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	<entry>
		<id>https://wiki.rpg.net/index.php?title=SatCoC_Imnar_Blackspear&amp;diff=85131</id>
		<title>SatCoC Imnar Blackspear</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SatCoC_Imnar_Blackspear&amp;diff=85131"/>
		<updated>2008-06-25T03:56:16Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* RACE/TRIBE BACKGROUND */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039;&amp;quot; Imnar Blackspear &amp;quot;&#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[Image:Imnar.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;1st APP:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Chapter 1 - &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;     &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;Hail and Greetings! (Said while lifting target&#039;s purse)&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;BORN:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Date uncertain, 19 Years ago.  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;HEIGHT / WEIGHT:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     3&#039;6&amp;quot;  58lbs.  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;LANGUAGES KNOWN:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Common, Goblin  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==LAST STAND==&lt;br /&gt;
::  Imnar was at the bottom of the carrion-pile; only the grace of Erathis protected him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
::  Short and green. Always grins. Often exploits his small size and his native sneakiness.&lt;br /&gt;
&lt;br /&gt;
==CHARACTER BACKGROUND==&lt;br /&gt;
::  Imnar was just another run of the mill Goblin. He never guarded a chest in a 10&#039;x10&#039; room, because he wasn&#039;t even qualified for the position. After the villains butchered his tribe, he was just another dead goblin... almost. The goddess Erathis lifted him up, and tasked him to rebuild his shattered society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RACE/TRIBE BACKGROUND==&lt;br /&gt;
::  The Blackspear Tribe, named after the pitted Black-Iron spear that was the tribe&#039;s ancestral relic, was once a thriving community of over 100 goblins. Now, there is one. The Dwarf Paladin of Avandra, Tergal Irontoe, stole the tribe&#039;s relic after nailing the chieftan to the wall. Someday it WILL be returned.&lt;br /&gt;
&lt;br /&gt;
==HEROIC MOTIVATION== &lt;br /&gt;
Playing a monster will be fun but different, what&#039;s your Heroic Motivation from your &amp;quot;monster&amp;quot; point of view?  How might it be different from a noraml PC?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BELIEFS &amp;amp; INSTINCTS==&lt;br /&gt;
What are your PC&#039;s essential &#039;&#039;&#039;Beliefs&#039;&#039;&#039; and &#039;&#039;&#039;Instincts&#039;&#039;&#039;?  A Belief is something the character believes about the world, themselves, etc. &lt;br /&gt;
::  ???&lt;br /&gt;
An Instinct is something a character will likely does instinctually. Instincts can get you into trouble because they are something a character does unless the player specifies otherwise. &amp;quot;always armed&amp;quot; for example, can be a very dangerous Instinct when in a social situation...&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2 OUTCOMES==&lt;br /&gt;
List two opposed possible outcomes for your PC as they develop through the course of the campaign. Examples provided were:&lt;br /&gt;
::::  &#039;&#039;&#039;&#039;&#039;Frodo Baggins, LotR&#039;&#039;&#039;: find the endurance to serve as the ringbearer, or give in to temptation and despair&#039;&#039;&lt;br /&gt;
::::  &#039;&#039;&#039;&#039;&#039;Andy Sipocwicz, NYPD Blue&#039;&#039;&#039;: achieve redemption as a good cop, or allow his demons to consume him&#039;&#039;&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3x3 ==&lt;br /&gt;
===&#039;&#039;&#039;THE VILLAIN - of &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;&#039;&#039;&#039;===&lt;br /&gt;
This enemy is your PC&#039;s counterpart from the &amp;quot;Adventuring Party&amp;quot; that came from the Keep on the Borderland to kill you and take your stuff!!  Ooo, we hate them!!  They must pay...&lt;br /&gt;
&amp;lt;br&amp;gt;  &#039;&#039;&#039;This character is your PC&#039;s counterpart - if you are a Fighter, this character should be a Fighter.  Their Race should be one of the normal PC races.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Gender, race, description, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc...&lt;br /&gt;
::  Brief Skill/Abilities of note.&lt;br /&gt;
::  When/Where last scene by me.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;LAST FRIEND or CONTACT&#039;&#039;&#039;===&lt;br /&gt;
The Slaughter at the Caves of Chaos&amp;quot; was tragedy - all of your Friends or Contacts were killed.  This person was lucky like you and survived or is someone outside the Caves, perhaps you can find them...&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Gender, race, description, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc...&lt;br /&gt;
::  Brief Skill/Abilities of note.&lt;br /&gt;
::  When/Where last scene by me.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;LOCATION  or  ORGANIZATION&#039;&#039;&#039;===&lt;br /&gt;
The Caves of Chaos was your home - its the place you know, most of the groups you know were there.  But there is at least one place or one organization that you might be able to seek out later...&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Description, details, etc...&lt;br /&gt;
::  Brief properties of note.&lt;br /&gt;
::  When/Where last visited/scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR==&lt;br /&gt;
===Preferred Weapons===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
===Preferred Armor/Cloths===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
===Normal Travelling Gear===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PLAYER QUESTIONS ==&lt;br /&gt;
What&#039;s your favorite monster or NPCs to fight?!!&lt;br /&gt;
::  ???&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
What do you most enjoy about RPGs &amp;amp; D&amp;amp;D? &#039;&#039; (meaning battling monsters, solving puzzles, political roleplaying, etc..?)&#039;&#039;&lt;br /&gt;
::  ???&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
What very cool things would you add to setting/campaign?  What do you hope to see?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[D&amp;amp;D4e - &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D4e_-_%22The_Slaughter_at_the_Caves_of_Chaos%22&amp;diff=84651</id>
		<title>D&amp;D4e - &quot;The Slaughter at the Caves of Chaos&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D4e_-_%22The_Slaughter_at_the_Caves_of_Chaos%22&amp;diff=84651"/>
		<updated>2008-06-18T07:14:48Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Caves-logo.gif|right]]&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;In brightest day, in bleakest night, such injustice shall not escape my sight!&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Realms afar or scenes at home, wherever the cause should make me roam,&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Always I vow to stand for right, to combat the Villain with all my might!&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;From Chaos comes the gift I give, to shed light&#039;s grace on we few who lived!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::  &#039;&#039;And there came a day, a day unlike any other when the &amp;quot;Villains&amp;quot; would flow from beyond the ravine, finding their way into your home - they had looted, they had pillaged, they had invaded your family&#039;s lives without care or compassion...  It is told the Elves, Dwarves, Halflings, Humans... they have no feelings.  They can not love their children as you do.  These &amp;quot;Realm Adventurers&amp;quot; had come many times and many times you and your kin had pushed them back.  But on this day the Villains would not be stopped.  It was not only for plunder, it was not for sheer destruction, it was more than that... it was to end your people, to wipe them from the Realm, from the world... from history... It was genocide.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
::  &#039;&#039;Every last member of your race was slaughtered on this day.&#039;&#039; &lt;br /&gt;
::  &#039;&#039;Every tribe-kin to the monster.&#039;&#039; &lt;br /&gt;
::  &#039;&#039;Everyone but you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::  &#039;&#039;And an echo voice in the dark whispers &amp;lt;br&amp;gt; &amp;lt;font color=darkgreen&amp;gt;&#039;&#039;&#039;&amp;quot;In dark chaos, hear me... &amp;lt;br&amp;gt; it is not the end, you are not the last. &amp;lt;br&amp;gt; Yet you are the last best hope. These caverns, your home, in tragedy... &amp;lt;br&amp;gt; But elsewhere within there remain heroic souls that share your fate this day... and their strength can fill you with a hope... for victory!...&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PHB cover.gif|frame|[http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;Taking the module &#039;&#039;&#039;&amp;quot;The Keep on the Borderlands&amp;quot;&#039;&#039;&#039; and reversing the protagonists.  With the aid of &#039;&#039;&#039;D&amp;amp;D4th Edition&#039;&#039;&#039;, players will take the roles of the &amp;quot;monsters&amp;quot;... The martyrs that survived &#039;&#039;&#039;&amp;quot;the Slaughter at the Caves of Chaos&amp;quot;&#039;&#039;&#039;.  The traditional player races have come and gone, escaping with their lives but not before killing every known member of the player characters&#039; tribe across the known Realm. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Yet our heroes live.&lt;br /&gt;
&amp;lt;br&amp;gt; And they are to become legend. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; With luck, they will band together with other survivors amidst the carnage of the Caves to go out in an unfamiliar land.  A land where the &amp;quot;Villains&amp;quot; live in wooden boxes and feed on fields of tended plants.  If only they could seek out others of their race that myth and rumor tell exist far far beyond the ends of the Realm, beyond the misty mountains tops...  But to do so they must first make their way from the Caves to gain power, to gain wealth, to gain freedom from the Villains that seek their hide. &lt;br /&gt;
&amp;lt;br&amp;gt; For one day the Caves of Chaos will be theirs&#039; again! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;Welcome my first D&amp;amp;D4e campaign wiki:  &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;&#039;&#039;&#039; &amp;lt;br&amp;gt; With the Campaigns beginning on June 7th 2008, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;[??? Maps of the World]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[SatCoC Player Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[SatCoC - people we&#039;ve met, things we&#039;ve said and stuff we&#039;ve killed]]&#039;&#039;&#039;  this is a fun list for how things have gone done in game... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;the Campaign Connections&#039;&#039;&#039;   &amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/theSlaughter_at_theCavesofChaos/ SatCoC Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.   &amp;lt;br&amp;gt; The SatCoC [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]?  ]]&lt;br /&gt;
[[Image:DMG cover.gif|frame]]&lt;br /&gt;
[[Image:Mm cover.gif|frame]]&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;6&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;The Survivors of The Slaughter at the Caves of Chaos&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;THE RISING CLAW&#039;&#039;&#039; &amp;lt;br&amp;gt; [[SatCoC XP Rewards &amp;amp; Recaps]] &amp;lt;br&amp;gt; [[SatCoC  SWAG &amp;amp; BOOTY]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[SatCoC Imnar Blackspear|&#039;&#039;&#039;Imnar Blackspear&#039;&#039;&#039;]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[SatCoC Minsore Elf-Killer|&#039;&#039;&#039;Minsore Elf-Killer&#039;&#039;&#039;]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[SatCoC Ugruk Blood-Muzzle|&#039;&#039;&#039;	Ugruk Blood-Muzzle&#039;&#039;&#039;]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[SatCoC ???Character Name???|&#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  &amp;quot;Erathis&#039; Hand&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Goblin Paladin - &#039;&#039;Defender&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Gnoll Ranger - &#039;&#039;Striker&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  race/class - ??role??   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  race/class - ??role??   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;   Unaligned follower of &#039;&#039;&#039;Erathis&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[SatCoC player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[SatCoC player Eric|ERIC]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[SatCoC player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[SatCoC player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;6&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/theSlaughter_at_theCavesofChaos/files/PC%20Character%20Sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt;  Following a harrowing scene amid the Caves of Chaos, the survivors of the slaughter have escaped into the caverns beyond their homes.  But these are less &amp;quot;cavern&amp;quot; and more temple-like.  The halls they now lurk are shrines built into the rocks of the ravine in reverence of the Demon Prince Orcus!  Desperate and alone Imnar and Minsore make there way through the bowels of Chaos.  Having just escaped the clutches of &amp;quot;Goy&#039;az&amp;quot; a medusa princess, the last remaining Goblin and Gnoll in the realm aid and revive the only survivor of the stone-gaze torture - a Cleric of Tiamat, Sister Kava Jadescale...  With the echo chants &amp;quot;ORCUS IS!! ORCUS IS!!&amp;quot;  of the undead horde of the Chaos Cults of the Demon Prince somewhere in the temples beyond, the martyrs rush back to the Crypts of Orcus&#039; Anti-Paladins to hopefully find equipment for the Dragonborn priestess... &amp;lt;br&amp;gt; [[Timeline of the Caves of Chaos Tragedy &amp;amp; Avengence]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BEASTS, MEN &amp;amp; THINGS ENCOUNTERED==&lt;br /&gt;
===Friends===&lt;br /&gt;
:*  &amp;lt;font color=darkred&amp;gt; &#039;&#039;&#039; ??? &#039;&#039;&#039; &amp;lt;/font&amp;gt; ( ?? )&lt;br /&gt;
===Contacts===&lt;br /&gt;
:*  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;Ratzo&#039;&#039;&#039;&amp;lt;/font&amp;gt; (male Human Rogue - Role, Unaligned follower of &#039;&#039;&#039; ?? &#039;&#039;&#039;) - Ratzo is a snarky sniveling rat of a human.  He is apparently familiar with the &#039;&#039;&#039;Caves of the Unknown&#039;&#039;&#039; (aka. &#039;&#039;&#039;&#039;&#039;Bargle&#039;s Caverns&#039;&#039;&#039;&#039;&#039;), the &#039;&#039;&#039;Caves of Chaos&#039;&#039;&#039;, the &#039;&#039;&#039;Keep on the Borderland&#039;&#039;&#039; and the surrounding Realm.  He is a known double-dealer and has worked with the Gnoll tribe of the Caves of Chaos recently.  He is a contact of Minsore Elfkiller. &#039;&#039;&#039;&#039;&#039;Ratzo could be turned into a &amp;quot;Friend&amp;quot; or &amp;quot;Enemy&amp;quot; with time.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:::   &#039;&#039;&#039;&#039;&#039;He likes wheezing and whining, oogling bouncy breasted women, snickering at old ladies when they fall down and can&#039;t get up and killing monsters and taking their stuff...   &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:*  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;Kava Jadescale&#039;&#039;&#039;&amp;lt;/font&amp;gt; (female Dragonborn Cleric - Role, Unaligned follower of &#039;&#039;&#039;Tiamat&#039;&#039;&#039;) - Sister Jadescale was the lone survivor after her talon was captured by the Cults of Chaos.  &#039;&#039;&#039;&#039;&#039;Kava could be turned into a &amp;quot;Friend&amp;quot; with time/trust.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:::   &#039;&#039;&#039;&#039;&#039;She values honor, loyalty, strength and kindness, she is devout but vengeful... &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:::*   &amp;lt;strike&amp;gt;&amp;lt;font color=darkred&amp;gt; &#039;&#039;&#039; the Tiamat Talon &#039;&#039;&#039; &amp;lt;/font&amp;gt;(deceased)&amp;lt;/strike&amp;gt;  (various Dragonborn followers, follower of &#039;&#039;&#039;Tiamat&#039;&#039;&#039;) - Known to be from another Realm in service to Tiamat, on a &#039;&#039;Egg Quest&#039;&#039; seeking the &amp;quot;Spawn of the &#039;&#039;&#039;Emerald Mountain&#039;&#039;&#039;&amp;quot;.  There were 6 of these men  and women, they had been captured, tortured and turned to stone before dying in the cell of Goy&#039;az in the Chaos Temple of the Caves of Chaos.  Only Sister Jadescale survived...&lt;br /&gt;
:::*   &amp;lt;font color=darkred&amp;gt; &#039;&#039;&#039; the Emerald Mountain &#039;&#039;&#039; &amp;lt;/font&amp;gt;  (unknown) - Nothing is known of the place or being called the Emerald Mountain.  But it is connected to the Tiamat Talon - having been the reason for their Egg Quest.&lt;br /&gt;
===Enemies===&lt;br /&gt;
==== &#039;&#039;&#039;the IronShod Company&#039;&#039;&#039; ====&lt;br /&gt;
:*  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;Tergal Irontoe&#039;&#039;&#039;&amp;lt;/font&amp;gt; (male Dwarven Paladin - Role, Good follower of &#039;&#039;&#039;Avandra&#039;&#039;&#039;) - This irreverent ale guzzling dwarf stands some 4&#039;3&amp;quot; tall and is 4&#039;5&amp;quot; wide... Mr. Irontoe is the founder of the Ironshod company.  He&#039;s secretly in love with the Tiefling, Vengra but would kill any man that teased him about it.  He has a pension for murdering monster babies by crushing them under his iron laced pointed-jack-boot heel.  &lt;br /&gt;
:::   &#039;&#039;&#039;&#039;&#039;He likes all pork products, warm milk, whores that will help him bend over to clean brains off his boots and killing monsters and taking their stuff...   Ooooo we hates him!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:*  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;Vengra Kel&#039;tarz&#039;&#039;&#039;&amp;lt;/font&amp;gt; (female Tiefling Rogue - Role, Unaligned follower of &#039;&#039;&#039;Corellon&#039;&#039;&#039;) -   Vengra prefers the anonymity of just being called... &amp;quot;Tiefling&amp;quot; or &amp;quot;Thief&amp;quot;.  She&#039;s methodical and deadly and likes toying with her weapons to taunt her prey.  She is either unaware of how Tergal feels about her, isn&#039;t interested in romance, is gay, or just isn&#039;t interested.  She treats him as a &amp;quot;best friend&amp;quot;.   &lt;br /&gt;
:::  &#039;&#039;&#039;&#039;&#039;She likes long strolls in dank sewers, tiger-fur pillows, hearing the last deathrattle gasps of her victims and killing monsters and taking their stuff...   Ooooo we hates her!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
==Beasts &amp;amp; Things of Unknown Alliance  &amp;amp;  the Many Things We&#039;ve Killed==&lt;br /&gt;
:*  &amp;lt;strike&amp;gt;&amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; The Cleaner of the Corridors of Chaos  &#039;&#039;&#039; &amp;lt;/font&amp;gt;(deceased)&amp;lt;/strike&amp;gt;  ([http://en.wikipedia.org/wiki/Gelatinous_cube Gelatinous Cube]) - This  gelatinous cube appeared as a window/doorway exit from the storage room of the Chaos Cult within the Caves of Chaos, resembling a murky imperfect dense glass...   but to Imnar&#039;s surprise it was actually a transparent ooze of mindless, gelatinous matter in the shape of a cube filling out the entryway to the storage room.  Seemingly a &amp;quot;man in armor&amp;quot; stood beyond the &amp;quot;door&amp;quot; now and then tilting/bobbing as if looking into the murky glass - this was actually the skeletal remains of an unfortunate digestion of the cube.  When our heroes arrived, the thing had been drawn by its tremorsenses when Imnar and Minsore tapped their way into the room from the secret passages leading from the Hobgoblin/Gnoll Lairs. The gelatinous cube had been sliding through the dungeon corridors, absorbing everything in its path, digesting everything organic and secreting non-digestible matter in its wake. But when Imnar attempted to &amp;quot;open&amp;quot; what he thought was a doorway... upon contact with its exterior grasp him inward - engulfing the little goblin with a paralyzing electric shock, and was beginning to proceed to slowly digest its stunned and helpless prey.  &amp;lt;br&amp;gt; This monster will be forever also known as -  &amp;quot;&#039;&#039;&#039;the Varanda Door&#039;&#039;&#039;&amp;quot; of doom...&lt;br /&gt;
:*  &amp;lt;strike&amp;gt;&amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; Dodrun Slipshanker, death from above &#039;&#039;&#039; &amp;lt;/font&amp;gt;(deceased)&amp;lt;/strike&amp;gt;  (male Halfling Prowler - Assassin, Chaotic Evil follower of &#039;&#039;&#039;Orcus&#039;&#039;&#039;) - Dodrun was tasked to watch the below areas of the cult temple this day... he did so lurking in the wooden rafters above the hallways of the temple.  His first instinct was to take out the goblin and gnoll separately when they split up for a short time.  Bad idea...  His crossbow bolt missed, leading to his death - but not before he could run into let loose the Anti-Paladins of Orcus!&lt;br /&gt;
:*  &amp;lt;strike&amp;gt;&amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; Sir Bryner Dezinax &#039;&#039;&#039; &amp;lt;/font&amp;gt;(deceased)&amp;lt;/strike&amp;gt;  (male Eladrin Wight [former Anti-Paladin] - role, Chaotic Evil follower of &#039;&#039;&#039;Orcus&#039;&#039;&#039;) - Sir Dezinax had been lain to rest along with 13 other cavalier followers of Orcus many years ago it would seem from their degenerated state.  Sir Dexinax must have been the more powerful or more blessed of the warriors/priests laid to rest here within the &#039;&#039;&#039;Crypts of Chaos&#039;&#039;&#039;, as he rose instantly (now a monsterous thing known as a [http://en.wikipedia.org/wiki/Wight_%28Dungeons_%26_Dragons%29 Wight])  at the asking of the Slipshanker, then called the others from the grave.&lt;br /&gt;
:::*  &amp;lt;strike&amp;gt;&amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; Anti-Paladins &amp;amp; Priests of Orcus &#039;&#039;&#039; &amp;lt;/font&amp;gt;(deceased)&amp;lt;/strike&amp;gt;  (various decrepit skeletons [former Anti-Paladins &amp;amp; Clerics] - role, Chaotic Evil follower of &#039;&#039;&#039;Orcus&#039;&#039;&#039;) - There were 13 of these men and women and elves, now turned to undead beasts that rose.  All 13 fell when Sir Dezinax was defeated.&lt;br /&gt;
:*  &amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; Princess Goy&#039;az, the Asp Priestest &#039;&#039;&#039; &amp;lt;/font&amp;gt;  (female Medusa Warlock - role, Evil follower of &#039;&#039;&#039; ?? &#039;&#039;&#039;) - Little is known of Goy&#039;az other than the fact that she was being held prisoner of the Cults of Orcus within the Caves of Chaos for a short time, when the slaughter of the Caves were underway.  She was also given her own prisoners to seemingly torture, turning them to stone and back as she danced among them.  These were the members of Sister Jadescale&#039;s talon, only Jadescale survived.  Goy&#039;az was last seen fleeing the prison cell after Imnar bargained a deal to save Minsore&#039;s life...&lt;br /&gt;
:::  &#039;&#039;&#039;&#039;&#039;She likes darkness, a warm stone on which to bask, cold dispassionate mates to torture and killing monsters and taking their stuff...  &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:*  &amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; Son of the Ice Giant Jarl &#039;&#039;&#039; &amp;lt;/font&amp;gt;  (male ??? - role, ?? follower of &#039;&#039;&#039; ?? &#039;&#039;&#039;) - Nothing is known of this boy/man except that he is believed to have stolen the Spawn of the Emerald Mountain, causing the Tiamat&#039;s Talon to begin their Egg Quest.  It is known that &#039;&#039;&#039;Minsore Elfkiller&#039;&#039;&#039; saw a huge (8&#039;+) &amp;quot;boy&amp;quot; of pale completion on chained and beaten on the floor within &#039;&#039;&#039;Bargle&#039;s Caverns&#039;&#039;&#039; as &#039;&#039;&#039;Ratzo&#039;&#039;&#039; lead Minsore through the Caverns to return to the Caves of Chaos...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Locations===&lt;br /&gt;
*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Realms&#039;&#039;&#039; &amp;lt;/font&amp;gt;   (aka. &#039;&#039;&#039;&#039;&#039;the Borderland Realms&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
:*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Caves of Chaos&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Caverns of the Temple of Chaos &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Goblin Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Gnoll Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Hobgoblin Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
::::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Ogre Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Bugbear Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Kobold Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Orc Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Minotaur&#039;s Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Caves of the Unknown&#039;&#039;&#039; &amp;lt;/font&amp;gt;  (aka. &#039;&#039;&#039;&#039;&#039;Bargle&#039;s Caverns&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
:*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Keep on the Borderland&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;Other Realms&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Realm of the Emerald Mountain&#039;&#039;&#039; &amp;lt;/font&amp;gt; - this unknown (currently mythical) Realm is the apparent home realm of the Tiamat Talon, who entered the Borderland Realms on an &amp;quot;Egg Quest&amp;quot;, seeking the thief of the &amp;quot;Spawn of &#039;&#039;&#039;the Emerald Mountain&#039;&#039;&#039;&amp;quot;...  Believed to be the son of some being only known as the &#039;&#039;&#039;Ice Giant Jarl&#039;&#039;&#039;.&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Realm of the Ice Giants&#039;&#039;&#039; &amp;lt;/font&amp;gt;  It is unknown if this Realm is part of or connected to the Realm of the Emerald Mountain.&lt;br /&gt;
:::  &#039;&#039;&#039;MAPS&#039;&#039;&#039;&lt;br /&gt;
::::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HISTORY==&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THINGS==&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THOSE PINK BASTARDS THAT KILLED OUR TRIBE &amp;amp; TOOK OUR STUFF==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;6&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;IRONSHOD COMPANY&#039;&#039;&#039; &amp;lt;br&amp;gt; So named because they crush their enemies under their boot-heel. &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; Tergal Irontoe   &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; ??Name?? &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; ??Name?? &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; ??Name?? &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; ??Name?? &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; Vengra Kel&#039;tarz &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Dwarven Paladin - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Race, Class - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Race, Class - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Race, Class - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Race, Class - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Tiefling Rogue  - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Good follower of &#039;&#039;&#039;Avandra&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Unaligned follower of &#039;&#039;&#039;Corellon&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;6&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/theSlaughter_at_theCavesofChaos/files/The%20Ironshod%20Company/ Those Villainous Bastard&#039;s Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt;  ??current situation??  &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES ERRATA==&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GENERAL RESOURCES==&lt;br /&gt;
&amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
&amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
&amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
&amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
===RESOURCES===&lt;br /&gt;
&amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Dungeons_.26_Dragons_4th_edition D&amp;amp;D4e]:  Wikipedia&#039;s article on D&amp;amp;D4e.&lt;br /&gt;
&amp;lt;br&amp;gt; [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
&amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/Midnight_Contract RPG &amp;quot;Player Contract&amp;quot;]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
&amp;lt;br&amp;gt;  [[SatCoC Background Template]]&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for Midnight. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Between sessions the maximum xp award for Bluebooking will be 500xp.&lt;br /&gt;
&amp;lt;br&amp;gt; A bluebook form: [[Midnight RPG - Chapter 00.000]]&lt;br /&gt;
&amp;lt;br&amp;gt; [[GM Theory - Ideas to help run RPGs]]:  my random list of ideas...&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==SPOILERS==&lt;br /&gt;
[[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[D&amp;amp;D4e - &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D4e_-_%22The_Slaughter_at_the_Caves_of_Chaos%22&amp;diff=84650</id>
		<title>D&amp;D4e - &quot;The Slaughter at the Caves of Chaos&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D4e_-_%22The_Slaughter_at_the_Caves_of_Chaos%22&amp;diff=84650"/>
		<updated>2008-06-18T07:14:11Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Caves-logo.gif|right]]&lt;br /&gt;
::  &#039;&#039;&#039;&#039;&#039;In brightest day, in bleakest night, such injustice shall not escape my sight!&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Realms afar or scenes at home, wherever the cause should make me roam,&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Always I vow to stand for right, to combat the Villain with all my might!&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;From Chaos comes the gift I give, to shed light&#039;s grace on we few who lived!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::  &#039;&#039;And there came a day, a day unlike any other when the &amp;quot;Villains&amp;quot; would flow from beyond the ravine, finding their way into your home - they had looted, they had pillaged, they had invaded your family&#039;s lives without care or compassion...  It is told the Elves, Dwarves, Halflings, Humans... they have no feelings.  They can not love their children as you do.  These &amp;quot;Realm Adventurers&amp;quot; had come many times and many times you and your kin had pushed them back.  But on this day the Villains would not be stopped.  It was not only for plunder, it was not for sheer destruction, it was more than that... it was to end your people, to wipe them from the Realm, from the world... from history... It was genocide.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
::  &#039;&#039;Every last member of your race was slaughtered on this day.&#039;&#039; &lt;br /&gt;
::  &#039;&#039;Every tribe-kin to the monster.&#039;&#039; &lt;br /&gt;
::  &#039;&#039;Everyone but you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::  &#039;&#039;And an echo voice in the dark whispers &amp;lt;br&amp;gt; &amp;lt;font color=darkgreen&amp;gt;&#039;&#039;&#039;&amp;quot;In dark chaos, hear me... &amp;lt;br&amp;gt; it is not the end, you are not the last. &amp;lt;br&amp;gt; Yet you are the last best hope. These caverns, your home, in tragedy... &amp;lt;br&amp;gt; But elsewhere within there remain heroic souls that share your fate this day... and their strength can fill you with a hope... for victory!...&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PHB cover.gif|frame|[http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;Taking the module &#039;&#039;&#039;&amp;quot;The Keep on the Borderlands&amp;quot;&#039;&#039;&#039; and reversing the protagonists.  With the aid of &#039;&#039;&#039;D&amp;amp;D4th Edition&#039;&#039;&#039;, players will take the roles of the &amp;quot;monsters&amp;quot;... The martyrs that survived &#039;&#039;&#039;&amp;quot;the Slaughter at the Caves of Chaos&amp;quot;&#039;&#039;&#039;.  The traditional player races have come and gone, escaping with their lives but not before killing every known member of the player characters&#039; tribe across the known Realm. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Yet our heroes live.&lt;br /&gt;
&amp;lt;br&amp;gt; And they are to become legend. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; With luck, they will band together with other survivors amidst the carnage of the Caves to go out in an unfamiliar land.  A land where the &amp;quot;Villains&amp;quot; live in wooden boxes and feed on fields of tended plants.  If only they could seek out others of their race that myth and rumor tell exist far far beyond the ends of the Realm, beyond the misty mountains tops...  But to do so they must first make their way from the Caves to gain power, to gain wealth, to gain freedom from the Villains that seek their hide. &lt;br /&gt;
&amp;lt;br&amp;gt; For one day the Caves of Chaos will be theirs&#039; again! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;Welcome my first D&amp;amp;D4e campaign wiki:  &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;&#039;&#039;&#039; &amp;lt;br&amp;gt; With the Campaigns beginning on June 7th 2008, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;[??? Maps of the World]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[SatCoC Player Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[SatCoC - people we&#039;ve met, things we&#039;ve said and stuff we&#039;ve killed]]&#039;&#039;&#039;  this is a fun list for how things have gone done in game... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;the Campaign Connections&#039;&#039;&#039;   &amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/theSlaughter_at_theCavesofChaos/ SatCoC Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.   &amp;lt;br&amp;gt; The SatCoC [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]?  ]]&lt;br /&gt;
[[Image:DMG cover.gif|frame]]&lt;br /&gt;
[[Image:Mm cover.gif|frame]]&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;6&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;The Survivors of The Slaughter at the Caves of Chaos&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;THE RISING CLAW&#039;&#039;&#039; &amp;lt;br&amp;gt; [[SatCoC XP Rewards &amp;amp; Recaps]] &amp;lt;br&amp;gt; [[SatCoC  SWAG &amp;amp; BOOTY]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[SatCoC Imnar Blackspear|&#039;&#039;&#039;Imnar Blackspear&#039;&#039;&#039;]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[SatCoC Minsore Elf-Killer|&#039;&#039;&#039;Minsore Elf-Killer&#039;&#039;&#039;]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[SatCoC Ugruk Blood-Muzzle|&#039;&#039;&#039;	Ugruk Blood-Muzzle&#039;&#039;&#039;]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[SatCoC ???Character Name???|&#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Hand of Erathis &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Goblin Paladin - &#039;&#039;Defender&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Gnoll Ranger - &#039;&#039;Striker&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  race/class - ??role??   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  race/class - ??role??   &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;   Unaligned follower of &#039;&#039;&#039;Erathis&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[SatCoC player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[SatCoC player Eric|ERIC]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[SatCoC player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[SatCoC player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;6&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/theSlaughter_at_theCavesofChaos/files/PC%20Character%20Sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt;  Following a harrowing scene amid the Caves of Chaos, the survivors of the slaughter have escaped into the caverns beyond their homes.  But these are less &amp;quot;cavern&amp;quot; and more temple-like.  The halls they now lurk are shrines built into the rocks of the ravine in reverence of the Demon Prince Orcus!  Desperate and alone Imnar and Minsore make there way through the bowels of Chaos.  Having just escaped the clutches of &amp;quot;Goy&#039;az&amp;quot; a medusa princess, the last remaining Goblin and Gnoll in the realm aid and revive the only survivor of the stone-gaze torture - a Cleric of Tiamat, Sister Kava Jadescale...  With the echo chants &amp;quot;ORCUS IS!! ORCUS IS!!&amp;quot;  of the undead horde of the Chaos Cults of the Demon Prince somewhere in the temples beyond, the martyrs rush back to the Crypts of Orcus&#039; Anti-Paladins to hopefully find equipment for the Dragonborn priestess... &amp;lt;br&amp;gt; [[Timeline of the Caves of Chaos Tragedy &amp;amp; Avengence]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BEASTS, MEN &amp;amp; THINGS ENCOUNTERED==&lt;br /&gt;
===Friends===&lt;br /&gt;
:*  &amp;lt;font color=darkred&amp;gt; &#039;&#039;&#039; ??? &#039;&#039;&#039; &amp;lt;/font&amp;gt; ( ?? )&lt;br /&gt;
===Contacts===&lt;br /&gt;
:*  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;Ratzo&#039;&#039;&#039;&amp;lt;/font&amp;gt; (male Human Rogue - Role, Unaligned follower of &#039;&#039;&#039; ?? &#039;&#039;&#039;) - Ratzo is a snarky sniveling rat of a human.  He is apparently familiar with the &#039;&#039;&#039;Caves of the Unknown&#039;&#039;&#039; (aka. &#039;&#039;&#039;&#039;&#039;Bargle&#039;s Caverns&#039;&#039;&#039;&#039;&#039;), the &#039;&#039;&#039;Caves of Chaos&#039;&#039;&#039;, the &#039;&#039;&#039;Keep on the Borderland&#039;&#039;&#039; and the surrounding Realm.  He is a known double-dealer and has worked with the Gnoll tribe of the Caves of Chaos recently.  He is a contact of Minsore Elfkiller. &#039;&#039;&#039;&#039;&#039;Ratzo could be turned into a &amp;quot;Friend&amp;quot; or &amp;quot;Enemy&amp;quot; with time.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:::   &#039;&#039;&#039;&#039;&#039;He likes wheezing and whining, oogling bouncy breasted women, snickering at old ladies when they fall down and can&#039;t get up and killing monsters and taking their stuff...   &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:*  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;Kava Jadescale&#039;&#039;&#039;&amp;lt;/font&amp;gt; (female Dragonborn Cleric - Role, Unaligned follower of &#039;&#039;&#039;Tiamat&#039;&#039;&#039;) - Sister Jadescale was the lone survivor after her talon was captured by the Cults of Chaos.  &#039;&#039;&#039;&#039;&#039;Kava could be turned into a &amp;quot;Friend&amp;quot; with time/trust.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:::   &#039;&#039;&#039;&#039;&#039;She values honor, loyalty, strength and kindness, she is devout but vengeful... &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:::*   &amp;lt;strike&amp;gt;&amp;lt;font color=darkred&amp;gt; &#039;&#039;&#039; the Tiamat Talon &#039;&#039;&#039; &amp;lt;/font&amp;gt;(deceased)&amp;lt;/strike&amp;gt;  (various Dragonborn followers, follower of &#039;&#039;&#039;Tiamat&#039;&#039;&#039;) - Known to be from another Realm in service to Tiamat, on a &#039;&#039;Egg Quest&#039;&#039; seeking the &amp;quot;Spawn of the &#039;&#039;&#039;Emerald Mountain&#039;&#039;&#039;&amp;quot;.  There were 6 of these men  and women, they had been captured, tortured and turned to stone before dying in the cell of Goy&#039;az in the Chaos Temple of the Caves of Chaos.  Only Sister Jadescale survived...&lt;br /&gt;
:::*   &amp;lt;font color=darkred&amp;gt; &#039;&#039;&#039; the Emerald Mountain &#039;&#039;&#039; &amp;lt;/font&amp;gt;  (unknown) - Nothing is known of the place or being called the Emerald Mountain.  But it is connected to the Tiamat Talon - having been the reason for their Egg Quest.&lt;br /&gt;
===Enemies===&lt;br /&gt;
==== &#039;&#039;&#039;the IronShod Company&#039;&#039;&#039; ====&lt;br /&gt;
:*  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;Tergal Irontoe&#039;&#039;&#039;&amp;lt;/font&amp;gt; (male Dwarven Paladin - Role, Good follower of &#039;&#039;&#039;Avandra&#039;&#039;&#039;) - This irreverent ale guzzling dwarf stands some 4&#039;3&amp;quot; tall and is 4&#039;5&amp;quot; wide... Mr. Irontoe is the founder of the Ironshod company.  He&#039;s secretly in love with the Tiefling, Vengra but would kill any man that teased him about it.  He has a pension for murdering monster babies by crushing them under his iron laced pointed-jack-boot heel.  &lt;br /&gt;
:::   &#039;&#039;&#039;&#039;&#039;He likes all pork products, warm milk, whores that will help him bend over to clean brains off his boots and killing monsters and taking their stuff...   Ooooo we hates him!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:*  &amp;lt;font color=darkred&amp;gt;&#039;&#039;&#039;Vengra Kel&#039;tarz&#039;&#039;&#039;&amp;lt;/font&amp;gt; (female Tiefling Rogue - Role, Unaligned follower of &#039;&#039;&#039;Corellon&#039;&#039;&#039;) -   Vengra prefers the anonymity of just being called... &amp;quot;Tiefling&amp;quot; or &amp;quot;Thief&amp;quot;.  She&#039;s methodical and deadly and likes toying with her weapons to taunt her prey.  She is either unaware of how Tergal feels about her, isn&#039;t interested in romance, is gay, or just isn&#039;t interested.  She treats him as a &amp;quot;best friend&amp;quot;.   &lt;br /&gt;
:::  &#039;&#039;&#039;&#039;&#039;She likes long strolls in dank sewers, tiger-fur pillows, hearing the last deathrattle gasps of her victims and killing monsters and taking their stuff...   Ooooo we hates her!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
==Beasts &amp;amp; Things of Unknown Alliance  &amp;amp;  the Many Things We&#039;ve Killed==&lt;br /&gt;
:*  &amp;lt;strike&amp;gt;&amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; The Cleaner of the Corridors of Chaos  &#039;&#039;&#039; &amp;lt;/font&amp;gt;(deceased)&amp;lt;/strike&amp;gt;  ([http://en.wikipedia.org/wiki/Gelatinous_cube Gelatinous Cube]) - This  gelatinous cube appeared as a window/doorway exit from the storage room of the Chaos Cult within the Caves of Chaos, resembling a murky imperfect dense glass...   but to Imnar&#039;s surprise it was actually a transparent ooze of mindless, gelatinous matter in the shape of a cube filling out the entryway to the storage room.  Seemingly a &amp;quot;man in armor&amp;quot; stood beyond the &amp;quot;door&amp;quot; now and then tilting/bobbing as if looking into the murky glass - this was actually the skeletal remains of an unfortunate digestion of the cube.  When our heroes arrived, the thing had been drawn by its tremorsenses when Imnar and Minsore tapped their way into the room from the secret passages leading from the Hobgoblin/Gnoll Lairs. The gelatinous cube had been sliding through the dungeon corridors, absorbing everything in its path, digesting everything organic and secreting non-digestible matter in its wake. But when Imnar attempted to &amp;quot;open&amp;quot; what he thought was a doorway... upon contact with its exterior grasp him inward - engulfing the little goblin with a paralyzing electric shock, and was beginning to proceed to slowly digest its stunned and helpless prey.  &amp;lt;br&amp;gt; This monster will be forever also known as -  &amp;quot;&#039;&#039;&#039;the Varanda Door&#039;&#039;&#039;&amp;quot; of doom...&lt;br /&gt;
:*  &amp;lt;strike&amp;gt;&amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; Dodrun Slipshanker, death from above &#039;&#039;&#039; &amp;lt;/font&amp;gt;(deceased)&amp;lt;/strike&amp;gt;  (male Halfling Prowler - Assassin, Chaotic Evil follower of &#039;&#039;&#039;Orcus&#039;&#039;&#039;) - Dodrun was tasked to watch the below areas of the cult temple this day... he did so lurking in the wooden rafters above the hallways of the temple.  His first instinct was to take out the goblin and gnoll separately when they split up for a short time.  Bad idea...  His crossbow bolt missed, leading to his death - but not before he could run into let loose the Anti-Paladins of Orcus!&lt;br /&gt;
:*  &amp;lt;strike&amp;gt;&amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; Sir Bryner Dezinax &#039;&#039;&#039; &amp;lt;/font&amp;gt;(deceased)&amp;lt;/strike&amp;gt;  (male Eladrin Wight [former Anti-Paladin] - role, Chaotic Evil follower of &#039;&#039;&#039;Orcus&#039;&#039;&#039;) - Sir Dezinax had been lain to rest along with 13 other cavalier followers of Orcus many years ago it would seem from their degenerated state.  Sir Dexinax must have been the more powerful or more blessed of the warriors/priests laid to rest here within the &#039;&#039;&#039;Crypts of Chaos&#039;&#039;&#039;, as he rose instantly (now a monsterous thing known as a [http://en.wikipedia.org/wiki/Wight_%28Dungeons_%26_Dragons%29 Wight])  at the asking of the Slipshanker, then called the others from the grave.&lt;br /&gt;
:::*  &amp;lt;strike&amp;gt;&amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; Anti-Paladins &amp;amp; Priests of Orcus &#039;&#039;&#039; &amp;lt;/font&amp;gt;(deceased)&amp;lt;/strike&amp;gt;  (various decrepit skeletons [former Anti-Paladins &amp;amp; Clerics] - role, Chaotic Evil follower of &#039;&#039;&#039;Orcus&#039;&#039;&#039;) - There were 13 of these men and women and elves, now turned to undead beasts that rose.  All 13 fell when Sir Dezinax was defeated.&lt;br /&gt;
:*  &amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; Princess Goy&#039;az, the Asp Priestest &#039;&#039;&#039; &amp;lt;/font&amp;gt;  (female Medusa Warlock - role, Evil follower of &#039;&#039;&#039; ?? &#039;&#039;&#039;) - Little is known of Goy&#039;az other than the fact that she was being held prisoner of the Cults of Orcus within the Caves of Chaos for a short time, when the slaughter of the Caves were underway.  She was also given her own prisoners to seemingly torture, turning them to stone and back as she danced among them.  These were the members of Sister Jadescale&#039;s talon, only Jadescale survived.  Goy&#039;az was last seen fleeing the prison cell after Imnar bargained a deal to save Minsore&#039;s life...&lt;br /&gt;
:::  &#039;&#039;&#039;&#039;&#039;She likes darkness, a warm stone on which to bask, cold dispassionate mates to torture and killing monsters and taking their stuff...  &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:*  &amp;lt;font color=darkgreen&amp;gt; &#039;&#039;&#039; Son of the Ice Giant Jarl &#039;&#039;&#039; &amp;lt;/font&amp;gt;  (male ??? - role, ?? follower of &#039;&#039;&#039; ?? &#039;&#039;&#039;) - Nothing is known of this boy/man except that he is believed to have stolen the Spawn of the Emerald Mountain, causing the Tiamat&#039;s Talon to begin their Egg Quest.  It is known that &#039;&#039;&#039;Minsore Elfkiller&#039;&#039;&#039; saw a huge (8&#039;+) &amp;quot;boy&amp;quot; of pale completion on chained and beaten on the floor within &#039;&#039;&#039;Bargle&#039;s Caverns&#039;&#039;&#039; as &#039;&#039;&#039;Ratzo&#039;&#039;&#039; lead Minsore through the Caverns to return to the Caves of Chaos...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Locations===&lt;br /&gt;
*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Realms&#039;&#039;&#039; &amp;lt;/font&amp;gt;   (aka. &#039;&#039;&#039;&#039;&#039;the Borderland Realms&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
:*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Caves of Chaos&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Caverns of the Temple of Chaos &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Goblin Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Gnoll Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Hobgoblin Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
::::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Ogre Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Bugbear Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Kobold Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Orc Tribe Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039; the Minotaur&#039;s Lair &#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Caves of the Unknown&#039;&#039;&#039; &amp;lt;/font&amp;gt;  (aka. &#039;&#039;&#039;&#039;&#039;Bargle&#039;s Caverns&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
:*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Keep on the Borderland&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;Other Realms&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
:*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Realm of the Emerald Mountain&#039;&#039;&#039; &amp;lt;/font&amp;gt; - this unknown (currently mythical) Realm is the apparent home realm of the Tiamat Talon, who entered the Borderland Realms on an &amp;quot;Egg Quest&amp;quot;, seeking the thief of the &amp;quot;Spawn of &#039;&#039;&#039;the Emerald Mountain&#039;&#039;&#039;&amp;quot;...  Believed to be the son of some being only known as the &#039;&#039;&#039;Ice Giant Jarl&#039;&#039;&#039;.&lt;br /&gt;
:::*  &amp;lt;font color=darkblue&amp;gt; &#039;&#039;&#039;the Realm of the Ice Giants&#039;&#039;&#039; &amp;lt;/font&amp;gt;  It is unknown if this Realm is part of or connected to the Realm of the Emerald Mountain.&lt;br /&gt;
:::  &#039;&#039;&#039;MAPS&#039;&#039;&#039;&lt;br /&gt;
::::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HISTORY==&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THINGS==&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THOSE PINK BASTARDS THAT KILLED OUR TRIBE &amp;amp; TOOK OUR STUFF==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;6&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;IRONSHOD COMPANY&#039;&#039;&#039; &amp;lt;br&amp;gt; So named because they crush their enemies under their boot-heel. &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; Tergal Irontoe   &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; ??Name?? &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; ??Name?? &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; ??Name?? &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; ??Name?? &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; Vengra Kel&#039;tarz &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??[http://en.wikipedia.org/wiki/Sobriquet sobriquet]?? &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Dwarven Paladin - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Race, Class - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Race, Class - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Race, Class - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Race, Class - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Tiefling Rogue  - Role  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Good follower of &#039;&#039;&#039;Avandra&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  ??Alignment?? follower of &#039;&#039;&#039;???&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt;  Unaligned follower of &#039;&#039;&#039;Corellon&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;6&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/theSlaughter_at_theCavesofChaos/files/The%20Ironshod%20Company/ Those Villainous Bastard&#039;s Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt;  ??current situation??  &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES ERRATA==&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GENERAL RESOURCES==&lt;br /&gt;
&amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
&amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
&amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
&amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
===RESOURCES===&lt;br /&gt;
&amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Dungeons_.26_Dragons_4th_edition D&amp;amp;D4e]:  Wikipedia&#039;s article on D&amp;amp;D4e.&lt;br /&gt;
&amp;lt;br&amp;gt; [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
&amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/Midnight_Contract RPG &amp;quot;Player Contract&amp;quot;]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
&amp;lt;br&amp;gt;  [[SatCoC Background Template]]&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for Midnight. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Between sessions the maximum xp award for Bluebooking will be 500xp.&lt;br /&gt;
&amp;lt;br&amp;gt; A bluebook form: [[Midnight RPG - Chapter 00.000]]&lt;br /&gt;
&amp;lt;br&amp;gt; [[GM Theory - Ideas to help run RPGs]]:  my random list of ideas...&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
==SPOILERS==&lt;br /&gt;
[[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[D&amp;amp;D4e - &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SatCoC_Imnar_Blackspear&amp;diff=83891</id>
		<title>SatCoC Imnar Blackspear</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SatCoC_Imnar_Blackspear&amp;diff=83891"/>
		<updated>2008-06-10T20:19:26Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* DESCRIPTION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039;&amp;quot; Imnar Blackspear &amp;quot;&#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[Image:Imnar.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;1st APP:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Chapter 1 - &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;     &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;Hail and Greetings! (Said while lifting target&#039;s purse)&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;BORN:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Date uncertain, 19 Years ago.  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;HEIGHT / WEIGHT:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     3&#039;6&amp;quot;  58lbs.  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;LANGUAGES KNOWN:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Common, Goblin  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==LAST STAND==&lt;br /&gt;
In a short description, give an idea of some of the &amp;quot;Last Stand&amp;quot; events that happened in your race&#039;s lair when the &amp;quot;Villains&amp;quot; from the Keep on the Borderland began the slaughter.&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
::  Short and green. Always grins. Often mutters distractedly to himself.&lt;br /&gt;
&lt;br /&gt;
==CHARACTER BACKGROUND==&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RACE/TRIBE BACKGROUND==&lt;br /&gt;
Remember, your tribe (and race in the Realms as far as you know) must have had reasons for living at the Caves of Chaos.  What were they?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HEROIC MOTIVATION== &lt;br /&gt;
Playing a monster will be fun but different, what&#039;s your Heroic Motivation from your &amp;quot;monster&amp;quot; point of view?  How might it be different from a noraml PC?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BELIEFS &amp;amp; INSTINCTS==&lt;br /&gt;
What are your PC&#039;s essential &#039;&#039;&#039;Beliefs&#039;&#039;&#039; and &#039;&#039;&#039;Instincts&#039;&#039;&#039;?  A Belief is something the character believes about the world, themselves, etc. &lt;br /&gt;
::  ???&lt;br /&gt;
An Instinct is something a character will likely does instinctually. Instincts can get you into trouble because they are something a character does unless the player specifies otherwise. &amp;quot;always armed&amp;quot; for example, can be a very dangerous Instinct when in a social situation...&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2 OUTCOMES==&lt;br /&gt;
List two opposed possible outcomes for your PC as they develop through the course of the campaign. Examples provided were:&lt;br /&gt;
::::  &#039;&#039;&#039;&#039;&#039;Frodo Baggins, LotR&#039;&#039;&#039;: find the endurance to serve as the ringbearer, or give in to temptation and despair&#039;&#039;&lt;br /&gt;
::::  &#039;&#039;&#039;&#039;&#039;Andy Sipocwicz, NYPD Blue&#039;&#039;&#039;: achieve redemption as a good cop, or allow his demons to consume him&#039;&#039;&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3x3 ==&lt;br /&gt;
===&#039;&#039;&#039;THE VILLAIN - of &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;&#039;&#039;&#039;===&lt;br /&gt;
This enemy is your PC&#039;s counterpart from the &amp;quot;Adventuring Party&amp;quot; that came from the Keep on the Borderland to kill you and take your stuff!!  Ooo, we hate them!!  They must pay...&lt;br /&gt;
&amp;lt;br&amp;gt;  &#039;&#039;&#039;This character is your PC&#039;s counterpart - if you are a Fighter, this character should be a Fighter.  Their Race should be one of the normal PC races.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Gender, race, description, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc...&lt;br /&gt;
::  Brief Skill/Abilities of note.&lt;br /&gt;
::  When/Where last scene by me.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;LAST FRIEND or CONTACT&#039;&#039;&#039;===&lt;br /&gt;
The Slaughter at the Caves of Chaos&amp;quot; was tragedy - all of your Friends or Contacts were killed.  This person was lucky like you and survived or is someone outside the Caves, perhaps you can find them...&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Gender, race, description, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc...&lt;br /&gt;
::  Brief Skill/Abilities of note.&lt;br /&gt;
::  When/Where last scene by me.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;LOCATION  or  ORGANIZATION&#039;&#039;&#039;===&lt;br /&gt;
The Caves of Chaos was your home - its the place you know, most of the groups you know were there.  But there is at least one place or one organization that you might be able to seek out later...&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Description, details, etc...&lt;br /&gt;
::  Brief properties of note.&lt;br /&gt;
::  When/Where last visited/scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR==&lt;br /&gt;
===Preferred Weapons===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
===Preferred Armor/Cloths===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
===Normal Travelling Gear===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PLAYER QUESTIONS ==&lt;br /&gt;
What&#039;s your favorite monster or NPCs to fight?!!&lt;br /&gt;
::  ???&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
What do you most enjoy about RPGs &amp;amp; D&amp;amp;D? &#039;&#039; (meaning battling monsters, solving puzzles, political roleplaying, etc..?)&#039;&#039;&lt;br /&gt;
::  ???&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
What very cool things would you add to setting/campaign?  What do you hope to see?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[D&amp;amp;D4e - &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SatCoC_Imnar_Blackspear&amp;diff=83890</id>
		<title>SatCoC Imnar Blackspear</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SatCoC_Imnar_Blackspear&amp;diff=83890"/>
		<updated>2008-06-10T20:16:45Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039;&amp;quot; Imnar Blackspear &amp;quot;&#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[Image:Imnar.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;1st APP:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Chapter 1 - &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;     &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;Hail and Greetings! (Said while lifting target&#039;s purse)&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;BORN:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Date uncertain, 19 Years ago.  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;HEIGHT / WEIGHT:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     3&#039;6&amp;quot;  58lbs.  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;LANGUAGES KNOWN:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Common, Goblin  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==LAST STAND==&lt;br /&gt;
In a short description, give an idea of some of the &amp;quot;Last Stand&amp;quot; events that happened in your race&#039;s lair when the &amp;quot;Villains&amp;quot; from the Keep on the Borderland began the slaughter.&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
Note descriptors that a stranger would notice about a character after a minute (1st Impression) of interacting with your PC.  These can be physical traits, mannerisms, or props. For example:  &amp;quot;tall, willowy, with a big ol&#039; mole on her face.&amp;quot;&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CHARACTER BACKGROUND==&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RACE/TRIBE BACKGROUND==&lt;br /&gt;
Remember, your tribe (and race in the Realms as far as you know) must have had reasons for living at the Caves of Chaos.  What were they?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HEROIC MOTIVATION== &lt;br /&gt;
Playing a monster will be fun but different, what&#039;s your Heroic Motivation from your &amp;quot;monster&amp;quot; point of view?  How might it be different from a noraml PC?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BELIEFS &amp;amp; INSTINCTS==&lt;br /&gt;
What are your PC&#039;s essential &#039;&#039;&#039;Beliefs&#039;&#039;&#039; and &#039;&#039;&#039;Instincts&#039;&#039;&#039;?  A Belief is something the character believes about the world, themselves, etc. &lt;br /&gt;
::  ???&lt;br /&gt;
An Instinct is something a character will likely does instinctually. Instincts can get you into trouble because they are something a character does unless the player specifies otherwise. &amp;quot;always armed&amp;quot; for example, can be a very dangerous Instinct when in a social situation...&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2 OUTCOMES==&lt;br /&gt;
List two opposed possible outcomes for your PC as they develop through the course of the campaign. Examples provided were:&lt;br /&gt;
::::  &#039;&#039;&#039;&#039;&#039;Frodo Baggins, LotR&#039;&#039;&#039;: find the endurance to serve as the ringbearer, or give in to temptation and despair&#039;&#039;&lt;br /&gt;
::::  &#039;&#039;&#039;&#039;&#039;Andy Sipocwicz, NYPD Blue&#039;&#039;&#039;: achieve redemption as a good cop, or allow his demons to consume him&#039;&#039;&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3x3 ==&lt;br /&gt;
===&#039;&#039;&#039;THE VILLAIN - of &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;&#039;&#039;&#039;===&lt;br /&gt;
This enemy is your PC&#039;s counterpart from the &amp;quot;Adventuring Party&amp;quot; that came from the Keep on the Borderland to kill you and take your stuff!!  Ooo, we hate them!!  They must pay...&lt;br /&gt;
&amp;lt;br&amp;gt;  &#039;&#039;&#039;This character is your PC&#039;s counterpart - if you are a Fighter, this character should be a Fighter.  Their Race should be one of the normal PC races.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Gender, race, description, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc...&lt;br /&gt;
::  Brief Skill/Abilities of note.&lt;br /&gt;
::  When/Where last scene by me.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;LAST FRIEND or CONTACT&#039;&#039;&#039;===&lt;br /&gt;
The Slaughter at the Caves of Chaos&amp;quot; was tragedy - all of your Friends or Contacts were killed.  This person was lucky like you and survived or is someone outside the Caves, perhaps you can find them...&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Gender, race, description, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc...&lt;br /&gt;
::  Brief Skill/Abilities of note.&lt;br /&gt;
::  When/Where last scene by me.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;LOCATION  or  ORGANIZATION&#039;&#039;&#039;===&lt;br /&gt;
The Caves of Chaos was your home - its the place you know, most of the groups you know were there.  But there is at least one place or one organization that you might be able to seek out later...&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Description, details, etc...&lt;br /&gt;
::  Brief properties of note.&lt;br /&gt;
::  When/Where last visited/scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR==&lt;br /&gt;
===Preferred Weapons===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
===Preferred Armor/Cloths===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
===Normal Travelling Gear===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PLAYER QUESTIONS ==&lt;br /&gt;
What&#039;s your favorite monster or NPCs to fight?!!&lt;br /&gt;
::  ???&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
What do you most enjoy about RPGs &amp;amp; D&amp;amp;D? &#039;&#039; (meaning battling monsters, solving puzzles, political roleplaying, etc..?)&#039;&#039;&lt;br /&gt;
::  ???&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
What very cool things would you add to setting/campaign?  What do you hope to see?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[D&amp;amp;D4e - &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SatCoC_Imnar_Blackspear&amp;diff=83889</id>
		<title>SatCoC Imnar Blackspear</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SatCoC_Imnar_Blackspear&amp;diff=83889"/>
		<updated>2008-06-10T20:09:04Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039;&amp;quot; PC NAME &amp;quot;&#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[Image:Imnar.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;1st APP:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Chapter 1 - &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;     &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;...???...&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;BORN:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     ???  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;HEIGHT / WEIGHT:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     ???  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;LANGUAGES KNOWN:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     ???  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==LAST STAND==&lt;br /&gt;
In a short description, give an idea of some of the &amp;quot;Last Stand&amp;quot; events that happened in your race&#039;s lair when the &amp;quot;Villains&amp;quot; from the Keep on the Borderland began the slaughter.&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
Note descriptors that a stranger would notice about a character after a minute (1st Impression) of interacting with your PC.  These can be physical traits, mannerisms, or props. For example:  &amp;quot;tall, willowy, with a big ol&#039; mole on her face.&amp;quot;&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CHARACTER BACKGROUND==&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RACE/TRIBE BACKGROUND==&lt;br /&gt;
Remember, your tribe (and race in the Realms as far as you know) must have had reasons for living at the Caves of Chaos.  What were they?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HEROIC MOTIVATION== &lt;br /&gt;
Playing a monster will be fun but different, what&#039;s your Heroic Motivation from your &amp;quot;monster&amp;quot; point of view?  How might it be different from a noraml PC?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BELIEFS &amp;amp; INSTINCTS==&lt;br /&gt;
What are your PC&#039;s essential &#039;&#039;&#039;Beliefs&#039;&#039;&#039; and &#039;&#039;&#039;Instincts&#039;&#039;&#039;?  A Belief is something the character believes about the world, themselves, etc. &lt;br /&gt;
::  ???&lt;br /&gt;
An Instinct is something a character will likely does instinctually. Instincts can get you into trouble because they are something a character does unless the player specifies otherwise. &amp;quot;always armed&amp;quot; for example, can be a very dangerous Instinct when in a social situation...&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2 OUTCOMES==&lt;br /&gt;
List two opposed possible outcomes for your PC as they develop through the course of the campaign. Examples provided were:&lt;br /&gt;
::::  &#039;&#039;&#039;&#039;&#039;Frodo Baggins, LotR&#039;&#039;&#039;: find the endurance to serve as the ringbearer, or give in to temptation and despair&#039;&#039;&lt;br /&gt;
::::  &#039;&#039;&#039;&#039;&#039;Andy Sipocwicz, NYPD Blue&#039;&#039;&#039;: achieve redemption as a good cop, or allow his demons to consume him&#039;&#039;&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3x3 ==&lt;br /&gt;
===&#039;&#039;&#039;THE VILLAIN - of &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;&#039;&#039;&#039;===&lt;br /&gt;
This enemy is your PC&#039;s counterpart from the &amp;quot;Adventuring Party&amp;quot; that came from the Keep on the Borderland to kill you and take your stuff!!  Ooo, we hate them!!  They must pay...&lt;br /&gt;
&amp;lt;br&amp;gt;  &#039;&#039;&#039;This character is your PC&#039;s counterpart - if you are a Fighter, this character should be a Fighter.  Their Race should be one of the normal PC races.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Gender, race, description, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc...&lt;br /&gt;
::  Brief Skill/Abilities of note.&lt;br /&gt;
::  When/Where last scene by me.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;LAST FRIEND or CONTACT&#039;&#039;&#039;===&lt;br /&gt;
The Slaughter at the Caves of Chaos&amp;quot; was tragedy - all of your Friends or Contacts were killed.  This person was lucky like you and survived or is someone outside the Caves, perhaps you can find them...&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Gender, race, description, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc...&lt;br /&gt;
::  Brief Skill/Abilities of note.&lt;br /&gt;
::  When/Where last scene by me.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;LOCATION  or  ORGANIZATION&#039;&#039;&#039;===&lt;br /&gt;
The Caves of Chaos was your home - its the place you know, most of the groups you know were there.  But there is at least one place or one organization that you might be able to seek out later...&lt;br /&gt;
*  &#039;&#039; ??name?? &#039;&#039; [age ??]: &lt;br /&gt;
::  Description, details, etc...&lt;br /&gt;
::  Brief properties of note.&lt;br /&gt;
::  When/Where last visited/scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR==&lt;br /&gt;
===Preferred Weapons===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
===Preferred Armor/Cloths===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
===Normal Travelling Gear===&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PLAYER QUESTIONS ==&lt;br /&gt;
What&#039;s your favorite monster or NPCs to fight?!!&lt;br /&gt;
::  ???&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
What do you most enjoy about RPGs &amp;amp; D&amp;amp;D? &#039;&#039; (meaning battling monsters, solving puzzles, political roleplaying, etc..?)&#039;&#039;&lt;br /&gt;
::  ???&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
What very cool things would you add to setting/campaign?  What do you hope to see?&lt;br /&gt;
::  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
[[D&amp;amp;D4e - &amp;quot;The Slaughter at the Caves of Chaos&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Imnar.jpg&amp;diff=83888</id>
		<title>File:Imnar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Imnar.jpg&amp;diff=83888"/>
		<updated>2008-06-10T20:08:25Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=GUS_THE_DIMENSIONAL&amp;diff=62007</id>
		<title>GUS THE DIMENSIONAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=GUS_THE_DIMENSIONAL&amp;diff=62007"/>
		<updated>2007-09-29T04:24:41Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039;&amp;quot;GUS, THE DIMENSIONAL&amp;quot;&#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[Image:Gus_1.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;NAME:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Gus Polanski  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;1st APP:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Issue # 1 &amp;quot;Group Counciling&amp;quot;   &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;Dat dere&#039;s a gin-u-ine amulet of Q&#039;thnog&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;BORN:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     (age: 41) September 28, 1966 &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;BASE OF OPTS:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Gus&#039; Pawn n&#039; Loan &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     GED from Brick City High &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     A sister in Cleveland &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;STATUS:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     US Citizen &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;GROUP AFFILIATION:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     The Acceptables / C.H.O.R.E.  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     The Magical Inventory of Gus&#039; Pawn n&#039; Loan  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the 411===&lt;br /&gt;
&#039;&#039;CIVILIAN IDENTITY&#039;&#039;:  &#039;&#039;&#039; Gus Polanski &#039;&#039;&#039;&lt;br /&gt;
:  &#039;&#039;Clever Nicknames&#039;&#039;:  None Yet&lt;br /&gt;
:  &#039;&#039;Marital Status&#039;&#039;:  Batchelor&lt;br /&gt;
:  &#039;&#039;Known Relatives&#039;&#039;: A sister in Cleveland&lt;br /&gt;
:  &#039;&#039;Height / Weight&#039;&#039;:  5&#039;9&amp;quot;  300 lbs.&lt;br /&gt;
:  &#039;&#039;Archenemy&#039;&#039;:  ???&lt;br /&gt;
:  &#039;&#039;Favorite Movie&#039;&#039;:  ???&lt;br /&gt;
:  &#039;&#039;Catch Phrase&#039;&#039;:  ???&lt;br /&gt;
:  &#039;&#039;Current Blood Pressure&#039;&#039;:  High&lt;br /&gt;
:  &#039;&#039;Super-Powered-ness&#039;&#039;:  The magical inventory of Gus&#039; Pawn n&#039; Loan&lt;br /&gt;
::  &#039;&#039;ACTION UPDATE&#039;&#039;:  &lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==ORIGIN STORY==&lt;br /&gt;
???  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND SINCE==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is your Heroic Motivation?== &lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications  or  Character Flags==&lt;br /&gt;
&#039;&#039;These complication or flags are things that tell the GM what the PLAYERS are interested in doing with their characters in the game. The advantage here is that the GM can look at these flags and tailor events in the game so folks are getting what they want for their characters. Any Complications on your character sheet are also flags to the GM of things you as a player want your character to confront in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x5==&lt;br /&gt;
===&#039;&#039;&#039;Friends&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;(list 3 people that would help you for free; list name, your relationship, their concept in 1-2 sentences, where are they now.)&#039;&#039;&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Contacts&#039;&#039;&#039;=== &lt;br /&gt;
&#039;&#039;(list 3 people that would help you for a price; list name, your relationship, their concept in 1-2 sentences, where are they now.)&#039;&#039;&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Enemies&#039;&#039;&#039;=== &lt;br /&gt;
&#039;&#039;(list 3 people that are your adversaries; list name, your relationship, their concept in 1-2 sentences, where are they now.)&#039;&#039;&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Locations&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;(list 3 locations in the game setting that are important to your character, important can be &amp;quot;good&amp;quot; or &amp;quot;bad&amp;quot;; list name, your relationship, the concept in 1-2 sentences, when last you were there.)&#039;&#039;&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Organizations&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;(list 3 groups in the game setting that are important to your character, important can be &amp;quot;good&amp;quot; or &amp;quot;bad&amp;quot;; list name, your relationship, the concept in 1-2 sentences, what they may be up to now.)&#039;&#039;&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
==STAT BUILD==&lt;br /&gt;
===&#039;&#039;&#039; ??? &#039;&#039;&#039;===&lt;br /&gt;
PL: 4  (90 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;:   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COSTS&#039;&#039;&#039;:   = 90 / 90																	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Brick City]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=GUS_THE_DIMENSIONAL&amp;diff=62006</id>
		<title>GUS THE DIMENSIONAL</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=GUS_THE_DIMENSIONAL&amp;diff=62006"/>
		<updated>2007-09-29T04:23:15Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &#039;&#039;&#039;&amp;quot;GUS, THE DIMENSIONAL&amp;quot;&#039;&#039;&#039;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!   [[Image:Gus_1.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;NAME:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Gus Polanski  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;1st APP:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     issue # 1:1:  &amp;quot;Group Councelling&amp;quot; , September 27, 2007.    &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;QUOTE:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&amp;quot;Dat dere&#039;s a gin-u-ine amulet of Q&#039;thnog&amp;quot;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;BORN:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     (age: 41) September 28, 1966 in Brick City, NJ  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;BASE OF OPTS:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     Gus&#039; Pawn n&#039; Loan &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;EDUCATION/CAREER:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     GED from Brick City High &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;RELATIVES/CONNECTIONS:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     A sister in Cleveland &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;STATUS:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     US Citizen &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;GROUP AFFILIATION:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     The Acceptables / C.H.O.R.E.  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     &#039;&#039;&#039;KNOWN POWERS/ABILITIES:&#039;&#039;&#039;   :&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;     The Magical Inventory of Gus&#039; Pawn n&#039; Loan  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the 411===&lt;br /&gt;
&#039;&#039;CIVILIAN IDENTITY&#039;&#039;:  &#039;&#039;&#039; Gus Polanski &#039;&#039;&#039;&lt;br /&gt;
:  &#039;&#039;Clever Nicknames&#039;&#039;:  None Yet&lt;br /&gt;
:  &#039;&#039;Marital Status&#039;&#039;:  Batchelor&lt;br /&gt;
:  &#039;&#039;Known Relatives&#039;&#039;: A sister in Cleveland&lt;br /&gt;
:  &#039;&#039;Height / Weight&#039;&#039;:  5&#039;9&amp;quot;  300 lbs.&lt;br /&gt;
:  &#039;&#039;Archenemy&#039;&#039;:  ???&lt;br /&gt;
:  &#039;&#039;Favorite Movie&#039;&#039;:  ???&lt;br /&gt;
:  &#039;&#039;Catch Phrase&#039;&#039;:  ???&lt;br /&gt;
:  &#039;&#039;Current Blood Pressure&#039;&#039;:  High&lt;br /&gt;
:  &#039;&#039;Super-Powered-ness&#039;&#039;:  The magical inventory of Gus&#039; Pawn n&#039; Loan&lt;br /&gt;
::  &#039;&#039;ACTION UPDATE&#039;&#039;:  &lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==ORIGIN STORY==&lt;br /&gt;
???  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BACKGROUND SINCE==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is your Heroic Motivation?== &lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Complications  or  Character Flags==&lt;br /&gt;
&#039;&#039;These complication or flags are things that tell the GM what the PLAYERS are interested in doing with their characters in the game. The advantage here is that the GM can look at these flags and tailor events in the game so folks are getting what they want for their characters. Any Complications on your character sheet are also flags to the GM of things you as a player want your character to confront in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x5==&lt;br /&gt;
===&#039;&#039;&#039;Friends&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;(list 3 people that would help you for free; list name, your relationship, their concept in 1-2 sentences, where are they now.)&#039;&#039;&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Contacts&#039;&#039;&#039;=== &lt;br /&gt;
&#039;&#039;(list 3 people that would help you for a price; list name, your relationship, their concept in 1-2 sentences, where are they now.)&#039;&#039;&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Enemies&#039;&#039;&#039;=== &lt;br /&gt;
&#039;&#039;(list 3 people that are your adversaries; list name, your relationship, their concept in 1-2 sentences, where are they now.)&#039;&#039;&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Locations&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;(list 3 locations in the game setting that are important to your character, important can be &amp;quot;good&amp;quot; or &amp;quot;bad&amp;quot;; list name, your relationship, the concept in 1-2 sentences, when last you were there.)&#039;&#039;&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Organizations&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;(list 3 groups in the game setting that are important to your character, important can be &amp;quot;good&amp;quot; or &amp;quot;bad&amp;quot;; list name, your relationship, the concept in 1-2 sentences, what they may be up to now.)&#039;&#039;&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
*  ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
==STAT BUILD==&lt;br /&gt;
===&#039;&#039;&#039; ??? &#039;&#039;&#039;===&lt;br /&gt;
PL: 4  (90 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;:   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAWBACKS&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COSTS&#039;&#039;&#039;:   = 90 / 90																	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Brick City]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Gus_1.jpg&amp;diff=62005</id>
		<title>File:Gus 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Gus_1.jpg&amp;diff=62005"/>
		<updated>2007-09-29T04:22:27Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57464</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57464"/>
		<updated>2007-08-11T03:26:37Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
&lt;br /&gt;
Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; The Troupe &amp;lt;br&amp;gt; [[TVVV: Campaign Log and XP Rewards]] &amp;lt;br&amp;gt; [[TVVV: Roll of Honour]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://wiki.white-wolf.com/worldofdarkness/index.php/Cappadocian_%28Dark_Ages_Vampire%29 Cappadocian] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/TVVV/files/Character%20Sheets Character Sheets]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;/th&amp;gt; &amp;lt;/table&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HOUSE RULES==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* A Gentleman&#039;s Understanding&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Adam&#039;s Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57463</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57463"/>
		<updated>2007-08-11T03:19:55Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
&lt;br /&gt;
Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; The Troupe &amp;lt;br&amp;gt; [[TVVV: Campaign Log and XP Rewards]] &amp;lt;br&amp;gt; [[TVVV: Roll of Honour]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://wiki.white-wolf.com/worldofdarkness/index.php/Cappadocian_%28Dark_Ages_Vampire%29 Cappadocian] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/TVVV/files/Character%20Sheets Character Sheets]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;/th&amp;gt; &amp;lt;/table&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
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! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
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! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
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*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
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*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
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===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
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==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
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==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
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===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
&lt;br /&gt;
===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57462</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57462"/>
		<updated>2007-08-11T03:18:27Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
&lt;br /&gt;
Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; The Troupe &amp;lt;br&amp;gt; [[TVVV: Campaign Log and XP Rewards]] &amp;lt;br&amp;gt; [[TVVV: Roll of Honour]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://wiki.white-wolf.com/worldofdarkness/index.php/Cappadocian_%28Dark_Ages_Vampire%29 Cappadocian] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/TVVV/files/Character%20Sheets Character Sheets]&#039;&#039;&#039; &amp;lt;/table&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
&lt;br /&gt;
===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57461</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57461"/>
		<updated>2007-08-11T03:17:53Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
&lt;br /&gt;
Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; The Troupe &amp;lt;br&amp;gt; [[TVVV: Campaign Log and XP Rewards]] &amp;lt;br&amp;gt; [[TVVV: Roll of Honour]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://wiki.white-wolf.com/worldofdarkness/index.php/Cappadocian_%28Dark_Ages_Vampire%29 Cappadocian] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/TVVV/files/Character%20Sheets|Character_Sheets]&#039;&#039;&#039; &amp;lt;/table&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
&lt;br /&gt;
===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57460</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57460"/>
		<updated>2007-08-11T03:17:05Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
&lt;br /&gt;
Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; The Troupe &amp;lt;br&amp;gt; [[TVVV: Campaign Log and XP Rewards]] &amp;lt;br&amp;gt; [[TVVV: Roll of Honour]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://wiki.white-wolf.com/worldofdarkness/index.php/Cappadocian_%28Dark_Ages_Vampire%29|Cappadocian] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/TVVV/files/Character%20Sheets|Character_Sheets]&#039;&#039;&#039; &amp;lt;/table&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
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{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
&lt;br /&gt;
===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
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==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
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===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
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===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
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==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
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*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
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==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
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[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57459</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57459"/>
		<updated>2007-08-11T03:15:56Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
&lt;br /&gt;
Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
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&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
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&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; The Troupe &amp;lt;br&amp;gt; [[TVVV: Campaign Log and XP Rewards]] &amp;lt;br&amp;gt; [[TVVV: Roll of Honour]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://wiki.white-wolf.com/worldofdarkness/index.php/Cappadocian_%28Dark_Ages_Vampire%29|Cappadocian] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/TVVV/files/Character%20Sheets|Character Sheets]&#039;&#039;&#039; &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
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===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
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==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
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==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
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===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
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===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
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&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
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&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
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==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
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==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
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==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
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===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
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===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
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==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
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*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
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==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
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[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57458</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57458"/>
		<updated>2007-08-11T03:14:40Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
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Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
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&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
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&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; The Troupe &amp;lt;br&amp;gt; [[TVVV: Campaign Log and XP Rewards]] &amp;lt;br&amp;gt; [[TVVV: Roll of Honour]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://wiki.white-wolf.com/worldofdarkness/index.php/Cappadocian_%28Dark_Ages_Vampire%29|Cappadocian] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/TVVV/files/Character%20Sheets|Character Sheets]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
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*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
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===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
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==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
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==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
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===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
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===Known Covenant Items===&lt;br /&gt;
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===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
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===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
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==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
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==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
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==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
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==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
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==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
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==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
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===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
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===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
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&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57457</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57457"/>
		<updated>2007-08-11T03:13:53Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
&lt;br /&gt;
Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; The Troupe &amp;lt;br&amp;gt; [[TVVV: Campaign Log and XP Rewards]] &amp;lt;br&amp;gt; [[TVVV: Roll of Honour]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://wiki.white-wolf.com/worldofdarkness/index.php/Cappadocian_%28Dark_Ages_Vampire%29|Cappadocian] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/TVVV/files/Character%20Sheets/]&#039;&#039;&#039; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
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*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
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===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
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==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
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==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
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===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
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===Known Covenant Items===&lt;br /&gt;
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===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
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===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
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==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
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==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
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==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
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==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
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==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57456</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57456"/>
		<updated>2007-08-11T03:12:54Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
&lt;br /&gt;
Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; The Troupe &amp;lt;br&amp;gt; [[TVVV: Campaign Log and XP Rewards]] &amp;lt;br&amp;gt; [[TVVV: Roll of Honour]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://wiki.white-wolf.com/worldofdarkness/index.php/Cappadocian_%28Dark_Ages_Vampire%29] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/TVVV/files/Character%20Sheets/]&#039;&#039;&#039; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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&lt;br /&gt;
==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
&lt;br /&gt;
===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57455</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57455"/>
		<updated>2007-08-11T03:06:34Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
&lt;br /&gt;
Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; The Troupe &amp;lt;br&amp;gt; [[TVVV: Campaign Log and XP Rewards]] &amp;lt;br&amp;gt; [[TVVV: Roll of Honour]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Shepherd of the Lost]]   &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt; CURRENT LOCATION: &#039;&#039;Having just crossed the Felthera River, on the eastern edges of the Plains of Ash &amp;amp; Blood. &amp;lt;br&amp;gt; Considering whether to brave the Road of Ruin or walk the Plains toward The Bluff.&#039;&#039; &amp;lt;br&amp;gt; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
&lt;br /&gt;
===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57075</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57075"/>
		<updated>2007-08-07T01:20:09Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
It is the time of the long night; Constantinople reamins a bulwark against the east, the holy city of Jerusalem is yet in Christian hands, and across Europa the nights still belong to the Childer of Caine. Nothing is eternal, however, not even the undying masters of night, and threatening shadows move just beyond the horizon; unseen menaces both past and future. &lt;br /&gt;
&lt;br /&gt;
Time conquers all, death cannot be cheated, and the devil must have his due; all else is change. &lt;br /&gt;
 &lt;br /&gt;
Only madmen fight time, only fools ignore it, and none escape it.&lt;br /&gt;
&lt;br /&gt;
Asking for hope...&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; THE SHADOWKILLERS &amp;lt;br&amp;gt; [[Midnight: Southern XP Rewards]] &amp;lt;br&amp;gt; [[Midnight: Southies SWAG &amp;amp; BOOTY]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Shepherd of the Lost]]   &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt; CURRENT LOCATION: &#039;&#039;Having just crossed the Felthera River, on the eastern edges of the Plains of Ash &amp;amp; Blood. &amp;lt;br&amp;gt; Considering whether to brave the Road of Ruin or walk the Plains toward The Bluff.&#039;&#039; &amp;lt;br&amp;gt; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
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|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
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===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
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===Known Covenant Items===&lt;br /&gt;
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===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
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===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
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==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
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==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
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==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
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==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
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==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
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==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
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===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
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===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
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==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
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*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
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==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
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[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57071</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57071"/>
		<updated>2007-08-07T01:02:25Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;The Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final of battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; But… They lost. &amp;lt;br&amp;gt; It is the the Last Age of man… &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hope takes hold for one last effort. &lt;br /&gt;
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free...  The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith &amp;amp; kin of halfling and gnome, the Sons of Man - they call to you. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; What will you do? &amp;lt;br&amp;gt; WHAT MUST YOU DO? &amp;lt;br&amp;gt; For destiny to survive you must reforge, what would not be... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;“Agh burzum-ishi krimpatul!”&#039;&#039;&#039; &amp;lt;br&amp;gt; The words of hope strung together in the black tongue meaning “Out of darkness bind them!”&lt;br /&gt;
 &lt;br /&gt;
These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... &lt;br /&gt;
&lt;br /&gt;
Asking for hope...&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
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&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; THE SHADOWKILLERS &amp;lt;br&amp;gt; [[Midnight: Southern XP Rewards]] &amp;lt;br&amp;gt; [[Midnight: Southies SWAG &amp;amp; BOOTY]]&amp;lt;/th&amp;gt;&lt;br /&gt;
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&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Shepherd of the Lost]]   &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt; CURRENT LOCATION: &#039;&#039;Having just crossed the Felthera River, on the eastern edges of the Plains of Ash &amp;amp; Blood. &amp;lt;br&amp;gt; Considering whether to brave the Road of Ruin or walk the Plains toward The Bluff.&#039;&#039; &amp;lt;br&amp;gt; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
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==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
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==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
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===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
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===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
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==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
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&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
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==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
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==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
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==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
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===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
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===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
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==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
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*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
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==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
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[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57070</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57070"/>
		<updated>2007-08-07T01:01:59Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
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&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;the Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final of battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; But… They lost. &amp;lt;br&amp;gt; It is the the Last Age of man… &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hope takes hold for one last effort. &lt;br /&gt;
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free...  The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith &amp;amp; kin of halfling and gnome, the Sons of Man - they call to you. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; What will you do? &amp;lt;br&amp;gt; WHAT MUST YOU DO? &amp;lt;br&amp;gt; For destiny to survive you must reforge, what would not be... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;“Agh burzum-ishi krimpatul!”&#039;&#039;&#039; &amp;lt;br&amp;gt; The words of hope strung together in the black tongue meaning “Out of darkness bind them!”&lt;br /&gt;
 &lt;br /&gt;
These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... &lt;br /&gt;
&lt;br /&gt;
Asking for hope...&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; THE SHADOWKILLERS &amp;lt;br&amp;gt; [[Midnight: Southern XP Rewards]] &amp;lt;br&amp;gt; [[Midnight: Southies SWAG &amp;amp; BOOTY]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Shepherd of the Lost]]   &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt; CURRENT LOCATION: &#039;&#039;Having just crossed the Felthera River, on the eastern edges of the Plains of Ash &amp;amp; Blood. &amp;lt;br&amp;gt; Considering whether to brave the Road of Ruin or walk the Plains toward The Bluff.&#039;&#039; &amp;lt;br&amp;gt; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
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&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
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{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
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*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
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===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
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==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
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==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
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===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
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===Known Covenant Items===&lt;br /&gt;
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===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
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===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
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==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
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==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
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==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
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==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
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==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
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==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57069</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57069"/>
		<updated>2007-08-07T01:00:24Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;the Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/TVVV/ Yahoo Group Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final of battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; But… They lost. &amp;lt;br&amp;gt; It is the the Last Age of man… &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hope takes hold for one last effort. &lt;br /&gt;
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free...  The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith &amp;amp; kin of halfling and gnome, the Sons of Man - they call to you. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; What will you do? &amp;lt;br&amp;gt; WHAT MUST YOU DO? &amp;lt;br&amp;gt; For destiny to survive you must reforge, what would not be... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;“Agh burzum-ishi krimpatul!”&#039;&#039;&#039; &amp;lt;br&amp;gt; The words of hope strung together in the black tongue meaning “Out of darkness bind them!”&lt;br /&gt;
 &lt;br /&gt;
These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... &lt;br /&gt;
&lt;br /&gt;
Asking for hope...&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; THE SHADOWKILLERS &amp;lt;br&amp;gt; [[Midnight: Southern XP Rewards]] &amp;lt;br&amp;gt; [[Midnight: Southies SWAG &amp;amp; BOOTY]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Shepherd of the Lost]]   &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt; CURRENT LOCATION: &#039;&#039;Having just crossed the Felthera River, on the eastern edges of the Plains of Ash &amp;amp; Blood. &amp;lt;br&amp;gt; Considering whether to brave the Road of Ruin or walk the Plains toward The Bluff.&#039;&#039; &amp;lt;br&amp;gt; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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&lt;br /&gt;
==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
&lt;br /&gt;
===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57068</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57068"/>
		<updated>2007-08-07T00:51:09Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;the Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North &amp;amp; South Yahoo Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.]]&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final of battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; But… They lost. &amp;lt;br&amp;gt; It is the the Last Age of man… &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hope takes hold for one last effort. &lt;br /&gt;
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free...  The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith &amp;amp; kin of halfling and gnome, the Sons of Man - they call to you. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; What will you do? &amp;lt;br&amp;gt; WHAT MUST YOU DO? &amp;lt;br&amp;gt; For destiny to survive you must reforge, what would not be... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;“Agh burzum-ishi krimpatul!”&#039;&#039;&#039; &amp;lt;br&amp;gt; The words of hope strung together in the black tongue meaning “Out of darkness bind them!”&lt;br /&gt;
 &lt;br /&gt;
These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... &lt;br /&gt;
&lt;br /&gt;
Asking for hope...&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; THE SHADOWKILLERS &amp;lt;br&amp;gt; [[Midnight: Southern XP Rewards]] &amp;lt;br&amp;gt; [[Midnight: Southies SWAG &amp;amp; BOOTY]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Shepherd of the Lost]]   &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt; CURRENT LOCATION: &#039;&#039;Having just crossed the Felthera River, on the eastern edges of the Plains of Ash &amp;amp; Blood. &amp;lt;br&amp;gt; Considering whether to brave the Road of Ruin or walk the Plains toward The Bluff.&#039;&#039; &amp;lt;br&amp;gt; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
&lt;br /&gt;
===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
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[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57067</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57067"/>
		<updated>2007-08-07T00:47:51Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Tempus vinco vici victum campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; This wiki site is a resource for a face-to-face tabletop fantasy role-playing game using Vampire: The Dark Ages.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[TVVV Game Calendar]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[TVVV Language Lexicon]]&#039;&#039;&#039;:  Words and phrases taken from latin, greek, french, german and other, more obscure languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for the campaign. &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;the Campaign Connections&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North &amp;amp; South Yahoo Discussion]:  This yahoo group is designed to facilitate communication and scheduling for the group, including email and calendars.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final of battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; But… They lost. &amp;lt;br&amp;gt; It is the the Last Age of man… &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hope takes hold for one last effort. &lt;br /&gt;
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free...  The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith &amp;amp; kin of halfling and gnome, the Sons of Man - they call to you. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; What will you do? &amp;lt;br&amp;gt; WHAT MUST YOU DO? &amp;lt;br&amp;gt; For destiny to survive you must reforge, what would not be... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;“Agh burzum-ishi krimpatul!”&#039;&#039;&#039; &amp;lt;br&amp;gt; The words of hope strung together in the black tongue meaning “Out of darkness bind them!”&lt;br /&gt;
 &lt;br /&gt;
These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... &lt;br /&gt;
&lt;br /&gt;
Asking for hope...&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; THE SHADOWKILLERS &amp;lt;br&amp;gt; [[Midnight: Southern XP Rewards]] &amp;lt;br&amp;gt; [[Midnight: Southies SWAG &amp;amp; BOOTY]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Shepherd of the Lost]]   &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt; CURRENT LOCATION: &#039;&#039;Having just crossed the Felthera River, on the eastern edges of the Plains of Ash &amp;amp; Blood. &amp;lt;br&amp;gt; Considering whether to brave the Road of Ruin or walk the Plains toward The Bluff.&#039;&#039; &amp;lt;br&amp;gt; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
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{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
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==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
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===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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&lt;br /&gt;
==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
&lt;br /&gt;
===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
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==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
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==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
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===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
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===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
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==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
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*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
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==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
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[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57066</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57066"/>
		<updated>2007-08-07T00:40:48Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[ADAM&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;You WILL abide by the [[LAWS OF SHADOW]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Midnight: North &amp;amp; South campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[Midnight Party Game Calendar - South]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[Midnight - Language Lexicon]]&#039;&#039;&#039;:  this is a list of words we&#039;ve made up and pulled from texts for meanings of words in various languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Midnight - Ways we&#039;ve killed/hurt stuff]]&#039;&#039;&#039;:  this is a fun list for how things have gone done in game...&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for Midnight. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Between sessions the maximum xp award for Bluebooking will be 500xp.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;the Campaign Connections&#039;&#039;&#039;  &amp;lt;br&amp;gt; [http://darknessfalls.leaderdesslok.com/index.htm Darkness Falls]: A fansite OGL info resource for Midnight. &amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North &amp;amp; South Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.  &amp;lt;br&amp;gt; [[Midnight Basics]]:  a very short info brief about the difference of &#039;&#039;&#039;Midnight&#039;&#039;&#039; and &#039;&#039;&#039;D&amp;amp;D&#039;&#039;&#039;.  &amp;lt;br&amp;gt; Midnight: Shadowkillers [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]?  ]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final of battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; But… They lost. &amp;lt;br&amp;gt; It is the the Last Age of man… &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hope takes hold for one last effort. &lt;br /&gt;
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free...  The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith &amp;amp; kin of halfling and gnome, the Sons of Man - they call to you. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; What will you do? &amp;lt;br&amp;gt; WHAT MUST YOU DO? &amp;lt;br&amp;gt; For destiny to survive you must reforge, what would not be... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;“Agh burzum-ishi krimpatul!”&#039;&#039;&#039; &amp;lt;br&amp;gt; The words of hope strung together in the black tongue meaning “Out of darkness bind them!”&lt;br /&gt;
 &lt;br /&gt;
These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... &lt;br /&gt;
&lt;br /&gt;
Asking for hope...&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; THE SHADOWKILLERS &amp;lt;br&amp;gt; [[Midnight: Southern XP Rewards]] &amp;lt;br&amp;gt; [[Midnight: Southies SWAG &amp;amp; BOOTY]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Shepherd of the Lost]]   &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt; CURRENT LOCATION: &#039;&#039;Having just crossed the Felthera River, on the eastern edges of the Plains of Ash &amp;amp; Blood. &amp;lt;br&amp;gt; Considering whether to brave the Road of Ruin or walk the Plains toward The Bluff.&#039;&#039; &amp;lt;br&amp;gt; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
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*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
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===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
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==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
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==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
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===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
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===Known Covenant Items===&lt;br /&gt;
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===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
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===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
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==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
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==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
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==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
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==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
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==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
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==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
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===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
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===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
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&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57065</id>
		<title>Tempus vinco vici victum - Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tempus_vinco_vici_victum_-_Main_Page&amp;diff=57065"/>
		<updated>2007-08-07T00:40:04Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Only good deeds dull this blade.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. &amp;lt;br&amp;gt; [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[KEVIN&#039;S CONTACT INFO]] &amp;lt;br&amp;gt; &#039;&#039;&#039;You WILL abide by the [[LAWS OF SHADOW]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Midnight: North &amp;amp; South campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;Player Fun Items&#039;&#039;&#039; &amp;lt;br&amp;gt; [[Midnight Party Game Calendar - South]]: Here are the working calendars for the game schedule.  &amp;lt;br&amp;gt; &#039;&#039;&#039;[[Midnight - Language Lexicon]]&#039;&#039;&#039;:  this is a list of words we&#039;ve made up and pulled from texts for meanings of words in various languages.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Midnight - Ways we&#039;ve killed/hurt stuff]]&#039;&#039;&#039;:  this is a fun list for how things have gone done in game...&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Bluebooking]]&#039;&#039;&#039;:  an explanation on RPG bluebooking, and how we can use it for Midnight. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: Between sessions the maximum xp award for Bluebooking will be 500xp.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &#039;&#039;&#039;the Campaign Connections&#039;&#039;&#039;  &amp;lt;br&amp;gt; [http://darknessfalls.leaderdesslok.com/index.htm Darkness Falls]: A fansite OGL info resource for Midnight. &amp;lt;br&amp;gt; [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North &amp;amp; South Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.  &amp;lt;br&amp;gt; [[Midnight Basics]]:  a very short info brief about the difference of &#039;&#039;&#039;Midnight&#039;&#039;&#039; and &#039;&#039;&#039;D&amp;amp;D&#039;&#039;&#039;.  &amp;lt;br&amp;gt; Midnight: Shadowkillers [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]?  ]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final of battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; But… They lost. &amp;lt;br&amp;gt; It is the the Last Age of man… &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hope takes hold for one last effort. &lt;br /&gt;
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free...  The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith &amp;amp; kin of halfling and gnome, the Sons of Man - they call to you. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; What will you do? &amp;lt;br&amp;gt; WHAT MUST YOU DO? &amp;lt;br&amp;gt; For destiny to survive you must reforge, what would not be... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;“Agh burzum-ishi krimpatul!”&#039;&#039;&#039; &amp;lt;br&amp;gt; The words of hope strung together in the black tongue meaning “Out of darkness bind them!”&lt;br /&gt;
 &lt;br /&gt;
These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... &lt;br /&gt;
&lt;br /&gt;
Asking for hope...&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; THE SHADOWKILLERS &amp;lt;br&amp;gt; [[Midnight: Southern XP Rewards]] &amp;lt;br&amp;gt; [[Midnight: Southies SWAG &amp;amp; BOOTY]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Andrew|ANDREW]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Steve|STEVE]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Adam|ADAM]]&amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt;[[Midnight: the Shadow Killers player Bill|BILL]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]   &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Shepherd of the Lost]]   &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] &amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td&amp;gt; [http://www.againsttheshadow.org/index.php?page=28 Foundling]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[DURGAZ]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ERANON]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[ZAL&#039;KAZZIR]] &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th width=&amp;quot;6%&amp;quot;&amp;gt; [[Kyuad|KYUAD]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;th colspan=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt; &#039;&#039;&#039;[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]&#039;&#039;&#039; &amp;lt;br&amp;gt; CURRENT LOCATION: &#039;&#039;Having just crossed the Felthera River, on the eastern edges of the Plains of Ash &amp;amp; Blood. &amp;lt;br&amp;gt; Considering whether to brave the Road of Ruin or walk the Plains toward The Bluff.&#039;&#039; &amp;lt;br&amp;gt; [[timeline of the pathwalker story]] &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[ITEMS Given to NPCs by players]]==&lt;br /&gt;
This is a page to note any/all items made or given to NPCs.  This is just to help track who has &amp;quot;special&amp;quot; charms and things or where things go if removed from a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRIENDS==&lt;br /&gt;
*  &#039;&#039;&#039;Shadow-Wall&#039;&#039;&#039;:  Sir Walden Mikhail, knight of the Sarcosan realm.  Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago.  His eyes were ripped from him by the hand of Jahzir himself.  He is of the Seer path.  His home in the Sothern Erenland is also called Shadow-Wall.&lt;br /&gt;
*  &#039;&#039;&#039;[[Ivelose]]&#039;&#039;&#039;:  the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself.  His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts...&lt;br /&gt;
*  &#039;&#039;&#039;[[Mi&#039;shun]]:  Mi&#039;shun the female Jungle Elf (Danisil) Wildlander Captain of the Arrow unit assigned to Pathwalkers.  She is the sister of Valendil&#039;s wife.&lt;br /&gt;
*  &#039;&#039;&#039;[[Kess]]&#039;&#039;&#039;:  Kess is the female Jungle Elf (Danisil) that is wife to Valendil.  She is Mi&#039;shun&#039;s sister.&lt;br /&gt;
* Breoul: (M)  Caransil druid, 2nd at the Academy.&lt;br /&gt;
* Suruliam: (F)  Danisil leader of the Hamlet, Lady Counsilor to the Queen.&lt;br /&gt;
* Craigth Galeck: (M)  Seer.&lt;br /&gt;
* Ebul: (F) Miransil on the Gamarillian Front.&lt;br /&gt;
* Ossion: (M)  Danisil Wildlander.&lt;br /&gt;
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CONTACTS==&lt;br /&gt;
*  &#039;&#039;&#039;the wyrmling&#039;&#039;&#039;:  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it&#039;s journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;the reptilians of the Dead Swamps&#039;&#039;&#039;===&lt;br /&gt;
Led by a stark white alligator, these Dire creatures&#039; full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  &amp;lt;br&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;DIRE ALLIGATORS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the silent one&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the broken tooth&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the ripped eye&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the eager youth&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE TORTOUSES&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;the orange elder&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;DIRE SERPENTS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;father cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the son cobra&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the daughter/sister cobra&#039;&#039;&#039;:  Turned out to be not a &#039;real&#039; snake/person but rather referring to the &amp;quot;Sister of Mercy&amp;quot; flail weapon sought by the cobras!&lt;br /&gt;
** &#039;&#039;&#039;&amp;quot;Snakerates&amp;quot;&#039;&#039;&#039;:inquisitive green one&lt;br /&gt;
** &#039;&#039;&#039;the rattler&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;the many others&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Dahmir of Weton-Bleh&#039;&#039;&#039; (male human, Sarcosan, Aristocrat, of Sharuun):   &lt;br /&gt;
*  &#039;&#039;&#039;Zimania Shihkan&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Zorgetch) &lt;br /&gt;
*  &#039;&#039;&#039;Togumx-Gub&#039;&#039;&#039; (male, hobgoblin, Rogue, of Zorgetch):  &lt;br /&gt;
*  &#039;&#039;&#039;Garains Farthel&#039;&#039;&#039; (male human, Erenlander, Aristocrat, of Al Kadil):  &lt;br /&gt;
*  &#039;&#039;&#039;Kanas Kakishi&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, of Erenhead):   &lt;br /&gt;
*  &#039;&#039;&#039;Abbidga Kirena-Tena&#039;&#039;&#039; (female human, Sarcosan, Aristocrat, Festrun):   &lt;br /&gt;
*  &#039;&#039;&#039;Spah of the Earthcloaks&#039;&#039;&#039;  (male, gnome, Rogue, of Shadowdown along the Eren River): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENEMIES==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;300&amp;quot; style=&amp;quot;margin-left:2em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot;| &amp;lt;big&amp;gt;  &amp;quot;CODEX OF GROUPS&amp;quot;  &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#efefef&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;   &#039;&#039;&#039;ORC TRIBES:&#039;&#039;&#039;  &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Dead Mother,  &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    &#039;&#039;&#039;ASTERIX:&#039;&#039;&#039;    &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;small&amp;gt;    Neega, &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*  &#039;&#039;&#039;[[Neega]]&#039;&#039;&#039;:  thought to be an asterix that inhabitted a large crow when last he watched the party.&lt;br /&gt;
*  &#039;&#039;&#039;[[Legate Pessiogn]]&#039;&#039;&#039;:  a legate that came up from the Aruun Jungles.&lt;br /&gt;
**  &#039;&#039;&#039;[[the Exocutioner]]&#039;&#039;&#039;:  DECEASED  a massive Dorn in the service of the Legate Pessiogn.&lt;br /&gt;
**  &#039;&#039;&#039;[[Skuld]]&#039;&#039;&#039;:  the Oruk in service of the Legate Pessiogn.&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]&#039;&#039;&#039;: This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Aranesil.2C_or_Spider-Elf  The Aranesil, or Spider-Elf]&#039;&#039;&#039;: This beast died at Shadowwall.  Begging for it&#039;s death while encaged. Know one knew what it was a strange amalgamation... Kyuad and Eranon disected it.  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
***   &#039;&#039;&#039;[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#Megartkorvid.2C_or_Running_Roc  The Megartkorvid, or Running Roc]&#039;&#039;&#039;: These three beasts escaped into the forest near Festrun. The strange twisting of crow mixed with bear, so the feathers and fur revealed.  Pessiogn claimed creation, Kyuad does not believe he has the power or ability... yet...  (read more at Kyuad&#039;s Lorebook)&lt;br /&gt;
*  &#039;&#039;&#039;the Bog Hag&#039;&#039;&#039;:  a malevolent twisted elf that prowled the outlying Dead Marsh.  She met her match after commanding her Bog Orc and Spinter Steeds to take down the heroes, all in effort to appease local political manueverings with the Dire Alligators.  Durgaz crushed her head into the swamp floor then posted he broken skull on a spire to spoil the return of her spirit for the fell.&lt;br /&gt;
**  &#039;&#039;&#039;the Splinter Steed&#039;&#039;&#039;:  the sadly insane and twisted unicorn of old, now nothing but shadow-hate tainted by the world of evil.  This beast served the hag, perhaps as a pet - all the way to death.&lt;br /&gt;
**  &#039;&#039;&#039;the Bog Orcs&#039;&#039;&#039;:  emaciated and swamp ridden, these or hailed from the [[Midnight Orcs|Feral Mother Tribe]] at one time, but now seemed to serve the swamp and the hag that lived with it.&lt;br /&gt;
*  &#039;&#039;&#039; ??? &#039;&#039;&#039;:  ??&lt;br /&gt;
&lt;br /&gt;
===At Night Kings&#039; Command===&lt;br /&gt;
*  &#039;&#039;&#039;King Jazir Kammil, the SWORD of Shadow&#039;&#039;&#039;.  Jazir is the most known of all Night Kings, the absolute ruler of Erenland.  His frequent court is in the city of  ???.  Early in the winter of  ???  he began a pilgrimage to Erenhead where it&#039;s said he would name the generals that would continue leading his armies.  The most feared turn of events would be to know who would take over the Kaladrune campaign.  &amp;lt;br&amp;gt;  Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. &amp;lt;br&amp;gt; Three orc tribes vie for leadership of the armies: &lt;br /&gt;
**  the Bloody Sword:&lt;br /&gt;
**  Scaled Mother:&lt;br /&gt;
**  Dark Mother:&lt;br /&gt;
**  &#039;&#039;&#039;General Grail, the Feykiller&#039;&#039;&#039;:  Grial is likely the key Orc in all of Eredane.  He is lead General to the Night King Jazir&#039;s armies.  He has personally lead many battlewaves, and now pushes the front of the war on Erethor with the Burning Line in the South and has issued a decree to form a second Burning Line in the North. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Belark the Blackheart&#039;&#039;&#039;: (Oruk) Along the Gamaril River, the Blackheart commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Frag Longtusk&#039;&#039;&#039;: (Orc) In the Green March, Commander Longtusk with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. &lt;br /&gt;
***  &#039;&#039;&#039;Commander Kiah the Flame Axe&#039;&#039;&#039;: (Oruk) Just south of the March, in the scorching heat and choking smoke along the Burning Line, the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. ***  &#039;&#039;&#039;Commander Jorg Kinslayer&#039;&#039;&#039;: (Orc)  In the Darkening Wood, the Kinslayer besieges the elven stronghold of &#039;&#039;&#039;[Three Oaks]&#039;&#039;&#039; and deals with a forest gone insane, although it is rumored among the orc troupe that &#039;&#039;&#039;Kulos&#039;&#039;&#039; has been given command of Cambrial&#039;s great host (in definance of Jorg&#039;s efforts) to finally break the stalemate in the Darkening Wood.&lt;br /&gt;
****  &#039;&#039;&#039;Talûn-karkû, the white worm&#039;&#039;&#039;  (Orc Commander) a fearsome Orc with a distinctive mane of white hair. &lt;br /&gt;
*****  &#039;&#039;&#039;Dafrum-Dâgalûr&#039;&#039;&#039;:  the battle group led by the White Worm. Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. &lt;br /&gt;
******  &#039;&#039;&#039;Radagug, the dog&#039;&#039;&#039;:  (Orc, Wildlander) Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz&#039;s superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as &amp;quot;the dog&amp;quot; by his fellows due to the goblin association.  Radagug is slightly smaller than normal orcs, he was a runt amoung his siblings and rather than fight with them for survival he sought to route with the dogs and goblins for survival in adolescence.  He now harbors all that hate and focuses it in a pin-point needle directed at his traitor brother, whom he has vowed to behead.  Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the &amp;quot;Dafrum-Dâgalûr&amp;quot; led by Talûn-karkû, the white worm. They fall under the dominion of: &amp;quot;Jorg Kinslayer&amp;quot; an orc commander under &amp;quot;Grial the Fey Killer&amp;quot; who is Jahzir&#039;s lead general. &lt;br /&gt;
*******  &#039;&#039;&#039;the Goblin Dogs&#039;&#039;&#039;:  Goblin, Wildlanders &amp;amp; Fighters.  This band of Goblins is the misbegotten horde assembled and lorded over by Radagug.  More like the Orc&#039;s entrourage than a squad, they cheer and jeer on their Commander with sinister glee.  These goblins are part of a larger colony bread for landspeed and blitz attacking.  Yet under Radagug&#039;s care they&#039;ve slipped in their tactics and enjoy torturing victims they find along their scout trip travels. &lt;br /&gt;
*******  &#039;&#039;&#039;FORC&#039;&#039;&#039;:  Goblin, Sniffer/Rogue.  Forc is the the unapologeticly devious keymaster of the manacles weilded by the Goblin Dogs, which he displays proudly on a bandolier denoting that he&#039;s a &amp;quot;Captain&amp;quot;. He rides a Dire Rat named &#039;&#039;&#039;Grockel&#039;&#039;&#039;.  He was given his name for two reasons.  The obvious actually can post nickname - when he began using a modified fork and dinner knife as his means of backstabbing and tormenting victims.  The less known but even more appt reason is he tends to mimic the Orcs to get an air of power which comes off slightly rediculous at times  and  resulted in the nickname shortened from &amp;quot;False-Orc&amp;quot; down to simply &amp;quot;Forc&amp;quot;.  Though some speculate that the &amp;quot;F&amp;quot; more likely stands for a more obscene word...&lt;br /&gt;
******** &#039;&#039;&#039;Forc&#039;s Brigade&#039;&#039;&#039;:  Sadly after Forc&#039;s run-in with the heroes of Shadowwall his escape would grant him a special duty... He was put in charge of a band of [[Midnight Godlin Sniffers|Sniffers]] that would follow the bands of orc and mercenary army up and down the Shadow&#039;s Highway, cleaning the road clear of dung and manure...&lt;br /&gt;
******  &#039;&#039;&#039;the Traitors of Festrun&#039;&#039;&#039;:  there are a small contingent of known villagers in the Hamlet of Festrun that apparently pay to watch the orc Radagug behead prisoners.  It is not known how or why they have this strange contract...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Sunulael, the Priest of Shadow&#039;&#039;&#039;:  Though little is known of the Priest, all know it is he that has the potential of being the dominant of the Night Kings.  His mechinations worm as tenticles through all Shadow units.  He is supreme priest of the Order of Shadow and rules the Legates through fear and promise.  His court waivers between the city of Cambrial to the South and within the halls of Theros Obsidia in Highwall (??).  Early in the Winter of ??  he has begun feuling Jahzir&#039;s armies with an undead host emenating from Cambrial.&lt;br /&gt;
**  &#039;&#039;&#039;General Kuros, the Exonerated&#039;&#039;&#039;: (Sarcosan) An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife.  &amp;lt;br&amp;gt; The masters leading the Priest of Shadow&#039;s directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor...  By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;quot;the Hanged Man&amp;quot;&#039;&#039;&#039;: (human?, General)&lt;br /&gt;
***  &#039;&#039;&#039;&amp;quot;the Hunter&amp;quot;&#039;&#039;&#039;: (a North man, General)&lt;br /&gt;
***  &#039;&#039;&#039;General Jaran, the Reaver&#039;&#039;&#039; (Caransil?). &lt;br /&gt;
**  &#039;&#039;&#039;[[Vrolk the Vile]]&#039;&#039;&#039;:  a known legate in direct service to the Night King &#039;&#039;&#039;Sunulael&#039;&#039;&#039;.  He is said to hold sway over the &amp;quot;Cadaverous Eye&amp;quot;, some relic of the power of death.  His lair lies within the Obsidian Spire amoung the Dead Marsh, where he devides his time between his master&#039;s labs at Cambrial.&lt;br /&gt;
*** &#039;&#039;&#039;the Undead Wyvern&#039;&#039;&#039;:  a strange concoction and pet to Vrolk.  Made with the &amp;quot;spying eye&amp;quot; in it&#039;s gut to fly the area in search of his masters command.  The beast crashed to the ground in a crater of it&#039;s own carcass.  The spying eye crushed following it&#039;s hold on both Kyuad and Durgaz.&lt;br /&gt;
***  &#039;&#039;&#039;the lost at Satan Rock&#039;&#039;&#039;:  strange spirits trapped forever at this ancient prayer rock, perhaps one of the oldest to the dark god in the north.  These souls linger still protecting those that worship and poaching those that blasphemy with their lingering chill...  Thorton&#039;s encoutner at the rock led to his death shortly after.&lt;br /&gt;
***  &#039;&#039;&#039;Krell Azam&#039;han&#039;&#039;&#039; (male human, Sarcosan, soldier legate, merc leader) had recently conscripted dozens of the &amp;quot;Dafrum-Dâgalûr&amp;quot; and other army groups seemingly with the permission of Jahzir, although the orcs didn&#039;t appreciate the &amp;quot;transfer&amp;quot;...  Not a typical soldier legate, his frail physique would indicate he was never fought a battle in his life.  Stringy black hair, greasy from weeks without washing, hangs like rotting cords on a gibbet’s arm. Bulbous eyes protrude from beneath his thick drow and crooked yellow teeth add ugliness to his vicious grin.  A scrupulously groomed goatee is Krell’s only concession to personal hygience and recently the soldier legate has developed a hacking cough that, more often than not, leaves a bloodly residue upon his lips.  He blames the swamps with bitter angst.  &lt;br /&gt;
****  &#039;&#039;&#039;Zad-el-Rakib&#039;&#039;&#039;:  (&amp;quot;Gift to the Rider&amp;quot;)  the Grey Speckled Arabian horse, believed to be an Asterix assigned to Krell.  Hailing from a breed of horse with a reputation for intelligence, high spirit, and outstanding stamina. With a distinctively chiseled head and high tail carriage, it is one of the most easily recognizable horse breeds in the world. One of the oldest horse breeds in the world. Prized by the nomadic Sarcosan people, often being brought inside the family tent for shelter and protection. This close relationship with humans created a horse breed with a good disposition, quick to learn, and willing to please. But it also developed the high spirit and alertness needed in a horse used for raiding and war. This combination of willingness and sensitivity requires the horse&#039;s owners to handle their horses with competence and respect.  [http://en.wikipedia.org/wiki/Arabian_Horse Reference Material]&lt;br /&gt;
****  &#039;&#039;&#039;Krell&#039;s Merc Units&#039;&#039;&#039;:  Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables.&lt;br /&gt;
&lt;br /&gt;
===Traitor Princes &amp;amp; Legates of Note===&lt;br /&gt;
*  &#039;&#039;&#039;Governor/Prince Ahvazi Abbas&#039;&#039;&#039;:  (male, Sarcoson)  The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. &lt;br /&gt;
*  &#039;&#039;&#039;Legate Shantelus Ereach&#039;&#039;&#039;:  (male, Sarcosan)  The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==BEASTS==&lt;br /&gt;
* &#039;&#039;&#039;[[Midnight|Mûmak]]&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GAZETEER==&lt;br /&gt;
===Maps===&lt;br /&gt;
[[image:Eredane-Political-Map-2E.gif|thumb|Eredane&#039;s Political Map of Districts]]&lt;br /&gt;
[[Image:Map-of-Druids-Swamp.gif|the Druid&#039;s Swamp|thumb]]&lt;br /&gt;
*  &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]&#039;&#039;&#039; on the world of Aryth in the heart of MIDNIGHT 1st Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/1/14/Eredane-Map-2E.gif  the Continent of EREDANE]&#039;&#039;&#039;  on the world of Aryth in the heart of MIDNIGHT 2nd Edition. &lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/d/d6/Eredane-Political-Map-2E.gif  Eredane&#039;s Politic Map of Districts]&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;[http://wiki.rpg.net/images/6/68/Midnight-Mirror_Nexus.gif Eredane&#039;s Map of Mirrors &amp;amp; Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane&#039;s Map of Mirrors]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane&#039;s Map of Nexus]&#039;&#039;&#039;:  &lt;br /&gt;
**  &#039;&#039;&#039;[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.&lt;br /&gt;
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden&#039;s Bluff region]&lt;br /&gt;
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden&#039;s Bluff proper]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[ShadowWall]]:  This power nexus is home to great warrior of the wars ShadowWall.&lt;br /&gt;
* [[Festrun]]:&lt;br /&gt;
*  [[Alvedara]]:&lt;br /&gt;
*  [[Sharuun]]:&lt;br /&gt;
* [[Shadow&#039;s Highway]]:&lt;br /&gt;
* [[Satan Rock]]:&lt;br /&gt;
*  [[the Erethor]]:&lt;br /&gt;
** [[The Druid&#039;s Swamp]]:  Including the Dead Marshes and Three Oaks.&lt;br /&gt;
** [[the Dead Marshes]]:&lt;br /&gt;
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)&lt;br /&gt;
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)&lt;br /&gt;
*  [[Cambrial]]:  (aka. the City of Dead)&lt;br /&gt;
*  [[the Burning Line]]&lt;br /&gt;
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&lt;br /&gt;
==HISTORY==&lt;br /&gt;
* [[Scrollbearers - What Came Before]]:  this is a page with much of the previous campaign history recorded.&lt;br /&gt;
===Through the AGES===&lt;br /&gt;
*  [[the First Age of Aryth]]&lt;br /&gt;
*  [[the Second Age of Aryth]]&lt;br /&gt;
*  [[the Third Age of Aryth]]&lt;br /&gt;
===The Calendar Year===&lt;br /&gt;
====Sarcosan Sahi Calendar====&lt;br /&gt;
Each day on Aryth is about 26 hours long and each year is approximately 337 days. &amp;lt;br&amp;gt; Adjusting for the vagaries of Sarcosan religious portent, each Great Arc is therefore about 34 days long. Each arc is further divided into lesser helias that vary in length between two and 17 days. Because of their inconsistency, and because only Sarcosan priests seem able to keep track of them all, the lesser helias are seldom used to mark time. There is one day during each helia, however, that is often used to measure time and it is called the helial zenith. The zenith is the midpoint of each arc and marks the day on which the ascending arc transitions to the descending one. &amp;lt;br&amp;gt; For ease of comparison to known constants, note that because of the longer day length in Aryth, a character who has lived a given number of the shorter Aryth years is still just as old in actual time as a character that has lived the same number of years in the real world.&lt;br /&gt;
=====Great Arcs of the Sorshef=====&lt;br /&gt;
Each arc is named after the god-rider that is believed to hold the most power within that region of the stellar Sorshef. There are sections of the Book of the Sahi that tell of times in the ancient past when the god-kalifs of given arcs changed and were therefore given new names, but this has not happened since before the Sarcosans came to Eredane.&lt;br /&gt;
*  [[Months of the Year]]:  better known as &amp;quot;ARCS&amp;quot; to folk of Aryth.&lt;br /&gt;
**  &#039;&#039;&#039;SHAREEL&#039;&#039;&#039;  (1)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Sisters&#039;&#039;&#039;&amp;quot;, the first thaws in the central plains usually come by the end of Shareel and the wild boro begin their migration north.&lt;br /&gt;
**  &#039;&#039;&#039;DOSHRAM&#039;&#039;&#039;  (2)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Planting&#039;&#039;&#039;&amp;quot;, This arc is when young horses are broken. Sarcosan weddings are also thought most favored during Doshram.&lt;br /&gt;
**  &#039;&#039;&#039;SAHAAD&#039;&#039;&#039;  (3)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Spring&#039;s End&#039;&#039;&#039;&amp;quot;,  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.&lt;br /&gt;
**  &#039;&#039;&#039;SENNEACH &#039;&#039;&#039;  (4)  &amp;lt;br&amp;gt; &amp;quot;the Arc of Battle&amp;quot;, this is the traditional time of hunts, conquest, and trade caravans.&lt;br /&gt;
**  &#039;&#039;&#039;HALAIL&#039;&#039;&#039;  (5)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;High Summer&#039;&#039;&#039;&amp;quot;, in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.&lt;br /&gt;
**  &#039;&#039;&#039;ZIMRA&#039;&#039;&#039;  (6)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&amp;quot;, this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.&lt;br /&gt;
**  &#039;&#039;&#039;OBARES&#039;&#039;&#039;  (7)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of AUTUMN&#039;&#039;&#039;&amp;quot;, and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as &amp;quot;&#039;&#039;&#039;the Day of Rests&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HANUD&#039;&#039;&#039;  (8)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of the Dead&#039;&#039;&#039;&amp;quot;, this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony &amp;quot;&#039;&#039;&#039;the Calling of Honors&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;HISHA&#039;&#039;&#039;  (9)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;the Arc of WINTER&#039;&#039;&#039;&amp;quot;, this time marks the heart of the winter season. The zenith of Hisha coincides with the winter solstice and is called &amp;quot;&#039;&#039;&#039;the Day of the Sun&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
**  &#039;&#039;&#039;SUTARA&#039;&#039;&#039;  (10)  &amp;lt;br&amp;gt; &amp;quot;&#039;&#039;&#039;Long Winter&#039;&#039;&#039;&amp;quot;, this is still a time of bleak cold before the spring. Since the end of the Third Age, the long winters often seem to cling to the lands, a dread portent many attribute to the foul ways of Izrador.&lt;br /&gt;
===Twilight Hours===&lt;br /&gt;
*  [[Midnight&#039;s Twilight Hours]]:  herein is an explanation of the 26 hour day.&lt;br /&gt;
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==THINGS==&lt;br /&gt;
===Prophecy &amp;amp; Scripture===&lt;br /&gt;
* [[the Scrolls of Aradil]]:  These scrolls of prophecy penned for over a millenia since the last battles.  Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]].&lt;br /&gt;
** [[Cyrs&#039; Translation]]:  The Scrolls as translated by Cyrus.&lt;br /&gt;
** [[Bill&#039;s Translation]]:  The Scrolls as translated by Bill.&lt;br /&gt;
** [[Danning&#039;s Translation]]:  The Scrolls as Translated by Danning.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Wall&#039;s Call&#039;&#039;&#039;:  A halfling poem of hope... &amp;lt;br&amp;gt; Come ride with me, &amp;lt;br&amp;gt; Through the veins of fate,&amp;lt;br&amp;gt; I will show how you,&amp;lt;br&amp;gt; Can find a new path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; And how lots can change,&amp;lt;br&amp;gt; When fools can be kings,&amp;lt;br&amp;gt; When slaves can be free,&amp;lt;br&amp;gt; When shadow can be light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; It&#039;s not enough just to survive,&amp;lt;br&amp;gt; The time has come to meet at Shadow-Wall,&amp;lt;br&amp;gt; Come mighty fey and valiant kin,&amp;lt;br&amp;gt; You and I must fight for the light.&lt;br /&gt;
*  [Verlathis&#039; Note to Steelguard]&lt;br /&gt;
&lt;br /&gt;
===Known Covenant Items===&lt;br /&gt;
&lt;br /&gt;
===Charm&#039;s found or rumored of===&lt;br /&gt;
* &#039;&#039;&#039;the Sussar&#039;s Coin&#039;&#039;&#039; - a minor Charm of Direction:  This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Special Materials===&lt;br /&gt;
* [[Mithral in Midnight]]&lt;br /&gt;
* [[Special Materials|Other Special Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RIDDLES &amp;amp; RHYME OF THE WORLD==&lt;br /&gt;
*  [[Riddle of Fire Peak&#039;s Gate]]&lt;br /&gt;
*  [[Riddle into Fire Peak&#039;s Caern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTIONS &amp;amp; EVENTS OF NOTE==&lt;br /&gt;
* [[the Tower Grass Incident]]:  a description of the game session from old Yahoo Club notes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SLANG AND SAYINGS OF THE WORLD==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;sack-dagger&amp;quot;&#039;&#039;&#039;:  an Erenlander saying. It&#039;s a unique term that&#039;s synonymous with &amp;quot;ace up our sleeve&amp;quot; or &amp;quot;trump card&amp;quot;. If you have a sack-dagger, you have something that will give you an advantage that other people don&#039;t know about.  The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you&#039;re going to keep the upper hand. &lt;br /&gt;
*  [[Midnight Symbols &amp;amp; Banners]]:  herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THOSE LOST TO THE WORLD==&lt;br /&gt;
*  [[DOCTOR]]:  ...he left us in the night, afraid to take the journey...&lt;br /&gt;
*  [[THORTON]]:  ...we didn&#039;t love him enough...  &lt;br /&gt;
*  [[SHADAAR]]:  ...in death we loved him... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NAMING CONVENTIONS==&lt;br /&gt;
a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
*  [[Bribery &amp;amp; Gambling]]&lt;br /&gt;
*  [[Slavery]]&lt;br /&gt;
*  [[Crime Attitudes]]&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
===Alignments===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]] &lt;br /&gt;
* [[Midnight: North &amp;amp; South Portal]] &lt;br /&gt;
* [[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;&lt;br /&gt;
* There is also a third, mini-campaign in this continuity&lt;br /&gt;
::[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;&lt;br /&gt;
* [[Midnight Character Creation]]:  all the notes on creation your character.&lt;br /&gt;
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &lt;br /&gt;
* [[Midnight: North &amp;amp; South Back Chapter Bin]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   &lt;br /&gt;
* [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]] &amp;lt;br&amp;gt; [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Only_good_deeds_dull_this_blade.jpg&amp;diff=57064</id>
		<title>File:Only good deeds dull this blade.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Only_good_deeds_dull_this_blade.jpg&amp;diff=57064"/>
		<updated>2007-08-07T00:39:42Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50579</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50579"/>
		<updated>2007-05-07T23:44:44Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* Adam&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vital Info: &lt;br /&gt;
&lt;br /&gt;
Adam Wymer&lt;br /&gt;
425-881-5100 (office)&lt;br /&gt;
425-260-3556 (cell)&lt;br /&gt;
425-881-9477 (fax)&lt;br /&gt;
&lt;br /&gt;
zadamw@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Characters =&lt;br /&gt;
* [http://wiki.rpg.net/index.php/ZAL%27KAZZIR Zal&#039;Kazzir Ghulvenne], [http://darknessfalls.leaderdesslok.com/character_races1.htm Urban Sarcosan] [http://darknessfalls.leaderdesslok.com/class_channeler.htm Charismatic Channeler] of the [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] heroic path&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
* Diplomacy checks where a higher skill, while not assuring success, allow greater levels of possible success than lower lovels would otherwise allow; Basically raing the DC, but allowing for much better results. &lt;br /&gt;
** Example: A DC 15 Diplomacy check to the King might get a friend released from jail, where a DC 25 might get a royal pardon as well, and a 35 might get compensation for false imprisonment, and a 45 might also get the King to agree to listen to your proposal about founding a new town, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50578</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50578"/>
		<updated>2007-05-07T23:39:15Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* Adam&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vital Info: &lt;br /&gt;
&lt;br /&gt;
Adam Wymer&lt;br /&gt;
425-881-5100 (office)&lt;br /&gt;
425-260-3556 (cell)&lt;br /&gt;
425-881-9477 (fax)&lt;br /&gt;
&lt;br /&gt;
zadamw@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Characters =&lt;br /&gt;
* Zal&#039;Kazzir Ghulvenne, Sarcosan trader and spy.&lt;br /&gt;
* [http://wiki.rpg.net/index.php/ZAL%27KAZZIR Zal&#039;Kazzir Ghulvenne], [http://darknessfalls.leaderdesslok.com/character_races1.htm Urban Sarcosan] [http://darknessfalls.leaderdesslok.com/class_channeler.htm Charismatic Channeler] of the [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] heroic path&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
* Diplomacy checks where a higher skill, while not assuring success, allow greater levels of possible success than lower lovels would otherwise allow; Basically raing the DC, but allowing for much better results. &lt;br /&gt;
** Example: A DC 15 Diplomacy check to the King might get a friend released from jail, where a DC 25 might get a royal pardon as well, and a 35 might get compensation for false imprisonment, and a 45 might also get the King to agree to listen to your proposal about founding a new town, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50577</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50577"/>
		<updated>2007-05-07T23:38:49Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* Adam&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vital Info: &lt;br /&gt;
&lt;br /&gt;
Adam Wymer&lt;br /&gt;
425-881-5100 (office)&lt;br /&gt;
425-260-3556 (cell)&lt;br /&gt;
425-881-9477 (fax)&lt;br /&gt;
&lt;br /&gt;
zadamw@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Characters =&lt;br /&gt;
* Zal&#039;Kazzir Ghulvenne, Sarcosan trader and spy.&lt;br /&gt;
* [http://wiki.rpg.net/index.php/ZAL%27KAZZIR] Zal&#039;Kazzir Ghulvenne, [http://darknessfalls.leaderdesslok.com/character_races1.htm Urban Sarcosan] [http://darknessfalls.leaderdesslok.com/class_channeler.htm Charismatic Channeler] of the [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] heroic path&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
* Diplomacy checks where a higher skill, while not assuring success, allow greater levels of possible success than lower lovels would otherwise allow; Basically raing the DC, but allowing for much better results. &lt;br /&gt;
** Example: A DC 15 Diplomacy check to the King might get a friend released from jail, where a DC 25 might get a royal pardon as well, and a 35 might get compensation for false imprisonment, and a 45 might also get the King to agree to listen to your proposal about founding a new town, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50576</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50576"/>
		<updated>2007-05-07T23:36:58Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* Adam&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vital Info: &lt;br /&gt;
&lt;br /&gt;
Adam Wymer&lt;br /&gt;
425-881-5100 (office)&lt;br /&gt;
425-260-3556 (cell)&lt;br /&gt;
425-881-9477 (fax)&lt;br /&gt;
&lt;br /&gt;
zadamw@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Characters =&lt;br /&gt;
* Zal&#039;Kazzir Ghulvenne, Sarcosan trader and spy.&lt;br /&gt;
* [[Zal&#039;Kazzir]] Ghulvenne, [http://darknessfalls.leaderdesslok.com/character_races1.htm Urban Sarcosan] [http://darknessfalls.leaderdesslok.com/class_channeler.htm Charismatic Channeler] of the [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] heroic path&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
* Diplomacy checks where a higher skill, while not assuring success, allow greater levels of possible success than lower lovels would otherwise allow; Basically raing the DC, but allowing for much better results. &lt;br /&gt;
** Example: A DC 15 Diplomacy check to the King might get a friend released from jail, where a DC 25 might get a royal pardon as well, and a 35 might get compensation for false imprisonment, and a 45 might also get the King to agree to listen to your proposal about founding a new town, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50575</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50575"/>
		<updated>2007-05-07T23:36:07Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* Adam&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vital Info: &lt;br /&gt;
&lt;br /&gt;
Adam Wymer&lt;br /&gt;
425-881-5100 (office)&lt;br /&gt;
425-260-3556 (cell)&lt;br /&gt;
425-881-9477 (fax)&lt;br /&gt;
&lt;br /&gt;
zadamw@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Characters =&lt;br /&gt;
* Zal&#039;Kazzir Ghulvenne, Sarcosan trader and spy.&lt;br /&gt;
* [[Zal&#039;Kazzir]] Ghulvenne, [http://darknessfalls.leaderdesslok.com/character_races1.htm Urban Sarcosan] [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeler] of the [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] heroic path&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
* Diplomacy checks where a higher skill, while not assuring success, allow greater levels of possible success than lower lovels would otherwise allow; Basically raing the DC, but allowing for much better results. &lt;br /&gt;
** Example: A DC 15 Diplomacy check to the King might get a friend released from jail, where a DC 25 might get a royal pardon as well, and a 35 might get compensation for false imprisonment, and a 45 might also get the King to agree to listen to your proposal about founding a new town, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50574</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50574"/>
		<updated>2007-05-07T23:33:45Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vital Info: &lt;br /&gt;
&lt;br /&gt;
Adam Wymer&lt;br /&gt;
425-881-5100 (office)&lt;br /&gt;
425-260-3556 (cell)&lt;br /&gt;
425-881-9477 (fax)&lt;br /&gt;
&lt;br /&gt;
zadamw@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Characters =&lt;br /&gt;
* Zal&#039;Kazzir Ghulvenne, Sarcosan trader and spy.&lt;br /&gt;
* [[Zal&#039;Kazzir]] Ghulvenne, [http://darknessfalls.leaderdesslok.com/midnight_races.htm Urban Sarcosan] [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeler] of the [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] heroic path&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
* Diplomacy checks where a higher skill, while not assuring success, allow greater levels of possible success than lower lovels would otherwise allow; Basically raing the DC, but allowing for much better results. &lt;br /&gt;
** Example: A DC 15 Diplomacy check to the King might get a friend released from jail, where a DC 25 might get a royal pardon as well, and a 35 might get compensation for false imprisonment, and a 45 might also get the King to agree to listen to your proposal about founding a new town, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50572</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50572"/>
		<updated>2007-05-07T23:30:18Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vital Info: &lt;br /&gt;
&lt;br /&gt;
Adam Wymer&lt;br /&gt;
425-881-5100 (office)&lt;br /&gt;
425-260-3556 (cell)&lt;br /&gt;
425-881-9477 (fax)&lt;br /&gt;
&lt;br /&gt;
zadamw@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Characters =&lt;br /&gt;
* Zal&#039;Kazzir Ghulvenne, Sarcosan trader and spy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
* Diplomacy checks where a higher skill, while not assuring success, allow greater levels of possible success than lower lovels would otherwise allow; Basically raing the DC, but allowing for much better results. &lt;br /&gt;
** Example: A DC 15 Diplomacy check to the King might get a friend released from jail, where a DC 25 might get a royal pardon as well, and a 35 might get compensation for false imprisonment, and a 45 might also get the King to agree to listen to your proposal about founding a new town, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50571</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50571"/>
		<updated>2007-05-07T23:28:35Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* Adam&amp;#039;s GM Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vital Info: &lt;br /&gt;
&lt;br /&gt;
Adam Wymer&lt;br /&gt;
425-881-5100 (office)&lt;br /&gt;
425-260-3556 (cell)&lt;br /&gt;
425-881-9477 (fax)&lt;br /&gt;
&lt;br /&gt;
zadamw@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Characters =&lt;br /&gt;
* Zal&#039;Kazzir Ghulvenne, Sarcosan trader and spy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
* Diplomacy checks where a higher skill, while not assuring success, allow greater levels of possible success than lower lovels would otherwise allow; Basically raing the DC, but allowing for much better results. &lt;br /&gt;
** Example: A DC 15 Diplomacy check to the King might get a friend released from jail, where a DC 25 might get a royal pardon as well, and a 35 might get compensation for false imprisonment, and a 45 might also get the King to agree to listen to your proposal about founding a new town, etc.&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50570</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50570"/>
		<updated>2007-05-07T23:28:05Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vital Info: &lt;br /&gt;
&lt;br /&gt;
Adam Wymer&lt;br /&gt;
425-881-5100 (office)&lt;br /&gt;
425-260-3556 (cell)&lt;br /&gt;
425-881-9477 (fax)&lt;br /&gt;
&lt;br /&gt;
zadamw@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Characters =&lt;br /&gt;
* Zal&#039;Kazzir Ghulvenne, Sarcosan trader and spy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
* Diplomacy checks where a higher skill, while not assuring success, allow greater levels of possible success than lower lovels would otherwise allow; Basically raing the DC, but allowing for much better results. &lt;br /&gt;
&lt;br /&gt;
** A DC 15 Diplomacy check to the King might get a friend released from jail, where a DC 25 might get a royal pardon as well, and a 35 might get compensation for false imprisonment, and a 45 might also get the King to agree to listen to your proposal about founding a new town, etc.&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50568</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50568"/>
		<updated>2007-05-07T23:24:21Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* Adam&amp;#039;s GM Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Adam&#039;s Characters =&lt;br /&gt;
* Zal&#039;Kazzir Ghulvenne, Sarcosan trader and spy.&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
* Diplomacy checks where a higher skill, while not assuring success, allow greater levels of possible success than lower lovels would otherwise allow; Basically raing the DC, but allowing for much better results. &lt;br /&gt;
&lt;br /&gt;
** A DC 15 Diplomacy check to the King might get a friend released from jail, where a DC 25 might get a royal pardon as well, and a 35 might get compensation for false imprisonment, and a 45 might also get the King to agree to listen to your proposal about founding a new town, etc.&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50567</id>
		<title>Midnight: the Shadow Killers player Adam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_the_Shadow_Killers_player_Adam&amp;diff=50567"/>
		<updated>2007-05-07T23:20:32Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Adam&#039;s Characters =&lt;br /&gt;
* Zal&#039;Kazzir Ghulvenne, Sarcosan trader and spy.&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s GM Requests =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Adam&#039;s Resources (PLEASE DO NOT READ!) =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thoughts on Sarcosan Culture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zal&#039;Kazzir&#039;s Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gimoire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light at the end of the Tunnel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.43&amp;diff=50422</id>
		<title>Midnight RPG - Chapter 14.43</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.43&amp;diff=50422"/>
		<updated>2007-05-05T06:14:49Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* Adam/Zal&amp;#039;Kazzir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kevin ==&lt;br /&gt;
*  [&#039;&#039;This scene takes place some time after Zal&#039;Kazzir frees the imp, in the time FOLLOWING his introduction &amp;quot;speach&amp;quot; to the group. In the time when you&#039;re looking around Vrolk&#039;s Laboratory and into the evening when you rest, the little Imp (who has said he is now &amp;quot;bound&amp;quot; to Zal&#039;Kazzir)  comes up to you to chat...  Think of it as &amp;quot;networking&amp;quot; or &amp;quot;small talk&amp;quot;... hehe...&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nazif picture.gif|thumb|NAZIF, as picutred here, naked and possible chilled was found as such captured seemingly as one of &amp;quot;the Vile&#039;s&amp;quot; pets or playthings.  Once rescued, he quickly found his courtly cloak, rings, jewelry and other accoutrements.  While not embarrassed by being without close, any good advisor knows the importance of &amp;quot;looking the part&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;ZAL&#039;KAZZIR&#039;s&#039;&#039;&#039;  PRIVATE talk with Nazif, your courtesan imp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;MASTER?  T&#039;would I be impolite were I to call you by your given name?  Zal&#039;Kazzir, is it that your fellow pathwalkers call you?  May I speak to you in such a familiar tone?&amp;quot;&#039;&#039;&#039;,  the small green-gray skinned imp quaries as its eyelids slowly flicker as if the very light beyond its former cage, burns its bulbous eyes... Looking to you in hopes of acceptance...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I can only hope that you would speak to me in kind.  I am Nazif by name, those I call friend know me as the king-maker and riches-finder.  I am most happy to make your aquaintence.  Is it true that you have the glory of destroying an eye of the dark god... a mirror into his soul??  I would be in debt to you good sir, if you were to tell the tale of this most wounderous of deads.&amp;quot;&#039;&#039;&#039;,  Nazif, sits his bottom to the wooden floors that grow unnaturally out of the obsidian gemstone of the Spire.  He sits without bending his body, focusing his eyes looking into your&#039;s directly.  He seems ever-so inquisitive and even aids you when he notices you picking up anything or moving anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
[Kev, I don&#039;t want to bias your opinion of this conversation, but to get the &#039;voice&#039; for how this is said, think Palpatine from Star Wars]&lt;br /&gt;
&lt;br /&gt;
Nazif, it is a tale of both glory and serendipidy, and one that I would be glad to recount for you. However, before the fires burn low, and the time for tales comes around again, let us make use of the lively hours yet remaining us to discuss a few... minor points. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What I am about to propose to you is likely not what you expect, but is, I believe more than hoped to hear. I have no use for a toady or a slave; you are better than that, and we both know it. I shant treat you as a servant, and you should not treat me as a fool. You are, as you say, a king-maker and a riches-finder, and of this, I have no doubt. But we now live in a world where no kings rule and where riches are worthless, and it is with this in mind that I must bestow upon you new titles, roles in which I expect you will perform admirably. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nazif, I wish for you to be my deal-maker and my spirit-bringer; my knower-of-names, and my herald and envoy to great powers and to small. Correct me if I am remiss, but I understand that there are many &#039;outsiders&#039; as you call yourselves, who are trapped, or who are bodiless and who wander in search of substance and purpose. Again, correct me if I am remiss, but I also understand that many of them seethe with hatred and a lust for vengeance on the corpse-god and all of his works; I know that the harm done them has been grievous, and there is no greater poultice for such bitter wounds than sweet revenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As my herald and envoy, I want you to seek other outsiders who wish to fight the dark one, not in suicidal, foolish battle, but those who wish to corrupt the corrupt, to infiltrate and poison the very veins of his power; to put out his foul soul-eyes and see their stain expunged as with a great fire, leaving his minions blinded and in chaos. Find them, find their names and together we shall call them, initiate them and grant them freedom to join with us in our profound work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bring my call to them, Nazif, and let us bind them together into a force; a beautiful, terrible, secret network of power and  freedom and righteous fury! &#039;&#039;*Zal&#039;Kazzir&#039;s ink-black eyes stare unblinkingly into Nazif&#039;s, as a wry smile crosses his face*&#039;&#039; In fact, it may be I, and not you who becomes the kingmaker, and though you are richly garbed now, we both know that power feels much softer than sable. Do this for me, be my true herald and envoy and serve me faithfully, and we shall both be softly clothed indeed! What say you, Nasif? Will you join me? Will you spread the clarion call? Will you help me to sow the seeds that will bear many bitter fruits for Izrador and all his minions? What say you. What say you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Kev, there is a social check here, I prefer diplomacy, obviously, but you might also consider this an intimidate check, as there is definately an unspoken consequence if he says no]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== kevin / Belal, sworn-rider and herald of hope, first of the faithful==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;&#039; [Kev, there is a social check here, I prefer diplomacy, obviously, but you might also consider this an intimidate check, as there is definately an unspoken consequence if he says no]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A: &#039;&#039;&#039; No need.  I&#039;d rather use the role-play to dictate my answers.  With the note (for myself) that Nazif&#039;s intentions &amp;quot;need&amp;quot; to be slanted your way.  From this point on I will treat Nazif/Banal as a full NPC as I do Eranon&#039;s worf or your and Kyuad&#039;s familiars.  Moreso, I&#039;ll treat him as your hireling - your words and actions will further temper his feelings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Forgive MASTER, the name burns my heart.  I thank you for the new moniker of Belal.  And with this my MASTER I offer you what I promised - my open togue.  Do not take my words as agressors against yours, take them as the road you have not yet taken.  See my challenges to your thoughts not as disrespect, but utmost respect and well intention.  If I do not give you that, I do not give... I take.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As you speak open and plainly, in private so shall I.  You are astute and correct in your thought.  I AM neither slave nor toady. While my words in front of your lesser companions, with minds that do not know the ways of words and word-smithing - I do intend to give them this falsehood.  For it is my intention to support you within their troupe.  I see the sneer in their lip when they speak with you well enough to know that while they travel with you, you have not yet earned their trust.  That is sad happenstance.  It is obvious that such men, elf and orc of lesser means are want to disbelieve your good intention.  They see your educated tongue as forked.  They know not what it takes to survive within the halls of evil.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Consider ma-lord, how is it that you think I am alive at the hands of the Vile, who seemed to hold his only hope within the newly made cadavers for which he opened looking for what he has not in his soul.  Did he find heart within the husks?  No.  His fate is bound to the world, though he does not yet know it... Yet I live.  Flowery word and seemingly misguided guile I laid open, offering the Vile that I was less than dangerous specifically because I seemed less than challenging to his wisdom.  Let HIM have his pride.  I was the victor.  I held and hold what I hoped... Life, to serve another.  And if my observations of your troupe ring true I shall have something else entirely that I had not formerly thought possible.  I will see the Vile&#039;s head on a spit.  And I will gaze up at it and wave... Like this...&#039;&#039;&#039;&#039;&#039;,  as the little jester tilts his head exposing his pearl white pointed toothy smile, slowly twinkling his fingers in a half-wave up at Vrolk&#039;s disembodied head...&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Can you not see then, Zal&#039;Kazzir Ghulvenne, I am content allowing your merry band believe they are more the wiser and more the learned than I... They fail in their false sanctity while I wink my eye knowing the truth of the matter. For that is when I am the master...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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&#039;&#039;*Zal&#039;Kazzir smiles abashedly, chucking softly at Belal&#039;s gesture, a lets out a small tension-relieving sigh*&#039;&#039;&lt;br /&gt;
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Indeed Belal, there is much truth in what you say, and you certainly speak more directly to my heart with this talk. &lt;br /&gt;
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You speak of your actions in the same words I had hoped to describe mine; however far it may be from the truth. My people are stong, Belal, but pride has always been a vice of Sarcosa, and I fear that mine has not been as carefully controlled as I would like to believe. If my words to you seemed overly harsh or defensive, I apologize; it was merely reaction born of long isolation from others who do not speak in a manner unfit for even the meanest Sheol. &lt;br /&gt;
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I appreciate your support, and I hope that our combined efforts might bear greater fruits than mine alone. The Caransil, Eranon, is friendly enough, and I believe my generosity and kindness are winning him closer; and I think this new Erenlander, Shadaar, will prove an ally if the others allow him to continue with us; try to help him in this, as I will be. &lt;br /&gt;
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The Orc is a challenging case; he is the &#039;&#039;de facto&#039;&#039; leader of our company, simply because we depend on his strength for protection, and if he goes one way, we have little choice but to follow. He seems fair enough, and is honorable, but is ridgid and quick to accuse and pass judgement. Also, beware his touch, and mind your posessions, for he posesses the seer&#039;s sight, and can learn your past and deeds with but a touch to you, or something you long possess. &lt;br /&gt;
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My real concern is the other Erenlander, Kyuad. He is a channeler of no mean skill, and is crafty and paranoid. These traits, coupled with his bumpkin prejudices are no friend to those who do not fit his world-view, including the both of us. I have attempted numerous times to speak with him, to get him to have a conversation, but he is cold and distant; highly judgemental, easily angered and seemingly posessed of neither companionability nor compassion. Any help you can give me with him would be deeply appreciated. &lt;br /&gt;
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Please, Belal, continue.&lt;br /&gt;
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== kevin / Belal, sworn-rider and herald of hope, first of the faithful==&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;So. Your request it seems has made promise of my test put upon you.  You counter my quiz noting my silver tongue and therefore I shall not be your servant and you will not be MY fool.  I must say again though, it is with flourish for sure that I spoke of king and coin, but it is not with disbelief of the hope.  Would you not take the court of &#039;Traitor Prince&#039; so that you could aid your sphere?  Perhaps altering the fallen fates of one thousand?  Ten Thousand?  One Hundred Thousand?  There are places even in this hollow world that holds value in moneys...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;So give me your epitaphs... call me your deal-maker and your spirit-bringer; your knower-of-names, and your herald and envoy to great powers and to small. Sell that favor to your friends.  But remember my place at your side and I will remember my debt to you, even beyond your years.  Your children will be watched by my golden eyes should we see eye to eye.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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&#039;&#039;*Looking sincere, but unconvinced*&#039;&#039;&lt;br /&gt;
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Belal, again, I appreciate your words. However I wonder if you are not merely testing me again. The false sussars hold on power is a dangerous one, and they can be removed and replaced &#039;&#039;&#039;very&#039;&#039;&#039; easily. While it would certainly be possible to take a court for my own, I would need deeply loyal and highly skilled ministers to run much of the bureaucracy of state such that I could pursue the shadow&#039;s downfall, and even then it seems a terribly dangerous gamble. I would be open to hear your case, but I have no love of a throne, especially one with a sword suspended above it by a single hair.&lt;br /&gt;
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== kevin / Belal, sworn-rider and herald of hope, first of the faithful==&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Of the Outsiders, the trapped... It is true there are many others.  And too true it is that many of us... rather each of us hold hate for the Hate-Bringer,  but what you cannot know is that we are not kin as you and your Sarcosan forefathers.  Each demon, each devil, each seraph, each angel - we are all individual.  I have no sway over their intentions or inspirations.  And were it my place to steer them, our ideals would be a difficult selling point to such servants of self.  Were I to take up your challenge things not yet known to the world of man would hold hate on my handsome hide...  Were I to steal their wills with name or initiation through falsehoods and falicies they would hang my hide on the same spike I spoke earlier of and not care to pay it another thought.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Adam/Zal&#039;Kazzir == &lt;br /&gt;
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&#039;&#039;*Clearly surprised, and slightly disappointed by Belal&#039;s response*&#039;&#039;&lt;br /&gt;
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I asked you to steal no will, nor to offer falsehoods or fallacies!&lt;br /&gt;
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I asked you to contact others who also seek the downfall of the Bane of All Life, just as a diplomat might contact neighboring powers with offers of treaty and alliance. Certainly, if there are so many, and they hold such hate as you say, there must be many who might, were the invitation made, and perhaps some necessary aid rendered, join us in forming a network to oppose the will of the Corpse-God. I care not what they look like, or whether they be demon, devil, seraph, angel or something as yet unnamed; so long as they are free of the Dark One&#039;s influence, and would be willing to join with us, I would organize and coordinate them.&lt;br /&gt;
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== kevin / Belal, sworn-rider and herald of hope, first of the faithful==&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;You speak of a secret network...  I cannot offer that which you or I donot have.  Were we to gather a collection against the Shadow the venture might be worthwhile to the powerful and predators of the Fear-Monger.  But first it is Arythian goals we must seek to have currency to lay sway to the things beneath the mountains, the beasts behind the jungles, the monsters malignant across Eradane.  You, Zal&#039;Kazzir Ghulvenne, you give me that which is gold to those things that you so loosely call my kin and I can promise perhaps an audience within the halls of the Heralds of the Outside.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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Now you intrigue me, Belal. &#039;&#039;*A curious smile come over Zal&#039;Kazzir&#039;s Face*&#039;&#039;&lt;br /&gt;
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I asked for no network, I was proposing that we build one. &lt;br /&gt;
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You mention several things of which I would know more; who are the things beneath the mountains? I am sure you do not speak of dwarves, and yet I have not heard tell any anthing else. Though it seems that Vrolk, our absent host, found Items of dark and terrible power deep under the mountains... are these things related to the creatures of which you speak?&lt;br /&gt;
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More importantly however, what is this currency? Magic perhaps? Host bodies, ripe for posession? Knowledge? Names? Cults and followers? Positions of power? None of these? All of them? &lt;br /&gt;
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Tell me of the coins of the Outside, and then let us gather them as the Orcs gather food. &lt;br /&gt;
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== kevin / Belal, sworn-rider and herald of hope, first of the faithful==  &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;So do you believe in my will, my MASTER?  Can you concede that my words are not flowery to your ears, but instead fertile with alternatives along the roads that might formerly go untrodden by you and your companions...  I will spread the clarion call. I will help to sow the seeds that will bear many bitter fruits for Izrador and all his minions.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;I knelt in full view of your friends, Nazif Kor&#039;ahn - I accepted your kindness and rose just as it was forseen in the old legends as Belal, sworn-rider and herald of hope, first of the faithful.  I did so, I do so with faith and fair unbuckled tongue.  So yes, my MASTER... I owe this to you.  I owe my honesty.  Now what say you to my sharp words of bitter advocacy?  What say you, my MASTER?!?!!&lt;br /&gt;
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== Adam/Zal&#039;Kazzir == &lt;br /&gt;
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&#039;&#039;*Eyes Wild, a flame almost visible in the abyss*&#039;&#039;&lt;br /&gt;
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I say that together, we shall weep tears of joy as we dance the dance of ruin for the Corpse-God and all of his festering works! &lt;br /&gt;
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&#039;&#039;Agh burzum-ishi krimpatul!&#039;&#039; Out of darkness we shall bind them!&lt;br /&gt;
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==What do YOU know about the Outsiders referred to as a Courtesan Imp?==&lt;br /&gt;
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Duh?... You know all this Adam.  Zal&#039;Kazzir doesn&#039;t though.&lt;br /&gt;
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Here&#039;s what we&#039;ll do...&lt;br /&gt;
&#039;&#039;&#039;ROLL:&#039;&#039;&#039;   Za&#039;Kazzir (Know: Nobility +4)  ROLLED:  15+4 =   19 &#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;SO... with this roll - I will BOLD FACE all the text below that Zal&#039;Kazzir WOULD know.  Keep in mind what Zal DOES NOT know.  You might want to copy/paste out the things that he KNOWS for certain about Nazif&#039;s race.  Obviously SOME of the information may be more or less true.  I&#039;m treating Nazif as a FULL NPC in this regard.  He&#039;ll be loyal to Zal, or friendly as according to how HE is treated... &amp;quot;like a hireling&amp;quot;.&lt;br /&gt;
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&#039;&#039;&#039;While all courtesan imps are out to make themselves powerful, every one is a coward first, and a traitor second. Courtesan imps survive through stealth and trickery, lying and stealing as it suits them.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Collaborators first attracts the attention of evil powers outside the perview of Izrador and gains a courtesan imp as a hireling, if he wants one. A courtesan imp improves over time&#039;&#039;&#039;: it gains one Hit Die for every three levels the collaborator gains in any class.&lt;br /&gt;
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===COMBAT===&lt;br /&gt;
&#039;&#039;&#039;Courtesan imps consider combat to be the same as dying. The promise of protection in combat is often enough to keep a courtesan imp loyal. When caught in a fight, a courtesan imp attempts to talk or feint its way out.&#039;&#039;&#039; &lt;br /&gt;
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*  Entreat (Ex): &#039;&#039;&#039;A courtesan imp is an expert intermediary.&#039;&#039;&#039; This ability gives the imp the benefit of a permanent tongues spell and predisposes NPCs to treat the imp with open-minded indifference rather than hostility. Courtesan imps use this ability to approach new collaborators and open peaceful dialogues with would-be enemies.&lt;br /&gt;
*  Rumormonger (Ex): A courtesan imp has a flawless memory for details, rumors, gossip, and secrets. Plus, its tiny body and ability to vanish lets it eavesdrop with confidence. Acourtesan imp uses its Hide or Move Silently skill to make Gather Information checks, without ever engaging in questioning or social interaction of any kind. With 1d6+1 hours to eavesdrop and a successful check (DC 22), the courtesan imp can learn enough information to gain a +4 bonus on Diplomacy or Bluff checks against a single person for one day.&lt;br /&gt;
*  Spell-Dealing (Su): &#039;&#039;&#039;In the old days, courtesan imps traded in spells as part of their duties on Aryth. A courtesan imp can “carry” a spell from a book or scroll to a channeler who wants to learn it.&#039;&#039;&#039; The channeler must spend the time, money and XP necessary to learn the spell from a book as usual, but does not have to physically see or handle the book or scroll himself. This ability destroys the scroll the spell was taken from. A courtesan imp can carry only one spell at a time, which must be of a level equal to or less than the imp’s Charisma modifier. The courtesan imp does not have to be able to use or understand the spell itself. The spell comes seemingly written on the imp’s body. Typically, a courtesan imp charges 25 gp/spell level for this service.&lt;br /&gt;
*  Vanish (Su): As a full-round action, a courtesan imp can vanish from sight. So long as the courtesan imp doesn’t attack or move more than its speed per round, it’s effectively invisible. Courtesan imps often use this ability and the spider climb spell to escape dangerous situations.&lt;br /&gt;
*  Spells Known (5 points of spell energy/day; DC 15 +spell level): 0—mage hand, prestidigitation, virtue; 1st—jump, pass without trace; 2nd—cat’s grace, spider climb, tree shape; 3rd—meld into stone.&lt;br /&gt;
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==What do YOU know about Outsiders in general?==&lt;br /&gt;
&#039;&#039;&#039;ROLL:&#039;&#039;&#039;   Za&#039;Kazzir (Know: Arcana +8, at a higher DC than Know: Spirits)  ROLLED:  2+8 =   19 &#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;SO... with this roll -  Crap roll... sorry Adam.  But with that, here&#039;s what you know about Outsiders in general:&lt;br /&gt;
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Outsiders are a special case on Aryth, having been trapped there for thousands of years with no way to get home or call others from their planes of origin. Because the elthedar had built great civilizations and were master practitioners of the arts of magic, there was a significant outsider presence on Aryth before the Sundering. That event caused some outsiders to go mad instantly, affecting them in unexplainable and never-before-seen ways. Some consider these the lucky ones. Others were merely frustrated by their inability to return home, and they endeavored to find a way to break the Veil that enveloped the world. &lt;br /&gt;
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&#039;&#039;&#039;Outsiders Around Aryth&#039;&#039;&#039;&lt;br /&gt;
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The demon-infested jungles of the Aruun are perhaps the most regarded place on Eredane when the subject of demons is broached—and for good reason. Its humid confines house the majority of outsiders in the world. &lt;br /&gt;
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Elsewhere, angels, demons, and devils alike have tried to blend in as best they can. Indeed, good and evil outsiders often find common cause, and in many cases old hatreds have fallen by the wayside in light of their new circumstances. For a chance to return home, there is barely an angel on Aryth who would not work with a demon or devil, but their natures remain unchanged, and such alliances often do not last long, too strained by old prejudices and differences in philosophy that often have lethal consequences.&lt;br /&gt;
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----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.43&amp;diff=50421</id>
		<title>Midnight RPG - Chapter 14.43</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.43&amp;diff=50421"/>
		<updated>2007-05-05T06:09:09Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* kevin / Belal, sworn-rider and herald of hope, first of the faithful */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kevin ==&lt;br /&gt;
*  [&#039;&#039;This scene takes place some time after Zal&#039;Kazzir frees the imp, in the time FOLLOWING his introduction &amp;quot;speach&amp;quot; to the group. In the time when you&#039;re looking around Vrolk&#039;s Laboratory and into the evening when you rest, the little Imp (who has said he is now &amp;quot;bound&amp;quot; to Zal&#039;Kazzir)  comes up to you to chat...  Think of it as &amp;quot;networking&amp;quot; or &amp;quot;small talk&amp;quot;... hehe...&#039;&#039;]&lt;br /&gt;
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[[Image:Nazif picture.gif|thumb|NAZIF, as picutred here, naked and possible chilled was found as such captured seemingly as one of &amp;quot;the Vile&#039;s&amp;quot; pets or playthings.  Once rescued, he quickly found his courtly cloak, rings, jewelry and other accoutrements.  While not embarrassed by being without close, any good advisor knows the importance of &amp;quot;looking the part&amp;quot;.]]&lt;br /&gt;
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==&#039;&#039;&#039;ZAL&#039;KAZZIR&#039;s&#039;&#039;&#039;  PRIVATE talk with Nazif, your courtesan imp===&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;MASTER?  T&#039;would I be impolite were I to call you by your given name?  Zal&#039;Kazzir, is it that your fellow pathwalkers call you?  May I speak to you in such a familiar tone?&amp;quot;&#039;&#039;&#039;,  the small green-gray skinned imp quaries as its eyelids slowly flicker as if the very light beyond its former cage, burns its bulbous eyes... Looking to you in hopes of acceptance...&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;I can only hope that you would speak to me in kind.  I am Nazif by name, those I call friend know me as the king-maker and riches-finder.  I am most happy to make your aquaintence.  Is it true that you have the glory of destroying an eye of the dark god... a mirror into his soul??  I would be in debt to you good sir, if you were to tell the tale of this most wounderous of deads.&amp;quot;&#039;&#039;&#039;,  Nazif, sits his bottom to the wooden floors that grow unnaturally out of the obsidian gemstone of the Spire.  He sits without bending his body, focusing his eyes looking into your&#039;s directly.  He seems ever-so inquisitive and even aids you when he notices you picking up anything or moving anything.&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
[Kev, I don&#039;t want to bias your opinion of this conversation, but to get the &#039;voice&#039; for how this is said, think Palpatine from Star Wars]&lt;br /&gt;
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Nazif, it is a tale of both glory and serendipidy, and one that I would be glad to recount for you. However, before the fires burn low, and the time for tales comes around again, let us make use of the lively hours yet remaining us to discuss a few... minor points. &lt;br /&gt;
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What I am about to propose to you is likely not what you expect, but is, I believe more than hoped to hear. I have no use for a toady or a slave; you are better than that, and we both know it. I shant treat you as a servant, and you should not treat me as a fool. You are, as you say, a king-maker and a riches-finder, and of this, I have no doubt. But we now live in a world where no kings rule and where riches are worthless, and it is with this in mind that I must bestow upon you new titles, roles in which I expect you will perform admirably. &lt;br /&gt;
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Nazif, I wish for you to be my deal-maker and my spirit-bringer; my knower-of-names, and my herald and envoy to great powers and to small. Correct me if I am remiss, but I understand that there are many &#039;outsiders&#039; as you call yourselves, who are trapped, or who are bodiless and who wander in search of substance and purpose. Again, correct me if I am remiss, but I also understand that many of them seethe with hatred and a lust for vengeance on the corpse-god and all of his works; I know that the harm done them has been grievous, and there is no greater poultice for such bitter wounds than sweet revenge.&lt;br /&gt;
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As my herald and envoy, I want you to seek other outsiders who wish to fight the dark one, not in suicidal, foolish battle, but those who wish to corrupt the corrupt, to infiltrate and poison the very veins of his power; to put out his foul soul-eyes and see their stain expunged as with a great fire, leaving his minions blinded and in chaos. Find them, find their names and together we shall call them, initiate them and grant them freedom to join with us in our profound work. &lt;br /&gt;
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Bring my call to them, Nazif, and let us bind them together into a force; a beautiful, terrible, secret network of power and  freedom and righteous fury! &#039;&#039;*Zal&#039;Kazzir&#039;s ink-black eyes stare unblinkingly into Nazif&#039;s, as a wry smile crosses his face*&#039;&#039; In fact, it may be I, and not you who becomes the kingmaker, and though you are richly garbed now, we both know that power feels much softer than sable. Do this for me, be my true herald and envoy and serve me faithfully, and we shall both be softly clothed indeed! What say you, Nasif? Will you join me? Will you spread the clarion call? Will you help me to sow the seeds that will bear many bitter fruits for Izrador and all his minions? What say you. What say you!&lt;br /&gt;
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[Kev, there is a social check here, I prefer diplomacy, obviously, but you might also consider this an intimidate check, as there is definately an unspoken consequence if he says no]&lt;br /&gt;
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== kevin / Belal, sworn-rider and herald of hope, first of the faithful==&lt;br /&gt;
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&#039;&#039;&#039;Q: &#039;&#039;&#039; [Kev, there is a social check here, I prefer diplomacy, obviously, but you might also consider this an intimidate check, as there is definately an unspoken consequence if he says no]&lt;br /&gt;
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&#039;&#039;&#039;A: &#039;&#039;&#039; No need.  I&#039;d rather use the role-play to dictate my answers.  With the note (for myself) that Nazif&#039;s intentions &amp;quot;need&amp;quot; to be slanted your way.  From this point on I will treat Nazif/Banal as a full NPC as I do Eranon&#039;s worf or your and Kyuad&#039;s familiars.  Moreso, I&#039;ll treat him as your hireling - your words and actions will further temper his feelings.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;Forgive MASTER, the name burns my heart.  I thank you for the new moniker of Belal.  And with this my MASTER I offer you what I promised - my open togue.  Do not take my words as agressors against yours, take them as the road you have not yet taken.  See my challenges to your thoughts not as disrespect, but utmost respect and well intention.  If I do not give you that, I do not give... I take.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;As you speak open and plainly, in private so shall I.  You are astute and correct in your thought.  I AM neither slave nor toady. While my words in front of your lesser companions, with minds that do not know the ways of words and word-smithing - I do intend to give them this falsehood.  For it is my intention to support you within their troupe.  I see the sneer in their lip when they speak with you well enough to know that while they travel with you, you have not yet earned their trust.  That is sad happenstance.  It is obvious that such men, elf and orc of lesser means are want to disbelieve your good intention.  They see your educated tongue as forked.  They know not what it takes to survive within the halls of evil.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Consider ma-lord, how is it that you think I am alive at the hands of the Vile, who seemed to hold his only hope within the newly made cadavers for which he opened looking for what he has not in his soul.  Did he find heart within the husks?  No.  His fate is bound to the world, though he does not yet know it... Yet I live.  Flowery word and seemingly misguided guile I laid open, offering the Vile that I was less than dangerous specifically because I seemed less than challenging to his wisdom.  Let HIM have his pride.  I was the victor.  I held and hold what I hoped... Life, to serve another.  And if my observations of your troupe ring true I shall have something else entirely that I had not formerly thought possible.  I will see the Vile&#039;s head on a spit.  And I will gaze up at it and wave... Like this...&#039;&#039;&#039;&#039;&#039;,  as the little jester tilts his head exposing his pearl white pointed toothy smile, slowly twinkling his fingers in a half-wave up at Vrolk&#039;s disembodied head...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Can you not see then, Zal&#039;Kazzir Ghulvenne, I am content allowing your merry band believe they are more the wiser and more the learned than I... They fail in their false sanctity while I wink my eye knowing the truth of the matter. For that is when I am the master...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Zal&#039;Kazzir smiles abashedly, chucking softly at Belal&#039;s gesture, a lets out a small tension-relieving sigh*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Indeed Belal, there is much truth in what you say, and you certainly speak more directly to my heart with this talk. &lt;br /&gt;
&lt;br /&gt;
You speak of your actions in the same words I had hoped to describe mine; however far it may be from the truth. My people are stong, Belal, but pride has always been a vice of Sarcosa, and I fear that mine has not been as carefully controlled as I would like to believe. If my words to you seemed overly harsh or defensive, I apologize; it was merely reaction born of long isolation from others who do not speak in a manner unfit for even the meanest Sheol. &lt;br /&gt;
&lt;br /&gt;
I appreciate your support, and I hope that our combined efforts might bear greater fruits than mine alone. The Caransil, Eranon, is friendly enough, and I believe my generosity and kindness are winning him closer; and I think this new Erenlander, Shadaar, will prove an ally if the others allow him to continue with us; try to help him in this, as I will be. &lt;br /&gt;
&lt;br /&gt;
The Orc is a challenging case; he is the &#039;&#039;de facto&#039;&#039; leader of our company, simply because we depend on his strength for protection, and if he goes one way, we have little choice but to follow. He seems fair enough, and is honorable, but is ridgid and quick to accuse and pass judgement. Also, beware his touch, and mind your posessions, for he posesses the seer&#039;s sight, and can learn your past and deeds with but a touch to you, or something you long possess. &lt;br /&gt;
&lt;br /&gt;
My real concern is the other Erenlander, Kyuad. He is a channeler of no mean skill, and is crafty and paranoid. These traits, coupled with his bumpkin prejudices are no friend to those who do not fit his world-view, including the both of us. I have attempted numerous times to speak with him, to get him to have a conversation, but he is cold and distant; highly judgemental, easily angered and seemingly posessed of neither companionability nor compassion. Any help you can give me with him would be deeply appreciated. &lt;br /&gt;
&lt;br /&gt;
Please, Belal, continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== kevin / Belal, sworn-rider and herald of hope, first of the faithful==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;So. Your request it seems has made promise of my test put upon you.  You counter my quiz noting my silver tongue and therefore I shall not be your servant and you will not be MY fool.  I must say again though, it is with flourish for sure that I spoke of king and coin, but it is not with disbelief of the hope.  Would you not take the court of &#039;Traitor Prince&#039; so that you could aid your sphere?  Perhaps altering the fallen fates of one thousand?  Ten Thousand?  One Hundred Thousand?  There are places even in this hollow world that holds value in moneys...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;So give me your epitaphs... call me your deal-maker and your spirit-bringer; your knower-of-names, and your herald and envoy to great powers and to small. Sell that favor to your friends.  But remember my place at your side and I will remember my debt to you, even beyond your years.  Your children will be watched by my golden eyes should we see eye to eye.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Looking sincere, but unconvinced*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Belal, again, I appreciate your words. However I wonder if you are not merely testing me again. The false sussars hold on power is a dangerous one, and they can be removed and replaced &#039;&#039;&#039;very&#039;&#039;&#039; easily. While it would certainly be possible to take a court for my own, I would need deeply loyal and highly skilled ministers to run much of the bureaucracy of state such that I could pursue the shadow&#039;s downfall, and even then it seems a terribly dangerous gamble. I would be open to hear your case, but I have no love of a throne, especially one with a sword suspended above it by a single hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== kevin / Belal, sworn-rider and herald of hope, first of the faithful==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of the Outsiders, the trapped... It is true there are many others.  And too true it is that many of us... rather each of us hold hate for the Hate-Bringer,  but what you cannot know is that we are not kin as you and your Sarcosan forefathers.  Each demon, each devil, each seraph, each angel - we are all individual.  I have no sway over their intentions or inspirations.  And were it my place to steer them, our ideals would be a difficult selling point to such servants of self.  Were I to take up your challenge things not yet known to the world of man would hold hate on my handsome hide...  Were I to steal their wills with name or initiation through falsehoods and falicies they would hang my hide on the same spike I spoke earlier of and not care to pay it another thought.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Clearly surprised, and slightly disappointed by Belal&#039;s response*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I asked you to steal no will, nor to offer falsehoods or fallacies!&lt;br /&gt;
&lt;br /&gt;
I asked you to contact others who also seek the downfall of the Bane of All Life, just as a diplomat might contact neighboring powers with offers of treaty and alliance. Certainly, if there are so many, and they hold such hate as you say, there must be many who might, were the invitation made, and perhaps some necessary aid rendered, join us in forming a network to oppose the will of the Corpse-God. I care not what they look like, or whether they be demon, devil, seraph, angel or something as yet unnamed; so long as they are free of the Dark One&#039;s influence, and would be willing to join with us, I would organize and coordinate them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== kevin / Belal, sworn-rider and herald of hope, first of the faithful==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;You speak of a secret network...  I cannot offer that which you or I donot have.  Were we to gather a collection against the Shadow the venture might be worthwhile to the powerful and predators of the Fear-Monger.  But first it is Arythian goals we must seek to have currency to lay sway to the things beneath the mountains, the beasts behind the jungles, the monsters malignant across Eradane.  You, Zal&#039;Kazzir Ghulvenne, you give me that which is gold to those things that you so loosely call my kin and I can promise perhaps an audience within the halls of the Heralds of the Outside.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
&lt;br /&gt;
Now you intrigue me, Belal. &#039;&#039;*A curious smile come over Zal&#039;Kazzir&#039;s Face*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I asked for no network, I was proposing that we build one. &lt;br /&gt;
&lt;br /&gt;
You mention several things of which I would know more; who are the things beneath the mountains? I am sure you do not speak of dwarves, and yet I have not heard tell any anthing else. Though it seems that Vrolk, our absent host, found Items of dark and terrible power deep under the mountains... are these things related to the creatures of which you speak?&lt;br /&gt;
&lt;br /&gt;
More importantly however, what is this currency? Magic perhaps? Host bodies, ripe for posession? Knowledge? Names? Cults and followers? Positions of power? None of these? All of them? &lt;br /&gt;
&lt;br /&gt;
Tell me of the coins of the Outside, and then let us gather them as the Orcs gather food. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== kevin / Belal, sworn-rider and herald of hope, first of the faithful==  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;So do you believe in my will, my MASTER?  Can you concede that my words are not flowery to your ears, but instead fertile with alternatives along the roads that might formerly go untrodden by you and your companions...  I will spread the clarion call. I will help to sow the seeds that will bear many bitter fruits for Izrador and all his minions.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;I knelt in full view of your friends, Nazif Kor&#039;ahn - I accepted your kindness and rose just as it was forseen in the old legends as Belal, sworn-rider and herald of hope, first of the faithful.  I did so, I do so with faith and fair unbuckled tongue.  So yes, my MASTER... I owe this to you.  I owe my honesty.  Now what say you to my sharp words of bitter advocacy?  What say you, my MASTER?!?!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Eyes Wild, a flame almost visible in the abyss*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I say that together, we shall weep tears of joy as we dance the dance of ruin for the Corpse-God and all of his festering works! &#039;&#039;Agh burzum-ishi krimpatul!&#039;&#039; Out of darkness we shall bind them!&lt;br /&gt;
&lt;br /&gt;
==What do YOU know about the Outsiders referred to as a Courtesan Imp?==&lt;br /&gt;
&lt;br /&gt;
Duh?... You know all this Adam.  Zal&#039;Kazzir doesn&#039;t though.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what we&#039;ll do...&lt;br /&gt;
&#039;&#039;&#039;ROLL:&#039;&#039;&#039;   Za&#039;Kazzir (Know: Nobility +4)  ROLLED:  15+4 =   19 &#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;SO... with this roll - I will BOLD FACE all the text below that Zal&#039;Kazzir WOULD know.  Keep in mind what Zal DOES NOT know.  You might want to copy/paste out the things that he KNOWS for certain about Nazif&#039;s race.  Obviously SOME of the information may be more or less true.  I&#039;m treating Nazif as a FULL NPC in this regard.  He&#039;ll be loyal to Zal, or friendly as according to how HE is treated... &amp;quot;like a hireling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While all courtesan imps are out to make themselves powerful, every one is a coward first, and a traitor second. Courtesan imps survive through stealth and trickery, lying and stealing as it suits them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Collaborators first attracts the attention of evil powers outside the perview of Izrador and gains a courtesan imp as a hireling, if he wants one. A courtesan imp improves over time&#039;&#039;&#039;: it gains one Hit Die for every three levels the collaborator gains in any class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===COMBAT===&lt;br /&gt;
&#039;&#039;&#039;Courtesan imps consider combat to be the same as dying. The promise of protection in combat is often enough to keep a courtesan imp loyal. When caught in a fight, a courtesan imp attempts to talk or feint its way out.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*  Entreat (Ex): &#039;&#039;&#039;A courtesan imp is an expert intermediary.&#039;&#039;&#039; This ability gives the imp the benefit of a permanent tongues spell and predisposes NPCs to treat the imp with open-minded indifference rather than hostility. Courtesan imps use this ability to approach new collaborators and open peaceful dialogues with would-be enemies.&lt;br /&gt;
*  Rumormonger (Ex): A courtesan imp has a flawless memory for details, rumors, gossip, and secrets. Plus, its tiny body and ability to vanish lets it eavesdrop with confidence. Acourtesan imp uses its Hide or Move Silently skill to make Gather Information checks, without ever engaging in questioning or social interaction of any kind. With 1d6+1 hours to eavesdrop and a successful check (DC 22), the courtesan imp can learn enough information to gain a +4 bonus on Diplomacy or Bluff checks against a single person for one day.&lt;br /&gt;
*  Spell-Dealing (Su): &#039;&#039;&#039;In the old days, courtesan imps traded in spells as part of their duties on Aryth. A courtesan imp can “carry” a spell from a book or scroll to a channeler who wants to learn it.&#039;&#039;&#039; The channeler must spend the time, money and XP necessary to learn the spell from a book as usual, but does not have to physically see or handle the book or scroll himself. This ability destroys the scroll the spell was taken from. A courtesan imp can carry only one spell at a time, which must be of a level equal to or less than the imp’s Charisma modifier. The courtesan imp does not have to be able to use or understand the spell itself. The spell comes seemingly written on the imp’s body. Typically, a courtesan imp charges 25 gp/spell level for this service.&lt;br /&gt;
*  Vanish (Su): As a full-round action, a courtesan imp can vanish from sight. So long as the courtesan imp doesn’t attack or move more than its speed per round, it’s effectively invisible. Courtesan imps often use this ability and the spider climb spell to escape dangerous situations.&lt;br /&gt;
*  Spells Known (5 points of spell energy/day; DC 15 +spell level): 0—mage hand, prestidigitation, virtue; 1st—jump, pass without trace; 2nd—cat’s grace, spider climb, tree shape; 3rd—meld into stone.&lt;br /&gt;
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==What do YOU know about Outsiders in general?==&lt;br /&gt;
&#039;&#039;&#039;ROLL:&#039;&#039;&#039;   Za&#039;Kazzir (Know: Arcana +8, at a higher DC than Know: Spirits)  ROLLED:  2+8 =   19 &#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;SO... with this roll -  Crap roll... sorry Adam.  But with that, here&#039;s what you know about Outsiders in general:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Outsiders are a special case on Aryth, having been trapped there for thousands of years with no way to get home or call others from their planes of origin. Because the elthedar had built great civilizations and were master practitioners of the arts of magic, there was a significant outsider presence on Aryth before the Sundering. That event caused some outsiders to go mad instantly, affecting them in unexplainable and never-before-seen ways. Some consider these the lucky ones. Others were merely frustrated by their inability to return home, and they endeavored to find a way to break the Veil that enveloped the world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsiders Around Aryth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The demon-infested jungles of the Aruun are perhaps the most regarded place on Eredane when the subject of demons is broached—and for good reason. Its humid confines house the majority of outsiders in the world. &lt;br /&gt;
&lt;br /&gt;
Elsewhere, angels, demons, and devils alike have tried to blend in as best they can. Indeed, good and evil outsiders often find common cause, and in many cases old hatreds have fallen by the wayside in light of their new circumstances. For a chance to return home, there is barely an angel on Aryth who would not work with a demon or devil, but their natures remain unchanged, and such alliances often do not last long, too strained by old prejudices and differences in philosophy that often have lethal consequences.&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.44&amp;diff=50415</id>
		<title>Midnight RPG - Chapter 14.44</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.44&amp;diff=50415"/>
		<updated>2007-05-05T04:48:46Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This conversation takes place between Zal&#039;Kazzir and Shadaar over food, after he has returned from the tower roof with Kyuad, and after Zal has lifted the charm from him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Zal&#039;Kazzir stands near a brazier, grilling a piece of meat, his body half turned to Shadaar and his face illuminated by the firelight*&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Turning his head, he begins to speak in fluent erenlander with a warm sarcosan accent*&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Again, my apologies for enchanting you. I find that trust is, alas, a rare commodity in these times, and is a luxury ill-afforded in dark places like this. However, Durgaz seems to believe your tale, and his sight in such things in uncannily accurate. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Smiling slightly, and handing the now-cooked steak to Shadaar*&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
But please, let us talk; I would rather have you as an acquaintance than a stranger, and I would be a poor host indeed if I told you nothing of myself. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Zal&#039;kazzir makes a short bow, and then continues in a polite, determined voice*&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I am known as Zal&#039;Kazzir Ghulvenne, of Sharuun, and I am pleased to make your acquaintance. I am a trader, by profession, but have developed many other skills as well. If you have the chance to earn my friendship, you will find that I am both generous and loyal to those who are generous and loyal to me; I believe that it is the bonds of friendship and loyalty that keep us strong in these dark times, and we will need strength aplenty if we are to survive... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Zal&#039;Kazzir turns solemnly to Shadaar, ink-black eyes deep and somber*&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You said you were in the resistance, yes? In Cambrial? If so, then your strength is certainly not in doubt; tell me more about yourself. How did you come to be in such a foul place, and how did you find the strength to persevere and survive? I would love to hear more of you, if you would be so kind. &#039;&#039;*Zal&#039;Kazzir smiles, waiting*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brandon / Shadaar ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Shadaar sits perched on the floor like some gargoyle watching Zal&#039;Kazzir intently. Like a bird his head darts back and forth watching everyone in the room, taking in their movements and conversations.*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Shadaar shuffles over and excepts the steak offered to him with some trepidation. Around savagely hungery bites of steak he speaks with an Erenlander tongue, spoken by a voice rough with disuse.*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Shadaar then backs up three paces and once again perches on the floor.*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t blame you for bespelling me. As a resistance fighter, if I had access to the same power as you, I would have done the same. In fact some problems could have been solved if we had access to powers such as yours. And while I can say I appreciate being so ensorcelled, I can say that I understand the use of such magic. This place. It makes me feel so... cold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Shadaar nearly drops his steak and his eyes go distant, then he seems to clear his head and again begins to tear off chunks and slurp up the juices noisely.*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Spoken with a mouth full of meat*&#039;&#039; Ah, Sharuun you say. I have never been that far south. I myself am from [farther to the north]. I came with another resistance fighter to Cambrial. Honestly, we have been out of our league for some time now. Things are terrible in Cambrial. &#039;&#039;*He shakes his head*&#039;&#039; It just goes to show the determination that we all have to continue to fight against the Enemy even in such dark places as that cursed city. But even so, I hope we manage to make life a bit easier for those who still live in Cambrial.&lt;br /&gt;
&lt;br /&gt;
As to how I came to be here, in this black spire... I think... I think the forces of the Shadow captured me? Why would they bring me here? What is this place?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Shadaar looks at Zal&#039;Kazzir and stares deeply into the blackness of his eyes. It seems that Shadaar finds something of his own path within the inky darkness of Zal&#039;Kazzir&#039;s eyes. Yet it also seems apparent that it makes him wary.*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A trader? And how does a simple merchant come to find himself in such a place as this?&lt;br /&gt;
&lt;br /&gt;
==kevin==&lt;br /&gt;
&lt;br /&gt;
RULES CHECK...  Fortitude checks for both of you...  I don&#039;t have YOUR sheet Brandon but I&#039;ll assume its an average of ALL the other PC Fortitudes for now...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;: &#039;&#039;&#039;ROLL:&#039;&#039;&#039;   Zal&#039;Kazzir (Fortitude +6)  ROLLED:  12+5 =   17 &#039;&#039;  -  Okay, not so bad for Adam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;: &#039;&#039;&#039;ROLL:&#039;&#039;&#039;   Shadaar (Fortitude +6)  ROLLED:  2+5 =   7 &#039;&#039;  -  Oooo... bad roll Brandon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that...&lt;br /&gt;
&lt;br /&gt;
Zal&#039;Kazzir, the steak while not of the best taste slides down your pallet with some nourishment.  &lt;br /&gt;
&lt;br /&gt;
Shadaar, however the slurps of the juices send your stomach into a swirl of confusion.  Perhaps its the meat that&#039;s gone partially bad, perhaps its the fact that you have not eaten in days.  Whatever the reason, you cannot stand the full stomach of this meat and with a slow coughing heave you soon find Zal&#039;Kazzir&#039;s kind offering of dinner covering the floor.  Luckily you are able to hold the chunks in your mouth and &amp;quot;politely&amp;quot; expel them behind your back as to not vomit in the direction for which Zal&#039;Kazzir sits with you kindly...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Banal, formerly called Nazif==&lt;br /&gt;
Having found a perch for himself on one of the various laboratory tables, the imp (having found his own bit of steak) carves off a piece with his index finger nail and with the chunk about to plot into his mouth....&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;oh by the heavens, my Erenlander friend... &#039;tis this not sitting well with you?&#039;&#039;&#039;&#039;&#039;,  he looks at his own morsel...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;I believe I saw the necromancing-elf hold a few bits and bites of fresh tomatoes in the cubbard beyond the potion cabinet.  Perhaps that would be more pleasing to your tumbling tummy.  Forgive Shadaar MASTER, he told me a touch of his previous plight here in being tourtured by the Vile.  I perchance was the luckier of we two Spireling captives.  Luckily for me the Vile&#039;s experiements had no use of one such as I.  Sad to say, the more humanoid of breed such as our Erenland friend here was not so fortunate.&#039;&#039;&#039;&#039;&#039;,  as the little imp sits his meat down on the table and hops to the floor patting Shadaar on the shoulder...&lt;br /&gt;
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Banal rounds the Erenlander, carefully watching the spilt stomach meat and snatches a cloth from a nearby table....&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;I&#039;ll just take care of this mess, as to not taunt your stomachs to give up even more sickness.  If you like I can see if I can find any other the wine or water the Vile may have...  Are you well, Shadaar?  Can I do anything to aid your feeling?&#039;&#039;&#039;&#039;&#039;,  the little ambassador looks at Zal&#039;Kazzir in much concern for the Erenlander.  Looking to his new master for guidence on aiding Shadaar to not feel embarrassed from his unfortunate sickness.&lt;br /&gt;
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== Brandon / Shadaar ==&lt;br /&gt;
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&#039;&#039;*Wiping off his mouth with the back of his sleeve, Shadaar looks uncomfortable.*&#039;&#039;&lt;br /&gt;
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Yes. I apologize. It has been several days without any proper food, my belly must just be unaccustomed. Apparently my normal hardiness has been sapped by my time in this dark place. I am sure that given some rest and time I will be fine again.&lt;br /&gt;
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&#039;&#039;*Watching the little imp Belal clean, Shadaar turns away and looks at Zal&#039;Kazzir*&#039;&#039;&lt;br /&gt;
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I can not express enough how glad I am to have company again. Clinging to the outside of this jagged rock tower one begins to again appreciate company &#039;&#039;*followed by a short bark of a laugh*&#039;&#039;.&lt;br /&gt;
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&#039;&#039;*leaning his head to one side*&#039;&#039; I am not familiar with the ways of magic users. Would you mind if I asked about your eyes Zal... they are so strange.&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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I hope our company is pleasant, and I hope yours is as well...&lt;br /&gt;
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&#039;&#039;*Zal&#039;Kazzir&#039;s face looks pensive, and his eyes widen as he takes a deep breath*&#039;&#039; &lt;br /&gt;
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These &#039;&#039;*Gesturing toward his eyes*&#039;&#039; are a... new... development. I know not why they are as they are; my companions first noticed the change earlier today... I was unaware anything had happened until they noticed, shocked. My eyes have certainly not always been pools of Ink like this, and my knowledge of magic lends me no insight into their source. I have theories, of course, but none of them makes enough sense to believe. Perhaps it is some lingering effect of the curse of blindness I suffered in the bowels of the tower; perhaps the twisted magic of the spire interfered with Kyuad&#039;s spell that removed the blindness; perhaps it is both of these, or neither, or something else altogether, I know not, but I know it is to my great harm that they are changed. In this dim light, I can see as well and as comfortably as any man, but even the light from these braziers is uncomfortable to stare at, and I fear what the bright dawn will bring... &lt;br /&gt;
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&#039;&#039;*Zal&#039;Kazzir lets out a sigh, and shakes his head as if to banish an unpleasant thought*&#039;&#039;&lt;br /&gt;
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&#039;&#039;*Turning back to Shadaar, renewed vigour in his voice, and his face warmed by a renewed smile*&#039;&#039; But enough of my eyes! You laughed a moment ago! Any man who can go through what you did, and then laugh so soon is a man of iron will, and unquestionable fortitude. The fact that you retained the hope and will to survive even against seemingly impossible odds is a testament to your character. &#039;&#039;*Zal&#039;Kazzir says these things sincerely, with no hint of flattery; his face eager*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But you also asked about the ways of magic-users; let me give you a good an answer as I can in a short time. I will tell you one basic rule; all beings have varying skills, talents and personalities, and these differences give us strength. Take our case here; you just said you know little of magic, just as I know near nothing of hiding, while you seem almost &#039;&#039;unnaturally&#039;&#039; good at it; so it is with channelers as well. Each channeler is completely unique. Even if two were to have the same skills, their personalities might cause them to use those skill is wholly different ways; &#039;&#039;&#039;never&#039;&#039;&#039; underestimate what a channeler can do, but always remember that they are &#039;&#039;&#039;very&#039;&#039;&#039; mortal, and often rely upon fear and secrecy to conceal their motives and enforce their power. Much as a corrupt trade guild hides it&#039;s secrets to preserve a monopoly so too do many channelers inspire fear and paranoia to preserve their precious secrets. &lt;br /&gt;
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&#039;&#039;*Looking slightly abashed*&#039;&#039; &lt;br /&gt;
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I apologize if that was not necessarily the answer you might have been seeking, but I felt it was important. Let me tell you a bit more of myself, and perhaps my resoning will be clearer. &lt;br /&gt;
&lt;br /&gt;
I, for one, would rather not even be known as a channeler; I am Zal&#039;Kazzir, and I am more diplomat and trader than mighty wizard. The few enchantments and illusions I can create are subtle and sly, more at home in a court or salon than here, and are hardly the mighty magic of old tales; no fire springs from my fingers, I&#039;ve never turned anyone into a toad and I can&#039;t fly. I&#039;m a passable cook, but know nothing of potion-lore; I have written passable poetry and prose, but have never scribed an enchanted scroll. &lt;br /&gt;
&lt;br /&gt;
All of that being said, I believe that magic, like literacy and lore, is a precious and fading gift, and it should be taught to all who would learn. If treasures such as these are hoarded and kept as secrets, they are as useless as a dragon&#039;s hoarded gold. it is this belief that causes me to mistrust secrets, and just as my brothers on the plains see freedom in the horse and the grass, I see freedom in knowledge. &lt;br /&gt;
&lt;br /&gt;
I&#039;m sure my rambling talk has prompted questions; ask then now, or later if you prefer. I am always available to talk, and will always give you honest counsel, should you ask. We are too newly acquainted to be called friends, but I hope it will be so in time.&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.72&amp;diff=50414</id>
		<title>Midnight RPG - Chapter 14.72</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.72&amp;diff=50414"/>
		<updated>2007-05-05T04:01:40Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kevin / Nazif ==&lt;br /&gt;
*  [&#039;&#039;This scene takes place after Zal&#039;Kazzir frees the imp-like Outsider from his bonding prison above Vrolk&#039;s bedchamber... Assume the imp speaks to you all with these words in public; if you have something private to speak with it about - do so in another Bluebook  (please ASK me BEFORE beginning a new private article.&#039;&#039;]&lt;br /&gt;
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[[Image:Nazif picture.gif|thumb|NAZIF, as picutred here, naked and possible chilled was found as such captured seemingly as one of &amp;quot;the Vile&#039;s&amp;quot; pets or playthings.  Once rescued, he quickly found his courtly cloak, rings, jewelry and other accoutrements.  While not embarrassed by being without clothes, any good advisor knows the importance of &amp;quot;looking the part&amp;quot;.]]&lt;br /&gt;
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The little imp...  like a tentative diplomat. The look in its eyes speaks decades. It keeps eye contact with you, slowly moving to each &amp;quot;lord&amp;quot; in the room as it cautiously moves, as to not insite agitation, and it seems to be processing this new information all the way...  Listening prior to being set free the Outsider coughs, clearing its throat in ever so untreatening a way... Recalling the tonalities of the Erenlander tongue, it speaks...&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;Information is life in the land beneath the Shadow, my lords... My friends...&amp;quot;&#039;&#039;&#039;&#039;&#039;, as if slipping into conversation...&lt;br /&gt;
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It’s little belly swells and shrinks with each breath. Then it bows before you. &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;How EVER may I be of service, ma-lord?&amp;quot;&#039;&#039;&#039;&#039;&#039;, it asks in a soft, mature and courtly voice.&lt;br /&gt;
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The imp has a courtesan manner about it as it collects those things taken from it when imprisoned, it continues...&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;Forgive me, I have you at minor disadvantage ma-lords.  While I can see that you have wonderfully disguised yourselves to no doubt fool the fools about Master Vrolk&#039;s Black Nail, I have the advantage of knowing your race and creeds, as would my mother know her own childlings...  Forgive.  You may not be familiar with such as strange fellow as I...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;My kind was sent to Aryth in ages past, unkownable to even the eldest of fey, our roles... to play privy to kings, queens, couquerors and courtly aspirations.  Quite pointedly to negotiate with the wizards and kings of the day.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Sadly as the Shadow fell, the mountain that was hurled from the heavens RIPPED the very fabric of the cosmos in such a was that a large number of my kin, kith and kind were stranded during that Sundering.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;It is my sole wish, NAY - responsibility, ma-lords, to aid those that seek refuge from the Shadow and mallevolent minions of Aryth to make deals with whatever channelers, wizards, and collaborators will have us. We Outsiders remain natural ambassadors, bridging the divide between earthly mortals and unearthly evils.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;It is with newfound thanks that I must offer now, to you my new MASTER&amp;quot;&#039;&#039;&#039;&#039;&#039;,  it says looking at Zal&#039;Kazzir.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;You have certainly let loose my perverbial chains, freeing me from my decades of torment at the hands of an elf, barren of elven sensibilities... Not to speak of his lacking in the manner in what makes mortal man into kingly might.   Though it is with great sorrow that you have learned my True Name...&amp;quot;&#039;&#039;&#039;&#039;&#039;,  as his finger flutters a touch at the ashes resulted from Zal&#039;Kazzir&#039;s burning of the skin marked with the word &amp;quot;NAZIF&amp;quot;.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039; &#039;Tis true you, good sir, have freed me. Yet in knowing the ture name of my kind you now hold me sway, beneath your benevolet brow.  It is with this, MASTER, that my heart weeps... For rescued me from doom, you are my samaritan, my conservator, my deliverer, my knight, my liberator, my rescuer, my salvager, my hero, you are my salvation...  You ma-lord, I would have followed unto the Shadow-Scar.&#039;&#039;&#039;&#039;&#039;,  the little courtisan looks away in humbled thought (at the same time glancing to see if your heart-strings are pulled as intended!)  &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;For unlike many of my breathern, I would have followed a true pathwalker, a heroes-journeyman unto the Gates of HELL!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;And now... bound as I am, I shall march, to your drum.  Though, forgive my insolence MASTER, but I feel it is my duty to unveil my heart as much my mind - my mind grows heavy that it must be without choice in the matter.  More a slave than a devout.  I only wish there were way that you might see my loyalty to the cause without the necessity of the incorporeal shackles that tie my bond to you forever ma-lord...&#039;&#039;&#039;&#039;&#039;,  Nazif looks up with whimpering eyes.  &lt;br /&gt;
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&#039;&#039;(ADAM, for your eyes ONLY, see below for a Sense Motive check on this)&#039;&#039;&lt;br /&gt;
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Pushing the mist from his bulbous eyes the little ambassador nods to each of you.  &amp;lt;br&amp;gt; Looking you in the eye - not to make ANY one of you feeling less than the other... &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;As I said ma-lords, my TRUE name is Nazif how EVER may I be of service.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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Hail and well met, small one! &#039;&#039;*Zal&#039;Kazzir smiles warmly*&#039;&#039; &lt;br /&gt;
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It seems I may have met my match in word-smithing, and certainly my better in garb and taste. &#039;&#039;*Zal&#039;Kazzir gives a flourished half-bow*&#039;&#039; &lt;br /&gt;
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Be welcome, but be mindful of such harsh words; you are no slave, no more than a Beeshi is slave to his Sussar, and it is ungenerous to accuse one&#039;s liberator of enslaving his friends. &lt;br /&gt;
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Please, sit and let us talk; there is much for us to discuss; have you eaten? &#039;&#039;*Zal&#039;Kazzir gestures to a plump steak*&#039;&#039; There is food aplenty and I don&#039;t think our rudely absent host will miss it. &lt;br /&gt;
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[Adam: I&#039;m sure this conversation will probably confuse and/or annoy several characters, but I guess that&#039;s the price of diplomacy :P  ]&lt;br /&gt;
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== Kevin / Nazif ==&lt;br /&gt;
The little imp...  looks about as he slips on his cloak, a dull violet - that had formerly been the color of kings, now faded with filth, denoting that perhaps before he made his way into the insect-infested Spire, the tiny Outsider had walked his way through the Dead Marches as you did but a few days ago.  The cloak&#039;s fur wreathes its squished neck - a lion&#039;s main perhaps, one as white as snow...  (in reality this is the fur of some northern dire bear, the cloak of a Dorn or Dwarven king cut down to size, and showing its years)&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;Harsh words MASTER?  Oh, forgive.  I did not intend to twist my tongue to make you feel as though I discredit your kindness.  Nay, my liberator.  Quite the opposite.  I wish to dance in joy and share the day with you and your lovely companions.  But it is with sad regret that I cannot dine at the MASTER&#039;s table.  For I am now bound to you, by the name that your mouth does carelessly whisper.  Yes, it is true that no better a MASTER you seem to be that I have ever had - but yet MASTER you are still.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;However, it is with my most humble request that I beg,&#039;&#039;&#039;&#039;&#039;  as it lowers to both knees, face to the floor  &#039;&#039;&#039;&#039;&#039;I plead your forgiveness my MASTER.&#039;&#039;&#039;&#039;&#039;  now a little garbled by the fact that its talking into the ground...  &#039;&#039;&#039;&#039;&#039;I had not formerly considered the notion of Beeshi to Sussar... The ways of the Sarcosan people are wise and willing, are they not...?&#039;&#039;&#039;&#039;&#039;  as its bulbous eyes flicker across the faces of Durgaz, then Kyuad, then the Erenlander, then finally resting on Eranon - before refocusing with his head raised, yet still in a kneeling position - as if waiting to be relieved to stand...  &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Humbled ma-lords, am I.  I had not wagered that such a vigilant and venerable member of the mankind would be the one to let loose my chains.  Forgive my insolence my MASTER, I knew not to whom I spoke.  You have a cautionary tongue that I have not seen the likes of in one hundred and eleventy years.  It was the error that my tongue fell forked for but that moment of accusation.  I shall take forty lashes on the morn if I take a one for my ungenerous behaviour.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;...thank you again for not beating my tongue, MASTER... There is much to discuss.  You have told me you are not a king.  We must yet discuss which nation you wish to become king of,  which people you wish to call your subjects,  perhaps we can discuss what your coin will read while I capture your likeness for the backside of your gold piece.  As for the food, I will dine only after the MASTER has eaten.  When at the heel of one&#039;s lord, so first must the MASTER be satiated.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Nazif recalls all that he has said, as if weighing his words but then lets slip something that he had not intended.  The words prior were of natural training.  But these are from the heart - perhaps even more genuine...&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;...hmm...  wh...whaaat did you call me?...  Ma...Master... did you utter and speak the word of bond... did you call me friend?&amp;quot;&#039;&#039;&#039;&#039;&#039;, a tear wells up in the Outsiders eye as he looks up from his prone position...&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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&#039;&#039;*Zal&#039;Kazzir&#039;s face becomes stern*&#039;&#039;&lt;br /&gt;
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Speak no more of lashes and boot-heels! &lt;br /&gt;
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I need neither fawning toady nor grovelling slave. I whisper no name carelessly, and my authority does not imply your servitude; Sarcosan ways, whether wise or not, respect freedom. They demand fealty and offer respect in just measure. I offer you my respect and yes, my friendship, but I demand your fealty. &lt;br /&gt;
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== Bill / Kyuad ==&lt;br /&gt;
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Kyuad attempts to interject, &amp;quot;Erm, excuse me Za...&amp;quot;&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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If you would honour my generosity, however, know that it is gravely discourteous to treat my companions and I as though we were starry-eyed fools; you speak to us of kings and coins in a world where kings lie slain and coins are worthless. I understand the value of offering such things, and the intelligence you can gain from our responses, but spare us empty words and hollow promises; speak fairly and be welcome, but fork your tongue ungenerously and know scorn.&lt;br /&gt;
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&#039;&#039;*Zal&#039;Kazzir extends a hand to Nazif*&#039;&#039; &lt;br /&gt;
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Take my hand and rise my sworn rider and herald, if you would accept my terms.&lt;br /&gt;
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== Bill / Kyuad ==&lt;br /&gt;
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&amp;quot;Excuse me, Zal&#039;Kazzir?  The old beast makes a point.  Perhaps this is a good time to bestow a new name for the creature.  Both to mark a new era of service and covenant, and to give it a less &#039;&#039;personal&#039;&#039; name in order to protect it from your enemies.&amp;quot;&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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&#039;&#039;*Gently and Sincerely, to Kyuad*&#039;&#039; Yes, a fine idea, thank you Kyuad. &lt;br /&gt;
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A new name... a new name... &lt;br /&gt;
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&#039;&#039;*Turning back to Nazif, quickly as if inspired*&#039;&#039; I have it! Your name is as it is, and we have no power to change that, however a title we can bestow! If you would rise as my sworn-rider and herald, then be you known as Belal, the First, just as it was in the old legends; the first and most faithful. &lt;br /&gt;
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&#039;&#039;*Zal&#039;Kazzir looks to Nazif, called Belal, questioningly, hand still extended*&#039;&#039;&lt;br /&gt;
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==Kevin / Nazif==&lt;br /&gt;
The little imp...  with water dripping from its bulbous eye, looks up pupils darting back and forth between the Channellers.  The Imp looks at Zal&#039;Kazzir&#039;s extended hand and remembers...&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;It is with genuine hope and heart that I take solice in the open offer, Nay - reward of your hand MASTER.  However, forgive, that I must protest the nature of your preception of my intentions and falsehood.  Not, did I seek to sew hollow promise in the ears of starry-eyed fools.  There are no seeds of deceit and deception in my flowery speak.  Nay, ma-lord - I have given my service to lords and lieges, kings and queens, sinners and saints over the centuries and never have I made the hastey assumption that any were less than I.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;I give you this first foray of advice and advocacy ma-lord...  I cannot be of better service if my mind is not spoken of full prescription.  Were I to twist my tongue to hold back caution and the advices of sages, sorcerors and centuries, then it is the disservice that I portray consultation.  Would you have that lack of forewarning of your &#039;first and faithful herald&#039;?  Should I take your hand, it is with the telltale conceit that my will is my own and I give you the words you do not WISH, but rather the words you NEED.  At times you will hate me.  At times I will hate myself for making it so.  But were I to do less, I would rather roam the ethereal planes above Eredane with my less fortunate Outsider brethern.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;I ask you MASTER, is it wrong to have wings on your heart, to hope for a new tomorrow? &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Is it wrong to cast dreams and wish for fulfillment? &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;If that is wrong ma-lords, I cannot follow where you tread.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;I MUST seek the things of yester-year.  I must think of times less VILE.  I must take care for the things that mortal forefathers once dreamed of. &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Is the thought of kings and coin so lackluster in the veil of Shadow that we cannot hold steadfast to thought that which would make men glorious in the eyes of ancestors and descendants alike? &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Make no mistake MASTER, I donot speak lightly when I speak of such wish-fulfillment.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;I speak of intention and action.  I speak of valor and victory.  I speak of that which men fear to speak in the pale dark...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;I speak true.  In the eye of the beholder.  Pray and pennance that my master&#039;s eye has room for hope.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;If you, Zal&#039;Kazzir Ghulvenne, have the heart to walk with me, we will see a day when men do not fear.  We will see a day when dwarf sings song again.  We will see a day when the fires on Erethor are no more.  And forbid the day that I see you lay down for such goals, I will tell your children&#039;s children of the man... the Sarcosan Lord that walked with me into the firey chill of the heart of darkness.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;So you ask, Zal&#039;Kazzir Ghulvenne, and I answer...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;I kneel, Nazif Kor&#039;ahn - though if you lords have heart I accept your kindness and rise just as it was forseen in the old legends as Belal, sworn-rider and herald of hope, first of the faithful.&amp;quot;&#039;&#039;&#039;&#039;&#039;, as his head dips for the last time, standing to take up this new duty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bill / Kyuad ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Belal, I like it.  Belal, you spoke of kings as if you have served them in your time.  It would be very interesting to hear of this, as I would personally like to see restored the Erenland to what it once was before it&#039;s current &amp;quot;king&amp;quot; took power.  Not just to have the hand of Shadow off of this land, but so men can rule themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you have any insight on how one rises to power, old beast, I would be interested to learn from you and to record as much as possible.  My friend&#039;s connection with rulers is tainted by the current situation among the Sarcosan people, I think.  But I&#039;ve read diaries and tomes of history that show that just three or four generations ago we Erenlanders had good, strong kings.  If we are ever to unite again to drive out the Shadow&#039;s minions, men especially need the leadership of legitimate, benevolent rule.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir == &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed... a wise and noble monarch would be a great triumph for all of Erenland, and all the races of men; It is a noble goal, and one to aspire toward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, we have an deranged and ignoble ruler now, and if we would enthrone a true king, we must first de-throne the old one... a tricky proposition, but I don&#039;t believe its an impossible one. With the Usurper &#039;&#039;*Zal&#039;Kazzir spits the name out in disgust*&#039;&#039; Jazhir distracted in his wars against the fey, the heartlands of the south are indeed ripe for revolution... But that is a dangerous game to play, and much would need to be done to weaken the grip of the Corpse-God and his false sussars before the people could rise, and such an event would be fruitless if uncoordinated... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Zal&#039;Kazzir looks weary, face contorted as if strained in thought*&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
So many decisions... so much risk... but what option do we have but to hope?  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ZAL%27KAZZIR&amp;diff=50373</id>
		<title>ZAL&#039;KAZZIR</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ZAL%27KAZZIR&amp;diff=50373"/>
		<updated>2007-05-04T06:22:09Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Zal&#039;Kazzir Ghulvenne, Sarcosan Channeler =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A handsome Sarcosan approaching his middle years. Black hair frames a well-worn but highly attractive face, punctuated by two inky black eyes that are both disconcerting and fascinating. He seems to radiate confidence, self-assurance and charisma. Usually dressed in fine courtier&#039;s clothes of black and red, including trousers, tunic, robe and cloak, all cut in Sarcosan style. His clothing often has extensive gold embroidery and ample gold jewelry and adornments. He is currently looking ominous in Robes seized from Vrolk&#039;s chambers in the Spire, with a deep hood taken from a nearby chapel. He carries no visible weapons, and minimal gear.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Born to lesser nobility in Sharuun, Zal&#039;Kazzir was bred to a life of intrigue. Reared on the politics of the court of the false Sussar, Zal&#039;Kazzir quickly learned the lessons of power politics, learning to read faces and situations even as he learned to read poetry from the court library. He likely would&#039;ve pursued a political career if not for a trauma during his adolescence: his mother Tannah, always a kind woman with a love of learning was discovered while teaching several young children, including Zal&#039;Kazzir and his sister Zara, to read. Zal&#039;Kazzir was able to hide before the Legate, Olaf Black-Blade, and his orcish entourage spotted him, but his mother and sister and the others were not so lucky. Olaf murdered Tannah, and then used his dark magic to curse the area, causing her to rise as a hungering fell. At Olaf&#039;s command, the Tannah-Thing fell upon the helpless children, mauling and devouring them. From that day forward, Zal&#039;Kazzir swore vengeance on the Corpse-God and all his works. &lt;br /&gt;
&lt;br /&gt;
He continued his political activities, but became a parasite on the system, rather that a true part of it; he began trading in illicit alcohol, drugs and information, forming a clandestine network of corruption and sowing discord and chaos whenever possible. He used his privilages of travel to act as a wandering trader, smuggler and spy, secretly supplying the resistance with information. His brother Zaki did not approve of his activities, and much to his family&#039;s detriment, left to find glory and honour with the free riders on the plains. In order to avoid reprisals, Zal&#039;Kazzir planted a story that Zaki had committed suicide, and quickly covered up his brother&#039;s existance, even going so far as to cremate the corpse of a refugee to throw off suspicion, further cementing Zaki&#039;s hatred of his brother.&lt;br /&gt;
&lt;br /&gt;
He met, fell in love with, and eventually married Aisha of Sezsen, the low-ranked daughter of a powerful Sharuun house, but the match was a poor one, and their marriage is largely unhappy, thought they maintain it for decorum&#039;s sake. They have two children, a daughter, Zia, aged 10 and a son, Zahir, aged 11. Zal&#039;Kazzir dotes on his daughter, a bright girl with a rapacious intellect, and loves, but is somewhat distant from his son, a mischevious, bullheaded boy.&lt;br /&gt;
&lt;br /&gt;
He lives in Sharuun with his wife, children and his aged father, Zoltan, in the family estate, called &#039;Whitefields&#039; due to the preponderance of waterlilies that surround it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 10 questions ==&lt;br /&gt;
&lt;br /&gt;
*  Describe what your hero&#039;s glorious death might be:&lt;br /&gt;
** Executed for treason while the tower of Alvedara burns, and rebellion rages.&lt;br /&gt;
&lt;br /&gt;
*  Describe your hero&#039;s worst fated death at the hands of The Enemy of All Life:&lt;br /&gt;
** Thrown into an oubliette, in absolute darkness, doomed to starve and go mad, then rise as fell.&lt;br /&gt;
&lt;br /&gt;
*  What is the worst thing the Corpse-God could do to your hero?  &#039;&#039;(this could include things done to loved ones)&#039;&#039;&lt;br /&gt;
** An eternity of torment with no possible escape (fell is high on the list) [This is why the concept of being entombed alive scares him so much]&lt;br /&gt;
&lt;br /&gt;
*  Describe a victory that your hero would like to have against The Shadow:&lt;br /&gt;
** Sowing discontent and division between the Devout and the Cabal; undermining the occupation by sowing strife and chaos, building deep-cover terrorist resistance cells. &lt;br /&gt;
&lt;br /&gt;
*  What action would your hero never do?  &lt;br /&gt;
** Kill for no reason, let suffering continue when he could stop it, bypass an opportunity to severely harm the shadow, bypass the opportunity to sieze the power to help him to harm the shadow. &lt;br /&gt;
&lt;br /&gt;
*  What would cause your hero to break down to sadness or fear?&lt;br /&gt;
** The death or enslavement of his family would shake him, but would eventually just drive him harder; probably only the prospect of eternal suffering from which there was no escape. &lt;br /&gt;
&lt;br /&gt;
*  What do you hope your hero&#039;s honorific would be?  &lt;br /&gt;
** To my friends &amp;quot;True&amp;quot;, to my enemies &amp;quot;Vile&amp;quot; (If Vrolk hadn&#039;t stolen it already :P) &lt;br /&gt;
&lt;br /&gt;
*  What would it take for your hero to turn traitor?  (these can result from bribe or blackmail)&lt;br /&gt;
** One of two things; either a situation where the shadow offered him the only way out of a situation he could never escape that would lead to eternal suffering, or (fat chance of this) some kind of believable assurance that Izrador&#039;s ultimate goal was not the doom of the world. &lt;br /&gt;
&lt;br /&gt;
*  PLAYER:  What&#039;s your favorite monster or NPCs to fight?!!&lt;br /&gt;
** Humanoids; they are smart and have interesting societies, but can usually be reasoned with or tricked, allowing for lots of cool ways to defeat them (or be defeated by them), plus sometimes enemies can become allies :)  Plus they tend to have better swag. :P  &lt;br /&gt;
&lt;br /&gt;
*  PLAYER:  What do you most enjoy about RPGs &amp;amp; D&amp;amp;D? &#039;&#039; (meaning battling monsters, solving puzzles, political roleplaying, etc..?)&#039;&#039;&lt;br /&gt;
** Building alliances, gaining friends, overcoming situations in non-traditional ways, building powerbases, improving my character, taking risks and winning big, making deals, overcoming preconcieved notions, ancient secrets.&lt;br /&gt;
&lt;br /&gt;
== 3x3 ==&lt;br /&gt;
===Contacts===&lt;br /&gt;
* &#039;&#039;&#039; One-Eye &#039;&#039;&#039; - A  (seemingly) mad street preacher, dressed in tattered legates&#039; robes, always yelling for people to repent and worship the shadow, though in such a mad way that he never convinces anyone. Knows a lot of the goings on in Sharuun, and will tell those he likes, if the price is right: sometimes favors, sometimes food, sometimes booze, never gold. &lt;br /&gt;
* &#039;&#039;&#039; Togumx-Gub &#039;&#039;&#039; - An honorless Hobgoblin who deals in all things illicit and unsavory. He peddles his trade from a secure warehouse in Zorgetch.&lt;br /&gt;
* &#039;&#039;&#039; Dahmir of Weton-Bleh &#039;&#039;&#039; - A high-ranking official in the Sharuun government, Lord Dahmir is an aristocrat of the old school, and does whatever he deems necesary to preserve the traditions that he values. &lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
* &#039;&#039;&#039; Aisha &#039;&#039;&#039;- Zal&#039;kazzir&#039;s wife of 12 years, pretty, in the harried mother kind of way. Average height, long dark hair. An accomplished horsewoman and the third daughter of House Sezsen, Aisha and Zal&#039;kazzir fell in love in the court at Sharuun, and their wedding was even attended by the sussar himself. They turned out to be a rotten match, however, and they fight almost constantly. Aisha is more blunt that Zal&#039;kazzir, and he is morre cunning, meaning that they almost never see eye to eye. &lt;br /&gt;
* &#039;&#039;&#039; Zahir &#039;&#039;&#039; - Zal&#039;Kazzir&#039;s son, currently aged 11, a bright, precocious boy, with a knack for mischeif and an impish grin. Good-hearted but bull-headed. &lt;br /&gt;
* &#039;&#039;&#039; Zia &#039;&#039;&#039; - Zal&#039;kazzir&#039;s daughter, currently aged 10, a clever, thoughtful, quiet, insightful girl who loves to smile. Loves flowers and poetry. She is literate is courtier, and reads voraciously. She is Zal&#039;kazzir&#039;s &#039;little light&#039; :)&lt;br /&gt;
* &#039;&#039;&#039; Zoltan &#039;&#039;&#039; - Zal&#039;Kazzir&#039;s Father. Old, but well-respected as wise and learned. Once worked as the exchequer for Sharuun. Cares for the family while Zal&#039;kazzir is away, but has a poor relationship with Aisha, who he sees as a shrew.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* &#039;&#039;&#039; Sahi Amir &#039;&#039;&#039; - An old Sahi of Sharuun, and a friend of Zal&#039;kazzir&#039;s father, Amir is wise in the lore of the heavens, and is known to tend the wounded and sick on occasion. Much smarter that he appears, and more ruthless than his smile lets on, Amir is a well-respected elder in the community.&lt;br /&gt;
* &#039;&#039;&#039; Qadira the Witch &#039;&#039;&#039; - A mystic, herbalist and fortune-teller. Qadira claims she speaks to spirits, and she very well may, but she brews noxious poisons and antidotes, and she knows much about many things, and makes a stimulating dinner companion. A middle-aged woman of matronly build, Qadira has had a fondness toward Zal&#039;kazzir for several years, but their relationship has never progressed beyond friendship. &lt;br /&gt;
* &#039;&#039;&#039; Lakz &#039;&#039;&#039; - A crafty, malevolent, opportunistic goblin with a chip on his shoulder about his lot in life, who is remarkably loyal to those who take care of him. Lakz is the cheif of waste disposal for Sharuun; it is his job to ensure that all of the other goblins keep things tidy and don&#039;t step out of line. As such, he is very good at making things dissapear, and at finding unusual things. What started as an occasional bribe for services turned into a friendship of sorts, and Lakz had hidden Zal&#039;kazzir&#039;s activities on more than one occasion, acts that Zal&#039;kazzir deeply appreciates. Zal&#039;kazzir has been very generous with both praise and goods to Lakz over the years, and more than anything else, he treats him as an equal. &lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
* &#039;&#039;&#039; Zaki Ghulvenne &#039;&#039;&#039; - Zal&#039;Kazzir&#039;s estranged brother. Zaki hates his father and brother for what he sees as cowardice and collaboration. Zaki rides with the plains Sussars in the active resistance.&lt;br /&gt;
* &#039;&#039;&#039; Olaf Black-Blade &#039;&#039;&#039; - Dorn Soldier-Legate who murdered Zal&#039;Kazzir&#039;s mother for teaching children to read, and then forced the boy to watch as she rose as fell and ate several childen, including his sister. Olaf is the source of much of Zal&#039;kazzir&#039;s hatred of the shadow. It was from him that he learned the shadow&#039;s true face.&lt;br /&gt;
* &#039;&#039;&#039; Calma the Healer &#039;&#039;&#039; - A good-hearted and well respected woman, mistress of the largest infirmary in Sharuun. Calma lost her only son to mordayn overdose, mordayn she traced back to Zal&#039;kazzir. The addict who gave her the information later dissappeared without a trace, and no body was ever found. Thus deprived of evidence, Calma has nonetheless dedicated her energies to stemming the Sharuun drug trade (with Zal&#039;kazzir near it&#039;s center) and blames Zal&#039;kazzir for the death of her son. Her efforts have been largely ineffectual, but she is well respected and seen as virtuous.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
* &#039;&#039;&#039; Whitefield&#039;&#039;&#039; - The name given to the Ghulvenne Estate due to the preponderance of waterlily-covered ponds surrounding it. Small as noble estates go, it is rambling and can be confusing at first, but is warm and inviting, with marble floors, elegant draperies and large windows. &lt;br /&gt;
* &#039;&#039;&#039; &amp;quot;Pray&amp;quot; &#039;&#039;&#039; - The name of a hidden sidestreet near the Sharuun waterfront; the location of the black market. always used in parlance with the wrong time association, as in &amp;quot;yes, this afternoon I&#039;m going to go and pray&amp;quot; meaning tomorrow morning I&#039;m going to the black market. &lt;br /&gt;
* &#039;&#039;&#039; Quadira&#039;s Shop &#039;&#039;&#039; - A dusty shop filled with all sorts of strange items (much like a modern day occult shop) Also contains living quarters, a secret alchemical lab and a library. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Covenant Items Ideas ==&lt;br /&gt;
==== Lyre of Peace ====&lt;br /&gt;
A simple, well polished Lyre which can calm emotions and promote cooperation and friendship.&lt;br /&gt;
&lt;br /&gt;
==== Iron Mask ====&lt;br /&gt;
A nearly expressionless black iron mask that shields the wearer from mental influence and scrying, and also inspires awe and terror.&lt;br /&gt;
&lt;br /&gt;
==== Cloak of the Bat ====&lt;br /&gt;
Long black cloak that allows the user the powers of bats (Flight, Blindsight, hiding and possibly a bite attack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Covenant Items Posessed==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
* &#039;&#039;Armor/Clothes:&#039;&#039;&lt;br /&gt;
** Dirty courtier clothing&lt;br /&gt;
** Ornate Legate&#039;s Hood&lt;br /&gt;
** Several spare robes taken from the Curate Librarian of Vrolk&#039;s tower&lt;br /&gt;
* &#039;&#039;Weapons:&#039;&#039;&lt;br /&gt;
** Splintersteed Dirk&lt;br /&gt;
* &#039;&#039;Charms:&#039;&#039; &lt;br /&gt;
** True Charm of Immunity to Vermin Poison, shaped as a small bracelet made of bone beads to look like a centipede.&lt;br /&gt;
** True Charm that causes onlookers to be unable to describe the bearer, a small stone top. &lt;br /&gt;
* &#039;&#039;Other&#039;&#039;&lt;br /&gt;
** Hidden Pouch containing Devilweed, Sannish, and a few other drugs.&lt;br /&gt;
** Enchantment Save Penalizing Flower given to him by Eranon&lt;br /&gt;
** Copper signet ring&lt;br /&gt;
** A Hearthstone in the shape of a large brass skeleton key&lt;br /&gt;
** An unnaturaly heavy hourglass (40 lbs.) filled with white sand that falls UP. The name Lolth is inscribed on the base in high elven. &lt;br /&gt;
** A Jar of Horse Balm&lt;br /&gt;
* &#039;&#039;&#039;Whitefield, a noble estate in Sharuun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Items of Interest from Vrolk&#039;s Lab ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Books&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Writings on Southern Cults&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;History on Unholy Rites&#039;&#039;&#039; by Faes&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Demonology&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Folio of Ancient Religion&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;The Diary of Kenes Kakishi&#039;&#039;&#039; (The private journal of a well-known countess, filled with court intrigue, gossip, debauchery and treason; a raunchy and incriminating glimpse inside the private lives of the local nobility)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Items&#039;&#039;&lt;br /&gt;
** Black Robes (Set One)&lt;br /&gt;
** Black Robes (Set Two)&lt;br /&gt;
** Clawed Gloves&lt;br /&gt;
** Crown with eye motif&lt;br /&gt;
** Monocle &lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Zal&#039;Kazzir&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
** Design style elements&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adam&#039;&#039;&lt;br /&gt;
** Expand private pages&lt;br /&gt;
** Make a map/prop for Whitefields&lt;br /&gt;
** Design style elements&lt;br /&gt;
** Create list of NPCs for Kev&lt;br /&gt;
&lt;br /&gt;
== Bluebooking Links (Private) ==&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_10.61]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_11.44]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_11.77]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_12.13]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_12.24]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_14.72]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_14.43]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_14.44]]&lt;br /&gt;
&lt;br /&gt;
== Private Character Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Zal&#039;Kazzir&#039;s Forbidden Lore|Songs of Life]]&lt;br /&gt;
&lt;br /&gt;
[[Zal&#039;Kazzir&#039;s Grimoire|Words of Power]]&lt;br /&gt;
&lt;br /&gt;
[[Zal&#039;Kazzir&#039;s Dark Gambit|Dreams of Glory]]&lt;br /&gt;
&lt;br /&gt;
[[Zak&#039;Kazzir&#039;s Worries and Fears|Cries of Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Zal&#039;Kazzir&#039;s Hopes and Dreams|Wishes of Hope]]&lt;br /&gt;
&lt;br /&gt;
= D&#039;hal, Zal&#039;Kazzir&#039;s Familiar =&lt;br /&gt;
=== D&#039;hal, Tiny Viper ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Magical Beast&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice&#039;&#039;&#039;: Master’s total Hit Dice (HP are half of master’s total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 15 ft. (3 squares), climb 15 ft., swim 15 ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 21 (+2 size, +3 Dex, +6 natural), touch 15, flat-footed 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack/Grapple&#039;&#039;&#039;: +3/–8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: Bite +8 melee (1 plus poison)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space/Reach&#039;&#039;&#039;: 2-1/2 ft./0 ft. (must move into enemy’s square to attack)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039;: Poison (1d6 Con/1d6 Con, Fort DC 10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Qualities&#039;&#039;&#039;: Scent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;: Fort +2, Ref +5, Will +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Str 4, Dex 17, Con 11, Int 9, Wis 12, Cha 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Balance (8 ranks) +11, Climb (8 ranks) +11, Hide (4 ranks) +15, Listen (5 ranks) +6, Spot (5 ranks) +6, Swim (8 ranks) +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills From Master&#039;&#039;&#039;: Bluff (10 Ranks) +6, Concentration (3 Ranks) +3, Deceipher Script (1 Rank) +0, Diplomacy (10 Ranks) +6, Disguise (1 Rank) -3, Forgery (1 Rank) +0, Gather Information (10 Ranks) +6, Handle Animal (1 Rank) -3, Intimidate (2 Ranks) -2, Know: Religion (2 Ranks) +1, Know: Arcana (5 Ranks) +4, Know: Nobility (1 Rank) +0, Know: Shadow (7 Ranks) +6, Prof: Trader (2 Ranks) +3, Ride (2 Ranks) +5, Sense Motive (9 Ranks) +10, Spellcraft (9 Ranks) +8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: Improved Initiative, Weapon Finesse (Bite)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Evasion&#039;&#039;&#039; (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Share Spells&#039;&#039;&#039;: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathic Link&#039;&#039;&#039; (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deliver Touch Spells&#039;&#039;&#039; (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speak With Master&#039;&#039;&#039; (Ex): D&#039;hal can speak to Zal&#039;Kazzir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speak With Others of Kind&#039;&#039;&#039; (Ex): D&#039;hal may speak to any reptile, toad or amphibian, including dire varieties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal|PORTAL]] &amp;amp;nbsp;|&amp;amp;nbsp; [[Midnight RPG - THE SOUTHIES|THE SOUTHIES]] &amp;amp;nbsp;|&amp;amp;nbsp; [[DURGAZ]] &amp;amp;nbsp;|&amp;amp;nbsp;  [[ERANON]] &amp;amp;nbsp;|&amp;amp;nbsp; [[ZAL&#039;KAZZIR]] &amp;amp;nbsp;|&amp;amp;nbsp; [[Kyuad|KYUAD]]&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ZAL%27KAZZIR&amp;diff=50372</id>
		<title>ZAL&#039;KAZZIR</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ZAL%27KAZZIR&amp;diff=50372"/>
		<updated>2007-05-04T04:57:14Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Zal&#039;Kazzir Ghulvenne, Sarcosan Channeler =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A handsome Sarcosan approaching his middle years. Black hair frames a well-worn but highly attractive face, punctuated by two inky black eyes that are both disconcerting and fascinating. He seems to radiate confidence, self-assurance and charisma. Usually dressed in fine courtier&#039;s clothes of black and red, including trousers, tunic, robe and cloak, all cut in Sarcosan style. His clothing often has extensive gold embroidery and ample gold jewelry and adornments. He is currently looking ominous in Robes seized from Vrolk&#039;s chambers in the Spire, with a deep hood taken from a nearby chapel. He carries no visible weapons, and minimal gear.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Born to lesser nobility in Sharuun, Zal&#039;Kazzir was bred to a life of intrigue. Reared on the politics of the court of the false Sussar, Zal&#039;Kazzir quickly learned the lessons of power politics, learning to read faces and situations even as he learned to read poetry from the court library. He likely would&#039;ve pursued a political career if not for a trauma during his adolescence: his mother Tannah, always a kind woman with a love of learning was discovered while teaching several young children, including Zal&#039;Kazzir and his sister Zara, to read. Zal&#039;Kazzir was able to hide before the Legate, Olaf Black-Blade, and his orcish entourage spotted him, but his mother and sister and the others were not so lucky. Olaf murdered Tannah, and then used his dark magic to curse the area, causing her to rise as a hungering fell. At Olaf&#039;s command, the Tannah-Thing fell upon the helpless children, mauling and devouring them. From that day forward, Zal&#039;Kazzir swore vengeance on the Corpse-God and all his works. &lt;br /&gt;
&lt;br /&gt;
He continued his political activities, but became a parasite on the system, rather that a true part of it; he began trading in illicit alcohol, drugs and information, forming a clandestine network of corruption and sowing discord and chaos whenever possible. He used his privilages of travel to act as a wandering trader, smuggler and spy, secretly supplying the resistance with information. His brother Zaki did not approve of his activities, and much to his family&#039;s detriment, left to find glory and honour with the free riders on the plains. In order to avoid reprisals, Zal&#039;Kazzir planted a story that Zaki had committed suicide, and quickly covered up his brother&#039;s existance, even going so far as to cremate the corpse of a refugee to throw off suspicion, further cementing Zaki&#039;s hatred of his brother.&lt;br /&gt;
&lt;br /&gt;
He met, fell in love with, and eventually married Aisha of Sezsen, the low-ranked daughter of a powerful Sharuun house, but the match was a poor one, and their marriage is largely unhappy, thought they maintain it for decorum&#039;s sake. They have two children, a daughter, Zia, aged 10 and a son, Zahir, aged 11. Zal&#039;Kazzir dotes on his daughter, a bright girl with a rapacious intellect, and loves, but is somewhat distant from his son, a mischevious, bullheaded boy.&lt;br /&gt;
&lt;br /&gt;
He lives in Sharuun with his wife, children and his aged father, Zoltan, in the family estate, called &#039;Whitefields&#039; due to the preponderance of waterlilies that surround it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 10 questions ==&lt;br /&gt;
&lt;br /&gt;
*  Describe what your hero&#039;s glorious death might be:&lt;br /&gt;
** Executed for treason while the tower of Alvedara burns, and rebellion rages.&lt;br /&gt;
&lt;br /&gt;
*  Describe your hero&#039;s worst fated death at the hands of The Enemy of All Life:&lt;br /&gt;
** Thrown into an oubliette, in absolute darkness, doomed to starve and go mad, then rise as fell.&lt;br /&gt;
&lt;br /&gt;
*  What is the worst thing the Corpse-God could do to your hero?  &#039;&#039;(this could include things done to loved ones)&#039;&#039;&lt;br /&gt;
** An eternity of torment with no possible escape (fell is high on the list) [This is why the concept of being entombed alive scares him so much]&lt;br /&gt;
&lt;br /&gt;
*  Describe a victory that your hero would like to have against The Shadow:&lt;br /&gt;
** Sowing discontent and division between the Devout and the Cabal; undermining the occupation by sowing strife and chaos, building deep-cover terrorist resistance cells. &lt;br /&gt;
&lt;br /&gt;
*  What action would your hero never do?  &lt;br /&gt;
** Kill for no reason, let suffering continue when he could stop it, bypass an opportunity to severely harm the shadow, bypass the opportunity to sieze the power to help him to harm the shadow. &lt;br /&gt;
&lt;br /&gt;
*  What would cause your hero to break down to sadness or fear?&lt;br /&gt;
** The death or enslavement of his family would shake him, but would eventually just drive him harder; probably only the prospect of eternal suffering from which there was no escape. &lt;br /&gt;
&lt;br /&gt;
*  What do you hope your hero&#039;s honorific would be?  &lt;br /&gt;
** To my friends &amp;quot;True&amp;quot;, to my enemies &amp;quot;Vile&amp;quot; (If Vrolk hadn&#039;t stolen it already :P) &lt;br /&gt;
&lt;br /&gt;
*  What would it take for your hero to turn traitor?  (these can result from bribe or blackmail)&lt;br /&gt;
** One of two things; either a situation where the shadow offered him the only way out of a situation he could never escape that would lead to eternal suffering, or (fat chance of this) some kind of believable assurance that Izrador&#039;s ultimate goal was not the doom of the world. &lt;br /&gt;
&lt;br /&gt;
*  PLAYER:  What&#039;s your favorite monster or NPCs to fight?!!&lt;br /&gt;
** Humanoids; they are smart and have interesting societies, but can usually be reasoned with or tricked, allowing for lots of cool ways to defeat them (or be defeated by them), plus sometimes enemies can become allies :)  Plus they tend to have better swag. :P  &lt;br /&gt;
&lt;br /&gt;
*  PLAYER:  What do you most enjoy about RPGs &amp;amp; D&amp;amp;D? &#039;&#039; (meaning battling monsters, solving puzzles, political roleplaying, etc..?)&#039;&#039;&lt;br /&gt;
** Building alliances, gaining friends, overcoming situations in non-traditional ways, building powerbases, improving my character, taking risks and winning big, making deals, overcoming preconcieved notions, ancient secrets.&lt;br /&gt;
&lt;br /&gt;
== 3x3 ==&lt;br /&gt;
===Contacts===&lt;br /&gt;
* &#039;&#039;&#039; One-Eye &#039;&#039;&#039; - A  (seemingly) mad street preacher, dressed in tattered legates&#039; robes, always yelling for people to repent and worship the shadow, though in such a mad way that he never convinces anyone. Knows a lot of the goings on in Sharuun, and will tell those he likes, if the price is right: sometimes favors, sometimes food, sometimes booze, never gold. &lt;br /&gt;
* &#039;&#039;&#039; Togumx-Gub &#039;&#039;&#039; - An honorless Hobgoblin who deals in all things illicit and unsavory. He peddles his trade from a secure warehouse in Zorgetch.&lt;br /&gt;
* &#039;&#039;&#039; Dahmir of Weton-Bleh &#039;&#039;&#039; - A high-ranking official in the Sharuun government, Lord Dahmir is an aristocrat of the old school, and does whatever he deems necesary to preserve the traditions that he values. &lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
* &#039;&#039;&#039; Aisha &#039;&#039;&#039;- Zal&#039;kazzir&#039;s wife of 12 years, pretty, in the harried mother kind of way. Average height, long dark hair. An accomplished horsewoman and the third daughter of House Sezsen, Aisha and Zal&#039;kazzir fell in love in the court at Sharuun, and their wedding was even attended by the sussar himself. They turned out to be a rotten match, however, and they fight almost constantly. Aisha is more blunt that Zal&#039;kazzir, and he is morre cunning, meaning that they almost never see eye to eye. &lt;br /&gt;
* &#039;&#039;&#039; Zahir &#039;&#039;&#039; - Zal&#039;Kazzir&#039;s son, currently aged 11, a bright, precocious boy, with a knack for mischeif and an impish grin. Good-hearted but bull-headed. &lt;br /&gt;
* &#039;&#039;&#039; Zia &#039;&#039;&#039; - Zal&#039;kazzir&#039;s daughter, currently aged 10, a clever, thoughtful, quiet, insightful girl who loves to smile. Loves flowers and poetry. She is literate is courtier, and reads voraciously. She is Zal&#039;kazzir&#039;s &#039;little light&#039; :)&lt;br /&gt;
* &#039;&#039;&#039; Zoltan &#039;&#039;&#039; - Zal&#039;Kazzir&#039;s Father. Old, but well-respected as wise and learned. Once worked as the exchequer for Sharuun. Cares for the family while Zal&#039;kazzir is away, but has a poor relationship with Aisha, who he sees as a shrew.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* &#039;&#039;&#039; Sahi Amir &#039;&#039;&#039; - An old Sahi of Sharuun, and a friend of Zal&#039;kazzir&#039;s father, Amir is wise in the lore of the heavens, and is known to tend the wounded and sick on occasion. Much smarter that he appears, and more ruthless than his smile lets on, Amir is a well-respected elder in the community.&lt;br /&gt;
* &#039;&#039;&#039; Qadira the Witch &#039;&#039;&#039; - A mystic, herbalist and fortune-teller. Qadira claims she speaks to spirits, and she very well may, but she brews noxious poisons and antidotes, and she knows much about many things, and makes a stimulating dinner companion. A middle-aged woman of matronly build, Qadira has had a fondness toward Zal&#039;kazzir for several years, but their relationship has never progressed beyond friendship. &lt;br /&gt;
* &#039;&#039;&#039; Lakz &#039;&#039;&#039; - A crafty, malevolent, opportunistic goblin with a chip on his shoulder about his lot in life, who is remarkably loyal to those who take care of him. Lakz is the cheif of waste disposal for Sharuun; it is his job to ensure that all of the other goblins keep things tidy and don&#039;t step out of line. As such, he is very good at making things dissapear, and at finding unusual things. What started as an occasional bribe for services turned into a friendship of sorts, and Lakz had hidden Zal&#039;kazzir&#039;s activities on more than one occasion, acts that Zal&#039;kazzir deeply appreciates. Zal&#039;kazzir has been very generous with both praise and goods to Lakz over the years, and more than anything else, he treats him as an equal. &lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
* &#039;&#039;&#039; Zaki Ghulvenne &#039;&#039;&#039; - Zal&#039;Kazzir&#039;s estranged brother. Zaki hates his father and brother for what he sees as cowardice and collaboration. Zaki rides with the plains Sussars in the active resistance.&lt;br /&gt;
* &#039;&#039;&#039; Olaf Black-Blade &#039;&#039;&#039; - Dorn Soldier-Legate who murdered Zal&#039;Kazzir&#039;s mother for teaching children to read, and then forced the boy to watch as she rose as fell and ate several childen, including his sister. Olaf is the source of much of Zal&#039;kazzir&#039;s hatred of the shadow. It was from him that he learned the shadow&#039;s true face.&lt;br /&gt;
* &#039;&#039;&#039; Calma the Healer &#039;&#039;&#039; - A good-hearted and well respected woman, mistress of the largest infirmary in Sharuun. Calma lost her only son to mordayn overdose, mordayn she traced back to Zal&#039;kazzir. The addict who gave her the information later dissappeared without a trace, and no body was ever found. Thus deprived of evidence, Calma has nonetheless dedicated her energies to stemming the Sharuun drug trade (with Zal&#039;kazzir near it&#039;s center) and blames Zal&#039;kazzir for the death of her son. Her efforts have been largely ineffectual, but she is well respected and seen as virtuous.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
* &#039;&#039;&#039; Whitefield&#039;&#039;&#039; - The name given to the Ghulvenne Estate due to the preponderance of waterlily-covered ponds surrounding it. Small as noble estates go, it is rambling and can be confusing at first, but is warm and inviting, with marble floors, elegant draperies and large windows. &lt;br /&gt;
* &#039;&#039;&#039; &amp;quot;Pray&amp;quot; &#039;&#039;&#039; - The name of a hidden sidestreet near the Sharuun waterfront; the location of the black market. always used in parlance with the wrong time association, as in &amp;quot;yes, this afternoon I&#039;m going to go and pray&amp;quot; meaning tomorrow morning I&#039;m going to the black market. &lt;br /&gt;
* &#039;&#039;&#039; Quadira&#039;s Shop &#039;&#039;&#039; - A dusty shop filled with all sorts of strange items (much like a modern day occult shop) Also contains living quarters, a secret alchemical lab and a library. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Covenant Items Ideas ==&lt;br /&gt;
==== Lyre of Peace ====&lt;br /&gt;
A simple, well polished Lyre which can calm emotions and promote cooperation and friendship.&lt;br /&gt;
&lt;br /&gt;
==== Iron Mask ====&lt;br /&gt;
A nearly expressionless black iron mask that shields the wearer from mental influence and scrying, and also inspires awe and terror.&lt;br /&gt;
&lt;br /&gt;
==== Cloak of the Bat ====&lt;br /&gt;
Long black cloak that allows the user the powers of bats (Flight, Blindsight, hiding and possibly a bite attack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Covenant Items Posessed==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
* &#039;&#039;Armor/Clothes:&#039;&#039;&lt;br /&gt;
** Dirty courtier clothing&lt;br /&gt;
** Ornate Legate&#039;s Hood&lt;br /&gt;
** Several spare robes taken from the Curate Librarian of Vrolk&#039;s tower&lt;br /&gt;
* &#039;&#039;Weapons:&#039;&#039;&lt;br /&gt;
** Splintersteed Dirk&lt;br /&gt;
* &#039;&#039;Charms:&#039;&#039; &lt;br /&gt;
** True Charm of Immunity to Vermin Poison, shaped as a small bracelet made of bone beads to look like a centipede.&lt;br /&gt;
** True Charm that causes onlookers to be unable to describe the bearer, a small stone top. &lt;br /&gt;
* &#039;&#039;Other&#039;&#039;&lt;br /&gt;
** Hidden Pouch containing Devilweed, Sannish, and a few other drugs.&lt;br /&gt;
** Enchantment Save Penalizing Flower given to him by Eranon&lt;br /&gt;
** Copper signet ring&lt;br /&gt;
** A Hearthstone in the shape of a large brass skeleton key&lt;br /&gt;
** An unnaturaly heavy hourglass (40 lbs.) filled with white sand that falls UP. The name Lolth is inscribed on the base in high elven. &lt;br /&gt;
* &#039;&#039;&#039;Whitefield, a noble estate in Sharuun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
&lt;br /&gt;
== Bluebooking Links (Private) ==&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_10.61]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_11.44]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_11.77]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_12.13]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_12.24]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_14.72]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_14.43]]&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_14.44]]&lt;br /&gt;
&lt;br /&gt;
== Private Character Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Zal&#039;Kazzir&#039;s Forbidden Lore|Songs of Life]]&lt;br /&gt;
&lt;br /&gt;
[[Zal&#039;Kazzir&#039;s Grimoire|Words of Power]]&lt;br /&gt;
&lt;br /&gt;
[[Zal&#039;Kazzir&#039;s Dark Gambit|Dreams of Glory]]&lt;br /&gt;
&lt;br /&gt;
[[Zak&#039;Kazzir&#039;s Worries and Fears|Cries of Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Zal&#039;Kazzir&#039;s Hopes and Dreams|Wishes of Hope]]&lt;br /&gt;
&lt;br /&gt;
= D&#039;hal, Zal&#039;Kazzir&#039;s Familiar =&lt;br /&gt;
=== D&#039;hal, Tiny Viper ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Magical Beast&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice&#039;&#039;&#039;: Master’s total Hit Dice (HP are half of master’s total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039;: 15 ft. (3 squares), climb 15 ft., swim 15 ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 21 (+2 size, +3 Dex, +6 natural), touch 15, flat-footed 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack/Grapple&#039;&#039;&#039;: +3/–8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: Bite +8 melee (1 plus poison)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space/Reach&#039;&#039;&#039;: 2-1/2 ft./0 ft. (must move into enemy’s square to attack)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039;: Poison (1d6 Con/1d6 Con, Fort DC 10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Qualities&#039;&#039;&#039;: Scent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;: Fort +2, Ref +5, Will +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Str 4, Dex 17, Con 11, Int 9, Wis 12, Cha 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: Balance (8 ranks) +11, Climb (8 ranks) +11, Hide (4 ranks) +15, Listen (5 ranks) +6, Spot (5 ranks) +6, Swim (8 ranks) +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills From Master&#039;&#039;&#039;: Bluff (10 Ranks) +6, Concentration (3 Ranks) +3, Deceipher Script (1 Rank) +0, Diplomacy (10 Ranks) +6, Disguise (1 Rank) -3, Forgery (1 Rank) +0, Gather Information (10 Ranks) +6, Handle Animal (1 Rank) -3, Intimidate (2 Ranks) -2, Know: Religion (2 Ranks) +1, Know: Arcana (5 Ranks) +4, Know: Nobility (1 Rank) +0, Know: Shadow (7 Ranks) +6, Prof: Trader (2 Ranks) +3, Ride (2 Ranks) +5, Sense Motive (9 Ranks) +10, Spellcraft (9 Ranks) +8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: Improved Initiative, Weapon Finesse (Bite)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Evasion&#039;&#039;&#039; (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Share Spells&#039;&#039;&#039;: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empathic Link&#039;&#039;&#039; (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deliver Touch Spells&#039;&#039;&#039; (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speak With Master&#039;&#039;&#039; (Ex): D&#039;hal can speak to Zal&#039;Kazzir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speak With Others of Kind&#039;&#039;&#039; (Ex): D&#039;hal may speak to any reptile, toad or amphibian, including dire varieties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal|PORTAL]] &amp;amp;nbsp;|&amp;amp;nbsp; [[Midnight RPG - THE SOUTHIES|THE SOUTHIES]] &amp;amp;nbsp;|&amp;amp;nbsp; [[DURGAZ]] &amp;amp;nbsp;|&amp;amp;nbsp;  [[ERANON]] &amp;amp;nbsp;|&amp;amp;nbsp; [[ZAL&#039;KAZZIR]] &amp;amp;nbsp;|&amp;amp;nbsp; [[Kyuad|KYUAD]]&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_North_%26_South_Portal&amp;diff=50367</id>
		<title>Midnight: North &amp; South Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_North_%26_South_Portal&amp;diff=50367"/>
		<updated>2007-05-04T02:09:58Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Midnight logo image.jpg|frame| &amp;lt;br&amp;gt; &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg MAP OF EREDANE]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Midnight: North &amp;amp; South campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A &amp;quot;campaign series bible&amp;quot;. &amp;lt;br&amp;gt;  Two seperate campaigns in the same Midnight world continuity.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;br&amp;gt;  There is also a third, mini-campaign in this continuity&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;the Campaign Connections&#039;&#039;&#039;  &amp;lt;br&amp;gt; [[Midnight Basics]]:  a very short info brief about the difference of &#039;&#039;&#039;Midnight&#039;&#039;&#039; and &#039;&#039;&#039;D&amp;amp;D&#039;&#039;&#039;.  &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt; [[Midnight Character Creation]]:  all the notes on creation your character.  &amp;lt;br&amp;gt; [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North &amp;amp; South Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  [[Midnight: Chapters of the North &amp;amp; South]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   Midnight: North &amp;amp; South [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]? &amp;lt;br&amp;gt;   &amp;lt;br&amp;gt; [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Quotes&#039;&#039;&#039; &amp;lt;br&amp;gt; [[Midnight: North &amp;amp; South Game Inspiration Quotes]] ]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final battle of the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; But… They lost. &amp;lt;br&amp;gt; It is the the Last Age of man… &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hope takes hold for one last effort. &lt;br /&gt;
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free...  The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith &amp;amp; kin of halfling and gnome, the Sons of Man - they call to you. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; What will you do? &amp;lt;br&amp;gt; WHAT MUST YOU DO? &amp;lt;br&amp;gt; For destiny to survive you must reforge, what would not be... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;“Agh burzum-ishi krimpatul!”&#039;&#039;&#039; &amp;lt;br&amp;gt; The words of hope strung together in the black tongue meaning “Out of darkness bind them!”&lt;br /&gt;
 &lt;br /&gt;
These baneful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... &lt;br /&gt;
&lt;br /&gt;
Asking for hope...&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Background==&lt;br /&gt;
All the people of Eredane know that freedom is a dying word. The Shadow in the North is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his Night Kings. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALIGNMENT===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SPELLS===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
----&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;Names&#039;&#039;&#039; a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight:_North_%26_South_Portal&amp;diff=50365</id>
		<title>Midnight: North &amp; South Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight:_North_%26_South_Portal&amp;diff=50365"/>
		<updated>2007-05-04T02:09:26Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Midnight logo image.jpg|frame| &amp;lt;br&amp;gt; &#039;&#039;&#039;[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg MAP OF EREDANE]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;&#039;Welcome to the Midnight: North &amp;amp; South campaign wiki.&#039;&#039;&#039; &amp;lt;br&amp;gt; With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A &amp;quot;campaign series bible&amp;quot;. &amp;lt;br&amp;gt;  Two seperate campaigns in the same Midnight world continuity.&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Midnight RPG - THE NORTHERS]]&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Midnight RPG - THE SOUTHIES]]&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;br&amp;gt;  There is also a third, mini-campaign in this continuity&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;[[Mighight RPG - RAIDING LARDUN]]&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;the Campaign Connections&#039;&#039;&#039;  &amp;lt;br&amp;gt; [[Midnight Basics]]:  a very short info brief about the difference of &#039;&#039;&#039;Midnight&#039;&#039;&#039; and &#039;&#039;&#039;D&amp;amp;D&#039;&#039;&#039;.  &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt; [[Midnight Character Creation]]:  all the notes on creation your character.  &amp;lt;br&amp;gt; [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North &amp;amp; South Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  [[Midnight: Chapters of the North &amp;amp; South]]:  This is the spot for game session recaps by both GM and Players, described by the chapters of our books through.   Midnight: North &amp;amp; South [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]? &amp;lt;br&amp;gt;   &amp;lt;br&amp;gt; [[Midnight Party Game Calendar]]:  Here are the working calendars for the two parties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Quotes&#039;&#039;&#039; &amp;lt;br&amp;gt; [[Midnight: North &amp;amp; South Game Inspiration Quotes]] ]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;Armies of Elves, Dwarves and Men attempted to defeat Izrador the Enemy, the Shadow in the North, in the most important and final battles in the Third Age. They met and fought valiantly against armies of Orc, Demon, Dragon and other Shadow Minion on the southern shore of the Pellurian Sea. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; But… They lost. &amp;lt;br&amp;gt; It is the the Last Age of man… &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hope takes hold for one last effort. &lt;br /&gt;
The dream... salvation of mankind, elfkind, the men of stone and those that wish to live free...  The Queen of Elves, the King of Dwarves, Patriarch of Dragonkind, Kith &amp;amp; kin of halfling and gnome, the Sons of Man - they call to you. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; What will you do? &amp;lt;br&amp;gt; WHAT MUST YOU DO? &amp;lt;br&amp;gt; For destiny to survive you must reforge, what would not be... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;“Agh burzum-ishi krimpatul!”&#039;&#039;&#039; &amp;lt;br&amp;gt; The words of hope strung together in the black tongue meaning “Out of darkness bind them!”&lt;br /&gt;
 &lt;br /&gt;
These baneful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... &lt;br /&gt;
&lt;br /&gt;
Asking for hope...&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the people of &#039;&#039;&#039;[Eredane]&#039;&#039;&#039; know that freedom is a dying word. &#039;&#039;&#039;[The Shadow in the North]&#039;&#039;&#039; is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his &#039;&#039;&#039;[Night Kings]&#039;&#039;&#039;. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of &#039;&#039;&#039;[Pathwalkers]&#039;&#039;&#039; begins their journey in the space between &#039;&#039;&#039;[Alvedara]&#039;&#039;&#039; and &#039;&#039;&#039;[Cambrial]&#039;&#039;&#039;, while the other find their journey beginning just below &#039;&#039;&#039;[Cale]&#039;&#039;&#039; some distance from &#039;&#039;&#039;[Steel Hill]&#039;&#039;&#039; and the &#039;&#039;&#039;[Veradeen]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Background==&lt;br /&gt;
All the people of Eredane know that freedom is a dying word. The Shadow in the North is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his Night Kings. &amp;lt;br&amp;gt; But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RULES==&lt;br /&gt;
&#039;&#039;&#039;House Rules in effect in The Scroll Bearers campaign:&#039;&#039;&#039;&lt;br /&gt;
*  No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.&lt;br /&gt;
*  Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. &lt;br /&gt;
&#039;&#039;[These house rules were adopted from d20 Conan by Mongoose.]&#039;&#039;&lt;br /&gt;
*  Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.  The total number of spells a character can learn in this manner is cumulative.  So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2.  For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALIGNMENT===&lt;br /&gt;
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SPELLS===&lt;br /&gt;
*  [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules&lt;br /&gt;
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from &#039;&#039;Darkness Falls&#039;&#039; SRD site]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] &lt;br /&gt;
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]&lt;br /&gt;
----&lt;br /&gt;
* [http://www.fantasyflightgames.com/ Fantasy Flight Games]:   Creators of the Midnight setting.&lt;br /&gt;
** [http://www.fantasyflightgames.com/midnight.html Midnight Homepage]&lt;br /&gt;
** [http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=6 Official Midnight Forum]&lt;br /&gt;
* [http://www.againsttheshadow.org/index.php Against the Shadows]:  Uber-fan Website, THE place to go for all things Midnight.&lt;br /&gt;
** [http://www.againsttheshadow.org/index.php?name=PNphpBB2&amp;amp;file=index AtS Forums]&lt;br /&gt;
* [http://www.wizards.com/default.asp?x=dnd/welcome Dungeons &amp;amp; Dragons Homepage]&lt;br /&gt;
* [http://darknessfalls.leaderdesslok.com/ Darkness Falls]:  The Midnight SRD&lt;br /&gt;
* [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html System Reference Document v3.5]:  The D&amp;amp;D 3.5 SRD&lt;br /&gt;
----&lt;br /&gt;
*  [[Midnight Contract]]:  this is a easy list talking about game group social things, it&#039;s just handy to know what&#039;s expected.&lt;br /&gt;
----&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=43&amp;amp;page=1 Intro to Midnight: DMs]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=42&amp;amp;page=1 Intro to Midnight: Players]&lt;br /&gt;
* [http://www.againsttheshadow.org/modules.php?op=modload&amp;amp;name=FAQ&amp;amp;file=index Midnight: FAQ]&lt;br /&gt;
*  [[Pyric Points]]: an idea for fate points in Midnight.&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;Names&#039;&#039;&#039; a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans&lt;br /&gt;
** &#039;&#039;&#039;Dorns&#039;&#039;&#039;: Celtic and Norse.&lt;br /&gt;
** &#039;&#039;&#039;Sarcosans&#039;&#039;&#039;: Persian and Arabic.&lt;br /&gt;
** &#039;&#039;&#039;Erenlander&#039;&#039;&#039;: Spanish, English and French.&lt;br /&gt;
** &#039;&#039;&#039;Dwarven&#039;&#039;&#039;: Hebrew and the catalogue on the Poetic Edda.&lt;br /&gt;
** &#039;&#039;&#039;Gnomes&#039;&#039;&#039;: Slav and Italian.&lt;br /&gt;
** &#039;&#039;&#039;Wood Elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Sea elves&#039;&#039;&#039;: Tolkien Elvish and Celtic.&lt;br /&gt;
** &#039;&#039;&#039;Jungle Elves&#039;&#039;&#039;: Central African, Hindi and Sanskrit.&lt;br /&gt;
** &#039;&#039;&#039;Snow Elves&#039;&#039;&#039;: Russian.&lt;br /&gt;
** &#039;&#039;&#039;Orcs&#039;&#039;&#039;: Germanic.&lt;br /&gt;
** &#039;&#039;&#039;Halflings&#039;&#039;&#039;: Irish, Native American and Gypsy.&lt;br /&gt;
&lt;br /&gt;
==SPOILERS==&lt;br /&gt;
* [[Kevin Perrine Campaign SPOILER Page]]:  GM EYES ONLY,  NOT for players of this campaign!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.72&amp;diff=50359</id>
		<title>Midnight RPG - Chapter 14.72</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.72&amp;diff=50359"/>
		<updated>2007-05-04T01:19:20Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: /* Adam/Zal&amp;#039;Kazzir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kevin / Nazif ==&lt;br /&gt;
*  [&#039;&#039;This scene takes place after Zal&#039;Kazzir frees the imp-like Outsider from his bonding prison above Vrolk&#039;s bedchamber... Assume the imp speaks to you all with these words in public; if you have something private to speak with it about - do so in another Bluebook  (please ASK me BEFORE beginning a new private article.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nazif picture.gif|thumb|NAZIF, as picutred here, naked and possible chilled was found as such captured seemingly as one of &amp;quot;the Vile&#039;s&amp;quot; pets or playthings.  Once rescued, he quickly found his courtly cloak, rings, jewelry and other accoutrements.  While not embarrassed by being without clothes, any good advisor knows the importance of &amp;quot;looking the part&amp;quot;.]]&lt;br /&gt;
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&lt;br /&gt;
The little imp...  like a tentative diplomat. The look in its eyes speaks decades. It keeps eye contact with you, slowly moving to each &amp;quot;lord&amp;quot; in the room as it cautiously moves, as to not insite agitation, and it seems to be processing this new information all the way...  Listening prior to being set free the Outsider coughs, clearing its throat in ever so untreatening a way... Recalling the tonalities of the Erenlander tongue, it speaks...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Information is life in the land beneath the Shadow, my lords... My friends...&amp;quot;&#039;&#039;&#039;&#039;&#039;, as if slipping into conversation...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It’s little belly swells and shrinks with each breath. Then it bows before you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;How EVER may I be of service, ma-lord?&amp;quot;&#039;&#039;&#039;&#039;&#039;, it asks in a soft, mature and courtly voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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The imp has a courtesan manner about it as it collects those things taken from it when imprisoned, it continues...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Forgive me, I have you at minor disadvantage ma-lords.  While I can see that you have wonderfully disguised yourselves to no doubt fool the fools about Master Vrolk&#039;s Black Nail, I have the advantage of knowing your race and creeds, as would my mother know her own childlings...  Forgive.  You may not be familiar with such as strange fellow as I...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;My kind was sent to Aryth in ages past, unkownable to even the eldest of fey, our roles... to play privy to kings, queens, couquerors and courtly aspirations.  Quite pointedly to negotiate with the wizards and kings of the day.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sadly as the Shadow fell, the mountain that was hurled from the heavens RIPPED the very fabric of the cosmos in such a was that a large number of my kin, kith and kind were stranded during that Sundering.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It is my sole wish, NAY - responsibility, ma-lords, to aid those that seek refuge from the Shadow and mallevolent minions of Aryth to make deals with whatever channelers, wizards, and collaborators will have us. We Outsiders remain natural ambassadors, bridging the divide between earthly mortals and unearthly evils.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;It is with newfound thanks that I must offer now, to you my new MASTER&amp;quot;&#039;&#039;&#039;&#039;&#039;,  it says looking at Zal&#039;Kazzir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;You have certainly let loose my perverbial chains, freeing me from my decades of torment at the hands of an elf, barren of elven sensibilities... Not to speak of his lacking in the manner in what makes mortal man into kingly might.   Though it is with great sorrow that you have learned my True Name...&amp;quot;&#039;&#039;&#039;&#039;&#039;,  as his finger flutters a touch at the ashes resulted from Zal&#039;Kazzir&#039;s burning of the skin marked with the word &amp;quot;NAZIF&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; &#039;Tis true you, good sir, have freed me. Yet in knowing the ture name of my kind you now hold me sway, beneath your benevolet brow.  It is with this, MASTER, that my heart weeps... For rescued me from doom, you are my samaritan, my conservator, my deliverer, my knight, my liberator, my rescuer, my salvager, my hero, you are my salvation...  You ma-lord, I would have followed unto the Shadow-Scar.&#039;&#039;&#039;&#039;&#039;,  the little courtisan looks away in humbled thought (at the same time glancing to see if your heart-strings are pulled as intended!)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For unlike many of my breathern, I would have followed a true pathwalker, a heroes-journeyman unto the Gates of HELL!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;And now... bound as I am, I shall march, to your drum.  Though, forgive my insolence MASTER, but I feel it is my duty to unveil my heart as much my mind - my mind grows heavy that it must be without choice in the matter.  More a slave than a devout.  I only wish there were way that you might see my loyalty to the cause without the necessity of the incorporeal shackles that tie my bond to you forever ma-lord...&#039;&#039;&#039;&#039;&#039;,  Nazif looks up with whimpering eyes.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(ADAM, for your eyes ONLY, see below for a Sense Motive check on this)&#039;&#039;&lt;br /&gt;
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Pushing the mist from his bulbous eyes the little ambassador nods to each of you.  &amp;lt;br&amp;gt; Looking you in the eye - not to make ANY one of you feeling less than the other... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;As I said ma-lords, my TRUE name is Nazif how EVER may I be of service.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
&lt;br /&gt;
Hail and well met, small one! &#039;&#039;*Zal&#039;Kazzir smiles warmly*&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems I may have met my match in word-smithing, and certainly my better in garb and taste. &#039;&#039;*Zal&#039;Kazzir gives a flourished half-bow*&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be welcome, but be mindful of such harsh words; you are no slave, no more than a Beeshi is slave to his Sussar, and it is ungenerous to accuse one&#039;s liberator of enslaving his friends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please, sit and let us talk; there is much for us to discuss; have you eaten? &#039;&#039;*Zal&#039;Kazzir gestures to a plump steak*&#039;&#039; There is food aplenty and I don&#039;t think our rudely absent host will miss it. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[Adam: I&#039;m sure this conversation will probably confuse and/or annoy several characters, but I guess that&#039;s the price of diplomacy :P  ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kevin / Nazif ==&lt;br /&gt;
The little imp...  looks about as he slips on his cloak, a dull violet - that had formerly been the color of kings, now faded with filth, denoting that perhaps before he made his way into the insect-infested Spire, the tiny Outsider had walked his way through the Dead Marches as you did but a few days ago.  The cloak&#039;s fur wreathes its squished neck - a lion&#039;s main perhaps, one as white as snow...  (in reality this is the fur of some northern dire bear, the cloak of a Dorn or Dwarven king cut down to size, and showing its years)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Harsh words MASTER?  Oh, forgive.  I did not intend to twist my tongue to make you feel as though I discredit your kindness.  Nay, my liberator.  Quite the opposite.  I wish to dance in joy and share the day with you and your lovely companions.  But it is with sad regret that I cannot dine at the MASTER&#039;s table.  For I am now bound to you, by the name that your mouth does carelessly whisper.  Yes, it is true that no better a MASTER you seem to be that I have ever had - but yet MASTER you are still.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;However, it is with my most humble request that I beg,&#039;&#039;&#039;&#039;&#039;  as it lowers to both knees, face to the floor  &#039;&#039;&#039;&#039;&#039;I plead your forgiveness my MASTER.&#039;&#039;&#039;&#039;&#039;  now a little garbled by the fact that its talking into the ground...  &#039;&#039;&#039;&#039;&#039;I had not formerly considered the notion of Beeshi to Sussar... The ways of the Sarcosan people are wise and willing, are they not...?&#039;&#039;&#039;&#039;&#039;  as its bulbous eyes flicker across the faces of Durgaz, then Kyuad, then the Erenlander, then finally resting on Eranon - before refocusing with his head raised, yet still in a kneeling position - as if waiting to be relieved to stand...  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Humbled ma-lords, am I.  I had not wagered that such a vigilant and venerable member of the mankind would be the one to let loose my chains.  Forgive my insolence my MASTER, I knew not to whom I spoke.  You have a cautionary tongue that I have not seen the likes of in one hundred and eleventy years.  It was the error that my tongue fell forked for but that moment of accusation.  I shall take forty lashes on the morn if I take a one for my ungenerous behaviour.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;...thank you again for not beating my tongue, MASTER... There is much to discuss.  You have told me you are not a king.  We must yet discuss which nation you wish to become king of,  which people you wish to call your subjects,  perhaps we can discuss what your coin will read while I capture your likeness for the backside of your gold piece.  As for the food, I will dine only after the MASTER has eaten.  When at the heel of one&#039;s lord, so first must the MASTER be satiated.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nazif recalls all that he has said, as if weighing his words but then lets slip something that he had not intended.  The words prior were of natural training.  But these are from the heart - perhaps even more genuine...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;...hmm...  wh...whaaat did you call me?...  Ma...Master... did you utter and speak the word of bond... did you call me friend?&amp;quot;&#039;&#039;&#039;&#039;&#039;, a tear wells up in the Outsiders eye as he looks up from his prone position...&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Zal&#039;Kazzir&#039;s face becomes stern*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speak no more of lashes and boot-heels! &lt;br /&gt;
&lt;br /&gt;
I need neither fawning toady nor grovelling slave. I whisper no name carelessly, and my authority does not imply your servitude; Sarcosan ways, whether wise or not, respect freedom. They demand fealty and offer respect in just measure. I offer you my respect and yes, my friendship, but I demand your fealty. &lt;br /&gt;
&lt;br /&gt;
== Bill / Kyuad ==&lt;br /&gt;
&lt;br /&gt;
Kyuad attempts to interject, &amp;quot;Erm, excuse me Za...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
&lt;br /&gt;
If you would honour my generosity, however, know that it is gravely discourteous to treat my companions and I as though we were starry-eyed fools; you speak to us of kings and coins in a world where kings lie slain and coins are worthless. I understand the value of offering such things, and the intelligence you can gain from our responses, but spare us empty words and hollow promises; speak fairly and be welcome, but fork your tongue ungenerously and know scorn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Zal&#039;Kazzir extends a hand to Nazif*&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Take my hand and rise my sworn rider and herald, if you would accept my terms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bill / Kyuad ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excuse me, Zal&#039;Kazzir?  The old beast makes a point.  Perhaps this is a good time to bestow a new name for the creature.  Both to mark a new era of service and covenant, and to give it a less &#039;&#039;personal&#039;&#039; name in order to protect it from your enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Gently and Sincerely, to Kyuad*&#039;&#039; Yes, a fine idea, thank you Kyuad. &lt;br /&gt;
&lt;br /&gt;
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A new name... a new name... &lt;br /&gt;
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&#039;&#039;*Turning back to Nazif, quickly as if inspired*&#039;&#039; I have it! Your name is as it is, and we have no power to change that, however a title we can bestow! If you would rise as my sworn-rider and herald, then be you known as Belal, the First, just as it was in the old legends; the first and most faithful. &lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;*Zal&#039;Kazzir looks to Nazif, called Belal, questioningly, hand still extended*&#039;&#039;&lt;br /&gt;
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----&lt;br /&gt;
[[Midnight: North &amp;amp; South Portal]]&lt;br /&gt;
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*  [&#039;&#039;EVERYONE BUT Zal&#039;Kazzir FIREWALL THIS:  With Zal&#039;Kazzir&#039;s insight into &amp;quot;hirelings&amp;quot; such as this, having heard of them in the past, possibly even dealing with a few in the past - the Imp&#039;s motives, while a large portion sincere, are truely his own...  It is obviously to Zal&#039;Kazzir that this little one is in good use of all his attributes.  Playing to your simpathy, playing on his deminative size - hoping that you will release him from servatude.  He is (and will likely always) try to escape his newest &amp;quot;bonds&amp;quot;.  Being &amp;quot;in-service&amp;quot; to anyone isn&#039;t the best option, as you know.  While Nazif, may eventually become your confidant - who&#039;s to say you can/should ever REALLY trust him for not trying to &amp;quot;get free&amp;quot;.  This is just a reminder based on Zal&#039;s abilities.  It MAY or MAY NOT be true in the long run.  Nazif MAY truly become your best friend in the future, willing to give his life for you.  That all depends on the relationship YOU cultivate!  heheh...&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.72&amp;diff=50358</id>
		<title>Midnight RPG - Chapter 14.72</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Midnight_RPG_-_Chapter_14.72&amp;diff=50358"/>
		<updated>2007-05-04T01:14:50Z</updated>

		<summary type="html">&lt;p&gt;Parphalor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kevin / Nazif ==&lt;br /&gt;
*  [&#039;&#039;This scene takes place after Zal&#039;Kazzir frees the imp-like Outsider from his bonding prison above Vrolk&#039;s bedchamber... Assume the imp speaks to you all with these words in public; if you have something private to speak with it about - do so in another Bluebook  (please ASK me BEFORE beginning a new private article.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nazif picture.gif|thumb|NAZIF, as picutred here, naked and possible chilled was found as such captured seemingly as one of &amp;quot;the Vile&#039;s&amp;quot; pets or playthings.  Once rescued, he quickly found his courtly cloak, rings, jewelry and other accoutrements.  While not embarrassed by being without clothes, any good advisor knows the importance of &amp;quot;looking the part&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The little imp...  like a tentative diplomat. The look in its eyes speaks decades. It keeps eye contact with you, slowly moving to each &amp;quot;lord&amp;quot; in the room as it cautiously moves, as to not insite agitation, and it seems to be processing this new information all the way...  Listening prior to being set free the Outsider coughs, clearing its throat in ever so untreatening a way... Recalling the tonalities of the Erenlander tongue, it speaks...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Information is life in the land beneath the Shadow, my lords... My friends...&amp;quot;&#039;&#039;&#039;&#039;&#039;, as if slipping into conversation...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It’s little belly swells and shrinks with each breath. Then it bows before you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;How EVER may I be of service, ma-lord?&amp;quot;&#039;&#039;&#039;&#039;&#039;, it asks in a soft, mature and courtly voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The imp has a courtesan manner about it as it collects those things taken from it when imprisoned, it continues...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Forgive me, I have you at minor disadvantage ma-lords.  While I can see that you have wonderfully disguised yourselves to no doubt fool the fools about Master Vrolk&#039;s Black Nail, I have the advantage of knowing your race and creeds, as would my mother know her own childlings...  Forgive.  You may not be familiar with such as strange fellow as I...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;My kind was sent to Aryth in ages past, unkownable to even the eldest of fey, our roles... to play privy to kings, queens, couquerors and courtly aspirations.  Quite pointedly to negotiate with the wizards and kings of the day.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sadly as the Shadow fell, the mountain that was hurled from the heavens RIPPED the very fabric of the cosmos in such a was that a large number of my kin, kith and kind were stranded during that Sundering.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It is my sole wish, NAY - responsibility, ma-lords, to aid those that seek refuge from the Shadow and mallevolent minions of Aryth to make deals with whatever channelers, wizards, and collaborators will have us. We Outsiders remain natural ambassadors, bridging the divide between earthly mortals and unearthly evils.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;It is with newfound thanks that I must offer now, to you my new MASTER&amp;quot;&#039;&#039;&#039;&#039;&#039;,  it says looking at Zal&#039;Kazzir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;You have certainly let loose my perverbial chains, freeing me from my decades of torment at the hands of an elf, barren of elven sensibilities... Not to speak of his lacking in the manner in what makes mortal man into kingly might.   Though it is with great sorrow that you have learned my True Name...&amp;quot;&#039;&#039;&#039;&#039;&#039;,  as his finger flutters a touch at the ashes resulted from Zal&#039;Kazzir&#039;s burning of the skin marked with the word &amp;quot;NAZIF&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; &#039;Tis true you, good sir, have freed me. Yet in knowing the ture name of my kind you now hold me sway, beneath your benevolet brow.  It is with this, MASTER, that my heart weeps... For rescued me from doom, you are my samaritan, my conservator, my deliverer, my knight, my liberator, my rescuer, my salvager, my hero, you are my salvation...  You ma-lord, I would have followed unto the Shadow-Scar.&#039;&#039;&#039;&#039;&#039;,  the little courtisan looks away in humbled thought (at the same time glancing to see if your heart-strings are pulled as intended!)  &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;For unlike many of my breathern, I would have followed a true pathwalker, a heroes-journeyman unto the Gates of HELL!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;And now... bound as I am, I shall march, to your drum.  Though, forgive my insolence MASTER, but I feel it is my duty to unveil my heart as much my mind - my mind grows heavy that it must be without choice in the matter.  More a slave than a devout.  I only wish there were way that you might see my loyalty to the cause without the necessity of the incorporeal shackles that tie my bond to you forever ma-lord...&#039;&#039;&#039;&#039;&#039;,  Nazif looks up with whimpering eyes.  &lt;br /&gt;
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&#039;&#039;(ADAM, for your eyes ONLY, see below for a Sense Motive check on this)&#039;&#039;&lt;br /&gt;
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Pushing the mist from his bulbous eyes the little ambassador nods to each of you.  &amp;lt;br&amp;gt; Looking you in the eye - not to make ANY one of you feeling less than the other... &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;As I said ma-lords, my TRUE name is Nazif how EVER may I be of service.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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Hail and well met, small one! &#039;&#039;*Zal&#039;Kazzir smiles warmly*&#039;&#039; &lt;br /&gt;
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It seems I may have met my match in word-smithing, and certainly my better in garb and taste. &#039;&#039;*Zal&#039;Kazzir gives a flourished half-bow*&#039;&#039; &lt;br /&gt;
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Be welcome, but be mindful of such harsh words; you are no slave, no more than a Beeshi is slave to his Sussar, and it is ungenerous to accuse one&#039;s liberator of enslaving his friends. &lt;br /&gt;
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Please, sit and let us talk; there is much for us to discuss; have you eaten? &#039;&#039;*Zal&#039;Kazzir gestures to a plump steak*&#039;&#039; There is food aplenty and I don&#039;t think our rudely absent host will miss it. &lt;br /&gt;
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[Adam: I&#039;m sure this conversation will probably confuse and/or annoy several characters, but I guess that&#039;s the price of diplomacy :P  ]&lt;br /&gt;
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== Kevin / Nazif ==&lt;br /&gt;
The little imp...  looks about as he slips on his cloak, a dull violet - that had formerly been the color of kings, now faded with filth, denoting that perhaps before he made his way into the insect-infested Spire, the tiny Outsider had walked his way through the Dead Marches as you did but a few days ago.  The cloak&#039;s fur wreathes its squished neck - a lion&#039;s main perhaps, one as white as snow...  (in reality this is the fur of some northern dire bear, the cloak of a Dorn or Dwarven king cut down to size, and showing its years)&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;Harsh words MASTER?  Oh, forgive.  I did not intend to twist my tongue to make you feel as though I discredit your kindness.  Nay, my liberator.  Quite the opposite.  I wish to dance in joy and share the day with you and your lovely companions.  But it is with sad regret that I cannot dine at the MASTER&#039;s table.  For I am now bound to you, by the name that your mouth does carelessly whisper.  Yes, it is true that no better a MASTER you seem to be that I have ever had - but yet MASTER you are still.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;However, it is with my most humble request that I beg,&#039;&#039;&#039;&#039;&#039;  as it lowers to both knees, face to the floor  &#039;&#039;&#039;&#039;&#039;I plead your forgiveness my MASTER.&#039;&#039;&#039;&#039;&#039;  now a little garbled by the fact that its talking into the ground...  &#039;&#039;&#039;&#039;&#039;I had not formerly considered the notion of Beeshi to Sussar... The ways of the Sarcosan people are wise and willing, are they not...?&#039;&#039;&#039;&#039;&#039;  as its bulbous eyes flicker across the faces of Durgaz, then Kyuad, then the Erenlander, then finally resting on Eranon - before refocusing with his head raised, yet still in a kneeling position - as if waiting to be relieved to stand...  &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Humbled ma-lords, am I.  I had not wagered that such a vigilant and venerable member of the mankind would be the one to let loose my chains.  Forgive my insolence my MASTER, I knew not to whom I spoke.  You have a cautionary tongue that I have not seen the likes of in one hundred and eleventy years.  It was the error that my tongue fell forked for but that moment of accusation.  I shall take forty lashes on the morn if I take a one for my ungenerous behaviour.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;...thank you again for not beating my tongue, MASTER... There is much to discuss.  You have told me you are not a king.  We must yet discuss which nation you wish to become king of,  which people you wish to call your subjects,  perhaps we can discuss what your coin will read while I capture your likeness for the backside of your gold piece.  As for the food, I will dine only after the MASTER has eaten.  When at the heel of one&#039;s lord, so first must the MASTER be satiated.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Nazif recalls all that he has said, as if weighing his words but then lets slip something that he had not intended.  The words prior were of natural training.  But these are from the heart - perhaps even more genuine...&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;...hmm...  wh...whaaat did you call me?...  Ma...Master... did you utter and speak the word of bond... did you call me friend?&amp;quot;&#039;&#039;&#039;&#039;&#039;, a tear wells up in the Outsiders eye as he looks up from his prone position...&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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&#039;&#039;*Zal&#039;Kazzir&#039;s face becomes stern*&#039;&#039;&lt;br /&gt;
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Speak no more of lashes and boot-heels! &lt;br /&gt;
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I need neither fawning toady nor grovelling slave. I whisper no name carelessly, and my authority does not imply your servitude; Sarcosan ways, whether wise or not, respect freedom. They demand fealty and offer respect in just measure. I offer you my respect and yes, my friendship, but I demand your fealty. &lt;br /&gt;
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== Bill / Kyuad ==&lt;br /&gt;
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Kyuad attempts to interject, &amp;quot;Erm, excuse me Za...&amp;quot;&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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If you would honour my generosity, however, know that it is gravely discourteous to treat my companions and I as though we were starry-eyed fools; you speak to us of kings and coins in a world where kings lie slain and coins are worthless. I understand the value of offering such things, and the intelligence you can gain from our responses, but spare us empty words and hollow promises; speak fairly and be welcome, but fork your tongue ungenerously and know scorn.&lt;br /&gt;
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&#039;&#039;*Zal&#039;Kazzir extends a hand to Nazif*&#039;&#039; &lt;br /&gt;
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Take my hand and rise my sworn rider and herald, if you would accept my terms.&lt;br /&gt;
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== Bill / Kyuad ==&lt;br /&gt;
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&amp;quot;Excuse me, Zal&#039;Kazzir?  The old beast makes a point.  Perhaps this is a good time to bestow a new name for the creature.  Both to mark a new era of service and covenant, and to give it a less &#039;&#039;personal&#039;&#039; name in order to protect it from your enemies.&amp;quot;&lt;br /&gt;
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== Adam/Zal&#039;Kazzir ==&lt;br /&gt;
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&#039;&#039;*Gently and Sincerely, to Kyuad*&#039;&#039; Yes, a fine idea, thank you Kyuad. A new name... a new name... &lt;br /&gt;
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&#039;&#039;*Turning back to Nazif, quickly as if inspired*&#039;&#039; I have it! Your name is as it is, and we have no power to change that, however a title we can bestow! If you would rise as my sworn-rider and herald, then be you known as Belal, the First, just as it was in the old legends; the first and most faithful. &lt;br /&gt;
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&#039;&#039;*Zal&#039;Kazzir looks to Nazif, called Belal, questioningly, hand still extended*&#039;&#039;&lt;br /&gt;
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[[Midnight: North &amp;amp; South Portal]]&lt;br /&gt;
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*  [&#039;&#039;EVERYONE BUT Zal&#039;Kazzir FIREWALL THIS:  With Zal&#039;Kazzir&#039;s insight into &amp;quot;hirelings&amp;quot; such as this, having heard of them in the past, possibly even dealing with a few in the past - the Imp&#039;s motives, while a large portion sincere, are truely his own...  It is obviously to Zal&#039;Kazzir that this little one is in good use of all his attributes.  Playing to your simpathy, playing on his deminative size - hoping that you will release him from servatude.  He is (and will likely always) try to escape his newest &amp;quot;bonds&amp;quot;.  Being &amp;quot;in-service&amp;quot; to anyone isn&#039;t the best option, as you know.  While Nazif, may eventually become your confidant - who&#039;s to say you can/should ever REALLY trust him for not trying to &amp;quot;get free&amp;quot;.  This is just a reminder based on Zal&#039;s abilities.  It MAY or MAY NOT be true in the long run.  Nazif MAY truly become your best friend in the future, willing to give his life for you.  That all depends on the relationship YOU cultivate!  heheh...&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>Parphalor</name></author>
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