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	<updated>2026-05-15T03:32:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=299614</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=299614"/>
		<updated>2016-04-08T18:46:52Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Combat */  Add Aura of Command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 3&lt;br /&gt;
*XP: 4980/8000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 31/31  (remember Unquenchable Vitality on level-up)&lt;br /&gt;
*AC: 0&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
* From [http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City&amp;amp;p=19437035#post19437035 OoC 1263]:&lt;br /&gt;
** Bloody Reaper: a d10+3 fray die (fighters add their str bonus to fray die).&lt;br /&gt;
** Unquenchable Vitality: Extra HP and healing.&lt;br /&gt;
** Master Tactician: Tactical skill that spots ambushes/surprise attacks a round before they happen.&lt;br /&gt;
** Aura of Command&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail +2 w/buckler (AC 0) [60?/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;br /&gt;
&lt;br /&gt;
Stashed at camp&lt;br /&gt;
* 146gp, 654sp, 412gp equiv of treasure (OoC 1165)&lt;br /&gt;
* original plate mail&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=299613</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=299613"/>
		<updated>2016-04-08T18:46:20Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Liku Iburte */ XP update OoC  1579&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 3&lt;br /&gt;
*XP: 4980/8000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 31/31  (remember Unquenchable Vitality on level-up)&lt;br /&gt;
*AC: 0&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
* From [http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City&amp;amp;p=19437035#post19437035 OoC 1263]:&lt;br /&gt;
** Bloody Reaper: a d10+3 fray die (fighters add their str bonus to fray die).&lt;br /&gt;
** Unquenchable Vitality: Extra HP and healing.&lt;br /&gt;
** Master Tactician: Tactical skill that spots ambushes/surprise attacks a round before they happen.&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail +2 w/buckler (AC 0) [60?/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;br /&gt;
&lt;br /&gt;
Stashed at camp&lt;br /&gt;
* 146gp, 654sp, 412gp equiv of treasure (OoC 1165)&lt;br /&gt;
* original plate mail&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=298499</id>
		<title>The Lost City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=298499"/>
		<updated>2016-03-23T17:38:41Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Combat Tracker */ Liku extra HP for unquenchable vitality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RoadScholar&#039;s Basic D&amp;amp;D game, set in the less-famous module B4:  The Lost City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?745713-Semi-closed-recruitment-B-X-D-amp-D-The-Lost-City Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?746439-B-X-ish-D-amp-D-The-Lost-City IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City OOC Thread]&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
    Character:                       Total  Current  Armor  Initiative  Movement Melee   Primary       Secondary  Ranged    Primary        Secondary     Notes     &lt;br /&gt;
                                      HP      HP     Class     Bonus      Rate   Bonus   Melee         Melee      Bonus     Ranged         Ranged     &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039;                        15      15      8         +1        12&amp;quot;     -1     Dagger 1d4-1               +1      Dagger 1d4  &lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;                             11      11     5(7)      +1        12&amp;quot;     +0     Sword 1d8     Dagger 1d4   +2      LBow 1d6      Dagger 1d4    19 Arrows&lt;br /&gt;
    &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039;                       26      11     0        +0        9&amp;quot;      +3     THSwd 1d10+3  Dagger 1d4   +0      Shbow 1d6           na     19 Arrows     &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;                           7       7      8(9)(5)   +1        12&amp;quot;     +0     Dagger 1d4                 +1      Dagger 1d4&lt;br /&gt;
    [[Brother Valarn Ohlarinse]]          10      10    4         +0        6&amp;quot;      +0     Mace 1d6      Staff 1d4    +0                 &lt;br /&gt;
    [[Eldariel the Lost]]                 7       7     5         +0        9&amp;quot;      +0     Sword 1d8     Spear 1d6    +0      Lbow 1d6                    19 Arrows&lt;br /&gt;
    [[Grimgar]]                           15      15     0(1)      +1        9&amp;quot;      +3     Sword 1d8+3   Haxe 1d6+3   +1      Haxe 1d6+3    Shbow 1d6     18 Arrows&lt;br /&gt;
    [[Fenc]]                              5       5      6(7)      +1        9&amp;quot;      +0     ShSwd 1d6     Spear 1d6    +1     ShBow    1d6                 Morale 7&lt;br /&gt;
      Redrik                          7       7      2         +1        9&amp;quot;      +0     Sword 1d8+1   Dagger1d4+1  +0     Bow.   1d6      Haxe 1d6+1&lt;br /&gt;
      Trebor Gorritz                  12      12     3         +0        9&amp;quot;      +2     Polearm 1d10+2             +1     Xbow   1d6      Haxe 1d6+2&lt;br /&gt;
    &lt;br /&gt;
Spells&lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; 2 1/2 1 : [[Sleep]]&lt;br /&gt;
    &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; 3/3 : [[Cure Light Wounds]],[[Protection from Evil]],[[Light]]. &lt;br /&gt;
    &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039; 1/1 : [[Magic Missile]]&lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039; 2/2 :  [[Sleep]]&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
Magic:                           &lt;br /&gt;
                                    &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; Portal ring.      &lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;      The Sword Eyes (+1/+2 vs magic creatures/users,sentient). Leather armour +1. Ring of Thievery.  &lt;br /&gt;
   &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; +1 Two handed sword. +2 Plate/mail. Bag of 6 Tanglefoot burrs.       &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;    Portal ring.       &lt;br /&gt;
    [[Brother Valarn Ohlarinse]] +1 plate/mail.                 &lt;br /&gt;
    [[Eldariel the Lost]]  Scroll of charm person.&lt;br /&gt;
    [[Grimgar]] +1 Sword, +1 shield.  &lt;br /&gt;
    [[Fenc]]   &lt;br /&gt;
      Redrik  +1 shield&lt;br /&gt;
      Trebor Gorritz&lt;br /&gt;
&lt;br /&gt;
Unassigned or used Magic:&lt;br /&gt;
*Scroll with wizard Lock.&lt;br /&gt;
*20 black lotus leaf smokes.&lt;br /&gt;
*2 &#039;&#039;&#039;rust&#039;&#039;&#039; arrows.&lt;br /&gt;
*Book &amp;quot;The look of Eagles&amp;quot; (+1 Charisma).&lt;br /&gt;
*Spellbook [Travelling book. 3 1st &amp;amp; 2 2nd [Detect magic, Read magic, Read Languages &amp;amp; Locate Object, ESP].&lt;br /&gt;
*Javelin of lightning&lt;br /&gt;
*Magic spear (runes) (+1, +2 vs metal based/clad foes)&lt;br /&gt;
*+1 crossbow, 9 magic (+0) bolts,18 silver bolts.&lt;br /&gt;
&lt;br /&gt;
Scrolls and potions&lt;br /&gt;
*2 healing potions (Brass vials) [Valarn]&lt;br /&gt;
Clerical Scrolls&lt;br /&gt;
*3xCLW&lt;br /&gt;
*1xBless&lt;br /&gt;
*3xRemove fear&lt;br /&gt;
*1xSilence 15&#039;r&lt;br /&gt;
MU Scrolls&lt;br /&gt;
*Sleep, Shield, Light.&lt;br /&gt;
*Detect Magic x 3&lt;br /&gt;
*Phantasmal force, ESP.&lt;br /&gt;
&lt;br /&gt;
==The Players and Major Followers==&lt;br /&gt;
* &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; A human wizard L3 played by Black Adder LXX&lt;br /&gt;
** &#039;&#039;&#039;[[Grimgar]]&#039;&#039;&#039; A human fighter, formerly played by rsties L2&lt;br /&gt;
* &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;, Human wizard, L2, played by Bunch&lt;br /&gt;
** &#039;&#039;&#039;[[Fenc]]&#039;&#039;&#039;, goblin servant (1-1).&lt;br /&gt;
* &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; A Fighter L3 played by phil6294&lt;br /&gt;
** &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; Cleric, Adept (L2) formerly played by ncc2010&lt;br /&gt;
* &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039; A human thief L4 played by MonsterMash&lt;br /&gt;
** &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039;, Elf, L1, formerly played by Mr Adventurer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Henchfolk and followers]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other folk of Interest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lost City Rumours and gossip]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The PC Green Room]]&#039;&#039;&#039; Waiting area for potential PC&#039;s&lt;br /&gt;
[[Blank B/X Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Notes]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Order of March]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Default Watch Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Timeline]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Booty]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Community Loot ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
*&#039;&#039;&#039;[[Map of the Surrounding Lands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ Map of Greater Ard Cylia ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Rhygia]]&#039;&#039;&#039; including notes.&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Lost Bandit Cave]]&#039;&#039;&#039;[https://docs.google.com/drawings/d/14YrP2pkhjm719h_Su8se_tuJrmeE2C6aJyKB2qXbWFE/edit]&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Tizun Thane]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Tizun Thane Main Floor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[DM&#039;s Screen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Character Classes LC Var]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Fighter]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Magic User]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Cleric]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Thief]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Dwarf]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Halfling]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Elf]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[E&amp;amp;E Variant Rules]]&#039;&#039;&#039; Actual Rules found at &#039;&#039;&#039;http://www.drivethrurpg.com/product/144651/Exemplars--Eidolons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[On Death and Dying]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Attribute Descriptions and Bonuses]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Equipage and Services]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Equipment]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Encumbrance Rules]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Local Languages ]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Local Beliefs]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[House Rules Rstites style]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Magic Items Encountered ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Monsters Encountered; properties of their sundry parts and divers potion ingredients]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Surrounding Lands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Old IC/OOC Threads=&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=298498</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=298498"/>
		<updated>2016-03-23T17:38:06Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: Add extra HP for unquenchable vitality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 3666/4000 (XP bonus +10%) !! out of date&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 26/26  (remember Unquenchable Vitality on level-up)&lt;br /&gt;
*AC: 0&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
* From [http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City&amp;amp;p=19437035#post19437035 OoC 1263]:&lt;br /&gt;
** Bloody Reaper: a d10+3 fray die (fighters add their str bonus to fray die).&lt;br /&gt;
** Unquenchable Vitality: Extra HP and healing.&lt;br /&gt;
** Master Tactician: Tactical skill that spots ambushes/surprise attacks a round before they happen.&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail +2 w/buckler (AC 0) [60?/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;br /&gt;
&lt;br /&gt;
Stashed at camp&lt;br /&gt;
* 146gp, 654sp, 412gp equiv of treasure (OoC 1165)&lt;br /&gt;
* original plate mail&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=298494</id>
		<title>The Lost City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=298494"/>
		<updated>2016-03-23T12:49:32Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Combat Tracker */ 15hp damage to Liku&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RoadScholar&#039;s Basic D&amp;amp;D game, set in the less-famous module B4:  The Lost City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?745713-Semi-closed-recruitment-B-X-D-amp-D-The-Lost-City Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?746439-B-X-ish-D-amp-D-The-Lost-City IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City OOC Thread]&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
    Character:                       Total  Current  Armor  Initiative  Movement Melee   Primary       Secondary  Ranged    Primary        Secondary     Notes     &lt;br /&gt;
                                      HP      HP     Class     Bonus      Rate   Bonus   Melee         Melee      Bonus     Ranged         Ranged     &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039;                        15      15      8         +1        12&amp;quot;     -1     Dagger 1d4-1               +1      Dagger 1d4  &lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;                             11      11     5(7)      +1        12&amp;quot;     +0     Sword 1d8     Dagger 1d4   +2      LBow 1d6      Dagger 1d4    19 Arrows&lt;br /&gt;
    &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039;                       18      3     0        +0        9&amp;quot;      +3     THSwd 1d10+3  Dagger 1d4   +0      Shbow 1d6           na     19 Arrows     &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;                           7       7      8(9)(5)   +1        12&amp;quot;     +0     Dagger 1d4                 +1      Dagger 1d4&lt;br /&gt;
    [[Brother Valarn Ohlarinse]]          10      10    4         +0        6&amp;quot;      +0     Mace 1d6      Staff 1d4    +0                 &lt;br /&gt;
    [[Eldariel the Lost]]                 7       7     5         +0        9&amp;quot;      +0     Sword 1d8     Spear 1d6    +0      Lbow 1d6                    19 Arrows&lt;br /&gt;
    [[Grimgar]]                           15      15     0(1)      +1        9&amp;quot;      +3     Sword 1d8+3   Haxe 1d6+3   +1      Haxe 1d6+3    Shbow 1d6     18 Arrows&lt;br /&gt;
    [[Fenc]]                              5       5      6(7)      +1        9&amp;quot;      +0     ShSwd 1d6     Spear 1d6    +1     ShBow    1d6                 Morale 7&lt;br /&gt;
      Redrik                          7       7      2         +1        9&amp;quot;      +0     Sword 1d8+1   Dagger1d4+1  +0     Bow.   1d6      Haxe 1d6+1&lt;br /&gt;
      Trebor Gorritz                  12      12     3         +0        9&amp;quot;      +2     Polearm 1d10+2             +1     Xbow   1d6      Haxe 1d6+2&lt;br /&gt;
    &lt;br /&gt;
Spells&lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; 2 1/2 1 : [[Sleep]]&lt;br /&gt;
    &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; 3/3 : [[Cure Light Wounds]],[[Protection from Evil]],[[Light]]. &lt;br /&gt;
    &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039; 1/1 : [[Magic Missile]]&lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039; 2/2 :  [[Sleep]]&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
Magic:                           &lt;br /&gt;
                                    &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; Portal ring.      &lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;      The Sword Eyes (+1/+2 vs magic creatures/users,sentient). Leather armour +1. Ring of Thievery.  &lt;br /&gt;
   &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; +1 Two handed sword. +2 Plate/mail. Bag of 6 Tanglefoot burrs.       &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;    Portal ring.       &lt;br /&gt;
    [[Brother Valarn Ohlarinse]] +1 plate/mail.                 &lt;br /&gt;
    [[Eldariel the Lost]]  Scroll of charm person.&lt;br /&gt;
    [[Grimgar]] +1 Sword, +1 shield.  &lt;br /&gt;
    [[Fenc]]   &lt;br /&gt;
      Redrik  +1 shield&lt;br /&gt;
      Trebor Gorritz&lt;br /&gt;
&lt;br /&gt;
Unassigned or used Magic:&lt;br /&gt;
*Scroll with wizard Lock.&lt;br /&gt;
*20 black lotus leaf smokes.&lt;br /&gt;
*2 &#039;&#039;&#039;rust&#039;&#039;&#039; arrows.&lt;br /&gt;
*Book &amp;quot;The look of Eagles&amp;quot; (+1 Charisma).&lt;br /&gt;
*Spellbook [Travelling book. 3 1st &amp;amp; 2 2nd [Detect magic, Read magic, Read Languages &amp;amp; Locate Object, ESP].&lt;br /&gt;
*Javelin of lightning&lt;br /&gt;
*Magic spear (runes) (+1, +2 vs metal based/clad foes)&lt;br /&gt;
*+1 crossbow, 9 magic (+0) bolts,18 silver bolts.&lt;br /&gt;
&lt;br /&gt;
Scrolls and potions&lt;br /&gt;
*2 healing potions (Brass vials) [Valarn]&lt;br /&gt;
Clerical Scrolls&lt;br /&gt;
*3xCLW&lt;br /&gt;
*1xBless&lt;br /&gt;
*3xRemove fear&lt;br /&gt;
*1xSilence 15&#039;r&lt;br /&gt;
MU Scrolls&lt;br /&gt;
*Sleep, Shield, Light.&lt;br /&gt;
*Detect Magic x 3&lt;br /&gt;
*Phantasmal force, ESP.&lt;br /&gt;
&lt;br /&gt;
==The Players and Major Followers==&lt;br /&gt;
* &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; A human wizard L3 played by Black Adder LXX&lt;br /&gt;
** &#039;&#039;&#039;[[Grimgar]]&#039;&#039;&#039; A human fighter, formerly played by rsties L2&lt;br /&gt;
* &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;, Human wizard, L2, played by Bunch&lt;br /&gt;
** &#039;&#039;&#039;[[Fenc]]&#039;&#039;&#039;, goblin servant (1-1).&lt;br /&gt;
* &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; A Fighter L3 played by phil6294&lt;br /&gt;
** &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; Cleric, Adept (L2) formerly played by ncc2010&lt;br /&gt;
* &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039; A human thief L4 played by MonsterMash&lt;br /&gt;
** &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039;, Elf, L1, formerly played by Mr Adventurer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Henchfolk and followers]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other folk of Interest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lost City Rumours and gossip]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The PC Green Room]]&#039;&#039;&#039; Waiting area for potential PC&#039;s&lt;br /&gt;
[[Blank B/X Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Notes]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Order of March]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Default Watch Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Timeline]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Booty]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Community Loot ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
*&#039;&#039;&#039;[[Map of the Surrounding Lands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ Map of Greater Ard Cylia ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Rhygia]]&#039;&#039;&#039; including notes.&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Lost Bandit Cave]]&#039;&#039;&#039;[https://docs.google.com/drawings/d/14YrP2pkhjm719h_Su8se_tuJrmeE2C6aJyKB2qXbWFE/edit]&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Tizun Thane]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Tizun Thane Main Floor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[DM&#039;s Screen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Character Classes LC Var]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Fighter]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Magic User]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Cleric]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Thief]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Dwarf]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Halfling]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Elf]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[E&amp;amp;E Variant Rules]]&#039;&#039;&#039; Actual Rules found at &#039;&#039;&#039;http://www.drivethrurpg.com/product/144651/Exemplars--Eidolons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[On Death and Dying]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Attribute Descriptions and Bonuses]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Equipage and Services]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Equipment]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Encumbrance Rules]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Local Languages ]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Local Beliefs]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[House Rules Rstites style]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Magic Items Encountered ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Monsters Encountered; properties of their sundry parts and divers potion ingredients]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Surrounding Lands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Old IC/OOC Threads=&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=298493</id>
		<title>The Lost City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=298493"/>
		<updated>2016-03-23T12:46:54Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Combat Tracker */ Liku now has +2 plate mail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RoadScholar&#039;s Basic D&amp;amp;D game, set in the less-famous module B4:  The Lost City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?745713-Semi-closed-recruitment-B-X-D-amp-D-The-Lost-City Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?746439-B-X-ish-D-amp-D-The-Lost-City IC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City OOC Thread]&lt;br /&gt;
&lt;br /&gt;
===Combat Tracker===&lt;br /&gt;
    Character:                       Total  Current  Armor  Initiative  Movement Melee   Primary       Secondary  Ranged    Primary        Secondary     Notes     &lt;br /&gt;
                                      HP      HP     Class     Bonus      Rate   Bonus   Melee         Melee      Bonus     Ranged         Ranged     &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039;                        15      15      8         +1        12&amp;quot;     -1     Dagger 1d4-1               +1      Dagger 1d4  &lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;                             11      11     5(7)      +1        12&amp;quot;     +0     Sword 1d8     Dagger 1d4   +2      LBow 1d6      Dagger 1d4    19 Arrows&lt;br /&gt;
    &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039;                       18      18     0        +0        9&amp;quot;      +3     THSwd 1d10+3  Dagger 1d4   +0      Shbow 1d6           na     19 Arrows     &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;                           7       7      8(9)(5)   +1        12&amp;quot;     +0     Dagger 1d4                 +1      Dagger 1d4&lt;br /&gt;
    [[Brother Valarn Ohlarinse]]          10      10    4         +0        6&amp;quot;      +0     Mace 1d6      Staff 1d4    +0                 &lt;br /&gt;
    [[Eldariel the Lost]]                 7       7     5         +0        9&amp;quot;      +0     Sword 1d8     Spear 1d6    +0      Lbow 1d6                    19 Arrows&lt;br /&gt;
    [[Grimgar]]                           15      15     0(1)      +1        9&amp;quot;      +3     Sword 1d8+3   Haxe 1d6+3   +1      Haxe 1d6+3    Shbow 1d6     18 Arrows&lt;br /&gt;
    [[Fenc]]                              5       5      6(7)      +1        9&amp;quot;      +0     ShSwd 1d6     Spear 1d6    +1     ShBow    1d6                 Morale 7&lt;br /&gt;
      Redrik                          7       7      2         +1        9&amp;quot;      +0     Sword 1d8+1   Dagger1d4+1  +0     Bow.   1d6      Haxe 1d6+1&lt;br /&gt;
      Trebor Gorritz                  12      12     3         +0        9&amp;quot;      +2     Polearm 1d10+2             +1     Xbow   1d6      Haxe 1d6+2&lt;br /&gt;
    &lt;br /&gt;
Spells&lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; 2 1/2 1 : [[Sleep]]&lt;br /&gt;
    &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; 3/3 : [[Cure Light Wounds]],[[Protection from Evil]],[[Light]]. &lt;br /&gt;
    &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039; 1/1 : [[Magic Missile]]&lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039; 2/2 :  [[Sleep]]&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
Magic:                           &lt;br /&gt;
                                    &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; Portal ring.      &lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;      The Sword Eyes (+1/+2 vs magic creatures/users,sentient). Leather armour +1. Ring of Thievery.  &lt;br /&gt;
   &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; +1 Two handed sword. +2 Plate/mail. Bag of 6 Tanglefoot burrs.       &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;    Portal ring.       &lt;br /&gt;
    [[Brother Valarn Ohlarinse]] +1 plate/mail.                 &lt;br /&gt;
    [[Eldariel the Lost]]  Scroll of charm person.&lt;br /&gt;
    [[Grimgar]] +1 Sword, +1 shield.  &lt;br /&gt;
    [[Fenc]]   &lt;br /&gt;
      Redrik  +1 shield&lt;br /&gt;
      Trebor Gorritz&lt;br /&gt;
&lt;br /&gt;
Unassigned or used Magic:&lt;br /&gt;
*Scroll with wizard Lock.&lt;br /&gt;
*20 black lotus leaf smokes.&lt;br /&gt;
*2 &#039;&#039;&#039;rust&#039;&#039;&#039; arrows.&lt;br /&gt;
*Book &amp;quot;The look of Eagles&amp;quot; (+1 Charisma).&lt;br /&gt;
*Spellbook [Travelling book. 3 1st &amp;amp; 2 2nd [Detect magic, Read magic, Read Languages &amp;amp; Locate Object, ESP].&lt;br /&gt;
*Javelin of lightning&lt;br /&gt;
*Magic spear (runes) (+1, +2 vs metal based/clad foes)&lt;br /&gt;
*+1 crossbow, 9 magic (+0) bolts,18 silver bolts.&lt;br /&gt;
&lt;br /&gt;
Scrolls and potions&lt;br /&gt;
*2 healing potions (Brass vials) [Valarn]&lt;br /&gt;
Clerical Scrolls&lt;br /&gt;
*3xCLW&lt;br /&gt;
*1xBless&lt;br /&gt;
*3xRemove fear&lt;br /&gt;
*1xSilence 15&#039;r&lt;br /&gt;
MU Scrolls&lt;br /&gt;
*Sleep, Shield, Light.&lt;br /&gt;
*Detect Magic x 3&lt;br /&gt;
*Phantasmal force, ESP.&lt;br /&gt;
&lt;br /&gt;
==The Players and Major Followers==&lt;br /&gt;
* &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; A human wizard L3 played by Black Adder LXX&lt;br /&gt;
** &#039;&#039;&#039;[[Grimgar]]&#039;&#039;&#039; A human fighter, formerly played by rsties L2&lt;br /&gt;
* &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;, Human wizard, L2, played by Bunch&lt;br /&gt;
** &#039;&#039;&#039;[[Fenc]]&#039;&#039;&#039;, goblin servant (1-1).&lt;br /&gt;
* &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; A Fighter L3 played by phil6294&lt;br /&gt;
** &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; Cleric, Adept (L2) formerly played by ncc2010&lt;br /&gt;
* &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039; A human thief L4 played by MonsterMash&lt;br /&gt;
** &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039;, Elf, L1, formerly played by Mr Adventurer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Henchfolk and followers]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other folk of Interest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lost City Rumours and gossip]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The PC Green Room]]&#039;&#039;&#039; Waiting area for potential PC&#039;s&lt;br /&gt;
[[Blank B/X Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Notes]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Order of March]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Default Watch Order]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Timeline]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Booty]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Community Loot ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
*&#039;&#039;&#039;[[Map of the Surrounding Lands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ Map of Greater Ard Cylia ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Rhygia]]&#039;&#039;&#039; including notes.&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Lost Bandit Cave]]&#039;&#039;&#039;[https://docs.google.com/drawings/d/14YrP2pkhjm719h_Su8se_tuJrmeE2C6aJyKB2qXbWFE/edit]&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Tizun Thane]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Tizun Thane Main Floor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[DM&#039;s Screen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Character Classes LC Var]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Fighter]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Magic User]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Cleric]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Thief]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Dwarf]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Halfling]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Elf]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[E&amp;amp;E Variant Rules]]&#039;&#039;&#039; Actual Rules found at &#039;&#039;&#039;http://www.drivethrurpg.com/product/144651/Exemplars--Eidolons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[On Death and Dying]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Attribute Descriptions and Bonuses]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Equipage and Services]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Equipment]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Encumbrance Rules]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Local Languages ]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Local Beliefs]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[House Rules Rstites style]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Magic Items Encountered ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Monsters Encountered; properties of their sundry parts and divers potion ingredients]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Surrounding Lands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Old IC/OOC Threads=&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=298492</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=298492"/>
		<updated>2016-03-23T12:43:53Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: Update charsheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 3666/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18 (??unquenchable vitality??)&lt;br /&gt;
*AC: 0&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
* From [http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City&amp;amp;p=19437035#post19437035 OoC 1263]:&lt;br /&gt;
** Bloody Reaper: a d10+3 fray die (fighters add their str bonus to fray die).&lt;br /&gt;
** Unquenchable Vitality: Extra HP and healing.&lt;br /&gt;
** Master Tactician: Tactical skill that spots ambushes/surprise attacks a round before they happen.&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail +2 w/buckler (AC 0) [60?/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;br /&gt;
&lt;br /&gt;
Stashed at camp&lt;br /&gt;
* 146gp, 654sp, 412gp equiv of treasure (OoC 1165)&lt;br /&gt;
* original plate mail&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=296581</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=296581"/>
		<updated>2016-02-14T21:05:36Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Liku Iburte */  XP from OoC 1431&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 3666/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
* From [http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City&amp;amp;p=19437035#post19437035 OoC 1263]:&lt;br /&gt;
** Bloody Reaper: a d10+3 fray die (fighters add their str bonus to fray die).&lt;br /&gt;
** Unquenchable Vitality: Extra HP and healing.&lt;br /&gt;
** Master Tactician: Tactical skill that spots ambushes/surprise attacks a round before they happen.&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;br /&gt;
&lt;br /&gt;
Stashed at camp&lt;br /&gt;
* 146gp, 654sp, 412gp equiv of treasure (OoC 1165)&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=293614</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=293614"/>
		<updated>2015-12-24T22:34:53Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Liku Iburte */ XP from OoC 1356&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 3141/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
* From [http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City&amp;amp;p=19437035#post19437035 OoC 1263]:&lt;br /&gt;
** Bloody Reaper: a d10+3 fray die (fighters add their str bonus to fray die).&lt;br /&gt;
** Unquenchable Vitality: Extra HP and healing.&lt;br /&gt;
** Master Tactician: Tactical skill that spots ambushes/surprise attacks a round before they happen.&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;br /&gt;
&lt;br /&gt;
Stashed at camp&lt;br /&gt;
* 146gp, 654sp, 412gp equiv of treasure (OoC 1165)&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=290523</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=290523"/>
		<updated>2015-10-03T06:53:38Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Combat */ Add gifts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 2866/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
* From [http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City&amp;amp;p=19437035#post19437035 OoC 1263]:&lt;br /&gt;
** Bloody Reaper: a d10+3 fray die (fighters add their str bonus to fray die).&lt;br /&gt;
** Unquenchable Vitality: Extra HP and healing.&lt;br /&gt;
** Master Tactician: Tactical skill that spots ambushes/surprise attacks a round before they happen.&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;br /&gt;
&lt;br /&gt;
Stashed at camp&lt;br /&gt;
* 146gp, 654sp, 412gp equiv of treasure (OoC 1165)&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=286684</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=286684"/>
		<updated>2015-08-03T18:49:15Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Equipment */ OOC 1165&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 2866/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;br /&gt;
&lt;br /&gt;
Stashed at camp&lt;br /&gt;
* 146gp, 654sp, 412gp equiv of treasure (OoC 1165)&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=286683</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=286683"/>
		<updated>2015-08-03T18:48:13Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Liku Iburte */ XP updated OOC 1165&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 2866/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;br /&gt;
&lt;br /&gt;
Needs stashing somewhere:&lt;br /&gt;
* 146gp, 654sp&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=284444</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=284444"/>
		<updated>2015-06-13T16:50:26Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Equipment */ From OoC 990&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 2358/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;br /&gt;
&lt;br /&gt;
Needs stashing somewhere:&lt;br /&gt;
* 146gp, 654sp&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=284443</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=284443"/>
		<updated>2015-06-13T16:47:53Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Combat */ Replace 2h sword with Seega&amp;#039;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 2358/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Seega&#039;s +1 two-handed sword (+4 to hit, 1d10+4 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=284441</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=284441"/>
		<updated>2015-06-13T16:46:25Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Liku Iburte */ Update XP from OOC 990&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 2358/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Two-handed sword (+3 to hit, 1d10+3 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=283234</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=283234"/>
		<updated>2015-05-28T18:23:45Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 2007/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Two-handed sword (+3 to hit, 1d10+3 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
* strange sword in scabbard (OoC 897)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=282502</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=282502"/>
		<updated>2015-05-11T19:28:39Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 2&lt;br /&gt;
*XP: 2007/4000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 18/18&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Two-handed sword (+3 to hit, 1d10+3 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
* gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=282086</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=282086"/>
		<updated>2015-05-03T08:31:18Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Equipment */ Add garlic; remove torch that was given to an NPC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 1&lt;br /&gt;
*XP: 319/2000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 9/9&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Two-handed sword (+3 to hit, 1d10+3 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* clove of garlic&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 5 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=277101</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=277101"/>
		<updated>2015-02-01T10:23:20Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Equipment */ Re-org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 1&lt;br /&gt;
*XP: 319/2000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 9/9&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Two-handed sword (+3 to hit, 1d10+3 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 6 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
&lt;br /&gt;
Coins: 1pp+12gp&lt;br /&gt;
Gems: 2x50gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=277100</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=277100"/>
		<updated>2015-02-01T10:22:41Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Equipment */ Re-buy rations, buy oil, convert some coins to gems at 10%, add additional loot from OOC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 1&lt;br /&gt;
*XP: 319/2000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 9/9&lt;br /&gt;
*AC: 2&lt;br /&gt;
*Attack: Two-handed sword (+3 to hit, 1d10+3 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail w/buckler (AC 2) [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* 2 flasks oil&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 6 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
* silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]&lt;br /&gt;
* dark grey hooded cape of a light but thick weave [enc?]&lt;br /&gt;
* bronze prybar [enc?]&lt;br /&gt;
&lt;br /&gt;
Spent 140gp, leaving 1pp+12gp+(2x50gp) gems&lt;br /&gt;
Encumbrance 680 + 80 misc + 15 coins/gems = 775&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Combat_Notes&amp;diff=277084</id>
		<title>Combat Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Combat_Notes&amp;diff=277084"/>
		<updated>2015-01-31T20:18:31Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Routine Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[The Lost City]]&lt;br /&gt;
&lt;br /&gt;
===Combat Stats Table===&lt;br /&gt;
    Character:                           Total  Current  Armor  Initiative  Movement Melee   Primary       Secondary  Ranged    Primary        Secondary     Notes     &lt;br /&gt;
                                          HP      HP     Class     Bonus      Rate   Bonus   Melee         Melee      Bonus     Ranged         Ranged     &lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039;                             4       4      8         +1        12&amp;quot;     -1     Dagger 1d4-1               +1      Dagger 1d4  &lt;br /&gt;
    &#039;&#039;&#039;[[Bluto]]&#039;&#039;&#039;                                  9       9      1(2)      +1        6&amp;quot;      +3     BAxe 1d8+3    WHamm 1d6+3  +2      HAxe 1d6+3    XBow 1d6+1      29 Quarrels&lt;br /&gt;
    &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039;               6       6      4         +0        6&amp;quot;      +0     Mace 1d6      Staff 1d4    +0                 &lt;br /&gt;
    &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039;                      7       7      5         +0        9&amp;quot;      +0     Sword 1d8     Spear 1d6    +0      Lbow 1d6                    19 Arrows&lt;br /&gt;
    &#039;&#039;&#039;[[Grimgar]]&#039;&#039;&#039;     Paralyzed                  8       5      0(1)      +1        9&amp;quot;      +3     Sword 1d8+3   Haxe 1d6+3   +1      Haxe 1d6+3    Shbow 1d6     18 Arrows&lt;br /&gt;
    &#039;&#039;&#039;[[Havan]]&#039;&#039;&#039;                                  4       3      5(7)      +1        12&amp;quot;     +0     Sword 1d8     Dagger 1d4   +2      LBow 1d6      Dagger 1d4    19 Arrows&lt;br /&gt;
    &#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039;                            9       9      2         +0        9&amp;quot;      +3     THSwd 1d10+3  Dagger 1d4   +0      Shbow 1d6            na     19 Arrows     &lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;                                4       4      8(9)      +1        12&amp;quot;     +0     Dagger 1d4                 +1      Dagger 1d4&lt;br /&gt;
 &lt;br /&gt;
         [[Ayune]]                             6       6      2         +0        9&amp;quot;      +1     Sword 1d8+1   Spear 1d6+1  +0     Handaxe 1d6+1                Morale 9 &lt;br /&gt;
         [[Darue]]                             6       6      5         +0        9&amp;quot;      +1     BAxe  1d8+1   Spear 1d6+1  +0     Hammer  1d6+1                Morale 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Spells&lt;br /&gt;
    &#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; 1/1 : [[Sleep]]&lt;br /&gt;
    &#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; 1/1 : [[Cure Light Wounds]]&lt;br /&gt;
    &#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039; 1/1 : [[Ventriloquism]]&lt;br /&gt;
    &#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039; 1/1 :  [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
===Routine Tactics===&lt;br /&gt;
====Eldariel====&lt;br /&gt;
*Take up second rank, wielding spear&lt;br /&gt;
*Set spear versus charge if possible&lt;br /&gt;
*Fight with spear in second rank&lt;br /&gt;
*If melee devolves to CQC, stow spear and draw sword&lt;br /&gt;
*If combat is beyond charge range, stow melee weapon and draw bow&lt;br /&gt;
====Grimgar====&lt;br /&gt;
*Carry ax and shield standard.&lt;br /&gt;
*Throw ax while closing.&lt;br /&gt;
*Throw dagger if distance allows.&lt;br /&gt;
*Pull sword and hit repeatedly until it dies.&lt;br /&gt;
====Liku====&lt;br /&gt;
*Carry sword as standard.&lt;br /&gt;
*If aware of distant enemies, switch to bow.  Back to sword on closing.&lt;br /&gt;
*He&#039;s a fighter, so he expects to be one of the first into the melee.&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=275458</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=275458"/>
		<updated>2015-01-11T00:02:13Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Equipment */ Convert some coins and correct enc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 1&lt;br /&gt;
*XP: 0/2000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 9/9&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Attack: Two-handed sword (+3 to hit, 1d10+3 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 6 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
&lt;br /&gt;
Spent 140gp, leaving 3pp+10gp&lt;br /&gt;
Encumbrance 680 + 80 misc + 14 coins = 774&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=275457</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=275457"/>
		<updated>2015-01-10T23:58:40Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: Add move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 1&lt;br /&gt;
*XP: 0/2000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 9/9&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Attack: Two-handed sword (+3 to hit, 1d10+3 damage) &lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 6 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
&lt;br /&gt;
Spent 140gp, leaving 40gp&lt;br /&gt;
Encumbrance 680 + 80 misc = 760&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=275456</id>
		<title>Liku Iburte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Liku_Iburte&amp;diff=275456"/>
		<updated>2015-01-10T23:57:51Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: Created page with &amp;quot;== Liku Iburte == * Lawful Fighter level 1 *XP: 0/2000 (XP bonus +10%) *Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Liku Iburte ==&lt;br /&gt;
* Lawful Fighter level 1&lt;br /&gt;
*XP: 0/2000 (XP bonus +10%)&lt;br /&gt;
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 18 (+3 to hit &amp;amp; damage in melee, open doors, damage with thrown weapons)&lt;br /&gt;
*INT 9 (Reads and Writes native languages: Common)&lt;br /&gt;
*WIS 10&lt;br /&gt;
*DEX 11 &lt;br /&gt;
*CON 15 (+1 hit points per die)&lt;br /&gt;
*CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 9/9&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Attack: Two-handed sword (+3 to hit, 1d10+3 damage) &lt;br /&gt;
*Movement: &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 14&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell 16&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* plate mail [60/500]&lt;br /&gt;
* two-handed sword [15/150]&lt;br /&gt;
* short bow [25/30]&lt;br /&gt;
* quiver of 20 arrows [5/]&lt;br /&gt;
* Backpack (carries 400cn) [5/]&lt;br /&gt;
* 2 sacks (each carrying 600cn) [4/]&lt;br /&gt;
* 1 wk standard rations [5/]&lt;br /&gt;
* 1 wk iron rations [15/]&lt;br /&gt;
* tinder box [3/]&lt;br /&gt;
* 6 torches [1/]&lt;br /&gt;
* 2x water skin [2/]&lt;br /&gt;
&lt;br /&gt;
Spent 140gp, leaving 40gp&lt;br /&gt;
Encumbrance 680 + 80 misc = 760&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=275455</id>
		<title>The Lost City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lost_City&amp;diff=275455"/>
		<updated>2015-01-10T23:57:34Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: Add Phil&amp;#039;s PC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaign Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RoadScholar&#039;s Basic D&amp;amp;D game, set in the less-famous module B4:  The Lost City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Players==&lt;br /&gt;
*&#039;&#039;&#039;[[Aristophel]]&#039;&#039;&#039; A human wizard played by Black Adder LXX&lt;br /&gt;
*&#039;&#039;&#039;[[Maren the Mighty]]&#039;&#039;&#039; Fighter 1, AC 2 HP 10/10, played by thirdkingdom&lt;br /&gt;
*&#039;&#039;&#039;[[Brother Valarn Ohlarinse]]&#039;&#039;&#039; Cleric, L/1, played by ncc2010&lt;br /&gt;
*&#039;&#039;&#039;[[Eldariel the Lost]]&#039;&#039;&#039;, Elf, L/1, played by Mr Adventurer&lt;br /&gt;
*&#039;&#039;&#039;[[Sparrow]]&#039;&#039;&#039;, Human wizard, L/1, played by Bunch&lt;br /&gt;
*&#039;&#039;&#039;[[Grimgar]]&#039;&#039;&#039; A human fighter played by rstites&lt;br /&gt;
*&#039;&#039;&#039;[[Havan]]&#039;&#039;&#039; A human thief played by MonsterMash&lt;br /&gt;
*&#039;&#039;&#039;[[Bluto]]&#039;&#039;&#039; A Dwarf played by Sam I Am&lt;br /&gt;
*&#039;&#039;&#039;[[Liku Iburte]]&#039;&#039;&#039; A Fighter played by phil6294&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The PC Green Room]]&#039;&#039;&#039; Waiting area for potential PC&#039;s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Henchfolk and followers]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Other folk of Interest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Blank B/X Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Party Logistics==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Notes]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Order of March]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Timeline]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Booty]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Community Loot ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
*&#039;&#039;&#039;[[Map of the Surrounding Lands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[ Map of Greater Ard Cylia ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Map of Rhygia]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* &#039;&#039;&#039;[[DM&#039;s Screen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Character Classes&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Fighter]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Magic User]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Cleric]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Thief]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Dwarf]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Halfling]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[BD&amp;amp;D Elf]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Attribute Descriptions and Bonuses]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Equipage and Services]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Standard Equipment]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Encumbrance Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Synopsis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[House Rules Rstites style]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Magic Items Encountered ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Monsters Encountered; properties of their sundry parts and divers potion ingredients]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Surrounding Lands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Old IC/OOC Threads=&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Loren_Margensturn&amp;diff=258191</id>
		<title>Loren Margensturn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Loren_Margensturn&amp;diff=258191"/>
		<updated>2014-02-15T21:14:39Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Loren Margensturn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[After the Cataclysm]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loren Margensturn ==&lt;br /&gt;
*Neutral Elf level 1&lt;br /&gt;
*XP: 2364 / 4000 (incl. front-loaded 10%)&lt;br /&gt;
*Backstory: A rather poor elf, trying to find treasure through necessity.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 13 (+1 to hit, damage, and opening doors)&lt;br /&gt;
*INT 16 (+2 languages)&lt;br /&gt;
*WIS 14 (+1 on certain magic-based saving throws)&lt;br /&gt;
*DEX 13 (-1 AC bonus, +1 to hit with missiles, + 1 individual initiative)&lt;br /&gt;
*CON 13  (+1 hp per hit die)&lt;br /&gt;
*CHA 12  (No reaction adj., 4 max retainers, 7 morale of retainers)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 7&lt;br /&gt;
*AC: 6&lt;br /&gt;
*Attack: &lt;br /&gt;
*Movement: 120;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 13&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Infravision 60&#039;&lt;br /&gt;
*Find secret/hidden doors 1-2/6&lt;br /&gt;
*Can&#039;t be paralysed by ghouls&lt;br /&gt;
*Speaks: common, elvish, orc, hobgoblin, gnoll, dwarvish, ogre&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
* Memorised: Sleep&lt;br /&gt;
* Known&lt;br /&gt;
** Level 1&lt;br /&gt;
*** Charm person&lt;br /&gt;
*** Detect magic&lt;br /&gt;
*** Floating disc&lt;br /&gt;
*** Hold portal&lt;br /&gt;
*** Light&lt;br /&gt;
*** Magic missile&lt;br /&gt;
*** Protection from evil&lt;br /&gt;
*** Read languages&lt;br /&gt;
*** Read magic&lt;br /&gt;
*** Shield&lt;br /&gt;
*** Sleep&lt;br /&gt;
*** Ventriloquism&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Leather armour  20 / 200&lt;br /&gt;
* Normal sword	  10 / 60&lt;br /&gt;
* Short bow	  25 / 30&lt;br /&gt;
* Quiver with 20 arrows 5 / -&lt;br /&gt;
* Backpack         5 / -&lt;br /&gt;
* 2 water skins    2 / -&lt;br /&gt;
* 1 week rations   5 / -&lt;br /&gt;
* Torches (6)      1 / -&lt;br /&gt;
* Tinder box	   3 / -&lt;br /&gt;
* Misc encumbrance  - / 80&lt;br /&gt;
&lt;br /&gt;
*Equipment encumbrance 370cn&lt;br /&gt;
*Costs 76 gp, leaves 4 gp.&lt;br /&gt;
*Encumbrance with coins: 374cn&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=After_the_Cataclysm&amp;diff=258176</id>
		<title>After the Cataclysm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=After_the_Cataclysm&amp;diff=258176"/>
		<updated>2014-02-15T19:08:27Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Combat Summary &amp;amp; Current Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of B/X D&amp;amp;D, run by Julius Sleazer.&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr mfe25lhyuu1ro2bqto1 500.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
&lt;br /&gt;
*[[Toroth the Godsthief]], a level 2 Cleric played by Vektunaxa&lt;br /&gt;
*[[Exoth the Unexpected]], a level 2 Thief played by The Wyzard&lt;br /&gt;
*[[Aelred of the Emerald Order]], a level 1 Magic User player by Black Adder LXX&lt;br /&gt;
*[[Gallard the Wizened]], a level 2 Cleric played by MonsterMash&lt;br /&gt;
*[[Bembo the Mighty]], a level 2 dwarf played by thirdkingdom&lt;br /&gt;
*[[Loren Margensturn]], a level 1 elf, played by phil6294&lt;br /&gt;
*[[Player Character Name]]&lt;br /&gt;
*[http://wiki.rpg.net/index.php/Imladril_Blank_Sheet Blank Character Sheet]&lt;br /&gt;
&lt;br /&gt;
=== Livestock ===&lt;br /&gt;
&lt;br /&gt;
=== Retainers ===&lt;br /&gt;
&lt;br /&gt;
=== Hirelings ===&lt;br /&gt;
&lt;br /&gt;
=== Named NPCs ===&lt;br /&gt;
&lt;br /&gt;
== Combat Summary &amp;amp; Current Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
===Marching Order A (Aelred Has Spells)===&lt;br /&gt;
&lt;br /&gt;
*Front Rank:  Bembo -- Toroth&lt;br /&gt;
*Middle Rank: Aelred* -- Exoth&lt;br /&gt;
*Rear Rank:  Gallard*&lt;br /&gt;
&lt;br /&gt;
===Marching Order B (Aelred Does Not Have Spells)===&lt;br /&gt;
&lt;br /&gt;
*Front Rank:  Bembo -- Toroth&lt;br /&gt;
*Middle Rank: Exoth -- Aelred&lt;br /&gt;
*Rear Rank:  Gallard* -- Exoth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[After the Cataclysm - COMBAT TRACKER]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of stuff is going to go here, guys.&lt;br /&gt;
&lt;br /&gt;
=== TOROTH THE GODSTHIEF, LEVEL 2 CLERIC ===&lt;br /&gt;
*AC 2, 10/10 HP&lt;br /&gt;
*Primary Attack: Mace, +0, 1d6&lt;br /&gt;
*Secondary Attack: Sling, +0, 1d4&lt;br /&gt;
**Gear Encumbrance Value: 713&lt;br /&gt;
**Treasure Carried: Bronze mirror, silk rope and grappling hook, 19 ep&lt;br /&gt;
**Current Encumbrance Value: 732&lt;br /&gt;
**Current Movement Rate: 90&#039; per turn, 30&#039; per round&lt;br /&gt;
&lt;br /&gt;
=== Exoth the Unexpected, Level 2 Thief ===&lt;br /&gt;
*AC 7, 7/7 HP&lt;br /&gt;
*Primary Attack: Two-Handed Sword, +1 to hit, 1d10+1 damage&lt;br /&gt;
*Secondary Attack: Sling, +0 to hit, 1d4 damage&lt;br /&gt;
**Gear Encumbrance Value: 460&lt;br /&gt;
**Treasure Carried: Sack of 100cp, 700gp necklace, figurine (10)&lt;br /&gt;
**Current Encumbrance Value: 580&lt;br /&gt;
**Current Movement Rate: 90&lt;br /&gt;
&lt;br /&gt;
=== Aelred of the Emerald Order, Level 1 Magic-User ===&lt;br /&gt;
*AC 9, 3/3 HP&lt;br /&gt;
*Primary Attack: Dagger: +0 / +0&lt;br /&gt;
*Secondary Attack: Oil Flask +0 / +0&lt;br /&gt;
**Gear Encumbrance Value: 149 cn&lt;br /&gt;
**Treasure Carried:  50gp Candelabra [weighs 10 cn]&lt;br /&gt;
**Current Encumbrance Value: 159 cn&lt;br /&gt;
**Current Movement Rate: 120/40/120&lt;br /&gt;
&lt;br /&gt;
=== Bembo the Mighty, Dwarf 2 ===&lt;br /&gt;
*AC 3, 16/17 HP&lt;br /&gt;
*Primary Attack: Hand Axe, +0, 1d6, ranged 5-10/11-20/21-30&lt;br /&gt;
*Secondary Attack: Weapon Name, Hit bonus or penalty, damage rating&lt;br /&gt;
**Gear Encumbrance Value: 641&lt;br /&gt;
**Treasure Carried: &lt;br /&gt;
**Current Encumbrance Value: 641&lt;br /&gt;
**Current Movement Rate: 60/20/60&lt;br /&gt;
&lt;br /&gt;
=== Gallard the Wizened, Level 2 Cleric ===&lt;br /&gt;
*AC 5, 6/6 HP&lt;br /&gt;
*Primary Attack: Mace, +0 to hit, 1d6 damage&lt;br /&gt;
*Secondary Attack: Weapon Name, Hit bonus or penalty, damage rating&lt;br /&gt;
**Gear Encumbrance Value: 518&lt;br /&gt;
**Treasure Carried: 91GP&lt;br /&gt;
**Current Encumbrance Value:  609&lt;br /&gt;
**Current Movement Rate:  90/30/90&lt;br /&gt;
&lt;br /&gt;
=== Loren Margensturn, level 1 elf ===&lt;br /&gt;
*AC 6, 7/7 HP&lt;br /&gt;
*Primary Attack: normal sword, +1 to hit, damage 1d8+1&lt;br /&gt;
*Secondary Attack: short bow, +1 to hit, damage 1d6&lt;br /&gt;
**Gear Encumbrance Value:374&lt;br /&gt;
**Treasure Carried: 0&lt;br /&gt;
**Current Encumbrance Value:374&lt;br /&gt;
**Current Movement Rate:120/40/120&lt;br /&gt;
&lt;br /&gt;
=== CHARACTER NAME, LEVEL X CLASS ===&lt;br /&gt;
*AC X, X/X HP&lt;br /&gt;
*Primary Attack: Weapon Name, Hit bonus or penalty, damage rating&lt;br /&gt;
*Secondary Attack: Weapon Name, Hit bonus or penalty, damage rating&lt;br /&gt;
**Gear Encumbrance Value:&lt;br /&gt;
**Treasure Carried: &lt;br /&gt;
**Current Encumbrance Value:&lt;br /&gt;
**Current Movement Rate:&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Hex Maps ===&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Maps ===&lt;br /&gt;
[https://docs.google.com/drawings/d/1o-Ou8QlytY9zYyBowSCTaFVrBQdqUSAudGknmKXaavg/edit?usp=sharing Wido&#039;s Fort Barrow]&lt;br /&gt;
&lt;br /&gt;
== Player References ==&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks &amp;amp; Notes ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
* Refer to post 36 of the OOC thread for information regarding the frontloading houserule&lt;br /&gt;
&lt;br /&gt;
=== Threads ===&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Loren_Margensturn&amp;diff=258175</id>
		<title>Loren Margensturn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Loren_Margensturn&amp;diff=258175"/>
		<updated>2014-02-15T19:05:18Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[After the Cataclysm]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loren Margensturn ==&lt;br /&gt;
*Neutral Elf level 1&lt;br /&gt;
*XP: 2564 / 4000 (incl. front-loaded 10%)&lt;br /&gt;
*Backstory: A rather poor elf, trying to find treasure through necessity.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 13&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 14&lt;br /&gt;
*DEX 13&lt;br /&gt;
*CON 13&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 7&lt;br /&gt;
*AC: 6&lt;br /&gt;
*Attack: &lt;br /&gt;
*Movement: 120;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 13&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Infravision 60&#039;&lt;br /&gt;
*Find secret/hidden doors 1-2/6&lt;br /&gt;
*Can&#039;t be paralysed by ghouls&lt;br /&gt;
*Speaks: common, elvish, orc, hobgoblin, gnoll, dwarvish, ogre&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
* Memorised: Sleep&lt;br /&gt;
* Known&lt;br /&gt;
** Level 1&lt;br /&gt;
*** Charm person&lt;br /&gt;
*** Detect magic&lt;br /&gt;
*** Floating disc&lt;br /&gt;
*** Hold portal&lt;br /&gt;
*** Light&lt;br /&gt;
*** Magic missile&lt;br /&gt;
*** Protection from evil&lt;br /&gt;
*** Read languages&lt;br /&gt;
*** Read magic&lt;br /&gt;
*** Shield&lt;br /&gt;
*** Sleep&lt;br /&gt;
*** Ventriloquism&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Leather armour  20 / 200&lt;br /&gt;
* Normal sword	  10 / 60&lt;br /&gt;
* Short bow	  25 / 30&lt;br /&gt;
* Quiver with 20 arrows 5 / -&lt;br /&gt;
* Backpack         5 / -&lt;br /&gt;
* 2 water skins    2 / -&lt;br /&gt;
* 1 week rations   5 / -&lt;br /&gt;
* Torches (6)      1 / -&lt;br /&gt;
* Tinder box	   3 / -&lt;br /&gt;
* Misc encumbrance  - / 80&lt;br /&gt;
&lt;br /&gt;
*Equipment encumbrance 370cn&lt;br /&gt;
*Costs 76 gp, leaves 4 gp.&lt;br /&gt;
*Encumbrance with coins: 374cn&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Loren_Margensturn&amp;diff=258174</id>
		<title>Loren Margensturn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Loren_Margensturn&amp;diff=258174"/>
		<updated>2014-02-15T19:04:02Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: Created page with &amp;quot;A character in the After the Cataclysm B/X Campaign.   == Loren Margensturn == *Neutral Elf level 1 *XP: 2564 / 4000 (incl. front-loaded 10%) *Backstory: A rather poor elf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[After the Cataclysm]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loren Margensturn ==&lt;br /&gt;
*Neutral Elf level 1&lt;br /&gt;
*XP: 2564 / 4000 (incl. front-loaded 10%)&lt;br /&gt;
*Backstory: A rather poor elf, trying to find treasure through necessity.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 13&lt;br /&gt;
*INT 16&lt;br /&gt;
*WIS 14&lt;br /&gt;
*DEX 13&lt;br /&gt;
*CON 13&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 7&lt;br /&gt;
*AC: 6&lt;br /&gt;
*Attack: &lt;br /&gt;
*Movement: 120;&lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison 12&lt;br /&gt;
**Magic Wands 13&lt;br /&gt;
**Paralysation or Petrification 13&lt;br /&gt;
**Dragon Breath 15&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
Infravision 60&#039;&lt;br /&gt;
Find secret/hidden doors 1-2/6&lt;br /&gt;
Can&#039;t be paralysed by ghouls&lt;br /&gt;
Speaks: common, elvish, orc, hobgoblin, gnoll, dwarvish, ogre&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
* Memorised: Sleep&lt;br /&gt;
* Known&lt;br /&gt;
** Level 1&lt;br /&gt;
*** Charm person&lt;br /&gt;
*** Detect magic&lt;br /&gt;
*** Floating disc&lt;br /&gt;
*** Hold portal&lt;br /&gt;
*** Light&lt;br /&gt;
*** Magic missile&lt;br /&gt;
*** Protection from evil&lt;br /&gt;
*** Read languages&lt;br /&gt;
*** Read magic&lt;br /&gt;
*** Shield&lt;br /&gt;
*** Sleep&lt;br /&gt;
*** Ventriloquism&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Leather armour  20 / 200&lt;br /&gt;
* Normal sword	  10 / 60&lt;br /&gt;
* Short bow	  25 / 30&lt;br /&gt;
* Quiver with 20 arrows 5 / -&lt;br /&gt;
* Backpack         5 / -&lt;br /&gt;
* 2 water skins    2 / -&lt;br /&gt;
* 1 week rations   5 / -&lt;br /&gt;
* Torches (6)      1 / -&lt;br /&gt;
* Tinder box	   3 / -&lt;br /&gt;
* Misc encumbrance  - / 80&lt;br /&gt;
&lt;br /&gt;
Equipment encumbrance 370cn&lt;br /&gt;
Costs 76 gp, leaves 4 gp.&lt;br /&gt;
Encumbrance with coins: 374cn&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=After_the_Cataclysm&amp;diff=258173</id>
		<title>After the Cataclysm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=After_the_Cataclysm&amp;diff=258173"/>
		<updated>2014-02-15T19:03:08Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Player Characters */ Add Loren&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of B/X D&amp;amp;D, run by Julius Sleazer.&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr mfe25lhyuu1ro2bqto1 500.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
&lt;br /&gt;
*[[Toroth the Godsthief]], a level 2 Cleric played by Vektunaxa&lt;br /&gt;
*[[Exoth the Unexpected]], a level 2 Thief played by The Wyzard&lt;br /&gt;
*[[Aelred of the Emerald Order]], a level 1 Magic User player by Black Adder LXX&lt;br /&gt;
*[[Gallard the Wizened]], a level 2 Cleric played by MonsterMash&lt;br /&gt;
*[[Bembo the Mighty]], a level 2 dwarf played by thirdkingdom&lt;br /&gt;
*[[Loren Margensturn]], a level 1 elf, played by phil6294&lt;br /&gt;
*[[Player Character Name]]&lt;br /&gt;
*[http://wiki.rpg.net/index.php/Imladril_Blank_Sheet Blank Character Sheet]&lt;br /&gt;
&lt;br /&gt;
=== Livestock ===&lt;br /&gt;
&lt;br /&gt;
=== Retainers ===&lt;br /&gt;
&lt;br /&gt;
=== Hirelings ===&lt;br /&gt;
&lt;br /&gt;
=== Named NPCs ===&lt;br /&gt;
&lt;br /&gt;
== Combat Summary &amp;amp; Current Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
===Marching Order A (Aelred Has Spells)===&lt;br /&gt;
&lt;br /&gt;
*Front Rank:  Bembo -- Toroth&lt;br /&gt;
*Middle Rank: Aelred* -- Exoth&lt;br /&gt;
*Rear Rank:  Gallard*&lt;br /&gt;
&lt;br /&gt;
===Marching Order B (Aelred Does Not Have Spells)===&lt;br /&gt;
&lt;br /&gt;
*Front Rank:  Bembo -- Toroth&lt;br /&gt;
*Middle Rank: Exoth -- Aelred&lt;br /&gt;
*Rear Rank:  Gallard* -- Exoth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[After the Cataclysm - COMBAT TRACKER]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of stuff is going to go here, guys.&lt;br /&gt;
&lt;br /&gt;
=== TOROTH THE GODSTHIEF, LEVEL 2 CLERIC ===&lt;br /&gt;
*AC 2, 10/10 HP&lt;br /&gt;
*Primary Attack: Mace, +0, 1d6&lt;br /&gt;
*Secondary Attack: Sling, +0, 1d4&lt;br /&gt;
**Gear Encumbrance Value: 713&lt;br /&gt;
**Treasure Carried: Bronze mirror, silk rope and grappling hook, 19 ep&lt;br /&gt;
**Current Encumbrance Value: 732&lt;br /&gt;
**Current Movement Rate: 90&#039; per turn, 30&#039; per round&lt;br /&gt;
&lt;br /&gt;
=== Exoth the Unexpected, Level 2 Thief ===&lt;br /&gt;
*AC 7, 7/7 HP&lt;br /&gt;
*Primary Attack: Two-Handed Sword, +1 to hit, 1d10+1 damage&lt;br /&gt;
*Secondary Attack: Sling, +0 to hit, 1d4 damage&lt;br /&gt;
**Gear Encumbrance Value: 460&lt;br /&gt;
**Treasure Carried: Sack of 100cp, 700gp necklace, figurine (10)&lt;br /&gt;
**Current Encumbrance Value: 580&lt;br /&gt;
**Current Movement Rate: 90&lt;br /&gt;
&lt;br /&gt;
=== Aelred of the Emerald Order, Level 1 Magic-User ===&lt;br /&gt;
*AC 9, 3/3 HP&lt;br /&gt;
*Primary Attack: Dagger: +0 / +0&lt;br /&gt;
*Secondary Attack: Oil Flask +0 / +0&lt;br /&gt;
**Gear Encumbrance Value: 149 cn&lt;br /&gt;
**Treasure Carried:  50gp Candelabra [weighs 10 cn]&lt;br /&gt;
**Current Encumbrance Value: 159 cn&lt;br /&gt;
**Current Movement Rate: 120/40/120&lt;br /&gt;
&lt;br /&gt;
=== Bembo the Mighty, Dwarf 2 ===&lt;br /&gt;
*AC 3, 16/17 HP&lt;br /&gt;
*Primary Attack: Hand Axe, +0, 1d6, ranged 5-10/11-20/21-30&lt;br /&gt;
*Secondary Attack: Weapon Name, Hit bonus or penalty, damage rating&lt;br /&gt;
**Gear Encumbrance Value: 641&lt;br /&gt;
**Treasure Carried: &lt;br /&gt;
**Current Encumbrance Value: 641&lt;br /&gt;
**Current Movement Rate: 60/20/60&lt;br /&gt;
&lt;br /&gt;
=== Gallard the Wizened, Level 2 Cleric ===&lt;br /&gt;
*AC 5, 6/6 HP&lt;br /&gt;
*Primary Attack: Mace, +0 to hit, 1d6 damage&lt;br /&gt;
*Secondary Attack: Weapon Name, Hit bonus or penalty, damage rating&lt;br /&gt;
**Gear Encumbrance Value: 518&lt;br /&gt;
**Treasure Carried: 91GP&lt;br /&gt;
**Current Encumbrance Value:  609&lt;br /&gt;
**Current Movement Rate:  90/30/90&lt;br /&gt;
&lt;br /&gt;
=== CHARACTER NAME, LEVEL X CLASS ===&lt;br /&gt;
*AC X, X/X HP&lt;br /&gt;
*Primary Attack: Weapon Name, Hit bonus or penalty, damage rating&lt;br /&gt;
*Secondary Attack: Weapon Name, Hit bonus or penalty, damage rating&lt;br /&gt;
**Gear Encumbrance Value:&lt;br /&gt;
**Treasure Carried: &lt;br /&gt;
**Current Encumbrance Value:&lt;br /&gt;
**Current Movement Rate:&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
=== Hex Maps ===&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Maps ===&lt;br /&gt;
[https://docs.google.com/drawings/d/1o-Ou8QlytY9zYyBowSCTaFVrBQdqUSAudGknmKXaavg/edit?usp=sharing Wido&#039;s Fort Barrow]&lt;br /&gt;
&lt;br /&gt;
== Player References ==&lt;br /&gt;
&lt;br /&gt;
=== Plot Hooks &amp;amp; Notes ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;br /&gt;
&lt;br /&gt;
* Refer to post 36 of the OOC thread for information regarding the frontloading houserule&lt;br /&gt;
&lt;br /&gt;
=== Threads ===&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=257325</id>
		<title>The Lawful the Neutral and the Chaotic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=257325"/>
		<updated>2014-02-05T22:35:46Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for Julius Sleazer&#039;s B/X D&amp;amp;D campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
1.) Fighter and clerics, when unencumbered (carrying 400 cn or less), get a bonus of -3 to AC (doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
2.) Thieves, when unencumbered (see above), get a -1 bonus to AC (also doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
3.) Fighters and clerics can use their movement to &amp;quot;dive for cover&amp;quot;: -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
4.) Anyone who is unencumbered (see above) and moves during their action gets -1 AC (it&#039;s harder to hit a moving target).&amp;lt;br/&amp;gt;&lt;br /&gt;
5.) Anyone who is in full cover is not a valid target.&amp;lt;br/&amp;gt;&lt;br /&gt;
6.) Partial cover grants -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
7.) Anyone in full cover who shoots only gets -2 AC; they&#039;re now considered to be in partial cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
8.) Yes, thieves may &amp;quot;backstab&amp;quot; with firearms.&amp;lt;br/&amp;gt;&lt;br /&gt;
9.) Max hp at first level for this campaign.&amp;lt;br/&amp;gt;&lt;br /&gt;
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can&#039;t wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
11.) No non-human PCs.&amp;lt;br/&amp;gt;&lt;br /&gt;
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it&#039;s just with 1 hp, I&#039;ll still let them make the missile attack, even though I wouldn&#039;t normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.&amp;lt;br/&amp;gt;&lt;br /&gt;
If combat lasts into a second round, then Side B can&#039;t keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I&#039;m doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.&amp;lt;br/&amp;gt;&lt;br /&gt;
13.) Silver bullets cost 25gp (5x normal)&lt;br /&gt;
&lt;br /&gt;
*Wilderness Encounter Evasion&lt;br /&gt;
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise.&lt;br /&gt;
**Per the book, evasion is totally off the table when the party has &#039;&#039;been&#039;&#039; surprised.&lt;br /&gt;
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise.&lt;br /&gt;
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise.&lt;br /&gt;
**If the encountered creature(s) is/are Chaotic, the party may only auto-evade on a reaction roll of 9-12 (this will also apply to buccaneers, dervishes, and nomads).&lt;br /&gt;
**There is still an element of uncertainty, as some human encounters aren&#039;t going to have an obvious alignment.&lt;br /&gt;
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn&#039;t really appropriate here).  Same would apply to some golems or robots.&lt;br /&gt;
&lt;br /&gt;
==Rule Clarification==&lt;br /&gt;
1.) From here on, I&#039;m going to start adhering strictly to the rules in this regard. This means that if you move at 120, you only move at 40 in combat. If you move at 90, you only move at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at &amp;quot;running movement&amp;quot;, which is three times their combat move (in other words, it&#039;s equal to their normal (&amp;quot;per turn&amp;quot;) move. So, a dude who moves at 120 moves at 40 in combat, but he can run at 120. If you run, that&#039;s all you do in combat. You can run away (retreat) or run forward (closing the distance). You can move at your combat move and still do other shit (draw weapons, melee, make a missile attack). Note (as per page X34) that if you are on a creature that is running (like a horse), you can still attack---in other words, a charge with a lance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting doesn&#039;t really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they&#039;re at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I&#039;ll call these orcs, since they&#039;re 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area.&lt;br /&gt;
&lt;br /&gt;
Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. &lt;br /&gt;
&lt;br /&gt;
Magic and magic-users are present and well-known, but rather more rare than in the average D&amp;amp;D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer.&lt;br /&gt;
&lt;br /&gt;
The setting has kind of a dearth of magic weapons, although they&#039;re out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&amp;amp;D setting. Holy symbols and holy water are also potent portions of the adventurer&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Fighter 19/19&lt;br /&gt;
*[[Haff Winson]], Human Thief, 10/10&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter, 26/26&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric 7/7&lt;br /&gt;
*[[Oda the Clumsy]] Magic-user 5/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
*[[Arcun Rievers]], Human Fighter, gave his life in a one-man stand against direwolves to let his comrades escape&lt;br /&gt;
*[[Blunk Waterstone]], Human Thief. 4/4&lt;br /&gt;
*[[Sten Norfeldt]], Human Fighter 5/8&lt;br /&gt;
*[[Justin Brue]], Human Thief, mangled by a direwolf&lt;br /&gt;
*[[Elias Stone]], Human Thief, killed by a ghoul&lt;br /&gt;
*[[Dill Le Man]], Human Cleric killed by a ghoul&lt;br /&gt;
*[[Spud]], Human Cleric 11/11, killed by a wight? wraith?  The last of the original companions to fall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inactive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Amos Stone]], Human Fighter, 9/9&lt;br /&gt;
&lt;br /&gt;
== Mounts and Stuff ==&lt;br /&gt;
*Mule: Sarah III&lt;br /&gt;
**2x Saddle Bags&lt;br /&gt;
**Rope&lt;br /&gt;
**2x Large Sacks&lt;br /&gt;
**6 weeks rations&lt;br /&gt;
**Darrill&#039;s leather armour&lt;br /&gt;
*Haff&#039;s Riding Horse: 10/10 HP&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets + 12 silver bullets&lt;br /&gt;
**100 GP&lt;br /&gt;
*Rock&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Clint&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Darril&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**10 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Oda&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
*46 bullets (stashed at scene of wolf fight)&lt;br /&gt;
* bag of 10 bullets,  (Clint)&lt;br /&gt;
* 2 keys A1, B (Haff)&lt;br /&gt;
* 1 key 0, 1 key A2, silver ring worth 50gp (Darril)&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Human Fighter. &lt;br /&gt;
**Gear: 305&lt;br /&gt;
**Expendables and Coin: 16&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 351&lt;br /&gt;
*[[Haff Winson]], Human Thief.&lt;br /&gt;
**Gear: 269&lt;br /&gt;
**Loot: Key A1, Key B, 25gp necklace&lt;br /&gt;
**Total: 279&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter &lt;br /&gt;
**Gear: 290&lt;br /&gt;
**Own coin: 24&lt;br /&gt;
**Loot: Bullets (10),&lt;br /&gt;
**Total 325&lt;br /&gt;
*[[Oda the Clumsy]], Human Magic-user &lt;br /&gt;
**Gear: 122&lt;br /&gt;
**Loot: --&lt;br /&gt;
**Total: 122&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric, &lt;br /&gt;
**Gear: 201&lt;br /&gt;
**Own coins: 35&lt;br /&gt;
**Loot: (OoC post 697) Key A2, One silver ring worth 50 golden eagles.&lt;br /&gt;
**Total: 236&lt;br /&gt;
&lt;br /&gt;
== Marching Orders ==&lt;br /&gt;
===Dungeon and Wilderness===&lt;br /&gt;
*Clint/Rock&lt;br /&gt;
*Haff/Oda&lt;br /&gt;
*Darril&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Br. Darril Besigh: 26 (Revolver at 6/6) + 11 silver bullets&lt;br /&gt;
*Rock Brody: 42 (Revolver currently at 6/6) + 14 silver bullets&lt;br /&gt;
*Haff Winson: 19 (rifle) + 6 (revolver) + 6 silver bullets&lt;br /&gt;
*Clint Leastwood 37 (Revolver at 6/6) + 10 additional bullets + 15 silver bullets&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eastern Fringe of Mankind&#039;&#039;&lt;br /&gt;
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]&lt;br /&gt;
&lt;br /&gt;
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment &amp;amp; Movement]]&lt;br /&gt;
*[[Imladril_Blank_Sheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
== Other Encumbrance ==&lt;br /&gt;
*Rifles weigh 80 cn.&lt;br /&gt;
*Pistols weigh 30 cn.&lt;br /&gt;
*Every 20 rounds of ammo weighs 10 cn.&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=257202</id>
		<title>Br. Darril Besigh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=257202"/>
		<updated>2014-02-04T22:05:29Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[The Lawful the Neutral and the Chaotic]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Br. Darril Besigh ==&lt;br /&gt;
*Neutral Cleric level 3&lt;br /&gt;
*XP: 3778/6000 (incl. 3000*1/11 = 273 front load for level 3 to 4)&lt;br /&gt;
*Backstory: Another wanderer; an itinerant cleric trying to spread his message.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX  6 (-1)&lt;br /&gt;
*CON  7 (-1)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 7/7&lt;br /&gt;
*AC: 7 (9 (no armour) +1 (DEX) -3 (house rule 1))&lt;br /&gt;
*Attack: &lt;br /&gt;
** revolver&lt;br /&gt;
** battle axe  1d8&lt;br /&gt;
** dagger 1d4&lt;br /&gt;
*Movement:  120&#039;/40&#039;/120&#039; &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison: 11&lt;br /&gt;
**Magic Wands: 12&lt;br /&gt;
**Paralysation or Petrification: 14&lt;br /&gt;
**Dragon Breath:  16&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Spells memorised ==&lt;br /&gt;
&lt;br /&gt;
* Cure light wounds. &lt;br /&gt;
* Protection from evil.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Battle axe                   50&lt;br /&gt;
* (Silver sword, on order)&lt;br /&gt;
* Dagger                        10&lt;br /&gt;
* Silver dagger                10&lt;br /&gt;
* Revolver &amp;amp; ammunition        40&lt;br /&gt;
* Holy symbol                 &lt;br /&gt;
* Backpack                      &lt;br /&gt;
* Tinderbox 		      &lt;br /&gt;
* Lantern                      &lt;br /&gt;
* Oil, 5 flask(s)              &lt;br /&gt;
* Torches, 6                   &lt;br /&gt;
* Small hammer&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 1 wk standard rations         &lt;br /&gt;
* 2 wk iron rations           &lt;br /&gt;
* Waterskins of water, x2	     &lt;br /&gt;
* Scroll case                   5&lt;br /&gt;
* 6 letters of credit for 1000gp each 6&lt;br /&gt;
* Misc encumbrance             80&lt;br /&gt;
* Upgraded / better boots / clothing (OOC post 527)&lt;br /&gt;
* Map, key and wolfsbane from bandit (IC II post 408)&lt;br /&gt;
* 1 bunch wolfsbane and three bunches garlic (OOC post 697)&lt;br /&gt;
&lt;br /&gt;
* Equipment encumbrance  201&lt;br /&gt;
* Remaining coins 35gp&lt;br /&gt;
* Total enc      236&lt;br /&gt;
&lt;br /&gt;
=== Equipment carried by others ===&lt;br /&gt;
&lt;br /&gt;
* Leather armour		    20 / 200&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=257199</id>
		<title>Br. Darril Besigh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=257199"/>
		<updated>2014-02-04T22:00:00Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[The Lawful the Neutral and the Chaotic]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Br. Darril Besigh ==&lt;br /&gt;
*Neutral Cleric level 3&lt;br /&gt;
*XP: 3778/6000 (incl. 3000*1/11 = 273 front load for level 3 to 4)&lt;br /&gt;
*Backstory: Another wanderer; an itinerant cleric trying to spread his message.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX  6 (-1)&lt;br /&gt;
*CON  7 (-1)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 7/7&lt;br /&gt;
*AC: 7 (9 (no armour) +1 (DEX) -3 (house rule 1))&lt;br /&gt;
*Attack: &lt;br /&gt;
** revolver&lt;br /&gt;
** battle axe  1d8&lt;br /&gt;
** dagger 1d4&lt;br /&gt;
*Movement:  120&#039;/40&#039;/120&#039; &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison: 11&lt;br /&gt;
**Magic Wands: 12&lt;br /&gt;
**Paralysation or Petrification: 14&lt;br /&gt;
**Dragon Breath:  16&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Spells memorised ==&lt;br /&gt;
&lt;br /&gt;
* Cure light wounds. &lt;br /&gt;
* Protection from evil.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Battle axe                   50&lt;br /&gt;
* (Silver sword, on order)&lt;br /&gt;
* Dagger                        10&lt;br /&gt;
* Silver dagger                10&lt;br /&gt;
* Revolver &amp;amp; ammunition        40&lt;br /&gt;
* Holy symbol                 &lt;br /&gt;
* Backpack                      &lt;br /&gt;
* Tinderbox 		      &lt;br /&gt;
* Lantern                      &lt;br /&gt;
* Oil, 5 flask(s)              &lt;br /&gt;
* Torches, 6                   &lt;br /&gt;
* Small hammer&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 1 wk standard rations         &lt;br /&gt;
* 2 wk iron rations           &lt;br /&gt;
* Waterskins of water, x2	     &lt;br /&gt;
* Scroll case                   5&lt;br /&gt;
* 6 letters of credit for 1000gp each 6&lt;br /&gt;
* Misc encumbrance             80&lt;br /&gt;
* Upgraded / better boots / clothing (OOC post 527)&lt;br /&gt;
* Map, key and wolfsbane from bandit (OOC post 408)&lt;br /&gt;
* 1 bunch wolfsbane and three bunches garlic (OOC post 697)&lt;br /&gt;
&lt;br /&gt;
* Equipment encumbrance  201&lt;br /&gt;
* Remaining coins 35gp&lt;br /&gt;
* Total enc      236&lt;br /&gt;
&lt;br /&gt;
=== Equipment carried by others ===&lt;br /&gt;
&lt;br /&gt;
* Leather armour		    20 / 200&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=257198</id>
		<title>The Lawful the Neutral and the Chaotic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=257198"/>
		<updated>2014-02-04T21:59:09Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for Julius Sleazer&#039;s B/X D&amp;amp;D campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
1.) Fighter and clerics, when unencumbered (carrying 400 cn or less), get a bonus of -3 to AC (doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
2.) Thieves, when unencumbered (see above), get a -1 bonus to AC (also doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
3.) Fighters and clerics can use their movement to &amp;quot;dive for cover&amp;quot;: -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
4.) Anyone who is unencumbered (see above) and moves during their action gets -1 AC (it&#039;s harder to hit a moving target).&amp;lt;br/&amp;gt;&lt;br /&gt;
5.) Anyone who is in full cover is not a valid target.&amp;lt;br/&amp;gt;&lt;br /&gt;
6.) Partial cover grants -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
7.) Anyone in full cover who shoots only gets -2 AC; they&#039;re now considered to be in partial cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
8.) Yes, thieves may &amp;quot;backstab&amp;quot; with firearms.&amp;lt;br/&amp;gt;&lt;br /&gt;
9.) Max hp at first level for this campaign.&amp;lt;br/&amp;gt;&lt;br /&gt;
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can&#039;t wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
11.) No non-human PCs.&amp;lt;br/&amp;gt;&lt;br /&gt;
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it&#039;s just with 1 hp, I&#039;ll still let them make the missile attack, even though I wouldn&#039;t normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.&amp;lt;br/&amp;gt;&lt;br /&gt;
If combat lasts into a second round, then Side B can&#039;t keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I&#039;m doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.&amp;lt;br/&amp;gt;&lt;br /&gt;
13.) Silver bullets cost 25gp (5x normal)&lt;br /&gt;
&lt;br /&gt;
*Wilderness Encounter Evasion&lt;br /&gt;
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise.&lt;br /&gt;
**Per the book, evasion is totally off the table when the party has &#039;&#039;been&#039;&#039; surprised.&lt;br /&gt;
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise.&lt;br /&gt;
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise.&lt;br /&gt;
**If the encountered creature(s) is/are Chaotic, the party may only auto-evade on a reaction roll of 9-12 (this will also apply to buccaneers, dervishes, and nomads).&lt;br /&gt;
**There is still an element of uncertainty, as some human encounters aren&#039;t going to have an obvious alignment.&lt;br /&gt;
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn&#039;t really appropriate here).  Same would apply to some golems or robots.&lt;br /&gt;
&lt;br /&gt;
==Rule Clarification==&lt;br /&gt;
1.) From here on, I&#039;m going to start adhering strictly to the rules in this regard. This means that if you move at 120, you only move at 40 in combat. If you move at 90, you only move at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at &amp;quot;running movement&amp;quot;, which is three times their combat move (in other words, it&#039;s equal to their normal (&amp;quot;per turn&amp;quot;) move. So, a dude who moves at 120 moves at 40 in combat, but he can run at 120. If you run, that&#039;s all you do in combat. You can run away (retreat) or run forward (closing the distance). You can move at your combat move and still do other shit (draw weapons, melee, make a missile attack). Note (as per page X34) that if you are on a creature that is running (like a horse), you can still attack---in other words, a charge with a lance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting doesn&#039;t really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they&#039;re at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I&#039;ll call these orcs, since they&#039;re 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area.&lt;br /&gt;
&lt;br /&gt;
Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. &lt;br /&gt;
&lt;br /&gt;
Magic and magic-users are present and well-known, but rather more rare than in the average D&amp;amp;D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer.&lt;br /&gt;
&lt;br /&gt;
The setting has kind of a dearth of magic weapons, although they&#039;re out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&amp;amp;D setting. Holy symbols and holy water are also potent portions of the adventurer&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Fighter 19/19&lt;br /&gt;
*[[Haff Winson]], Human Thief, 10/10&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter, 26/26&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric 7/7&lt;br /&gt;
*[[Oda the Clumsy]] Magic-user 5/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
*[[Arcun Rievers]], Human Fighter, gave his life in a one-man stand against direwolves to let his comrades escape&lt;br /&gt;
*[[Blunk Waterstone]], Human Thief. 4/4&lt;br /&gt;
*[[Sten Norfeldt]], Human Fighter 5/8&lt;br /&gt;
*[[Justin Brue]], Human Thief, mangled by a direwolf&lt;br /&gt;
*[[Elias Stone]], Human Thief, killed by a ghoul&lt;br /&gt;
*[[Dill Le Man]], Human Cleric killed by a ghoul&lt;br /&gt;
*[[Spud]], Human Cleric 11/11, killed by a wight? wraith?  The last of the original companions to fall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inactive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Amos Stone]], Human Fighter, 9/9&lt;br /&gt;
&lt;br /&gt;
== Mounts and Stuff ==&lt;br /&gt;
*Mule: Sarah III&lt;br /&gt;
**2x Saddle Bags&lt;br /&gt;
**Rope&lt;br /&gt;
**2x Large Sacks&lt;br /&gt;
**6 weeks rations&lt;br /&gt;
**Darrill&#039;s leather armour&lt;br /&gt;
*Haff&#039;s Riding Horse: 10/10 HP&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets + 12 silver bullets&lt;br /&gt;
**100 GP&lt;br /&gt;
*Rock&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Clint&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Darril&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**10 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Oda&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
*46 bullets (stashed at scene of wolf fight)&lt;br /&gt;
* bag of 10 bullets (Clint)&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Human Fighter. &lt;br /&gt;
**Gear: 305&lt;br /&gt;
**Expendables and Coin: 16&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 321&lt;br /&gt;
*[[Haff Winson]], Human Thief.&lt;br /&gt;
**Gear: 269&lt;br /&gt;
**Loot: Key A1, Key B&lt;br /&gt;
**Total: 269&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter &lt;br /&gt;
**Gear: 290&lt;br /&gt;
**Own coin: 24&lt;br /&gt;
**Loot: Bullets (10)&lt;br /&gt;
**Total 324&lt;br /&gt;
*[[Oda the Clumsy]], Human Magic-user &lt;br /&gt;
**Gear: 122&lt;br /&gt;
**Loot: --&lt;br /&gt;
**Total: 122&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric, &lt;br /&gt;
**Gear: 201&lt;br /&gt;
**Own coins: 35&lt;br /&gt;
**Loot: (OoC post 697) Key A2, One silver ring worth 50 golden eagles.&lt;br /&gt;
**Total: 236&lt;br /&gt;
&lt;br /&gt;
== Marching Orders ==&lt;br /&gt;
===Dungeon and Wilderness===&lt;br /&gt;
*Clint/Rock&lt;br /&gt;
*Haff/Oda&lt;br /&gt;
*Darril&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Br. Darril Besigh: 26 (Revolver at 6/6) + 11 silver bullets&lt;br /&gt;
*Rock Brody: 25 (Revolver currently at 6/6) + 14 silver bullets&lt;br /&gt;
*Haff Winson: 19 (rifle) + 6 (revolver) + 6 silver bullets&lt;br /&gt;
*Clint Leastwood 37 (Revolver at 6/6) + 10 additional bullets + 15 silver bullets&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eastern Fringe of Mankind&#039;&#039;&lt;br /&gt;
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]&lt;br /&gt;
&lt;br /&gt;
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment &amp;amp; Movement]]&lt;br /&gt;
*[[Imladril_Blank_Sheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
== Other Encumbrance ==&lt;br /&gt;
*Rifles weigh 80 cn.&lt;br /&gt;
*Pistols weigh 30 cn.&lt;br /&gt;
*Every 20 rounds of ammo weighs 10 cn.&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=257197</id>
		<title>The Lawful the Neutral and the Chaotic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=257197"/>
		<updated>2014-02-04T21:58:44Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for Julius Sleazer&#039;s B/X D&amp;amp;D campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
1.) Fighter and clerics, when unencumbered (carrying 400 cn or less), get a bonus of -3 to AC (doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
2.) Thieves, when unencumbered (see above), get a -1 bonus to AC (also doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
3.) Fighters and clerics can use their movement to &amp;quot;dive for cover&amp;quot;: -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
4.) Anyone who is unencumbered (see above) and moves during their action gets -1 AC (it&#039;s harder to hit a moving target).&amp;lt;br/&amp;gt;&lt;br /&gt;
5.) Anyone who is in full cover is not a valid target.&amp;lt;br/&amp;gt;&lt;br /&gt;
6.) Partial cover grants -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
7.) Anyone in full cover who shoots only gets -2 AC; they&#039;re now considered to be in partial cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
8.) Yes, thieves may &amp;quot;backstab&amp;quot; with firearms.&amp;lt;br/&amp;gt;&lt;br /&gt;
9.) Max hp at first level for this campaign.&amp;lt;br/&amp;gt;&lt;br /&gt;
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can&#039;t wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
11.) No non-human PCs.&amp;lt;br/&amp;gt;&lt;br /&gt;
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it&#039;s just with 1 hp, I&#039;ll still let them make the missile attack, even though I wouldn&#039;t normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.&amp;lt;br/&amp;gt;&lt;br /&gt;
If combat lasts into a second round, then Side B can&#039;t keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I&#039;m doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.&amp;lt;br/&amp;gt;&lt;br /&gt;
13.) Silver bullets cost 25gp (5x normal)&lt;br /&gt;
&lt;br /&gt;
*Wilderness Encounter Evasion&lt;br /&gt;
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise.&lt;br /&gt;
**Per the book, evasion is totally off the table when the party has &#039;&#039;been&#039;&#039; surprised.&lt;br /&gt;
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise.&lt;br /&gt;
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise.&lt;br /&gt;
**If the encountered creature(s) is/are Chaotic, the party may only auto-evade on a reaction roll of 9-12 (this will also apply to buccaneers, dervishes, and nomads).&lt;br /&gt;
**There is still an element of uncertainty, as some human encounters aren&#039;t going to have an obvious alignment.&lt;br /&gt;
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn&#039;t really appropriate here).  Same would apply to some golems or robots.&lt;br /&gt;
&lt;br /&gt;
==Rule Clarification==&lt;br /&gt;
1.) From here on, I&#039;m going to start adhering strictly to the rules in this regard. This means that if you move at 120, you only move at 40 in combat. If you move at 90, you only move at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at &amp;quot;running movement&amp;quot;, which is three times their combat move (in other words, it&#039;s equal to their normal (&amp;quot;per turn&amp;quot;) move. So, a dude who moves at 120 moves at 40 in combat, but he can run at 120. If you run, that&#039;s all you do in combat. You can run away (retreat) or run forward (closing the distance). You can move at your combat move and still do other shit (draw weapons, melee, make a missile attack). Note (as per page X34) that if you are on a creature that is running (like a horse), you can still attack---in other words, a charge with a lance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting doesn&#039;t really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they&#039;re at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I&#039;ll call these orcs, since they&#039;re 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area.&lt;br /&gt;
&lt;br /&gt;
Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. &lt;br /&gt;
&lt;br /&gt;
Magic and magic-users are present and well-known, but rather more rare than in the average D&amp;amp;D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer.&lt;br /&gt;
&lt;br /&gt;
The setting has kind of a dearth of magic weapons, although they&#039;re out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&amp;amp;D setting. Holy symbols and holy water are also potent portions of the adventurer&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Fighter 19/19&lt;br /&gt;
*[[Haff Winson]], Human Thief, 10/10&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter, 26/26&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric 7/7&lt;br /&gt;
*[[Oda the Clumsy]] Magic-user 5/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
*[[Arcun Rievers]], Human Fighter, gave his life in a one-man stand against direwolves to let his comrades escape&lt;br /&gt;
*[[Blunk Waterstone]], Human Thief. 4/4&lt;br /&gt;
*[[Sten Norfeldt]], Human Fighter 5/8&lt;br /&gt;
*[[Justin Brue]], Human Thief, mangled by a direwolf&lt;br /&gt;
*[[Elias Stone]], Human Thief, killed by a ghoul&lt;br /&gt;
*[[Dill Le Man]], Human Cleric killed by a ghoul&lt;br /&gt;
*[[Spud]], Human Cleric 11/11, killed by a wight? wraith?  The last of the original companions to fall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inactive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Amos Stone]], Human Fighter, 9/9&lt;br /&gt;
&lt;br /&gt;
== Mounts and Stuff ==&lt;br /&gt;
*Mule: Sarah III&lt;br /&gt;
**2x Saddle Bags&lt;br /&gt;
**Rope&lt;br /&gt;
**2x Large Sacks&lt;br /&gt;
**6 weeks rations&lt;br /&gt;
**Darrill&#039;s leather armour&lt;br /&gt;
*Haff&#039;s Riding Horse: 10/10 HP&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets + 12 silver bullets&lt;br /&gt;
**100 GP&lt;br /&gt;
*Rock&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Clint&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Darril&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**10 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Oda&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
*46 bullets (stashed at scene of wolf fight)&lt;br /&gt;
* bag of 10 bullets (Clint)&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Human Fighter. &lt;br /&gt;
**Gear: 305&lt;br /&gt;
**Expendables and Coin: 16&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 321&lt;br /&gt;
*[[Haff Winson]], Human Thief.&lt;br /&gt;
**Gear: 269&lt;br /&gt;
**Loot: Key A1, Key B&lt;br /&gt;
**Total: 269&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter &lt;br /&gt;
**Gear: 290&lt;br /&gt;
**Own coin: 24&lt;br /&gt;
**Loot: Bullets (10)&lt;br /&gt;
**Total 324&lt;br /&gt;
*[[Oda the Clumsy]], Human Magic-user &lt;br /&gt;
**Gear: 122&lt;br /&gt;
**Loot: --&lt;br /&gt;
**Total: 122&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric, &lt;br /&gt;
**Gear: 201&lt;br /&gt;
**Own coins: 35&lt;br /&gt;
**Loot: Key A2, One silver ring worth 50 golden eagles.&lt;br /&gt;
**Total: 236&lt;br /&gt;
&lt;br /&gt;
== Marching Orders ==&lt;br /&gt;
===Dungeon and Wilderness===&lt;br /&gt;
*Clint/Rock&lt;br /&gt;
*Haff/Oda&lt;br /&gt;
*Darril&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Br. Darril Besigh: 26 (Revolver at 6/6) + 11 silver bullets&lt;br /&gt;
*Rock Brody: 25 (Revolver currently at 6/6) + 14 silver bullets&lt;br /&gt;
*Haff Winson: 19 (rifle) + 6 (revolver) + 6 silver bullets&lt;br /&gt;
*Clint Leastwood 37 (Revolver at 6/6) + 10 additional bullets + 15 silver bullets&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eastern Fringe of Mankind&#039;&#039;&lt;br /&gt;
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]&lt;br /&gt;
&lt;br /&gt;
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment &amp;amp; Movement]]&lt;br /&gt;
*[[Imladril_Blank_Sheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
== Other Encumbrance ==&lt;br /&gt;
*Rifles weigh 80 cn.&lt;br /&gt;
*Pistols weigh 30 cn.&lt;br /&gt;
*Every 20 rounds of ammo weighs 10 cn.&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=256930</id>
		<title>Br. Darril Besigh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=256930"/>
		<updated>2014-02-01T22:01:22Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[The Lawful the Neutral and the Chaotic]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Br. Darril Besigh ==&lt;br /&gt;
*Neutral Cleric level 3&lt;br /&gt;
*XP: 3778/6000 (incl. 3000*1/11 = 273 front load for level 3 to 4)&lt;br /&gt;
*Backstory: Another wanderer; an itinerant cleric trying to spread his message.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX  6 (-1)&lt;br /&gt;
*CON  7 (-1)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 7/7&lt;br /&gt;
*AC: 7 (9 (no armour) +1 (DEX) -3 (house rule 1))&lt;br /&gt;
*Attack: &lt;br /&gt;
** revolver&lt;br /&gt;
** battle axe  1d8&lt;br /&gt;
** dagger 1d4&lt;br /&gt;
*Movement:  120&#039;/40&#039;/120&#039; &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison: 11&lt;br /&gt;
**Magic Wands: 12&lt;br /&gt;
**Paralysation or Petrification: 14&lt;br /&gt;
**Dragon Breath:  16&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Spells memorised ==&lt;br /&gt;
&lt;br /&gt;
* Cure light wounds. &lt;br /&gt;
* Protection from evil.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Battle axe                   50&lt;br /&gt;
* (Silver sword, on order)&lt;br /&gt;
* Dagger                        10&lt;br /&gt;
* Silver dagger                10&lt;br /&gt;
* Revolver &amp;amp; ammunition        40&lt;br /&gt;
* Holy symbol                 &lt;br /&gt;
* Backpack                      &lt;br /&gt;
* Tinderbox 		      &lt;br /&gt;
* Lantern                      &lt;br /&gt;
* Oil, 5 flask(s)              &lt;br /&gt;
* Torches, 6                   &lt;br /&gt;
* Small hammer&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 1 wk standard rations         &lt;br /&gt;
* 2 wk iron rations           &lt;br /&gt;
* Waterskins of water, x2	     &lt;br /&gt;
* Scroll case                   5&lt;br /&gt;
* 6 letters of credit for 1000gp each 6&lt;br /&gt;
* Misc encumbrance             80&lt;br /&gt;
* Upgraded / better boots / clothing (OOC post 527)&lt;br /&gt;
* Map, key and wolfsbane from bandit (OOC post 408)&lt;br /&gt;
&lt;br /&gt;
* Equipment encumbrance  201&lt;br /&gt;
* Remaining coins 35gp&lt;br /&gt;
* Total enc      236&lt;br /&gt;
&lt;br /&gt;
=== Equipment carried by others ===&lt;br /&gt;
&lt;br /&gt;
* Leather armour		    20 / 200&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=256928</id>
		<title>Br. Darril Besigh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=256928"/>
		<updated>2014-02-01T21:52:09Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Br. Darril Besigh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[The Lawful the Neutral and the Chaotic]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Br. Darril Besigh ==&lt;br /&gt;
*Neutral Cleric level 3&lt;br /&gt;
*XP: 3778/6000 (incl. 3000*1/11 = 273 front load for level 3 to 4)&lt;br /&gt;
*Backstory: Another wanderer; an itinerant cleric trying to spread his message.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX  6 (-1)&lt;br /&gt;
*CON  7 (-1)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 7/7&lt;br /&gt;
*AC: 7 (9 (no armour) +1 (DEX) -3 (house rule 1))&lt;br /&gt;
*Attack: &lt;br /&gt;
** revolver&lt;br /&gt;
** battle axe  1d8&lt;br /&gt;
** dagger 1d4&lt;br /&gt;
*Movement:  120&#039;/40&#039;/120&#039; &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison: 11&lt;br /&gt;
**Magic Wands: 12&lt;br /&gt;
**Paralysation or Petrification: 14&lt;br /&gt;
**Dragon Breath:  16&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Spells memorised ==&lt;br /&gt;
&lt;br /&gt;
* Cure light wounds. &lt;br /&gt;
* Protection from evil.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Battle axe                   50&lt;br /&gt;
* (Silver sword, on order)&lt;br /&gt;
* Dagger                        10&lt;br /&gt;
* Silver dagger                10&lt;br /&gt;
* Revolver &amp;amp; ammunition        40&lt;br /&gt;
* Holy symbol                 &lt;br /&gt;
* Backpack                      &lt;br /&gt;
* Tinderbox 		      &lt;br /&gt;
* Lantern                      &lt;br /&gt;
* Oil, 5 flask(s)              &lt;br /&gt;
* Torches, 6                   &lt;br /&gt;
* Small hammer&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 1 wk standard rations         &lt;br /&gt;
* 2 wk iron rations           &lt;br /&gt;
* Waterskins of water, x2	     &lt;br /&gt;
* Scroll case                   5&lt;br /&gt;
* 6 letters of credit for 1000gp each 6&lt;br /&gt;
* Misc encumbrance             80&lt;br /&gt;
* Upgraded / better boots / clothing (OOC post 527)&lt;br /&gt;
&lt;br /&gt;
* Equipment encumbrance  201&lt;br /&gt;
* Remaining coins 35gp&lt;br /&gt;
* Total enc      236&lt;br /&gt;
&lt;br /&gt;
=== Equipment carried by others ===&lt;br /&gt;
&lt;br /&gt;
* Leather armour		    20 / 200&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=256435</id>
		<title>The Lawful the Neutral and the Chaotic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=256435"/>
		<updated>2014-01-28T21:17:11Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Mounts and Stuff */ moved some bullets to Darrill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for Julius Sleazer&#039;s B/X D&amp;amp;D campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
1.) Fighter and clerics, when unencumbered (carrying 400 cn or less), get a bonus of -3 to AC (doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
2.) Thieves, when unencumbered (see above), get a -1 bonus to AC (also doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
3.) Fighters and clerics can use their movement to &amp;quot;dive for cover&amp;quot;: -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
4.) Anyone who is unencumbered (see above) and moves during their action gets -1 AC (it&#039;s harder to hit a moving target).&amp;lt;br/&amp;gt;&lt;br /&gt;
5.) Anyone who is in full cover is not a valid target.&amp;lt;br/&amp;gt;&lt;br /&gt;
6.) Partial cover grants -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
7.) Anyone in full cover who shoots only gets -2 AC; they&#039;re now considered to be in partial cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
8.) Yes, thieves may &amp;quot;backstab&amp;quot; with firearms.&amp;lt;br/&amp;gt;&lt;br /&gt;
9.) Max hp at first level for this campaign.&amp;lt;br/&amp;gt;&lt;br /&gt;
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can&#039;t wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
11.) No non-human PCs.&amp;lt;br/&amp;gt;&lt;br /&gt;
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it&#039;s just with 1 hp, I&#039;ll still let them make the missile attack, even though I wouldn&#039;t normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.&amp;lt;br/&amp;gt;&lt;br /&gt;
If combat lasts into a second round, then Side B can&#039;t keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I&#039;m doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.&amp;lt;br/&amp;gt;&lt;br /&gt;
13.) Silver bullets cost 25gp (5x normal)&lt;br /&gt;
&lt;br /&gt;
*Wilderness Encounter Evasion&lt;br /&gt;
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise.&lt;br /&gt;
**Per the book, evasion is totally off the table when the party has &#039;&#039;been&#039;&#039; surprised.&lt;br /&gt;
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise.&lt;br /&gt;
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise.&lt;br /&gt;
**If the encountered creature(s) is/are Chaotic, the party may only auto-evade on a reaction roll of 9-12 (this will also apply to buccaneers, dervishes, and nomads).&lt;br /&gt;
**There is still an element of uncertainty, as some human encounters aren&#039;t going to have an obvious alignment.&lt;br /&gt;
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn&#039;t really appropriate here).  Same would apply to some golems or robots.&lt;br /&gt;
&lt;br /&gt;
==Rule Clarification==&lt;br /&gt;
1.) From here on, I&#039;m going to start adhering strictly to the rules in this regard. This means that if you move at 120, you only move at 40 in combat. If you move at 90, you only move at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at &amp;quot;running movement&amp;quot;, which is three times their combat move (in other words, it&#039;s equal to their normal (&amp;quot;per turn&amp;quot;) move. So, a dude who moves at 120 moves at 40 in combat, but he can run at 120. If you run, that&#039;s all you do in combat. You can run away (retreat) or run forward (closing the distance). You can move at your combat move and still do other shit (draw weapons, melee, make a missile attack). Note (as per page X34) that if you are on a creature that is running (like a horse), you can still attack---in other words, a charge with a lance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting doesn&#039;t really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they&#039;re at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I&#039;ll call these orcs, since they&#039;re 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area.&lt;br /&gt;
&lt;br /&gt;
Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. &lt;br /&gt;
&lt;br /&gt;
Magic and magic-users are present and well-known, but rather more rare than in the average D&amp;amp;D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer.&lt;br /&gt;
&lt;br /&gt;
The setting has kind of a dearth of magic weapons, although they&#039;re out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&amp;amp;D setting. Holy symbols and holy water are also potent portions of the adventurer&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Fighter 19/19&lt;br /&gt;
*[[Haff Winson]], Human Thief, 10/10&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter, 26/26&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric 7/7&lt;br /&gt;
*[[Oda the Clumsy]] Magic-user 6/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
*[[Arcun Rievers]], Human Fighter, gave his life in a one-man stand against direwolves to let his comrades escape&lt;br /&gt;
*[[Blunk Waterstone]], Human Thief. 4/4&lt;br /&gt;
*[[Sten Norfeldt]], Human Fighter 5/8&lt;br /&gt;
*[[Justin Brue]], Human Thief, mangled by a direwolf&lt;br /&gt;
*[[Elias Stone]], Human Thief, killed by a ghoul&lt;br /&gt;
*[[Dill Le Man]], Human Cleric killed by a ghoul&lt;br /&gt;
*[[Spud]], Human Cleric 11/11, killed by a wight? wraith?  The last of the original companions to fall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inactive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Amos Stone]], Human Fighter, 9/9&lt;br /&gt;
&lt;br /&gt;
== Mounts and Stuff ==&lt;br /&gt;
*Mule: Sarah III&lt;br /&gt;
**2x Saddle Bags&lt;br /&gt;
**Rope&lt;br /&gt;
**2x Large Sacks&lt;br /&gt;
**6 weeks rations&lt;br /&gt;
**Darrill&#039;s leather armour&lt;br /&gt;
*Haff&#039;s Riding Horse: 10/10 HP&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets + 12 silver bullets&lt;br /&gt;
**100 GP&lt;br /&gt;
*Rock&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Clint&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**20 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Darril&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**10 normal bullets&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
*Oda&#039;s Riding Horse&lt;br /&gt;
**Saddle, bridle, 2x Saddle Bags&lt;br /&gt;
**2 weeks normal rations&lt;br /&gt;
**2 vials of holy water&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
*46 bullets (stashed at scene of wolf fight)&lt;br /&gt;
* bag of 10 bullets (Clint)&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Human Fighter. &lt;br /&gt;
**Gear: 305&lt;br /&gt;
**Expendables and Coin: 16&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 321&lt;br /&gt;
*[[Haff Winson]], Human Thief.&lt;br /&gt;
**Gear: 240&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 240&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter &lt;br /&gt;
**Gear: 290&lt;br /&gt;
**Own coin: 25&lt;br /&gt;
**Loot: Bullets (10)&lt;br /&gt;
**Total 325&lt;br /&gt;
*[[Oda the Clumsy]], Human Magic-user &lt;br /&gt;
**Gear: 122&lt;br /&gt;
**Loot: --&lt;br /&gt;
**Total: 122&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric, &lt;br /&gt;
**Gear: 201&lt;br /&gt;
**Own coins: 35&lt;br /&gt;
**Loot: 0&lt;br /&gt;
**Total: 236&lt;br /&gt;
&lt;br /&gt;
== Marching Orders ==&lt;br /&gt;
===Dungeon and Wilderness===&lt;br /&gt;
*Clint/Rock&lt;br /&gt;
*Haff/Amos&lt;br /&gt;
*Darrill/Oda&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Br. Darril Besigh: 26 (Revolver at 6/6) + 11 silver bullets&lt;br /&gt;
*Rock Brody: 25 (Revolver currently at 6/6) + 14 silver bullets&lt;br /&gt;
*Haff Winson: 20 + 6 silver bullets&lt;br /&gt;
*Clint Leastwood 37 (Revolver at 6/6) + 10 additional bullets + 15 silver bullets&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eastern Fringe of Mankind&#039;&#039;&lt;br /&gt;
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]&lt;br /&gt;
&lt;br /&gt;
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment &amp;amp; Movement]]&lt;br /&gt;
*[[Imladril_Blank_Sheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
== Other Encumbrance ==&lt;br /&gt;
*Rifles weigh 80 cn.&lt;br /&gt;
*Pistols weigh 30 cn.&lt;br /&gt;
*Every 20 rounds of ammo weighs 10 cn.&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=255617</id>
		<title>Br. Darril Besigh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=255617"/>
		<updated>2014-01-22T21:48:35Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Br. Darril Besigh */ XP OoC 598&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[The Lawful the Neutral and the Chaotic]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Br. Darril Besigh ==&lt;br /&gt;
*Neutral Cleric level 3&lt;br /&gt;
*XP: 3776/6000 (incl. 3000*1/11 = 273 front load for level 3 to 4)&lt;br /&gt;
*Backstory: Another wanderer; an itinerant cleric trying to spread his message.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX  6 (-1)&lt;br /&gt;
*CON  7 (-1)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 7/7&lt;br /&gt;
*AC: 7 (9 (no armour) +1 (DEX) -3 (house rule 1))&lt;br /&gt;
*Attack: &lt;br /&gt;
** revolver&lt;br /&gt;
** battle axe  1d8&lt;br /&gt;
** dagger 1d4&lt;br /&gt;
*Movement:  120&#039;/40&#039;/120&#039; &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison: 11&lt;br /&gt;
**Magic Wands: 12&lt;br /&gt;
**Paralysation or Petrification: 14&lt;br /&gt;
**Dragon Breath:  16&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Spells memorised ==&lt;br /&gt;
&lt;br /&gt;
* Cure light wounds. &lt;br /&gt;
* Protection from evil.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Battle axe                   50&lt;br /&gt;
* Dagger                        10&lt;br /&gt;
* Revolver &amp;amp; ammunition        40&lt;br /&gt;
* Holy symbol                 &lt;br /&gt;
* Backpack                      &lt;br /&gt;
* Tinderbox 		      &lt;br /&gt;
* Lantern                      &lt;br /&gt;
* Oil, 5 flask(s)              &lt;br /&gt;
* Torches, 6                   &lt;br /&gt;
* Small hammer&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 1 wk standard rations         &lt;br /&gt;
* 2 wk iron rations           &lt;br /&gt;
* Waterskins of water, x2	     &lt;br /&gt;
* Scroll case                   5&lt;br /&gt;
* 6 letters of credit for 1000gp each 6&lt;br /&gt;
* Misc encumbrance             80&lt;br /&gt;
* Upgraded / better boots / clothing (OOC post 527)&lt;br /&gt;
&lt;br /&gt;
* Equipment encumbrance  191&lt;br /&gt;
* Remaining coins 40gp&lt;br /&gt;
* Total enc      231&lt;br /&gt;
&lt;br /&gt;
=== Equipment carried by others ===&lt;br /&gt;
&lt;br /&gt;
* Leather armour		    20 / 200&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=253608</id>
		<title>Br. Darril Besigh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=253608"/>
		<updated>2014-01-05T09:10:32Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: Level 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[The Lawful the Neutral and the Chaotic]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Br. Darril Besigh ==&lt;br /&gt;
*Neutral Cleric level 3&lt;br /&gt;
*XP: 3276/6000 (incl. 3000*1/11 = 273 front load for level 3 to 4)&lt;br /&gt;
*Backstory: Another wanderer; an itinerant cleric trying to spread his message.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX  6 (-1)&lt;br /&gt;
*CON  7 (-1)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 7/7&lt;br /&gt;
*AC: 7 (9 (no armour) +1 (DEX) -3 (house rule 1))&lt;br /&gt;
*Attack: &lt;br /&gt;
** revolver&lt;br /&gt;
** battle axe  1d8&lt;br /&gt;
** dagger 1d4&lt;br /&gt;
*Movement:  120&#039;/40&#039;/120&#039; &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison: 11&lt;br /&gt;
**Magic Wands: 12&lt;br /&gt;
**Paralysation or Petrification: 14&lt;br /&gt;
**Dragon Breath:  16&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Spells memorised ==&lt;br /&gt;
&lt;br /&gt;
* Cure light wounds. &lt;br /&gt;
* Protection from evil.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Battle axe                   50&lt;br /&gt;
* Dagger                        10&lt;br /&gt;
* Revolver &amp;amp; ammunition        40&lt;br /&gt;
* Holy symbol                 &lt;br /&gt;
* Backpack                      &lt;br /&gt;
* Tinderbox 		      &lt;br /&gt;
* Lantern                      &lt;br /&gt;
* Oil, 5 flask(s)              &lt;br /&gt;
* Torches, 6                   &lt;br /&gt;
* Small hammer&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 1 wk standard rations         &lt;br /&gt;
* 2 wk iron rations           &lt;br /&gt;
* Waterskins of water, x2	     &lt;br /&gt;
* Scroll case                   5&lt;br /&gt;
* 6 letters of credit for 1000gp each 6&lt;br /&gt;
* Misc encumbrance             80&lt;br /&gt;
* Upgraded / better boots / clothing (OOC post 527)&lt;br /&gt;
&lt;br /&gt;
* Equipment encumbrance  191&lt;br /&gt;
* Remaining coins 40gp&lt;br /&gt;
* Total enc      231&lt;br /&gt;
&lt;br /&gt;
=== Equipment carried by others ===&lt;br /&gt;
&lt;br /&gt;
* Leather armour		    20 / 200&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253472</id>
		<title>The Lawful the Neutral and the Chaotic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253472"/>
		<updated>2014-01-02T09:18:49Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: Add rifles/pistols/ammo weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for Julius Sleazer&#039;s B/X D&amp;amp;D campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
1.) Fighter and clerics, when unencumbered (carrying 400 cn or less), get a bonus of -3 to AC (doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
2.) Thieves, when unencumbered (see above), get a -1 bonus to AC (also doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
3.) Fighters and clerics can use their movement to &amp;quot;dive for cover&amp;quot;: -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
4.) Anyone who is unencumbered (see above) and moves during their action gets -1 AC (it&#039;s harder to hit a moving target).&amp;lt;br/&amp;gt;&lt;br /&gt;
5.) Anyone who is in full cover is not a valid target.&amp;lt;br/&amp;gt;&lt;br /&gt;
6.) Partial cover grants -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
7.) Anyone in full cover who shoots only gets -2 AC; they&#039;re now considered to be in partial cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
8.) Yes, thieves may &amp;quot;backstab&amp;quot; with firearms.&amp;lt;br/&amp;gt;&lt;br /&gt;
9.) Max hp at first level for this campaign.&amp;lt;br/&amp;gt;&lt;br /&gt;
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can&#039;t wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
11.) No non-human PCs.&amp;lt;br/&amp;gt;&lt;br /&gt;
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it&#039;s just with 1 hp, I&#039;ll still let them make the missile attack, even though I wouldn&#039;t normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.&amp;lt;br/&amp;gt;&lt;br /&gt;
If combat lasts into a second round, then Side B can&#039;t keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I&#039;m doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.&amp;lt;br/&amp;gt;&lt;br /&gt;
13.) Silver bullets cost 25gp (5x normal)&lt;br /&gt;
&lt;br /&gt;
*Wilderness Encounter Evasion&lt;br /&gt;
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise.&lt;br /&gt;
**Per the book, evasion is totally off the table when the party has &#039;&#039;been&#039;&#039; surprised.&lt;br /&gt;
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise.&lt;br /&gt;
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise.&lt;br /&gt;
**If the encountered creature(s) is/are Chaotic, the party may only auto-evade on a reaction roll of 9-12 (this will also apply to buccaneers, dervishes, and nomads).&lt;br /&gt;
**There is still an element of uncertainty, as some human encounters aren&#039;t going to have an obvious alignment.&lt;br /&gt;
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn&#039;t really appropriate here).  Same would apply to some golems or robots.&lt;br /&gt;
&lt;br /&gt;
==Rule Clarification==&lt;br /&gt;
1.) From here on, I&#039;m going to start adhering strictly to the rules in this regard. This means that if you move at 120, you only move at 40 in combat. If you move at 90, you only move at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at &amp;quot;running movement&amp;quot;, which is three times their combat move (in other words, it&#039;s equal to their normal (&amp;quot;per turn&amp;quot;) move. So, a dude who moves at 120 moves at 40 in combat, but he can run at 120. If you run, that&#039;s all you do in combat. You can run away (retreat) or run forward (closing the distance). You can move at your combat move and still do other shit (draw weapons, melee, make a missile attack). Note (as per page X34) that if you are on a creature that is running (like a horse), you can still attack---in other words, a charge with a lance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting doesn&#039;t really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they&#039;re at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I&#039;ll call these orcs, since they&#039;re 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area.&lt;br /&gt;
&lt;br /&gt;
Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. &lt;br /&gt;
&lt;br /&gt;
Magic and magic-users are present and well-known, but rather more rare than in the average D&amp;amp;D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer.&lt;br /&gt;
&lt;br /&gt;
The setting has kind of a dearth of magic weapons, although they&#039;re out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&amp;amp;D setting. Holy symbols and holy water are also potent portions of the adventurer&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Fighter 11/11&lt;br /&gt;
*[[Spud]], Human Cleric 7/7&lt;br /&gt;
*[[Haff Winson]], Human Thief, 7/7&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter, 18/18&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric 6/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
*[[Arcun Rievers]], Human Fighter, gave his life in a one-man stand against direwolves to let his comrades escape&lt;br /&gt;
*[[Blunk Waterstone]], Human Thief. 4/4&lt;br /&gt;
*[[Sten Norfeldt]], Human Fighter 5/8&lt;br /&gt;
*[[Justin Brue]], Human Thief, mangled by a direwolf&lt;br /&gt;
*[[Elias Stone]], Human Thief, killed by a ghoul&lt;br /&gt;
*[[Dill Le Man]], Human Cleric killed by a ghoul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inactive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Amos Stone]], Human Fighter, 9/9&lt;br /&gt;
&lt;br /&gt;
== Mounts and Stuff ==&lt;br /&gt;
*Mule: Sarah III&lt;br /&gt;
**2x Saddle Bags&lt;br /&gt;
**Rope&lt;br /&gt;
**2x Large Sacks&lt;br /&gt;
**6 weeks rations&lt;br /&gt;
**Darrill&#039;s leather armour&lt;br /&gt;
**Three letter of credits in a scroll case, &amp;quot;Slush Fund.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
*46 bullets (stashed at scene of wolf fight)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Human Fighter. &lt;br /&gt;
**Gear: 288&lt;br /&gt;
**Expendables and Coin: 26&lt;br /&gt;
**Loot:&lt;br /&gt;
**Total: 314&lt;br /&gt;
*[[Haff Winson]], Human Thief.&lt;br /&gt;
**Gear: 240&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 240&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter &lt;br /&gt;
**Gear: 280&lt;br /&gt;
**Own coin: 30&lt;br /&gt;
**Loot: -&lt;br /&gt;
**Total 310&lt;br /&gt;
*[[Spud]], Human Cleric &lt;br /&gt;
**Gear: 380&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 380&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric, &lt;br /&gt;
**Gear: 191&lt;br /&gt;
**Own coins: 40&lt;br /&gt;
**Loot: 0&lt;br /&gt;
**Total: 231&lt;br /&gt;
&lt;br /&gt;
== Marching Orders ==&lt;br /&gt;
===Dungeon and Wilderness===&lt;br /&gt;
*Clint/Rock&lt;br /&gt;
*Haff/Amos&lt;br /&gt;
*Darrill/Spud&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
&lt;br /&gt;
*Amos Stone: 14 + 1 silver bullet (Revolver at 6/6)&lt;br /&gt;
*Spud: 20&lt;br /&gt;
*Br. Darril Besigh: 16 (Revolver at 6/6)&lt;br /&gt;
*Rock Brody: 25 (Revolver currently at 6/6)&lt;br /&gt;
*Haff Winson: 20&lt;br /&gt;
*Clint Leastwood 37 (Revolver at 6/6)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eastern Fringe of Mankind&#039;&#039;&lt;br /&gt;
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]&lt;br /&gt;
&lt;br /&gt;
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment &amp;amp; Movement]]&lt;br /&gt;
*[[Imladril_Blank_Sheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
== Other encumbrance ==&lt;br /&gt;
*Rifles weigh 80 cn.&lt;br /&gt;
*Pistols weight 30 cn.&lt;br /&gt;
*Every 20 rounds of ammo weighs 10 cn.&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253471</id>
		<title>The Lawful the Neutral and the Chaotic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253471"/>
		<updated>2014-01-02T09:16:01Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Encumbrance Ape */ update Darrill enc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for Julius Sleazer&#039;s B/X D&amp;amp;D campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
1.) Fighter and clerics, when unencumbered (carrying 400 cn or less), get a bonus of -3 to AC (doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
2.) Thieves, when unencumbered (see above), get a -1 bonus to AC (also doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
3.) Fighters and clerics can use their movement to &amp;quot;dive for cover&amp;quot;: -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
4.) Anyone who is unencumbered (see above) and moves during their action gets -1 AC (it&#039;s harder to hit a moving target).&amp;lt;br/&amp;gt;&lt;br /&gt;
5.) Anyone who is in full cover is not a valid target.&amp;lt;br/&amp;gt;&lt;br /&gt;
6.) Partial cover grants -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
7.) Anyone in full cover who shoots only gets -2 AC; they&#039;re now considered to be in partial cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
8.) Yes, thieves may &amp;quot;backstab&amp;quot; with firearms.&amp;lt;br/&amp;gt;&lt;br /&gt;
9.) Max hp at first level for this campaign.&amp;lt;br/&amp;gt;&lt;br /&gt;
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can&#039;t wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
11.) No non-human PCs.&amp;lt;br/&amp;gt;&lt;br /&gt;
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it&#039;s just with 1 hp, I&#039;ll still let them make the missile attack, even though I wouldn&#039;t normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.&amp;lt;br/&amp;gt;&lt;br /&gt;
If combat lasts into a second round, then Side B can&#039;t keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I&#039;m doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.&amp;lt;br/&amp;gt;&lt;br /&gt;
13.) Silver bullets cost 25gp (5x normal)&lt;br /&gt;
&lt;br /&gt;
*Wilderness Encounter Evasion&lt;br /&gt;
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise.&lt;br /&gt;
**Per the book, evasion is totally off the table when the party has &#039;&#039;been&#039;&#039; surprised.&lt;br /&gt;
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise.&lt;br /&gt;
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise.&lt;br /&gt;
**If the encountered creature(s) is/are Chaotic, the party may only auto-evade on a reaction roll of 9-12 (this will also apply to buccaneers, dervishes, and nomads).&lt;br /&gt;
**There is still an element of uncertainty, as some human encounters aren&#039;t going to have an obvious alignment.&lt;br /&gt;
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn&#039;t really appropriate here).  Same would apply to some golems or robots.&lt;br /&gt;
&lt;br /&gt;
==Rule Clarification==&lt;br /&gt;
1.) From here on, I&#039;m going to start adhering strictly to the rules in this regard. This means that if you move at 120, you only move at 40 in combat. If you move at 90, you only move at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at &amp;quot;running movement&amp;quot;, which is three times their combat move (in other words, it&#039;s equal to their normal (&amp;quot;per turn&amp;quot;) move. So, a dude who moves at 120 moves at 40 in combat, but he can run at 120. If you run, that&#039;s all you do in combat. You can run away (retreat) or run forward (closing the distance). You can move at your combat move and still do other shit (draw weapons, melee, make a missile attack). Note (as per page X34) that if you are on a creature that is running (like a horse), you can still attack---in other words, a charge with a lance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting doesn&#039;t really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they&#039;re at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I&#039;ll call these orcs, since they&#039;re 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area.&lt;br /&gt;
&lt;br /&gt;
Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. &lt;br /&gt;
&lt;br /&gt;
Magic and magic-users are present and well-known, but rather more rare than in the average D&amp;amp;D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer.&lt;br /&gt;
&lt;br /&gt;
The setting has kind of a dearth of magic weapons, although they&#039;re out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&amp;amp;D setting. Holy symbols and holy water are also potent portions of the adventurer&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Fighter 11/11&lt;br /&gt;
*[[Spud]], Human Cleric 7/7&lt;br /&gt;
*[[Haff Winson]], Human Thief, 7/7&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter, 18/18&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric 6/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
*[[Arcun Rievers]], Human Fighter, gave his life in a one-man stand against direwolves to let his comrades escape&lt;br /&gt;
*[[Blunk Waterstone]], Human Thief. 4/4&lt;br /&gt;
*[[Sten Norfeldt]], Human Fighter 5/8&lt;br /&gt;
*[[Justin Brue]], Human Thief, mangled by a direwolf&lt;br /&gt;
*[[Elias Stone]], Human Thief, killed by a ghoul&lt;br /&gt;
*[[Dill Le Man]], Human Cleric killed by a ghoul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inactive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Amos Stone]], Human Fighter, 9/9&lt;br /&gt;
&lt;br /&gt;
== Mounts and Stuff ==&lt;br /&gt;
*Mule: Sarah III&lt;br /&gt;
**2x Saddle Bags&lt;br /&gt;
**Rope&lt;br /&gt;
**2x Large Sacks&lt;br /&gt;
**6 weeks rations&lt;br /&gt;
**Darrill&#039;s leather armour&lt;br /&gt;
**Three letter of credits in a scroll case, &amp;quot;Slush Fund.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
*46 bullets (stashed at scene of wolf fight)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Human Fighter. &lt;br /&gt;
**Gear: 288&lt;br /&gt;
**Expendables and Coin: 26&lt;br /&gt;
**Loot:&lt;br /&gt;
**Total: 314&lt;br /&gt;
*[[Haff Winson]], Human Thief.&lt;br /&gt;
**Gear: 240&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 240&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter &lt;br /&gt;
**Gear: 280&lt;br /&gt;
**Own coin: 30&lt;br /&gt;
**Loot: -&lt;br /&gt;
**Total 310&lt;br /&gt;
*[[Spud]], Human Cleric &lt;br /&gt;
**Gear: 380&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 380&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric, &lt;br /&gt;
**Gear: 191&lt;br /&gt;
**Own coins: 40&lt;br /&gt;
**Loot: 0&lt;br /&gt;
**Total: 231&lt;br /&gt;
&lt;br /&gt;
== Marching Orders ==&lt;br /&gt;
===Dungeon and Wilderness===&lt;br /&gt;
*Clint/Rock&lt;br /&gt;
*Haff/Amos&lt;br /&gt;
*Darrill/Spud&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
&lt;br /&gt;
*Amos Stone: 14 + 1 silver bullet (Revolver at 6/6)&lt;br /&gt;
*Spud: 20&lt;br /&gt;
*Br. Darril Besigh: 16 (Revolver at 6/6)&lt;br /&gt;
*Rock Brody: 25 (Revolver currently at 6/6)&lt;br /&gt;
*Haff Winson: 20&lt;br /&gt;
*Clint Leastwood 37 (Revolver at 6/6)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eastern Fringe of Mankind&#039;&#039;&lt;br /&gt;
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]&lt;br /&gt;
&lt;br /&gt;
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment &amp;amp; Movement]]&lt;br /&gt;
*[[Imladril_Blank_Sheet|Blank Character Sheet]]&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=253470</id>
		<title>Br. Darril Besigh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=253470"/>
		<updated>2014-01-02T09:15:31Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Equipment */ adjust enc rifle to revolver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[The Lawful the Neutral and the Chaotic]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Br. Darril Besigh ==&lt;br /&gt;
*Neutral Cleric level 2&lt;br /&gt;
*XP: 2999/3000&lt;br /&gt;
*Backstory: Another wanderer; an itinerant cleric trying to spread his message.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX  6 (-1)&lt;br /&gt;
*CON  7 (-1)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*AC: 7 (9 (no armour) +1 (DEX) -3 (house rule 1))&lt;br /&gt;
*Attack: &lt;br /&gt;
** revolver&lt;br /&gt;
** battle axe  1d8&lt;br /&gt;
** dagger 1d4&lt;br /&gt;
*Movement:  120&#039;/40&#039;/120&#039; &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison: 11&lt;br /&gt;
**Magic Wands: 12&lt;br /&gt;
**Paralysation or Petrification: 14&lt;br /&gt;
**Dragon Breath:  16&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Spells memorised ==&lt;br /&gt;
&lt;br /&gt;
* Cure light wounds. &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Battle axe                   50&lt;br /&gt;
* Dagger                        10&lt;br /&gt;
* Revolver &amp;amp; ammunition        40&lt;br /&gt;
* Holy symbol                 &lt;br /&gt;
* Backpack                      &lt;br /&gt;
* Tinderbox 		      &lt;br /&gt;
* Lantern                      &lt;br /&gt;
* Oil, 5 flask(s)              &lt;br /&gt;
* Torches, 6                   &lt;br /&gt;
* Small hammer&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 1 wk standard rations         &lt;br /&gt;
* 2 wk iron rations           &lt;br /&gt;
* Waterskins of water, x2	     &lt;br /&gt;
* Scroll case                   5&lt;br /&gt;
* 6 letters of credit for 1000gp each 6&lt;br /&gt;
* Misc encumbrance             80&lt;br /&gt;
* Upgraded / better boots / clothing (OOC post 527)&lt;br /&gt;
&lt;br /&gt;
* Equipment encumbrance  191&lt;br /&gt;
* Remaining coins 40gp&lt;br /&gt;
* Total enc      231&lt;br /&gt;
&lt;br /&gt;
=== Equipment carried by others ===&lt;br /&gt;
&lt;br /&gt;
* Leather armour		    20 / 200&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253383</id>
		<title>The Lawful the Neutral and the Chaotic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253383"/>
		<updated>2013-12-31T21:15:48Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Mounts and Stuff */ update for Darrill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for Julius Sleazer&#039;s B/X D&amp;amp;D campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
1.) Fighter and clerics, when unencumbered (carrying 400 cn or less), get a bonus of -3 to AC (doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
2.) Thieves, when unencumbered (see above), get a -1 bonus to AC (also doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
3.) Fighters and clerics can use their movement to &amp;quot;dive for cover&amp;quot;: -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
4.) Anyone who is unencumbered (see above) and moves during their action gets -1 AC (it&#039;s harder to hit a moving target).&amp;lt;br/&amp;gt;&lt;br /&gt;
5.) Anyone who is in full cover is not a valid target.&amp;lt;br/&amp;gt;&lt;br /&gt;
6.) Partial cover grants -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
7.) Anyone in full cover who shoots only gets -2 AC; they&#039;re now considered to be in partial cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
8.) Yes, thieves may &amp;quot;backstab&amp;quot; with firearms.&amp;lt;br/&amp;gt;&lt;br /&gt;
9.) Max hp at first level for this campaign.&amp;lt;br/&amp;gt;&lt;br /&gt;
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can&#039;t wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
11.) No non-human PCs.&amp;lt;br/&amp;gt;&lt;br /&gt;
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it&#039;s just with 1 hp, I&#039;ll still let them make the missile attack, even though I wouldn&#039;t normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.&amp;lt;br/&amp;gt;&lt;br /&gt;
If combat lasts into a second round, then Side B can&#039;t keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I&#039;m doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.&amp;lt;br/&amp;gt;&lt;br /&gt;
13.) Silver bullets cost 25gp (5x normal)&lt;br /&gt;
&lt;br /&gt;
*Wilderness Encounter Evasion&lt;br /&gt;
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise.&lt;br /&gt;
**Per the book, evasion is totally off the table when the party has &#039;&#039;been&#039;&#039; surprised.&lt;br /&gt;
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise.&lt;br /&gt;
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise.&lt;br /&gt;
**If the encountered creature(s) is/are Chaotic, the party may only auto-evade on a reaction roll of 9-12 (this will also apply to buccaneers, dervishes, and nomads).&lt;br /&gt;
**There is still an element of uncertainty, as some human encounters aren&#039;t going to have an obvious alignment.&lt;br /&gt;
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn&#039;t really appropriate here).  Same would apply to some golems or robots.&lt;br /&gt;
&lt;br /&gt;
==Rule Clarification==&lt;br /&gt;
1.) From here on, I&#039;m going to start adhering strictly to the rules in this regard. This means that if you move at 120, you only move at 40 in combat. If you move at 90, you only move at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at &amp;quot;running movement&amp;quot;, which is three times their combat move (in other words, it&#039;s equal to their normal (&amp;quot;per turn&amp;quot;) move. So, a dude who moves at 120 moves at 40 in combat, but he can run at 120. If you run, that&#039;s all you do in combat. You can run away (retreat) or run forward (closing the distance). You can move at your combat move and still do other shit (draw weapons, melee, make a missile attack). Note (as per page X34) that if you are on a creature that is running (like a horse), you can still attack---in other words, a charge with a lance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting doesn&#039;t really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they&#039;re at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I&#039;ll call these orcs, since they&#039;re 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area.&lt;br /&gt;
&lt;br /&gt;
Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. &lt;br /&gt;
&lt;br /&gt;
Magic and magic-users are present and well-known, but rather more rare than in the average D&amp;amp;D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer.&lt;br /&gt;
&lt;br /&gt;
The setting has kind of a dearth of magic weapons, although they&#039;re out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&amp;amp;D setting. Holy symbols and holy water are also potent portions of the adventurer&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Fighter 11/11&lt;br /&gt;
*[[Amos Stone]], Human Fighter, 9/9&lt;br /&gt;
*[[Spud]], Human Cleric 7/7&lt;br /&gt;
*[[Haff Winson]], Human Thief, 7/7&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter, 18/18&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric 6/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
*[[Arcun Rievers]], Human Fighter, gave his life in a one-man stand against direwolves to let his comrades escape&lt;br /&gt;
*[[Blunk Waterstone]], Human Thief. 4/4&lt;br /&gt;
*[[Sten Norfeldt]], Human Fighter 5/8&lt;br /&gt;
*[[Justin Brue]], Human Thief, mangled by a direwolf&lt;br /&gt;
*[[Elias Stone]], Human Thief, killed by a ghoul&lt;br /&gt;
*[[Dill Le Man]], Human Cleric killed by a ghoul&lt;br /&gt;
&lt;br /&gt;
== Mounts and Stuff ==&lt;br /&gt;
*Mule: Sarah III&lt;br /&gt;
**2x Saddle Bags&lt;br /&gt;
**Rope&lt;br /&gt;
**2x Large Sacks&lt;br /&gt;
**4 weeks rations&lt;br /&gt;
**Darrill&#039;s leather armour&lt;br /&gt;
**Three letter of credits in a scroll case, &amp;quot;Slush Fund.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
*46 bullets (stashed at scene of wolf fight)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Human Fighter. &lt;br /&gt;
**Gear:280&lt;br /&gt;
**Carried Treasure: 41&lt;br /&gt;
**Loot:Chain mail&lt;br /&gt;
**Total: 321&lt;br /&gt;
*[[Haff Winson]], Human Thief.&lt;br /&gt;
**Gear: 260&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 260&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter &lt;br /&gt;
**Gear: 270&lt;br /&gt;
**Own coin: 21&lt;br /&gt;
**Loot: 12 golden eagles&lt;br /&gt;
**Total 303&lt;br /&gt;
*[[Amos Stone]], Human Fighter.&lt;br /&gt;
**Gear: 370&lt;br /&gt;
**Loot: 13gp&lt;br /&gt;
**Total 383cn&lt;br /&gt;
*[[Spud]], Human Cleric &lt;br /&gt;
**Gear: 370&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 370&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric, &lt;br /&gt;
**Gear: 241&lt;br /&gt;
**Own coins: 40&lt;br /&gt;
**Loot: 0&lt;br /&gt;
**Total: 281&lt;br /&gt;
&lt;br /&gt;
== Marching Orders ==&lt;br /&gt;
===Dungeon and Wilderness===&lt;br /&gt;
*Spud/Rock&lt;br /&gt;
*Haff/Amos&lt;br /&gt;
*Darril/Clint&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
&lt;br /&gt;
*Amos Stone: 14 + 1 silver bullet (Revolver at 6/6)&lt;br /&gt;
*Spud: 9&lt;br /&gt;
*Br. Darril Besigh: 16 (Revolver at 6/6)&lt;br /&gt;
*Rock Brody: 15 (Revolver currently at 6/6)&lt;br /&gt;
*Haff Winson: 16&lt;br /&gt;
*Clint Leastwood 31 (Revolver at 6/6)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eastern Fringe of Mankind&#039;&#039;&lt;br /&gt;
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]&lt;br /&gt;
&lt;br /&gt;
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment &amp;amp; Movement]]&lt;br /&gt;
*[[Imladril_Blank_Sheet|Blank Character Sheet]]&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253382</id>
		<title>The Lawful the Neutral and the Chaotic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253382"/>
		<updated>2013-12-31T21:15:21Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Encumbrance Ape */ update Darrill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for Julius Sleazer&#039;s B/X D&amp;amp;D campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
1.) Fighter and clerics, when unencumbered (carrying 400 cn or less), get a bonus of -3 to AC (doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
2.) Thieves, when unencumbered (see above), get a -1 bonus to AC (also doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
3.) Fighters and clerics can use their movement to &amp;quot;dive for cover&amp;quot;: -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
4.) Anyone who is unencumbered (see above) and moves during their action gets -1 AC (it&#039;s harder to hit a moving target).&amp;lt;br/&amp;gt;&lt;br /&gt;
5.) Anyone who is in full cover is not a valid target.&amp;lt;br/&amp;gt;&lt;br /&gt;
6.) Partial cover grants -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
7.) Anyone in full cover who shoots only gets -2 AC; they&#039;re now considered to be in partial cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
8.) Yes, thieves may &amp;quot;backstab&amp;quot; with firearms.&amp;lt;br/&amp;gt;&lt;br /&gt;
9.) Max hp at first level for this campaign.&amp;lt;br/&amp;gt;&lt;br /&gt;
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can&#039;t wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
11.) No non-human PCs.&amp;lt;br/&amp;gt;&lt;br /&gt;
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it&#039;s just with 1 hp, I&#039;ll still let them make the missile attack, even though I wouldn&#039;t normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.&amp;lt;br/&amp;gt;&lt;br /&gt;
If combat lasts into a second round, then Side B can&#039;t keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I&#039;m doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.&amp;lt;br/&amp;gt;&lt;br /&gt;
13.) Silver bullets cost 25gp (5x normal)&lt;br /&gt;
&lt;br /&gt;
*Wilderness Encounter Evasion&lt;br /&gt;
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise.&lt;br /&gt;
**Per the book, evasion is totally off the table when the party has &#039;&#039;been&#039;&#039; surprised.&lt;br /&gt;
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise.&lt;br /&gt;
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise.&lt;br /&gt;
**If the encountered creature(s) is/are Chaotic, the party may only auto-evade on a reaction roll of 9-12 (this will also apply to buccaneers, dervishes, and nomads).&lt;br /&gt;
**There is still an element of uncertainty, as some human encounters aren&#039;t going to have an obvious alignment.&lt;br /&gt;
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn&#039;t really appropriate here).  Same would apply to some golems or robots.&lt;br /&gt;
&lt;br /&gt;
==Rule Clarification==&lt;br /&gt;
1.) From here on, I&#039;m going to start adhering strictly to the rules in this regard. This means that if you move at 120, you only move at 40 in combat. If you move at 90, you only move at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at &amp;quot;running movement&amp;quot;, which is three times their combat move (in other words, it&#039;s equal to their normal (&amp;quot;per turn&amp;quot;) move. So, a dude who moves at 120 moves at 40 in combat, but he can run at 120. If you run, that&#039;s all you do in combat. You can run away (retreat) or run forward (closing the distance). You can move at your combat move and still do other shit (draw weapons, melee, make a missile attack). Note (as per page X34) that if you are on a creature that is running (like a horse), you can still attack---in other words, a charge with a lance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting doesn&#039;t really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they&#039;re at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I&#039;ll call these orcs, since they&#039;re 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area.&lt;br /&gt;
&lt;br /&gt;
Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. &lt;br /&gt;
&lt;br /&gt;
Magic and magic-users are present and well-known, but rather more rare than in the average D&amp;amp;D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer.&lt;br /&gt;
&lt;br /&gt;
The setting has kind of a dearth of magic weapons, although they&#039;re out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&amp;amp;D setting. Holy symbols and holy water are also potent portions of the adventurer&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Fighter 11/11&lt;br /&gt;
*[[Amos Stone]], Human Fighter, 9/9&lt;br /&gt;
*[[Spud]], Human Cleric 7/7&lt;br /&gt;
*[[Haff Winson]], Human Thief, 7/7&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter, 18/18&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric 6/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
*[[Arcun Rievers]], Human Fighter, gave his life in a one-man stand against direwolves to let his comrades escape&lt;br /&gt;
*[[Blunk Waterstone]], Human Thief. 4/4&lt;br /&gt;
*[[Sten Norfeldt]], Human Fighter 5/8&lt;br /&gt;
*[[Justin Brue]], Human Thief, mangled by a direwolf&lt;br /&gt;
*[[Elias Stone]], Human Thief, killed by a ghoul&lt;br /&gt;
*[[Dill Le Man]], Human Cleric killed by a ghoul&lt;br /&gt;
&lt;br /&gt;
== Mounts and Stuff ==&lt;br /&gt;
*Mule: Sarah III&lt;br /&gt;
**2x Saddle Bags&lt;br /&gt;
**Rope&lt;br /&gt;
**2x Large Sacks&lt;br /&gt;
**4 weeks rations&lt;br /&gt;
**Darrill&#039;s dagger&lt;br /&gt;
**Darrill&#039;s battle axe&lt;br /&gt;
**Three letter of credits in a scroll case, &amp;quot;Slush Fund.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
*46 bullets (stashed at scene of wolf fight)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Human Fighter. &lt;br /&gt;
**Gear:280&lt;br /&gt;
**Carried Treasure: 41&lt;br /&gt;
**Loot:Chain mail&lt;br /&gt;
**Total: 321&lt;br /&gt;
*[[Haff Winson]], Human Thief.&lt;br /&gt;
**Gear: 260&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 260&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter &lt;br /&gt;
**Gear: 270&lt;br /&gt;
**Own coin: 21&lt;br /&gt;
**Loot: 12 golden eagles&lt;br /&gt;
**Total 303&lt;br /&gt;
*[[Amos Stone]], Human Fighter.&lt;br /&gt;
**Gear: 370&lt;br /&gt;
**Loot: 13gp&lt;br /&gt;
**Total 383cn&lt;br /&gt;
*[[Spud]], Human Cleric &lt;br /&gt;
**Gear: 370&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 370&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric, &lt;br /&gt;
**Gear: 241&lt;br /&gt;
**Own coins: 40&lt;br /&gt;
**Loot: 0&lt;br /&gt;
**Total: 281&lt;br /&gt;
&lt;br /&gt;
== Marching Orders ==&lt;br /&gt;
===Dungeon and Wilderness===&lt;br /&gt;
*Spud/Rock&lt;br /&gt;
*Haff/Amos&lt;br /&gt;
*Darril/Clint&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
&lt;br /&gt;
*Amos Stone: 14 + 1 silver bullet (Revolver at 6/6)&lt;br /&gt;
*Spud: 9&lt;br /&gt;
*Br. Darril Besigh: 16 (Revolver at 6/6)&lt;br /&gt;
*Rock Brody: 15 (Revolver currently at 6/6)&lt;br /&gt;
*Haff Winson: 16&lt;br /&gt;
*Clint Leastwood 31 (Revolver at 6/6)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eastern Fringe of Mankind&#039;&#039;&lt;br /&gt;
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]&lt;br /&gt;
&lt;br /&gt;
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment &amp;amp; Movement]]&lt;br /&gt;
*[[Imladril_Blank_Sheet|Blank Character Sheet]]&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=253380</id>
		<title>Br. Darril Besigh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=253380"/>
		<updated>2013-12-31T21:14:44Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: Rearrange Darrill&amp;#039;s kit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[The Lawful the Neutral and the Chaotic]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Br. Darril Besigh ==&lt;br /&gt;
*Neutral Cleric level 2&lt;br /&gt;
*XP: 2999/3000&lt;br /&gt;
*Backstory: Another wanderer; an itinerant cleric trying to spread his message.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX  6 (-1)&lt;br /&gt;
*CON  7 (-1)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*AC: 7 (9 (no armour) +1 (DEX) -3 (house rule 1))&lt;br /&gt;
*Attack: &lt;br /&gt;
** revolver&lt;br /&gt;
** battle axe  1d8&lt;br /&gt;
** dagger 1d4&lt;br /&gt;
*Movement:  120&#039;/40&#039;/120&#039; &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison: 11&lt;br /&gt;
**Magic Wands: 12&lt;br /&gt;
**Paralysation or Petrification: 14&lt;br /&gt;
**Dragon Breath:  16&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Spells memorised ==&lt;br /&gt;
&lt;br /&gt;
* Cure light wounds. &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Battle axe                   50&lt;br /&gt;
* Dagger                        10&lt;br /&gt;
* Revolver &amp;amp; ammunition        90&lt;br /&gt;
* Holy symbol                 &lt;br /&gt;
* Backpack                      &lt;br /&gt;
* Tinderbox 		      &lt;br /&gt;
* Lantern                      &lt;br /&gt;
* Oil, 5 flask(s)              &lt;br /&gt;
* Torches, 6                   &lt;br /&gt;
* Small hammer&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 1 wk standard rations         &lt;br /&gt;
* 2 wk iron rations           &lt;br /&gt;
* Waterskins of water, x2	     &lt;br /&gt;
* Scroll case                   5&lt;br /&gt;
* 6 letters of credit for 1000gp each 6&lt;br /&gt;
* Misc encumbrance             80&lt;br /&gt;
* Upgraded / better boots / clothing (OOC post 527)&lt;br /&gt;
&lt;br /&gt;
* Equipment encumbrance  241&lt;br /&gt;
* Remaining coins 40gp&lt;br /&gt;
* Total enc      281&lt;br /&gt;
&lt;br /&gt;
=== Equipment carried by others ===&lt;br /&gt;
&lt;br /&gt;
* Leather armour		    20 / 200&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=253376</id>
		<title>Br. Darril Besigh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=253376"/>
		<updated>2013-12-31T18:00:28Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[The Lawful the Neutral and the Chaotic]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Br. Darril Besigh ==&lt;br /&gt;
*Neutral Cleric level 2&lt;br /&gt;
*XP: 2999/3000&lt;br /&gt;
*Backstory: Another wanderer; an itinerant cleric trying to spread his message.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX  6 (-1)&lt;br /&gt;
*CON  7 (-1)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*AC: 8 (7 (leather armour) +1 (DEX))&lt;br /&gt;
*Attack: &lt;br /&gt;
** revolver&lt;br /&gt;
** mace 1d6&lt;br /&gt;
** battle axe  1d8&lt;br /&gt;
** dagger 1d4&lt;br /&gt;
*Movement:  120&#039;/40&#039;/120&#039; &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison: 11&lt;br /&gt;
**Magic Wands: 12&lt;br /&gt;
**Paralysation or Petrification: 14&lt;br /&gt;
**Dragon Breath:  16&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Spells memorised ==&lt;br /&gt;
&lt;br /&gt;
* Cure light wounds. &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Mace 5 / 30&lt;br /&gt;
* Revolver &amp;amp; ammunition        - / 90&lt;br /&gt;
* Leather armour		    20 / 200&lt;br /&gt;
* Holy symbol                 50 / -&lt;br /&gt;
* Backpack                     5 / -&lt;br /&gt;
* Tinderbox 		     3 / -&lt;br /&gt;
* Lantern                     10 / -&lt;br /&gt;
* Oil, 5 flask(s)		     6 / -&lt;br /&gt;
* Torches, 6                  2 / &lt;br /&gt;
* Small hammer&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 1 wk standard rations        5 / -    -1 day, IC post 774&lt;br /&gt;
* 1 wk iron rations           15 / -&lt;br /&gt;
* Waterskins of water, x2	     2 / -&lt;br /&gt;
* Misc encumbrance             - / 80&lt;br /&gt;
&lt;br /&gt;
* Equipment encumbrance  400&lt;br /&gt;
* Remaining coins 0&lt;br /&gt;
* Total enc      400&lt;br /&gt;
&lt;br /&gt;
=== Equipment carried by others ===&lt;br /&gt;
&lt;br /&gt;
* Battle axe                   7 / 50&lt;br /&gt;
* Dagger                       3 / 10&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=253375</id>
		<title>Br. Darril Besigh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Br._Darril_Besigh&amp;diff=253375"/>
		<updated>2013-12-31T17:59:41Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: Update kit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[The Lawful the Neutral and the Chaotic]] B/X Campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Br. Darril Besigh ==&lt;br /&gt;
*Neutral Cleric level 2&lt;br /&gt;
*XP: 2999/3000&lt;br /&gt;
*Backstory: Another wanderer; an itinerant cleric trying to spread his message.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
*STR 11&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX  6 (-1)&lt;br /&gt;
*CON  7 (-1)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*AC: 8 (7 (leather armour) +1 (DEX))&lt;br /&gt;
*Attack: &lt;br /&gt;
** battle axe  1d8&lt;br /&gt;
** dagger 1d4&lt;br /&gt;
** revolver&lt;br /&gt;
*Movement:  90&#039;/30&#039;/90&#039; &lt;br /&gt;
*Treasure-bearing movement: &lt;br /&gt;
*Saves: &lt;br /&gt;
**Death Ray or Poison: 11&lt;br /&gt;
**Magic Wands: 12&lt;br /&gt;
**Paralysation or Petrification: 14&lt;br /&gt;
**Dragon Breath:  16&lt;br /&gt;
**Rod, Stave, or Spell: 15&lt;br /&gt;
&lt;br /&gt;
== Spells memorised ==&lt;br /&gt;
&lt;br /&gt;
* Cure light wounds. &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Mace 5 / 30&lt;br /&gt;
* Revolver &amp;amp; ammunition        - / 90&lt;br /&gt;
* Leather armour		    20 / 200&lt;br /&gt;
* Holy symbol                 50 / -&lt;br /&gt;
* Backpack                     5 / -&lt;br /&gt;
* Tinderbox 		     3 / -&lt;br /&gt;
* Lantern                     10 / -&lt;br /&gt;
* Oil, 5 flask(s)		     6 / -&lt;br /&gt;
* Torches, 6                  2 / &lt;br /&gt;
* Small hammer&lt;br /&gt;
* 12 iron spikes&lt;br /&gt;
* 1 wk standard rations        5 / -    -1 day, IC post 774&lt;br /&gt;
* 1 wk iron rations           15 / -&lt;br /&gt;
* Waterskins of water, x2	     2 / -&lt;br /&gt;
* Misc encumbrance             - / 80&lt;br /&gt;
&lt;br /&gt;
* Equipment encumbrance  400&lt;br /&gt;
* Remaining coins 0&lt;br /&gt;
* Total enc      400&lt;br /&gt;
&lt;br /&gt;
=== Equipment carried by others ===&lt;br /&gt;
&lt;br /&gt;
* Battle axe                   7 / 50&lt;br /&gt;
* Dagger                       3 / 10&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253374</id>
		<title>The Lawful the Neutral and the Chaotic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253374"/>
		<updated>2013-12-31T17:57:18Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Mounts and Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for Julius Sleazer&#039;s B/X D&amp;amp;D campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
1.) Fighter and clerics, when unencumbered (carrying 400 cn or less), get a bonus of -3 to AC (doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
2.) Thieves, when unencumbered (see above), get a -1 bonus to AC (also doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
3.) Fighters and clerics can use their movement to &amp;quot;dive for cover&amp;quot;: -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
4.) Anyone who is unencumbered (see above) and moves during their action gets -1 AC (it&#039;s harder to hit a moving target).&amp;lt;br/&amp;gt;&lt;br /&gt;
5.) Anyone who is in full cover is not a valid target.&amp;lt;br/&amp;gt;&lt;br /&gt;
6.) Partial cover grants -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
7.) Anyone in full cover who shoots only gets -2 AC; they&#039;re now considered to be in partial cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
8.) Yes, thieves may &amp;quot;backstab&amp;quot; with firearms.&amp;lt;br/&amp;gt;&lt;br /&gt;
9.) Max hp at first level for this campaign.&amp;lt;br/&amp;gt;&lt;br /&gt;
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can&#039;t wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
11.) No non-human PCs.&amp;lt;br/&amp;gt;&lt;br /&gt;
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it&#039;s just with 1 hp, I&#039;ll still let them make the missile attack, even though I wouldn&#039;t normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.&amp;lt;br/&amp;gt;&lt;br /&gt;
If combat lasts into a second round, then Side B can&#039;t keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I&#039;m doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.&amp;lt;br/&amp;gt;&lt;br /&gt;
13.) Silver bullets cost 25gp (5x normal)&lt;br /&gt;
&lt;br /&gt;
*Wilderness Encounter Evasion&lt;br /&gt;
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise.&lt;br /&gt;
**Per the book, evasion is totally off the table when the party has &#039;&#039;been&#039;&#039; surprised.&lt;br /&gt;
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise.&lt;br /&gt;
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise.&lt;br /&gt;
**If the encountered creature(s) is/are Chaotic, the party may only auto-evade on a reaction roll of 9-12 (this will also apply to buccaneers, dervishes, and nomads).&lt;br /&gt;
**There is still an element of uncertainty, as some human encounters aren&#039;t going to have an obvious alignment.&lt;br /&gt;
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn&#039;t really appropriate here).  Same would apply to some golems or robots.&lt;br /&gt;
&lt;br /&gt;
==Rule Clarification==&lt;br /&gt;
1.) From here on, I&#039;m going to start adhering strictly to the rules in this regard. This means that if you move at 120, you only move at 40 in combat. If you move at 90, you only move at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at &amp;quot;running movement&amp;quot;, which is three times their combat move (in other words, it&#039;s equal to their normal (&amp;quot;per turn&amp;quot;) move. So, a dude who moves at 120 moves at 40 in combat, but he can run at 120. If you run, that&#039;s all you do in combat. You can run away (retreat) or run forward (closing the distance). You can move at your combat move and still do other shit (draw weapons, melee, make a missile attack). Note (as per page X34) that if you are on a creature that is running (like a horse), you can still attack---in other words, a charge with a lance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting doesn&#039;t really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they&#039;re at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I&#039;ll call these orcs, since they&#039;re 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area.&lt;br /&gt;
&lt;br /&gt;
Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. &lt;br /&gt;
&lt;br /&gt;
Magic and magic-users are present and well-known, but rather more rare than in the average D&amp;amp;D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer.&lt;br /&gt;
&lt;br /&gt;
The setting has kind of a dearth of magic weapons, although they&#039;re out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&amp;amp;D setting. Holy symbols and holy water are also potent portions of the adventurer&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Fighter 11/11&lt;br /&gt;
*[[Amos Stone]], Human Fighter, 9/9&lt;br /&gt;
*[[Spud]], Human Cleric 7/7&lt;br /&gt;
*[[Haff Winson]], Human Thief, 7/7&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter, 18/18&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric 6/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
*[[Arcun Rievers]], Human Fighter, gave his life in a one-man stand against direwolves to let his comrades escape&lt;br /&gt;
*[[Blunk Waterstone]], Human Thief. 4/4&lt;br /&gt;
*[[Sten Norfeldt]], Human Fighter 5/8&lt;br /&gt;
*[[Justin Brue]], Human Thief, mangled by a direwolf&lt;br /&gt;
*[[Elias Stone]], Human Thief, killed by a ghoul&lt;br /&gt;
*[[Dill Le Man]], Human Cleric killed by a ghoul&lt;br /&gt;
&lt;br /&gt;
== Mounts and Stuff ==&lt;br /&gt;
*Mule: Sarah III&lt;br /&gt;
**2x Saddle Bags&lt;br /&gt;
**Rope&lt;br /&gt;
**2x Large Sacks&lt;br /&gt;
**4 weeks rations&lt;br /&gt;
**Darrill&#039;s dagger&lt;br /&gt;
**Darrill&#039;s battle axe&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
*46 bullets (stashed at scene of wolf fight)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Human Fighter. &lt;br /&gt;
**Gear:280&lt;br /&gt;
**Carried Treasure: 41&lt;br /&gt;
**Loot:Chain mail&lt;br /&gt;
**Total: 321&lt;br /&gt;
*[[Haff Winson]], Human Thief.&lt;br /&gt;
**Gear: 200&lt;br /&gt;
**Loot: Snake Staff 40cn&lt;br /&gt;
**Total: 240&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter &lt;br /&gt;
**Gear: 270&lt;br /&gt;
**Own coin: 21&lt;br /&gt;
**Loot: 12 golden eagles&lt;br /&gt;
**Total 303&lt;br /&gt;
*[[Amos Stone]], Human Fighter.&lt;br /&gt;
**Gear: 370&lt;br /&gt;
**Loot: 13gp&lt;br /&gt;
**Total 383cn&lt;br /&gt;
*[[Spud]], Human Cleric &lt;br /&gt;
**Gear: 370&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 370&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric, &lt;br /&gt;
**Gear: 400&lt;br /&gt;
**Own coins: 0&lt;br /&gt;
**Loot: 0&lt;br /&gt;
**Total: 400&lt;br /&gt;
&lt;br /&gt;
== Marching Orders ==&lt;br /&gt;
===Dungeon and Wilderness===&lt;br /&gt;
*Spud/Rock&lt;br /&gt;
*Haff/Amos&lt;br /&gt;
*Darril/Clint&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
&lt;br /&gt;
*Amos Stone: 14 + 1 silver bullet (Revolver at 6/6)&lt;br /&gt;
*Spud: 9&lt;br /&gt;
*Br. Darril Besigh: 16 (Revolver at 6/6)&lt;br /&gt;
*Rock Brody: 15 (Revolver currently at 6/6)&lt;br /&gt;
*Haff Winson: 16&lt;br /&gt;
*Clint Leastwood 31 (Revolver at 6/6)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eastern Fringe of Mankind&#039;&#039;&lt;br /&gt;
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]&lt;br /&gt;
&lt;br /&gt;
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment &amp;amp; Movement]]&lt;br /&gt;
*[[Imladril_Blank_Sheet|Blank Character Sheet]]&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253373</id>
		<title>The Lawful the Neutral and the Chaotic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Lawful_the_Neutral_and_the_Chaotic&amp;diff=253373"/>
		<updated>2013-12-31T17:56:51Z</updated>

		<summary type="html">&lt;p&gt;Phil6294: /* Encumbrance Ape */ update Darrill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the home page for Julius Sleazer&#039;s B/X D&amp;amp;D campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
1.) Fighter and clerics, when unencumbered (carrying 400 cn or less), get a bonus of -3 to AC (doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
2.) Thieves, when unencumbered (see above), get a -1 bonus to AC (also doesn&#039;t protect vs. backstab).&amp;lt;br/&amp;gt;&lt;br /&gt;
3.) Fighters and clerics can use their movement to &amp;quot;dive for cover&amp;quot;: -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
4.) Anyone who is unencumbered (see above) and moves during their action gets -1 AC (it&#039;s harder to hit a moving target).&amp;lt;br/&amp;gt;&lt;br /&gt;
5.) Anyone who is in full cover is not a valid target.&amp;lt;br/&amp;gt;&lt;br /&gt;
6.) Partial cover grants -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
7.) Anyone in full cover who shoots only gets -2 AC; they&#039;re now considered to be in partial cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
8.) Yes, thieves may &amp;quot;backstab&amp;quot; with firearms.&amp;lt;br/&amp;gt;&lt;br /&gt;
9.) Max hp at first level for this campaign.&amp;lt;br/&amp;gt;&lt;br /&gt;
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can&#039;t wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.&amp;lt;br/&amp;gt;&lt;br /&gt;
11.) No non-human PCs.&amp;lt;br/&amp;gt;&lt;br /&gt;
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it&#039;s just with 1 hp, I&#039;ll still let them make the missile attack, even though I wouldn&#039;t normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.&amp;lt;br/&amp;gt;&lt;br /&gt;
If combat lasts into a second round, then Side B can&#039;t keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I&#039;m doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.&amp;lt;br/&amp;gt;&lt;br /&gt;
13.) Silver bullets cost 25gp (5x normal)&lt;br /&gt;
&lt;br /&gt;
*Wilderness Encounter Evasion&lt;br /&gt;
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise.&lt;br /&gt;
**Per the book, evasion is totally off the table when the party has &#039;&#039;been&#039;&#039; surprised.&lt;br /&gt;
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise.&lt;br /&gt;
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise.&lt;br /&gt;
**If the encountered creature(s) is/are Chaotic, the party may only auto-evade on a reaction roll of 9-12 (this will also apply to buccaneers, dervishes, and nomads).&lt;br /&gt;
**There is still an element of uncertainty, as some human encounters aren&#039;t going to have an obvious alignment.&lt;br /&gt;
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn&#039;t really appropriate here).  Same would apply to some golems or robots.&lt;br /&gt;
&lt;br /&gt;
==Rule Clarification==&lt;br /&gt;
1.) From here on, I&#039;m going to start adhering strictly to the rules in this regard. This means that if you move at 120, you only move at 40 in combat. If you move at 90, you only move at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at &amp;quot;running movement&amp;quot;, which is three times their combat move (in other words, it&#039;s equal to their normal (&amp;quot;per turn&amp;quot;) move. So, a dude who moves at 120 moves at 40 in combat, but he can run at 120. If you run, that&#039;s all you do in combat. You can run away (retreat) or run forward (closing the distance). You can move at your combat move and still do other shit (draw weapons, melee, make a missile attack). Note (as per page X34) that if you are on a creature that is running (like a horse), you can still attack---in other words, a charge with a lance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting doesn&#039;t really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they&#039;re at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I&#039;ll call these orcs, since they&#039;re 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area.&lt;br /&gt;
&lt;br /&gt;
Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. &lt;br /&gt;
&lt;br /&gt;
Magic and magic-users are present and well-known, but rather more rare than in the average D&amp;amp;D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer.&lt;br /&gt;
&lt;br /&gt;
The setting has kind of a dearth of magic weapons, although they&#039;re out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&amp;amp;D setting. Holy symbols and holy water are also potent portions of the adventurer&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventurers ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Fighter 11/11&lt;br /&gt;
*[[Amos Stone]], Human Fighter, 9/9&lt;br /&gt;
*[[Spud]], Human Cleric 7/7&lt;br /&gt;
*[[Haff Winson]], Human Thief, 7/7&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter, 18/18&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric 6/6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deceased&#039;&#039;&#039;&lt;br /&gt;
*[[Arcun Rievers]], Human Fighter, gave his life in a one-man stand against direwolves to let his comrades escape&lt;br /&gt;
*[[Blunk Waterstone]], Human Thief. 4/4&lt;br /&gt;
*[[Sten Norfeldt]], Human Fighter 5/8&lt;br /&gt;
*[[Justin Brue]], Human Thief, mangled by a direwolf&lt;br /&gt;
*[[Elias Stone]], Human Thief, killed by a ghoul&lt;br /&gt;
*[[Dill Le Man]], Human Cleric killed by a ghoul&lt;br /&gt;
&lt;br /&gt;
== Mounts and Stuff ==&lt;br /&gt;
*Mule: Sarah III&lt;br /&gt;
**2x Saddle Bags&lt;br /&gt;
**Rope&lt;br /&gt;
**2x Large Sacks&lt;br /&gt;
**4 weeks rations&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
*46 bullets (stashed at scene of wolf fight)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Rock Brody]], Human Fighter. &lt;br /&gt;
**Gear:280&lt;br /&gt;
**Carried Treasure: 41&lt;br /&gt;
**Loot:Chain mail&lt;br /&gt;
**Total: 321&lt;br /&gt;
*[[Haff Winson]], Human Thief.&lt;br /&gt;
**Gear: 200&lt;br /&gt;
**Loot: Snake Staff 40cn&lt;br /&gt;
**Total: 240&lt;br /&gt;
*[[Clint Leastwood]], Human Fighter &lt;br /&gt;
**Gear: 270&lt;br /&gt;
**Own coin: 21&lt;br /&gt;
**Loot: 12 golden eagles&lt;br /&gt;
**Total 303&lt;br /&gt;
*[[Amos Stone]], Human Fighter.&lt;br /&gt;
**Gear: 370&lt;br /&gt;
**Loot: 13gp&lt;br /&gt;
**Total 383cn&lt;br /&gt;
*[[Spud]], Human Cleric &lt;br /&gt;
**Gear: 370&lt;br /&gt;
**Loot: &lt;br /&gt;
**Total: 370&lt;br /&gt;
*[[Br. Darril Besigh]], Human Cleric, &lt;br /&gt;
**Gear: 400&lt;br /&gt;
**Own coins: 0&lt;br /&gt;
**Loot: 0&lt;br /&gt;
**Total: 400&lt;br /&gt;
&lt;br /&gt;
== Marching Orders ==&lt;br /&gt;
===Dungeon and Wilderness===&lt;br /&gt;
*Spud/Rock&lt;br /&gt;
*Haff/Amos&lt;br /&gt;
*Darril/Clint&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
&lt;br /&gt;
*Amos Stone: 14 + 1 silver bullet (Revolver at 6/6)&lt;br /&gt;
*Spud: 9&lt;br /&gt;
*Br. Darril Besigh: 16 (Revolver at 6/6)&lt;br /&gt;
*Rock Brody: 15 (Revolver currently at 6/6)&lt;br /&gt;
*Haff Winson: 16&lt;br /&gt;
*Clint Leastwood 31 (Revolver at 6/6)&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eastern Fringe of Mankind&#039;&#039;&lt;br /&gt;
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]&lt;br /&gt;
&lt;br /&gt;
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment &amp;amp; Movement]]&lt;br /&gt;
*[[Imladril_Blank_Sheet|Blank Character Sheet]]&lt;/div&gt;</summary>
		<author><name>Phil6294</name></author>
	</entry>
</feed>