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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Naxuul</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Naxuul"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Naxuul"/>
	<updated>2026-05-15T09:25:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Freeport_5e&amp;diff=411116</id>
		<title>Freeport 5e</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Freeport_5e&amp;diff=411116"/>
		<updated>2021-11-11T17:45:43Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Party 2: Sharks and Shadows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Freeport: City of Adventure! =&lt;br /&gt;
[[File:FreeportGambleLabels.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Party 1: Lost Souls Shanty==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Race/Class || Player || INIT || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || &#039;&#039;&#039;Passive&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;INS/PER&#039;&#039;&#039; || Notes || Resources || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_2|Borzak Leaping-Flame]]&#039;&#039;&#039;&amp;lt;br&amp;gt; fire genasi fighter || &#039;&#039;[https://forum.rpg.net/index.php?members/mr-adventurer.3201/ Mr Adventurer]&#039;&#039; || +0 || &#039;&#039;&#039;17&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;(19 w/shield)&#039;&#039;&#039; || &#039;&#039;&#039;13&#039;&#039;&#039; || 13 || &#039;&#039;&#039;13&#039;&#039;&#039; || 11/13 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH -1&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_3|Ganzorig Ilkhos]]&#039;&#039;&#039;&amp;lt;br&amp;gt; human artificer || &#039;&#039;[https://forum.rpg.net/index.php?members/leliel.77613/ Leliel]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;(17 w/shield)&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039; || 10 || &#039;&#039;&#039;14&#039;&#039;&#039; || 13/11 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +6&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH -1&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_4|Zurn]]&#039;&#039;&#039;&amp;lt;br&amp;gt; kobold bard || &#039;&#039;[https://forum.rpg.net/index.php?members/darad-zhall.171869/ Darad Zhall]&#039;&#039; || +3 || &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;21&#039;&#039;&#039; || 21 || &#039;&#039;&#039;13&#039;&#039;&#039; || 9/9 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; || Spell Slots: 1st 4/4, 2nd 2/2&amp;lt;br&amp;gt; Bardic Inspiration 3/3 || &#039;&#039;&#039;ST +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_5|Grozdan Sleet]]&#039;&#039;&#039;&amp;lt;br&amp;gt; human cleric || &#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039; || +0 || &#039;&#039;&#039;16&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;(18 w/shield)&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039; || 10 || &#039;&#039;&#039;13&#039;&#039;&#039; || 15/13 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +3&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[https://docs.google.com/spreadsheets/d/1ELVtS2lPhtGKQapFQQEXoTe0_LhpQXCq6uaj1b9C8Og/edit?usp=sharing Sharas]&#039;&#039;&#039;&amp;lt;br&amp;gt; tiefling warlock (genie) || &#039;&#039;[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle]&#039;&#039; || +2 || 13 || 15 || 15 || 14 || 11/11 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; || Spell slots: 2/2 || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN ±0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Party 2: Sharks and Shadows==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Race/Class || Player || INIT || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || &#039;&#039;&#039;Passive&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;INS/PER&#039;&#039;&#039; || Notes || Resources || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Astrid_Halsfjar Astrid Halsfjar]&#039;&#039;&#039;&amp;lt;br&amp;gt; human sorceror || &#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039; || +3 || &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;13&#039;&#039;&#039; || 13 || &#039;&#039;&#039;13&#039;&#039;&#039; || 13/11 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; || Spell Slots 3/3 || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Saleyas_Shark-Sister Saleyas Shark-Sister]&#039;&#039;&#039;&amp;lt;br&amp;gt; sea elf barbarian || &#039;&#039;[https://forum.rpg.net/index.php?members/garyfury.7014/ Garyfury]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;(17 w/shield)&#039;&#039;&#039; || &#039;&#039;&#039;23&#039;&#039;&#039; || 23 || &#039;&#039;&#039;n/a&#039;&#039;&#039; || 10/12 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +4&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +1&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_8|Pietr]]&#039;&#039;&#039;&amp;lt;br&amp;gt; human cleric || &#039;&#039;[https://forum.rpg.net/index.php?members/naxuul.7981/ Naxuul]&#039;&#039; || +1 || &#039;&#039;&#039;16&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;(19 w/shield)&#039;&#039;&#039; || &#039;&#039;&#039;21&#039;&#039;&#039; || 21 || &#039;&#039;&#039;13&#039;&#039;&#039; || 15/15 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +1&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_9|Ailis Callan]]&#039;&#039;&#039;&amp;lt;br&amp;gt; tabaxi rogue || &#039;&#039;[https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine]&#039;&#039; || +3 || &#039;&#039;&#039;14&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 9 || &#039;&#039;&#039;n/a&#039;&#039;&#039; || 14/15 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +2&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[https://docs.google.com/document/d/1Ci5WYt_q3Z00pLzFM5qyySIUsHdRqiDozkt3VP3Vt38/edit Shalgray]&#039;&#039;&#039;&amp;lt;br&amp;gt; half-elf bard || &#039;&#039;[https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;17&#039;&#039;&#039; || 17 || &#039;&#039;&#039;13&#039;&#039;&#039; || 13/13 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs of Freeport==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Egil,&#039;&#039;&#039; acolyte of Oghma, god of knowledge.&lt;br /&gt;
*&#039;&#039;&#039;Milos,&#039;&#039;&#039; assistant to Thuron at the Temple of Oghma.&lt;br /&gt;
*&#039;&#039;&#039;Milton Drac,&#039;&#039;&#039; Sea Lord of Freeport&lt;br /&gt;
*&#039;&#039;&#039;Nelton,&#039;&#039;&#039; novice at the Temple of Oghma&lt;br /&gt;
*&#039;&#039;&#039;Rittorio,&#039;&#039;&#039; mercenary captain of the Yellow Shields.&lt;br /&gt;
*&#039;&#039;&#039;Scarbelly,&#039;&#039;&#039; orcish pirate captain of the &#039;&#039;Bloody Vengeance.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thuron,&#039;&#039;&#039; high priest of Oghma&lt;br /&gt;
&lt;br /&gt;
==Known Gods and Divine Beings==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oghma, God of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Scribe, Master of Lore, Keeper of the Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patron of scribes, scholars, and teachers. Oghma is said to have given mortals the gift of writing, and treasure knowledge above all else. His priests are universally literate, and usually work as scribes, loremasters, sages, and bookbinders in addition to being clergy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protius, God of the Sea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Old Man of the Sea, the Spuming Nooga&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protius is seen as both a mighty sea dragon and a great whale. He is the patron of sailors and of the sea, and is wholly unconcerned with the land. All sailors revere him, regardless of their other beliefs, and call upon him for blessings. Rare is the ship that will depart from port without making a small offering to Protius. His clergy are few in number, but all are expert sailors and carpenters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tritherion, God of Freedom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Summoner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The god of Individuality, Liberty, Retribution, Ambition and Self-Defense. His holy symbol is the Rune of Pursuit, a triskelion. They dedicated themselves to Trithereon in his aspect as the god of Ambition. His rites include an annual individual quest (like a modern day scavenger hunt with added religious incantations and rituals) that starts with a 24 hour waking fast - with Trithereon granting a vision of the items to be acquired during the proceeding week to complete the quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aita-Bai, God of the Dead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shepherd of the Lost, the Necromancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A foreign god of the strange Nekai people, Aita-Bai is little known in Freeport. He is a patron of death and the dead, and also of arcane magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Eye of Naan&#039;jaala&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Eye is a great waterspout that can be seen reaching up to the heavens on the windward side of the Reach several times a year. The minotaurs of the Reach believes it is the breath of the Great Dragon, a prominent figure in their pantheon. It is believed that a message from the Great Dragon issues forth on its roar, but even the elders who speak the draconic tongue cannot decipher what that message might be, but it is known that the salt miners of the kobold villages religiously transcribe the messages on scrolls of shark vellum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valielur, the Deepest Lord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the beliefs of the Teyrannel sea elves, Valielur is a titanic, immortal sea serpent that swims the lowest reaches of the ocean, the ultimate apex predator of the sea. Teyrannel commit the bodies of the dead to the deep, believing that through the chain of life they will ultimately become part of the flesh of Valielur. They don&#039;t worship it per se but regard it with a sort of religious awe -- the spirits of the Teyrannel are taken up by the gods, but Valielur will ultimately devour all the world.&lt;br /&gt;
&lt;br /&gt;
== Retired Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_10|Gettis Oataheir]]&#039;&#039;&#039;&amp;lt;br&amp;gt; human bard || &#039;&#039;[https://forum.rpg.net/index.php?members/jasoneleigh.108956/ JasonELeigh]&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Freeport_5E_-_Salt Stormborn | Salt Stormborn]]&#039;&#039;&#039;&amp;lt;br&amp;gt; minotaur warlock|| &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Freeport_5e&amp;diff=411115</id>
		<title>Freeport 5e</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Freeport_5e&amp;diff=411115"/>
		<updated>2021-11-11T17:45:21Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Party 2: Sharks and Shadows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Freeport: City of Adventure! =&lt;br /&gt;
[[File:FreeportGambleLabels.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Party 1: Lost Souls Shanty==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Race/Class || Player || INIT || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || &#039;&#039;&#039;Passive&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;INS/PER&#039;&#039;&#039; || Notes || Resources || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_2|Borzak Leaping-Flame]]&#039;&#039;&#039;&amp;lt;br&amp;gt; fire genasi fighter || &#039;&#039;[https://forum.rpg.net/index.php?members/mr-adventurer.3201/ Mr Adventurer]&#039;&#039; || +0 || &#039;&#039;&#039;17&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;(19 w/shield)&#039;&#039;&#039; || &#039;&#039;&#039;13&#039;&#039;&#039; || 13 || &#039;&#039;&#039;13&#039;&#039;&#039; || 11/13 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH -1&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_3|Ganzorig Ilkhos]]&#039;&#039;&#039;&amp;lt;br&amp;gt; human artificer || &#039;&#039;[https://forum.rpg.net/index.php?members/leliel.77613/ Leliel]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;(17 w/shield)&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039; || 10 || &#039;&#039;&#039;14&#039;&#039;&#039; || 13/11 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +6&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH -1&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_4|Zurn]]&#039;&#039;&#039;&amp;lt;br&amp;gt; kobold bard || &#039;&#039;[https://forum.rpg.net/index.php?members/darad-zhall.171869/ Darad Zhall]&#039;&#039; || +3 || &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;21&#039;&#039;&#039; || 21 || &#039;&#039;&#039;13&#039;&#039;&#039; || 9/9 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; || Spell Slots: 1st 4/4, 2nd 2/2&amp;lt;br&amp;gt; Bardic Inspiration 3/3 || &#039;&#039;&#039;ST +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_5|Grozdan Sleet]]&#039;&#039;&#039;&amp;lt;br&amp;gt; human cleric || &#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039; || +0 || &#039;&#039;&#039;16&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;(18 w/shield)&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039; || 10 || &#039;&#039;&#039;13&#039;&#039;&#039; || 15/13 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +3&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[https://docs.google.com/spreadsheets/d/1ELVtS2lPhtGKQapFQQEXoTe0_LhpQXCq6uaj1b9C8Og/edit?usp=sharing Sharas]&#039;&#039;&#039;&amp;lt;br&amp;gt; tiefling warlock (genie) || &#039;&#039;[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle]&#039;&#039; || +2 || 13 || 15 || 15 || 14 || 11/11 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; || Spell slots: 2/2 || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN ±0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Party 2: Sharks and Shadows==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Race/Class || Player || INIT || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || &#039;&#039;&#039;Passive&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;INS/PER&#039;&#039;&#039; || Notes || Resources || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Astrid_Halsfjar Astrid Halsfjar]&#039;&#039;&#039;&amp;lt;br&amp;gt; human sorceror || &#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039; || +3 || &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;13&#039;&#039;&#039; || 13 || &#039;&#039;&#039;13&#039;&#039;&#039; || 13/11 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; || Spell Slots 3/3 || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Saleyas_Shark-Sister Saleyas Shark-Sister]&#039;&#039;&#039;&amp;lt;br&amp;gt; sea elf barbarian || &#039;&#039;[https://forum.rpg.net/index.php?members/garyfury.7014/ Garyfury]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;(17 w/shield)&#039;&#039;&#039; || &#039;&#039;&#039;23&#039;&#039;&#039; || 23 || &#039;&#039;&#039;n/a&#039;&#039;&#039; || 10/12 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +4&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +1&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_8|Pietr]]&#039;&#039;&#039;&amp;lt;br&amp;gt; human cleric || &#039;&#039;[https://forum.rpg.net/index.php?members/naxuul.7981/ Naxuul]&#039;&#039; || +1 || &#039;&#039;&#039;16&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;(18 w/shield)&#039;&#039;&#039; || &#039;&#039;&#039;21&#039;&#039;&#039; || 21 || &#039;&#039;&#039;13&#039;&#039;&#039; || 15/15 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +1&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_9|Ailis Callan]]&#039;&#039;&#039;&amp;lt;br&amp;gt; tabaxi rogue || &#039;&#039;[https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine]&#039;&#039; || +3 || &#039;&#039;&#039;14&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 9 || &#039;&#039;&#039;n/a&#039;&#039;&#039; || 14/15 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +2&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[https://docs.google.com/document/d/1Ci5WYt_q3Z00pLzFM5qyySIUsHdRqiDozkt3VP3Vt38/edit Shalgray]&#039;&#039;&#039;&amp;lt;br&amp;gt; half-elf bard || &#039;&#039;[https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;17&#039;&#039;&#039; || 17 || &#039;&#039;&#039;13&#039;&#039;&#039; || 13/13 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs of Freeport==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Egil,&#039;&#039;&#039; acolyte of Oghma, god of knowledge.&lt;br /&gt;
*&#039;&#039;&#039;Milos,&#039;&#039;&#039; assistant to Thuron at the Temple of Oghma.&lt;br /&gt;
*&#039;&#039;&#039;Milton Drac,&#039;&#039;&#039; Sea Lord of Freeport&lt;br /&gt;
*&#039;&#039;&#039;Nelton,&#039;&#039;&#039; novice at the Temple of Oghma&lt;br /&gt;
*&#039;&#039;&#039;Rittorio,&#039;&#039;&#039; mercenary captain of the Yellow Shields.&lt;br /&gt;
*&#039;&#039;&#039;Scarbelly,&#039;&#039;&#039; orcish pirate captain of the &#039;&#039;Bloody Vengeance.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thuron,&#039;&#039;&#039; high priest of Oghma&lt;br /&gt;
&lt;br /&gt;
==Known Gods and Divine Beings==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oghma, God of Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Scribe, Master of Lore, Keeper of the Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patron of scribes, scholars, and teachers. Oghma is said to have given mortals the gift of writing, and treasure knowledge above all else. His priests are universally literate, and usually work as scribes, loremasters, sages, and bookbinders in addition to being clergy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protius, God of the Sea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Old Man of the Sea, the Spuming Nooga&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protius is seen as both a mighty sea dragon and a great whale. He is the patron of sailors and of the sea, and is wholly unconcerned with the land. All sailors revere him, regardless of their other beliefs, and call upon him for blessings. Rare is the ship that will depart from port without making a small offering to Protius. His clergy are few in number, but all are expert sailors and carpenters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tritherion, God of Freedom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Summoner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The god of Individuality, Liberty, Retribution, Ambition and Self-Defense. His holy symbol is the Rune of Pursuit, a triskelion. They dedicated themselves to Trithereon in his aspect as the god of Ambition. His rites include an annual individual quest (like a modern day scavenger hunt with added religious incantations and rituals) that starts with a 24 hour waking fast - with Trithereon granting a vision of the items to be acquired during the proceeding week to complete the quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aita-Bai, God of the Dead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shepherd of the Lost, the Necromancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A foreign god of the strange Nekai people, Aita-Bai is little known in Freeport. He is a patron of death and the dead, and also of arcane magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Eye of Naan&#039;jaala&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Eye is a great waterspout that can be seen reaching up to the heavens on the windward side of the Reach several times a year. The minotaurs of the Reach believes it is the breath of the Great Dragon, a prominent figure in their pantheon. It is believed that a message from the Great Dragon issues forth on its roar, but even the elders who speak the draconic tongue cannot decipher what that message might be, but it is known that the salt miners of the kobold villages religiously transcribe the messages on scrolls of shark vellum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valielur, the Deepest Lord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the beliefs of the Teyrannel sea elves, Valielur is a titanic, immortal sea serpent that swims the lowest reaches of the ocean, the ultimate apex predator of the sea. Teyrannel commit the bodies of the dead to the deep, believing that through the chain of life they will ultimately become part of the flesh of Valielur. They don&#039;t worship it per se but regard it with a sort of religious awe -- the spirits of the Teyrannel are taken up by the gods, but Valielur will ultimately devour all the world.&lt;br /&gt;
&lt;br /&gt;
== Retired Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Freeport_10|Gettis Oataheir]]&#039;&#039;&#039;&amp;lt;br&amp;gt; human bard || &#039;&#039;[https://forum.rpg.net/index.php?members/jasoneleigh.108956/ JasonELeigh]&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Freeport_5E_-_Salt Stormborn | Salt Stormborn]]&#039;&#039;&#039;&amp;lt;br&amp;gt; minotaur warlock|| &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=411114</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=411114"/>
		<updated>2021-11-11T17:32:55Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 3 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 19 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 21 | &amp;lt;u&amp;gt;Hit Dice: 3d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +4&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Channel Divinity&amp;lt;/u&amp;gt;&lt;br /&gt;
:1/rest usage of Turn Undead(Undead within 30 feet must make a DC 13 Wisdom save or flee) or Arcane Abjuration(One fiend, celestial, fey or elemental within 30 feet must make a DC 13 Wisdom saving throw or flee).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 4 per long rest L2 | 2 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
:&#039;&#039;&#039;Magic Weapon&#039;&#039;&#039; Touch [A] [Concentration, up to 1 hour] Weapons gains +1 damage and attack, counts as magical&lt;br /&gt;
:&#039;&#039;&#039;Nystul&#039;s Magic Aura&#039;&#039;&#039; Touch [A] [24 hours] Change the way something reads to magical detection&lt;br /&gt;
:&#039;&#039;&#039;Hold Person&#039;&#039;&#039; 60&#039; [A] [Concentration, up to 1 minute] DC 13 Wisdom save or be paralyzed, saves again at end of turn. Only effects humanoids.&lt;br /&gt;
:&#039;&#039;&#039;Spiritual Weapon&#039;&#039;&#039; 60&#039; [A] [1 minute] Summon a ghostly weapon, +5 attack bonus, 1d8+3 force damage. Bonus action can move it up to 20&#039; and attack adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: +1 Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: +1 Shield&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=411112</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=411112"/>
		<updated>2021-11-11T17:21:02Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 3 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 19 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 21 | &amp;lt;u&amp;gt;Hit Dice: 3d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +4&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Channel Divinity&amp;lt;/u&amp;gt;&lt;br /&gt;
:1/rest usage of Turn Undead(Undead within 30 feet must make a DC 13 Wisdom save or flee) or Arcane Abjuration(One fiend, celestial, fey or elemental within 30 feet must make a DC 13 Wisdom saving throw or flee).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 3 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: +1 Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: +1 Shield&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=411111</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=411111"/>
		<updated>2021-11-11T17:20:35Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Base Matrix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 3 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 19 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 15 | &amp;lt;u&amp;gt;Hit Dice: 2d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +4&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Channel Divinity&amp;lt;/u&amp;gt;&lt;br /&gt;
:1/rest usage of Turn Undead(Undead within 30 feet must make a DC 13 Wisdom save or flee) or Arcane Abjuration(One fiend, celestial, fey or elemental within 30 feet must make a DC 13 Wisdom saving throw or flee).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 3 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: +1 Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: +1 Shield&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neximus_Delmirev&amp;diff=408363</id>
		<title>Neximus Delmirev</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neximus_Delmirev&amp;diff=408363"/>
		<updated>2021-10-22T13:31:17Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Race (...) Class (Oath, Domain etc) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The Fightin&#039; Fables]]&#039;&#039;&lt;br /&gt;
==Metallic Dragonborn Draconic Bloodline Sorcerer Criminal ==&lt;br /&gt;
[[File:Neximus.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 6&#039;8&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: xxxxxxxxxx &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 15 (+2) Save (+2)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 14 (+2) Save (+4) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 8  (-1) Save (-1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +2&lt;br /&gt;
*Animal Handling (Wis) -1&lt;br /&gt;
*&#039;&#039;&#039;Arcana&#039;&#039;&#039; (Int) +3&lt;br /&gt;
*Athletics (Str) +0&lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Cha) +5&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +3&lt;br /&gt;
*Investigation (Int) +1&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*Perception (Wis) -1&lt;br /&gt;
*Performance (Cha) +3&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Cha) +5&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +2&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) +4&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 9&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: &#039;&#039;&#039;Thieves&#039; Tools&#039;&#039;&#039;, &#039;&#039;&#039;Playing Cards Set&#039;&#039;&#039;&lt;br /&gt;
:: Weapons &amp;amp; Armour: Sorcerer weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | Draconic |Undercommon|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 9 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d6 | Initiative +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +4&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| 20/60&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 2 || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 3) 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 3) +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Frostbite&#039;&#039;&#039;: 60 ft range, DC 13 Constitution save or target takes 1d6 cold damage and has disadvantage on next attack&lt;br /&gt;
:&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;: 60 ft range, +5 spell attack, 1d8 damage and target is slowed by 10 feet&lt;br /&gt;
:&#039;&#039;&#039;Dancing Lights&#039;&#039;&#039;: 120 ft range, Concentration, summon up to three orbs of light within range, bonus action to move lights&lt;br /&gt;
:&#039;&#039;&#039;Mage Hand&#039;&#039;&#039;: 30 ft range, 1 minute duration, summon a ghostly hand, action to manipulate objects, can only carry 10 lbs&lt;br /&gt;
:&#039;&#039;&#039;Friends&#039;&#039;&#039;: Targets self, 1 minute duration, Concentration, grants advantage on Charisma rolls, target knows they have been effected when duration ends.&lt;br /&gt;
:&#039;&#039;&#039;Minor Illusion&#039;&#039;&#039;: 30 ft range, 1 minute duration, make a illusory sound or a 5 foot cube worth of visual illusion, if investigated is a DC 13 Investigation check to disbelieve&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellbook:&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: 120 ft range, 3 missiles, 1d4+1 force damage&lt;br /&gt;
:&#039;&#039;&#039;Charm Person&#039;&#039;&#039;: 30 ft range, 1 hour duration, DC 13 Wisdom save(advantage if in combat), if failed targets regards you as friendly acquaintance. When the spell ends target knows you charmed them&lt;br /&gt;
:&#039;&#039;&#039;Armor of Agathys&#039;&#039;&#039;: Self, 1 hour duration, ice coats you granting 5 temporary hit points and dealing 5 cold damage to anyone who hits you in melee while the temporary hit points last&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Magic Initiate&#039;&#039;&#039; Gain Friends and Minor Illusion cantrips from Warlock spell list, can cast Armor of Agathys 1/long rest&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Race)==&lt;br /&gt;
:&#039;&#039;&#039;Draconic Resistance:&#039;&#039;&#039; Resistant to cold damage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breath Weapon:&#039;&#039;&#039; 15 foot cone, DC 12 Dexterity save, 1d10 cold damage, 2/long rest&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Metallic Breath Weapon:&#039;&#039;&#039; At 3rd level can exhale a 15 foot cone of gas. Choice of Envervating, DC 12 Constitution save or be incapacitated, or Repulsion, DC 12 Strength save or be pushed back 20 feet, 1/long rest &lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Sorcerous Origin&#039;&#039;&#039; Draconic Bloodline&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: Bahamut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Draconic Resilience&#039;&#039;&#039;: AC is 13+Dexterity, +1 HP/level.&lt;br /&gt;
:: &#039;&#039;Draconic Bloodline(Silver):&#039;&#039; Advantage on Charisma rolls involving dragons, cold element for other features&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Deception, Stealth, Thieves&#039; Tools&lt;br /&gt;
: &#039;&#039;&#039;Criminal Specialty&#039;&#039;&#039; - Smuggler&lt;br /&gt;
: &#039;&#039;&#039;Criminal Contact&#039;&#039;&#039;: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: I would rather make a new friend than a new enemy.&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: People. I&#039;m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: I&#039;m paying off debts to the kind of people you don&#039;t want to be in debt to&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: I turn tail and run when things look bad.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;15&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Quarterstaff&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: Component Pouch 2lb&lt;br /&gt;
:: Dungeoneer&#039;s Pack Xlb&lt;br /&gt;
:: Crowbar Xlb&lt;br /&gt;
:: Common Clothing Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Good little dragonborn from Waterdeep, made bad choices as a teenager, got into debt with bad people, working it off as a smuggler&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Neximus.jpg&amp;diff=408362</id>
		<title>File:Neximus.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Neximus.jpg&amp;diff=408362"/>
		<updated>2021-10-22T13:29:32Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neximus_Delmirev&amp;diff=408361</id>
		<title>Neximus Delmirev</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neximus_Delmirev&amp;diff=408361"/>
		<updated>2021-10-22T13:27:53Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The Fightin&#039; Fables]]&#039;&#039;&lt;br /&gt;
==Race (...) Class (Oath, Domain etc) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Metallic Dragonborn Draconic Bloodline Sorcerer Criminal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: Neutral&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 6&#039;8&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: xxxxxxxxxx &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 15 (+2) Save (+2)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 14 (+2) Save (+4) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 8  (-1) Save (-1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +2&lt;br /&gt;
*Animal Handling (Wis) -1&lt;br /&gt;
*&#039;&#039;&#039;Arcana&#039;&#039;&#039; (Int) +3&lt;br /&gt;
*Athletics (Str) +0&lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Cha) +5&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +3&lt;br /&gt;
*Investigation (Int) +1&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*Perception (Wis) -1&lt;br /&gt;
*Performance (Cha) +3&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Cha) +5&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +2&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) +4&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 9&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: &#039;&#039;&#039;Thieves&#039; Tools&#039;&#039;&#039;, &#039;&#039;&#039;Playing Cards Set&#039;&#039;&#039;&lt;br /&gt;
:: Weapons &amp;amp; Armour: Sorcerer weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | Draconic |Undercommon|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 9 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d6 | Initiative +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +4&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| 20/60&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 2 || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 3) 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 3) +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Frostbite&#039;&#039;&#039;: 60 ft range, DC 13 Constitution save or target takes 1d6 cold damage and has disadvantage on next attack&lt;br /&gt;
:&#039;&#039;&#039;Ray of Frost&#039;&#039;&#039;: 60 ft range, +5 spell attack, 1d8 damage and target is slowed by 10 feet&lt;br /&gt;
:&#039;&#039;&#039;Dancing Lights&#039;&#039;&#039;: 120 ft range, Concentration, summon up to three orbs of light within range, bonus action to move lights&lt;br /&gt;
:&#039;&#039;&#039;Mage Hand&#039;&#039;&#039;: 30 ft range, 1 minute duration, summon a ghostly hand, action to manipulate objects, can only carry 10 lbs&lt;br /&gt;
:&#039;&#039;&#039;Friends&#039;&#039;&#039;: Targets self, 1 minute duration, Concentration, grants advantage on Charisma rolls, target knows they have been effected when duration ends.&lt;br /&gt;
:&#039;&#039;&#039;Minor Illusion&#039;&#039;&#039;: 30 ft range, 1 minute duration, make a illusory sound or a 5 foot cube worth of visual illusion, if investigated is a DC 13 Investigation check to disbelieve&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellbook:&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: 120 ft range, 3 missiles, 1d4+1 force damage&lt;br /&gt;
:&#039;&#039;&#039;Charm Person&#039;&#039;&#039;: 30 ft range, 1 hour duration, DC 13 Wisdom save(advantage if in combat), if failed targets regards you as friendly acquaintance. When the spell ends target knows you charmed them&lt;br /&gt;
:&#039;&#039;&#039;Armor of Agathys&#039;&#039;&#039;: Self, 1 hour duration, ice coats you granting 5 temporary hit points and dealing 5 cold damage to anyone who hits you in melee while the temporary hit points last&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Magic Initiate&#039;&#039;&#039; Gain Friends and Minor Illusion cantrips from Warlock spell list, can cast Armor of Agathys 1/long rest&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Race)==&lt;br /&gt;
:&#039;&#039;&#039;Draconic Resistance:&#039;&#039;&#039; Resistant to cold damage&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breath Weapon:&#039;&#039;&#039; 15 foot cone, DC 12 Dexterity save, 1d10 cold damage, 2/long rest&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Metallic Breath Weapon:&#039;&#039;&#039; At 3rd level can exhale a 15 foot cone of gas. Choice of Envervating, DC 12 Constitution save or be incapacitated, or Repulsion, DC 12 Strength save or be pushed back 20 feet, 1/long rest &lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Sorcerous Origin&#039;&#039;&#039; Draconic Bloodline&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: Bahamut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Draconic Resilience&#039;&#039;&#039;: AC is 13+Dexterity, +1 HP/level.&lt;br /&gt;
:: &#039;&#039;Draconic Bloodline(Silver):&#039;&#039; Advantage on Charisma rolls involving dragons, cold element for other features&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Deception, Stealth, Thieves&#039; Tools&lt;br /&gt;
: &#039;&#039;&#039;Criminal Specialty&#039;&#039;&#039; - Smuggler&lt;br /&gt;
: &#039;&#039;&#039;Criminal Contact&#039;&#039;&#039;: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: I would rather make a new friend than a new enemy.&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: People. I&#039;m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: I&#039;m paying off debts to the kind of people you don&#039;t want to be in debt to&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: I turn tail and run when things look bad.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;15&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Quarterstaff&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: Component Pouch 2lb&lt;br /&gt;
:: Dungeoneer&#039;s Pack Xlb&lt;br /&gt;
:: Crowbar Xlb&lt;br /&gt;
:: Common Clothing Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Good little dragonborn from Waterdeep, made bad choices as a teenager, got into debt with bad people, working it off as a smuggler&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ravenloft_Carnival&amp;diff=402541</id>
		<title>Ravenloft Carnival</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ravenloft_Carnival&amp;diff=402541"/>
		<updated>2021-07-14T03:03:20Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ravenloft: Agents of the Carnival =&lt;br /&gt;
[[File:5e_Ravenloft.jpg]]&lt;br /&gt;
==Party==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Race/Class || Player || INIT || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || &#039;&#039;&#039;Passive&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;INS/PER&#039;&#039;&#039; || Notes || Resources || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://docs.google.com/document/d/1MSu7PfMaZedWat2HesF-HEZyHzmNsgsMu978nqRqrAw/edit?usp=sharing Halvan Grimslade]&#039;&#039;&#039;&amp;lt;br&amp;gt; tiefling Shadow sorcerer 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039; || +2 || &#039;&#039;&#039;12 (15 w/ Mage Armor)&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || 20 || &#039;&#039;&#039;13&#039;&#039;&#039; || 11/11 || Fire Resistance&amp;lt;br&amp;gt;  Darkvision 60&#039;&amp;lt;br&amp;gt; Strength of the Grave&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +4&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Clarran| Clarran]]&#039;&#039;&#039;&amp;lt;br&amp;gt; wereraven Knowledge cleric 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle]&#039;&#039; || +2 || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;&#039;18&#039;&#039;&#039; || 18 || &#039;&#039;&#039;14&#039;&#039;&#039; || 16/14 || 50 ft fly speed&amp;lt;br&amp;gt;  Shapechanging&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +6&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +3&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Shaena_Goodbarrel | Shaena Goodbarrel]]&#039;&#039;&#039;&amp;lt;br&amp;gt; halfling Undead warlock 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039; || +2 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;24&#039;&#039;&#039; || 24 || &#039;&#039;&#039;13&#039;&#039;&#039; || 13/11 || Mark of Hospitality&amp;lt;br&amp;gt;  Lucky&amp;lt;br&amp;gt; Brave&amp;lt;br&amp;gt; Devil&#039;s Sight 120&#039;&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Diana_Van_Atra | Diana Van Atra]]&#039;&#039;&#039;&amp;lt;br&amp;gt; dhampir rogue 1 / fighter 2|| &#039;&#039;[https://forum.rpg.net/index.php?members/ajdynon.3762/ ajdynon]&#039;&#039; || +4 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;26&#039;&#039;&#039; || 26 || &#039;&#039;&#039;N/A&#039;&#039;&#039; || 14/14 || Doesn&#039;t need to breathe&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +6&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +1&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alfin_Ravenloft | Alfin]]&#039;&#039;&#039;&amp;lt;br&amp;gt; pallid elf Drunken Master monk 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/cailet.36368/ Cailet]&#039;&#039; || +3 || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;&#039;21&#039;&#039;&#039; || 21 || &#039;&#039;&#039;13&#039;&#039;&#039; || 15/15 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +0&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Florentin_Ravenloft | Florentin]]&#039;&#039;&#039;&amp;lt;br&amp;gt; dhampir Alchemist artificer 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/maledicta.158912/ Maledicta]&#039;&#039; || +2 || &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;21&#039;&#039;&#039; || 21 || &#039;&#039;&#039;13&#039;&#039;&#039; || 13/13 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +0&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ravenloft_Carnival&amp;diff=402202</id>
		<title>Ravenloft Carnival</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ravenloft_Carnival&amp;diff=402202"/>
		<updated>2021-07-11T16:37:23Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: Created page with &amp;quot;= Ravenloft: Agents of the Carnival = File:5e_Ravenloft.jpg ==Party== {| class=&amp;quot;wikitable&amp;quot;  |&amp;#039;&amp;#039;&amp;#039;Character&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Race/Class || Player || INIT || &amp;#039;&amp;#039;&amp;#039;AC&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;MX&amp;#039;&amp;#039;&amp;#039;&amp;lt;BR&amp;gt; &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ravenloft: Agents of the Carnival =&lt;br /&gt;
[[File:5e_Ravenloft.jpg]]&lt;br /&gt;
==Party==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Race/Class || Player || INIT || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || &#039;&#039;&#039;Passive&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;INS/PER&#039;&#039;&#039; || Notes || Resources || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Halvan_Grimslade | Halvan Grimslade]]&#039;&#039;&#039;&amp;lt;br&amp;gt; tiefling Shadow sorcerer 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039; || +2 || &#039;&#039;&#039;12(15 w/ Mage Armor&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || 20 || &#039;&#039;&#039;13&#039;&#039;&#039; || 11/11 || Fire Resistance&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +4&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Clarran| Clarran]]&#039;&#039;&#039;&amp;lt;br&amp;gt; wereraven Knowledge cleric 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle]&#039;&#039; || +2 || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;&#039;18&#039;&#039;&#039; || 18 || &#039;&#039;&#039;14&#039;&#039;&#039; || 16/14 || 50 ft fly speed&amp;lt;br&amp;gt;  Shapechanging&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +6&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +3&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Shaena_Goodbarrel | Shaena Goodbarrel]]&#039;&#039;&#039;&amp;lt;br&amp;gt; halfling Undead warlock 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039; || +2 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;24&#039;&#039;&#039; || 24 || &#039;&#039;&#039;13&#039;&#039;&#039; || 13/11 || Mark of Hospitality&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Diana_Van_Atra | Diana Van Atra]]&#039;&#039;&#039;&amp;lt;br&amp;gt; dhampir rogue 1 / fighter 2|| &#039;&#039;[https://forum.rpg.net/index.php?members/ajdynon.3762/ ajdynon]&#039;&#039; || +4 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;26&#039;&#039;&#039; || 26 || &#039;&#039;&#039;N/A&#039;&#039;&#039; || 14/14 || Doesn&#039;t need to breathe&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +6&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +1&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alfin_Ravenloft | Alfin]]&#039;&#039;&#039;&amp;lt;br&amp;gt; pallid elf Drunken Master monk 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/cailet.36368/ Cailet]&#039;&#039; || +3 || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;&#039;21&#039;&#039;&#039; || 21 || &#039;&#039;&#039;13&#039;&#039;&#039; || 15/15 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +0&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:5e_Ravenloft.jpg&amp;diff=402198</id>
		<title>File:5e Ravenloft.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:5e_Ravenloft.jpg&amp;diff=402198"/>
		<updated>2021-07-11T15:46:41Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401953</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401953"/>
		<updated>2021-07-06T13:53:43Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 2 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 19 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 15 | &amp;lt;u&amp;gt;Hit Dice: 2d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +4&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Channel Divinity&amp;lt;/u&amp;gt;&lt;br /&gt;
:1/rest usage of Turn Undead(Undead within 30 feet must make a DC 13 Wisdom save or flee) or Arcane Abjuration(One fiend, celestial, fey or elemental within 30 feet must make a DC 13 Wisdom saving throw or flee).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 3 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: +1 Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: +1 Shield&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401952</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401952"/>
		<updated>2021-07-06T13:53:08Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 2 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 19 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 15 | &amp;lt;u&amp;gt;Hit Dice: 2d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Channel Divinity&amp;lt;/u&amp;gt;&lt;br /&gt;
:1/rest usage of Turn Undead(Undead within 30 feet must make a DC 13 Wisdom save or flee) or Arcane Abjuration(One fiend, celestial, fey or elemental within 30 feet must make a DC 13 Wisdom saving throw or flee).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 3 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: +1 Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: +1 Shield&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401951</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401951"/>
		<updated>2021-07-06T13:49:02Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Base Matrix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 2 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 19 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 15 | &amp;lt;u&amp;gt;Hit Dice: 2d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 3 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: +1 Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: +1 Shield&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401950</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401950"/>
		<updated>2021-07-06T13:48:33Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 1 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 19 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 15 | &amp;lt;u&amp;gt;Hit Dice: 2d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 3 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: +1 Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: +1 Shield&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401949</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401949"/>
		<updated>2021-07-06T13:48:04Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 1 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 19 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 15 | &amp;lt;u&amp;gt;Hit Dice: 2d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 3 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401948</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401948"/>
		<updated>2021-07-06T13:47:31Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 1 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 19 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 15 | &amp;lt;u&amp;gt;Hit Dice: 2d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 2 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401947</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=401947"/>
		<updated>2021-07-06T13:46:43Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 1 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 19 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 9 | &amp;lt;u&amp;gt;Hit Dice: 1d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 2 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bastyan_di_la_Laureyns&amp;diff=399868</id>
		<title>Bastyan di la Laureyns</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bastyan_di_la_Laureyns&amp;diff=399868"/>
		<updated>2021-05-16T16:13:52Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Bastyan di la Laureyns :: Gun Mage 4/Rogue 3 :: Order of the Thorn/Assassin==&lt;br /&gt;
[[File:Bastyan.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;8&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 134 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Black | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 7 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 18 / &#039;&#039;&#039;+4&#039;&#039;&#039; Save (+7) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 12/ &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +3]&lt;br /&gt;
:Stealth (Expert) [+11]&lt;br /&gt;
:Investigation (Expert) [+8] Passive 23&lt;br /&gt;
:Deception [+4]&lt;br /&gt;
:Perception [+4] Passive 19&lt;br /&gt;
:Acrobatics [+7]&lt;br /&gt;
:Intimidation [+4]&lt;br /&gt;
:Insight [+4]&lt;br /&gt;
:Athletics [+3]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Nature [+2]&lt;br /&gt;
:History [+2]&lt;br /&gt;
:Animal Handling [+1]&lt;br /&gt;
:Arcana [+2]&lt;br /&gt;
:Performance [+1]&lt;br /&gt;
:Persuasion [+1]&lt;br /&gt;
:Religion [+2]&lt;br /&gt;
:Sleight of Hand [+4]&lt;br /&gt;
:Medicine [+2]&lt;br /&gt;
:Survival [+1]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Cygnaran&lt;br /&gt;
:Llaelese&lt;br /&gt;
:Khadoran&lt;br /&gt;
:Rhulic&lt;br /&gt;
:Cryxian&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16 | &#039;&#039;&#039;HP&#039;&#039;&#039; 51 | &amp;lt;u&amp;gt;Hit Dice: 7d8&amp;lt;/u&amp;gt; | Initiative Modifier +4 (Advantage)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Magelock Pistol&lt;br /&gt;
! +7&lt;br /&gt;
| 1d10+6&lt;br /&gt;
| 40/120&lt;br /&gt;
|&lt;br /&gt;
| Rapier&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Observant&#039;&#039;&#039; &#039;&#039;Your highly perceptive nature gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Wisdom&lt;br /&gt;
&lt;br /&gt;
:Can read lips&lt;br /&gt;
&lt;br /&gt;
:+5 passive Perception and Investigation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039; &#039;&#039;Your skill with ranged weapons gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Long range doesn&#039;t give disadvantage&lt;br /&gt;
&lt;br /&gt;
:Unaffected by half and three fourths cover&lt;br /&gt;
&lt;br /&gt;
:Can take -5 to a ranged attack roll for +10 damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Llaelese Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039; Proficiency in Intimidation and Perception&lt;br /&gt;
&#039;&#039;&#039;Blood of Liberty:&#039;&#039;&#039; Add 1d4 to rolls of Investigation and Insight&lt;br /&gt;
&#039;&#039;&#039;Dueling Code:&#039;&#039;&#039; Proficiency in rapier&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Llaelese and Khadoran&lt;br /&gt;
&lt;br /&gt;
==Essence Features [Gifted]==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase&#039;&#039;&#039; +2 Intelligence&lt;br /&gt;
&#039;&#039;&#039;The Gift of Magic&#039;&#039;&#039; Dancing Light cantrip&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Thorn | &#039;&#039;&#039;Archetype:&#039;&#039;&#039; Assassin |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rune Shots&amp;lt;/u&amp;gt;&lt;br /&gt;
:2/short or long rest, can spend spell slots to gain Rune Shots equivalent to level of spell slot. &#039;&#039;&#039;Silencer&#039;&#039;&#039; shot doesn&#039;t cause sound and target cannot make noise until next turn. &#039;&#039;&#039;Heart Stopper&#039;&#039;&#039; 2d6 Necrotic damage and DC 12 Constitution save or cannot heal until next turn(cannot affect undead or constructs). &#039;&#039;&#039;Molten Shot&#039;&#039;&#039; 2d6 Fire damage and a extra 1d6 Fire damage next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fighting Style&amp;lt;/u&amp;gt;&lt;br /&gt;
:Pistol Dueling, gain +2 damage with a pistol attack if not wielding any other ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weapon Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
Can gain bond with one firearm, making it capable of surviving rune shots and count as magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ambusher&amp;lt;/u&amp;gt;&lt;br /&gt;
You can choose to have advantage on Initiative. During first turn of combat you can use Dash or Hide as bonus actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Expertise&amp;lt;/u&amp;gt;&lt;br /&gt;
Double proficiency bonus on Stealth and Investigation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sneak Attack&amp;lt;/u&amp;gt;&lt;br /&gt;
Once per turn 2d6 extra damage to enemy you hit with a attack you have advantage on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thieves Cant&amp;lt;/u&amp;gt;&lt;br /&gt;
Understand roguish gibberish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cunning Action&amp;lt;/u&amp;gt;&lt;br /&gt;
Can use Hide, Dash or Disengage as a bonus action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Assassinate&amp;lt;/u&amp;gt;&lt;br /&gt;
Advantage against opponents who haven&#039;t acted in combat yet and automatic criticals against surprised opponents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L2 | 2 per short/long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Message&#039;&#039;&#039; 120&#039; [A] Whisper message to target within range&lt;br /&gt;
:&#039;&#039;&#039;Mending&#039;&#039;&#039; Touch [1 minute] Mend object&lt;br /&gt;
:&#039;&#039;&#039;Dancing Lights&#039;&#039;&#039; 120&#039; [A] [Concentration, up to 1 minute] Create up to four floating lights cast dim light in 10&#039; radius.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disguise Self&#039;&#039;&#039; Self [A] [1 hour] Illusory change to appearance&lt;br /&gt;
:&#039;&#039;&#039;Misty Step&#039;&#039;&#039; Self [B] Teleport up to 30 feet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Features [Spy]==&lt;br /&gt;
&amp;lt;u&amp;gt;Ability Score Increase&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;+1 Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Deception&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tool Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disguise kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Forgery kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Thieves&#039; Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rhulic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Cryxian&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Cygnaran&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Cover Identity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Professional:&#039;&#039;&#039; I try my best to keep my emotions and my work separate.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Independence:&#039;&#039;&#039; I&#039;ve lived my life fighting tyrants.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Exile:&#039;&#039;&#039; I can never return home.&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Cynical:&#039;&#039;&#039; I&#039;ve spent too much time dealing with the dark side of life.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;140&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Magelock Pistol With Scope&lt;br /&gt;
: Rapier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Studded Leather Armor Treated For Cold Resistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Soldier&#039;s Pack | Thieves&#039; Tools | Rune-etching Kit | Disguise Kit | Gunsmith&#039;s kit | Ammo Bandoleer | Poisoner&#039;s Kit | A set of fine, common and traveler&#039;s clothes | Forged passport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Mechanika&amp;lt;/u&amp;gt;&lt;br /&gt;
:-Farsight Goggles (Alchemical Capacitor, 1 charge for 1 hour of 120 foot dark vision)&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Born in Llael, Bastyan was recruited into the Resistance as a teenaged boy when his gift for magic first surfaced. He spent a decade doing sabotage, spying, assassination and political disruption behind enemy lines in Khador. But when the Claiming happened he found out those giving him his missions were Infernalists clearing out opposition in Khador. When the Claiming finally ended he found himself on a list of suspected Infernalists in Llael and so he made his way to where he expects few people could find him: a mercenary company in the frozen mountains of Khador.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bastyan_di_la_Laureyns&amp;diff=399864</id>
		<title>Bastyan di la Laureyns</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bastyan_di_la_Laureyns&amp;diff=399864"/>
		<updated>2021-05-16T15:01:39Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Bastyan di la Laureyns :: Gun Mage 4/Rogue 3 :: Order of the Thorn/Assassin==&lt;br /&gt;
[[File:Bastyan.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;8&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 134 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Black | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 7 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 18 / &#039;&#039;&#039;+4&#039;&#039;&#039; Save (+7) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 12/ &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +3]&lt;br /&gt;
:Stealth (Expert) [+11]&lt;br /&gt;
:Investigation (Expert) [+8]&lt;br /&gt;
:Deception [+4]&lt;br /&gt;
:Perception [+4]&lt;br /&gt;
:Acrobatics [+7]&lt;br /&gt;
:Intimidation [+4]&lt;br /&gt;
:Insight [+4]&lt;br /&gt;
:Athletics [+3]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Nature [+2]&lt;br /&gt;
:History [+2]&lt;br /&gt;
:Animal Handling [+1]&lt;br /&gt;
:Arcana [+2]&lt;br /&gt;
:Performance [+1]&lt;br /&gt;
:Persuasion [+1]&lt;br /&gt;
:Religion [+2]&lt;br /&gt;
:Sleight of Hand [+4]&lt;br /&gt;
:Medicine [+2]&lt;br /&gt;
:Survival [+1]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Cygnaran&lt;br /&gt;
:Llaelese&lt;br /&gt;
:Khadoran&lt;br /&gt;
:Rhulic&lt;br /&gt;
:Cryxian&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16 | &#039;&#039;&#039;HP&#039;&#039;&#039; 51 | &amp;lt;u&amp;gt;Hit Dice: 7d8&amp;lt;/u&amp;gt; | Initiative Modifier +4 (Advantage)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Magelock Pistol&lt;br /&gt;
! +7&lt;br /&gt;
| 1d10+6&lt;br /&gt;
| 40/120&lt;br /&gt;
|&lt;br /&gt;
| Rapier&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Observant&#039;&#039;&#039; &#039;&#039;Your highly perceptive nature gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Wisdom&lt;br /&gt;
&lt;br /&gt;
:Can read lips&lt;br /&gt;
&lt;br /&gt;
:+5 passive Perception and Investigation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039; &#039;&#039;Your skill with ranged weapons gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Long range doesn&#039;t give disadvantage&lt;br /&gt;
&lt;br /&gt;
:Unaffected by half and three fourths cover&lt;br /&gt;
&lt;br /&gt;
:Can take -5 to a ranged attack roll for +10 damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Llaelese Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039; Proficiency in Intimidation and Perception&lt;br /&gt;
&#039;&#039;&#039;Blood of Liberty:&#039;&#039;&#039; Add 1d4 to rolls of Investigation and Insight&lt;br /&gt;
&#039;&#039;&#039;Dueling Code:&#039;&#039;&#039; Proficiency in rapier&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Llaelese and Khadoran&lt;br /&gt;
&lt;br /&gt;
==Essence Features [Gifted]==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase&#039;&#039;&#039; +2 Intelligence&lt;br /&gt;
&#039;&#039;&#039;The Gift of Magic&#039;&#039;&#039; Dancing Light cantrip&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Thorn | &#039;&#039;&#039;Archetype:&#039;&#039;&#039; Assassin |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rune Shots&amp;lt;/u&amp;gt;&lt;br /&gt;
:2/short or long rest, can spend spell slots to gain Rune Shots equivalent to level of spell slot. &#039;&#039;&#039;Silencer&#039;&#039;&#039; shot doesn&#039;t cause sound and target cannot make noise until next turn. &#039;&#039;&#039;Heart Stopper&#039;&#039;&#039; 2d6 Necrotic damage and DC 12 Constitution save or cannot heal until next turn(cannot affect undead or constructs). &#039;&#039;&#039;Molten Shot&#039;&#039;&#039; 2d6 Fire damage and a extra 1d6 Fire damage next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fighting Style&amp;lt;/u&amp;gt;&lt;br /&gt;
:Pistol Dueling, gain +2 damage with a pistol attack if not wielding any other ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weapon Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
Can gain bond with one firearm, making it capable of surviving rune shots and count as magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ambusher&amp;lt;/u&amp;gt;&lt;br /&gt;
You can choose to have advantage on Initiative. During first turn of combat you can use Dash or Hide as bonus actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Expertise&amp;lt;/u&amp;gt;&lt;br /&gt;
Double proficiency bonus on Stealth and Investigation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sneak Attack&amp;lt;/u&amp;gt;&lt;br /&gt;
Once per turn 2d6 extra damage to enemy you hit with a attack you have advantage on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thieves Cant&amp;lt;/u&amp;gt;&lt;br /&gt;
Understand roguish gibberish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cunning Action&amp;lt;/u&amp;gt;&lt;br /&gt;
Can use Hide, Dash or Disengage as a bonus action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Assassinate&amp;lt;/u&amp;gt;&lt;br /&gt;
Advantage against opponents who haven&#039;t acted in combat yet and automatic criticals against surprised opponents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L2 | 2 per short/long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Message&#039;&#039;&#039; 120&#039; [A] Whisper message to target within range&lt;br /&gt;
:&#039;&#039;&#039;Mending&#039;&#039;&#039; Touch [1 minute] Mend object&lt;br /&gt;
:&#039;&#039;&#039;Dancing Lights&#039;&#039;&#039; 120&#039; [A] [Concentration, up to 1 minute] Create up to four floating lights cast dim light in 10&#039; radius.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disguise Self&#039;&#039;&#039; Self [A] [1 hour] Illusory change to appearance&lt;br /&gt;
:&#039;&#039;&#039;Misty Step&#039;&#039;&#039; Self [B] Teleport up to 30 feet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Features [Spy]==&lt;br /&gt;
&amp;lt;u&amp;gt;Ability Score Increase&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;+1 Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Deception&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tool Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disguise kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Forgery kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Thieves&#039; Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rhulic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Cryxian&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Cygnaran&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Cover Identity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Professional:&#039;&#039;&#039; I try my best to keep my emotions and my work separate.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Independence:&#039;&#039;&#039; I&#039;ve lived my life fighting tyrants.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Exile:&#039;&#039;&#039; I can never return home.&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Cynical:&#039;&#039;&#039; I&#039;ve spent too much time dealing with the dark side of life.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;140&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Magelock Pistol With Scope&lt;br /&gt;
: Rapier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Studded Leather Armor Treated For Cold Resistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Soldier&#039;s Pack | Thieves&#039; Tools | Rune-etching Kit | Disguise Kit | Gunsmith&#039;s kit | Ammo Bandoleer | Poisoner&#039;s Kit | A set of fine, common and traveler&#039;s clothes | Forged passport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Mechanika&amp;lt;/u&amp;gt;&lt;br /&gt;
:-Farsight Goggles (Alchemical Capacitor, 1 charge for 1 hour of 120 foot dark vision)&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Born in Llael, Bastyan was recruited into the Resistance as a teenaged boy when his gift for magic first surfaced. He spent a decade doing sabotage, spying, assassination and political disruption behind enemy lines in Khador. But when the Claiming happened he found out those giving him his missions were Infernalists clearing out opposition in Khador. When the Claiming finally ended he found himself on a list of suspected Infernalists in Llael and so he made his way to where he expects few people could find him: a mercenary company in the frozen mountains of Khador.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bastyan_di_la_Laureyns&amp;diff=399863</id>
		<title>Bastyan di la Laureyns</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bastyan_di_la_Laureyns&amp;diff=399863"/>
		<updated>2021-05-16T14:57:40Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Racial Features [Llaelese Human] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Bastyan di la Laureyns :: Gun Mage 4/Rogue 3 :: Order of the Thorn/Assassin==&lt;br /&gt;
[[File:Bastyan.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;8&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 134 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Black | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 7 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 18 / &#039;&#039;&#039;+4&#039;&#039;&#039; Save (+7) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 12/ &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +3]&lt;br /&gt;
:Stealth (Expert) [+11]&lt;br /&gt;
:Investigation (Expert) [+8]&lt;br /&gt;
:Deception [+4]&lt;br /&gt;
:Perception [+4]&lt;br /&gt;
:Acrobatics [+7]&lt;br /&gt;
:Intimidation [+4]&lt;br /&gt;
:Insight [+4]&lt;br /&gt;
:Athletics [+3]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Nature [+2]&lt;br /&gt;
:History [+2]&lt;br /&gt;
:Animal Handling [+1]&lt;br /&gt;
:Arcana [+1]&lt;br /&gt;
:Performance [+1]&lt;br /&gt;
:Persuasion [+1]&lt;br /&gt;
:Religion [+1]&lt;br /&gt;
:Sleight of Hand [+4]&lt;br /&gt;
:Medicine [+1]&lt;br /&gt;
:Survival [+1]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Cygnaran&lt;br /&gt;
:Llaelese&lt;br /&gt;
:Khadoran&lt;br /&gt;
:Rhulic&lt;br /&gt;
:Cryxian&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16 | &#039;&#039;&#039;HP&#039;&#039;&#039; 51 | &amp;lt;u&amp;gt;Hit Dice: 7d8&amp;lt;/u&amp;gt; | Initiative Modifier +4 (Advantage)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Magelock Pistol&lt;br /&gt;
! +7&lt;br /&gt;
| 1d10+6&lt;br /&gt;
| 40/120&lt;br /&gt;
|&lt;br /&gt;
| Rapier&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Observant&#039;&#039;&#039; &#039;&#039;Your highly perceptive nature gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Wisdom&lt;br /&gt;
&lt;br /&gt;
:Can read lips&lt;br /&gt;
&lt;br /&gt;
:+5 passive Perception and Investigation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039; &#039;&#039;Your skill with ranged weapons gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Long range doesn&#039;t give disadvantage&lt;br /&gt;
&lt;br /&gt;
:Unaffected by half and three fourths cover&lt;br /&gt;
&lt;br /&gt;
:Can take -5 to a ranged attack roll for +10 damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Llaelese Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039; Proficiency in Intimidation and Perception&lt;br /&gt;
&#039;&#039;&#039;Blood of Liberty:&#039;&#039;&#039; Add 1d4 to rolls of Investigation and Insight&lt;br /&gt;
&#039;&#039;&#039;Dueling Code:&#039;&#039;&#039; Proficiency in rapier&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Llaelese and Khadoran&lt;br /&gt;
&lt;br /&gt;
==Essence Features [Gifted]==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase&#039;&#039;&#039; +2 Intelligence&lt;br /&gt;
&#039;&#039;&#039;The Gift of Magic&#039;&#039;&#039; Dancing Light cantrip&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Thorn | &#039;&#039;&#039;Archetype:&#039;&#039;&#039; Assassin |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rune Shots&amp;lt;/u&amp;gt;&lt;br /&gt;
:2/short or long rest, can spend spell slots to gain Rune Shots equivalent to level of spell slot. &#039;&#039;&#039;Silencer&#039;&#039;&#039; shot doesn&#039;t cause sound and target cannot make noise until next turn. &#039;&#039;&#039;Heart Stopper&#039;&#039;&#039; 2d6 Necrotic damage and DC 12 Constitution save or cannot heal until next turn(cannot affect undead or constructs). &#039;&#039;&#039;Molten Shot&#039;&#039;&#039; 2d6 Fire damage and a extra 1d6 Fire damage next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fighting Style&amp;lt;/u&amp;gt;&lt;br /&gt;
:Pistol Dueling, gain +2 damage with a pistol attack if not wielding any other ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weapon Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
Can gain bond with one firearm, making it capable of surviving rune shots and count as magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ambusher&amp;lt;/u&amp;gt;&lt;br /&gt;
You can choose to have advantage on Initiative. During first turn of combat you can use Dash or Hide as bonus actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Expertise&amp;lt;/u&amp;gt;&lt;br /&gt;
Double proficiency bonus on Stealth and Investigation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sneak Attack&amp;lt;/u&amp;gt;&lt;br /&gt;
Once per turn 2d6 extra damage to enemy you hit with a attack you have advantage on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thieves Cant&amp;lt;/u&amp;gt;&lt;br /&gt;
Understand roguish gibberish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cunning Action&amp;lt;/u&amp;gt;&lt;br /&gt;
Can use Hide, Dash or Disengage as a bonus action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Assassinate&amp;lt;/u&amp;gt;&lt;br /&gt;
Advantage against opponents who haven&#039;t acted in combat yet and automatic criticals against surprised opponents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L2 | 2 per short/long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Message&#039;&#039;&#039; 120&#039; [A] Whisper message to target within range&lt;br /&gt;
:&#039;&#039;&#039;Mending&#039;&#039;&#039; Touch [1 minute] Mend object&lt;br /&gt;
:&#039;&#039;&#039;Dancing Lights&#039;&#039;&#039; 120&#039; [A] [Concentration, up to 1 minute] Create up to four floating lights cast dim light in 10&#039; radius.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disguise Self&#039;&#039;&#039; Self [A] [1 hour] Illusory change to appearance&lt;br /&gt;
:&#039;&#039;&#039;Misty Step&#039;&#039;&#039; Self [B] Teleport up to 30 feet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Features [Spy]==&lt;br /&gt;
&amp;lt;u&amp;gt;Ability Score Increase&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;+1 Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Deception&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tool Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disguise kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Forgery kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Thieves&#039; Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rhulic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Cryxian&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Cygnaran&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Cover Identity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Professional:&#039;&#039;&#039; I try my best to keep my emotions and my work separate.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Independence:&#039;&#039;&#039; I&#039;ve lived my life fighting tyrants.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Exile:&#039;&#039;&#039; I can never return home.&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Cynical:&#039;&#039;&#039; I&#039;ve spent too much time dealing with the dark side of life.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;140&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Magelock Pistol With Scope&lt;br /&gt;
: Rapier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Studded Leather Armor Treated For Cold Resistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Soldier&#039;s Pack | Thieves&#039; Tools | Rune-etching Kit | Disguise Kit | Gunsmith&#039;s kit | Ammo Bandoleer | Poisoner&#039;s Kit | A set of fine, common and traveler&#039;s clothes | Forged passport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Mechanika&amp;lt;/u&amp;gt;&lt;br /&gt;
:-Farsight Goggles (Alchemical Capacitor, 1 charge for 1 hour of 120 foot dark vision)&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Born in Llael, Bastyan was recruited into the Resistance as a teenaged boy when his gift for magic first surfaced. He spent a decade doing sabotage, spying, assassination and political disruption behind enemy lines in Khador. But when the Claiming happened he found out those giving him his missions were Infernalists clearing out opposition in Khador. When the Claiming finally ended he found himself on a list of suspected Infernalists in Llael and so he made his way to where he expects few people could find him: a mercenary company in the frozen mountains of Khador.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bastyan_di_la_Laureyns&amp;diff=399862</id>
		<title>Bastyan di la Laureyns</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bastyan_di_la_Laureyns&amp;diff=399862"/>
		<updated>2021-05-16T14:54:48Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: Created page with &amp;quot;__notoc__ ==Bastyan di la Laureyns :: Gun Mage 4/Rogue 3 :: Order of the Thorn/Assassin== File:Bastyan.jpg  ==Base Matrix== :&amp;#039;&amp;#039;&amp;#039;Ht:&amp;#039;&amp;#039;&amp;#039; 5&amp;#039;8&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Wt:&amp;#039;&amp;#039;&amp;#039; 134 lbs | &amp;#039;&amp;#039;&amp;#039;Hair:&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Bastyan di la Laureyns :: Gun Mage 4/Rogue 3 :: Order of the Thorn/Assassin==&lt;br /&gt;
[[File:Bastyan.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;8&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 134 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Black | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 7 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 18 / &#039;&#039;&#039;+4&#039;&#039;&#039; Save (+7) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 12/ &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +3]&lt;br /&gt;
:Stealth (Expert) [+11]&lt;br /&gt;
:Investigation (Expert) [+8]&lt;br /&gt;
:Deception [+4]&lt;br /&gt;
:Perception [+4]&lt;br /&gt;
:Acrobatics [+7]&lt;br /&gt;
:Intimidation [+4]&lt;br /&gt;
:Insight [+4]&lt;br /&gt;
:Athletics [+3]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Nature [+2]&lt;br /&gt;
:History [+2]&lt;br /&gt;
:Animal Handling [+1]&lt;br /&gt;
:Arcana [+1]&lt;br /&gt;
:Performance [+1]&lt;br /&gt;
:Persuasion [+1]&lt;br /&gt;
:Religion [+1]&lt;br /&gt;
:Sleight of Hand [+4]&lt;br /&gt;
:Medicine [+1]&lt;br /&gt;
:Survival [+1]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Cygnaran&lt;br /&gt;
:Llaelese&lt;br /&gt;
:Khadoran&lt;br /&gt;
:Rhulic&lt;br /&gt;
:Cryxian&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16 | &#039;&#039;&#039;HP&#039;&#039;&#039; 51 | &amp;lt;u&amp;gt;Hit Dice: 7d8&amp;lt;/u&amp;gt; | Initiative Modifier +4 (Advantage)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Magelock Pistol&lt;br /&gt;
! +7&lt;br /&gt;
| 1d10+6&lt;br /&gt;
| 40/120&lt;br /&gt;
|&lt;br /&gt;
| Rapier&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Observant&#039;&#039;&#039; &#039;&#039;Your highly perceptive nature gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Wisdom&lt;br /&gt;
&lt;br /&gt;
:Can read lips&lt;br /&gt;
&lt;br /&gt;
:+5 passive Perception and Investigation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039; &#039;&#039;Your skill with ranged weapons gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Long range doesn&#039;t give disadvantage&lt;br /&gt;
&lt;br /&gt;
:Unaffected by half and three fourths cover&lt;br /&gt;
&lt;br /&gt;
:Can take -5 to a ranged attack roll for +10 damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Llaelese Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keen Mind:&#039;&#039;&#039; Proficiency in Intimidation and Stealth&lt;br /&gt;
&#039;&#039;&#039;Blood of Liberty:&#039;&#039;&#039; Add 1d4 to rolls of Investigation and Insight&lt;br /&gt;
&#039;&#039;&#039;Dueling Code:&#039;&#039;&#039; Proficiency in rapier&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Llaelese and Khadoran&lt;br /&gt;
&lt;br /&gt;
==Essence Features [Gifted]==&lt;br /&gt;
&#039;&#039;&#039;Ability Score Increase&#039;&#039;&#039; +2 Intelligence&lt;br /&gt;
&#039;&#039;&#039;The Gift of Magic&#039;&#039;&#039; Dancing Light cantrip&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Thorn | &#039;&#039;&#039;Archetype:&#039;&#039;&#039; Assassin |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rune Shots&amp;lt;/u&amp;gt;&lt;br /&gt;
:2/short or long rest, can spend spell slots to gain Rune Shots equivalent to level of spell slot. &#039;&#039;&#039;Silencer&#039;&#039;&#039; shot doesn&#039;t cause sound and target cannot make noise until next turn. &#039;&#039;&#039;Heart Stopper&#039;&#039;&#039; 2d6 Necrotic damage and DC 12 Constitution save or cannot heal until next turn(cannot affect undead or constructs). &#039;&#039;&#039;Molten Shot&#039;&#039;&#039; 2d6 Fire damage and a extra 1d6 Fire damage next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fighting Style&amp;lt;/u&amp;gt;&lt;br /&gt;
:Pistol Dueling, gain +2 damage with a pistol attack if not wielding any other ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weapon Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
Can gain bond with one firearm, making it capable of surviving rune shots and count as magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ambusher&amp;lt;/u&amp;gt;&lt;br /&gt;
You can choose to have advantage on Initiative. During first turn of combat you can use Dash or Hide as bonus actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Expertise&amp;lt;/u&amp;gt;&lt;br /&gt;
Double proficiency bonus on Stealth and Investigation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sneak Attack&amp;lt;/u&amp;gt;&lt;br /&gt;
Once per turn 2d6 extra damage to enemy you hit with a attack you have advantage on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thieves Cant&amp;lt;/u&amp;gt;&lt;br /&gt;
Understand roguish gibberish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cunning Action&amp;lt;/u&amp;gt;&lt;br /&gt;
Can use Hide, Dash or Disengage as a bonus action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Assassinate&amp;lt;/u&amp;gt;&lt;br /&gt;
Advantage against opponents who haven&#039;t acted in combat yet and automatic criticals against surprised opponents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L2 | 2 per short/long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Message&#039;&#039;&#039; 120&#039; [A] Whisper message to target within range&lt;br /&gt;
:&#039;&#039;&#039;Mending&#039;&#039;&#039; Touch [1 minute] Mend object&lt;br /&gt;
:&#039;&#039;&#039;Dancing Lights&#039;&#039;&#039; 120&#039; [A] [Concentration, up to 1 minute] Create up to four floating lights cast dim light in 10&#039; radius.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disguise Self&#039;&#039;&#039; Self [A] [1 hour] Illusory change to appearance&lt;br /&gt;
:&#039;&#039;&#039;Misty Step&#039;&#039;&#039; Self [B] Teleport up to 30 feet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Features [Spy]==&lt;br /&gt;
&amp;lt;u&amp;gt;Ability Score Increase&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;+1 Dexterity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Deception&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Investigation&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tool Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Disguise kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Forgery kit&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Thieves&#039; Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Rhulic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Cryxian&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Cygnaran&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Cover Identity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Professional:&#039;&#039;&#039; I try my best to keep my emotions and my work separate.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Independence:&#039;&#039;&#039; I&#039;ve lived my life fighting tyrants.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Exile:&#039;&#039;&#039; I can never return home.&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Cynical:&#039;&#039;&#039; I&#039;ve spent too much time dealing with the dark side of life.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;140&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Magelock Pistol With Scope&lt;br /&gt;
: Rapier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Studded Leather Armor Treated For Cold Resistance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Soldier&#039;s Pack | Thieves&#039; Tools | Rune-etching Kit | Disguise Kit | Gunsmith&#039;s kit | Ammo Bandoleer | Poisoner&#039;s Kit | A set of fine, common and traveler&#039;s clothes | Forged passport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Mechanika&amp;lt;/u&amp;gt;&lt;br /&gt;
:-Farsight Goggles (Alchemical Capacitor, 1 charge for 1 hour of 120 foot dark vision)&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Born in Llael, Bastyan was recruited into the Resistance as a teenaged boy when his gift for magic first surfaced. He spent a decade doing sabotage, spying, assassination and political disruption behind enemy lines in Khador. But when the Claiming happened he found out those giving him his missions were Infernalists clearing out opposition in Khador. When the Claiming finally ended he found himself on a list of suspected Infernalists in Llael and so he made his way to where he expects few people could find him: a mercenary company in the frozen mountains of Khador.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD5.IronKindgomsRequiem&amp;diff=399856</id>
		<title>DnD5.IronKindgomsRequiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD5.IronKindgomsRequiem&amp;diff=399856"/>
		<updated>2021-05-15T22:55:06Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* CHARACTERS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:D5.IKR_cover.jpg | 700px ]]&lt;br /&gt;
== CHARACTERS ==&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;sName&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;Class/Level&#039;&#039;&#039; || &#039;&#039;&#039;Species&#039;&#039;&#039; || &#039;&#039;&#039;ALN&#039;&#039;&#039; || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;Max HP&#039;&#039;&#039; || &#039;&#039;&#039;Speed&#039;&#039;&#039; || &#039;&#039;&#039;Spell Slots&#039;&#039;&#039; || &#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhadagan Black | Rhadagan &amp;quot;Hammer&amp;quot; Black]] || @Aurebesh || Warcaster (Soldier) 7 || Human (Cygnaran) || x || 18 || 52 || 30 ft || 4 || Gifted. Resolute, Spell Sniper. Bond, Warcaster Magic, Focus Maniulation, Steamjack Bond, Power Up, Extra Attack (2).&lt;br /&gt;
|-&lt;br /&gt;
| [[Olga Zavor | Olga &amp;quot;Shoolgirl&amp;quot; Zavor]] || @Potted Plant || Mechanika (Combat) 7 || Human (Khador) || CG || 15 (17) || 68 || 30 ft || N/A || Intellectual. Vigilant, Keen Mind. Tinkering (d6), Mechanik&#039;s Savvy, Field Mechanik, Bodging, Inspired Genius, Iron Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryn Ellaethyr | Bryn Ellaethyr]] || @Talisman || Ranger (Hunter) 7 || Nyss Elf || x || 17 || 60 || 45 ft || 4/3 || Agile. Piercer, Resilient. Danger Sense. Resistance (Cold). Fighting Style (Archery), Deft Explorer, Favored Foe, Primal Awareness, Extra Attack (2), Colossus Slayer, Multiattack Defense&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/1rF5-9F-_y8kGiPrfppYv555Jpd3BaACrkrG_ABhNnJ8/edit?usp=sharing Kugmolomobal &amp;quot;Kug&amp;quot;] || @SirMoogle || Gun Mage (Tempest) 6 Rogue 1 || Gobber || x || 17 || 45 || 25 ft || 3 || Gifted. Piercer, Student of the Arcane. Beheath Notice, Nimble, Superior Darkvision. Rune Shots, Gunfighter, Reciprocate; Sneak Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastyan di la Laureyns | Bastyan di la Laureyns]] || @Naxuul || Gun Mage (Thorn) 4 Rogue (Assassin) 3 || Human (Llaelese) || N || 16 || 51 || 30 ft || 2 || x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mercenary Charter ==&lt;br /&gt;
Adventuring Company -- Mercenary Charter (Heroes need to come up with a Name here). Tier I benefits...&lt;br /&gt;
*Mercenary Charter. Your company holds a mercenary charter that permits it to lawfully contract as sell-swords. The charter’s terms outline the taking and distributing of loot, the company’s conduct regarding civilians, and what defines breach of contract between you and your employers.&lt;br /&gt;
*Military Supplier. You can purchase weapons, ammunition and armor at a 10 percent discount from a reliable military supplier.&lt;br /&gt;
*Contacts. Members of your company can hit the streets to gather information about potential mercenary contracts. Collecting information can involve numerous approaches, such as buying drinks in a local tavern, talking with a military garrison to learn of new prospects, or scouting out nearby communities in need of protection. Gathering information about a possible contract is a downtime activity. Depending on your territory and the availability of contracts, the GM determines how many days it takes to find a promising lead, with most requiring at least 1d4 days. Each day expended looking for a job requires 1d4 gp spent buying drinks, chasing leads, and purchasing information.&lt;br /&gt;
*Contract -- you are being paid 400gp (10g per week per merc) plus 40gp for each player character per Week. Contract length minimum 6 six weeks, max 12 weeks with possibility of extension. They will pay half this for your travel time to Fort Bolovan but you are expected then in 10 days&#039; time and if too late the contract can be cancelled.&lt;br /&gt;
=== NPC Troopers ===&lt;br /&gt;
&#039;&#039;&#039;Mercenary Troopers&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Medium humanoid (Humans), any non-good alignment&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039; 17 (Scale Armor +shield)&lt;br /&gt;
:&#039;&#039;&#039;Hit Points&#039;&#039;&#039; 28 (4d8+8)&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft.&lt;br /&gt;
:STR 15 (+2), DEX 12 (+1), CON 14 (+2), INT 10, WIS 10, CHA 11&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039; Intimidation +2&lt;br /&gt;
:&#039;&#039;&#039;Senses&#039;&#039;&#039; &#039;&#039;passive Perception&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039; Khador plus one additional (Generally Cygnaran, Ordic or LLaelese)&lt;br /&gt;
:Challenge 1/2 &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Pack Tactics&#039;&#039;&#039;&#039;&#039;. The Mercenary Soldier has advantage on an attack roll against a creature if at least one of the merc&#039;s allies is within 5 ft. of the creature and the ally isn&#039;t incapacitated.&lt;br /&gt;
:&#039;&#039;&#039;ACTIONS&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Mace&#039;&#039;&#039;&#039;&#039;. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d6 + 2 bludgeoning damage.&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Pistol&#039;&#039;&#039;&#039;&#039;. Ranged Weapon Attack: +3 to hit, range 40/120 ft., one target. Hit: 1d10+1 piercing damage.&lt;br /&gt;
=== Steamjacks of Company ===&lt;br /&gt;
&#039;&#039;&#039;Clapped-Out Steamjack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Medium construct, unaligned&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039; 15 (natural armor)&lt;br /&gt;
:&#039;&#039;&#039;Hit Points&#039;&#039;&#039; 28 (3d8 + 15)&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft.&lt;br /&gt;
:STR 18 (+4), DEX 8 (-1), CON 20 (+5), INT 5 (-3), WIS 6 (-3), CHA 1 (-5)&lt;br /&gt;
:&#039;&#039;&#039;Damage Immunities&#039;&#039;&#039; poison, psychic&lt;br /&gt;
:&#039;&#039;&#039;Condition Immunities&#039;&#039;&#039; charmed, frightened, paralyzed, poisoned&lt;br /&gt;
:&#039;&#039;&#039;Senses passive&#039;&#039;&#039; Perception 7&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039; Understands the language of its manufacturer but can’t speak&lt;br /&gt;
:Challenge 1/4&lt;br /&gt;
:&#039;&#039;&#039;Clapped Out&#039;&#039;&#039;. The steamjack cannot take the Dash action or the Disengage action. At the end of a turn in which the steamjack rolls a 1 on a skill check or an attack roll, the steamjack is stunned until the end of its next turn.&lt;br /&gt;
:&#039;&#039;&#039;Cortex&#039;&#039;&#039;. The warjack’s cortex allows it to understand basic commands from its controller (spoken verbally by most but usually communicated telepathically by warcasters). Verbal commands must be akin to those issued to a trained animal, such as “stay,” “guard,” “attack,” and so on. The warjack will carry out these commands with no regard for its own safety.&lt;br /&gt;
:&#039;&#039;&#039;Steam Powered&#039;&#039;&#039;. The warjack requires coal and water to function. When not in combat, the warjack can function for 7 hours with 200 pounds of coal and fresh water in its boiler. While in combat, the warjack can function for 1 hour with a full fuel load. If the steamjack’s coal and water are not refilled at the end of this time, the steamjack suffers 1 level of exhaustion at the end of each minute.&lt;br /&gt;
:&#039;&#039;&#039;Actions&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Slam&#039;&#039;&#039;&#039;&#039;. Melee Weapon Attack: +5, reach 5 ft., one target. Hit: 1d8 + 6 bludgeoning damage (extra bludgeoning damage equal to your proficiency bonus).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mercenary Light Warjack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Large construct (steamjack), unaligned&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039; 18 (natural armor)&lt;br /&gt;
:&#039;&#039;&#039;Hit Points&#039;&#039;&#039; 42 (4d10 + 20)&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft.&lt;br /&gt;
:STR 20 (+5), DEX 10, CON 20 (+5), INT 6 (-2), WIS 10, CHA 1 (-5)&lt;br /&gt;
:&#039;&#039;&#039;Damage Resistances&#039;&#039;&#039; bludgeoning, piercing, and slashing from nonmagical attacks&lt;br /&gt;
:&#039;&#039;&#039;Damage Immunities&#039;&#039;&#039; poison, psychic&lt;br /&gt;
:&#039;&#039;&#039;Condition Immunities&#039;&#039;&#039; charmed, frightened, paralyzed, petrified, poisoned&lt;br /&gt;
:&#039;&#039;&#039;Senses&#039;&#039;&#039; passive Perception 10&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039; understands the languages of its manufacturer but can’t speak&lt;br /&gt;
:Challenge 3&lt;br /&gt;
:&#039;&#039;&#039;Cortex&#039;&#039;&#039;. The steamjack’s cortex allows it to understand basic commands from its controller (spoken verbally by most but usually communicated telepathically by warcasters). Verbal commands must be akin to those issued to a trained animal, such as “stay,” “guard,” “attack,” and so on. The steamjack will carry out these commands with no regard for its own safety.&lt;br /&gt;
:&#039;&#039;&#039;Heavy Metal&#039;&#039;&#039;. The steamjack’s attacks are magical for the purpose of overcoming resistances and immunity to nonmagical attacks for steamjacks, colossals, and warbeasts.&lt;br /&gt;
:&#039;&#039;&#039;Steam Powered&#039;&#039;&#039;. The steamjack requires coal and water to function. When not in combat, it can function for 7 hours with a full fuel load of 300 pounds of coal and fresh water in its boiler. While in combat, the steamjack can function for 1 hour with a full fuel load. If the steamjack’s coal and water are not refilled at the end of this time, it suffers one level of exhaustion at the end of each minute. Due to the amount of noise its steam engine produces, the steamjack has disadvantage on Dexterity (Stealth) checks.&lt;br /&gt;
:&#039;&#039;&#039;Tried and True&#039;&#039;&#039;. When the steamjack regains hit points, it regains 5 additional hit points.&lt;br /&gt;
:&#039;&#039;&#039;ACTIONS&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Multiattack&#039;&#039;&#039;&#039;&#039;. The steamjack makes two attacks with its battle blade.&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Battle Blade&#039;&#039;&#039;&#039;&#039;. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 2d8 + 5 slashing damage.&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Light Gun&#039;&#039;&#039;&#039;&#039;. Ranged Weapon Attack: +2 to hit, range 80/240 ft., one target. Hit: 2d10 piercing damage.&lt;br /&gt;
&lt;br /&gt;
== BASIC HISTORY ==&lt;br /&gt;
The Iron Kingdoms possess a rich history—and a tumultuous future—full of unique monsters, deities, heroes, and villains.&lt;br /&gt;
&lt;br /&gt;
More than a thousand years ago, the land that is now called the Iron Kingdoms was western Immoren, a mire of warring human city-states. Then came the Orgoth, evil imperial humans from beyond the sea who would change the face of western Immoren forever. The Orgoth Empire occupied the land for six hundred years before the people of Immoren banded together to defeat the invaders and drive them back across the sea from whence they came. While the rebel armies kept the peace, their leaders convened in a city called Corvis. This Council of Ten drafted the Corvis Treaties after weeks of furious debate, and the Iron Kingdoms were born.&lt;br /&gt;
&lt;br /&gt;
Strictly speaking, the term “Iron Kingdoms” refers to the lands of humanity, those five kingdoms that signed the Corvis Treaties: Cygnar, Khador, Llael, Ord, and the Protectorate of Menoth. Other nations of western Immoren are commonly included in that description, although they took no part in the treaties. In the frigid north is the dwarven kingdom of Rhul. To the northeast lies the mysterious homeland of the elves, Ios. The last kingdom informally included when speaking of the “Iron Kingdoms” is the hostile island nation of Cryx, ruled over by Lord Toruk, the Dragonfather. All these nations—and many more—share the continent of Immoren.&lt;br /&gt;
&lt;br /&gt;
The Orgoth were driven from western Immoren more than four hundred years ago, but the decisions made during the rebellion still echo through the world. There are many strange legends from the last days of that war—tales of dark, mysterious allies who helped drive off the invaders. Some say it would have been impossible to defeat the Orgoth without this help, that the rebel leaders had to make dangerous deals with infernal powers. These tales have proven true, and the Iron Kingdoms have recently been irrevocably changed by the Claiming, an attempt by these infernal creatures to take the payment they have long been owed—an unfathomable number of souls.&lt;br /&gt;
== CHARACTER CREATION ==&lt;br /&gt;
*Point Buy for Attributes 27 points (pg. 27 PHB)&lt;br /&gt;
*Pick an Essence (IKR pg. 53-56) and Species of the Iron Kingdoms (IKR 57-73) and a Background (PHB or IKG). Characters can choice to use their Essence and Background attribute modifiers OR their Species but must choose one or the other. Otherwise, they gain all the benefits of each AND their Essence choice gives them accesses to new Feats. NOTE if someone is planning on playing an Arcane Spellcaster they should take Gifted Essence. They don&#039;t have to use the mods but they still need to take the Essence.&lt;br /&gt;
*Chose a character Class from PHB or IKR. I would prefer only subclasses from PHB or IKG, but I might be open to others. Maybe if they fit the theme of the game. Maybe not. Some that I am ok with are for Sorcerers - Aberrant Mind and Clockwork Soul (from UA 61 and 68), Favored Soul (UA 3), Sea (UA 29), Shadow and Storm (XGE). Or Warlocks Celestial (XGE) and the Fathomless (TCE). For Wizard the War Wizard (XGE) is about the only one I would allow.&lt;br /&gt;
*Start at 7th level. Can multi-class if you wish and qualify&lt;br /&gt;
*Hit points are max at first level then the average +1 after that (the numbers in parenthathese for Hit Points after 1st level).&lt;br /&gt;
*Character gain a Feat at 1st level and one at 4th Character Class level. At 4th level you also gain +2 to one attribute or +1 to two different Attributes at 4th Character Class level.&lt;br /&gt;
*Hero/Action Points - characters gain 5 + 1/2 (round down) their Level in hero points. Hero Points can be spent on any d20 roll (saves, ability checks, skill rolls, attack rolls) and add +1d6 to the total. They can be spent after you roll but not before you know the results and you cannot spend more the one point on any one roll. Hero Points resent when you gain a new level.&lt;br /&gt;
*Gear and Equipment - characters can start with any basic armor and weapons (including a firearm or two) and other basic gear and clothing (winter gear might be a good idea) of their choicing plus 1d10 x 25gp in starting cash. They can start with one mechanika item worth up to 1,500gp or a minor Steamjack (depending one class and feats or background).&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD5.IronKindgomsRequiem&amp;diff=399854</id>
		<title>DnD5.IronKindgomsRequiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD5.IronKindgomsRequiem&amp;diff=399854"/>
		<updated>2021-05-15T21:31:27Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:D5.IKR_cover.jpg | 700px ]]&lt;br /&gt;
== CHARACTERS ==&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;sName&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;Class/Level&#039;&#039;&#039; || &#039;&#039;&#039;Species&#039;&#039;&#039; || &#039;&#039;&#039;ALN&#039;&#039;&#039; || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;Max HP&#039;&#039;&#039; || &#039;&#039;&#039;Speed&#039;&#039;&#039; || &#039;&#039;&#039;Spell Slots&#039;&#039;&#039; || &#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhadagan Black | Rhadagan &amp;quot;Hammer&amp;quot; Black]] || @Aurebesh || Warcaster (Soldier) 7 || Human (Cygnaran) || x || 18 || 52 || 30 ft || 4 || Gifted. Resolute, Spell Sniper. Bond, Warcaster Magic, Focus Maniulation, Steamjack Bond, Power Up, Extra Attack (2).&lt;br /&gt;
|-&lt;br /&gt;
| [[Olga Zavor | Olga &amp;quot;Shoolgirl&amp;quot; Zavor]] || @Potted Plant || Mechanika (Combat) 7 || Human (Khador) || CG || 15 (17) || 68 || 30 ft || N/A || Intellectual. Vigilant, Keen Mind. Tinkering (d6), Mechanik&#039;s Savvy, Field Mechanik, Bodging, Inspired Genius, Iron Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryn Ellaethyr | Bryn Ellaethyr]] || @Talisman || Ranger (Hunter) 7 || Nyss Elf || x || 17 || 60 || 45 ft || 4/3 || Agile. Piercer, Resilient. Danger Sense. Resistance (Cold). Fighting Style (Archery), Deft Explorer, Favored Foe, Primal Awareness, Extra Attack (2), Colossus Slayer, Multiattack Defense&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/spreadsheets/d/1rF5-9F-_y8kGiPrfppYv555Jpd3BaACrkrG_ABhNnJ8/edit?usp=sharing Kugmolomobal &amp;quot;Kug&amp;quot;] || @SirMoogle || Gun Mage (Tempest) 6 Rogue 1 || Gobber || x || 17 || 45 || 25 ft || 3 || Gifted. Piercer, Student of the Arcane. Beheath Notice, Nimble, Superior Darkvision. Rune Shots, Gunfighter, Reciprocate; Sneak Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastyan di la Laureyns | Bastyan di la Laureyns]] || @Naxuul || Gun Mage || Gun Mage (Thorn) 4 Rogue (Assassin) 3 || Human (Llaelese) || N || 51 || 30 ft || 2 || x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mercenary Charter ==&lt;br /&gt;
Adventuring Company -- Mercenary Charter (Heroes need to come up with a Name here). Tier I benefits...&lt;br /&gt;
*Mercenary Charter. Your company holds a mercenary charter that permits it to lawfully contract as sell-swords. The charter’s terms outline the taking and distributing of loot, the company’s conduct regarding civilians, and what defines breach of contract between you and your employers.&lt;br /&gt;
*Military Supplier. You can purchase weapons, ammunition and armor at a 10 percent discount from a reliable military supplier.&lt;br /&gt;
*Contacts. Members of your company can hit the streets to gather information about potential mercenary contracts. Collecting information can involve numerous approaches, such as buying drinks in a local tavern, talking with a military garrison to learn of new prospects, or scouting out nearby communities in need of protection. Gathering information about a possible contract is a downtime activity. Depending on your territory and the availability of contracts, the GM determines how many days it takes to find a promising lead, with most requiring at least 1d4 days. Each day expended looking for a job requires 1d4 gp spent buying drinks, chasing leads, and purchasing information.&lt;br /&gt;
*Contract -- you are being paid 400gp (10g per week per merc) plus 40gp for each player character per Week. Contract length minimum 6 six weeks, max 12 weeks with possibility of extension. They will pay half this for your travel time to Fort Bolovan but you are expected then in 10 days&#039; time and if too late the contract can be cancelled.&lt;br /&gt;
=== NPC Troopers ===&lt;br /&gt;
&#039;&#039;&#039;Mercenary Troopers&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Medium humanoid (Humans), any non-good alignment&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039; 17 (Scale Armor +shield)&lt;br /&gt;
:&#039;&#039;&#039;Hit Points&#039;&#039;&#039; 28 (4d8+8)&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft.&lt;br /&gt;
:STR 15 (+2), DEX 12 (+1), CON 14 (+2), INT 10, WIS 10, CHA 11&lt;br /&gt;
:&#039;&#039;&#039;Skills&#039;&#039;&#039; Intimidation +2&lt;br /&gt;
:&#039;&#039;&#039;Senses&#039;&#039;&#039; &#039;&#039;passive Perception&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039; Khador plus one additional (Generally Cygnaran, Ordic or LLaelese)&lt;br /&gt;
:Challenge 1/2 &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Pack Tactics&#039;&#039;&#039;&#039;&#039;. The Mercenary Soldier has advantage on an attack roll against a creature if at least one of the merc&#039;s allies is within 5 ft. of the creature and the ally isn&#039;t incapacitated.&lt;br /&gt;
:&#039;&#039;&#039;ACTIONS&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Mace&#039;&#039;&#039;&#039;&#039;. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d6 + 2 bludgeoning damage.&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Pistol&#039;&#039;&#039;&#039;&#039;. Ranged Weapon Attack: +3 to hit, range 40/120 ft., one target. Hit: 1d10+1 piercing damage.&lt;br /&gt;
=== Steamjacks of Company ===&lt;br /&gt;
&#039;&#039;&#039;Clapped-Out Steamjack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Medium construct, unaligned&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039; 15 (natural armor)&lt;br /&gt;
:&#039;&#039;&#039;Hit Points&#039;&#039;&#039; 28 (3d8 + 15)&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft.&lt;br /&gt;
:STR 18 (+4), DEX 8 (-1), CON 20 (+5), INT 5 (-3), WIS 6 (-3), CHA 1 (-5)&lt;br /&gt;
:&#039;&#039;&#039;Damage Immunities&#039;&#039;&#039; poison, psychic&lt;br /&gt;
:&#039;&#039;&#039;Condition Immunities&#039;&#039;&#039; charmed, frightened, paralyzed, poisoned&lt;br /&gt;
:&#039;&#039;&#039;Senses passive&#039;&#039;&#039; Perception 7&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039; Understands the language of its manufacturer but can’t speak&lt;br /&gt;
:Challenge 1/4&lt;br /&gt;
:&#039;&#039;&#039;Clapped Out&#039;&#039;&#039;. The steamjack cannot take the Dash action or the Disengage action. At the end of a turn in which the steamjack rolls a 1 on a skill check or an attack roll, the steamjack is stunned until the end of its next turn.&lt;br /&gt;
:&#039;&#039;&#039;Cortex&#039;&#039;&#039;. The warjack’s cortex allows it to understand basic commands from its controller (spoken verbally by most but usually communicated telepathically by warcasters). Verbal commands must be akin to those issued to a trained animal, such as “stay,” “guard,” “attack,” and so on. The warjack will carry out these commands with no regard for its own safety.&lt;br /&gt;
:&#039;&#039;&#039;Steam Powered&#039;&#039;&#039;. The warjack requires coal and water to function. When not in combat, the warjack can function for 7 hours with 200 pounds of coal and fresh water in its boiler. While in combat, the warjack can function for 1 hour with a full fuel load. If the steamjack’s coal and water are not refilled at the end of this time, the steamjack suffers 1 level of exhaustion at the end of each minute.&lt;br /&gt;
:&#039;&#039;&#039;Actions&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Slam&#039;&#039;&#039;&#039;&#039;. Melee Weapon Attack: +5, reach 5 ft., one target. Hit: 1d8 + 6 bludgeoning damage (extra bludgeoning damage equal to your proficiency bonus).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mercenary Light Warjack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Large construct (steamjack), unaligned&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039; 18 (natural armor)&lt;br /&gt;
:&#039;&#039;&#039;Hit Points&#039;&#039;&#039; 42 (4d10 + 20)&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft.&lt;br /&gt;
:STR 20 (+5), DEX 10, CON 20 (+5), INT 6 (-2), WIS 10, CHA 1 (-5)&lt;br /&gt;
:&#039;&#039;&#039;Damage Resistances&#039;&#039;&#039; bludgeoning, piercing, and slashing from nonmagical attacks&lt;br /&gt;
:&#039;&#039;&#039;Damage Immunities&#039;&#039;&#039; poison, psychic&lt;br /&gt;
:&#039;&#039;&#039;Condition Immunities&#039;&#039;&#039; charmed, frightened, paralyzed, petrified, poisoned&lt;br /&gt;
:&#039;&#039;&#039;Senses&#039;&#039;&#039; passive Perception 10&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039; understands the languages of its manufacturer but can’t speak&lt;br /&gt;
:Challenge 3&lt;br /&gt;
:&#039;&#039;&#039;Cortex&#039;&#039;&#039;. The steamjack’s cortex allows it to understand basic commands from its controller (spoken verbally by most but usually communicated telepathically by warcasters). Verbal commands must be akin to those issued to a trained animal, such as “stay,” “guard,” “attack,” and so on. The steamjack will carry out these commands with no regard for its own safety.&lt;br /&gt;
:&#039;&#039;&#039;Heavy Metal&#039;&#039;&#039;. The steamjack’s attacks are magical for the purpose of overcoming resistances and immunity to nonmagical attacks for steamjacks, colossals, and warbeasts.&lt;br /&gt;
:&#039;&#039;&#039;Steam Powered&#039;&#039;&#039;. The steamjack requires coal and water to function. When not in combat, it can function for 7 hours with a full fuel load of 300 pounds of coal and fresh water in its boiler. While in combat, the steamjack can function for 1 hour with a full fuel load. If the steamjack’s coal and water are not refilled at the end of this time, it suffers one level of exhaustion at the end of each minute. Due to the amount of noise its steam engine produces, the steamjack has disadvantage on Dexterity (Stealth) checks.&lt;br /&gt;
:&#039;&#039;&#039;Tried and True&#039;&#039;&#039;. When the steamjack regains hit points, it regains 5 additional hit points.&lt;br /&gt;
:&#039;&#039;&#039;ACTIONS&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Multiattack&#039;&#039;&#039;&#039;&#039;. The steamjack makes two attacks with its battle blade.&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Battle Blade&#039;&#039;&#039;&#039;&#039;. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 2d8 + 5 slashing damage.&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Light Gun&#039;&#039;&#039;&#039;&#039;. Ranged Weapon Attack: +2 to hit, range 80/240 ft., one target. Hit: 2d10 piercing damage.&lt;br /&gt;
&lt;br /&gt;
== BASIC HISTORY ==&lt;br /&gt;
The Iron Kingdoms possess a rich history—and a tumultuous future—full of unique monsters, deities, heroes, and villains.&lt;br /&gt;
&lt;br /&gt;
More than a thousand years ago, the land that is now called the Iron Kingdoms was western Immoren, a mire of warring human city-states. Then came the Orgoth, evil imperial humans from beyond the sea who would change the face of western Immoren forever. The Orgoth Empire occupied the land for six hundred years before the people of Immoren banded together to defeat the invaders and drive them back across the sea from whence they came. While the rebel armies kept the peace, their leaders convened in a city called Corvis. This Council of Ten drafted the Corvis Treaties after weeks of furious debate, and the Iron Kingdoms were born.&lt;br /&gt;
&lt;br /&gt;
Strictly speaking, the term “Iron Kingdoms” refers to the lands of humanity, those five kingdoms that signed the Corvis Treaties: Cygnar, Khador, Llael, Ord, and the Protectorate of Menoth. Other nations of western Immoren are commonly included in that description, although they took no part in the treaties. In the frigid north is the dwarven kingdom of Rhul. To the northeast lies the mysterious homeland of the elves, Ios. The last kingdom informally included when speaking of the “Iron Kingdoms” is the hostile island nation of Cryx, ruled over by Lord Toruk, the Dragonfather. All these nations—and many more—share the continent of Immoren.&lt;br /&gt;
&lt;br /&gt;
The Orgoth were driven from western Immoren more than four hundred years ago, but the decisions made during the rebellion still echo through the world. There are many strange legends from the last days of that war—tales of dark, mysterious allies who helped drive off the invaders. Some say it would have been impossible to defeat the Orgoth without this help, that the rebel leaders had to make dangerous deals with infernal powers. These tales have proven true, and the Iron Kingdoms have recently been irrevocably changed by the Claiming, an attempt by these infernal creatures to take the payment they have long been owed—an unfathomable number of souls.&lt;br /&gt;
== CHARACTER CREATION ==&lt;br /&gt;
*Point Buy for Attributes 27 points (pg. 27 PHB)&lt;br /&gt;
*Pick an Essence (IKR pg. 53-56) and Species of the Iron Kingdoms (IKR 57-73) and a Background (PHB or IKG). Characters can choice to use their Essence and Background attribute modifiers OR their Species but must choose one or the other. Otherwise, they gain all the benefits of each AND their Essence choice gives them accesses to new Feats. NOTE if someone is planning on playing an Arcane Spellcaster they should take Gifted Essence. They don&#039;t have to use the mods but they still need to take the Essence.&lt;br /&gt;
*Chose a character Class from PHB or IKR. I would prefer only subclasses from PHB or IKG, but I might be open to others. Maybe if they fit the theme of the game. Maybe not. Some that I am ok with are for Sorcerers - Aberrant Mind and Clockwork Soul (from UA 61 and 68), Favored Soul (UA 3), Sea (UA 29), Shadow and Storm (XGE). Or Warlocks Celestial (XGE) and the Fathomless (TCE). For Wizard the War Wizard (XGE) is about the only one I would allow.&lt;br /&gt;
*Start at 7th level. Can multi-class if you wish and qualify&lt;br /&gt;
*Hit points are max at first level then the average +1 after that (the numbers in parenthathese for Hit Points after 1st level).&lt;br /&gt;
*Character gain a Feat at 1st level and one at 4th Character Class level. At 4th level you also gain +2 to one attribute or +1 to two different Attributes at 4th Character Class level.&lt;br /&gt;
*Hero/Action Points - characters gain 5 + 1/2 (round down) their Level in hero points. Hero Points can be spent on any d20 roll (saves, ability checks, skill rolls, attack rolls) and add +1d6 to the total. They can be spent after you roll but not before you know the results and you cannot spend more the one point on any one roll. Hero Points resent when you gain a new level.&lt;br /&gt;
*Gear and Equipment - characters can start with any basic armor and weapons (including a firearm or two) and other basic gear and clothing (winter gear might be a good idea) of their choicing plus 1d10 x 25gp in starting cash. They can start with one mechanika item worth up to 1,500gp or a minor Steamjack (depending one class and feats or background).&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Bastyan.jpg&amp;diff=399850</id>
		<title>File:Bastyan.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Bastyan.jpg&amp;diff=399850"/>
		<updated>2021-05-15T20:05:46Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=394465</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=394465"/>
		<updated>2021-01-28T18:40:32Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: /* Pietr :: Cleric :: Arcana Domain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
[[File:Pietr.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 1 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 18 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 9 | &amp;lt;u&amp;gt;Hit Dice: 1d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 2 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Pietr.jpg&amp;diff=394464</id>
		<title>File:Pietr.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Pietr.jpg&amp;diff=394464"/>
		<updated>2021-01-28T18:39:59Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=394449</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=394449"/>
		<updated>2021-01-28T06:46:45Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Pietr :: Cleric :: Arcana Domain==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Base Matrix==&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;10&amp;quot; | &#039;&#039;&#039;Wt:&#039;&#039;&#039; 160 lbs | &#039;&#039;&#039;Hair:&#039;&#039;&#039; Blond | &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Blue | &#039;&#039;&#039;Lv:&#039;&#039;&#039; 1 | &#039;&#039;&#039;Aln:&#039;&#039;&#039; N |&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 / &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 14 / &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 12 / &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 16 / &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+5) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 8/ &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;:&#039;&#039;&#039; [Proficiency Bonus +2]&lt;br /&gt;
:Arcana (Expert) [+7]&lt;br /&gt;
:History (Expert) [+7]&lt;br /&gt;
:Religion [+5]&lt;br /&gt;
:Perception [+5]&lt;br /&gt;
:Investigation [+5]&lt;br /&gt;
:Nature [+5]&lt;br /&gt;
:Insight [+5]&lt;br /&gt;
:Medicine [+5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Untrained&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Acrobatics [+2]&lt;br /&gt;
:Athletics [+0]&lt;br /&gt;
:Animal Handling [+3]&lt;br /&gt;
:Intimidation [-1]&lt;br /&gt;
:Performance [-1]&lt;br /&gt;
:Persuasion [-1]&lt;br /&gt;
:Deception [-1]&lt;br /&gt;
:Sleight of Hand [+2]&lt;br /&gt;
:Stealth [+2]&lt;br /&gt;
:Survival [+3]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
:Common&lt;br /&gt;
:Elvish&lt;br /&gt;
:Draconic&lt;br /&gt;
:Abyssal&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 16, 18 with shield | &#039;&#039;&#039;HP&#039;&#039;&#039; 9 | &amp;lt;u&amp;gt;Hit Dice: 1d8&amp;lt;/u&amp;gt; | Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Mace&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Skill Expertise x 2&#039;&#039;&#039; &#039;&#039;Your mastery of skills gives the following benefits:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:+1 Intelligence X 2&lt;br /&gt;
&lt;br /&gt;
:Proficiency in Investigation and Perception&lt;br /&gt;
&lt;br /&gt;
:Expertise in Arcana and History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features [Variant Human]==&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variant Human:&#039;&#039;&#039; +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Arcana | &#039;&#039;&#039;Diety:&#039;&#039;&#039; Six Faced God |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcane Initiate&amp;lt;/u&amp;gt;&lt;br /&gt;
:Arcana skill, Firebolt and Prestidigitation Cantrips&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellcasting Logistics&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | 2 per long rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Fire Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 1d10 Fire&lt;br /&gt;
:&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; 10&#039; [A] [1 hour]  Various minor effects&lt;br /&gt;
:&#039;&#039;&#039;Spare The Dying&#039;&#039;&#039; Touch [A] Stabilizes 0 HP target&lt;br /&gt;
:&#039;&#039;&#039;Guidance&#039;&#039;&#039; Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check&lt;br /&gt;
:&#039;&#039;&#039;Light&#039;&#039;&#039; Touch [A] [1 hour] Object sheds bright light in 20&#039; area and dim light in a further 20&#039; area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Memorized&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Bless&#039;&#039;&#039; 30&#039; [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves&lt;br /&gt;
:&#039;&#039;&#039;Cure Wounds&#039;&#039;&#039; Touch [A] Heal target for 1d8+3 hit points&lt;br /&gt;
:&#039;&#039;&#039;Guiding Bolt&#039;&#039;&#039; 120&#039; [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage&lt;br /&gt;
:&#039;&#039;&#039;Command&#039;&#039;&#039; 60&#039; [A] 13 DC Wisdom save, Target obeys one command&lt;br /&gt;
:&#039;&#039;&#039;Magic Missile&#039;&#039;&#039; 120&#039; [A] Three missiles, 1d4+1 Force each&lt;br /&gt;
:&#039;&#039;&#039;Detect Magic&#039;&#039;&#039; Self [A] [Concentration, up to 1 hour] Detect magic auras within 30&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals Known&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Features [Cloistered Scholar]==&lt;br /&gt;
&amp;lt;u&amp;gt;Skill Proficiencies&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nature&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Draconic&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;Abyssal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Feature&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Library Access:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Trait&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved:&#039;&#039;&#039; Curious but reserved.&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Knowledge:&#039;&#039;&#039; Nothing is more important.&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Servitude:&#039;&#039;&#039; I have made oaths I must fulfill to dangerous beings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Flighty:&#039;&#039; Easily distracted and drawn off target.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: 0 sp&lt;br /&gt;
: 0 cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Mace&lt;br /&gt;
: Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Scale Mail&lt;br /&gt;
: Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Explorer&#039;s Pack | Holy Symbol | Scholar&#039;s Robe | Writing Kit | Cesspit of the Sea: A Scholar&#039;s Guide to Freeport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=394322</id>
		<title>CharacterD&amp;D 5E: Freeport 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Freeport_8&amp;diff=394322"/>
		<updated>2021-01-27T07:40:05Z</updated>

		<summary type="html">&lt;p&gt;Naxuul: Created page with &amp;quot;Name Pietr Gender Male Age 25 Class Cleric Domain Arcana Race Variant Human Alignment Neutral Background Cloistered Scholar  Strength 10(+0) Dexterity 14(+2) Constitution 12(+...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name Pietr&lt;br /&gt;
Gender Male&lt;br /&gt;
Age 25&lt;br /&gt;
Class Cleric&lt;br /&gt;
Domain Arcana&lt;br /&gt;
Race Variant Human&lt;br /&gt;
Alignment Neutral&lt;br /&gt;
Background Cloistered Scholar&lt;br /&gt;
&lt;br /&gt;
Strength 10(+0)&lt;br /&gt;
Dexterity 14(+2)&lt;br /&gt;
Constitution 12(+1)&lt;br /&gt;
Intelligence 16(+3)&lt;br /&gt;
Wisdom 16(+3)&lt;br /&gt;
Charisma 8(-1)&lt;br /&gt;
&lt;br /&gt;
Hit Points 9&lt;br /&gt;
Armor Class 18(+2 Dexterity, +4 Scale Mail, +2 Shield)&lt;br /&gt;
Hit Dice 1D8&lt;br /&gt;
Initiative +2&lt;br /&gt;
Spell DC 13&lt;br /&gt;
Spell Attack +5&lt;br /&gt;
Ranged Attack +4&lt;br /&gt;
Melee Attack +2&lt;br /&gt;
&lt;br /&gt;
Proficient Skills&lt;br /&gt;
Arcana +7(Expertise)&lt;br /&gt;
History +7(Expertise)&lt;br /&gt;
Insight +5&lt;br /&gt;
Religion +5&lt;br /&gt;
Nature +5&lt;br /&gt;
Investigation +5&lt;br /&gt;
Perception +5&lt;br /&gt;
Medicine +5&lt;br /&gt;
&lt;br /&gt;
Languages&lt;br /&gt;
Common, Draconic, Elvish, Abyssal&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
Mace, Scale Mail, Dagger, Explorer&#039;s Pack, Shield, Holy Symbol(a cube shaped amulet with a face carved on each side), Scholar&#039;s Robes, Writing Kit, Cesspit of the Sea: A Scholar&#039;s Guide to Freeport, 10 gold pieces&lt;br /&gt;
&lt;br /&gt;
Feats&lt;br /&gt;
Skill Expertise (+1 Intelligence, Investigation skill, Arcana expertise)&lt;br /&gt;
Skill Expertise (+1 Intelligence, Perception skill, History expertise)&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
Variant Human (+1 Wisdom, +1 Dexterity, Medicine skill, Common and Draconic languages)&lt;br /&gt;
Cloistered Scholar (History and Nature skills, Elvish and Abyssal languages, Library Access background trait)&lt;br /&gt;
Arcane Initiate (Arcana skill, Firebolt and Prestidigitation cantrips)&lt;br /&gt;
&lt;br /&gt;
Cantrips&lt;br /&gt;
&lt;br /&gt;
Guidance&lt;br /&gt;
Light&lt;br /&gt;
Spare The Dying&lt;br /&gt;
Firebolt&lt;br /&gt;
Prestidigitation&lt;br /&gt;
&lt;br /&gt;
Prepared Spells&lt;br /&gt;
&lt;br /&gt;
Magic Missile&lt;br /&gt;
Detect Magic&lt;br /&gt;
Bless&lt;br /&gt;
Cure Wounds&lt;br /&gt;
Command&lt;br /&gt;
Guiding Bolt&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
In the frozen north the city state of Uru is known for it&#039;s colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.&lt;br /&gt;
&lt;br /&gt;
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.&lt;br /&gt;
&lt;br /&gt;
Personality&lt;br /&gt;
Reserved but inquisitive.&lt;br /&gt;
&lt;br /&gt;
Ideal&lt;br /&gt;
Knowledge. Nothing is more important.&lt;br /&gt;
&lt;br /&gt;
Bond&lt;br /&gt;
My masters expect results and are not kind.&lt;br /&gt;
&lt;br /&gt;
Flaw&lt;br /&gt;
Easily distracted and pulled off track.&lt;/div&gt;</summary>
		<author><name>Naxuul</name></author>
	</entry>
</feed>