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	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T04:00:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=245919</id>
		<title>Anazar Izil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=245919"/>
		<updated>2013-07-11T11:35:51Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: Anazir Izil&lt;br /&gt;
*Background: &lt;br /&gt;
*Languages: Nascerine (Native), Opalarian (Intermediate), Algandarve(Fluent), Beaulangue(Intermediate), Coradian (Intermediate), Emphidian (Fluent?), The Tumbutun language (Fluent?)&lt;br /&gt;
*Profession: Knave&lt;br /&gt;
*Rank: 4&lt;br /&gt;
*Strength: 8 &lt;br /&gt;
*Reflexes: 14&lt;br /&gt;
*Intelligence: 18&lt;br /&gt;
*Psychic Talent: 10&lt;br /&gt;
*Looks: 15&lt;br /&gt;
*Attack: 15&lt;br /&gt;
*Defence: 8 &lt;br /&gt;
*Evasion: 6&lt;br /&gt;
*Stealth: 18&lt;br /&gt;
*Perception:12&lt;br /&gt;
*Magical Defence: 8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:&lt;br /&gt;
*Health Points: 13&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
Distract&amp;lt;BR&amp;gt;&lt;br /&gt;
Knaves can divert the attention of their victims by physical acts of misdirection. The Knave must first engage the victim in a one-to-one conversation for two rounds, while maintaining their full attention throughout. Roll Reflexes or under on 1d20. When initiating combat the Knave or a ready companion gains an automatic Surprise on a succesfully distracted victim for one combat round. The Knave may additionally apply a -1 modifier to an opponents Perception Check, and may also apply a -1 modifier to any Pilfer attempt. The Knave may also take advantage of his successful distraction roll to allow him to immediately flee combat before it begins without suffering a Defence penalty. If this skill is purchased again the modifiers are increased by 1 and the state of Surprise persists for an additional round.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;Infuriate/Pacify&amp;lt;BR&amp;gt;&lt;br /&gt;
Fighting the Knave and his allies is a confusing experience at the best of times; the Knave may keep up a running commentary as the combat progresses, either hurling taunts and insults or speaking words of peace and exquisite platitudes. If the Knave chooses to Infuriate his enemies adjust their stats as follows; +1 to Attack and -2 to Defence. If the Knave chooses to Pacify them, adjust the enemy stats as follows; -2 to Attack and +1 to Defence. Those of higher Rank than the Knave may avoid these penalties if they successfully roll under their Intelligence on a d20. This skill only works on sentient beings that possess emotions, feelings and the ability to understand what the Knave is trying to communicate. At the GM&#039;s discretion this may also include animals and any other beings that the Knave has an intrinsic knowledge of.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;Natural Linguist&amp;lt;BR&amp;gt;&lt;br /&gt;
When living in a community, the Knave can perform a Learning By Usage roll for the primary language within that society every month at +10%, and if they are tutored at the same time then this is reduced to one roll every three weeks. The bonus does not apply to learning scripts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;Human Intuition&amp;lt;BR&amp;gt;&lt;br /&gt;
This ability allows the Knave to add +1 to their Perception when contemplating past and potential actions of other humans and also those who were once human such as the undead. This may also, at the GMs discretion, grant a +1 Attack bonus in combat, for instance the Knave may notice that the guard is favouring their left leg, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;Presence&amp;lt;BR&amp;gt;&lt;br /&gt;
The Knave gains knowledge which enables them to project their enhanced charisma onto other other people. This ability to shape their perceived personality and physical attractiveness is a powerful force in social encounters. &lt;br /&gt;
&lt;br /&gt;
This skill can also be used on non-humans as well as humans. Roll Looks or under on 1d20. The Knave can convince others to believe that they are either one Rank higher or lower than they actually are, at will. An Additional +1 Rank bonus is gained for every 3rd ranks. Failure is likely to lead to the victim becoming highly suspicious of the Knave and potentially raising an alarm or initiating combat.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: &lt;br /&gt;
*Florins: &lt;br /&gt;
*Pennies:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=245420</id>
		<title>Anazar Izil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=245420"/>
		<updated>2013-07-02T12:20:54Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: Anazir Izil&lt;br /&gt;
*Background: &lt;br /&gt;
*Languages: &lt;br /&gt;
*Scripts: &lt;br /&gt;
*Profession: Knave&lt;br /&gt;
*Rank: 4&lt;br /&gt;
*Strength: 8 &lt;br /&gt;
*Reflexes: 14&lt;br /&gt;
*Intelligence: 18&lt;br /&gt;
*Psychic Talent: 10&lt;br /&gt;
*Looks: 15&lt;br /&gt;
*Attack: 15&lt;br /&gt;
*Defence: 8 &lt;br /&gt;
*Evasion: 6&lt;br /&gt;
*Stealth: 18&lt;br /&gt;
*Perception:12&lt;br /&gt;
*Magical Defence: 8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:&lt;br /&gt;
*Health Points: 13&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
Distract&amp;lt;BR&amp;gt;&lt;br /&gt;
Knaves can divert the attention of their victims by physical acts of misdirection. The Knave must first engage the victim in a one-to-one conversation for two rounds, while maintaining their full attention throughout. Roll Reflexes or under on 1d20. When initiating combat the Knave or a ready companion gains an automatic Surprise on a succesfully distracted victim for one combat round. The Knave may additionally apply a -1 modifier to an opponents Perception Check, and may also apply a -1 modifier to any Pilfer attempt. The Knave may also take advantage of his successful distraction roll to allow him to immediately flee combat before it begins without suffering a Defence penalty. If this skill is purchased again the modifiers are increased by 1 and the state of Surprise persists for an additional round.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;Infuriate/Pacify&amp;lt;BR&amp;gt;&lt;br /&gt;
Fighting the Knave and his allies is a confusing experience at the best of times; the Knave may keep up a running commentary as the combat progresses, either hurling taunts and insults or speaking words of peace and exquisite platitudes. If the Knave chooses to Infuriate his enemies adjust their stats as follows; +1 to Attack and -2 to Defence. If the Knave chooses to Pacify them, adjust the enemy stats as follows; -2 to Attack and +1 to Defence. Those of higher Rank than the Knave may avoid these penalties if they successfully roll under their Intelligence on a d20. This skill only works on sentient beings that possess emotions, feelings and the ability to understand what the Knave is trying to communicate. At the GM&#039;s discretion this may also include animals and any other beings that the Knave has an intrinsic knowledge of.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;Natural Linguist&amp;lt;BR&amp;gt;&lt;br /&gt;
When living in a community, the Knave can perform a Learning By Usage roll for the primary language within that society every month at +10%, and if they are tutored at the same time then this is reduced to one roll every three weeks. The bonus does not apply to learning scripts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;Human Intuition&amp;lt;BR&amp;gt;&lt;br /&gt;
This ability allows the Knave to add +1 to their Perception when contemplating past and potential actions of other humans and also those who were once human such as the undead. This may also, at the GMs discretion, grant a +1 Attack bonus in combat, for instance the Knave may notice that the guard is favouring their left leg, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;Presence&amp;lt;BR&amp;gt;&lt;br /&gt;
The Knave gains knowledge which enables them to project their enhanced charisma onto other other people. This ability to shape their perceived personality and physical attractiveness is a powerful force in social encounters. &lt;br /&gt;
&lt;br /&gt;
This skill can also be used on non-humans as well as humans. Roll Looks or under on 1d20. The Knave can convince others to believe that they are either one Rank higher or lower than they actually are, at will. An Additional +1 Rank bonus is gained for every 3rd ranks. Failure is likely to lead to the victim becoming highly suspicious of the Knave and potentially raising an alarm or initiating combat.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: &lt;br /&gt;
*Florins: &lt;br /&gt;
*Pennies:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=245419</id>
		<title>Anazar Izil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=245419"/>
		<updated>2013-07-02T12:17:46Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: Anazir Izil&lt;br /&gt;
*Background: &lt;br /&gt;
*Languages: &lt;br /&gt;
*Scripts: &lt;br /&gt;
*Profession: Knave&lt;br /&gt;
*Rank: 4&lt;br /&gt;
*Strength: 8 &lt;br /&gt;
*Reflexes: 14&lt;br /&gt;
*Intelligence: 18&lt;br /&gt;
*Psychic Talent: 10&lt;br /&gt;
*Looks: 15&lt;br /&gt;
*Attack: 15&lt;br /&gt;
*Defence: 8 &lt;br /&gt;
*Evasion: 6&lt;br /&gt;
*Stealth: 18&lt;br /&gt;
*Perception:12&lt;br /&gt;
*Magical Defence: 8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:&lt;br /&gt;
*Health Points: 13&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: &lt;br /&gt;
*Florins: &lt;br /&gt;
*Pennies:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Logan&amp;diff=245189</id>
		<title>Logan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Logan&amp;diff=245189"/>
		<updated>2013-06-28T05:14:45Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: &lt;br /&gt;
*Background: &lt;br /&gt;
*Languages: &lt;br /&gt;
*Scripts: &lt;br /&gt;
*Profession: &lt;br /&gt;
*Rank: &lt;br /&gt;
*Strength: &lt;br /&gt;
*Reflexes: &lt;br /&gt;
*Intelligence: &lt;br /&gt;
*Psychic Talent: &lt;br /&gt;
*Looks: &lt;br /&gt;
*Attack: &lt;br /&gt;
*Defence:  &lt;br /&gt;
*Evasion: &lt;br /&gt;
*Stealth: &lt;br /&gt;
*Perception:&lt;br /&gt;
*Magical Defence: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:&lt;br /&gt;
*Health Points: &lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: &lt;br /&gt;
*Florins: &lt;br /&gt;
*Pennies:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Left_My_Wallet_In_North_Mungoda&amp;diff=245188</id>
		<title>Left My Wallet In North Mungoda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Left_My_Wallet_In_North_Mungoda&amp;diff=245188"/>
		<updated>2013-06-28T05:14:01Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[Current IC]&lt;br /&gt;
*[Current OOC]&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.rpg.net/index.php/The_ice_in_their_bones Previous wiki for The ice in their bones]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
[[Template Page]]&lt;br /&gt;
*[[Madra Uisce]] Witch from the Trackless Ooze, legendary godslaying badass&lt;br /&gt;
*[[Ruari Math Blaen]] Hunter from Cornumbria, legendary witchslaying badass&lt;br /&gt;
*[[Anazar Izil]] Travel writer, explorer, hailing from the Azure Coast.&lt;br /&gt;
*[[Shahla ShahrzAd]]&lt;br /&gt;
*[[Logan]]&lt;br /&gt;
&lt;br /&gt;
=Notable NPCs=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Treasure, Gifts and Found Objects=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
=Languages= &lt;br /&gt;
*ELLESLANDIC    Cornumbria, Albion &lt;br /&gt;
*VISIC      Thuland, Ereworn, Glissom &lt;br /&gt;
*LATTER MERCANIAN Mercanian Coast &lt;br /&gt;
*CABBANDARI   Krarth, Kingdom of Wyrd &lt;br /&gt;
*DAKKANDI    Yggdras &lt;br /&gt;
*ALGANDARVE   Algandy &lt;br /&gt;
*BEAULANGUE   Chaubrette &lt;br /&gt;
*KURLISH     Kurland, Asmulia &lt;br /&gt;
*EMPHIDIAN    Emphidor &lt;br /&gt;
*ANGATE     New Selentine Empire, &lt;br /&gt;
Ferromaine League &lt;br /&gt;
*OPALARIAN    Opalar &lt;br /&gt;
*NASCERINE    Zhenir, Marazid, Harogarn &lt;br /&gt;
*ETYA’BE’YELY   Eastern Steppes (various &lt;br /&gt;
tribal dialects) &lt;br /&gt;
*KLAV      Molasaria &lt;br /&gt;
*UNNO     Hudristania &lt;br /&gt;
*RAUKIL     Analika &lt;br /&gt;
&lt;br /&gt;
=Script=&lt;br /&gt;
*Nikkar Runic&lt;br /&gt;
*Emphidian &lt;br /&gt;
*Jezant &lt;br /&gt;
*Kell&lt;br /&gt;
*Majestic &lt;br /&gt;
*Khitai Pictograms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cities and Other Locations=&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template_Page&amp;diff=242665</id>
		<title>Template Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template_Page&amp;diff=242665"/>
		<updated>2013-06-23T11:51:39Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: Created page with &amp;quot;*[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]  =Character Details=  *Name:  *Background:  *Languages:  *Scripts:  *Profession:  *Rank:  *Strength:  *Refle...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: &lt;br /&gt;
*Background: &lt;br /&gt;
*Languages: &lt;br /&gt;
*Scripts: &lt;br /&gt;
*Profession: &lt;br /&gt;
*Rank: &lt;br /&gt;
*Strength: &lt;br /&gt;
*Reflexes: &lt;br /&gt;
*Intelligence: &lt;br /&gt;
*Psychic Talent: &lt;br /&gt;
*Looks: &lt;br /&gt;
*Attack: &lt;br /&gt;
*Defence:  &lt;br /&gt;
*Evasion: &lt;br /&gt;
*Stealth: &lt;br /&gt;
*Perception:&lt;br /&gt;
*Magical Defence: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:&lt;br /&gt;
*Health Points: &lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: &lt;br /&gt;
*Florins: &lt;br /&gt;
*Pennies:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Left_My_Wallet_In_North_Mungoda&amp;diff=242664</id>
		<title>Left My Wallet In North Mungoda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Left_My_Wallet_In_North_Mungoda&amp;diff=242664"/>
		<updated>2013-06-23T11:51:22Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[Current IC]&lt;br /&gt;
*[Current OOC]&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.rpg.net/index.php/The_ice_in_their_bones Previous wiki for The ice in their bones]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
[[Template Page]]&lt;br /&gt;
*[[Madra Uisce]] Witch from the Trackless Ooze, legendary godslaying badass&lt;br /&gt;
*[[Ruari Math Blaen]] Hunter from Cornumbria, legendary witchslaying badass&lt;br /&gt;
*[[Anazar Izil]] Travel writer, explorer, hailing from the Azure Coast.&lt;br /&gt;
&lt;br /&gt;
=Notable NPCs=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Treasure, Gifts and Found Objects=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
=Languages= &lt;br /&gt;
*ELLESLANDIC    Cornumbria, Albion &lt;br /&gt;
*VISIC      Thuland, Ereworn, Glissom &lt;br /&gt;
*LATTER MERCANIAN Mercanian Coast &lt;br /&gt;
*CABBANDARI   Krarth, Kingdom of Wyrd &lt;br /&gt;
*DAKKANDI    Yggdras &lt;br /&gt;
*ALGANDARVE   Algandy &lt;br /&gt;
*BEAULANGUE   Chaubrette &lt;br /&gt;
*KURLISH     Kurland, Asmulia &lt;br /&gt;
*EMPHIDIAN    Emphidor &lt;br /&gt;
*ANGATE     New Selentine Empire, &lt;br /&gt;
Ferromaine League &lt;br /&gt;
*OPALARIAN    Opalar &lt;br /&gt;
*NASCERINE    Zhenir, Marazid, Harogarn &lt;br /&gt;
*ETYA’BE’YELY   Eastern Steppes (various &lt;br /&gt;
tribal dialects) &lt;br /&gt;
*KLAV      Molasaria &lt;br /&gt;
*UNNO     Hudristania &lt;br /&gt;
*RAUKIL     Analika &lt;br /&gt;
&lt;br /&gt;
=Script=&lt;br /&gt;
*Nikkar Runic&lt;br /&gt;
*Emphidian &lt;br /&gt;
*Jezant &lt;br /&gt;
*Kell&lt;br /&gt;
*Majestic &lt;br /&gt;
*Khitai Pictograms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cities and Other Locations=&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=242662</id>
		<title>Anazar Izil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=242662"/>
		<updated>2013-06-23T11:50:36Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: Anazir Izil&lt;br /&gt;
*Background: &lt;br /&gt;
*Languages: &lt;br /&gt;
*Scripts: &lt;br /&gt;
*Profession: &lt;br /&gt;
*Rank: &lt;br /&gt;
*Strength: &lt;br /&gt;
*Reflexes: &lt;br /&gt;
*Intelligence: &lt;br /&gt;
*Psychic Talent: &lt;br /&gt;
*Looks: &lt;br /&gt;
*Attack: &lt;br /&gt;
*Defence:  &lt;br /&gt;
*Evasion: &lt;br /&gt;
*Stealth: &lt;br /&gt;
*Perception:&lt;br /&gt;
*Magical Defence: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:&lt;br /&gt;
*Health Points: &lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: &lt;br /&gt;
*Florins: &lt;br /&gt;
*Pennies:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=242661</id>
		<title>Anazar Izil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=242661"/>
		<updated>2013-06-23T11:49:58Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Equipment: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]]&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: Anazir Izil&lt;br /&gt;
*Background: &lt;br /&gt;
*Languages: &lt;br /&gt;
*Scripts: &lt;br /&gt;
*Profession: &lt;br /&gt;
*Rank: &lt;br /&gt;
*Strength: &lt;br /&gt;
*Reflexes: &lt;br /&gt;
*Intelligence: &lt;br /&gt;
*Psychic Talent: &lt;br /&gt;
*Looks: &lt;br /&gt;
*Attack: &lt;br /&gt;
*Defence:  &lt;br /&gt;
*Evasion: &lt;br /&gt;
*Stealth: &lt;br /&gt;
*Perception:&lt;br /&gt;
*Magical Defence: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:&lt;br /&gt;
*Health Points: &lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: &lt;br /&gt;
*Florins: &lt;br /&gt;
*Pennies:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Left_My_Wallet_In_North_Mungoda&amp;diff=242415</id>
		<title>Left My Wallet In North Mungoda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Left_My_Wallet_In_North_Mungoda&amp;diff=242415"/>
		<updated>2013-06-22T15:23:03Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[Current IC]&lt;br /&gt;
*[Current OOC]&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.rpg.net/index.php/The_ice_in_their_bones Previous wiki for The ice in their bones]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Madra Uisce]] Witch from the Trackless Ooze, legendary godslaying badass&lt;br /&gt;
*[[Ruari Math Blaen]] Hunter from Cornumbria, legendary witchslaying badass&lt;br /&gt;
*[[Anazar Izil]] Travel writer, explorer, hailing from the Azure Coast.&lt;br /&gt;
&lt;br /&gt;
=Notable NPCs=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Treasure, Gifts and Found Objects=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
=Languages= &lt;br /&gt;
*ELLESLANDIC    Cornumbria, Albion &lt;br /&gt;
*VISIC      Thuland, Ereworn, Glissom &lt;br /&gt;
*LATTER MERCANIAN Mercanian Coast &lt;br /&gt;
*CABBANDARI   Krarth, Kingdom of Wyrd &lt;br /&gt;
*DAKKANDI    Yggdras &lt;br /&gt;
*ALGANDARVE   Algandy &lt;br /&gt;
*BEAULANGUE   Chaubrette &lt;br /&gt;
*KURLISH     Kurland, Asmulia &lt;br /&gt;
*EMPHIDIAN    Emphidor &lt;br /&gt;
*ANGATE     New Selentine Empire, &lt;br /&gt;
Ferromaine League &lt;br /&gt;
*OPALARIAN    Opalar &lt;br /&gt;
*NASCERINE    Zhenir, Marazid, Harogarn &lt;br /&gt;
*ETYA’BE’YELY   Eastern Steppes (various &lt;br /&gt;
tribal dialects) &lt;br /&gt;
*KLAV      Molasaria &lt;br /&gt;
*UNNO     Hudristania &lt;br /&gt;
*RAUKIL     Analika &lt;br /&gt;
&lt;br /&gt;
=Script=&lt;br /&gt;
*Nikkar Runic&lt;br /&gt;
*Emphidian &lt;br /&gt;
*Jezant &lt;br /&gt;
*Kell&lt;br /&gt;
*Majestic &lt;br /&gt;
*Khitai Pictograms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cities and Other Locations=&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Madra_Uisce&amp;diff=242405</id>
		<title>Madra Uisce</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Madra_Uisce&amp;diff=242405"/>
		<updated>2013-06-22T15:09:25Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oisin Dobharchú , Known to all since childhood as [B]Madra Uisce[/B], grew up in the Trackless Ooze. His affinity with water awed his fellow clansmen and he was quickly dispatched to the deepest fens and bogs to learn the trade of Water Elementalist.&lt;br /&gt;
&lt;br /&gt;
*For reasons known only to him and his Shaman, the young man then crossed the vast expanse of Krarth and then into Mercania, where he spent a year in the fjords practicing his arts with a mercanian elementalst. It was but a short trip across the sea to Thuland once a boat would take him.....&lt;br /&gt;
&lt;br /&gt;
*Dressed in seal and otterskins, the young man is devoid of any newtling leather, unusual for clansmen of the Ooze. Armed with a three pronged eel spear, a short stabbing sword of New Selentine steel, the man could easily be mistaken for a simple hunter or warrior of the coast....&lt;br /&gt;
&lt;br /&gt;
*Clean shaven, dark skinned, with friendly large eyes, Madra gives the impression of being dextrous and fast. He&#039;s long limbed and small compared to the brawny men of the North.&lt;br /&gt;
&lt;br /&gt;
*Our dad... Bradán . A tall, dark, wiry 19th LvL Ninja-barbarian-Saucy-Elemental-Warlock. Probably thought Madra was a bit of an Ejit but thought Aoife was the best thing since sliced rye bread.&lt;br /&gt;
&lt;br /&gt;
Always off on some hair brained expedition. Thing was, he always came back...until now.&lt;br /&gt;
&lt;br /&gt;
What was he after this time??&lt;br /&gt;
&lt;br /&gt;
Where did he go?? The pagan mountains?&lt;br /&gt;
&lt;br /&gt;
Who with?? Not that scoundrel of an uncle, our mother&#039;s younger brother....? Dána dobharchú, clan warlock and utter nuisance, who is/was hero worshipped by Madra.&lt;br /&gt;
&lt;br /&gt;
*St Katrin&lt;br /&gt;
&lt;br /&gt;
=stats=&lt;br /&gt;
*STR 8 -1ATTK&lt;br /&gt;
*REF 12&lt;br /&gt;
*INT 11&lt;br /&gt;
*PSY 13+1Mag def,+1 mag attack&lt;br /&gt;
*LOOKS 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*HP 6+1= 7+1= 8&lt;br /&gt;
*ATTK 11&lt;br /&gt;
*DEF 6&lt;br /&gt;
*EV 3&lt;br /&gt;
*Stealth 14&lt;br /&gt;
*Perception 6&lt;br /&gt;
*Swimming&lt;br /&gt;
*Read weather&lt;br /&gt;
xp 90&lt;br /&gt;
&lt;br /&gt;
=Magic points:=&lt;br /&gt;
*WATER 12: rain, wave mastery, Ice wall, walk on water.&lt;br /&gt;
*Air 4:cutting power of the mind, stargaze, False rumours, wind wall&lt;br /&gt;
*Earth 4: abundance, spider magic, Forest murmurs, create bog&lt;br /&gt;
&lt;br /&gt;
*Magic Attk 15+1= 16+1=17+1=18&lt;br /&gt;
*Magic Def 6+1= 7+1= 8+1=9&lt;br /&gt;
&lt;br /&gt;
=equipment=&lt;br /&gt;
*Padded armour, Mercanian shield, New Selentine short sword, eel spear. Lantern and tinderbox.&lt;br /&gt;
*leather runic roll&lt;br /&gt;
*Sling 2f&lt;br /&gt;
**10 slingshot 1f (i&#039;ll go down the river and get some)&lt;br /&gt;
*Dagger 7f&lt;br /&gt;
*cudgel&lt;br /&gt;
*woolly socks and scarf&lt;br /&gt;
*Wolf headed Saex&lt;br /&gt;
**So yes Madra has the seax......which may have been forged to kill a god by a vengeful duergar king whose spirit your sister may have released and whose whereabouts and intentions are currently unknown......&lt;br /&gt;
*A flask of rather potent smelling alcohol.&lt;br /&gt;
*A stoppered flask hidden behind a support strut; it is made of clay and has a rudely carved salmon on it.&lt;br /&gt;
*A flask of silver flakes.&lt;br /&gt;
&lt;br /&gt;
=money=&lt;br /&gt;
*10 florins -10 for shopping=0&lt;br /&gt;
*50 florins from the laird. &lt;br /&gt;
*12 florins and 5 gingers from the Kildares.&lt;br /&gt;
*extra 50 Florins from Kildare.&lt;br /&gt;
** total= &#039;&#039;&#039;112/5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* semi precious stones 20-30f, 35f with a shine.&lt;br /&gt;
&lt;br /&gt;
=loot=&lt;br /&gt;
*Captains cryptic parchment.&lt;br /&gt;
Leather runic roll.&lt;br /&gt;
Mysterious flask.&lt;br /&gt;
Semi-precious stones.&lt;br /&gt;
Bible.&lt;br /&gt;
Love letters.&lt;br /&gt;
Poison pot.&lt;br /&gt;
Moon-blades.&lt;br /&gt;
Gloves.&lt;br /&gt;
Seax.&lt;br /&gt;
Crystalline substance.&lt;br /&gt;
sharpened coin.&lt;br /&gt;
Eduards pendant.&lt;br /&gt;
bent copper wire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*small phial of smoky gray liquid.&lt;br /&gt;
**formorian&lt;br /&gt;
&lt;br /&gt;
=languages=&lt;br /&gt;
*Gets Tribal Toungue at Fluent. ( But thats a freebie as.....well, its not gonna see much use).&lt;br /&gt;
*Low Cabbandari ( Basic) - Enough to get by across Krarth.&lt;br /&gt;
*Latter Mercanian ( Intermediate) Was marooned there for a while ( 12 months) until he could convince a ship that a Water Witch on board was good luck even if he was an odd looking fellow.&lt;br /&gt;
*Visic ( Intermediate) Knowing Mercanian helped a lot to speed up the learning process, but having learned it from sailors...he doesn&#039;t have the widest vocab.&lt;br /&gt;
*literate in Nikkar Runic.&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=242404</id>
		<title>Anazar Izil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=242404"/>
		<updated>2013-06-22T15:08:57Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]]&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: Anazir Izil&lt;br /&gt;
*Background: &lt;br /&gt;
*Languages: &lt;br /&gt;
*Scripts: &lt;br /&gt;
*Profession: &lt;br /&gt;
*Rank: &lt;br /&gt;
*Strength: &lt;br /&gt;
*Reflexes: &lt;br /&gt;
*Intelligence: &lt;br /&gt;
*Psychic Talent: &lt;br /&gt;
*Looks: &lt;br /&gt;
*Attack: &lt;br /&gt;
*Defence:  &lt;br /&gt;
*Evasion: &lt;br /&gt;
*Stealth: &lt;br /&gt;
*Perception:&lt;br /&gt;
*Magical Defence: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:&lt;br /&gt;
*Health Points: &lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment:=&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: &lt;br /&gt;
*Florins: &lt;br /&gt;
*Pennies:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ruari_Math_Blaen&amp;diff=242403</id>
		<title>Ruari Math Blaen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ruari_Math_Blaen&amp;diff=242403"/>
		<updated>2013-06-22T15:08:36Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Brought up in a rural keeps village, Ruari was found of the doorstep of a childless couple one winters morning. The poor but honest Cartwright and his wife took the waif in and raised him as their own.&lt;br /&gt;
Ruari [as they named him] grew up content and happy and seemed an average child, if a little pinched of feature and wide of eye. He would probably have continued on in his village and become a carter like his Da if fate, in the form of a wandering sorcerer and his bodyguard had not sought help from the carter in fixing their travelling wagon. The three days it took were long enough for the sorcerer Mathseon to realise there was more to the young lad than met the eye. &lt;br /&gt;
&lt;br /&gt;
He negotiated an apprenticeship with the parents and took Ruari on the road, where he learned both the warriors and sorcerous arts with a facility that surprised his new master. The young “Imp”,&lt;br /&gt;
As he was nicknamed, came into his own in those years…but every year the masters cart would spring a board or throw a wheel in the winter and they would have to seek out Ruaris parents to fix it.&lt;br /&gt;
Ruari finished his training after seven years and bade his master and bodyguard a fond farewell. Now, as a newly made journeyman, he has begun his wanderjahr, a year and a day of roaming the lands, looking for a place to call his own. &lt;br /&gt;
&lt;br /&gt;
Ruari gave away his warlock powers to save a friends life...but also, to find out more about who he was. He found an affinity for the living world waiting underneath and now roams the land as a forester and student of nature.&lt;br /&gt;
&lt;br /&gt;
Shock of white hair, a few too many canines, colourful clothing.&lt;br /&gt;
He has now journeyed to the underworld and tasted the blood of an immortal. He also has some vague idea that he might have faerie blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Str :13&lt;br /&gt;
*Ref:12&lt;br /&gt;
*Int:16&lt;br /&gt;
*Psy:12&lt;br /&gt;
*Lks:9&lt;br /&gt;
&lt;br /&gt;
*Hunter [Foundling] &lt;br /&gt;
*Foster parents class: Freeman [Cartwright]&lt;br /&gt;
*HP:1d6 +7&lt;br /&gt;
*Att Score 15&lt;br /&gt;
*Def Score 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mag def 5&lt;br /&gt;
*Evasion 5&lt;br /&gt;
&lt;br /&gt;
*Stealth 18&lt;br /&gt;
*Perception 10&lt;br /&gt;
*Languages: Elleslandic (fluent), A common Lang (Intermediate), Emphidian(Fluent)&lt;br /&gt;
*Literate: Classic script, Emphidian.&lt;br /&gt;
&lt;br /&gt;
*All rolls are here... http://invisiblecastle.com/roller/search/986640/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Rank 3rd&lt;br /&gt;
*Special Abilities&lt;br /&gt;
- Track, Forage, Stillness, Precise shot, Soldier ( Pre-purchase).&lt;br /&gt;
- Favoured weapon (Bow)&lt;br /&gt;
- Hunters mind (3rd rank ability).&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
*Three throwing daggers and a makeshift bandolier&lt;br /&gt;
*Good furs (bootwraps, cloak with hood, armwraps and tunic) makeshift.&lt;br /&gt;
*Flint and tinder&lt;br /&gt;
*Backpack&lt;br /&gt;
*Bow and quiver with looted arrows&lt;br /&gt;
*Dagger&lt;br /&gt;
*Full mail armour&lt;br /&gt;
*7 florins&lt;br /&gt;
*Sword and shield.&lt;br /&gt;
*Gold statuette.&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=242401</id>
		<title>Anazar Izil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Anazar_Izil&amp;diff=242401"/>
		<updated>2013-06-22T15:06:39Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: Created page with &amp;quot;=Character Details=  *Name: Anazir Izil *Background:  *Languages:  *Scripts:  *Profession:  *Rank:  *Strength:  *Reflexes:  *Intelligence:  *Psychic Talent:  *Looks:  *Attack:  *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: Anazir Izil&lt;br /&gt;
*Background: &lt;br /&gt;
*Languages: &lt;br /&gt;
*Scripts: &lt;br /&gt;
*Profession: &lt;br /&gt;
*Rank: &lt;br /&gt;
*Strength: &lt;br /&gt;
*Reflexes: &lt;br /&gt;
*Intelligence: &lt;br /&gt;
*Psychic Talent: &lt;br /&gt;
*Looks: &lt;br /&gt;
*Attack: &lt;br /&gt;
*Defence:  &lt;br /&gt;
*Evasion: &lt;br /&gt;
*Stealth: &lt;br /&gt;
*Perception:&lt;br /&gt;
*Magical Defence: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:&lt;br /&gt;
*Health Points: &lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment:=&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: &lt;br /&gt;
*Florins: &lt;br /&gt;
*Pennies:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Left_My_Wallet_In_North_Mungoda&amp;diff=242398</id>
		<title>Left My Wallet In North Mungoda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Left_My_Wallet_In_North_Mungoda&amp;diff=242398"/>
		<updated>2013-06-22T15:04:36Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: Created page with &amp;quot;*[Current IC] *[Current OOC]  *[http://wiki.rpg.net/index.php/The_ice_in_their_bones Previous wiki for The ice in their bones]  =Characters=  *Madra Uisce Witch from the Trac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[Current IC]&lt;br /&gt;
*[Current OOC]&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.rpg.net/index.php/The_ice_in_their_bones Previous wiki for The ice in their bones]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Madra Uisce]] Witch from the Trackless Ooze, legendary godslaying badass&lt;br /&gt;
*[[Ruari Math Blaen]] Hunter from Cornumbria&lt;br /&gt;
*[[Anazar Izil]] Travel writer, explorer, hailing from the Azure Coast.&lt;br /&gt;
&lt;br /&gt;
=Notable NPCs=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Treasure, Gifts and Found Objects=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
=Languages= &lt;br /&gt;
*ELLESLANDIC    Cornumbria, Albion &lt;br /&gt;
*VISIC      Thuland, Ereworn, Glissom &lt;br /&gt;
*LATTER MERCANIAN Mercanian Coast &lt;br /&gt;
*CABBANDARI   Krarth, Kingdom of Wyrd &lt;br /&gt;
*DAKKANDI    Yggdras &lt;br /&gt;
*ALGANDARVE   Algandy &lt;br /&gt;
*BEAULANGUE   Chaubrette &lt;br /&gt;
*KURLISH     Kurland, Asmulia &lt;br /&gt;
*EMPHIDIAN    Emphidor &lt;br /&gt;
*ANGATE     New Selentine Empire, &lt;br /&gt;
Ferromaine League &lt;br /&gt;
*OPALARIAN    Opalar &lt;br /&gt;
*NASCERINE    Zhenir, Marazid, Harogarn &lt;br /&gt;
*ETYA’BE’YELY   Eastern Steppes (various &lt;br /&gt;
tribal dialects) &lt;br /&gt;
*KLAV      Molasaria &lt;br /&gt;
*UNNO     Hudristania &lt;br /&gt;
*RAUKIL     Analika &lt;br /&gt;
&lt;br /&gt;
=Script=&lt;br /&gt;
*Nikkar Runic&lt;br /&gt;
*Emphidian &lt;br /&gt;
*Jezant &lt;br /&gt;
*Kell&lt;br /&gt;
*Majestic &lt;br /&gt;
*Khitai Pictograms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cities and Other Locations=&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rufus_%22Roofie%22_Stokes&amp;diff=236211</id>
		<title>Rufus &quot;Roofie&quot; Stokes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rufus_%22Roofie%22_Stokes&amp;diff=236211"/>
		<updated>2013-05-03T15:17:11Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rufus.jpg]]&lt;br /&gt;
&lt;br /&gt;
One of the three officers decorated with the Legion d&#039;honneur in addition to a Croix de guerre with Palm while fighting with the [http://www.militaryhistoryonline.com/wwi/articles/fightingforrespect.aspx 371st Infantry] in France . Duke Ellington&#039;s favourite clarinetist  with a clutch of tunes written specially for/with him by Ellington himself. Has played private society and embassy gigs, now living it large in Soho as a feted performer after the Duke blew threw a few years back and a torrid relationship with an English debutante held him in place long enough to get rooms. Now hangs with Nat&#039;s bohemian Soho crowd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Str 9&lt;br /&gt;
Con 8&lt;br /&gt;
Dex 16&lt;br /&gt;
Size 15&lt;br /&gt;
Int 17&lt;br /&gt;
App 15&lt;br /&gt;
Edu 15&lt;br /&gt;
Pow 11&lt;br /&gt;
&lt;br /&gt;
Idea: 85&lt;br /&gt;
Luck: 55&lt;br /&gt;
Dam: +0&lt;br /&gt;
MP: 11&lt;br /&gt;
HP: 13&lt;br /&gt;
SAN: 55&lt;br /&gt;
&lt;br /&gt;
Age: 37&lt;br /&gt;
Income: $7500&lt;br /&gt;
&lt;br /&gt;
Clarinet:90&lt;br /&gt;
Bargain:50&lt;br /&gt;
Craft:5&lt;br /&gt;
Fast Talk:75&lt;br /&gt;
Listen:55&lt;br /&gt;
Persuade:65&lt;br /&gt;
Psychology:25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Conceal: 35&lt;br /&gt;
Dodge: 52&lt;br /&gt;
Fist:60&lt;br /&gt;
Handgun: 40&lt;br /&gt;
French:31&lt;br /&gt;
Rifle: 35&lt;br /&gt;
Sneak: 30&lt;br /&gt;
Spot Hidden: 45&lt;br /&gt;
Track: 30&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rufus_%22Roofie%22_Stokes&amp;diff=236210</id>
		<title>Rufus &quot;Roofie&quot; Stokes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rufus_%22Roofie%22_Stokes&amp;diff=236210"/>
		<updated>2013-05-03T14:42:03Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: Created page with &amp;quot;File:http://wiki.rpg.net/index.php/File:Rufus.jpg  Str 9 Con 8 Dex 16 Size 15 Int 17 App 15 Edu 14 Pow 11  Idea: 85 Luck: 55 Dam:  MP: 11 HP: 15 SAN: 55&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:http://wiki.rpg.net/index.php/File:Rufus.jpg]]&lt;br /&gt;
&lt;br /&gt;
Str 9&lt;br /&gt;
Con 8&lt;br /&gt;
Dex 16&lt;br /&gt;
Size 15&lt;br /&gt;
Int 17&lt;br /&gt;
App 15&lt;br /&gt;
Edu 14&lt;br /&gt;
Pow 11&lt;br /&gt;
&lt;br /&gt;
Idea: 85&lt;br /&gt;
Luck: 55&lt;br /&gt;
Dam: &lt;br /&gt;
MP: 11&lt;br /&gt;
HP: 15&lt;br /&gt;
SAN: 55&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rufus.jpg&amp;diff=236209</id>
		<title>File:Rufus.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rufus.jpg&amp;diff=236209"/>
		<updated>2013-05-03T14:40:44Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Segla_Giantfriend&amp;diff=219151</id>
		<title>Segla Giantfriend</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Segla_Giantfriend&amp;diff=219151"/>
		<updated>2012-11-27T21:25:19Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Details==&lt;br /&gt;
&lt;br /&gt;
Appearance: Grey-Blue Cat, Fur is shaped into Harmony Runes intersecting with burn-tattooed Life Runes. Wears white shirt with green band of a Rune Priestess and loose, white, trousers.&lt;br /&gt;
&lt;br /&gt;
* Name: Segla&lt;br /&gt;
* Race: &#039;&#039;&#039;Alusaring &#039;&#039;&#039;&lt;br /&gt;
* Cults: Chalana Arroy&lt;br /&gt;
** Rune Level: Chalana Arroy&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Natyrsa&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Arroin&#039;&#039;&#039; &lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Outcast&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;---&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;11(56)&#039;&#039;&#039;, Con: &#039;&#039;&#039;14&#039;&#039;&#039;, Siz: &#039;&#039;&#039;11(38)&#039;&#039;&#039;, Int: &#039;&#039;&#039;16&#039;&#039;&#039;, Pow: &#039;&#039;&#039;20&#039;&#039;&#039;, Dex: &#039;&#039;&#039;16&#039;&#039;:, Cha: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;0&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+2HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 11 Enc.&lt;br /&gt;
*DEF &#039;&#039;+15%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +10%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):15%&lt;br /&gt;
**Read/Write Language (10%):100%&lt;br /&gt;
**First Aid (5): 100%#&lt;br /&gt;
**Treat disease 100%&lt;br /&gt;
**Treat poisons 100%&lt;br /&gt;
**Healing Plants 100% &lt;br /&gt;
**Make Wyvern Venom antidote(20) 100%&lt;br /&gt;
**Make healing potion(5) 100%&lt;br /&gt;
**Garden Fu 68&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**Climb (15):30%&lt;br /&gt;
**Conceal item (10):25%&lt;br /&gt;
**Dodge: 82% (+20% Shimmer effect)&lt;br /&gt;
**Climb (15%): 30%&lt;br /&gt;
**Jump (15%): 30%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10):25%&lt;br /&gt;
**Ride Jolanti (5):95%#&lt;br /&gt;
**Swim (15):30%&lt;br /&gt;
**Set Disarm trap (5):20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +10%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25)%: 55%&lt;br /&gt;
**Spot Hidden items(5): 45% #&lt;br /&gt;
**Sense Ambush(5): 65%&lt;br /&gt;
**Track(10)20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 15%&lt;br /&gt;
**Hide (15%): 65%&lt;br /&gt;
**Move quietly (15%):55%#&lt;br /&gt;
**Pick Pocket (5)10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 30%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 35%&lt;br /&gt;
**Speak Lang.:&lt;br /&gt;
**Beast speech fluent&lt;br /&gt;
**Darktongue okay&lt;br /&gt;
**Sartarite poor&lt;br /&gt;
**Trade Talk poor&lt;br /&gt;
**Giant fluent.&lt;br /&gt;
**Deberserk Uroxi: 100%&lt;br /&gt;
&lt;br /&gt;
**Eat Disgusting Bug: #&lt;br /&gt;
&lt;br /&gt;
** Spare points: 50&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || None || 6 || 0 || 0 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || None || 5 || 0 || 0 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || None || 5 || 0 || 0 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || none || 7 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || none || 6 || 0 || 0 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || None || 6 || 0 || 0 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || None || 6 || 0 || 0 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Strike Ranks: Siz-)+Dex:-)=&#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry 60 %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|-- || - || - || - || || || - || -&lt;br /&gt;
|-&lt;br /&gt;
|-- || - || - || - || % || % || - || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || % || % || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || % || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || % || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || % || % || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:20&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;-&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Pelynta, Priestess of Chalana Arroy, Allied Spirit.&lt;br /&gt;
** INT:16&lt;br /&gt;
** POW:18&lt;br /&gt;
** Where Bound: Butterfly Cloud&lt;br /&gt;
** Dispel Magic: 4&lt;br /&gt;
** Rune Magic: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Sleepy (Healing Spirit)&lt;br /&gt;
** INT:12&lt;br /&gt;
** POW:11&lt;br /&gt;
** Where Bound:Alynx&lt;br /&gt;
** Power: Cure Chaos Wound&lt;br /&gt;
&lt;br /&gt;
*Chief(Healing Spirit)&lt;br /&gt;
** INT:15&lt;br /&gt;
** POW:21&lt;br /&gt;
** Where Bound: Dove&lt;br /&gt;
** Power: Cure Soul Waste&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stonewalker (Jolanti)&lt;br /&gt;
&lt;br /&gt;
** Str 50&lt;br /&gt;
** Siz 30&lt;br /&gt;
** Int 5&lt;br /&gt;
** Dex 3&lt;br /&gt;
&lt;br /&gt;
** Move 2&lt;br /&gt;
** Armour 30&lt;br /&gt;
** Magic pts 15&lt;br /&gt;
** DexSR 4&lt;br /&gt;
&lt;br /&gt;
** Glue 2 matrix&lt;br /&gt;
** Extinguish 2 matrix &lt;br /&gt;
** Repair 2 matrix &lt;br /&gt;
&lt;br /&gt;
** RL 30/10&lt;br /&gt;
** LL 30/10&lt;br /&gt;
** Abd 30/10&lt;br /&gt;
** Chest 30/12&lt;br /&gt;
** RA 30/8&lt;br /&gt;
** LA 30/8&lt;br /&gt;
** H 30/10&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
**Befuddle (1pt)&lt;br /&gt;
**Countermagic2&lt;br /&gt;
**Mobility(1pt)&lt;br /&gt;
**Light(1pt)&lt;br /&gt;
**Sleep 2&lt;br /&gt;
**Spirit shield 2&lt;br /&gt;
**Spirit binding(1pt)&lt;br /&gt;
&lt;br /&gt;
** Protection 4 (Bone bracelet)&lt;br /&gt;
** Power Enhancing Crystal 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:19 Allied Spirit Rune Magic:10&#039;&#039;&#039;&lt;br /&gt;
** 1pt- Comfort Song, Cure Disease/Chaos Wound, Heal Area, Refine Medicine, Telekenesis, Speak To Beasts&lt;br /&gt;
** 2pt - Cure All Disease, Cure Soul Waste, Heal Constitution, Regrow Limb, Heal Body&lt;br /&gt;
** 3pt - Resurrection, Analyze Magic, Create Neutral Ground&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Small Shield&lt;br /&gt;
*Other: &lt;br /&gt;
**Healing potion 3&lt;br /&gt;
**Poison antidote 36&lt;br /&gt;
**Blade venom antidote 32&lt;br /&gt;
&lt;br /&gt;
**Scroll detailing the secret thing.&lt;br /&gt;
**Power Enhancing Matrix (3), red ruby earring&lt;br /&gt;
**Red Ruby pendant (354L), if smashed scans for Chaos foe and summons Alintae if powerful enough.&lt;br /&gt;
&lt;br /&gt;
*Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Segla_Giantfriend&amp;diff=219150</id>
		<title>Segla Giantfriend</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Segla_Giantfriend&amp;diff=219150"/>
		<updated>2012-11-27T21:20:04Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Details==&lt;br /&gt;
&lt;br /&gt;
Appearance: Grey-Blue Cat, Fur is shaped into Harmony Runes intersecting with burn-tattooed Life Runes. Wears white shirt with green band of a Rune Priestess and loose, white, trousers.&lt;br /&gt;
&lt;br /&gt;
* Name: Segla&lt;br /&gt;
* Race: &#039;&#039;&#039;Alusaring &#039;&#039;&#039;&lt;br /&gt;
* Cults: Chalana Arroy&lt;br /&gt;
** Rune Level: Chalana Arroy&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Natyrsa&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Arroin&#039;&#039;&#039; &lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Outcast&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;---&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;11(56)&#039;&#039;&#039;, Con: &#039;&#039;&#039;14&#039;&#039;&#039;, Siz: &#039;&#039;&#039;11(38)&#039;&#039;&#039;, Int: &#039;&#039;&#039;16&#039;&#039;&#039;, Pow: &#039;&#039;&#039;20&#039;&#039;&#039;, Dex: &#039;&#039;&#039;16&#039;&#039;:, Cha: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;0&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+2HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 11 Enc.&lt;br /&gt;
*DEF &#039;&#039;+15%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +10%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):15%&lt;br /&gt;
**Read/Write Language (10%):100%&lt;br /&gt;
**First Aid (5): 100%#&lt;br /&gt;
**Treat disease 100%&lt;br /&gt;
**Treat poisons 100%&lt;br /&gt;
**Healing Plants 100% &lt;br /&gt;
**Make Wyvern Venom antidote(20) 100%&lt;br /&gt;
**Make healing potion(5) 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**Climb (15):30%&lt;br /&gt;
**Conceal item (10):25%&lt;br /&gt;
**Dodge: 82% (+20% Shimmer effect)&lt;br /&gt;
**Climb (15%): 30%&lt;br /&gt;
**Jump (15%): 30%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10):25%&lt;br /&gt;
**Ride Jolanti (5):95%#&lt;br /&gt;
**Swim (15):30%&lt;br /&gt;
**Set Disarm trap (5):20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +10%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25)%: 55%&lt;br /&gt;
**Spot Hidden items(5): 45% #&lt;br /&gt;
**Sense Ambush(5): 65%&lt;br /&gt;
**Track(10)20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 15%&lt;br /&gt;
**Hide (15%): 65%&lt;br /&gt;
**Move quietly (15%):55%#&lt;br /&gt;
**Pick Pocket (5)10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 30%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 35%&lt;br /&gt;
**Speak Lang.:&lt;br /&gt;
**Beast speech fluent&lt;br /&gt;
**Darktongue okay&lt;br /&gt;
**Sartarite poor&lt;br /&gt;
**Trade Talk poor&lt;br /&gt;
**Giant fluent.&lt;br /&gt;
**Deberserk Uroxi: 100%&lt;br /&gt;
&lt;br /&gt;
**Eat Disgusting Bug: #&lt;br /&gt;
&lt;br /&gt;
** Spare points: 50&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || None || 6 || 0 || 0 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || None || 5 || 0 || 0 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || None || 5 || 0 || 0 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || none || 7 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || none || 6 || 0 || 0 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || None || 6 || 0 || 0 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || None || 6 || 0 || 0 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Strike Ranks: Siz-)+Dex:-)=&#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry 60 %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|-- || - || - || - || || || - || -&lt;br /&gt;
|-&lt;br /&gt;
|-- || - || - || - || % || % || - || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || % || % || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || % || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || % || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || % || % || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:20&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;-&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Pelynta, Priestess of Chalana Arroy, Allied Spirit.&lt;br /&gt;
** INT:16&lt;br /&gt;
** POW:18&lt;br /&gt;
** Where Bound: Butterfly Cloud&lt;br /&gt;
** Dispel Magic: 4&lt;br /&gt;
** Rune Magic: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Sleepy (Healing Spirit)&lt;br /&gt;
** INT:12&lt;br /&gt;
** POW:11&lt;br /&gt;
** Where Bound:Alynx&lt;br /&gt;
** Power: Cure Chaos Wound&lt;br /&gt;
&lt;br /&gt;
*Chief(Healing Spirit)&lt;br /&gt;
** INT:15&lt;br /&gt;
** POW:21&lt;br /&gt;
** Where Bound: Dove&lt;br /&gt;
** Power: Cure Soul Waste&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stonewalker (Jolanti)&lt;br /&gt;
&lt;br /&gt;
** Str 50&lt;br /&gt;
** Siz 30&lt;br /&gt;
** Int 5&lt;br /&gt;
** Dex 3&lt;br /&gt;
&lt;br /&gt;
** Move 2&lt;br /&gt;
** Armour 30&lt;br /&gt;
** Magic pts 15&lt;br /&gt;
** DexSR 4&lt;br /&gt;
&lt;br /&gt;
** Glue 2 matrix&lt;br /&gt;
** Extinguish 2 matrix &lt;br /&gt;
** Repair 2 matrix &lt;br /&gt;
&lt;br /&gt;
** RL 30/10&lt;br /&gt;
** LL 30/10&lt;br /&gt;
** Abd 30/10&lt;br /&gt;
** Chest 30/12&lt;br /&gt;
** RA 30/8&lt;br /&gt;
** LA 30/8&lt;br /&gt;
** H 30/10&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
**Befuddle (1pt)&lt;br /&gt;
**Countermagic2&lt;br /&gt;
**Mobility(1pt)&lt;br /&gt;
**Light(1pt)&lt;br /&gt;
**Sleep 2&lt;br /&gt;
**Spirit shield 2&lt;br /&gt;
**Spirit binding(1pt)&lt;br /&gt;
&lt;br /&gt;
** Protection 4 (Bone bracelet)&lt;br /&gt;
** Power Enhancing Crystal 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:19 Allied Spirit Rune Magic:10&#039;&#039;&#039;&lt;br /&gt;
** 1pt- Comfort Song, Cure Disease/Chaos Wound, Heal Area, Refine Medicine, Telekenesis, Speak To Beasts&lt;br /&gt;
** 2pt - Cure All Disease, Cure Soul Waste, Heal Constitution, Regrow Limb, Heal Body&lt;br /&gt;
** 3pt - Resurrection, Analyze Magic, Create Neutral Ground&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Small Shield&lt;br /&gt;
*Other: &lt;br /&gt;
**Healing potion 3&lt;br /&gt;
**Poison antidote 36&lt;br /&gt;
**Blade venom antidote 32&lt;br /&gt;
&lt;br /&gt;
**Scroll detailing the secret thing.&lt;br /&gt;
**Power Enhancing Matrix (3), red ruby earring&lt;br /&gt;
**Red Ruby pendant (354L), if smashed scans for Chaos foe and summons Alintae if powerful enough.&lt;br /&gt;
&lt;br /&gt;
*Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_ice_in_their_bones&amp;diff=207092</id>
		<title>The ice in their bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_ice_in_their_bones&amp;diff=207092"/>
		<updated>2012-05-20T10:48:49Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://forum.rpg.net/showthread.php?626211-(-Dragon-Warriors)-The-Ice-in-their-Bones-Into-the-Rime-Waste Even newer IC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?609144-%28Dragon-Warriors%29-The-Ice-in-their-Bones-The-Frost-Laced-Hills new IC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?595502-%28Dragon-Warriors%29-The-Ice-in-Their-Bones ic thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-%28-The-Ice-in-their-Bones-%29 ooc thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?608749-Dragon-Warriors-%28-The-Ice-in-their-Bones%29-OOC-Thread-II&amp;amp;p=14859226#post14859226 New OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?627491-Dragon-Warriors-(-The-Ice-in-their-Bones)-OOC-Thread-III Revenge of the OOC]&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Aoife]] barbarian from the trackless ooze&lt;br /&gt;
*[[Madra Uisce]] witch from the trackless ooze&lt;br /&gt;
*[[Ruari Math Blaen]] Warlock form Cornumbria&lt;br /&gt;
*[[Willelm de Arcy]] Knight off a pilgrimaging&lt;br /&gt;
*[[Stello]] man of mystery from New Selentine Empire (sort of)&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;br /&gt;
*Jan, first mate&lt;br /&gt;
*Culpepper marine corporal&lt;br /&gt;
*Hrolf&lt;br /&gt;
*Lord Erek Langsvard post 181 first IC, meeting and employment 198&lt;br /&gt;
*Gawter, escaped assassin&lt;br /&gt;
*Eduard dead assassin killed by Aoife.&lt;br /&gt;
*Master Tavish, House Kildare rep.&lt;br /&gt;
*[[Thorkell]] the Skald&lt;br /&gt;
*Adair and Tamhas, hired help.&lt;br /&gt;
&lt;br /&gt;
=Aoife and Madra&#039;s Da and entourage=&lt;br /&gt;
*The man himself Bradán, Tupper to his lord&lt;br /&gt;
*Tor Hargen (junior Kildare merchant)&lt;br /&gt;
*Giles Hannigan (junior Kildare merchant)&lt;br /&gt;
&lt;br /&gt;
=Money and stuff=&lt;br /&gt;
*50 florins each from Erek Langsvard&lt;br /&gt;
*50 florins from house Kildare&lt;br /&gt;
*faked Kildare paperwork from your Laird which will net you sleds, carts, ponies and winter equipment.&lt;br /&gt;
*Extra 50 florins each from house Kildare= 150&lt;br /&gt;
&lt;br /&gt;
=Kildare gear=&lt;br /&gt;
*10 woolen blankets.&lt;br /&gt;
*12 snow shoes.&lt;br /&gt;
*16 walking poles.&lt;br /&gt;
*2 large oilskin &#039;tarpaulins&#039;&lt;br /&gt;
*4 shielded lanterns&lt;br /&gt;
*10 litres of oil.&lt;br /&gt;
*8 pack-ponies ( Shetland-esque)&lt;br /&gt;
*2 drag sleds/carts.&lt;br /&gt;
*20kg klippfisk&lt;br /&gt;
*10kg pickled eggs&lt;br /&gt;
*5kg pickled herring&lt;br /&gt;
*20 loaves black-bread.&lt;br /&gt;
*2kg goats cheese&lt;br /&gt;
*4 wolf skins&lt;br /&gt;
*4 deer skins&lt;br /&gt;
*8 sheepskins&lt;br /&gt;
*5 litres pickled turnip&lt;br /&gt;
*12 flints&lt;br /&gt;
*1 litre steel oil&lt;br /&gt;
*1 kg wax ( for bow strings and other uses)&lt;br /&gt;
*6 water skins.&lt;br /&gt;
*4 bows&lt;br /&gt;
*48 arrows&lt;br /&gt;
*heavy woolen tunics 8&lt;br /&gt;
*heavy woolen hose 8&lt;br /&gt;
*heavy woolen hoods 8&lt;br /&gt;
*8 Mercanian skis with gripping/climbing skins. ( the walking poles above can be used as ski poles)&lt;br /&gt;
*2 flasks of port.&lt;br /&gt;
&lt;br /&gt;
=Found stuff=&lt;br /&gt;
*post 520 pirate loot&lt;br /&gt;
*Captains cryptic parchment. &#039;&#039;&#039;Stello&#039;&#039;&#039; [http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-(-The-Ice-in-their-Bones-)&amp;amp;p=14774356#post14774356 Original Runes] [http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-(-The-Ice-in-their-Bones-)&amp;amp;p=14779091#post14779091 Captain&#039;s decode note][http://forum.rpg.net/showthread.php?608749-Dragon-Warriors-(-The-Ice-in-their-Bones)-OOC-Thread-II&amp;amp;p=14875596#post14875596 More complete Runes]&lt;br /&gt;
*Leather runic roll. &#039;&#039;&#039;Madra&#039;&#039;&#039; post 527,533 [IMG]http://inventerare.files.wordpress.com/2008/08/kaga-kyrka-og-103.jpg[/IMG]&lt;br /&gt;
*Mysterious flask with image of a cat &#039;&#039;&#039;Aoife&#039;&#039;&#039;&lt;br /&gt;
*Semi-precious stones. &#039;&#039;&#039;Madra&#039;&#039;&#039;&lt;br /&gt;
*Bible. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Love letters. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*whalebone crucifix &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Poison pot. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Moon-blades. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Gloves. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Seax with wolf head handle. &#039;&#039;&#039;Madra&#039;&#039;&#039;&lt;br /&gt;
*sharpened coin. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Eduards pendant. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*bent copper wire. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*metal bar and brick &#039;&#039;&#039;Aoife&#039;&#039;&#039;&lt;br /&gt;
** powder from this &#039;&#039;&#039;Madra&#039;&#039;&#039;&lt;br /&gt;
*Mjolnir amulet.&#039;&#039;&#039;Hrolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Kildare house post 971. interview with Tavish&lt;br /&gt;
&lt;br /&gt;
*giants: Balyer or Bolger post 784&lt;br /&gt;
&lt;br /&gt;
*Gold Beyond Mountain - Payment?, Over-From-Passed, Mountain-Mountains-Which Mountains?&lt;br /&gt;
*Family Raven Forward - Lineage-Tribe-Clan, Crow-Harbinger-Dark Wisdom, Approached-Moved-Came&lt;br /&gt;
*Shadow Fallen Beyond - Darkness-Mystery-Abyss, Tumbled-Fell-Dropped,Over-From-Passed&lt;br /&gt;
*Elm Mind Four - Will-Intuition-, Believe-Know, Four-Quartet&lt;br /&gt;
*Oak Lust Servant - Strength-Courage-Fidelity-Dedication, Yearning-Wanting-Needing, Slave-Bondsman-Guardian&lt;br /&gt;
*Pair Ermine Ship - Two-Couple, Weasel-Mink-Sneak, Boat-Grave&lt;br /&gt;
*entry Jotun Mist - Warrior-Gate-Restriction, Wise-Ancient-Eternal, Hidden-Concealed-Secret&lt;br /&gt;
&lt;br /&gt;
*Gold. Family. Shadow. Elm. Oak. Pair. Sentry.&lt;br /&gt;
*Beyond. Raven. Fallen. Mind. Lust. Ermine. Jotun.&lt;br /&gt;
*Mountain. Forward. Beyond. Four. Servant. Ship. Mist.&lt;br /&gt;
&lt;br /&gt;
=Languages= &lt;br /&gt;
*ELLESLANDIC    Cornumbria, Albion &lt;br /&gt;
*VISIC      Thuland, Ereworn, Glissom &lt;br /&gt;
*LATTER MERCANIAN Mercanian Coast &lt;br /&gt;
*CABBANDARI   Krarth, Kingdom of Wyrd &lt;br /&gt;
*DAKKANDI    Yggdras &lt;br /&gt;
*ALGANDARVE   Algandy &lt;br /&gt;
*BEAULANGUE   Chaubrette &lt;br /&gt;
*KURLISH     Kurland, Asmulia &lt;br /&gt;
*EMPHIDIAN    Emphidor &lt;br /&gt;
*ANGATE     New Selentine Empire, &lt;br /&gt;
Ferromaine League &lt;br /&gt;
*OPALARIAN    Opalar &lt;br /&gt;
*NASCERINE    Zhenir, Marazid, Harogarn &lt;br /&gt;
*ETYA’BE’YELY   Eastern Steppes (various &lt;br /&gt;
tribal dialects) &lt;br /&gt;
*KLAV      Molasaria &lt;br /&gt;
*UNNO     Hudristania &lt;br /&gt;
*RAUKIL     Analika &lt;br /&gt;
&lt;br /&gt;
=Script=&lt;br /&gt;
*Nikkar Runic&lt;br /&gt;
*Emphidian &lt;br /&gt;
*Jezant &lt;br /&gt;
*Kell&lt;br /&gt;
*Majestic &lt;br /&gt;
*Khitai Pictograms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=cities=&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-%28-The-Ice-in-their-Bones-%29&amp;amp;p=14835486#post14835486 Beltayne]&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=And_The_Creek_Don%27t_Rise:Sargandi&amp;diff=207002</id>
		<title>And The Creek Don&#039;t Rise:Sargandi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=And_The_Creek_Don%27t_Rise:Sargandi&amp;diff=207002"/>
		<updated>2012-05-19T04:55:26Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Sargandi the Reckless Shieldthane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:And The Creek Don&#039;t Rise|Sargandi]]&lt;br /&gt;
*[http://wiki.rpg.net/index.php/And_The_Creek_Don%27t_Rise:Main_Page wiki]&lt;br /&gt;
== Sargandi the Reckless Shieldthane ==&lt;br /&gt;
&lt;br /&gt;
Fork-Bearded&lt;br /&gt;
Member of the Narri clan.&lt;br /&gt;
&lt;br /&gt;
(Water)&lt;br /&gt;
Initiate of Helamakt.&lt;br /&gt;
&lt;br /&gt;
; Hero Points&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*Water 5W&lt;br /&gt;
**Killer Rain Gale +1 (Swordthane)&lt;br /&gt;
**Searing Bolt +1 (Spearthane)&lt;br /&gt;
**Blinding Shadow +1 (Shieldthane) &lt;br /&gt;
**Falling Wind +1 (Backboy)&lt;br /&gt;
&lt;br /&gt;
*Movement 14&lt;br /&gt;
**Fly to the Clouds +1&lt;br /&gt;
&lt;br /&gt;
*Life 14&lt;br /&gt;
** Love Me, Love Me. Say That You Love Me +1&lt;br /&gt;
&lt;br /&gt;
*Shieldthane 3W&lt;br /&gt;
**Elite Bodyguard +1&lt;br /&gt;
&lt;br /&gt;
*Member of the Narri Clan 15&lt;br /&gt;
**Piper +1&lt;br /&gt;
&lt;br /&gt;
==== Distinguishing Characteristic ====&lt;br /&gt;
&lt;br /&gt;
*Forked Beard 13&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
&lt;br /&gt;
* (Air) Catch Arrows on Shield talent 15&lt;br /&gt;
* (Movement) Walk on Water talent 13&lt;br /&gt;
* (Water) Aeromancy talent 13&lt;br /&gt;
&lt;br /&gt;
==== Lingering Benefits ====&lt;br /&gt;
&lt;br /&gt;
*Contests against Fear Dragons flaw +6&lt;br /&gt;
*Something to do with the Humakti...&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
*Reckless 6W&lt;br /&gt;
*If She Flirts It&#039;s Off With the Skirts 4W&lt;br /&gt;
&lt;br /&gt;
==== States of Adversity ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Sargandi the Reckless is a Shieldthane of the Narri clan and budding initiate of Helamakt. &lt;br /&gt;
&lt;br /&gt;
Sargandi has dedicated his life to the pursuit of two things to near exclusion: war and women. And he has a natural aptitude with both. Socially he seeks to be admired and desired for his exemplary martial prowess. Combined with his reckless nature this has tended to keep him living on a razor&#039;s edge of exciting but deeply risky behaviour. He has never turned down a call to battle and only rarely to the bedroom.&lt;br /&gt;
&lt;br /&gt;
The perfect defeat of an enemy for Sargandi involves a successful single combat demonstrating his superiority on the battlefield followed by an evening spent sneaking into that selfsame enemies bedroom. Fortunately he saves this particular dual victory for enemy tribes. Mostly.&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_ice_in_their_bones&amp;diff=206897</id>
		<title>The ice in their bones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_ice_in_their_bones&amp;diff=206897"/>
		<updated>2012-05-17T23:10:11Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://forum.rpg.net/showthread.php?626211-(-Dragon-Warriors)-The-Ice-in-their-Bones-Into-the-Rime-Waste Even newer IC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?609144-%28Dragon-Warriors%29-The-Ice-in-their-Bones-The-Frost-Laced-Hills new IC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?595502-%28Dragon-Warriors%29-The-Ice-in-Their-Bones ic thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-%28-The-Ice-in-their-Bones-%29 ooc thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?608749-Dragon-Warriors-%28-The-Ice-in-their-Bones%29-OOC-Thread-II&amp;amp;p=14859226#post14859226 New OOC thread]&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Aoife]] barbarian from the trackless ooze&lt;br /&gt;
*[[Madra Uisce]] witch from the trackless ooze&lt;br /&gt;
*[[Ruari Math Blaen]] Warlock form Cornumbria&lt;br /&gt;
*[[Willelm de Arcy]] Knight off a pilgrimaging&lt;br /&gt;
*[[Stello]] man of mystery from New Selentine Empire (sort of)&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;br /&gt;
*Jan, first mate&lt;br /&gt;
*Culpepper marine corporal&lt;br /&gt;
*Hrolf&lt;br /&gt;
*Lord Erek Langsvard post 181 first IC, meeting and employment 198&lt;br /&gt;
*Gawter, escaped assassin&lt;br /&gt;
*Eduard dead assassin killed by Aoife.&lt;br /&gt;
*Master Tavish, House Kildare rep.&lt;br /&gt;
*[[Thorkell]] the Skald&lt;br /&gt;
*Adair and Tamhas, hired help.&lt;br /&gt;
&lt;br /&gt;
=Aoife and Madra&#039;s Da and entourage=&lt;br /&gt;
*The man himself Bradán, Tupper to his lord&lt;br /&gt;
*Tor Hargen (junior Kildare merchant)&lt;br /&gt;
*Giles Hannigan (junior Kildare merchant)&lt;br /&gt;
&lt;br /&gt;
=Money and stuff=&lt;br /&gt;
*50 florins each from Erek Langsvard&lt;br /&gt;
*50 florins from house Kildare&lt;br /&gt;
*faked Kildare paperwork from your Laird which will net you sleds, carts, ponies and winter equipment.&lt;br /&gt;
*Extra 50 florins each from house Kildare= 150&lt;br /&gt;
&lt;br /&gt;
=Kildare gear=&lt;br /&gt;
*10 woolen blankets.&lt;br /&gt;
*12 snow shoes.&lt;br /&gt;
*16 walking poles.&lt;br /&gt;
*2 large oilskin &#039;tarpaulins&#039;&lt;br /&gt;
*4 shielded lanterns&lt;br /&gt;
*10 litres of oil.&lt;br /&gt;
*8 pack-ponies ( Shetland-esque)&lt;br /&gt;
*2 drag sleds/carts.&lt;br /&gt;
*20kg klippfisk&lt;br /&gt;
*10kg pickled eggs&lt;br /&gt;
*5kg pickled herring&lt;br /&gt;
*20 loaves black-bread.&lt;br /&gt;
*2kg goats cheese&lt;br /&gt;
*4 wolf skins&lt;br /&gt;
*4 deer skins&lt;br /&gt;
*8 sheepskins&lt;br /&gt;
*5 litres pickled turnip&lt;br /&gt;
*12 flints&lt;br /&gt;
*1 litre steel oil&lt;br /&gt;
*1 kg wax ( for bow strings and other uses)&lt;br /&gt;
*6 water skins.&lt;br /&gt;
*4 bows&lt;br /&gt;
*48 arrows&lt;br /&gt;
*heavy woolen tunics 8&lt;br /&gt;
*heavy woolen hose 8&lt;br /&gt;
*heavy woolen hoods 8&lt;br /&gt;
*8 Mercanian skis with gripping/climbing skins. ( the walking poles above can be used as ski poles)&lt;br /&gt;
*2 flasks of port.&lt;br /&gt;
&lt;br /&gt;
=Found stuff=&lt;br /&gt;
*post 520 pirate loot&lt;br /&gt;
*Captains cryptic parchment. &#039;&#039;&#039;Stello&#039;&#039;&#039; [http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-(-The-Ice-in-their-Bones-)&amp;amp;p=14774356#post14774356 Original Runes] [http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-(-The-Ice-in-their-Bones-)&amp;amp;p=14779091#post14779091 Captain&#039;s decode note][http://forum.rpg.net/showthread.php?608749-Dragon-Warriors-(-The-Ice-in-their-Bones)-OOC-Thread-II&amp;amp;p=14875596#post14875596 More complete Runes]&lt;br /&gt;
*Leather runic roll. &#039;&#039;&#039;Madra&#039;&#039;&#039; post 527,533 [IMG]http://inventerare.files.wordpress.com/2008/08/kaga-kyrka-og-103.jpg[/IMG]&lt;br /&gt;
*Mysterious flask with image of a cat &#039;&#039;&#039;Aoife&#039;&#039;&#039;&lt;br /&gt;
*Semi-precious stones. &#039;&#039;&#039;Madra&#039;&#039;&#039;&lt;br /&gt;
*Bible. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Love letters. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*whalebone crucifix &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Poison pot. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Moon-blades. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Gloves. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Seax with wolf head handle. &#039;&#039;&#039;Madra&#039;&#039;&#039;&lt;br /&gt;
*sharpened coin. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*Eduards pendant. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*bent copper wire. &#039;&#039;&#039;Stello&#039;&#039;&#039;&lt;br /&gt;
*metal bar and brick &#039;&#039;&#039;Aoife&#039;&#039;&#039;&lt;br /&gt;
** powder from this &#039;&#039;&#039;Madra&#039;&#039;&#039;&lt;br /&gt;
*Mjolnir amulet.&#039;&#039;&#039;Hrolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Kildare house post 971. interview with Tavish&lt;br /&gt;
&lt;br /&gt;
*giants: Balyer or Bolger post 784&lt;br /&gt;
&lt;br /&gt;
*Gold Beyond Mountain - Payment?, Over-From-Passed, Mountain-Mountains-Which Mountains?&lt;br /&gt;
*Family Raven Forward - Lineage-Tribe-Clan, Crow-Harbinger-Dark Wisdom, Approached-Moved-Came&lt;br /&gt;
*Shadow Fallen Beyond - Darkness-Mystery-Abyss, Tumbled-Fell-Dropped,Over-From-Passed&lt;br /&gt;
*Elm Mind Four - Will-Intuition-, Believe-Know, Four-Quartet&lt;br /&gt;
*Oak Lust Servant - Strength-Courage-Fidelity-Dedication, Yearning-Wanting-Needing, Slave-Bondsman-Guardian&lt;br /&gt;
*Pair Ermine Ship - Two-Couple, Weasel-Mink-Sneak, Boat-Grave&lt;br /&gt;
*entry Jotun Mist - Warrior-Gate-Restriction, Wise-Ancient-Eternal, Hidden-Concealed-Secret&lt;br /&gt;
&lt;br /&gt;
*Gold. Family. Shadow. Elm. Oak. Pair. Sentry.&lt;br /&gt;
*Beyond. Raven. Fallen. Mind. Lust. Ermine. Jotun.&lt;br /&gt;
*Mountain. Forward. Beyond. Four. Servant. Ship. Mist.&lt;br /&gt;
&lt;br /&gt;
=Languages= &lt;br /&gt;
*ELLESLANDIC    Cornumbria, Albion &lt;br /&gt;
*VISIC      Thuland, Ereworn, Glissom &lt;br /&gt;
*LATTER MERCANIAN Mercanian Coast &lt;br /&gt;
*CABBANDARI   Krarth, Kingdom of Wyrd &lt;br /&gt;
*DAKKANDI    Yggdras &lt;br /&gt;
*ALGANDARVE   Algandy &lt;br /&gt;
*BEAULANGUE   Chaubrette &lt;br /&gt;
*KURLISH     Kurland, Asmulia &lt;br /&gt;
*EMPHIDIAN    Emphidor &lt;br /&gt;
*ANGATE     New Selentine Empire, &lt;br /&gt;
Ferromaine League &lt;br /&gt;
*OPALARIAN    Opalar &lt;br /&gt;
*NASCERINE    Zhenir, Marazid, Harogarn &lt;br /&gt;
*ETYA’BE’YELY   Eastern Steppes (various &lt;br /&gt;
tribal dialects) &lt;br /&gt;
*KLAV      Molasaria &lt;br /&gt;
*UNNO     Hudristania &lt;br /&gt;
*RAUKIL     Analika &lt;br /&gt;
&lt;br /&gt;
=Script=&lt;br /&gt;
*Nikkar Runic&lt;br /&gt;
*Emphidian &lt;br /&gt;
*Jezant &lt;br /&gt;
*Kell&lt;br /&gt;
*Majestic &lt;br /&gt;
*Khitai Pictograms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=cities=&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-%28-The-Ice-in-their-Bones-%29&amp;amp;p=14835486#post14835486 Beltayne]&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sistan_Partesh,_Polemarch_of_the_Anusiya&amp;diff=206684</id>
		<title>Sistan Partesh, Polemarch of the Anusiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sistan_Partesh,_Polemarch_of_the_Anusiya&amp;diff=206684"/>
		<updated>2012-05-14T01:46:15Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Red_Cliff_Domain wiki]&lt;br /&gt;
&lt;br /&gt;
=Sistan Partesh=&lt;br /&gt;
&lt;br /&gt;
[[File:sistan.gif]]&lt;br /&gt;
&lt;br /&gt;
Cunning Polemarch of the Anusiya&lt;br /&gt;
&lt;br /&gt;
Manly Jawed Dara Happan&lt;br /&gt;
&lt;br /&gt;
(Fire/Moon) Initiate of Ursaivirinus Origine&lt;br /&gt;
&lt;br /&gt;
==Runes==&lt;br /&gt;
&#039;&#039;&#039;(Full Half) Moon (Fire, Change)&#039;&#039;&#039; 7W&lt;br /&gt;
&lt;br /&gt;
*As Tinder To Steel +1&lt;br /&gt;
*The Light That Reveals All Things +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mastery&#039;&#039;&#039; 7W&lt;br /&gt;
*The Rope That Binds The Whole +1&lt;br /&gt;
*Not My First Rodeo +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039; 4W&lt;br /&gt;
&lt;br /&gt;
*Blends Right In +1&lt;br /&gt;
*A Gift For Languages +1&lt;br /&gt;
&lt;br /&gt;
==Keywords/Abilities==&lt;br /&gt;
&#039;&#039;&#039;Polemarch&#039;&#039;&#039; 7W&lt;br /&gt;
*Commander of the Anusiya(R) +2 (Loyal, dedicated but ruthless leader)&lt;br /&gt;
*Tarnished Hero of the Reaching Moon (R) +2 (Contacts throughout Lunar society)&lt;br /&gt;
*No Soldier Left Behind (P) +1&lt;br /&gt;
*Cunning (P) +9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyal To The General&#039;&#039;&#039;(R) 2W&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There&#039;s Something About Mageera&#039;&#039;&#039; (R) 20 (Sees the General in her plans and schemes. Has transferred loyalty and love from one to the other)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He&#039;s A Sneaky Bastard, But He&#039;s Our Sneaky Bastard&#039;&#039;&#039;(R - Lok Stok) 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bed Wasn&#039;t Even Cold &#039;&#039;&#039; (R) 17 (Takes a dim view of the relationship between Erinetha and Raus. Suspicious of both but considers Erinetha an active danger since she may be familiar with some part of the General&#039;s plans)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is That Bell Cracked?&#039;&#039;&#039; (R) 17 (Thinks there&#039;s something off about Bellabarisruk. Mistrusts him more than a little and thinks he needs watching)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dara Happan&#039;&#039;&#039; 17&lt;br /&gt;
*Above His Station (P) +1 (Blends Right In but is always aware he&#039;s not a noble, as are others. Seeking ennoblement but conflicted about it)&lt;br /&gt;
*Stoic (P) +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manners Maketh The Man&#039;&#039;&#039; (P) 1W (Sistan is unfailingly polite, though filtered through a general Dara Happan sensibility)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Have Smiled Once&#039;&#039;&#039; (P)17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Distinguishing Characteristic== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manly Jaw&#039;&#039;&#039; 17&lt;br /&gt;
&lt;br /&gt;
==Lunar Consort==&lt;br /&gt;
&#039;&#039;&#039;Arteshtaran&#039;&#039;&#039;&#039; (Silver Lion)&lt;br /&gt;
&lt;br /&gt;
*Lunar Consort 19&lt;br /&gt;
*Moon(Fire and Change) 3W&lt;br /&gt;
*Whispers of Madness +1&lt;br /&gt;
*Illuminated Cheshire Cat 1W&lt;br /&gt;
*Other 1W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
&lt;br /&gt;
*Winning Is Everything 17W&lt;br /&gt;
*&#039;Staches of Blood and Snow(P) +1&lt;br /&gt;
*The General&#039;s Daughter 10W&lt;br /&gt;
*REMF&#039;s 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Talent: Look! Over There! (Illusion) 17&lt;br /&gt;
*Talent: We&#039;re Done Here. (Communication) 17&lt;br /&gt;
*Talent: I See What You Did There. (Moon) 17&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marriage of Moon and Sun&#039;&#039;&#039; 17 (Necklace of gold rays and quicksilver tears. Proportion changes and rays/tears blend as the Urvairinus cult shifts more towards being a Red Emperor subcult. Powers, origin and significance unknown. Personal gift from the General on his initiation and promotion to Polemarch. Areshtaran being the Goddess&#039; gift from the same ceremony and quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dancer Bedecked In Ghosts And Moonlight&#039;&#039;&#039; 1W&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 Breakouts/Abilities unassigned.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
*Hero Points:3&lt;br /&gt;
&lt;br /&gt;
*Advancement Points: 0&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cene&amp;diff=206588</id>
		<title>Cene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cene&amp;diff=206588"/>
		<updated>2012-05-12T04:36:01Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: &amp;quot;Strawberry&amp;quot; Cene &amp;lt;BR&amp;gt;&lt;br /&gt;
Background: Bowyer family. Port Clyster, Albion.&amp;lt;BR&amp;gt;&lt;br /&gt;
Languages:Elleslandic (Native), Visic (Intermediate)&amp;lt;BR&amp;gt;&lt;br /&gt;
Scripts: Arcane, Classic (Fluent), Old Kurlish (Fluent)&amp;lt;BR&amp;gt;&lt;br /&gt;
Profession: Sorceror&amp;lt;BR&amp;gt;&lt;br /&gt;
Rank: 1&amp;lt;BR&amp;gt;&lt;br /&gt;
Strength: 10&amp;lt;BR&amp;gt;&lt;br /&gt;
Reflexes: 13 (+1 Defence/Evasion)&amp;lt;BR&amp;gt;&lt;br /&gt;
Intelligence: 16 (+1 Attack/Defence/Magical Attack/Magical Defence)&amp;lt;BR&amp;gt;&lt;br /&gt;
Psychic Talent: 17 (+1 Perception +2 Magical Attack/Defence)&amp;lt;BR&amp;gt;&lt;br /&gt;
Looks: 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Attack: 12&amp;lt;BR&amp;gt;&lt;br /&gt;
Defence: 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Evasion: 4 &amp;lt;BR&amp;gt;&lt;br /&gt;
Stealth: 13&amp;lt;BR&amp;gt;&lt;br /&gt;
Perception: 6&amp;lt;BR&amp;gt;&lt;br /&gt;
Magical Defence: 8&amp;lt;BR&amp;gt;&lt;br /&gt;
Magical Attack: 18&amp;lt;BR&amp;gt;&lt;br /&gt;
Magic Points: 4&amp;lt;BR&amp;gt;&lt;br /&gt;
Health Points: 9 &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Abilities+==&lt;br /&gt;
&lt;br /&gt;
Spellcasting &amp;lt;BR&amp;gt;&lt;br /&gt;
* 1st Rank (Dragon Breath, Image, Lesser Healing, Moonglow, Portal, Weaken)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Lantern &lt;br /&gt;
*Flint-and-tinder&lt;br /&gt;
*Backpack&lt;br /&gt;
*Dagger&lt;br /&gt;
*Shortsword (d8,3)&lt;br /&gt;
*Potion of Occult Acuity&lt;br /&gt;
*Potion of Replenishment&lt;br /&gt;
&lt;br /&gt;
20 Florins&lt;br /&gt;
&lt;br /&gt;
Born of respectable parents in the town of Port Clyster, Cene was considered an odd child from the start due to the distinctive strawberry patch on the left side of his face. Though whether he was instrinsically odd or became so due to the isolation caused by being bullied for a combination of the patch and his left-handedness is unclear.&lt;br /&gt;
&lt;br /&gt;
In any case, he came to the attention of Master Sorceror Burle, an occasional servant of the lord of Clyster, one afternoon after he ran into him directly while escaping his tormentors. Burle was a kindly man and took the snivelling boy too his workshop, entertaining him with tricks and cakes until a smile returned to his face.&lt;br /&gt;
&lt;br /&gt;
After that the young Cene would sneak off to visit his new friend whenever he could. Something which initially annoyed the man until it became clear that the boy possessed an exceptionally keen mind hidden beneath his reticence. An approach was made to the boy&#039;s parents, Oswyn and Hilda, which, after some discussion resulted in an apprenticeship contract being drawn up for the boy.&lt;br /&gt;
&lt;br /&gt;
Cene continued to divide his time between the bowyer&#039;s and the sorceror&#039;s workshop until he came of apprentice age when he moved in with the sorceror instead. Burle&#039;s perception proved accurate and the young man demonstrated an easy grasp of Arcane and it&#039;s complex grammar allowing Burle to add further elements to his studies (such as Old Kurlish) and making him ready to accompany him on his frequent, often somewhat mysterious, trips to the North.&lt;br /&gt;
&lt;br /&gt;
Now a grown man, Cene has entered the stage of Journeyman. For as Burle said on his day of departure: &amp;quot;You wished to become a sorceror, not a scholar. To train you further would be a disservice. What remains for you to learn you must learn by living and doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so, Strawberry Cene has taken to wandering making his way around the places of Ellesland, poking his nose into mysteries, collecting tales and legends and, from time to time, burning the flesh from a fell beast.&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cene&amp;diff=206587</id>
		<title>Cene</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cene&amp;diff=206587"/>
		<updated>2012-05-12T04:35:09Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: Created page with &amp;quot;Name: &amp;quot;Strawberry&amp;quot; Cene &amp;lt;BR&amp;gt; Background: Bowyer family. Port Clyster, Albion.&amp;lt;BR&amp;gt; Languages:Elleslandic (Native), Visic (Intermediate)&amp;lt;BR&amp;gt; Scripts: Arcane, Classic (Fluent), Old ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: &amp;quot;Strawberry&amp;quot; Cene &amp;lt;BR&amp;gt;&lt;br /&gt;
Background: Bowyer family. Port Clyster, Albion.&amp;lt;BR&amp;gt;&lt;br /&gt;
Languages:Elleslandic (Native), Visic (Intermediate)&amp;lt;BR&amp;gt;&lt;br /&gt;
Scripts: Arcane, Classic (Fluent), Old Kurlish (Fluent)&amp;lt;BR&amp;gt;&lt;br /&gt;
Profession: Sorceror&amp;lt;BR&amp;gt;&lt;br /&gt;
Rank: 1&amp;lt;BR&amp;gt;&lt;br /&gt;
Strength: 10&amp;lt;BR&amp;gt;&lt;br /&gt;
Reflexes: 13 (+1 Defence/Evasion)&amp;lt;BR&amp;gt;&lt;br /&gt;
Intelligence: 16 (+1 Attack/Defence/Magical Attack/Magical Defence)&amp;lt;BR&amp;gt;&lt;br /&gt;
Psychic Talent: 17 (+1 Perception +2 Magical Attack/Defence)&amp;lt;BR&amp;gt;&lt;br /&gt;
Looks: 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Attack: 12&amp;lt;BR&amp;gt;&lt;br /&gt;
Defence: 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Evasion: 4 &amp;lt;BR&amp;gt;&lt;br /&gt;
Stealth: 13&amp;lt;BR&amp;gt;&lt;br /&gt;
Perception: 6&amp;lt;BR&amp;gt;&lt;br /&gt;
Magical Defence: 8&amp;lt;BR&amp;gt;&lt;br /&gt;
Magical Attack: 18&amp;lt;BR&amp;gt;&lt;br /&gt;
Magic Points: 4&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Abilities+==&lt;br /&gt;
&lt;br /&gt;
Spellcasting &amp;lt;BR&amp;gt;&lt;br /&gt;
* 1st Rank (Dragon Breath, Image, Lesser Healing, Moonglow, Portal, Weaken)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Lantern &lt;br /&gt;
*Flint-and-tinder&lt;br /&gt;
*Backpack&lt;br /&gt;
*Dagger&lt;br /&gt;
*Shortsword (d8,3)&lt;br /&gt;
*Potion of Occult Acuity&lt;br /&gt;
*Potion of Replenishment&lt;br /&gt;
&lt;br /&gt;
20 Florins&lt;br /&gt;
&lt;br /&gt;
Born of respectable parents in the town of Port Clyster, Cene was considered an odd child from the start due to the distinctive strawberry patch on the left side of his face. Though whether he was instrinsically odd or became so due to the isolation caused by being bullied for a combination of the patch and his left-handedness is unclear.&lt;br /&gt;
&lt;br /&gt;
In any case, he came to the attention of Master Sorceror Burle, an occasional servant of the lord of Clyster, one afternoon after he ran into him directly while escaping his tormentors. Burle was a kindly man and took the snivelling boy too his workshop, entertaining him with tricks and cakes until a smile returned to his face.&lt;br /&gt;
&lt;br /&gt;
After that the young Cene would sneak off to visit his new friend whenever he could. Something which initially annoyed the man until it became clear that the boy possessed an exceptionally keen mind hidden beneath his reticence. An approach was made to the boy&#039;s parents, Oswyn and Hilda, which, after some discussion resulted in an apprenticeship contract being drawn up for the boy.&lt;br /&gt;
&lt;br /&gt;
Cene continued to divide his time between the bowyer&#039;s and the sorceror&#039;s workshop until he came of apprentice age when he moved in with the sorceror instead. Burle&#039;s perception proved accurate and the young man demonstrated an easy grasp of Arcane and it&#039;s complex grammar allowing Burle to add further elements to his studies (such as Old Kurlish) and making him ready to accompany him on his frequent, often somewhat mysterious, trips to the North.&lt;br /&gt;
&lt;br /&gt;
Now a grown man, Cene has entered the stage of Journeyman. For as Burle said on his day of departure: &amp;quot;You wished to become a sorceror, not a scholar. To train you further would be a disservice. What remains for you to learn you must learn by living and doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so, Strawberry Cene has taken to wandering making his way around the places of Ellesland, poking his nose into mysteries, collecting tales and legends and, from time to time, burning the flesh from a fell beast.&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206562</id>
		<title>Red Cliffs Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206562"/>
		<updated>2012-05-11T16:20:05Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* The Black Hole */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Red_Cliff_Domain wiki]&lt;br /&gt;
&lt;br /&gt;
[[File:Red Cliffs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Places of Interest to the Traveler=&lt;br /&gt;
&lt;br /&gt;
==Kinope&#039;s Spring==&lt;br /&gt;
Location: Head of tributary&lt;br /&gt;
&lt;br /&gt;
Details: A shrine to [http://moondesignpublications.com/library/religions/cult-zolafel.html Zola Fel] in the New Bog, dedicated to his eldest daughter, [http://glorantha.wikia.com/wiki/Kinope the nymph Kinope] . Its priest is [http://glorantha.wikia.com/wiki/Brighteye_the_Catfish Brighteye the Catfish].&lt;br /&gt;
&lt;br /&gt;
[[File:Kinope.png]]&lt;br /&gt;
&lt;br /&gt;
See also [[The River Rite of Kinope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Kinopeswell.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Silver Shadow&#039;s Super Secret Hideaway==&lt;br /&gt;
Location: The indentation on the western cliffs between the two junctions on the Corflu-Pavis road&lt;br /&gt;
&lt;br /&gt;
Details: Second Age watchpost&lt;br /&gt;
&lt;br /&gt;
[[File:Hideaway.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Rusty Bridge==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The bridge is stone. but there are a number of bolts and struts and beams and the like that are iron. Many of those have been removed, hence the bridge being in ruins.&lt;br /&gt;
&lt;br /&gt;
Considering the state it is in and how untypically Mostali it is to let it run into disrepair, it has been mooted that the purpose of the Bridge may not be to traverse the river but something entirely different. There are a couple of statues that look suspiciously well-preserved, plus a number of buttons, cogs and levers.&lt;br /&gt;
&lt;br /&gt;
[[File:Rustybridge.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Seven Mothers Shrine==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&lt;br /&gt;
[[File:7mothers.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Eyrie==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: Defensive redoubt and home to Beltis.&lt;br /&gt;
&lt;br /&gt;
[[File:Eyrie.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Black Hole==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The Durulz hideaway&lt;br /&gt;
&lt;br /&gt;
[[File:Blackholegang.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Moon Reed Beds==&lt;br /&gt;
Location: The red paddy fields on the map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Blackholegang.jpg&amp;diff=206561</id>
		<title>File:Blackholegang.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Blackholegang.jpg&amp;diff=206561"/>
		<updated>2012-05-11T16:19:31Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206485</id>
		<title>Red Cliffs Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206485"/>
		<updated>2012-05-10T10:36:31Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* The Eyrie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Red_Cliff_Domain wiki]&lt;br /&gt;
&lt;br /&gt;
[[File:Red Cliffs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Places of Interest to the Traveler=&lt;br /&gt;
&lt;br /&gt;
==Kinope&#039;s Spring==&lt;br /&gt;
Location: Head of tributary&lt;br /&gt;
&lt;br /&gt;
Details: A shrine to [http://moondesignpublications.com/library/religions/cult-zolafel.html Zola Fel] in the New Bog, dedicated to his eldest daughter, [http://glorantha.wikia.com/wiki/Kinope the nymph Kinope] . Its priest is [http://glorantha.wikia.com/wiki/Brighteye_the_Catfish Brighteye the Catfish].&lt;br /&gt;
&lt;br /&gt;
[[File:Kinope.png]]&lt;br /&gt;
&lt;br /&gt;
See also [[The River Rite of Kinope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Kinopeswell.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Silver Shadow&#039;s Super Secret Hideaway==&lt;br /&gt;
Location: The indentation on the western cliffs between the two junctions on the Corflu-Pavis road&lt;br /&gt;
&lt;br /&gt;
Details: Second Age watchpost&lt;br /&gt;
&lt;br /&gt;
[[File:Hideaway.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Rusty Bridge==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The bridge is stone. but there are a number of bolts and struts and beams and the like that are iron. Many of those have been removed, hence the bridge being in ruins.&lt;br /&gt;
&lt;br /&gt;
Considering the state it is in and how untypically Mostali it is to let it run into disrepair, it has been mooted that the purpose of the Bridge may not be to traverse the river but something entirely different. There are a couple of statues that look suspiciously well-preserved, plus a number of buttons, cogs and levers.&lt;br /&gt;
&lt;br /&gt;
[[File:Rustybridge.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Seven Mothers Shrine==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&lt;br /&gt;
[[File:7mothers.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Eyrie==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: Defensive redoubt and home to Beltis.&lt;br /&gt;
&lt;br /&gt;
[[File:Eyrie.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Black Hole==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The Durulz hideaway&lt;br /&gt;
&lt;br /&gt;
==Moon Reed Beds==&lt;br /&gt;
Location: The red paddy fields on the map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Eyrie.jpg&amp;diff=206484</id>
		<title>File:Eyrie.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Eyrie.jpg&amp;diff=206484"/>
		<updated>2012-05-10T10:36:05Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206363</id>
		<title>Red Cliffs Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206363"/>
		<updated>2012-05-08T11:11:56Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Seven Mothers Shrine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Red_Cliff_Domain wiki]&lt;br /&gt;
&lt;br /&gt;
[[File:Red Cliffs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Places of Interest to the Traveler=&lt;br /&gt;
&lt;br /&gt;
==Kinope&#039;s Spring==&lt;br /&gt;
Location: Head of tributary&lt;br /&gt;
&lt;br /&gt;
Details: A shrine to [http://moondesignpublications.com/library/religions/cult-zolafel.html Zola Fel] in the New Bog, dedicated to his eldest daughter, [http://glorantha.wikia.com/wiki/Kinope the nymph Kinope] . Its priest is [http://glorantha.wikia.com/wiki/Brighteye_the_Catfish Brighteye the Catfish].&lt;br /&gt;
&lt;br /&gt;
[[File:Kinope.png]]&lt;br /&gt;
&lt;br /&gt;
See also [[The River Rite of Kinope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Kinopeswell.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Silver Shadow&#039;s Super Secret Hideaway==&lt;br /&gt;
Location: The indentation on the western cliffs between the two junctions on the Corflu-Pavis road&lt;br /&gt;
&lt;br /&gt;
Details: Second Age watchpost&lt;br /&gt;
&lt;br /&gt;
[[File:Hideaway.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Rusty Bridge==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The bridge is stone. but there are a number of bolts and struts and beams and the like that are iron. Many of those have been removed, hence the bridge being in ruins.&lt;br /&gt;
&lt;br /&gt;
Considering the state it is in and how untypically Mostali it is to let it run into disrepair, it has been mooted that the purpose of the Bridge may not be to traverse the river but something entirely different. There are a couple of statues that look suspiciously well-preserved, plus a number of buttons, cogs and levers.&lt;br /&gt;
&lt;br /&gt;
[[File:Rustybridge.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Seven Mothers Shrine==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&lt;br /&gt;
[[File:7mothers.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Eyrie==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: Defensive redoubt and home to Beltis.&lt;br /&gt;
&lt;br /&gt;
==The Black Hole==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The Durulz hideaway&lt;br /&gt;
&lt;br /&gt;
==Moon Reed Beds==&lt;br /&gt;
Location: The red paddy fields on the map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:7mothers.jpg&amp;diff=206362</id>
		<title>File:7mothers.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:7mothers.jpg&amp;diff=206362"/>
		<updated>2012-05-08T11:11:17Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stello&amp;diff=206361</id>
		<title>Stello</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stello&amp;diff=206361"/>
		<updated>2012-05-08T08:29:11Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Equipment: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/The_ice_in_their_bones wiki]&lt;br /&gt;
&lt;br /&gt;
A plain looking young man in his mid-twenties, clean shaven and shaven headed (at the moment). He has a wiry build, broad in the shoulder and narrow in the waist and slightly below medium height.&lt;br /&gt;
&lt;br /&gt;
What Stello knows&lt;br /&gt;
&lt;br /&gt;
*Stello ran away from the circus. Or at least that&#039;s the way he remembers it. He was young, son of a contortionist-mother and an acrobat-father, when he met the man named Peccaro. Peccaro himself was a mystery, taking the child Stello under his wing, he trained him in the ways of the Clan of Harbingers. Until a year or so ago at least. Returning from a minor task, picking the pocket of an Ellesland merchant by the name of Albehra Aldballeshe, Stello was greeted by the sight of their small house on fire and a clutch of cloaked men racing away across the rooftops.&lt;br /&gt;
&lt;br /&gt;
*Stello rescued what he could from the burning building and made his own, confused, escape. He knows the basics of the Harbinger Clan techniques; enough to be dangerous, enough to be worth killing. Stello doesn&#039;t know nearly enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What Stello doesn&#039;t know&lt;br /&gt;
&lt;br /&gt;
*Peccaro was a renegade, one with fingers in a lot of pies, very dangerous pies. The kind of pies where you don&#039;t ask what the meat is. Stello didn&#039;t really run away from the circus at all. Oh, he sort of wanted to, that much is true, but not enough to run, not without a nudge. Oddly enough, Stello&#039;s parents never came looking for him, no hue and cry was set up when Peccaro patiently hypnotised the child with a little help from his changeling ally, Suktaimaa, and then convinced him that a better life awaited him. Then again, as far as Stello&#039;s parents are concerned, he never left. That being the important part of the plan.&lt;br /&gt;
&lt;br /&gt;
*Stello could have been killed (there was no real need for him) but Peccaro, a man of considerable foresight, could see potential uses for a young boy in his line of work. So he trained him in Harbinger ways and put him to work. No big deal this for Peccaro, the Clan had been hunting him for years anyway, one more breach of the rules was unlikely to affect his fate if they found him. He was right about that.&lt;br /&gt;
&lt;br /&gt;
*Sometimes Stello has odd dreams, a side effect of the changeling process, disjointed things of terror and violence, of strange places and faces. If only he knew what they meant. Perhaps it&#039;s better he doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: Stello&lt;br /&gt;
*Background: New Selentine Empire (sort of), Entertainer/Clan of Harbingers (sort of)&lt;br /&gt;
*Languages: Angate (Native), Visic (Fluent), Kurlish (Intermediate), Albish (Basic)&lt;br /&gt;
*Scripts: Classic (Fluent)&lt;br /&gt;
*Profession: Assassin&lt;br /&gt;
*Rank: 2&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Reflexes: 14&lt;br /&gt;
*Intelligence: 12&lt;br /&gt;
*Psychic Talent: 10&lt;br /&gt;
*Looks: 9&lt;br /&gt;
*Attack: 15&lt;br /&gt;
*Defence: 6 &lt;br /&gt;
*Evasion: 6&lt;br /&gt;
*Stealth: 19&lt;br /&gt;
*Perception: 9&lt;br /&gt;
*Magical Defence: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:30&lt;br /&gt;
*Health Points: 8&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
*Sword d8 4&lt;br /&gt;
*Unarmed d6 3&lt;br /&gt;
*Dagger d4 3&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
*Dagger d3 3&lt;br /&gt;
*Crossbow d10 4&lt;br /&gt;
*Bow d6 4&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
*Padded Armour 2&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
*Combat Technique &lt;br /&gt;
**Unarmed Combat&lt;br /&gt;
*Alchemical Technique&lt;br /&gt;
*Stealth&lt;br /&gt;
*Meditation Technique &lt;br /&gt;
**Light Trance&lt;br /&gt;
**Darkness Trance&lt;br /&gt;
*Skill &lt;br /&gt;
**Pilfer&lt;br /&gt;
&lt;br /&gt;
=Equipment:=&lt;br /&gt;
*Hand Lantern&lt;br /&gt;
*Tinderbox&lt;br /&gt;
*Shoulder Pack&lt;br /&gt;
*Padded Armour&lt;br /&gt;
*Sword&lt;br /&gt;
*Crossbow&lt;br /&gt;
*Dagger&lt;br /&gt;
*Bible (+ Captain&#039;s letters and notes)&lt;br /&gt;
*Whalebone crucifix&lt;br /&gt;
*7 moonblades (poisoned)&lt;br /&gt;
*Poison pot&lt;br /&gt;
*Gloves&lt;br /&gt;
*Dried Blood Crystals&lt;br /&gt;
*Sharpened coin&lt;br /&gt;
*Bent copper wire&lt;br /&gt;
*Pendant&lt;br /&gt;
*Bow&lt;br /&gt;
*12 arrows&lt;br /&gt;
*Quiver&lt;br /&gt;
*One bag to hide the sword while strapped to back.&lt;br /&gt;
*Small pockets for the six knives (lost one overboard). Locations: 2xsleeves, 1xback of neck, 3xrear of waist behind the belt area (such that the leather covers them).&lt;br /&gt;
*Repouch the crystal for later use. Split across four parts or so probably. Also make 4 smaller packets folded in paper.&lt;br /&gt;
*Smoke Jar&lt;br /&gt;
*Flash Pellets (3)&lt;br /&gt;
&lt;br /&gt;
*Notes regarding  a merchant family by the name of Aldballeshe as a contact if one wanted to establish contact with the Harbingers and a wayside trading post south of Brymstone which could function as a message relay.&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: 2&lt;br /&gt;
*Florins: 45&lt;br /&gt;
*Pennies: 25&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206357</id>
		<title>Red Cliffs Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206357"/>
		<updated>2012-05-08T02:57:27Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Kinope&amp;#039;s Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Red_Cliff_Domain wiki]&lt;br /&gt;
&lt;br /&gt;
[[File:Red Cliffs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Places of Interest to the Traveler=&lt;br /&gt;
&lt;br /&gt;
==Kinope&#039;s Spring==&lt;br /&gt;
Location: Head of tributary&lt;br /&gt;
&lt;br /&gt;
Details: A shrine to [http://moondesignpublications.com/library/religions/cult-zolafel.html Zola Fel] in the New Bog, dedicated to his eldest daughter, [http://glorantha.wikia.com/wiki/Kinope the nymph Kinope] . Its priest is [http://glorantha.wikia.com/wiki/Brighteye_the_Catfish Brighteye the Catfish].&lt;br /&gt;
&lt;br /&gt;
[[File:Kinope.png]]&lt;br /&gt;
&lt;br /&gt;
See also [[The River Rite of Kinope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Kinopeswell.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Silver Shadow&#039;s Super Secret Hideaway==&lt;br /&gt;
Location: The indentation on the western cliffs between the two junctions on the Corflu-Pavis road&lt;br /&gt;
&lt;br /&gt;
Details: Second Age watchpost&lt;br /&gt;
&lt;br /&gt;
[[File:Hideaway.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Rusty Bridge==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The bridge is stone. but there are a number of bolts and struts and beams and the like that are iron. Many of those have been removed, hence the bridge being in ruins.&lt;br /&gt;
&lt;br /&gt;
Considering the state it is in and how untypically Mostali it is to let it run into disrepair, it has been mooted that the purpose of the Bridge may not be to traverse the river but something entirely different. There are a couple of statues that look suspiciously well-preserved, plus a number of buttons, cogs and levers.&lt;br /&gt;
&lt;br /&gt;
[[File:Rustybridge.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Seven Mothers Shrine==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&lt;br /&gt;
==The Eyrie==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: Defensive redoubt and home to Beltis.&lt;br /&gt;
&lt;br /&gt;
==The Black Hole==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The Durulz hideaway&lt;br /&gt;
&lt;br /&gt;
==Moon Reed Beds==&lt;br /&gt;
Location: The red paddy fields on the map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kinopeswell.jpg&amp;diff=206356</id>
		<title>File:Kinopeswell.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kinopeswell.jpg&amp;diff=206356"/>
		<updated>2012-05-08T02:56:51Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206355</id>
		<title>Red Cliffs Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206355"/>
		<updated>2012-05-08T02:54:59Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* The Rusty Bridge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Red_Cliff_Domain wiki]&lt;br /&gt;
&lt;br /&gt;
[[File:Red Cliffs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Places of Interest to the Traveler=&lt;br /&gt;
&lt;br /&gt;
==Kinope&#039;s Spring==&lt;br /&gt;
Location: Head of tributary&lt;br /&gt;
&lt;br /&gt;
Details: A shrine to [http://moondesignpublications.com/library/religions/cult-zolafel.html Zola Fel] in the New Bog, dedicated to his eldest daughter, [http://glorantha.wikia.com/wiki/Kinope the nymph Kinope] . Its priest is [http://glorantha.wikia.com/wiki/Brighteye_the_Catfish Brighteye the Catfish].&lt;br /&gt;
&lt;br /&gt;
[[File:Kinope.png]]&lt;br /&gt;
&lt;br /&gt;
See also [[The River Rite of Kinope]]&lt;br /&gt;
&lt;br /&gt;
==The Silver Shadow&#039;s Super Secret Hideaway==&lt;br /&gt;
Location: The indentation on the western cliffs between the two junctions on the Corflu-Pavis road&lt;br /&gt;
&lt;br /&gt;
Details: Second Age watchpost&lt;br /&gt;
&lt;br /&gt;
[[File:Hideaway.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Rusty Bridge==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The bridge is stone. but there are a number of bolts and struts and beams and the like that are iron. Many of those have been removed, hence the bridge being in ruins.&lt;br /&gt;
&lt;br /&gt;
Considering the state it is in and how untypically Mostali it is to let it run into disrepair, it has been mooted that the purpose of the Bridge may not be to traverse the river but something entirely different. There are a couple of statues that look suspiciously well-preserved, plus a number of buttons, cogs and levers.&lt;br /&gt;
&lt;br /&gt;
[[File:Rustybridge.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Seven Mothers Shrine==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&lt;br /&gt;
==The Eyrie==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: Defensive redoubt and home to Beltis.&lt;br /&gt;
&lt;br /&gt;
==The Black Hole==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The Durulz hideaway&lt;br /&gt;
&lt;br /&gt;
==Moon Reed Beds==&lt;br /&gt;
Location: The red paddy fields on the map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rustybridge.jpg&amp;diff=206354</id>
		<title>File:Rustybridge.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rustybridge.jpg&amp;diff=206354"/>
		<updated>2012-05-08T02:54:39Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206353</id>
		<title>Red Cliffs Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206353"/>
		<updated>2012-05-08T02:53:42Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* The Silver Shadow&amp;#039;s Super Secret Hideaway */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Red_Cliff_Domain wiki]&lt;br /&gt;
&lt;br /&gt;
[[File:Red Cliffs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Places of Interest to the Traveler=&lt;br /&gt;
&lt;br /&gt;
==Kinope&#039;s Spring==&lt;br /&gt;
Location: Head of tributary&lt;br /&gt;
&lt;br /&gt;
Details: A shrine to [http://moondesignpublications.com/library/religions/cult-zolafel.html Zola Fel] in the New Bog, dedicated to his eldest daughter, [http://glorantha.wikia.com/wiki/Kinope the nymph Kinope] . Its priest is [http://glorantha.wikia.com/wiki/Brighteye_the_Catfish Brighteye the Catfish].&lt;br /&gt;
&lt;br /&gt;
[[File:Kinope.png]]&lt;br /&gt;
&lt;br /&gt;
See also [[The River Rite of Kinope]]&lt;br /&gt;
&lt;br /&gt;
==The Silver Shadow&#039;s Super Secret Hideaway==&lt;br /&gt;
Location: The indentation on the western cliffs between the two junctions on the Corflu-Pavis road&lt;br /&gt;
&lt;br /&gt;
Details: Second Age watchpost&lt;br /&gt;
&lt;br /&gt;
[[File:Hideaway.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Rusty Bridge==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The bridge is stone. but there are a number of bolts and struts and beams and the like that are iron. Many of those have been removed, hence the bridge being in ruins.&lt;br /&gt;
&lt;br /&gt;
Considering the state it is in and how untypically Mostali it is to let it run into disrepair, it has been mooted that the purpose of the Bridge may not be to traverse the river but something entirely different. There are a couple of statues that look suspiciously well-preserved, plus a number of buttons, cogs and levers.&lt;br /&gt;
&lt;br /&gt;
==Seven Mothers Shrine==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&lt;br /&gt;
==The Eyrie==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: Defensive redoubt and home to Beltis.&lt;br /&gt;
&lt;br /&gt;
==The Black Hole==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The Durulz hideaway&lt;br /&gt;
&lt;br /&gt;
==Moon Reed Beds==&lt;br /&gt;
Location: The red paddy fields on the map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hideaway.jpg&amp;diff=206352</id>
		<title>File:Hideaway.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hideaway.jpg&amp;diff=206352"/>
		<updated>2012-05-08T02:52:57Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stello&amp;diff=206231</id>
		<title>Stello</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stello&amp;diff=206231"/>
		<updated>2012-05-05T07:10:49Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: Undo revision 206229 by 129.93.11.90 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/The_ice_in_their_bones wiki]&lt;br /&gt;
&lt;br /&gt;
A plain looking young man in his mid-twenties, clean shaven and shaven headed (at the moment). He has a wiry build, broad in the shoulder and narrow in the waist and slightly below medium height.&lt;br /&gt;
&lt;br /&gt;
What Stello knows&lt;br /&gt;
&lt;br /&gt;
*Stello ran away from the circus. Or at least that&#039;s the way he remembers it. He was young, son of a contortionist-mother and an acrobat-father, when he met the man named Peccaro. Peccaro himself was a mystery, taking the child Stello under his wing, he trained him in the ways of the Clan of Harbingers. Until a year or so ago at least. Returning from a minor task, picking the pocket of an Ellesland merchant by the name of Albehra Aldballeshe, Stello was greeted by the sight of their small house on fire and a clutch of cloaked men racing away across the rooftops.&lt;br /&gt;
&lt;br /&gt;
*Stello rescued what he could from the burning building and made his own, confused, escape. He knows the basics of the Harbinger Clan techniques; enough to be dangerous, enough to be worth killing. Stello doesn&#039;t know nearly enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What Stello doesn&#039;t know&lt;br /&gt;
&lt;br /&gt;
*Peccaro was a renegade, one with fingers in a lot of pies, very dangerous pies. The kind of pies where you don&#039;t ask what the meat is. Stello didn&#039;t really run away from the circus at all. Oh, he sort of wanted to, that much is true, but not enough to run, not without a nudge. Oddly enough, Stello&#039;s parents never came looking for him, no hue and cry was set up when Peccaro patiently hypnotised the child with a little help from his changeling ally, Suktaimaa, and then convinced him that a better life awaited him. Then again, as far as Stello&#039;s parents are concerned, he never left. That being the important part of the plan.&lt;br /&gt;
&lt;br /&gt;
*Stello could have been killed (there was no real need for him) but Peccaro, a man of considerable foresight, could see potential uses for a young boy in his line of work. So he trained him in Harbinger ways and put him to work. No big deal this for Peccaro, the Clan had been hunting him for years anyway, one more breach of the rules was unlikely to affect his fate if they found him. He was right about that.&lt;br /&gt;
&lt;br /&gt;
*Sometimes Stello has odd dreams, a side effect of the changeling process, disjointed things of terror and violence, of strange places and faces. If only he knew what they meant. Perhaps it&#039;s better he doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: Stello&lt;br /&gt;
*Background: New Selentine Empire (sort of), Entertainer/Clan of Harbingers (sort of)&lt;br /&gt;
*Languages: Angate (Native), Visic (Fluent), Kurlish (Intermediate), Albish (Basic)&lt;br /&gt;
*Scripts: Classic (Fluent)&lt;br /&gt;
*Profession: Assassin&lt;br /&gt;
*Rank: 2&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Reflexes: 14&lt;br /&gt;
*Intelligence: 12&lt;br /&gt;
*Psychic Talent: 10&lt;br /&gt;
*Looks: 9&lt;br /&gt;
*Attack: 15&lt;br /&gt;
*Defence: 6 &lt;br /&gt;
*Evasion: 6&lt;br /&gt;
*Stealth: 19&lt;br /&gt;
*Perception: 9&lt;br /&gt;
*Magical Defence: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:30&lt;br /&gt;
*Health Points: 8&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
*Sword d8 4&lt;br /&gt;
*Unarmed d6 3&lt;br /&gt;
*Dagger d4 3&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
*Dagger d3 3&lt;br /&gt;
*Crossbow d10 4&lt;br /&gt;
*Bow d6 4&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
*Padded Armour 2&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
*Combat Technique &lt;br /&gt;
**Unarmed Combat&lt;br /&gt;
*Alchemical Technique&lt;br /&gt;
*Stealth&lt;br /&gt;
*Meditation Technique &lt;br /&gt;
**Light Trance&lt;br /&gt;
**Darkness Trance&lt;br /&gt;
*Skill &lt;br /&gt;
**Pilfer&lt;br /&gt;
&lt;br /&gt;
=Equipment:=&lt;br /&gt;
*Lantern&lt;br /&gt;
*Tinderbox&lt;br /&gt;
*Shoulder Pack&lt;br /&gt;
*Padded Armour&lt;br /&gt;
*Sword&lt;br /&gt;
*Crossbow&lt;br /&gt;
*Dagger&lt;br /&gt;
*Bible (+ Captain&#039;s letters and notes)&lt;br /&gt;
*Whalebone crucifix&lt;br /&gt;
*7 moonblades (poisoned)&lt;br /&gt;
*Poison pot&lt;br /&gt;
*Gloves&lt;br /&gt;
*Dried Blood Crystals&lt;br /&gt;
*Sharpened coin&lt;br /&gt;
*Bent copper wire&lt;br /&gt;
*Pendant&lt;br /&gt;
*Bow&lt;br /&gt;
*12 arrows&lt;br /&gt;
*Quiver&lt;br /&gt;
*One bag to hide the sword while strapped to back.&lt;br /&gt;
*Small pockets for the six knives (lost one overboard). Locations: 2xsleeves, 1xback of neck, 3xrear of waist behind the belt area (such that the leather covers them).&lt;br /&gt;
*Repouch the crystal for later use. Split across four parts or so probably. Also make 4 smaller packets folded in paper.&lt;br /&gt;
*Smoke Jar&lt;br /&gt;
*Flash Pellets (3)&lt;br /&gt;
&lt;br /&gt;
*Notes regarding  a merchant family by the name of Aldballeshe as a contact if one wanted to establish contact with the Harbingers and a wayside trading post south of Brymstone which could function as a message relay.&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: 2&lt;br /&gt;
*Florins: 45&lt;br /&gt;
*Pennies: 25&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stello&amp;diff=206220</id>
		<title>Stello</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stello&amp;diff=206220"/>
		<updated>2012-05-05T06:30:50Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/The_ice_in_their_bones wiki]&lt;br /&gt;
&lt;br /&gt;
A plain looking young man in his mid-twenties, clean shaven and shaven headed (at the moment). He has a wiry build, broad in the shoulder and narrow in the waist and slightly below medium height.&lt;br /&gt;
&lt;br /&gt;
What Stello knows&lt;br /&gt;
&lt;br /&gt;
*Stello ran away from the circus. Or at least that&#039;s the way he remembers it. He was young, son of a contortionist-mother and an acrobat-father, when he met the man named Peccaro. Peccaro himself was a mystery, taking the child Stello under his wing, he trained him in the ways of the Clan of Harbingers. Until a year or so ago at least. Returning from a minor task, picking the pocket of an Ellesland merchant by the name of Albehra Aldballeshe, Stello was greeted by the sight of their small house on fire and a clutch of cloaked men racing away across the rooftops.&lt;br /&gt;
&lt;br /&gt;
*Stello rescued what he could from the burning building and made his own, confused, escape. He knows the basics of the Harbinger Clan techniques; enough to be dangerous, enough to be worth killing. Stello doesn&#039;t know nearly enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*What Stello doesn&#039;t know&lt;br /&gt;
&lt;br /&gt;
*Peccaro was a renegade, one with fingers in a lot of pies, very dangerous pies. The kind of pies where you don&#039;t ask what the meat is. Stello didn&#039;t really run away from the circus at all. Oh, he sort of wanted to, that much is true, but not enough to run, not without a nudge. Oddly enough, Stello&#039;s parents never came looking for him, no hue and cry was set up when Peccaro patiently hypnotised the child with a little help from his changeling ally, Suktaimaa, and then convinced him that a better life awaited him. Then again, as far as Stello&#039;s parents are concerned, he never left. That being the important part of the plan.&lt;br /&gt;
&lt;br /&gt;
*Stello could have been killed (there was no real need for him) but Peccaro, a man of considerable foresight, could see potential uses for a young boy in his line of work. So he trained him in Harbinger ways and put him to work. No big deal this for Peccaro, the Clan had been hunting him for years anyway, one more breach of the rules was unlikely to affect his fate if they found him. He was right about that.&lt;br /&gt;
&lt;br /&gt;
*Sometimes Stello has odd dreams, a side effect of the changeling process, disjointed things of terror and violence, of strange places and faces. If only he knew what they meant. Perhaps it&#039;s better he doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Details=&lt;br /&gt;
&lt;br /&gt;
*Name: Stello&lt;br /&gt;
*Background: New Selentine Empire (sort of), Entertainer/Clan of Harbingers (sort of)&lt;br /&gt;
*Languages: Angate (Native), Visic (Fluent), Kurlish (Intermediate), Albish (Basic)&lt;br /&gt;
*Scripts: Classic (Fluent)&lt;br /&gt;
*Profession: Assassin&lt;br /&gt;
*Rank: 2&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Reflexes: 14&lt;br /&gt;
*Intelligence: 12&lt;br /&gt;
*Psychic Talent: 10&lt;br /&gt;
*Looks: 9&lt;br /&gt;
*Attack: 15&lt;br /&gt;
*Defence: 6 &lt;br /&gt;
*Evasion: 6&lt;br /&gt;
*Stealth: 19&lt;br /&gt;
*Perception: 9&lt;br /&gt;
*Magical Defence: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Experience:30&lt;br /&gt;
*Health Points: 8&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
*Sword d8 4&lt;br /&gt;
*Unarmed d6 3&lt;br /&gt;
*Dagger d4 3&lt;br /&gt;
&lt;br /&gt;
Missile Weapons&lt;br /&gt;
&lt;br /&gt;
*Dagger d3 3&lt;br /&gt;
*Crossbow d10 4&lt;br /&gt;
*Bow d6 4&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
*Padded Armour 2&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
*Combat Technique &lt;br /&gt;
**Unarmed Combat&lt;br /&gt;
*Alchemical Technique&lt;br /&gt;
*Stealth&lt;br /&gt;
*Meditation Technique &lt;br /&gt;
**Light Trance&lt;br /&gt;
**Darkness Trance&lt;br /&gt;
*Skill &lt;br /&gt;
**Pilfer&lt;br /&gt;
&lt;br /&gt;
=Equipment:=&lt;br /&gt;
*Lantern&lt;br /&gt;
*Tinderbox&lt;br /&gt;
*Shoulder Pack&lt;br /&gt;
*Padded Armour&lt;br /&gt;
*Sword&lt;br /&gt;
*Crossbow&lt;br /&gt;
*Dagger&lt;br /&gt;
*Bible (+ Captain&#039;s letters and notes)&lt;br /&gt;
*Whalebone crucifix&lt;br /&gt;
*7 moonblades (poisoned)&lt;br /&gt;
*Poison pot&lt;br /&gt;
*Gloves&lt;br /&gt;
*Dried Blood Crystals&lt;br /&gt;
*Sharpened coin&lt;br /&gt;
*Bent copper wire&lt;br /&gt;
*Pendant&lt;br /&gt;
*Bow&lt;br /&gt;
*12 arrows&lt;br /&gt;
*Quiver&lt;br /&gt;
*One bag to hide the sword while strapped to back.&lt;br /&gt;
*Small pockets for the six knives (lost one overboard). Locations: 2xsleeves, 1xback of neck, 3xrear of waist behind the belt area (such that the leather covers them).&lt;br /&gt;
*Repouch the crystal for later use. Split across four parts or so probably. Also make 4 smaller packets folded in paper.&lt;br /&gt;
*Smoke Jar&lt;br /&gt;
*Flash Pellets (3)&lt;br /&gt;
&lt;br /&gt;
*Notes regarding  a merchant family by the name of Aldballeshe as a contact if one wanted to establish contact with the Harbingers and a wayside trading post south of Brymstone which could function as a message relay.&lt;br /&gt;
&lt;br /&gt;
=Money=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crowns: 2&lt;br /&gt;
*Florins: 45&lt;br /&gt;
*Pennies: 25&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206156</id>
		<title>Red Cliffs Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206156"/>
		<updated>2012-05-04T21:51:22Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Moon Reed Beds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Red_Cliff_Domain wiki]&lt;br /&gt;
&lt;br /&gt;
[[File:Red Cliffs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Places of Interest to the Traveler=&lt;br /&gt;
&lt;br /&gt;
==Kinope&#039;s Spring==&lt;br /&gt;
Location: Head of tributary&lt;br /&gt;
&lt;br /&gt;
Details: A shrine to [http://moondesignpublications.com/library/religions/cult-zolafel.html Zola Fel] in the New Bog, dedicated to his eldest daughter, [http://glorantha.wikia.com/wiki/Kinope the nymph Kinope] . Its priest is [http://glorantha.wikia.com/wiki/Brighteye_the_Catfish Brighteye the Catfish].&lt;br /&gt;
&lt;br /&gt;
[[File:Kinope.png]]&lt;br /&gt;
&lt;br /&gt;
See also [[The River Rite of Kinope]]&lt;br /&gt;
&lt;br /&gt;
==The Silver Shadow&#039;s Super Secret Hideaway==&lt;br /&gt;
Location: The indentation on the western cliffs between the two junctions on the Corflu-Pavis road&lt;br /&gt;
&lt;br /&gt;
Details: Second Age watchpost&lt;br /&gt;
&lt;br /&gt;
==The Rusty Bridge==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The bridge is stone. but there are a number of bolts and struts and beams and the like that are iron. Many of those have been removed, hence the bridge being in ruins.&lt;br /&gt;
&lt;br /&gt;
Considering the state it is in and how untypically Mostali it is to let it run into disrepair, it has been mooted that the purpose of the Bridge may not be to traverse the river but something entirely different. There are a couple of statues that look suspiciously well-preserved, plus a number of buttons, cogs and levers.&lt;br /&gt;
&lt;br /&gt;
==Seven Mothers Shrine==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&lt;br /&gt;
==The Eyrie==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: Defensive redoubt and home to Beltis.&lt;br /&gt;
&lt;br /&gt;
==The Black Hole==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The Durulz hideaway&lt;br /&gt;
&lt;br /&gt;
==Moon Reed Beds==&lt;br /&gt;
Location: The red paddy fields on the map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206155</id>
		<title>Red Cliffs Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliffs_Gazetteer&amp;diff=206155"/>
		<updated>2012-05-04T21:50:06Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Kinope&amp;#039;s Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Red_Cliff_Domain wiki]&lt;br /&gt;
&lt;br /&gt;
[[File:Red Cliffs.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Places of Interest to the Traveler=&lt;br /&gt;
&lt;br /&gt;
==Kinope&#039;s Spring==&lt;br /&gt;
Location: Head of tributary&lt;br /&gt;
&lt;br /&gt;
Details: A shrine to [http://moondesignpublications.com/library/religions/cult-zolafel.html Zola Fel] in the New Bog, dedicated to his eldest daughter, [http://glorantha.wikia.com/wiki/Kinope the nymph Kinope] . Its priest is [http://glorantha.wikia.com/wiki/Brighteye_the_Catfish Brighteye the Catfish].&lt;br /&gt;
&lt;br /&gt;
[[File:Kinope.png]]&lt;br /&gt;
&lt;br /&gt;
See also [[The River Rite of Kinope]]&lt;br /&gt;
&lt;br /&gt;
==The Silver Shadow&#039;s Super Secret Hideaway==&lt;br /&gt;
Location: The indentation on the western cliffs between the two junctions on the Corflu-Pavis road&lt;br /&gt;
&lt;br /&gt;
Details: Second Age watchpost&lt;br /&gt;
&lt;br /&gt;
==The Rusty Bridge==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The bridge is stone. but there are a number of bolts and struts and beams and the like that are iron. Many of those have been removed, hence the bridge being in ruins.&lt;br /&gt;
&lt;br /&gt;
Considering the state it is in and how untypically Mostali it is to let it run into disrepair, it has been mooted that the purpose of the Bridge may not be to traverse the river but something entirely different. There are a couple of statues that look suspiciously well-preserved, plus a number of buttons, cogs and levers.&lt;br /&gt;
&lt;br /&gt;
==Seven Mothers Shrine==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&lt;br /&gt;
==The Eyrie==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: Defensive redoubt and home to Beltis.&lt;br /&gt;
&lt;br /&gt;
==The Black Hole==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details: The Durulz hideaway&lt;br /&gt;
&lt;br /&gt;
==Moon Reed Beds==&lt;br /&gt;
Location: See map&lt;br /&gt;
&lt;br /&gt;
Details:&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliff_Domain&amp;diff=206154</id>
		<title>Red Cliff Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliff_Domain&amp;diff=206154"/>
		<updated>2012-05-04T21:48:06Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Moon reeds and moon boats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Cliff Domain=&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===Moon reeds and moon boats===&lt;br /&gt;
In distant Darjiin, Bevelatia wears the Heron Mask for her goddess, SurEnslib, and guards her most precious secrets. It is she who must be courted when the Emperor wishes to have a new moonboat constructed. Worse to Dara Happan eyes, it is she who holds the Water Marriage Secret to enthrone the legitimate Emperor (see Imperial Lunar Handbook1 p.31). &lt;br /&gt;
&lt;br /&gt;
Among Dara Happans, it is the leagues of noble families that form alliances and act behind closed doors to decide the future of the Empire. Few of these leagues accept that the Darjiini, who have been conquered many times by Dara Happa and should remain subjugated, have this hold over the Emperor. To seek to break Darjiin, they have unravelled the moon reed secret and have enlisted a league of Dara Happan military familes, the Pure Sky Burnished Kite League, to act as the spear that will pierce the gut of Darjiin. &lt;br /&gt;
&lt;br /&gt;
General Theophilon Faius Gisto is known for his cunning and willingness to adopt unconventional strategies. Finding agents from among his own troops, he has spent almost a decade manouevring into position. Following the invasion of Heortland, news of the Third Ford Incident reached Raibanth. The plan was finally set in motion.&lt;br /&gt;
&lt;br /&gt;
The General was to engineer a situation in which he would be seen as a liability to the Lunar Army and would be awarded a grant on the Zola Fel in distant Prax and so disappear. There he would grow the moon reed and build the first moon boat with the aid of a magician from the College of Magic, Bellabarisruk. Break the Darjiini monopoly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;News of his success is awaited in Raibanth...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
*&#039;&#039;&#039;1602&#039;&#039;&#039; - Boldhome sacked by the Lunar Empire - Theophilon Faius Gisto is present in the Lunar forces.&lt;br /&gt;
*&#039;&#039;&#039;1610&#039;&#039;&#039; - Lunar conquest of Pavis.&lt;br /&gt;
*&#039;&#039;&#039;1615&#039;&#039;&#039; - Duke Raus is ceded a land grant on the Zola Fel.&lt;br /&gt;
*&#039;&#039;&#039;1618&#039;&#039;&#039; - Setting out from Corflu, Faius Gisto leads a series of raids into Heortland as a precursor to an invasion. He is held responsible for the Third Ford Incident.[http://wiki.rpg.net/index.php/Red_Cliff_Domain:Anusiya_of_Urvairinus_Origine#The_Third_Ford_Incident] Almost simultaneously, activities of the subcult Urvairinus Origine are unearthed within his troops. The General retires from the army, taking up a land grant (the Red Cliffs Domain) on the Zola Fel. By the end of the year, the grant is settled, fortified and irrigation channels have been dug.&lt;br /&gt;
*&#039;&#039;&#039;1619&#039;&#039;&#039; - Lunar forces invade Heortland.  &lt;br /&gt;
*&#039;&#039;&#039;1619&#039;&#039;&#039; - Although the land on the Red Cliffs Domain is quickly being turned to agriculture, and alliances formed with an assortment of local groups, Faius Gisto succumbs to the chills and dies, to be succeeded by his daughter Beltis. Shortly afterwards, his wife and son quit the grant.&lt;br /&gt;
*&#039;&#039;&#039;1620&#039;&#039;&#039; - It is now Fire Season and the River of Cradles has begun to recede.&lt;br /&gt;
&lt;br /&gt;
===The Red Cliffs Domain grant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*It is generally understood that it is Fazzur Wideread who was responsible for the recent allottment of land grants to the north and south of Duke Raus&#039; grant. &lt;br /&gt;
*Those in Faius Gisto&#039;s inner circle were made well aware, upon his arrival in the Red Cliffs Domain, that the documents in his possession awarded him land north and south of the North Bog but also an equal area extending down to the Great Bog. This land is under Raus&#039; markers, although the Duke refused to show his own papers to the General and has continued to refuse to show these to Beltis. If appropriately irrigated, this land would make excellent rice beds, yet Raus has yet to alot the land to settlers.&lt;br /&gt;
*Following the General&#039;s untimely demise, ownership of the grant became an important issue. Beltis has not shown the documents awarding the grant to her father to anyone so the nature of the award is unknown, in particular whether it is to be inherited or to return the Governor of Pavis. If inherited, Dara Happan customs would pass the grant to the General&#039;s son, but the boy is barely a Dara Happan. Meanwhile, Lunar customs would pass the grant to his eldest daughter, Beltis, though some interpretations might grant one of his wives. By driving her stepmother and brother out, Beltis appears to have resolved the issue for the time being, but the rumours that Erinetha has been associating with Raus in Pavis have generated a lot of speculation and uncertainty.&lt;br /&gt;
&lt;br /&gt;
*Currently the Polemarch is planning to lay claim to Raus&#039; land and then place him in the city of Pavis as an asset. Once there Lok plans to steal Raus&#039; et and make him look an ass....&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Lok Stok ]] played by Walkie Talkie Noise Decoder&lt;br /&gt;
*[[Sistan Partesh, Polemarch of the Anusiya]] played by Nexus Indivulsus&lt;br /&gt;
&lt;br /&gt;
===What type of game do you want?===&lt;br /&gt;
Please put these in your personal order of preference, one order for each of you unless you wish to arrive at a consensus. If you think of anything else, please put it in your list. Note there is a fair amount of overlap and we can revise the order as we go..&lt;br /&gt;
*&#039;&#039;&#039;Our choice&#039;&#039;&#039;&lt;br /&gt;
*All about your characters and the scrapes they get into&lt;br /&gt;
*Causing trouble for the neighbors (especially like the idea of messing Raus up)&lt;br /&gt;
*Causing trouble for the authorities (Whole point we&#039;re there)&lt;br /&gt;
&lt;br /&gt;
*Mostly by the following methods:&lt;br /&gt;
&lt;br /&gt;
*Political intrigue&lt;br /&gt;
*Dangerous Liaisons &lt;br /&gt;
*Troubleshooting for the boss&lt;br /&gt;
*Banditry if furthering the above&lt;br /&gt;
*Interaction with different folk - ducks, Agimori, nomads, newtlings and some of the monsters mentioned too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Troubleshooting for the boss&lt;br /&gt;
*Defending the territory&lt;br /&gt;
*All kickers and bangs&lt;br /&gt;
*All about your characters and the scrapes they get into&lt;br /&gt;
*Political intrigue&lt;br /&gt;
*Dangerous Liaisons (half inspired by the film of the name, half by soaps - can be fun)&lt;br /&gt;
*Travel&lt;br /&gt;
*Banditry proper&lt;br /&gt;
*Heroic saving of villages masked as banditry&lt;br /&gt;
*Causing trouble for the neighbours&lt;br /&gt;
*Causing trouble for the authorities&lt;br /&gt;
*Fighting&lt;br /&gt;
*Lots of monsters - trolls, broo, scorpion men, tusk riders, giants, elves, others and combinations thereof&lt;br /&gt;
*Interaction with different folk - ducks, Agimori, nomads, newtling&lt;br /&gt;
*World events (Hero Wars)&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Durulz===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bullwush Bogsnipers&#039;&#039;&#039;, &#039;&#039;&#039;Illusion and Disorder&#039;&#039;&#039; and Durulz bandits who operate out of the North Bog, led by Sleek Goldeneye. Allies of the Red Cliff grant. We help them with their foes and they provide marsh-aware protection and early warning. &lt;br /&gt;
* &#039;&#039;&#039;Sleek Goldeneye&#039;&#039;&#039; - Durulz bandit, leader of the Bullwush Bogsnipers and arch-rival to Pinfeather. Sleek seems himself as a level above Pinfeather, though he is yet to match his rival&#039;s power. Sleek&#039;s dream is to fly...&lt;br /&gt;
*&#039;&#039;&#039;Wendy Wed Beak&#039;&#039;&#039; the bandit leader&#039;s dame,  from Duck point.&lt;br /&gt;
&lt;br /&gt;
===Faius Gisto family and entourage===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beltis Mageera&#039;&#039;&#039; Eldest daughter of General Faius Gisto. Recruited by the Pure Sky Burnished Kite League, she took a caravan of Lodrili farmers to Pavis to reunite with her father in the Red Cliff Domain. When her father died she took on the mantle of running the colony, stating that her father&#039;s soul had not departed but was now resident in his unit&#039;s standard and that she was taking instruction from him. She soon entered into conflict with her stepmother and half-brother. Eventually these were driven out. On more formal occasions, Beltis wears the headress and robes of a Hon-eel acolyte. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Erinetha of Alda-Chur&#039;&#039;&#039; A tribeswoman of the Tovtaros, Erinetha took up with Theophilon some two-score years ago and travelled with him on his campaigns until his death. Something of a wild woman, her exotic dress and her insistence on going barefoot to show off her blue tattoed feet only contributed to Faius Gisto&#039;s ever-spiralling reputation. Although Erinetha seemed to get on with Theophilon&#039;s daughter Beltis, the two began arguing after his death, eventually leading to Erinetha quitting the grantland with her son in tow. Traders have brought rumours that she has since been seen frequenting Duke Raus&#039; townhouse in Pavis, sporting fine silks and leather shoes of all things. No-one knows quite what to make of it, while none have dared broach the subject with Betis. (Erinetha&#039;s epithet was given her by her husband&#039;s men, though naturally she is not from Alda-Chur and in fact always despised the place).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theophilon Faius Gisto III (deceased)&#039;&#039;&#039; Dara Happan General, hero of the invasions of Sartar and Heortland, father to Beltis and holder of the Red Cliff Domain grantland before his death. While Theophilon was on campaign, his wife (Beltis&#039; mother, a minor noble) and daughters remained in their native Raibanth. During the Sartar campaign, he took a tribeswoman from the uplands near Alda-Chur to his bed. She was named Erinetha and with their two sons travelled with Theophilon on his subsequent campaigns, though the elder of the boys was killed by a river spirit while boating.  After the Third Ford Incident, a disastrous manouevre that led to the loss of almost an entire polemarch, Theophilon retired to take up the Red Cliff Domain on the Zola Fel. He died of the chills some three seasons later. According to Beltis, his soul now resides in his unit&#039;s standard, that she keeps in her house. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theophilon Faius Gisto IV&#039;&#039;&#039; Son of Faius Gisto and Erinetha, driven out by Beltis with his mother.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellabarisruk, Warden of the Seven Keys&#039;&#039;&#039; Lunar Magician who stole the moon reed secret from the Darjiini. The secret alone is not enough, so he rode the Crimson Bat to the moon to steal the reeds too.&lt;br /&gt;
&lt;br /&gt;
* [[Clan Cangachero]]. &#039;&#039;&#039;Earth, Life, Disorder.&#039;&#039;&#039;Rice farmers and ...erm...bandits. In that order...possibly. We are not a war clan, but a Take your resources clan.&lt;br /&gt;
&lt;br /&gt;
===Other groups===&lt;br /&gt;
&lt;br /&gt;
* Red Cliff Newtlings. Help out with the reed beds and run the ferry between the beds (East bank) and the main steading (West bank). A clutch of extended families (as far as anyone can tell at least) who were recruited from the Zebraside newtling population on promise of food and security (it&#039;s tough being a newtling). &lt;br /&gt;
** Fee&#039;renzzoon (Fee) Nominal leader/spokesnewt and ferryman.&#039;&#039;&#039; Water, Harmony, Communication&#039;&#039;&#039;&lt;br /&gt;
** Ss&#039;ulmakro Frog Woman/Zola Fel cultist and Wise Newt.&#039;&#039;&#039; Water, Harmony, Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Ten Tall Men, Fire, Movement, Death. Agimori Mercenaries.&lt;br /&gt;
** Baba Gul &lt;br /&gt;
** Fanazi &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NAMES&#039;&#039;&#039; Lunar Priests/Priestesses. Tend the Seven Mothers shrine and have been promised a temple sponsorship upon successful completion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weeders&#039;&#039;&#039; A few Darjiini, worshippers of Vargar, who came to the Domain with (DHG). They keep to themsleves. Includes our Moonboat pilot and a competent healer-witch.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
&lt;br /&gt;
*[[Red Cliffs Gazetteer]] - Enclosing the tributary to the Zola Fel, these cliffs light the sky red, an effect visible all the way up to the Sun Dome.&lt;br /&gt;
&lt;br /&gt;
*Paddy fields.&lt;br /&gt;
**Rice: known as the Eggs of Biselenslib.&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
* [[Red Cliff Domain:Anusiya of Urvairinus Origine|Anusiya of Urvairinus Origine]] A small unit of Sworn Companions in the Lunar subcult Urvairinus Origine. Dedicated to revitalising the Imperial Army through novel tactics and strategies. Disbanded when their subcult became known to a Dara Happan Staff Officer, Temar SixPens. They were given the option of trial on charges of Heresy and Unsanctioned Scriptural Innovation or taking early retirement without benefits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Sky Burnished Kite League&#039;&#039;&#039; - A Dara Happan League, of which Faius Gisto was a member, that harks back to the days when Dara Happa was prominent. It is this league that is financing operations in the Red Cliff Domain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*River from Corflu/Southerly Grantlands to Pavis&lt;br /&gt;
**Sea salt&lt;br /&gt;
**Certain exotic and civilized goods, with a high value-to-weight ratio, including spices, furs, and educated slaves, are imported through Corflu and shipped upriver to Pavis by boat.&lt;br /&gt;
** Food stuffs from Grantlands that aren&#039;t destined for export abroad to Esrolia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*River from Pavis to Corflu&lt;br /&gt;
**Few items of comparable value are available for export (mainly unskilled slaves, hides, and curios, artifacts and precious metals and stones from the Rubble)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Caravan from Corflu to Pavis&lt;br /&gt;
**Same as boats during Fire season?&lt;br /&gt;
**Wood from rafts that floated downstream with goods. (read that somewhere, can&#039;t remember where though)&lt;br /&gt;
&lt;br /&gt;
*Caravan from Pavis to Corflu&lt;br /&gt;
&lt;br /&gt;
==Campaign Notes==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Matters==&lt;br /&gt;
&lt;br /&gt;
[[The River Rite of Kinope]]&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_River_Rite_of_Kinope&amp;diff=206153</id>
		<title>The River Rite of Kinope</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_River_Rite_of_Kinope&amp;diff=206153"/>
		<updated>2012-05-04T21:34:02Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: Created page with &amp;quot;File:River_Ritual_1.png  File:River_Ritual_2.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:River_Ritual_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:River_Ritual_2.png]]&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:River_Ritual_2.png&amp;diff=206152</id>
		<title>File:River Ritual 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:River_Ritual_2.png&amp;diff=206152"/>
		<updated>2012-05-04T21:33:51Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:River_Ritual_1.png&amp;diff=206151</id>
		<title>File:River Ritual 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:River_Ritual_1.png&amp;diff=206151"/>
		<updated>2012-05-04T21:32:54Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliff_Domain&amp;diff=206150</id>
		<title>Red Cliff Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliff_Domain&amp;diff=206150"/>
		<updated>2012-05-04T21:32:00Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Miscellaneous Matters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Cliff Domain=&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===Moon reeds and moon boats===&lt;br /&gt;
In distant Darjiin, Bevelatia wears the Heron Mask for her goddess, SurEnslib, and guards her most precious secrets. It is she who must be courted when the Emperor wishes to have a new moonboat constructed. Worse to Dara Happan eyes, it is she who holds the Water Marriage Secret to enthrone the legitimate Emperor. &lt;br /&gt;
&lt;br /&gt;
Among Dara Happans, it is the leagues of noble families that form alliances and act behind closed doors to decide the future of the Empire. Few of these leagues accept that the Darjiini, who have been conquered many times by Dara Happa and should remain subjugated, have this hold over the Emperor. To seek to break Darjiin, they have unravelled the moon reed secret and have enlisted a league of Dara Happan military familes, the Pure Sky Burnished Kite League, to act as the spear that will pierce the gut of Darjiin. &lt;br /&gt;
&lt;br /&gt;
General Theophilon Faius Gisto is known for his cunning and willingness to adopt unconventional strategies. Finding agents from among his own troops, he has spent almost a decade manouevring into position. Following the invasion of Heortland, news of the Third Ford Incident reached Raibanth. The plan was finally set in motion.&lt;br /&gt;
&lt;br /&gt;
The General was to engineer a situation in which he would be seen as a liability to the Lunar Army and would be awarded a grant on the Zola Fel in distant Prax and so disappear. There he would grow the moon reed and build the first moon boat with the aid of a magician from the College of Magic, Bellabarisruk. Break the Darjiini monopoly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;News of his success is awaited in Raibanth...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
*&#039;&#039;&#039;1602&#039;&#039;&#039; - Boldhome sacked by the Lunar Empire - Theophilon Faius Gisto is present in the Lunar forces.&lt;br /&gt;
*&#039;&#039;&#039;1610&#039;&#039;&#039; - Lunar conquest of Pavis.&lt;br /&gt;
*&#039;&#039;&#039;1615&#039;&#039;&#039; - Duke Raus is ceded a land grant on the Zola Fel.&lt;br /&gt;
*&#039;&#039;&#039;1618&#039;&#039;&#039; - Setting out from Corflu, Faius Gisto leads a series of raids into Heortland as a precursor to an invasion. He is held responsible for the Third Ford Incident.[http://wiki.rpg.net/index.php/Red_Cliff_Domain:Anusiya_of_Urvairinus_Origine#The_Third_Ford_Incident] Almost simultaneously, activities of the subcult Urvairinus Origine are unearthed within his troops. The General retires from the army, taking up a land grant (the Red Cliffs Domain) on the Zola Fel. By the end of the year, the grant is settled, fortified and irrigation channels have been dug.&lt;br /&gt;
*&#039;&#039;&#039;1619&#039;&#039;&#039; - Lunar forces invade Heortland.  &lt;br /&gt;
*&#039;&#039;&#039;1619&#039;&#039;&#039; - Although the land on the Red Cliffs Domain is quickly being turned to agriculture, and alliances formed with an assortment of local groups, Faius Gisto succumbs to the chills and dies, to be succeeded by his daughter Beltis. Shortly afterwards, his wife and son quit the grant.&lt;br /&gt;
*&#039;&#039;&#039;1620&#039;&#039;&#039; - It is now Fire Season and the River of Cradles has begun to recede.&lt;br /&gt;
&lt;br /&gt;
===The Red Cliffs Domain grant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*It is generally understood that it is Fazzur Wideread who was responsible for the recent allottment of land grants to the north and south of Duke Raus&#039; grant. &lt;br /&gt;
*Those in Faius Gisto&#039;s inner circle were made well aware, upon his arrival in the Red Cliffs Domain, that the documents in his possession awarded him land north and south of the North Bog but also an equal area extending down to the Great Bog. This land is under Raus&#039; markers, although the Duke refused to show his own papers to the General and has continued to refuse to show these to Beltis. If appropriately irrigated, this land would make excellent rice beds, yet Raus has yet to alot the land to settlers.&lt;br /&gt;
*Following the General&#039;s untimely demise, ownership of the grant became an important issue. Beltis has not shown the documents awarding the grant to her father to anyone so the nature of the award is unknown, in particular whether it is to be inherited or to return the Governor of Pavis. If inherited, Dara Happan customs would pass the grant to the General&#039;s son, but the boy is barely a Dara Happan. Meanwhile, Lunar customs would pass the grant to his eldest daughter, Beltis, though some interpretations might grant one of his wives. By driving her stepmother and brother out, Beltis appears to have resolved the issue for the time being, but the rumours that Erinetha has been associating with Raus in Pavis have generated a lot of speculation and uncertainty.&lt;br /&gt;
&lt;br /&gt;
*Currently the Polemarch is planning to lay claim to Raus&#039; land and then place him in the city of Pavis as an asset. Once there Lok plans to steal Raus&#039; et and make him look an ass....&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Lok Stok ]] played by Walkie Talkie Noise Decoder&lt;br /&gt;
*[[Sistan Partesh, Polemarch of the Anusiya]] played by Nexus Indivulsus&lt;br /&gt;
&lt;br /&gt;
===What type of game do you want?===&lt;br /&gt;
Please put these in your personal order of preference, one order for each of you unless you wish to arrive at a consensus. If you think of anything else, please put it in your list. Note there is a fair amount of overlap and we can revise the order as we go..&lt;br /&gt;
*&#039;&#039;&#039;Our choice&#039;&#039;&#039;&lt;br /&gt;
*All about your characters and the scrapes they get into&lt;br /&gt;
*Causing trouble for the neighbors (especially like the idea of messing Raus up)&lt;br /&gt;
*Causing trouble for the authorities (Whole point we&#039;re there)&lt;br /&gt;
&lt;br /&gt;
*Mostly by the following methods:&lt;br /&gt;
&lt;br /&gt;
*Political intrigue&lt;br /&gt;
*Dangerous Liaisons &lt;br /&gt;
*Troubleshooting for the boss&lt;br /&gt;
*Banditry if furthering the above&lt;br /&gt;
*Interaction with different folk - ducks, Agimori, nomads, newtlings and some of the monsters mentioned too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Troubleshooting for the boss&lt;br /&gt;
*Defending the territory&lt;br /&gt;
*All kickers and bangs&lt;br /&gt;
*All about your characters and the scrapes they get into&lt;br /&gt;
*Political intrigue&lt;br /&gt;
*Dangerous Liaisons (half inspired by the film of the name, half by soaps - can be fun)&lt;br /&gt;
*Travel&lt;br /&gt;
*Banditry proper&lt;br /&gt;
*Heroic saving of villages masked as banditry&lt;br /&gt;
*Causing trouble for the neighbours&lt;br /&gt;
*Causing trouble for the authorities&lt;br /&gt;
*Fighting&lt;br /&gt;
*Lots of monsters - trolls, broo, scorpion men, tusk riders, giants, elves, others and combinations thereof&lt;br /&gt;
*Interaction with different folk - ducks, Agimori, nomads, newtling&lt;br /&gt;
*World events (Hero Wars)&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Durulz===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bullwush Bogsnipers&#039;&#039;&#039;, &#039;&#039;&#039;Illusion and Disorder&#039;&#039;&#039; and Durulz bandits who operate out of the North Bog, led by Sleek Goldeneye. Allies of the Red Cliff grant. We help them with their foes and they provide marsh-aware protection and early warning. &lt;br /&gt;
* &#039;&#039;&#039;Sleek Goldeneye&#039;&#039;&#039; - Durulz bandit, leader of the Bullwush Bogsnipers and arch-rival to Pinfeather. Sleek seems himself as a level above Pinfeather, though he is yet to match his rival&#039;s power. Sleek&#039;s dream is to fly...&lt;br /&gt;
*&#039;&#039;&#039;Wendy Wed Beak&#039;&#039;&#039; the bandit leader&#039;s dame,  from Duck point.&lt;br /&gt;
&lt;br /&gt;
===Faius Gisto family and entourage===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beltis Mageera&#039;&#039;&#039; Eldest daughter of General Faius Gisto. Recruited by the Pure Sky Burnished Kite League, she took a caravan of Lodrili farmers to Pavis to reunite with her father in the Red Cliff Domain. When her father died she took on the mantle of running the colony, stating that her father&#039;s soul had not departed but was now resident in his unit&#039;s standard and that she was taking instruction from him. She soon entered into conflict with her stepmother and half-brother. Eventually these were driven out. On more formal occasions, Beltis wears the headress and robes of a Hon-eel acolyte. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Erinetha of Alda-Chur&#039;&#039;&#039; A tribeswoman of the Tovtaros, Erinetha took up with Theophilon some two-score years ago and travelled with him on his campaigns until his death. Something of a wild woman, her exotic dress and her insistence on going barefoot to show off her blue tattoed feet only contributed to Faius Gisto&#039;s ever-spiralling reputation. Although Erinetha seemed to get on with Theophilon&#039;s daughter Beltis, the two began arguing after his death, eventually leading to Erinetha quitting the grantland with her son in tow. Traders have brought rumours that she has since been seen frequenting Duke Raus&#039; townhouse in Pavis, sporting fine silks and leather shoes of all things. No-one knows quite what to make of it, while none have dared broach the subject with Betis. (Erinetha&#039;s epithet was given her by her husband&#039;s men, though naturally she is not from Alda-Chur and in fact always despised the place).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theophilon Faius Gisto III (deceased)&#039;&#039;&#039; Dara Happan General, hero of the invasions of Sartar and Heortland, father to Beltis and holder of the Red Cliff Domain grantland before his death. While Theophilon was on campaign, his wife (Beltis&#039; mother, a minor noble) and daughters remained in their native Raibanth. During the Sartar campaign, he took a tribeswoman from the uplands near Alda-Chur to his bed. She was named Erinetha and with their two sons travelled with Theophilon on his subsequent campaigns, though the elder of the boys was killed by a river spirit while boating.  After the Third Ford Incident, a disastrous manouevre that led to the loss of almost an entire polemarch, Theophilon retired to take up the Red Cliff Domain on the Zola Fel. He died of the chills some three seasons later. According to Beltis, his soul now resides in his unit&#039;s standard, that she keeps in her house. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theophilon Faius Gisto IV&#039;&#039;&#039; Son of Faius Gisto and Erinetha, driven out by Beltis with his mother.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellabarisruk, Warden of the Seven Keys&#039;&#039;&#039; Lunar Magician who stole the moon reed secret from the Darjiini. The secret alone is not enough, so he rode the Crimson Bat to the moon to steal the reeds too.&lt;br /&gt;
&lt;br /&gt;
* [[Clan Cangachero]]. &#039;&#039;&#039;Earth, Life, Disorder.&#039;&#039;&#039;Rice farmers and ...erm...bandits. In that order...possibly. We are not a war clan, but a Take your resources clan.&lt;br /&gt;
&lt;br /&gt;
===Other groups===&lt;br /&gt;
&lt;br /&gt;
* Red Cliff Newtlings. Help out with the reed beds and run the ferry between the beds (East bank) and the main steading (West bank). A clutch of extended families (as far as anyone can tell at least) who were recruited from the Zebraside newtling population on promise of food and security (it&#039;s tough being a newtling). &lt;br /&gt;
** Fee&#039;renzzoon (Fee) Nominal leader/spokesnewt and ferryman.&#039;&#039;&#039; Water, Harmony, Communication&#039;&#039;&#039;&lt;br /&gt;
** Ss&#039;ulmakro Frog Woman/Zola Fel cultist and Wise Newt.&#039;&#039;&#039; Water, Harmony, Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Ten Tall Men, Fire, Movement, Death. Agimori Mercenaries.&lt;br /&gt;
** Baba Gul &lt;br /&gt;
** Fanazi &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NAMES&#039;&#039;&#039; Lunar Priests/Priestesses. Tend the Seven Mothers shrine and have been promised a temple sponsorship upon successful completion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weeders&#039;&#039;&#039; A few Darjiini, worshippers of Vargar, who came to the Domain with (DHG). They keep to themsleves. Includes our Moonboat pilot and a competent healer-witch.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
&lt;br /&gt;
*[[Red Cliffs Gazetteer]] - Enclosing the tributary to the Zola Fel, these cliffs light the sky red, an effect visible all the way up to the Sun Dome.&lt;br /&gt;
&lt;br /&gt;
*Paddy fields.&lt;br /&gt;
**Rice: known as the Eggs of Biselenslib.&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
* [[Red Cliff Domain:Anusiya of Urvairinus Origine|Anusiya of Urvairinus Origine]] A small unit of Sworn Companions in the Lunar subcult Urvairinus Origine. Dedicated to revitalising the Imperial Army through novel tactics and strategies. Disbanded when their subcult became known to a Dara Happan Staff Officer, Temar SixPens. They were given the option of trial on charges of Heresy and Unsanctioned Scriptural Innovation or taking early retirement without benefits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Sky Burnished Kite League&#039;&#039;&#039; - A Dara Happan League, of which Faius Gisto was a member, that harks back to the days when Dara Happa was prominent. It is this league that is financing operations in the Red Cliff Domain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*River from Corflu/Southerly Grantlands to Pavis&lt;br /&gt;
**Sea salt&lt;br /&gt;
**Certain exotic and civilized goods, with a high value-to-weight ratio, including spices, furs, and educated slaves, are imported through Corflu and shipped upriver to Pavis by boat.&lt;br /&gt;
** Food stuffs from Grantlands that aren&#039;t destined for export abroad to Esrolia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*River from Pavis to Corflu&lt;br /&gt;
**Few items of comparable value are available for export (mainly unskilled slaves, hides, and curios, artifacts and precious metals and stones from the Rubble)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Caravan from Corflu to Pavis&lt;br /&gt;
**Same as boats during Fire season?&lt;br /&gt;
**Wood from rafts that floated downstream with goods. (read that somewhere, can&#039;t remember where though)&lt;br /&gt;
&lt;br /&gt;
*Caravan from Pavis to Corflu&lt;br /&gt;
&lt;br /&gt;
==Campaign Notes==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Matters==&lt;br /&gt;
&lt;br /&gt;
[[The River Rite of Kinope]]&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliff_Domain&amp;diff=206149</id>
		<title>Red Cliff Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliff_Domain&amp;diff=206149"/>
		<updated>2012-05-04T21:31:35Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* Places of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Cliff Domain=&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===Moon reeds and moon boats===&lt;br /&gt;
In distant Darjiin, Bevelatia wears the Heron Mask for her goddess, SurEnslib, and guards her most precious secrets. It is she who must be courted when the Emperor wishes to have a new moonboat constructed. Worse to Dara Happan eyes, it is she who holds the Water Marriage Secret to enthrone the legitimate Emperor. &lt;br /&gt;
&lt;br /&gt;
Among Dara Happans, it is the leagues of noble families that form alliances and act behind closed doors to decide the future of the Empire. Few of these leagues accept that the Darjiini, who have been conquered many times by Dara Happa and should remain subjugated, have this hold over the Emperor. To seek to break Darjiin, they have unravelled the moon reed secret and have enlisted a league of Dara Happan military familes, the Pure Sky Burnished Kite League, to act as the spear that will pierce the gut of Darjiin. &lt;br /&gt;
&lt;br /&gt;
General Theophilon Faius Gisto is known for his cunning and willingness to adopt unconventional strategies. Finding agents from among his own troops, he has spent almost a decade manouevring into position. Following the invasion of Heortland, news of the Third Ford Incident reached Raibanth. The plan was finally set in motion.&lt;br /&gt;
&lt;br /&gt;
The General was to engineer a situation in which he would be seen as a liability to the Lunar Army and would be awarded a grant on the Zola Fel in distant Prax and so disappear. There he would grow the moon reed and build the first moon boat with the aid of a magician from the College of Magic, Bellabarisruk. Break the Darjiini monopoly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;News of his success is awaited in Raibanth...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
*&#039;&#039;&#039;1602&#039;&#039;&#039; - Boldhome sacked by the Lunar Empire - Theophilon Faius Gisto is present in the Lunar forces.&lt;br /&gt;
*&#039;&#039;&#039;1610&#039;&#039;&#039; - Lunar conquest of Pavis.&lt;br /&gt;
*&#039;&#039;&#039;1615&#039;&#039;&#039; - Duke Raus is ceded a land grant on the Zola Fel.&lt;br /&gt;
*&#039;&#039;&#039;1618&#039;&#039;&#039; - Setting out from Corflu, Faius Gisto leads a series of raids into Heortland as a precursor to an invasion. He is held responsible for the Third Ford Incident.[http://wiki.rpg.net/index.php/Red_Cliff_Domain:Anusiya_of_Urvairinus_Origine#The_Third_Ford_Incident] Almost simultaneously, activities of the subcult Urvairinus Origine are unearthed within his troops. The General retires from the army, taking up a land grant (the Red Cliffs Domain) on the Zola Fel. By the end of the year, the grant is settled, fortified and irrigation channels have been dug.&lt;br /&gt;
*&#039;&#039;&#039;1619&#039;&#039;&#039; - Lunar forces invade Heortland.  &lt;br /&gt;
*&#039;&#039;&#039;1619&#039;&#039;&#039; - Although the land on the Red Cliffs Domain is quickly being turned to agriculture, and alliances formed with an assortment of local groups, Faius Gisto succumbs to the chills and dies, to be succeeded by his daughter Beltis. Shortly afterwards, his wife and son quit the grant.&lt;br /&gt;
*&#039;&#039;&#039;1620&#039;&#039;&#039; - It is now Fire Season and the River of Cradles has begun to recede.&lt;br /&gt;
&lt;br /&gt;
===The Red Cliffs Domain grant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*It is generally understood that it is Fazzur Wideread who was responsible for the recent allottment of land grants to the north and south of Duke Raus&#039; grant. &lt;br /&gt;
*Those in Faius Gisto&#039;s inner circle were made well aware, upon his arrival in the Red Cliffs Domain, that the documents in his possession awarded him land north and south of the North Bog but also an equal area extending down to the Great Bog. This land is under Raus&#039; markers, although the Duke refused to show his own papers to the General and has continued to refuse to show these to Beltis. If appropriately irrigated, this land would make excellent rice beds, yet Raus has yet to alot the land to settlers.&lt;br /&gt;
*Following the General&#039;s untimely demise, ownership of the grant became an important issue. Beltis has not shown the documents awarding the grant to her father to anyone so the nature of the award is unknown, in particular whether it is to be inherited or to return the Governor of Pavis. If inherited, Dara Happan customs would pass the grant to the General&#039;s son, but the boy is barely a Dara Happan. Meanwhile, Lunar customs would pass the grant to his eldest daughter, Beltis, though some interpretations might grant one of his wives. By driving her stepmother and brother out, Beltis appears to have resolved the issue for the time being, but the rumours that Erinetha has been associating with Raus in Pavis have generated a lot of speculation and uncertainty.&lt;br /&gt;
&lt;br /&gt;
*Currently the Polemarch is planning to lay claim to Raus&#039; land and then place him in the city of Pavis as an asset. Once there Lok plans to steal Raus&#039; et and make him look an ass....&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Lok Stok ]] played by Walkie Talkie Noise Decoder&lt;br /&gt;
*[[Sistan Partesh, Polemarch of the Anusiya]] played by Nexus Indivulsus&lt;br /&gt;
&lt;br /&gt;
===What type of game do you want?===&lt;br /&gt;
Please put these in your personal order of preference, one order for each of you unless you wish to arrive at a consensus. If you think of anything else, please put it in your list. Note there is a fair amount of overlap and we can revise the order as we go..&lt;br /&gt;
*&#039;&#039;&#039;Our choice&#039;&#039;&#039;&lt;br /&gt;
*All about your characters and the scrapes they get into&lt;br /&gt;
*Causing trouble for the neighbors (especially like the idea of messing Raus up)&lt;br /&gt;
*Causing trouble for the authorities (Whole point we&#039;re there)&lt;br /&gt;
&lt;br /&gt;
*Mostly by the following methods:&lt;br /&gt;
&lt;br /&gt;
*Political intrigue&lt;br /&gt;
*Dangerous Liaisons &lt;br /&gt;
*Troubleshooting for the boss&lt;br /&gt;
*Banditry if furthering the above&lt;br /&gt;
*Interaction with different folk - ducks, Agimori, nomads, newtlings and some of the monsters mentioned too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Troubleshooting for the boss&lt;br /&gt;
*Defending the territory&lt;br /&gt;
*All kickers and bangs&lt;br /&gt;
*All about your characters and the scrapes they get into&lt;br /&gt;
*Political intrigue&lt;br /&gt;
*Dangerous Liaisons (half inspired by the film of the name, half by soaps - can be fun)&lt;br /&gt;
*Travel&lt;br /&gt;
*Banditry proper&lt;br /&gt;
*Heroic saving of villages masked as banditry&lt;br /&gt;
*Causing trouble for the neighbours&lt;br /&gt;
*Causing trouble for the authorities&lt;br /&gt;
*Fighting&lt;br /&gt;
*Lots of monsters - trolls, broo, scorpion men, tusk riders, giants, elves, others and combinations thereof&lt;br /&gt;
*Interaction with different folk - ducks, Agimori, nomads, newtling&lt;br /&gt;
*World events (Hero Wars)&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Durulz===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bullwush Bogsnipers&#039;&#039;&#039;, &#039;&#039;&#039;Illusion and Disorder&#039;&#039;&#039; and Durulz bandits who operate out of the North Bog, led by Sleek Goldeneye. Allies of the Red Cliff grant. We help them with their foes and they provide marsh-aware protection and early warning. &lt;br /&gt;
* &#039;&#039;&#039;Sleek Goldeneye&#039;&#039;&#039; - Durulz bandit, leader of the Bullwush Bogsnipers and arch-rival to Pinfeather. Sleek seems himself as a level above Pinfeather, though he is yet to match his rival&#039;s power. Sleek&#039;s dream is to fly...&lt;br /&gt;
*&#039;&#039;&#039;Wendy Wed Beak&#039;&#039;&#039; the bandit leader&#039;s dame,  from Duck point.&lt;br /&gt;
&lt;br /&gt;
===Faius Gisto family and entourage===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beltis Mageera&#039;&#039;&#039; Eldest daughter of General Faius Gisto. Recruited by the Pure Sky Burnished Kite League, she took a caravan of Lodrili farmers to Pavis to reunite with her father in the Red Cliff Domain. When her father died she took on the mantle of running the colony, stating that her father&#039;s soul had not departed but was now resident in his unit&#039;s standard and that she was taking instruction from him. She soon entered into conflict with her stepmother and half-brother. Eventually these were driven out. On more formal occasions, Beltis wears the headress and robes of a Hon-eel acolyte. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Erinetha of Alda-Chur&#039;&#039;&#039; A tribeswoman of the Tovtaros, Erinetha took up with Theophilon some two-score years ago and travelled with him on his campaigns until his death. Something of a wild woman, her exotic dress and her insistence on going barefoot to show off her blue tattoed feet only contributed to Faius Gisto&#039;s ever-spiralling reputation. Although Erinetha seemed to get on with Theophilon&#039;s daughter Beltis, the two began arguing after his death, eventually leading to Erinetha quitting the grantland with her son in tow. Traders have brought rumours that she has since been seen frequenting Duke Raus&#039; townhouse in Pavis, sporting fine silks and leather shoes of all things. No-one knows quite what to make of it, while none have dared broach the subject with Betis. (Erinetha&#039;s epithet was given her by her husband&#039;s men, though naturally she is not from Alda-Chur and in fact always despised the place).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theophilon Faius Gisto III (deceased)&#039;&#039;&#039; Dara Happan General, hero of the invasions of Sartar and Heortland, father to Beltis and holder of the Red Cliff Domain grantland before his death. While Theophilon was on campaign, his wife (Beltis&#039; mother, a minor noble) and daughters remained in their native Raibanth. During the Sartar campaign, he took a tribeswoman from the uplands near Alda-Chur to his bed. She was named Erinetha and with their two sons travelled with Theophilon on his subsequent campaigns, though the elder of the boys was killed by a river spirit while boating.  After the Third Ford Incident, a disastrous manouevre that led to the loss of almost an entire polemarch, Theophilon retired to take up the Red Cliff Domain on the Zola Fel. He died of the chills some three seasons later. According to Beltis, his soul now resides in his unit&#039;s standard, that she keeps in her house. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theophilon Faius Gisto IV&#039;&#039;&#039; Son of Faius Gisto and Erinetha, driven out by Beltis with his mother.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellabarisruk, Warden of the Seven Keys&#039;&#039;&#039; Lunar Magician who stole the moon reed secret from the Darjiini. The secret alone is not enough, so he rode the Crimson Bat to the moon to steal the reeds too.&lt;br /&gt;
&lt;br /&gt;
* [[Clan Cangachero]]. &#039;&#039;&#039;Earth, Life, Disorder.&#039;&#039;&#039;Rice farmers and ...erm...bandits. In that order...possibly. We are not a war clan, but a Take your resources clan.&lt;br /&gt;
&lt;br /&gt;
===Other groups===&lt;br /&gt;
&lt;br /&gt;
* Red Cliff Newtlings. Help out with the reed beds and run the ferry between the beds (East bank) and the main steading (West bank). A clutch of extended families (as far as anyone can tell at least) who were recruited from the Zebraside newtling population on promise of food and security (it&#039;s tough being a newtling). &lt;br /&gt;
** Fee&#039;renzzoon (Fee) Nominal leader/spokesnewt and ferryman.&#039;&#039;&#039; Water, Harmony, Communication&#039;&#039;&#039;&lt;br /&gt;
** Ss&#039;ulmakro Frog Woman/Zola Fel cultist and Wise Newt.&#039;&#039;&#039; Water, Harmony, Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Ten Tall Men, Fire, Movement, Death. Agimori Mercenaries.&lt;br /&gt;
** Baba Gul &lt;br /&gt;
** Fanazi &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NAMES&#039;&#039;&#039; Lunar Priests/Priestesses. Tend the Seven Mothers shrine and have been promised a temple sponsorship upon successful completion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weeders&#039;&#039;&#039; A few Darjiini, worshippers of Vargar, who came to the Domain with (DHG). They keep to themsleves. Includes our Moonboat pilot and a competent healer-witch.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
&lt;br /&gt;
*[[Red Cliffs Gazetteer]] - Enclosing the tributary to the Zola Fel, these cliffs light the sky red, an effect visible all the way up to the Sun Dome.&lt;br /&gt;
&lt;br /&gt;
*Paddy fields.&lt;br /&gt;
**Rice: known as the Eggs of Biselenslib.&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
* [[Red Cliff Domain:Anusiya of Urvairinus Origine|Anusiya of Urvairinus Origine]] A small unit of Sworn Companions in the Lunar subcult Urvairinus Origine. Dedicated to revitalising the Imperial Army through novel tactics and strategies. Disbanded when their subcult became known to a Dara Happan Staff Officer, Temar SixPens. They were given the option of trial on charges of Heresy and Unsanctioned Scriptural Innovation or taking early retirement without benefits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Sky Burnished Kite League&#039;&#039;&#039; - A Dara Happan League, of which Faius Gisto was a member, that harks back to the days when Dara Happa was prominent. It is this league that is financing operations in the Red Cliff Domain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*River from Corflu/Southerly Grantlands to Pavis&lt;br /&gt;
**Sea salt&lt;br /&gt;
**Certain exotic and civilized goods, with a high value-to-weight ratio, including spices, furs, and educated slaves, are imported through Corflu and shipped upriver to Pavis by boat.&lt;br /&gt;
** Food stuffs from Grantlands that aren&#039;t destined for export abroad to Esrolia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*River from Pavis to Corflu&lt;br /&gt;
**Few items of comparable value are available for export (mainly unskilled slaves, hides, and curios, artifacts and precious metals and stones from the Rubble)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Caravan from Corflu to Pavis&lt;br /&gt;
**Same as boats during Fire season?&lt;br /&gt;
**Wood from rafts that floated downstream with goods. (read that somewhere, can&#039;t remember where though)&lt;br /&gt;
&lt;br /&gt;
*Caravan from Pavis to Corflu&lt;br /&gt;
&lt;br /&gt;
==Campaign Notes==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Matters==&lt;br /&gt;
&lt;br /&gt;
[The River Rite of Kinope]&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Cliff_Domain&amp;diff=206148</id>
		<title>Red Cliff Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Cliff_Domain&amp;diff=206148"/>
		<updated>2012-05-04T21:30:54Z</updated>

		<summary type="html">&lt;p&gt;Nexus Indivulsus: /* The Red Cliffs Domain grant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Red Cliff Domain=&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===Moon reeds and moon boats===&lt;br /&gt;
In distant Darjiin, Bevelatia wears the Heron Mask for her goddess, SurEnslib, and guards her most precious secrets. It is she who must be courted when the Emperor wishes to have a new moonboat constructed. Worse to Dara Happan eyes, it is she who holds the Water Marriage Secret to enthrone the legitimate Emperor. &lt;br /&gt;
&lt;br /&gt;
Among Dara Happans, it is the leagues of noble families that form alliances and act behind closed doors to decide the future of the Empire. Few of these leagues accept that the Darjiini, who have been conquered many times by Dara Happa and should remain subjugated, have this hold over the Emperor. To seek to break Darjiin, they have unravelled the moon reed secret and have enlisted a league of Dara Happan military familes, the Pure Sky Burnished Kite League, to act as the spear that will pierce the gut of Darjiin. &lt;br /&gt;
&lt;br /&gt;
General Theophilon Faius Gisto is known for his cunning and willingness to adopt unconventional strategies. Finding agents from among his own troops, he has spent almost a decade manouevring into position. Following the invasion of Heortland, news of the Third Ford Incident reached Raibanth. The plan was finally set in motion.&lt;br /&gt;
&lt;br /&gt;
The General was to engineer a situation in which he would be seen as a liability to the Lunar Army and would be awarded a grant on the Zola Fel in distant Prax and so disappear. There he would grow the moon reed and build the first moon boat with the aid of a magician from the College of Magic, Bellabarisruk. Break the Darjiini monopoly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;News of his success is awaited in Raibanth...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
*&#039;&#039;&#039;1602&#039;&#039;&#039; - Boldhome sacked by the Lunar Empire - Theophilon Faius Gisto is present in the Lunar forces.&lt;br /&gt;
*&#039;&#039;&#039;1610&#039;&#039;&#039; - Lunar conquest of Pavis.&lt;br /&gt;
*&#039;&#039;&#039;1615&#039;&#039;&#039; - Duke Raus is ceded a land grant on the Zola Fel.&lt;br /&gt;
*&#039;&#039;&#039;1618&#039;&#039;&#039; - Setting out from Corflu, Faius Gisto leads a series of raids into Heortland as a precursor to an invasion. He is held responsible for the Third Ford Incident.[http://wiki.rpg.net/index.php/Red_Cliff_Domain:Anusiya_of_Urvairinus_Origine#The_Third_Ford_Incident] Almost simultaneously, activities of the subcult Urvairinus Origine are unearthed within his troops. The General retires from the army, taking up a land grant (the Red Cliffs Domain) on the Zola Fel. By the end of the year, the grant is settled, fortified and irrigation channels have been dug.&lt;br /&gt;
*&#039;&#039;&#039;1619&#039;&#039;&#039; - Lunar forces invade Heortland.  &lt;br /&gt;
*&#039;&#039;&#039;1619&#039;&#039;&#039; - Although the land on the Red Cliffs Domain is quickly being turned to agriculture, and alliances formed with an assortment of local groups, Faius Gisto succumbs to the chills and dies, to be succeeded by his daughter Beltis. Shortly afterwards, his wife and son quit the grant.&lt;br /&gt;
*&#039;&#039;&#039;1620&#039;&#039;&#039; - It is now Fire Season and the River of Cradles has begun to recede.&lt;br /&gt;
&lt;br /&gt;
===The Red Cliffs Domain grant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*It is generally understood that it is Fazzur Wideread who was responsible for the recent allottment of land grants to the north and south of Duke Raus&#039; grant. &lt;br /&gt;
*Those in Faius Gisto&#039;s inner circle were made well aware, upon his arrival in the Red Cliffs Domain, that the documents in his possession awarded him land north and south of the North Bog but also an equal area extending down to the Great Bog. This land is under Raus&#039; markers, although the Duke refused to show his own papers to the General and has continued to refuse to show these to Beltis. If appropriately irrigated, this land would make excellent rice beds, yet Raus has yet to alot the land to settlers.&lt;br /&gt;
*Following the General&#039;s untimely demise, ownership of the grant became an important issue. Beltis has not shown the documents awarding the grant to her father to anyone so the nature of the award is unknown, in particular whether it is to be inherited or to return the Governor of Pavis. If inherited, Dara Happan customs would pass the grant to the General&#039;s son, but the boy is barely a Dara Happan. Meanwhile, Lunar customs would pass the grant to his eldest daughter, Beltis, though some interpretations might grant one of his wives. By driving her stepmother and brother out, Beltis appears to have resolved the issue for the time being, but the rumours that Erinetha has been associating with Raus in Pavis have generated a lot of speculation and uncertainty.&lt;br /&gt;
&lt;br /&gt;
*Currently the Polemarch is planning to lay claim to Raus&#039; land and then place him in the city of Pavis as an asset. Once there Lok plans to steal Raus&#039; et and make him look an ass....&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Lok Stok ]] played by Walkie Talkie Noise Decoder&lt;br /&gt;
*[[Sistan Partesh, Polemarch of the Anusiya]] played by Nexus Indivulsus&lt;br /&gt;
&lt;br /&gt;
===What type of game do you want?===&lt;br /&gt;
Please put these in your personal order of preference, one order for each of you unless you wish to arrive at a consensus. If you think of anything else, please put it in your list. Note there is a fair amount of overlap and we can revise the order as we go..&lt;br /&gt;
*&#039;&#039;&#039;Our choice&#039;&#039;&#039;&lt;br /&gt;
*All about your characters and the scrapes they get into&lt;br /&gt;
*Causing trouble for the neighbors (especially like the idea of messing Raus up)&lt;br /&gt;
*Causing trouble for the authorities (Whole point we&#039;re there)&lt;br /&gt;
&lt;br /&gt;
*Mostly by the following methods:&lt;br /&gt;
&lt;br /&gt;
*Political intrigue&lt;br /&gt;
*Dangerous Liaisons &lt;br /&gt;
*Troubleshooting for the boss&lt;br /&gt;
*Banditry if furthering the above&lt;br /&gt;
*Interaction with different folk - ducks, Agimori, nomads, newtlings and some of the monsters mentioned too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Troubleshooting for the boss&lt;br /&gt;
*Defending the territory&lt;br /&gt;
*All kickers and bangs&lt;br /&gt;
*All about your characters and the scrapes they get into&lt;br /&gt;
*Political intrigue&lt;br /&gt;
*Dangerous Liaisons (half inspired by the film of the name, half by soaps - can be fun)&lt;br /&gt;
*Travel&lt;br /&gt;
*Banditry proper&lt;br /&gt;
*Heroic saving of villages masked as banditry&lt;br /&gt;
*Causing trouble for the neighbours&lt;br /&gt;
*Causing trouble for the authorities&lt;br /&gt;
*Fighting&lt;br /&gt;
*Lots of monsters - trolls, broo, scorpion men, tusk riders, giants, elves, others and combinations thereof&lt;br /&gt;
*Interaction with different folk - ducks, Agimori, nomads, newtling&lt;br /&gt;
*World events (Hero Wars)&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Durulz===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bullwush Bogsnipers&#039;&#039;&#039;, &#039;&#039;&#039;Illusion and Disorder&#039;&#039;&#039; and Durulz bandits who operate out of the North Bog, led by Sleek Goldeneye. Allies of the Red Cliff grant. We help them with their foes and they provide marsh-aware protection and early warning. &lt;br /&gt;
* &#039;&#039;&#039;Sleek Goldeneye&#039;&#039;&#039; - Durulz bandit, leader of the Bullwush Bogsnipers and arch-rival to Pinfeather. Sleek seems himself as a level above Pinfeather, though he is yet to match his rival&#039;s power. Sleek&#039;s dream is to fly...&lt;br /&gt;
*&#039;&#039;&#039;Wendy Wed Beak&#039;&#039;&#039; the bandit leader&#039;s dame,  from Duck point.&lt;br /&gt;
&lt;br /&gt;
===Faius Gisto family and entourage===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beltis Mageera&#039;&#039;&#039; Eldest daughter of General Faius Gisto. Recruited by the Pure Sky Burnished Kite League, she took a caravan of Lodrili farmers to Pavis to reunite with her father in the Red Cliff Domain. When her father died she took on the mantle of running the colony, stating that her father&#039;s soul had not departed but was now resident in his unit&#039;s standard and that she was taking instruction from him. She soon entered into conflict with her stepmother and half-brother. Eventually these were driven out. On more formal occasions, Beltis wears the headress and robes of a Hon-eel acolyte. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Erinetha of Alda-Chur&#039;&#039;&#039; A tribeswoman of the Tovtaros, Erinetha took up with Theophilon some two-score years ago and travelled with him on his campaigns until his death. Something of a wild woman, her exotic dress and her insistence on going barefoot to show off her blue tattoed feet only contributed to Faius Gisto&#039;s ever-spiralling reputation. Although Erinetha seemed to get on with Theophilon&#039;s daughter Beltis, the two began arguing after his death, eventually leading to Erinetha quitting the grantland with her son in tow. Traders have brought rumours that she has since been seen frequenting Duke Raus&#039; townhouse in Pavis, sporting fine silks and leather shoes of all things. No-one knows quite what to make of it, while none have dared broach the subject with Betis. (Erinetha&#039;s epithet was given her by her husband&#039;s men, though naturally she is not from Alda-Chur and in fact always despised the place).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theophilon Faius Gisto III (deceased)&#039;&#039;&#039; Dara Happan General, hero of the invasions of Sartar and Heortland, father to Beltis and holder of the Red Cliff Domain grantland before his death. While Theophilon was on campaign, his wife (Beltis&#039; mother, a minor noble) and daughters remained in their native Raibanth. During the Sartar campaign, he took a tribeswoman from the uplands near Alda-Chur to his bed. She was named Erinetha and with their two sons travelled with Theophilon on his subsequent campaigns, though the elder of the boys was killed by a river spirit while boating.  After the Third Ford Incident, a disastrous manouevre that led to the loss of almost an entire polemarch, Theophilon retired to take up the Red Cliff Domain on the Zola Fel. He died of the chills some three seasons later. According to Beltis, his soul now resides in his unit&#039;s standard, that she keeps in her house. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theophilon Faius Gisto IV&#039;&#039;&#039; Son of Faius Gisto and Erinetha, driven out by Beltis with his mother.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellabarisruk, Warden of the Seven Keys&#039;&#039;&#039; Lunar Magician who stole the moon reed secret from the Darjiini. The secret alone is not enough, so he rode the Crimson Bat to the moon to steal the reeds too.&lt;br /&gt;
&lt;br /&gt;
* [[Clan Cangachero]]. &#039;&#039;&#039;Earth, Life, Disorder.&#039;&#039;&#039;Rice farmers and ...erm...bandits. In that order...possibly. We are not a war clan, but a Take your resources clan.&lt;br /&gt;
&lt;br /&gt;
===Other groups===&lt;br /&gt;
&lt;br /&gt;
* Red Cliff Newtlings. Help out with the reed beds and run the ferry between the beds (East bank) and the main steading (West bank). A clutch of extended families (as far as anyone can tell at least) who were recruited from the Zebraside newtling population on promise of food and security (it&#039;s tough being a newtling). &lt;br /&gt;
** Fee&#039;renzzoon (Fee) Nominal leader/spokesnewt and ferryman.&#039;&#039;&#039; Water, Harmony, Communication&#039;&#039;&#039;&lt;br /&gt;
** Ss&#039;ulmakro Frog Woman/Zola Fel cultist and Wise Newt.&#039;&#039;&#039; Water, Harmony, Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Ten Tall Men, Fire, Movement, Death. Agimori Mercenaries.&lt;br /&gt;
** Baba Gul &lt;br /&gt;
** Fanazi &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NAMES&#039;&#039;&#039; Lunar Priests/Priestesses. Tend the Seven Mothers shrine and have been promised a temple sponsorship upon successful completion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weeders&#039;&#039;&#039; A few Darjiini, worshippers of Vargar, who came to the Domain with (DHG). They keep to themsleves. Includes our Moonboat pilot and a competent healer-witch.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red cliffs&#039;&#039;&#039; - Enclosing the tributary to the Zola Fel, these cliffs light the sky red, an effect visible all the way up to the Sun Dome.&lt;br /&gt;
&lt;br /&gt;
*Paddy fields.&lt;br /&gt;
**Rice: known as the Eggs of Biselenslib.&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
* [[Red Cliff Domain:Anusiya of Urvairinus Origine|Anusiya of Urvairinus Origine]] A small unit of Sworn Companions in the Lunar subcult Urvairinus Origine. Dedicated to revitalising the Imperial Army through novel tactics and strategies. Disbanded when their subcult became known to a Dara Happan Staff Officer, Temar SixPens. They were given the option of trial on charges of Heresy and Unsanctioned Scriptural Innovation or taking early retirement without benefits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Sky Burnished Kite League&#039;&#039;&#039; - A Dara Happan League, of which Faius Gisto was a member, that harks back to the days when Dara Happa was prominent. It is this league that is financing operations in the Red Cliff Domain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*River from Corflu/Southerly Grantlands to Pavis&lt;br /&gt;
**Sea salt&lt;br /&gt;
**Certain exotic and civilized goods, with a high value-to-weight ratio, including spices, furs, and educated slaves, are imported through Corflu and shipped upriver to Pavis by boat.&lt;br /&gt;
** Food stuffs from Grantlands that aren&#039;t destined for export abroad to Esrolia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*River from Pavis to Corflu&lt;br /&gt;
**Few items of comparable value are available for export (mainly unskilled slaves, hides, and curios, artifacts and precious metals and stones from the Rubble)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Caravan from Corflu to Pavis&lt;br /&gt;
**Same as boats during Fire season?&lt;br /&gt;
**Wood from rafts that floated downstream with goods. (read that somewhere, can&#039;t remember where though)&lt;br /&gt;
&lt;br /&gt;
*Caravan from Pavis to Corflu&lt;br /&gt;
&lt;br /&gt;
==Campaign Notes==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Matters==&lt;br /&gt;
&lt;br /&gt;
[The River Rite of Kinope]&lt;/div&gt;</summary>
		<author><name>Nexus Indivulsus</name></author>
	</entry>
</feed>