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		<id>https://wiki.rpg.net/index.php?title=Soinnarios&amp;diff=486201</id>
		<title>Soinnarios</title>
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		<updated>2026-05-11T00:44:05Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* =Connections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Character Sheet&lt;br /&gt;
==Background and Story==&lt;br /&gt;
&lt;br /&gt;
*Begana (Ernalda priestess?) (1535) &amp;amp; Artar (Orlanthi/Mastakos initiate)&lt;br /&gt;
**Lernt (Ernalda) (1554) F&lt;br /&gt;
**Yegana (Maran Gor) (1556) F&lt;br /&gt;
**Ernmarev (Orlanth Initiate) (1558) M&lt;br /&gt;
**Kelister (Ernalda initiate) (1560) and Harnast (Yelmalio initiate) (1555).&lt;br /&gt;
***Erinreeth (Ernalda initiate) (1581)&lt;br /&gt;
***Derdast (Yelmalio initiate) (1583)&lt;br /&gt;
***Kalor (Orlanth initiate) (1586)&lt;br /&gt;
***Kathea (Yelorna initiate) (1589)&lt;br /&gt;
***Yorva (1592)&lt;br /&gt;
**Kelmelethna (Ernalda Godtalker?) (1565) &amp;amp; Rastar (Barntar initiate) (1562)&lt;br /&gt;
***Merinka (Ernalda initiate) (1583) F&lt;br /&gt;
***Soinnarios (Ernalda &amp;amp; Maran Gor Initiate) (~1589) F (ME)&lt;br /&gt;
***Koramtip (Orlanthi Initiate) (1590) M&lt;br /&gt;
***Odris (1591) M Barntar&lt;br /&gt;
***Orlolast (1593) M Orlanth Thunderous&lt;br /&gt;
***Bryroth (1596) F&lt;br /&gt;
***Minalis (1597) M&lt;br /&gt;
***Kalgrev (1598) M&lt;br /&gt;
&lt;br /&gt;
*married to Beranth of the Maboder clan (Orlanth) 1607-Permanent&lt;br /&gt;
**Jalontor (1602), M, Beranth&#039;s son.&lt;br /&gt;
**Amara, 1604, F, Beranth&#039;s daughter.&lt;br /&gt;
**Errisa, 1608, F, Soinnarios&#039; daughter.&lt;br /&gt;
**Broyan, 1608, M, Soinnarios&#039; son.&lt;br /&gt;
**Coran, 1608, M, Soinnarios&#039; son.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
* Name: &#039;&#039;&#039;Soinnarios&#039;&#039;&#039;&lt;br /&gt;
* Cult: &#039;&#039;&#039;Ernalda&#039;&#039;&#039; Pelora (barley)&lt;br /&gt;
* Occupation: &#039;&#039;&#039;Noble&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Gender: &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;16&#039;&#039;&#039;, Con: &#039;&#039;&#039;16&#039;&#039;&#039;, Siz: &#039;&#039;&#039;10&#039;&#039;&#039;, Int: &#039;&#039;&#039;14&#039;&#039;&#039;, Pow: &#039;&#039;&#039;18&#039;&#039;&#039;, Dex: &#039;&#039;&#039;14&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;18+15+14+8+10&#039;&#039;&#039;&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;1d4&#039;&#039;&#039;&lt;br /&gt;
*Spirit Damage: &#039;&#039;&#039;1d6+3&#039;&#039;&#039;&lt;br /&gt;
**with Glamour &#039;&#039;&#039;2d6+3&#039;&#039;&#039;&lt;br /&gt;
**with Charisma &#039;&#039;&#039;2d6+3&#039;&#039;&#039;&lt;br /&gt;
**with Glamour &amp;amp; Charisma &#039;&#039;&#039;3d6+4&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points: &#039;&#039;&#039;18+15+14+8+10&#039;&#039;&#039;&lt;br /&gt;
*DEX SR 2&lt;br /&gt;
*Strike Rank: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
*Heal Rate: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance: &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
*Reputation: &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
**cattle raid in first week of adulthood&lt;br /&gt;
**elf-friends&lt;br /&gt;
**captured Three Hall Stead in war with Mandaring&lt;br /&gt;
**left/repudiated Maran Gor&lt;br /&gt;
**killed wyverns&lt;br /&gt;
**negotiated food deal with Lunars&lt;br /&gt;
**flaunted clan leadership&lt;br /&gt;
**helping elves again (Earth season &amp;amp; ogres)&lt;br /&gt;
**fought dwarves, resurrected Koram&lt;br /&gt;
**tribal acclaim&lt;br /&gt;
**rescue Maboder kids&lt;br /&gt;
**Triplets&lt;br /&gt;
**elves defeating zorak zorani&lt;br /&gt;
**Bulwark &amp;amp; Bright song by Yenor&lt;br /&gt;
**tusker threat ended/Many Tusks&lt;br /&gt;
**frost giant&lt;br /&gt;
**organized Korastar and Jalinda wedding&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Love (Beranth) 60%&lt;br /&gt;
*Love (family) 60%&lt;br /&gt;
*Loyalty (Ernvoding - clan) 60%&lt;br /&gt;
*Loyalty (Tovtaros - tribe) 60%&lt;br /&gt;
*Loyalty (Shaker Temple) 60%&lt;br /&gt;
*Devotion (Ernalda) 63%&lt;br /&gt;
*Hate (Mostali) 60%&lt;br /&gt;
&lt;br /&gt;
==Runes==&lt;br /&gt;
&lt;br /&gt;
* Elemental&lt;br /&gt;
** Earth 90&lt;br /&gt;
** Moon 67&lt;br /&gt;
** Fire 35&lt;br /&gt;
* Form&lt;br /&gt;
** Life/Fertility 81&lt;br /&gt;
** Death 19&lt;br /&gt;
** Disorder 31&lt;br /&gt;
** Harmony 69&lt;br /&gt;
** Movement 52&lt;br /&gt;
** Stasis 48&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Agility +10%&#039;&#039;&#039;&lt;br /&gt;
**Boat 5%&lt;br /&gt;
**Climb 40%&lt;br /&gt;
**Dodge 30%&lt;br /&gt;
**Drive Chariot 5%&lt;br /&gt;
**Jump 42%&lt;br /&gt;
**&#039;&#039;&#039;Ride Horse 56%&#039;&#039;&#039;&lt;br /&gt;
**Swim 15%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication +10%&#039;&#039;&#039;&lt;br /&gt;
**Act 5%&lt;br /&gt;
**Art 5%&lt;br /&gt;
**Bargain 21%&lt;br /&gt;
**Charm 48%&lt;br /&gt;
**&#039;&#039;&#039;Dance 53%&#039;&#039;&#039;&lt;br /&gt;
**Disguise 5%&lt;br /&gt;
**Fast Talk 5%&lt;br /&gt;
**Intimidate 23%&lt;br /&gt;
**&#039;&#039;&#039;Intrigue 65%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Orate 69%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sing 33%&#039;&#039;&#039;&lt;br /&gt;
**Speak Sartarite 18%&lt;br /&gt;
**&#039;&#039;&#039;Speak Tarshite 63%&#039;&#039;&#039;&lt;br /&gt;
**Speak Tradetalk 13%&lt;br /&gt;
**&#039;&#039;&#039;Speak Earthtongue 55%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge +10%&#039;&#039;&#039;&lt;br /&gt;
**Alchemy 0%&lt;br /&gt;
**&#039;&#039;&#039;Animal Lore 22%&#039;&#039;&#039;&lt;br /&gt;
**Battle 22%&lt;br /&gt;
**Bureaucracy 0%&lt;br /&gt;
**Celestial Lore 5%&lt;br /&gt;
**Cult Lore (Aldrya) 16%&lt;br /&gt;
**&#039;&#039;&#039;Cult Lore - Ernalda 62%&#039;&#039;&#039;&lt;br /&gt;
**Cult Lore - Maran Gor 29%&lt;br /&gt;
**&#039;&#039;&#039;Customs - Tarshite 54%&#039;&#039;&#039;&lt;br /&gt;
**Customs - Other 0%&lt;br /&gt;
**Elder Race Lore - Aldryami - 19%&lt;br /&gt;
**Elder Race Lore - Uz/Troll - 5%&lt;br /&gt;
**Evaluate 10%&lt;br /&gt;
**&#039;&#039;&#039;Farm 60%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;First Aid 18%&#039;&#039;&#039;&lt;br /&gt;
**Game 15%&lt;br /&gt;
**Herd 14%&lt;br /&gt;
**Homeland Lore - Local 50%&lt;br /&gt;
**Homeland Lore - Other 0%&lt;br /&gt;
**Library Use 0%&lt;br /&gt;
**&#039;&#039;&#039;Manage Household 90%&#039;&#039;&#039;&lt;br /&gt;
**Mineral Lore 5%&lt;br /&gt;
**Peaceful Cut 10%&lt;br /&gt;
**&#039;&#039;&#039;Plant Lore 54%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Read/Write Language (Tarshite) 27%&#039;&#039;&#039;&lt;br /&gt;
**Shiphandling 0%&lt;br /&gt;
**Survival 20%&lt;br /&gt;
**Treat Disease 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magic +10%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Meditate 13%&#039;&#039;&#039;&lt;br /&gt;
**Sense Assassin 0%&lt;br /&gt;
**Sense Chaos 0%&lt;br /&gt;
**Spirit Combat 35%&lt;br /&gt;
**Spirit Dance 0%&lt;br /&gt;
**Spirit Lore 0%&lt;br /&gt;
**Spirit Lore 0%&lt;br /&gt;
**Spirit Travel 10%&lt;br /&gt;
**Understand Herd Beast 10%&lt;br /&gt;
**&#039;&#039;&#039;Worship Ernalda 75%&#039;&#039;&#039;&lt;br /&gt;
**(Worship Maran Gor 25%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation +15%&#039;&#039;&#039;&lt;br /&gt;
**Conceal 5%&lt;br /&gt;
**Craft 10%&lt;br /&gt;
***&#039;&#039;&#039;Brew 61%&#039;&#039;&#039;&lt;br /&gt;
**Devise 10%&lt;br /&gt;
**Melee&lt;br /&gt;
***Dagger 25%&lt;br /&gt;
***&#039;&#039;&#039;Battle Axe 78%&#039;&#039;&#039;&lt;br /&gt;
***1-Hand Spear 15%&lt;br /&gt;
***Broadsword 26%&lt;br /&gt;
***&#039;&#039;&#039;Medium Shield 84%&#039;&#039;&#039;&lt;br /&gt;
***Large Shield 25%&lt;br /&gt;
**Missile&lt;br /&gt;
***Dagger 15%&lt;br /&gt;
***Composite Bow 5%&lt;br /&gt;
***Sling 15%&lt;br /&gt;
***Javelin 32%&lt;br /&gt;
**Play Instrument 5%&lt;br /&gt;
**Sleight&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception +10%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Insight - Humans 76%&#039;&#039;&#039;&lt;br /&gt;
**Insight - Aldryami 19%&lt;br /&gt;
**Insight - Uz 5%&lt;br /&gt;
**Listen 46%&lt;br /&gt;
**Scan 62%&lt;br /&gt;
**Search 47%&lt;br /&gt;
**Track 10%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth +5%&#039;&#039;&#039;&lt;br /&gt;
**Hide 14%&lt;br /&gt;
**Move Quietly 13%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magical Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Magic:  &#039;&#039;&#039;&lt;br /&gt;
** Bladesharp 6&lt;br /&gt;
** Heal 6 in magic item&lt;br /&gt;
** Protection 5&lt;br /&gt;
** Strength (2)&lt;br /&gt;
*** Increases damage die from 1d4 to 1d6&lt;br /&gt;
*** Increases Agility and Manipulation skills by +10%&lt;br /&gt;
** Ignite (1)&lt;br /&gt;
** Coordination (2)&lt;br /&gt;
*** DEX +3&lt;br /&gt;
*** SR -1&lt;br /&gt;
*** Increase Agility, Manipulation, and Stealth +5%&lt;br /&gt;
** Mobility (1)&lt;br /&gt;
*** SR -1 (can stack)&lt;br /&gt;
*** MOV doubles&lt;br /&gt;
** Detect Magic (1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic: &#039;&#039;&#039;&lt;br /&gt;
** Ernalda&lt;br /&gt;
*** Bless Animals&lt;br /&gt;
*** Bless Crops&lt;br /&gt;
*** Bless Pregnancy&lt;br /&gt;
*** Blast Earth&lt;br /&gt;
*** Charisma&lt;br /&gt;
**** +25% to Communication&lt;br /&gt;
*** Earthshield&lt;br /&gt;
*** Heal Body&lt;br /&gt;
*** Regrow Limb&lt;br /&gt;
*** Shield&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Points:&#039;&#039;&#039;&lt;br /&gt;
** 10 Ernalda&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Closed Plate Helm || &#039;&#039;&#039;6&#039;&#039;&#039; || 6 || 1 || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Bronze Plate Vambrace || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 || 2 || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Bronze Plate Vambrace || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 || xx || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Bronze Plate Cuirass || &#039;&#039;&#039;7&#039;&#039;&#039; || 7 || 3  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; || Wyvern Skirt || &#039;&#039;&#039;6&#039;&#039;&#039; || 6 || 2 || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Bronze Plate Greave || &#039;&#039;&#039;7&#039;&#039;&#039; || 6 || 2  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Bronze Plate Greave || &#039;&#039;&#039;7&#039;&#039;&#039; || 6 || xx || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;16 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus: +15%&lt;br /&gt;
* Parry Bonus: +15%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Copper Battle Axe || 1d8+1d4+4(5 if Chaos) || 7 || 15 || 73 || 73 || melee  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4+1d4+2 || 7 || 6 || 25 || 25 || melee || 1/4&lt;br /&gt;
|-&lt;br /&gt;
| Broadsword || 1d8+1d4+2 || 7 || 12 || 26 || 26 || melee || 1&lt;br /&gt;
|-&lt;br /&gt;
| Copper Med Shield || 1d4+1d4 || xx || 18 || 78 || 78 || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Allied Spirit==&lt;br /&gt;
&lt;br /&gt;
Name: &#039;&#039;&#039;Hastia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
Int: &#039;&#039;&#039;14&#039;&#039;&#039;, Pow: &#039;&#039;&#039;10&#039;&#039;&#039;, Cha: &#039;&#039;&#039;11&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Spirit Damage: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points: &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*DEX SR 0&lt;br /&gt;
*Strike Rank: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
*SPELLS KNOWN&lt;br /&gt;
**Befuddle&lt;br /&gt;
**Disrupt&lt;br /&gt;
**Glamor&lt;br /&gt;
***2&lt;br /&gt;
***10% communication&lt;br /&gt;
***10% Magic&lt;br /&gt;
***increase spirit magic dmg a step&lt;br /&gt;
**Second Sight&lt;br /&gt;
**Slow&lt;br /&gt;
**Visibility&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Copper Battle Axe&lt;br /&gt;
**Dagger&lt;br /&gt;
**one-handed spear&lt;br /&gt;
**broadsword&lt;br /&gt;
**sling&lt;br /&gt;
**javelin&lt;br /&gt;
**Copper medium shield&lt;br /&gt;
**large shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armour:&lt;br /&gt;
** bronze cuirass&lt;br /&gt;
** bronze greaves &amp;amp; vambraces&lt;br /&gt;
** closed helmet&lt;br /&gt;
** light scale skirt + leather&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
** two riding animals&lt;br /&gt;
** noble clothing&lt;br /&gt;
** brewing equipment&lt;br /&gt;
&lt;br /&gt;
*cult regalia&lt;br /&gt;
**acorn necklace&lt;br /&gt;
**sheaf of barley&lt;br /&gt;
&lt;br /&gt;
Valuables:&lt;br /&gt;
** 354.5 L&lt;br /&gt;
** 25 L serpent skull amber - copper necklace for allied spirit&lt;br /&gt;
** 15 MP storage&lt;br /&gt;
** 14 MP storage crystal&lt;br /&gt;
** 8 MP storage&lt;br /&gt;
** +2 axe damage ring - green ring of Ernalda&lt;br /&gt;
** 6 MP storage crystal - for gnome!!!&lt;br /&gt;
** jewelry&lt;br /&gt;
** other luxury goods&lt;br /&gt;
** Token of Friendship for Aldryami&lt;br /&gt;
** Five Fields Stead&lt;br /&gt;
*** five hides of barley&lt;br /&gt;
*** 1610 - 9 rune points&lt;br /&gt;
**** 1 point to get first hide &amp;amp; +30%&lt;br /&gt;
**** covers all five hides (+4 pts)&lt;br /&gt;
**** 4 more points to bump +30% to +120%&lt;br /&gt;
** Pelora/Ernalda holy site - 5L/season in seasons to use&lt;br /&gt;
** wyvern claw&lt;br /&gt;
** silver torc for Harvest Queen festival&lt;br /&gt;
&lt;br /&gt;
==Five Field Stead==&lt;br /&gt;
&lt;br /&gt;
* Hides&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - not so much&lt;br /&gt;
* Home&lt;br /&gt;
* Pelora/Barley Shrine&lt;br /&gt;
&lt;br /&gt;
==Connections=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ______ Issaries merchant who took us up to Crabtown or Joh Mith&lt;br /&gt;
* Taidra - Ernaldan initiate in Alda Chur, also a Peloran&lt;br /&gt;
* Jalinda of the Ernvolding&lt;br /&gt;
* Karoth Bullhorn, Stormbull of the Blue Hill&lt;br /&gt;
* Yosphe&#039;s bandits in Snake Pipe Hollow&lt;br /&gt;
* others?&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=486200</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=486200"/>
		<updated>2026-05-11T00:41:40Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Fieldstone.&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Fire Season, 1610.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1300L = 3200L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2760L = 1240L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea has received an iron spear and an iron full helm. Credit spent!&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Season Many Tusks Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Storm Season Elf Friend Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485976</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485976"/>
		<updated>2026-04-27T02:37:19Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Credit Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Fieldstone.&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Sea Season, 1610.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1300L = 3200L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2760L = 1240L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea has received an iron spear and an iron full helm. Credit spent!&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Season Many Tusks Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Storm Season Elf Friend Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kathea&amp;diff=485955</id>
		<title>Kathea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kathea&amp;diff=485955"/>
		<updated>2026-04-27T01:08:12Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Magical Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Character Sheet&lt;br /&gt;
==Background and Story==&lt;br /&gt;
&lt;br /&gt;
Begana (Ernalda priestess?) (1535)&lt;br /&gt;
* first child (1554)&lt;br /&gt;
* second child (1556)&lt;br /&gt;
* third child (1558)&lt;br /&gt;
* Kelister (Ernalda initiate) (1560) and Harnast (Yelmalio initiate) (1555).&lt;br /&gt;
** Erinreeth (Ernalda initiate) (1581)&lt;br /&gt;
** Derdast (Yelmalio initiate) (1583)&lt;br /&gt;
** Kalor (Orlanth initiate) (1586)&lt;br /&gt;
** Kathea (Yelorna initiate) (1589)&lt;br /&gt;
** Yorva (1592)&lt;br /&gt;
* fifth child (1555)&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
* Name: &#039;&#039;&#039;Kathea&#039;&#039;&#039;&lt;br /&gt;
* Cult: &#039;&#039;&#039;Rune Lady Yelorna&#039;&#039;&#039;, &#039;&#039;&#039;Lay Member Aldrya&#039;&#039;&#039;&lt;br /&gt;
* Occupation: &#039;&#039;&#039;Soldier: Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Gender: &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
* Homeland: &#039;&#039;&#039;Lunar Tarsh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;15&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;10&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;13&#039;&#039;&#039; , Dex: &#039;&#039;&#039;17&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;1d4&#039;&#039;&#039;&lt;br /&gt;
*Spirit Damage: &#039;&#039;&#039;1d6+1&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points: &#039;&#039;&#039;25 (25)&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Heal Rate: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
*Reputation: &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
** Cattle Raid on first week of adulthood.&lt;br /&gt;
** Becoming an Elf Friend.&lt;br /&gt;
** Capturing Three Halls Stead.&lt;br /&gt;
** Killing two wyverns.&lt;br /&gt;
** Negotiating a good deal. &lt;br /&gt;
** Flaunt clan leadership.&lt;br /&gt;
** Return to Stinking Forest to defend Elf Tree Program.&lt;br /&gt;
** Founded Enelmatus Subcult of Yelorna&lt;br /&gt;
** Fought dwarves and got iron.&lt;br /&gt;
** Korostor died and came back from dead.&lt;br /&gt;
** Tribal Acclaim&lt;br /&gt;
** Unicorn&lt;br /&gt;
** Elf Quest Dark Season - Trolls&lt;br /&gt;
** Bulwark &amp;amp; Bright&lt;br /&gt;
** Returned Remains to Maran Gor&lt;br /&gt;
** Tribal Acclaim - Killing Many Tusks&lt;br /&gt;
** Fighting Frost Giant (Elves) and bringing home horn (tribe) and snow globe (clan)&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Devotion (Yelorna) 93% &lt;br /&gt;
*Honor (personal) 60%&lt;br /&gt;
*Love (family) 60%&lt;br /&gt;
*Love (Estar) 100%&lt;br /&gt;
*Loyalty (Ernvoding - clan) 73% &lt;br /&gt;
*Loyalty (Tovtaros - tribe) 71% &lt;br /&gt;
*Loyalty (Yeloran Temple) 70%&lt;br /&gt;
&lt;br /&gt;
*Hate (Orlbrast - Mandaring Chieftain) 00% (54%) - He is unhinged and a bad person. Let go on heroquest.&lt;br /&gt;
&lt;br /&gt;
==Runes==&lt;br /&gt;
&lt;br /&gt;
* Elemental&lt;br /&gt;
** Fire/Sky 100 &lt;br /&gt;
** Earth 30&lt;br /&gt;
** Moon 50&lt;br /&gt;
* Form&lt;br /&gt;
** Death 88 / Fertility 12 &lt;br /&gt;
** Truth 75 / Illusion 25&lt;br /&gt;
** Man 50 / Beast 50&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&lt;br /&gt;
Skill bonuses not summed with base skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Agility +10%&#039;&#039;&#039;&lt;br /&gt;
**Boat 5%&lt;br /&gt;
**&#039;&#039;&#039;Climb 53%&#039;&#039;&#039;&lt;br /&gt;
**Dodge 44% &lt;br /&gt;
**Drive Chariot 5%&lt;br /&gt;
**Jump 51%&lt;br /&gt;
**&#039;&#039;&#039;Ride Horse&#039;&#039;&#039; 96% &lt;br /&gt;
**Swim 15%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication +10%&#039;&#039;&#039;&lt;br /&gt;
**Act 5%&lt;br /&gt;
**Art 5%&lt;br /&gt;
**Bargain 27% &lt;br /&gt;
**Charm 26% &lt;br /&gt;
**Dance 15%&lt;br /&gt;
**Disguise 5%&lt;br /&gt;
**Fast Talk 5%&lt;br /&gt;
**Intimidate 22%&lt;br /&gt;
**Intrigue 35%&lt;br /&gt;
**Orate 45% &lt;br /&gt;
**Sing 20%&lt;br /&gt;
**Speak Tarshite 50%&lt;br /&gt;
**Speak Firespeech 20%&lt;br /&gt;
**Speak Tradetalk 10%&lt;br /&gt;
**Speak  20%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge +5%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Alchemy 0%&lt;br /&gt;
**Animal Lore 5%&lt;br /&gt;
**Battle 71% &lt;br /&gt;
**Bureaucracy 0%&lt;br /&gt;
**Celestial Lore 5%&lt;br /&gt;
**&#039;&#039;&#039;Cult Lore (Yelorna)&#039;&#039;&#039; 76% &lt;br /&gt;
**&#039;&#039;&#039;Cult Lore (Aldrya)&#039;&#039;&#039; 21% &lt;br /&gt;
**Elder Race Lore (Aldrya) 23% &lt;br /&gt;
**Elder Race Lore (Troll) 5%&lt;br /&gt;
**Customs - Tarshite 35%  &lt;br /&gt;
**Customs - Other 0%&lt;br /&gt;
**&#039;&#039;&#039;Evaluate 25%&#039;&#039;&#039;&lt;br /&gt;
**Farm 40%&lt;br /&gt;
**First Aid 20%&lt;br /&gt;
**Game 15%&lt;br /&gt;
**Herd 9%&lt;br /&gt;
**Homeland Lore - Local 47% &lt;br /&gt;
**Homeland Lore - Other 0%&lt;br /&gt;
**Library Use 0%&lt;br /&gt;
**Manage Household 10%&lt;br /&gt;
**Mineral Lore 5%&lt;br /&gt;
**Peaceful Cut 10%&lt;br /&gt;
**Plant Lore 10% &lt;br /&gt;
**Read/Write Language (Tarshite) 18%&lt;br /&gt;
**Shiphandling 0%&lt;br /&gt;
**Survival 15%&lt;br /&gt;
**Treat Disease 5%&lt;br /&gt;
**Treat Poison 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magic +10%&#039;&#039;&#039;&lt;br /&gt;
**Meditate 10%&lt;br /&gt;
**Prepare Corpse 10%&lt;br /&gt;
**Sense Assassin 0%&lt;br /&gt;
**Sense Chaos 0%&lt;br /&gt;
**Spirit Combat 35%&lt;br /&gt;
**Spirit Dance 0%&lt;br /&gt;
**Spirit Lore 0%&lt;br /&gt;
**Spirit Travel 10%&lt;br /&gt;
**Understand Herd Beast 0%&lt;br /&gt;
**&#039;&#039;&#039;Worship Aldrya&#039;&#039;&#039; 16% &lt;br /&gt;
**&#039;&#039;&#039;Worship Yelorna&#039;&#039;&#039; 104% &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation +15%&#039;&#039;&#039;&lt;br /&gt;
**Conceal 5%&lt;br /&gt;
**Craft 10%&lt;br /&gt;
**Devise 9%&lt;br /&gt;
**Melee&lt;br /&gt;
***Dagger 50%&lt;br /&gt;
***&#039;&#039;&#039;1-Hand Spear&#039;&#039;&#039; 86% &lt;br /&gt;
***2-Hand Spear 15%&lt;br /&gt;
***Short Sword 45%&lt;br /&gt;
***&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; 79% &lt;br /&gt;
***Large Shield 30%&lt;br /&gt;
***Fist 50%&lt;br /&gt;
***Kick 40%&lt;br /&gt;
***Grapple 50%&lt;br /&gt;
**Missile&lt;br /&gt;
***&#039;&#039;&#039;Composite Bow&#039;&#039;&#039; 95% &lt;br /&gt;
***&#039;&#039;&#039;Javelin&#039;&#039;&#039; 49% &lt;br /&gt;
**Play Instrument 5%&lt;br /&gt;
**Sleight 5%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception +5%&#039;&#039;&#039;&lt;br /&gt;
**Insight - Humans 60% &lt;br /&gt;
**Insight - Aldryami 23% &lt;br /&gt;
**Insight - Troll 5%&lt;br /&gt;
**Listen 46%&lt;br /&gt;
**&#039;&#039;&#039;Scan 81&#039;&#039;&#039;% &lt;br /&gt;
**Search 35% &lt;br /&gt;
**&#039;&#039;&#039;Track 66&#039;&#039;&#039;% &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hide 57%&#039;&#039;&#039; &lt;br /&gt;
**Move Quietly 35% &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magical Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Magic:  &#039;&#039;&#039;&lt;br /&gt;
** Binding Enchantment (1)&lt;br /&gt;
** Bladesharp 6&lt;br /&gt;
** Demoralize (2)&lt;br /&gt;
** Disruption (1)&lt;br /&gt;
** Firearrow (2)&lt;br /&gt;
** Food Song (1) - forgot&lt;br /&gt;
** Heal 2&lt;br /&gt;
** Ignite (1)&lt;br /&gt;
** Light (1)&lt;br /&gt;
** Mobility (1)&lt;br /&gt;
** Multimissile 2 - forgot&lt;br /&gt;
** Protection 4 (Arm Band)&lt;br /&gt;
** Speedart (1)  &lt;br /&gt;
** Spirit Screen 2 (Arm Band)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
** Catseye 1&lt;br /&gt;
** Command Cult Spirit 2&lt;br /&gt;
** Divination 1&lt;br /&gt;
** Extension 1 Stackable&lt;br /&gt;
** Find Enemy  1&lt;br /&gt;
** Heal Wound  1&lt;br /&gt;
** Multispell  1 Stackable &lt;br /&gt;
** Sanctify  1 Stackable&lt;br /&gt;
** Shooting Star 1 Stackable&lt;br /&gt;
** Silver Track  1&lt;br /&gt;
** Soul Sight  1&lt;br /&gt;
** Spirit Block  1&lt;br /&gt;
** Starbright  2&lt;br /&gt;
** Summon Cult Spirit  1&lt;br /&gt;
** Summon Medium Salamander 1&lt;br /&gt;
** Vision 2&lt;br /&gt;
** Warding 1 Stackable&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Points:&#039;&#039;&#039;&lt;br /&gt;
** Yelorna 15/15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Full Helm and Leather || &#039;&#039;&#039;10&#039;&#039;&#039; || 5 || 2  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Wyvern Hide + Leather  || &#039;&#039;&#039;6&#039;&#039;&#039; || 4 || 2 || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Wyvern Hide + Leather || &#039;&#039;&#039;6&#039;&#039;&#039; || 4 || xx || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Wyvern Hide + Leather || &#039;&#039;&#039;6&#039;&#039;&#039; || 6 || 2  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; || Wyvern Hide + Leather || &#039;&#039;&#039;6&#039;&#039;&#039; || 5 || xx || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Wyvern Hide + Leather || &#039;&#039;&#039;6&#039;&#039;&#039; || 5 || 2 || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Wyvern Hide + Leather || &#039;&#039;&#039;6&#039;&#039;&#039; || 5 || xx || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;13 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Skill Bonus: 15%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage Type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1H Spear || 1d6+1d4+1 || 5 || 10 || 67 || 67 || melee  || 2 || Impale&lt;br /&gt;
|-&lt;br /&gt;
| Medium Shield || 1d4+1d4 || 6 || 12 || 68 || 68 || melee || 2 || Crush&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4+1d4+2 || 7 || 6 || 65 || 65 || melee || 1/4 || Cut&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword || 1d6+1d4+1 || 5 || 12 || 60 || 60 || melee || 1 || Slash&lt;br /&gt;
|-&lt;br /&gt;
| xx || xx || xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bow || 1d8+1 || 1/7 || 7 || 92 || 92 || 100/150/200 || 2 || Impale&lt;br /&gt;
|-&lt;br /&gt;
| Javelin || 1d10+1d2 || 1 || 8 || 45 || 45 || melee || 1/2 || Impale&lt;br /&gt;
|-&lt;br /&gt;
| Fist || 1d3+1d4 || 7 || xx || 65 || 65 || melee || xx || Hand&lt;br /&gt;
|-&lt;br /&gt;
| Kick || 1d6+1d4 || 7 || xx || 55 || 55 || melee || xx || Hand&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || special || 7 || xx || 65 || 65 || melee || xx || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;7&#039;&#039;&#039; One foot: Spear, Shield, Kopis, Dagger, Composite Bow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
** 1H Spear w/ Silver Spear Tip&lt;br /&gt;
** 1H Spear w/ Iron Spear Tip&lt;br /&gt;
** Short Sword&lt;br /&gt;
** Composite Bow&lt;br /&gt;
** Arrow (40)&lt;br /&gt;
** Dagger w/ Silver Large Citrine in Pommel&lt;br /&gt;
** Shield (Medium)&lt;br /&gt;
** Javelin (6)&lt;br /&gt;
&lt;br /&gt;
*Armour:&lt;br /&gt;
** Full Helm - Fancy Silver, Yelorna Adornment&lt;br /&gt;
** Full Helm - Fancy Iron, Yelorna Adornment&lt;br /&gt;
** Open Helm&lt;br /&gt;
** Wyvern Hide Armor&lt;br /&gt;
** Soft underarmor (leather)&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
** Change of Clothing&lt;br /&gt;
** Polar Bear Cloak (2 AP)&lt;br /&gt;
** Sleeping Roll&lt;br /&gt;
** Cavalry Horse&lt;br /&gt;
&lt;br /&gt;
*Valuables: &lt;br /&gt;
** 189 L&lt;br /&gt;
** 59 L&lt;br /&gt;
** 135 L&lt;br /&gt;
** 54 L&lt;br /&gt;
** Bracelet from Tribe for Killing Many Tusks&lt;br /&gt;
** 8 ENC Iron gifted to Yelorna Temple&lt;br /&gt;
** Silver Gem-encrusted Bow cloak pin - fibula - (200L of materials)&lt;br /&gt;
** 1 elf-bead each, marking the carrier as an elf-friend. Woven into braid.&lt;br /&gt;
** 1 elven coin purse&lt;br /&gt;
** Magic Point Storage Crystal 3 MP&lt;br /&gt;
*** Bound Fire Elemental (Agni))&lt;br /&gt;
*** SIZ 3 meters 12 hit points Strength 22 Power 17 Movement 6&lt;br /&gt;
** Magic Point Storage Crystal 12 MP&lt;br /&gt;
** Star Stone (light glowing quartz) in silver necklace (50L). Doubles duration of light spells. &lt;br /&gt;
** Wyvern Claw necklace.&lt;br /&gt;
** Silver Arm Ring with Yelorna symbology: Protection 4, Spirit Screen 2&lt;br /&gt;
** Small Quiver (10 arrows): 10 Silver Headed Arrows&lt;br /&gt;
** 110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian&lt;br /&gt;
&lt;br /&gt;
== Anuti the Nighthawk ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Anuti&lt;br /&gt;
* &#039;&#039;&#039;Race&#039;&#039;&#039;: Nighthawk* &#039;&#039;&#039;Sex&#039;&#039;&#039;: Male&lt;br /&gt;
* &#039;&#039;&#039;Appearance&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Str: &#039;&#039;&#039;-&#039;&#039;&#039;, Con: &#039;&#039;&#039;-&#039;&#039;&#039;, Siz: &#039;&#039;&#039;-&#039;&#039;&#039;, Int: &#039;&#039;&#039;17&#039;&#039;&#039; Pow: &#039;&#039;&#039;15&#039;&#039;&#039;; Dex: &#039;&#039;&#039;-&#039;&#039;&#039;, Cha: &#039;&#039;&#039;13&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus: &lt;br /&gt;
*Hit Points:  &lt;br /&gt;
*Magic Points:  15&lt;br /&gt;
&lt;br /&gt;
== Skill Groups ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**Dodge (40%): &lt;br /&gt;
**Scan (50%): &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magical Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Magic:  &#039;&#039;&#039;&lt;br /&gt;
** Detect Silver&lt;br /&gt;
** Detect Gold&lt;br /&gt;
** Multimissile 3&lt;br /&gt;
** Light&lt;br /&gt;
** Lantern&lt;br /&gt;
** Glamour&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Estar the Unicorn==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Estar&lt;br /&gt;
* &#039;&#039;&#039;Race&#039;&#039;&#039;: Unicorn* &#039;&#039;&#039;Sex&#039;&#039;&#039;: Male&lt;br /&gt;
* &#039;&#039;&#039;Appearance&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;30&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;28&#039;&#039;&#039;, Int: &#039;&#039;&#039;17&#039;&#039;&#039; Pow: &#039;&#039;&#039;17&#039;&#039;&#039;; Dex: &#039;&#039;&#039;12&#039;&#039;&#039;, Cha: &#039;&#039;&#039;8&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus: +?d6&lt;br /&gt;
*Hit Points:  17&lt;br /&gt;
*Magic Points:  17&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**Dodge (40%): 40%&lt;br /&gt;
**Scan (50%): 50%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magical Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Magic:  &#039;&#039;&#039;&lt;br /&gt;
** Demoralize (2)&lt;br /&gt;
** Light 1&lt;br /&gt;
** Lightwall 4&lt;br /&gt;
** Mobility 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Plate || &#039;&#039;&#039;6&#039;&#039;&#039; || 8 || 1.6  || 17-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Foreleg&#039;&#039;&#039; ||  Ring  || &#039;&#039;&#039;4&#039;&#039;&#039; || 7 || 1.6 || 14-16 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Foreleg&#039;&#039;&#039; || Ring || &#039;&#039;&#039;4&#039;&#039;&#039; || 7 || 1.6 || 11-13 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarter&#039;&#039;&#039; || Ring || &#039;&#039;&#039;4&#039;&#039;&#039; || 10 || 6 || 8-10 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarter&#039;&#039;&#039; || Ring || &#039;&#039;&#039;4&#039;&#039;&#039;|| 8 || 2.4 || 5-7 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || Ring || &#039;&#039;&#039;4&#039;&#039;&#039; || 8 || 3.2  || 3-4 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || Ring || &#039;&#039;&#039;4&#039;&#039;&#039; || 8 || 3.2 || 1-2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;?? HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attacks and Defenses==&lt;br /&gt;
* Attack Bonus: +?%&lt;br /&gt;
* Parry Bonus: +?%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gore&#039;&#039;&#039; || 1d10+2d6 || 6 || 30 || 90% || 90% || -  || -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kick&#039;&#039;&#039; || 1d8+2d6 || 6 || - || 60% || 60% || -  || -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rear &amp;amp; Plunge&#039;&#039;&#039; || 2d8+2d6 || 6 || - || 60% || 60% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trample&#039;&#039;&#039; || 4d6 || 6 || - || 75% || 75% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Three Hall Stead==&lt;br /&gt;
&lt;br /&gt;
* Hides&lt;br /&gt;
** Cattle - Kalor&lt;br /&gt;
** Cattle - Haldira (sp?)&lt;br /&gt;
** Sheep - cottars&lt;br /&gt;
* Carls&lt;br /&gt;
** Kalor (cousin) &amp;amp; Inara&lt;br /&gt;
** Kaldira &amp;amp; Haldira (sp?)&lt;br /&gt;
*** both competent &amp;amp; getting less leery of the nepo-baby I am&lt;br /&gt;
* Cottars&lt;br /&gt;
** Leikesi &amp;amp; Orstos&lt;br /&gt;
*** she&#039;s competent &amp;amp; he&#039;s not&lt;br /&gt;
** Vosan &amp;amp; Biodath&lt;br /&gt;
*** she&#039;s nice &amp;amp; not competent &amp;amp; he&#039;s competent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kathea&amp;diff=485954</id>
		<title>Kathea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kathea&amp;diff=485954"/>
		<updated>2026-04-27T01:07:55Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Magical Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Character Sheet&lt;br /&gt;
==Background and Story==&lt;br /&gt;
&lt;br /&gt;
Begana (Ernalda priestess?) (1535)&lt;br /&gt;
* first child (1554)&lt;br /&gt;
* second child (1556)&lt;br /&gt;
* third child (1558)&lt;br /&gt;
* Kelister (Ernalda initiate) (1560) and Harnast (Yelmalio initiate) (1555).&lt;br /&gt;
** Erinreeth (Ernalda initiate) (1581)&lt;br /&gt;
** Derdast (Yelmalio initiate) (1583)&lt;br /&gt;
** Kalor (Orlanth initiate) (1586)&lt;br /&gt;
** Kathea (Yelorna initiate) (1589)&lt;br /&gt;
** Yorva (1592)&lt;br /&gt;
* fifth child (1555)&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
* Name: &#039;&#039;&#039;Kathea&#039;&#039;&#039;&lt;br /&gt;
* Cult: &#039;&#039;&#039;Rune Lady Yelorna&#039;&#039;&#039;, &#039;&#039;&#039;Lay Member Aldrya&#039;&#039;&#039;&lt;br /&gt;
* Occupation: &#039;&#039;&#039;Soldier: Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Gender: &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
* Homeland: &#039;&#039;&#039;Lunar Tarsh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;15&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;10&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;13&#039;&#039;&#039; , Dex: &#039;&#039;&#039;17&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;1d4&#039;&#039;&#039;&lt;br /&gt;
*Spirit Damage: &#039;&#039;&#039;1d6+1&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points: &#039;&#039;&#039;25 (25)&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Heal Rate: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
*Reputation: &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
** Cattle Raid on first week of adulthood.&lt;br /&gt;
** Becoming an Elf Friend.&lt;br /&gt;
** Capturing Three Halls Stead.&lt;br /&gt;
** Killing two wyverns.&lt;br /&gt;
** Negotiating a good deal. &lt;br /&gt;
** Flaunt clan leadership.&lt;br /&gt;
** Return to Stinking Forest to defend Elf Tree Program.&lt;br /&gt;
** Founded Enelmatus Subcult of Yelorna&lt;br /&gt;
** Fought dwarves and got iron.&lt;br /&gt;
** Korostor died and came back from dead.&lt;br /&gt;
** Tribal Acclaim&lt;br /&gt;
** Unicorn&lt;br /&gt;
** Elf Quest Dark Season - Trolls&lt;br /&gt;
** Bulwark &amp;amp; Bright&lt;br /&gt;
** Returned Remains to Maran Gor&lt;br /&gt;
** Tribal Acclaim - Killing Many Tusks&lt;br /&gt;
** Fighting Frost Giant (Elves) and bringing home horn (tribe) and snow globe (clan)&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Devotion (Yelorna) 93% &lt;br /&gt;
*Honor (personal) 60%&lt;br /&gt;
*Love (family) 60%&lt;br /&gt;
*Love (Estar) 100%&lt;br /&gt;
*Loyalty (Ernvoding - clan) 73% &lt;br /&gt;
*Loyalty (Tovtaros - tribe) 71% &lt;br /&gt;
*Loyalty (Yeloran Temple) 70%&lt;br /&gt;
&lt;br /&gt;
*Hate (Orlbrast - Mandaring Chieftain) 00% (54%) - He is unhinged and a bad person. Let go on heroquest.&lt;br /&gt;
&lt;br /&gt;
==Runes==&lt;br /&gt;
&lt;br /&gt;
* Elemental&lt;br /&gt;
** Fire/Sky 100 &lt;br /&gt;
** Earth 30&lt;br /&gt;
** Moon 50&lt;br /&gt;
* Form&lt;br /&gt;
** Death 88 / Fertility 12 &lt;br /&gt;
** Truth 75 / Illusion 25&lt;br /&gt;
** Man 50 / Beast 50&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&lt;br /&gt;
Skill bonuses not summed with base skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Agility +10%&#039;&#039;&#039;&lt;br /&gt;
**Boat 5%&lt;br /&gt;
**&#039;&#039;&#039;Climb 53%&#039;&#039;&#039;&lt;br /&gt;
**Dodge 44% &lt;br /&gt;
**Drive Chariot 5%&lt;br /&gt;
**Jump 51%&lt;br /&gt;
**&#039;&#039;&#039;Ride Horse&#039;&#039;&#039; 96% &lt;br /&gt;
**Swim 15%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication +10%&#039;&#039;&#039;&lt;br /&gt;
**Act 5%&lt;br /&gt;
**Art 5%&lt;br /&gt;
**Bargain 27% &lt;br /&gt;
**Charm 26% &lt;br /&gt;
**Dance 15%&lt;br /&gt;
**Disguise 5%&lt;br /&gt;
**Fast Talk 5%&lt;br /&gt;
**Intimidate 22%&lt;br /&gt;
**Intrigue 35%&lt;br /&gt;
**Orate 45% &lt;br /&gt;
**Sing 20%&lt;br /&gt;
**Speak Tarshite 50%&lt;br /&gt;
**Speak Firespeech 20%&lt;br /&gt;
**Speak Tradetalk 10%&lt;br /&gt;
**Speak  20%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge +5%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
**Alchemy 0%&lt;br /&gt;
**Animal Lore 5%&lt;br /&gt;
**Battle 71% &lt;br /&gt;
**Bureaucracy 0%&lt;br /&gt;
**Celestial Lore 5%&lt;br /&gt;
**&#039;&#039;&#039;Cult Lore (Yelorna)&#039;&#039;&#039; 76% &lt;br /&gt;
**&#039;&#039;&#039;Cult Lore (Aldrya)&#039;&#039;&#039; 21% &lt;br /&gt;
**Elder Race Lore (Aldrya) 23% &lt;br /&gt;
**Elder Race Lore (Troll) 5%&lt;br /&gt;
**Customs - Tarshite 35%  &lt;br /&gt;
**Customs - Other 0%&lt;br /&gt;
**&#039;&#039;&#039;Evaluate 25%&#039;&#039;&#039;&lt;br /&gt;
**Farm 40%&lt;br /&gt;
**First Aid 20%&lt;br /&gt;
**Game 15%&lt;br /&gt;
**Herd 9%&lt;br /&gt;
**Homeland Lore - Local 47% &lt;br /&gt;
**Homeland Lore - Other 0%&lt;br /&gt;
**Library Use 0%&lt;br /&gt;
**Manage Household 10%&lt;br /&gt;
**Mineral Lore 5%&lt;br /&gt;
**Peaceful Cut 10%&lt;br /&gt;
**Plant Lore 10% &lt;br /&gt;
**Read/Write Language (Tarshite) 18%&lt;br /&gt;
**Shiphandling 0%&lt;br /&gt;
**Survival 15%&lt;br /&gt;
**Treat Disease 5%&lt;br /&gt;
**Treat Poison 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magic +10%&#039;&#039;&#039;&lt;br /&gt;
**Meditate 10%&lt;br /&gt;
**Prepare Corpse 10%&lt;br /&gt;
**Sense Assassin 0%&lt;br /&gt;
**Sense Chaos 0%&lt;br /&gt;
**Spirit Combat 35%&lt;br /&gt;
**Spirit Dance 0%&lt;br /&gt;
**Spirit Lore 0%&lt;br /&gt;
**Spirit Travel 10%&lt;br /&gt;
**Understand Herd Beast 0%&lt;br /&gt;
**&#039;&#039;&#039;Worship Aldrya&#039;&#039;&#039; 16% &lt;br /&gt;
**&#039;&#039;&#039;Worship Yelorna&#039;&#039;&#039; 104% &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation +15%&#039;&#039;&#039;&lt;br /&gt;
**Conceal 5%&lt;br /&gt;
**Craft 10%&lt;br /&gt;
**Devise 9%&lt;br /&gt;
**Melee&lt;br /&gt;
***Dagger 50%&lt;br /&gt;
***&#039;&#039;&#039;1-Hand Spear&#039;&#039;&#039; 86% &lt;br /&gt;
***2-Hand Spear 15%&lt;br /&gt;
***Short Sword 45%&lt;br /&gt;
***&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; 79% &lt;br /&gt;
***Large Shield 30%&lt;br /&gt;
***Fist 50%&lt;br /&gt;
***Kick 40%&lt;br /&gt;
***Grapple 50%&lt;br /&gt;
**Missile&lt;br /&gt;
***&#039;&#039;&#039;Composite Bow&#039;&#039;&#039; 95% &lt;br /&gt;
***&#039;&#039;&#039;Javelin&#039;&#039;&#039; 49% &lt;br /&gt;
**Play Instrument 5%&lt;br /&gt;
**Sleight 5%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception +5%&#039;&#039;&#039;&lt;br /&gt;
**Insight - Humans 60% &lt;br /&gt;
**Insight - Aldryami 23% &lt;br /&gt;
**Insight - Troll 5%&lt;br /&gt;
**Listen 46%&lt;br /&gt;
**&#039;&#039;&#039;Scan 81&#039;&#039;&#039;% &lt;br /&gt;
**Search 35% &lt;br /&gt;
**&#039;&#039;&#039;Track 66&#039;&#039;&#039;% &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hide 57%&#039;&#039;&#039; &lt;br /&gt;
**Move Quietly 35% &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magical Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Magic:  &#039;&#039;&#039;&lt;br /&gt;
** Binding Enchantment (1)&lt;br /&gt;
** Bladesharp 6&lt;br /&gt;
** Demoralize (2)&lt;br /&gt;
** Disruption (1)&lt;br /&gt;
** Firearrow (2)&lt;br /&gt;
** Food Song (1) - forgot&lt;br /&gt;
** Heal 2&lt;br /&gt;
** Ignite (1)&lt;br /&gt;
** Light (1)&lt;br /&gt;
** Mobility (1)&lt;br /&gt;
** Multimissile 2 - forgot&lt;br /&gt;
** Protection 4 (Arm Band)&lt;br /&gt;
** Speedart (1)  &lt;br /&gt;
** Spirit Screen 2 (Arm Band)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
** Catseye 1&lt;br /&gt;
** Command Cult Spirit 2&lt;br /&gt;
** Divination 1&lt;br /&gt;
** Extension 1 Stackable&lt;br /&gt;
** Find Enemy  1&lt;br /&gt;
** Heal Wound  1&lt;br /&gt;
** Multispell  1 Stackable &lt;br /&gt;
** Sanctify  1 Stackable&lt;br /&gt;
** Shooting Star 1 Stackable&lt;br /&gt;
** Silver Track  1&lt;br /&gt;
** Soul Sight  1&lt;br /&gt;
** Spirit Block  1&lt;br /&gt;
** Starbright  2&lt;br /&gt;
** Summon Cult Spirit  1&lt;br /&gt;
** Summon Medium Salamander 1&lt;br /&gt;
** Vision 2&lt;br /&gt;
** Warding 1 Stackable&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Points:&#039;&#039;&#039;&lt;br /&gt;
** Yelorna 15/15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Full Helm and Leather || &#039;&#039;&#039;10&#039;&#039;&#039; || 5 || 2  || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Wyvern Hide + Leather  || &#039;&#039;&#039;6&#039;&#039;&#039; || 4 || 2 || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Wyvern Hide + Leather || &#039;&#039;&#039;6&#039;&#039;&#039; || 4 || xx || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Wyvern Hide + Leather || &#039;&#039;&#039;6&#039;&#039;&#039; || 6 || 2  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; || Wyvern Hide + Leather || &#039;&#039;&#039;6&#039;&#039;&#039; || 5 || xx || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Wyvern Hide + Leather || &#039;&#039;&#039;6&#039;&#039;&#039; || 5 || 2 || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Wyvern Hide + Leather || &#039;&#039;&#039;6&#039;&#039;&#039; || 5 || xx || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;13 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Skill Bonus: 15%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage Type&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1H Spear || 1d6+1d4+1 || 5 || 10 || 67 || 67 || melee  || 2 || Impale&lt;br /&gt;
|-&lt;br /&gt;
| Medium Shield || 1d4+1d4 || 6 || 12 || 68 || 68 || melee || 2 || Crush&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4+1d4+2 || 7 || 6 || 65 || 65 || melee || 1/4 || Cut&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword || 1d6+1d4+1 || 5 || 12 || 60 || 60 || melee || 1 || Slash&lt;br /&gt;
|-&lt;br /&gt;
| xx || xx || xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bow || 1d8+1 || 1/7 || 7 || 92 || 92 || 100/150/200 || 2 || Impale&lt;br /&gt;
|-&lt;br /&gt;
| Javelin || 1d10+1d2 || 1 || 8 || 45 || 45 || melee || 1/2 || Impale&lt;br /&gt;
|-&lt;br /&gt;
| Fist || 1d3+1d4 || 7 || xx || 65 || 65 || melee || xx || Hand&lt;br /&gt;
|-&lt;br /&gt;
| Kick || 1d6+1d4 || 7 || xx || 55 || 55 || melee || xx || Hand&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || special || 7 || xx || 65 || 65 || melee || xx || Hand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;7&#039;&#039;&#039; One foot: Spear, Shield, Kopis, Dagger, Composite Bow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
** 1H Spear w/ Silver Spear Tip&lt;br /&gt;
** 1H Spear w/ Iron Spear Tip&lt;br /&gt;
** Short Sword&lt;br /&gt;
** Composite Bow&lt;br /&gt;
** Arrow (40)&lt;br /&gt;
** Dagger w/ Silver Large Citrine in Pommel&lt;br /&gt;
** Shield (Medium)&lt;br /&gt;
** Javelin (6)&lt;br /&gt;
&lt;br /&gt;
*Armour:&lt;br /&gt;
** Full Helm - Fancy Silver, Yelorna Adornment&lt;br /&gt;
** Full Helm - Fancy Iron, Yelorna Adornment&lt;br /&gt;
** Open Helm&lt;br /&gt;
** Wyvern Hide Armor&lt;br /&gt;
** Soft underarmor (leather)&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
** Change of Clothing&lt;br /&gt;
** Polar Bear Cloak (2 AP)&lt;br /&gt;
** Sleeping Roll&lt;br /&gt;
** Cavalry Horse&lt;br /&gt;
&lt;br /&gt;
*Valuables: &lt;br /&gt;
** 189 L&lt;br /&gt;
** 59 L&lt;br /&gt;
** 135 L&lt;br /&gt;
** 54 L&lt;br /&gt;
** Bracelet from Tribe for Killing Many Tusks&lt;br /&gt;
** 8 ENC Iron gifted to Yelorna Temple&lt;br /&gt;
** Silver Gem-encrusted Bow cloak pin - fibula - (200L of materials)&lt;br /&gt;
** 1 elf-bead each, marking the carrier as an elf-friend. Woven into braid.&lt;br /&gt;
** 1 elven coin purse&lt;br /&gt;
** Magic Point Storage Crystal 3 MP&lt;br /&gt;
*** Bound Fire Elemental (Agni))&lt;br /&gt;
*** SIZ 3 meters 12 hit points Strength 22 Power 17 Movement 6&lt;br /&gt;
** Magic Point Storage Crystal 12 MP&lt;br /&gt;
** Star Stone (light glowing quartz) in silver necklace (50L). Doubles duration of light spells. &lt;br /&gt;
** Wyvern Claw necklace.&lt;br /&gt;
** Silver Arm Ring with Yelorna symbology: Protection 4, Spirit Screen 2&lt;br /&gt;
** Small Quiver (10 arrows): 10 Silver Headed Arrows&lt;br /&gt;
** 110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian&lt;br /&gt;
&lt;br /&gt;
== Anuti the Nighthawk ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Anuti&lt;br /&gt;
* &#039;&#039;&#039;Race&#039;&#039;&#039;: Nighthawk* &#039;&#039;&#039;Sex&#039;&#039;&#039;: Male&lt;br /&gt;
* &#039;&#039;&#039;Appearance&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Str: &#039;&#039;&#039;-&#039;&#039;&#039;, Con: &#039;&#039;&#039;-&#039;&#039;&#039;, Siz: &#039;&#039;&#039;-&#039;&#039;&#039;, Int: &#039;&#039;&#039;17&#039;&#039;&#039; Pow: &#039;&#039;&#039;15&#039;&#039;&#039;; Dex: &#039;&#039;&#039;-&#039;&#039;&#039;, Cha: &#039;&#039;&#039;13&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus: &lt;br /&gt;
*Hit Points:  &lt;br /&gt;
*Magic Points:  15&lt;br /&gt;
&lt;br /&gt;
== Skill Groups ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**Dodge (40%): &lt;br /&gt;
**Scan (50%): &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magical Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Magic:  &#039;&#039;&#039;&lt;br /&gt;
** Detect Silver&lt;br /&gt;
** Detect Gold&lt;br /&gt;
** Multimissile 3&lt;br /&gt;
** Light&lt;br /&gt;
** Lantern&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Estar the Unicorn==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Estar&lt;br /&gt;
* &#039;&#039;&#039;Race&#039;&#039;&#039;: Unicorn* &#039;&#039;&#039;Sex&#039;&#039;&#039;: Male&lt;br /&gt;
* &#039;&#039;&#039;Appearance&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;30&#039;&#039;&#039;, Con: &#039;&#039;&#039;13&#039;&#039;&#039;, Siz: &#039;&#039;&#039;28&#039;&#039;&#039;, Int: &#039;&#039;&#039;17&#039;&#039;&#039; Pow: &#039;&#039;&#039;17&#039;&#039;&#039;; Dex: &#039;&#039;&#039;12&#039;&#039;&#039;, Cha: &#039;&#039;&#039;8&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus: +?d6&lt;br /&gt;
*Hit Points:  17&lt;br /&gt;
*Magic Points:  17&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**Dodge (40%): 40%&lt;br /&gt;
**Scan (50%): 50%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magical Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Magic:  &#039;&#039;&#039;&lt;br /&gt;
** Demoralize (2)&lt;br /&gt;
** Light 1&lt;br /&gt;
** Lightwall 4&lt;br /&gt;
** Mobility 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Plate || &#039;&#039;&#039;6&#039;&#039;&#039; || 8 || 1.6  || 17-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Foreleg&#039;&#039;&#039; ||  Ring  || &#039;&#039;&#039;4&#039;&#039;&#039; || 7 || 1.6 || 14-16 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Foreleg&#039;&#039;&#039; || Ring || &#039;&#039;&#039;4&#039;&#039;&#039; || 7 || 1.6 || 11-13 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarter&#039;&#039;&#039; || Ring || &#039;&#039;&#039;4&#039;&#039;&#039; || 10 || 6 || 8-10 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarter&#039;&#039;&#039; || Ring || &#039;&#039;&#039;4&#039;&#039;&#039;|| 8 || 2.4 || 5-7 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || Ring || &#039;&#039;&#039;4&#039;&#039;&#039; || 8 || 3.2  || 3-4 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || Ring || &#039;&#039;&#039;4&#039;&#039;&#039; || 8 || 3.2 || 1-2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;?? HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attacks and Defenses==&lt;br /&gt;
* Attack Bonus: +?%&lt;br /&gt;
* Parry Bonus: +?%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gore&#039;&#039;&#039; || 1d10+2d6 || 6 || 30 || 90% || 90% || -  || -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kick&#039;&#039;&#039; || 1d8+2d6 || 6 || - || 60% || 60% || -  || -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rear &amp;amp; Plunge&#039;&#039;&#039; || 2d8+2d6 || 6 || - || 60% || 60% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trample&#039;&#039;&#039; || 4d6 || 6 || - || 75% || 75% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Three Hall Stead==&lt;br /&gt;
&lt;br /&gt;
* Hides&lt;br /&gt;
** Cattle - Kalor&lt;br /&gt;
** Cattle - Haldira (sp?)&lt;br /&gt;
** Sheep - cottars&lt;br /&gt;
* Carls&lt;br /&gt;
** Kalor (cousin) &amp;amp; Inara&lt;br /&gt;
** Kaldira &amp;amp; Haldira (sp?)&lt;br /&gt;
*** both competent &amp;amp; getting less leery of the nepo-baby I am&lt;br /&gt;
* Cottars&lt;br /&gt;
** Leikesi &amp;amp; Orstos&lt;br /&gt;
*** she&#039;s competent &amp;amp; he&#039;s not&lt;br /&gt;
** Vosan &amp;amp; Biodath&lt;br /&gt;
*** she&#039;s nice &amp;amp; not competent &amp;amp; he&#039;s competent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485900</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485900"/>
		<updated>2026-04-22T03:50:01Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Fieldstone.&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Sea Season, 1610.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Storm Season 1609===&lt;br /&gt;
&lt;br /&gt;
* 2 Polar Bear Skins -&amp;gt; 4 cloaks (2 AP) (Artkora, Kathea, Elendor, Yegana)&lt;br /&gt;
* Mammoth tusk-horn: magical, summons hollri (tribe gift)&lt;br /&gt;
* Crystal Snow Globe: magic, causes additional snow (clan gift)&lt;br /&gt;
* Bronze (giant) Ring: White Bear Skull (Artkora)&lt;br /&gt;
* Bronze (giant) Circlet for head (Soinnarios) &lt;br /&gt;
* Pouch: 2 jade carvings (208L, 166L) cash&lt;br /&gt;
* 250L payment (30L guaranteed per person) payout below&lt;br /&gt;
** Kathea - 150&lt;br /&gt;
** Soinnarios - 150&lt;br /&gt;
** Yegana - 120&lt;br /&gt;
** Elendor - 120&lt;br /&gt;
** Artkora - 80&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1300L = 3200L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2560L = 1440L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea has received an iron spear and an iron full helm. Credit spent!&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Season Many Tusks Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485899</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485899"/>
		<updated>2026-04-22T03:49:30Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The Grove of Green Rock&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Sea Season, 1610.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Storm Season 1609===&lt;br /&gt;
&lt;br /&gt;
* 2 Polar Bear Skins -&amp;gt; 4 cloaks (2 AP) (Artkora, Kathea, Elendor, Yegana)&lt;br /&gt;
* Mammoth tusk-horn: magical, summons hollri (tribe gift)&lt;br /&gt;
* Crystal Snow Globe: magic, causes additional snow (clan gift)&lt;br /&gt;
* Bronze (giant) Ring: White Bear Skull (Artkora)&lt;br /&gt;
* Bronze (giant) Circlet for head (Soinnarios) &lt;br /&gt;
* Pouch: 2 jade carvings (208L, 166L) cash&lt;br /&gt;
* 250L payment (30L guaranteed per person) payout below&lt;br /&gt;
** Kathea - 150&lt;br /&gt;
** Soinnarios - 150&lt;br /&gt;
** Yegana - 120&lt;br /&gt;
** Elendor - 120&lt;br /&gt;
** Artkora - 80&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1300L = 3200L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2560L = 1440L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea has received an iron spear and an iron full helm. Credit spent!&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Season Many Tusks Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485898</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485898"/>
		<updated>2026-04-22T03:38:29Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Credit Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The Grove of Green Rock&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Storm Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Storm Season 1609===&lt;br /&gt;
&lt;br /&gt;
* 2 Polar Bear Skins -&amp;gt; 4 cloaks (2 AP) (Artkora, Kathea, Elendor, Yegana)&lt;br /&gt;
* Mammoth tusk-horn: magical, summons hollri (tribe gift)&lt;br /&gt;
* Crystal Snow Globe: magic, causes additional snow (clan gift)&lt;br /&gt;
* Bronze (giant) Ring: White Bear Skull (Artkora)&lt;br /&gt;
* Bronze (giant) Circlet for head (Soinnarios) &lt;br /&gt;
* Pouch: 2 jade carvings (208L, 166L) cash&lt;br /&gt;
* 250L payment (30L guaranteed per person) payout below&lt;br /&gt;
** Kathea - 150&lt;br /&gt;
** Soinnarios - 150&lt;br /&gt;
** Yegana - 120&lt;br /&gt;
** Elendor - 120&lt;br /&gt;
** Artkora - 80&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1300L = 3200L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2560L = 1440L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea has received an iron spear and an iron full helm. Credit spent!&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Season Many Tusks Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485818</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485818"/>
		<updated>2026-04-13T02:07:06Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Yelorna Temple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The Grove of Green Rock&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Storm Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Storm Season 1609===&lt;br /&gt;
&lt;br /&gt;
* 2 Polar Bear Skins -&amp;gt; 4 cloaks (2 AP) (Artkora, Kathea, Elendor, Yegana)&lt;br /&gt;
* Mammoth tusk-horn: magical, summons hollri (tribe gift)&lt;br /&gt;
* Crystal Snow Globe: magic, causes additional snow (clan gift)&lt;br /&gt;
* Bronze (giant) Ring: White Bear Skull (Artkora)&lt;br /&gt;
* Bronze (giant) Circlet for head (Soinnarios) &lt;br /&gt;
* Pouch: 2 jade carvings (208L, 166L) cash&lt;br /&gt;
* 250L payment (30L guaranteed per person) payout below&lt;br /&gt;
** Kathea - 150&lt;br /&gt;
** Soinnarios - 150&lt;br /&gt;
** Yegana - 120&lt;br /&gt;
** Elendor - 120&lt;br /&gt;
** Artkora - 80&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1300L = 3200L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2560L = 1440L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady. 1 iron closed helm, 1 iron breastplate.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Season Many Tusks Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485797</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485797"/>
		<updated>2026-04-13T01:17:12Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Credit Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The Grove of Green Rock&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Storm Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Storm Season 1609===&lt;br /&gt;
&lt;br /&gt;
* 2 Polar Bear Skins&lt;br /&gt;
* Mammoth tusk-horn: magical, summons hollri&lt;br /&gt;
* Crystal Snow Globe: magic, causes additional snow&lt;br /&gt;
* Bronze (giant) Ring: White Bear Skull&lt;br /&gt;
* Bronze (giant) Circlet for head&lt;br /&gt;
* Pouch: 2 jade carvings (208L, 166L)&lt;br /&gt;
* 250L payment (30L guaranteed per person)&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1300L = 3200L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2560L = 1440L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady. 1 iron closed helm, 1 iron breastplate.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Season Many Tusks Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485796</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485796"/>
		<updated>2026-04-13T01:03:27Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Storm Season 1609 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The Grove of Green Rock&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Storm Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Storm Season 1609===&lt;br /&gt;
&lt;br /&gt;
* 2 Polar Bear Skins&lt;br /&gt;
* Mammoth tusk-horn: magical, summons hollri&lt;br /&gt;
* Crystal Snow Globe: magic, causes additional snow&lt;br /&gt;
* Bronze (giant) Ring: White Bear Skull&lt;br /&gt;
* Bronze (giant) Circlet for head&lt;br /&gt;
* Pouch: 2 jade carvings (208L, 166L)&lt;br /&gt;
* 250L payment (30L guaranteed per person)&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2560L = 1440L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady. 1 iron closed helm, 1 iron breastplate.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Season Many Tusks Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485754</id>
		<title>Cohort And Ally Combat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485754"/>
		<updated>2026-04-08T01:23:26Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Beranth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Elendor=&lt;br /&gt;
*Bronze Sword: SR 6 88% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:   SR 7 92% 2d4       12&lt;br /&gt;
*Javelin (3):  SR 2 79% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 37%, Dodge 37%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 10+10&lt;br /&gt;
**Spirit Magic: Bladesharp 6, Mobility (1), Demoralize (2), Strength (2); Protect 4, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Vinga&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Shield, Lightning.&lt;br /&gt;
&lt;br /&gt;
*Heler&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Flight, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items: 10 MP Crystal, Decorated Bronze Torc w/ Protect 4 and Heal 2 matrices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 12&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/4&lt;br /&gt;
**LArm : 6/3&lt;br /&gt;
**RArm : 6/3&lt;br /&gt;
**Chest: 6/5&lt;br /&gt;
**Abs  : 6/4&lt;br /&gt;
**LLeg : 6/4&lt;br /&gt;
**RLeg : 6/4&lt;br /&gt;
&lt;br /&gt;
=Derdast=&lt;br /&gt;
*Short Spear:      SR 6 97% 1d6+1d4+1 8&lt;br /&gt;
*Med Shield:       SR 7 81% 2d4       12&lt;br /&gt;
*Comp. Bow (24):   SR 2 82% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 76%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP:15&lt;br /&gt;
**Spirit Magic: Lightwall (4), Farsee 2, Light (1), Coordination (2).&lt;br /&gt;
&lt;br /&gt;
*Yelmalio&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Catseye, Shield, Sunbright, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Kalor=&lt;br /&gt;
*Battle Axe: SR 6 104% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield: SR 7 104% 2d4       12&lt;br /&gt;
*Javelin (3): SR 1 40%  1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 72%, Dodge 41%, DSR 1.&lt;br /&gt;
&lt;br /&gt;
*MP:16&lt;br /&gt;
**Spirit Magic: Bladesharp 4, Protect 2, Mobility (1), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Dismiss Sylph, Wind Words, Heal Body, Shield.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 16&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/6&lt;br /&gt;
**LArm : 4/5&lt;br /&gt;
**RArm : 4/5&lt;br /&gt;
**Chest: 4/7&lt;br /&gt;
**Abs  : 4/6&lt;br /&gt;
**LLeg : 4/6&lt;br /&gt;
**RLeg : 4/6&lt;br /&gt;
&lt;br /&gt;
=Beranth=&lt;br /&gt;
*Bronze Sword:  SR 6 80% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:    SR 7 80% 2d4       12&lt;br /&gt;
*Comp Bow (12): SR 2 50% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 60%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 15&lt;br /&gt;
**Spirit Magic: Bladesharp 2, Protect 2, Mobility (1), Demoralize (2).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 6&lt;br /&gt;
***Rune Magic: Shield, Lightning, Flight, Wind Words.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP:14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Artkora=&lt;br /&gt;
*Bronze Axe: SR 7 90% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:   SR 8 48% 2d4       12&lt;br /&gt;
*Javelin (5):  SR 2 92% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 15%, Dodge 34%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 12&lt;br /&gt;
**Spirit Magic: Protect 2, Strength (2), Mobility (1), Speedart (1).&lt;br /&gt;
&lt;br /&gt;
*Odayla&lt;br /&gt;
**RP: 6&lt;br /&gt;
***Rune Magic: Bear&#039;s Strength (Str 17), Bear&#039;s Hide (Siz 15), Claws, Transform Self, Dismiss Small Sylph.&lt;br /&gt;
&lt;br /&gt;
*Items: Spell Strengthening Crystal (2).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/4&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/4&lt;br /&gt;
**RLeg : 4/4&lt;br /&gt;
&lt;br /&gt;
=Yegana=&lt;br /&gt;
*2H Mace: SR 5 118%  10 2d8+1d4   12&lt;br /&gt;
*Dagger:  SR 8 94%   2d4+2        6&lt;br /&gt;
*Th. Ax (1):  SR 2 104% 1d6+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 20%, Dodge 44%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 18+12&lt;br /&gt;
**Spirit Magic: Bludgeon 6, Heal 2, Strength (2), Demoralize (2), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Maran Gor&lt;br /&gt;
**RP: 13&lt;br /&gt;
***Rune Magic: Create Fissure, Shake Earth, Dismiss Gnome (M), Shield, Earthpower.&lt;br /&gt;
&lt;br /&gt;
*Items: 12 MP Crystal, Gnome Binding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 15&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 6/4&lt;br /&gt;
**RArm : 6/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 5/5&lt;br /&gt;
**LLeg : 5/5&lt;br /&gt;
**RLeg : 5/5&lt;br /&gt;
&lt;br /&gt;
=Carls and Cottars=&lt;br /&gt;
*Battle Axe:  SR 8 50% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:  SR 9 50% 2d4       12&lt;br /&gt;
*Javelin (2): SR 3 30% 1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*MP: 10&lt;br /&gt;
**Spirit Magic: Strength (2), Protect 1, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Orlanth Thunderous&lt;br /&gt;
**RP: 2&lt;br /&gt;
***Rune Magic:&lt;br /&gt;
&lt;br /&gt;
*Items: Haha, no.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 11&#039;&#039;&#039;&lt;br /&gt;
**Head : 4/4&lt;br /&gt;
**LArm : 1/3&lt;br /&gt;
**RArm : 1/3&lt;br /&gt;
**Chest: 1/5&lt;br /&gt;
**Abs  : 1/4&lt;br /&gt;
**LLeg : 1/4&lt;br /&gt;
**RLeg : 1/4&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485753</id>
		<title>Cohort And Ally Combat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485753"/>
		<updated>2026-04-08T01:22:04Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Kalor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Elendor=&lt;br /&gt;
*Bronze Sword: SR 6 88% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:   SR 7 92% 2d4       12&lt;br /&gt;
*Javelin (3):  SR 2 79% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 37%, Dodge 37%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 10+10&lt;br /&gt;
**Spirit Magic: Bladesharp 6, Mobility (1), Demoralize (2), Strength (2); Protect 4, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Vinga&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Shield, Lightning.&lt;br /&gt;
&lt;br /&gt;
*Heler&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Flight, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items: 10 MP Crystal, Decorated Bronze Torc w/ Protect 4 and Heal 2 matrices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 12&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/4&lt;br /&gt;
**LArm : 6/3&lt;br /&gt;
**RArm : 6/3&lt;br /&gt;
**Chest: 6/5&lt;br /&gt;
**Abs  : 6/4&lt;br /&gt;
**LLeg : 6/4&lt;br /&gt;
**RLeg : 6/4&lt;br /&gt;
&lt;br /&gt;
=Derdast=&lt;br /&gt;
*Short Spear:      SR 6 97% 1d6+1d4+1 8&lt;br /&gt;
*Med Shield:       SR 7 81% 2d4       12&lt;br /&gt;
*Comp. Bow (24):   SR 2 82% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 76%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP:15&lt;br /&gt;
**Spirit Magic: Lightwall (4), Farsee 2, Light (1), Coordination (2).&lt;br /&gt;
&lt;br /&gt;
*Yelmalio&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Catseye, Shield, Sunbright, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Kalor=&lt;br /&gt;
*Battle Axe: SR 6 104% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield: SR 7 104% 2d4       12&lt;br /&gt;
*Javelin (3): SR 1 40%  1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 72%, Dodge 41%, DSR 1.&lt;br /&gt;
&lt;br /&gt;
*MP:16&lt;br /&gt;
**Spirit Magic: Bladesharp 4, Protect 2, Mobility (1), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Dismiss Sylph, Wind Words, Heal Body, Shield.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 16&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/6&lt;br /&gt;
**LArm : 4/5&lt;br /&gt;
**RArm : 4/5&lt;br /&gt;
**Chest: 4/7&lt;br /&gt;
**Abs  : 4/6&lt;br /&gt;
**LLeg : 4/6&lt;br /&gt;
**RLeg : 4/6&lt;br /&gt;
&lt;br /&gt;
=Beranth=&lt;br /&gt;
*Bronze Sword:  SR 6 78% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:    SR 7 75% 2d4       12&lt;br /&gt;
*Comp Bow (12): SR 2 50% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 60%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 15&lt;br /&gt;
**Spirit Magic: Bladesharp 2, Protect 2, Mobility (1), Demoralize (2).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Shield, Lightning, Flight, Wind Words.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP:14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Artkora=&lt;br /&gt;
*Bronze Axe: SR 7 90% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:   SR 8 48% 2d4       12&lt;br /&gt;
*Javelin (5):  SR 2 92% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 15%, Dodge 34%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 12&lt;br /&gt;
**Spirit Magic: Protect 2, Strength (2), Mobility (1), Speedart (1).&lt;br /&gt;
&lt;br /&gt;
*Odayla&lt;br /&gt;
**RP: 6&lt;br /&gt;
***Rune Magic: Bear&#039;s Strength (Str 17), Bear&#039;s Hide (Siz 15), Claws, Transform Self, Dismiss Small Sylph.&lt;br /&gt;
&lt;br /&gt;
*Items: Spell Strengthening Crystal (2).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/4&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/4&lt;br /&gt;
**RLeg : 4/4&lt;br /&gt;
&lt;br /&gt;
=Yegana=&lt;br /&gt;
*2H Mace: SR 5 118%  10 2d8+1d4   12&lt;br /&gt;
*Dagger:  SR 8 94%   2d4+2        6&lt;br /&gt;
*Th. Ax (1):  SR 2 104% 1d6+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 20%, Dodge 44%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 18+12&lt;br /&gt;
**Spirit Magic: Bludgeon 6, Heal 2, Strength (2), Demoralize (2), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Maran Gor&lt;br /&gt;
**RP: 13&lt;br /&gt;
***Rune Magic: Create Fissure, Shake Earth, Dismiss Gnome (M), Shield, Earthpower.&lt;br /&gt;
&lt;br /&gt;
*Items: 12 MP Crystal, Gnome Binding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 15&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 6/4&lt;br /&gt;
**RArm : 6/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 5/5&lt;br /&gt;
**LLeg : 5/5&lt;br /&gt;
**RLeg : 5/5&lt;br /&gt;
&lt;br /&gt;
=Carls and Cottars=&lt;br /&gt;
*Battle Axe:  SR 8 50% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:  SR 9 50% 2d4       12&lt;br /&gt;
*Javelin (2): SR 3 30% 1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*MP: 10&lt;br /&gt;
**Spirit Magic: Strength (2), Protect 1, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Orlanth Thunderous&lt;br /&gt;
**RP: 2&lt;br /&gt;
***Rune Magic:&lt;br /&gt;
&lt;br /&gt;
*Items: Haha, no.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 11&#039;&#039;&#039;&lt;br /&gt;
**Head : 4/4&lt;br /&gt;
**LArm : 1/3&lt;br /&gt;
**RArm : 1/3&lt;br /&gt;
**Chest: 1/5&lt;br /&gt;
**Abs  : 1/4&lt;br /&gt;
**LLeg : 1/4&lt;br /&gt;
**RLeg : 1/4&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485752</id>
		<title>Cohort And Ally Combat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485752"/>
		<updated>2026-04-08T01:21:25Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Derdast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Elendor=&lt;br /&gt;
*Bronze Sword: SR 6 88% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:   SR 7 92% 2d4       12&lt;br /&gt;
*Javelin (3):  SR 2 79% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 37%, Dodge 37%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 10+10&lt;br /&gt;
**Spirit Magic: Bladesharp 6, Mobility (1), Demoralize (2), Strength (2); Protect 4, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Vinga&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Shield, Lightning.&lt;br /&gt;
&lt;br /&gt;
*Heler&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Flight, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items: 10 MP Crystal, Decorated Bronze Torc w/ Protect 4 and Heal 2 matrices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 12&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/4&lt;br /&gt;
**LArm : 6/3&lt;br /&gt;
**RArm : 6/3&lt;br /&gt;
**Chest: 6/5&lt;br /&gt;
**Abs  : 6/4&lt;br /&gt;
**LLeg : 6/4&lt;br /&gt;
**RLeg : 6/4&lt;br /&gt;
&lt;br /&gt;
=Derdast=&lt;br /&gt;
*Short Spear:      SR 6 97% 1d6+1d4+1 8&lt;br /&gt;
*Med Shield:       SR 7 81% 2d4       12&lt;br /&gt;
*Comp. Bow (24):   SR 2 82% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 76%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP:15&lt;br /&gt;
**Spirit Magic: Lightwall (4), Farsee 2, Light (1), Coordination (2).&lt;br /&gt;
&lt;br /&gt;
*Yelmalio&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Catseye, Shield, Sunbright, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Kalor=&lt;br /&gt;
*Battle Axe: SR 6 104% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield: SR 7 101% 2d4       12&lt;br /&gt;
*Javelin (3): SR 1 40%  1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 72%, Dodge 41%, DSR 1.&lt;br /&gt;
&lt;br /&gt;
*MP:12&lt;br /&gt;
**Spirit Magic: Bladesharp 4, Protect 2, Mobility (1), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Dismiss Sylph, Wind Words, Heal Body, Shield.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 16&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/6&lt;br /&gt;
**LArm : 4/5&lt;br /&gt;
**RArm : 4/5&lt;br /&gt;
**Chest: 4/7&lt;br /&gt;
**Abs  : 4/6&lt;br /&gt;
**LLeg : 4/6&lt;br /&gt;
**RLeg : 4/6&lt;br /&gt;
&lt;br /&gt;
=Beranth=&lt;br /&gt;
*Bronze Sword:  SR 6 78% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:    SR 7 75% 2d4       12&lt;br /&gt;
*Comp Bow (12): SR 2 50% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 60%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 15&lt;br /&gt;
**Spirit Magic: Bladesharp 2, Protect 2, Mobility (1), Demoralize (2).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Shield, Lightning, Flight, Wind Words.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP:14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Artkora=&lt;br /&gt;
*Bronze Axe: SR 7 90% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:   SR 8 48% 2d4       12&lt;br /&gt;
*Javelin (5):  SR 2 92% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 15%, Dodge 34%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 12&lt;br /&gt;
**Spirit Magic: Protect 2, Strength (2), Mobility (1), Speedart (1).&lt;br /&gt;
&lt;br /&gt;
*Odayla&lt;br /&gt;
**RP: 6&lt;br /&gt;
***Rune Magic: Bear&#039;s Strength (Str 17), Bear&#039;s Hide (Siz 15), Claws, Transform Self, Dismiss Small Sylph.&lt;br /&gt;
&lt;br /&gt;
*Items: Spell Strengthening Crystal (2).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/4&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/4&lt;br /&gt;
**RLeg : 4/4&lt;br /&gt;
&lt;br /&gt;
=Yegana=&lt;br /&gt;
*2H Mace: SR 5 118%  10 2d8+1d4   12&lt;br /&gt;
*Dagger:  SR 8 94%   2d4+2        6&lt;br /&gt;
*Th. Ax (1):  SR 2 104% 1d6+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 20%, Dodge 44%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 18+12&lt;br /&gt;
**Spirit Magic: Bludgeon 6, Heal 2, Strength (2), Demoralize (2), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Maran Gor&lt;br /&gt;
**RP: 13&lt;br /&gt;
***Rune Magic: Create Fissure, Shake Earth, Dismiss Gnome (M), Shield, Earthpower.&lt;br /&gt;
&lt;br /&gt;
*Items: 12 MP Crystal, Gnome Binding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 15&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 6/4&lt;br /&gt;
**RArm : 6/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 5/5&lt;br /&gt;
**LLeg : 5/5&lt;br /&gt;
**RLeg : 5/5&lt;br /&gt;
&lt;br /&gt;
=Carls and Cottars=&lt;br /&gt;
*Battle Axe:  SR 8 50% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:  SR 9 50% 2d4       12&lt;br /&gt;
*Javelin (2): SR 3 30% 1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*MP: 10&lt;br /&gt;
**Spirit Magic: Strength (2), Protect 1, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Orlanth Thunderous&lt;br /&gt;
**RP: 2&lt;br /&gt;
***Rune Magic:&lt;br /&gt;
&lt;br /&gt;
*Items: Haha, no.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 11&#039;&#039;&#039;&lt;br /&gt;
**Head : 4/4&lt;br /&gt;
**LArm : 1/3&lt;br /&gt;
**RArm : 1/3&lt;br /&gt;
**Chest: 1/5&lt;br /&gt;
**Abs  : 1/4&lt;br /&gt;
**LLeg : 1/4&lt;br /&gt;
**RLeg : 1/4&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485751</id>
		<title>Cohort And Ally Combat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485751"/>
		<updated>2026-04-08T01:20:36Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Elendor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Elendor=&lt;br /&gt;
*Bronze Sword: SR 6 88% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:   SR 7 92% 2d4       12&lt;br /&gt;
*Javelin (3):  SR 2 79% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 37%, Dodge 37%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 10+10&lt;br /&gt;
**Spirit Magic: Bladesharp 6, Mobility (1), Demoralize (2), Strength (2); Protect 4, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Vinga&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Shield, Lightning.&lt;br /&gt;
&lt;br /&gt;
*Heler&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Flight, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items: 10 MP Crystal, Decorated Bronze Torc w/ Protect 4 and Heal 2 matrices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 12&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/4&lt;br /&gt;
**LArm : 6/3&lt;br /&gt;
**RArm : 6/3&lt;br /&gt;
**Chest: 6/5&lt;br /&gt;
**Abs  : 6/4&lt;br /&gt;
**LLeg : 6/4&lt;br /&gt;
**RLeg : 6/4&lt;br /&gt;
&lt;br /&gt;
=Derdast=&lt;br /&gt;
*Short Spear:      SR 6 94% 1d6+1d4+1 8&lt;br /&gt;
*Med Shield:       SR 7 81% 2d4       12&lt;br /&gt;
*Comp. Bow (24):   SR 2 82% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 76%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP:14&lt;br /&gt;
**Spirit Magic: Lightwall (4), Farsee 2, Light (1), Coordination (2).&lt;br /&gt;
&lt;br /&gt;
*Yelmalio&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Catseye, Shield, Sunbright, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Kalor=&lt;br /&gt;
*Battle Axe: SR 6 104% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield: SR 7 101% 2d4       12&lt;br /&gt;
*Javelin (3): SR 1 40%  1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 72%, Dodge 41%, DSR 1.&lt;br /&gt;
&lt;br /&gt;
*MP:12&lt;br /&gt;
**Spirit Magic: Bladesharp 4, Protect 2, Mobility (1), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Dismiss Sylph, Wind Words, Heal Body, Shield.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 16&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/6&lt;br /&gt;
**LArm : 4/5&lt;br /&gt;
**RArm : 4/5&lt;br /&gt;
**Chest: 4/7&lt;br /&gt;
**Abs  : 4/6&lt;br /&gt;
**LLeg : 4/6&lt;br /&gt;
**RLeg : 4/6&lt;br /&gt;
&lt;br /&gt;
=Beranth=&lt;br /&gt;
*Bronze Sword:  SR 6 78% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:    SR 7 75% 2d4       12&lt;br /&gt;
*Comp Bow (12): SR 2 50% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 60%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 15&lt;br /&gt;
**Spirit Magic: Bladesharp 2, Protect 2, Mobility (1), Demoralize (2).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Shield, Lightning, Flight, Wind Words.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP:14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Artkora=&lt;br /&gt;
*Bronze Axe: SR 7 90% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:   SR 8 48% 2d4       12&lt;br /&gt;
*Javelin (5):  SR 2 92% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 15%, Dodge 34%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 12&lt;br /&gt;
**Spirit Magic: Protect 2, Strength (2), Mobility (1), Speedart (1).&lt;br /&gt;
&lt;br /&gt;
*Odayla&lt;br /&gt;
**RP: 6&lt;br /&gt;
***Rune Magic: Bear&#039;s Strength (Str 17), Bear&#039;s Hide (Siz 15), Claws, Transform Self, Dismiss Small Sylph.&lt;br /&gt;
&lt;br /&gt;
*Items: Spell Strengthening Crystal (2).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/4&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/4&lt;br /&gt;
**RLeg : 4/4&lt;br /&gt;
&lt;br /&gt;
=Yegana=&lt;br /&gt;
*2H Mace: SR 5 118%  10 2d8+1d4   12&lt;br /&gt;
*Dagger:  SR 8 94%   2d4+2        6&lt;br /&gt;
*Th. Ax (1):  SR 2 104% 1d6+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 20%, Dodge 44%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 18+12&lt;br /&gt;
**Spirit Magic: Bludgeon 6, Heal 2, Strength (2), Demoralize (2), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Maran Gor&lt;br /&gt;
**RP: 13&lt;br /&gt;
***Rune Magic: Create Fissure, Shake Earth, Dismiss Gnome (M), Shield, Earthpower.&lt;br /&gt;
&lt;br /&gt;
*Items: 12 MP Crystal, Gnome Binding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 15&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 6/4&lt;br /&gt;
**RArm : 6/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 5/5&lt;br /&gt;
**LLeg : 5/5&lt;br /&gt;
**RLeg : 5/5&lt;br /&gt;
&lt;br /&gt;
=Carls and Cottars=&lt;br /&gt;
*Battle Axe:  SR 8 50% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:  SR 9 50% 2d4       12&lt;br /&gt;
*Javelin (2): SR 3 30% 1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*MP: 10&lt;br /&gt;
**Spirit Magic: Strength (2), Protect 1, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Orlanth Thunderous&lt;br /&gt;
**RP: 2&lt;br /&gt;
***Rune Magic:&lt;br /&gt;
&lt;br /&gt;
*Items: Haha, no.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 11&#039;&#039;&#039;&lt;br /&gt;
**Head : 4/4&lt;br /&gt;
**LArm : 1/3&lt;br /&gt;
**RArm : 1/3&lt;br /&gt;
**Chest: 1/5&lt;br /&gt;
**Abs  : 1/4&lt;br /&gt;
**LLeg : 1/4&lt;br /&gt;
**RLeg : 1/4&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485750</id>
		<title>Cohort And Ally Combat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485750"/>
		<updated>2026-04-08T01:19:15Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Artkora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Elendor=&lt;br /&gt;
*Bronze Sword: SR 6 88% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:   SR 7 89% 2d4       12&lt;br /&gt;
*Javelin (3):  SR 2 70% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 31%, Dodge 37%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 10+10&lt;br /&gt;
**Spirit Magic: Bladesharp 6, Mobility (1), Demoralize (2), Strength (2); Protect 4, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Vinga&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Shield, Lightning.&lt;br /&gt;
&lt;br /&gt;
*Heler&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Flight, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items: 10 MP Crystal, Decorated Bronze Torc w/ Protect 4 and Heal 2 matrices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 12&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/4&lt;br /&gt;
**LArm : 6/3&lt;br /&gt;
**RArm : 6/3&lt;br /&gt;
**Chest: 6/5&lt;br /&gt;
**Abs  : 6/4&lt;br /&gt;
**LLeg : 6/4&lt;br /&gt;
**RLeg : 6/4&lt;br /&gt;
&lt;br /&gt;
=Derdast=&lt;br /&gt;
*Short Spear:      SR 6 94% 1d6+1d4+1 8&lt;br /&gt;
*Med Shield:       SR 7 81% 2d4       12&lt;br /&gt;
*Comp. Bow (24):   SR 2 82% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 76%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP:14&lt;br /&gt;
**Spirit Magic: Lightwall (4), Farsee 2, Light (1), Coordination (2).&lt;br /&gt;
&lt;br /&gt;
*Yelmalio&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Catseye, Shield, Sunbright, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Kalor=&lt;br /&gt;
*Battle Axe: SR 6 104% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield: SR 7 101% 2d4       12&lt;br /&gt;
*Javelin (3): SR 1 40%  1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 72%, Dodge 41%, DSR 1.&lt;br /&gt;
&lt;br /&gt;
*MP:12&lt;br /&gt;
**Spirit Magic: Bladesharp 4, Protect 2, Mobility (1), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Dismiss Sylph, Wind Words, Heal Body, Shield.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 16&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/6&lt;br /&gt;
**LArm : 4/5&lt;br /&gt;
**RArm : 4/5&lt;br /&gt;
**Chest: 4/7&lt;br /&gt;
**Abs  : 4/6&lt;br /&gt;
**LLeg : 4/6&lt;br /&gt;
**RLeg : 4/6&lt;br /&gt;
&lt;br /&gt;
=Beranth=&lt;br /&gt;
*Bronze Sword:  SR 6 78% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:    SR 7 75% 2d4       12&lt;br /&gt;
*Comp Bow (12): SR 2 50% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 60%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 15&lt;br /&gt;
**Spirit Magic: Bladesharp 2, Protect 2, Mobility (1), Demoralize (2).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Shield, Lightning, Flight, Wind Words.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP:14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Artkora=&lt;br /&gt;
*Bronze Axe: SR 7 90% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:   SR 8 48% 2d4       12&lt;br /&gt;
*Javelin (5):  SR 2 92% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 15%, Dodge 34%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 12&lt;br /&gt;
**Spirit Magic: Protect 2, Strength (2), Mobility (1), Speedart (1).&lt;br /&gt;
&lt;br /&gt;
*Odayla&lt;br /&gt;
**RP: 6&lt;br /&gt;
***Rune Magic: Bear&#039;s Strength (Str 17), Bear&#039;s Hide (Siz 15), Claws, Transform Self, Dismiss Small Sylph.&lt;br /&gt;
&lt;br /&gt;
*Items: Spell Strengthening Crystal (2).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/4&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/4&lt;br /&gt;
**RLeg : 4/4&lt;br /&gt;
&lt;br /&gt;
=Yegana=&lt;br /&gt;
*2H Mace: SR 5 118%  10 2d8+1d4   12&lt;br /&gt;
*Dagger:  SR 8 94%   2d4+2        6&lt;br /&gt;
*Th. Ax (1):  SR 2 104% 1d6+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 20%, Dodge 44%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 18+12&lt;br /&gt;
**Spirit Magic: Bludgeon 6, Heal 2, Strength (2), Demoralize (2), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Maran Gor&lt;br /&gt;
**RP: 13&lt;br /&gt;
***Rune Magic: Create Fissure, Shake Earth, Dismiss Gnome (M), Shield, Earthpower.&lt;br /&gt;
&lt;br /&gt;
*Items: 12 MP Crystal, Gnome Binding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 15&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 6/4&lt;br /&gt;
**RArm : 6/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 5/5&lt;br /&gt;
**LLeg : 5/5&lt;br /&gt;
**RLeg : 5/5&lt;br /&gt;
&lt;br /&gt;
=Carls and Cottars=&lt;br /&gt;
*Battle Axe:  SR 8 50% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:  SR 9 50% 2d4       12&lt;br /&gt;
*Javelin (2): SR 3 30% 1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*MP: 10&lt;br /&gt;
**Spirit Magic: Strength (2), Protect 1, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Orlanth Thunderous&lt;br /&gt;
**RP: 2&lt;br /&gt;
***Rune Magic:&lt;br /&gt;
&lt;br /&gt;
*Items: Haha, no.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 11&#039;&#039;&#039;&lt;br /&gt;
**Head : 4/4&lt;br /&gt;
**LArm : 1/3&lt;br /&gt;
**RArm : 1/3&lt;br /&gt;
**Chest: 1/5&lt;br /&gt;
**Abs  : 1/4&lt;br /&gt;
**LLeg : 1/4&lt;br /&gt;
**RLeg : 1/4&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485749</id>
		<title>Cohort And Ally Combat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485749"/>
		<updated>2026-04-08T01:18:32Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Yegana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Elendor=&lt;br /&gt;
*Bronze Sword: SR 6 88% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:   SR 7 89% 2d4       12&lt;br /&gt;
*Javelin (3):  SR 2 70% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 31%, Dodge 37%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 10+10&lt;br /&gt;
**Spirit Magic: Bladesharp 6, Mobility (1), Demoralize (2), Strength (2); Protect 4, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Vinga&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Shield, Lightning.&lt;br /&gt;
&lt;br /&gt;
*Heler&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Flight, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items: 10 MP Crystal, Decorated Bronze Torc w/ Protect 4 and Heal 2 matrices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 12&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/4&lt;br /&gt;
**LArm : 6/3&lt;br /&gt;
**RArm : 6/3&lt;br /&gt;
**Chest: 6/5&lt;br /&gt;
**Abs  : 6/4&lt;br /&gt;
**LLeg : 6/4&lt;br /&gt;
**RLeg : 6/4&lt;br /&gt;
&lt;br /&gt;
=Derdast=&lt;br /&gt;
*Short Spear:      SR 6 94% 1d6+1d4+1 8&lt;br /&gt;
*Med Shield:       SR 7 81% 2d4       12&lt;br /&gt;
*Comp. Bow (24):   SR 2 82% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 76%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP:14&lt;br /&gt;
**Spirit Magic: Lightwall (4), Farsee 2, Light (1), Coordination (2).&lt;br /&gt;
&lt;br /&gt;
*Yelmalio&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Catseye, Shield, Sunbright, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Kalor=&lt;br /&gt;
*Battle Axe: SR 6 104% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield: SR 7 101% 2d4       12&lt;br /&gt;
*Javelin (3): SR 1 40%  1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 72%, Dodge 41%, DSR 1.&lt;br /&gt;
&lt;br /&gt;
*MP:12&lt;br /&gt;
**Spirit Magic: Bladesharp 4, Protect 2, Mobility (1), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Dismiss Sylph, Wind Words, Heal Body, Shield.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 16&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/6&lt;br /&gt;
**LArm : 4/5&lt;br /&gt;
**RArm : 4/5&lt;br /&gt;
**Chest: 4/7&lt;br /&gt;
**Abs  : 4/6&lt;br /&gt;
**LLeg : 4/6&lt;br /&gt;
**RLeg : 4/6&lt;br /&gt;
&lt;br /&gt;
=Beranth=&lt;br /&gt;
*Bronze Sword:  SR 6 78% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:    SR 7 75% 2d4       12&lt;br /&gt;
*Comp Bow (12): SR 2 50% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 60%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 15&lt;br /&gt;
**Spirit Magic: Bladesharp 2, Protect 2, Mobility (1), Demoralize (2).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Shield, Lightning, Flight, Wind Words.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP:14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Artkora=&lt;br /&gt;
*Bronze Axe: SR 7 90% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:   SR 8 48% 2d4       12&lt;br /&gt;
*Javelin (5):  SR 2 92% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 15%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 12&lt;br /&gt;
**Spirit Magic: Protect 2, Strength (2), Mobility (1), Speedart (1).&lt;br /&gt;
&lt;br /&gt;
*Odayla&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Bear&#039;s Strength (Str 17), Bear&#039;s Hide (Siz 15), Claws, Transform Self, Dismiss Small Sylph.&lt;br /&gt;
&lt;br /&gt;
*Items: Spell Strengthening Crystal (2).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/4&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/4&lt;br /&gt;
**RLeg : 4/4&lt;br /&gt;
&lt;br /&gt;
=Yegana=&lt;br /&gt;
*2H Mace: SR 5 118%  10 2d8+1d4   12&lt;br /&gt;
*Dagger:  SR 8 94%   2d4+2        6&lt;br /&gt;
*Th. Ax (1):  SR 2 104% 1d6+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 20%, Dodge 44%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 18+12&lt;br /&gt;
**Spirit Magic: Bludgeon 6, Heal 2, Strength (2), Demoralize (2), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Maran Gor&lt;br /&gt;
**RP: 13&lt;br /&gt;
***Rune Magic: Create Fissure, Shake Earth, Dismiss Gnome (M), Shield, Earthpower.&lt;br /&gt;
&lt;br /&gt;
*Items: 12 MP Crystal, Gnome Binding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 15&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 6/4&lt;br /&gt;
**RArm : 6/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 5/5&lt;br /&gt;
**LLeg : 5/5&lt;br /&gt;
**RLeg : 5/5&lt;br /&gt;
&lt;br /&gt;
=Carls and Cottars=&lt;br /&gt;
*Battle Axe:  SR 8 50% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:  SR 9 50% 2d4       12&lt;br /&gt;
*Javelin (2): SR 3 30% 1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*MP: 10&lt;br /&gt;
**Spirit Magic: Strength (2), Protect 1, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Orlanth Thunderous&lt;br /&gt;
**RP: 2&lt;br /&gt;
***Rune Magic:&lt;br /&gt;
&lt;br /&gt;
*Items: Haha, no.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 11&#039;&#039;&#039;&lt;br /&gt;
**Head : 4/4&lt;br /&gt;
**LArm : 1/3&lt;br /&gt;
**RArm : 1/3&lt;br /&gt;
**Chest: 1/5&lt;br /&gt;
**Abs  : 1/4&lt;br /&gt;
**LLeg : 1/4&lt;br /&gt;
**RLeg : 1/4&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485667</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485667"/>
		<updated>2026-03-24T03:39:04Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The Grove of Green Rock&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Storm Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2560L = 1440L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady. 1 iron closed helm, 1 iron breastplate.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Season Many Tusks Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485666</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485666"/>
		<updated>2026-03-24T03:37:33Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Storm Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2560L = 1440L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady. 1 iron closed helm, 1 iron breastplate.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Season Many Tusks Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485537</id>
		<title>Cohort And Ally Combat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485537"/>
		<updated>2026-03-02T02:24:10Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Artkora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Elendor=&lt;br /&gt;
*Bronze Sword: SR 6 88% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:   SR 7 89% 2d4       12&lt;br /&gt;
*Javelin (3):  SR 2 70% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 31%, Dodge 37%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 10+10&lt;br /&gt;
**Spirit Magic: Bladesharp 6, Mobility (1), Demoralize (2), Strength (2); Protect 4, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Vinga&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Shield, Lightning.&lt;br /&gt;
&lt;br /&gt;
*Heler&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Flight, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items: 10 MP Crystal, Decorated Bronze Torc w/ Protect 4 and Heal 2 matrices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 12&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/4&lt;br /&gt;
**LArm : 6/3&lt;br /&gt;
**RArm : 6/3&lt;br /&gt;
**Chest: 6/5&lt;br /&gt;
**Abs  : 6/4&lt;br /&gt;
**LLeg : 6/4&lt;br /&gt;
**RLeg : 6/4&lt;br /&gt;
&lt;br /&gt;
=Derdast=&lt;br /&gt;
*Short Spear:      SR 6 94% 1d6+1d4+1 8&lt;br /&gt;
*Med Shield:       SR 7 81% 2d4       12&lt;br /&gt;
*Comp. Bow (24):   SR 2 82% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 76%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP:14&lt;br /&gt;
**Spirit Magic: Lightwall (4), Farsee 2, Light (1), Coordination (2).&lt;br /&gt;
&lt;br /&gt;
*Yelmalio&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Catseye, Shield, Sunbright, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Kalor=&lt;br /&gt;
*Battle Axe: SR 6 104% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield: SR 7 101% 2d4       12&lt;br /&gt;
*Javelin (3): SR 1 40%  1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 72%, Dodge 41%, DSR 1.&lt;br /&gt;
&lt;br /&gt;
*MP:12&lt;br /&gt;
**Spirit Magic: Bladesharp 4, Protect 2, Mobility (1), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Dismiss Sylph, Wind Words, Heal Body, Shield.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 16&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/6&lt;br /&gt;
**LArm : 4/5&lt;br /&gt;
**RArm : 4/5&lt;br /&gt;
**Chest: 4/7&lt;br /&gt;
**Abs  : 4/6&lt;br /&gt;
**LLeg : 4/6&lt;br /&gt;
**RLeg : 4/6&lt;br /&gt;
&lt;br /&gt;
=Beranth=&lt;br /&gt;
*Bronze Sword:  SR 6 78% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:    SR 7 75% 2d4       12&lt;br /&gt;
*Comp Bow (12): SR 2 50% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 60%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 15&lt;br /&gt;
**Spirit Magic: Bladesharp 2, Protect 2, Mobility (1), Demoralize (2).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Shield, Lightning, Flight, Wind Words.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP:14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Artkora=&lt;br /&gt;
*Bronze Axe: SR 7 90% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:   SR 8 48% 2d4       12&lt;br /&gt;
*Javelin (5):  SR 2 92% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 15%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 12&lt;br /&gt;
**Spirit Magic: Protect 2, Strength (2), Mobility (1), Speedart (1).&lt;br /&gt;
&lt;br /&gt;
*Odayla&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Bear&#039;s Strength (Str 17), Bear&#039;s Hide (Siz 15), Claws, Transform Self, Dismiss Small Sylph.&lt;br /&gt;
&lt;br /&gt;
*Items: Spell Strengthening Crystal (2).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/4&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/4&lt;br /&gt;
**RLeg : 4/4&lt;br /&gt;
&lt;br /&gt;
=Yegana=&lt;br /&gt;
*2H Mace: SR 5 118%  10 2d8+1d4   12&lt;br /&gt;
*Dagger:  SR 8 94%   2d4+2        6&lt;br /&gt;
*Th. Ax (1):  SR 2 104% 1d6+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 20%, Dodge 43%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 18+12&lt;br /&gt;
**Spirit Magic: Bludgeon 6, Heal 2, Strength (2), Demoralize (2), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Maran Gor&lt;br /&gt;
**RP: 13&lt;br /&gt;
***Rune Magic: Create Fissure, Shake Earth, Dismiss Gnome (M), Shield, Earthpower.&lt;br /&gt;
&lt;br /&gt;
*Items: 12 MP Crystal, Gnome Binding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 15&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 6/4&lt;br /&gt;
**RArm : 6/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 5/5&lt;br /&gt;
**LLeg : 5/5&lt;br /&gt;
**RLeg : 5/5&lt;br /&gt;
&lt;br /&gt;
=Carls and Cottars=&lt;br /&gt;
*Battle Axe:  SR 8 50% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:  SR 9 50% 2d4       12&lt;br /&gt;
*Javelin (2): SR 3 30% 1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*MP: 10&lt;br /&gt;
**Spirit Magic: Strength (2), Protect 1, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Orlanth Thunderous&lt;br /&gt;
**RP: 2&lt;br /&gt;
***Rune Magic:&lt;br /&gt;
&lt;br /&gt;
*Items: Haha, no.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 11&#039;&#039;&#039;&lt;br /&gt;
**Head : 4/4&lt;br /&gt;
**LArm : 1/3&lt;br /&gt;
**RArm : 1/3&lt;br /&gt;
**Chest: 1/5&lt;br /&gt;
**Abs  : 1/4&lt;br /&gt;
**LLeg : 1/4&lt;br /&gt;
**RLeg : 1/4&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485536</id>
		<title>Cohort And Ally Combat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485536"/>
		<updated>2026-03-02T01:57:16Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Elendor=&lt;br /&gt;
*Bronze Sword: SR 6 88% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:   SR 7 89% 2d4       12&lt;br /&gt;
*Javelin (3):  SR 2 70% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 31%, Dodge 37%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 10+10&lt;br /&gt;
**Spirit Magic: Bladesharp 6, Mobility (1), Demoralize (2), Strength (2); Protect 4, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Vinga&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Shield, Lightning.&lt;br /&gt;
&lt;br /&gt;
*Heler&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Flight, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items: 10 MP Crystal, Decorated Bronze Torc w/ Protect 4 and Heal 2 matrices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 12&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/4&lt;br /&gt;
**LArm : 6/3&lt;br /&gt;
**RArm : 6/3&lt;br /&gt;
**Chest: 6/5&lt;br /&gt;
**Abs  : 6/4&lt;br /&gt;
**LLeg : 6/4&lt;br /&gt;
**RLeg : 6/4&lt;br /&gt;
&lt;br /&gt;
=Derdast=&lt;br /&gt;
*Short Spear:      SR 6 94% 1d6+1d4+1 8&lt;br /&gt;
*Med Shield:       SR 7 81% 2d4       12&lt;br /&gt;
*Comp. Bow (24):   SR 2 82% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 76%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP:14&lt;br /&gt;
**Spirit Magic: Lightwall (4), Farsee 2, Light (1), Coordination (2).&lt;br /&gt;
&lt;br /&gt;
*Yelmalio&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Catseye, Shield, Sunbright, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Kalor=&lt;br /&gt;
*Battle Axe: SR 6 104% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield: SR 7 101% 2d4       12&lt;br /&gt;
*Javelin (3): SR 1 40%  1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 72%, Dodge 41%, DSR 1.&lt;br /&gt;
&lt;br /&gt;
*MP:12&lt;br /&gt;
**Spirit Magic: Bladesharp 4, Protect 2, Mobility (1), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Dismiss Sylph, Wind Words, Heal Body, Shield.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 16&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/6&lt;br /&gt;
**LArm : 4/5&lt;br /&gt;
**RArm : 4/5&lt;br /&gt;
**Chest: 4/7&lt;br /&gt;
**Abs  : 4/6&lt;br /&gt;
**LLeg : 4/6&lt;br /&gt;
**RLeg : 4/6&lt;br /&gt;
&lt;br /&gt;
=Beranth=&lt;br /&gt;
*Bronze Sword:  SR 6 78% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:    SR 7 75% 2d4       12&lt;br /&gt;
*Comp Bow (12): SR 2 50% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 60%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 15&lt;br /&gt;
**Spirit Magic: Bladesharp 2, Protect 2, Mobility (1), Demoralize (2).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Shield, Lightning, Flight, Wind Words.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP:14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Artkora=&lt;br /&gt;
*Bronze Axe: SR 7 90% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:   SR 8 48% 2d4       12&lt;br /&gt;
*Javelin (5):  SR 2 92% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 15%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 12&lt;br /&gt;
**Spirit Magic: Protect 2, Strength (2), Mobility (1), Speedart (1).&lt;br /&gt;
&lt;br /&gt;
*Odayla&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Bear&#039;s Strength, Bear&#039;s Hide, Claws, Transform Self, Dismiss Small Sylph.&lt;br /&gt;
&lt;br /&gt;
*Items: Spell Strengthening Crystal (2).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/4&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/4&lt;br /&gt;
**RLeg : 4/4&lt;br /&gt;
&lt;br /&gt;
=Yegana=&lt;br /&gt;
*2H Mace: SR 5 118%  10 2d8+1d4   12&lt;br /&gt;
*Dagger:  SR 8 94%   2d4+2        6&lt;br /&gt;
*Th. Ax (1):  SR 2 104% 1d6+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 20%, Dodge 43%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 18+12&lt;br /&gt;
**Spirit Magic: Bludgeon 6, Heal 2, Strength (2), Demoralize (2), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Maran Gor&lt;br /&gt;
**RP: 13&lt;br /&gt;
***Rune Magic: Create Fissure, Shake Earth, Dismiss Gnome (M), Shield, Earthpower.&lt;br /&gt;
&lt;br /&gt;
*Items: 12 MP Crystal, Gnome Binding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 15&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 6/4&lt;br /&gt;
**RArm : 6/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 5/5&lt;br /&gt;
**LLeg : 5/5&lt;br /&gt;
**RLeg : 5/5&lt;br /&gt;
&lt;br /&gt;
=Carls and Cottars=&lt;br /&gt;
*Battle Axe:  SR 8 50% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:  SR 9 50% 2d4       12&lt;br /&gt;
*Javelin (2): SR 3 30% 1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*MP: 10&lt;br /&gt;
**Spirit Magic: Strength (2), Protect 1, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Orlanth Thunderous&lt;br /&gt;
**RP: 2&lt;br /&gt;
***Rune Magic:&lt;br /&gt;
&lt;br /&gt;
*Items: Haha, no.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 11&#039;&#039;&#039;&lt;br /&gt;
**Head : 4/4&lt;br /&gt;
**LArm : 1/3&lt;br /&gt;
**RArm : 1/3&lt;br /&gt;
**Chest: 1/5&lt;br /&gt;
**Abs  : 1/4&lt;br /&gt;
**LLeg : 1/4&lt;br /&gt;
**RLeg : 1/4&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485425</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485425"/>
		<updated>2026-02-16T02:46:22Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Credit Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Dark Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2560L = 1440L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady. 1 iron closed helm, 1 iron breastplate.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Soinnarios&amp;diff=485424</id>
		<title>Soinnarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Soinnarios&amp;diff=485424"/>
		<updated>2026-02-16T02:37:21Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Background and Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Character Sheet&lt;br /&gt;
==Background and Story==&lt;br /&gt;
&lt;br /&gt;
*Begana (Ernalda priestess?) (1535) &amp;amp; Artar (Orlanthi/Mastakos initiate)&lt;br /&gt;
**Lernt (Ernalda) (1554) F&lt;br /&gt;
**Yegana (Maran Gor) (1556) F&lt;br /&gt;
**Ernmarev (Orlanth Initiate) (1558) M&lt;br /&gt;
**Kelister (Ernalda initiate) (1560) and Harnast (Yelmalio initiate) (1555).&lt;br /&gt;
***Erinreeth (Ernalda initiate) (1581)&lt;br /&gt;
***Derdast (Yelmalio initiate) (1583)&lt;br /&gt;
***Kalor (Orlanth initiate) (1586)&lt;br /&gt;
***Kathea (Yelorna initiate) (1589)&lt;br /&gt;
***Yorva (1592)&lt;br /&gt;
**Kelmelethna (Ernalda Godtalker?) (1565) &amp;amp; Rastar (Barntar initiate) (1562)&lt;br /&gt;
***Merinka (Ernalda initiate) (1583) F&lt;br /&gt;
***Soinnarios (Ernalda &amp;amp; Maran Gor Initiate) (~1589) F (ME)&lt;br /&gt;
***Koramtip (Orlanthi Initiate) (1590) M&lt;br /&gt;
***Odris (1591) M Barntar&lt;br /&gt;
***Orlolast (1593) M Orlanth Thunderous&lt;br /&gt;
***Bryroth (1596) F&lt;br /&gt;
***Minalis (1597) M&lt;br /&gt;
***Kalgrev (1598) M&lt;br /&gt;
&lt;br /&gt;
*married to Beranth of the Maboder clan (Orlanth) 1607-Permanent&lt;br /&gt;
**Jalontor (1602), M, Beranth&#039;s son.&lt;br /&gt;
**Amara, 1604, F, Beranth&#039;s daughter.&lt;br /&gt;
**Errisa, 1608, F, Soinnarios&#039; daughter.&lt;br /&gt;
**Broyan, 1608, M, Soinnarios&#039; son.&lt;br /&gt;
**Coran, 1608, M, Soinnarios&#039; son.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
* Name: &#039;&#039;&#039;Soinnarios&#039;&#039;&#039;&lt;br /&gt;
* Cult: &#039;&#039;&#039;Ernalda&#039;&#039;&#039; Pelora (barley)&lt;br /&gt;
* Occupation: &#039;&#039;&#039;Noble&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Gender: &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;16&#039;&#039;&#039;, Con: &#039;&#039;&#039;16&#039;&#039;&#039;, Siz: &#039;&#039;&#039;10&#039;&#039;&#039;, Int: &#039;&#039;&#039;14&#039;&#039;&#039;, Pow: &#039;&#039;&#039;19&#039;&#039;&#039;, Dex: &#039;&#039;&#039;14&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;19+15+14&#039;&#039;&#039;&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;1d4&#039;&#039;&#039;&lt;br /&gt;
*Spirit Damage: &#039;&#039;&#039;2d6+6&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points: &#039;&#039;&#039;19+15+14&#039;&#039;&#039;&lt;br /&gt;
*DEX SR 2&lt;br /&gt;
*Strike Rank: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
*Heal Rate: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance: &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
*Reputation: &#039;&#039;&#039;48%&#039;&#039;&#039;&lt;br /&gt;
**cattle raid in first week of adulthood&lt;br /&gt;
**elf-friends&lt;br /&gt;
**captured Three Hall Stead in war with Mandaring&lt;br /&gt;
**left/repudiated Maran Gor&lt;br /&gt;
**killed wyverns&lt;br /&gt;
**negotiated food deal with Lunars&lt;br /&gt;
**flaunted clan leadership&lt;br /&gt;
**helping elves again (Earth season &amp;amp; ogres)&lt;br /&gt;
**fought dwarves, resurrected Koram&lt;br /&gt;
**tribal acclaim&lt;br /&gt;
**rescue Maboder kids&lt;br /&gt;
**Triplets&lt;br /&gt;
**elves defeating zorak zorani&lt;br /&gt;
**Bulwark &amp;amp; Bright song by Yenor&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Love (Beranth) 60%&lt;br /&gt;
*Love (family) 60%&lt;br /&gt;
*Loyalty (Ernvoding - clan) 60%&lt;br /&gt;
*Loyalty (Tovtaros - tribe) 60%&lt;br /&gt;
*Loyalty (Shaker Temple) 60%&lt;br /&gt;
*Devotion (Ernalda) 60%&lt;br /&gt;
*Hate (Mostali) 60%&lt;br /&gt;
&lt;br /&gt;
==Runes==&lt;br /&gt;
&lt;br /&gt;
* Elemental&lt;br /&gt;
** Earth 90&lt;br /&gt;
** Moon 67&lt;br /&gt;
** Fire 35&lt;br /&gt;
* Form&lt;br /&gt;
** Life/Fertility 81&lt;br /&gt;
** Death 19&lt;br /&gt;
** Disorder 31&lt;br /&gt;
** Harmony 69&lt;br /&gt;
** Movement 52&lt;br /&gt;
** Stasis 48&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Agility +10%&#039;&#039;&#039;&lt;br /&gt;
**Boat 5%&lt;br /&gt;
**Climb 40%&lt;br /&gt;
**Dodge 30%&lt;br /&gt;
**Drive Chariot 5%&lt;br /&gt;
**Jump 42%&lt;br /&gt;
**&#039;&#039;&#039;Ride Horse 56%&#039;&#039;&#039;&lt;br /&gt;
**Swim 15%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication +10%&#039;&#039;&#039;&lt;br /&gt;
**Act 5%&lt;br /&gt;
**Art 5%&lt;br /&gt;
**Bargain 21%&lt;br /&gt;
**Charm 48%&lt;br /&gt;
**&#039;&#039;&#039;Dance 53%&#039;&#039;&#039;&lt;br /&gt;
**Disguise 5%&lt;br /&gt;
**Fast Talk 5%&lt;br /&gt;
**Intimidate 23%&lt;br /&gt;
**&#039;&#039;&#039;Intrigue 59%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Orate 64%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sing 30%&#039;&#039;&#039;&lt;br /&gt;
**Speak Sartarite 18%&lt;br /&gt;
**&#039;&#039;&#039;Speak Tarshite 63%&#039;&#039;&#039;&lt;br /&gt;
**Speak Tradetalk 13%&lt;br /&gt;
**&#039;&#039;&#039;Speak Earthtongue 44%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge +10%&#039;&#039;&#039;&lt;br /&gt;
**Alchemy 0%&lt;br /&gt;
**&#039;&#039;&#039;Animal Lore 22%&#039;&#039;&#039;&lt;br /&gt;
**Battle 18%&lt;br /&gt;
**Bureaucracy 0%&lt;br /&gt;
**Celestial Lore 5%&lt;br /&gt;
**Cult Lore (Aldrya) 16%&lt;br /&gt;
**&#039;&#039;&#039;Cult Lore - Ernalda 56%&#039;&#039;&#039;&lt;br /&gt;
**Cult Lore - Maran Gor 29%&lt;br /&gt;
**&#039;&#039;&#039;Customs - Tarshite 49%&#039;&#039;&#039;&lt;br /&gt;
**Customs - Other 0%&lt;br /&gt;
**Elder Race Lore - Aldryami - 14%&lt;br /&gt;
**Elder Race Lore - Uz/Troll - 5%&lt;br /&gt;
**Evaluate 10%&lt;br /&gt;
**&#039;&#039;&#039;Farm 60%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;First Aid 18%&#039;&#039;&#039;&lt;br /&gt;
**Game 15%&lt;br /&gt;
**Herd 14%&lt;br /&gt;
**Homeland Lore - Local 50%&lt;br /&gt;
**Homeland Lore - Other 0%&lt;br /&gt;
**Library Use 0%&lt;br /&gt;
**&#039;&#039;&#039;Manage Household 90%&#039;&#039;&#039;&lt;br /&gt;
**Mineral Lore 5%&lt;br /&gt;
**Peaceful Cut 10%&lt;br /&gt;
**&#039;&#039;&#039;Plant Lore 54%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Read/Write Language (Tarshite) 21%&#039;&#039;&#039;&lt;br /&gt;
**Shiphandling 0%&lt;br /&gt;
**Survival 20%&lt;br /&gt;
**Treat Disease 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magic +10%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Meditate 13%&#039;&#039;&#039;&lt;br /&gt;
**Sense Assassin 0%&lt;br /&gt;
**Sense Chaos 0%&lt;br /&gt;
**Spirit Combat 35%&lt;br /&gt;
**Spirit Dance 0%&lt;br /&gt;
**Spirit Lore 0%&lt;br /&gt;
**Spirit Lore 0%&lt;br /&gt;
**Spirit Travel 10%&lt;br /&gt;
**Understand Herd Beast 10%&lt;br /&gt;
**&#039;&#039;&#039;Worship Ernalda 70%&#039;&#039;&#039;&lt;br /&gt;
**(Worship Maran Gor 25%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation +15%&#039;&#039;&#039;&lt;br /&gt;
**Conceal 5%&lt;br /&gt;
**Craft 10%&lt;br /&gt;
***&#039;&#039;&#039;Brew 58%&#039;&#039;&#039;&lt;br /&gt;
**Devise 10%&lt;br /&gt;
**Melee&lt;br /&gt;
***Dagger 25%&lt;br /&gt;
***&#039;&#039;&#039;Battle Axe 75%&#039;&#039;&#039;&lt;br /&gt;
***1-Hand Spear 15%&lt;br /&gt;
***Broadsword 26%&lt;br /&gt;
***&#039;&#039;&#039;Medium Shield 78%&#039;&#039;&#039;&lt;br /&gt;
***Large Shield 25%&lt;br /&gt;
**Missile&lt;br /&gt;
***Dagger 15%&lt;br /&gt;
***Composite Bow 5%&lt;br /&gt;
***Sling 15%&lt;br /&gt;
***Javelin 26%&lt;br /&gt;
**Play Instrument 5%&lt;br /&gt;
**Sleight&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception +10%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Insight - Humans 68%&#039;&#039;&#039;&lt;br /&gt;
**Insight - Aldryami 15%&lt;br /&gt;
**Insight - Uz 5%&lt;br /&gt;
**Listen 41%&lt;br /&gt;
**Scan 51%&lt;br /&gt;
**Search 47%&lt;br /&gt;
**Track 10%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth +5%&#039;&#039;&#039;&lt;br /&gt;
**Hide 14%&lt;br /&gt;
**Move Quietly 13%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magical Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Magic:  &#039;&#039;&#039;&lt;br /&gt;
** Bladesharp 4&lt;br /&gt;
** Heal 6 in magic item&lt;br /&gt;
** Protection 5&lt;br /&gt;
** Strength (2)&lt;br /&gt;
*** Increases damage die from 1d4 to 1d6&lt;br /&gt;
*** Increases Agility and Manipulation skills by +10%&lt;br /&gt;
** Ignite (1)&lt;br /&gt;
** Coordination (2)&lt;br /&gt;
*** DEX +3&lt;br /&gt;
*** SR -1&lt;br /&gt;
*** Increase Agility, Manipulation, and Stealth +5%&lt;br /&gt;
** Mobility (1)&lt;br /&gt;
*** SR -1 (can stack)&lt;br /&gt;
*** MOV doubles&lt;br /&gt;
** Detect Magic (1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic: &#039;&#039;&#039;&lt;br /&gt;
** Ernalda&lt;br /&gt;
*** Bless Animals&lt;br /&gt;
*** Bless Crops&lt;br /&gt;
*** Bless Pregnancy&lt;br /&gt;
*** Blast Earth&lt;br /&gt;
*** Earthshield&lt;br /&gt;
*** Heal Body&lt;br /&gt;
*** Regrow Limb&lt;br /&gt;
*** Shield&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Points:&#039;&#039;&#039;&lt;br /&gt;
** 8 Ernalda&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Closed Plate Helm || &#039;&#039;&#039;6&#039;&#039;&#039; || 6 || 1 || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Bronze Plate Vambrace || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 || 2 || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Bronze Plate Vambrace || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 || xx || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Bronze Plate Cuirass || &#039;&#039;&#039;7&#039;&#039;&#039; || 7 || 3  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; || Wyvern Skirt || &#039;&#039;&#039;6&#039;&#039;&#039; || 6 || 2 || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Bronze Plate Greave || &#039;&#039;&#039;7&#039;&#039;&#039; || 6 || 2  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Bronze Plate Greave || &#039;&#039;&#039;7&#039;&#039;&#039; || 6 || xx || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;16 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus: +15%&lt;br /&gt;
* Parry Bonus: +15%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Copper Battle Axe || 1d8+1d4+4(5 if Chaos) || 7 || 15 || 73 || 73 || melee  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4+1d4+2 || 7 || 6 || 25 || 25 || melee || 1/4&lt;br /&gt;
|-&lt;br /&gt;
| Broadsword || 1d8+1d4+2 || 7 || 12 || 26 || 26 || melee || 1&lt;br /&gt;
|-&lt;br /&gt;
| Copper Med Shield || 1d4+1d4 || xx || 18 || 78 || 78 || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Allied Spirit==&lt;br /&gt;
&lt;br /&gt;
Name: &#039;&#039;&#039;Hastia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
Int: &#039;&#039;&#039;14&#039;&#039;&#039;, Pow: &#039;&#039;&#039;10&#039;&#039;&#039;, Cha: &#039;&#039;&#039;11&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Spirit Damage: &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points: &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*DEX SR 0&lt;br /&gt;
*Strike Rank: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
*SPELLS KNOWN&lt;br /&gt;
**Befuddle&lt;br /&gt;
**Disrupt&lt;br /&gt;
**Glamor&lt;br /&gt;
**Second Sight&lt;br /&gt;
**Slow&lt;br /&gt;
**Visibility&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Copper Battle Axe&lt;br /&gt;
**Dagger&lt;br /&gt;
**one-handed spear&lt;br /&gt;
**broadsword&lt;br /&gt;
**sling&lt;br /&gt;
**javelin&lt;br /&gt;
**Copper medium shield&lt;br /&gt;
**large shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armour:&lt;br /&gt;
** bronze cuirass&lt;br /&gt;
** bronze greaves &amp;amp; vambraces&lt;br /&gt;
** closed helmet&lt;br /&gt;
** light scale skirt + leather&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
** two riding animals&lt;br /&gt;
** noble clothing&lt;br /&gt;
** brewing equipment&lt;br /&gt;
&lt;br /&gt;
*cult regalia&lt;br /&gt;
**acorn necklace&lt;br /&gt;
**sheaf of barley&lt;br /&gt;
&lt;br /&gt;
Valuables:&lt;br /&gt;
** 354.5 L&lt;br /&gt;
** 25 L serpent skull amber - copper necklace for allied spirit&lt;br /&gt;
** 15 MP storage&lt;br /&gt;
** 14 MP storage crystal&lt;br /&gt;
** +2 axe damage ring - green ring of Ernalda&lt;br /&gt;
** 6 MP storage crystal - for gnome!!!&lt;br /&gt;
** jewelry&lt;br /&gt;
** other luxury goods&lt;br /&gt;
** Token of Friendship for Aldryami&lt;br /&gt;
** Five Fields Stead&lt;br /&gt;
*** five hides of barley&lt;br /&gt;
*** 1609 - 7 rune points&lt;br /&gt;
**** 1 point to get first hide &amp;amp; +30%&lt;br /&gt;
**** covers all five hides (+4 pts)&lt;br /&gt;
**** 2 more points to bump +30% to +90% (or +70%?)&lt;br /&gt;
** Pelora/Ernalda holy site - 25L/season in seasons to use&lt;br /&gt;
** wyvern claw&lt;br /&gt;
** silver torc for Harvest Queen festival&lt;br /&gt;
&lt;br /&gt;
==Five Field Stead==&lt;br /&gt;
&lt;br /&gt;
* Hides&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - not so much&lt;br /&gt;
* Home&lt;br /&gt;
* Pelora/Barley Shrine&lt;br /&gt;
&lt;br /&gt;
==Connections=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*______ Issaries merchant who took us up to Crabtown or Joh Mith&lt;br /&gt;
*______ Ernaldan initiate in Alda Chur, also a Peloran&lt;br /&gt;
*Jalinda o the Ernvolding&lt;br /&gt;
*______ Stormbull o the Blue Hill&lt;br /&gt;
*______ bandits in Snake Pipe Hollow&lt;br /&gt;
*others?&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485423</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485423"/>
		<updated>2026-02-16T02:15:35Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Dark Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2360L = 1640L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady. 1 iron closed helm, 1 iron breastplate.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485212</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485212"/>
		<updated>2026-01-22T05:46:30Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Former Suitors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Dark Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
*Many-tusks body.&lt;br /&gt;
**Iron sword.&lt;br /&gt;
**Iron closed helm.&lt;br /&gt;
**Iron breastplate.&lt;br /&gt;
**Hands and tails to unbind.&lt;br /&gt;
**8MP crystal.&lt;br /&gt;
**2W, 53L, 41C.&lt;br /&gt;
**16L flawed agate.&lt;br /&gt;
**Mundane items: bronze greaves and vambraces, lance, dagger, bronze torc.&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2360L = 1640L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring clan.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485210</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485210"/>
		<updated>2026-01-22T05:44:07Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Dark Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
*Many-tusks body.&lt;br /&gt;
**Iron sword.&lt;br /&gt;
**Iron closed helm.&lt;br /&gt;
**Iron breastplate.&lt;br /&gt;
**Hands and tails to unbind.&lt;br /&gt;
**8MP crystal.&lt;br /&gt;
**2W, 53L, 41C.&lt;br /&gt;
**16L flawed agate.&lt;br /&gt;
**Mundane items: bronze greaves and vambraces, lance, dagger, bronze torc.&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2360L = 1640L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485174</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485174"/>
		<updated>2026-01-19T04:44:34Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Dark Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
*Many-tusks body.&lt;br /&gt;
**Iron sword.&lt;br /&gt;
**Iron closed helm.&lt;br /&gt;
**Iron breastplate.&lt;br /&gt;
**Hands and tails to unbind.&lt;br /&gt;
**8MP crystal.&lt;br /&gt;
**2W, 53L, 41C.&lt;br /&gt;
**16L flawed agate.&lt;br /&gt;
**Mundane items: bronze greaves and vambraces, lance, dagger.&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2360L = 1640L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485173</id>
		<title>Cohort And Ally Combat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485173"/>
		<updated>2026-01-19T03:20:23Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Elendor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Elendor=&lt;br /&gt;
*Bronze Sword: SR 6 88% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:   SR 7 89% 2d4       12&lt;br /&gt;
*Javelin (3):  SR 2 70% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 31%, Dodge 37%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 10+10&lt;br /&gt;
**Spirit Magic: Bladesharp 6, Mobility (1), Demoralize (2), Strength (2); Protect 4, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Vinga&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Shield, Lightning.&lt;br /&gt;
&lt;br /&gt;
*Heler&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Flight, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items: 10 MP Crystal, Decorated Bronze Torc w/ Protect 4 and Heal 2 matrices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 12&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/4&lt;br /&gt;
**LArm : 6/3&lt;br /&gt;
**RArm : 6/3&lt;br /&gt;
**Chest: 6/5&lt;br /&gt;
**Abs  : 6/4&lt;br /&gt;
**LLeg : 6/4&lt;br /&gt;
**RLeg : 6/4&lt;br /&gt;
&lt;br /&gt;
=Derdast=&lt;br /&gt;
*Short Spear:      SR 6 94% 1d6+1d4+1 8&lt;br /&gt;
*Med Shield:       SR 7 81% 2d4       12&lt;br /&gt;
*Comp. Bow (24):   SR 2 82% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 76%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP:14&lt;br /&gt;
**Spirit Magic: Lightwall (4), Farsee 2, Light (1), Coordination (2).&lt;br /&gt;
&lt;br /&gt;
*Yelmalio&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Catseye, Shield, Sunbright, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Kalor=&lt;br /&gt;
*Battle Axe: SR 6 104% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield: SR 7 101% 2d4       12&lt;br /&gt;
*Javelin (3): SR 1 40%  1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 72%, Dodge 41%, DSR 1.&lt;br /&gt;
&lt;br /&gt;
*MP:12&lt;br /&gt;
**Spirit Magic: Bladesharp 4, Protect 2, Mobility (1), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Dismiss Sylph, Wind Words, Heal Body, Shield.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 16&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/6&lt;br /&gt;
**LArm : 4/5&lt;br /&gt;
**RArm : 4/5&lt;br /&gt;
**Chest: 4/7&lt;br /&gt;
**Abs  : 4/6&lt;br /&gt;
**LLeg : 4/6&lt;br /&gt;
**RLeg : 4/6&lt;br /&gt;
&lt;br /&gt;
=Beranth=&lt;br /&gt;
*Bronze Sword:  SR 6 78% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:    SR 7 75% 2d4       12&lt;br /&gt;
*Comp Bow (12): SR 2 50% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 60%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 15&lt;br /&gt;
**Spirit Magic: Bladesharp 2, Protect 2, Mobility (1), Demoralize (2).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Shield, Lightning, Flight, Wind Words.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP:14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Carls and Cottars=&lt;br /&gt;
*Battle Axe:  SR 8 50% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:  SR 9 50% 2d4       12&lt;br /&gt;
*Javelin (2): SR 3 30% 1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*MP: 10&lt;br /&gt;
**Spirit Magic: Strength (2), Protect 1, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Orlanth Thunderous&lt;br /&gt;
**RP: 2&lt;br /&gt;
***Rune Magic:&lt;br /&gt;
&lt;br /&gt;
*Items: Haha, no.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 11&#039;&#039;&#039;&lt;br /&gt;
**Head : 4/4&lt;br /&gt;
**LArm : 1/3&lt;br /&gt;
**RArm : 1/3&lt;br /&gt;
**Chest: 1/5&lt;br /&gt;
**Abs  : 1/4&lt;br /&gt;
**LLeg : 1/4&lt;br /&gt;
**RLeg : 1/4&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485164</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485164"/>
		<updated>2026-01-19T01:13:50Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Dark Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2360L = 1640L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485119</id>
		<title>Cohort And Ally Combat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cohort_And_Ally_Combat_Sheets&amp;diff=485119"/>
		<updated>2026-01-12T04:50:40Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Elendor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Elendor=&lt;br /&gt;
*Bronze Sword: SR 6 88% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:   SR 7 89% 2d4       12&lt;br /&gt;
*Javelin (3):  SR 2 70% 1d10+1d2  20yds &lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 31%, Dodge 37%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 10+10&lt;br /&gt;
**Spirit Magic: Bladesharp 6, Mobility (1), Demoralize (2), Strength (2); Protect 4, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Vinga&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Shield, Lightning, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Heler&lt;br /&gt;
**RP: 3&lt;br /&gt;
***Rune Magic: Flight&lt;br /&gt;
&lt;br /&gt;
*Items: 10 MP Crystal, Decorated Bronze Torc w/ Protect 4 and Heal 2 matrices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 12&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/4&lt;br /&gt;
**LArm : 6/3&lt;br /&gt;
**RArm : 6/3&lt;br /&gt;
**Chest: 6/5&lt;br /&gt;
**Abs  : 6/4&lt;br /&gt;
**LLeg : 6/4&lt;br /&gt;
**RLeg : 6/4&lt;br /&gt;
&lt;br /&gt;
=Derdast=&lt;br /&gt;
*Short Spear:      SR 6 94% 1d6+1d4+1 8&lt;br /&gt;
*Med Shield:       SR 7 81% 2d4       12&lt;br /&gt;
*Comp. Bow (24):   SR 2 82% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 76%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP:14&lt;br /&gt;
**Spirit Magic: Lightwall (4), Farsee 2, Light (1), Coordination (2).&lt;br /&gt;
&lt;br /&gt;
*Yelmalio&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Catseye, Shield, Sunbright, Heal Body.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Kalor=&lt;br /&gt;
*Battle Axe: SR 6 104% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield: SR 7 101% 2d4       12&lt;br /&gt;
*Javelin (3): SR 1 40%  1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 72%, Dodge 41%, DSR 1.&lt;br /&gt;
&lt;br /&gt;
*MP:12&lt;br /&gt;
**Spirit Magic: Bladesharp 4, Protect 2, Mobility (1), Disrupt (1).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Dismiss Sylph, Wind Words, Heal Body, Shield.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 16&#039;&#039;&#039;&lt;br /&gt;
**Head : 5/6&lt;br /&gt;
**LArm : 4/5&lt;br /&gt;
**RArm : 4/5&lt;br /&gt;
**Chest: 4/7&lt;br /&gt;
**Abs  : 4/6&lt;br /&gt;
**LLeg : 4/6&lt;br /&gt;
**RLeg : 4/6&lt;br /&gt;
&lt;br /&gt;
=Beranth=&lt;br /&gt;
*Bronze Sword:  SR 6 78% 1d8+1d4+1 12&lt;br /&gt;
*Med Shield:    SR 7 75% 2d4       12&lt;br /&gt;
*Comp Bow (12): SR 2 50% 1d8+1     100yds&lt;br /&gt;
&lt;br /&gt;
*Other Notes: Ride 60%, Dodge 31%, DSR 2.&lt;br /&gt;
&lt;br /&gt;
*MP: 15&lt;br /&gt;
**Spirit Magic: Bladesharp 2, Protect 2, Mobility (1), Demoralize (2).&lt;br /&gt;
&lt;br /&gt;
*Orlanth Adventurous&lt;br /&gt;
**RP: 5&lt;br /&gt;
***Rune Magic: Shield, Lightning, Flight, Wind Words.&lt;br /&gt;
&lt;br /&gt;
*Items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP:14&#039;&#039;&#039;&lt;br /&gt;
**Head : 6/5&lt;br /&gt;
**LArm : 4/4&lt;br /&gt;
**RArm : 4/4&lt;br /&gt;
**Chest: 6/6&lt;br /&gt;
**Abs  : 6/5&lt;br /&gt;
**LLeg : 4/5&lt;br /&gt;
**RLeg : 4/5&lt;br /&gt;
&lt;br /&gt;
=Carls and Cottars=&lt;br /&gt;
*Battle Axe:  SR 8 50% 1d8+1d4+2 8&lt;br /&gt;
*Med Shield:  SR 9 50% 2d4       12&lt;br /&gt;
*Javelin (2): SR 3 30% 1d10+1d2  20yds&lt;br /&gt;
&lt;br /&gt;
*MP: 10&lt;br /&gt;
**Spirit Magic: Strength (2), Protect 1, Heal 2.&lt;br /&gt;
&lt;br /&gt;
*Orlanth Thunderous&lt;br /&gt;
**RP: 2&lt;br /&gt;
***Rune Magic:&lt;br /&gt;
&lt;br /&gt;
*Items: Haha, no.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HP: 11&#039;&#039;&#039;&lt;br /&gt;
**Head : 4/4&lt;br /&gt;
**LArm : 1/3&lt;br /&gt;
**RArm : 1/3&lt;br /&gt;
**Chest: 1/5&lt;br /&gt;
**Abs  : 1/4&lt;br /&gt;
**LLeg : 1/4&lt;br /&gt;
**RLeg : 1/4&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485116</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485116"/>
		<updated>2026-01-12T04:06:39Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Earth Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 2360L = 1640L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485112</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485112"/>
		<updated>2026-01-12T03:10:15Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Earth Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 1960L = 2040L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485110</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485110"/>
		<updated>2026-01-12T02:59:37Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Credit Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Earth Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 1200L = 2500L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485109</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485109"/>
		<updated>2026-01-12T02:57:49Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Credit Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Earth Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 1200L = 2650L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485071</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=485071"/>
		<updated>2025-12-31T04:43:59Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* The Adventure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding tula&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Earth Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 1200L = 2800L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485056</id>
		<title>Fire Season Snake Pipe Hollow Loot 1609</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485056"/>
		<updated>2025-12-30T03:20:33Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Loot Gained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Loot Gained=&lt;br /&gt;
&lt;br /&gt;
*110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian. Claimed by Kathea.&lt;br /&gt;
*15MP Crystal. Claimed by Soinnarios.&lt;br /&gt;
*Several finely crafted brass fittings. Passed on to Mardena.&lt;br /&gt;
*1100L bandit loot. 500/300/300L split.&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485055</id>
		<title>Fire Season Snake Pipe Hollow Loot 1609</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485055"/>
		<updated>2025-12-30T03:19:56Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Loot Gained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Loot Gained=&lt;br /&gt;
&lt;br /&gt;
*110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian. Claimed by Kathea.&lt;br /&gt;
*15MP Crystal.&lt;br /&gt;
*Several finely crafted brass fittings. Passed on to Mardena.&lt;br /&gt;
*1100L bandit loot.&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485054</id>
		<title>Fire Season Snake Pipe Hollow Loot 1609</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485054"/>
		<updated>2025-12-30T03:16:45Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Loot Gained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Loot Gained=&lt;br /&gt;
&lt;br /&gt;
*110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian. Claimed by Soinnarios.&lt;br /&gt;
*15MP Crystal.&lt;br /&gt;
*Several finely crafted brass fittings. Passed on to Mardena.&lt;br /&gt;
*1100L bandit loot.&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485053</id>
		<title>Fire Season Snake Pipe Hollow Loot 1609</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485053"/>
		<updated>2025-12-30T03:13:22Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Loot Gained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Loot Gained=&lt;br /&gt;
&lt;br /&gt;
*110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian.&lt;br /&gt;
*15MP Crystal.&lt;br /&gt;
*Several finely crafted brass fittings.&lt;br /&gt;
*1100L bandit loot.&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485052</id>
		<title>Fire Season Snake Pipe Hollow Loot 1609</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485052"/>
		<updated>2025-12-30T03:10:33Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Loot Gained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Loot Gained=&lt;br /&gt;
&lt;br /&gt;
*110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian.&lt;br /&gt;
*15MP Crystal.&lt;br /&gt;
*Several finely crafted brass fittings.&lt;br /&gt;
*1523L bandit loot.&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485051</id>
		<title>Fire Season Snake Pipe Hollow Loot 1609</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=485051"/>
		<updated>2025-12-30T03:07:33Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Loot Gained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Loot Gained=&lt;br /&gt;
&lt;br /&gt;
*13L&lt;br /&gt;
*10L as a bag of clacks.&lt;br /&gt;
*110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian.&lt;br /&gt;
*15MP Crystal.&lt;br /&gt;
*Several finely crafted brass fittings.&lt;br /&gt;
*1500L bandit loot.&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=484913</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=484913"/>
		<updated>2025-12-17T04:34:09Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Cohort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
Snake Pipe Hollow&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Snake Pipe Hollow, in the valley, leaving.&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Fire Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 1200L = 2800L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 26.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=484899</id>
		<title>Fire Season Snake Pipe Hollow Loot 1609</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=484899"/>
		<updated>2025-12-16T06:02:52Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Loot Gained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Loot Gained=&lt;br /&gt;
&lt;br /&gt;
*13L&lt;br /&gt;
*10L as a bag of clacks.&lt;br /&gt;
*110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian.&lt;br /&gt;
*15MP Crystal.&lt;br /&gt;
*Several finely crafted brass fittings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=484895</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=484895"/>
		<updated>2025-12-15T22:10:40Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
Snake Pipe Hollow&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Snake Pipe Hollow, in the valley, leaving.&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Fire Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 1200L = 2800L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 28.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=484792</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=484792"/>
		<updated>2025-12-11T02:57:01Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* The Adventure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
Snake Pipe Hollow&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Snake Pipe Hollow, the valley.&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Fire Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 1200L = 2800L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 28.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Soinnarios&amp;diff=484772</id>
		<title>Soinnarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Soinnarios&amp;diff=484772"/>
		<updated>2025-12-08T06:01:17Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Character Sheet&lt;br /&gt;
==Background and Story==&lt;br /&gt;
&lt;br /&gt;
*Begana (Ernalda priestess?) (1535) &amp;amp; Artar (Orlanthi/Mastakos initiate)&lt;br /&gt;
**Lernt (Ernalda) (1554) F&lt;br /&gt;
**Yegana (Maran Gor) (1556) F&lt;br /&gt;
**Ernmarev (Orlanth Initiate) (1558) M&lt;br /&gt;
**Kelister (Ernalda initiate) (1560) and Harnast (Yelmalio initiate) (1555).&lt;br /&gt;
***Erinreeth (Ernalda initiate) (1581)&lt;br /&gt;
***Derdast (Yelmalio initiate) (1583)&lt;br /&gt;
***Kalor (Orlanth initiate) (1586)&lt;br /&gt;
***Kathea (Yelorna initiate) (1589)&lt;br /&gt;
***Yorva (1592)&lt;br /&gt;
**Kelmelethna (Ernalda Godtalker?) (1565) &amp;amp; Rastar (Barntar initiate) (1562)&lt;br /&gt;
***Merinka (Ernalda initiate) (1583) F&lt;br /&gt;
***Soinnarios (Ernalda &amp;amp; Maran Gor Initiate) (~1589) F (ME)&lt;br /&gt;
***Koramtip (Orlanthi Initiate) (1590) M&lt;br /&gt;
***Odris (1591) M Barntar&lt;br /&gt;
***Orlolast (1593) M Oelanth Thunderous&lt;br /&gt;
***Bryroth (1596) F&lt;br /&gt;
***Minalis (1597) M&lt;br /&gt;
***Kalgrev (1598) M&lt;br /&gt;
&lt;br /&gt;
*married to Beranth of the Maboder clan (Orlanth) 1607-Permanent&lt;br /&gt;
**Jalontor (1602), M, Beranth&#039;s son.&lt;br /&gt;
**Amara, 1604, F, Beranth&#039;s daughter.&lt;br /&gt;
**Errisa, 1608, F, Soinnarios&#039; daughter.&lt;br /&gt;
**Broyan, 1608, M, Soinnarios&#039; son.&lt;br /&gt;
**Coran, 1608, M, Soinnarios&#039; son.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
* Name: &#039;&#039;&#039;Soinnarios&#039;&#039;&#039;&lt;br /&gt;
* Cult: &#039;&#039;&#039;Ernalda&#039;&#039;&#039; Pelora (barley)&lt;br /&gt;
* Occupation: &#039;&#039;&#039;Noble&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Gender: &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;16&#039;&#039;&#039;, Con: &#039;&#039;&#039;16&#039;&#039;&#039;, Siz: &#039;&#039;&#039;10&#039;&#039;&#039;, Int: &#039;&#039;&#039;14&#039;&#039;&#039;, Pow: &#039;&#039;&#039;20&#039;&#039;&#039;, Dex: &#039;&#039;&#039;14&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Hit Points:  &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
*Total Fatigue Points:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Total Magic Points:   &#039;&#039;&#039;20+14&#039;&#039;&#039;&lt;br /&gt;
*Damage Bonus: &#039;&#039;&#039;1d4&#039;&#039;&#039;&lt;br /&gt;
*Spirit Damage: &#039;&#039;&#039;1d6+1&#039;&#039;&#039;&lt;br /&gt;
*Experience Bonus: &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Fatigue:  &#039;&#039;&#039;n/a&#039;&#039;&#039;&lt;br /&gt;
*Current Magic Points: &#039;&#039;&#039;18+14&#039;&#039;&#039;&lt;br /&gt;
*DEX SR 2&lt;br /&gt;
*Strike Rank: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
*Heal Rate: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance: &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
*Reputation: &#039;&#039;&#039;48%&#039;&#039;&#039;&lt;br /&gt;
**cattle raid in first week of adulthood&lt;br /&gt;
**elf-friends&lt;br /&gt;
**captured Three Hall Stead in war with Mandaring&lt;br /&gt;
**left/repudiated Maran Gor&lt;br /&gt;
**killed wyverns&lt;br /&gt;
**negotiated food deal with Lunars&lt;br /&gt;
**flaunted clan leadership&lt;br /&gt;
**helping elves again (Earth season &amp;amp; ogres)&lt;br /&gt;
**fought dwarves, resurrected Koram&lt;br /&gt;
**tribal acclaim&lt;br /&gt;
**rescue Maboder kids&lt;br /&gt;
**Triplets&lt;br /&gt;
**elves defeating zorak zorani&lt;br /&gt;
**Bulwark &amp;amp; Bright song by Yenor&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Love (family) 60%&lt;br /&gt;
*Loyalty (Ernvoding - clan) 60%&lt;br /&gt;
*Loyalty (Tovtaros - tribe) 60%&lt;br /&gt;
*Loyalty (Shaker Temple) 60%&lt;br /&gt;
*Devotion (Ernalda) 60%&lt;br /&gt;
*Hate (Mostali) 60%&lt;br /&gt;
&lt;br /&gt;
==Runes==&lt;br /&gt;
&lt;br /&gt;
* Elemental&lt;br /&gt;
** Earth 90&lt;br /&gt;
** Moon 67&lt;br /&gt;
** Fire 35&lt;br /&gt;
* Form&lt;br /&gt;
** Life/Fertility 81&lt;br /&gt;
** Death 19&lt;br /&gt;
** Disorder 31&lt;br /&gt;
** Harmony 69&lt;br /&gt;
** Movement 52&lt;br /&gt;
** Stasis 48&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Agility +10%&#039;&#039;&#039;&lt;br /&gt;
**Boat 5%&lt;br /&gt;
**Climb 40%&lt;br /&gt;
**Dodge 30%&lt;br /&gt;
**Drive Chariot 5%&lt;br /&gt;
**Jump 42%&lt;br /&gt;
**&#039;&#039;&#039;Ride Horse 56%&#039;&#039;&#039;&lt;br /&gt;
**Swim 15%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication +10%&#039;&#039;&#039;&lt;br /&gt;
**Act 5%&lt;br /&gt;
**Art 5%&lt;br /&gt;
**Bargain 18%&lt;br /&gt;
**Charm 45%&lt;br /&gt;
**&#039;&#039;&#039;Dance 53%&#039;&#039;&#039;&lt;br /&gt;
**Disguise 5%&lt;br /&gt;
**Fast Talk 5%&lt;br /&gt;
**Intimidate 23%&lt;br /&gt;
**&#039;&#039;&#039;Intrigue 59%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Orate 64%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sing 30%&#039;&#039;&#039;&lt;br /&gt;
**Speak Sartarite 18%&lt;br /&gt;
**&#039;&#039;&#039;Speak Tarshite 63%&#039;&#039;&#039;&lt;br /&gt;
**Speak Tradetalk 13%&lt;br /&gt;
**&#039;&#039;&#039;Speak Earthtongue 39%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge +10%&#039;&#039;&#039;&lt;br /&gt;
**Alchemy 0%&lt;br /&gt;
**&#039;&#039;&#039;Animal Lore 17%&#039;&#039;&#039;&lt;br /&gt;
**Battle 18%&lt;br /&gt;
**Bureaucracy 0%&lt;br /&gt;
**Celestial Lore 5%&lt;br /&gt;
**Cult Lore (Aldrya) 16%&lt;br /&gt;
**&#039;&#039;&#039;Cult Lore - Ernalda 52%&#039;&#039;&#039;&lt;br /&gt;
**Cult Lore - Maran Gor 26%&lt;br /&gt;
**&#039;&#039;&#039;Customs - Tarshite 49%&#039;&#039;&#039;&lt;br /&gt;
**Customs - Other 0%&lt;br /&gt;
**Elder Race Lore - Aldryami - 14%&lt;br /&gt;
**Elder Race Lore - Uz/Troll - 5%&lt;br /&gt;
**Evaluate 10%&lt;br /&gt;
**&#039;&#039;&#039;Farm 60%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;First Aid 18%&#039;&#039;&#039;&lt;br /&gt;
**Game 15%&lt;br /&gt;
**Herd 14%&lt;br /&gt;
**Homeland Lore - Local 50%&lt;br /&gt;
**Homeland Lore - Other 0%&lt;br /&gt;
**Library Use 0%&lt;br /&gt;
**&#039;&#039;&#039;Manage Household 90%&#039;&#039;&#039;&lt;br /&gt;
**Mineral Lore 5%&lt;br /&gt;
**Peaceful Cut 10%&lt;br /&gt;
**&#039;&#039;&#039;Plant Lore 54%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Read/Write Language (Tarshite) 15%&#039;&#039;&#039;&lt;br /&gt;
**Shiphandling 0%&lt;br /&gt;
**Survival 20%&lt;br /&gt;
**Treat Disease 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magic +10%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Meditate 9%&#039;&#039;&#039;&lt;br /&gt;
**Sense Assassin 0%&lt;br /&gt;
**Sense Chaos 0%&lt;br /&gt;
**Spirit Magic 35%&lt;br /&gt;
**Spirit Dance 0%&lt;br /&gt;
**Spirit Lore 0%&lt;br /&gt;
**Spirit Lore 0%&lt;br /&gt;
**Spirit Travel 10%&lt;br /&gt;
**Understand Herd Beast 10%&lt;br /&gt;
**&#039;&#039;&#039;Worship Ernalda 70%&#039;&#039;&#039;&lt;br /&gt;
**(Worship Maran Gor 25%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation +15%&#039;&#039;&#039;&lt;br /&gt;
**Conceal 5%&lt;br /&gt;
**Craft 10%&lt;br /&gt;
***&#039;&#039;&#039;Brew 55%&#039;&#039;&#039;&lt;br /&gt;
**Devise 10%&lt;br /&gt;
**Melee&lt;br /&gt;
***Dagger 25%&lt;br /&gt;
***&#039;&#039;&#039;Battle Axe 73%&#039;&#039;&#039;&lt;br /&gt;
***1-Hand Spear 15%&lt;br /&gt;
***Broadsword 26%&lt;br /&gt;
***&#039;&#039;&#039;Medium Shield 78%&#039;&#039;&#039;&lt;br /&gt;
***Large Shield 25%&lt;br /&gt;
**Missile&lt;br /&gt;
***Dagger 15%&lt;br /&gt;
***Composite Bow 5%&lt;br /&gt;
***Sling 15%&lt;br /&gt;
***Javelin 26%&lt;br /&gt;
**Play Instrument 5%&lt;br /&gt;
**Sleight&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception +10%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Insight - Humans 68%&#039;&#039;&#039;&lt;br /&gt;
**Insight - Aldryami 15%&lt;br /&gt;
**Insight - Uz 5%&lt;br /&gt;
**Listen 41%&lt;br /&gt;
**Scan 51%&lt;br /&gt;
**Search 41%&lt;br /&gt;
**Track 10%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth +5%&#039;&#039;&#039;&lt;br /&gt;
**Hide 14%&lt;br /&gt;
**Move Quietly 13%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magical Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Magic:  &#039;&#039;&#039;&lt;br /&gt;
** Bladesharp 4&lt;br /&gt;
** Heal 6 in magic item&lt;br /&gt;
** Protection 4&lt;br /&gt;
** Strength (2)&lt;br /&gt;
*** Increases damage die from 1d4 to 1d6&lt;br /&gt;
*** Increases Agility and Manipulation skills by +10%&lt;br /&gt;
** Ignite (1)&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic: &#039;&#039;&#039;&lt;br /&gt;
** Ernalda&lt;br /&gt;
*** Bless Animals&lt;br /&gt;
*** Bless Crops&lt;br /&gt;
*** Bless Pregnancy&lt;br /&gt;
*** Blast Earth&lt;br /&gt;
*** Earthshield&lt;br /&gt;
*** Heal Body&lt;br /&gt;
*** Shield&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Points:&#039;&#039;&#039;&lt;br /&gt;
** 7 Ernalda&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Closed Plate Helm || &#039;&#039;&#039;6&#039;&#039;&#039; || 6 || 1 || 19-20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Bronze Plate Vambrace || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 || 2 || 16-18 || 18-19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Bronze Plate Vambrace || &#039;&#039;&#039;7&#039;&#039;&#039; || 5 || xx || 13-15 || 16-17 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Bronze Plate Cuirass || &#039;&#039;&#039;7&#039;&#039;&#039; || 7 || 3  || 12 || 11-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; || Wyvern Skirt || &#039;&#039;&#039;6&#039;&#039;&#039; || 6 || 2 || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Bronze Plate Greave || &#039;&#039;&#039;7&#039;&#039;&#039; || 6 || 2  || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Bronze Plate Greave || &#039;&#039;&#039;7&#039;&#039;&#039; || 6 || xx || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;16 HP&#039;&#039;&#039;&lt;br /&gt;
*Total Armor ENC: &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus: +15%&lt;br /&gt;
* Parry Bonus: +15%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Copper Battle Axe || 1d8+1d4+4(5 if Chaos) || 7 || 15 || 73 || 73 || melee  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1d4+1d4+2 || 7 || 6 || 25 || 25 || melee || 1/4&lt;br /&gt;
|-&lt;br /&gt;
| Broadsword || 1d8+1d4+2 || 7 || 12 || 26 || 26 || melee || 1&lt;br /&gt;
|-&lt;br /&gt;
| Copper Med Shield || 1d4+1d4 || xx || 18 || 78 || 78 || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|xx|| xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || xx || xx || xx || xx || xx || xx || xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Weapon ENC: &#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Copper Battle Axe&lt;br /&gt;
**Dagger&lt;br /&gt;
**one-handed spear&lt;br /&gt;
**broadsword&lt;br /&gt;
**sling&lt;br /&gt;
**javelin&lt;br /&gt;
**Copper medium shield&lt;br /&gt;
**large shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armour:&lt;br /&gt;
** bronze cuirass&lt;br /&gt;
** bronze greaves &amp;amp; vambraces&lt;br /&gt;
** closed helmet&lt;br /&gt;
** light scale skirt + leather&lt;br /&gt;
&lt;br /&gt;
*Other:&lt;br /&gt;
** two riding animals&lt;br /&gt;
** noble clothing&lt;br /&gt;
** brewing equipment&lt;br /&gt;
&lt;br /&gt;
*cult regalia&lt;br /&gt;
**acorn necklace&lt;br /&gt;
**sheaf of barley&lt;br /&gt;
&lt;br /&gt;
Valuables:&lt;br /&gt;
** 129.5 L&lt;br /&gt;
** 25 L serpent skull amber&lt;br /&gt;
** 14 MP storage crystal&lt;br /&gt;
** +2 axe damage ring - green ring of Ernalda&lt;br /&gt;
** 6 MP storage crystal - for gnome!!!&lt;br /&gt;
** jewelry&lt;br /&gt;
** other luxury goods&lt;br /&gt;
** Token of Friendship for Aldryami&lt;br /&gt;
** Five Fields Stead&lt;br /&gt;
*** five hides of barley&lt;br /&gt;
*** 1609 - 7 rune points&lt;br /&gt;
**** 1 point to get first hide &amp;amp; +30%&lt;br /&gt;
**** covers all five hides (+4 pts)&lt;br /&gt;
**** 2 more points to bump +30% to +90% (or +70%?)&lt;br /&gt;
** Pelora/Ernalda holy site - 25L/season in seasons to use&lt;br /&gt;
** wyvern claw&lt;br /&gt;
** silver torc for Harvest Queen festival&lt;br /&gt;
&lt;br /&gt;
==Five Field Stead==&lt;br /&gt;
&lt;br /&gt;
* Hides&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - competent&lt;br /&gt;
** Barley - not so much&lt;br /&gt;
* Home&lt;br /&gt;
* Pelora/Barley Shrine&lt;br /&gt;
&lt;br /&gt;
==Connections=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*______ Issaries merchant who took us up to Crabtown or Joh Mith&lt;br /&gt;
*______ Ernaldan initiate in Alda Chur, also a Peloran&lt;br /&gt;
*Jalinda o the Ernvolding&lt;br /&gt;
*______ Stormbull o the Blue Hill&lt;br /&gt;
*others?&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=484771</id>
		<title>Fire Season Snake Pipe Hollow Loot 1609</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=484771"/>
		<updated>2025-12-08T05:56:54Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
=Loot Gained=&lt;br /&gt;
&lt;br /&gt;
*13L&lt;br /&gt;
*10L as a bag of clacks.&lt;br /&gt;
*110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian.&lt;br /&gt;
*15MP Crystal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=484770</id>
		<title>Fire Season Snake Pipe Hollow Loot 1609</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fire_Season_Snake_Pipe_Hollow_Loot_1609&amp;diff=484770"/>
		<updated>2025-12-08T05:56:27Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: Created page with &amp;quot;- Main Page; Older and Far Away  *13L *10L as a bag of clacks. *110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian. *15MP Crystal.   - Main Page; Older and Far Away&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Older and Far Away]]&lt;br /&gt;
&lt;br /&gt;
*13L&lt;br /&gt;
*10L as a bag of clacks.&lt;br /&gt;
*110L silver ring of 2 horses and 2 deer chasing across the quarters, each separated by a small red carnelian.&lt;br /&gt;
*15MP Crystal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Older and Far Away]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=484769</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=484769"/>
		<updated>2025-12-08T05:52:35Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Past Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
Who Can Say?&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding Tula.&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Fire Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 1200L = 2800L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Season Snake Pipe Hollow Loot 1609]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 28.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=484765</id>
		<title>Older and Far Away</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Older_and_Far_Away&amp;diff=484765"/>
		<updated>2025-12-08T01:31:09Z</updated>

		<summary type="html">&lt;p&gt;Ninevehn: /* Current Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A RQG campaign set in the Alda-chur Confederation.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Soinnarios]]&#039;&#039;&#039; An Ernaldan noblewoman.&lt;br /&gt;
* &#039;&#039;&#039;[[Kathea]]&#039;&#039;&#039; A Yelornan light cavalrywoman.&lt;br /&gt;
&lt;br /&gt;
=The Adventure=&lt;br /&gt;
Who Can Say?&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
Ernvoding Tula.&lt;br /&gt;
&lt;br /&gt;
==Current Date==&lt;br /&gt;
Fire Season, 1609.&lt;br /&gt;
&lt;br /&gt;
==Current Loot==&lt;br /&gt;
&lt;br /&gt;
===Credit Tracker===&lt;br /&gt;
&lt;br /&gt;
*Lhankor Mhy Temple: 4500L - 1200L = 3300L Remaining. Mardena has been spending credit like it&#039;s going out of style.&lt;br /&gt;
*Chalana Arroy Temple: 4500L - 1550L = 2950L Remaining. Spent on resurrecting Koram.&lt;br /&gt;
*Seven Mothers Temple: 4000L - 1200L = 2800L Remaining. A mixture of skill and spell training.&lt;br /&gt;
*Yelorna Temple: Kathea is owed some sort of iron at becoming a Rune Lady.&lt;br /&gt;
&lt;br /&gt;
==Past Loot==&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Elf Friend Loot 1605]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sea Season Wyvern Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire Season Elf Friend Loot 1606]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth Season Elf Friend Loot 1607]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==Family==&lt;br /&gt;
*Begana. Born (1535-1608), married to Artar (1533-1602). The Matriarch of the bloodline, and the former priestess of the Earth Temple at Fieldstone. She was very dignified and mentally capable until her death.&lt;br /&gt;
**Lernt the Sorrowful. Born 1554, married to Amdavo (1556-1602). Her father, husband, and children were killed by a mysterious illness in 1602. She never fully recovered from the loss.&lt;br /&gt;
***Harnasta (1572-1602), married to Benar (1570-1602).&lt;br /&gt;
****Lernasta (1590-1602)&lt;br /&gt;
****Berian. born 1592, a young man and Eurmal initiate; blame Yenor.&lt;br /&gt;
***Arvor. Born 1574, married into a clan of the Princeros.&lt;br /&gt;
***Vernora (1578-1602), married to Ernvorth (1576-1602).&lt;br /&gt;
****Imdar. Born 1597, still a boy.&lt;br /&gt;
**Yegana. Born 1556. A devotee of Maran Gor; she frequently encourages her many nieces and nephews in their adventures.&lt;br /&gt;
**Enmarev. Born 1558, he married into the Badari of the Amad.&lt;br /&gt;
**Kelista. Born 1560, married to Harnast (born 1555). Harnast is a Yelmalian. Kathea&#039;s mother and the family manager, tending to their land grants and money.&lt;br /&gt;
***Erinreeth. Born 1581, married to Barvor (1581).&lt;br /&gt;
****Nerna. Born 1599, still a girl.&lt;br /&gt;
***Derdast. Born 1583. Initiate to Yelmalio and geased to utter celibacy; as a result, he can&#039;t be married off and is stuck at home. He&#039;s taken this in stride, and remains as helpful as he can be.&lt;br /&gt;
***Kalor. Born 1586. He went adventuring when Boldhome fell, and came back with a freed thrall (Inara, born 1585). . . that he married. Is now living at Three Hall Stead and herding cattle. He&#039;s still happy.&lt;br /&gt;
****Mendar. Born 1604, still a baby boy.&lt;br /&gt;
****Imeeka. Born 1604, still a baby girl. They&#039;re twins.&lt;br /&gt;
***[[Kathea]]. Born 1589. Initiate to Yelorna.&lt;br /&gt;
***Yorva. Born 1592. A young woman and Ernalda initiate.&lt;br /&gt;
**Kelmalethna. Born 1565, married to Rastar (1562, Barntari). Mother to Soinnarios, she has assumed leadership of both the clan Earth Temple and of the Begani bloodline.&lt;br /&gt;
***Merinka. Born 1583, married to Hendar (1580).&lt;br /&gt;
****Indavo. Born 1602, still a girl.&lt;br /&gt;
***[[Soinnarios]]. Born 1589. Married to Beranth (1581, Orlanth). Ernalda Initiate.&lt;br /&gt;
****Amara. Born 1604. Still a girl, adopted.&lt;br /&gt;
****Jalontor Born 1602. Still a boy, adopted.&lt;br /&gt;
****Erissa, Born 1608, still a baby girl. Triplet 1.&lt;br /&gt;
****Broyan, Born 1608, still a baby boy. Triplet 2.&lt;br /&gt;
****Coran, Born 1608, still a baby boy. Triplet 3.&lt;br /&gt;
***Koramtip. Born 1590. Chalana Arroy initiate living in Alda-Chur. His eyes are green.&lt;br /&gt;
***Odris. Born 1591. Barntar Initiate.&lt;br /&gt;
***Orlolast. Born 1593. Orlanth Thunderous initiate.&lt;br /&gt;
***Bryroth. Born 1596, still a girl.&lt;br /&gt;
***Minalis. Born 1597, still a boy.&lt;br /&gt;
***Kalgrev. Born 1598, still a boy.&lt;br /&gt;
&lt;br /&gt;
==Cohort==&lt;br /&gt;
*Derdast, Kathea&#039;s older brother. A stalwart and celibate Yelmalian who is slumming it with the youth. 28.&lt;br /&gt;
*Yenor, a charming player of instruments, a fine singer and dancer. Also an Eurmali, but don&#039;t hold it against him. 20.&lt;br /&gt;
*Elendor Blue, a Vingan and Heler initiate. A solid skirmisher on foot. 20.&lt;br /&gt;
*Mardena Greenbeard, a Lhankor Mhy initiate, she has a beard of leaves. 20.&lt;br /&gt;
*Orstar, an Issaries mason and carpenter, and just, like, a really good guy. 20. Married into the Stag Shield.&lt;br /&gt;
*Artkora, an Odaylan hunter. Strong and a skilled outdoorsman, but he has trouble keeping his head in a fight 20.&lt;br /&gt;
*Koramtip, Soinarrios&#039; younger brother. He&#039;s a young Orlanthi, towheaded and eager to prove himself. Died and came back with green eyes. Now a Chalana Arroy healer. 19.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cohort_And_Ally_Combat_Sheets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Clan Members==&lt;br /&gt;
*Ara Sable-Fur, chieftain of the clan.&lt;br /&gt;
*Jarastor, Thane of the clan and the Orlanth seat on the clan ring.&lt;br /&gt;
&lt;br /&gt;
==Yelorna Temple==&lt;br /&gt;
*Merinna (from clan), an older Yelornan initiate who serves as a sergeant to one of the Rune Ladies. (Star Lady Jenala.)&lt;br /&gt;
*Harala (from clan), a younger Yelornan initiate and dedicated Shield Maiden guarding the temple.&lt;br /&gt;
*Berra, initiate from Slave Wall. Dour woman, a few years older. &lt;br /&gt;
*Calchis, Yelornan Priestess.&lt;br /&gt;
*Harsta, City of Alda Chur. (mid 30&#039;s) Feisty. Fun to be around. Initiate.&lt;br /&gt;
*Ala the Silver, Rune Lady (Star Lady - Unicorn Rider). All gray clothing. Iron speartip.&lt;br /&gt;
*Starleaf, elven Yelorna initiate. (Looks fairly human.)&lt;br /&gt;
&lt;br /&gt;
==Former Suitors==&lt;br /&gt;
*Harvar Lightfist, a Yelmalion Light Son and influential member of the Vantaros Tribe.&lt;br /&gt;
*Korostar, an Orlanthi and chieftain&#039;s son of the Mandaring Tribe.&lt;br /&gt;
&lt;br /&gt;
==Other Outsiders==&lt;br /&gt;
*Penacyr with his 3 elven warriors&lt;br /&gt;
**Elmalandti Blue-eyes, initiate of Yelmalio, leading four Sun Dome soldiers armed with pikes and shields. Goldedge in Tarsh.&lt;br /&gt;
**Mariya the Dancer, God-talker of Maran Gor, leading four Babeestor Gor initiates armed with great axes.&lt;br /&gt;
**Harvar Lightfist, Light Son of Yelmalio, leading four Sun Dome soldiers armed with pikes, self bows and shields. Alda-Chur.&lt;br /&gt;
*Illysia, leader of the dryads at the grove.&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
*Homeland: Choose either Sartar, Lunar Tarsh or Old Tarsh.&lt;br /&gt;
**Record your passions.&lt;br /&gt;
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead.&lt;br /&gt;
***Add one Occupational Passion at 60% or add 10% to an Occupational Passion you already possess. You may need to revisit this after selecting an Occupation.&lt;br /&gt;
**Add 20 to one passion, and 10 to another.&lt;br /&gt;
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20.&lt;br /&gt;
**Add Cultural modifiers: Sartar is +10 Air, Lunar Tarsh is +10 Moon, Old Tarsh is +10 Earth.&lt;br /&gt;
**Choose two Form runes to set to 75, and set their opposites to 25.&lt;br /&gt;
**Distribute 50 points between the runes.&lt;br /&gt;
*Characteristics: Distribute 95 points, following human minimums and starting character maximums.&lt;br /&gt;
**Don&#039;t forget your Primary and Secondary Elemental Rune bonus points!&lt;br /&gt;
*Skills:&lt;br /&gt;
**Record Base Skills&lt;br /&gt;
**Add Homeland Skills&lt;br /&gt;
***If you took Lunar Tarsh:&lt;br /&gt;
****Replace New Pelorian with Tarshite.&lt;br /&gt;
****Replace Tradetalk with New Pelorian.&lt;br /&gt;
***If you took Sartarite:&lt;br /&gt;
****Replace Sartarite with Tarshite.&lt;br /&gt;
****Replace Tradetalk with Sartarite +10 additional skill points.&lt;br /&gt;
**Add Occupation Skills (get a job!)&lt;br /&gt;
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s).&lt;br /&gt;
*Cult: Pick a cult.&lt;br /&gt;
**Add One Rune point to your pool.&lt;br /&gt;
**Choose one special cult rune spell.&lt;br /&gt;
**Select 5 points of spirit magic from your cult and associated cults.&lt;br /&gt;
**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell.&lt;br /&gt;
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates.&lt;br /&gt;
***Take the (Cult) Lore and Worship (Deity) skills from your second cult, but no other skills.&lt;br /&gt;
*Gear: take gear as per your occupation.&lt;br /&gt;
*Finishing Touches: Record your derived stats, armor and weapons stats, etc.&lt;br /&gt;
**Also your name, gender, description, personality, backstory, etc. You know this stuff.&lt;br /&gt;
&lt;br /&gt;
=Your Clan=&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Stats==&lt;br /&gt;
*Runes:&lt;br /&gt;
**Earth&lt;br /&gt;
**Harmony&lt;br /&gt;
*Resources:&lt;br /&gt;
**War 12W&lt;br /&gt;
**Magic 9W&lt;br /&gt;
**Wealth 18&lt;br /&gt;
**Peace 18&lt;br /&gt;
**Morale: 12&lt;br /&gt;
*Values:&lt;br /&gt;
**Shrewd +4 &amp;quot;Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword.&amp;quot;&lt;br /&gt;
**Ambitious +2 &amp;quot;The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you.&amp;quot;&lt;br /&gt;
**Hospitable +2 &amp;quot;Those who welcome others into their home will in turn be welcomed into the homes of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Information==&lt;br /&gt;
*Population: 1,200&lt;br /&gt;
*Clan Seat: Fieldstone&lt;br /&gt;
*Clan Chieftan: Ara Sable-Fur&lt;br /&gt;
*Friends:&lt;br /&gt;
**Stag Shield, the clan of the current tribal Queen.&lt;br /&gt;
**Badari of the Amad, a War clan and followers of Hedkoranth. Population 900.&lt;br /&gt;
*Allies:&lt;br /&gt;
**Blue Hill&lt;br /&gt;
**Zerdavos&lt;br /&gt;
**Dondaring of the Princeros, who know the Seven Songs and One. Population 1,400.&lt;br /&gt;
**Ancient Allies: Aldryami&lt;br /&gt;
*Enemies:&lt;br /&gt;
**Mandaring, who overstepped. You are taking your price while they fight other clans. Chief Orlbrast, Korostor, Thane Hilmil (Orlanth/Humakt).&lt;br /&gt;
**Emerald Swords of the Dinacoli. They are also Tarshites, but joined the Jonstown Confederation in 1582.&lt;br /&gt;
**Rain Blossom of the Dinacoli. Also Tarshites. They hold the Blue Boar Fort and the sacred Blue Stone of Orlanth. Population 1,200.&lt;br /&gt;
**Blackstone of the Bachad. They are noted Troll-fighters. Population 1,000.&lt;br /&gt;
**Iljaring of the Vantaros. Population 1,300.&lt;br /&gt;
**Ancient Enemies: Tada the Green and his Praxians&lt;br /&gt;
**New Enemies: Tusk Riders&lt;br /&gt;
**Chaos Foe: The Hydra&lt;br /&gt;
&lt;br /&gt;
==Ernvoding Wyter==&lt;br /&gt;
*POW: 28&lt;br /&gt;
*CHA: 14&lt;br /&gt;
*MP: 28/28&lt;br /&gt;
*Abilities:&lt;br /&gt;
**Food for Everybody Here&lt;br /&gt;
**Create Sinkholes&lt;br /&gt;
**Bless Marriage&lt;br /&gt;
**Glimpse the God Time&lt;br /&gt;
**Sharpen Ax Blades&lt;br /&gt;
**Stagger Animal Nomad Mounts&lt;br /&gt;
**Shield Against Damaging Rains (and burning blood rain myth)&lt;br /&gt;
**Seal Wound&lt;br /&gt;
**Make Warriors Fearless&lt;br /&gt;
**Summon Shooting Star&lt;br /&gt;
&lt;br /&gt;
==Ernvoding History==&lt;br /&gt;
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that &#039;violence is always an option&#039;. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.&lt;br /&gt;
&lt;br /&gt;
In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.&lt;br /&gt;
&lt;br /&gt;
Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.&lt;br /&gt;
&lt;br /&gt;
Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
You are &#039;Axe Orlanthi&#039; and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you &#039;Alakoringites&#039; for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio&#039;s fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Your clan holds the center of the Yelorna cult in Dragon Pass. It is not a large cult, but followers are not uncommon on your tula. In general, Odayla and Kolat are more popular in the Far Place than elsewhere, and there is a solid minority of Yelmalio worshipers centered on Alda-chur and the Vantaros tribe. Heler is a popular deity, for the Skyfall Lake is near. Most of the Thunder Brothers do well here, though Elmal has fallen by the wayside. Among Earth cultists, Maran Gor is more popular than usual and your tribes look to the Shaker Temple, not Clearwine, as the center of its Earth worship.&lt;br /&gt;
&lt;br /&gt;
==Clan Resources==&lt;br /&gt;
*Minor Temple to Ernalda&lt;br /&gt;
*Minor Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It&#039;s still not that big, but it&#039;s here.&lt;br /&gt;
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.&lt;br /&gt;
&lt;br /&gt;
=Your Tribe=&lt;br /&gt;
*Tovtaros&lt;br /&gt;
**&amp;quot;The Source of Heroes&amp;quot;&lt;br /&gt;
**Population: 6,000&lt;br /&gt;
**Tribal Seat: None.&lt;br /&gt;
**Tribal King: Queen Kenrella Red-Wine. Devoted to Maran Gor.&lt;br /&gt;
**Attitude Towards Lunars: Suspicious&lt;br /&gt;
**Constituent clans:&lt;br /&gt;
***Ernvoding, your clan. 1,200.&lt;br /&gt;
***Mandaring, your enemies. They dislike the Lunars and overstepped their bounds. Now, your clan and others exact a price. 1,000.&lt;br /&gt;
***Blue Hill. Allies. 1,400.&lt;br /&gt;
***Zerdavos. Allies. 1,200&lt;br /&gt;
***Stag Shield, the clan of the current Queen. Your friends. 1,200.&lt;br /&gt;
&lt;br /&gt;
=Alda-Chur and Surrounds=&lt;br /&gt;
&lt;br /&gt;
==Alda-Chur==&lt;br /&gt;
Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.&lt;br /&gt;
&lt;br /&gt;
===Alda-Chur Tribes===&lt;br /&gt;
*Vantaros, Seat: Alda-chur, Population: 9,000&lt;br /&gt;
*Tovtaros, Seat: none, Population: 6,000&lt;br /&gt;
*Princeros, Seat: Glasswall, Population: 9,000&lt;br /&gt;
*Amad, Seat: None, Population: 3,500&lt;br /&gt;
*Bachad: Seat: Alone, Population: 5,500&lt;br /&gt;
&lt;br /&gt;
==Surrounds==&lt;br /&gt;
*Cliffhome, sanctuary of Cragspider.&lt;br /&gt;
*Skyfall Lake, and its troll inhabitants. You can almost always see the storm above it in the Air.&lt;br /&gt;
*Dwarf Mine, which is unusually open and friendly.&lt;br /&gt;
*The Indigo Mountains, full of volcanoes and angry trolls.&lt;br /&gt;
*Kero Fin, which is a fair ways away, but you can see it.&lt;br /&gt;
*Snake Pipe Hollow&lt;br /&gt;
*Wintertop Fort&lt;br /&gt;
*The Earthshaker Temple&lt;br /&gt;
*The Woods of the Dead&lt;br /&gt;
*The Ivory Plinth&lt;br /&gt;
*The Stinking Forest&lt;br /&gt;
*The Vale of Flowers&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is a rough map of the region. I&#039;ll be adding revised versions with more settlements, locales and roads as I find time to work on it.&lt;br /&gt;
[[File:Alda-Chur.png]]&lt;/div&gt;</summary>
		<author><name>Ninevehn</name></author>
	</entry>
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