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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paul+Watson</id>
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	<updated>2026-05-16T00:48:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ratak&amp;diff=391341</id>
		<title>Ratak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ratak&amp;diff=391341"/>
		<updated>2020-12-07T10:17:30Z</updated>

		<summary type="html">&lt;p&gt;Paul Watson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ratak&#039;&#039;&#039;, Pict Shaman&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 5 (20,489 xp)&amp;lt;br /&amp;gt;&lt;br /&gt;
Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Male 19 y/o 6&#039; 0” 149lb Orange Hair Green Eyes&lt;br /&gt;
&lt;br /&gt;
Str 11 Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Dex 10 Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Con 10 Trauma 75%, Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Int 12 Learn 50%&amp;lt;br /&amp;gt;&lt;br /&gt;
Wis 16 Willpower +1, Bonus Spells: 1x1;1x2, Learn 75%&amp;lt;br /&amp;gt;&lt;br /&gt;
Cha 7 React/Loyal -1, Max Hench 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FA2, TA3, CA5, SV14 (+2 Death, +2 Sorcery)&amp;lt;br /&amp;gt;&lt;br /&gt;
HD 5d6 HP 26&amp;lt;br /&amp;gt;&lt;br /&gt;
AC 4 MV 40&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Long Spear +1 – 1d6+1 (1d8+1)&amp;lt;br /&amp;gt;&lt;br /&gt;
Short Bow 50/100/150 – 1d6&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Draw Poison&amp;lt;br /&amp;gt;&lt;br /&gt;
Magic Item Use&amp;lt;br /&amp;gt;&lt;br /&gt;
Medicine Man&amp;lt;br /&amp;gt;&lt;br /&gt;
Read Magic&amp;lt;br /&amp;gt;&lt;br /&gt;
Scribe Scroll&amp;lt;br /&amp;gt;&lt;br /&gt;
Sorcery: Cleric, Magician&amp;lt;br /&amp;gt;&lt;br /&gt;
Totem: Grouse&amp;lt;br /&amp;gt;&lt;br /&gt;
Turn Undead&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bless x2&amp;lt;br /&amp;gt;&lt;br /&gt;
Cure Moderate Wounds x2&amp;lt;br /&amp;gt;&lt;br /&gt;
Dispel Magic&amp;lt;br /&amp;gt;&lt;br /&gt;
Sleep&amp;lt;br /&amp;gt;&lt;br /&gt;
Web&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Secondary Skills&amp;lt;/u&amp;gt; – Hunter, Logger / Woodcutter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt; – Common, Keltic (Pictish dialect)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Equipment&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Studded Armour 25gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Short Bow 20gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Long Spear 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Quiver (12) 6gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Leather Backpack 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Chalk x4 4cp&amp;lt;br /&amp;gt;&lt;br /&gt;
Hemp rope (50ft) 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Pry Bar 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Tinderbox 2gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Torches x2 4cp&amp;lt;br /&amp;gt;&lt;br /&gt;
Wire 3gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Iron Rations (1 man 1 week) 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Full wineskin 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
Long Spear +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Studded Leather +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Magician Spell Scroll - Summon Monster I (3rd level)&amp;lt;br /&amp;gt;&lt;br /&gt;
Cleric Spell Scroll - Hold Person (2nd level)&amp;lt;br /&amp;gt;&lt;br /&gt;
Antidote Potion (functions as naturalize poison spell. Entire potion must be imbibed to prove efficacious)&amp;lt;br /&amp;gt;&lt;br /&gt;
Potion of Climbing (as the spider climb spell. Duration 1d4+6 turns. If half is drunk the duration is 1d4 turns)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Money - 35pp 10gp 8sp 2cp&lt;br /&gt;
&lt;br /&gt;
Ratak was a young shaman&#039;s apprentice at Ptarmigan Rock, a rising star. The other apprentices grew jealous, and Ratak grew proud, arrogant even. The others framed Ratak for a terrible taboo, eating the liver of the sacred grouse. Ratak, enraged, challenged the evidence; he was not believed. He offered to put his life on the line in trial-by-combat to prove his innocence; this was refused due to the severity of the crime. No matter what he did or offered to do, his master refused to even listen. Shattered, he escaped and fled into the wilderness, thence to other people&#039;s lands, trying to eke out a living ...&lt;/div&gt;</summary>
		<author><name>Paul Watson</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ratak&amp;diff=391287</id>
		<title>Ratak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ratak&amp;diff=391287"/>
		<updated>2020-12-04T11:20:09Z</updated>

		<summary type="html">&lt;p&gt;Paul Watson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ratak&#039;&#039;&#039;, Pict Shaman&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 5 (20,489 xp)&amp;lt;br /&amp;gt;&lt;br /&gt;
Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Male 19 y/o 6&#039; 0” 149lb Orange Hair Green Eyes&lt;br /&gt;
&lt;br /&gt;
Str 11 Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Dex 10 Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Con 10 Trauma 75%, Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Int 12 Learn 50%&amp;lt;br /&amp;gt;&lt;br /&gt;
Wis 16 Willpower +1, Bonus Spells: 1x1;1x2, Leavn 75%&amp;lt;br /&amp;gt;&lt;br /&gt;
Cha 7 React/Loyal -1, Max Hench 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FA2, TA3, CA5, SV14 (+2 Death, +2 Sorcery)&amp;lt;br /&amp;gt;&lt;br /&gt;
HD 5d6 HP 26&amp;lt;br /&amp;gt;&lt;br /&gt;
AC 4 MV 40&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Long Spear +1 – 1d6+1 (1d8+1)&amp;lt;br /&amp;gt;&lt;br /&gt;
Short Bow 50/100/150 – 1d6&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Draw Poison&amp;lt;br /&amp;gt;&lt;br /&gt;
Magic Item Use&amp;lt;br /&amp;gt;&lt;br /&gt;
Medicine Man&amp;lt;br /&amp;gt;&lt;br /&gt;
Read Magic&amp;lt;br /&amp;gt;&lt;br /&gt;
Scribe Scroll&amp;lt;br /&amp;gt;&lt;br /&gt;
Sorcery: Cleric, Magician&amp;lt;br /&amp;gt;&lt;br /&gt;
Totem: Grouse&amp;lt;br /&amp;gt;&lt;br /&gt;
Turn Undead&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bless&amp;lt;br /&amp;gt;&lt;br /&gt;
Cure Moderate Wounds&amp;lt;br /&amp;gt;&lt;br /&gt;
Dispel Magic&amp;lt;br /&amp;gt;&lt;br /&gt;
Sleep&amp;lt;br /&amp;gt;&lt;br /&gt;
Web&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Secondary Skills&amp;lt;/u&amp;gt; – Hunter, Logger / Woodcutter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt; – Common, Keltic (Pictish dialect)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Equipment&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Studded Armour 25gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Short Bow 20gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Long Spear 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Quiver (12) 6gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Leather Backpack 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Chalk x4 4cp&amp;lt;br /&amp;gt;&lt;br /&gt;
Hemp rope (50ft) 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Pry Bar 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Tinderbox 2gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Torches x2 4cp&amp;lt;br /&amp;gt;&lt;br /&gt;
Wire 3gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Iron Rations (1 man 1 week) 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Full wineskin 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
Long Spear +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Studded Leather +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Magician Spell Scroll - Summon Monster I (3rd level)&amp;lt;br /&amp;gt;&lt;br /&gt;
Cleric Spell Scroll - Hold Person (2nd level)&amp;lt;br /&amp;gt;&lt;br /&gt;
Antidote Potion (functions as naturalize poison spell. Entire potion must be imbibed to prove efficacious)&amp;lt;br /&amp;gt;&lt;br /&gt;
Potion of Climbing (as the spider climb spell. Duration 1d4+6 turns. If half is drunk the duration is 1d4 turns)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Money - 35pp 10gp 8sp 2cp&lt;br /&gt;
&lt;br /&gt;
Ratak was a young shaman&#039;s apprentice at Ptarmigan Rock, a rising star. The other apprentices grew jealous, and Ratak grew proud, arrogant even. The others framed Ratak for a terrible taboo, eating the liver of the sacred grouse. Ratak, enraged, challenged the evidence; he was not believed. He offered to put his life on the line in trial-by-combat to prove his innocence; this was refused due to the severity of the crime. No matter what he did or offered to do, his master refused to even listen. Shattered, he escaped and fled into the wilderness, thence to other people&#039;s lands, trying to eke out a living ...&lt;/div&gt;</summary>
		<author><name>Paul Watson</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ratak&amp;diff=384498</id>
		<title>Ratak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ratak&amp;diff=384498"/>
		<updated>2020-07-17T08:56:57Z</updated>

		<summary type="html">&lt;p&gt;Paul Watson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ratak&#039;&#039;&#039;, Pict Shaman&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 4 (10,000 xp)&amp;lt;br /&amp;gt;&lt;br /&gt;
Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Male 19 y/o 6&#039; 0” 149lb Orange Hair Green Eyes&lt;br /&gt;
&lt;br /&gt;
Str 11 Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Dex 10 Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Con 10 Trauma 75%, Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Int 12 Learn 50%&amp;lt;br /&amp;gt;&lt;br /&gt;
Wis 16 Willpower +1, Bonus Spells: 1x1;1x2, Leavn 75%&amp;lt;br /&amp;gt;&lt;br /&gt;
Cha 7 React/Loyal -1, Max Hench 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FA2, TA2, CA4, SV15 (+2 Death, +2 Sorcery)&amp;lt;br /&amp;gt;&lt;br /&gt;
HD 4d6 HP 21&amp;lt;br /&amp;gt;&lt;br /&gt;
AC 4 MV 40&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Long Spear +1 – 1d6+1 (1d8+1)&amp;lt;br /&amp;gt;&lt;br /&gt;
Short Bow 50/100/150 – 1d6&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Draw Poison&amp;lt;br /&amp;gt;&lt;br /&gt;
Magic Item Use&amp;lt;br /&amp;gt;&lt;br /&gt;
Medicine Man&amp;lt;br /&amp;gt;&lt;br /&gt;
Read Magic&amp;lt;br /&amp;gt;&lt;br /&gt;
Scribe Scroll&amp;lt;br /&amp;gt;&lt;br /&gt;
Sorcery: Cleric, Magician&amp;lt;br /&amp;gt;&lt;br /&gt;
Totem: Grouse&amp;lt;br /&amp;gt;&lt;br /&gt;
Turn Undead&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bless&amp;lt;br /&amp;gt;&lt;br /&gt;
Cure Moderate Wounds&amp;lt;br /&amp;gt;&lt;br /&gt;
Sleep&amp;lt;br /&amp;gt;&lt;br /&gt;
Web&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Secondary Skills&amp;lt;/u&amp;gt; – Hunter, Logger / Woodcutter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt; – Common, Keltic (Pictish dialect)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Equipment&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Studded Armour 25gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Short Bow 20gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Long Spear 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Quiver (12) 6gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Leather Backpack 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Chalk x4 4cp&amp;lt;br /&amp;gt;&lt;br /&gt;
Hemp rope (50ft) 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Pry Bar 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Tinderbox 2gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Torches x2 4cp&amp;lt;br /&amp;gt;&lt;br /&gt;
Wire 3gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Iron Rations (1 man 1 week) 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Full wineskin 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
Long Spear +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Studded Leather +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Magician Spell Scroll - Summon Monster I (3rd level)&amp;lt;br /&amp;gt;&lt;br /&gt;
Cleric Spell Scroll - Hold Person (2nd level)&amp;lt;br /&amp;gt;&lt;br /&gt;
Antidote Potion (functions as naturalize poison spell. Entire potion must be imbibed to prove efficacious)&amp;lt;br /&amp;gt;&lt;br /&gt;
Potion of Climbing (as the spider climb spell. Duration 1d4+6 turns. If half is drunk the duration is 1d4 turns)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Money - 35pp 10gp 8sp 2cp&lt;br /&gt;
&lt;br /&gt;
Ratak was a young shaman&#039;s apprentice at Ptarmigan Rock, a rising star. The other apprentices grew jealous, and Ratak grew proud, arrogant even. The others framed Ratak for a terrible taboo, eating the liver of the sacred grouse. Ratak, enraged, challenged the evidence; he was not believed. He offered to put his life on the line in trial-by-combat to prove his innocence; this was refused due to the severity of the crime. No matter what he did or offered to do, his master refused to even listen. Shattered, he escaped and fled into the wilderness, thence to other people&#039;s lands, trying to eke out a living ...&lt;/div&gt;</summary>
		<author><name>Paul Watson</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ratak&amp;diff=384484</id>
		<title>Ratak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ratak&amp;diff=384484"/>
		<updated>2020-07-16T11:26:25Z</updated>

		<summary type="html">&lt;p&gt;Paul Watson: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Ratak&amp;#039;&amp;#039;&amp;#039;, Pict Shaman&amp;lt;br /&amp;gt; Level 4 (10,000 xp)&amp;lt;br /&amp;gt; Chaotic Good&amp;lt;br /&amp;gt;  Male 19 y/o 6&amp;#039; 0” 149lb Orange Hair Green Eyes  Str 11 Test 2:6, Feat 4%&amp;lt;br /&amp;gt; Dex 10 Test 2:6,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ratak&#039;&#039;&#039;, Pict Shaman&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 4 (10,000 xp)&amp;lt;br /&amp;gt;&lt;br /&gt;
Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Male 19 y/o 6&#039; 0” 149lb Orange Hair Green Eyes&lt;br /&gt;
&lt;br /&gt;
Str 11 Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Dex 10 Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Con 10 Trauma 75%, Test 2:6, Feat 4%&amp;lt;br /&amp;gt;&lt;br /&gt;
Int 12 Learn 50%&amp;lt;br /&amp;gt;&lt;br /&gt;
Wis 16 Willpower +1, Bonus Spells: 1x1;1x2, Leavn 75%&amp;lt;br /&amp;gt;&lt;br /&gt;
Cha 7 React/Loyal -1, Max Hench 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FA2, TA2, CA4, SV15 (+2 Death, +2 Sorcery)&amp;lt;br /&amp;gt;&lt;br /&gt;
HD 4d6 HP 21&amp;lt;br /&amp;gt;&lt;br /&gt;
AC 6 MV 40&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Long Spear – 1d6 (1d8)&amp;lt;br /&amp;gt;&lt;br /&gt;
Short Bow 50/100/150 – 1d6&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Draw Poison&amp;lt;br /&amp;gt;&lt;br /&gt;
Magic Item Use&amp;lt;br /&amp;gt;&lt;br /&gt;
Medicine Man&amp;lt;br /&amp;gt;&lt;br /&gt;
Read Magic&amp;lt;br /&amp;gt;&lt;br /&gt;
Scribe Scroll&amp;lt;br /&amp;gt;&lt;br /&gt;
Sorcery: Cleric, Magician&amp;lt;br /&amp;gt;&lt;br /&gt;
Totem: Grouse&amp;lt;br /&amp;gt;&lt;br /&gt;
Turn Undead&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bless&amp;lt;br /&amp;gt;&lt;br /&gt;
Cure Moderate Wounds&amp;lt;br /&amp;gt;&lt;br /&gt;
Sleep&amp;lt;br /&amp;gt;&lt;br /&gt;
Web&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Secondary Skills&amp;lt;/u&amp;gt; – Hunter, Logger / Woodcutter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Languages&amp;lt;/u&amp;gt; – Common, Keltic (Pictish dialect)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Equipment&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Studded Armour 25gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Short Bow 20gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Long Spear 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Quiver (12) 6gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Leather Backpack 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Chalk x4 4cp&amp;lt;br /&amp;gt;&lt;br /&gt;
Hemp rope (50ft) 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Pry Bar 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Tinderbox 2gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Torches x2 4cp&amp;lt;br /&amp;gt;&lt;br /&gt;
Wire 3gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Iron Rations (1 man 1 week) 5gp&amp;lt;br /&amp;gt;&lt;br /&gt;
Full wineskin 1gp&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Money - 35pp 10gp 8sp 2cp&lt;br /&gt;
&lt;br /&gt;
Ratak was a young shaman&#039;s apprentice at Ptarmigan Rock, a rising star. The other apprentices grew jealous, and Ratak grew proud, arrogant even. The others framed Ratak for a terrible taboo, eating the liver of the sacred grouse. Ratak, enraged, challenged the evidence; he was not believed. He offered to put his life on the line in trial-by-combat to prove his innocence; this was refused due to the severity of the crime. No matter what he did or offered to do, his master refused to even listen. Shattered, he escaped and fled into the wilderness, thence to other people&#039;s lands, trying to eke out a living ...&lt;/div&gt;</summary>
		<author><name>Paul Watson</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AstonishingSwordsmen%26SorcerersOfHyperborea)_GameNotes&amp;diff=384483</id>
		<title>AstonishingSwordsmen&amp;SorcerersOfHyperborea) GameNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AstonishingSwordsmen%26SorcerersOfHyperborea)_GameNotes&amp;diff=384483"/>
		<updated>2020-07-16T11:15:28Z</updated>

		<summary type="html">&lt;p&gt;Paul Watson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;u&amp;gt;IC Thread&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;OOC Thread&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[http://orokos.com/roll/?action=roll Orokos]&amp;lt;/u&amp;gt; Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
== TAKEN FROM DUNWICH ==&lt;br /&gt;
[[File:ASnSOH_Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
This site is for the characters and notes for my RPG.net game AS&amp;amp;SOH adventure &#039;&#039;&#039;Taken From Dunwich&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== PLAYER CHARACTERS ==&lt;br /&gt;
&lt;br /&gt;
[[Ratak]] Male Pict Shaman 4th level, played by @Paul Watson. [https://wiki.rpg.net/index.php/ASSH2e_Players_Ratak#Ratak.2C_Pict_Shaman Original Post]&lt;br /&gt;
&lt;br /&gt;
played by @thirdkingdom&lt;br /&gt;
&lt;br /&gt;
played by @fireinthedust&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Tiller&#039;&#039;&#039;&amp;lt;/u&amp;gt;[https://wiki.rpg.net/index.php/ASSH2e_Players.Tiller], Male Common man Magician 4th level, played by @tomas&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Zosime&#039;&#039;&#039;&amp;lt;/u&amp;gt;[https://wiki.rpg.net/index.php/ASSH2e_Players_Zosime] Female Amazonian Hunter 4th level, played by @whiskeytangofoxtrot&lt;br /&gt;
&lt;br /&gt;
== HOW COMBAT WORKS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astonishing Swordsmen &amp;amp; Sorcerers Of Hyperborea&#039;&#039;&#039; uses a mix of 1st edition target number (prior to THACO but effectively the same) and some new twists.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Round&#039;&#039;&#039; (10 seconds) is split between 2 &#039;&#039;&#039;Phases&#039;&#039;&#039; (5 seconds each). 6 rounds (1 minute) equals a &#039;&#039;&#039;Turn&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Combat typically entails &#039;&#039;melee&#039;&#039;, &#039;&#039;missiles&#039;&#039;, magic&#039;&#039;, and/or &#039;&#039;movement&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Before Initiative is rolled heroes must &#039;&#039;&#039;Declare their Actions&#039;&#039;&#039; for the Round. For a PBP game your declared actions and all your rolls (attack checks, damage rolls, etc.) are posted together as otherwise we will NEVER get through combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; is a group opposed D6 roll, higher the better. In cases of a tie the highest DEX in either group means they go first. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Strike&#039;&#039;&#039;: When two weapon-wielding melee combatants first clash, the one with the longer reach weapon strikes first, regardless of initiative results. Reference the applicable weapon class (WC) for each weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;The Basic Combat Sequence&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
:&#039;&#039;&#039;Phase One&#039;&#039;&#039;&lt;br /&gt;
::Melee (½ move melee and charge attacks made)&lt;br /&gt;
::Missiles (stationary missile shots fired)&lt;br /&gt;
::Magic (stationary magic discharged)&lt;br /&gt;
::Movement (½ move achieved)&lt;br /&gt;
:&#039;&#039;&#039;Phase Two&#039;&#039;&#039;&lt;br /&gt;
::Melee (full move melee and charge attacks made)&lt;br /&gt;
::Missiles (½ move missiles fired, albeit at reduced ROF)&lt;br /&gt;
::Magic (½ move magic discharged)&lt;br /&gt;
::Movement (½ move achieved) &lt;br /&gt;
&lt;br /&gt;
Basic Breakdown of these actions...&lt;br /&gt;
:&#039;&#039;&#039;Melee&#039;&#039;&#039;:&lt;br /&gt;
:*Phase One: Melee and charge attacks (within ½ move)&lt;br /&gt;
:*Phase Two: Melee and charge attacks (within full move)&lt;br /&gt;
:&#039;&#039;&#039;Missiles&#039;&#039;&#039;:&lt;br /&gt;
:*Phase One: Missile shots fired from stationary position&lt;br /&gt;
:*Phase Two: Missile shots fired following a ½ move (reduced ROF)&lt;br /&gt;
:&#039;&#039;&#039;Magic&#039;&#039;&#039;:&lt;br /&gt;
:*Phase One: Cast spell, use ability, or discharge device from stationary position&lt;br /&gt;
:*Phase Two: Cast spell, use ability, or discharge device following ½ move&lt;br /&gt;
:&#039;&#039;&#039;Movement&#039;&#039;&#039;:&lt;br /&gt;
:*Phase One: Advance ½ move&lt;br /&gt;
:*Phase Two: Advance ½ move&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Attack Rate&#039;&#039;&#039;&lt;br /&gt;
:1/2 = one attack every two rounds&lt;br /&gt;
:1/1 = one attack per round&lt;br /&gt;
:3/2 = one attack one round, two attacks the next round&lt;br /&gt;
:2/1 = two attacks per round&lt;br /&gt;
:5/2 = two attacks one round, three attacks the next round&lt;br /&gt;
:3/1 = three attacks per round&lt;br /&gt;
&lt;br /&gt;
So if the character has more then one attack in a Round it generally is split between the two phases. For example a fighter with a 3/2 attacks one in the first round, either in Phase 1 or 2 depending on how far he wants to move, etc. One Round 2 he can either attack and move in Phase 1 and attack again in Phase two or he can attack twice in Phase 1 if he does not move, and then can move in Phase 2 (½ move). Not super clear cut but we will see how it works out in the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the PBP game the GM rolls Initiative each round and the heroes all Declare their actions AND post their rolls, (melee attack &amp;amp; damage, missile attacks &amp;amp; damage, spells &amp;amp; effects, movement and any special actions etc.)&lt;br /&gt;
&lt;br /&gt;
The heroes make all their attack rolls, saving throws, etc. Post the results in an OOC at the bottom of your post with your declared actions. You don&#039;t need to wait for each other to post your actions, I will sort it all out in my Post.&lt;br /&gt;
&lt;br /&gt;
== LOOT ==&lt;br /&gt;
None... yet&lt;br /&gt;
&lt;br /&gt;
== NOTABLE LOCATIONS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autun&#039;&#039;&#039; village of 200 or so Keltics located in the &#039;&#039;&#039;Gal Hills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dunwich&#039;&#039;&#039; another Keltic village of under 200 in the &#039;&#039;&#039;Gel Hills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gal&#039;&#039;&#039; is a Keltics port on the eastern parts of the &#039;&#039;&#039;Gel Hills&#039;&#039;&#039;. The town is around 5,000 souls, mostly Keltics with only the looses forms of governments.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral Mountain Array&#039;&#039;&#039; are located to the northwest of the &#039;&#039;&#039;Gal Hills&#039;&#039;&#039; and visible anywhere within these lands&lt;br /&gt;
&lt;br /&gt;
== NOTABLE NPCs ==&lt;br /&gt;
&#039;&#039;&#039;Malvek&#039;&#039;&#039; older Keltic Druid&lt;br /&gt;
&lt;br /&gt;
== CHARACTER CREATION RULES ==&lt;br /&gt;
Start with 10,000 XP. If you have the Prime Attribute(s) of your class equal to 16 or higher you gain +10% so you start with 11,000. This means that most characters will be at least 4th level. There are a few classes, like the Barbarian, require more XP whom might only be 3rd level and others, like Thief, will be close to 5th level.&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;: Generate your character’s physical attributes -- strength (ST), dexterity (DX), constitution (CN), intelligence (IN), wisdom (WS), and charisma (CH).&lt;br /&gt;
Method III: Roll 4d6 and discard the lowest die roll. Generate six scores using this method. Assign scores to attributes as desired. Also if you don&#039;t roll at least one 15 you may replace any one of your rolls with a 15 in one of your Primary Attributes.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;CLASS&#039;&#039;&#039;: Review available classes (and subclasses), and then select one. Note and record all class abilities.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;RACE&#039;&#039;&#039;: Review available races, and then select one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;PHYSIQUE&#039;&#039;&#039;: Determine gender, age, height, weight, and appearance.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;ALIGNMENT&#039;&#039;&#039;: Select character alignment or “ethos”. Before selecting an alignment, refer to your class (or subclass) entry to see which alignments are allowed.&lt;br /&gt;
&lt;br /&gt;
6. &#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;: Determine character name, personality, language(s), religion, and secondary skill(s). For Secondary Skills you roll for one random Background skill (roll 1d6 and then 1d20) but your Race also grants you one Background skill of choice that fits your races outlook. For example an Amazon might choice bower/fletcher or hunter/trapper while the Hyperboreans might include a choice between engineer or tinker.&lt;br /&gt;
&lt;br /&gt;
7. &#039;&#039;&#039;WEAPON SKILL&#039;&#039;&#039;: Review weapon skill rules, including favoured weapons listed at your character’s class (or subclass) entry. For fighters and fighter subclasses, select mastered weapons; however, if you elect to use a quick-start equipage pack (see p. 128: Equipage, quick-start equipage packs), you would be wise to select a weapon from the pre-generated pack.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;COINAGE and EQUIPAGE&#039;&#039;&#039;: Roll for initial funds (6d6x10gp base starting funds; if you want to take the Quick Start Equipment ASSH pg. 128 you gain that plus 3d6x10gp); purchase armour, weapons, and gear. Note that armour directly impacts armour class and movement.&lt;br /&gt;
&lt;br /&gt;
9. &#039;&#039;&#039;OTHER STATISTICS&#039;&#039;&#039;: Review the definitions of armour class, casting ability, fighting ability, hit dice, hit points, movement, saving throw, and turning ability.&lt;br /&gt;
* &#039;&#039;&#039;Armour class&#039;&#039;&#039; (AC) is determined by armour worn (see Step 8), but it is modified by dexterity (DX); too, some character classes have abilities that modify AC.&lt;br /&gt;
* &#039;&#039;&#039;Casting ability&#039;&#039;&#039; (CA) applies strictly to spell-casting character classes; refer to your class entry.&lt;br /&gt;
* &#039;&#039;&#039;Fighting ability&#039;&#039;&#039; (FA) applies to all characters; refer to your class entry and note your character’s starting FA.&lt;br /&gt;
* &#039;&#039;&#039;Hit dice&#039;&#039;&#039; (HD) and hit points (hp) apply to all characters; refer to your class entry for your character’s HD type, and then roll your starting hp. You can roll the HD twice and take the best of the two each level.&lt;br /&gt;
* &#039;&#039;&#039;Movement&#039;&#039;&#039; (MV) is determined by armour worn (see Step 8); though, some classes have abilities that modify MV.&lt;br /&gt;
* &#039;&#039;&#039;Saving throw&#039;&#039;&#039; (SV) applies to all characters; note your character’s starting SV. Each class also has unique saving throw modifiers that must be noted; refer to your class entry.&lt;br /&gt;
* Turning ability (TA) applies to clerics and some subclasses; refer to your class entry.&lt;br /&gt;
&lt;br /&gt;
10. &#039;&#039;&#039;SPELLS&#039;&#039;&#039;: Determine starting spells for spellcasting characters. Refer to the class entry’s sorcery ability, and then consult your referee. Also, some spell-casting subclasses (the legerdemainist, shaman, and warlock) must select the school(s) of magic they cast. This election is detailed in each subclass’s respective sorcery ability.&lt;br /&gt;
&lt;br /&gt;
11. &#039;&#039;&#039;MAGIC ITEMS&#039;&#039;&#039;: heroes gain two types of magic items (Magical Rod, Staves or Wands, Magical Rings, Magical Armour, Magical Shield, Magical Swords or Other Magical Melee Weapons, Magical Missile Weapon and Miscellaneous Magical Items) that is then rolled randomly by the GM. Most will be on the lower end. Characters might also have a couple of potions and/or scrolls.&lt;/div&gt;</summary>
		<author><name>Paul Watson</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Errol_(AW2E)&amp;diff=307815</id>
		<title>Errol (AW2E)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Errol_(AW2E)&amp;diff=307815"/>
		<updated>2016-10-17T08:26:19Z</updated>

		<summary type="html">&lt;p&gt;Paul Watson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Errol the Driver=&lt;br /&gt;
&lt;br /&gt;
The last place Errol called home, he lit out of years ago in the car he built from bit and pieces he had scavenged, bargained or worked for. On the open road, his charger roaring beneath him, well, it was like a cold bath after a hot day of hard, dusty work. It was like a shot of fine moonshine. It was like sex. Hell, it was better than all three. Of course, he wound up dealing with people again, needing supplies, replacement parts, occasional companionship, and needing to work for some or all of the above.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
A man, dressed in leather, with sad eyes in a worn face, and a slim body.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*Cool: +2&lt;br /&gt;
*Hard: +1&lt;br /&gt;
*Hot: -1&lt;br /&gt;
*Sharp: 0&lt;br /&gt;
*Weird: +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
*Combat Driver&lt;br /&gt;
*Daredevil&lt;br /&gt;
&lt;br /&gt;
==White Dodge Charger==&lt;br /&gt;
*Frame: sedan&lt;br /&gt;
*Speed: 1&lt;br /&gt;
*Handling: 1&lt;br /&gt;
*Massive: 2&lt;br /&gt;
*Tags: fast, responsive, vintage, loud,&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Machete (3-harm hand messy)&lt;br /&gt;
*Oddments worth 4 barter&lt;br /&gt;
*Well worn heavy leather jacket, chaps over denim, boots, and tinted goggles&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[Chalice_(AW2E)|Chalice the Waterbearer]] once got me out of some serious shit +1&lt;br /&gt;
*[[Blues_(AW2E)|Blues the Chopper]] has been with me for days on the road +2&lt;br /&gt;
*[[Lark_(AW2E)|Lark the Hocus]] -1&lt;br /&gt;
*Jones the Brainer -1&lt;br /&gt;
*Kray the Faceless -1&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
==Advances Taken==&lt;/div&gt;</summary>
		<author><name>Paul Watson</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Errol_(AW2E)&amp;diff=307814</id>
		<title>Errol (AW2E)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Errol_(AW2E)&amp;diff=307814"/>
		<updated>2016-10-17T08:23:40Z</updated>

		<summary type="html">&lt;p&gt;Paul Watson: Created page with &amp;quot;=Errol the Driver=  The last place Errol called home, he lit out of years ago in the car he built from bit and pieces he had scavenged, bargained or worked for. On the open ro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Errol the Driver=&lt;br /&gt;
&lt;br /&gt;
The last place Errol called home, he lit out of years ago in the car he built from bit and pieces he had scavenged, bargained or worked for. On the open road, his charger roaring beneath him, well, it was like a cold bath after a hot day of hard, dusty work. It was like a shot of fine moonshine. It was like sex. Hell, it was better than all three. Of course, he wound up dealing with people again, needing supplies, replacement parts, occasional companionship, and needing to work for some or all of the above.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
A man, dressed in leather, with sad eyes in a worn face, and a slim body.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Cool: +2&lt;br /&gt;
Hard: +1&lt;br /&gt;
Hot: -1&lt;br /&gt;
Sharp: 0&lt;br /&gt;
Weird: +1&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
*Combat Driver&lt;br /&gt;
*Daredevil&lt;br /&gt;
&lt;br /&gt;
==White Dodge Charger==&lt;br /&gt;
Frame: sedan&lt;br /&gt;
Speed: 1&lt;br /&gt;
Handling: 1&lt;br /&gt;
Massive: 2&lt;br /&gt;
Tags: fast, responsive, vintage, loud,&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Machete (3-harm hand messy)&lt;br /&gt;
*Oddments worth 4 barter&lt;br /&gt;
*Well worn heavy leather jacket, chaps over denim, boots, and tinted goggles&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[Chalice_(AW2E)|Chalice the Waterbearer]] once got me out of some serious shit +1&lt;br /&gt;
*[[Blues_(AW2E)|Blues the Chopper]] has been with me for days on the road +2&lt;br /&gt;
*[[Lark_(AW2E)|Lark the Hocus]] -1&lt;br /&gt;
*Jones the Brainer -1&lt;br /&gt;
*Kray the Faceless -1&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
==Advances Taken==&lt;/div&gt;</summary>
		<author><name>Paul Watson</name></author>
	</entry>
</feed>