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	<updated>2026-05-15T03:11:48Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92282</id>
		<title>Game title abbreviations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92282"/>
		<updated>2008-09-20T20:10:24Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* O */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
&amp;lt;!-- This page is only for common abbreviations of game books and game lines. Not things like GM, PC, GNS or ISTTKO.  For simplicity&#039;s sake I suggest that supplements only get an entry if they are almost games in themselves, such as the exalted fatsplats, Delta green or the D&amp;amp;D worlds.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Official acronym&amp;quot; is for when the abbreviation is the name of the game and what it stands for is mostly academic. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Overview &amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a guide to the many abbreviations for game books and game lines that you may encounter on the RPG.net forums.&lt;br /&gt;
&lt;br /&gt;
Numbers at the end of an abbreviation usually indicate the edition.  UA2 or UA2E, for example, would mean &#039;Unknown armies second edition&#039;.&lt;br /&gt;
&lt;br /&gt;
A very useful resource for publication histories and brief descriptions of these games (and many others) is the online Encyclopedia of Role-Playing Games: [http://www.darkshire.net/~jhkim/rpg/encyclopedia/ Encyclopedia of Role-Playing Games]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
* 3.5 - [[Dungeons &amp;amp; Dragons]] Edition 3.5&lt;br /&gt;
* 3E -  [[Dungeons &amp;amp; Dragons]] 3rd Edition&lt;br /&gt;
* 7S - [[7th Sea]]&lt;br /&gt;
* 5ER - [[Hero System]] 5th edition Revised rulebook&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
* AD&amp;amp;D - [[Advanced Dungeons and Dragons]]&lt;br /&gt;
* ADRPG - [[Amber Diceless RPG]]&lt;br /&gt;
* AE - [[Amazing Engine]] &#039;&#039;or&#039;&#039; [[Arcana Evolved]]&lt;br /&gt;
* AFMBE - [[All Flesh Must Be Eaten]]&lt;br /&gt;
* AGOT - [[A Game Of Thrones]]&lt;br /&gt;
* ArM - [[Ars Magica]]&lt;br /&gt;
* AtSA - [[Atlantis: the Second Age]]&lt;br /&gt;
* AU - [[Arcana Unearthed]]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* B&amp;amp;B - [[Bunnies and Burrows]]&lt;br /&gt;
* BD&amp;amp;D - [[Basic Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* [[BESM]] - [[Big Eyes Small Mouth]] (official acronym)&lt;br /&gt;
* BG - [[Blood Games]]&lt;br /&gt;
* BGC - [[Bubblegum Crisis]]&lt;br /&gt;
* BNW - [[Brave New World]]&lt;br /&gt;
* BoJ - [[Book of Jalan]]&lt;br /&gt;
* BP - [[Blue Planet]]&lt;br /&gt;
* BR - [[Blue Rose]] &#039;&#039;or&#039;&#039; [[Birthright]]&lt;br /&gt;
* BRP - [[Basic Roleplaying]]&lt;br /&gt;
* BRPG - [[Battleaxe Roleplaying Game]]&lt;br /&gt;
* BTS - [[Beyond the Supernatural]] (Palladium Books)&lt;br /&gt;
* BtVS - [[Buffy the Vampire Slayer]]&lt;br /&gt;
* BW - [[Burning Wheel]]&lt;br /&gt;
* BWc - [[Burning Wheel]] Classic, first edition&lt;br /&gt;
* BWr - [[Burning Wheel]] Revised, current edition&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
* C&amp;amp;C - [[Castles and Crusades]]&lt;br /&gt;
* C&amp;amp;S - [[Chivalry and Sorcery]]&lt;br /&gt;
* CAH - [[Cartoon Action Hour]]&lt;br /&gt;
* CC - [[Core Command]]&lt;br /&gt;
* CoC - [[Call of Cthulhu]]&lt;br /&gt;
* ConX - [[Conspiracy X]]&lt;br /&gt;
* CP - [[Cyberpunk]]&lt;br /&gt;
* CP2020 - [[Cyberpunk 2.0.2.0.]]&lt;br /&gt;
* CS - [[Cold Space]]&lt;br /&gt;
* CT - [[Classic Traveller]]&lt;br /&gt;
* CTD or C:tD - [[Changeling: The Dreaming]]&lt;br /&gt;
* C:tL - [[Changeling: The Lost]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
* D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DA:F - [[Dark Ages: Fae]]&lt;br /&gt;
* DA:I - [[Dark Ages: Inquisitor]]&lt;br /&gt;
* DA:M - [[Dark Ages: Mage]]&lt;br /&gt;
* DA:V - [[Dark Ages: Vampire]]&lt;br /&gt;
* DA:WW - [[Dark Ages: Werewolf]]&lt;br /&gt;
* DC - [[Dark Conspiracy]] &#039;&#039;or&#039;&#039; [[DC Heroes]]&lt;br /&gt;
* DG - [[Delta Green]]&lt;br /&gt;
* DG:C - [[Delta Green: Countdown]]&lt;br /&gt;
* DITV - [[Dogs in the Vineyard]]&lt;br /&gt;
* DMG - [[Dungeon Master&#039;s Guide]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* DND or D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DQ - [[Dragonquest]]&lt;br /&gt;
* DS - [[Dawning Star]] &#039;&#039;or&#039;&#039; [[Dark Sun]]&lt;br /&gt;
* DTF or D:TF - [[Demon: The Fallen]]&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
* ED - [[Earthdawn]]&lt;br /&gt;
* E:tA - [[Exalted: The Abyssals]]&lt;br /&gt;
* E:tAu - [[Exalted: The Autochthonians]]&lt;br /&gt;
* E:tDB - [[Exalted: The Dragon-Blooded]]&lt;br /&gt;
* E:tFF - [[Exalted: The Fair Folk]]&lt;br /&gt;
* E:tL - [[Exalted: The Lunars]]&lt;br /&gt;
* E:tS - [[Exalted: The Sidereals]]&lt;br /&gt;
* EPT - [[Empire of the Petal Throne]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
* [[FATE]] - [[Fantastic Adventures in Tabletop Entertainment]] (official acronym)&lt;br /&gt;
* FB - [[Fireborn]]&lt;br /&gt;
* FF - [[Forgotten Futures]]&lt;br /&gt;
* FR - [[Forgotten Realms]]&lt;br /&gt;
* FRED - [[Hero System]] Fifth Revised Edition&lt;br /&gt;
* FS - [[Feng Shui]] &#039;&#039;or&#039;&#039; [[Fading Suns]]&lt;br /&gt;
* [[FUDGE]] - [[Freeform Universal Do-It-Yourself Gaming Engine]] (official acronym)&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
* GB - [[Gangbusters]] &#039;&#039;or&#039;&#039; [[Ghostbusters]]&lt;br /&gt;
* GBI - [[Ghostbusters International]]&lt;br /&gt;
* GH - [[Greyhawk]] &#039;&#039;or&#039;&#039; [[Golden Heroes]]&lt;br /&gt;
* GK - [[Gear Krieg]]&lt;br /&gt;
* GoO - [[Guardians of Order]]&lt;br /&gt;
* [[GURPS]] - [[GURPS|Generic Universal Role-Playing System]] (official acronym)&lt;br /&gt;
* GT - [[GURPS Traveller]]&lt;br /&gt;
* GW - [[Gamma World]]&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
* HG - [[Heavy Gear]]&lt;br /&gt;
* HOL - [[Human Occupied Landfill]]&lt;br /&gt;
* HM - [[High Medieval]]&lt;br /&gt;
* HQ - [[Heroquest]]&lt;br /&gt;
* HTR or H:TR - [[Hunter: The Reckoning]]&lt;br /&gt;
* H:tV - [[Hunter: The Vigil]]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
* IC - [[Ironclaw]]&lt;br /&gt;
* IH - [[Iron Heroes]]&lt;br /&gt;
* IK - [[Iron Kingdoms]]&lt;br /&gt;
* IN - [[In Nomine]]&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
* [[JAGS]] - [[Just Another Generic System]] (official acronym)&lt;br /&gt;
* JC - [[Jovian Chronicles]] &#039;&#039;or&#039;&#039; [[Jadeclaw]]&lt;br /&gt;
* JD - [[Judge Dredd]]&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
* KAP - [[King Arthur Pendragon]]&lt;br /&gt;
* KOTE - [[Kindred of the East]]&lt;br /&gt;
* KPFS - [[Kill puppies for Satan]]&lt;br /&gt;
* KOTOR- Knights of the Old Republic (Star Wars)&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
* L&amp;amp;S - [[Lace and Steel]]&lt;br /&gt;
* L5R - [[Legend of the Five Rings]]&lt;br /&gt;
* LBS - [[Legend of the Burning Sands]]&lt;br /&gt;
* LOTR - [[Lord of the Rings]]&lt;br /&gt;
* LS - [[Lost Souls]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
* M&amp;amp;M - [[Mutants and Masterminds]]&lt;br /&gt;
* M2 - [[Mekton II]]&lt;br /&gt;
* MA - [[Metamorphosis Alpha]]&lt;br /&gt;
* [[MEGS]] - [[Mayfair Exponential Gaming System]] (official acronym)&lt;br /&gt;
* MERP - [[Middle-Earth Roleplaying]]&lt;br /&gt;
* MET - [[Mind&#039;s Eye Theatre]]&lt;br /&gt;
* MII - [[Mekton II]]&lt;br /&gt;
* MM - [[Monster Manual]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* MLWM - [[My Life With Master]]&lt;br /&gt;
* MSH - [[Marvel Super Heroes]]&lt;br /&gt;
* MSPE - [[Mercenaries, Spies, and Private-Eyes]]&lt;br /&gt;
* MT - [[MegaTraveller]]&lt;br /&gt;
* MTA or M:TA - [[Mage: The Ascension]] &#039;&#039;or&#039;&#039; [[Mage: The Awakening]]&lt;br /&gt;
* MTAs or M:TAs - [[Mage: The Ascension]]&lt;br /&gt;
* MTAw or M:TAw- [[Mage: The Awakening]]&lt;br /&gt;
* MTDA or M:TDA - [[Mage: The Dark Ages]]&lt;br /&gt;
* MTSC or M:TSC- [[Mage: The Sorcerers&#039; Crusade]]&lt;br /&gt;
* MTR or M:TR- [[Mummy: The Resurrection]]&lt;br /&gt;
* MURPG - [[Marvel Universe RPG]]&lt;br /&gt;
* MW - [[Mechwarrior]]&lt;br /&gt;
* MWWG - [[Macho Women With Guns]]&lt;br /&gt;
* MZ - [[Mekton Zeta]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
* N&amp;amp;SS - [[Ninjas and Superspies]]&lt;br /&gt;
* NB - [[Ninja Burger]]&lt;br /&gt;
* NWOD, NWoD or nWoD - [[New World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
* OD&amp;amp;D - [[Original Dungeons and Dragons]]&lt;br /&gt;
* ORE - [[One Roll Engine]]&lt;br /&gt;
* OTE - [[Over the Edge]]&lt;br /&gt;
* [[OVA]] - [[Open Versatile Anime Role-Playing Game]] (official acronym)&lt;br /&gt;
* OWOD, OWoD or oWoD - [[Old World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
* PD - [[Pendragon]]&lt;br /&gt;
* PHB - [[Player&#039;s Handbook]] (usually in reference to Dungeons &amp;amp; Dragons)&lt;br /&gt;
* PTA - [[Primetime Adventures]]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
== R ==&lt;br /&gt;
* RA - [[Random Anime]]&lt;br /&gt;
* RC - [[Rules Cyclopedia]] ([[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* RD - [[Red Dwarf]]&lt;br /&gt;
* RL - [[Ravenloft]]&lt;br /&gt;
* RM - [[Rolemaster]]&lt;br /&gt;
* RQ - [[Runequest]]&lt;br /&gt;
* RW - [[Ringworld]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
* SAS - [[Silver Age Sentinels]]&lt;br /&gt;
* SB - [[Stormbringer]]&lt;br /&gt;
* SC - [[StarCluster]] &#039;&#039;or&#039;&#039; [[Sweet Chariot]]&lt;br /&gt;
* SF - [[Star Frontiers]]&lt;br /&gt;
* SLA - [[SLA Industries]]&lt;br /&gt;
* SoJ - [[Skyrealms of Jorune]] &#039;&#039;or&#039;&#039; [[Secrets of Japan]] ([[Call of Cthulhu]] supplement)&lt;br /&gt;
* SR - [[Shadowrun]]&lt;br /&gt;
* ST - [[Star Trek]] &#039;&#039;or&#039;&#039; [[Storyteller]]&lt;br /&gt;
* SW - [[Savage Worlds]] &#039;&#039;or&#039;&#039; [[Star Wars]] &#039;&#039;or&#039;&#039; [[Superworld]]&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
* T&amp;amp;T - [[Tunnels and Trolls]]&lt;br /&gt;
* T20 - [[Traveller 20]]&lt;br /&gt;
* T4 - [[Marc Miller&#039;s Traveller]]&lt;br /&gt;
* T5 - [[Traveller]] 5th Edition&lt;br /&gt;
* T8 - [[Tribe 8]]&lt;br /&gt;
* Tal - [[Talislanta]]&lt;br /&gt;
* THS - [[Transhuman Space]]&lt;br /&gt;
* TINS - [[There Is No Spoon]]&lt;br /&gt;
* TMNT - [[Teenage Mutant Ninja Turtles and Other Strangeness]]&lt;br /&gt;
* TNE - [[Traveller: The New Era]]&lt;br /&gt;
* TOJ - [[Time of judgement]]&lt;br /&gt;
* ToMN - [[Tribes of Mother Night]]&lt;br /&gt;
* TROS - [[The Riddle of Steel]]&lt;br /&gt;
* TS - [[Transhuman Space]] &#039;&#039;or&#039;&#039; [[The Terran Story]] &#039;&#039;or&#039;&#039; [[Top Secret]]&lt;br /&gt;
* TSOY - [[The Shadow of Yesterday]]&lt;br /&gt;
* Tw2k - [[Twilight 2000]]&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
* UA - [[Unknown Armies]] &#039;&#039;or&#039;&#039; [[Unearthed Arcana]] &#039;&#039;or&#039;&#039; [[Urban Arcana]]&lt;br /&gt;
* Univ - [[Universe, The Sci-Fi RPG]]&lt;br /&gt;
* UnMet - [[Unhallowed Metropolis]]&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
* V&amp;amp;V - [[Villains and Vigilantes]]&lt;br /&gt;
* VAV or VA:V - [[Victorian Age: Vampire]]&lt;br /&gt;
* VTDA or V:TDA - [[Vampire: The Dark Ages]]&lt;br /&gt;
* VTM or V:TM - [[Vampire: The Masquerade]]&lt;br /&gt;
* VTR or V:TR - [[Vampire: The Requiem]]&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
* WC - [[Witchcraft]]&lt;br /&gt;
* WFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WHFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WLD - [[World&#039;s Largest Dungeon]]&lt;br /&gt;
* WOD - [[World of Darkness]]&lt;br /&gt;
* WoT - [[The Wheel of Time]]&lt;br /&gt;
* WOTG - [[Weapons of the Gods]]&lt;br /&gt;
* WoW - [[Worlds of Wonder]]&lt;br /&gt;
* WTA, W:TA, WWTA or WW:TA - [[Werewolf: The Apocalypse]]&lt;br /&gt;
* WTF, W:TF, WWTF or WW:TF - [[Werewolf: The Forsaken]]&lt;br /&gt;
* WTGW or W:TGW - [[Wraith: The Great War]]&lt;br /&gt;
* WTO or W:TO - [[Wraith: The Oblivion]]&lt;br /&gt;
* WWTWW or WW:WW or WW:TWW - [[Werewolf: The Wild West]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;br /&gt;
ZoZ - [[The Zorcerer of Zo]]&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92281</id>
		<title>Game title abbreviations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92281"/>
		<updated>2008-09-20T20:10:00Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
&amp;lt;!-- This page is only for common abbreviations of game books and game lines. Not things like GM, PC, GNS or ISTTKO.  For simplicity&#039;s sake I suggest that supplements only get an entry if they are almost games in themselves, such as the exalted fatsplats, Delta green or the D&amp;amp;D worlds.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Official acronym&amp;quot; is for when the abbreviation is the name of the game and what it stands for is mostly academic. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Overview &amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a guide to the many abbreviations for game books and game lines that you may encounter on the RPG.net forums.&lt;br /&gt;
&lt;br /&gt;
Numbers at the end of an abbreviation usually indicate the edition.  UA2 or UA2E, for example, would mean &#039;Unknown armies second edition&#039;.&lt;br /&gt;
&lt;br /&gt;
A very useful resource for publication histories and brief descriptions of these games (and many others) is the online Encyclopedia of Role-Playing Games: [http://www.darkshire.net/~jhkim/rpg/encyclopedia/ Encyclopedia of Role-Playing Games]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
* 3.5 - [[Dungeons &amp;amp; Dragons]] Edition 3.5&lt;br /&gt;
* 3E -  [[Dungeons &amp;amp; Dragons]] 3rd Edition&lt;br /&gt;
* 7S - [[7th Sea]]&lt;br /&gt;
* 5ER - [[Hero System]] 5th edition Revised rulebook&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
* AD&amp;amp;D - [[Advanced Dungeons and Dragons]]&lt;br /&gt;
* ADRPG - [[Amber Diceless RPG]]&lt;br /&gt;
* AE - [[Amazing Engine]] &#039;&#039;or&#039;&#039; [[Arcana Evolved]]&lt;br /&gt;
* AFMBE - [[All Flesh Must Be Eaten]]&lt;br /&gt;
* AGOT - [[A Game Of Thrones]]&lt;br /&gt;
* ArM - [[Ars Magica]]&lt;br /&gt;
* AtSA - [[Atlantis: the Second Age]]&lt;br /&gt;
* AU - [[Arcana Unearthed]]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* B&amp;amp;B - [[Bunnies and Burrows]]&lt;br /&gt;
* BD&amp;amp;D - [[Basic Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* [[BESM]] - [[Big Eyes Small Mouth]] (official acronym)&lt;br /&gt;
* BG - [[Blood Games]]&lt;br /&gt;
* BGC - [[Bubblegum Crisis]]&lt;br /&gt;
* BNW - [[Brave New World]]&lt;br /&gt;
* BoJ - [[Book of Jalan]]&lt;br /&gt;
* BP - [[Blue Planet]]&lt;br /&gt;
* BR - [[Blue Rose]] &#039;&#039;or&#039;&#039; [[Birthright]]&lt;br /&gt;
* BRP - [[Basic Roleplaying]]&lt;br /&gt;
* BRPG - [[Battleaxe Roleplaying Game]]&lt;br /&gt;
* BTS - [[Beyond the Supernatural]] (Palladium Books)&lt;br /&gt;
* BtVS - [[Buffy the Vampire Slayer]]&lt;br /&gt;
* BW - [[Burning Wheel]]&lt;br /&gt;
* BWc - [[Burning Wheel]] Classic, first edition&lt;br /&gt;
* BWr - [[Burning Wheel]] Revised, current edition&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
* C&amp;amp;C - [[Castles and Crusades]]&lt;br /&gt;
* C&amp;amp;S - [[Chivalry and Sorcery]]&lt;br /&gt;
* CAH - [[Cartoon Action Hour]]&lt;br /&gt;
* CC - [[Core Command]]&lt;br /&gt;
* CoC - [[Call of Cthulhu]]&lt;br /&gt;
* ConX - [[Conspiracy X]]&lt;br /&gt;
* CP - [[Cyberpunk]]&lt;br /&gt;
* CP2020 - [[Cyberpunk 2.0.2.0.]]&lt;br /&gt;
* CS - [[Cold Space]]&lt;br /&gt;
* CT - [[Classic Traveller]]&lt;br /&gt;
* CTD or C:tD - [[Changeling: The Dreaming]]&lt;br /&gt;
* C:tL - [[Changeling: The Lost]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
* D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DA:F - [[Dark Ages: Fae]]&lt;br /&gt;
* DA:I - [[Dark Ages: Inquisitor]]&lt;br /&gt;
* DA:M - [[Dark Ages: Mage]]&lt;br /&gt;
* DA:V - [[Dark Ages: Vampire]]&lt;br /&gt;
* DA:WW - [[Dark Ages: Werewolf]]&lt;br /&gt;
* DC - [[Dark Conspiracy]] &#039;&#039;or&#039;&#039; [[DC Heroes]]&lt;br /&gt;
* DG - [[Delta Green]]&lt;br /&gt;
* DG:C - [[Delta Green: Countdown]]&lt;br /&gt;
* DITV - [[Dogs in the Vineyard]]&lt;br /&gt;
* DMG - [[Dungeon Master&#039;s Guide]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* DND or D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DQ - [[Dragonquest]]&lt;br /&gt;
* DS - [[Dawning Star]] &#039;&#039;or&#039;&#039; [[Dark Sun]]&lt;br /&gt;
* DTF or D:TF - [[Demon: The Fallen]]&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
* ED - [[Earthdawn]]&lt;br /&gt;
* E:tA - [[Exalted: The Abyssals]]&lt;br /&gt;
* E:tAu - [[Exalted: The Autochthonians]]&lt;br /&gt;
* E:tDB - [[Exalted: The Dragon-Blooded]]&lt;br /&gt;
* E:tFF - [[Exalted: The Fair Folk]]&lt;br /&gt;
* E:tL - [[Exalted: The Lunars]]&lt;br /&gt;
* E:tS - [[Exalted: The Sidereals]]&lt;br /&gt;
* EPT - [[Empire of the Petal Throne]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
* [[FATE]] - [[Fantastic Adventures in Tabletop Entertainment]] (official acronym)&lt;br /&gt;
* FB - [[Fireborn]]&lt;br /&gt;
* FF - [[Forgotten Futures]]&lt;br /&gt;
* FR - [[Forgotten Realms]]&lt;br /&gt;
* FRED - [[Hero System]] Fifth Revised Edition&lt;br /&gt;
* FS - [[Feng Shui]] &#039;&#039;or&#039;&#039; [[Fading Suns]]&lt;br /&gt;
* [[FUDGE]] - [[Freeform Universal Do-It-Yourself Gaming Engine]] (official acronym)&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
* GB - [[Gangbusters]] &#039;&#039;or&#039;&#039; [[Ghostbusters]]&lt;br /&gt;
* GBI - [[Ghostbusters International]]&lt;br /&gt;
* GH - [[Greyhawk]] &#039;&#039;or&#039;&#039; [[Golden Heroes]]&lt;br /&gt;
* GK - [[Gear Krieg]]&lt;br /&gt;
* GoO - [[Guardians of Order]]&lt;br /&gt;
* [[GURPS]] - [[GURPS|Generic Universal Role-Playing System]] (official acronym)&lt;br /&gt;
* GT - [[GURPS Traveller]]&lt;br /&gt;
* GW - [[Gamma World]]&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
* HG - [[Heavy Gear]]&lt;br /&gt;
* HOL - [[Human Occupied Landfill]]&lt;br /&gt;
* HM - [[High Medieval]]&lt;br /&gt;
* HQ - [[Heroquest]]&lt;br /&gt;
* HTR or H:TR - [[Hunter: The Reckoning]]&lt;br /&gt;
* H:tV - [[Hunter: The Vigil]]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
* IC - [[Ironclaw]]&lt;br /&gt;
* IH - [[Iron Heroes]]&lt;br /&gt;
* IK - [[Iron Kingdoms]]&lt;br /&gt;
* IN - [[In Nomine]]&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
* [[JAGS]] - [[Just Another Generic System]] (official acronym)&lt;br /&gt;
* JC - [[Jovian Chronicles]] &#039;&#039;or&#039;&#039; [[Jadeclaw]]&lt;br /&gt;
* JD - [[Judge Dredd]]&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
* KAP - [[King Arthur Pendragon]]&lt;br /&gt;
* KOTE - [[Kindred of the East]]&lt;br /&gt;
* KPFS - [[Kill puppies for Satan]]&lt;br /&gt;
* KOTOR- Knights of the Old Republic (Star Wars)&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
* L&amp;amp;S - [[Lace and Steel]]&lt;br /&gt;
* L5R - [[Legend of the Five Rings]]&lt;br /&gt;
* LBS - [[Legend of the Burning Sands]]&lt;br /&gt;
* LOTR - [[Lord of the Rings]]&lt;br /&gt;
* LS - [[Lost Souls]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
* M&amp;amp;M - [[Mutants and Masterminds]]&lt;br /&gt;
* M2 - [[Mekton II]]&lt;br /&gt;
* MA - [[Metamorphosis Alpha]]&lt;br /&gt;
* [[MEGS]] - [[Mayfair Exponential Gaming System]] (official acronym)&lt;br /&gt;
* MERP - [[Middle-Earth Roleplaying]]&lt;br /&gt;
* MET - [[Mind&#039;s Eye Theatre]]&lt;br /&gt;
* MII - [[Mekton II]]&lt;br /&gt;
* MM - [[Monster Manual]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* MLWM - [[My Life With Master]]&lt;br /&gt;
* MSH - [[Marvel Super Heroes]]&lt;br /&gt;
* MSPE - [[Mercenaries, Spies, and Private-Eyes]]&lt;br /&gt;
* MT - [[MegaTraveller]]&lt;br /&gt;
* MTA or M:TA - [[Mage: The Ascension]] &#039;&#039;or&#039;&#039; [[Mage: The Awakening]]&lt;br /&gt;
* MTAs or M:TAs - [[Mage: The Ascension]]&lt;br /&gt;
* MTAw or M:TAw- [[Mage: The Awakening]]&lt;br /&gt;
* MTDA or M:TDA - [[Mage: The Dark Ages]]&lt;br /&gt;
* MTSC or M:TSC- [[Mage: The Sorcerers&#039; Crusade]]&lt;br /&gt;
* MTR or M:TR- [[Mummy: The Resurrection]]&lt;br /&gt;
* MURPG - [[Marvel Universe RPG]]&lt;br /&gt;
* MW - [[Mechwarrior]]&lt;br /&gt;
* MWWG - [[Macho Women With Guns]]&lt;br /&gt;
* MZ - [[Mekton Zeta]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
* N&amp;amp;SS - [[Ninjas and Superspies]]&lt;br /&gt;
* NB - [[Ninja Burger]]&lt;br /&gt;
* NWOD, NWoD or nWoD - [[New World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
* OD&amp;amp;D - [[Original Dungeons and Dragons]]&lt;br /&gt;
* ORE - [[One Roll Engine]]&lt;br /&gt;
* OTE - [[Over the Edge]]&lt;br /&gt;
* [[OVA]] - [[Open Versatile Anime Role-Playing Game]] (official acronym)&lt;br /&gt;
* OWOD - [[Old World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
* PD - [[Pendragon]]&lt;br /&gt;
* PHB - [[Player&#039;s Handbook]] (usually in reference to Dungeons &amp;amp; Dragons)&lt;br /&gt;
* PTA - [[Primetime Adventures]]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
== R ==&lt;br /&gt;
* RA - [[Random Anime]]&lt;br /&gt;
* RC - [[Rules Cyclopedia]] ([[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* RD - [[Red Dwarf]]&lt;br /&gt;
* RL - [[Ravenloft]]&lt;br /&gt;
* RM - [[Rolemaster]]&lt;br /&gt;
* RQ - [[Runequest]]&lt;br /&gt;
* RW - [[Ringworld]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
* SAS - [[Silver Age Sentinels]]&lt;br /&gt;
* SB - [[Stormbringer]]&lt;br /&gt;
* SC - [[StarCluster]] &#039;&#039;or&#039;&#039; [[Sweet Chariot]]&lt;br /&gt;
* SF - [[Star Frontiers]]&lt;br /&gt;
* SLA - [[SLA Industries]]&lt;br /&gt;
* SoJ - [[Skyrealms of Jorune]] &#039;&#039;or&#039;&#039; [[Secrets of Japan]] ([[Call of Cthulhu]] supplement)&lt;br /&gt;
* SR - [[Shadowrun]]&lt;br /&gt;
* ST - [[Star Trek]] &#039;&#039;or&#039;&#039; [[Storyteller]]&lt;br /&gt;
* SW - [[Savage Worlds]] &#039;&#039;or&#039;&#039; [[Star Wars]] &#039;&#039;or&#039;&#039; [[Superworld]]&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
* T&amp;amp;T - [[Tunnels and Trolls]]&lt;br /&gt;
* T20 - [[Traveller 20]]&lt;br /&gt;
* T4 - [[Marc Miller&#039;s Traveller]]&lt;br /&gt;
* T5 - [[Traveller]] 5th Edition&lt;br /&gt;
* T8 - [[Tribe 8]]&lt;br /&gt;
* Tal - [[Talislanta]]&lt;br /&gt;
* THS - [[Transhuman Space]]&lt;br /&gt;
* TINS - [[There Is No Spoon]]&lt;br /&gt;
* TMNT - [[Teenage Mutant Ninja Turtles and Other Strangeness]]&lt;br /&gt;
* TNE - [[Traveller: The New Era]]&lt;br /&gt;
* TOJ - [[Time of judgement]]&lt;br /&gt;
* ToMN - [[Tribes of Mother Night]]&lt;br /&gt;
* TROS - [[The Riddle of Steel]]&lt;br /&gt;
* TS - [[Transhuman Space]] &#039;&#039;or&#039;&#039; [[The Terran Story]] &#039;&#039;or&#039;&#039; [[Top Secret]]&lt;br /&gt;
* TSOY - [[The Shadow of Yesterday]]&lt;br /&gt;
* Tw2k - [[Twilight 2000]]&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
* UA - [[Unknown Armies]] &#039;&#039;or&#039;&#039; [[Unearthed Arcana]] &#039;&#039;or&#039;&#039; [[Urban Arcana]]&lt;br /&gt;
* Univ - [[Universe, The Sci-Fi RPG]]&lt;br /&gt;
* UnMet - [[Unhallowed Metropolis]]&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
* V&amp;amp;V - [[Villains and Vigilantes]]&lt;br /&gt;
* VAV or VA:V - [[Victorian Age: Vampire]]&lt;br /&gt;
* VTDA or V:TDA - [[Vampire: The Dark Ages]]&lt;br /&gt;
* VTM or V:TM - [[Vampire: The Masquerade]]&lt;br /&gt;
* VTR or V:TR - [[Vampire: The Requiem]]&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
* WC - [[Witchcraft]]&lt;br /&gt;
* WFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WHFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WLD - [[World&#039;s Largest Dungeon]]&lt;br /&gt;
* WOD - [[World of Darkness]]&lt;br /&gt;
* WoT - [[The Wheel of Time]]&lt;br /&gt;
* WOTG - [[Weapons of the Gods]]&lt;br /&gt;
* WoW - [[Worlds of Wonder]]&lt;br /&gt;
* WTA, W:TA, WWTA or WW:TA - [[Werewolf: The Apocalypse]]&lt;br /&gt;
* WTF, W:TF, WWTF or WW:TF - [[Werewolf: The Forsaken]]&lt;br /&gt;
* WTGW or W:TGW - [[Wraith: The Great War]]&lt;br /&gt;
* WTO or W:TO - [[Wraith: The Oblivion]]&lt;br /&gt;
* WWTWW or WW:WW or WW:TWW - [[Werewolf: The Wild West]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;br /&gt;
ZoZ - [[The Zorcerer of Zo]]&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92280</id>
		<title>Game title abbreviations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92280"/>
		<updated>2008-09-20T19:55:58Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
&amp;lt;!-- This page is only for common abbreviations of game books and game lines. Not things like GM, PC, GNS or ISTTKO.  For simplicity&#039;s sake I suggest that supplements only get an entry if they are almost games in themselves, such as the exalted fatsplats, Delta green or the D&amp;amp;D worlds.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Official acronym&amp;quot; is for when the abbreviation is the name of the game and what it stands for is mostly academic. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Overview &amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a guide to the many abbreviations for game books and game lines that you may encounter on the RPG.net forums.&lt;br /&gt;
&lt;br /&gt;
Numbers at the end of an abbreviation usually indicate the edition.  UA2 or UA2E, for example, would mean &#039;Unknown armies second edition&#039;.&lt;br /&gt;
&lt;br /&gt;
A very useful resource for publication histories and brief descriptions of these games (and many others) is the online Encyclopedia of Role-Playing Games: [http://www.darkshire.net/~jhkim/rpg/encyclopedia/ Encyclopedia of Role-Playing Games]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
* 3.5 - [[Dungeons &amp;amp; Dragons]] Edition 3.5&lt;br /&gt;
* 3E -  [[Dungeons &amp;amp; Dragons]] 3rd Edition&lt;br /&gt;
* 7S - [[7th Sea]]&lt;br /&gt;
* 5ER - [[Hero System]] 5th edition Revised rulebook&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
* AD&amp;amp;D - [[Advanced Dungeons and Dragons]]&lt;br /&gt;
* ADRPG - [[Amber Diceless RPG]]&lt;br /&gt;
* AE - [[Amazing Engine]] &#039;&#039;or&#039;&#039; [[Arcana Evolved]]&lt;br /&gt;
* AFMBE - [[All Flesh Must Be Eaten]]&lt;br /&gt;
* AGOT - [[A Game Of Thrones]]&lt;br /&gt;
* ArM - [[Ars Magica]]&lt;br /&gt;
* AtSA - [[Atlantis: the Second Age]]&lt;br /&gt;
* AU - [[Arcana Unearthed]]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* B&amp;amp;B - [[Bunnies and Burrows]]&lt;br /&gt;
* BD&amp;amp;D - [[Basic Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* [[BESM]] - [[Big Eyes Small Mouth]] (official acronym)&lt;br /&gt;
* BG - [[Blood Games]]&lt;br /&gt;
* BGC - [[Bubblegum Crisis]]&lt;br /&gt;
* BNW - [[Brave New World]]&lt;br /&gt;
* BoJ - [[Book of Jalan]]&lt;br /&gt;
* BP - [[Blue Planet]]&lt;br /&gt;
* BR - [[Blue Rose]] &#039;&#039;or&#039;&#039; [[Birthright]]&lt;br /&gt;
* BRP - [[Basic Roleplaying]]&lt;br /&gt;
* BRPG - [[Battleaxe Roleplaying Game]]&lt;br /&gt;
* BTS - [[Beyond the Supernatural]] (Palladium Books)&lt;br /&gt;
* BtVS - [[Buffy the Vampire Slayer]]&lt;br /&gt;
* BW - [[Burning Wheel]]&lt;br /&gt;
* BWc - [[Burning Wheel]] Classic, first edition&lt;br /&gt;
* BWr - [[Burning Wheel]] Revised, current edition&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
* C&amp;amp;C - [[Castles and Crusades]]&lt;br /&gt;
* C&amp;amp;S - [[Chivalry and Sorcery]]&lt;br /&gt;
* CAH - [[Cartoon Action Hour]]&lt;br /&gt;
* CC - [[Core Command]]&lt;br /&gt;
* CoC - [[Call of Cthulhu]]&lt;br /&gt;
* ConX - [[Conspiracy X]]&lt;br /&gt;
* CP - [[Cyberpunk]]&lt;br /&gt;
* CP2020 - [[Cyberpunk 2.0.2.0.]]&lt;br /&gt;
* CS - [[Cold Space]]&lt;br /&gt;
* CT - [[Classic Traveller]]&lt;br /&gt;
* CTD or C:tD - [[Changeling: The Dreaming]]&lt;br /&gt;
* C:tL - [[Changeling: The Lost]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
* D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DA:F - [[Dark Ages: Fae]]&lt;br /&gt;
* DA:I - [[Dark Ages: Inquisitor]]&lt;br /&gt;
* DA:M - [[Dark Ages: Mage]]&lt;br /&gt;
* DA:V - [[Dark Ages: Vampire]]&lt;br /&gt;
* DA:WW - [[Dark Ages: Werewolf]]&lt;br /&gt;
* DC - [[Dark Conspiracy]] &#039;&#039;or&#039;&#039; [[DC Heroes]]&lt;br /&gt;
* DG - [[Delta Green]]&lt;br /&gt;
* DG:C - [[Delta Green: Countdown]]&lt;br /&gt;
* DITV - [[Dogs in the Vineyard]]&lt;br /&gt;
* DMG - [[Dungeon Master&#039;s Guide]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* DND or D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DQ - [[Dragonquest]]&lt;br /&gt;
* DS - [[Dawning Star]] &#039;&#039;or&#039;&#039; [[Dark Sun]]&lt;br /&gt;
* DTF or D:TF - [[Demon: The Fallen]]&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
* ED - [[Earthdawn]]&lt;br /&gt;
* E:tA - [[Exalted: The Abyssals]]&lt;br /&gt;
* E:tAu - [[Exalted: The Autochthonians]]&lt;br /&gt;
* E:tDB - [[Exalted: The Dragon-Blooded]]&lt;br /&gt;
* E:tFF - [[Exalted: The Fair Folk]]&lt;br /&gt;
* E:tL - [[Exalted: The Lunars]]&lt;br /&gt;
* E:tS - [[Exalted: The Sidereals]]&lt;br /&gt;
* EPT - [[Empire of the Petal Throne]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
* [[FATE]] - [[Fantastic Adventures in Tabletop Entertainment]] (official acronym)&lt;br /&gt;
* FB - [[Fireborn]]&lt;br /&gt;
* FF - [[Forgotten Futures]]&lt;br /&gt;
* FR - [[Forgotten Realms]]&lt;br /&gt;
* FRED - [[Hero System]] Fifth Revised Edition&lt;br /&gt;
* FS - [[Feng Shui]] &#039;&#039;or&#039;&#039; [[Fading Suns]]&lt;br /&gt;
* [[FUDGE]] - [[Freeform Universal Do-It-Yourself Gaming Engine]] (official acronym)&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
* GB - [[Gangbusters]] &#039;&#039;or&#039;&#039; [[Ghostbusters]]&lt;br /&gt;
* GBI - [[Ghostbusters International]]&lt;br /&gt;
* GH - [[Greyhawk]] &#039;&#039;or&#039;&#039; [[Golden Heroes]]&lt;br /&gt;
* GK - [[Gear Krieg]]&lt;br /&gt;
* GoO - [[Guardians of Order]]&lt;br /&gt;
* [[GURPS]] - [[GURPS|Generic Universal Role-Playing System]] (official acronym)&lt;br /&gt;
* GT - [[GURPS Traveller]]&lt;br /&gt;
* GW - [[Gamma World]]&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
* HG - [[Heavy Gear]]&lt;br /&gt;
* HOL - [[Human Occupied Landfill]]&lt;br /&gt;
* HM - [[High Medieval]]&lt;br /&gt;
* HQ - [[Heroquest]]&lt;br /&gt;
* HTR or H:TR - [[Hunter: The Reckoning]]&lt;br /&gt;
* H:tV - [[Hunter: The Vigil]]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
* IC - [[Ironclaw]]&lt;br /&gt;
* IH - [[Iron Heroes]]&lt;br /&gt;
* IK - [[Iron Kingdoms]]&lt;br /&gt;
* IN - [[In Nomine]]&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
* [[JAGS]] - [[Just Another Generic System]] (official acronym)&lt;br /&gt;
* JC - [[Jovian Chronicles]] &#039;&#039;or&#039;&#039; [[Jadeclaw]]&lt;br /&gt;
* JD - [[Judge Dredd]]&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
* KAP - [[King Arthur Pendragon]]&lt;br /&gt;
* KOTE - [[Kindred of the East]]&lt;br /&gt;
* KPFS - [[Kill puppies for Satan]]&lt;br /&gt;
* KOTOR- Knights of the Old Republic (Star Wars)&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
* L&amp;amp;S - [[Lace and Steel]]&lt;br /&gt;
* L5R - [[Legend of the Five Rings]]&lt;br /&gt;
* LBS - [[Legend of the Burning Sands]]&lt;br /&gt;
* LOTR - [[Lord of the Rings]]&lt;br /&gt;
* LS - [[Lost Souls]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
* M&amp;amp;M - [[Mutants and Masterminds]]&lt;br /&gt;
* M2 - [[Mekton II]]&lt;br /&gt;
* MA - [[Metamorphosis Alpha]]&lt;br /&gt;
* [[MEGS]] - [[Mayfair Exponential Gaming System]] (official acronym)&lt;br /&gt;
* MERP - [[Middle-Earth Roleplaying]]&lt;br /&gt;
* MET - [[Mind&#039;s Eye Theatre]]&lt;br /&gt;
* MII - [[Mekton II]]&lt;br /&gt;
* MM - [[Monster Manual]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* MLWM - [[My Life With Master]]&lt;br /&gt;
* MSH - [[Marvel Super Heroes]]&lt;br /&gt;
* MSPE - [[Mercenaries, Spies, and Private-Eyes]]&lt;br /&gt;
* MT - [[MegaTraveller]]&lt;br /&gt;
* MTA or M:TA - [[Mage: The Ascension]] &#039;&#039;or&#039;&#039; [[Mage: The Awakening]]&lt;br /&gt;
* MTAs or M:TAs - [[Mage: The Ascension]]&lt;br /&gt;
* MTAw or M:TAw- [[Mage: The Awakening]]&lt;br /&gt;
* MTDA or M:TDA - [[Mage: The Dark Ages]]&lt;br /&gt;
* MTSC or M:TSC- [[Mage: The Sorcerers&#039; Crusade]]&lt;br /&gt;
* MTR or M:TR- [[Mummy: The Resurrection]]&lt;br /&gt;
* MURPG - [[Marvel Universe RPG]]&lt;br /&gt;
* MW - [[Mechwarrior]]&lt;br /&gt;
* MWWG - [[Macho Women With Guns]]&lt;br /&gt;
* MZ - [[Mekton Zeta]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
* N&amp;amp;SS - [[Ninjas and Superspies]]&lt;br /&gt;
* NB - [[Ninja Burger]]&lt;br /&gt;
* NWOD - [[New World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
* OD&amp;amp;D - [[Original Dungeons and Dragons]]&lt;br /&gt;
* ORE - [[One Roll Engine]]&lt;br /&gt;
* OTE - [[Over the Edge]]&lt;br /&gt;
* [[OVA]] - [[Open Versatile Anime Role-Playing Game]] (official acronym)&lt;br /&gt;
* OWOD - [[Old World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
* PD - [[Pendragon]]&lt;br /&gt;
* PHB - [[Player&#039;s Handbook]] (usually in reference to Dungeons &amp;amp; Dragons)&lt;br /&gt;
* PTA - [[Primetime Adventures]]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
== R ==&lt;br /&gt;
* RA - [[Random Anime]]&lt;br /&gt;
* RC - [[Rules Cyclopedia]] ([[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* RD - [[Red Dwarf]]&lt;br /&gt;
* RL - [[Ravenloft]]&lt;br /&gt;
* RM - [[Rolemaster]]&lt;br /&gt;
* RQ - [[Runequest]]&lt;br /&gt;
* RW - [[Ringworld]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
* SAS - [[Silver Age Sentinels]]&lt;br /&gt;
* SB - [[Stormbringer]]&lt;br /&gt;
* SC - [[StarCluster]] &#039;&#039;or&#039;&#039; [[Sweet Chariot]]&lt;br /&gt;
* SF - [[Star Frontiers]]&lt;br /&gt;
* SLA - [[SLA Industries]]&lt;br /&gt;
* SoJ - [[Skyrealms of Jorune]] &#039;&#039;or&#039;&#039; [[Secrets of Japan]] ([[Call of Cthulhu]] supplement)&lt;br /&gt;
* SR - [[Shadowrun]]&lt;br /&gt;
* ST - [[Star Trek]] &#039;&#039;or&#039;&#039; [[Storyteller]]&lt;br /&gt;
* SW - [[Savage Worlds]] &#039;&#039;or&#039;&#039; [[Star Wars]] &#039;&#039;or&#039;&#039; [[Superworld]]&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
* T&amp;amp;T - [[Tunnels and Trolls]]&lt;br /&gt;
* T20 - [[Traveller 20]]&lt;br /&gt;
* T4 - [[Marc Miller&#039;s Traveller]]&lt;br /&gt;
* T5 - [[Traveller]] 5th Edition&lt;br /&gt;
* T8 - [[Tribe 8]]&lt;br /&gt;
* Tal - [[Talislanta]]&lt;br /&gt;
* THS - [[Transhuman Space]]&lt;br /&gt;
* TINS - [[There Is No Spoon]]&lt;br /&gt;
* TMNT - [[Teenage Mutant Ninja Turtles and Other Strangeness]]&lt;br /&gt;
* TNE - [[Traveller: The New Era]]&lt;br /&gt;
* TOJ - [[Time of judgement]]&lt;br /&gt;
* ToMN - [[Tribes of Mother Night]]&lt;br /&gt;
* TROS - [[The Riddle of Steel]]&lt;br /&gt;
* TS - [[Transhuman Space]] &#039;&#039;or&#039;&#039; [[The Terran Story]] &#039;&#039;or&#039;&#039; [[Top Secret]]&lt;br /&gt;
* TSOY - [[The Shadow of Yesterday]]&lt;br /&gt;
* Tw2k - [[Twilight 2000]]&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
* UA - [[Unknown Armies]] &#039;&#039;or&#039;&#039; [[Unearthed Arcana]] &#039;&#039;or&#039;&#039; [[Urban Arcana]]&lt;br /&gt;
* Univ - [[Universe, The Sci-Fi RPG]]&lt;br /&gt;
* UnMet - [[Unhallowed Metropolis]]&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
* V&amp;amp;V - [[Villains and Vigilantes]]&lt;br /&gt;
* VAV or VA:V - [[Victorian Age: Vampire]]&lt;br /&gt;
* VTDA or V:TDA - [[Vampire: The Dark Ages]]&lt;br /&gt;
* VTM or V:TM - [[Vampire: The Masquerade]]&lt;br /&gt;
* VTR or V:TR - [[Vampire: The Requiem]]&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
* WC - [[Witchcraft]]&lt;br /&gt;
* WFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WHFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WLD - [[World&#039;s Largest Dungeon]]&lt;br /&gt;
* WOD - [[World of Darkness]]&lt;br /&gt;
* WoT - [[The Wheel of Time]]&lt;br /&gt;
* WOTG - [[Weapons of the Gods]]&lt;br /&gt;
* WoW - [[Worlds of Wonder]]&lt;br /&gt;
* WTA, W:TA, WWTA or WW:TA - [[Werewolf: The Apocalypse]]&lt;br /&gt;
* WTF, W:TF, WWTF or WW:TF - [[Werewolf: The Forsaken]]&lt;br /&gt;
* WTGW or W:TGW - [[Wraith: The Great War]]&lt;br /&gt;
* WTO or W:TO - [[Wraith: The Oblivion]]&lt;br /&gt;
* WWTWW or WW:WW or WW:TWW - [[Werewolf: The Wild West]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;br /&gt;
ZoZ - [[The Zorcerer of Zo]]&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92279</id>
		<title>Game title abbreviations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92279"/>
		<updated>2008-09-20T19:54:39Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
&amp;lt;!-- This page is only for common abbreviations of game books and game lines. Not things like GM, PC, GNS or ISTTKO.  For simplicity&#039;s sake I suggest that supplements only get an entry if they are almost games in themselves, such as the exalted fatsplats, Delta green or the D&amp;amp;D worlds.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Official acronym&amp;quot; is for when the abbreviation is the name of the game and what it stands for is mostly academic. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Overview &amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a guide to the many abbreviations for game books and game lines that you may encounter on the RPG.net forums.&lt;br /&gt;
&lt;br /&gt;
Numbers at the end of an abbreviation usually indicate the edition.  UA2 or UA2E, for example, would mean &#039;Unknown armies second edition&#039;.&lt;br /&gt;
&lt;br /&gt;
A very useful resource for publication histories and brief descriptions of these games (and many others) is the online Encyclopedia of Role-Playing Games: [http://www.darkshire.net/~jhkim/rpg/encyclopedia/ Encyclopedia of Role-Playing Games]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
* 3.5 - [[Dungeons &amp;amp; Dragons]] Edition 3.5&lt;br /&gt;
* 3E -  [[Dungeons &amp;amp; Dragons]] 3rd Edition&lt;br /&gt;
* 7S - [[7th Sea]]&lt;br /&gt;
* 5ER - [[Hero System]] 5th edition Revised rulebook&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
* AD&amp;amp;D - [[Advanced Dungeons and Dragons]]&lt;br /&gt;
* ADRPG - [[Amber Diceless RPG]]&lt;br /&gt;
* AE - [[Amazing Engine]] &#039;&#039;or&#039;&#039; [[Arcana Evolved]]&lt;br /&gt;
* AFMBE - [[All Flesh Must Be Eaten]]&lt;br /&gt;
* AGOT - [[A Game Of Thrones]]&lt;br /&gt;
* ArM - [[Ars Magica]]&lt;br /&gt;
* AtSA - [[Atlantis: the Second Age]]&lt;br /&gt;
* AU - [[Arcana Unearthed]]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* B&amp;amp;B - [[Bunnies and Burrows]]&lt;br /&gt;
* BD&amp;amp;D - [[Basic Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* [[BESM]] - [[Big Eyes Small Mouth]] (official acronym)&lt;br /&gt;
* BG - [[Blood Games]]&lt;br /&gt;
* BGC - [[Bubblegum Crisis]]&lt;br /&gt;
* BNW - [[Brave New World]]&lt;br /&gt;
* BoJ - [[Book of Jalan]]&lt;br /&gt;
* BP - [[Blue Planet]]&lt;br /&gt;
* BR - [[Blue Rose]] &#039;&#039;or&#039;&#039; [[Birthright]]&lt;br /&gt;
* BRP - [[Basic Roleplaying]]&lt;br /&gt;
* BRPG - [[Battleaxe Roleplaying Game]]&lt;br /&gt;
* BTS - [[Beyond the Supernatural]] (Palladium Books)&lt;br /&gt;
* BtVS - [[Buffy the Vampire Slayer]]&lt;br /&gt;
* BW - [[Burning Wheel]]&lt;br /&gt;
* BWc - [[Burning Wheel]] Classic, first edition&lt;br /&gt;
* BWr - [[Burning Wheel]] Revised, current edition&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
* C&amp;amp;C - [[Castles and Crusades]]&lt;br /&gt;
* C&amp;amp;S - [[Chivalry and Sorcery]]&lt;br /&gt;
* CAH - [[Cartoon Action Hour]]&lt;br /&gt;
* CC - [[Core Command]]&lt;br /&gt;
* CoC - [[Call of Cthulhu]]&lt;br /&gt;
* ConX - [[Conspiracy X]]&lt;br /&gt;
* CP - [[Cyberpunk]]&lt;br /&gt;
* CP2020 - [[Cyberpunk 2.0.2.0.]]&lt;br /&gt;
* CS - [[Cold Space]]&lt;br /&gt;
* CT - [[Classic Traveller]]&lt;br /&gt;
* CTD or C:tD - [[Changeling: The Dreaming]]&lt;br /&gt;
* C:tL - [[Changeling: The Lost]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
* D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DA:F - [[Dark Ages: Fae]]&lt;br /&gt;
* DA:I - [[Dark Ages: Inquisitor]]&lt;br /&gt;
* DA:M - [[Dark Ages: Mage]]&lt;br /&gt;
* DA:V - [[Dark Ages: Vampire]]&lt;br /&gt;
* DA:WW - [[Dark Ages: Werewolf]]&lt;br /&gt;
* DC - [[Dark Conspiracy]] &#039;&#039;or&#039;&#039; [[DC Heroes]]&lt;br /&gt;
* DG - [[Delta Green]]&lt;br /&gt;
* DG:C - [[Delta Green: Countdown]]&lt;br /&gt;
* DITV - [[Dogs in the Vineyard]]&lt;br /&gt;
* DMG - [[Dungeon Master&#039;s Guide]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* DND or D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DQ - [[Dragonquest]]&lt;br /&gt;
* DS - [[Dawning Star]] &#039;&#039;or&#039;&#039; [[Dark Sun]]&lt;br /&gt;
* DTF or D:TF - [[Demon: The Fallen]]&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
* ED - [[Earthdawn]]&lt;br /&gt;
* E:tA - [[Exalted: The Abyssals]]&lt;br /&gt;
* E:tAu - [[Exalted: The Autochthonians]]&lt;br /&gt;
* E:tDB - [[Exalted: The Dragon-Blooded]]&lt;br /&gt;
* E:tFF - [[Exalted: The Fair Folk]]&lt;br /&gt;
* E:tL - [[Exalted: The Lunars]]&lt;br /&gt;
* E:tS - [[Exalted: The Sidereals]]&lt;br /&gt;
* EPT - [[Empire of the Petal Throne]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
* [[FATE]] - [[Fantastic Adventures in Tabletop Entertainment]] (official acronym)&lt;br /&gt;
* FB - [[Fireborn]]&lt;br /&gt;
* FF - [[Forgotten Futures]]&lt;br /&gt;
* FR - [[Forgotten Realms]]&lt;br /&gt;
* FRED - [[Hero System]] Fifth Revised Edition&lt;br /&gt;
* FS - [[Feng Shui]] &#039;&#039;or&#039;&#039; [[Fading Suns]]&lt;br /&gt;
* [[FUDGE]] - [[Freeform Universal Do-It-Yourself Gaming Engine]] (official acronym)&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
* GB - [[Gangbusters]] &#039;&#039;or&#039;&#039; [[Ghostbusters]]&lt;br /&gt;
* GBI - [[Ghostbusters International]]&lt;br /&gt;
* GH - [[Greyhawk]] &#039;&#039;or&#039;&#039; [[Golden Heroes]]&lt;br /&gt;
* GK - [[Gear Krieg]]&lt;br /&gt;
* GoO - [[Guardians of Order]]&lt;br /&gt;
* [[GURPS]] - [[GURPS|Generic Universal Role-Playing System]] (official acronym)&lt;br /&gt;
* GT - [[GURPS Traveller]]&lt;br /&gt;
* GW - [[Gamma World]]&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
* HG - [[Heavy Gear]]&lt;br /&gt;
* HOL - [[Human Occupied Landfill]]&lt;br /&gt;
* HM - [[High Medieval]]&lt;br /&gt;
* HQ - [[Heroquest]]&lt;br /&gt;
* HTR or H:TR - [[Hunter: The Reckoning]]&lt;br /&gt;
* H:tV - [[Hunter: The Vigil]]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
* IC - [[Ironclaw]]&lt;br /&gt;
* IH - [[Iron Heroes]]&lt;br /&gt;
* IK - [[Iron Kingdoms]]&lt;br /&gt;
* IN - [[In Nomine]]&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
* [[JAGS]] - [[Just Another Generic System]] (official acronym)&lt;br /&gt;
* JC - [[Jovian Chronicles]] &#039;&#039;or&#039;&#039; [[Jadeclaw]]&lt;br /&gt;
* JD - [[Judge Dredd]]&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
* KAP - [[King Arthur Pendragon]]&lt;br /&gt;
* KOTE - [[Kindred of the East]]&lt;br /&gt;
* KPFS - [[Kill puppies for Satan]]&lt;br /&gt;
* KOTOR- Knights of the Old Republic (Star Wars)&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
* L&amp;amp;S - [[Lace and Steel]]&lt;br /&gt;
* L5R - [[Legend of the Five Rings]]&lt;br /&gt;
* LBS - [[Legend of the Burning Sands]]&lt;br /&gt;
* LOTR - [[Lord of the Rings]]&lt;br /&gt;
* LS - [[Lost Souls]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
* M&amp;amp;M - [[Mutants and Masterminds]]&lt;br /&gt;
* M2 - [[Mekton II]]&lt;br /&gt;
* MA - [[Metamorphosis Alpha]]&lt;br /&gt;
* [[MEGS]] - [[Mayfair Exponential Gaming System]] (official acronym)&lt;br /&gt;
* MERP - [[Middle-Earth Roleplaying]]&lt;br /&gt;
* MET - [[Mind&#039;s Eye Theatre]]&lt;br /&gt;
* MII - [[Mekton II]]&lt;br /&gt;
* MM - [[Monster Manual]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* MLWM - [[My Life With Master]]&lt;br /&gt;
* MSH - [[Marvel Super Heroes]]&lt;br /&gt;
* MSPE - [[Mercenaries, Spies, and Private-Eyes]]&lt;br /&gt;
* MT - [[MegaTraveller]]&lt;br /&gt;
* MTA or M:TA - [[Mage: The Ascension]] &#039;&#039;or&#039;&#039; [[Mage: The Awakening]]&lt;br /&gt;
* MTAs or M:TAs - [[Mage: The Ascension]]&lt;br /&gt;
* MTAw or M:TAw- [[Mage: The Awakening]]&lt;br /&gt;
* MTDA or M:TDA - [[Mage: The Dark Ages]]&lt;br /&gt;
* MTSC or M:TSC- [[Mage: The Sorcerers&#039; Crusade]]&lt;br /&gt;
* MTR or M:TR- [[Mummy: The Resurrection]]&lt;br /&gt;
* MURPG - [[Marvel Universe RPG]]&lt;br /&gt;
* MW - [[Mechwarrior]]&lt;br /&gt;
* MWWG - [[Macho Women With Guns]]&lt;br /&gt;
* MZ - [[Mekton Zeta]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
* N&amp;amp;SS - [[Ninjas and Superspies]]&lt;br /&gt;
* NB - [[Ninja Burger]]&lt;br /&gt;
* NWOD - [[New World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
* OD&amp;amp;D - [[Original Dungeons and Dragons]]&lt;br /&gt;
* ORE - [[One Roll Engine]]&lt;br /&gt;
* OTE - [[Over the Edge]]&lt;br /&gt;
* [[OVA]] - [[Open Versatile Anime Role-Playing Game]] (official acronym)&lt;br /&gt;
* OWOD - [[Old World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
* PD - [[Pendragon]]&lt;br /&gt;
* PHB - [[Player&#039;s Handbook]] (usually in reference to Dungeons &amp;amp; Dragons)&lt;br /&gt;
* PTA - [[Primetime Adventures]]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
== R ==&lt;br /&gt;
* RA - [[Random Anime]]&lt;br /&gt;
* RC - [[Rules Cyclopedia]] ([[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* RD - [[Red Dwarf]]&lt;br /&gt;
* RL - [[Ravenloft]]&lt;br /&gt;
* RM - [[Rolemaster]]&lt;br /&gt;
* RQ - [[Runequest]]&lt;br /&gt;
* RW - [[Ringworld]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
* SAS - [[Silver Age Sentinels]]&lt;br /&gt;
* SB - [[Stormbringer]]&lt;br /&gt;
* SC - [[StarCluster]] &#039;&#039;or&#039;&#039; [[Sweet Chariot]]&lt;br /&gt;
* SF - [[Star Frontiers]]&lt;br /&gt;
* SLA - [[SLA Industries]]&lt;br /&gt;
* SoJ - [[Skyrealms of Jorune]] &#039;&#039;or&#039;&#039; [[Secrets of Japan]] ([[Call of Cthulhu]] supplement)&lt;br /&gt;
* SR - [[Shadowrun]]&lt;br /&gt;
* ST - [[Star Trek]] &#039;&#039;or&#039;&#039; [[Storyteller]]&lt;br /&gt;
* SW - [[Savage Worlds]] &#039;&#039;or&#039;&#039; [[Star Wars]] &#039;&#039;or&#039;&#039; [[Superworld]]&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
* T&amp;amp;T - [[Tunnels and Trolls]]&lt;br /&gt;
* T20 - [[Traveller 20]]&lt;br /&gt;
* T4 - [[Marc Miller&#039;s Traveller]]&lt;br /&gt;
* T5 - [[Traveller]] 5th Edition&lt;br /&gt;
* T8 - [[Tribe 8]]&lt;br /&gt;
* Tal - [[Talislanta]]&lt;br /&gt;
* THS - [[Transhuman Space]]&lt;br /&gt;
* TINS - [[There Is No Spoon]]&lt;br /&gt;
* TMNT - [[Teenage Mutant Ninja Turtles and Other Strangeness]]&lt;br /&gt;
* TNE - [[Traveller: The New Era]]&lt;br /&gt;
* TOJ - [[Time of judgement]]&lt;br /&gt;
* ToMN - [[Tribes of Mother Night]]&lt;br /&gt;
* TROS - [[The Riddle of Steel]]&lt;br /&gt;
* TS - [[Transhuman Space]] &#039;&#039;or&#039;&#039; [[The Terran Story]] &#039;&#039;or&#039;&#039; [[Top Secret]]&lt;br /&gt;
* TSOY - [[The Shadow of Yesterday]]&lt;br /&gt;
* Tw2k - [[Twilight 2000]]&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
* UA - [[Unknown Armies]] &#039;&#039;or&#039;&#039; [[Unearthed Arcana]] &#039;&#039;or&#039;&#039; [[Urban Arcana]]&lt;br /&gt;
* Univ - [[Universe, The Sci-Fi RPG]]&lt;br /&gt;
* UnMet - [[Unhallowed Metropolis]]&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
* V&amp;amp;V - [[Villains and Vigilantes]]&lt;br /&gt;
* VAV or VA:V - [[Victorian Age: Vampire]]&lt;br /&gt;
* VTDA or V:TDA - [[Vampire: The Dark Ages]]&lt;br /&gt;
* VTM or V:TM - [[Vampire: The Masquerade]]&lt;br /&gt;
* VTR or V:TR - [[Vampire: The Requiem]]&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
* WC - [[Witchcraft]]&lt;br /&gt;
* WFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WHFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WLD - [[World&#039;s Largest Dungeon]]&lt;br /&gt;
* WOD - [[World of Darkness]]&lt;br /&gt;
* WoT - [[The Wheel of Time]]&lt;br /&gt;
* WOTG - [[Weapons of the Gods]]&lt;br /&gt;
* WoW - [[Worlds of Wonder]]&lt;br /&gt;
* WTA or W:TA - [[Werewolf: The Apocalypse]]&lt;br /&gt;
* WTF or W:TF - [[Werewolf: The Forsaken]]&lt;br /&gt;
* WTGW or W:TGW - [[Wraith: The Great War]]&lt;br /&gt;
* WTO or W:TO - [[Wraith: The Oblivion]]&lt;br /&gt;
* WWTA or WW:TA - [[Werewolf: The Apocalypse]]&lt;br /&gt;
* WWTF or WW:TF - [[Werewolf: The Forsaken]]&lt;br /&gt;
* WWTWW or WW:WW or WW:TWW - [[Werewolf: The Wild West]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;br /&gt;
ZoZ - [[The Zorcerer of Zo]]&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92278</id>
		<title>Game title abbreviations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92278"/>
		<updated>2008-09-20T19:54:15Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
&amp;lt;!-- This page is only for common abbreviations of game books and game lines. Not things like GM, PC, GNS or ISTTKO.  For simplicity&#039;s sake I suggest that supplements only get an entry if they are almost games in themselves, such as the exalted fatsplats, Delta green or the D&amp;amp;D worlds.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Official acronym&amp;quot; is for when the abbreviation is the name of the game and what it stands for is mostly academic. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Overview &amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a guide to the many abbreviations for game books and game lines that you may encounter on the RPG.net forums.&lt;br /&gt;
&lt;br /&gt;
Numbers at the end of an abbreviation usually indicate the edition.  UA2 or UA2E, for example, would mean &#039;Unknown armies second edition&#039;.&lt;br /&gt;
&lt;br /&gt;
A very useful resource for publication histories and brief descriptions of these games (and many others) is the online Encyclopedia of Role-Playing Games: [http://www.darkshire.net/~jhkim/rpg/encyclopedia/ Encyclopedia of Role-Playing Games]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
* 3.5 - [[Dungeons &amp;amp; Dragons]] Edition 3.5&lt;br /&gt;
* 3E -  [[Dungeons &amp;amp; Dragons]] 3rd Edition&lt;br /&gt;
* 7S - [[7th Sea]]&lt;br /&gt;
* 5ER - [[Hero System]] 5th edition Revised rulebook&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
* AD&amp;amp;D - [[Advanced Dungeons and Dragons]]&lt;br /&gt;
* ADRPG - [[Amber Diceless RPG]]&lt;br /&gt;
* AE - [[Amazing Engine]] &#039;&#039;or&#039;&#039; [[Arcana Evolved]]&lt;br /&gt;
* AFMBE - [[All Flesh Must Be Eaten]]&lt;br /&gt;
* AGOT - [[A Game Of Thrones]]&lt;br /&gt;
* ArM - [[Ars Magica]]&lt;br /&gt;
* AtSA - [[Atlantis: the Second Age]]&lt;br /&gt;
* AU - [[Arcana Unearthed]]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* B&amp;amp;B - [[Bunnies and Burrows]]&lt;br /&gt;
* BD&amp;amp;D - [[Basic Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* [[BESM]] - [[Big Eyes Small Mouth]] (official acronym)&lt;br /&gt;
* BG - [[Blood Games]]&lt;br /&gt;
* BGC - [[Bubblegum Crisis]]&lt;br /&gt;
* BNW - [[Brave New World]]&lt;br /&gt;
* BoJ - [[Book of Jalan]]&lt;br /&gt;
* BP - [[Blue Planet]]&lt;br /&gt;
* BR - [[Blue Rose]] &#039;&#039;or&#039;&#039; [[Birthright]]&lt;br /&gt;
* BRP - [[Basic Roleplaying]]&lt;br /&gt;
* BRPG - [[Battleaxe Roleplaying Game]]&lt;br /&gt;
* BTS - [[Beyond the Supernatural]] (Palladium Books)&lt;br /&gt;
* BtVS - [[Buffy the Vampire Slayer]]&lt;br /&gt;
* BW - [[Burning Wheel]]&lt;br /&gt;
* BWc - [[Burning Wheel]] Classic, first edition&lt;br /&gt;
* BWr - [[Burning Wheel]] Revised, current edition&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
* C&amp;amp;C - [[Castles and Crusades]]&lt;br /&gt;
* C&amp;amp;S - [[Chivalry and Sorcery]]&lt;br /&gt;
* CAH - [[Cartoon Action Hour]]&lt;br /&gt;
* CC - [[Core Command]]&lt;br /&gt;
* CoC - [[Call of Cthulhu]]&lt;br /&gt;
* ConX - [[Conspiracy X]]&lt;br /&gt;
* CP - [[Cyberpunk]]&lt;br /&gt;
* CP2020 - [[Cyberpunk 2.0.2.0.]]&lt;br /&gt;
* CS - [[Cold Space]]&lt;br /&gt;
* CT - [[Classic Traveller]]&lt;br /&gt;
* CTD or C:tD - [[Changeling: The Dreaming]]&lt;br /&gt;
* C:tL - [[Changeling: The Lost]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
* D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DA:F - [[Dark Ages: Fae]]&lt;br /&gt;
* DA:I - [[Dark Ages: Inquisitor]]&lt;br /&gt;
* DA:M - [[Dark Ages: Mage]]&lt;br /&gt;
* DA:V - [[Dark Ages: Vampire]]&lt;br /&gt;
* DA:WW - [[Dark Ages: Werewolf]]&lt;br /&gt;
* DC - [[Dark Conspiracy]] &#039;&#039;or&#039;&#039; [[DC Heroes]]&lt;br /&gt;
* DG - [[Delta Green]]&lt;br /&gt;
* DG:C - [[Delta Green: Countdown]]&lt;br /&gt;
* DITV - [[Dogs in the Vineyard]]&lt;br /&gt;
* DMG - [[Dungeon Master&#039;s Guide]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* DND or D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DQ - [[Dragonquest]]&lt;br /&gt;
* DS - [[Dawning Star]] &#039;&#039;or&#039;&#039; [[Dark Sun]]&lt;br /&gt;
* DTF or D:TF - [[Demon: The Fallen]]&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
* ED - [[Earthdawn]]&lt;br /&gt;
* E:tA - [[Exalted: The Abyssals]]&lt;br /&gt;
* E:tAu - [[Exalted: The Autochthonians]]&lt;br /&gt;
* E:tDB - [[Exalted: The Dragon-Blooded]]&lt;br /&gt;
* E:tFF - [[Exalted: The Fair Folk]]&lt;br /&gt;
* E:tL - [[Exalted: The Lunars]]&lt;br /&gt;
* E:tS - [[Exalted: The Sidereals]]&lt;br /&gt;
* EPT - [[Empire of the Petal Throne]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
* [[FATE]] - [[Fantastic Adventures in Tabletop Entertainment]] (official acronym)&lt;br /&gt;
* FB - [[Fireborn]]&lt;br /&gt;
* FF - [[Forgotten Futures]]&lt;br /&gt;
* FR - [[Forgotten Realms]]&lt;br /&gt;
* FRED - [[Hero System]] Fifth Revised Edition&lt;br /&gt;
* FS - [[Feng Shui]] &#039;&#039;or&#039;&#039; [[Fading Suns]]&lt;br /&gt;
* [[FUDGE]] - [[Freeform Universal Do-It-Yourself Gaming Engine]] (official acronym)&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
* GB - [[Gangbusters]] &#039;&#039;or&#039;&#039; [[Ghostbusters]]&lt;br /&gt;
* GBI - [[Ghostbusters International]]&lt;br /&gt;
* GH - [[Greyhawk]] &#039;&#039;or&#039;&#039; [[Golden Heroes]]&lt;br /&gt;
* GK - [[Gear Krieg]]&lt;br /&gt;
* GoO - [[Guardians of Order]]&lt;br /&gt;
* [[GURPS]] - [[GURPS|Generic Universal Role-Playing System]] (official acronym)&lt;br /&gt;
* GT - [[GURPS Traveller]]&lt;br /&gt;
* GW - [[Gamma World]]&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
* HG - [[Heavy Gear]]&lt;br /&gt;
* HOL - [[Human Occupied Landfill]]&lt;br /&gt;
* HM - [[High Medieval]]&lt;br /&gt;
* HQ - [[Heroquest]]&lt;br /&gt;
* HTR or H:TR - [[Hunter: The Reckoning]]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
* IC - [[Ironclaw]]&lt;br /&gt;
* IH - [[Iron Heroes]]&lt;br /&gt;
* IK - [[Iron Kingdoms]]&lt;br /&gt;
* IN - [[In Nomine]]&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
* [[JAGS]] - [[Just Another Generic System]] (official acronym)&lt;br /&gt;
* JC - [[Jovian Chronicles]] &#039;&#039;or&#039;&#039; [[Jadeclaw]]&lt;br /&gt;
* JD - [[Judge Dredd]]&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
* KAP - [[King Arthur Pendragon]]&lt;br /&gt;
* KOTE - [[Kindred of the East]]&lt;br /&gt;
* KPFS - [[Kill puppies for Satan]]&lt;br /&gt;
* KOTOR- Knights of the Old Republic (Star Wars)&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
* L&amp;amp;S - [[Lace and Steel]]&lt;br /&gt;
* L5R - [[Legend of the Five Rings]]&lt;br /&gt;
* LBS - [[Legend of the Burning Sands]]&lt;br /&gt;
* LOTR - [[Lord of the Rings]]&lt;br /&gt;
* LS - [[Lost Souls]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
* M&amp;amp;M - [[Mutants and Masterminds]]&lt;br /&gt;
* M2 - [[Mekton II]]&lt;br /&gt;
* MA - [[Metamorphosis Alpha]]&lt;br /&gt;
* [[MEGS]] - [[Mayfair Exponential Gaming System]] (official acronym)&lt;br /&gt;
* MERP - [[Middle-Earth Roleplaying]]&lt;br /&gt;
* MET - [[Mind&#039;s Eye Theatre]]&lt;br /&gt;
* MII - [[Mekton II]]&lt;br /&gt;
* MM - [[Monster Manual]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* MLWM - [[My Life With Master]]&lt;br /&gt;
* MSH - [[Marvel Super Heroes]]&lt;br /&gt;
* MSPE - [[Mercenaries, Spies, and Private-Eyes]]&lt;br /&gt;
* MT - [[MegaTraveller]]&lt;br /&gt;
* MTA or M:TA - [[Mage: The Ascension]] &#039;&#039;or&#039;&#039; [[Mage: The Awakening]]&lt;br /&gt;
* MTAs or M:TAs - [[Mage: The Ascension]]&lt;br /&gt;
* MTAw or M:TAw- [[Mage: The Awakening]]&lt;br /&gt;
* MTDA or M:TDA - [[Mage: The Dark Ages]]&lt;br /&gt;
* MTSC or M:TSC- [[Mage: The Sorcerers&#039; Crusade]]&lt;br /&gt;
* MTR or M:TR- [[Mummy: The Resurrection]]&lt;br /&gt;
* MURPG - [[Marvel Universe RPG]]&lt;br /&gt;
* MW - [[Mechwarrior]]&lt;br /&gt;
* MWWG - [[Macho Women With Guns]]&lt;br /&gt;
* MZ - [[Mekton Zeta]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
* N&amp;amp;SS - [[Ninjas and Superspies]]&lt;br /&gt;
* NB - [[Ninja Burger]]&lt;br /&gt;
* NWOD - [[New World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
* OD&amp;amp;D - [[Original Dungeons and Dragons]]&lt;br /&gt;
* ORE - [[One Roll Engine]]&lt;br /&gt;
* OTE - [[Over the Edge]]&lt;br /&gt;
* [[OVA]] - [[Open Versatile Anime Role-Playing Game]] (official acronym)&lt;br /&gt;
* OWOD - [[Old World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
* PD - [[Pendragon]]&lt;br /&gt;
* PHB - [[Player&#039;s Handbook]] (usually in reference to Dungeons &amp;amp; Dragons)&lt;br /&gt;
* PTA - [[Primetime Adventures]]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
== R ==&lt;br /&gt;
* RA - [[Random Anime]]&lt;br /&gt;
* RC - [[Rules Cyclopedia]] ([[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* RD - [[Red Dwarf]]&lt;br /&gt;
* RL - [[Ravenloft]]&lt;br /&gt;
* RM - [[Rolemaster]]&lt;br /&gt;
* RQ - [[Runequest]]&lt;br /&gt;
* RW - [[Ringworld]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
* SAS - [[Silver Age Sentinels]]&lt;br /&gt;
* SB - [[Stormbringer]]&lt;br /&gt;
* SC - [[StarCluster]] &#039;&#039;or&#039;&#039; [[Sweet Chariot]]&lt;br /&gt;
* SF - [[Star Frontiers]]&lt;br /&gt;
* SLA - [[SLA Industries]]&lt;br /&gt;
* SoJ - [[Skyrealms of Jorune]] &#039;&#039;or&#039;&#039; [[Secrets of Japan]] ([[Call of Cthulhu]] supplement)&lt;br /&gt;
* SR - [[Shadowrun]]&lt;br /&gt;
* ST - [[Star Trek]] &#039;&#039;or&#039;&#039; [[Storyteller]]&lt;br /&gt;
* SW - [[Savage Worlds]] &#039;&#039;or&#039;&#039; [[Star Wars]] &#039;&#039;or&#039;&#039; [[Superworld]]&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
* T&amp;amp;T - [[Tunnels and Trolls]]&lt;br /&gt;
* T20 - [[Traveller 20]]&lt;br /&gt;
* T4 - [[Marc Miller&#039;s Traveller]]&lt;br /&gt;
* T5 - [[Traveller]] 5th Edition&lt;br /&gt;
* T8 - [[Tribe 8]]&lt;br /&gt;
* Tal - [[Talislanta]]&lt;br /&gt;
* THS - [[Transhuman Space]]&lt;br /&gt;
* TINS - [[There Is No Spoon]]&lt;br /&gt;
* TMNT - [[Teenage Mutant Ninja Turtles and Other Strangeness]]&lt;br /&gt;
* TNE - [[Traveller: The New Era]]&lt;br /&gt;
* TOJ - [[Time of judgement]]&lt;br /&gt;
* ToMN - [[Tribes of Mother Night]]&lt;br /&gt;
* TROS - [[The Riddle of Steel]]&lt;br /&gt;
* TS - [[Transhuman Space]] &#039;&#039;or&#039;&#039; [[The Terran Story]] &#039;&#039;or&#039;&#039; [[Top Secret]]&lt;br /&gt;
* TSOY - [[The Shadow of Yesterday]]&lt;br /&gt;
* Tw2k - [[Twilight 2000]]&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
* UA - [[Unknown Armies]] &#039;&#039;or&#039;&#039; [[Unearthed Arcana]] &#039;&#039;or&#039;&#039; [[Urban Arcana]]&lt;br /&gt;
* Univ - [[Universe, The Sci-Fi RPG]]&lt;br /&gt;
* UnMet - [[Unhallowed Metropolis]]&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
* V&amp;amp;V - [[Villains and Vigilantes]]&lt;br /&gt;
* VAV or VA:V - [[Victorian Age: Vampire]]&lt;br /&gt;
* VTDA or V:TDA - [[Vampire: The Dark Ages]]&lt;br /&gt;
* VTM or V:TM - [[Vampire: The Masquerade]]&lt;br /&gt;
* VTR or V:TR - [[Vampire: The Requiem]]&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
* WC - [[Witchcraft]]&lt;br /&gt;
* WFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WHFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WLD - [[World&#039;s Largest Dungeon]]&lt;br /&gt;
* WOD - [[World of Darkness]]&lt;br /&gt;
* WoT - [[The Wheel of Time]]&lt;br /&gt;
* WOTG - [[Weapons of the Gods]]&lt;br /&gt;
* WoW - [[Worlds of Wonder]]&lt;br /&gt;
* WTA or W:TA - [[Werewolf: The Apocalypse]]&lt;br /&gt;
* WTF or W:TF - [[Werewolf: The Forsaken]]&lt;br /&gt;
* WTGW or W:TGW - [[Wraith: The Great War]]&lt;br /&gt;
* WTO or W:TO - [[Wraith: The Oblivion]]&lt;br /&gt;
* WWTA or WW:TA - [[Werewolf: The Apocalypse]]&lt;br /&gt;
* WWTF or WW:TF - [[Werewolf: The Forsaken]]&lt;br /&gt;
* WWTWW or WW:WW or WW:TWW - [[Werewolf: The Wild West]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;br /&gt;
ZoZ - [[The Zorcerer of Zo]]&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92277</id>
		<title>Game title abbreviations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Game_title_abbreviations&amp;diff=92277"/>
		<updated>2008-09-20T19:53:40Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
&amp;lt;!-- This page is only for common abbreviations of game books and game lines. Not things like GM, PC, GNS or ISTTKO.  For simplicity&#039;s sake I suggest that supplements only get an entry if they are almost games in themselves, such as the exalted fatsplats, Delta green or the D&amp;amp;D worlds.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;quot;Official acronym&amp;quot; is for when the abbreviation is the name of the game and what it stands for is mostly academic. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Overview &amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a guide to the many abbreviations for game books and game lines that you may encounter on the RPG.net forums.&lt;br /&gt;
&lt;br /&gt;
Numbers at the end of an abbreviation usually indicate the edition.  UA2 or UA2E, for example, would mean &#039;Unknown armies second edition&#039;.&lt;br /&gt;
&lt;br /&gt;
A very useful resource for publication histories and brief descriptions of these games (and many others) is the online Encyclopedia of Role-Playing Games: [http://www.darkshire.net/~jhkim/rpg/encyclopedia/ Encyclopedia of Role-Playing Games]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
* 3.5 - [[Dungeons &amp;amp; Dragons]] Edition 3.5&lt;br /&gt;
* 3E -  [[Dungeons &amp;amp; Dragons]] 3rd Edition&lt;br /&gt;
* 7S - [[7th Sea]]&lt;br /&gt;
* 5ER - [[Hero System]] 5th edition Revised rulebook&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
* AD&amp;amp;D - [[Advanced Dungeons and Dragons]]&lt;br /&gt;
* ADRPG - [[Amber Diceless RPG]]&lt;br /&gt;
* AE - [[Amazing Engine]] &#039;&#039;or&#039;&#039; [[Arcana Evolved]]&lt;br /&gt;
* AFMBE - [[All Flesh Must Be Eaten]]&lt;br /&gt;
* AGOT - [[A Game Of Thrones]]&lt;br /&gt;
* ArM - [[Ars Magica]]&lt;br /&gt;
* AtSA - [[Atlantis: the Second Age]]&lt;br /&gt;
* AU - [[Arcana Unearthed]]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* B&amp;amp;B - [[Bunnies and Burrows]]&lt;br /&gt;
* BD&amp;amp;D - [[Basic Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* [[BESM]] - [[Big Eyes Small Mouth]] (official acronym)&lt;br /&gt;
* BG - [[Blood Games]]&lt;br /&gt;
* BGC - [[Bubblegum Crisis]]&lt;br /&gt;
* BNW - [[Brave New World]]&lt;br /&gt;
* BoJ - [[Book of Jalan]]&lt;br /&gt;
* BP - [[Blue Planet]]&lt;br /&gt;
* BR - [[Blue Rose]] &#039;&#039;or&#039;&#039; [[Birthright]]&lt;br /&gt;
* BRP - [[Basic Roleplaying]]&lt;br /&gt;
* BRPG - [[Battleaxe Roleplaying Game]]&lt;br /&gt;
* BTS - [[Beyond the Supernatural]] (Palladium Books)&lt;br /&gt;
* BtVS - [[Buffy the Vampire Slayer]]&lt;br /&gt;
* BW - [[Burning Wheel]]&lt;br /&gt;
* BWc - [[Burning Wheel]] Classic, first edition&lt;br /&gt;
* BWr - [[Burning Wheel]] Revised, current edition&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
* C&amp;amp;C - [[Castles and Crusades]]&lt;br /&gt;
* C&amp;amp;S - [[Chivalry and Sorcery]]&lt;br /&gt;
* CAH - [[Cartoon Action Hour]]&lt;br /&gt;
* CC - [[Core Command]]&lt;br /&gt;
* CoC - [[Call of Cthulhu]]&lt;br /&gt;
* ConX - [[Conspiracy X]]&lt;br /&gt;
* CP - [[Cyberpunk]]&lt;br /&gt;
* CP2020 - [[Cyberpunk 2.0.2.0.]]&lt;br /&gt;
* CS - [[Cold Space]]&lt;br /&gt;
* CT - [[Classic Traveller]]&lt;br /&gt;
* CTD or C:tD - [[Changeling: The Dreaming]]&lt;br /&gt;
* C:tL - [[Changeling: The Lost]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
* D&amp;amp;D - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DA:F - [[Dark Ages: Fae]]&lt;br /&gt;
* DA:I - [[Dark Ages: Inquisitor]]&lt;br /&gt;
* DA:M - [[Dark Ages: Mage]]&lt;br /&gt;
* DA:V - [[Dark Ages: Vampire]]&lt;br /&gt;
* DA:WW - [[Dark Ages: Werewolf]]&lt;br /&gt;
* DC - [[Dark Conspiracy]] &#039;&#039;or&#039;&#039; [[DC Heroes]]&lt;br /&gt;
* DG - [[Delta Green]]&lt;br /&gt;
* DG:C - [[Delta Green: Countdown]]&lt;br /&gt;
* DITV - [[Dogs in the Vineyard]]&lt;br /&gt;
* DMG - [[Dungeon Master&#039;s Guide]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* DND - [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* DQ - [[Dragonquest]]&lt;br /&gt;
* DS - [[Dawning Star]] &#039;&#039;or&#039;&#039; [[Dark Sun]]&lt;br /&gt;
* DTF or D:TF - [[Demon: The Fallen]]&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
* ED - [[Earthdawn]]&lt;br /&gt;
* E:tA - [[Exalted: The Abyssals]]&lt;br /&gt;
* E:tAu - [[Exalted: The Autochthonians]]&lt;br /&gt;
* E:tDB - [[Exalted: The Dragon-Blooded]]&lt;br /&gt;
* E:tFF - [[Exalted: The Fair Folk]]&lt;br /&gt;
* E:tL - [[Exalted: The Lunars]]&lt;br /&gt;
* E:tS - [[Exalted: The Sidereals]]&lt;br /&gt;
* EPT - [[Empire of the Petal Throne]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
* [[FATE]] - [[Fantastic Adventures in Tabletop Entertainment]] (official acronym)&lt;br /&gt;
* FB - [[Fireborn]]&lt;br /&gt;
* FF - [[Forgotten Futures]]&lt;br /&gt;
* FR - [[Forgotten Realms]]&lt;br /&gt;
* FRED - [[Hero System]] Fifth Revised Edition&lt;br /&gt;
* FS - [[Feng Shui]] &#039;&#039;or&#039;&#039; [[Fading Suns]]&lt;br /&gt;
* [[FUDGE]] - [[Freeform Universal Do-It-Yourself Gaming Engine]] (official acronym)&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
* GB - [[Gangbusters]] &#039;&#039;or&#039;&#039; [[Ghostbusters]]&lt;br /&gt;
* GBI - [[Ghostbusters International]]&lt;br /&gt;
* GH - [[Greyhawk]] &#039;&#039;or&#039;&#039; [[Golden Heroes]]&lt;br /&gt;
* GK - [[Gear Krieg]]&lt;br /&gt;
* GoO - [[Guardians of Order]]&lt;br /&gt;
* [[GURPS]] - [[GURPS|Generic Universal Role-Playing System]] (official acronym)&lt;br /&gt;
* GT - [[GURPS Traveller]]&lt;br /&gt;
* GW - [[Gamma World]]&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
* HG - [[Heavy Gear]]&lt;br /&gt;
* HOL - [[Human Occupied Landfill]]&lt;br /&gt;
* HM - [[High Medieval]]&lt;br /&gt;
* HQ - [[Heroquest]]&lt;br /&gt;
* HTR or H:TR - [[Hunter: The Reckoning]]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
* IC - [[Ironclaw]]&lt;br /&gt;
* IH - [[Iron Heroes]]&lt;br /&gt;
* IK - [[Iron Kingdoms]]&lt;br /&gt;
* IN - [[In Nomine]]&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
* [[JAGS]] - [[Just Another Generic System]] (official acronym)&lt;br /&gt;
* JC - [[Jovian Chronicles]] &#039;&#039;or&#039;&#039; [[Jadeclaw]]&lt;br /&gt;
* JD - [[Judge Dredd]]&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
* KAP - [[King Arthur Pendragon]]&lt;br /&gt;
* KOTE - [[Kindred of the East]]&lt;br /&gt;
* KPFS - [[Kill puppies for Satan]]&lt;br /&gt;
* KOTOR- Knights of the Old Republic (Star Wars)&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
* L&amp;amp;S - [[Lace and Steel]]&lt;br /&gt;
* L5R - [[Legend of the Five Rings]]&lt;br /&gt;
* LBS - [[Legend of the Burning Sands]]&lt;br /&gt;
* LOTR - [[Lord of the Rings]]&lt;br /&gt;
* LS - [[Lost Souls]]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
* M&amp;amp;M - [[Mutants and Masterminds]]&lt;br /&gt;
* M2 - [[Mekton II]]&lt;br /&gt;
* MA - [[Metamorphosis Alpha]]&lt;br /&gt;
* [[MEGS]] - [[Mayfair Exponential Gaming System]] (official acronym)&lt;br /&gt;
* MERP - [[Middle-Earth Roleplaying]]&lt;br /&gt;
* MET - [[Mind&#039;s Eye Theatre]]&lt;br /&gt;
* MII - [[Mekton II]]&lt;br /&gt;
* MM - [[Monster Manual]] (usually in reference to [[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* MLWM - [[My Life With Master]]&lt;br /&gt;
* MSH - [[Marvel Super Heroes]]&lt;br /&gt;
* MSPE - [[Mercenaries, Spies, and Private-Eyes]]&lt;br /&gt;
* MT - [[MegaTraveller]]&lt;br /&gt;
* MTA or M:TA - [[Mage: The Ascension]] &#039;&#039;or&#039;&#039; [[Mage: The Awakening]]&lt;br /&gt;
* MTAs or M:TAs - [[Mage: The Ascension]]&lt;br /&gt;
* MTAw or M:TAw- [[Mage: The Awakening]]&lt;br /&gt;
* MTDA or M:TDA - [[Mage: The Dark Ages]]&lt;br /&gt;
* MTSC or M:TSC- [[Mage: The Sorcerers&#039; Crusade]]&lt;br /&gt;
* MTR or M:TR- [[Mummy: The Resurrection]]&lt;br /&gt;
* MURPG - [[Marvel Universe RPG]]&lt;br /&gt;
* MW - [[Mechwarrior]]&lt;br /&gt;
* MWWG - [[Macho Women With Guns]]&lt;br /&gt;
* MZ - [[Mekton Zeta]]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
* N&amp;amp;SS - [[Ninjas and Superspies]]&lt;br /&gt;
* NB - [[Ninja Burger]]&lt;br /&gt;
* NWOD - [[New World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
* OD&amp;amp;D - [[Original Dungeons and Dragons]]&lt;br /&gt;
* ORE - [[One Roll Engine]]&lt;br /&gt;
* OTE - [[Over the Edge]]&lt;br /&gt;
* [[OVA]] - [[Open Versatile Anime Role-Playing Game]] (official acronym)&lt;br /&gt;
* OWOD - [[Old World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
* PD - [[Pendragon]]&lt;br /&gt;
* PHB - [[Player&#039;s Handbook]] (usually in reference to Dungeons &amp;amp; Dragons)&lt;br /&gt;
* PTA - [[Primetime Adventures]]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
== R ==&lt;br /&gt;
* RA - [[Random Anime]]&lt;br /&gt;
* RC - [[Rules Cyclopedia]] ([[Dungeons &amp;amp; Dragons]])&lt;br /&gt;
* RD - [[Red Dwarf]]&lt;br /&gt;
* RL - [[Ravenloft]]&lt;br /&gt;
* RM - [[Rolemaster]]&lt;br /&gt;
* RQ - [[Runequest]]&lt;br /&gt;
* RW - [[Ringworld]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
* SAS - [[Silver Age Sentinels]]&lt;br /&gt;
* SB - [[Stormbringer]]&lt;br /&gt;
* SC - [[StarCluster]] &#039;&#039;or&#039;&#039; [[Sweet Chariot]]&lt;br /&gt;
* SF - [[Star Frontiers]]&lt;br /&gt;
* SLA - [[SLA Industries]]&lt;br /&gt;
* SoJ - [[Skyrealms of Jorune]] &#039;&#039;or&#039;&#039; [[Secrets of Japan]] ([[Call of Cthulhu]] supplement)&lt;br /&gt;
* SR - [[Shadowrun]]&lt;br /&gt;
* ST - [[Star Trek]] &#039;&#039;or&#039;&#039; [[Storyteller]]&lt;br /&gt;
* SW - [[Savage Worlds]] &#039;&#039;or&#039;&#039; [[Star Wars]] &#039;&#039;or&#039;&#039; [[Superworld]]&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
* T&amp;amp;T - [[Tunnels and Trolls]]&lt;br /&gt;
* T20 - [[Traveller 20]]&lt;br /&gt;
* T4 - [[Marc Miller&#039;s Traveller]]&lt;br /&gt;
* T5 - [[Traveller]] 5th Edition&lt;br /&gt;
* T8 - [[Tribe 8]]&lt;br /&gt;
* Tal - [[Talislanta]]&lt;br /&gt;
* THS - [[Transhuman Space]]&lt;br /&gt;
* TINS - [[There Is No Spoon]]&lt;br /&gt;
* TMNT - [[Teenage Mutant Ninja Turtles and Other Strangeness]]&lt;br /&gt;
* TNE - [[Traveller: The New Era]]&lt;br /&gt;
* TOJ - [[Time of judgement]]&lt;br /&gt;
* ToMN - [[Tribes of Mother Night]]&lt;br /&gt;
* TROS - [[The Riddle of Steel]]&lt;br /&gt;
* TS - [[Transhuman Space]] &#039;&#039;or&#039;&#039; [[The Terran Story]] &#039;&#039;or&#039;&#039; [[Top Secret]]&lt;br /&gt;
* TSOY - [[The Shadow of Yesterday]]&lt;br /&gt;
* Tw2k - [[Twilight 2000]]&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
* UA - [[Unknown Armies]] &#039;&#039;or&#039;&#039; [[Unearthed Arcana]] &#039;&#039;or&#039;&#039; [[Urban Arcana]]&lt;br /&gt;
* Univ - [[Universe, The Sci-Fi RPG]]&lt;br /&gt;
* UnMet - [[Unhallowed Metropolis]]&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
* V&amp;amp;V - [[Villains and Vigilantes]]&lt;br /&gt;
* VAV or VA:V - [[Victorian Age: Vampire]]&lt;br /&gt;
* VTDA or V:TDA - [[Vampire: The Dark Ages]]&lt;br /&gt;
* VTM or V:TM - [[Vampire: The Masquerade]]&lt;br /&gt;
* VTR or V:TR - [[Vampire: The Requiem]]&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
* WC - [[Witchcraft]]&lt;br /&gt;
* WFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WHFRP - [[Warhammer Fantasy Roleplay]]&lt;br /&gt;
* WLD - [[World&#039;s Largest Dungeon]]&lt;br /&gt;
* WOD - [[World of Darkness]]&lt;br /&gt;
* WoT - [[The Wheel of Time]]&lt;br /&gt;
* WOTG - [[Weapons of the Gods]]&lt;br /&gt;
* WoW - [[Worlds of Wonder]]&lt;br /&gt;
* WTA or W:TA - [[Werewolf: The Apocalypse]]&lt;br /&gt;
* WTF or W:TF - [[Werewolf: The Forsaken]]&lt;br /&gt;
* WTGW or W:TGW - [[Wraith: The Great War]]&lt;br /&gt;
* WTO or W:TO - [[Wraith: The Oblivion]]&lt;br /&gt;
* WWTA or WW:TA - [[Werewolf: The Apocalypse]]&lt;br /&gt;
* WWTF or WW:TF - [[Werewolf: The Forsaken]]&lt;br /&gt;
* WWTWW or WW:WW or WW:TWW - [[Werewolf: The Wild West]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;br /&gt;
ZoZ - [[The Zorcerer of Zo]]&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Lycanthrops&amp;diff=26643</id>
		<title>Umbral Domains: Changeling Lycanthrops</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Lycanthrops&amp;diff=26643"/>
		<updated>2006-07-02T13:57:55Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Lycanthrops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lycanthrops ==&lt;br /&gt;
&lt;br /&gt;
Lycanthrops include were-creatures of all sorts, though typically wolves are the most common.  Lycanthrops are a type of Gallain similar to the Adhene who live largely in the Dreaming.  Unlike the Adhene, however, Lycanthrops were not heavily involved in the Tessarakonta.  This was in part due to the fact that they are a less common and less unified group than any of the Kiths or Adhene, but also to the fact that it didn&#039;t matter much to them which side came out on top in the conflict.&lt;br /&gt;
&lt;br /&gt;
Historically Lycanthrops were the embodyment of dreams concerning the terrifying brutality and sheer relentlessness of nature.  However recently as humans begin to realize the consequences of their impact on the environment the lycanthrops begin more frequently to be associated with the imbalanced natural world struggling to right it&#039;s self and wreaking havoc on it&#039;s antagonists in the process.&lt;br /&gt;
 &lt;br /&gt;
Lycanthrops living in the Dreaming typically inhabit communities of humanoid chimera which live near forrests or other large wild areas.  In most dreaming societies they blend into the local population without much notice, although at least one town composed entirely of Lycanthrops is known to exist, and in a few less civilized realms there are free ranging tribes of Lycanthrops. &lt;br /&gt;
 &lt;br /&gt;
It&#039;s also known that chimeral wolf packs will occasionally spontaneously generate a lycanthropic member as will humanoid chimeral societies.  A few tribes of neolithic humanoid chimera even seem to have a sort of ritual or Art (perhaps akin to Primal or Naming) which they use to alternately reward their warriors or curse their outcasts by turning them into Lycanthrops. &lt;br /&gt;
 &lt;br /&gt;
While Lycanthrops typically live in the far and deep dreaming, some few find themselves drawn to the autumn world along the various paths of Balor.  There they frequently end up posessing humans (or occasionally other animals), causing terror and wreaking revenge particularly when the moon is full. &lt;br /&gt;
&lt;br /&gt;
It&#039;s rumored that a few of these fearsome creatures even underwent the Changeling Way ritual in the ancient past and have bound themselves to particular mortal bloodlines cropping up every few generations to trouble the world again.  The mortal offspring of such families are very frequently Kinain with telltale signs of their lycanthropic ancestry, which in the past had caused them to be shunned in human society.  In modern days though few of their neighbors bother to think about the possabilities of werewolves in their midst.&lt;br /&gt;
&lt;br /&gt;
Recently a few groups of more conscientious Lycanthrops have begun appearing in the Autumn World.  These tend to be more focused on restoring nature&#039;s balance and place in the world than in causing humans terror for the sheer love of it.  While fierce and deadly warriors, these Lycanthrops champion a utopian dream where-in nature and humanity support each other, rather than fighting each other.  Some even claim to be guided in this by a powerful &amp;quot;goddess&amp;quot; referred to as &amp;quot;Gaia&amp;quot;, who is likely a Deep Dreaming Archtypal archetypal chimera of nature.&lt;br /&gt;
&lt;br /&gt;
Typical enemies of these &amp;quot;Gaian&amp;quot; Lycanthrops include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nunnehi&#039;&#039;&#039; - Seelie Nunnehi are frequently allies with Lycanthrops.  However, those who gain Medicine (Glamour) through Raiding too frequently quickly get on the Lycanthrops shit list.  Raiding steals Medicine from the spirits of a natural place.  This causes the spirits of that place to deteriorate which in turn causes the autumn world reflection of that place to deteriorate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nockers&#039;&#039;&#039; - While Nockers are not dire enemies of Lycanthrops there will always be some distrust there.  Nockers tend to champion the dreams of technological creation and industry.  When these dreams inspire humans they tend to go a little overboard in implimenting them, clearing land for materials and space to build, discarding the waste products of their creativity to despoil the land.&lt;br /&gt;
&lt;br /&gt;
Still, it is generally recognized that not &#039;&#039;all&#039;&#039; Nockers are so unconscientious.  One particular workshop of Nockers, referring to themselves as &amp;quot;The Nausicaan Front&amp;quot;, appears to have actually worked closely with a local Lycanthrop tribe toward mutually beneficial forms of Musing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miasma&#039;&#039;&#039; - Perhaps the most frequent enemy that Lycanthrops encounter are a variety of Chimera they term &amp;quot;Miasma&amp;quot;.  Chimera defined by the Lycanthrops as Miasma tend to have at least a few of the following qualities:&lt;br /&gt;
&lt;br /&gt;
* The Redes for Wyrd, Enchantment, or (most frequently) Posession.  These allow the chimera to interact with the Autumn World directly and give it a chance to coax dreamers to do it&#039;s will and spread it&#039;s dream.&lt;br /&gt;
* Association with dreams of ambition or personal comfort without regard for reprocussions in the world at large.&lt;br /&gt;
* Association with dreams of a world where all things are controlled.&lt;br /&gt;
* Association with dreams wherein the natural world would be done away with or corrupted in some way.&lt;br /&gt;
* Association with any dreams which have the previous three categories as side effects.&lt;br /&gt;
&lt;br /&gt;
Miasmal Chimera have apparently been more numerous of late and as a result Gaian Lycanthrops are pretty constantly at war with the things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Glamour gathering ===&lt;br /&gt;
 &lt;br /&gt;
In the Dreaming of course Lycanthrops gain glamour largely by eating Chimeral prey.  In the Autumn world however, where chimera are more scarce, they use an unusual combination of techniques:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvesting&#039;&#039;&#039; - This works similarly to the Nunnehi method for gaining &amp;quot;medicine&amp;quot; from natural surroundings.  It is a benefit of the Lycanthrop&#039;s strong connection to the natural world.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ravaging&#039;&#039;&#039; - As creatures of fear the Lycanthrop can gain glamour from most methods of dashing hope.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reaping&#039;&#039;&#039; - With a method similar to other Dark Kin the Lycanthrops are particularly adept at sucking the last ounce of glamour out of a mortal as they terrify him to the point of death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character creation ===&lt;br /&gt;
&lt;br /&gt;
Lycanthrops are typically created in the same manner as Adhene, although the Changeling method of character creation may be used for those who have undergone the Changeling Way ritual.  There are a few qualities Lycanthrops almost never have however, including Court or House affiliation and ranks in the Dreamers or Title Backgrounds.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Realm:&#039;&#039;&#039;  Nature (of course)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechanging&#039;&#039;&#039; - As per the Pooka Birthright, but may incude human, beast, and intermediate shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titan Power&#039;&#039;&#039; - As per the Troll Birthright.†&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Nature&#039;&#039;&#039; - As per Fuath Birthright.†&lt;br /&gt;
&lt;br /&gt;
† - Titan&#039;s Power and Animal Nature are only available when the Lycanthrop takes on it&#039;s intermediate shape.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==== Frailties ====&lt;br /&gt;
&#039;&#039;&#039;Bloodthirst&#039;&#039;&#039; - Similar to the Firbolg Frailty &#039;&#039;Eochaid&#039;s Hunger&#039;&#039;, but always includes a craving for large quantities of raw meat, not excluding human flesh, and occurs once every month when the moon is full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; - Similar to Fuath Frailty &amp;quot;Maenad&#039;s Madness&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunar Cycle&#039;&#039;&#039; -  The Lycanthrop&#039;s intermediate shape is only available at while the moon is in the sky.  A strange property of the Dreaming is that the moon is always in the sky when there are Lycanthrops around, however in the Autumn World the moon is only in the sky at certain times of the day or month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 18:08, 11 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=26339</id>
		<title>Umbral Domains: Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=26339"/>
		<updated>2006-06-25T01:15:15Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts|Arts]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Realms|Revised Realms]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Skills|New Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Merits|New Merits]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Flaws|Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights|Birthrights]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Frailties|Frailties]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_A_la_Cart|Arts à la Carte]] - Allowing the choice of individual cantrips rather than whole arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Morphean_Arts|Morphean Arts]] - More flexible Arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Cantrip_Attributes|Cantrip Attributes By Bunk]] - Alternate attribute system for Cantrips.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera-Autum_Interaction|Chimera in Autumn]] - Physical interactions of Chimera with the Autumn World.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Spirits]] - In theory Changelings may enter the Umbra and interact with Spirits.  This is a brief clarification of how the Realms affect Spirits.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera_&amp;amp;_Realms|Realms &amp;amp; Chimera]] - A clarification of how various Realms interact with Chimera, particularly in the Dreaming.  Both this topic and the &#039;&#039;Realms &amp;amp; Spirits&#039;&#039; one were at one time hotly [http://www.shadownessence.com/forum/index.php?showtopic=17003| debated].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Lycanthrops|Lycanthrops]] - Were-creatures as a type of fae.  A perspective different than that presented in either &amp;lt;u&amp;gt;Werewolf: the Apocalypse&amp;lt;/u&amp;gt;, or the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains_Changeling_Dark_Ages_Arts|Dark (Ages) Arts]] - Changeling Arts and Realms, now with a &#039;&#039;Dark Ages: Fae&#039;&#039; twist.  Also includes alot of other changes to the setting.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains_Changeling_Dark_Ages_Arts-v2|Dark (Ages) Arts (v2)]] - Changeling Arts and Realms, now with a &#039;&#039;Dark Ages: Fae&#039;&#039; twist.  By popular demand this version is alot more canon compatible.&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dreamform_Blossom|True Chrysalis]] - What if Changelings weren&#039;t fae spirits posessing human hosts?  What if they were something different?&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[Mythic_History:_Irish_Conquests|Mythic History:  Conquest of Ireland]] - A short summary of the peopling of Ireland by various mythical groups, including the Formorians, Firbolg, and Tuatha De Danann.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://www.geocities.com/timessquare/portal/8632/index.html Scattered Dreams] - These pages pretty thorough introduction to many of the powers, character types, and other concepts involved involved in the Changeling universe.  Also a handy reference guide.&lt;br /&gt;
&lt;br /&gt;
[http://righttodream.digitaldreaming.net The Right to Dream] - The Right to Dream contains many supplimental rules and character sheets.  But more importantly it contains quite a bit of erreta and some developer commentary for various officially published books.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling: the Dreaming&amp;lt;/u&amp;gt;. 2nd ed. Lemke, Ian, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=1624]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dreams and Nightmares&amp;lt;/u&amp;gt;.Martin, R.S., Neil Mick, and Jim Moore. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Denizens of the Dreaming&amp;lt;/u&amp;gt;. Howard, Christopher, et al. White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=111]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Players Guide&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=233]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling Storytellers Guide&amp;lt;/u&amp;gt;. Hunter, Mark, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=55]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kithbook: Nockers&amp;lt;/u&amp;gt;. Howard, Christopher, and Ethan Skemp. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=175]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Enchanted&amp;lt;/u&amp;gt;. Kenson, Steve. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=288]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Inanime: the Secret Way&amp;lt;/u&amp;gt;. Barret, Rob, et al. White Wolf Publishing Inc. 1998.&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little, Big&#039;&#039;, Crowley, John&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner (several stories closely relate to things fae)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celtic Myths &amp;amp; Legends&#039;&#039;, Rolleston, T.W., Studio Editions Ltd, 1994&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 12:06, 30 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains_Changeling_Dark_Ages_Arts-v2&amp;diff=26338</id>
		<title>Umbral Domains Changeling Dark Ages Arts-v2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains_Changeling_Dark_Ages_Arts-v2&amp;diff=26338"/>
		<updated>2006-06-25T01:14:29Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Arts &amp;amp; Realms:  Dark Ages Fae Style - Version 2 ==&lt;br /&gt;
&lt;br /&gt;
This system was inspired by the system in Dark Ages: Fae game, and in particular the thread [http://www.shadownessence.com/forum/index.php?showtopic=17403| here].  It was also originally based on [[Umbral_Domains_Changeling_Dark_Ages_Arts| this]] earlier system.  &lt;br /&gt;
&lt;br /&gt;
Also, this system requires only the &#039;&#039;Changeling: the Dreaming&#039;&#039; core book to use.  Previous &#039;&#039;Dark Ages: Fae&#039;&#039; experience not actually necessary.  For all systems not explicitly mentioned in the text below assume you are using the Changeling canon defaults.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cantrips ===&lt;br /&gt;
&lt;br /&gt;
For each Art in which they have at least 1 rank a character gains a number of Cantrips equal to the number of dots they have in Greymayre + Rememberance.&lt;br /&gt;
&lt;br /&gt;
If a character increases their Greymayre later on they may increase the number of Cantrips they know, but new Cantrips are not learned automatically.  They must be learned or discovered through experimentation.&lt;br /&gt;
&lt;br /&gt;
Cantrips do not have to be acquired in any particular order, however there are stricter limits on what is considered a single Cantrip:  Each Cantrip covers only one level of an Art combined with one level of a Realm.  The specific Art and Realm level are chosen when the Cantrip is first acquired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example a character could take the Fugue Cantrip allowing it to apply to &amp;quot;Dire Enemies&amp;quot;.  However, the character could not apply Fugue to &amp;quot;Familiar Faces&amp;quot; without learning the Cantrip again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Cantrip is called &amp;quot;casting&amp;quot;.  Other than these modifications individual Cantrips use the normal rules for casting presented in the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
Arts are both more flexible and a bit more difficult to use.  A character with at least one dot in any Art can produce effects similar to any of the Cantrips associated with that Art, as long as she has the appropriate Realms to do so.&lt;br /&gt;
&lt;br /&gt;
Using an Art is called &amp;quot;wreaking&amp;quot; (past tense=&amp;quot;wrought&amp;quot;, person preforming=&amp;quot;worker&amp;quot;).  When wreaking an Art the character first rolls a contest of:&lt;br /&gt;
&lt;br /&gt;
Permanent Glamour + Ranks taken in Art (DC=6)&lt;br /&gt;
&lt;br /&gt;
vs.&lt;br /&gt;
&lt;br /&gt;
Permanent Banality + Level of Art effect desired (DC=6)&lt;br /&gt;
&lt;br /&gt;
Each success in one pool cancels out a success in the other.  If the Glamour pool has any successes left over these contribute extra dice to the wreaking.  However, if the Banality pool has more successes these either contribute nightmare dice or indicate extra glamour which must be spent just to give the effect any chance of succeeding (worker’s option).&lt;br /&gt;
&lt;br /&gt;
If this step has been successfully completed then wreaking of the Art proceeds according to normal rules as presented in the associated Cantrip description.&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 18:12, 24 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains_Changeling_Dark_Ages_Arts-v2&amp;diff=26337</id>
		<title>Umbral Domains Changeling Dark Ages Arts-v2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains_Changeling_Dark_Ages_Arts-v2&amp;diff=26337"/>
		<updated>2006-06-25T01:12:06Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Arts &amp;amp; Realms:  Dark Ages Fae Style (v2) ==&lt;br /&gt;
&lt;br /&gt;
This system was inspired by the system in Dark Ages: Fae game, and in particular the thread [http://www.shadownessence.com/forum/index.php?showtopic=17403 | here].  It was also originally based on [[Umbral_Domains_Changeling_Dark_Ages_Arts | this]] earlier system.  &lt;br /&gt;
&lt;br /&gt;
Also, this system requires only the &#039;&#039;Changeling: the Dreaming&#039;&#039; core book to use.  Previous &#039;&#039;Dark Ages: Fae&#039;&#039; experience not actually necessary.  For all systems not explicitly mentioned in the text below assume you are using the Changeling canon defaults.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Cantrips ==&lt;br /&gt;
&lt;br /&gt;
For each Art in which they have at least 1 rank a character gains a number of Cantrips equal to the number of dots they have in Greymayre + Rememberance.&lt;br /&gt;
&lt;br /&gt;
If a character increases their Greymayre later on they may increase the number of Cantrips they know, but new Cantrips are not learned automatically.  They must be learned or discovered through experimentation.&lt;br /&gt;
&lt;br /&gt;
Cantrips do not have to be acquired in any particular order, however there are stricter limits on what is considered a single Cantrip:  Each Cantrip covers only one level of an Art combined with one level of a Realm.  The specific Art and Realm level are chosen when the Cantrip is first acquired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example a character could take the Fugue Cantrip allowing it to apply to &amp;quot;Dire Enemies&amp;quot;.  However, the character could not apply Fugue to &amp;quot;Familiar Faces&amp;quot; without learning the Cantrip again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Cantrip is called &amp;quot;casting&amp;quot;.  Other than these modifications individual Cantrips use the normal rules for casting presented in the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
Arts are both more flexible and a bit more difficult to use.  A character with at least one dot in any Art can produce effects similar to any of the Cantrips associated with that Art, as long as she has the appropriate Realms to do so.&lt;br /&gt;
&lt;br /&gt;
Using an Art is called &amp;quot;wreaking&amp;quot; (past tense=&amp;quot;wrought&amp;quot;, person preforming=&amp;quot;worker&amp;quot;).  When wreaking an Art the character first rolls a contest of:&lt;br /&gt;
&lt;br /&gt;
Permanent Glamour + Ranks taken in Art (DC=6)&lt;br /&gt;
&lt;br /&gt;
vs.&lt;br /&gt;
&lt;br /&gt;
Permanent Banality + Level of Art effect desired (DC=6)&lt;br /&gt;
&lt;br /&gt;
Each success in one pool cancels out a success in the other.  If the Glamour pool has any successes left over these contribute extra dice to the wreaking.  However, if the Banality pool has more successes these either contribute nightmare dice or indicate extra glamour which must be spent just to give the effect any chance of succeeding (worker’s option).&lt;br /&gt;
&lt;br /&gt;
If this step has been successfully completed then wreaking of the Art proceeds according to normal rules as presented in the associated Cantrip description.&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 18:12, 24 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=26336</id>
		<title>Umbral Domains: Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=26336"/>
		<updated>2006-06-25T00:56:21Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts|Arts]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Realms|Revised Realms]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Skills|New Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Merits|New Merits]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Flaws|Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights|Birthrights]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Frailties|Frailties]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_A_la_Cart|Arts à la Carte]] - Allowing the choice of individual cantrips rather than whole arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Morphean_Arts|Morphean Arts]] - More flexible Arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Cantrip_Attributes|Cantrip Attributes By Bunk]] - Alternate attribute system for Cantrips.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera-Autum_Interaction|Chimera in Autumn]] - Physical interactions of Chimera with the Autumn World.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Spirits]] - In theory Changelings may enter the Umbra and interact with Spirits.  This is a brief clarification of how the Realms affect Spirits.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera_&amp;amp;_Realms|Realms &amp;amp; Chimera]] - A clarification of how various Realms interact with Chimera, particularly in the Dreaming.  Both this topic and the &#039;&#039;Realms &amp;amp; Spirits&#039;&#039; one were at one time hotly [http://www.shadownessence.com/forum/index.php?showtopic=17003| debated].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Lycanthrops|Lycanthrops]] - Were-creatures as a type of fae.  A perspective different than that presented in either &amp;lt;u&amp;gt;Werewolf: the Apocalypse&amp;lt;/u&amp;gt;, or the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains_Changeling_Dark_Ages_Arts|Dark (Ages) Arts]] - Changeling Arts and Realms, now with a &#039;&#039;Dark Ages: Fae&#039;&#039; twist.  Also includes alot of other changes to the setting.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains_Changeling_Dark_Ages_Arts-v2|Dark (Ages) Arts]] - Changeling Arts and Realms, now with a &#039;&#039;Dark Ages: Fae&#039;&#039; twist.  By popular demand this version is alot more canon compatible.&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dreamform_Blossom|True Chrysalis]] - What if Changelings weren&#039;t fae spirits posessing human hosts?  What if they were something different?&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[Mythic_History:_Irish_Conquests|Mythic History:  Conquest of Ireland]] - A short summary of the peopling of Ireland by various mythical groups, including the Formorians, Firbolg, and Tuatha De Danann.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://www.geocities.com/timessquare/portal/8632/index.html Scattered Dreams] - These pages pretty thorough introduction to many of the powers, character types, and other concepts involved involved in the Changeling universe.  Also a handy reference guide.&lt;br /&gt;
&lt;br /&gt;
[http://righttodream.digitaldreaming.net The Right to Dream] - The Right to Dream contains many supplimental rules and character sheets.  But more importantly it contains quite a bit of erreta and some developer commentary for various officially published books.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling: the Dreaming&amp;lt;/u&amp;gt;. 2nd ed. Lemke, Ian, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=1624]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dreams and Nightmares&amp;lt;/u&amp;gt;.Martin, R.S., Neil Mick, and Jim Moore. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Denizens of the Dreaming&amp;lt;/u&amp;gt;. Howard, Christopher, et al. White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=111]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Players Guide&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=233]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling Storytellers Guide&amp;lt;/u&amp;gt;. Hunter, Mark, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=55]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kithbook: Nockers&amp;lt;/u&amp;gt;. Howard, Christopher, and Ethan Skemp. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=175]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Enchanted&amp;lt;/u&amp;gt;. Kenson, Steve. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=288]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Inanime: the Secret Way&amp;lt;/u&amp;gt;. Barret, Rob, et al. White Wolf Publishing Inc. 1998.&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little, Big&#039;&#039;, Crowley, John&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner (several stories closely relate to things fae)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celtic Myths &amp;amp; Legends&#039;&#039;, Rolleston, T.W., Studio Editions Ltd, 1994&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 12:06, 30 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Dark_Ages_Arts&amp;diff=26275</id>
		<title>Umbral Domains: Changeling Dark Ages Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Dark_Ages_Arts&amp;diff=26275"/>
		<updated>2006-06-24T12:35:42Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=26274</id>
		<title>Umbral Domains: Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=26274"/>
		<updated>2006-06-24T12:33:29Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts|Arts]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Realms|Revised Realms]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Skills|New Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Merits|New Merits]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Flaws|Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights|Birthrights]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Frailties|Frailties]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_A_la_Cart|Arts à la Carte]] - Allowing the choice of individual cantrips rather than whole arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Morphean_Arts|Morphean Arts]] - More flexible Arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Cantrip_Attributes|Cantrip Attributes By Bunk]] - Alternate attribute system for Cantrips.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera-Autum_Interaction|Chimera in Autumn]] - Physical interactions of Chimera with the Autumn World.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Spirits]] - In theory Changelings may enter the Umbra and interact with Spirits.  This is a brief clarification of how the Realms affect Spirits.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera_&amp;amp;_Realms|Realms &amp;amp; Chimera]] - A clarification of how various Realms interact with Chimera, particularly in the Dreaming.  Both this topic and the &#039;&#039;Realms &amp;amp; Spirits&#039;&#039; one were at one time hotly [http://www.shadownessence.com/forum/index.php?showtopic=17003| debated].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Lycanthrops|Lycanthrops]] - Were-creatures as a type of fae.  A perspective different than that presented in either &amp;lt;u&amp;gt;Werewolf: the Apocalypse&amp;lt;/u&amp;gt;, or the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains_Changeling_Dark_Ages_Arts|Dark (Ages) Arts]] - Changeling Arts and Realms, now with a &#039;&#039;Dark Ages: Fae&#039;&#039; twist.&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dreamform_Blossom|True Chrysalis]] - What if Changelings weren&#039;t fae spirits posessing human hosts?  What if they were something different?&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[Mythic_History:_Irish_Conquests|Mythic History:  Conquest of Ireland]] - A short summary of the peopling of Ireland by various mythical groups, including the Formorians, Firbolg, and Tuatha De Danann.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://www.geocities.com/timessquare/portal/8632/index.html Scattered Dreams] - These pages pretty thorough introduction to many of the powers, character types, and other concepts involved involved in the Changeling universe.  Also a handy reference guide.&lt;br /&gt;
&lt;br /&gt;
[http://righttodream.digitaldreaming.net The Right to Dream] - The Right to Dream contains many supplimental rules and character sheets.  But more importantly it contains quite a bit of erreta and some developer commentary for various officially published books.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling: the Dreaming&amp;lt;/u&amp;gt;. 2nd ed. Lemke, Ian, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=1624]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dreams and Nightmares&amp;lt;/u&amp;gt;.Martin, R.S., Neil Mick, and Jim Moore. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Denizens of the Dreaming&amp;lt;/u&amp;gt;. Howard, Christopher, et al. White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=111]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Players Guide&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=233]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling Storytellers Guide&amp;lt;/u&amp;gt;. Hunter, Mark, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=55]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kithbook: Nockers&amp;lt;/u&amp;gt;. Howard, Christopher, and Ethan Skemp. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=175]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Enchanted&amp;lt;/u&amp;gt;. Kenson, Steve. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=288]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Inanime: the Secret Way&amp;lt;/u&amp;gt;. Barret, Rob, et al. White Wolf Publishing Inc. 1998.&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little, Big&#039;&#039;, Crowley, John&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner (several stories closely relate to things fae)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celtic Myths &amp;amp; Legends&#039;&#039;, Rolleston, T.W., Studio Editions Ltd, 1994&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 12:06, 30 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=26273</id>
		<title>Umbral Domains: Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=26273"/>
		<updated>2006-06-24T12:33:12Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts|Arts]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Realms|Revised Realms]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Skills|New Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Merits|New Merits]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Flaws|Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights|Birthrights]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Frailties|Frailties]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_A_la_Cart|Arts à la Carte]] - Allowing the choice of individual cantrips rather than whole arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Morphean_Arts|Morphean Arts]] - More flexible Arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Cantrip_Attributes|Cantrip Attributes By Bunk]] - Alternate attribute system for Cantrips.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera-Autum_Interaction|Chimera in Autumn]] - Physical interactions of Chimera with the Autumn World.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Spirits]] - In theory Changelings may enter the Umbra and interact with Spirits.  This is a brief clarification of how the Realms affect Spirits.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera_&amp;amp;_Realms|Realms &amp;amp; Chimera]] - A clarification of how various Realms interact with Chimera, particularly in the Dreaming.  Both this topic and the &#039;&#039;Realms &amp;amp; Spirits&#039;&#039; one were at one time hotly [http://www.shadownessence.com/forum/index.php?showtopic=17003| debated].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Lycanthrops|Lycanthrops]] - Were-creatures as a type of fae.  A perspective different than that presented in either &amp;lt;u&amp;gt;Werewolf: the Apocalypse&amp;lt;/u&amp;gt;, or the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dreamform_Blossom|True Chrysalis]] - What if Changelings weren&#039;t fae spirits posessing human hosts?  What if they were something different?&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[Mythic_History:_Irish_Conquests|Mythic History:  Conquest of Ireland]] - A short summary of the peopling of Ireland by various mythical groups, including the Formorians, Firbolg, and Tuatha De Danann.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://www.geocities.com/timessquare/portal/8632/index.html Scattered Dreams] - These pages pretty thorough introduction to many of the powers, character types, and other concepts involved involved in the Changeling universe.  Also a handy reference guide.&lt;br /&gt;
&lt;br /&gt;
[http://righttodream.digitaldreaming.net The Right to Dream] - The Right to Dream contains many supplimental rules and character sheets.  But more importantly it contains quite a bit of erreta and some developer commentary for various officially published books.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling: the Dreaming&amp;lt;/u&amp;gt;. 2nd ed. Lemke, Ian, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=1624]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dreams and Nightmares&amp;lt;/u&amp;gt;.Martin, R.S., Neil Mick, and Jim Moore. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Denizens of the Dreaming&amp;lt;/u&amp;gt;. Howard, Christopher, et al. White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=111]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Players Guide&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=233]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling Storytellers Guide&amp;lt;/u&amp;gt;. Hunter, Mark, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=55]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kithbook: Nockers&amp;lt;/u&amp;gt;. Howard, Christopher, and Ethan Skemp. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=175]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Enchanted&amp;lt;/u&amp;gt;. Kenson, Steve. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=288]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Inanime: the Secret Way&amp;lt;/u&amp;gt;. Barret, Rob, et al. White Wolf Publishing Inc. 1998.&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little, Big&#039;&#039;, Crowley, John&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner (several stories closely relate to things fae)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celtic Myths &amp;amp; Legends&#039;&#039;, Rolleston, T.W., Studio Editions Ltd, 1994&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 12:06, 30 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains_Changeling_Dark_Ages_Arts&amp;diff=26272</id>
		<title>Umbral Domains Changeling Dark Ages Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains_Changeling_Dark_Ages_Arts&amp;diff=26272"/>
		<updated>2006-06-24T12:31:06Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Arts &amp;amp; Realms:  Dark Ages Fae Style ==&lt;br /&gt;
&lt;br /&gt;
This system was inspired by the system in Dark Ages: Fae game, and in particular the thread [http://www.shadownessence.com/forum/index.php?showtopic=17403 | here].  However, the ostesnively converting Arts and Cantrips to a more DA: Fae style, this system is actually a new take on Glamour and Banality altogether.  In fact, while it tones down the magnitude of DA: Fae magic to Changeling levels, the use and acquisition of Glamour and Banality is very much in the same vein as that for DA: Fae powers.&lt;br /&gt;
&lt;br /&gt;
Also, this system requires only the &#039;&#039;Changeling: the Dreaming&#039;&#039; core book to use.  Previous &#039;&#039;Dark Ages: Fae&#039;&#039; experience not actually necessary.  For all systems not explicitly mentioned in the text below assume you are using the Changeling canon defaults.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Glamour &amp;amp; Banality Mechanics ===&lt;br /&gt;
&lt;br /&gt;
Under these alternate rules the fundamental nature of Glamour and Banality have changed.&lt;br /&gt;
&lt;br /&gt;
Glamour is not so much a “creative force” as implied in canon.  Instead it’s a sort of &amp;quot;unformed&amp;quot;, mysterious stuff like the Mists of DA: Fae.  It tends to be found in places of uncertainty, spuspense, and mystery, or where the laws aren’t clearly laid down, or where dramatic changes are about to take place.  Often it can be felt most palpably when one is alone and in unusual circumstances.  Mortals in a high Glamour environment tend to feel inspired, excited, or ready to take action, but they are also more likely to be afraid or imagine things than they normally would.&lt;br /&gt;
&lt;br /&gt;
In a similar way Banality isn’t an inherently awful limiting force.  It is the substance of form and stability akin to the Weaving of DA:Fae.  Enough Banality in an area tends to make mortals feel contented and secure.  Banality is encountered in well traveled, well known places, in very structured social situations and anywhere else there is a large degree of order.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Glamour or Banality ===&lt;br /&gt;
&lt;br /&gt;
Fae no longer gain Glamour directly from musing and Dreamers (though a room full of creative folks would count as a high Glamour area) nor do they automatically gain Banality in Banal environments without actively trying.&lt;br /&gt;
&lt;br /&gt;
The mechanic Fae use to acquire temporary Glamour or Banality is similar to the Harvesting method used by the Nunnehi.  However this method of Harvesting doesn’t involve drawing strength from &amp;quot;nature&amp;quot; per se, but instead a certain untapped potential quality in their surroundings.  Rather than specifically natural surroundings, the Fae must be in a Glamour or Banality related area to gain temporary points of the appropriate sort (though such areas could certainly include natural environments).&lt;br /&gt;
&lt;br /&gt;
The character must spend about an hour in such an environment attuning themselves to it and seeking out the bits and pieces of Glamour or Banality there.  The character may take action or engage in conversation while there, in fact doing so may be necessary part of the Harvesting process for them, but they may not engague in any activity which is dramatically important or expends Glamour or Banality.  At the end of this time the player makes a roll with their number of successes indicating the number of points gained in the sought after quality:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banality gained from Harvesting = Roll Wits+Kenning (DC=permanent Glamour)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glamour gained from Harvesting = Roll Wits+Kenning (DC=permanent Banality)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:  This does mean that characters with less than 2 points of permanent Banality automatically gain the maximum amount of permanent Glamour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fae may also attempt to Raid an area to simply suck all the Glamour or Banality out of the region within a couple rounds.  After a Fae Raids an area that region becomes &amp;quot;Normal&amp;quot;, no longer charged with either Glamorous or Banal tensions.  Those within a surrounding region (possibly even up to a quarter mile or more away) make a Kenning check (DC 6) to notice this effect&lt;br /&gt;
&lt;br /&gt;
Even mortals nearby may notice that something they can’t quite place has changed in a Raided area.  Generally mortals in an area that was formerly Glamorous feel frustrated with the impression they screwed up something important, or disappointed as if they’d missed out on interesting things and great times.  Those in a Banal area that has been Raided suddenly succumb to paranoia or the uneasy feeling there’s some crucial deadline coming up that they’d forgotten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glamour gained from Raiding = Roll permanent Banality (DC=3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banality gained from Raiding = Roll permanent Glamour (DC=3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uses of Glamour and Banality ===&lt;br /&gt;
&lt;br /&gt;
Glamour has it’s typical in-game uses for the most part.  However, Glamour is not spent when going Wyrd or casting Wyrd effects.  Any effects that have tangible effects in the mundane world draw upon Banality instead.&lt;br /&gt;
&lt;br /&gt;
==== Going Wyrd ====&lt;br /&gt;
&lt;br /&gt;
Going Wyrd now requires the following contest:  Roll Banality Dice (DC6), Roll Glamour Dice (DC6).  If Glamour successes exceed Banality Successes then the character&#039;s mein (and all it&#039;s benefits) manifest in the mortal realm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manifesting some Fae aspect in front of mortals does not incur Banality.  Instead it attracts Nighmare Dice as the mortals attempt to disbelieve the effect.  To determine the number of Nightmare Dice produced roll the Mortal’s Willpower (DC 6) and the Fae’s Permenant Banality (DC 6).  Any successes the mortal gets in excess of the Fae count as nightmare dice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Undoing ====&lt;br /&gt;
&lt;br /&gt;
Changelings in the Autumn world who spend their last point of temporary Glamour are Undone.  Those who lose their last point of temporary Banality can no longer perceive mundane reality (though their Seeming may still get damaged by mundane things).  Other Fae characters may revive a Changeling in either such state by giving them Glamour or Banality infused substances to ingest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&lt;br /&gt;
The mechanical effects of most magical effects (ie. the rules given under each Cantrip listing in the book) remain relatively unchanged.  However, some of the general systems are quite different.&lt;br /&gt;
&lt;br /&gt;
The difficulty of casting a cantrip is determined as follows:&lt;br /&gt;
&lt;br /&gt;
Wyrd cantrips have a difficulty that’s the highest of these numbers:&lt;br /&gt;
* Target’s Willpower (if Target is a mortal)&lt;br /&gt;
* Target’s permanent Glamour (if target spends a point of temporary Glamour)&lt;br /&gt;
* Caster’s permanent Glamour&lt;br /&gt;
&lt;br /&gt;
Chimeral cantrips have a difficulty that’s the highest of these numbers:&lt;br /&gt;
* Target’s Willpower (if Target is a mortal)&lt;br /&gt;
* Target’s permanent Banality (if target spends a point of temporary Banality)&lt;br /&gt;
* Caster’s permanent Banality&lt;br /&gt;
&lt;br /&gt;
Counterweaving employs Banality or Glamour depending on the type of effect being countered:  Using Glamour counterweaves glamour based effects.  Using Banality counterweaves Banality based effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cantrips ====&lt;br /&gt;
&lt;br /&gt;
A character gains a number of Cantrips equal to their permanent Banality rating in each Art which they have at least one rank in.  However there are strict limits:  Each Cantrip learned covers only one level of an Art combined with one level of a Realm.  The specific Art and Realm level are chosen when the Cantrip is first acquired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example a character could take the Fugue Cantrip allowing it to apply to &amp;quot;Dire Enemies&amp;quot;.  However, if the character could not apply Fugue to &amp;quot;Familiar Faces&amp;quot; without learning the Cantrip again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Cantrip is called &amp;quot;casting&amp;quot;.  Other than these modifications individual Cantrips use the normal rules for casting presented in the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Arts ====&lt;br /&gt;
&lt;br /&gt;
Arts are both more flexible and a bit more difficult to use.  A character with at least one dot in any Art can produce effects similar to any of the cantrips associated with that Art, as long as she has the appropriate Realms to do so.&lt;br /&gt;
&lt;br /&gt;
Using an Art is called &amp;quot;wreaking&amp;quot; (past tense=&amp;quot;wrought&amp;quot;, person preforming=&amp;quot;worker&amp;quot;).  When wreaking an Art the character first rolls a contest of:&lt;br /&gt;
&lt;br /&gt;
Permanent Glamour + Ranks taken in Art (DC=6)&lt;br /&gt;
vs.&lt;br /&gt;
Permanent Banality + Level of Art effect desired (DC=6)&lt;br /&gt;
&lt;br /&gt;
Successes cancel out.  If the Glamour pool has any successes these contribute extra dice to the wreaking.  However, if the Banality pool has more successes these either contribute nightmare dice or indicate extra glamour which must be spent just to make the effect have any chance of succeeding (worker’s option).&lt;br /&gt;
&lt;br /&gt;
If this step has been successfully completed then wreaking of the Art proceeds according to normal rules as presented in the associated Cantrip description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 21:58, 23 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Dark_Ages_Arts&amp;diff=26256</id>
		<title>Umbral Domains: Changeling Dark Ages Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Dark_Ages_Arts&amp;diff=26256"/>
		<updated>2006-06-24T04:58:56Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Arts &amp;amp; Realms:  Dark Ages Fae Style ==&lt;br /&gt;
&lt;br /&gt;
This system was inspired by the system in Dark Ages: Fae game, and in particular the thread [http://www.shadownessence.com/forum/index.php?showtopic=17403 | here].  However, the ostesnively converting Arts and Cantrips to a more DA: Fae style, this system is actually a new take on Glamour and Banality altogether.  In fact, while it tones down the magnitude of DA: Fae magic to Changeling levels, the use and acquisition of Glamour and Banality is very much in the same vein as that for DA: Fae powers.&lt;br /&gt;
&lt;br /&gt;
Also, this system requires only the &#039;&#039;Changeling: the Dreaming&#039;&#039; core book to use.  Previous &#039;&#039;Dark Ages: Fae&#039;&#039; experience not actually necessary.  For all systems not explicitly mentioned in the text below assume you are using the Changeling canon defaults.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Glamour &amp;amp; Banality Mechanics ===&lt;br /&gt;
&lt;br /&gt;
Under these alternate rules the fundamental nature of Glamour and Banality have changed.&lt;br /&gt;
&lt;br /&gt;
Glamour is not so much a “creative force” as implied in canon.  Instead it’s a sort of &amp;quot;unformed&amp;quot;, mysterious stuff like the Mists of DA: Fae.  It tends to be found in places of uncertainty, spuspense, and mystery, or where the laws aren’t clearly laid down, or where dramatic changes are about to take place.  Often it can be felt most palpably when one is alone and in unusual circumstances.  Mortals in a high Glamour environment tend to feel inspired, excited, or ready to take action, but they are also more likely to be afraid or imagine things than they normally would.&lt;br /&gt;
&lt;br /&gt;
In a similar way Banality isn’t an inherently awful limiting force.  It is the substance of form and stability akin to the Weaving of DA:Fae.  Enough Banality in an area tends to make mortals feel contented and secure.  Banality is encountered in well traveled, well known places, in very structured social situations and anywhere else there is a large degree of order.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Glamour or Banality ===&lt;br /&gt;
&lt;br /&gt;
Fae no longer gain Glamour directly from musing and Dreamers (though a room full of creative folks would count as a high Glamour area) nor do they automatically gain Banality in Banal environments without actively trying.&lt;br /&gt;
&lt;br /&gt;
The mechanic Fae use to acquire temporary Glamour or Banality is similar to the Harvesting method used by the Nunnehi.  However this method of Harvesting doesn’t involve drawing strength from &amp;quot;nature&amp;quot; per se, but instead a certain untapped potential quality in their surroundings.  Rather than specifically natural surroundings, the Fae must be in a Glamour or Banality related area to gain temporary points of the appropriate sort (though such areas could certainly include natural environments).&lt;br /&gt;
&lt;br /&gt;
The character must spend about an hour in such an environment attuning themselves to it and seeking out the bits and pieces of Glamour or Banality there.  The character may take action or engage in conversation while there, in fact doing so may be necessary part of the Harvesting process for them, but they may not engague in any activity which is dramatically important or expends Glamour or Banality.  At the end of this time the player makes a roll with their number of successes indicating the number of points gained in the sought after quality:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banality gained from Harvesting = Roll Wits+Kenning (DC=permanent Glamour)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glamour gained from Harvesting = Roll Wits+Kenning (DC=permanent Banality)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:  This does mean that characters with less than 2 points of permanent Banality automatically gain the maximum amount of permanent Glamour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fae may also attempt to Raid an area to simply suck all the Glamour or Banality out of the region within a couple rounds.  After a Fae Raids an area that region becomes &amp;quot;Normal&amp;quot;, no longer charged with either Glamorous or Banal tensions.  Those within a surrounding region (possibly even up to a quarter mile or more away) make a Kenning check (DC 6) to notice this effect&lt;br /&gt;
&lt;br /&gt;
Even mortals nearby may notice that something they can’t quite place has changed in a Raided area.  Generally mortals in an area that was formerly Glamorous feel frustrated with the impression they screwed up something important, or disappointed as if they’d missed out on interesting things and great times.  Those in a Banal area that has been Raided suddenly succumb to paranoia or the uneasy feeling there’s some crucial deadline coming up that they’d forgotten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glamour gained from Raiding = Roll permanent Banality (DC=3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banality gained from Raiding = Roll permanent Glamour (DC=3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uses of Glamour and Banality ===&lt;br /&gt;
&lt;br /&gt;
Glamour has it’s typical in-game uses for the most part.  However, Glamour is not spent when going Wyrd or casting Wyrd effects.  Any effects that have tangible effects in the mundane world draw upon Banality instead.&lt;br /&gt;
&lt;br /&gt;
==== Going Wyrd ====&lt;br /&gt;
&lt;br /&gt;
Going Wyrd now requires the following contest:  Roll Banality Dice (DC6), Roll Glamour Dice (DC6).  If Glamour successes exceed Banality Successes then the character&#039;s mein (and all it&#039;s benefits) manifest in the mortal realm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manifesting some Fae aspect in front of mortals does not incur Banality.  Instead it attracts Nighmare Dice as the mortals attempt to disbelieve the effect.  To determine the number of Nightmare Dice produced roll the Mortal’s Willpower (DC 6) and the Fae’s Permenant Banality (DC 6).  Any successes the mortal gets in excess of the Fae count as nightmare dice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Undoing ====&lt;br /&gt;
&lt;br /&gt;
Changelings in the Autumn world who spend their last point of temporary Glamour are Undone.  Those who lose their last point of temporary Banality can no longer perceive mundane reality (though their Seeming may still get damaged by mundane things).  Other Fae characters may revive a Changeling in either such state by giving them Glamour or Banality infused substances to ingest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&lt;br /&gt;
The mechanical effects of most magical effects (ie. the rules given under each Cantrip listing in the book) remain relatively unchanged.  However, some of the general systems are quite different.&lt;br /&gt;
&lt;br /&gt;
The difficulty of casting a cantrip is determined as follows:&lt;br /&gt;
&lt;br /&gt;
Wyrd cantrips have a difficulty that’s the highest of these numbers:&lt;br /&gt;
* Target’s Willpower (if Target is a mortal)&lt;br /&gt;
* Target’s permanent Glamour (if target spends a point of temporary Glamour)&lt;br /&gt;
* Caster’s permanent Glamour&lt;br /&gt;
&lt;br /&gt;
Chimeral cantrips have a difficulty that’s the highest of these numbers:&lt;br /&gt;
* Target’s Willpower (if Target is a mortal)&lt;br /&gt;
* Target’s permanent Banality (if target spends a point of temporary Banality)&lt;br /&gt;
* Caster’s permanent Banality&lt;br /&gt;
&lt;br /&gt;
Counterweaving employs Banality or Glamour depending on the type of effect being countered:  Using Glamour counterweaves glamour based effects.  Using Banality counterweaves Banality based effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cantrips ====&lt;br /&gt;
&lt;br /&gt;
A character gains a number of Cantrips equal to their permanent Banality rating in each Art which they have at least one rank in.  However there are strict limits:  Each Cantrip learned covers only one level of an Art combined with one level of a Realm.  The specific Art and Realm level are chosen when the Cantrip is first acquired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example a character could take the Fugue Cantrip allowing it to apply to &amp;quot;Dire Enemies&amp;quot;.  However, if the character could not apply Fugue to &amp;quot;Familiar Faces&amp;quot; without learning the Cantrip again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Cantrip is called &amp;quot;casting&amp;quot;.  Other than these modifications individual Cantrips use the normal rules for casting presented in the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Arts ====&lt;br /&gt;
&lt;br /&gt;
Arts are both more flexible and a bit more difficult to use.  A character with at least one dot in any Art can produce effects similar to any of the cantrips associated with that Art, as long as she has the appropriate Realms to do so.&lt;br /&gt;
&lt;br /&gt;
Using an Art is called &amp;quot;wreaking&amp;quot; (past tense=&amp;quot;wrought&amp;quot;, person preforming=&amp;quot;worker&amp;quot;).  When wreaking an Art the character first rolls a contest of:&lt;br /&gt;
&lt;br /&gt;
Permanent Glamour + Ranks taken in Art (DC=6)&lt;br /&gt;
vs.&lt;br /&gt;
Permanent Banality + Level of Art effect desired (DC=6)&lt;br /&gt;
&lt;br /&gt;
Successes cancel out.  If the Glamour pool has any successes these contribute extra dice to the wreaking.  However, if the Banality pool has more successes these either contribute nightmare dice or indicate extra glamour which must be spent just to make the effect have any chance of succeeding (worker’s option).&lt;br /&gt;
&lt;br /&gt;
If this step has been successfully completed then wreaking of the Art proceeds according to normal rules as presented in the associated Cantrip description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 21:58, 23 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=26253</id>
		<title>Umbral Domains: Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=26253"/>
		<updated>2006-06-24T04:18:17Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts|Arts]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Realms|Revised Realms]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Skills|New Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Merits|New Merits]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Flaws|Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights|Birthrights]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Frailties|Frailties]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_A_la_Cart|Arts à la Carte]] - Allowing the choice of individual cantrips rather than whole arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Morphean_Arts|Morphean Arts]] - More flexible Arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Cantrip_Attributes|Cantrip Attributes By Bunk]] - Alternate attribute system for Cantrips.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dark_Ages_Arts|Dark (Ages) Arts]] - Changeling Arts and Realms, now with a &#039;&#039;Dark Ages: Fae&#039;&#039; twist.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera-Autum_Interaction|Chimera in Autumn]] - Physical interactions of Chimera with the Autumn World.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Spirits]] - In theory Changelings may enter the Umbra and interact with Spirits.  This is a brief clarification of how the Realms affect Spirits.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera_&amp;amp;_Realms|Realms &amp;amp; Chimera]] - A clarification of how various Realms interact with Chimera, particularly in the Dreaming.  Both this topic and the &#039;&#039;Realms &amp;amp; Spirits&#039;&#039; one were at one time hotly [http://www.shadownessence.com/forum/index.php?showtopic=17003| debated].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Lycanthrops|Lycanthrops]] - Were-creatures as a type of fae.  A perspective different than that presented in either &amp;lt;u&amp;gt;Werewolf: the Apocalypse&amp;lt;/u&amp;gt;, or the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dreamform_Blossom|True Chrysalis]] - What if Changelings weren&#039;t fae spirits posessing human hosts?  What if they were something different?&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[Mythic_History:_Irish_Conquests|Mythic History:  Conquest of Ireland]] - A short summary of the peopling of Ireland by various mythical groups, including the Formorians, Firbolg, and Tuatha De Danann.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://www.geocities.com/timessquare/portal/8632/index.html Scattered Dreams] - These pages pretty thorough introduction to many of the powers, character types, and other concepts involved involved in the Changeling universe.  Also a handy reference guide.&lt;br /&gt;
&lt;br /&gt;
[http://righttodream.digitaldreaming.net The Right to Dream] - The Right to Dream contains many supplimental rules and character sheets.  But more importantly it contains quite a bit of erreta and some developer commentary for various officially published books.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling: the Dreaming&amp;lt;/u&amp;gt;. 2nd ed. Lemke, Ian, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=1624]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dreams and Nightmares&amp;lt;/u&amp;gt;.Martin, R.S., Neil Mick, and Jim Moore. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Denizens of the Dreaming&amp;lt;/u&amp;gt;. Howard, Christopher, et al. White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=111]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Players Guide&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=233]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling Storytellers Guide&amp;lt;/u&amp;gt;. Hunter, Mark, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=55]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kithbook: Nockers&amp;lt;/u&amp;gt;. Howard, Christopher, and Ethan Skemp. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=175]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Enchanted&amp;lt;/u&amp;gt;. Kenson, Steve. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=288]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Inanime: the Secret Way&amp;lt;/u&amp;gt;. Barret, Rob, et al. White Wolf Publishing Inc. 1998.&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little, Big&#039;&#039;, Crowley, John&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner (several stories closely relate to things fae)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celtic Myths &amp;amp; Legends&#039;&#039;, Rolleston, T.W., Studio Editions Ltd, 1994&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 12:06, 30 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Mage_Paradox&amp;diff=25509</id>
		<title>Umbral Domains: Mage Paradox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Mage_Paradox&amp;diff=25509"/>
		<updated>2006-06-12T03:58:15Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paradox (revised) ==&lt;br /&gt;
&lt;br /&gt;
My feeling has always been that since paradox should basically be universe trying to justify or cover up vulgar events. It just doesn&#039;t make much sense to me that the universe would use anything like vulgar magic to cover up vulgar effects, that&#039;s like cutting off your nose to spite your face. So I&#039;d have any manifestation of paradox be as coincidental as possible. Sort of like dramatic and annoying (or in some cases deadly) “Copperfielding&amp;quot; after the fact. More of an inconvenient reparative effect rather than punitive effect.&lt;br /&gt;
&lt;br /&gt;
To simulate such a system the following alternate system for Paradox was written.  This system is also intended to mesh with the Quiet system provided [http://wiki.rpg.net/index.php/Umbral_Domains:_Mage_Quiet| here], although neither system technically requires the other to function.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In attempting to maintain causality and the will of the Concensus, static reality often comes into conflict with the effects Mages attempt to create.  But the Concensus does not act rashly or haphazardly in doing so.  It tries to work subtly at first and only failing that does it escolate it&#039;s use of force to preserve the status quo.&lt;br /&gt;
&lt;br /&gt;
The measures taken by the concensus in maintaining the structure of reality adhere to the following progression of priorities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1) Prevent ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s just tougher to pull off a magical effect with the attention of the consensus on you and it&#039;s will directly opposing you. This form of passive suppression can help prevent paradox from ever occuring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Basically this is just the effect of the normal magic difficulty system on p. 148.&lt;br /&gt;
&lt;br /&gt;
If the effect fails normally then no paradox or backlash is registered. A botch does have effects though as listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2) Repair ===&lt;br /&gt;
&lt;br /&gt;
Tends to either cover up effects after the fact, or causes the effects to fail. Usually both in inconvenient ways, but not directly retributive ways. Smaller or more subtle magical acts just get lost in the noise and aren&#039;t necessarily &amp;quot;repaired&amp;quot;. More vulgar magics generally bring about a series of unexpected dramatic but coincidental side-effects to erase the evidence of their magical nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Paradox is generated based entirely on the degree of vulgarity, botches, and witnesses, rather than being linked to sphere level. Paradox generated equals:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Base paradox&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 Paradox&#039;&#039;&#039; - Effect is indistinguishable from natural or &amp;quot;normal&amp;quot; events, only the mage sees the true cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Paradox&#039;&#039;&#039; - Effect is within the realm of coincidence but a little odd (rolling dice a particular way 6 times in a row).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Paradox&#039;&#039;&#039; - Effect is definitely beyond majority expectations but could be explained clever behind the scenes setup (i.e. minor special effects), moderately plausible prototype technology, cryptozology or other mundanely rational effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Paradox&#039;&#039;&#039; - Effect should clearly impossible according to modern expectations. If an effect of this sort could be faked through conventional means it would take resources a couple orders of magnitude in excess of those needed to accomplish a similar type of task through conventional means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt; (apply only one)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Paradox&#039;&#039;&#039; - Botching&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Paradox&#039;&#039;&#039; - Sleeper witnesses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x2 Paradox&#039;&#039;&#039; - Botching with sleeper witnesses&lt;br /&gt;
&lt;br /&gt;
Paradox dissipates in the form of backlash very soon after the effect is produced (often within moments). However, a point of temporary Willpower can be spent to prevent backlash from occurring, but if this is done the Paradox remains until bled off.  Botching does not dissipate accumulated paradox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Backlash&amp;lt;/u&amp;gt; (revised system)&lt;br /&gt;
&lt;br /&gt;
Rather than the old &#039;&#039;instant karma&#039;&#039; style, &amp;quot;Backlash&amp;quot; is now just the inconvenience produced as reality untangles it&#039;s self.  Paradox is a measure of the magnitude of anomaly and so determines the degree of inconvenience produced as reality tries to cover up the effect. Backlash is no longer just for botches but happens automatically every time a magical effect is produced on Earth.&lt;br /&gt;
&lt;br /&gt;
Quintessence spent on an effect does not reduce paradox, but each point of Quintessence spent does reduce the effects of backlash as if one point less of paradox had been gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Effects of Backlash&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2 Paradox&#039;&#039;&#039; - No significant effect. Paradox dissipates harmlessly with little or no noticeable effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4 Paradox&#039;&#039;&#039; - Minor effects. Paradox is noticeable causes some inconvenience. Might cause something small to break or something significant to malfunction at an inconvenient time or a +3 to Difficulty for situational reasons, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-7 Paradox&#039;&#039;&#039; - Significant effects. Paradox is moderate and causes some serious harm to equipment, possible bashing or lethal damage, temporary loss of abilities or actions, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8-10 Paradox&#039;&#039;&#039; - Massive effects. Vash the Stampede! Paradox is severe and causes powerful (though coincidental) side-effects. Major destruction of equipment and facilities, injury, attribute loss, or even death.&lt;br /&gt;
&lt;br /&gt;
Again, keep in mind that this backlash doesn&#039;t necessarily cause inconvenience directly for the mage, but it is likely to affect one or more people nearby in some troublesome way, and more likely than not a friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 3) Isolate ===&lt;br /&gt;
&lt;br /&gt;
Things like Quiet and Arcane reduce the mage&#039;s impact on the universe at large. They distance the mage either physically. They either physically distance the mage from sleepers a bit or at least keeping most vulgar magic away from sleepers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Arcane (revised) ====&lt;br /&gt;
&lt;br /&gt;
Arcane allows the mage&#039;s impact on the consensus to be gradually minimized over time. As the consensus forgets about the mage and her physical impact on the world is gradually washed away the bad credit she generated is also eliminated. The price, unfortunately, is anonymity and difficulty in interacting with any Sleepers (or un-Aware) beings over multiple contacts. &lt;br /&gt;
As a &amp;quot;stealth enhancer&amp;quot; Arcane only works against unawakened beings. However, a mage loses a number of temporary Paradox points equal to her Arcane score every day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Quiet (revised) ====&lt;br /&gt;
&lt;br /&gt;
For Details on a system for Quiet check [http://wiki.rpg.net/index.php/Umbral_Domains:_Mage_Quiet| here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 4) Eliminate ===&lt;br /&gt;
&lt;br /&gt;
The consensus does have a collective consciousness and will work to eliminate sources of persistent vulgarity. This consciousness is not easily roused and directed against a particular source, but it can happen when a given thing (i.e. mage) is consistently the source of too much paradox over time. Elimination is normally done in one of two ways: The mage is abruptly (though coincidently) ejected into the umbra, or paradox spirits are dispatched to do the mage in. However! Paradox spirits don&#039;t appear as bizarrely powerful entities wielding vulgar magic, since vulgar magic is what the consensus is trying to minimize. Rather the paradox spirits take the form of seemingly ordinary people, objects, or events which simply seem intent on eliminating the mage. If these spirits can be gotten rid of the mage might bet a respite until their next use of vulgar magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Paradox Realms ====&lt;br /&gt;
&lt;br /&gt;
Characters who achieve 10 ranks of Quiet, whether temporary, permanent, or both get ejected into a Paradox Realm. This is the closest that static reality comes to producing a vulgar effect on it&#039;s own. If they can get bleed off any paradox at all may escape and wander the Umbra. Those who can&#039;t lower their Quiet below 10 get to live in the world they&#039;ve built.&lt;br /&gt;
&lt;br /&gt;
==== Paradox Spirits ====&lt;br /&gt;
&lt;br /&gt;
When a character accumulates 15+ points of Paradox, or 5+ ranks of Quiet, the Paradox Spirits start coming for him. If the character can eliminate a given set of Paradox spirits he might be safe for awhile. This can be difficult since the spirits are just as likely to embody dangerous situations as they are to take the form of distinct individuals. Paradox spirits always appear to work through mundane means and coincidences. In addition to making them consensus friendly it also makes their traps and ambushes a bit more difficult to spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 20:55, 11 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Mage_Paradox&amp;diff=25508</id>
		<title>Umbral Domains: Mage Paradox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Mage_Paradox&amp;diff=25508"/>
		<updated>2006-06-12T03:55:01Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paradox (revised) ==&lt;br /&gt;
&lt;br /&gt;
My feeling has always been that since paradox should basically be universe trying to justify or cover up vulgar events. It just doesn&#039;t make much sense to me that the universe would use anything like vulgar magic to cover up vulgar effects, that&#039;s like cutting off your nose to spite your face. So I&#039;d have any manifestation of paradox be as coincidental as possible. Sort of like dramatic and annoying (or in some cases deadly) “Copperfielding&amp;quot; after the fact. More of an inconvenient reparative effect rather than punitive effect.&lt;br /&gt;
&lt;br /&gt;
To simulate such a system the following alternate system for Paradox was written.  This system is also intended to mesh with the Quiet system provided [http://wiki.rpg.net/index.php/Umbral_Domains:_Mage_Quiet| here], although neither system technically requires the other to function.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In attempting to maintain causality and the will of the Concensus, static reality often comes into conflict with the effects Mages attempt to create.  But the Concensus does not act rashly or haphazardly in doing so.  It tries to work subtly at first and only failing that does it escolate it&#039;s use of force to preserve the status quo.&lt;br /&gt;
&lt;br /&gt;
The measures taken by the concensus in maintaining the structure of reality adhere to the following progression of priorities:&lt;br /&gt;
&lt;br /&gt;
=== 1) Prevent ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s just tougher to pull off a magical effect with the attention of the consensus on you and it&#039;s will directly opposing you. This form of passive suppression can help prevent paradox from ever occuring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Basically this is just the effect of the normal magic difficulty system on p. 148.&lt;br /&gt;
&lt;br /&gt;
If the effect fails normally then no paradox or backlash is registered. A botch does have effects though as listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2) Repair ===&lt;br /&gt;
&lt;br /&gt;
Tends to either cover up effects after the fact, or causes the effects to fail. Usually both in inconvenient ways, but not directly retributive ways. Smaller or more subtle magical acts just get lost in the noise and aren&#039;t necessarily &amp;quot;repaired&amp;quot;. More vulgar magics generally bring about a series of unexpected dramatic but coincidental side-effects to erase the evidence of their magical nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Paradox is generated based entirely on the degree of vulgarity, botches, and witnesses, rather than being linked to sphere level. Paradox generated equals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Base paradox&amp;lt;/u&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0 Paradox&#039;&#039;&#039; - Effect is indistinguishable from natural or &amp;quot;normal&amp;quot; events, only the mage sees the true cause.&lt;br /&gt;
&#039;&#039;&#039;1 Paradox&#039;&#039;&#039; - Effect is within the realm of coincidence but a little odd (rolling dice a particular way 6 times in a row).&lt;br /&gt;
&#039;&#039;&#039;3 Paradox&#039;&#039;&#039; - Effect is definitely beyond majority expectations but could be explained clever behind the scenes setup (i.e. minor special effects), moderately plausible prototype technology, cryptozology or other mundanely rational effects.&lt;br /&gt;
&#039;&#039;&#039;5 Paradox&#039;&#039;&#039; - Effect should clearly impossible according to modern expectations. If an effect of this sort could be faked through conventional means it would take resources a couple orders of magnitude in excess of those needed to accomplish a similar type of task through conventional means.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt; (apply only one)&lt;br /&gt;
&#039;&#039;&#039;+1 Paradox&#039;&#039;&#039; - Botching&lt;br /&gt;
&#039;&#039;&#039;+1 Paradox&#039;&#039;&#039; - Sleeper witnesses&lt;br /&gt;
&#039;&#039;&#039;x2 Paradox&#039;&#039;&#039; - Botching with sleeper witnesses&lt;br /&gt;
&lt;br /&gt;
Paradox dissipates in the form of backlash very soon after the effect is produced (often within moments). However, a point of temporary Willpower can be spent to prevent backlash from occurring, but if this is done the Paradox remains until bled off.  Botching does not dissipate accumulated paradox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Backlash&amp;lt;/u&amp;gt; (revised system)&lt;br /&gt;
Rather than the old &#039;&#039;instant karma&#039;&#039; style, &amp;quot;Backlash&amp;quot; is now just the inconvenience produced as reality untangles it&#039;s self.  Paradox is a measure of the magnitude of anomaly and so determines the degree of inconvenience produced as reality tries to cover up the effect. Backlash is no longer just for botches but happens automatically every time a magical effect is produced on Earth.&lt;br /&gt;
&lt;br /&gt;
Quintessence spent on an effect does not reduce paradox, but each point of Quintessence spent does reduce the effects of backlash as if one point less of paradox had been gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Effects of Backlash&amp;lt;/u&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2 Paradox&#039;&#039;&#039; - No significant effect. Paradox dissipates harmlessly with little or no noticeable effect.&lt;br /&gt;
&#039;&#039;&#039;3-4 Paradox&#039;&#039;&#039; - Minor effects. Paradox is noticeable causes some inconvenience. Might cause something small to break or something significant to malfunction at an inconvenient time or a +3 to Difficulty for situational reasons, etc.&lt;br /&gt;
&#039;&#039;&#039;5-7 Paradox&#039;&#039;&#039; - Significant effects. Paradox is moderate and causes some serious harm to equipment, possible bashing or lethal damage, temporary loss of abilities or actions, etc.&lt;br /&gt;
&#039;&#039;&#039;8-10 Paradox&#039;&#039;&#039; - Massive effects. Vash the Stampede! Paradox is severe and causes powerful (though coincidental) side-effects. Major destruction of equipment and facilities, injury, attribute loss, or even death.&lt;br /&gt;
&lt;br /&gt;
Again, keep in mind that this backlash doesn&#039;t necessarily cause inconvenience directly for the mage, but it is likely to affect one or more people nearby in some troublesome way, and more likely than not a friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 3) Isolate ===&lt;br /&gt;
&lt;br /&gt;
Things like Quiet and Arcane reduce the mage&#039;s impact on the universe at large. They distance the mage either physically. They either physically distance the mage from sleepers a bit or at least keeping most vulgar magic away from sleepers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Arcane (revised) ====&lt;br /&gt;
Arcane allows the mage&#039;s impact on the consensus to be gradually minimized over time. As the consensus forgets about the mage and her physical impact on the world is gradually washed away the bad credit she generated is also eliminated. The price, unfortunately, is anonymity and difficulty in interacting with any Sleepers (or un-Aware) beings over multiple contacts. &lt;br /&gt;
As a &amp;quot;stealth enhancer&amp;quot; Arcane only works against unawakened beings. However, a mage loses a number of temporary Paradox points equal to her Arcane score every day.&lt;br /&gt;
&lt;br /&gt;
==== Quiet (revised) ====&lt;br /&gt;
&lt;br /&gt;
For Details on a system for Quiet check [http://wiki.rpg.net/index.php/Umbral_Domains:_Mage_Quiet| here].&lt;br /&gt;
&lt;br /&gt;
=== 4) Eliminate ===&lt;br /&gt;
&lt;br /&gt;
The consensus does have a collective consciousness and will work to eliminate sources of persistent vulgarity. This consciousness is not easily roused and directed against a particular source, but it can happen when a given thing (i.e. mage) is consistently the source of too much paradox over time. Elimination is normally done in one of two ways: The mage is abruptly (though coincidently) ejected into the umbra, or paradox spirits are dispatched to do the mage in. However! Paradox spirits don&#039;t appear as bizarrely powerful entities wielding vulgar magic, since vulgar magic is what the consensus is trying to minimize. Rather the paradox spirits take the form of seemingly ordinary people, objects, or events which simply seem intent on eliminating the mage. If these spirits can be gotten rid of the mage might bet a respite until their next use of vulgar magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Paradox Realms ====&lt;br /&gt;
Characters who achieve 10 ranks of Quiet, whether temporary, permanent, or both get ejected into a Paradox Realm. This is the closest that static reality comes to producing a vulgar effect on it&#039;s own. If they can get bleed off any paradox at all may escape and wander the Umbra. Those who can&#039;t lower their Quiet below 10 get to live in the world they&#039;ve built.&lt;br /&gt;
&lt;br /&gt;
==== Paradox Spirits ====&lt;br /&gt;
When a character accumulates 15+ points of Paradox, or 5+ ranks of Quiet, the Paradox Spirits start coming for him. If the character can eliminate a given set of Paradox spirits he might be safe for awhile. This can be difficult since the spirits are just as likely to embody dangerous situations as they are to take the form of distinct individuals. Paradox spirits always appear to work through mundane means and coincidences. In addition to making them consensus friendly it also makes their traps and ambushes a bit more difficult to spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 20:55, 11 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Mage&amp;diff=25506</id>
		<title>Umbral Domains: Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Mage&amp;diff=25506"/>
		<updated>2006-06-12T03:12:25Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Mage: the Ascension]]&lt;br /&gt;
== Canon Compatible ==&lt;br /&gt;
=== New/Revised Powers ===&lt;br /&gt;
&lt;br /&gt;
==== Alternate Spheres ====&lt;br /&gt;
[[Umbral_Domains:_Mage_Alternate_Spheres_v1|Spheres (version 1)]] - One attempt at a revised Sphere system (still in progress).&lt;br /&gt;
&lt;br /&gt;
==== New Rotes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== New/Revised merits ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Other Assorted Stuff ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Mage_Sorcerer|Hedge Magic Options]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Mage_Two_Step_Casting|Two Step Casting for Mage effects]] - Based on the the Changeling [[Umbral_Domains:_Changeling_Morphean_Arts| Morphean Arts]] system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Mage_Paradox| Paradox (revised)]] - Alternate rules for Paradox.  Includes new systems for gaining and losing Paradox as well as ajudicating the effects of Backlash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Mage_Quiet| Quiet (revised)]] - Alternate rules for Quiet.  Note:  These were made using the revised Mage core book and without any reference to the &amp;lt;u&amp;gt;Book of Madness&amp;lt;/u&amp;gt;, so I can&#039;t tell how well they jibe with that work.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== Powers ====&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings ====&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
===White Wolf===&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mage:  the Ascension&amp;lt;/u&amp;gt;. Revised ed. Brucato, Phil, et al. White Wolf Publishing Inc. 2000.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=199]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sorcerer&amp;lt;/u&amp;gt;. Revised ed. Hubbard, Conrad, et al. White Wolf Publishing Inc. 2000.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=263]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Guide to the Technocracy&amp;lt;/u&amp;gt;. Brucato, Phil, et al.  White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=3044]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technocracy Assembled 2&amp;lt;/u&amp;gt;. Cenczyk, Mark and Phil Brucato.  White Wolf Publishing Inc. 2000.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=281]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Beyond the Barriers:  The Book of Worlds&amp;lt;/u&amp;gt;. Brucato, Phil, et al.  White Wolf Publishing Inc. 1996. - Although I suspect that the &amp;lt;i&amp;gt;Werewolf: The Apocalype&amp;lt;/i&amp;gt; related book &amp;lt;u&amp;gt;[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2468 The Umbra]&amp;lt;/u&amp;gt; might be just as good or better on the topic.&lt;br /&gt;
&lt;br /&gt;
===Other Publications===&lt;br /&gt;
&#039;&#039;0X&#039;&#039; - Piers Anthony&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Imagica&#039;&#039; - Cliver Barker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;High Sorcery&#039;&#039; - Andre Norton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Darwinia&#039;&#039; - Robert Charles Wilson&lt;br /&gt;
&lt;br /&gt;
==Other Media==&lt;br /&gt;
===Film===&lt;br /&gt;
The Matrix&lt;br /&gt;
&lt;br /&gt;
The Lathe of Heaven&lt;br /&gt;
&lt;br /&gt;
Dark City&lt;br /&gt;
&lt;br /&gt;
Butterfly Effect&lt;br /&gt;
&lt;br /&gt;
[http://imdb.com/title/tt0267287/| Avalon]&lt;br /&gt;
&lt;br /&gt;
Intacto&lt;br /&gt;
&lt;br /&gt;
Hellraiser IV:  Bloodlines (no previous experience with this series necessary)&lt;br /&gt;
&lt;br /&gt;
Phantasm IV:  Oblivion (no previous expierience with this series necessary)&lt;br /&gt;
&lt;br /&gt;
Spirit of Wonder:  the Movie&lt;br /&gt;
&lt;br /&gt;
Primer&lt;br /&gt;
&lt;br /&gt;
Serial Experiments: Lain&lt;br /&gt;
&lt;br /&gt;
Yeelen&lt;br /&gt;
&lt;br /&gt;
Pi:  Faith in Chaos&lt;br /&gt;
&lt;br /&gt;
Onmyoji&lt;br /&gt;
&lt;br /&gt;
Neon Genesis Evangelion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://hem.bredband.net/arenamontanus/mage.html|Anders Mage Page] - One of the older Mage websites out there, with a comprehensive array of topics and ideas, including both the canonical and brilliantly non-canonical.&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_DA_Fae_Tailored_Oaths&amp;diff=25505</id>
		<title>Umbral Domains: DA Fae Tailored Oaths</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_DA_Fae_Tailored_Oaths&amp;diff=25505"/>
		<updated>2006-06-12T02:08:34Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Dark Ages: Fae]]&lt;br /&gt;
== Tailored Oaths ==&lt;br /&gt;
&lt;br /&gt;
=== Technical Discussion ===&lt;br /&gt;
Some of the Oath and Baptism discussions recently have gotten me thinking about how Oaths relate to the Echo system.&lt;br /&gt;
&lt;br /&gt;
In general Oaths are treated as a panacea against Echoes, protecting a given fae with Echoes from any source that happen to be used against her. But this seems a little bit of a broad brush to me.&lt;br /&gt;
&lt;br /&gt;
I know that technically it&#039;s not the contents of an Oath but it&#039;s very existence that connects fae to humanity and provides them protection.  Still I like to think that a fae could be linked to certain aspects of humanity through an oath while still being quite divorced from other&lt;br /&gt;
aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Details ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tailored Oaths&amp;quot; are oaths which protect fae from echoes generated by particular sources while being useless against other sorts of echoes.  The primary example of such sources are religious echoes, although other categories of echo can be used as well as long as there are a relatively large &amp;quot;in&amp;quot; and &amp;quot;out&amp;quot; groups associated with a particular echo (ie. echoes a particular community uses, or protective taboos and rituals a given tribe uses as echoes).&lt;br /&gt;
&lt;br /&gt;
With tailored Echoes a fae can make an oath with a shaman to uphold specific religious tenants, undertake a form of religious service, or protect members of the shaman&#039;s group.  The oath then gives double the dice in protection when mortals try to use symbols or invocations of that particular shaman&#039;s religious tradition as Echoes against the fae.  But the oath gives no protection when characters try to other unrelated Echoes against the fae.&lt;br /&gt;
&lt;br /&gt;
For example say an inanime makes a stone oath to a Christian bishop to the extent that the fae will promise aid to any mortals who hail it in the name of Christ so long as said mortals keep the commandments of loving God and neighbor. Participating in this oath gives the fae 6 dice (2x the normal 3 dots for this stone oath) against Echoes related to Christianity.  However, the oath will be useless if the fae encounters a human wearing a wreath of garlic as an attempted Echo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; When employing these rules be careful.  Tailored Oaths should protect from categories somewhat greater than 1 Echo, but should not cover more than half the Echoes a Fae is likely to encounter.  Any Oath that covers the clear majority of all Echoes should not be treated as a Tailored Oath for purposes of game balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 19:08, 11 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae&amp;diff=25504</id>
		<title>Umbral Domains: Dark Ages Fae</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae&amp;diff=25504"/>
		<updated>2006-06-12T01:54:25Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Oaths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Dark Ages: Fae]]&lt;br /&gt;
== Canon Compatible ==&lt;br /&gt;
=== New/Revised Powers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oaths ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_DA_Fae_Gold_Oath_Pledge_of_Sanctity|The Pledge of Sanctity]] - Gold Oath related to religiously based Echoes.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_DA_Fae_Tailored_Oaths|Tailored Oaths]] - Oaths tailored to work against particular sorts of Echoes.&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Dark_Ages_Fae_Touched| Fae Touched]] - Rules for playing mortals on the path to becomming fae.  Intended for a power level on par with mortal [http://rpg.drivethrustuff.com/catalog/product_info.php?products_id=263 Sorcerers].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Settings &amp;amp; Setting Elements ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Canon Incompatible ==&lt;br /&gt;
=== Powers ===&lt;br /&gt;
=== Rules ===&lt;br /&gt;
=== Settings &amp;amp; Setting Elements ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Dark_Ages_Fae_Time| A Strange Perception of Time]] - It is well noted that fae interact with time differently than humans.  This variant takes that idea just a bit further.&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
===White Wolf===&lt;br /&gt;
&lt;br /&gt;
===Other Publications===&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner - Many of the stories could relate to Dark Ages: Fae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Media==&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Lycanthrops&amp;diff=25501</id>
		<title>Umbral Domains: Changeling Lycanthrops</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Lycanthrops&amp;diff=25501"/>
		<updated>2006-06-12T01:08:14Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lycanthrops ==&lt;br /&gt;
&lt;br /&gt;
Lycanthrops include were-creatures of all sorts, though typically wolves are the most common.  Lycanthrops are a type of Gallain similar to the Adhene who live largely in the Dreaming.  Unlike the Adhene, however, Lycanthrops were not heavily involved in the Tessarakonta.  This was in part due to the fact that they are a less common and less unified group than any of the Kiths or Adhene, but also to the fact that it didn&#039;t matter much to them which side came out on top in the conflict.&lt;br /&gt;
&lt;br /&gt;
Historically Lycanthrops were the embodyment of dreams concerning the terrifying brutality and sheer relentlessness of nature.  However recently as humans begin to realize the consequences of their impact on the environment the lycanthrops begin more frequently to be associated with the imbalanced natural world struggling to right it&#039;s self and wreaking havoc on it&#039;s antagonists in the process.&lt;br /&gt;
 &lt;br /&gt;
Lycanthrops living in the Dreaming typically inhabit communities of humanoid chimera which live near forrests or other large wild areas.  In most dreaming societies they blend into the local population without much notice, although at least one town composed entirely of Lycanthrops is known to exist, and in a few less civilized realms there are free ranging tribes of Lycanthrops. &lt;br /&gt;
 &lt;br /&gt;
It&#039;s also known that chimeral wolf packs will occasionally spontaneously generate a lycanthropic member as will humanoid chimeral societies.  A few tribes of neolithic humanoid chimera even seem to have a sort of ritual or Art (perhaps akin to Primal or Naming) which they use to alternately reward their warriors or curse their outcasts by turning them into Lycanthrops. &lt;br /&gt;
 &lt;br /&gt;
While Lycanthrops typically live in the far and deep dreaming, some few find themselves drawn to the autumn world along the various paths of Balor.  There they frequently end up posessing humans (or occasionally other animals), causing terror and wreaking revenge particularly when the moon is full. &lt;br /&gt;
&lt;br /&gt;
It&#039;s rumored that a few of these fearsome creatures even underwent the Changeling Way ritual in the ancient past and have bound themselves to particular mortal bloodlines cropping up every few generations to trouble the world again.  The mortal offspring of such families are very frequently Kinain with telltale signs of their lycanthropic ancestry, which in the past had caused them to be shunned in human society.  In modern days though few of their neighbors bother to think about the possabilities of werewolves in their midst.&lt;br /&gt;
&lt;br /&gt;
Recently a few groups of more conscientious Lycanthrops have begun appearing in the Autumn World.  These tend to be more focused on restoring nature&#039;s balance and place in the world than in causing humans terror for the sheer love of it.  Some even claim to be guided in this by a powerful &amp;quot;goddess&amp;quot; of nature referred to as &amp;quot;Gaia&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Glamour gathering ===&lt;br /&gt;
 &lt;br /&gt;
In the Dreaming of course Lycanthrops gain glamour largely by eating Chimeral prey.  In the Autumn world however, where chimera are more scarce, they use an unusual combination of techniques:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvesting&#039;&#039;&#039; - This works similarly to the Nunnehi method for gaining &amp;quot;medicine&amp;quot; from natural surroundings.  It is a benefit of the Lycanthrop&#039;s strong connection to the natural world.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Ravaging&#039;&#039;&#039; - As creatures of fear the Lycanthrop can gain glamour from most methods of dashing hope.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reaping&#039;&#039;&#039; - With a method similar to other Dark Kin the Lycanthrops are particularly adept at sucking the last ounce of glamour out of a mortal as they terrify him to the point of death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character creation ===&lt;br /&gt;
&lt;br /&gt;
Lycanthrops are typically created in the same manner as Adhene, although the Changeling method of character creation may be used for those who have undergone the Changeling Way ritual.  There are a few qualities Lycanthrops almost never have however, including Court or House affiliation and ranks in the Dreamers or Title Backgrounds.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Realm:&#039;&#039;&#039;  Nature (of course)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechanging&#039;&#039;&#039; - As per the Pooka Birthright, but may incude human, beast, and intermediate shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titan Power&#039;&#039;&#039; - As per the Troll Birthright.†&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Nature&#039;&#039;&#039; - As per Fuath Birthright.†&lt;br /&gt;
&lt;br /&gt;
† - Titan&#039;s Power and Animal Nature are only available when the Lycanthrop takes on it&#039;s intermediate shape.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==== Frailties ====&lt;br /&gt;
&#039;&#039;&#039;Bloodthirst&#039;&#039;&#039; - Similar to the Firbolg Frailty &#039;&#039;Eochaid&#039;s Hunger&#039;&#039;, but always includes a craving for large quantities of raw meat, not excluding human flesh, and occurs once every month when the moon is full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; - Similar to Fuath Frailty &amp;quot;Maenad&#039;s Madness&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunar Cycle&#039;&#039;&#039; -  The Lycanthrop&#039;s intermediate shape is only available at while the moon is in the sky.  A strange property of the Dreaming is that the moon is always in the sky when there are Lycanthrops around, however in the Autumn World the moon is only in the sky at certain times of the day or month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 18:08, 11 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=25499</id>
		<title>Umbral Domains: Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=25499"/>
		<updated>2006-06-12T00:17:23Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Canon Incompatible */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts|Arts]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Realms|Revised Realms]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Skills|New Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Merits|New Merits]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Flaws|Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights|Birthrights]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Frailties|Frailties]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_A_la_Cart|Arts à la Carte]] - Allowing the choice of individual cantrips rather than whole arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Morphean_Arts|Morphean Arts]] - More flexible Arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Cantrip_Attributes|Cantrip Attributes By Bunk]] - Alternate attribute system for Cantrips.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera-Autum_Interaction|Chimera in Autumn]] - Physical interactions of Chimera with the Autumn World.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Spirits]] - In theory Changelings may enter the Umbra and interact with Spirits.  This is a brief clarification of how the Realms affect Spirits.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera_&amp;amp;_Realms|Realms &amp;amp; Chimera]] - A clarification of how various Realms interact with Chimera, particularly in the Dreaming.  Both this topic and the &#039;&#039;Realms &amp;amp; Spirits&#039;&#039; one were at one time hotly [http://www.shadownessence.com/forum/index.php?showtopic=17003| debated].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Lycanthrops|Lycanthrops]] - Were-creatures as a type of fae.  A perspective different than that presented in either &amp;lt;u&amp;gt;Werewolf: the Apocalypse&amp;lt;/u&amp;gt;, or the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dreamform_Blossom|True Chrysalis]] - What if Changelings weren&#039;t fae spirits posessing human hosts?  What if they were something different?&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[Mythic_History:_Irish_Conquests|Mythic History:  Conquest of Ireland]] - A short summary of the peopling of Ireland by various mythical groups, including the Formorians, Firbolg, and Tuatha De Danann.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://www.geocities.com/timessquare/portal/8632/index.html Scattered Dreams] - These pages pretty thorough introduction to many of the powers, character types, and other concepts involved involved in the Changeling universe.  Also a handy reference guide.&lt;br /&gt;
&lt;br /&gt;
[http://righttodream.digitaldreaming.net The Right to Dream] - The Right to Dream contains many supplimental rules and character sheets.  But more importantly it contains quite a bit of erreta and some developer commentary for various officially published books.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling: the Dreaming&amp;lt;/u&amp;gt;. 2nd ed. Lemke, Ian, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=1624]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dreams and Nightmares&amp;lt;/u&amp;gt;.Martin, R.S., Neil Mick, and Jim Moore. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Denizens of the Dreaming&amp;lt;/u&amp;gt;. Howard, Christopher, et al. White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=111]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Players Guide&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=233]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling Storytellers Guide&amp;lt;/u&amp;gt;. Hunter, Mark, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=55]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kithbook: Nockers&amp;lt;/u&amp;gt;. Howard, Christopher, and Ethan Skemp. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=175]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Enchanted&amp;lt;/u&amp;gt;. Kenson, Steve. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=288]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Inanime: the Secret Way&amp;lt;/u&amp;gt;. Barret, Rob, et al. White Wolf Publishing Inc. 1998.&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little, Big&#039;&#039;, Crowley, John&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner (several stories closely relate to things fae)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celtic Myths &amp;amp; Legends&#039;&#039;, Rolleston, T.W., Studio Editions Ltd, 1994&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 12:06, 30 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=25498</id>
		<title>Umbral Domains: Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=25498"/>
		<updated>2006-06-12T00:16:41Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts|Arts]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Realms|Revised Realms]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Skills|New Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Merits|New Merits]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Flaws|Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights|Birthrights]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Frailties|Frailties]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_A_la_Cart|Arts à la Carte]] - Allowing the choice of individual cantrips rather than whole arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Morphean_Arts|Morphean Arts]] - More flexible Arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Cantrip_Attributes|Cantrip Attributes By Bunk]] - Alternate attribute system for Cantrips.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera-Autum_Interaction|Chimera in Autumn]] - Physical interactions of Chimera with the Autumn World.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Spirits]] - In theory Changelings may enter the Umbra and interact with Spirits.  This is a brief clarification of how the Realms affect Spirits.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera_&amp;amp;_Realms|Realms &amp;amp; Chimera]] - A clarification of how various Realms interact with Chimera, particularly in the Dreaming.  Both this topic and the &#039;&#039;Realms &amp;amp; Spirits&#039;&#039; one were at one time hotly [http://www.shadownessence.com/forum/index.php?showtopic=17003| debated].&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Lycanthrops|Lycanthrops]] - Were-creatures as a type of fae.  A perspective different than that presented in either &amp;lt;u&amp;gt;Werewolf: the Apocalypse&amp;lt;/u&amp;gt;, or the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
==== Powers ====&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dreamform_Blossom|True Chrysalis]] - What if Changelings weren&#039;t fae spirits posessing human hosts?  What if they were something different?&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[Mythic_History:_Irish_Conquests|Mythic History:  Conquest of Ireland]] - A short summary of the peopling of Ireland by various mythical groups, including the Formorians, Firbolg, and Tuatha De Danann.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://www.geocities.com/timessquare/portal/8632/index.html Scattered Dreams] - These pages pretty thorough introduction to many of the powers, character types, and other concepts involved involved in the Changeling universe.  Also a handy reference guide.&lt;br /&gt;
&lt;br /&gt;
[http://righttodream.digitaldreaming.net The Right to Dream] - The Right to Dream contains many supplimental rules and character sheets.  But more importantly it contains quite a bit of erreta and some developer commentary for various officially published books.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling: the Dreaming&amp;lt;/u&amp;gt;. 2nd ed. Lemke, Ian, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=1624]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dreams and Nightmares&amp;lt;/u&amp;gt;.Martin, R.S., Neil Mick, and Jim Moore. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Denizens of the Dreaming&amp;lt;/u&amp;gt;. Howard, Christopher, et al. White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=111]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Players Guide&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=233]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling Storytellers Guide&amp;lt;/u&amp;gt;. Hunter, Mark, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=55]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kithbook: Nockers&amp;lt;/u&amp;gt;. Howard, Christopher, and Ethan Skemp. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=175]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Enchanted&amp;lt;/u&amp;gt;. Kenson, Steve. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=288]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Inanime: the Secret Way&amp;lt;/u&amp;gt;. Barret, Rob, et al. White Wolf Publishing Inc. 1998.&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little, Big&#039;&#039;, Crowley, John&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner (several stories closely relate to things fae)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celtic Myths &amp;amp; Legends&#039;&#039;, Rolleston, T.W., Studio Editions Ltd, 1994&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 12:06, 30 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Lycanthrops&amp;diff=25497</id>
		<title>Umbral Domains: Changeling Lycanthrops</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Lycanthrops&amp;diff=25497"/>
		<updated>2006-06-12T00:16:14Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lycanthrops:&lt;br /&gt;
 &lt;br /&gt;
Historically these gallain were the embodyment of dreams of the terrifying brutality and sheer unstopability of nature.  However recently as humans begin to realize the consequences of their impact on the environment the lycanthrops begin more frequently to be associated with the imbalanced natural world wreaking havoc on it&#039;s human antagonists. &lt;br /&gt;
 &lt;br /&gt;
Lycanthrops living in the Dreaming typically inhabit communities of humanoid chimera which live near forrests or other large wild areas.  In most dreaming societies they blend into the local population without much notice, although at least one town composed entirely of lycanthrops is known to exist.  In a few less civilized realms there are free ranging tribes of lycanthrops. &lt;br /&gt;
 &lt;br /&gt;
It is known that chimeral wolf packs will occasionally spontaneously generate a lycanthropic member as will humanoid chimeral societies.  A few tribes of neolithic humanoid chimera even seem to have a sort of ritual or art (perhaps akin to Primal or Naming) which they use to alternately reward their warriors or curse their outcasts by turning them into lycanthrops. &lt;br /&gt;
 &lt;br /&gt;
While Lycanthrops typically live in the far and deep dreaming, but some few find themselves drawn to the autumn world along the various paths of Balor.  There they frequently end up posessing humans, causing terror and wreaking revenge particularly when the moon is full. &lt;br /&gt;
 &lt;br /&gt;
It&#039;s rumored that a few of these fearsome creatures even underwent the Changeling Way ritual in the ancient past and have bound themselves to particular mortal bloodlines cropping up every few generations to trouble the world again.  The mortal offspring of such families are very frequently Kinain with telltale signs of their lycanthropic ancestry which in the past had cause them to be shunned in human society.  In modern days though few of their neighbors bother to think about the possabilities of werewolves in their midst. &lt;br /&gt;
 &lt;br /&gt;
Recently though a few groups of more conscientious lycanthrops have begun appearing in the autumn world.  These tend to be more focused on restoring nature&#039;s balance and place in the world than in causing humans terror for the sheer love of it.  Some even claim to be guided in this by a powerful &amp;quot;goddess&amp;quot; of nature referred to as &amp;quot;Gaia&amp;quot;. &lt;br /&gt;
 &lt;br /&gt;
Glamour gathering:&lt;br /&gt;
 &lt;br /&gt;
In the Dreaming of course Lycanthrops gain glamour largely by eating Chimeral prey.  In the Autumn world however, where chimera are more scarce, they use an unusual combination of techniques:&lt;br /&gt;
 &lt;br /&gt;
The Slow way:&lt;br /&gt;
Harvesting - This works similarly to the Nunnehi method for gaining &amp;quot;medicine&amp;quot; from natural surroundings.  It is a benefit of the Lycanthrop&#039;s strong connection to the natural world.&lt;br /&gt;
 &lt;br /&gt;
The Fast way:&lt;br /&gt;
Ravaging - As creatures of fear the Lycanthrop can gain glamour from most methods of dashing hope.&lt;br /&gt;
 &lt;br /&gt;
The Terrible way:&lt;br /&gt;
Reaping - With a method similar to other Dark Kin the Lycanthrops are particularly adept at sucking the last ounce of glamour out of a mortal as they terrify him to the point of death.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Realm:  Nature (of course)&lt;br /&gt;
 &lt;br /&gt;
Birthrights:&lt;br /&gt;
Shapechanging (as per Pookas, but incude human, beast, and intermediate shape).&lt;br /&gt;
Titan Power (as per Trolls)&lt;br /&gt;
Animal Nature (as per Fuath Birthright)&lt;br /&gt;
(Titan&#039;s Power and Animal Nature are only available in the intermediate shape.)&lt;br /&gt;
 &lt;br /&gt;
Frailties:&lt;br /&gt;
Bloodthirst (Similar to Eochidna&#039;s Hunger, but always includes raw meat, including human flesh, occurs once every month when the moon is full)&lt;br /&gt;
Rage (similar to Fuath &amp;quot;Maenad&#039;s Madness&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Lunar Cycle (the intermediate shape is only available in the Dreaming or at night while the moon is in the sky).&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=25496</id>
		<title>Umbral Domains: Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=25496"/>
		<updated>2006-06-12T00:16:04Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Lycanthrops|Lycanthrops]] - Were-creatures as a type of fae.  A perspective different than that presented in either &amp;lt;u&amp;gt;Werewolf: the Apocalypse&amp;lt;/u&amp;gt;, or the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts|Arts]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Realms|Revised Realms]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Skills|New Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Merits|New Merits]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Flaws|Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights|Birthrights]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Frailties|Frailties]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_A_la_Cart|Arts à la Carte]] - Allowing the choice of individual cantrips rather than whole arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Morphean_Arts|Morphean Arts]] - More flexible Arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Cantrip_Attributes|Cantrip Attributes By Bunk]] - Alternate attribute system for Cantrips.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera-Autum_Interaction|Chimera in Autumn]] - Physical interactions of Chimera with the Autumn World.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Spirits]] - In theory Changelings may enter the Umbra and interact with Spirits.  This is a brief clarification of how the Realms affect Spirits.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera_&amp;amp;_Realms|Realms &amp;amp; Chimera]] - A clarification of how various Realms interact with Chimera, particularly in the Dreaming.  Both this topic and the &#039;&#039;Realms &amp;amp; Spirits&#039;&#039; one were at one time hotly [http://www.shadownessence.com/forum/index.php?showtopic=17003| debated].&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== New/Revised Kiths, Adhenes, Gallain, etc. ====&lt;br /&gt;
==== Powers ====&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dreamform_Blossom|True Chrysalis]] - What if Changelings weren&#039;t fae spirits posessing human hosts?  What if they were something different?&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[Mythic_History:_Irish_Conquests|Mythic History:  Conquest of Ireland]] - A short summary of the peopling of Ireland by various mythical groups, including the Formorians, Firbolg, and Tuatha De Danann.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://www.geocities.com/timessquare/portal/8632/index.html Scattered Dreams] - These pages pretty thorough introduction to many of the powers, character types, and other concepts involved involved in the Changeling universe.  Also a handy reference guide.&lt;br /&gt;
&lt;br /&gt;
[http://righttodream.digitaldreaming.net The Right to Dream] - The Right to Dream contains many supplimental rules and character sheets.  But more importantly it contains quite a bit of erreta and some developer commentary for various officially published books.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling: the Dreaming&amp;lt;/u&amp;gt;. 2nd ed. Lemke, Ian, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=1624]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dreams and Nightmares&amp;lt;/u&amp;gt;.Martin, R.S., Neil Mick, and Jim Moore. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Denizens of the Dreaming&amp;lt;/u&amp;gt;. Howard, Christopher, et al. White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=111]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Players Guide&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=233]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling Storytellers Guide&amp;lt;/u&amp;gt;. Hunter, Mark, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=55]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kithbook: Nockers&amp;lt;/u&amp;gt;. Howard, Christopher, and Ethan Skemp. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=175]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Enchanted&amp;lt;/u&amp;gt;. Kenson, Steve. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=288]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Inanime: the Secret Way&amp;lt;/u&amp;gt;. Barret, Rob, et al. White Wolf Publishing Inc. 1998.&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little, Big&#039;&#039;, Crowley, John&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner (several stories closely relate to things fae)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celtic Myths &amp;amp; Legends&#039;&#039;, Rolleston, T.W., Studio Editions Ltd, 1994&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 12:06, 30 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Old_World_of_Darkness_-_Humans_in_Umbra&amp;diff=25491</id>
		<title>Umbral Domains: Old World of Darkness - Humans in Umbra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Old_World_of_Darkness_-_Humans_in_Umbra&amp;diff=25491"/>
		<updated>2006-06-11T18:23:21Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mortals in the Umbra ==&lt;br /&gt;
&lt;br /&gt;
The following are clarifications and expansions (possibly also revisions) of the rules governing the mortal humans living in the Umbra.  While not intentionally against canon they do go a bit beyond what the books say.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Staying outside of a concensus too long has physically and psychological altering effects on the un-enlightened. These arise from the mind and sense of purpose losing touch with &amp;quot;humanity&amp;quot; in the vastness and normlesness of the cosmos. The conciousness instead latches onto other, less complicated concepts to identify it&#039;s self with and the transition from human to spirit begins.&lt;br /&gt;
&lt;br /&gt;
Back in the mythic ages, before the technocracy and it&#039;s precursors started hammering out a concensus, the nature of the world wasn&#039;t unified and there were just a bunch of separate locals joined by tenuous routes through &amp;quot;unknown&amp;quot; places.  These unknown regions were the Umbra and the human world at that point was basically a bunch of small Realms floating within it.&lt;br /&gt;
&lt;br /&gt;
Traveling between the known regions (ie. traveling through the Umbra) could be dangerous, even terrifying for mortals, but not necessarily maddening or deadly. On the other hand, as mortals have gotten used to static reality in the modern era, encounters with stranger realities (and particularly some of the things that dwell there) have become more difficult for them to come to terms with.  Therefor modern humans are more likely to go crazy and/or evolve into pure spirits as a reaction to the anomy they preceive in the Umbra.  As stipulated in other works after about 60 days of exposure to the Umbra any mortal human who survives permenantly transitions into being a purely Spirit being.&lt;br /&gt;
&lt;br /&gt;
But although exposure to the Umbra it&#039;s self may be &amp;quot;corrupting&amp;quot; to the human mode of existence, there are respites beyond the Gauntlet.  Realms within the Umbra, especially those shaped by magi and/or a group of humans large enough to form a small concensus, do not necessarily count as part of the Umbra for the purpose of turning humans into a Spirits.&lt;br /&gt;
&lt;br /&gt;
Also, the Void Engineers frequently employ unenlightened marines and other personell aboard their ships, even on long missions.  This is made possible by the fact that Voidnaughts and other large human constructs provide a certain degree of stability against the Umbra&#039;s effects. Similarly a large enough group of unenlightened humans creates a mini-concensus.  While such a small concensus has no real effect on the surrounding Umbra, it does help anchor the humans in their humanity to some degree.&lt;br /&gt;
&lt;br /&gt;
The unenlightened may still experience a certain degree of psychological trauma from Umbral travel though, even aboard ship or while traveling in large groups. Early symptoms tend to include obsessions (even harmless ones) or a far away or &amp;quot;haunted&amp;quot; look in the eyes. However, various mental re-programming procedures employed by the void engineers tend to keep these effects at bay for the most part.  Conceivably Tradition Magi might employ similar techniques to assist any unawakened collegues who happen to be traveling with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 11:23, 11 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Old_World_of_Darkness_-_Humans_in_Umbra&amp;diff=25490</id>
		<title>Umbral Domains: Old World of Darkness - Humans in Umbra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Old_World_of_Darkness_-_Humans_in_Umbra&amp;diff=25490"/>
		<updated>2006-06-11T18:10:23Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mortals in the Umbra ==&lt;br /&gt;
&lt;br /&gt;
The following are clarifications and expansions (possibly also revisions) of the rules governing the mortal humans living in the Umbra.  While not intentionally against canon they do go a bit beyond what the books say.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Back in the mythic ages, before the technocracy and it&#039;s precursors started hammering out a concensus, the nature of the world wasn&#039;t unified and there were just a bunch of separate locals joined by tenuous routes through &amp;quot;unknown&amp;quot; places.  These unknown regions were the Umbra and the human world at that point was basically a bunch of small Realms floating within it.&lt;br /&gt;
&lt;br /&gt;
Traveling between the known regions (ie. traveling through the Umbra) could be dangerous, even terrifying for mortals, but not necessarily maddening or deadly. On the other hand, as mortals have gotten used to static reality in the modern era, encounters with stranger realities (and particularly some of the things that dwell there) have become more difficult for them to come to terms with.  Therefor modern humans are more likely to go crazy and/or evolve into pure spirits as a reaction to the anomy they preceive in the Umbra.  As stipulated in other works after about 60 days of exposure to the Umbra any mortal human who survives permenantly transitions into being a purely Spirit being.&lt;br /&gt;
&lt;br /&gt;
However, While actual realm (at least ones strongly shaped by magi and/or a human concensus) doesn&#039;t count as part of the Umbra for the purpose of turning into a spirit. Also, while not supported strongly by the text to my knowledge I&#039;d explain the long mission VE unenlightened personell as follows:&lt;br /&gt;
&lt;br /&gt;
Staying outside of a concensus too long has physically and psychological altering effects on the un-enlightened. These arise from the mind and sense of purpose losing touch with &amp;quot;humanity&amp;quot; in the vastness of the cosmos. The conciousness instead latches onto other, less complicated concepts to identify it&#039;s self with and the transition from human to spirit begins.&lt;br /&gt;
&lt;br /&gt;
Voidnaughts and other large human constructs provide a certain degree of stability against these effects. Similarly a large enough group of unenlightened creates a mini-concensus which has no real effect on the surrounding Umbra but helps anchor the humans in their humanity to a degree.&lt;br /&gt;
&lt;br /&gt;
The unenlightened may still experience a certain degree of psychological trauma from Umbral travel though, even aboard ship or while traveling in large groups. Early symptoms tend to include obsessions (even harmless ones) or a far away or &amp;quot;haunted&amp;quot; look in the eyes. However, various mental re-programming procedures employed by the void engineers tend to keep these effects at bay for the most part.&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Old_World_of_Darkness&amp;diff=25489</id>
		<title>Umbral Domains: Old World of Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Old_World_of_Darkness&amp;diff=25489"/>
		<updated>2006-06-11T17:39:13Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Old_World_of_Darkness_-_True_Faith| True Faith]] - Rules for the &#039;&#039;True Faith&#039;&#039; merit in most World of Darkness games, expanded and clarified.&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Old_World_of_Darkness_-_Humans_in_Umbra| Mortals in the Umbra]] - Rules for the mortal humans traveling in the Umbra, expanded and clarified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== Powers ====&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings ====&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Bygone Beastiary&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=50]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Chimera_%26_Realms&amp;diff=25488</id>
		<title>Umbral Domains: Changeling Chimera &amp; Realms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Chimera_%26_Realms&amp;diff=25488"/>
		<updated>2006-06-11T17:37:07Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Chimera &amp;amp; Realms ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:  While possibly Canon Compatible, the text below may be a bit controversial in it&#039;s interpretation of the rules.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some Fae entities weilding Arts and Realms live entirely in the Dreaming.  Yet these same often have Realm affinities other than Fae.  How would this happen if they normally ony interact with Fae things?  And even for Changeling Fae isn&#039;t it a bit powerful for them to end up with a single Realm that covers &#039;&#039;everything&#039;&#039; within a given world?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Fae Realm is location dependant.  While in the Autumn World, or any other non-Dreaming location, the Fae Realm effects anything even partly Chimeral.  However in the Dreaming it&#039;s a whole different story.&lt;br /&gt;
&lt;br /&gt;
When in the Dreaming, where everything is Chimeral, the Realm needed to affect any given chimera defaults to it&#039;s closest non-fae counterpart.  For example interacting with a Chimeral tree while in the Autumn World would take Fae 3 (Manifold Chimera).  However interacting with a similar Chimeral tree in the Dreaming would use Nature 2 (Verdant Forest).&lt;br /&gt;
&lt;br /&gt;
However, some things still default to the Fae Realm while in the Dreaming.  Specifically included are:&lt;br /&gt;
&lt;br /&gt;
* Actual Fae (such as Changelings, Adhene, and other Gallain).&lt;br /&gt;
* Non-mundane Chimera.  Particularly those with a well established mythic nature (ie. dragons, gryphons, Cthulhu, etc.).&lt;br /&gt;
* Dreaming or Glamour related phenomena (ie. Mists, Dross, Firchlis, other cantrips, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 10:37, 11 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=25487</id>
		<title>Umbral Domains: Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=25487"/>
		<updated>2006-06-11T17:19:34Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Settings &amp;amp; Setting Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts|Arts]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Realms|Revised Realms]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Skills|New Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Merits|New Merits]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Flaws|Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights|Birthrights]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Frailties|Frailties]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_A_la_Cart|Arts à la Carte]] - Allowing the choice of individual cantrips rather than whole arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Morphean_Arts|Morphean Arts]] - More flexible Arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Cantrip_Attributes|Cantrip Attributes By Bunk]] - Alternate attribute system for Cantrips.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera-Autum_Interaction|Chimera in Autumn]] - Physical interactions of Chimera with the Autumn World.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Spirits]] - In theory Changelings may enter the Umbra and interact with Spirits.  This is a brief clarification of how the Realms affect Spirits.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera_&amp;amp;_Realms|Realms &amp;amp; Chimera]] - A clarification of how various Realms interact with Chimera, particularly in the Dreaming.  Both this topic and the &#039;&#039;Realms &amp;amp; Spirits&#039;&#039; one were at one time hotly [http://www.shadownessence.com/forum/index.php?showtopic=17003| debated].&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== Powers ====&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dreamform_Blossom|True Chrysalis]] - What if Changelings weren&#039;t fae spirits posessing human hosts?  What if they were something different?&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[Mythic_History:_Irish_Conquests|Mythic History:  Conquest of Ireland]] - A short summary of the peopling of Ireland by various mythical groups, including the Formorians, Firbolg, and Tuatha De Danann.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://www.geocities.com/timessquare/portal/8632/index.html Scattered Dreams] - These pages pretty thorough introduction to many of the powers, character types, and other concepts involved involved in the Changeling universe.  Also a handy reference guide.&lt;br /&gt;
&lt;br /&gt;
[http://righttodream.digitaldreaming.net The Right to Dream] - The Right to Dream contains many supplimental rules and character sheets.  But more importantly it contains quite a bit of erreta and some developer commentary for various officially published books.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling: the Dreaming&amp;lt;/u&amp;gt;. 2nd ed. Lemke, Ian, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=1624]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dreams and Nightmares&amp;lt;/u&amp;gt;.Martin, R.S., Neil Mick, and Jim Moore. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Denizens of the Dreaming&amp;lt;/u&amp;gt;. Howard, Christopher, et al. White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=111]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Players Guide&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=233]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling Storytellers Guide&amp;lt;/u&amp;gt;. Hunter, Mark, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=55]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kithbook: Nockers&amp;lt;/u&amp;gt;. Howard, Christopher, and Ethan Skemp. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=175]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Enchanted&amp;lt;/u&amp;gt;. Kenson, Steve. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=288]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Inanime: the Secret Way&amp;lt;/u&amp;gt;. Barret, Rob, et al. White Wolf Publishing Inc. 1998.&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little, Big&#039;&#039;, Crowley, John&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner (several stories closely relate to things fae)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celtic Myths &amp;amp; Legends&#039;&#039;, Rolleston, T.W., Studio Editions Ltd, 1994&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 12:06, 30 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Spirits&amp;diff=25486</id>
		<title>Umbral Domains: Changeling Spirits</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Spirits&amp;diff=25486"/>
		<updated>2006-06-11T17:17:51Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Spirits &amp;amp; Realms ==&lt;br /&gt;
It is possible for Changelings to enter the various Umbra by traveling along the various Paths of Balor.  Similarly it&#039;s possible for Nunnehi to enter these regions through contact with their Totem.  Once in the Umbra it&#039;s possible, even likely, that the Fae will interact with Spirits.  But when using Arts on Spirits which Realms can be used to affect them?&lt;br /&gt;
&lt;br /&gt;
Spirits are basically embody the &#039;&#039;essence&#039;&#039;, or core concepts, of things.  Most material concepts are covered by one of the Realms in some way. Immaterial concepts are also tied to the Realms though more indirectly.&lt;br /&gt;
&lt;br /&gt;
For instance &amp;quot;freedom&amp;quot; is a concept relating to humans, and humans are covered by Actor so the spirit of Freedom would be covered by Actor and the spirit&#039;s relationship with the characters would determine the level of Actor needed to influence it. On the other hand &amp;quot;rain&amp;quot; is a nature based concept, so the spirit of rain would simply be covered under Nature 4.&lt;br /&gt;
&lt;br /&gt;
Fae Realm is applied to any Spirits which take the form of obvious fae or mythic creatures.  They are covered by the Realm level closest to their actual appearance.  All Spirits and phenomena not covered by any other Realm are considered Dwomer of Glamour and are covered by Fae 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 10:17, 11 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=25485</id>
		<title>Umbral Domains: Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling&amp;diff=25485"/>
		<updated>2006-06-11T16:51:21Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Settings &amp;amp; Setting Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Changeling: the Dreaming]]&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Compatible ===&lt;br /&gt;
==== New/Revised Powers ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts|Arts]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Realms|Revised Realms]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Skills|New Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Merits|New Merits]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Flaws|Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights|Birthrights]]&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Frailties|Frailties]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_A_la_Cart|Arts à la Carte]] - Allowing the choice of individual cantrips rather than whole arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Morphean_Arts|Morphean Arts]] - More flexible Arts.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Cantrip_Attributes|Cantrip Attributes By Bunk]] - Alternate attribute system for Cantrips.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Chimera-Autum_Interaction|Chimera in Autumn]] - Physical interactions of Chimera with the Autumn World.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Spirits]] - In theory Changelings may enter the Umbra and interact with Spirits.  This is a brief clarification of how the Realms affect Spirits.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Spirits|Realms &amp;amp; Chimera]] - A clarification of how various Realms interact with Chimera, particularly in the Dreaming.  Both this topic and the &#039;&#039;Realms &amp;amp; Spirits&#039;&#039; one were at one time hotly [http://www.shadownessence.com/forum/index.php?showtopic=17003| debated].&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== Powers ====&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Dreamform_Blossom|True Chrysalis]] - What if Changelings weren&#039;t fae spirits posessing human hosts?  What if they were something different?&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[Mythic_History:_Irish_Conquests|Mythic History:  Conquest of Ireland]] - A short summary of the peopling of Ireland by various mythical groups, including the Formorians, Firbolg, and Tuatha De Danann.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://www.geocities.com/timessquare/portal/8632/index.html Scattered Dreams] - These pages pretty thorough introduction to many of the powers, character types, and other concepts involved involved in the Changeling universe.  Also a handy reference guide.&lt;br /&gt;
&lt;br /&gt;
[http://righttodream.digitaldreaming.net The Right to Dream] - The Right to Dream contains many supplimental rules and character sheets.  But more importantly it contains quite a bit of erreta and some developer commentary for various officially published books.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
====White Wolf====&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling: the Dreaming&amp;lt;/u&amp;gt;. 2nd ed. Lemke, Ian, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=1624]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dreams and Nightmares&amp;lt;/u&amp;gt;.Martin, R.S., Neil Mick, and Jim Moore. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2173]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Denizens of the Dreaming&amp;lt;/u&amp;gt;. Howard, Christopher, et al. White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=111]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Players Guide&amp;lt;/u&amp;gt;. Brucato, Phil, et al. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=233]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Changeling Storytellers Guide&amp;lt;/u&amp;gt;. Hunter, Mark, et al. White Wolf Publishing Inc. 1998.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=55]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kithbook: Nockers&amp;lt;/u&amp;gt;. Howard, Christopher, and Ethan Skemp. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=175]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Enchanted&amp;lt;/u&amp;gt;. Kenson, Steve. White Wolf Publishing Inc. 1997.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=288]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Inanime: the Secret Way&amp;lt;/u&amp;gt;. Barret, Rob, et al. White Wolf Publishing Inc. 1998.&lt;br /&gt;
&lt;br /&gt;
====Other Books====&lt;br /&gt;
&#039;&#039;The Broken Sword&#039;&#039;, Anderson, Poul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little, Big&#039;&#039;, Crowley, John&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modern Classics of Fantasy&#039;&#039;, Ed. Dozois, Gardner (several stories closely relate to things fae)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celtic Myths &amp;amp; Legends&#039;&#039;, Rolleston, T.W., Studio Editions Ltd, 1994&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 12:06, 30 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Birthrights_Shapechanging&amp;diff=25468</id>
		<title>Umbral Domains: Changeling Birthrights Shapechanging</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Birthrights_Shapechanging&amp;diff=25468"/>
		<updated>2006-06-11T05:34:40Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Shapechanging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Changeling:_the_Dreaming]]&lt;br /&gt;
The Pooka Shapechanging birthright seemed a little vague on how large, powerful, or otherwise capable an animal might be allowed under it&#039;s perview.  The information below is intended to help clarify that.&lt;br /&gt;
&lt;br /&gt;
== Shapechanging ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s assumed that all a Pooka&#039;s Attributes and qualities stay the same between her humanoid and animal forms except the physical ones.  When determining the capabilities of a Pooka&#039;s animal form use the following steps:&lt;br /&gt;
&lt;br /&gt;
# Follow character creation steps 1-5 as specified on p.116-119 of the Changeling core book.&lt;br /&gt;
# Add all the character&#039;s physical Attribute dots together.  Multiply this total by 5.  This gives you the base number of base &amp;quot;animal points&amp;quot; with which to build the Pooka&#039;s animal form.&lt;br /&gt;
# Trade in freebie points for animal points if desired.  Each freebie point spent gains the character 2 animal points.&lt;br /&gt;
# Spend animal points to purchase physical Attributes for the Pooka&#039;s animal form.  Merits or flaws which only apply to the character&#039;s animal form may also be purchased at this stage using animal points.&lt;br /&gt;
# Continue on to steps 6-10 of standard character creation.  Any Merits purchased which only affect the human body only cost half as many Freebie points.  Any Flaws taken which only affect the human body only provide half as many Freebie points.  Flaws or Merits which would affect both forms cost as much as they normally would.&lt;br /&gt;
# When gaining physical Attribute dots at a later time each dot costs half as much as it normally would, but applies only to one form or the other.  Also certain animal forms will be able to exceed 5 dots while the same character&#039;s humanoid form will not be able to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 22:32, 10 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Birthrights_Shapechanging&amp;diff=25467</id>
		<title>Umbral Domains: Changeling Birthrights Shapechanging</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Birthrights_Shapechanging&amp;diff=25467"/>
		<updated>2006-06-11T05:32:39Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Changeling:_the_Dreaming]]&lt;br /&gt;
The Pooka Shapechanging birthright seemed a little vague on how large, powerful, or otherwise capable an animal might be allowed under it&#039;s perview.  The information below is intended to help clarify that.&lt;br /&gt;
&lt;br /&gt;
== Shapechanging ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s assumed that all a Pooka&#039;s Attributes and qualities stay the same between her humanoid and animal forms except the physical ones.  When determining the capabilities of a Pooka&#039;s animal form use the following steps:&lt;br /&gt;
&lt;br /&gt;
1) Follow character creation steps 1-5 as specified on p.116-119 of the Changeling core book.&lt;br /&gt;
&lt;br /&gt;
2) Add all the character&#039;s physical Attribute dots together.  Multiply this total by 5.  This gives you the base number of base &amp;quot;animal points&amp;quot; with which to build the Pooka&#039;s animal form.&lt;br /&gt;
&lt;br /&gt;
3) Trade in freebie points for animal points if desired.  Each freebie point spent gains the character 2 animal points.&lt;br /&gt;
&lt;br /&gt;
4) Spend animal points to purchase physical Attributes for the Pooka&#039;s animal form.  Merits or flaws which only apply to the character&#039;s animal form may also be purchased at this stage using animal points.&lt;br /&gt;
&lt;br /&gt;
5) Continue on to steps 6-10 of standard character creation.  Any Merits purchased which only affect the human body only cost half as many Freebie points.  Any Flaws taken which only affect the human body only provide half as many Freebie points.  Flaws or Merits which would affect both forms cost as much as they normally would.&lt;br /&gt;
&lt;br /&gt;
6) When gaining physical Attribute dots at a later time each dot costs half as much as it normally would, but applies only to one form or the other.  Also certain animal forms will be able to exceed 5 dots while the same character&#039;s humanoid form will not be able to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 22:32, 10 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Birthrights&amp;diff=25466</id>
		<title>Umbral Domains: Changeling Birthrights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Birthrights&amp;diff=25466"/>
		<updated>2006-06-11T05:06:17Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Changeling Birthrights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Category:Changeling:_the_Dreaming]]&lt;br /&gt;
== Changeling Birthrights ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of alternate and modified Birthrights for use with various groups in &amp;lt;u&amp;gt;Changeling:  The Dreaming&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Eshu ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights_Panache| Panache]] - This ability replaces the Eshu&#039;s Talecraft Birthright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nockers ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights_Forge_Chimera| Forge Chimera]] - This is a variation on the standard Nocker Birthright of the same name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pooka ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Birthrights_Shapechanging| Shapechanging]] - This is a more detailed set of rules on the Pooka Birthright.  They&#039;re intended to help balance the attributes of a Pooka&#039;s animal form with those of their humanoid form.&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Mage_Quiet&amp;diff=25465</id>
		<title>Umbral Domains: Mage Quiet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Mage_Quiet&amp;diff=25465"/>
		<updated>2006-06-11T05:01:20Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quiet ==&lt;br /&gt;
&lt;br /&gt;
A table for Marauder Quiet is given in the &amp;lt;u&amp;gt;Mage:  the Ascension&amp;lt;/u&amp;gt; (revised) core book.  However, little explanation is given on judging when and how severely to inflict Quiet on normal Mages, or how this ties in with the Marauder system.&lt;br /&gt;
&lt;br /&gt;
To clarify and expand things the following additions have been created.  With such a system the difference between Marauders and Magi is largely a matter of degrees.&lt;br /&gt;
&lt;br /&gt;
Note:  This system was intended for use with a particular [| alternate Paradox system], but should function well on it&#039;s own.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shhh!  &#039;&#039;(It&#039;s quiet!)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Characters who generate Paradox on a regular basis are considered non-mutual by the consensus. But this works both ways:  It&#039;s not just a matter of how much the consensus doesn&#039;t like a certain individual&#039;s effects, but more an issue of how much the individual denies that the consensus view is even valid.&lt;br /&gt;
&lt;br /&gt;
A character can cash in 5 points of temporary Paradox at any time for a temporary rank of Quiet. If the character manages to go long enough abiding by consensus strictures (i.e. not using magic for a week) the rank of Quiet can be traded back in for 4 points of temporary Paradox which can be bled off in the usual manner. Some individuals (i.e. Marauders) may have permanent ranks of Quiet through a Background of the same name (see below).&lt;br /&gt;
&lt;br /&gt;
Ranks of Quiet produce the delusional effects listed in the chart on p.276 (revised ed.). Additionally Quiet has some other odd effects:&lt;br /&gt;
&lt;br /&gt;
* Each rank of Quiet &amp;quot;forgives&amp;quot; a point of Paradox the character would&#039;ve accumulated when creating an effect. Any Paradox created by an effect in excess of the Quiet score still accumulates and causes Backlash.&lt;br /&gt;
&lt;br /&gt;
* Each rank of Quiet creates a +1 difficulty on all mental, physical, or social skills (choose one category) used in the consensus.&lt;br /&gt;
&lt;br /&gt;
* It is possible to gain permenant ranks of Quiet, although this is difficult.  Any character who gains 20 points of Paradox and manages to avoid getting killed along the way will find their 20 points removed and converted into a single rank of permenant Quiet.  Permenant Quiet may also be acquired at character creation through a Background of the same name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Background:  Quiet ===&lt;br /&gt;
&lt;br /&gt;
Each level of this Background gives a character 1 rank of permenant Quiet.  This Quiet is never reduced even if the character loses all their Paradox through mundane action over a long period of time.  Characters with more than 1 rank of permenant Quiet are generally considered Marauders, while those with more than 6 ranks are almost impossible to even communicate with due to their nearly alien mindset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 22:01, 10 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Mage&amp;diff=25464</id>
		<title>Umbral Domains: Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Mage&amp;diff=25464"/>
		<updated>2006-06-11T04:43:34Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Mage: the Ascension]]&lt;br /&gt;
== Canon Compatible ==&lt;br /&gt;
=== New/Revised Powers ===&lt;br /&gt;
&lt;br /&gt;
==== Alternate Spheres ====&lt;br /&gt;
[[Umbral_Domains:_Mage_Alternate_Spheres_v1|Spheres (version 1)]] - One attempt at a revised Sphere system (still in progress).&lt;br /&gt;
&lt;br /&gt;
==== New Rotes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== New/Revised merits ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Other Assorted Stuff ====&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Mage_Sorcerer|Hedge Magic Options]]&lt;br /&gt;
&lt;br /&gt;
==== Rules ====&lt;br /&gt;
[[Umbral_Domains:_Mage_Two_Step_Casting|Two Step Casting for Mage effects]] - Based on the the Changeling [[Umbral_Domains:_Changeling_Morphean_Arts| Morphean Arts]] system.&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Mage_Quiet| Quiet (revised)]] - Alternate rules for Quiet.  Note:  These were made using the revised Mage core book and without any reference to the &amp;lt;u&amp;gt;Book of Madness&amp;lt;/u&amp;gt;, so I can&#039;t tell how well they jibe with that work.&lt;br /&gt;
&lt;br /&gt;
==== Settings &amp;amp; Setting Elements ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Canon Incompatible ===&lt;br /&gt;
==== Powers ====&lt;br /&gt;
==== Rules ====&lt;br /&gt;
==== Settings ====&lt;br /&gt;
&lt;br /&gt;
== Recommended Reading ==&lt;br /&gt;
===White Wolf===&lt;br /&gt;
I know that technically &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; canon material should really be recommended, however the books indicated below are the ones that have been most influential in creating [Umbral Domains] material.  Books are listed in order of percieved importance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mage:  the Ascension&amp;lt;/u&amp;gt;. Revised ed. Brucato, Phil, et al. White Wolf Publishing Inc. 2000.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=199]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sorcerer&amp;lt;/u&amp;gt;. Revised ed. Hubbard, Conrad, et al. White Wolf Publishing Inc. 2000.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=263]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Guide to the Technocracy&amp;lt;/u&amp;gt;. Brucato, Phil, et al.  White Wolf Publishing Inc. 1999.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=3044]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technocracy Assembled 2&amp;lt;/u&amp;gt;. Cenczyk, Mark and Phil Brucato.  White Wolf Publishing Inc. 2000.[http://www.drivethrurpg.com/catalog/product_info.php?products_id=281]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Beyond the Barriers:  The Book of Worlds&amp;lt;/u&amp;gt;. Brucato, Phil, et al.  White Wolf Publishing Inc. 1996. - Although I suspect that the &amp;lt;i&amp;gt;Werewolf: The Apocalype&amp;lt;/i&amp;gt; related book &amp;lt;u&amp;gt;[http://www.drivethrurpg.com/catalog/product_info.php?products_id=2468 The Umbra]&amp;lt;/u&amp;gt; might be just as good or better on the topic.&lt;br /&gt;
&lt;br /&gt;
===Other Publications===&lt;br /&gt;
&#039;&#039;0X&#039;&#039; - Piers Anthony&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Imagica&#039;&#039; - Cliver Barker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;High Sorcery&#039;&#039; - Andre Norton&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Darwinia&#039;&#039; - Robert Charles Wilson&lt;br /&gt;
&lt;br /&gt;
==Other Media==&lt;br /&gt;
===Film===&lt;br /&gt;
The Matrix&lt;br /&gt;
&lt;br /&gt;
The Lathe of Heaven&lt;br /&gt;
&lt;br /&gt;
Dark City&lt;br /&gt;
&lt;br /&gt;
Butterfly Effect&lt;br /&gt;
&lt;br /&gt;
[http://imdb.com/title/tt0267287/| Avalon]&lt;br /&gt;
&lt;br /&gt;
Intacto&lt;br /&gt;
&lt;br /&gt;
Hellraiser IV:  Bloodlines (no previous experience with this series necessary)&lt;br /&gt;
&lt;br /&gt;
Phantasm IV:  Oblivion (no previous expierience with this series necessary)&lt;br /&gt;
&lt;br /&gt;
Spirit of Wonder:  the Movie&lt;br /&gt;
&lt;br /&gt;
Primer&lt;br /&gt;
&lt;br /&gt;
Serial Experiments: Lain&lt;br /&gt;
&lt;br /&gt;
Yeelen&lt;br /&gt;
&lt;br /&gt;
Pi:  Faith in Chaos&lt;br /&gt;
&lt;br /&gt;
Onmyoji&lt;br /&gt;
&lt;br /&gt;
Neon Genesis Evangelion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
[http://hem.bredband.net/arenamontanus/mage.html|Anders Mage Page] - One of the older Mage websites out there, with a comprehensive array of topics and ideas, including both the canonical and brilliantly non-canonical.&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Arts_Primal&amp;diff=25461</id>
		<title>Umbral Domains: Changeling Arts Primal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Arts_Primal&amp;diff=25461"/>
		<updated>2006-06-11T04:34:04Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Category:Changeling:_the_Dreaming]]&lt;br /&gt;
== The Primal Art (revised) ==&lt;br /&gt;
&lt;br /&gt;
There are a few aspects of the Primal art that have long bugged me a little.  These are ideas for &amp;quot;fixing&amp;quot; those issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== * Willow Whisper ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue:&#039;&#039;&#039;  As suggested by it&#039;s name this power requires the caster to whisper in order to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039;  The Willow Whisper cantrip need not necessarily involve an actual &amp;quot;whisper&amp;quot; on the part of the caster in order to work.  In fact it need not be an actual verbal question at all, but should involve some social, occult, pseudo-scientific, or other form of inquiry.  The inquiry it&#039;s self as well as the feedback should be moderately attention consuming such that a significant degree of distraction might detract from their usefulness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ** Eldrich Prime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue:&#039;&#039;&#039;  The Eldrich Prime cantrip seems to imply that the Nature Realm is required for it to work.  This seems to a needless extra expense for such a cantrip to have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039;  Eldrich Prime requires a Realm associated with the place or thing that the element is manifesting on or in.  So Nature might be used for creating elements in the sky or on the ground, Actor would help create them on a person, Prop might create them in a car, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== *** Oaken Shield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue:&#039;&#039;&#039;  People and things are covered with oaken bark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039;  This cantrip produces a coating with the hardness of oak bark, however the actual coating may be of any texture or color the caster wishes.  Typically it should appear similar to a damage resistant material of some sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== **** Heather Balm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternative/Clarification:&#039;&#039;&#039;  While damage and injury may be healed, certain sorts of dieseases and chronic conditions may not be totally &amp;quot;cured&amp;quot; by this treatment.&lt;br /&gt;
&lt;br /&gt;
=== **** Holly Strike ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue:&#039;&#039;&#039;  Damage takes the form of jagged lacerations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039;  Damage is always diffuse across large portions of the body but may take on any general appearance which damage might normally take.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ***** Elder-Form ===&lt;br /&gt;
&lt;br /&gt;
====Limitation====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue:&#039;&#039;&#039;  Elder-Form is pretty darn powerful.  But still, it can be used on anything, or more to the point any&amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt;, since the Realm normally just determines the form the person or thing is changed into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039;  The caster instead has to have both the Realm for the target and the Realm for of the thing the target will be transformed into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Enhancement====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Issue:&#039;&#039;&#039;  Elder-Form is always temporary.  At least for inanimate objects I&#039;d like to see it possibly work on a more permenant basis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039;  This cantrip can be used to change any non-sentient thing into another non-sentient thing permenantly, but at a price. For permenance the caster must get 6 successes and spend an amount of temporary Glamour equal to the highest Realm level involved. The target then changes permenantly into something else, even when later subjected to the banality of mortal interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 21:34, 10 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Arts_Primal&amp;diff=25459</id>
		<title>Umbral Domains: Changeling Arts Primal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Arts_Primal&amp;diff=25459"/>
		<updated>2006-06-11T04:30:38Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Category:Changeling:_the_Dreaming]]&lt;br /&gt;
== The Primal Art (revised) ==&lt;br /&gt;
&lt;br /&gt;
There are a few aspects of the Primal art that have long bugged me a little.  These are ideas for &amp;quot;fixing&amp;quot; those issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== * Willow Whisper ===&lt;br /&gt;
&lt;br /&gt;
[b]Issue:[/b]  As suggested by it&#039;s name this power requires the caster to whisper in order to work.&lt;br /&gt;
&lt;br /&gt;
[b]Alternative:[/b]  The Willow Whisper cantrip need not necessarily involve an actual &amp;quot;whisper&amp;quot; on the part of the caster in order to work.  In fact it need not be an actual verbal question at all, but should involve some social, occult, pseudo-scientific, or other form of inquiry.  The inquiry it&#039;s self as well as the feedback should be moderately attention consuming such that a significant degree of distraction might detract from their usefulness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ** Eldrich Prime ===&lt;br /&gt;
&lt;br /&gt;
[b]Issue:[/b]  The Eldrich Prime cantrip seems to imply that the Nature Realm is required for it to work.  This seems to a needless extra expense for such a cantrip to have.&lt;br /&gt;
&lt;br /&gt;
[b]Alternative:[/b]  Eldrich Prime requires a Realm associated with the place or thing that the element is manifesting on or in.  So Nature might be used for creating elements in the sky or on the ground, Actor would help create them on a person, Prop might create them in a car, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== *** Oaken Shield ===&lt;br /&gt;
&lt;br /&gt;
[b]Issue:[/b]  People and things are covered with oaken bark.&lt;br /&gt;
&lt;br /&gt;
[b]Alternative:[/b]  This cantrip produces a coating with the hardness of oak bark, however the actual coating may be of any texture or color the caster wishes.  Typically it should appear similar to a damage resistant material of some sort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== **** Heather Balm ===&lt;br /&gt;
&lt;br /&gt;
[b]Alternative/Clarification:[/b]  While damage and injury may be healed, certain sorts of dieseases and chronic conditions may not be totally &amp;quot;cured&amp;quot; by this treatment.&lt;br /&gt;
&lt;br /&gt;
=== **** Holly Strike ===&lt;br /&gt;
&lt;br /&gt;
[b]Issue:[/b]  Damage takes the form of jagged lacerations.&lt;br /&gt;
&lt;br /&gt;
[b]Alternative:[/b]  Damage is always diffuse across large portions of the body but may take on any general appearance which damage might normally take.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ***** Elder-Form ===&lt;br /&gt;
&lt;br /&gt;
====Limitation====&lt;br /&gt;
&lt;br /&gt;
[b]Issue:[/b]  Elder-Form is pretty darn powerful.  But still, it can be used on anything, or more to the point any&amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt;, since the Realm normally just determines the form the person or thing is changed into.&lt;br /&gt;
&lt;br /&gt;
[b]Alternative:[/b]  The caster instead has to have both the Realm for the target and the Realm for of the thing the target will be transformed into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Enhancement====&lt;br /&gt;
&lt;br /&gt;
[b]Issue:[/b]  Elder-Form is always temporary.  At least for inanimate objects I&#039;d like to see it possibly work on a more permenant basis.&lt;br /&gt;
&lt;br /&gt;
[b]Alternative:[/b]  This cantrip can be used to change any non-sentient thing into another non-sentient thing permenantly, but at a price. For permenance the caster must get 6 successes and spend an amount of temporary Glamour equal to the highest Realm level involved. The target then changes permenantly into something else, even when later subjected to the banality of mortal interaction.&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Arts&amp;diff=25456</id>
		<title>Umbral Domains: Changeling Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Changeling_Arts&amp;diff=25456"/>
		<updated>2006-06-11T03:55:24Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Category:Changeling:_the_Dreaming]]&lt;br /&gt;
== Arts ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of new and modified Arts for use in &amp;lt;u&amp;gt;Changeling:  The Dreaming&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Arts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revised Arts ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling_Arts_Primal| Primal (Revised)]] - A series of suggested modifications for various aspects of the Primal Art.&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains&amp;diff=25067</id>
		<title>Umbral Domains</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains&amp;diff=25067"/>
		<updated>2006-06-04T02:35:48Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Disclaimer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Incompatible]]&lt;br /&gt;
[[Category:Storyteller System]]&lt;br /&gt;
[[Category:Game_Mechanic]]&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Umbral Domains is a collection of additional powers as well as alternate rules and setting elements for use with the [http://en.wikipedia.org/wiki/World_of_darkness#The_old_World_of_Darkness_.28oWoD.29 old World of Darkness] ([[Game_title_abbreviations#O|OWOD]]) games.  I intend to focus largely on [http://en.wikipedia.org/wiki/Changeling_The_Dreaming Changeling: the Dreaming], [http://en.wikipedia.org/wiki/Mage_The_Ascension Mage: the Ascension] and their related suppliments.  However information relevant to [http://en.wikipedia.org/wiki/Dark_Ages:_Fae Dark Ages: Fae], [http://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse Werewolf: the Apocalypse] and other games in the setting may also be included.&lt;br /&gt;
&lt;br /&gt;
=== Regarding Canon ===&lt;br /&gt;
While players may enjoy a few newly dreamed up powers or abilities, many prefer the  [http://en.wikipedia.org/wiki/World_of_darkness World of Darkness] as it was originally presented in material officially published by [[White Wolf]].  On the other hand some folks don&#039;t mind the inclusion of setting elements that dramatically conflict with or go far beyond the official setting.  For this reason category tags have been used to differentiate between canon compatible and incompatible supplimentary material.&lt;br /&gt;
&lt;br /&gt;
The line between canon compatible and imcompatible can be a thin one and for the purposes of these pages is considered thematic rather than mechanical.  For instance if you came up with a system of Mage spheres that replaced Mind and Spirit with Information and Otherworlds, this would be considered a canon &amp;lt;i&amp;gt;compatible&amp;lt;/i&amp;gt; change since it would still allow a similar array of diverse magical effects to be portrayed in the game.  However, if you restructured things so that Fire, Earth, Air, Water, and Spirit were the only spheres Mages could use then that would be a canon &amp;lt;i&amp;gt;incompatible&amp;lt;/i&amp;gt; change since it would force all mages to interpret things according to a much narrower set of paradigms.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re in doubt as to whether or not a change is compatible or incompatible with canon just ask yourself:  Would inserting this change dramatically conflict with published fiction on a fundamental level?  Or does it present only would minor technical differences which might be easily overlooked?&lt;br /&gt;
&lt;br /&gt;
=== Supplimentary Reading ===&lt;br /&gt;
While theoretically the whole [[Game_title_abbreviations#O|oWoD]] canon is considered in the writings included here, in practice more emphasis has been placed on some books than others.  Each general category page (ie. &amp;quot;Changeling: the Dreaming&amp;quot;) will include a list of books as well as official and unofficial websites which have been most influential in the shaping contents of that page.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== World of Darkness (General) ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Old_World_of_Darkness|Old World of Darkness]]&lt;br /&gt;
&lt;br /&gt;
=== Changeling: the Dreaming ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Changeling|Changeling: the Dreaming]]&lt;br /&gt;
&lt;br /&gt;
=== Mage: the Ascension ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Mage|Mage: the Ascension]]&lt;br /&gt;
&lt;br /&gt;
=== Werewolf: the Apocalypse (and spirit related material) ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Werewolf_Changing_Breeds_and_Spirits|Werewolf: the Apocalypse]] (also other Changing Breeds and Spirits)&lt;br /&gt;
&lt;br /&gt;
=== Dark Ages: Fae ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Dark_Ages_Fae|Dark Ages:  Fae]]&lt;br /&gt;
&lt;br /&gt;
=== Storyteller System Alternatives ===&lt;br /&gt;
&lt;br /&gt;
[[Umbral_Domains:_Storyteller_System_Alternatives|Storyteller Alternatives]]&lt;br /&gt;
* [[Umbral_Domains:_Skaldic_System|The Skaldic System]] - An alternative to the Storyteller dice mechanic, using 1d8 instead of many d10.&lt;br /&gt;
* [[Umbral_Domains:_Paltery_Bards_System|The Paltery Bard&#039;s Dice Mechanic]] - Another alternative dice mechanic.  This one a bit closer to the traditional but easier to calculate chances of success.&lt;br /&gt;
* [[Umbral_Domains:_Paltery_Bards_Attributes|The Paltery Bard&#039;s Attributes]] - This is an alternate Attribute system.  It was originally paired with the  [http://geocities.com/kisnerp/rpgs/Saga/Tattered_Saga_Mechanics.html| Tattered Saga] dice mechanic, but has since become unglued from for separate use elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Legal-esque Mumbo-Jumbo ==&lt;br /&gt;
&lt;br /&gt;
=== Disclaimer ===&lt;br /&gt;
In reference to games produced by [[White Wolf]] the terms &amp;quot;World of Darkness&amp;quot;, &amp;quot;Changeling: the Dreaming&amp;quot;, &amp;quot;Mage: the Ascension&amp;quot;, &amp;quot;Werewolf: the Apocalypse&amp;quot;, and all other terms frequently associated with these game lines are not intended as a challenge to any copyrights or trademarks these companies may have.  It is this author&#039;s intent that works produced under the &amp;lt;u&amp;gt;Umbral Domains&amp;lt;/u&amp;gt; category fall within the bounds of [http://en.wikipedia.org/wiki/Fair_use Fair Use] based on their nonprofit nature, the minimal amount of quoted text, and the reduced market for this information now that the game is out of print in paper form.&lt;br /&gt;
&lt;br /&gt;
=== Claimer ===&lt;br /&gt;
I think alot of the old World of Darkness setting rocks.&lt;br /&gt;
&lt;br /&gt;
In spite of it&#039;s unavailability in [http://en.wikipedia.org/wiki/Dead_tree dead tree] format, alot of the books produced for this setting have inspired me over the years.  Many are still available [https://www.drivethrurpg.com/catalog/index.php? here] in [http://acronymfinder.com/acronym.aspx?rec={95E95D05-89E8-11D4-8351-00C04FC2C2BF} PDF] form.  If any of the stuff on these pages interests you then I encourage you to look at the supplimentary reading list and purchase something.&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 09:21, 23 April 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Old_World_of_Darkness_-_True_Faith&amp;diff=25000</id>
		<title>Umbral Domains: Old World of Darkness - True Faith</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Old_World_of_Darkness_-_True_Faith&amp;diff=25000"/>
		<updated>2006-06-03T03:23:26Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== True Faith ==&lt;br /&gt;
&lt;br /&gt;
Faith can include belief and/or knowledge. However the focus of that belief or knowledge is generally either subtle, intangible, or not directly directly experienced at the moment.  But just believing or knowning isn&#039;t enough for the experience to be True Faith.  There has to be an element of purpose. And True Faith involves both trusting the validity of the belief/knowledge and attention to the purpose behind it.&lt;br /&gt;
&lt;br /&gt;
However, this trust in and attention to the focus of faith doesn&#039;t directly give you the ability to exercise your will as you see fit (the way Arete would). But it does keep your eyes open to possible outcomes of events that would further the purpose associated with your faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
This openness to the possabilities of their faith and dilligence in striving toward it&#039;s goals gives characters an extra die on any rolls that directly relate to the pursuit of their faith&#039;s focus.  Any actions that aren&#039;t in directly used in these pursuits don&#039;t get the die.&lt;br /&gt;
&lt;br /&gt;
Similarly any action that denies the validity of their beliefs (ie. going against tenants or spirit of their creed, etc.) hurts the character&#039;s faith. Hurt faith can be recovered, but generally after an act of abandoning faith the next two or three important rolls that relate to their faith focus do not get the extra die of benefit.  In fact having lost their faith even temporarily may shake up a character enough that they might even take a 1 die penalty on any rolls they would have gained a bonus on before.&lt;br /&gt;
&lt;br /&gt;
Contests may occasionally take place directly between a character&#039;s True Faith and external supernatural forces. These typically include activities such as driving away opposed spirits and beings such as vampires. Which entities are driven off depends largely on how the various beings fit into the faithful character&#039;s ethos.&lt;br /&gt;
&lt;br /&gt;
To accomplish this the faithful character typically speaks a command including an invocation to the focus of their belief, brandishes a symbol of their faith, and/or makes appropriate symbolic gestures of some sort.  The supernatural opponent of the faithful must then make a Willpower check with a difficulty equal to their enemy&#039;s True Faith traits +6. If the supernatural opponent gains three successes on this check they can remain unhindered. Fewer successes indicate they must spend a point of temporary Willpower each round they wish to remain, while zero successes forces them to route.&lt;br /&gt;
&lt;br /&gt;
Characters weilding certain relics or particularly potent symbols of their faith may gain a bonus when brandishing these against such opponents. The benefits provided by such relics generally do not assist with other uses of True Faith however.&lt;br /&gt;
&lt;br /&gt;
A Faith die may also be used in perception related checks in trying to &amp;quot;see the good in people&amp;quot; or to realize the subtle way in which Gaia might be at work even in the midst of a Pentex lab. In fact a Storyteller might even want to limit faith dice to such preceptional rolls. The idea being that faith gives you the insight into how a situation could take a more positive turn or how your abilities might help it do so, possibly through some incredibly unusual (ie. &amp;quot;miraculous&amp;quot;) means, but it&#039;s up to you to see it through and actually do the work.&lt;br /&gt;
&lt;br /&gt;
Additional Faith dice might possibly be obtained, but the cost increases as with attributes, etc. (ie. 1st die = 7 points, 2nd die = 14 points, etc.).  Characters with more than 1 faith die are not very common and those with 3 or more are almost unheard of.  Also those with greater numbers of faith dice incur proportionately longer and greater penalties when they abandon their faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 20:23, 2 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24329</id>
		<title>Umbral Domains: Dark Ages Fae Touched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24329"/>
		<updated>2006-05-23T01:55:24Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: /* Powers and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Dark Ages: Fae]]&lt;br /&gt;
Mages have Sorcerers, Vampires have Ghouls and Werewolves have Kinfolk.  Each of these secondary groups has insights and abilities beyond those of mundane folk, but each also has greater limitations than their supernatural cousins.&lt;br /&gt;
&lt;br /&gt;
What of the Fae though?  In the modern World of Darkness fae/human offspring of similarly low power are called Kinain.  However in the Dark Ages the fae are quite different and no provision for a comperable type of secondary entity is given.&lt;br /&gt;
&lt;br /&gt;
This work attempts to remedy that discrepancy by providing characters who are not quite fae, but no longer quite human anymore:&lt;br /&gt;
&lt;br /&gt;
== Fae Touched ==&lt;br /&gt;
&lt;br /&gt;
==== Origins ====&lt;br /&gt;
&lt;br /&gt;
The union of a changeling and a mortal or two changeling often produces children with unusual qualities.  While not fully Changelings yet such offspring may develop some of their parents supernatural abilities and are generally considered by mortals to be &amp;quot;Fae Touched&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But parentage is not the only path toward becomming a Changeling.  Mortals, even adults, who remain under the enchantment and close supervision of a Fae patron for a year and a day may attain Fae stature as well.  These also are considered &amp;quot;Fae Touched&amp;quot; while during the time before they get Sained.&lt;br /&gt;
&lt;br /&gt;
These second sort of Fae touched normally obtain their position and enchanted state as the benefit of some minor oath of fealty.  However, it is possible for fae patrons take unoathed mortals as companions and maintain the enchantment through through a regular diet of Fae food and drink.  After a year and a day of such patronage though any enchantments and oaths are null and void as the mortal becomes ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Anything that stops the process toward Saining after a season but before a year is up leaves the mortal in a permenant state of fae touched.  The mortal may not begin the process toward becomming Fae again unless they can find a new patron among the fae.&lt;br /&gt;
&lt;br /&gt;
Either sort of fae touched are generally treated as the lowest possible level vassals in fae society, little better than mortals.  Any additional respect and consideration afforded them is given entirely out of respect for their fae patron or parentage.  Changelings have the most respect for the fae touched as many of them went through a similar stage themselves, and occasionally take on an older sibling role with respect to fae touched individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Powers and Abilities ====&lt;br /&gt;
&lt;br /&gt;
In addition to the merits and flaws listed below Fae Touched characters may take any other powers or abilities that make sense given their other restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changeling Parent&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
One or more of your parents were Changelings and you have some small aspect of their power.  You may take the Obvious Mein Feature merit and ranks in Kenning.  If you can find a tutor you may also gain ranks in Gremayre, Weaving, and Dominions, as well as learning and casting Cantrips.  However, you may not yet gain ranks of Mists, undertake Unleashings, nor gain or spend points of Mists and Weaving.  Your fae parent may take an interest (or meddle) in your life from time to time for better or worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echo&#039;&#039;&#039; (2-point Flaw)&lt;br /&gt;
&lt;br /&gt;
The character has an Echo.  Echoes can only be chosen if the character has selected the Obvious Mein Feature merit.  Freebie points gained from taking an Echo can only be used to offset the cost of Obvious Mein Features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fae Retainer&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
You are apprenticed to or work in the service of a Fae master.  In his service you have been enchanted for some period of time longer than a month and shorter than a year.  The benefits and restrictions of this merit are similar to that of the Changeling Parent merit except that you are beholden to your master until your saining (traditionally after a year and a day of service) or until he dies.  If your master dies you retain any fae knowledges and abilities you have accumulated but must start the process over with a new master in order to become a true Changeling.&lt;br /&gt;
&lt;br /&gt;
Characters with this Merit also gain a free dot of the Mentor Background at no extra cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing Patron&#039;&#039;&#039; (1-pt Flaw)&lt;br /&gt;
&lt;br /&gt;
Some time after your first season being apprenticed your patron went missing.  Maybe she just wandered off to other amusements, or perhaps she was kidnapped or even killed by a jealous lover.  In any case your path toward changeling status is reset.  If you do find another patron it will take an additional year and a day until you are ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Note:  This flaw can only be combined with the Fae Retainer merit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obvious Mein Feature&#039;&#039;&#039; (1 or 2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
A character who is fae touched may gain up to two lesser features or one greater feature.  Lesser features cost 1 point each while a greater feature costs 2 points.  These costs include a penalty similar to the Unearthly Mein merit, which in turn means that the character can not hide their Mein without using the Day Dominion cantrip &amp;quot;Summer&#039;s Glammor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Points spent on this Merit are returned if the character ever takes an Echo.  If the character ever begins the Saining process to become an actual Changeling then the points spent on Obvious Meim Features may be subtracted from the cost of the first rank in Mists.  Similarly when the character gets Sained she gains the ability to hide her Mein as well.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation ====&lt;br /&gt;
&lt;br /&gt;
Fae Touched characters have the same number of points as an unawakened Sorcerer.  However, being Fae Touched is usually more a matter of circumstance rather than inherent nature or discipline and study.  To indicate this characters have a large number of points available as freebies which can be used to indicate achievement in either mortal knowledge and affairs, Fae power and lore, or a bit of both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step One:  Character Concept =====&lt;br /&gt;
&lt;br /&gt;
Choose concept, Nature and Demeanor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Two:  Select Attributes =====&lt;br /&gt;
&lt;br /&gt;
Prioritize the three categories (6/4/3).  Begin with one dot in each Attribute and assign points to your Physical, Social and Mental Traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Three:  Select Abilities =====&lt;br /&gt;
&lt;br /&gt;
Prioritize the three categories (11/7/4).  Choose Talents, Skills and Knowledges.  No Ability greater than 3 at this stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Four:  Select Advantages =====&lt;br /&gt;
&lt;br /&gt;
Choose either the Changeling Parent merit or the Fae Retainer merit.&lt;br /&gt;
&lt;br /&gt;
Choose Backgrounds (5 points)&lt;br /&gt;
&lt;br /&gt;
Record starting Willpower (4 points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Five:  Finishing Touches =====&lt;br /&gt;
&lt;br /&gt;
Take Flaws (if desired).&lt;br /&gt;
&lt;br /&gt;
Spend freebie points (55) on Merits and additional ranks of various other traits with the following benefits and restrictions:&lt;br /&gt;
&lt;br /&gt;
- It is possible to raise Abilities above 3 at this stage.&lt;br /&gt;
&lt;br /&gt;
- Domain and Weaving dots may be purchased at this stage.  At least 1 dot of a Domain and 1 dot of Weaving must be purchased in order to use Cantrips.&lt;br /&gt;
&lt;br /&gt;
- No Mist dots may be purchased until Sained.&lt;br /&gt;
&lt;br /&gt;
- Weaving may not exceed 4 points until the character begins the Saining process.&lt;br /&gt;
&lt;br /&gt;
- Although the Fae Touched character may have the Sprites background he has not yet learned how to call upon them for Mists but may use them to shield from Echoes.&lt;br /&gt;
&lt;br /&gt;
- The character has no favored Domain until Sained.&lt;br /&gt;
&lt;br /&gt;
Choose cantrips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Equal for All ====&lt;br /&gt;
&lt;br /&gt;
For slightly more experienced characters (closer to par with other supernaturals) you may want to make the following changes to the above point distribution:&lt;br /&gt;
&lt;br /&gt;
Attributes (7/5/3)&lt;br /&gt;
&lt;br /&gt;
Abilities (13/9/5)&lt;br /&gt;
&lt;br /&gt;
Backgrounds (7 dots), Willpower (4 dots), Weaving (1 dots), Domains (1 dots) and Freebie points (78).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 07:44, 21 May 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24264</id>
		<title>Umbral Domains: Dark Ages Fae Touched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24264"/>
		<updated>2006-05-21T14:53:14Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Dark Ages: Fae]]&lt;br /&gt;
Mages have Sorcerers, Vampires have Ghouls and Werewolves have Kinfolk.  Each of these secondary groups has insights and abilities beyond those of mundane folk, but each also has greater limitations than their supernatural cousins.&lt;br /&gt;
&lt;br /&gt;
What of the Fae though?  In the modern World of Darkness fae/human offspring of similarly low power are called Kinain.  However in the Dark Ages the fae are quite different and no provision for a comperable type of secondary entity is given.&lt;br /&gt;
&lt;br /&gt;
This work attempts to remedy that discrepancy by providing characters who are not quite fae, but no longer quite human anymore:&lt;br /&gt;
&lt;br /&gt;
== Fae Touched ==&lt;br /&gt;
&lt;br /&gt;
==== Origins ====&lt;br /&gt;
&lt;br /&gt;
The union of a changeling and a mortal or two changeling often produces children with unusual qualities.  While not fully Changelings yet such offspring may develop some of their parents supernatural abilities and are generally considered by mortals to be &amp;quot;Fae Touched&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But parentage is not the only path toward becomming a Changeling.  Mortals, even adults, who remain under the enchantment and close supervision of a Fae patron for a year and a day may attain Fae stature as well.  These also are considered &amp;quot;Fae Touched&amp;quot; while during the time before they get Sained.&lt;br /&gt;
&lt;br /&gt;
These second sort of Fae touched normally obtain their position and enchanted state as the benefit of some minor oath of fealty.  However, it is possible for fae patrons take unoathed mortals as companions and maintain the enchantment through through a regular diet of Fae food and drink.  After a year and a day of such patronage though any enchantments and oaths are null and void as the mortal becomes ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Anything that stops the process toward Saining after a season but before a year is up leaves the mortal in a permenant state of fae touched.  The mortal may not begin the process toward becomming Fae again unless they can find a new patron among the fae.&lt;br /&gt;
&lt;br /&gt;
Either sort of fae touched are generally treated as the lowest possible level vassals in fae society, little better than mortals.  Any additional respect and consideration afforded them is given entirely out of respect for their fae patron or parentage.  Changelings have the most respect for the fae touched as many of them went through a similar stage themselves, and occasionally take on an older sibling role with respect to fae touched individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Powers and Abilities ====&lt;br /&gt;
&lt;br /&gt;
In addition to the merits and flaws listed below Fae Touched characters may take any other powers or abilities that make sense given their other restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changeling Parent&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
One or more of your parents were Changelings and you have some small aspect of their power.  You may take the Obvious Mein Feature merit and ranks in Kenning.  If you can find a tutor you may also gain ranks in Gremayre, Weaving, and Dominions, as well as learning and casting Cantrips.  However, you may not yet gain ranks of Mists, undertake Unleashings, nor gain or spend points of Mists and Weaving.  Your fae parent may take an interest (or meddle) in your life from time to time for better or worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echo&#039;&#039;&#039; (2-point Flaw)&lt;br /&gt;
&lt;br /&gt;
The character has an Echo.  Echoes can only be chosen if the character has selected the Obvious Mein Feature merit.  Freebie points gained from taking an Echo can only be used to offset the cost of Obvious Mein Features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fae Retainer&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
You are apprenticed to or work in the service of a Fae master.  In his service you have been enchanted for some period of time longer than a month and shorter than a year.  The benefits and restrictions of this merit are similar to that of the Changeling Parent merit except that you are beholden to your master until your saining or until he dies.  If your master dies you retain any fae knowledges and abilities you have accumulated but must start the process over with a new master in order to become a true Changeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing Patron&#039;&#039;&#039; (1-pt Flaw)&lt;br /&gt;
&lt;br /&gt;
Some time after your first season being apprenticed your patron went missing.  Maybe she just wandered off to other amusements, or perhaps she was kidnapped or even killed by a jealous lover.  In any case your path toward changeling status is reset.  If you do find another patron it will take an additional year and a day until you are ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Note:  This flaw can only be combined with the Fae Retainer merit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obvious Mein Feature&#039;&#039;&#039; (1 or 2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
A character who is fae touched may gain up to two lesser features or one greater feature.  Lesser features cost 1 point each while a greater feature costs 2 points.  These costs include a penalty similar to the Unearthly Mein merit, which in turn means that the character can not hide their Mein without using the Day Dominion cantrip &amp;quot;Summer&#039;s Glammor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Points spent on this Merit are returned if the character ever takes an Echo.  If the character ever begins the Saining process to become an actual Changeling then the points spent on Obvious Meim Features may be subtracted from the cost of the first rank in Mists.  Similarly when the character gets Sained she gains the ability to hide her Mein as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Character Creation ====&lt;br /&gt;
&lt;br /&gt;
Fae Touched characters have the same number of points as an unawakened Sorcerer.  However, being Fae Touched is usually more a matter of circumstance rather than inherent nature or discipline and study.  To indicate this characters have a large number of points available as freebies which can be used to indicate achievement in either mortal knowledge and affairs, Fae power and lore, or a bit of both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step One:  Character Concept =====&lt;br /&gt;
&lt;br /&gt;
Choose concept, Nature and Demeanor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Two:  Select Attributes =====&lt;br /&gt;
&lt;br /&gt;
Prioritize the three categories (6/4/3).  Begin with one dot in each Attribute and assign points to your Physical, Social and Mental Traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Three:  Select Abilities =====&lt;br /&gt;
&lt;br /&gt;
Prioritize the three categories (11/7/4).  Choose Talents, Skills and Knowledges.  No Ability greater than 3 at this stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Four:  Select Advantages =====&lt;br /&gt;
&lt;br /&gt;
Choose either the Changeling Parent merit or the Fae Retainer merit.&lt;br /&gt;
&lt;br /&gt;
Choose Backgrounds (5 points)&lt;br /&gt;
&lt;br /&gt;
Record starting Willpower (4 points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Five:  Finishing Touches =====&lt;br /&gt;
&lt;br /&gt;
Take Flaws (if desired).&lt;br /&gt;
&lt;br /&gt;
Spend freebie points (55) on Merits and additional ranks of various other traits with the following benefits and restrictions:&lt;br /&gt;
&lt;br /&gt;
- It is possible to raise Abilities above 3 at this stage.&lt;br /&gt;
&lt;br /&gt;
- Domain and Weaving dots may be purchased at this stage.  At least 1 dot of a Domain and 1 dot of Weaving must be purchased in order to use Cantrips.&lt;br /&gt;
&lt;br /&gt;
- No Mist dots may be purchased until Sained.&lt;br /&gt;
&lt;br /&gt;
- Weaving may not exceed 4 points until the character begins the Saining process.&lt;br /&gt;
&lt;br /&gt;
- Although the Fae Touched character may have the Sprites background he has not yet learned how to call upon them for Mists but may use them to shield from Echoes.&lt;br /&gt;
&lt;br /&gt;
- The character has no favored Domain until Sained.&lt;br /&gt;
&lt;br /&gt;
Choose cantrips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Equal for All ====&lt;br /&gt;
&lt;br /&gt;
For slightly more experienced characters (closer to par with other supernaturals) you may want to make the following changes to the above point distribution:&lt;br /&gt;
&lt;br /&gt;
Attributes (7/5/3)&lt;br /&gt;
&lt;br /&gt;
Abilities (13/9/5)&lt;br /&gt;
&lt;br /&gt;
Backgrounds (7 dots), Willpower (4 dots), Weaving (1 dots), Domains (1 dots) and Freebie points (78).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 07:44, 21 May 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24263</id>
		<title>Umbral Domains: Dark Ages Fae Touched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24263"/>
		<updated>2006-05-21T14:44:35Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Dark Ages: Fae]]&lt;br /&gt;
Mages have Sorcerers, Vampires have Ghouls and Werewolves have Kinfolk.  Each of these secondary groups has insights and abilities beyond those of mundane folk, but each also has greater limitations than their supernatural cousins.&lt;br /&gt;
&lt;br /&gt;
What of the Fae though?  In the modern World of Darkness fae/human offspring of similarly low power are called Kinain.  However in the Dark Ages the fae are quite different and no provision for a comperable type of secondary entity is given.&lt;br /&gt;
&lt;br /&gt;
This work attempts to remedy that discrepancy by providing characters who are not quite fae, but no longer quite human anymore:&lt;br /&gt;
&lt;br /&gt;
== Fae Touched ==&lt;br /&gt;
&lt;br /&gt;
==== Origins ====&lt;br /&gt;
&lt;br /&gt;
The union of a changeling and a mortal or two changeling often produces children with unusual qualities.  While not fully Changelings yet such offspring may develop some of their parents supernatural abilities and are generally considered by mortals to be &amp;quot;Fae Touched&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But parentage is not the only path toward becomming a Changeling.  Mortals, even adults, who remain under the enchantment and close supervision of a Fae patron for a year and a day may attain Fae stature as well.  These also are considered &amp;quot;Fae Touched&amp;quot; while during the time before they get Sained.&lt;br /&gt;
&lt;br /&gt;
These second sort of Fae touched normally obtain their position and enchanted state as the benefit of some minor oath of fealty.  However, it is possible for fae patrons take unoathed mortals as companions and maintain the enchantment through through a regular diet of Fae food and drink.  After a year and a day of such patronage though any enchantments and oaths are null and void as the mortal becomes ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Anything that stops the process toward Saining after a season but before a year is up leaves the mortal in a permenant state of fae touched.  The mortal may not begin the process toward becomming Fae again unless they can find a new patron among the fae.&lt;br /&gt;
&lt;br /&gt;
Either sort of fae touched are generally treated as the lowest possible level vassals in fae society, little better than mortals.  Any additional respect and consideration afforded them is given entirely out of respect for their fae patron or parentage.  Changelings have the most respect for the fae touched as many of them went through a similar stage themselves, and occasionally take on an older sibling role with respect to fae touched individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Powers and Abilities ====&lt;br /&gt;
&lt;br /&gt;
In addition to the merits and flaws listed below Fae Touched characters may take any other powers or abilities that make sense given their other restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changeling Parent&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
One or more of your parents were Changelings and you have some small aspect of their power.  You may take the Obvious Mein Feature merit and ranks in Kenning.  If you can find a tutor you may also gain ranks in Gremayre, Weaving, and Dominions, as well as learning and casting Cantrips.  However, you may not yet gain ranks of Mists, undertake Unleashings, nor gain or spend points of Mists and Weaving.  Your fae parent may take an interest (or meddle) in your life from time to time for better or worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echo&#039;&#039;&#039; (2-point Flaw)&lt;br /&gt;
&lt;br /&gt;
The character has an Echo.  Echoes can only be chosen if the character has selected the Obvious Mein feature merit.  Freebie points gained from taking an Echo can only be used to offset the cost of Obvious Mein features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fae Retainer&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
You are apprenticed to or work in the service of a Fae master.  In his service you have been enchanted for some period of time longer than a month and shorter than a year.  The benefits and restrictions of this merit are similar to that of the Changeling Parent merit except that you are beholden to your master until your saining or until he dies.  If your master dies you retain any fae knowledges and abilities you have accumulated but must start the process over with a new master in order to become a true Changeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing Patron&#039;&#039;&#039; (1-pt Flaw)&lt;br /&gt;
&lt;br /&gt;
Some time after your first season being apprenticed your patron went missing.  Maybe she just wandered off to other amusements, or perhaps she was kidnapped or even killed by a jealous lover.  In any case your path toward changeling status is reset.  If you do find another patron it will take an additional year and a day until you are ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Note:  This flaw can only be combined with the Fae Retainer merit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obvious Mein Feature&#039;&#039;&#039; (1 or 2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
A character who is fae touched may gain up to two lesser features or one greater feature.  Lesser features cost 1 point each while a greater feature costs 2 points.  These costs include a penalty similar to the Unearthly Mein merit, which in turn means that the character can not hide their Mein without using the Day Dominion cantrip &amp;quot;Summer&#039;s Glammor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Points spent on this Merit are returned if the character ever takes an Echo.  If the character ever begins the Saining process to become an actual Changeling then the points spent on Obvious Meim Features may be subtracted from the cost of the first rank in Mists.  Similarly when the character gets Sained she gains the ability to hide her Mein as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Character Creation ====&lt;br /&gt;
&lt;br /&gt;
Fae Touched characters have the same number of points as an unawakened Sorcerer.  However, being Fae Touched is usually more a matter of circumstance rather than inherent nature or discipline and study.  To indicate this characters have a large number of points available as freebies which can be used to indicate achievement in either mortal knowledge and affairs, Fae power and lore, or a bit of both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step One:  Character Concept =====&lt;br /&gt;
&lt;br /&gt;
Choose concept, Nature and Demeanor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Two:  Select Attributes =====&lt;br /&gt;
&lt;br /&gt;
Prioritize the three categories (6/4/3).  Begin with one dot in each Attribute and assign points to your Physical, Social and Mental Traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Three:  Select Abilities =====&lt;br /&gt;
&lt;br /&gt;
Prioritize the three categories (11/7/4).  Choose Talents, Skills and Knowledges.  No Ability greater than 3 at this stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Four:  Select Advantages =====&lt;br /&gt;
&lt;br /&gt;
Choose either the Changeling Parent merit or the Fae Retainer merit.&lt;br /&gt;
&lt;br /&gt;
Choose Backgrounds (5 points)&lt;br /&gt;
&lt;br /&gt;
Record starting Willpower (4 points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Five:  Finishing Touches =====&lt;br /&gt;
&lt;br /&gt;
Take Flaws (if desired).&lt;br /&gt;
&lt;br /&gt;
Spend freebie points (55) on Merits and additional ranks of various other traits with the following benefits and restrictions:&lt;br /&gt;
&lt;br /&gt;
- It is possible to raise Abilities above 3 at this stage.&lt;br /&gt;
&lt;br /&gt;
- Domain and Weaving dots may be purchased at this stage.  At least 1 dot of a Domain and 1 dot of Weaving must be purchased in order to use Cantrips.&lt;br /&gt;
&lt;br /&gt;
- No Mist dots may be purchased until Sained.&lt;br /&gt;
&lt;br /&gt;
- Weaving may not exceed 4 points until the character begins the Saining process.&lt;br /&gt;
&lt;br /&gt;
- Although the Fae Touched character may have the Sprites background he has not yet learned how to call upon them for Mists but may use them to shield from Echoes.&lt;br /&gt;
&lt;br /&gt;
- The character has no favored Domain until Sained.&lt;br /&gt;
&lt;br /&gt;
Choose cantrips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Equal for All ====&lt;br /&gt;
&lt;br /&gt;
For slightly more experienced characters (closer to par with other supernaturals) you may want to make the following changes to the above point distribution:&lt;br /&gt;
&lt;br /&gt;
Attributes (7/5/3)&lt;br /&gt;
&lt;br /&gt;
Abilities (13/9/5)&lt;br /&gt;
&lt;br /&gt;
Backgrounds (7 dots), Willpower (4 dots), Weaving (1 dots), Domains (1 dots) and Freebie points (78).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 07:44, 21 May 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24262</id>
		<title>Umbral Domains: Dark Ages Fae Touched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24262"/>
		<updated>2006-05-21T14:43:59Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Dark Ages: Fae]]&lt;br /&gt;
Mages have Sorcerers, Vampires have Ghouls and Werewolves have Kinfolk.  Each of these secondary groups has insights and abilities beyond those of mundane folk, but each also has greater limitations than their supernatural cousins.&lt;br /&gt;
&lt;br /&gt;
What of the Fae though?  In the modern World of Darkness fae/human offspring of similarly low power are called Kinain.  However in the Dark Ages the fae are quite different and no provision for a comperable type of secondary entity is given.&lt;br /&gt;
&lt;br /&gt;
This work attempts to remedy that discrepancy by providing characters who are not quite fae, but no longer quite human anymore:&lt;br /&gt;
&lt;br /&gt;
== Fae Touched ==&lt;br /&gt;
&lt;br /&gt;
==== Origins ====&lt;br /&gt;
&lt;br /&gt;
The union of a changeling and a mortal or two changeling often produces children with unusual qualities.  While not fully Changelings yet such offspring may develop some of their parents supernatural abilities and are generally considered by mortals to be &amp;quot;Fae Touched&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But parentage is not the only path toward becomming a Changeling.  Mortals, even adults, who remain under the enchantment and close supervision of a Fae patron for a year and a day may attain Fae stature as well.  These also are considered &amp;quot;Fae Touched&amp;quot; while during the time before they get Sained.&lt;br /&gt;
&lt;br /&gt;
These second sort of Fae touched normally obtain their position and enchanted state as the benefit of some minor oath of fealty.  However, it is possible for fae patrons take unoathed mortals as companions and maintain the enchantment through through a regular diet of Fae food and drink.  After a year and a day of such patronage though any enchantments and oaths are null and void as the mortal becomes ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Anything that stops the process toward Saining after a season but before a year is up leaves the mortal in a permenant state of fae touched.  The mortal may not begin the process toward becomming Fae again unless they can find a new patron among the fae.&lt;br /&gt;
&lt;br /&gt;
Either sort of fae touched are generally treated as the lowest possible level vassals in fae society, little better than mortals.  Any additional respect and consideration afforded them is given entirely out of respect for their fae patron or parentage.  Changelings have the most respect for the fae touched as many of them went through a similar stage themselves, and occasionally take on an older sibling role with respect to fae touched individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Powers and Abilities ====&lt;br /&gt;
&lt;br /&gt;
In addition to the merits and flaws listed below Fae Touched characters may take any other powers or abilities that make sense given their other restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changeling Parent&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
One or more of your parents were Changelings and you have some small aspect of their power.  You may take the Obvious Mein Feature merit and ranks in Kenning.  If you can find a tutor you may also gain ranks in Gremayre, Weaving, and Dominions, as well as learning and casting Cantrips.  However, you may not yet gain ranks of Mists, undertake Unleashings, nor gain or spend points of Mists and Weaving.  Your fae parent may take an interest (or meddle) in your life from time to time for better or worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echo&#039;&#039;&#039; (2-point Flaw)&lt;br /&gt;
&lt;br /&gt;
The character has an Echo.  Echoes can only be chosen if the character has selected the Obvious Mein feature merit.  Freebie points gained from taking an Echo can only be used to offset the cost of Obvious Mein features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fae Retainer&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
You are apprenticed to or work in the service of a Fae master.  In his service you have been enchanted for some period of time longer than a month and shorter than a year.  The benefits and restrictions of this merit are similar to that of the Changeling Parent merit except that you are beholden to your master until your saining or until he dies.  If your master dies you retain any fae knowledges and abilities you have accumulated but must start the process over with a new master in order to become a true Changeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing Patron&#039;&#039;&#039; (1-pt Flaw)&lt;br /&gt;
&lt;br /&gt;
Some time after your first season being apprenticed your patron went missing.  Maybe she just wandered off to other amusements, or perhaps she was kidnapped or even killed by a jealous lover.  In any case your path toward changeling status is reset.  If you do find another patron it will take an additional year and a day until you are ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Note:  This flaw can only be combined with the Fae Retainer merit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obvious Mein Feature&#039;&#039;&#039; (1 or 2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
A character who is fae touched may gain up to two lesser features or one greater feature.  Lesser features cost 1 point each while a greater feature costs 2 points.  These costs include a penalty similar to the Unearthly Mein merit, which in turn means that the character can not hide their Mein without using the Day Dominion cantrip &amp;quot;Summer&#039;s Glammor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Points spent on this Merit are returned if the character ever takes an Echo.  If the character ever begins the Saining process to become an actual Changeling then the points spent on Obvious Meim Features may be subtracted from the cost of the first rank in Mists.  Similarly when the character gets Sained she gains the ability to hide her Mein as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Character Creation ====&lt;br /&gt;
&lt;br /&gt;
Fae Touched characters have the same number of points as an unawakened Sorcerer.  However, being Fae Touched is usually more a matter of circumstance rather than inherent nature or discipline and study.  To indicate this characters have a large number of points available as freebies which can be used to indicate achievement in either mortal knowledge and affairs, Fae power and lore, or a bit of both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step One:  Character Concept =====&lt;br /&gt;
&lt;br /&gt;
Choose concept, Nature and Demeanor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Two:  Select Attributes =====&lt;br /&gt;
&lt;br /&gt;
Prioritize the three categories (6/4/3).  Begin with one dot in each Attribute and assign points to your Physical, Social and Mental Traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Three:  Select Abilities =====&lt;br /&gt;
&lt;br /&gt;
Prioritize the three categories (11/7/4).  Choose Talents, Skills and Knowledges.  No Ability greater than 3 at this stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Four:  Select Advantages =====&lt;br /&gt;
&lt;br /&gt;
Choose either the Changeling Parent merit or the Fae Retainer merit.&lt;br /&gt;
&lt;br /&gt;
Choose Backgrounds (5 points)&lt;br /&gt;
&lt;br /&gt;
Record starting Willpower (4 points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Step Five:  Finishing Touches =====&lt;br /&gt;
&lt;br /&gt;
Take Flaws (if desired).&lt;br /&gt;
&lt;br /&gt;
Spend freebie points (55) on Merits and additional ranks of various other traits with the following benefits and restrictions:&lt;br /&gt;
&lt;br /&gt;
- It is possible to raise Abilities above 3 at this stage.&lt;br /&gt;
&lt;br /&gt;
- Domain and Weaving dots may be purchased at this stage.  At least 1 dot of a Domain and 1 dot of Weaving must be purchased in order to use Cantrips.&lt;br /&gt;
&lt;br /&gt;
- No Mist dots may be purchased until Sained.&lt;br /&gt;
&lt;br /&gt;
- Weaving may not exceed 4 points until the character begins the Saining process.&lt;br /&gt;
&lt;br /&gt;
- Although the Fae Touched character may have the Sprites background he has not yet learned how to call upon them for Mists but may use them to shield from Echoes.&lt;br /&gt;
&lt;br /&gt;
- The character has no favored Domain until Sained.&lt;br /&gt;
&lt;br /&gt;
Choose cantrips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Equal for All ====&lt;br /&gt;
&lt;br /&gt;
For slightly more experienced characters (closer to par with other supernaturals) you may want to make the following changes to the above point distribution:&lt;br /&gt;
&lt;br /&gt;
Attributes (7/5/3)&lt;br /&gt;
&lt;br /&gt;
Abilities (13/9/5)&lt;br /&gt;
&lt;br /&gt;
Backgrounds (7 dots), Willpower (4 dots), Weaving (1 dots), Domains (1 dots) and Freebie points (78).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 13:11, 20 May 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24243</id>
		<title>Umbral Domains: Dark Ages Fae Touched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24243"/>
		<updated>2006-05-20T20:14:37Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Dark Ages: Fae]]&lt;br /&gt;
Mages have Sorcerers, Vampires have Ghouls and Werewolves have Kinfolk.  Each of these secondary groups has insights and abilities beyond those of mundane folk, but each also has greater limitations than their supernatural cousins.&lt;br /&gt;
&lt;br /&gt;
What of the Fae though?  In the modern World of Darkness fae/human offspring of similarly low power are called Kinain.  However in the Dark Ages the fae are quite different and no provision for a comperable type of secondary entity is given.&lt;br /&gt;
&lt;br /&gt;
This work attempts to remedy that discrepancy by providing characters who are not quite fae, but no longer quite human anymore:&lt;br /&gt;
&lt;br /&gt;
== Fae Touched ==&lt;br /&gt;
&lt;br /&gt;
==== Origins ====&lt;br /&gt;
&lt;br /&gt;
The union of a changeling and a mortal or two changeling often produces children with unusual qualities.  While not fully Changelings yet such offspring may develop some of their parents supernatural abilities and are generally considered by mortals to be &amp;quot;Fae Touched&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But parentage is not the only path toward becomming a Changeling.  Mortals, even adults, who remain under the enchantment and close supervision of a Fae patron for a year and a day may attain Fae stature as well.  These also are considered &amp;quot;Fae Touched&amp;quot; while during the time before they get Sained.&lt;br /&gt;
&lt;br /&gt;
These second sort of Fae touched normally obtain their position and enchanted state as the benefit of some minor oath of fealty.  However, it is possible for fae patrons take unoathed mortals as companions and maintain the enchantment through through a regular diet of Fae food and drink.  After a year and a day of such patronage though any enchantments and oaths are null and void as the mortal becomes ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Anything that stops the process toward Saining after a season but before a year is up leaves the mortal in a permenant state of fae touched.  The mortal may not begin the process toward becomming Fae again unless they can find a new patron among the fae.&lt;br /&gt;
&lt;br /&gt;
Either sort of fae touched are generally treated as the lowest possible level vassals in fae society, little better than mortals.  Any additional respect and consideration afforded them is given entirely out of respect for their fae patron or parentage.  Changelings have the most respect for the fae touched as many of them went through a similar stage themselves, and occasionally take on an older sibling role with respect to fae touched individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Powers and Abilities ====&lt;br /&gt;
&lt;br /&gt;
In addition to the merits and flaws listed below Fae Touched characters may take any other powers or abilities that make sense given their other restrictions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changeling Parent&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
One or more of your parents were Changelings and you have some small aspect of their power.  You may take the Obvious Mein Feature merit and ranks in Kenning.  If you can find a tutor you may also gain ranks in Gremayre, Weaving, and Dominions, as well as learning and casting Cantrips.  However, you may not yet gain ranks of Mists, undertake Unleashings, nor gain or spend points of Mists and Weaving.  Your fae parent may take an interest (or meddle) in your life from time to time for better or worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fae Retainer&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
You are apprenticed to or work in the service of a Fae master.  In his service you have been enchanted for some period of time longer than a month and shorter than a year.  The benefits and restrictions of this merit are similar to that of the Changeling Parent merit except that you are beholden to your master until your saining or until he dies.  If your master dies you retain any fae knowledges and abilities you have accumulated but must start the process over with a new master in order to become a true Changeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing Patron&#039;&#039;&#039; (1-pt Flaw)&lt;br /&gt;
&lt;br /&gt;
Some time after your first season being apprenticed your patron went missing.  Maybe she just wandered off to other amusements, or perhaps she was kidnapped or even killed by a jealous lover.  In any case your path toward changeling status is reset.  If you do find another patron it will take an additional year and a day until you are ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Note:  This flaw can only be combined with the Fae Retainer merit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obvious Mein Feature&#039;&#039;&#039; (1 or 2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
A character who is fae touched may gain up to two lesser features or one greater feature.  Lesser features cost 1 point each while a greater feature costs 2 points.  These costs include a penalty similar to the Unearthly Mein merit, which in turn means that the character can not hide their Mein without using the Day Dominion cantrip &amp;quot;Summer&#039;s Glammor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Points spent on this Merit are returned if the character ever takes an Echo.  If the character ever begins the Saining process to become an actual Changeling then the points spent on Obvious Meim Features may be subtracted from the cost of the first rank in Mists.  Similarly when the character gets Sained she gains the ability to hide her Mein as well.&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 13:11, 20 May 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24242</id>
		<title>Umbral Domains: Dark Ages Fae Touched</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Umbral_Domains:_Dark_Ages_Fae_Touched&amp;diff=24242"/>
		<updated>2006-05-20T20:12:26Z</updated>

		<summary type="html">&lt;p&gt;Peter K.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Umbral Domains]]&lt;br /&gt;
[[Category:Old World of Darkness, Canon Compatible]]&lt;br /&gt;
[[Category:Dark Ages: Fae]]&lt;br /&gt;
Mages have Sorcerers, Vampires have Ghouls and Werewolves have Kinfolk.  Each of these secondary groups has insights and abilities beyond those of mundane folk, but each also has greater limitations than their supernatural cousins.&lt;br /&gt;
&lt;br /&gt;
What of the Fae though?  In the modern World of Darkness fae/human offspring of similarly low power are called Kinain.  However in the Dark Ages the fae are quite different and no provision for a comperable type of secondary entity is given.&lt;br /&gt;
&lt;br /&gt;
This work attempts to remedy that discrepancy by providing characters who are not quite fae, but no longer quite human anymore:&lt;br /&gt;
&lt;br /&gt;
== Fae Touched ==&lt;br /&gt;
&lt;br /&gt;
==== Origins ====&lt;br /&gt;
&lt;br /&gt;
The union of a changeling and a mortal or two changeling often produces children with unusual qualities.  While not fully Changelings yet such offspring may develop some of their parents supernatural abilities and are generally considered by mortals to be &amp;quot;Fae Touched&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But parentage is not the only path toward becomming a Changeling.  Mortals, even adults, who remain under the enchantment and close supervision of a Fae patron for a year and a day may attain Fae stature as well.  These also are considered &amp;quot;Fae Touched&amp;quot; while during the time before they get Sained.&lt;br /&gt;
&lt;br /&gt;
These second sort of Fae touched normally obtain their position and enchanted state as the benefit of some minor oath of fealty.  However, it is possible for fae patrons take unoathed mortals as companions and maintain the enchantment through through a regular diet of Fae food and drink.  After a year and a day of such patronage though any enchantments and oaths are null and void as the mortal becomes ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Anything that stops the process toward Saining after a season but before a year is up leaves the mortal in a permenant state of fae touched.  The mortal may not begin the process toward becomming Fae again unless they can find a new patron among the fae.&lt;br /&gt;
&lt;br /&gt;
Either sort of fae touched are generally treated as the lowest possible level vassals in fae society, little better than mortals.  Any additional respect and consideration afforded them is given entirely out of respect for their fae patron or parentage.  Changelings have the most respect for the fae touched as many of them went through a similar stage themselves, and occasionally take on an older sibling role with respect to fae touched individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Powers and Abilities ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changeling Parent&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
One or more of your parents were Changelings and you have some small aspect of their power.  You may take the Obvious Mein Feature merit and ranks in Kenning.  If you can find a tutor you may also gain ranks in Gremayre, Weaving, and Dominions, as well as learning and casting Cantrips.  However, you may not yet gain ranks of Mists, undertake Unleashings, nor gain or spend points of Mists and Weaving.  Your fae parent may take an interest (or meddle) in your life from time to time for better or worse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fae Retainer&#039;&#039;&#039; (2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
You are apprenticed to or work in the service of a Fae master.  In his service you have been enchanted for some period of time longer than a month and shorter than a year.  The benefits and restrictions of this merit are similar to that of the Changeling Parent merit except that you are beholden to your master until your saining or until he dies.  If your master dies you retain any fae knowledges and abilities you have accumulated but must start the process over with a new master in order to become a true Changeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing Patron&#039;&#039;&#039; (1-pt Flaw)&lt;br /&gt;
&lt;br /&gt;
Some time after your first season being apprenticed your patron went missing.  Maybe she just wandered off to other amusements, or perhaps she was kidnapped or even killed by a jealous lover.  In any case your path toward changeling status is reset.  If you do find another patron it will take an additional year and a day until you are ready for Saining.&lt;br /&gt;
&lt;br /&gt;
Note:  This flaw can only be combined with the Fae Retainer merit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obvious Mein Feature&#039;&#039;&#039; (1 or 2-pt Merit)&lt;br /&gt;
&lt;br /&gt;
A character who is fae touched may gain up to two lesser features or one greater feature.  Lesser features cost 1 point each while a greater feature costs 2 points.  These costs include a penalty similar to the Unearthly Mein merit, which in turn means that the character can not hide their Mein without using the Day Dominion cantrip &amp;quot;Summer&#039;s Glammor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Points spent on this Merit are returned if the character ever takes an Echo.  If the character ever begins the Saining process to become an actual Changeling then the points spent on Obvious Meim Features may be subtracted from the cost of the first rank in Mists.  Similarly when the character gets Sained she gains the ability to hide her Mein as well.&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter K.|Peter K.]] 13:11, 20 May 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Peter K.</name></author>
	</entry>
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