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	<updated>2026-05-15T02:20:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356958</id>
		<title>Imperial lawmen on the Eastern frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356958"/>
		<updated>2019-03-25T16:07:45Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Warhammer fantasy game run by Rangdo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rheden is a crappy little frontier village with nothing to recommend it. It&#039;s the kind of place people don&#039;t leave only because they never discover there&#039;s anything better out there. The river Talabec slides by, but it is very far from the mighty river you&#039;re familiar with further into the Empire. Here it has just left the World&#039;s Edge Mountains and is narrow enough to freeze in the winter, as now, then turn into a violent torrent in the spring. Rheden&#039;s buildings sit back from the bank, as if scared of being ripped away.&lt;br /&gt;
&lt;br /&gt;
You are something the villagers of Rheden have rarely or never seen: representatives of imperial authority. You stand now in a farmer&#039;s barn, looking at the reason you were sent here: it is a covered, armoured sled, used here and in Kislev to transport gold or other valuables in winter, but it now resembles a sieve: full of holes, but with marks of blood and battle. This one was not transporting valuables, but a captive, the first person to be taken alive from the notorious bandit gang of the Black Kaiser, who has plagued the Empire/Kislev border for the last several years. What is left of the witness&#039;s body is now packed in snow, waiting for your inspection. The villagers whisper of demons who tore the woman apart, but to your practised Roadwarden eyes, it looks like many, many guns - impossibly many, in fact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Roadwardens=&lt;br /&gt;
*[[Sergeant Maggie Denker]] played by WTND&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843435/#post-22481968 Herr Doktor Johann Feiertag] played by Mitch&lt;br /&gt;
* [[Albrecht Reiner]] by praeternaturam&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843435/#post-22482048 Sevhim Vdovyn] played by starcrash&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22476829 Otto Von Harben] played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
* Hans Amboss - burgomaster/bailiff of Rheden&lt;br /&gt;
* Olga Ferderov - dead bandit&lt;br /&gt;
* Dieter Ferderov - Olga&#039;s dead husband, former riverwarden&lt;br /&gt;
* Fritz Ferderov - Dieter&#039;s younger brother&lt;br /&gt;
* Ivan Waldessohn - Olga&#039;s younger brother and now Fritz&#039;s indentured servant&lt;br /&gt;
* Mira - a young trapper&lt;br /&gt;
* Heiko Räucherschinken - priest of Sigmar&lt;br /&gt;
* Lotte Nix - riverwarden&lt;br /&gt;
* Frau Stasz - peasant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22467243 Map post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22466922 Rules post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843434/ IC]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843435/ OOC]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/ Recruitment &amp;amp; Chargen]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356798</id>
		<title>Imperial lawmen on the Eastern frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356798"/>
		<updated>2019-03-24T15:41:20Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Warhammer fantasy game run by Rangdo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rheden is a crappy little frontier village with nothing to recommend it. It&#039;s the kind of place people don&#039;t leave only because they never discover there&#039;s anything better out there. The river Talabec slides by, but it is very far from the mighty river you&#039;re familiar with further into the Empire. Here it has just left the World&#039;s Edge Mountains and is narrow enough to freeze in the winter, as now, then turn into a violent torrent in the spring. Rheden&#039;s buildings sit back from the bank, as if scared of being ripped away.&lt;br /&gt;
&lt;br /&gt;
You are something the villagers of Rheden have rarely or never seen: representatives of imperial authority. You stand now in a farmer&#039;s barn, looking at the reason you were sent here: it is a covered, armoured sled, used here and in Kislev to transport gold or other valuables in winter, but it now resembles a sieve: full of holes, but with marks of blood and battle. This one was not transporting valuables, but a captive, the first person to be taken alive from the notorious bandit gang of the Black Kaiser, who has plagued the Empire/Kislev border for the last several years. What is left of the witness&#039;s body is now packed in snow, waiting for your inspection. The villagers whisper of demons who tore the woman apart, but to your practised Roadwarden eyes, it looks like many, many guns - impossibly many, in fact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Roadwardens=&lt;br /&gt;
*[[Sergeant Maggie Denker]] played by WTND&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843435/#post-22481968 Herr Doktor Johann Feiertag] played by Mitch&lt;br /&gt;
* [[Albrecht Reiner]] by praeternaturam&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843435/#post-22482048 Sevhim Vdovyn] played by starcrash&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22476829 Otto Von Harben] played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
* Hans Amboss - burgomaster/bailiff of Rheden&lt;br /&gt;
* Olga Ferderov - dead bandit&lt;br /&gt;
* Mira - a young trapper&lt;br /&gt;
* Heiko Räucherschinken - priest of Sigmar&lt;br /&gt;
* Lotte Nix - riverwarden&lt;br /&gt;
* Frau Stasz - peasant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22467243 Map post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22466922 Rules post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843434/ IC]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843435/ OOC]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/ Recruitment &amp;amp; Chargen]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356769</id>
		<title>Imperial lawmen on the Eastern frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356769"/>
		<updated>2019-03-23T19:30:14Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Warhammer fantasy game run by Rangdo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rheden is a crappy little frontier village with nothing to recommend it. It&#039;s the kind of place people don&#039;t leave only because they never discover there&#039;s anything better out there. The river Talabec slides by, but it is very far from the mighty river you&#039;re familiar with further into the Empire. Here it has just left the World&#039;s Edge Mountains and is narrow enough to freeze in the winter, as now, then turn into a violent torrent in the spring. Rheden&#039;s buildings sit back from the bank, as if scared of being ripped away.&lt;br /&gt;
&lt;br /&gt;
You are something the villagers of Rheden have rarely or never seen: representatives of imperial authority. You stand now in a farmer&#039;s barn, looking at the reason you were sent here: it is a covered, armoured sled, used here and in Kislev to transport gold or other valuables in winter, but it now resembles a sieve: full of holes, but with marks of blood and battle. This one was not transporting valuables, but a captive, the first person to be taken alive from the notorious bandit gang of the Black Kaiser, who has plagued the Empire/Kislev border for the last several years. What is left of the witness&#039;s body is now packed in snow, waiting for your inspection. The villagers whisper of demons who tore the woman apart, but to your practised Roadwarden eyes, it looks like many, many guns - impossibly many, in fact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Roadwardens=&lt;br /&gt;
*[[Sergeant Maggie Denker]] played by WTND&lt;br /&gt;
* played by Mitch&lt;br /&gt;
* [[Albrecht Reiner]] by praeternaturam&lt;br /&gt;
* played by starcrash&lt;br /&gt;
* played by schleiermacher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
* Hans Amboss - burgomaster/bailiff of Rheden&lt;br /&gt;
* Olga Ferderov - dead bandit&lt;br /&gt;
* Mira - a young trapper&lt;br /&gt;
* Heiko Räucherschinken - priest of Sigmar&lt;br /&gt;
* Lotte Nix - riverwarden&lt;br /&gt;
* Frau Stasz - peasant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22467243 Map post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22466922 Rules post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843434/ IC]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843435/ OOC]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/ Recruitment &amp;amp; Chargen]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356768</id>
		<title>Imperial lawmen on the Eastern frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356768"/>
		<updated>2019-03-23T19:28:58Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Warhammer fantasy game run by Rangdo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rheden is a crappy little frontier village with nothing to recommend it. It&#039;s the kind of place people don&#039;t leave only because they never discover there&#039;s anything better out there. The river Talabec slides by, but it is very far from the mighty river you&#039;re familiar with further into the Empire. Here it has just left the World&#039;s Edge Mountains and is narrow enough to freeze in the winter, as now, then turn into a violent torrent in the spring. Rheden&#039;s buildings sit back from the bank, as if scared of being ripped away.&lt;br /&gt;
&lt;br /&gt;
You are something the villagers of Rheden have rarely or never seen: representatives of imperial authority. You stand now in a farmer&#039;s barn, looking at the reason you were sent here: it is a covered, armoured sled, used here and in Kislev to transport gold or other valuables in winter, but it now resembles a sieve: full of holes, but with the insides caked with frozen blood. This one was not transporting valuables, but a captive, the first person to be taken alive from the notorious bandit gang of the Black Kaiser, who has plagued the Empire/Kislev border for the last several years. What is left of the witness&#039;s body is now packed in snow, waiting for your inspection. The villagers whisper of demons who tore the woman apart, but to your practised Roadwarden eyes, it looks like many, many guns - impossibly many, in fact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Roadwardens=&lt;br /&gt;
*[[Sergeant Maggie Denker]] played by WTND&lt;br /&gt;
* played by Mitch&lt;br /&gt;
* [[Albrecht Reiner]] by praeternaturam&lt;br /&gt;
* played by starcrash&lt;br /&gt;
* played by schleiermacher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
* Hans Amboss - burgomaster/bailiff of Rheden&lt;br /&gt;
* Olga Ferderov - dead bandit&lt;br /&gt;
* Mira - a young trapper&lt;br /&gt;
* Heiko Räucherschinken - priest of Sigmar&lt;br /&gt;
* Lotte Nix - riverwarden&lt;br /&gt;
* Frau Stasz - peasant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22467243 Map post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22466922 Rules post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843434/ IC]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843435/ OOC]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/ Recruitment &amp;amp; Chargen]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356767</id>
		<title>Imperial lawmen on the Eastern frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356767"/>
		<updated>2019-03-23T19:28:01Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Warhammer fantasy game run by Rangdo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rheden is a crappy little frontier village with nothing to recommend it. It&#039;s the kind of place people don&#039;t leave only because they never discover there&#039;s anything better out there. The river Talabec slides by, but it is very far from the mighty river you&#039;re familiar with further into the Empire. Here it has just left the World&#039;s Edge Mountains and is narrow enough to freeze in the winter, as now, then turn into a violent torrent in the spring. Rheden&#039;s buildings sit back from the bank, as if scared of being ripped away.&lt;br /&gt;
&lt;br /&gt;
You are something the villagers of Rheden have rarely or never seen: representatives of imperial authority. You stand now in a farmer&#039;s barn, looking at the reason you were sent here: it is a covered, armoured sled, used here and in Kislev to transport gold or other valuables in winter, but it now resembles a sieve: full of holes, but with the insides caked with frozen blood. This one was not transporting valuables, but a captive, the first person to be taken alive from the notorious bandit gang of the Black Kaiser, who has plagued the Empire/Kislev border for the last several years. What is left of the witness&#039;s body is now packed in snow, waiting for your inspection. The villagers whisper of demons who tore the woman apart, but to your practised Roadwarden eyes, it looks like many, many guns - impossibly many, in fact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Roadwardens=&lt;br /&gt;
*[[Sergeant Maggie Denker]] played by WTND&lt;br /&gt;
* played by Mitch&lt;br /&gt;
* [[Albrecht Reiner]] by praeternaturam&lt;br /&gt;
* played by starcrash&lt;br /&gt;
* played by schleiermacher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
* Hans Amboss - burgomaster/bailiff of Rheden&lt;br /&gt;
* Olga Ferderov - dead bandit&lt;br /&gt;
* Mira - a young trapper&lt;br /&gt;
* Heiko Räucherschinken - priest of Sigmar&lt;br /&gt;
* Lotte Nix - riverwarden&lt;br /&gt;
* Frau Stasz - peasant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22467243 Map post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/#post-22466922 Rules post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843434/ IC]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/wfrp-strange-thunder.843435/ OOC]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-chargen-wfrp-2e-lite-imperial-lawmen-on-the-eastern-frontier.843122/ Recruitment &amp;amp; Chargen]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Jean_Beaumarchais&amp;diff=322529</id>
		<title>Sir Jean Beaumarchais</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Jean_Beaumarchais&amp;diff=322529"/>
		<updated>2017-07-06T21:04:43Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[https://wiki.rpg.net/index.php/Easy_Dreamin&#039; Wiki]&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
: Court: Seelie&lt;br /&gt;
: Seelie Legacy: Sage&lt;br /&gt;
: Unseelie Legacy: Rake&lt;br /&gt;
: Seeming: Childling&lt;br /&gt;
: Kith: Satyr&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Physical&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Str: 2&lt;br /&gt;
: Dex: 3&lt;br /&gt;
: Sta: 4&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Social&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Cha: 3&lt;br /&gt;
: Man: 4&lt;br /&gt;
: App: 3&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Mental&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Per: 2&lt;br /&gt;
: Int: 1&lt;br /&gt;
: Wits: 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Talents&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alertness: 1&lt;br /&gt;
: Athletics: 2&lt;br /&gt;
: Brawl: X&lt;br /&gt;
: Dodge: 1&lt;br /&gt;
: Empathy: 2&lt;br /&gt;
: Intimidation: X&lt;br /&gt;
: Kenning: 3&lt;br /&gt;
: Persuasion: 3&lt;br /&gt;
: Streetwise: X&lt;br /&gt;
: Subterfuge: 1&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Crafts: 1&lt;br /&gt;
: Drive: &lt;br /&gt;
: Etiquette: 3&lt;br /&gt;
: Firearms: X&lt;br /&gt;
: Leadership: X&lt;br /&gt;
: Melee: X&lt;br /&gt;
: Performance: 3&lt;br /&gt;
: Security: X&lt;br /&gt;
: Stealth: 1&lt;br /&gt;
: Survival: 1&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Knowledges&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Computer: X&lt;br /&gt;
: Enigmas: X&lt;br /&gt;
: Gremayre: 4&lt;br /&gt;
: Investigation: X&lt;br /&gt;
: Law: X&lt;br /&gt;
: Linguistics: 1 (French Creole)&lt;br /&gt;
: Lore: X&lt;br /&gt;
: Medicine: X&lt;br /&gt;
: Politics: X&lt;br /&gt;
: Science: X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Arts&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Primal: 1&lt;br /&gt;
: Sovereign: 2&lt;br /&gt;
: Wayfare: 1&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Realms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Actor: X&lt;br /&gt;
: Fae: 2&lt;br /&gt;
: Nature: 3&lt;br /&gt;
: Prop: 1&lt;br /&gt;
: Scene: 1&lt;br /&gt;
: Time: X&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dreamers: 1 (mother)&lt;br /&gt;
: Remembrance: 2&lt;br /&gt;
: Resources: 1&lt;br /&gt;
: Retainer: 1 (nanny)&lt;br /&gt;
: Title: 2&lt;br /&gt;
&lt;br /&gt;
==Other Traits==&lt;br /&gt;
: Glamour: 5&lt;br /&gt;
: Willpower: 3&lt;br /&gt;
: Banality: 1&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Merits&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Past Life: 3-pt&lt;br /&gt;
;&amp;lt;u&amp;gt;&#039;&#039;&#039;Flaws&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
: Bard&#039;s Tongue: 1-pt&lt;br /&gt;
: Changeling&#039;s Eyes: 1-pt&lt;br /&gt;
: Curiosity: 2-pt&lt;br /&gt;
: Compulsion - Unseelie Legacy: 1-pt&lt;br /&gt;
&lt;br /&gt;
==Birthrights/Frailties==&lt;br /&gt;
Gift of Pan – Singing, music and dance can be used to stir fae and mortals alike to the height of carnal passion. Anyone who fails a Willpower roll (difficulty 7) is swept away by hidden desires and the activities of the evening. After an hour or two, the Banality of the those in the area slowly drops.&lt;br /&gt;
&lt;br /&gt;
Physical Prowess – All satyrs add one to their Stamina, even if this increases it above 5. When they call upon the Wyrd and take their faerie form, or when not in the presence of mortals or the unenchanted, their goat legs can carry them at shocking speeds. Each turn, they can move 25 yards + three times their Dexterity. Regardless of form, satyrs can never botch Athletics rolls.&lt;br /&gt;
&lt;br /&gt;
Passion&#039;s Curse – Satyrs are prone to wild mood swings, especially when they&#039;re drunk. With the slightest of provocation, they may explode into a torrent of fury or a fit of weeping. Furthermore, on the rare occasions when they try to resist temptation, the difficulties for all Willpower rolls are increased by two.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Jean is 12, but is very tall and broad-shouldered for his age, to the point that he is often mistaken for an adult. His Satyr appearance is actually smaller and more child-like, and he resembles a mischievous kid. In either form, he has startling eyes; his irises are a bright blue, but in certain lights his pupils seem to flash gold.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jean was raised in very faded luxury in an old plantation house in the Louisiana countryside. He never knew his father and his mother, while loving, was what modern slang calls &#039;flaky&#039; - caught up in her imagination, dreams and painting. In reality, it was Jean&#039;s Creole nanny who brought him up. To his surprise, when his Changeling nature manifested itself, it was this nanny who told him what was happening. Although not a Changeling herself, she was from a long line of mortal retainers to Jean&#039;s family. With Jean&#039;s help, she persuaded his mother to move to the city and there he was to be introduced to Changeling society proper.&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290987</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290987"/>
		<updated>2015-10-14T07:38:29Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Legacies and Invocations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Characteristics =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
Most recently, Morgana granted him the ability to summon a familiar. He did so, desiring only that it take the form of the love of his life. The resultant imp familiar is an almost exact miniature replica of himself. Melech is fairly sure his patroness is teasing him. Their personalities couldn&#039;t be more different, though: where the Tiefling Melech is a free-spirited romantic through-and-through, the imp Moloch is an uptight, judgmental scold. The two are constantly bickering.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traits, Feats, Features=&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magic=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacies and Invocations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beast Speech || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts (= Speak with Animals)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moloch the Imp==&lt;br /&gt;
&lt;br /&gt;
Moloch is a familiar. Melech can communicate telepathically with him w/i 100&#039;, and, as an Action, can see perceive through his eyes and ears until the start of his next turn. During this time, Melech is deaf and blind from his own senses.&lt;br /&gt;
&lt;br /&gt;
The familiar can be temporarily dismissed and caused to reappear w/i 30&#039; as an Action. It can deliver a touch-ranged spell as a reaction when Melech casts it, so long as he is w/i 100&#039;.&lt;br /&gt;
&lt;br /&gt;
The familiar can attack if Melech forgoes one of his own Attack actions.&lt;br /&gt;
&lt;br /&gt;
*Alignment: lawful evil&lt;br /&gt;
*Armor Class: 13&lt;br /&gt;
*Hit Points: 10 (3d4+3)&lt;br /&gt;
*Speed: 20&#039;, fly 40&#039; (20&#039; in rat form; 20&#039;, fly 60&#039; in raven form; 20&#039;, climb 20&#039; in spider form)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 (-2) || 17 (+3) || 13 (+1) || 11 (+0) || 12 (+1) || 14 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5&lt;br /&gt;
*Damage Resistances: cold; bludgeoning, piercing and slashing from nonmagical weapons that aren&#039;t silvered.&lt;br /&gt;
*Damage Immunities: fire, poison&lt;br /&gt;
*Condition Immunities: poisoned&lt;br /&gt;
*Sense: darkvision 120&#039;; passive Percption 11&lt;br /&gt;
*Languages: Infernal, Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shapechanger:&#039;&#039;&#039;&#039;&#039; The imp can use its action to polymorph into the beast form of a rat, a raven, or a spider, or into its devil form. Its statistics are the same in each form, although its attack is different in some of them. Any equipment it carries is not transformed. If slain, the imp reverts to its devil form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Devil&#039;s Sight:&#039;&#039;&#039;&#039;&#039; Magical darkness doesn&#039;t impede the imp&#039;s darkvision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Magic Resistance:&#039;&#039;&#039;&#039;&#039; The imp has advantage on saving throws against spells and other magical effects.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sting (Bite in Beast Form):&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; +5 to hit, reach 5&#039;, one creature. &#039;&#039;Hit:&#039;&#039; 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invisibility:&#039;&#039;&#039;&#039;&#039;&#039; The imp turns invisible until it attacks or until its concentration ends. Anything the invisible imp is carrying or wearing is invisible so long as it remains in contact with the imp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?765834-Interest-Recruitment-D-amp-D-5e-Hexcrawl Recruitment]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?766242-The-Fallen-Kingdom-of-Tharos-a-D-amp-D-5e-Hexcrawl The Fallen Kingdom of Tharos OOC]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?766438-The-Fallen-Kingdom-of-Tharos-a-D-amp-D-5e-Hexcrawl The Fallen Kingdom of Tharos IC]&lt;br /&gt;
&lt;br /&gt;
[http://s23.photobucket.com/user/Ntharotep/media/Hexmap%20Final.jpg.html Hexmap]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290686</id>
		<title>Sam Curtis (Urban Shadows)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290686"/>
		<updated>2015-10-05T21:08:06Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sam_Curtis_-_Urban_Shadows.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Sam Curtis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Ambiguous, White, Business Casual/Leather (depending on whether he&#039;s presenting as more male/female)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Charming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Character Stats:&#039;&#039;&#039; (Added +1 to Mind)&lt;br /&gt;
&lt;br /&gt;
Blood -1, Heart 1, Mind 2, Spirit 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Factions:&#039;&#039;&#039; (Added +1 to Night)&lt;br /&gt;
&lt;br /&gt;
Mortality 1, Night 1, Power 1, Wild -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A simple apartment, a decent car, a smartphone&lt;br /&gt;
&lt;br /&gt;
Snub-nosed revolver (2-harm close loud reload concealable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ashja&#039;&#039; entrusted me with a dangerous task. I succeeded, and he owes me a Debt.&lt;br /&gt;
&lt;br /&gt;
I am leveraging dirt I have on &#039;&#039;Ashja&#039;&#039; to get his help with the Wild. I owe him a Debt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pete&#039;&#039; thinks he&#039;s protecting me, but it’s really more like I&#039;m protecting him. We owe each other a Debt.&lt;br /&gt;
&lt;br /&gt;
A drunk customer who shat himself and spilled his guts to Sam is a WASPy guy named Archer Morgan. He owes me two Debts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aware Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snoop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you keep an eye out for trouble, roll with Mind. On a 10+, hold 3. On a 7-9, hold 1. While you’re there, spend your hold to ask the MC questions, 1 for 1:&lt;br /&gt;
&amp;lt;br&amp;gt;What’s my best way in/out?&lt;br /&gt;
&amp;lt;br&amp;gt;Who or what here is not what they seem?&lt;br /&gt;
&amp;lt;br&amp;gt;What happened here recently?&lt;br /&gt;
&amp;lt;br&amp;gt;What here is the greatest danger to me?&lt;br /&gt;
&amp;lt;br&amp;gt;Whose turf is this?&lt;br /&gt;
&lt;br /&gt;
On a miss, you find yourself in over your head. The MC will tell you why this is a bad spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Did Your Homework&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you &#039;&#039;&#039;&#039;&#039;put a face to a name&#039;&#039;&#039;&#039;&#039; with someone politically important (your call), roll with Mind instead of Faction. On a hit, you know a dangerous secret about them or their political machinations. On a 10+, you know how to leverage that information; take a Debt on them as well. On a miss, your snooping has already landed you in hot water with your target; they know you’ve been looking into their business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-Boiled&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get into trouble while chasing down a lead, gain armor+1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drama Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption Move:&#039;&#039; When you ignore your mortal responsibilities to deal with the supernatural, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intimacy Move:&#039;&#039; When you share a moment of intimacy – physical or emotiona – with someone who isn’t mortal, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End Move:&#039;&#039; When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they erase a corruption advance they’ve taken (if any). If it corrupts, they immediately take a corruption advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro Questions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Who are you?&#039;&#039; Wouldn&#039;t you like to know? I am Sam. Samantha, Samuel, whichever I want or need to be on any given day. I&#039;m the guy or the girl in the background. I know stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How long have you been in this city?&#039;&#039; I was born here, as was half my family. The other half? Well, they&#039;re from all over. Every wave of immigration has left its mark, and, if you believe some family history, we go all the way back to the Native tribes. I’m the fifth of six children, with both parents and Dad’s dad (Pops) still alive. We kids are a mixed bunch – I’ve an older brother in prison, but my younger sis Alex (the baby of the bunch) is in college, majoring in ‘postmodern philosophy’, whatever that is. She showed me a movie once, ‘The Pervert’s Guide to Movies’, or &#039;Cinema&#039;, with a hairy guy whose name sounded like shish kebab. It was actually pretty good, though I still didn’t understand it. She’s the only redhead of the family, and I don’t think Dad quite trusts Mom on that one. But if anyone outside the family says anything, they better have good health insurance, or funeral insurance if sis gets to them first. Dad used to be a union man at the docks like Pops was, but that went with the power of the unions. Mario got him a security guard gig there for a fraction of the salary. Mom, meanwhile, used to reheat food in a public school, then she found religion in the shape of a cute English TV chef and started to lobby for healthier food in schools. She was on the local news and everything. The school authority hated her. She eventually got offered a job boiling organic, non-gluten vegetable balls at some private school where rich idiot parents throw measles parties instead of, you know, getting their kids vaccinated. Meanwhile, in between berating his own son for being useless, Pops has decided we’re Jewish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How did you learn about the supernatural?&#039;&#039; Pete went on the rampage. ’99 was a big year. I was just a kid at the time, running errands for Mario Castellucio and his men. I got recruited because I was new, so the police didn’t yet have me on their radar (although I knew that’d change pretty quick) and because Mario’s son, Toni, had been like an older brother to me in school. (&amp;quot;It&#039;ll keep you on the streets!&amp;quot;, Big Man Mario had laughed, &amp;quot;And out of school!&amp;quot;, and I jumped at the offer.) I’d always been pretty sharp, so I noticed that Mario would occasionally be seen with some really strange people and obviously didn’t enjoy it one bit. Then Pete arrived, tipped off, I think, by Mario himself. I’d already seen violence – Mario’s men working over some punk; I even heard a guy being executed in a back street once. But this was something else. It was spectacular. All those creepy puppet-masters were simply annihilated. It was at that moment that I knew I wanted to be more like Pete and less like Mario or Toni, not because of the violence, but because of the freedom he represented from these things I could now see everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What does Sam do for a living?&#039;&#039; I now knew about Mario’s old dealings with some monsters, so it was fairly easy for me to distance myself from their criminal businesses [which became part of Dalton Fuller&#039;s empire]: I was a friend of the family, so they didn’t want to kill me, and so long as I kept schtum, they let me do my own thing. Eventually I got a job as a manager at a ‘massage parlor’ owned by Toni. I’m not there to do anything shady - mainly there to look after the girls, and I’m very protective of them (and vice versa – some of them have known me since we were both kids). I used to dress male one day and female the next, just to fuck with the customers, but some of them got too assertive when I was female, and when others found out I was the same person, they had really weird requests. So now I keep it professional, and leave the leather to when I go clubbing on the weekends. Someone came in drunk one night to see Jazzmyn. She took him, although policy is that really drunk people are barred, but not long after she called me in and there he is, sobbing on the floor in his own shit. She said he’d come, shat himself, and then started crying. So I have to clean him up, get him dressed and take him home in a cab. He thought we were BFFs! Started spilling his guts. So now I’ve got some serious juice on a major player called &#039;&#039;&#039;Archer Morgan&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why is this city worth saving?&#039;&#039; It’s my home. I don’t need another reason.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What mystery are you currently investigating?&#039;&#039; I&#039;m looking into some middle-class suburban kids who&#039;ve starting hanging out in my, seedier parts of town and yet seem immune to any danger. Everything seems to go well for them: they’re the queen bees of the night scene. I suspect there’s some supernatural influence there, that they’ve cut a deal with someone, and I think Ashja is well placed to help.&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ovid%27s_Character_Index&amp;diff=290685</id>
		<title>Ovid&#039;s Character Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ovid%27s_Character_Index&amp;diff=290685"/>
		<updated>2015-10-05T21:01:25Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Active=&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Liv_Grange Liv Grange] (Delta Green)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Melech_Winter Melech Winter] (5e)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Sam_Curtis_%28Urban_Shadows%29 Sam Curtis] (Urban Shadows)&lt;br /&gt;
&lt;br /&gt;
==Inactive==&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Andyr_Turon Andyr Turon] (D6 Star Wars)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Barbosa_Fent Barbosa Fent] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Novus_Constantine Novus Constantine] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?605540-Imperial-Values&amp;amp;p=14766030#post14766030 Veyda &#039;Trick&#039; Jezail] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Avant_garde Avant garde] (Truth &amp;amp; Justice)&lt;br /&gt;
 &lt;br /&gt;
[http://wiki.rpg.net/index.php/Ayesha_Merlan Ayesha Merlan] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Franz-Dietrich_Schulze Franz-Dietrich Schulze] (Call of Cthulhu)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Crimson_Markiz#Ietan_Longwalker Ietan Longwalker] (S7S)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Jimmy_Battista Jimmy Battista] (Vampire: the Masquerade)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Konstantinos_Thalassophilos Konstantinos Thalassophilos] (Blue Planet)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Maxie_49 Maxie 49] (Doctor Who)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Sara_Mayer Sara Mayer] (Blue Planet)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Thaddius_Cain Thaddius Cain] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?575970-WFRP-2E-Bad-Day-at-Schlagh%FCgel&amp;amp;p=13909582#post13909582 Sigrid Dale] (WFRP)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Willem_Noordhoek_from_Hidden_Empire Willem Noordhoek] (WFRP)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Absalom_%22Sal%22_Raines Absalom Raines] (Monsterhearts)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Doji_Iwa Doji Iwa] (L5R)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Nikki_Caliente: Nikki Caliente] (CP2020)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Matt_Cole_%28a.k.a._Ghost%29 Matt Cole a.k.a. Ghost] (MHR)&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290684</id>
		<title>Sam Curtis (Urban Shadows)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290684"/>
		<updated>2015-10-05T20:17:37Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sam_Curtis_-_Urban_Shadows.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Sam Curtis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Ambiguous, White, Business Casual/Leather (depending on whether he&#039;s presenting as more male/female)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Charming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Character Stats:&#039;&#039;&#039; (Added +1 to Mind)&lt;br /&gt;
&lt;br /&gt;
Blood -1, Heart 1, Mind 2, Spirit 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Factions:&#039;&#039;&#039; (Added +1 to Night)&lt;br /&gt;
&lt;br /&gt;
Mortality 1, Night 1, Power 1, Wild -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro Questions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Who are you?&#039;&#039; Wouldn&#039;t you like to know? I am Sam. Samantha, Samuel, whichever I want or need to be on any given day. I&#039;m the guy or the girl in the background. I know stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How long have you been in this city?&#039;&#039; I was born here, as was half my family. The other half? Well, they&#039;re from all over. Every wave of immigration has left its mark, and, if you believe some family history, we go all the way back to the Native tribes. I’m the fifth of six children, with both parents and Dad’s dad (Pops) still alive. We kids are a mixed bunch – I’ve an older brother in prison, but my younger sis (the baby of the bunch) is in college, majoring in ‘postmodern philosophy’, whatever that is. She showed me a movie once, ‘The Pervert’s Guide to Movies’, or &#039;Cinema&#039;, with a hairy guy whose name sounded like shish kebab. It was actually pretty good, though I still didn’t understand it. She’s the only redhead of the family, and I don’t think Dad quite trusts Mom on that one. But if anyone outside the family says anything, they better have good health insurance, or funeral insurance if sis gets to them first. Dad used to be a union man at the docks like Pops was, but that went with the power of the unions. Mario got him a security guard gig there for a fraction of the salary. Mom, meanwhile, used to reheat food in a public school, then she found religion in the shape of a cute English TV chef and started to lobby for healthier food in schools. She was on the local news and everything. The school authority hated her. She eventually got offered a job boiling organic, non-gluten vegetable balls at some private school where rich idiot parents throw measles parties instead of, you know, getting their kids vaccinated. Meanwhile, in between berating his own son for being useless, Pops has decided we’re Jewish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How did you learn about the supernatural?&#039;&#039; Pete went on the rampage. ’99 was a big year. I was just a kid at the time, running errands for Mario Castellucio and his men. I got recruited because I was new, so the police didn’t yet have me on their radar (although I knew that’d change pretty quick) and because Mario’s son, Toni, had been like an older brother to me in school. (&amp;quot;It&#039;ll keep you on the streets!&amp;quot;, Big Man Mario had laughed, &amp;quot;And out of school!&amp;quot;, and I jumped at the offer.) I’d always been pretty sharp, so I noticed that Mario would occasionally be seen with some really strange people and obviously didn’t enjoy it one bit. Then Pete arrived, tipped off, I think, by Mario himself. I’d already seen violence – Mario’s men working over some punk; I even heard a guy being executed in a back street once. But this was something else. It was spectacular. All those creepy puppet-masters were simply annihilated. It was at that moment that I knew I wanted to be more like Pete and less like Mario or Toni, not because of the violence, but because of the freedom he represented from these things I could now see everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why is this city worth saving?&#039;&#039; It’s my home. I don’t need another reason.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What mystery are you currently investigating?&#039;&#039; I&#039;m looking into some middle-class suburban kids who&#039;ve starting hanging out in my, seedier parts of town and yet seem immune to any danger. Everything seems to go well for them: they’re the queen bees of the night scene. I suspect there’s some supernatural influence there, that they’ve cut a deal with someone, and I think Ashja is well placed to help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A simple apartment, a decent car, a smartphone&lt;br /&gt;
&lt;br /&gt;
Snub-nosed revolver (2-harm close loud reload concealable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ashja&#039;&#039; entrusted me with a dangerous task. I succeeded, and he owes me a Debt.&lt;br /&gt;
&lt;br /&gt;
I am leveraging dirt I have on &#039;&#039;Ashja&#039;&#039; to get his help with the Wild. I owe him a Debt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pete&#039;&#039; thinks he&#039;s protecting me, but it’s really more like I&#039;m protecting him. We owe each other a Debt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aware Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snoop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you keep an eye out for trouble, roll with Mind. On a 10+, hold 3. On a 7-9, hold 1. While you’re there, spend your hold to ask the MC questions, 1 for 1:&lt;br /&gt;
&amp;lt;br&amp;gt;What’s my best way in/out?&lt;br /&gt;
&amp;lt;br&amp;gt;Who or what here is not what they seem?&lt;br /&gt;
&amp;lt;br&amp;gt;What happened here recently?&lt;br /&gt;
&amp;lt;br&amp;gt;What here is the greatest danger to me?&lt;br /&gt;
&amp;lt;br&amp;gt;Whose turf is this?&lt;br /&gt;
&lt;br /&gt;
On a miss, you find yourself in over your head. The MC will tell you why this is a bad spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Did Your Homework&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you &#039;&#039;&#039;&#039;&#039;put a face to a name&#039;&#039;&#039;&#039;&#039; with someone politically important (your call), roll with Mind instead of Faction. On a hit, you know a dangerous secret about them or their political machinations. On a 10+, you know how to leverage that information; take a Debt on them as well. On a miss, your snooping has already landed you in hot water with your target; they know you’ve been looking into their business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-Boiled&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get into trouble while chasing down a lead, gain armor+1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drama Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption Move:&#039;&#039; When you ignore your mortal responsibilities to deal with the supernatural, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intimacy Move:&#039;&#039; When you share a moment of intimacy – physical or emotiona – with someone who isn’t mortal, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End Move:&#039;&#039; When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they erase a corruption advance they’ve taken (if any). If it corrupts, they immediately take a corruption advance.&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290683</id>
		<title>Sam Curtis (Urban Shadows)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290683"/>
		<updated>2015-10-05T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sam_Curtis_-_Urban_Shadows.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Sam Curtis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Ambiguous, White, Business Casual/Leather (depending on whether he&#039;s presenting as more male/female)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Charming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Character Stats:&#039;&#039;&#039; (Added +1 to Mind)&lt;br /&gt;
&lt;br /&gt;
Blood -1, Heart 1, Mind 2, Spirit 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Factions:&#039;&#039;&#039; (Added +1 to Night)&lt;br /&gt;
&lt;br /&gt;
Mortality 1, Night 1, Power 1, Wild -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro Questions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Who are you?&#039;&#039; Wouldn&#039;t you like to know? I am Sam. Samantha, Samuel, whichever I want or need to be on any given day. I&#039;m the guy or the girl in the background. I know stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How long have you been in this city?&#039;&#039; I was born here, as was half my family. The other half? Well, they&#039;re from all over. Every wave of immigration has left its mark, and, if you believe some family history, we go all the way back to the Native tribes. I’m the fifth of six children, with both parents and Dad’s dad (Pops) still alive. We kids are a mixed bunch – I’ve an older brother in prison, but my younger sis (the baby of the bunch) is in college, majoring in ‘postmodern philosophy’, whatever that is. She showed me a movie once, ‘The Pervert’s Guide to Movies’, or &#039;Cinema&#039;, with a hairy guy whose name sounded like shish kebab. It was actually pretty good, though I still didn’t understand it. She’s the only redhead of the family, and I don’t think Dad quite trusts Mom on that one. But if anyone outside the family says anything, they better have good health insurance, or funeral insurance if sis gets to them first. Dad used to be a union man at the docks like Pops was, but that went with the power of the unions. Mario got him a security guard gig there for a fraction of the salary. Mom, meanwhile, used to reheat food in a public school, then she found religion in the shape of a cute English TV chef and started to lobby for healthier food in schools. She was on the local news and everything. The school authority hated her. She eventually got offered a job boiling organic, non-gluten vegetable balls at some private school where rich idiot parents throw measles parties instead of, you know, getting their kids vaccinated. Meanwhile, in between berating his own son for being useless, Pops has decided we’re Jewish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How did you learn about the supernatural?&#039;&#039; Pete went on the rampage. ’99 was a big year. I was just a kid at the time, running errands for Mario Castellucio and his men. I got recruited because I was new, so the police didn’t yet have me on their radar (although I knew that’d change pretty quick) and because Mario’s son, Toni, had been like an older brother to me in school. (&amp;quot;It&#039;ll keep you on the streets!&amp;quot;, Big Man Mario had laughed, &amp;quot;And out of school!&amp;quot;, and I jumped at the offer.) I’d always been pretty sharp, so I noticed that Mario would occasionally be seen with some really strange people and obviously didn’t enjoy it one bit. Then Pete arrived, tipped off, I think, by Mario himself. I’d already seen violence – Mario’s men working over some punk; I even heard a guy being executed in a back street once. But this was something else. It was spectacular. All those creepy puppet-masters were simply annihilated. It was at that moment that I knew I wanted to be more like Pete and less like Mario or Toni, not because of the violence, but because of the freedom he represented from these things I could now see everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why is this city worth saving?&#039;&#039; It’s my home. I don’t need another reason.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What mystery are you currently investigating?&#039;&#039; I&#039;m looking into some middle-class suburban kids who&#039;ve starting hanging out in my, seedier parts of town and yet seem immune to any danger. Everything seems to go well for them: they’re the queen bees of the night scene. I suspect there’s some supernatural influence there, that they’ve cut a deal with someone, and I think Ashja is well placed to help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A simple apartment, a decent car, a smartphone&lt;br /&gt;
&lt;br /&gt;
Snub-nosed revolver (2-harm close loud reload concealable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ashja&#039;&#039; entrusted me with a dangerous task. I succeeded, and he owes me a Debt.&lt;br /&gt;
&lt;br /&gt;
I am leveraging dirt I have on &#039;&#039;Ashja&#039;&#039; to get his help with the Wild. I owe him a Debt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pete&#039;&#039; thinks he&#039;s protecting me, but it’s really more like I&#039;m protecting him. We owe each other a Debt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aware Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snoop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you keep an eye out for trouble, roll with Mind. On a 10+, hold 3. On a 7-9, hold 1. While you’re there, spend your hold to ask the MC questions, 1 for 1:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;What’s my best way in/out?&lt;br /&gt;
&amp;lt;br&amp;gt;Who or what here is not what they seem?&lt;br /&gt;
&amp;lt;br&amp;gt;What happened here recently?&lt;br /&gt;
&amp;lt;br&amp;gt;What here is the greatest danger to me?&lt;br /&gt;
&amp;lt;br&amp;gt;Whose turf is this?&lt;br /&gt;
&lt;br /&gt;
On a miss, you find yourself in over your head. The MC will tell you why this is a bad spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Did Your Homework&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you &#039;&#039;&#039;&#039;&#039;put a face to a name&#039;&#039;&#039;&#039;&#039; with someone politically important (your call), roll with Mind instead of Faction. On a hit, you know a dangerous secret about them or their political machinations. On a 10+, you know how to leverage that information; take a Debt on them as well. On a miss, your snooping has already landed you in hot water with your target; they know you’ve been looking into their business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-Boiled&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get into trouble while chasing down a lead, gain armor+1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drama Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption Move:&#039;&#039; When you ignore your mortal responsibilities to deal with the supernatural, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intimacy Move:&#039;&#039; When you share a moment of intimacy – physical or emotiona – with someone who isn’t mortal, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End Move:&#039;&#039; When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they erase a corruption advance they’ve taken (if any). If it corrupts, they immediately take a corruption advance.&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290682</id>
		<title>Sam Curtis (Urban Shadows)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290682"/>
		<updated>2015-10-05T20:14:19Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sam_Curtis_-_Urban_Shadows.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Sam Curtis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Ambiguous, White, Business Casual/Leather (depending on whether he&#039;s presenting as more male/female)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Charming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Character Stats:&#039;&#039;&#039; (Added +1 to Mind)&lt;br /&gt;
Blood -1, Heart 1, Mind 2, Spirit 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Factions:&#039;&#039;&#039; (Added +1 to Night)&lt;br /&gt;
Mortality 1, Night 1, Power 1, Wild -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro Questions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Who are you?&#039;&#039; Wouldn&#039;t you like to know? I am Sam. Samantha, Samuel, whichever I want or need to be on any given day. I&#039;m the guy or the girl in the background. I know stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How long have you been in this city?&#039;&#039; I was born here, as was half my family. The other half? Well, they&#039;re from all over. Every wave of immigration has left its mark, and, if you believe some family history, we go all the way back to the Native tribes. I’m the fifth of six children, with both parents and Dad’s dad (Pops) still alive. We kids are a mixed bunch – I’ve an older brother in prison, but my younger sis (the baby of the bunch) is in college, majoring in ‘postmodern philosophy’, whatever that is. She showed me a movie once, ‘The Pervert’s Guide to Movies’, or &#039;Cinema&#039;, with a hairy guy whose name sounded like shish kebab. It was actually pretty good, though I still didn’t understand it. She’s the only redhead of the family, and I don’t think Dad quite trusts Mom on that one. But if anyone outside the family says anything, they better have good health insurance, or funeral insurance if sis gets to them first. Dad used to be a union man at the docks like Pops was, but that went with the power of the unions. Mario got him a security guard gig there for a fraction of the salary. Mom, meanwhile, used to reheat food in a public school, then she found religion in the shape of a cute English TV chef and started to lobby for healthier food in schools. She was on the local news and everything. The school authority hated her. She eventually got offered a job boiling organic, non-gluten vegetable balls at some private school where rich idiot parents throw measles parties instead of, you know, getting their kids vaccinated. Meanwhile, in between berating his own son for being useless, Pops has decided we’re Jewish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How did you learn about the supernatural?&#039;&#039; Pete went on the rampage. ’99 was a big year. I was just a kid at the time, running errands for Mario Castellucio and his men. I got recruited because I was new, so the police didn’t yet have me on their radar (although I knew that’d change pretty quick) and because Mario’s son, Toni, had been like an older brother to me in school. (&amp;quot;It&#039;ll keep you on the streets!&amp;quot;, Big Man Mario had laughed, &amp;quot;And out of school!&amp;quot;, and I jumped at the offer.) I’d always been pretty sharp, so I noticed that Mario would occasionally be seen with some really strange people and obviously didn’t enjoy it one bit. Then Pete arrived, tipped off, I think, by Mario himself. I’d already seen violence – Mario’s men working over some punk; I even heard a guy being executed in a back street once. But this was something else. It was spectacular. All those creepy puppet-masters were simply annihilated. It was at that moment that I knew I wanted to be more like Pete and less like Mario or Toni, not because of the violence, but because of the freedom he represented from these things I could now see everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why is this city worth saving?&#039;&#039; It’s my home. I don’t need another reason.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What mystery are you currently investigating?&#039;&#039; I&#039;m looking into some middle-class suburban kids who&#039;ve starting hanging out in my, seedier parts of town and yet seem immune to any danger. Everything seems to go well for them: they’re the queen bees of the night scene. I suspect there’s some supernatural influence there, that they’ve cut a deal with someone, and I think Ashja is well placed to help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A simple apartment, a decent car, a smartphone&lt;br /&gt;
&lt;br /&gt;
Snub-nosed revolver (2-harm close loud reload concealable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ashja&#039;&#039; entrusted me with a dangerous task. I succeeded, and he owes me a Debt.&lt;br /&gt;
&lt;br /&gt;
I am leveraging dirt I have on &#039;&#039;Ashja&#039;&#039; to get his help with the Wild. I owe him a Debt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pete&#039;&#039; thinks he&#039;s protecting me, but it’s really more like I&#039;m protecting him. We owe each other a Debt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aware Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snoop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you keep an eye out for trouble, roll with Mind. On a 10+, hold 3. On a 7-9, hold 1. While you’re there, spend your hold to ask the MC questions, 1 for 1:&lt;br /&gt;
&lt;br /&gt;
What’s my best way in/out?&lt;br /&gt;
Who or what here is not what they seem?&lt;br /&gt;
What happened here recently?&lt;br /&gt;
What here is the greatest danger to me?&lt;br /&gt;
Whose turf is this?&lt;br /&gt;
&lt;br /&gt;
On a miss, you find yourself in over your head. The MC will tell you why this is a bad spot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Did Your Homework&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you &#039;&#039;&#039;&#039;&#039;put a face to a name&#039;&#039;&#039;&#039;&#039; with someone politically important (your call), roll with Mind instead of Faction. On a hit, you know a dangerous secret about them or their political machinations. On a 10+, you know how to leverage that information; take a Debt on them as well. On a miss, your snooping has already landed you in hot water with your target; they know you’ve been looking into their business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-Boiled&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get into trouble while chasing down a lead, gain armor+1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drama Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption Move:&#039;&#039; When you ignore your mortal responsibilities to deal with the supernatural, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intimacy Move:&#039;&#039; When you share a moment of intimacy – physical or emotiona – with someone who isn’t mortal, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End Move:&#039;&#039; When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they erase a corruption advance they’ve taken (if any). If it corrupts, they immediately take a corruption advance.&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sam_Curtis_-_Urban_Shadows.jpg&amp;diff=290681</id>
		<title>File:Sam Curtis - Urban Shadows.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sam_Curtis_-_Urban_Shadows.jpg&amp;diff=290681"/>
		<updated>2015-10-05T20:13:25Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290680</id>
		<title>Red Rain: Urban Shadows Seattle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290680"/>
		<updated>2015-10-05T20:12:35Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Urban Shadows]]&lt;br /&gt;
&lt;br /&gt;
=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Yadda Yadda&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Space Needle===&lt;br /&gt;
&lt;br /&gt;
===Ballard Locks===&lt;br /&gt;
&lt;br /&gt;
===U District===&lt;br /&gt;
&lt;br /&gt;
===Pioneer Square===&lt;br /&gt;
&lt;br /&gt;
===Belltown===&lt;br /&gt;
&lt;br /&gt;
===International District===&lt;br /&gt;
&lt;br /&gt;
===Nihonmachi (Japantown)===&lt;br /&gt;
&lt;br /&gt;
===Judkins Park===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Patty Harris===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s doctor at the University of Washington Hospital&lt;br /&gt;
&lt;br /&gt;
===Wesley Medlock===&lt;br /&gt;
&lt;br /&gt;
Seattle Mayor and enemy of unlicensed dance clubs.&lt;br /&gt;
&lt;br /&gt;
===Dalton Fuller===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s former associate, now local hood running protection rackets and prostitution.  Rumored to swing both ways. &lt;br /&gt;
&lt;br /&gt;
===Detective Jack Hendry===&lt;br /&gt;
&lt;br /&gt;
Savvy local cop that used to work with Pete occasionally.  As honest as he needs to be. &lt;br /&gt;
&lt;br /&gt;
===William Krill===&lt;br /&gt;
&lt;br /&gt;
Former Number Two and Renfield to some very bad customers; now Pete&#039;s convinced he&#039;s the spider in the web, the Keyser Soze of Seattle. &lt;br /&gt;
&lt;br /&gt;
===Miss Susannah===&lt;br /&gt;
&lt;br /&gt;
Former rocker that Ashja produced albums for, now married and working a day job, but still a friend &lt;br /&gt;
&lt;br /&gt;
===Doumbi Aya===&lt;br /&gt;
&lt;br /&gt;
Second-gen Malian immigrant and boss of the Atlantic Rollas, who control the Judkins Park area neighbourhoods. His daughter, Rokia, is marrying Aya&#039;s lawyer Ibrahim Dramé, and Aya is pressuring Ashja to play (or organise) some traditional music for the wedding.&lt;br /&gt;
&lt;br /&gt;
===Alex Curtis===&lt;br /&gt;
&lt;br /&gt;
Sam&#039;s red-headed sister.&lt;br /&gt;
&lt;br /&gt;
===Adaku Achike===&lt;br /&gt;
&lt;br /&gt;
Former warlord and arms dealer from Nigeria whom FNU remembers without much fondness. &lt;br /&gt;
&lt;br /&gt;
===Mario Castellucio===&lt;br /&gt;
&lt;br /&gt;
Retired former mob boss and former employer of Sam, did a lot of business with supernaturals and somehow walked away from it all.&lt;br /&gt;
&lt;br /&gt;
===Toni Castellucio===&lt;br /&gt;
&lt;br /&gt;
Mario&#039;s son, who operates a strip club where Sam works.  Not as big a wheel as his dad was.&lt;br /&gt;
&lt;br /&gt;
===Jazzmyn=== &lt;br /&gt;
&lt;br /&gt;
One of Toni&#039;s dancers who considers Sam a good friend. &lt;br /&gt;
&lt;br /&gt;
===Archer Morgan===&lt;br /&gt;
&lt;br /&gt;
One of Jazzmyn&#039;s clients, who got drunk and indiscreet.  Might actually be in one of the other factions, we don&#039;t know yet.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Darkon===&lt;br /&gt;
&lt;br /&gt;
FNU&#039;s sire, a crappy tattoo artist. &lt;br /&gt;
&lt;br /&gt;
===Kelly Beardsley===&lt;br /&gt;
&lt;br /&gt;
Chef and Fnu&#039;s thrall who wants to be turned.   &lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
None yet. &lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===Kim Qui===&lt;br /&gt;
&lt;br /&gt;
Vietnamese water spirit, the turtle of Golden Lake, now highly placed in the Blue Court of Seattle.  A crashing bore, and Ashja&#039;s patron.  &lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Pete_Hall| Pete Hall]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain—Ashja|Ashja, the Grand Vizier]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| -1&lt;br /&gt;
| 1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sam_Curtis_%28Urban_Shadows%29|Sam Curtis]]&lt;br /&gt;
|The Aware&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94FNU | FNU]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Malachi | Malachi &amp;quot;Chi&amp;quot; Daniels]]&lt;br /&gt;
|The Oracle&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Jeremaiah | Jeremiah Frank]]&lt;br /&gt;
| The Tainted&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94 | Placeholder]]&lt;br /&gt;
|The Placeholder&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Pete Hall&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Ashja&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Malachi&lt;br /&gt;
| Power&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah Frank&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Pete&lt;br /&gt;
!Ashja&lt;br /&gt;
!Sam&lt;br /&gt;
!FNU&lt;br /&gt;
!Malachi&lt;br /&gt;
!Jeremiah&lt;br /&gt;
|-&lt;br /&gt;
|Pete &lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Ashja &lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Malachai&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Jeremiah&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290679</id>
		<title>Sam Curtis (Urban Shadows)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290679"/>
		<updated>2015-10-05T20:10:21Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Media:http://cdn.pastemagazine.com/www/system/images/photo_albums/dafoe-roles/large/05-dafoe-toliveanddieinla.jpg?1384968217]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Sam Curtis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Ambiguous, White, Business Casual/Leather (depending on whether he&#039;s presenting as more male/female)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Charming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Character Stats:&#039;&#039;&#039; (Added +1 to Mind)&lt;br /&gt;
Blood -1, Heart 1, Mind 2, Spirit 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Factions:&#039;&#039;&#039; (Added +1 to Night)&lt;br /&gt;
Mortality 1, Night 1, Power 1, Wild -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro Questions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Who are you?&#039;&#039; Wouldn&#039;t you like to know? I am Sam. Samantha, Samuel, whichever I want or need to be on any given day. I&#039;m the guy or the girl in the background. I know stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How long have you been in this city?&#039;&#039; I was born here, as was half my family. The other half? Well, they&#039;re from all over. Every wave of immigration has left its mark, and, if you believe some family history, we go all the way back to the Native tribes. I’m the fifth of six children, with both parents and Dad’s dad (Pops) still alive. We kids are a mixed bunch – I’ve an older brother in prison, but my younger sis (the baby of the bunch) is in college, majoring in ‘postmodern philosophy’, whatever that is. She showed me a movie once, ‘The Pervert’s Guide to Movies’, or &#039;Cinema&#039;, with a hairy guy whose name sounded like shish kebab. It was actually pretty good, though I still didn’t understand it. She’s the only redhead of the family, and I don’t think Dad quite trusts Mom on that one. But if anyone outside the family says anything, they better have good health insurance, or funeral insurance if sis gets to them first. Dad used to be a union man at the docks like Pops was, but that went with the power of the unions. Mario got him a security guard gig there for a fraction of the salary. Mom, meanwhile, used to reheat food in a public school, then she found religion in the shape of a cute English TV chef and started to lobby for healthier food in schools. She was on the local news and everything. The school authority hated her. She eventually got offered a job boiling organic, non-gluten vegetable balls at some private school where rich idiot parents throw measles parties instead of, you know, getting their kids vaccinated. Meanwhile, in between berating his own son for being useless, Pops has decided we’re Jewish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How did you learn about the supernatural?&#039;&#039; Pete went on the rampage. ’99 was a big year. I was just a kid at the time, running errands for Mario Castellucio and his men. I got recruited because I was new, so the police didn’t yet have me on their radar (although I knew that’d change pretty quick) and because Mario’s son, Toni, had been like an older brother to me in school. (&amp;quot;It&#039;ll keep you on the streets!&amp;quot;, Big Man Mario had laughed, &amp;quot;And out of school!&amp;quot;, and I jumped at the offer.) I’d always been pretty sharp, so I noticed that Mario would occasionally be seen with some really strange people and obviously didn’t enjoy it one bit. Then Pete arrived, tipped off, I think, by Mario himself. I’d already seen violence – Mario’s men working over some punk; I even heard a guy being executed in a back street once. But this was something else. It was spectacular. All those creepy puppet-masters were simply annihilated. It was at that moment that I knew I wanted to be more like Pete and less like Mario or Toni, not because of the violence, but because of the freedom he represented from these things I could now see everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why is this city worth saving?&#039;&#039; It’s my home. I don’t need another reason.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What mystery are you currently investigating?&#039;&#039; I&#039;m looking into some middle-class suburban kids who&#039;ve starting hanging out in my, seedier parts of town and yet seem immune to any danger. Everything seems to go well for them: they’re the queen bees of the night scene. I suspect there’s some supernatural influence there, that they’ve cut a deal with someone, and I think Ashja is well placed to help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A simple apartment, a decent car, a smartphone&lt;br /&gt;
&lt;br /&gt;
Snub-nosed revolver (2-harm close loud reload concealable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ashja&#039;&#039; entrusted me with a dangerous task. I succeeded, and he owes me a Debt.&lt;br /&gt;
&lt;br /&gt;
I am leveraging dirt I have on &#039;&#039;Ashja&#039;&#039; to get his help with the Wild. I owe him a Debt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pete&#039;&#039; thinks he&#039;s protecting me, but it’s really more like I&#039;m protecting him. We owe each other a Debt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aware Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snoop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you keep an eye out for trouble, roll with Mind. On a 10+, hold 3. On a 7-9, hold 1. While you’re there, spend your hold to ask the MC questions, 1 for 1:&lt;br /&gt;
&lt;br /&gt;
What’s my best way in/out?&lt;br /&gt;
Who or what here is not what they seem?&lt;br /&gt;
What happened here recently?&lt;br /&gt;
What here is the greatest danger to me?&lt;br /&gt;
Whose turf is this?&lt;br /&gt;
&lt;br /&gt;
On a miss, you find yourself in over your head. The MC will tell you why this is a bad spot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Did Your Homework&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you &#039;&#039;&#039;&#039;&#039;put a face to a name&#039;&#039;&#039;&#039;&#039; with someone politically important (your call), roll with Mind instead of Faction. On a hit, you know a dangerous secret about them or their political machinations. On a 10+, you know how to leverage that information; take a Debt on them as well. On a miss, your snooping has already landed you in hot water with your target; they know you’ve been looking into their business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-Boiled&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get into trouble while chasing down a lead, gain armor+1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drama Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption Move:&#039;&#039; When you ignore your mortal responsibilities to deal with the supernatural, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intimacy Move:&#039;&#039; When you share a moment of intimacy – physical or emotiona – with someone who isn’t mortal, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End Move:&#039;&#039; When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they erase a corruption advance they’ve taken (if any). If it corrupts, they immediately take a corruption advance.&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290678</id>
		<title>Red Rain: Urban Shadows Seattle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290678"/>
		<updated>2015-10-05T19:41:24Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Debts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Urban Shadows]]&lt;br /&gt;
&lt;br /&gt;
=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Yadda Yadda&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Space Needle===&lt;br /&gt;
&lt;br /&gt;
===Ballard Locks===&lt;br /&gt;
&lt;br /&gt;
===U District===&lt;br /&gt;
&lt;br /&gt;
===Pioneer Square===&lt;br /&gt;
&lt;br /&gt;
===Belltown===&lt;br /&gt;
&lt;br /&gt;
===International District===&lt;br /&gt;
&lt;br /&gt;
===Nihonmachi (Japantown)===&lt;br /&gt;
&lt;br /&gt;
===Judkins Park===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Patty Harris===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s doctor at the University of Washington Hospital&lt;br /&gt;
&lt;br /&gt;
===Wesley Medlock===&lt;br /&gt;
&lt;br /&gt;
Seattle Mayor and enemy of unlicensed dance clubs.&lt;br /&gt;
&lt;br /&gt;
===Dalton Fuller===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s former associate, now local hood running protection rackets and prostitution.  Rumored to swing both ways. &lt;br /&gt;
&lt;br /&gt;
===Detective Jack Hendry===&lt;br /&gt;
&lt;br /&gt;
Savvy local cop that used to work with Pete occasionally.  As honest as he needs to be. &lt;br /&gt;
&lt;br /&gt;
===William Krill===&lt;br /&gt;
&lt;br /&gt;
Former Number Two and Renfield to some very bad customers; now Pete&#039;s convinced he&#039;s the spider in the web, the Keyser Soze of Seattle. &lt;br /&gt;
&lt;br /&gt;
===Miss Susannah===&lt;br /&gt;
&lt;br /&gt;
Former rocker that Ashja produced albums for, now married and working a day job, but still a friend &lt;br /&gt;
&lt;br /&gt;
===Doumbi Aya===&lt;br /&gt;
&lt;br /&gt;
Second-gen Malian immigrant and boss of the Atlantic Rollas, who control the Judkins Park area neighbourhoods. His daughter, Rokia, is marrying Aya&#039;s lawyer Ibrahim Dramé, and Aya is pressuring Ashja to play (or organise) some traditional music for the wedding.&lt;br /&gt;
&lt;br /&gt;
===Alex Curtis===&lt;br /&gt;
&lt;br /&gt;
Sam&#039;s red-headed sister.&lt;br /&gt;
&lt;br /&gt;
===Adaku Achike===&lt;br /&gt;
&lt;br /&gt;
Former warlord and arms dealer from Nigeria whom FNU remembers without much fondness. &lt;br /&gt;
&lt;br /&gt;
===Mario Castellucio===&lt;br /&gt;
&lt;br /&gt;
Retired former mob boss and former employer of Sam, did a lot of business with supernaturals and somehow walked away from it all.&lt;br /&gt;
&lt;br /&gt;
===Toni Castellucio===&lt;br /&gt;
&lt;br /&gt;
Mario&#039;s son, who operates a strip club where Sam works.  Not as big a wheel as his dad was.&lt;br /&gt;
&lt;br /&gt;
===Jazzmyn=== &lt;br /&gt;
&lt;br /&gt;
One of Toni&#039;s dancers who considers Sam a good friend. &lt;br /&gt;
&lt;br /&gt;
===Archer Morgan===&lt;br /&gt;
&lt;br /&gt;
One of Jazzmyn&#039;s clients, who got drunk and indiscreet.  Might actually be in one of the other factions, we don&#039;t know yet.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Darkon===&lt;br /&gt;
&lt;br /&gt;
FNU&#039;s sire, a crappy tattoo artist. &lt;br /&gt;
&lt;br /&gt;
===Kelly Beardsley===&lt;br /&gt;
&lt;br /&gt;
Chef and Fnu&#039;s thrall who wants to be turned.   &lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
None yet. &lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===Kim Qui===&lt;br /&gt;
&lt;br /&gt;
Vietnamese water spirit, the turtle of Golden Lake, now highly placed in the Blue Court of Seattle.  A crashing bore, and Ashja&#039;s patron.  &lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Pete_Hall| Pete Hall]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain—Ashja|Ashja, the Grand Vizier]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| -1&lt;br /&gt;
| 1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Sam | Sam]]&lt;br /&gt;
|The Aware&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94FNU | FNU]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Malachi | Malachi &amp;quot;Chi&amp;quot; Daniels]]&lt;br /&gt;
|The Oracle&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Jeremaiah | Jeremiah Frank]]&lt;br /&gt;
| The Tainted&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94 | Placeholder]]&lt;br /&gt;
|The Placeholder&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Pete Hall&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Ashja&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Malachi&lt;br /&gt;
| Power&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah Frank&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Pete&lt;br /&gt;
!Ashja&lt;br /&gt;
!Sam&lt;br /&gt;
!FNU&lt;br /&gt;
!Malachi&lt;br /&gt;
!Jeremiah&lt;br /&gt;
|-&lt;br /&gt;
|Pete &lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Ashja &lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Malachai&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Jeremiah&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290677</id>
		<title>Red Rain: Urban Shadows Seattle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290677"/>
		<updated>2015-10-05T19:41:01Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Debts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Urban Shadows]]&lt;br /&gt;
&lt;br /&gt;
=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Yadda Yadda&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Space Needle===&lt;br /&gt;
&lt;br /&gt;
===Ballard Locks===&lt;br /&gt;
&lt;br /&gt;
===U District===&lt;br /&gt;
&lt;br /&gt;
===Pioneer Square===&lt;br /&gt;
&lt;br /&gt;
===Belltown===&lt;br /&gt;
&lt;br /&gt;
===International District===&lt;br /&gt;
&lt;br /&gt;
===Nihonmachi (Japantown)===&lt;br /&gt;
&lt;br /&gt;
===Judkins Park===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Patty Harris===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s doctor at the University of Washington Hospital&lt;br /&gt;
&lt;br /&gt;
===Wesley Medlock===&lt;br /&gt;
&lt;br /&gt;
Seattle Mayor and enemy of unlicensed dance clubs.&lt;br /&gt;
&lt;br /&gt;
===Dalton Fuller===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s former associate, now local hood running protection rackets and prostitution.  Rumored to swing both ways. &lt;br /&gt;
&lt;br /&gt;
===Detective Jack Hendry===&lt;br /&gt;
&lt;br /&gt;
Savvy local cop that used to work with Pete occasionally.  As honest as he needs to be. &lt;br /&gt;
&lt;br /&gt;
===William Krill===&lt;br /&gt;
&lt;br /&gt;
Former Number Two and Renfield to some very bad customers; now Pete&#039;s convinced he&#039;s the spider in the web, the Keyser Soze of Seattle. &lt;br /&gt;
&lt;br /&gt;
===Miss Susannah===&lt;br /&gt;
&lt;br /&gt;
Former rocker that Ashja produced albums for, now married and working a day job, but still a friend &lt;br /&gt;
&lt;br /&gt;
===Doumbi Aya===&lt;br /&gt;
&lt;br /&gt;
Second-gen Malian immigrant and boss of the Atlantic Rollas, who control the Judkins Park area neighbourhoods. His daughter, Rokia, is marrying Aya&#039;s lawyer Ibrahim Dramé, and Aya is pressuring Ashja to play (or organise) some traditional music for the wedding.&lt;br /&gt;
&lt;br /&gt;
===Alex Curtis===&lt;br /&gt;
&lt;br /&gt;
Sam&#039;s red-headed sister.&lt;br /&gt;
&lt;br /&gt;
===Adaku Achike===&lt;br /&gt;
&lt;br /&gt;
Former warlord and arms dealer from Nigeria whom FNU remembers without much fondness. &lt;br /&gt;
&lt;br /&gt;
===Mario Castellucio===&lt;br /&gt;
&lt;br /&gt;
Retired former mob boss and former employer of Sam, did a lot of business with supernaturals and somehow walked away from it all.&lt;br /&gt;
&lt;br /&gt;
===Toni Castellucio===&lt;br /&gt;
&lt;br /&gt;
Mario&#039;s son, who operates a strip club where Sam works.  Not as big a wheel as his dad was.&lt;br /&gt;
&lt;br /&gt;
===Jazzmyn=== &lt;br /&gt;
&lt;br /&gt;
One of Toni&#039;s dancers who considers Sam a good friend. &lt;br /&gt;
&lt;br /&gt;
===Archer Morgan===&lt;br /&gt;
&lt;br /&gt;
One of Jazzmyn&#039;s clients, who got drunk and indiscreet.  Might actually be in one of the other factions, we don&#039;t know yet.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Darkon===&lt;br /&gt;
&lt;br /&gt;
FNU&#039;s sire, a crappy tattoo artist. &lt;br /&gt;
&lt;br /&gt;
===Kelly Beardsley===&lt;br /&gt;
&lt;br /&gt;
Chef and Fnu&#039;s thrall who wants to be turned.   &lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
None yet. &lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===Kim Qui===&lt;br /&gt;
&lt;br /&gt;
Vietnamese water spirit, the turtle of Golden Lake, now highly placed in the Blue Court of Seattle.  A crashing bore, and Ashja&#039;s patron.  &lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Pete_Hall| Pete Hall]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain—Ashja|Ashja, the Grand Vizier]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| -1&lt;br /&gt;
| 1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Sam | Sam]]&lt;br /&gt;
|The Aware&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94FNU | FNU]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Malachi | Malachi &amp;quot;Chi&amp;quot; Daniels]]&lt;br /&gt;
|The Oracle&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Jeremaiah | Jeremiah Frank]]&lt;br /&gt;
| The Tainted&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94 | Placeholder]]&lt;br /&gt;
|The Placeholder&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Pete Hall&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Ashja&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Malachi&lt;br /&gt;
| Power&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah Frank&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Pete&lt;br /&gt;
!Ashja&lt;br /&gt;
!Sam&lt;br /&gt;
!FNU&lt;br /&gt;
!Malachi&lt;br /&gt;
!Jeremiah&lt;br /&gt;
|-&lt;br /&gt;
|Pete &lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Ashja &lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Malachai&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Jeremiah&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290676</id>
		<title>Red Rain: Urban Shadows Seattle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290676"/>
		<updated>2015-10-05T19:40:12Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Debts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Urban Shadows]]&lt;br /&gt;
&lt;br /&gt;
=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Yadda Yadda&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Space Needle===&lt;br /&gt;
&lt;br /&gt;
===Ballard Locks===&lt;br /&gt;
&lt;br /&gt;
===U District===&lt;br /&gt;
&lt;br /&gt;
===Pioneer Square===&lt;br /&gt;
&lt;br /&gt;
===Belltown===&lt;br /&gt;
&lt;br /&gt;
===International District===&lt;br /&gt;
&lt;br /&gt;
===Nihonmachi (Japantown)===&lt;br /&gt;
&lt;br /&gt;
===Judkins Park===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Patty Harris===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s doctor at the University of Washington Hospital&lt;br /&gt;
&lt;br /&gt;
===Wesley Medlock===&lt;br /&gt;
&lt;br /&gt;
Seattle Mayor and enemy of unlicensed dance clubs.&lt;br /&gt;
&lt;br /&gt;
===Dalton Fuller===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s former associate, now local hood running protection rackets and prostitution.  Rumored to swing both ways. &lt;br /&gt;
&lt;br /&gt;
===Detective Jack Hendry===&lt;br /&gt;
&lt;br /&gt;
Savvy local cop that used to work with Pete occasionally.  As honest as he needs to be. &lt;br /&gt;
&lt;br /&gt;
===William Krill===&lt;br /&gt;
&lt;br /&gt;
Former Number Two and Renfield to some very bad customers; now Pete&#039;s convinced he&#039;s the spider in the web, the Keyser Soze of Seattle. &lt;br /&gt;
&lt;br /&gt;
===Miss Susannah===&lt;br /&gt;
&lt;br /&gt;
Former rocker that Ashja produced albums for, now married and working a day job, but still a friend &lt;br /&gt;
&lt;br /&gt;
===Doumbi Aya===&lt;br /&gt;
&lt;br /&gt;
Second-gen Malian immigrant and boss of the Atlantic Rollas, who control the Judkins Park area neighbourhoods. His daughter, Rokia, is marrying Aya&#039;s lawyer Ibrahim Dramé, and Aya is pressuring Ashja to play (or organise) some traditional music for the wedding.&lt;br /&gt;
&lt;br /&gt;
===Alex Curtis===&lt;br /&gt;
&lt;br /&gt;
Sam&#039;s red-headed sister.&lt;br /&gt;
&lt;br /&gt;
===Adaku Achike===&lt;br /&gt;
&lt;br /&gt;
Former warlord and arms dealer from Nigeria whom FNU remembers without much fondness. &lt;br /&gt;
&lt;br /&gt;
===Mario Castellucio===&lt;br /&gt;
&lt;br /&gt;
Retired former mob boss and former employer of Sam, did a lot of business with supernaturals and somehow walked away from it all.&lt;br /&gt;
&lt;br /&gt;
===Toni Castellucio===&lt;br /&gt;
&lt;br /&gt;
Mario&#039;s son, who operates a strip club where Sam works.  Not as big a wheel as his dad was.&lt;br /&gt;
&lt;br /&gt;
===Jazzmyn=== &lt;br /&gt;
&lt;br /&gt;
One of Toni&#039;s dancers who considers Sam a good friend. &lt;br /&gt;
&lt;br /&gt;
===Archer Morgan===&lt;br /&gt;
&lt;br /&gt;
One of Jazzmyn&#039;s clients, who got drunk and indiscreet.  Might actually be in one of the other factions, we don&#039;t know yet.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Darkon===&lt;br /&gt;
&lt;br /&gt;
FNU&#039;s sire, a crappy tattoo artist. &lt;br /&gt;
&lt;br /&gt;
===Kelly Beardsley===&lt;br /&gt;
&lt;br /&gt;
Chef and Fnu&#039;s thrall who wants to be turned.   &lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
None yet. &lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===Kim Qui===&lt;br /&gt;
&lt;br /&gt;
Vietnamese water spirit, the turtle of Golden Lake, now highly placed in the Blue Court of Seattle.  A crashing bore, and Ashja&#039;s patron.  &lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Pete_Hall| Pete Hall]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain—Ashja|Ashja, the Grand Vizier]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| -1&lt;br /&gt;
| 1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Sam | Sam]]&lt;br /&gt;
|The Aware&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94FNU | FNU]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Malachi | Malachi &amp;quot;Chi&amp;quot; Daniels]]&lt;br /&gt;
|The Oracle&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Jeremaiah | Jeremiah Frank]]&lt;br /&gt;
| The Tainted&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94 | Placeholder]]&lt;br /&gt;
|The Placeholder&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Pete Hall&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Ashja&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Malachi&lt;br /&gt;
| Power&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah Frank&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Pete&lt;br /&gt;
!Ashja&lt;br /&gt;
!Sam&lt;br /&gt;
!FNU&lt;br /&gt;
!Malachi&lt;br /&gt;
!Jeremiah&lt;br /&gt;
|-&lt;br /&gt;
|Pete &lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Ashja &lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Malachai&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Jeremiah&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290675</id>
		<title>Red Rain: Urban Shadows Seattle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290675"/>
		<updated>2015-10-05T19:36:25Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Urban Shadows]]&lt;br /&gt;
&lt;br /&gt;
=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Yadda Yadda&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Space Needle===&lt;br /&gt;
&lt;br /&gt;
===Ballard Locks===&lt;br /&gt;
&lt;br /&gt;
===U District===&lt;br /&gt;
&lt;br /&gt;
===Pioneer Square===&lt;br /&gt;
&lt;br /&gt;
===Belltown===&lt;br /&gt;
&lt;br /&gt;
===International District===&lt;br /&gt;
&lt;br /&gt;
===Nihonmachi (Japantown)===&lt;br /&gt;
&lt;br /&gt;
===Judkins Park===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Patty Harris===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s doctor at the University of Washington Hospital&lt;br /&gt;
&lt;br /&gt;
===Wesley Medlock===&lt;br /&gt;
&lt;br /&gt;
Seattle Mayor and enemy of unlicensed dance clubs.&lt;br /&gt;
&lt;br /&gt;
===Dalton Fuller===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s former associate, now local hood running protection rackets and prostitution.  Rumored to swing both ways. &lt;br /&gt;
&lt;br /&gt;
===Detective Jack Hendry===&lt;br /&gt;
&lt;br /&gt;
Savvy local cop that used to work with Pete occasionally.  As honest as he needs to be. &lt;br /&gt;
&lt;br /&gt;
===William Krill===&lt;br /&gt;
&lt;br /&gt;
Former Number Two and Renfield to some very bad customers; now Pete&#039;s convinced he&#039;s the spider in the web, the Keyser Soze of Seattle. &lt;br /&gt;
&lt;br /&gt;
===Miss Susannah===&lt;br /&gt;
&lt;br /&gt;
Former rocker that Ashja produced albums for, now married and working a day job, but still a friend &lt;br /&gt;
&lt;br /&gt;
===Doumbi Aya===&lt;br /&gt;
&lt;br /&gt;
Second-gen Malian immigrant and boss of the Atlantic Rollas, who control the Judkins Park area neighbourhoods. His daughter, Rokia, is marrying Aya&#039;s lawyer Ibrahim Dramé, and Aya is pressuring Ashja to play (or organise) some traditional music for the wedding.&lt;br /&gt;
&lt;br /&gt;
===Alex Curtis===&lt;br /&gt;
&lt;br /&gt;
Sam&#039;s red-headed sister.&lt;br /&gt;
&lt;br /&gt;
===Adaku Achike===&lt;br /&gt;
&lt;br /&gt;
Former warlord and arms dealer from Nigeria whom FNU remembers without much fondness. &lt;br /&gt;
&lt;br /&gt;
===Mario Castellucio===&lt;br /&gt;
&lt;br /&gt;
Retired former mob boss and former employer of Sam, did a lot of business with supernaturals and somehow walked away from it all.&lt;br /&gt;
&lt;br /&gt;
===Toni Castellucio===&lt;br /&gt;
&lt;br /&gt;
Mario&#039;s son, who operates a strip club where Sam works.  Not as big a wheel as his dad was.&lt;br /&gt;
&lt;br /&gt;
===Jazzmyn=== &lt;br /&gt;
&lt;br /&gt;
One of Toni&#039;s dancers who considers Sam a good friend. &lt;br /&gt;
&lt;br /&gt;
===Archer Morgan===&lt;br /&gt;
&lt;br /&gt;
One of Jazzmyn&#039;s clients, who got drunk and indiscreet.  Might actually be in one of the other factions, we don&#039;t know yet.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Darkon===&lt;br /&gt;
&lt;br /&gt;
FNU&#039;s sire, a crappy tattoo artist. &lt;br /&gt;
&lt;br /&gt;
===Kelly Beardsley===&lt;br /&gt;
&lt;br /&gt;
Chef and Fnu&#039;s thrall who wants to be turned.   &lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
None yet. &lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===Kim Qui===&lt;br /&gt;
&lt;br /&gt;
Vietnamese water spirit, the turtle of Golden Lake, now highly placed in the Blue Court of Seattle.  A crashing bore, and Ashja&#039;s patron.  &lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Pete_Hall| Pete Hall]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain—Ashja|Ashja, the Grand Vizier]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| -1&lt;br /&gt;
| 1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Sam | Sam]]&lt;br /&gt;
|The Aware&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94FNU | FNU]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Malachi | Malachi &amp;quot;Chi&amp;quot; Daniels]]&lt;br /&gt;
|The Oracle&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Jeremaiah | Jeremiah Frank]]&lt;br /&gt;
| The Tainted&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94 | Placeholder]]&lt;br /&gt;
|The Placeholder&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Pete Hall&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Ashja&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Malachi&lt;br /&gt;
| Power&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah Frank&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Pete&lt;br /&gt;
!Ashja&lt;br /&gt;
!Sam&lt;br /&gt;
!FNU&lt;br /&gt;
!Malachi&lt;br /&gt;
!Jeremiah&lt;br /&gt;
|-&lt;br /&gt;
|Pete &lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Ashja &lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Malachai&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Jeremiah&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290674</id>
		<title>Red Rain: Urban Shadows Seattle</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Rain:_Urban_Shadows_Seattle&amp;diff=290674"/>
		<updated>2015-10-05T19:35:33Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Urban Shadows]]&lt;br /&gt;
&lt;br /&gt;
=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Yadda Yadda&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Space Needle===&lt;br /&gt;
&lt;br /&gt;
===Ballard Locks===&lt;br /&gt;
&lt;br /&gt;
===U District===&lt;br /&gt;
&lt;br /&gt;
===Pioneer Square===&lt;br /&gt;
&lt;br /&gt;
===Belltown===&lt;br /&gt;
&lt;br /&gt;
===International District===&lt;br /&gt;
&lt;br /&gt;
===Nihonmachi (Japantown)===&lt;br /&gt;
&lt;br /&gt;
===Judkins Park===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Patty Harris===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s doctor at the University of Washington Hospital&lt;br /&gt;
&lt;br /&gt;
===Wesley Medlock===&lt;br /&gt;
&lt;br /&gt;
Seattle Mayor and enemy of unlicensed dance clubs.&lt;br /&gt;
&lt;br /&gt;
===Dalton Fuller===&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s former associate, now local hood running protection rackets and prostitution.  Rumored to swing both ways. &lt;br /&gt;
&lt;br /&gt;
===Detective Jack Hendry===&lt;br /&gt;
&lt;br /&gt;
Savvy local cop that used to work with Pete occasionally.  As honest as he needs to be. &lt;br /&gt;
&lt;br /&gt;
===William Krill===&lt;br /&gt;
&lt;br /&gt;
Former Number Two and Renfield to some very bad customers; now Pete&#039;s convinced he&#039;s the spider in the web, the Keyser Soze of Seattle. &lt;br /&gt;
&lt;br /&gt;
===Miss Susannah===&lt;br /&gt;
&lt;br /&gt;
Former rocker that Ashja produced albums for, now married and working a day job, but still a friend &lt;br /&gt;
&lt;br /&gt;
===Doumbi Aya===&lt;br /&gt;
&lt;br /&gt;
Second-gen Malian immigrant and boss of the Atlantic Rollas, who control the Judkins Park area neighbourhoods. His daughter, Rokia, is marrying Aya&#039;s lawyer Ibrahim Dramé, and Aya is pressuring Ashja to play (or organise) some traditional music for the wedding.&lt;br /&gt;
&lt;br /&gt;
===Alex Curtis===&lt;br /&gt;
&lt;br /&gt;
Sam&#039;s red-headed sister.&lt;br /&gt;
&lt;br /&gt;
===Adaku Achike===&lt;br /&gt;
&lt;br /&gt;
Former warlord and arms dealer from Nigeria whom FNU remembers without much fondness. &lt;br /&gt;
&lt;br /&gt;
===Mario Castellucio===&lt;br /&gt;
&lt;br /&gt;
Retired former mob boss and former employer of Sam, did a lot of business with supernaturals and somehow walked away from it all.&lt;br /&gt;
&lt;br /&gt;
===Toni Castellucio===&lt;br /&gt;
&lt;br /&gt;
Mario&#039;s son, who operates a strip club where Sam works.  Not as big a wheel as his dad was.&lt;br /&gt;
&lt;br /&gt;
===Jazzmyn=== &lt;br /&gt;
&lt;br /&gt;
One of Toni&#039;s dancers who considers Sam a good friend. &lt;br /&gt;
&lt;br /&gt;
===Archer Morgan===&lt;br /&gt;
&lt;br /&gt;
One of Jazzmyn&#039;s clients, who got drunk and indiscreet.  Might actually be in one of the other factions, we don&#039;t know yet.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Darkon===&lt;br /&gt;
&lt;br /&gt;
FNU&#039;s sire, a crappy tattoo artist. &lt;br /&gt;
&lt;br /&gt;
===Kelly Beardsley===&lt;br /&gt;
&lt;br /&gt;
Chef and Fnu&#039;s thrall who wants to be turned.   &lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
None yet. &lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===Kim Qui===&lt;br /&gt;
&lt;br /&gt;
Vietnamese water spirit, the turtle of Golden Lake, now highly placed in the Blue Court of Seattle.  A crashing bore, and Ashja&#039;s patron.  &lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Pete_Hall| Pete Hall]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain—Ashja|Ashja, the Grand Vizier]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| -1&lt;br /&gt;
| 1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Sam | Sam]]&lt;br /&gt;
|The Aware&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94FNU | FNU]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Malachi | Malachi &amp;quot;Chi&amp;quot; Daniels]]&lt;br /&gt;
|The Oracle&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94Jeremaiah | Jeremiah Frank]]&lt;br /&gt;
| The Tainted&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Rain%E2%80%94 | Placeholder]]&lt;br /&gt;
|The Placeholder&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Pete Hall&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Ashja&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Malachi&lt;br /&gt;
| Power&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Jeremiah Frank&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Pete&lt;br /&gt;
!Ashja&lt;br /&gt;
!Sam&lt;br /&gt;
!FNU&lt;br /&gt;
!Malachi&lt;br /&gt;
!Jeremiah&lt;br /&gt;
|-&lt;br /&gt;
|Pete &lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Ashja &lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Sam&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNU&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Malachai&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Jeremiah&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290406</id>
		<title>Liv Grange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290406"/>
		<updated>2015-09-29T13:55:54Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Liv Grange&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Starling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Federal Agent&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | US&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |F(20)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bureaucrat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Husband&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|Best friend&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Federal Agent:&#039;&#039;&#039; Alertness 50%, Bureaucracy 40%, Criminology 50%, Drive Auto 40%, Firearms 50%, Forensics 30%, HUMINT 60%, Law 30%, Persuade 50%, Search 50%, Unarmed Combat 60%, Computer Science 50% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra:&#039;&#039;&#039; Accounting + 40%, Bureaucracy +20%, Computer Science +20%, Criminology +20%, HUMINT +20%, Law +20%, Persuade +20%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entering Delta Green: &#039;&#039;&#039;Occult +10%, Accounting +10%, Alertness +10%, Dodge +10%, Search +10%,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%) &#039;&#039;+50%&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Forensics (0%) &#039;&#039;&#039;30&#039;&#039;&#039;  &lt;br /&gt;
|30%&lt;br /&gt;
|Search (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &#039;&#039;&#039;60&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|80%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &#039;&#039;&#039;30&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &#039;&#039;&#039;40&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20%&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|20%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pharmacy (0%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;Liv came to Delta Green after a &amp;quot;hard experience&amp;quot;. She was actually a desk agent - tracking down the Most Wanted through the traces they left online and in the records. She got caught up in a child abduction case that led her to a strange cult. Cracking their computers was one of the most disturbing things she&#039;d ever done: she&#039;s never quite been able to erase the images from her mind. Her investigations helped get the cell arrested, but the members all committed suicide in custody and Liv was never able to shake the fact that there might be something more to the cult than just a bunch of psychopaths. She started digging into it in her own time, and it was that which attracted the attention of DG.&lt;br /&gt;
&lt;br /&gt;
Liv is married to Daniel Grange, a novelist who is just beginning to see some success self-publishing crime novels on the internet. She supported him while he was getting established and is proud of his success, but she doesn&#039;t share anything from her new job with him. He&#039;s noticed that she&#039;s stopped sharing procedural tips with him to help his books, but she brushes him off with the excuse that he already knows everything he needs for fiction.&lt;br /&gt;
&lt;br /&gt;
Her other bond is Cat, her room-mate in college. Cat&#039;s the neglected daughter of a rich banker&#039;s family and is a model and socialite, but Liv knows that life bores Cat to tears. They both joke that she&#039;s adopted.&lt;br /&gt;
&lt;br /&gt;
The investigation robbed Liv of a bond: Jared, her then-partner, who went through the same crap in the investigation that she did, but then left it alone and resented the fact that Liv couldn&#039;t. Liv misses being able to share her thoughts about police-work with him, that she&#039;s not allowed to share with her non-police husband.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Delta_Green_Convergence|Back]]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290397</id>
		<title>Sam Curtis (Urban Shadows)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sam_Curtis_(Urban_Shadows)&amp;diff=290397"/>
		<updated>2015-09-29T11:06:38Z</updated>

		<summary type="html">&lt;p&gt;Ovid: Created page with &amp;quot;[img]http://cdn.pastemagazine.com/www/system/images/photo_albums/dafoe-roles/large/05-dafoe-toliveanddieinla.jpg?1384968217[/img]  [b]Name:[/b] Sam Curtis  [B]Look:[/B] Ambigu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[img]http://cdn.pastemagazine.com/www/system/images/photo_albums/dafoe-roles/large/05-dafoe-toliveanddieinla.jpg?1384968217[/img]&lt;br /&gt;
&lt;br /&gt;
[b]Name:[/b] Sam Curtis&lt;br /&gt;
&lt;br /&gt;
[B]Look:[/B] Ambiguous, White, Business Casual/Leather (depending on whether he&#039;s presenting as more male/female)&lt;br /&gt;
&lt;br /&gt;
[sblock=Masculine &amp;amp; Feminine][IMG]https://s3.amazonaws.com/tribeca_cms_production/uploads/uploads/image/gallery_image/52a2453db57ce9048f000002/willemdafoe_lightsleeper.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
[IMG]http://www.ecartelera.com/images/noticias/fotos/24300/24398/2.jpg[/IMG][/sblock]&lt;br /&gt;
&lt;br /&gt;
[B]Demeanor:[/B] Charming&lt;br /&gt;
&lt;br /&gt;
[B]Starting Character Stats:[/B] (Added +1 to Mind)&lt;br /&gt;
Blood -1, Heart 1, Mind 2, Spirit 0&lt;br /&gt;
&lt;br /&gt;
[B]Starting Factions:[/B] (Added +1 to Night)&lt;br /&gt;
Mortality 1, Night 1, Power 1, Wild -1&lt;br /&gt;
&lt;br /&gt;
[B]Intro Questions:[/B]&lt;br /&gt;
&lt;br /&gt;
[I]Who are you?[/I] Wouldn&#039;t you like to know? I am Sam. Samantha, Samuel, whichever I want or need to be on any given day. I&#039;m the guy or the girl in the background. I know stuff.&lt;br /&gt;
&lt;br /&gt;
[i]How long have you been in this city?[/i] I was born here, as was half my family. The other half? Well, they&#039;re from all over. Every wave of immigration has left its mark, and, if you believe some family history, we go all the way back to the Native tribes. &lt;br /&gt;
[I]&lt;br /&gt;
How did you learn about the supernatural?[/I] Pete went on the rampage. ’99 was a big year.&lt;br /&gt;
&lt;br /&gt;
[I]Why is this city worth saving?[/I] It’s my home. I don’t need another reason. &lt;br /&gt;
&lt;br /&gt;
[i]What mystery are you currently investigating?[/i] ...&lt;br /&gt;
&lt;br /&gt;
[b]Gear[/b]&lt;br /&gt;
&lt;br /&gt;
A simple apartment, a decent car, a smartphone&lt;br /&gt;
&lt;br /&gt;
Snub-nosed revolver (2-harm close loud reload concealable)&lt;br /&gt;
&lt;br /&gt;
[b]Debts[/b]&lt;br /&gt;
&lt;br /&gt;
Someone told you their secrets and you haven’t told anyone about them yet. They owe you two debts.&lt;br /&gt;
&lt;br /&gt;
Someone thinks they’re protecting you, but it’s really more like you’re protecting them. You owe each other a Debt. [This sounds perfect for Sam &amp;amp; Pete.]&lt;br /&gt;
&lt;br /&gt;
You’re leveraging dirt you have on someone to get their help with something. You owe them a Debt. [Maybe Ashja? Sam’s ignorant of the Wild faction, so may have turned to Ashja for help on that.]&lt;br /&gt;
&lt;br /&gt;
[b]Aware Moves[/b]&lt;br /&gt;
&lt;br /&gt;
[i]Snoop[/i]&lt;br /&gt;
&lt;br /&gt;
When you keep an eye out for trouble, roll with Mind. On a 10+, hold 3. On a 7-9, hold 1. While you’re there, spend your hold to ask the MC questions, 1 for 1:&lt;br /&gt;
&lt;br /&gt;
What’s my best way in/out?&lt;br /&gt;
Who or what here is not what they seem?&lt;br /&gt;
What happened here recently?&lt;br /&gt;
What here is the greatest danger to me?&lt;br /&gt;
Whose turf is this?&lt;br /&gt;
&lt;br /&gt;
On a miss, you find yourself in over your head. The MC will tell you why this is a bad spot.&lt;br /&gt;
&lt;br /&gt;
[i]Did Your Homework[/i]&lt;br /&gt;
&lt;br /&gt;
When you [b][i]put a face to a name[/b][/i] with someone politically important (your call), roll with Mind instead of Faction. On a hit, you know a dangerous secret about them or their political machinations. On a 10+, you know how to leverage that information; take a Debt on them as well. On a miss, your snooping has already landed you in hot water with your target; they know you’ve been looking into their business.&lt;br /&gt;
&lt;br /&gt;
[I]Hard-Boiled&lt;br /&gt;
&lt;br /&gt;
[/I] When you get into trouble while chasing down a lead, gain armor+1.&lt;br /&gt;
&lt;br /&gt;
[b]Drama Moves[/b]&lt;br /&gt;
&lt;br /&gt;
[i]Corruption Move:[/i] When you ignore your mortal responsibilities to deal with the supernatural, mark corruption.&lt;br /&gt;
&lt;br /&gt;
[i]Intimacy Move:[/i] When you share a moment of intimacy – physical or emotiona – with someone who isn’t mortal, mark corruption.&lt;br /&gt;
&lt;br /&gt;
[i]End Move:[/i] When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they erase a corruption advance they’ve taken (if any). If it corrupts, they immediately take a corruption advance.&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ovid%27s_Character_Index&amp;diff=290396</id>
		<title>Ovid&#039;s Character Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ovid%27s_Character_Index&amp;diff=290396"/>
		<updated>2015-09-29T10:55:41Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Active=&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Liv_Grange Liv Grange] (Delta Green)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Melech_Winter Melech Winter] (5e)&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?766658-Urban-Shadows-Seattle-Red-Rain&amp;amp;p=19420884#post19420884 Sam Curtis] (Urban Shadows)&lt;br /&gt;
&lt;br /&gt;
==Inactive==&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Andyr_Turon Andyr Turon] (D6 Star Wars)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Barbosa_Fent Barbosa Fent] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Novus_Constantine Novus Constantine] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?605540-Imperial-Values&amp;amp;p=14766030#post14766030 Veyda &#039;Trick&#039; Jezail] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Avant_garde Avant garde] (Truth &amp;amp; Justice)&lt;br /&gt;
 &lt;br /&gt;
[http://wiki.rpg.net/index.php/Ayesha_Merlan Ayesha Merlan] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Franz-Dietrich_Schulze Franz-Dietrich Schulze] (Call of Cthulhu)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Crimson_Markiz#Ietan_Longwalker Ietan Longwalker] (S7S)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Jimmy_Battista Jimmy Battista] (Vampire: the Masquerade)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Konstantinos_Thalassophilos Konstantinos Thalassophilos] (Blue Planet)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Maxie_49 Maxie 49] (Doctor Who)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Sara_Mayer Sara Mayer] (Blue Planet)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Thaddius_Cain Thaddius Cain] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?575970-WFRP-2E-Bad-Day-at-Schlagh%FCgel&amp;amp;p=13909582#post13909582 Sigrid Dale] (WFRP)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Willem_Noordhoek_from_Hidden_Empire Willem Noordhoek] (WFRP)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Absalom_%22Sal%22_Raines Absalom Raines] (Monsterhearts)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Doji_Iwa Doji Iwa] (L5R)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Nikki_Caliente: Nikki Caliente] (CP2020)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Matt_Cole_%28a.k.a._Ghost%29 Matt Cole a.k.a. Ghost] (MHR)&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290395</id>
		<title>Liv Grange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290395"/>
		<updated>2015-09-29T09:32:42Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Liv Grange&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Starling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Federal Agent&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | US&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |F(20)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bureaucrat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Husband&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|Best friend&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Federal Agent:&#039;&#039;&#039; Alertness 50%, Bureaucracy 40%, Criminology 50%, Drive Auto 40%, Firearms 50%, Forensics 30%, HUMINT 60%, Law 30%, Persuade 50%, Search 50%, Unarmed Combat 60%, Computer Science 50% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra:&#039;&#039;&#039; Accounting + 40%, Bureaucracy +20%, Computer Science +20%, Criminology +20%, HUMINT +20%, Law +20%, Persuade +20%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entering Delta Green: &#039;&#039;&#039;Occult +10%, Accounting +10%, Alertness +10%, Dodge +10%, Search +10%,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%) &#039;&#039;+50%&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Forensics (0%) &#039;&#039;&#039;30&#039;&#039;&#039;  &lt;br /&gt;
|30%&lt;br /&gt;
|Search (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &#039;&#039;&#039;60&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|80%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &#039;&#039;&#039;30&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &#039;&#039;&#039;40&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20%&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|20%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pharmacy (0%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;Liv came to Delta Green after a &amp;quot;hard experience&amp;quot;. She was actually a desk agent - tracking down the Most Wanted through the traces they left online and in the records. She got caught up in a child abduction case that led her to a strange cult. Cracking their computers was one of the most disturbing things she&#039;d ever done: she&#039;s never quite been able to erase the images from her mind. Her investigations helped get the cell arrested, but the members all committed suicide in custody and Liv was never able to shake the fact that there might be something more to the cult than just a bunch of psychopaths. She started digging into it in her own time, and it was that which attracted the attention of DG.&lt;br /&gt;
&lt;br /&gt;
Liv is married to Daniel Grange, a novelist who is just beginning to see some success self-publishing crime novels on the internet. She supported him while he was getting established and is proud of his success, but she doesn&#039;t share anything from her new job with him. He&#039;s noticed that she&#039;s stopped sharing procedural tips with him to help his books, but she brushes him off with the excuse that he already knows everything he needs for fiction.&lt;br /&gt;
&lt;br /&gt;
Her other bond is Cat, her room-mate in college. Cat&#039;s the neglected daughter of a rich banker&#039;s family and is a model and socialite, but Liv knows that life bores Cat to tears. They both joke that she&#039;s adopted.&lt;br /&gt;
&lt;br /&gt;
The investigation robbed Liv of a bond: Jared, her then-partner, who went through the same crap in the investigation that she did, but then left it alone and resented the fact that Liv couldn&#039;t. Liv misses being able to share her thoughts about police-work with him, that she&#039;s not allowed to share with her non-police husband.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Delta_Green_Convergence|Back]]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290372</id>
		<title>Liv Grange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290372"/>
		<updated>2015-09-28T22:25:20Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Personal Details, Work Performance, Special Training and Other Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Liv Grange&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Starling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Federal Agent&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | US&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |F(20)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bureaucrat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Husband&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|Best friend&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Federal Agent:&#039;&#039;&#039; Alertness 50%, Bureaucracy 40%, Criminology 50%, Drive Auto 40%, Firearms 50%, Forensics 30%, HUMINT 60%, Law 30%, Persuade 50%, Search 50%, Unarmed Combat 60%, Computer Science 50% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra:&#039;&#039;&#039; Accounting + 40%, Bureaucracy +20%, Computer Science +20%, Criminology +20%, HUMINT +20%, Law +20%, Persuade +20%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entering Delta Green: &#039;&#039;&#039;Occult +10%, Accounting +10%, Alertness +10%, Dodge +10%, Search +10%,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%) &#039;&#039;+50%&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Forensics (0%) &#039;&#039;&#039;30&#039;&#039;&#039;  &lt;br /&gt;
|30%&lt;br /&gt;
|Search (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &#039;&#039;&#039;60&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|80%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &#039;&#039;&#039;30&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &#039;&#039;&#039;40&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20%&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|20%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pharmacy (0%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;Liv came to Delta Green after a &amp;quot;hard experience&amp;quot;. She was actually a desk agent - tracking down the Most Wanted through the traces they left online and in the records. She got caught up in a child abduction case that led her to a strange cult. Cracking their computers was one of the most disturbing things she&#039;d ever done: she&#039;s never quite been able to erase the images from her mind. Her investigations helped get the cell arrested, but the members all committed suicide in custody and Liv was never able to shake the fact that there might be something more to the cult than just a bunch of psychopaths. She started digging into it in her own time, and it was that which attracted the attention of DG.&lt;br /&gt;
&lt;br /&gt;
Liv is married to Daniel Grange, a novelist who is just beginning to see some success self-publishing crime novels on the internet. She supported him while he was getting established and is proud of his success, but she doesn&#039;t share anything from her new job with him. He&#039;s noticed that she&#039;s stopped sharing procedural tips with him to help his books, but she brushes him off with the excuse that he already knows everything he needs for fiction.&lt;br /&gt;
&lt;br /&gt;
Her other bond is Cat, her room-mate in college. Cat&#039;s the neglected daughter of a rich banker&#039;s family and is a model and socialite, but Liv knows that life bores Cat to tears. They both joke that she&#039;s adopted.&lt;br /&gt;
&lt;br /&gt;
The investigation robbed Liv of a bond: Jared, her then-partner, who went through the same crap in the investigation that she did, but then left it alone and resented the fact that Liv couldn&#039;t. Liv misses being able to share her thoughts about police-work with him, that she&#039;s not allowed to share with her non-police husband.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Delta_Green_Convergence|Back]]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ovid%27s_Character_Index&amp;diff=290370</id>
		<title>Ovid&#039;s Character Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ovid%27s_Character_Index&amp;diff=290370"/>
		<updated>2015-09-28T20:35:59Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Active=&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Liv_Grange Liv Grange] (Delta Green)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Melech_Winter Melech Winter] (5e)&lt;br /&gt;
&lt;br /&gt;
==Inactive==&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Andyr_Turon Andyr Turon] (D6 Star Wars)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Barbosa_Fent Barbosa Fent] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Novus_Constantine Novus Constantine] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?605540-Imperial-Values&amp;amp;p=14766030#post14766030 Veyda &#039;Trick&#039; Jezail] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Avant_garde Avant garde] (Truth &amp;amp; Justice)&lt;br /&gt;
 &lt;br /&gt;
[http://wiki.rpg.net/index.php/Ayesha_Merlan Ayesha Merlan] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Franz-Dietrich_Schulze Franz-Dietrich Schulze] (Call of Cthulhu)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/The_Crimson_Markiz#Ietan_Longwalker Ietan Longwalker] (S7S)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Jimmy_Battista Jimmy Battista] (Vampire: the Masquerade)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Konstantinos_Thalassophilos Konstantinos Thalassophilos] (Blue Planet)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Maxie_49 Maxie 49] (Doctor Who)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Sara_Mayer Sara Mayer] (Blue Planet)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Thaddius_Cain Thaddius Cain] (Dark Heresy)&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?575970-WFRP-2E-Bad-Day-at-Schlagh%FCgel&amp;amp;p=13909582#post13909582 Sigrid Dale] (WFRP)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Willem_Noordhoek_from_Hidden_Empire Willem Noordhoek] (WFRP)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Absalom_%22Sal%22_Raines Absalom Raines] (Monsterhearts)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Doji_Iwa Doji Iwa] (L5R)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Nikki_Caliente: Nikki Caliente] (CP2020)&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Matt_Cole_%28a.k.a._Ghost%29 Matt Cole a.k.a. Ghost] (MHR)&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290369</id>
		<title>Liv Grange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290369"/>
		<updated>2015-09-28T20:32:08Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Liv Grange&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Starling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Federal Agent&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | US&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |F(20)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bureaucrat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Husband&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|Best friend&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Federal Agent:&#039;&#039;&#039; Alertness 50%, Bureaucracy 40%, Criminology 50%, Drive Auto 40%, Firearms 50%, Forensics 30%, HUMINT 60%, Law 30%, Persuade 50%, Search 50%, Unarmed Combat 60%, Computer Science 50% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra:&#039;&#039;&#039; Accounting + 40%, Bureaucracy +20%, Computer Science +20%, Criminology +20%, HUMINT +20%, Law +20%, Persuade +20%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entering Delta Green: &#039;&#039;&#039;Occult +10%, Accounting +10%, Alertness +10%, Dodge +10%, Search +10%,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%) &#039;&#039;+50%&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Forensics (0%) &#039;&#039;&#039;30&#039;&#039;&#039;  &lt;br /&gt;
|30%&lt;br /&gt;
|Search (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &#039;&#039;&#039;60&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|80%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &#039;&#039;&#039;30&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &#039;&#039;&#039;40&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20%&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|20%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pharmacy (0%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;Liv came to Delta Green after a &amp;quot;hard experience&amp;quot;. She was still a fairly young agent, having gone through grad school before she entered the FBI. She caught a child abduction case that led her to a strange cult. She arrested the cell, but the members all committed suicide in custody and Liv was never able to shake the fact that there might be something more to the cult than just a bunch of psychopaths. She started digging into it in her own time, and it was that which attracted the attention of DG.&lt;br /&gt;
&lt;br /&gt;
Liv is married to Daniel Grange, a novelist who is just beginning to see some success self-publishing crime novels on the internet. She supported him while he was getting established and is proud of his success, but she doesn&#039;t share anything from her new job with him. He&#039;s noticed that she&#039;s stopped sharing procedural tips with him to help his books, but she brushes him off with the excuse that he already knows everything he needs for fiction.&lt;br /&gt;
&lt;br /&gt;
Her other bond is Cat, her room-mate in college. Cat&#039;s the neglected daughter of a rich banker&#039;s family and is a huge computer wiz. They both joke that she&#039;s adopted.&lt;br /&gt;
&lt;br /&gt;
The investigation robbed Liv of a bond: Jared, her then-partner, who went through the same crap in the investigation that she did, but then left it alone and resented the fact that Liv couldn&#039;t. Liv misses being able to share her thoughts about police-work with him, that she&#039;s not allowed to share with her non-police husband.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Delta_Green_Convergence|Back]]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290368</id>
		<title>Liv Grange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290368"/>
		<updated>2015-09-28T20:30:55Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Liv Grange&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Starling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Federal Agent&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | US&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |F(20)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Advanced Degree in Criminal Justice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Husband&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|Best friend&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Federal Agent:&#039;&#039;&#039; Alertness 50%, Bureaucracy 40%, Criminology 50%, Drive Auto 40%, Firearms 50%, Forensics 30%, HUMINT 60%, Law 30%, Persuade 50%, Search 50%, Unarmed Combat 60%, Computer Science 50% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra:&#039;&#039;&#039; Accounting + 40%, Bureaucracy +20%, Computer Science +20%, Criminology +20%, HUMINT +20%, Law +20%, Persuade +20%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entering Delta Green: &#039;&#039;&#039;Occult +10%, Accounting +10%, Alertness +10%, Dodge +10%, Search +10%,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%) &#039;&#039;+50%&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Forensics (0%) &#039;&#039;&#039;30&#039;&#039;&#039;  &lt;br /&gt;
|30%&lt;br /&gt;
|Search (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &#039;&#039;&#039;60&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|80%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &#039;&#039;&#039;30&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &#039;&#039;&#039;40&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20%&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|20%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pharmacy (0%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;Liv came to Delta Green after a &amp;quot;hard experience&amp;quot;. She was still a fairly young agent, having gone through grad school before she entered the FBI. She caught a child abduction case that led her to a strange cult. She arrested the cell, but the members all committed suicide in custody and Liv was never able to shake the fact that there might be something more to the cult than just a bunch of psychopaths. She started digging into it in her own time, and it was that which attracted the attention of DG.&lt;br /&gt;
&lt;br /&gt;
Liv is married to Daniel Grange, a novelist who is just beginning to see some success self-publishing crime novels on the internet. She supported him while he was getting established and is proud of his success, but she doesn&#039;t share anything from her new job with him. He&#039;s noticed that she&#039;s stopped sharing procedural tips with him to help his books, but she brushes him off with the excuse that he already knows everything he needs for fiction.&lt;br /&gt;
&lt;br /&gt;
Her other bond is Cat, her room-mate in college. Cat&#039;s the neglected daughter of a rich banker&#039;s family and is a huge computer wiz. They both joke that she&#039;s adopted.&lt;br /&gt;
&lt;br /&gt;
The investigation robbed Liv of a bond: Jared, her then-partner, who went through the same crap in the investigation that she did, but then left it alone and resented the fact that Liv couldn&#039;t. Liv misses being able to share her thoughts about police-work with him, that she&#039;s not allowed to share with her non-police husband.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Delta_Green_Convergence|Back]]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290367</id>
		<title>Liv Grange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290367"/>
		<updated>2015-09-28T20:28:45Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Liv Grange&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Starling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Federal Agent&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | US&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |F(20)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Advanced Degree in Criminal Justice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Husband&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|Best friend&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Federal Agent:&#039;&#039;&#039; Alertness 50%, Bureaucracy 40%, Criminology 50%, Drive Auto 40%, Firearms 50%, Forensics 30%, HUMINT 60%, Law 30%, Persuade 50%, Search 50%, Unarmed Combat 60%, Computer Science 50% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra:&#039;&#039;&#039; Accounting + 40%, Bureaucracy +20%, Computer Science +20%, Criminology +20%, HUMINT +20%, Law +20%, Persuade +20%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entering Delta Green: &#039;&#039;&#039;Occult +10%, Accounting +10%, Alertness +10%, Dodge +10%, Search +10%,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%) &#039;&#039;+50%&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Forensics (0%) &#039;&#039;&#039;30&#039;&#039;&#039;  &lt;br /&gt;
|30%&lt;br /&gt;
|Search (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &#039;&#039;&#039;60&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|80%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &#039;&#039;&#039;30&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &#039;&#039;40&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%) &#039;&#039;50&#039;&#039; &#039;&#039;+20%&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|20%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pharmacy (0%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;Liv came to Delta Green after a &amp;quot;hard experience&amp;quot;. She was still a fairly young agent, having gone through grad school before she entered the FBI. She caught a child abduction case that led her to a strange cult. She arrested the cell, but the members all committed suicide in custody and Liv was never able to shake the fact that there might be something more to the cult than just a bunch of psychopaths. She started digging into it in her own time, and it was that which attracted the attention of DG.&lt;br /&gt;
&lt;br /&gt;
Liv is married to Daniel Grange, a novelist who is just beginning to see some success self-publishing crime novels on the internet. She supported him while he was getting established and is proud of his success, but she doesn&#039;t share anything from her new job with him. He&#039;s noticed that she&#039;s stopped sharing procedural tips with him to help his books, but she brushes him off with the excuse that he already knows everything he needs for fiction.&lt;br /&gt;
&lt;br /&gt;
Her other bond is Cat, her room-mate in college. Cat&#039;s the neglected daughter of a rich banker&#039;s family and is a huge computer wiz. They both joke that she&#039;s adopted.&lt;br /&gt;
&lt;br /&gt;
The investigation robbed Liv of a bond: Jared, her then-partner, who went through the same crap in the investigation that she did, but then left it alone and resented the fact that Liv couldn&#039;t. Liv misses being able to share her thoughts about police-work with him, that she&#039;s not allowed to share with her non-police husband.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Delta_Green_Convergence|Back]]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290366</id>
		<title>Liv Grange</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liv_Grange&amp;diff=290366"/>
		<updated>2015-09-28T20:25:23Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Liv Grange&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Starling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Federal Agent&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | US&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |F(20)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Advanced Degree in Criminal Justice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Husband&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|Best friend&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Federal Agent:&#039;&#039;&#039; Alertness 50%, Bureaucracy 40%, Criminology 50%, Drive Auto 40%, Firearms 50%, Forensics 30%, HUMINT 60%, Law 30%, Persuade 50%, Search 50%, Unarmed Combat 60%, Pharmacy 50% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Extra:&#039;&#039;&#039; Bureaucracy +20%, Criminology +20%, Forensics +20%, HUMINT +20%, Law +20%, Persuade +20%, Search +20%, Spanish +20%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Entering Delta Green: &#039;&#039;&#039;Occult +10%, Alertness +10%, Athletics +10%, Dodge +10%, Search +10%,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%) &#039;&#039;+40%&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|Forensics (0%) &#039;&#039;&#039;30&#039;&#039;&#039;  &lt;br /&gt;
|&lt;br /&gt;
|Search (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &#039;&#039;&#039;60&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|80%&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &#039;&#039;&#039;30&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &#039;&#039;40&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%) &#039;&#039;50&#039;&#039; &#039;&#039;+20%&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|20%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &#039;&#039;&#039;50&#039;&#039;&#039; &#039;&#039;+20&#039;&#039;&lt;br /&gt;
|70%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &#039;&#039;+10&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pharmacy (0%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|40%&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|50%&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;Liv came to Delta Green after a &amp;quot;hard experience&amp;quot;. She was still a fairly young agent, having gone through grad school before she entered the FBI. She caught a child abduction case that led her to a strange cult. She arrested the cell, but the members all committed suicide in custody and Liv was never able to shake the fact that there might be something more to the cult than just a bunch of psychopaths. She started digging into it in her own time, and it was that which attracted the attention of DG.&lt;br /&gt;
&lt;br /&gt;
Liv is married to Daniel Grange, a novelist who is just beginning to see some success self-publishing crime novels on the internet. She supported him while he was getting established and is proud of his success, but she doesn&#039;t share anything from her new job with him. He&#039;s noticed that she&#039;s stopped sharing procedural tips with him to help his books, but she brushes him off with the excuse that he already knows everything he needs for fiction.&lt;br /&gt;
&lt;br /&gt;
Her other bond is Cat, her room-mate in college. Cat&#039;s the neglected daughter of a rich banker&#039;s family and is a huge computer wiz. They both joke that she&#039;s adopted.&lt;br /&gt;
&lt;br /&gt;
The investigation robbed Liv of a bond: Jared, her then-partner, who went through the same crap in the investigation that she did, but then left it alone and resented the fact that Liv couldn&#039;t. Liv misses being able to share her thoughts about police-work with him, that she&#039;s not allowed to share with her non-police husband.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Delta_Green_Convergence|Back]]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290365</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290365"/>
		<updated>2015-09-28T19:35:05Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Characteristics =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
Most recently, Morgana granted him the ability to summon a familiar. He did so, desiring only that it take the form of the love of his life. The resultant imp familiar is an almost exact miniature replica of himself. Melech is fairly sure his patroness is teasing him. Their personalities couldn&#039;t be more different, though: where the Tiefling Melech is a free-spirited romantic through-and-through, the imp Moloch is an uptight, judgmental scold. The two are constantly bickering.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traits, Feats, Features=&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magic=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacies and Invocations==&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Speak with Animals || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moloch the Imp==&lt;br /&gt;
&lt;br /&gt;
Moloch is a familiar. Melech can communicate telepathically with him w/i 100&#039;, and, as an Action, can see perceive through his eyes and ears until the start of his next turn. During this time, Melech is deaf and blind from his own senses.&lt;br /&gt;
&lt;br /&gt;
The familiar can be temporarily dismissed and caused to reappear w/i 30&#039; as an Action. It can deliver a touch-ranged spell as a reaction when Melech casts it, so long as he is w/i 100&#039;.&lt;br /&gt;
&lt;br /&gt;
The familiar can attack if Melech forgoes one of his own Attack actions.&lt;br /&gt;
&lt;br /&gt;
*Alignment: lawful evil&lt;br /&gt;
*Armor Class: 13&lt;br /&gt;
*Hit Points: 10 (3d4+3)&lt;br /&gt;
*Speed: 20&#039;, fly 40&#039; (20&#039; in rat form; 20&#039;, fly 60&#039; in raven form; 20&#039;, climb 20&#039; in spider form)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 (-2) || 17 (+3) || 13 (+1) || 11 (+0) || 12 (+1) || 14 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5&lt;br /&gt;
*Damage Resistances: cold; bludgeoning, piercing and slashing from nonmagical weapons that aren&#039;t silvered.&lt;br /&gt;
*Damage Immunities: fire, poison&lt;br /&gt;
*Condition Immunities: poisoned&lt;br /&gt;
*Sense: darkvision 120&#039;; passive Percption 11&lt;br /&gt;
*Languages: Infernal, Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shapechanger:&#039;&#039;&#039;&#039;&#039; The imp can use its action to polymorph into the beast form of a rat, a raven, or a spider, or into its devil form. Its statistics are the same in each form, although its attack is different in some of them. Any equipment it carries is not transformed. If slain, the imp reverts to its devil form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Devil&#039;s Sight:&#039;&#039;&#039;&#039;&#039; Magical darkness doesn&#039;t impede the imp&#039;s darkvision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Magic Resistance:&#039;&#039;&#039;&#039;&#039; The imp has advantage on saving throws against spells and other magical effects.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sting (Bite in Beast Form):&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; +5 to hit, reach 5&#039;, one creature. &#039;&#039;Hit:&#039;&#039; 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invisibility:&#039;&#039;&#039;&#039;&#039;&#039; The imp turns invisible until it attacks or until its concentration ends. Anything the invisible imp is carrying or wearing is invisible so long as it remains in contact with the imp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?765834-Interest-Recruitment-D-amp-D-5e-Hexcrawl Recruitment]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?766242-The-Fallen-Kingdom-of-Tharos-a-D-amp-D-5e-Hexcrawl The Fallen Kingdom of Tharos OOC]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?766438-The-Fallen-Kingdom-of-Tharos-a-D-amp-D-5e-Hexcrawl The Fallen Kingdom of Tharos IC]&lt;br /&gt;
&lt;br /&gt;
[http://s23.photobucket.com/user/Ntharotep/media/Hexmap%20Final.jpg.html Hexmap]&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290364</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290364"/>
		<updated>2015-09-28T19:30:42Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Characteristics =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
Most recently, Morgana granted him the ability to summon a familiar. He did so, desiring only that it take the form of the love of his life. The resultant imp familiar is an almost exact miniature replica of himself. Melech is fairly sure his patroness is teasing him. Their personalities couldn&#039;t be more different, though: where the Tiefling Melech is a free-spirited romantic through-and-through, the imp Moloch is an uptight, judgmental scold. The two are constantly bickering.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traits, Feats, Features=&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magic=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacies and Invocations==&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Speak with Animals || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moloch the Imp==&lt;br /&gt;
&lt;br /&gt;
Moloch is a familiar. Melech can communicate telepathically with him w/i 100&#039;, and, as an Action, can see perceive through his eyes and ears until the start of his next turn. During this time, Melech is deaf and blind from his own senses.&lt;br /&gt;
&lt;br /&gt;
The familiar can be temporarily dismissed and caused to reappear w/i 30&#039; as an Action. It can deliver a touch-ranged spell as a reaction when Melech casts it, so long as he is w/i 100&#039;.&lt;br /&gt;
&lt;br /&gt;
The familiar can attack if Melech forgoes one of his own Attack actions.&lt;br /&gt;
&lt;br /&gt;
*Alignment: lawful evil&lt;br /&gt;
*Armor Class: 13&lt;br /&gt;
*Hit Points: 10 (3d4+3)&lt;br /&gt;
*Speed: 20&#039;, fly 40&#039; (20&#039; in rat form; 20&#039;, fly 60&#039; in raven form; 20&#039;, climb 20&#039; in spider form)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 (-2) || 17 (+3) || 13 (+1) || 11 (+0) || 12 (+1) || 14 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5&lt;br /&gt;
*Damage Resistances: cold; bludgeoning, piercing and slashing from nonmagical weapons that aren&#039;t silvered.&lt;br /&gt;
*Damage Immunities: fire, poison&lt;br /&gt;
*Condition Immunities: poisoned&lt;br /&gt;
*Sense: darkvision 120&#039;; passive Percption 11&lt;br /&gt;
*Languages: Infernal, Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shapechanger:&#039;&#039;&#039;&#039;&#039; The imp can use its action to polymorph into the beast form of a rat, a raven, or a spider, or into its devil form. Its statistics are the same in each form, although its attack is different in some of them. Any equipment it carries is not transformed. If slain, the imp reverts to its devil form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Devil&#039;s Sight:&#039;&#039;&#039;&#039;&#039; Magical darkness doesn&#039;t impede the imp&#039;s darkvision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Magic Resistance:&#039;&#039;&#039;&#039;&#039; The imp has advantage on saving throws against spells and other magical effects.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sting (Bite in Beast Form):&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; +5 to hit, reach 5&#039;, one creature. &#039;&#039;Hit:&#039;&#039; 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invisibility:&#039;&#039;&#039;&#039;&#039;&#039; The imp turns invisible until it attacks or until its concentration ends. Anything the invisible imp is carrying or wearing is invisible so long as it remains in contact with the imp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290363</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290363"/>
		<updated>2015-09-28T19:28:28Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Characteristics =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
Most recently, Morgana granted him the ability to summon a familiar. He did so, desiring only that it take the form of the love of his life. The resultant imp familiar is an almost exact miniature replica of himself. Melech is fairly sure his patroness is teasing him. Their personalities couldn&#039;t be more different, though: where the Tiefling Melech is a free-spirited romantic through-and-through, the imp Moloch is an uptight, judgmental scold. The two are constantly bickering.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magic=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
==Legacies and Invocations==&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Speak with Animals || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Moloch the Imp==&lt;br /&gt;
&lt;br /&gt;
Moloch is a familiar. Melech can communicate telepathically with him w/i 100&#039;, and, as an Action, can see perceive through his eyes and ears until the start of his next turn. During this time, Melech is deaf and blind from his own senses.&lt;br /&gt;
&lt;br /&gt;
The familiar can be temporarily dismissed and caused to reappear w/i 30&#039; as an Action. It can deliver a touch-ranged spell as a reaction when Melech casts it, so long as he is w/i 100&#039;.&lt;br /&gt;
&lt;br /&gt;
The familiar can attack if Melech forgoes one of his own Attack actions.&lt;br /&gt;
&lt;br /&gt;
*Alignment: lawful evil&lt;br /&gt;
*Armor Class: 13&lt;br /&gt;
*Hit Points: 10 (3d4+3)&lt;br /&gt;
*Speed: 20&#039;, fly 40&#039; (20&#039; in rat form; 20&#039;, fly 60&#039; in raven form; 20&#039;, climb 20&#039; in spider form)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 (-2) || 17 (+3) || 13 (+1) || 11 (+0) || 12 (+1) || 14 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5&lt;br /&gt;
*Damage Resistances: cold; bludgeoning, piercing and slashing from nonmagical weapons that aren&#039;t silvered.&lt;br /&gt;
*Damage Immunities: fire, poison&lt;br /&gt;
*Condition Immunities: poisoned&lt;br /&gt;
*Sense: darkvision 120&#039;; passive Percption 11&lt;br /&gt;
*Languages: Infernal, Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shapechanger:&#039;&#039;&#039;&#039;&#039; The imp can use its action to polymorph into the beast form of a rat, a raven, or a spider, or into its devil form. Its statistics are the same in each form, although its attack is different in some of them. Any equipment it carries is not transformed. If slain, the imp reverts to its devil form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Devil&#039;s Sight:&#039;&#039;&#039;&#039;&#039; Magical darkness doesn&#039;t impede the imp&#039;s darkvision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Magic Resistance:&#039;&#039;&#039;&#039;&#039; The imp has advantage on saving throws against spells and other magical effects.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sting (Bite in Beast Form):&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; +5 to hit, reach 5&#039;, one creature. &#039;&#039;Hit:&#039;&#039; 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invisibility:&#039;&#039;&#039;&#039;&#039;&#039; The imp turns invisible until it attacks or until its concentration ends. Anything the invisible imp is carrying or wearing is invisible so long as it remains in contact with the imp.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290362</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290362"/>
		<updated>2015-09-28T19:20:04Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= General Characteristics =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
Most recently, Morgana granted him the ability to summon a familiar. He did so, desiring only that it take the form of the love of his life. The resultant imp familiar is an almost exact miniature replica of himself. Melech is fairly sure his patroness is teasing him. Their personalities couldn&#039;t be more different, though: where the Tiefling Melech is a free-spirited romantic through-and-through, the imp Moloch is an uptight, judgmental scold. The two are constantly bickering.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Speak with Animals || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Moloch the Imp==&lt;br /&gt;
&lt;br /&gt;
*Alignment: lawful evil&lt;br /&gt;
*Armor Class: 13&lt;br /&gt;
*Hit Points: 10 (3d4+3)&lt;br /&gt;
*Speed: 20&#039;, fly 40&#039; (20&#039; in rat form; 20&#039;, fly 60&#039; in raven form; 20&#039;, climb 20&#039; in spider form)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! STR !! DEX !! CON !! INT !! WIS !! CHA &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 (-2) || 17 (+3) || 13 (+1) || 11 (+0) || 12 (+1) || 14 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5&lt;br /&gt;
*Damage Resistances: cold; bludgeoning, piercing and slashing from nonmagical weapons that aren&#039;t silvered.&lt;br /&gt;
*Damage Immunities: fire, poison&lt;br /&gt;
*Condition Immunities: poisoned&lt;br /&gt;
*Sense: darkvision 120&#039;; passive Percption 11&lt;br /&gt;
*Languages: Infernal, Common&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shapechanger:&#039;&#039;&#039;&#039;&#039; The imp can use its action to polymorph into the beast form of a rat, a raven, or a spider, or into its devil form. Its statistics are the same in each form, although its attack is different in some of them. Any equipment it carries is not transformed. If slain, the imp reverts to its devil form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Devil&#039;s Sight:&#039;&#039;&#039;&#039;&#039; Magical darkness doesn&#039;t impede the imp&#039;s darkvision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Magic Resistance:&#039;&#039;&#039;&#039;&#039; The imp has advantage on saving throws against spells and other magical effects.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sting (Bite in Beast Form):&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; +5 to hit, reach 5&#039;, one creature. &#039;&#039;Hit:&#039;&#039; 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Invisibility:&#039;&#039;&#039;&#039;&#039;&#039; The imp turns invisible until it attacks or until its concentration ends. Anything the invisible imp is carrying or wearing is invisible so long as it remains in contact with the imp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290361</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290361"/>
		<updated>2015-09-28T18:58:46Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;= General Characteristics =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Speak with Animals || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290360</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290360"/>
		<updated>2015-09-28T18:57:59Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Melech Winter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= General Characteristics =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Speak with Animals || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290359</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290359"/>
		<updated>2015-09-28T18:57:08Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Speak with Animals || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290357</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290357"/>
		<updated>2015-09-28T18:56:02Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Speak with Animals || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290355</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290355"/>
		<updated>2015-09-28T18:54:38Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Languages &amp;amp; Proficiencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Speak with Animals || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290354</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290354"/>
		<updated>2015-09-28T18:52:19Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || Infernal Legacy || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Speak with Animals || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290352</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290352"/>
		<updated>2015-09-28T18:44:14Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || C || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || 1 || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; from Infernal Legacy: 1/day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290351</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290351"/>
		<updated>2015-09-28T18:41:01Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Traits, Feats, Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence: each creature within a 10&#039; cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || C || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || 1 || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv || 2d10 or 2d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; +1d10 for every spell slot above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290350</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290350"/>
		<updated>2015-09-28T18:37:35Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; || n/a || V,S || Inst ||  +6 Atk || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand || C || 1 || 30&#039; || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy || C || 1 || 30&#039; || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire || 1 || 1 || 60&#039; || 20&#039; cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10&#039;; attackers gain Adv; affected can&#039;t be invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt || 1 || 1 || 30&#039; || n/a || V,S,M (a twig from a tree that has been struck by lightning || Conc, up to 1 min || +6 Atk || 1d12 || Lightning || Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke || 1 || 1 reaction  || 60&#039; || n/a || V,S || Inst || Dex Sv || 2d10 or 2d10/2 || Fire || In response to damage from creature w/i 60&#039; I can see; +1d10 for every spell slot above 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion || 2 || 1 || 30&#039; || n/a || V,M (a snake&#039;s tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv ||  ||  || suggest course of apparently reasonable activity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290349</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290349"/>
		<updated>2015-09-28T18:04:23Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || C || 1 || 120&#039; ||  || V,S || Inst ||  -/+6 || 1d10+4 || Force|| Damage includes Agonizing Blast invocation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290348</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290348"/>
		<updated>2015-09-28T18:02:40Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast || 1 || 120 ft ||  || V,S || Inst || -/+6 || 1d10 || Force || Damage includes Agonizing Blast invocation ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290347</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290347"/>
		<updated>2015-09-28T17:57:10Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Class &amp;amp; Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast, Beast Speech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290346</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290346"/>
		<updated>2015-09-28T17:56:28Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana&#039;s consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love&#039;s name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity: [None - he is devoted to his fey patron]&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Experience Points:&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 900&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod): 3d8 (+3)&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast, Beast Speech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290344</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290344"/>
		<updated>2015-09-28T17:21:46Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity:&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Experience Points:&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP:&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod):&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast, Beast Speech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290343</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=290343"/>
		<updated>2015-09-28T17:20:42Z</updated>

		<summary type="html">&lt;p&gt;Ovid: /* Personal Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity:&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Experience Points:&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP:&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod):&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Actions, Reactions - Combat Notes=&lt;br /&gt;
* Hellish Rebuke x1/day&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast, Beast Speech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=289826</id>
		<title>Melech Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melech_Winter&amp;diff=289826"/>
		<updated>2015-09-19T20:37:59Z</updated>

		<summary type="html">&lt;p&gt;Ovid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melech Winter =&lt;br /&gt;
*Player Name: Ovid&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
*Race/Subrace: Tiefling&lt;br /&gt;
*Age, Gender: 22, Male&lt;br /&gt;
*Skin, Hair, Eyes:&lt;br /&gt;
*Height, Weight: 5&#039;3&amp;quot;&lt;br /&gt;
*Size: M&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*Vision: Darkvision&lt;br /&gt;
&lt;br /&gt;
==Personal Characteristics==&lt;br /&gt;
*Alignment: Chaotic Good&lt;br /&gt;
*Deity:&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Ideals, Bonds, Flaws: &#039;The common folk love me for my kindness and generosity&#039;, Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.&lt;br /&gt;
*Features &amp;amp; Traits: Position of Privilege&lt;br /&gt;
&lt;br /&gt;
==Class &amp;amp; Level==&lt;br /&gt;
*Class/Subclass: Warlock (Archfey)&lt;br /&gt;
*Experience Points:&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP:&lt;br /&gt;
*Proficiency Bonus: +2&lt;br /&gt;
*HD (Mod):&lt;br /&gt;
&lt;br /&gt;
=Ability Scores=&lt;br /&gt;
[http://http://orokos.com/roll/326711 Rolls]&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! || Ability || Mod. || Save &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
| 11 || +0 || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
| 13 || +1 || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
| 16 || +3 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
| 14 || +2 || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
| 12 || +1 || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
| 19 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency Bonus:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Hit Dice:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used Hit Dice:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current HP:&#039;&#039;&#039; 27&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temporary HP:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Saves (Successes/Failures):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; border=0&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Y/N || Mod &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Acrobatics (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Animal Handling (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Arcana (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Athletics (Str)&lt;br /&gt;
|  || +0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Deception (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! History (Int)&lt;br /&gt;
| Y || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Insight (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Intimidation (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Investigation (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Medicine (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Nature (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Perception (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Performance (Cha)&lt;br /&gt;
|  || +4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Persuasion (Cha)&lt;br /&gt;
| Y || +6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Religion (Int)&lt;br /&gt;
|  || +2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Sleight of Hand (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Stealth (Dex)&lt;br /&gt;
|  || +1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Survival (Wis)&lt;br /&gt;
|  || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Languages &amp;amp; Proficiencies=&lt;br /&gt;
* Speaks, reads and writes Common &amp;amp; Infernal&lt;br /&gt;
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Actions, Reactions - Combat Notes=&lt;br /&gt;
* Hellish Rebuke x1/day&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits, Feats, Features==&lt;br /&gt;
* Hellish Resistance: resistance to fire damage&lt;br /&gt;
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)&lt;br /&gt;
* Position of Privilege&lt;br /&gt;
* Pact Magic&lt;br /&gt;
* Eldritch Invocation&lt;br /&gt;
* Pact Boon&lt;br /&gt;
* Fey Presence&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* 2 handaxes &amp;amp; 2 daggers&lt;br /&gt;
* Arcane focus&lt;br /&gt;
* Leather armour&lt;br /&gt;
* Dungeoneer&#039;s pack&lt;br /&gt;
* Set of fine clothes&lt;br /&gt;
* signet ring&lt;br /&gt;
* Scroll of pedigree&lt;br /&gt;
* Purse containing 25gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hand Axe || Str || +2 || 1d6 || +0 || Slashing || 20/60 || 2 || Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger || Str/Dex || +3 || 1d4 || +1 || Piercing || 20/60 || 1 || Finesse, Light, Thrown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  || d ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
* Spell Save DC: 14&lt;br /&gt;
* Spell Attk Mod: +6&lt;br /&gt;
* Cantrips Known: 2&lt;br /&gt;
* Spells Known: 4&lt;br /&gt;
* Spell Slots: 2&lt;br /&gt;
* Slot Level: 2&lt;br /&gt;
&lt;br /&gt;
* Invocations: Agonizing Blast, Beast Speech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eldritch Blast ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mage Hand ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thaumaturgy ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Faerie Fire ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Witch Bolt ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Invisibility ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hellish Rebuke ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Suggestion ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepared:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;/div&gt;</summary>
		<author><name>Ovid</name></author>
	</entry>
</feed>