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	<updated>2026-05-15T11:24:06Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=42964</id>
		<title>RUST RAT</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RUST_RAT&amp;diff=42964"/>
		<updated>2007-02-09T21:04:23Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rust Rat&#039;s page&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42963</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42963"/>
		<updated>2007-02-09T21:03:57Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[RUST RAT]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Edward Ziegler&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes.  We may not be the strongest.  We may skulk in the shadows.  But we are the guys who get it done in the streets.&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||468,580||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Torus in shape, the mammoth remnant of the Daedalus reactor is amazing.  Rust City is three miles across and encompasses an area of seven square miles. Hiding the urban jungle within, the outer ring is some twenty stories high.  With nearly half a million residents, it is incredibly dense and bustling with activity.  Even though there is a token police presence, it is a lawless land.  The Triad and other gangs openly attack &#039;&#039;&amp;quot;the man&amp;quot;&#039;&#039;.  Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Canyon Street&#039;&#039;&#039; &amp;lt;br&amp;gt; One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is destroyed to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Although mostly used for freight, passengers can ride in an elevator, called a climber, to orbit where they can experience micro-g, rent laboratory space, transfer to a docked spacecraft, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt;  And then it all, quite literally, falls apart. In the winter of 1982 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Wang Chu&#039;&#039;&#039; &amp;lt;br&amp;gt; Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;The Triad&#039;&#039;&#039; &amp;lt;br&amp;gt; A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City.&lt;br /&gt;
* &#039;&#039;&#039;Angels&#039;&#039;&#039; &amp;lt;br&amp;gt; Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment. (as seen in the picture above) Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.&lt;br /&gt;
&lt;br /&gt;
=[[Setup]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42830</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42830"/>
		<updated>2007-02-07T05:13:36Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* The Cast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rust_City.jpg|frame]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the RUST CITY.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M (Second Edition) system.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far.&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]&#039;&#039;&#039;  Mutants and Masterminds&#039; home page.&lt;br /&gt;
* &#039;&#039;&#039;[http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;]&#039;&#039;&#039; M&amp;amp;M System Forums. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;)  &amp;lt;br&amp;gt; The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Just an average working guy.  Trying to make Rust City a better place with his own personal army... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=SETTING=&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; style=&amp;quot;float: right; margin-left: 5em; width: 30%; font-size: 90%;&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Census&#039;&#039;&#039;||&#039;&#039;&#039;Rust City&#039;&#039;&#039;||&#039;&#039;&#039;Emerald City&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Total population||237,195||578,700&lt;br /&gt;
|-&lt;br /&gt;
|Population density||66,940.1/mi²||6,901/mi²&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedalus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; In 1981 Charles Whitman wowed the world with the promise of free unlimited power for the entire [http://en.wikipedia.org/wiki/Puget_Sound Puget Sound region].  The technology showed great promise to change the world for the better.  One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across.  When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve.  In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence.  In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex.  It was gone.&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt;   Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet.  The disturbance was dubbed the &amp;quot;Trinity Wave&amp;quot; by the [http://en.wikipedia.org/wiki/CNN media outlets] who were covering the large religious response to the event.  Appearing to be a cohesive [http://en.wikipedia.org/wiki/Aurora_%28astronomy%29 Aurora Borealis], it was an event that could have been witnessed by nearly every human on the planet.  Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates.  Mutants a result of evolution.  Mutates being those that somehow survived a near death event by physiological adaptation.  Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; The Space Tether (formerly the Seattle City Center Space Needle) is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds a revolutionary elevator that literally connects the earth with space. Most of the old Seattle Center is destroyed to clear the way for the ‘Anchor Complex&#039; which is built on the grounds of the original version of the Space Needle. As a nod to the past, the new design includes a rotating model of the old Needle&#039;s restaurant and observation deck. The tether at the top of the re-fit Space Needle is connected to a &amp;quot;statite,&amp;quot; or stationary satellite, that uses solar sails to &amp;quot;hover&amp;quot; at a point directly above the Needle. Passengers ride an elevator, called a climber, to the statite where they can experience micro-g, rent laboratory space, transfer to a docked spaceship, or just do some sightseeing. Thousands of tons of cargo also make the trip more safely, less expensively, and with less pollution than with traditional launch-based technologies. As an important piece of city infrastructure,  the system is run jointly by the Seattle Port Authority and the contractors responsible for the Tether&#039;s construction.&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt; During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable  transporting goods from the land, sea, and air, into space. Earth orbit sees it&#039;s first building boom. With goods so much easier to move to up the gravity well companies began to construct speculative communities in space. And then it all, quite literally, falls apart. The end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt.  Steep rebuilding costs, lawsuits, and the loss of one of the area&#039;s biggest economic engines force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that&#039;s free to all who come.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42829</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42829"/>
		<updated>2007-02-07T05:10:48Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* FRIENDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Descriptor===&lt;br /&gt;
Joe has the ability to manifest quantum reflections of himself, although he would never use quite those words. He would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M2e Stats===&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22/8 (+6/-1),   WIS: 22/8 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Carpentry 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Joe O&#039;Malley is not the sharpest tool in the shed, but he is a good man who tries to make Rust City a better place. Up until he changed, you could find him fixing the washing machine of old Miss Johnson, or maybe he would be trying to keep furnace running at St. Mary&#039;s grade school.&lt;br /&gt;
&lt;br /&gt;
Now, when he is with his Crew, he has many ideas as to how he can really begin to change things for the better, but as just Joe O&#039;Malley he still struggles with putting those grand schemes into motion. The one thing that is obvious to him is that there are a number of people and institutions in Rust City that stand in the way of making it a better place. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
5&#039;11&amp;quot; with a stocky, football player&#039;s build, Joe is not quite what you would call handsome.  Growing up in Rust City ages a person pretty fast and his nose has been broken one too many times.   His shortish black hair usually looks like a comb was absently dragged through it, and the fact that it&#039;s often pressed down under his motorcycle helmet doesn&#039;t help matters any. Joe&#039;s general everyday wear consists of  worn work-boots, carharts, a t-shirt and a hoodie.  His main distinguishing article of clothing is his black motorcycle jacket that he has with him at all times.&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* &#039;&#039;&#039;Kate O&#039;Malley&#039;&#039;&#039;:  Joe&#039;s older sister and only surviving member of his immediate family.  Sarah is a waitress at one of Rust City&#039;s greasy-spoon diners.&lt;br /&gt;
* &#039;&#039;&#039;Shamus O&#039;Malley&#039;&#039;&#039;: Joe&#039;s uncle. Somehow involved in a shady protection racket, and often tries to convince Joe to give up his &amp;quot;chump handy-man job and take a step up in the world&amp;quot;.  The only thing Joe really knows is that his uncle is part of the problem, not the solution.&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* &#039;&#039;&#039;Fr. Thomas Lott&#039;&#039;&#039;: Fairly young for a priest.  Probably necessary considering the energy, optimism and idealism needed to run a church and a school in a place like Rust City.&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* &#039;&#039;&#039;St. Augustine&#039;s Church and School&#039;&#039;&#039;: Almost a gesture of futility in the oppressive gloom of Rust City.&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42828</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42828"/>
		<updated>2007-02-07T05:08:39Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* LOCATIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Descriptor===&lt;br /&gt;
Joe has the ability to manifest quantum reflections of himself, although he would never use quite those words. He would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M2e Stats===&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22/8 (+6/-1),   WIS: 22/8 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Carpentry 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Joe O&#039;Malley is not the sharpest tool in the shed, but he is a good man who tries to make Rust City a better place. Up until he changed, you could find him fixing the washing machine of old Miss Johnson, or maybe he would be trying to keep furnace running at St. Mary&#039;s grade school.&lt;br /&gt;
&lt;br /&gt;
Now, when he is with his Crew, he has many ideas as to how he can really begin to change things for the better, but as just Joe O&#039;Malley he still struggles with putting those grand schemes into motion. The one thing that is obvious to him is that there are a number of people and institutions in Rust City that stand in the way of making it a better place. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
5&#039;11&amp;quot; with a stocky, football player&#039;s build, Joe is not quite what you would call handsome.  Growing up in Rust City ages a person pretty fast and his nose has been broken one too many times.   His shortish black hair usually looks like a comb was absently dragged through it, and the fact that it&#039;s often pressed down under his motorcycle helmet doesn&#039;t help matters any. Joe&#039;s general everyday wear consists of  worn work-boots, carharts, a t-shirt and a hoodie.  His main distinguishing article of clothing is his black motorcycle jacket that he has with him at all times.&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* &#039;&#039;&#039;Kate O&#039;Malley&#039;&#039;&#039;:  Joe&#039;s older sister and only surviving member of his immediate family.  Sarah is a waitress at one of Rust City&#039;s greasy-spoon diners.&lt;br /&gt;
* &#039;&#039;&#039;Shamus O&#039;Malley&#039;&#039;&#039;: Joe&#039;s uncle. Somehow involved in a shady protection racket, and often tries to convince Joe to give up his &amp;quot;chump handy-man job and take a step up in the world&amp;quot;.  The only thing Joe really knows is that his uncle is part of the problem, not the solution.&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* &#039;&#039;&#039;St. Augustine&#039;s Church and School&#039;&#039;&#039;: Almost a gesture of futility in the oppressive gloom of Rust City.&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42827</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42827"/>
		<updated>2007-02-07T05:07:10Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Descriptor===&lt;br /&gt;
Joe has the ability to manifest quantum reflections of himself, although he would never use quite those words. He would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M2e Stats===&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22/8 (+6/-1),   WIS: 22/8 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Carpentry 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Joe O&#039;Malley is not the sharpest tool in the shed, but he is a good man who tries to make Rust City a better place. Up until he changed, you could find him fixing the washing machine of old Miss Johnson, or maybe he would be trying to keep furnace running at St. Mary&#039;s grade school.&lt;br /&gt;
&lt;br /&gt;
Now, when he is with his Crew, he has many ideas as to how he can really begin to change things for the better, but as just Joe O&#039;Malley he still struggles with putting those grand schemes into motion. The one thing that is obvious to him is that there are a number of people and institutions in Rust City that stand in the way of making it a better place. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
5&#039;11&amp;quot; with a stocky, football player&#039;s build, Joe is not quite what you would call handsome.  Growing up in Rust City ages a person pretty fast and his nose has been broken one too many times.   His shortish black hair usually looks like a comb was absently dragged through it, and the fact that it&#039;s often pressed down under his motorcycle helmet doesn&#039;t help matters any. Joe&#039;s general everyday wear consists of  worn work-boots, carharts, a t-shirt and a hoodie.  His main distinguishing article of clothing is his black motorcycle jacket that he has with him at all times.&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* &#039;&#039;&#039;Kate O&#039;Malley&#039;&#039;&#039;:  Joe&#039;s older sister and only surviving member of his immediate family.  Sarah is a waitress at one of Rust City&#039;s greasy-spoon diners.&lt;br /&gt;
* &#039;&#039;&#039;Shamus O&#039;Malley&#039;&#039;&#039;: Joe&#039;s uncle. Somehow involved in a shady protection racket, and often tries to convince Joe to give up his &amp;quot;chump handy-man job and take a step up in the world&amp;quot;.  The only thing Joe really knows is that his uncle is part of the problem, not the solution.&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* &#039;&#039;&#039;St. Mary&#039;s Church and School&#039;&#039;&#039;: Almost a gesture of futility in the oppressive gloom of Rust City.&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42826</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42826"/>
		<updated>2007-02-07T04:56:47Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Descriptor===&lt;br /&gt;
Joe has the ability to manifest quantum reflections of himself, although he would never use quite those words. He would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M2e Stats===&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22/8 (+6/-1),   WIS: 22/8 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Carpentry 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Joe O&#039;Malley is not the sharpest tool in the shed, but he is a good man who tries to make Rust City a better place. Up until he changed, you could find him fixing the washing machine of old Miss Johnson, or maybe he would be trying to keep furnace running at St. Mary&#039;s grade school.&lt;br /&gt;
&lt;br /&gt;
Now, when he is with his Crew, he has many ideas as to how he can really begin to change things for the better, but as just Joe O&#039;Malley he still struggles with putting those grand schemes into motion. The one thing that is obvious to him is that there are a number of people and institutions in Rust City that stand in the way of making it a better place. &lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
5&#039;11&amp;quot; with a stocky, football player&#039;s build, Joe is not quite what you would call handsome.  Growing up in Rust City ages a person pretty fast and his nose has been broken one too many times.   His shortish black hair usually looks like a comb was absently dragged through it, and the fact that it&#039;s often pressed down under his motorcycle helmet doesn&#039;t help matters any. Joe&#039;s general everyday wear consists of  worn work-boots, carharts, a t-shirt and a hoodie.  His main distinguishing article of clothing is his black motorcycle jacket that he has with him at all times.&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42823</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42823"/>
		<updated>2007-02-07T04:39:24Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Descriptor===&lt;br /&gt;
Joe has the ability to manifest quantum reflections of himself, although he would never use quite those words. He would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M2e Stats===&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22/8 (+6/-1),   WIS: 22/8 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Carpentry 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Joe O&#039;Malley is not the sharpest tool in the shed, but he is a good man who tries to make Rust City a better place. Up until he changed, you could find him fixing the washing machine of old Miss Johnson, or maybe he would be trying to keep furnace running at St. Mary&#039;s grade school.&lt;br /&gt;
&lt;br /&gt;
Now, when he is with his Crew, he has many ideas as to how he can really begin to change things for the better, but as just Joe O&#039;Malley he still struggles with putting those grand schemes into motion.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42663</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42663"/>
		<updated>2007-02-05T08:10:55Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Descriptor===&lt;br /&gt;
Joe has the ability to manifest quantum reflections of himself, although he would never use quite those words. He would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M2e Stats===&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22/8 (+6/-1),   WIS: 22/8 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Carpentry 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42647</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42647"/>
		<updated>2007-02-05T01:01:33Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Descriptor===&lt;br /&gt;
Joe has the ability to manifest quantum reflections of himself, although he would never use quite those words. He would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M2e Stats===&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Carpentry 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42646</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42646"/>
		<updated>2007-02-05T00:59:15Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Descriptor===&lt;br /&gt;
Joe has the ability to manifest quantum reflections of himself, although he would never use quite those words. He would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
===M&amp;amp;M2e Stats===&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42645</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42645"/>
		<updated>2007-02-05T00:58:28Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Descriptor&#039;&#039;&#039;:Joe has the ability to manifest quantum reflections of himself, although he would never use quite those words. He would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42644</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42644"/>
		<updated>2007-02-05T00:57:29Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;&#039;Descriptor&#039;&#039;&#039;:Joe has the ability to manifest quantum reflections of himself.  Although he would never use quite those words, he would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42643</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42643"/>
		<updated>2007-02-05T00:56:54Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:Joe has the ability to manifest quantum reflections of himself.  Although he would never use quite those words, he would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Motorcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42642</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42642"/>
		<updated>2007-02-05T00:54:43Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:Joe has the ability to manifest quantum reflections of himself.  Although he would never use quite those words, he would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Morotrcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42641</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42641"/>
		<updated>2007-02-05T00:53:47Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:Joe has the ability to manifest quantum reflections of himself.  Although he would never use quite those words, he would be more likely to describe it as &amp;quot;Well, I guess I can just make more of me...&amp;quot; &lt;br /&gt;
*: In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Morotrcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42640</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42640"/>
		<updated>2007-02-05T00:53:05Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:Joe has the ability to manifest quantum reflections of himself.  Although he would never use quite those words, he would be more likely to describe it as “Well, I guess I can just make more of me...”  &lt;br /&gt;
*: In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Morotrcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42639</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42639"/>
		<updated>2007-02-05T00:52:25Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:Joe has the ability to manifest quantum reflections of himself.  Although he would never use quite those words, he would be more likely to describe it as “Well, I guess I can just make more of me...”  &lt;br /&gt;
&lt;br /&gt;
*: In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Morotrcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42638</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42638"/>
		<updated>2007-02-05T00:50:33Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:Joe has the ability to manifest quantum reflections of himself.  Although he would never use quite those words, he would be more likely to describe it as “Well, I guess I can just make more of me...”  &lt;br /&gt;
&lt;br /&gt;
In effect, with a moment’s concentration, Joe can generate an exact duplicate of himself.  Then the existing two copies can split again, and then again, ending up with eight identical Joe O’Malleys.  Each duplicate is in all ways the same as Joe, but with one difference; they all share a mental link with one another that, in effect, gives them one shared mind.  The original Joe hasn’t quite made the connection that when he has his entire crew out, things just make more sense and life’s problems become that much easier to get a handle on...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Morotrcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42637</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42637"/>
		<updated>2007-02-04T23:44:04Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], &lt;br /&gt;
** Extra: Survival [4], &lt;br /&gt;
** Extra: Geometric Duplication [4], &lt;br /&gt;
** Feat: Mental Link,&lt;br /&gt;
** Feat: Progression (7 dupes) &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], &lt;br /&gt;
** Flaw: Only when duplicated [14], &amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039; [total 10 points], &lt;br /&gt;
** Morotrcycle [9 pts], &lt;br /&gt;
** Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42632</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42632"/>
		<updated>2007-02-04T22:23:36Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the RUST CITY campaign wiki.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M system called &#039;&#039;&#039;&amp;quot;RUST CITY&amp;quot;&#039;&#039;&#039;.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; The vigilante. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Joe O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=SETTING=&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
&amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedelus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* visit Green Ronin&#039;s home page: [http://www.greenronin.com/ Green Ronin Publishing]&lt;br /&gt;
* visit Mutants and Masterminds&#039; home page: [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  &lt;br /&gt;
* visit the M&amp;amp;M Forums:  [http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] &lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42619</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42619"/>
		<updated>2007-02-04T07:03:40Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], Extra: Survival [4], Extra: Geometric Duplication [4], Feat: Mental Link, , Feat: Progression (7 dupes) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distributed-processing&#039;&#039;&#039; , INT &amp;amp; WIS (+2 per existing dupe) [14], Flaw: Only when duplicated [14], &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment [total 10 points], , Morotrcycle [9 pts], , Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42618</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42618"/>
		<updated>2007-02-04T07:02:29Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;: &amp;lt;br&amp;gt;  &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 22 (+6/-1),   WIS: 22 (+6/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+6), Electronic 4 (+10), Mechanical 4 (+10), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+10), Notice 4 (+10), Search  (+6), Sense Motive  (+6), Stealth  (+1), Survival  (+6), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (3), All-out Attack, Elusive Target, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Duplication [4], Extra: Survival [4], Extra: Geometric Duplication [4], Feat: Mental Link, , Feat: Progression (7 dupes) &amp;lt;br&amp;gt;&lt;br /&gt;
Distributed-processing, , INT &amp;amp; WIS (+2 per existing dupe) [14], Flaw: Only when duplicated [14], &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment [total 10 points], , Morotrcycle [9 pts], , Leather Jacket [1 pt],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 3 (3 flat-footed),  Fortitude 4,  Reflex 4,  Will 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities 12  +  Skills 6 (24 ranks)  +  Feats 6  +  Powers 34  +  Combat 12  +  Saves 5  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42612</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42612"/>
		<updated>2007-02-04T06:31:52Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
THE CREW&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;:&amp;lt;br&amp;gt;   &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 24 (+7/-1),   WIS: 24 (+7/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+7), Electronic 4 (+11), Mechanical 4 (+11), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+11), Notice 4 (+11), Search  (+7), Sense Motive  (+7), Stealth  (+1), Survival  (+7), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (2), Improved Pin, Grappling Finesse, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duplication&#039;&#039;&#039; [4], Extra: Survival [4], Extra: Geometric Duplication [4], Feat: Mental Link, , Feat: Progression (7 dupes)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Distributed-processing&#039;&#039;&#039;, , INT &amp;amp; WIS (+2 per existing dupe) [16], Flaw: Only when duplicated [16]&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment [total 10 points],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 4,   Fortitude 4,  Reflex 3,  Will 7 &lt;br /&gt;
&lt;br /&gt;
Abilities 12  +  Skills 6 (24 ranks)  +  Feats 5  +  Powers 36  +  Combat 12  +  Saves 4  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42610</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42610"/>
		<updated>2007-02-04T06:30:35Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
THE CREW&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;:&amp;lt;br&amp;gt;   &lt;br /&gt;
STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 24 (+7/-1),   WIS: 24 (+7/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff  (+2), Climb  (+3), Concentration  (+7), Electronic 4 (+11), Mechanical 4 (+11), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+11), Notice 4 (+11), Search  (+7), Sense Motive  (+7), Stealth  (+1), Survival  (+7), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment (2), Improved Pin, Grappling Finesse, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Duplication [4], Extra: Survival [4], Extra: Geometric Duplication [4], Feat: Mental Link, , Feat: Progression (7 dupes), , *Distributed-processing, , INT &amp;amp; WIS (+2 per existing dupe) [16], Flaw: Only when duplicated [16], Equipment [total 10 points],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 4,   Fortitude 4,  Reflex 3,  Will 7&lt;br /&gt;
&lt;br /&gt;
DRAWBACKS:  &lt;br /&gt;
&lt;br /&gt;
Abilities 12  +  Skills 6 (24 ranks)  +  Feats 5  +  Powers 36  +  Combat 12  +  Saves 4  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42607</id>
		<title>THE CREW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=THE_CREW&amp;diff=42607"/>
		<updated>2007-02-04T06:29:28Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;THE CREW&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
* &#039;&#039;&#039;Descriptor&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;M&amp;amp;M2e Stats&#039;&#039;&#039;:&lt;br /&gt;
THE CREW&lt;br /&gt;
PL: 4  (75 pp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;:   STR: 16 (+3),  DEX: 12 (+1),   CON: 14 (+2),   INT: 24 (+7/-1),   WIS: 24 (+7/-1),   CHA: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;:  Bluff  (+2), Climb  (+3), Concentration  (+7), Electronic 4 (+11), Mechanical 4 (+11), Diplomacy  (+2), Disguise  (+2), Drive 4 (+5), Escape Artist  (+1), Gather Info 4 (+6), Handle Animal  (+2), Intimidate  (+2), Streetwise 4 (+11), Notice 4 (+11), Search  (+7), Sense Motive  (+7), Stealth  (+1), Survival  (+7), Swim  (+3) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;:  Equipment (2), Improved Pin, Grappling Finesse, Teamwork () &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
  *Duplication [4], Extra: Survival [4], Extra: Geometric Duplication [4], Feat: Mental Link, , Feat: Progression (7 dupes), , *Distributed-processing, , INT &amp;amp; WIS (+2 per existing dupe) [16], Flaw: Only when duplicated [16], Equipment [total 10 points],  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT&#039;&#039;&#039;:  Attack 3  [Unarmed +3 (Bruise)],   Defense 13 (11 flat-footed),   Init  +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAVES&#039;&#039;&#039;:  Toughness 4,   Fortitude 4,  Reflex 3,  Will 7&lt;br /&gt;
&lt;br /&gt;
DRAWBACKS:  &lt;br /&gt;
&lt;br /&gt;
Abilities 12  +  Skills 6 (24 ranks)  +  Feats 5  +  Powers 36  +  Combat 12  +  Saves 4  –  Drawbacks 0 = 75 / 75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroic Motivations==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Origin&#039;&#039;&#039;: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3x3==&lt;br /&gt;
===FAMILY===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===FRIENDS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===CONTACTS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ENEMIES===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===LOCATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
===ORGANIZATIONS===&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
* ???&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Rust_City]]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42605</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42605"/>
		<updated>2007-02-04T06:25:25Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the RUST CITY campaign wiki.&#039;&#039;&#039; This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&amp;amp;M system called &#039;&#039;&#039;&amp;quot;RUST CITY&amp;quot;&#039;&#039;&#039;.  The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.  A &amp;quot;campaign series bible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINKS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://mmseattle.informe.com/ FORUM]&#039;&#039;&#039;:  This is where the group discusses the game or just hangs out.&lt;br /&gt;
* &#039;&#039;&#039;[http://games.groups.yahoo.com/group/Super_Friday_Seattle/files/ STORAGE] &#039;&#039;&#039;: This is where we store data.&lt;br /&gt;
* &#039;&#039;&#039;[[BACK ISSUES]]&#039;&#039;&#039;:  This is the story so far. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;RUST CITY&#039;&#039; is a [http://en.wikipedia.org/wiki/Serial serial] campaign broken into [http://en.wikipedia.org/wiki/Story_arc story arcs] and played in the [http://en.wikipedia.org/wiki/Round_robbin round robin] format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Current Roster&#039;&#039;&#039;:   ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Brandon)&lt;br /&gt;
** &#039;&#039;&#039;[[SLACKJAW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Franklin Pierce&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; The vigilante. (as played by Charles)&lt;br /&gt;
** &#039;&#039;&#039;[[WAVE]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;James Tran Nguyen&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by John)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Kevin)&lt;br /&gt;
** &#039;&#039;&#039;[[THE CREW]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Jimmy O&#039;Malley&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Pete)&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Wayne)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Potential Team Candidates&#039;&#039;&#039;: ...&lt;br /&gt;
** &#039;&#039;&#039;[[NAME]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;birth name&#039;&#039;&#039;) &#039;&#039;&amp;quot;nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
=SETTING=&lt;br /&gt;
&lt;br /&gt;
==Rust City==&lt;br /&gt;
&amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;District&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Daedelus Project===&lt;br /&gt;
* &#039;&#039;&#039;The Promise of a Better Tomorrow&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;The Trinity Wave&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Needle Disaster===&lt;br /&gt;
* &#039;&#039;&#039;The Space Needle&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;The Fall&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
===Groups===&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==RESOURCES==&lt;br /&gt;
* visit Green Ronin&#039;s home page: [http://www.greenronin.com/ Green Ronin Publishing]&lt;br /&gt;
* visit Mutants and Masterminds&#039; home page: [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  &lt;br /&gt;
* visit the M&amp;amp;M Forums:  [http://www.mutantsandmasterminds.com/phpBB2/ M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] &lt;br /&gt;
* What else can I Wiki?  [http://en.wikipedia.org/wiki/Wiki Wikipedia] &lt;br /&gt;
* What is a RPG? [http://en.wikipedia.org/wiki/Role-playing_game RPG Wiki]&lt;br /&gt;
* What is M&amp;amp;M?  [http://en.wikipedia.org/wiki/M&amp;amp;M&#039;s M&amp;amp;M Wiki]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M RPG Wiki]&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42421</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42421"/>
		<updated>2007-02-02T02:31:06Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
I&#039;m just throwing crap up here as a jumping off point.  Everyone can feel free to reorganize if they don&#039;t like this system...&lt;br /&gt;
&lt;br /&gt;
General overview of the gameworld and campaign concepts.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===The Cast===&lt;br /&gt;
* &#039;&#039;&#039;[[PLAYER CHARACTER]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Secret Identity&#039;&#039;&#039;) &#039;&#039;&amp;quot;Nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
* &#039;&#039;&#039;[[ANOTHER PLAYER CHARACTER]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Secret Identity&#039;&#039;&#039;) &#039;&#039;&amp;quot;Nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page... (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42420</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42420"/>
		<updated>2007-02-02T02:29:52Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
I&#039;m just throwing crap up here as a jumping off point.  Everyone can feel free to reorganize if they don&#039;t like this system...&lt;br /&gt;
&lt;br /&gt;
General overview of the gameworld and campaign concepts.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===The Cast===&lt;br /&gt;
* &#039;&#039;&#039;[[PLAYER CHARACTER]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Secret Identity&#039;&#039;&#039;) &#039;&#039;&amp;quot;Nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page. (as played by Player Name)&lt;br /&gt;
* &#039;&#039;&#039;[[ANOTHER PLAYER CHARACTER]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Secret Identity&#039;&#039;&#039;) &#039;&#039;&amp;quot;Nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; &lt;br /&gt;
Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page. (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42419</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42419"/>
		<updated>2007-02-02T02:25:01Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
I&#039;m just throwing crap up here as a jumping off point.  Everyone can feel free to reorganize if they don&#039;t like this system...&lt;br /&gt;
&lt;br /&gt;
General overview of the gameworld and campaign concepts.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===The Cast===&lt;br /&gt;
* &#039;&#039;&#039;[[PLAYER CHARACTER]]&#039;&#039;&#039;  (a.k.a. &#039;&#039;&#039;Secret Identity&#039;&#039;&#039;) &#039;&#039;&amp;quot;Nickname&amp;quot;&#039;&#039;  &amp;lt;br&amp;gt; Brief description of the character with a line about powers, one about personality and maybe a brief history.  Full info about the character will go on the character&#039;s individual page. (as played by Player Name)&lt;br /&gt;
&lt;br /&gt;
===Good Guys===&lt;br /&gt;
&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
&lt;br /&gt;
===Locals===&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42418</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42418"/>
		<updated>2007-02-02T02:18:40Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
I&#039;m just throwing crap up here as a jumping off point.  Everyone can feel free to reorganize if they don&#039;t like this system...&lt;br /&gt;
&lt;br /&gt;
General overview of the gameworld and campaign concepts.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===The Cast===&lt;br /&gt;
* &#039;&#039;&#039;[[Wave]]&#039;&#039;&#039;: A PC&lt;br /&gt;
* &#039;&#039;&#039;[[Slackjaw]]&#039;&#039;&#039;: Another PC&lt;br /&gt;
===Good Guys===&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
===Locals===&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42417</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42417"/>
		<updated>2007-02-02T02:16:58Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
I&#039;m just throwing crap up here as a jumping off point.  Everyone can feel free to reorganize if they don&#039;t like this system&lt;br /&gt;
General overview of the gameworld and campaign concepts.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===The Cast===&lt;br /&gt;
* &#039;&#039;&#039;Wave&#039;&#039;&#039;: A PC&lt;br /&gt;
* &#039;&#039;&#039;Slackjaw&#039;&#039;&#039;: Another PC&lt;br /&gt;
===Good Guys===&lt;br /&gt;
===Bad Guys===&lt;br /&gt;
===Locals===&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42416</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42416"/>
		<updated>2007-02-02T02:14:19Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
General overview of the gameworld and campaign concepts.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===The Cast===&lt;br /&gt;
* Wave&lt;br /&gt;
* Slackjaw&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42415</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42415"/>
		<updated>2007-02-02T02:08:41Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* Rust City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
General overview of the gameworld and campaign concepts.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===The Cast===&lt;br /&gt;
Wave&lt;br /&gt;
Slackjaw&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42414</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42414"/>
		<updated>2007-02-02T02:06:41Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* Rust City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===The Cast===&lt;br /&gt;
Wave&lt;br /&gt;
Slackjaw&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42413</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42413"/>
		<updated>2007-02-02T02:05:52Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: /* Rust City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
=Rust City=&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===The Cast==&lt;br /&gt;
Wave&lt;br /&gt;
Slackjaw&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42412</id>
		<title>Rust City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rust_City&amp;diff=42412"/>
		<updated>2007-02-02T01:55:29Z</updated>

		<summary type="html">&lt;p&gt;Pdcurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
&lt;br /&gt;
=Rust City=&lt;/div&gt;</summary>
		<author><name>Pdcurry</name></author>
	</entry>
</feed>