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		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=26539</id>
		<title>WS:Runes</title>
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		<updated>2006-06-29T12:45:51Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Laguz */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune, though it is also common for other human warriors to paint Teiwaz on their shields before battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. it is associated with the sun and masculine energy. The urge for conquest is important, especially self-conquest. This is a rune of courage and dedication.&lt;br /&gt;
&lt;br /&gt;
Reversed, Teiwaz calls for a careful examination of the querant&#039;s motives. Is self-conquest the goal, or domination over others? Answers are to be found within, and the task should be focused on, not the potential outcomes. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Growth&amp;lt;br&amp;gt;Rebirth&amp;lt;br&amp;gt;Birch Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Berkana is the rune of spring, of ripening fruit, of the phoenix. It represents the growth part of the cycle of life.  Knowledgable use of Berkana can cause trees to bear fruit in winter or a vine to grow up to the distant clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Growth in affairs of the world, family matters or personal understanding and self-awareness. Berkana is concerned with the flow of beings into their new forms. Its action is gentle, penetrating and pervasive.&lt;br /&gt;
&lt;br /&gt;
Berkana calls for a time without distraction and obstacles. Modesty, patience, fairness and generosity is called for to cleanse the dark corners and allow unfettered growth.&lt;br /&gt;
&lt;br /&gt;
Reversed, berkana warns that events or outlooks are preventing growth. Diligence is called for to acknowledge and examine what has taken place. The needs of others may have been subsumed to selfish desires.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Movement&amp;lt;br&amp;gt;Progress&amp;lt;br&amp;gt;The Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ehwaz is the rune of transit and movement; physical transition and shifts of awareness. It is used for magical artefacts and spells which confer great speed and for astral travel, but can also be used with great finesse to turn a rampaging mob against a new foe.&lt;br /&gt;
&lt;br /&gt;
It can also be used to ensure steady progress, as to assist a climber or contain a flow of water into a channel. Ehwaz opposes Isa directly, but unlike Isa can be reversed. Used reversed, Ehwaz can block with movement by cancelling resistance. A treadmill does not prevent movement, only progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; This rune&#039;s symbol is the horse, signifying the bond between man and his helper animals. Ehwaz says that progress has been made, and a measure of safety can be accepted. A new base camp has been established, and further progress can build on that foundation. Be prepared to share good fortune with others.&lt;br /&gt;
&lt;br /&gt;
Reversed, Ehwaz warns that actions being taken are not achieving their goals. Great sound and fury, signifying naught is the hallmark of this position. &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror. Within ourselves we find both joy and despair, and we cannot truly know ouselves until we know both sides of our nature.&lt;br /&gt;
&lt;br /&gt;
Reversed, Mannaz warns of the dangers of self-delusion and overconfidence. Look to the inner enemy to find what blocks progress.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Flow&amp;lt;br&amp;gt;Water&amp;lt;br&amp;gt;That Which Conducts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laguz controls the element of water and represents the flow of magic. Laguz represents fluidity and impermanence. Powerful mages can use Laguz to make metal flow like water or slow a mighty river to a mere trickle.&lt;br /&gt;
&lt;br /&gt;
Human mages often use Laguz to indicate leylines on maps, considering them a geographic feature like rivers and mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Laguz encourages us to truly experience life, without introspection or understanding. It speaks to the satisfaction of emotional needs, to the awakening of the intuitive side of our nature.&lt;br /&gt;
&lt;br /&gt;
This rune often signals a time for cleansing: for revaluing, reorganising, realigning. Success lies in intuitive wisdom and inner knowledge.&lt;br /&gt;
&lt;br /&gt;
Reversed, Laguz is a warning against reaching too far, of excess striving. It indicates a failure to draw upon the wisdom of instinct.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Fertility&amp;lt;br&amp;gt;New Beginnings&amp;lt;br&amp;gt;Yngvi, the Hero God (aka Freyr)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In magic, this rune is used mostly for long-term enchantments and healing magics related to fertility and birth. &lt;br /&gt;
&lt;br /&gt;
Inguz is an important rune for many religious observations, since Yngvi is an older name for Freyr (a name which means simply &#039;&#039;lord&#039;&#039;) and Freyr is great among the Æsir.&lt;br /&gt;
&lt;br /&gt;
:Then Skírnir answered thus: he would go on his errand, but Freyr should give him his own sword-which is so good that it fights of itself;- and Freyr did not refuse, but gave him the sword. Then Skírnir went forth and wooed the woman for him, and received her promise; and nine nights later she was to come to the place called Barrey, and then go to the bridal with Freyr. - &#039;&#039;Gylfaginning 37&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Inguz may mark a time of joyful deliverance, of new life, a new path. It indicates that the time for completion of current tasks is at hand, allowing for new beginnings. &lt;br /&gt;
&lt;br /&gt;
All things change; this rune signals emergence from chrysalis, a need to be free of old habits or relationships which are limiting growth.&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Separation&amp;lt;br&amp;gt;Retreat&amp;lt;br&amp;gt;Inheritance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Othila is a rune that divides, that creates new branchings. It can cause disagreements or fight against them. &lt;br /&gt;
&lt;br /&gt;
Othila is often used in coronation ceremonies, to ensure and prove that the new ruler is the true heir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Othila is the rune of aquisition and benefits, associated with real property. The inheritance gained may require sacrifice. This rune announces a time of separating paths. Old skins must be shed, outmoded relationships discarded. Othila calls for submission and possibly retreat, as long as it is a well-considered retreat.&lt;br /&gt;
&lt;br /&gt;
Reversed, Othila calls for adaptability and a critical examination of old habits and customs.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Breakthrough&amp;lt;br&amp;gt;Transformation&amp;lt;br&amp;gt;Day&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dagaz is the rune of chaos and change, favoured by followers of Loki. Dagaz brings change and transformation through abrupt breaks rather than gradual evolution. Dagaz forces change, but the change it brings is harder to control and shape than other runes of change. Use of Dagaz always holds a chance of misadventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Drawing Dagaz often signals a major shift or breakthrough in life.  For some, the transition is so abrupt that they cannot continue to live as they did. Dagaz announces that the time for change has arrived, though the outcome may be unpredictable. &lt;br /&gt;
&lt;br /&gt;
Great achievement and prosperity is often introduced by this rune. The darkness is past, a new day is dawning. Great work may be required to reach stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Odin&#039;s Rune==&lt;br /&gt;
&#039;&#039;&#039;The Unknowable&amp;lt;br&amp;gt;The Divine&amp;lt;br&amp;gt;Odin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In every set of runes, there is a blank one, known as Odin&#039;s Rune. To the uninitiated, this rune has no use in magic. How can a blank be inscribed or formed? In truth, Odin&#039;s rune is the most powerful of all, and the mage who masters it will find few barriers to success.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Ends and beginnings. This rune can portend a death, though it usually has a more symbolic meaning. The blank rune calls for relinquishing control and employing total trust.&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Session_reports&amp;diff=22206</id>
		<title>WS:Session reports</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Session_reports&amp;diff=22206"/>
		<updated>2006-04-11T21:42:50Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Old Home Week */ linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=The Story so far=&lt;br /&gt;
&lt;br /&gt;
==The setting==&lt;br /&gt;
&lt;br /&gt;
[[WS:Baron Alden von Elbe-Ester|Baron Alden von Elbe-Elster]] a reclusive noble eager to kowtow to any political wind to guard his secret (that of being a Mage in a repressive society .. ooooh) having proven this within the last 5 years by not supporting his Markgraf&#039;s son who was declared traitor while his more morally dubious cousin, Constantia took over the Mark. But then he&#039;s also cautious as he&#039;s getting on in years. He&#039;s in his sixties now and is fairly desparate to find a way to prolong his life. Hopefully live forever.&lt;br /&gt;
Which is why he went for the Wang. To be precise the Wu Shi Wang, the Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar.&lt;br /&gt;
But Wang didn&#039;t show. Where in the world is Wang (WWW)?&lt;br /&gt;
&lt;br /&gt;
Start of campaign Game date - 5th of March 3250&lt;br /&gt;
&lt;br /&gt;
===Session One===&lt;br /&gt;
Sunday, 15th May, 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 5th of March 3250&lt;br /&gt;
&lt;br /&gt;
This is why Frieherr (or Baron) Alden hired [[WS:Thodric Jarl|Thodric Jarl]], a human (indeed, even somewhat Irolon in looks) mercenary of dubious employment background, straight from the semi-Arab reptilian nation of Zylistan. When you set forth to find a missing sorcerer in the wild and centaur-infested hinterlands, you want an experience mercenary to lead your guards. For while there is much inter-Duchy squabling and skirmishes, guards tend not to have much campaigning experience in foreign parts. They&#039;re more used to beating up their neighbours or impressing the locals. Although it took until session two for Thodric to prove his worth (albeit by cleaving an unarmed, starving monster that had previously been shot by someone else, from horseback). Although he did offer valuable skills and advice on their journey into the Horse Wilds. Especially when they started discovering the partially eaten corpses of Wang&#039;s guards.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[WS:Red|Red]] wakes up. He&#039;s a full monster with two heads and a large stomache full of feline Kartaran guard. But he doesn&#039;t know this. In fact he doesn&#039;t know anything at all, he has no memories - and only retains some language skills. Which come in handy when he examines the McGuffin in his hand, because he can read the writing on it - even though he doesn&#039;t know what it could mean. To add to the confusion, Wang - who was lieing next to him, jumps up and runs away. Leaving Red with naught but a bag of odd things and another half chewed guard corpse.&lt;br /&gt;
&lt;br /&gt;
Luckily, along comes a bard named [[WS:Cadmus|Cadmus]], who just happens to be exploring the Horse Wilds (&amp;quot;honestly, Bard&#039;s do that&amp;quot;) and is willing to befriend this monster (who appears to be able to shape shift) and explain things to him.&lt;br /&gt;
&lt;br /&gt;
Along comes [[WS:Team Alden|Team Alden]] and they all get together under what anyone would class as &amp;quot;dubious plot reasons for a GM to get PCs into the same party&amp;quot;. The we proceeded on to &amp;quot;dubious plot reasons for a GM to keep the PCs in the same party&amp;quot; ;-p&lt;br /&gt;
&lt;br /&gt;
Red, named by Cadmus, and now shaped to appear like a midget relative of his, wearing the uniform of one of Wang&#039;s guards (which made Team Alden quite suspicious - almost overcoming the &amp;quot;PC glow&amp;quot;. Possibly they are just too polite to interrogate strangers in a forest), wanders off to have a look at a wandering band of centuars. These centaurs were in the way the previous day when Team Alden wanted to follow Wang&#039;s tracks, but were now camped further south. Caution (because it is well known the centaurs despise humanoids) and a quick count of the 4 to 1 odds, delayed the further tracking of Wang until a more opportune time.&lt;br /&gt;
&lt;br /&gt;
It was then that everyone discovered Red&#039;s inquisitive nature, and the maximum level of unluck he had bought for his character (&amp;quot;unluck&amp;quot; is a game related disadvantage that is otherwise known as &amp;quot;GM&#039;s Delight&amp;quot;). Alerted the centuar guards, killed one of them, fled into the forest and dropped the pouch of the McGuffin. The pouch was picked up by the pursuing tribe when they sought this monster, and ended up surrounding the camp. Team Alden was volunteered by the centaur Chief (let&#039;s call him &amp;quot;Tim&amp;quot;, because the PC&#039;s haven&#039;t asked for his name yet) to search the forest for the monster-what-done-them-wrong.&lt;br /&gt;
&lt;br /&gt;
=====GM Synopsis=====&lt;br /&gt;
[[WS:GM&#039;s Session 1 Report|GM&#039;s Session 1 Report]]&lt;br /&gt;
&lt;br /&gt;
===Session two===&lt;br /&gt;
Sunday, 12th June, 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 7th of March 3250&lt;br /&gt;
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In the morning, that&#039;s what they did, spending many a long intercharacter discussion on the odds of centaurs-to-humanoids, what weapons they had, and how many they may be able to take. Strangely enough, they didn&#039;t find the monster, because the 8-foot two headed beastie was currently looking like a midget bard. However, Cadmus did trade with a centaur, his one and only sword, for the Pouch of Obvious Plot Device. Back at camp at lunch time, one of the guards - who is also a brewer&#039;s apprentice - proved his worth by demonstrating how much centaurs like alcohol. Tim and his centaurs settle down for food, and Alden supplies the drink. Sometime later, Team Alden carries on their way, leaving the drunk centaurs to their own devices (or as Alden describes it &amp;quot;gay horse sex&amp;quot; - which I found amusing at the time, in a very childish way of course).&lt;br /&gt;
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Tim&#039;s troop of nomadic centaurs mentioned these monsters having attacked a fellow centaur tribe in the past. And that tribe being wiped out. So it came as no suprise to the PCs as they continued east, that they started coming across warning markings made by centaurs &amp;quot;beware of the monster, it has horrible pointy, nasty teeth, and many pamphlets on Avon products&amp;quot;. Heedless of warnings, as every PC party is (although to be honest, the warnings are more akin to &amp;quot;oooh - possible treasure ahead&amp;quot;), Team Alden proceeded into the Even More Forbidding Forest.&lt;br /&gt;
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Making camp, they took more precautions than usual, and included some fortifications. Possibly becuase they had spotted an orange/red shape shadowing them. I think they suspected it was a plot significant monster (possibly because I don&#039;t believe in random encounters).&lt;br /&gt;
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Wandering into camp came a young man, fleeing a caravan that had been attacked by a group of these monsters. The caravan was doing illegal trade between Kartar and the Duchy of Irolo, and Alden had his suspicions that this man may be the missing traitorous heir to the Mark. They placed him in the centre of the camp and kept watch. During this time, Red decided to &amp;quot;come out of the midget&amp;quot; to Alden. Red had some suspicions that this stranger was another monster like himself. After that, Red left the camp to sleep - these monsters revert to their true shape when unconscious, as noted the stranger didn&#039;t but he was only pretending to be asleep when Team Alden got him drunk and strip searched him (note - interrogation of strangers that don&#039;t have the &amp;quot;PC glow&amp;quot; is likely to happen in Even More Forbidding Forests). Red climbed a tree nearby to sleep.&lt;br /&gt;
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Further along that night, Baron (I&#039;m not a Mage) Alden chanted (Religiously, only) in his tent (not because they would see the spell gestures, honestly) and there was a great wind (not because of the wind servant sent to bring his bestiary from his castle to him). Later on, there was another great wind as a mysterious book went ino Alden&#039;s tent. During this time the stranger fled, and Red &amp;quot;Mr Unluck&amp;quot; the Beast fell out of his tree, right on top of him. Thodric, alert to the stranger, went after him and surrounded them both. Alden tottered up later and cleared up the matter of Red being a &amp;quot;Rakshasa&amp;quot;.&lt;br /&gt;
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Next day, the strange young man lead Team Alden northwards towards where his caravan was attacked. But then he tried to make a break for it, and was shot at by one of the guards. Losing his pretend form, the stranger turned into a Rakshasa. But a rather small and starved one - who had just the time to change shape before Thodric cleft him (and there was much rejoicing).&lt;br /&gt;
&lt;br /&gt;
Red scouted ahead and discovered an entire tribe of Rakshasa, so prudently, Team Alden left the forest.&lt;br /&gt;
&lt;br /&gt;
After further &amp;quot;religious rituals&amp;quot; Alden determined that as yet, Wang had most certainly entered the EMFF, but had not yet left - or at least not within easy reach of the party.&lt;br /&gt;
&lt;br /&gt;
===Session Three===&lt;br /&gt;
Sunday, 26th June, 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 9th of March 3250&lt;br /&gt;
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After camping for another day, the forest became strangely normal. Which intrigued Thodric.&lt;br /&gt;
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Alden managed to examine the McGuffin and came to the conclusion it was a mind transferrance device, that had malfunctioned. Wang&#039;s mind was in Red&#039;s body and vice versa. The cut lengths of hair that connect the main crystal to the anodes, that transfer the different apects of a mind from one body to another, would need to be replaces. They were made of the tail hair of a unicorn.&lt;br /&gt;
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Once again Red wandered up near the monster camp - and discovered many tracks.&lt;br /&gt;
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Getting the rest of the party there, Thodric gave the tracks a profession once-over. Felines, many of them. Going east.&lt;br /&gt;
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They set forth again on horseback, eventually coming within sight of the group of some 30 or so felines - all appearing identical, except for one holding a staff. The Rakshasa have decided to infiltrate Kartar. With the help of a Rakshasa mind in a feline body, and therefore not prone to change shape when he loses consciousness, the seek to wreak evil in the empire.&lt;br /&gt;
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But the party has caught them in the open, have superior weapons, a devout religious man who is sure a holy item of his will act very much like a spell cast by one of those damned illegal mages if he but chants and gestures with it, and horses. The horse archer guards are up for it, and the page boys with the pack ponies are left behind.&lt;br /&gt;
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After a false casting (ahem) use of the holy item, Alden does eventually target it in the centre of the monsters, causing them to scatter, one third coming towards them, one third away, and one third caught to take the effect - which stuns them and eventually knocks many of the unconscious with hoards of biting insects.&lt;br /&gt;
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The Rakshasa left, including the feline (Wang) with the staff, charge the party - only to be cut down with bow fire (Strangely enough, guardsman Albrecht kept hitting them in the groin, causing major damage) - truly demonstrating the need for armour. Five of them made it to Thodric, who, using nearly all of his endurance (and therefore becoming heavily fatigued) managed to lay about himself with multiple attacks. During the charge, Cadmus shot the feline in the leg. The feline fell to the ground, bleeding - and after the battle was over, was discovered to be dead.&lt;br /&gt;
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Red was only slightly miffed he wouldn&#039;t be getting his body back. During the time of the battle, Red himself was not present. He decided to stay back - and realised too late that he couldn&#039;t cover the distance in time before the battle was over. It took about 4 turns to make short work of the beasts and mop up. They quickly scattered, those that were left.&lt;br /&gt;
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===Session Four===&lt;br /&gt;
Sunday 24th July 2005&amp;lt;br&amp;gt;&lt;br /&gt;
Current Game date - 12th of March 3250&lt;br /&gt;
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The bodies of the beasts were gathered together and burned, extra special care taken to make sure that Wang&#039;s body left no identifying parts. Red took all of Wang&#039;s possessions and now is considerably rich - in Kartaran money. Having it converted to local currency may be somewhat problematical considering the somewhat paranoid nature of the Duchy of Irolo at this time.&lt;br /&gt;
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The party travelled back as fast as they could to the Duchy&#039;s closest march - Uckermark. Eager to get away from the evidence of conflict. Cadmus still keeping the McGuffin safe.&lt;br /&gt;
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Various campfires were noticed off to the south. Alden saw one more than the others. Strangely enough, even when asleep it nagged at his mind - giving him a troubled night and a headache in the morning.&lt;br /&gt;
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In the morning Alden saw two sun rises. The normal one, and one from the south. It was a blazing magical disturbance, only viewable by those with the sight. Con-vincing others to scout ahead to see what it was, they discovered a large army approaching their region. In the midst of this army was a single figure, an elf on the back of a unicorn. Could it be the Weeping Prince? Surely not. Aren&#039;t all the rumours in a roleplaying update just simple rumours? Does that mean Kartar is really mobilising as well? Surely not. For that would mean dire things to those that lived in the eastern-most region of a Duchy.&lt;br /&gt;
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The various high priests in the army were hurling magic, after magic at him - fireballs, lightning blasts, high winds, everything they could muster. Which he ignored. He appeared to be travelling to the northeast, the army was there to make sure he caused to problems with the Duchy of Irolo - and possibly to kill him if they could.&lt;br /&gt;
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They continued past Team Alden, who was, in this case, far less interesting. Whether they do anything when they go past the ashes of the Rakshasa or how they return to the Duchy is left as an exercise for the active imagination of the paranoid.&lt;br /&gt;
&lt;br /&gt;
Sometime later Team Alden approaced the fortified and patrolled borders of the Uckermark - to be greated by one of their roving patrol captains. Alden himself made sure that any suspicious items were in a field of unsuspiciousness while they passed to borders - to stay with the Baron Uckermark as befits a noble.&lt;br /&gt;
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The Baron Uckermark, a fairly politically naive elderly man - with a new young wife who just happens to be a cousin of the current Marquessa. Cadmus even entertained those present whilst the two Barons discussed politics and Baron Bovo Minheim von Uckermark had his assurances that Alden&#039;s loyalties lay with the Marquessa to such an extent, that he could count on Alden&#039;s support if Constantia ever went after the Duchy herself. Marquessa Constantia being rumoured as quite ambitious.&lt;br /&gt;
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Thodric made mention of the Corpsemaster of Uckermark, but in general just lurked in the background, out of sight - too common to entertain thoughts of talking with the nobility, perhaps - and seeing to the quartering of Alden&#039;s men in the guard barracks.&lt;br /&gt;
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Red left his quarters during the night to sleep out of sight of potential gossiping servants who would not likely take kindly to the appearance of an 8 foot two headed monster in their castle. He did try to track down Cadmus, who had left earlier to go bar crawling, and catch up on Bard-gossip but unfortunately - due to a lack of interest in tracking the meandering path of a dedicated drinker through the quite numerous amount of pubs in the town (and the lack of any memory of a town&#039;s layout) - Red was not present when Cadmus was mugged.&lt;br /&gt;
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Bit of a blow that - at that stage Cadmus was still carrying the McGuffin. He lost it, as well as much money to a number of brigands who were intelligent enough to attack him AFTER he was completely off his face on beer and ale.&lt;br /&gt;
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This sad news was brought back to the castle the next day and started a side quest of inquiry into the disappearing McGuffin. The local constabulary were able to recommend the interrogation of a blacksmith near the docks area based on the description given by Cadmus. However the blacksmith proved unhelpful - as his son, the one most likely to be able to commit a violent crime, due to age, had gone missing. The blacksmith himself had not committed a crime for several years.&lt;br /&gt;
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Meantime Cadmus and Red were questioning the various patrons of the bars that Cadmus had visited previously, although no further information on who stole Red&#039;s brain has yet been forthcoming. Nor indead who has Thodric&#039;s heart, or Alden&#039;s courage :)&lt;br /&gt;
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=====GM Synopsis=====&lt;br /&gt;
[[WS:GM&#039;s Session 4 Notes|GM&#039;s Session 4 Notes]]&lt;br /&gt;
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===Session Five===&lt;br /&gt;
Sunday, 21st August, 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 20th of March 3250&lt;br /&gt;
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The McGuffin having been lost through tragic luck, the party sallied forth in various guises to retrieve it. The Baron and his grunty bodyguard (Arrgh, name? Something the Bald... :) threatened a poor, unpreposessing, though red-haired, blacksmith who had, in his youth, been something of a troublemaker. Stylish and amusing though the Baron&#039;s threats were, the poor, trembling fool turned out to be innocent. Meanwhile, Red and Camdus set forth to search the pubs the McGuffin had been through before that vicious, unprovoked assault robbed the party of it.&lt;br /&gt;
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Unfortunately, no real clues were turned up. Yet, (I believe) we felt that a town nearby might hold the clues we needed (not to mention the local High Priest of Odin was coming by the castle soon and no-one was really that keen to meet him, which struck us all as rather strange, yet no-one argued about the need to leave), and so we said farewell to our kindly hosts in the castle and rode to this nearby village. There, we found a red-headed man who somewhat matched the description of the foul thieves&#039; leader, but after some short investigations and questioning by our honey-voiced bard proved that we were once again at a dead-end, this man being obviously the wrong one.&lt;br /&gt;
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Cadmus, knowing some people who knew some people who might, possibly, have some slight chance of knowing some other people who could just possibly know things, set about contacting his contacts. They said they would get back to him. There was nothing to do then but wait, and the Baron, having been away from home for far too long, needed to settled some affairs, thus we rode back to his city, discussing various things--namely Cadmus&#039;s future employment with such a stylish, rich and generous man.&lt;br /&gt;
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We stayed at a port town for some days. Red, that bastion of strength and multiple forms, got a job that, much to his disgust, paid sod-all. Cadmus continued happily sponging off the Baron, as did his bodyguard, who, however, actually had to pretend to work. At least he got paid a substantial amount, and then spent a substantial time looking through items he could suddenly afford, often with exclamations of joy. :) Cadmus was contacted by some men, and, having obtained from the Baron some money to purchase what they claimed to have for him, set off to see if the McGuffin had been found. The Baron did some business, as did Red, and I think Bodyguard(Damn, sorry, Nathan, really can&#039;t remember his name...Take &#039;Bodyguard&#039; as his name, not an intended insult.. :) talked to some of his contacts.&lt;br /&gt;
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During the day, smoke was seen over the docks. The Baron immediately sprang into action, ordering fire-chains to be set up. Fortunately, these were barely in operation when the skys clouded over and unforeseen rain put the fire out-the Baron&#039;s prayers to Odin having obviously worked nicely. In the fire was found a headless body. Some investigations occurred, proving inconclusive. Party members were distracted by an odd looking priest who seemed to following them. Whenever they looked around, he seemed to be unobtrusively nearby. Suspicions were raised within the minds of every party member with something to hide from the church--that is to say, none of us, obviously.&lt;br /&gt;
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Many hours later, Cadmus returned, tired, despite his mighty thews, from bearing a wooden box. Once it was levered open, inside we found a blood-soaked rag wrapped around the McGuffin, though the gems were missing. The blood was soon explained by the presence of a head-the owner&#039;s red hair being naturally that colour and not changed by his life&#039;s fluid that made everything else inside the box quite tacky to the touch. Our thief had been found, and the McGuffin returned. Much celebration happened.&lt;br /&gt;
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The next day we rode back to the Baron&#039;s castle, keeping a close eye out for that priest. He was not seen, much to our relief. After a few days sponging at the castle, Cadmus received a message from a tradesman at the Port saying a commissioned piece of jewelry was ready for him. Our thoughtful bard convinced the Baron to give Bodyguard the day off, and we rode back to the Port, pausing only to deliver some letters for our kindly Baron. Cadmus quickly picked up his jewelry and then meet Bodyguard in the pub of his choice. Fun, it was not, though Cadmus was polite enough not to say that serious drinking among silent men was not his idea of a great time. However, this politeness soon helped to thaw, at least a little, relations between our greatest fighter and our wonderous morale officer. Cadmus even extracted a grunted assent that next time Bodyguard might just, possibly allow Cadmus to choose the pub in which we would have &#039;a good time&#039;. Cadmus took this as sign of true friendship from Bodyguard, given the friendliest he had ever seen him up to that point was to not gut someone the instant he met them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Guest Writer Torben. The part of Bodyguard was played by Thodric Jarl. Victims were dressed by Generic NPC suits-R-Us. When travelling, PCs prefer Encounter-Free-Shipping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session Six===&lt;br /&gt;
Sunday, 2nd October, 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 7th of April 3250&lt;br /&gt;
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T&#039;was the end of the month and the gods&#039; bribing days came by once [[WS:Footnotes#1_1|again]]. All the populace was happy, knowing the wrath of the mighty ones would be bought off for another few weeks. As the Baron spent excessive amounts of time in pious &#039;prayer&#039;, completely unsuspiciously near the magic items of Wang, Cadmus made himself known as a happy, friendly man-about-town, impressing all and sundry with his stories, songs and ability to avoid paying for any drinks.&lt;br /&gt;
&lt;br /&gt;
One fine day, a new priest, [[WS:Friar Riso|Brother Riso]] (or [[WS:Footnotes#2_2|Rizzo]]), appeared to take the place of the last poor castle priest who died of &#039;Loki&#039;s curse&#039; - a sudden onset cancer that left him wearing a rictus grin, which is nothing at all like the results of a fatal [[WS:Footnotes#3_3|poison]]. Brother Riso, covered in dangly charms and amulets, turned out to be happy, friendly man-about-town, who went with Cadmus to learn the best waterholes in the Baron&#039;s demesne. Meanwhile, Red tried to learn the intricacies of roofing, only for Thodric to see true merit in turning him into a huge champion for the Baron, wielding two greatswords.&lt;br /&gt;
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Then, late at night, while thunder rocked the peaceful town and strobes of light played across the hills preparing for their first real dramatic role in this adventure, a damp Cadmus and Riso saw, in one flash of Thor&#039;s hammer, a dark robed man on the hill. Knowing a GMPD (GM Plot Device) when they saw one, they decided to check it out. Much to their disgust (Well, Cadmus&#039;s at [[WS:Footnotes#4_4|least]]) the dark figure turned out to be an overly garrulous, far-too-truthful-for-anyone&#039;s-comfort, 40-ish man who proclaimed himself to be The Seer, a mythological agent of scary power. He had come to give a PROPHECY and a WARNING! Instantly, a slit throat and a meeting with the castle pigs were considered for him, but he blurted out so much so quickly that these thoughts became redundant and settled to mere irritation and defeatism. We were going to be prophesised at and warned...sigh...&lt;br /&gt;
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Firstly, we were told the [[WS:Footnotes#5_5|Hand of Loki]] (according to Riso, an evil organisation/Loki priesthood) has The Wang (aka the McGuffin), and what the Baron has held &#039;something else&#039;, so the Baron should stop playing with it. After that, no-one suspected the Baron of being a mage.&lt;br /&gt;
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Really.&lt;br /&gt;
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More dire, the &#039;red star&#039; (aka a bloody big war we want to avoid but probably can&#039;t) is coming. Worse still, Conrad, Cadmus&#039;s ailing grandfather, was due to be kidnapped soon by Cadmus&#039;s father, who Cadmus did not know and who turned out to be one Krantor, possibly a pirate king of Dornica-a man so vile but rich he had bribed the Duke of Bayern. Thodric was also told that he really should visit his mother, the poor old dear. He refused. After some private chats, the rain stopped and the Seer left, saying, to our everlasting &#039;joy&#039;, that he would be around quite a [[WS:Footnotes#6_6|lot]].&lt;br /&gt;
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Now, being a man of honour and a loyal grandson (who knows a 15-point disadvantage coming into play when he [[WS:Footnotes#7_7|sees it]]), Cadmus instantly began to ready himself to rescue his grandfather from a kidnapping that would probably only begin the moment Cadmus arrived. Red informed the others that he had told, and got, the Baron to stop playing with The Wang, and we all unconditionally believed him. Red&#039;s just that sort of [[WS:Footnotes#8_8|guy]]. The Baron agreed to go to Irolo too, as he had business there. After much discussion with Thodric and Cadmus, we went north by boat, the Baron travelling incognito as a [[WS:Footnotes#9_9|merchant]].&lt;br /&gt;
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We paused at [[WS:Footnotes#10_10|Marcioness]] Constantia&#039;s town, horrified but impressed to see an army possibly close to 50,000 strong encamped there. We all wandered into town. As we wandered the byways and highways, searching for information, bells and horns began to sound, the town gates closed. Why? Cadmus, meeting up with Riso, near the hotel where the Baron stayed, returned there, and we waited some time until Red, who apparently had been near the causal event arrived to tell us what had happened.&lt;br /&gt;
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As Constantia had ridden down a main street, surrounded by guards, two small &#039;birds&#039; flew at her head, stopping mere [[WS:Footnotes#11_11|inches]] away by some form of mystic shield. Closer inspection proved the birds to be darts. Unfortunately, this caused her guards to go wild, arresting every obviously armed man they could find. Even worse, Thodric just &#039;happened&#039; to be one of the nearest [[WS:Footnotes#12_12|armed men]] in the street of the assassination attempt, and he was quickly whisked away to be questioned. What shall happen to him? Shall he escape? Shall the mighty PCs mount a valiant rescue attempt? Shall the Baron break cover to get his man released? Find out next time!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Guest Writer Torben.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session Seven===&lt;br /&gt;
Sunday, 16th October, 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 7th of April 3250 to 9th of April&lt;br /&gt;
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Deciding to wait a day to see if Thodric would be released before we tried anything more...straightforward, the Baron moved to a pub nearer the castle in order to mentally overwhelm a, uh, rat and send it in to look for the dungeon. Meanwhile, Cadmus took Red to learn the ancient art of rumour-mongering-spreading the rumour that the assassin belonged to mercenaries Constantia had hired as guards-only to have his young apprentice blindly talk to a captain of said mercenaries. Fortunately, Red managed to escape, change his features and continue on with Cadmus. He was nonetheless barred from making further attempts at rumour-mongering.&lt;br /&gt;
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Thodric, having told the truth in front of a truth-seeing priest, was released, disappointing all who had been hoping for slightly more death (theirs, not ours) and destruction to go along with such a momentous event. Unfortunately, the town gates stayed shut while the Hand of Odin began doing Constantia&#039;s dirty work. Neither our mage, which we of course do not have, nor our monster, which we definitely do have, felt like being found by these somewhat zealous priests, so we decided to look for alternate exits to the city.&lt;br /&gt;
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We noted a Doomsday Cult of the Red Star, wearing a red dot on their foreheads, and all went, &amp;quot;Huh.&amp;quot; The Baron and Red went to look for clues at the building where the assassination attempt had occurred. They saw a priest cast a divination spell, then searched themselves, but, despite a muddy footprint, found nothing. Cadmus and Riso, however, found Rotha, a smuggler, and in order to get out of town cheap, agreed to transport a certain item Rotha did not want found in town either to [[WS:Footnotes#13_13|Viltz]] at the Grey Duchess in [[WS:Footnotes#14_14|Kremaburg]].&lt;br /&gt;
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We left at midnight, rowed upstream, and then walked for two days, with the Baron as a humble merchant on a pilgrimage. On the way, the Baron failed to resist temptation to look inside the chest with the magic item we were transporting, but his flea could not see in the dark. However, to distract us, we found an old man crying by the side of the road. Knowing the stories of gods et cetera doing the same, we were all instantly suspicious. Nevertheless, we agree to take him to the next town to put his wedding ring on his wife&#039;s grave. Riso took up the unpleasant duty of trying to jolly the man up and convince him to do the job himself. Ultimately, Riso placed the (magic) ring on the grave while we all stood well back, waiting for the dark forces of hell to rise up and unleash themselves upon him. They did not. Oh well, maybe next time.&lt;br /&gt;
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Unknown to us, Riso found the same ring in his backpack a few days later. He wisely palmed it off on some unsuspecting priest. It might have been a good magic item, but why take a chance with strange, crying [[WS:Footnotes#15_15|old men]]? We got to Kremaburg. The baron bought us all horses, Cadmus handed over the item, which turned out to be a youth potion, much to the Baron&#039;s chagrin. We moved on, having heard a rumour that Constantia was obviously nuts, killing all the birds in her city.&lt;br /&gt;
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On 9 April, Heroes Day, we found ourselves in a village. Cadmus immediately became the centre of attention at the festival. The less party-minded of us kept to the sidelines, more interested in watching the plain-clothed but armed strangers also in the village than in having fun. At least the Baron kept his end up and had a good time.&lt;br /&gt;
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There was a shooting star overnight, and bad omens the next morning. Riso advised us to stay, but we decided to keep moving-until we discovered a guard missing, the useless bastard. So we searched, eventually finding him sans head. But in true Godfather[[WS:Footnotes#16_16|style]], we found the head in the Baron&#039;s unslept in bed. A warning? A Threat? If so, pretty damn ineffectual as we do not know for what or by whom. Still, the plain-clothed but armed figures had vanished, apparently never having been in the pub we know they were in, and we were left answering the questions of the local constabulary. A fun day was had by all. The punchy was getting antsy, the Baron pissed, Red hungry, Cadmus bored and Riso rattled (or maybe that was just his rune stones...), so the plain-clothed but armed figures better keep out of our way or some serious dice rolling may just occur...[[WS:Footnotes#17_17|next time...]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Guest Writer Torben.&#039;&#039;&lt;br /&gt;
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=====GM Synopsis=====&lt;br /&gt;
[[WS:GM&#039;s Session 7 Notes|GM&#039;s Session 7 Notes]]&lt;br /&gt;
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===Session Eight===&lt;br /&gt;
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Sunday, 27th November, 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 10-24th of April&lt;br /&gt;
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Having buried our dead guard, but having no idea what evil lurked in the hearts of the men who obviously intent on doing something nasty to us, we continued Irolo’s capital. We heard that there were lots of immigrants down south, but had no idea why. Coming upon a walled town, we decided to stay overnight. Some of us took rooms, while the guards and Rizo (Argh! Sp?) slept in the common room downstairs—and Red decided to sleep out of town.&lt;br /&gt;
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During the night our brave priest awoke to see an assassin—one of the watchers from Kremaburg—standing over the bodies of two guards, including (alas!) Vitals Albrecht, so, of course, he screamed long and loud. Instantly those upstairs awoke and rushed to his aid—except Cadmus, who, despite being a light sleeper and having a high perception, blissfully slept on. Meanwhile, a third guard died, his head rolling free to join those of the other guards.&lt;br /&gt;
&lt;br /&gt;
The party piled onto the stairs, Thodric wearing nought but a loincloth and a helmet—fortunately, really, given the assassin advanced up the stairs (while yelling something in a strange language none us of understood) and proved himself to be a flashing master of the blade, yet his one true hit bounced off—you guessed it—Thodric’s helm. Unfortunately, Thodric, being unprepared, had trouble keeping his fully armoured opponent off and was stunned. However, much to his good fortune—and chagrin—he was healed by the priest, while the Naked Bard finally joined them and threw a dagger straight over Thodric’s shoulder and into the assassin’s stomach! The Baron then did not join the fray and definitely did not cast a dispel magic spell on the assassin’s sword. However, this non-action led to the assassin teleporting away—and everyone else going: ‘Cool! I want his magic cloak!’&lt;br /&gt;
&lt;br /&gt;
There being much wailing and gnashing of teeth for Vitals Albrecht, and a muttered ‘Dammit! Now I need to hire more guards!’ for the other two red shirts, we wasted the next day burying them and talking to the Sheriff. Thus, we stayed another night, this time all in the common room, with Cadmus-prepared alarms of string, bells and one crossbow. We slept, though Red, now with us, stayed awake.&lt;br /&gt;
&lt;br /&gt;
Bells rang.&lt;br /&gt;
&lt;br /&gt;
Red leapt.&lt;br /&gt;
&lt;br /&gt;
The assassin was grappled!&lt;br /&gt;
&lt;br /&gt;
He dropped a letter!&lt;br /&gt;
&lt;br /&gt;
He vanished!&lt;br /&gt;
&lt;br /&gt;
Aargh!!&lt;br /&gt;
&lt;br /&gt;
We read the note. “Kill Thodric and you may go free!” While daggers were for a while fingered thoughtfully, the note really did not give us enough reason to kill our own punchy—not to mention that unsigned notes really irritate PCs, who will often automatically do the exact opposite out of sheer bloody mindedness. So we ignored it, but pressed forward to the capital at speed. Our pursuers seemed to leave us alone.&lt;br /&gt;
&lt;br /&gt;
However, having noted that there are now 4 red stars in the sky (joy) and still wondering what our friendly visitor yelled, we headed to the nearest big town—the capital of Badenmark—for information. Cadmus and the Baron went to Margrave’s palace, but found nothing in the library—though the Margrave himself noted that the Duchess was now raising her own army to counter Constantia. Rizo and Thodric found at the church library that the assassin yelled, “You shall not disrupt the evil sorcery!” in Elvish and mentioned “Morghul”. Umm…huh? Sigh…assassins…go figure…&lt;br /&gt;
&lt;br /&gt;
We pressed on and, after a few weeks, reached Irolo. Now one red star had dimmed. Oh…ok. The amazing celestial lightshow—and us without astronomy knowledge skills!&lt;br /&gt;
&lt;br /&gt;
Cadmus immediately went to his Grandfather Conrad’s place, with Red and Rizo, and took him out for a meal—and not a moment too soon. Coming up the stairs as we descended were two sailor types. Could these be the prophesised kidnappers? One way to find out. We let them pass. Having ‘forgotten something’, Cadmus snuck back up after them while Red and Rizo continued on to lunch. Cadmus soon joined them, nothing untoward having happened. Well…that’s what he told his grandfather.&lt;br /&gt;
&lt;br /&gt;
Really, this happened (i.e. player, not PC knowledge): The bastards kicked in Conrad’s door! For that, they must pay! Cadmus stepped into the doorway. Two daggers flashed from his hands, knocking one sailor down, into permanent darkness. “Surrender—or you’ll get the same as your friend!” ordered Cadmus, and the sailor instantly put up his hands, dropping his weapons. As Rizo questioned Conrad about Cadmus, Cadmus questioned the sailor about, well, everything. Then Cadmus killed the kidnapper—not wanting the aggravation of explaining things to officials—messed up the house as though it had been robbed (being careful not to break anything of sentimental value to Conrad, but placing it as though it had been roughly thrown aside), and set up the corpses as though they had been killed by an ally while arguing over the ‘valuable jewellery Cadmus had left only a short while before in the apartment for safekeeping—dammit!’&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Baron Alden and Thodric were at the university library. Alden got a marginally magically book about Morghul, but could not read the language. He offered a reward for information. Back at the hotel, he received a letter from the ‘Eternal Guardians of the Torch of Flame’ (well, better than the Torch of Water). Intrigued, he followed the instructions and went to the noted warehouse, where there was no door—well none Thodric could see. So Thodric was sent off and the Baron dispelled the door. Inside he found the remains of a demon summoning ritual, a book on the subject (with the standard missing pages) and other good stuff. Treasure at last! Now all we need to worry about is: where are the Guardians? What happened to the demon? And did the Baron clearly say the three magic words before picking up the book? Find out – next time!&lt;br /&gt;
&lt;br /&gt;
=====GM Synopsis=====&lt;br /&gt;
[[WS:GM&#039;s Session 8 Notes|GM&#039;s Session 8 Notes]]&lt;br /&gt;
===Session Nine===&lt;br /&gt;
&lt;br /&gt;
Sunday, 11th December, 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 24-25th April&lt;br /&gt;
&lt;br /&gt;
With his deep, booming voice, the High Priest of Odin told everyone to go inside for two hours-no reason given. Red immediately ignored the order and headed for the castle, along with the red-dot hordes. Cadmus took his grandfather, Conrad, inside and &#039;discovered&#039; the sailors&#039; bodies. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Friar Riso, looking a little the worse for wear, made his way back to the Baron. As he approached the hotel, Riso felt the gods&#039; favour withdrawing, a sudden weakness overtook him, and he collapsed to the ground.&lt;br /&gt;
&lt;br /&gt;
There was a huge &#039;KA-thoom!&#039; noise, and a red light beamed from the palace and hit the red star children. Two hurtled off to the east, but the other crashed down just outside the city, creating a huge crater and forcing vast amounts of dust into the air. &lt;br /&gt;
&lt;br /&gt;
Riso staggered into the hotel, finding Thodric and no baron. Thodric ignored Riso&#039;s suggestion that the baron might be in need of assistance, and Riso crawled off to sleep and recover with a restorative herbal brew.&lt;br /&gt;
&lt;br /&gt;
Cadmus immediately headed for the crater. The air near the crater was very warm and smelt slightly of cooked meat. Red met up with Cadmus near the crater&#039;s lip. We could hear clinking cooling noises-and some unearthly sounds. We waited an hour for the dust to settle more.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the city gates were closed.&lt;br /&gt;
&lt;br /&gt;
When we finally ventured in, we could see a huge black shape at the bottom of the crater-a bone-like shell structure. Red snuck forward, almost burning himself on the hot ground, and threw a rock at the panels of the shell. It bounced off with a woody thunk noise. We decide to leave so as not to be found &#039;at the scene&#039; and to get people with  actual science-based knowledge skills to come back with us.&lt;br /&gt;
&lt;br /&gt;
On regaining his strength (or at least most of it), Riso made his way to the main temple complex, finding deserted streets and evidence of the violent dispersal of what appears to have been an angry mob of red dot followers. Riso plies his medical talents, with little help from the departed gods, to help the suffering and find out as much as he can about the riot. (Which is not a lot.)&lt;br /&gt;
&lt;br /&gt;
To get back into the closed city, Red ventured into the sea and swam  all the way around, coming up at the docks. Cadmus used his inimitable talents to get back in dryly, over the walls. Cadmus retrieved his grandfather from his apartment, and took him to meet Thodric-putting  the old man in the inn while he began to relocate him to a more salubrious area-while Red, in Conrad&#039;s old apartment, ate the bodies of the two sailors who had obviously been killed by a third companion when they found the money bag Cadmus had left for his grandfather&#039;s upkeep. Red then came back to the inn and slept. The Baron appeared and informed people that we had to leave immediately. Thodric rushed off to find where the Captains of the guard hung out so as to get information.&lt;br /&gt;
&lt;br /&gt;
Cadmus and Red went to the docks and organised a ship for the Baron.[[#Loki&#039;s Book of Revelations|*]]&lt;br /&gt;
&lt;br /&gt;
As Riso tended to wounded rioters, the palace gates opened and assorted elite military units accompanied the highest ranking priests towards the city&#039;s eastern walls. Riso followed behind the procession, but was left behind when the city gates slammed shut behind them. Riso was lucky enough to make contact with some rather shady elements in the city while lightning bolts repeatedly struck the area of the crater, and Riso found his way outside the city just in time to see the remnants of the elite units racing back towards the city, obviously still in contact with a most fearsome enemy.&lt;br /&gt;
&lt;br /&gt;
The high priests babbled prayers to themselves in utter panic, the guards were wide eyed and panicked; as Riso approached the group he noticed something.  &lt;br /&gt;
&lt;br /&gt;
A guard near the back paused, then was violently pulled back towards the fog, some 5 metres.  Two cable-like tendrils appeared to be attached to the guard.  He hacked at one of them, but was dragged by the remaining tendil another 8 metres.  The air around the guard seemed to blur and open like a flower - or a crab.  The guard was ripped into two pieces and cast aside.&lt;br /&gt;
&lt;br /&gt;
Riso was ignored as he joined the stream of fleeing guards and priests, and he did not stop running until he returned to the inn, panting heavily and collapsing on a bench.&lt;br /&gt;
&lt;br /&gt;
The next day, the Baron left with Thodric and Riso. Red stayed with Cadmus to relocate Conrad. Cadmus also shopped for items with some new-found wealth given to him by an acquaintance who owed him money. &lt;br /&gt;
&lt;br /&gt;
Red headed out to the crater, and found the remains of 10-12 clerics, hideously clawed and slashed. The shell thing had been broken open-it was big enough for 100 men!  Heading inside, Red found it full of broken organic bits and pieces, including some extraordingary weapon-like limbs or blades, one of which he ripped out of the wall to take back to his brighter companions.  The flesh of the invaders was not of a pleasant taste.  Scouting around the area Red found markings suggesting that just a single beast had somehow, presumably, avoided their magic, and destroyed the clerics.  He tracked it back to the walls of the city, where the huge monster appeared to head straight on towards the walls.  Despite this, there was nowt in the way of uproar or cries.  He also retrieved shell pieces as exhibits for the Baron and Cadmus. Suddenly the Baron reappeared, having turned his boat around for reasons unknown.  Apparently the fake McGuffin had a big demon in it, put there by Loki!  Bye bye barony!&lt;br /&gt;
&lt;br /&gt;
Now monsters are roaming the world! War is upon us! Aiyeeee!&lt;br /&gt;
&lt;br /&gt;
Perhaps it is time for the PCs to tell each other their secrets so we can all understand what is happening! Hah! Yeah, right, that&#039;ll happen...&lt;br /&gt;
====Loki&#039;s Book of Revelations====&lt;br /&gt;
The [[WS:Secret Diary of Varin#Session_9|Secret Diary of Varin]]&lt;br /&gt;
&lt;br /&gt;
===Session Ten===&lt;br /&gt;
&lt;br /&gt;
Sunday, 22nd January, 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 25th of April&lt;br /&gt;
&lt;br /&gt;
====The Baron&#039;s Synopsis====&lt;br /&gt;
Pre game:&lt;br /&gt;
The Good Baron and Thodric were a little puzzled - their understanding of the world had changed with the magical SAM attack.  As the magic receeded, so did their memories of Constantia.  Who was this jumped up tart that could ... put ... a spell... on the ... entire .... continent ...... !  Ehm.&lt;br /&gt;
&lt;br /&gt;
And so, on with the story.&lt;br /&gt;
&lt;br /&gt;
It was a bright and sunny day for the first day of the end of the world.  The streets of the city were quiet, however, as guards were stationed at various points.  Our heroes, knowing that a massive 10&#039; tall invisible demon was stalking the streets, decided it was a good time for a walk.  Actually, knowing that the demons had invaded his home, the Good Baron decided that he&#039;d rather fight one now, learning its capabilities, then 200 with no clue.&lt;br /&gt;
&lt;br /&gt;
It took some time but they found the first sign of its passing - a house with two guards outside and a pool of blood in the street.  The guards were *very* uncommunicative.  Further along there was another pool of blood and more guards.  The Baron noticed a small piece of head lying in the gutter and pointed it out to his fellows.  Riso promptly pointed it out to the guards.&lt;br /&gt;
&lt;br /&gt;
The final point of call was the gates of the palace.  There again the streets were closed but this time, in addition to the inevitable pool of human blood, there was a pool of purple blood as well, over which stood a Priest of Odin.  Riso bluffed his way past the guards to have a look, accidentally stepping in the puddle and getting the bum rush.&lt;br /&gt;
&lt;br /&gt;
The Good Baron bought Riso a new sandle (he wanted to keep the other - it was &#039;lucky&#039;) and then headed off to the hidden &#039;laboratory&#039; to investigate the blood and see if there was a useful counter to the demons.  Of course, seeing that the invisible demon was still at large, he took Thodric with him this time.&lt;br /&gt;
&lt;br /&gt;
A little while later, it was obvious that the blood was carbon/silica based and immune to all normal poisons.  The Good Baron reasoned that if it was an earth-based construct that perhaps a Dwarven alchemist might have better luck then he did finding a useful attack.  It was off to the guild where he flashed his membership card, got Thodric a hot meal and beer and made his enquiries.  Oh, and purchased a large container of mineral solvent in a magic jar - perhaps it&#039;d take care of them.  As he left, he gave the jar to Thodric to carry - &#039;Don&#039;t drop it, it costs as much as you do, and it&#039;ll eat ... everything&#039;.&lt;br /&gt;
&lt;br /&gt;
Nori the Dwarf was a happy little chap, ensconced in his shoppe on the corner of Cheap and Shadey streets.  The Good Baron gave him a sample of the blood and asked if he knew of anything that might affect it like a poison.  The Dwarf asked him to come back the next day.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Red went to see a man about a hilt for his Demon Claw on the grounds that it&#039;d probably be a good thing to hit them with.  Cadmus ... was Cadmus.&lt;br /&gt;
&lt;br /&gt;
That night, Cadmus and the Baron had a little chat in private while Thodric was having a drink (on the Barons coin of course, the freeloading git).  An &#039;understanding&#039; was reached and the part took another step in getting slightly closer together.  By the end of the chronicle, they may actually talk to each other.  There was also a little test of the solvent on the armour of the demons ship - it worked, but it wasn&#039;t completely effective.  It would probably work better on a creature - but they&#039;d have to find it to check.&lt;br /&gt;
&lt;br /&gt;
The next day saw a return visit to Nori - fat lot of good that did.  The jumped up little wanna-be alchemist could provide no useful information what so ever.  The Good Baron was inclined to Thodric him for his impertenance but, being a Good Baron, merely left.&lt;br /&gt;
&lt;br /&gt;
After some discussions, they decided that it would be useful to get the hell out of town and head back to the Barons lands.  It would be even more useful if they had a writ from the Grand Duchess that would allow them to raise an army from the surrounding Dukes to fight the demons.  So it was off to see the Grand Duchess - something that the Good Baron had carefully not done since his arrival.&lt;br /&gt;
&lt;br /&gt;
On the way they passed the church of Odin, which was surrounded by a large number of guards poking the bushes.  The Good Baron asked Thodric to ask the guards what was going on.  It turned out that the High Priest was suffering from a mysterious case of detacted lower torsoe and feeling somewhat dead.  The team exchanged glances, looked once more at the guards sticking swords into bushes and rode off.&lt;br /&gt;
&lt;br /&gt;
After some &#039;functionary&#039; delay they managed to get into court.  This was followed by a &#039;lowly Barons wait their turn&#039; delay but eventually they got to talk to someone.  They secured leave to escape the city and even got a writ to raise an army.  Team Alden was on the move.&lt;br /&gt;
&lt;br /&gt;
Tomorrow.  Red&#039;s sword still wasn&#039;t ready, and Cadmus had some things to do, and a few more guards would be good and ... why is it always so hard?  Red being bored went for another swim, anxious to see if anything had appreciably changed around the shell.  Back in the city, some couple of hours later, he wandered past the various previously identified locations of slaughter, trying to see if people might be able to tell him what had happened and if anyone had seen anything.  They largely repeated the description Riso had mentioned, but some had noted a large blur following the fleeing troupe of soliders and clerics.  All traces had been cleaned up.&lt;br /&gt;
&lt;br /&gt;
On his way back to the hotel, Red discovered that the Master of Bangs, the Alchemist Guild Master had been attacked by &#039;something&#039;, but was still alive, albeit more than a little paranoid and disinclined to leave his chambers.  Red dashed back to the hotel to share this potential information source with the Baron.&lt;br /&gt;
&lt;br /&gt;
Anyway, the Baron ended up at the Alchemists guild (powders and what not, you know) and it turns out that the GuildMaster had been attacked by the beast but lived to tell the tale - his door was magically sealed and he bravely didn&#039;t open it to the monster.  Thinking that this was a good idea, the Good Baron commissioned a copy of the forumla and, becoming suspicious that the thing was following him, took his guards and headed over to Nori&#039;s.&lt;br /&gt;
&lt;br /&gt;
There he was distressed to find that his little fellow practicioner of the alchemical arts had been slain.  The Good Baron, distressed beyond words, asked permission of the guards to say one last goodbye to his little chum.  After the correct application of silver, they agreed.&lt;br /&gt;
&lt;br /&gt;
The shop was trashed.  Nori had fallen - into three pieces actually.  The Good Baron clasped his hand, whispering his goodbyes (and incidentally relieving him of his magic rings).  He then turned to leave, picking up the other magic items he&#039;d &#039;commissioned&#039; from his dearly departed friend.&lt;br /&gt;
&lt;br /&gt;
As he left the building he noticed a large, 10&#039; tall shimmery invisible shape on the building opposite.  It ran off before he could call attention to it, but that was enough.  It was after him.  He sent his pageboy running to collect the rest of the team (particularly Thodric) and waited with the guards.&lt;br /&gt;
&lt;br /&gt;
Cadmus, having returned from preparing the ship (and other nefarious deeds no doubt) joined the rest as they charged to meet the Baron.  There was a quick whispered discussion as he explained that he thought he knew where it would be going - to get the rest of the blood he&#039;d collected.  If it didn&#039;t, it&#039;d probably be after him anyway and he wanted the blood to work on.&lt;br /&gt;
&lt;br /&gt;
He showed the others his secret lab, figuring that by now it was getting to dangerous to keep many secrets - the others would be dead soon anyway.  The beast wasn&#039;t there so they collected what they could and started to leave.  The Baron thought it was outside so he even went so far as the cast a spell on Thodric, knowing he&#039;d be in the front lines - the Iron Warrior was in play...  The open application of magic caused a small freakout from Red, soon turning to embarassment when no-one else so much as blinked.   Riso&#039;s spidey-sense started pinging so they were cautious.  That didn&#039;t stop Red, who was last to leave, walking straight into it, however.&lt;br /&gt;
&lt;br /&gt;
The thing decided to try and capture the Good Baron, firing its meathooks at him.  Fortunately, the Good Baron was blessed by the forsight to be wearing plate greeves and the hooks bounced off.  The others attacked, rather unsuccessfully (the phrase &#039;bounced off its armour&#039; was sickening in its regularity).  The Baron retreated while the guards and Thodric intervened.  Cadmus thew an explosive potion (courtesy of the Barons alchemical skill) which did nothin&#039; to no one.  Riso threw his, missed, hid Thodric in the head and it exploded heartily.  Fortunately, Thodric was protected by the Barons magic and didn&#039;t take too much damage.  Red, less fortunate in the armour sense, was merely further away.&lt;br /&gt;
&lt;br /&gt;
The beast, moving faster then any of them, ran around the guards and again attacked the Good Baron, chopping at him stupidly fast with his massive claws.  The Baron threw his arms up for protection and fortunately the blades bounced off the plate arm guards that he was wearing.  If the beast could have sworn, it would have.  Thodric charged to attack (see phrase above) as did the others (see phrase above).  The beast attacked the baron again, but the arm guards held firm.  He did take a small scratch to the hand, however.  Finally the beast took some damage when the Good Baron opened a volcano at its feat, coating its little hooves in lava.&lt;br /&gt;
&lt;br /&gt;
Being quite tired now, given the amount of useless whaling on armour it had been doing, the beast retreated to the top of a nearby building to catch its breath.  Cadmus then hit it fair in the head with another of the Barons explosive potions as the Baron caused the nearby vermin to crawl into its armour and start biting.  Red, meanwhile advanced and waited at the bottom of the building for it to make a move.&lt;br /&gt;
&lt;br /&gt;
Here, the beast made its fatal mistake. It fired its flesh hooks at Red to try and drag him close for the killing and eating.  Red, thinking this a bad plan, grabbed the hooks that had gently settled into his flesh, and setting himself, dragged the beast close for killing although not so much the eating, off the roof and back to the street where he promptly grabbed it and wouldn&#039;t let go.  The others charged forward and a general melee ensued.  That is, until Thodric, tired of hearing the phrase (see above) took a massive windup and cut its head clean off.&lt;br /&gt;
&lt;br /&gt;
While the two guards were demanding hazard pay from the Good Baron, and Riso was healing his hand, Cadmus knelt next to it and *poof* the body disappeared.  Those claws were too good to pass up.  The team took a circuitous route back to the inn and holed up for the night, ready to leave on the morrow...&lt;br /&gt;
&lt;br /&gt;
====The Bard&#039;s Synopsis====&lt;br /&gt;
&lt;br /&gt;
Having returned, the baron read his translated book to us. Demon aliens! Aiee! Cadmus went out to do some investigating of exactly who had given us the fake alien McGuffin while the others decided to walk along the wall, looking for where the alien/demon/creature had apparently made it over&lt;br /&gt;
&lt;br /&gt;
Lacking marked success, they wandered into the interior of the city, finding a cordoned off area near the palace gates. A priest stood near some weird purple bloodstains. Riso bluffed his way through the guards and made notes of the scene. When the priest noticed Riso, he was not about to be bluffed and began to throw Riso out. With admirable forethought and no concern for the fact that the purple blood might melt his foot off, Riso stepped in it before leaving to ensure we got a sample&lt;br /&gt;
&lt;br /&gt;
Having met with little success but gotten inquiries rolling, Cadmus checked on his purchases and made his way back to the hotel, where he met Red and Riso-the baron having gone to the warehouse laboratory to investigate the blood. Cadmus and Riso chatted about life, Riso and the nature of miracles. Cadmus found him trusting/liking Riso significantly more&lt;br /&gt;
&lt;br /&gt;
The baron could not find a biological agent to affect the blood, but he did find a powerful mineral solvent would work on the creature&#039;s armour-albeit slowly. Disappointment/concern was in the air&lt;br /&gt;
&lt;br /&gt;
The next day we went to visit Nori, a dwarf alchemist the baron had given some purple blood to. He agreed with the hypothesis that acids work on it, while known poisons do not. Riso went off to track down the red-dot people. Meanwhile, Cadmus and the baron had an in-depth chat-about life, Alden and the nature of miracles. In order to gain more cooperation within the party, and because he thought it was time-and because it amused him-Cadmus swapped background material with the baron&lt;br /&gt;
&lt;br /&gt;
Now we can be much more free regarding what we do most of the time-something which turned out to be of major help the next day. As for the rest of the day, Cadmus went back to the shops, and he and Red changed Red&#039;s Kataran money into real cash&lt;br /&gt;
&lt;br /&gt;
The next day we went to visit the Ducal court. On the way, we found that the High Priest of Odin had been murdered! Now many mystical guards and wards surrounded all places of importance-especially the palace, where it took over 10 minutes for even a Cadmus-announced Baron to gain entry&lt;br /&gt;
&lt;br /&gt;
The court was abuzz with the news of a serial murderer monster, let loose, obviously, by the Hand of Loki. We ignored the courtiers, having more pressing business, meeting with Count Flavio and telling him our problems. We got permission to leave the city and a writ to command assistance when we got nearer to Elb-Elsta. After some discussion about whether we stop by Constantia for a quick murder and army theft, we decided to first go further south by boat, which was faster and gave us time to get a few troops of our own. Cadmus began to organise the boat trip. Meanwhile, the baron heard the Master of the Alchemy Guild had been attacked but survived. Having checked it out, he made his way to Norri&#039;s place, only to find the poor dwarf a pile of rubble-not that that stopped him, in the finest adventuring traditions, looting both the corpse and the room, of course. Outside, the baron saw a blur on the rooftops. He immediately sent a pageboy to fetch the armed and armoured party-he believed he knew where the creature would go next: the warehouse. It wasn&#039;t there. We discussed plans for trapping it. Dropping all pretence, the baron cast a few spells openly. Red had a mild panic attack about this until he realised no-one else had blinked. Ah - party secrets within secrets within conversations&lt;br /&gt;
&lt;br /&gt;
We left, fully prepared to be attacked-and yea! We were&lt;br /&gt;
&lt;br /&gt;
Near the back, Red bumped into something. The beast appeared! It grabbed at the baron with tentacles, which bounced of his armour! We instantly attacked it, with our attacks bouncing off its armour! Sigh&lt;br /&gt;
&lt;br /&gt;
An armour-bouncing barney ensued, with the highlights including: it escaping to the roof, tentacling Red, and Red ripping it off the roof&lt;br /&gt;
&lt;br /&gt;
The Baron letting loose with some rather impressive spells. Cadmus nailing it through both feet in a brilliant double-shot. And Thodric proving why we respect him as the punchy-by cleaving the beast&#039;s head in twain with a massive haymaker! Hooray for the tank! Not wanting to be questioned too closely by the authorities but wanting to keep the corpse for further examination/looting, the party quickly began to ready limb chopping implements. Cadmus instead leaned forward, placed his hands on the corpse, and it vanished, to be later carved up&lt;br /&gt;
&lt;br /&gt;
And so we left, triumphant. For tomorrow Red and Cadmus gather our on-order swords, and then we all get the hell out of here by boat. An army, a country in peril, an evil ruler and glory await!&lt;br /&gt;
&lt;br /&gt;
===Session Eleven===&lt;br /&gt;
&lt;br /&gt;
Sunday, 5th Februay, 10.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 26th of April - 12 May&amp;lt;br&amp;gt;&lt;br /&gt;
The Irolon Times - a new edition of this monthly newsletter will be coming out.&lt;br /&gt;
====Synopsis a la Red====&lt;br /&gt;
&lt;br /&gt;
A final day in the city.  The events of yesterday calmed the mind and body, as the beast we feared might still be walking the streets, slaughtering those it encountered was now dead.  Others knew nothing of our actions, my companions desperate to conceal their heroism.  The city remained locked, guards marching every hour and the day and night, and a miasma of fear filled my nostrils when I passed any group of people.&lt;br /&gt;
&lt;br /&gt;
Morning was quiet, and the blade not ready until afternoon.  The trip to the crater of the egg took me the most of the morning, and much of the afternoon.  There was no change.  I returned, swimming again, somehow very tired, floating upon the gentle waves rather than fighting them.  By the time I had collected the claw-made sword my companions had loaded the ship, and we were ready to go.&lt;br /&gt;
&lt;br /&gt;
For days our travel was uninterrupted and mostly smooth.  After a day of nausea, the smell of salt and the sea became as familiar to me as  that of a terror.&lt;br /&gt;
&lt;br /&gt;
Passing not too far from the piratical isle of Dornica, possible distant relatives of one of my companions, a shipful of buccaneers, tried their luck with our ship.  They were driven off handily, what I assume to have been Alden&#039;s magics creating a windstorm upon their decks, while Cadmus peppered their decks and men with arrows and fire blooms.  As they never reached our sides, I did little more than assist Riso a very little.&lt;br /&gt;
&lt;br /&gt;
Days again passed, our idylls interrupted by a storm, a perfect opportunity to ride out on the bowsprit as the ship rolled and plunged across the waves.  Unfortunately, the damage the pirates had caused to our mast was enough to collapse it under the great stresses of the storm.  It barely missed those few of us on the deck.&lt;br /&gt;
&lt;br /&gt;
Nautical expertise saved us, and the captain and crew found ways of accounting for the lost mast, and we were soon limping into harbour.  It seems likely that news of the foul beast far to the north is spreading as every other ship was fleeing the direction opposite to us.&lt;br /&gt;
&lt;br /&gt;
The story continued in town, the docks awash with refugees desperate to escape to anyway, with more, desperate for a little money for their hard-ridden horses, arriving hourly.&lt;br /&gt;
&lt;br /&gt;
The dockmaster, a hideously fat and ugly man came aboard.  In negotiations of which I remained unaware until later, the ship was sold to him, by I think Cadmus and Alden, irrelevant of the fact the captain owned his vessel.&lt;br /&gt;
&lt;br /&gt;
The conspiracy was revealed to me, in part at least, only later.  Accompanying Cadmus, two sailors and the captain to the warehouse district down the docks from the refugees we entered a dark, lightless building.  Dashing the light source to the ground Cadmus quickly and fatally knifed the captain and one of the sailors, injuring the third man.  He died later as I tried to defend him from the bard.  Cadmus&#039; arguments, the necessity of money, of resources... made some sense.  But I fear love of blood blinded him, and perhaps Alden, to other options.&lt;br /&gt;
&lt;br /&gt;
We continued north, the baron raising a small force of children and invalids on the way to... for some reason.  We passed greater numbers fleeing before we finally reached the river across for Elbe-Elster.  Which was now a benighted, fouled and dead land.&lt;br /&gt;
&lt;br /&gt;
====The Bard&#039;s Synopsis====&lt;br /&gt;
Waiting to depart for Elbe-Elster, Red went wandering around town. Cadmus&lt;br /&gt;
retrieved his new sword-a flash Halay steel one-and bought a few other&lt;br /&gt;
necessary travel items. The ship then sailed, and we had a few quiet&lt;br /&gt;
days of travelling, getting to know the crew, but then, in the distance,&lt;br /&gt;
a sail appeared, heading straight for us. Closer and closer they came,&lt;br /&gt;
soon obvious to all as pirates. As our captain put on sail to flee, the&lt;br /&gt;
party armed and armoured themselves, ready to repel borders with&lt;br /&gt;
excessive force.&lt;br /&gt;
&lt;br /&gt;
As they came closer, their ballistae fired over us. Then a second shot&lt;br /&gt;
smacked into our mast. Having deciding this was unfair, Cadmus carefully&lt;br /&gt;
attached one of the Baron&#039;s miraculous firebloom potions to an arrow&lt;br /&gt;
and, at a distance of nearly 200m, slammed it into the pirates&#039; deck&lt;br /&gt;
with his mighty longbow. All were impressed. Yet the pirates kept&lt;br /&gt;
gaining.&lt;br /&gt;
&lt;br /&gt;
At 60m Cadmus smashed another firebloom potion into the pirates&#039;&lt;br /&gt;
rigging, boosting our morale. Unfortunately, the pirates began firing&lt;br /&gt;
arrows back. An arrow smacked into Cadmus&#039; armour, and in return he sank&lt;br /&gt;
a shaft into the chest of his assailant. The fireblooms were dying&lt;br /&gt;
out-curse those fireproofing mages!-and the pirates kept gaining!&lt;br /&gt;
Suddenly, and miraculously, a whirlwind appeared in the ocean and sped&lt;br /&gt;
towards the pirate ship, settling over it and forcing the pirates below.&lt;br /&gt;
They fell away, much to Thodric&#039;s disappointment-no cleaving today.&lt;br /&gt;
Days later, a huge storm swept over the ship, breaking our mast. For a&lt;br /&gt;
while we thought we might sink, but the storm abated, and we managed to&lt;br /&gt;
limp onwards-everyone unhurt.&lt;br /&gt;
&lt;br /&gt;
Near home, we passed lots of ships fleeing in the other direction,&lt;br /&gt;
yelling at us to turn around for war is ahead! We try to look surprised,&lt;br /&gt;
and mostly fail. At the docks, we find that most able bodied men are&lt;br /&gt;
already further north with the Duke. We decide to follow. First, the&lt;br /&gt;
Baron and Cadmus make a deal with the dockmaster and the captain-the&lt;br /&gt;
details of which lead to an apparent minor falling out between Red and&lt;br /&gt;
Cadmus, leading Cadmus to apologise to Red, a lot-and make some money&lt;br /&gt;
for the group. &lt;br /&gt;
&lt;br /&gt;
Now with some funds, Thodric and Riso begin recruiting whoever is left.&lt;br /&gt;
We gain a few young, but eager, lads. We travel north, pausing only to&lt;br /&gt;
buy horses cheap from those fleeing south. Soon we recruit a few more&lt;br /&gt;
people, bringing our Grand Armee up to: us, 3 guards and 5 lads-one with&lt;br /&gt;
his own suit of chain! The others make do with leather armour.&lt;br /&gt;
&lt;br /&gt;
The baron sends a messenger-priest north to the duke with a copy of his&lt;br /&gt;
war warrant, commanding the Duke to meet him in Elbe-Elster. We go&lt;br /&gt;
straight there, where, much to our horror, we see a melted castle, utter&lt;br /&gt;
devastation and what is left of 50,000 troops-a mere 15,000 men. So we&lt;br /&gt;
head away a few days to a bridge to cross to join the army. Then, one&lt;br /&gt;
night, as we are camped-at least armoured in a war zone, not lounging in&lt;br /&gt;
hotel rooms-a man steps out of nowhere and chops a guard in half. Then&lt;br /&gt;
another steps out. The fight is on, but this time, we are ready. Will we&lt;br /&gt;
repeat last time, or will we take these scum out, loot their bodies and&lt;br /&gt;
find their masters? Find out, next time!&lt;br /&gt;
&lt;br /&gt;
====Loki&#039;s Book of Revelations====&lt;br /&gt;
The [[WS:Secret Diary of Varin#Session_11|Secret Diary of Varin]]&lt;br /&gt;
&lt;br /&gt;
===Session Twelve===&lt;br /&gt;
&lt;br /&gt;
Sunday, 19th Februay, 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 12 May&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Synopsis a la Red====&lt;br /&gt;
=====A Simple Combat=====&lt;br /&gt;
We ended the last session encamped, Red and a guard on watch, with Red watching a tree and the guard falling to the ground in two pieces as he was bisected by one of the teleporting men in black, or Morgul.&lt;br /&gt;
&lt;br /&gt;
Hearing the thumps as the body parts fell to the ground, I turned, causing Cadmus who, by coincidence, lay asleep, if not sufficiently deeply asleep, nearby spotting in the darkness, far more easily than a week ago the sword-wielding figure in the darkness.  Reacting painfully slowly, I roared, bounding across the camp to stand above the sleeping and armour-less Thodric, the usual target of these attackers.&lt;br /&gt;
&lt;br /&gt;
There was a pause.  The attackers, the Morgul allowed us some little time to re-group and rise, eventually running into a phalanx lead by Thodric and I.  The one who had moved forward was soon struck down, the claw-hewn blade I wielded more effective than I could have hoped, and Thodric his usual warrior self.  There were moments when my gratitude to the armour I had purchased back in port was great as a stroke or two from this fellow failed to penetrate it.&lt;br /&gt;
&lt;br /&gt;
The man down, I moved forward, noticing Riso from the corner of my eye moving in, presumably to stabilise and hold for questioning the fellow.  Cadmus was facing off against the second attacker, the two of them fencing a little.  He paused, took a half-step backwards, and projecting himself I do not know how created in the pale attacker a moment of fear and uncertainty.  I used this moment to drop my blade and grab the fellow, wrapping him in an unbreakable hold, although the strange ripple that ran over my armour after Alden did… something almost caused me to lose that grip.&lt;br /&gt;
&lt;br /&gt;
In my powerful grasp, surrounded by angry and armed men, he surrendered.&lt;br /&gt;
&lt;br /&gt;
We think.  None of us could speak his tongue, and he could not, or refused, to speak ours.  Alden tried another spell, attempting to peer directly into the mind of this pale elf, but caused only an eruption of blood from our captive’s skull, and his death.&lt;br /&gt;
&lt;br /&gt;
They were stripped, Alden and Riso cooperating to discover what strange magics these fellows held while I, as usual, buried the bodies.&lt;br /&gt;
&lt;br /&gt;
=====A Meeting with an Old Ally=====&lt;br /&gt;
&lt;br /&gt;
The next day we continued on, seeking the bulk of the army.  In the midst of war-ravaged and abandoned lands we came across a caravan, a portable dwelling promising glimpses into the future, palms read and fortunately not unearthly delights.&lt;br /&gt;
&lt;br /&gt;
In there, rather as expected and feared waited the Seer.  We paused a moment to consider our options, but eventually decided that burning the caravan with him inside probably would not succeed anyway.&lt;br /&gt;
&lt;br /&gt;
For some reason, we then decided to speak to the Seer separately, first Baron Alden, then Cadmus and Riso and finally myself.  We all asked different questions, were given answers and soon developed a little circle outside the caravan discussing upcoming plans, both to deal with Constantia, the Margravine of Ostmark, aka the evil dark elven sorceress who never truly existed and cast the Margrave, our Thodric (!) from his rightful place and the strange alien beasts inhabiting, and consuming Alden’s Barony of Elbe-Elster.&lt;br /&gt;
&lt;br /&gt;
The secrets fell thick and fast.&lt;br /&gt;
&lt;br /&gt;
No more is Thodric an unimportant and unknown sellsword.  Instead he is the rightful Margrave of Ostmark, and his mother is working with the underground to return him to the throne.  Baron Alden may be reconsidering certain flippant remarks about pink tutus.&lt;br /&gt;
&lt;br /&gt;
Riso’s parents died in a deliberately set fire and he, mere minutes after assuring me that elves have no soul, turns out to be one.  Biologically at least.  His name may, or may not be, [[WS:Footnotes#18_18|Thanul]].  I barely heard it.  Certainly don&#039;t know how to spell it.&lt;br /&gt;
&lt;br /&gt;
Constantia isn’t, and has a good reason to kill birds that might approach her.&lt;br /&gt;
&lt;br /&gt;
My mother is currently okay, but a Kartaran expeditionary force is approaching in the interests of discovering my whereabouts.&lt;br /&gt;
&lt;br /&gt;
The Baron whose demesne we avoided because he had made some agreement to kill Cadmus approaches with an army, determined to assist Constantia, an act only he knows will occur.&lt;br /&gt;
&lt;br /&gt;
Constantia has been feeding the army of 50,000 men to the aliens rather than fighting them.  She and her dark elf cohorts have reduced that army to no more than 15,000 men.&lt;br /&gt;
&lt;br /&gt;
Cadmus was responsible for the assassination attempt upon Constantia that I spent hours trying to unravel, that got Thodric identified by the enemies who thought him dead and lead to the deaths of many of our guards.&lt;br /&gt;
&lt;br /&gt;
I think that is worth repeating, dear friends.&lt;br /&gt;
&lt;br /&gt;
Cadmus was responsible for the assassination attempt upon Constantia that I spent hours trying to unravel, that got Thodric identified by the enemies who thought him dead and lead to the deaths of many of our guards.&lt;br /&gt;
&lt;br /&gt;
After winging the darts at the shielded Margravine, he transformed into a bird and flew away.  He clerics, mages whatever saw this.  Methinks her destruction of birds was not so insane, if a little exaggerated.&lt;br /&gt;
&lt;br /&gt;
Cadmus was never mugged and did not lose my crystal to thugs.&lt;br /&gt;
&lt;br /&gt;
Again, I suspect this is worth repeating.&lt;br /&gt;
&lt;br /&gt;
Cadmus was never mugged and did not lose my crystal to thugs.&lt;br /&gt;
&lt;br /&gt;
No.  He deliberately handed it over.  Yes.  My crystal.  My mind, my soul etc, etc.  And he, in the guise of friendship, pretending to look after it for safety, to keep it protected, gave it away.  !#$)$% *!@#~%)(  !@#$)(*!#~@$ !)($*!@#$ *!@#$ !@#)$(*!%(*!@#$!#$~ !^*)(!*$%) *$~* @#~+#$ %* ~_($*!@#.&lt;br /&gt;
&lt;br /&gt;
Then Loki, mining my memories!, gave it to the Baron who now approaches with an army.  And created a fake in which resided the alien queen and was placed within Alden’s safest of places.  Until it got out…&lt;br /&gt;
&lt;br /&gt;
Cadmus betrayed me.  He then burned down a part of Alden’s main port town.  And why?  First, Cadmus hires some guys to make his story of alcoholism and mugging convincing.  They then leave town and Cadmus _creates a fake descriptions_ of his mugger, wasting the time of myself, my companions and the local authorities.  Pledging to find it, he then waits until the Hand of Loki decides it is time to return the _fake_ crystal.  Choosing a red-headed stranger at random he kills him, to create an scapegoat or something and then burns the place down around the corpse to conceal any details.&lt;br /&gt;
&lt;br /&gt;
And now that they’ve started to come up with some plans to deal with Constantia et al, this Cadmus/Varin _human_ has been trusted to be the only one to accompany Riso on a quick trip far to the north to try and collect some whist, or magebane, an herb that may help us destroy the sorceress.  Or Alden.  Who really should watch his back…  And meals for awhile.&lt;br /&gt;
&lt;br /&gt;
====Loki&#039;s Book of Revelations====&lt;br /&gt;
The [[WS:Secret Diary of Varin#Session_12|Secret Diary of Varin]]&lt;br /&gt;
&lt;br /&gt;
===Session Thirteen===&lt;br /&gt;
&lt;br /&gt;
Sunday, 19th March (?), 12.30&amp;lt;br&amp;gt;&lt;br /&gt;
Game date - 12 May&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Synopsis a la Red====&lt;br /&gt;
&lt;br /&gt;
While my understanding was that we would wait a while, possibly up to a couple of days for Riso and Cadmus to return with the final ingredient needed for the potion to weaken and destroy Constantia (?) and her minions, we didn&#039;t pause very long at all.&lt;br /&gt;
&lt;br /&gt;
The Baron, his usual perceptive self, noted before any of us a strange glow beyond the edges of the forest in the direction of his castle.  Deciding to investigate, we eventually saw, in the distance, the remnants of the Ostmark army, still some thousands strong, being attacked by foul creatures that flew and breathed fire.  The army was responding with missile fire of its own and seemed to be slaying many of the fell beasts.&lt;br /&gt;
&lt;br /&gt;
We began heading towards the army, our strategists, ie the Baron and Thodric, or two of the three of us, deciding in their finite wisdom that taking control of the army from Constantia in the chaos might be easier.&lt;br /&gt;
&lt;br /&gt;
About halfway there, a number of these flying Gargoyles came in our direction.  The Baron was able to summon an elemental to keep them occupied while we fled for nearby caves he had seen.  As we got closer, he, shapeshifting into a black feline form, can everybody except Thodric assume other forms!, noted dark forms around the cave&#039;s mouth.  We bolted that way regardless.  The dark forms turned out to be the burnt corpses of what I suspected to be felines, come far from Kartar.&lt;br /&gt;
=====Old Home Week=====&lt;br /&gt;
Inside the cave was a young woman, grievously injured by the flame breath of the gargoyle, but sufficiently faster than the rest of her ambush to escape crispy-critter death.  The young Shishireichou was near death, but Baronial intercession healed her wounds, and banished many of the old scars already upon her form.  I would have prevented that if I could.  She later introduced herself as [[WS:Mi Shang#Mi Shang|Qi Yüan Mi Shang]], a scout and leader sent to find, well, me.  Apparently some of our seers had earlier felt the coming of these demons from above and the Empire wished as much assistance as could be procured, including powerful mages.  Of course, due to my little story, she doesn&#039;t know that yet.  Wish she spoke High Kartaran though.&lt;br /&gt;
&lt;br /&gt;
We spoke for a little while, and I assured her that I would, at some point, be able to put her in contact with the great Mage, and she should hang around.&lt;br /&gt;
&lt;br /&gt;
=====A Fatal Misjudgement=====&lt;br /&gt;
&lt;br /&gt;
Thodric decided to try and head towards the army, but misjudged things and got his horse burned out from under him by a Gargoyle moments after leaving the cave.  The Baron had to act quickly to save him.  Mi Shang and I bolted out to try and grab what I hoped would not be just a body.  Damn, that girl is quick.&lt;br /&gt;
&lt;br /&gt;
Others of the original group of flying beasts, tired of being peppered by a rain of shafts from the army, began scattering as well, a group heading towards the forest despite the Baron&#039;s attempts to stop them.&lt;br /&gt;
&lt;br /&gt;
As we were by this point already almost halfway to the army, it was decided to continue on, sans plan, sans poison, sans logic.  Thodric lent Mi Shang his Cloak of Shadows to hide her elegant felinity from the human army.&lt;br /&gt;
&lt;br /&gt;
=====Constantia Falls=====&lt;br /&gt;
&lt;br /&gt;
There was little difficulty for our little group to enter and walk through the camp.  Morale was clearly low, and there were the bodies of men and gargoyles everywhere.&lt;br /&gt;
&lt;br /&gt;
In the habits of insufficiently paranoid leaders the world over, Constantia actually resided in the most visible and rich tent in the entire camp.  Outside stood a group of some dozen guards, odds on, her dark elves.&lt;br /&gt;
&lt;br /&gt;
The Baron tried to overawe the guards, to force our passage with his very will.  He failed.  After some bluster and noise, the flaps of the tent flew wide and Alden was raised on high and carried into the tent.  Thinking quickly, the three others of us slipped through the spaces left between guards and followed him inside.&lt;br /&gt;
&lt;br /&gt;
Other than the Baron struggling in the grasp of something invisible in the corner, the tent held only the evil elf and two of her people.  Thodric, as ever the thought and deed indivisible, strode directly forward, hoping to challenge the three.  He was basically batted aside.  As I moved forward to assist him, there was a noise from outside, and a huge man in ridiculously ornate and heavy armour strode, essentially unchallenged into the tent, trailing behind him the Baron&#039;s two young page boys.&lt;br /&gt;
&lt;br /&gt;
While he stood a little surprised at the scene unfolding before him, Constantia helped our cause by crying out to him, ordering this fellow to attack those who threatened her.  Unfortunately, as any human would do, he assumed the dark elves near her were the threat and attacked them.&lt;br /&gt;
&lt;br /&gt;
Combat ensued:&lt;br /&gt;
*Constantia summoned a second air elemental to assist her&lt;br /&gt;
*I attacked her, discovering her force field far to powerful to breach&lt;br /&gt;
*Constantia mind-controlled me, ordering me to attack Aeskil&lt;br /&gt;
*A. freed the Baron in time for him to weaken the force field and allow me to injure her&lt;br /&gt;
*Thodric beheaded guards as they attempted to enter the tent&lt;br /&gt;
*Realising her defences were weaking, she fled, as did her guards&lt;br /&gt;
*The body of the one unconscious guard was loaded about with Fire Blooms and sent home to explode within the dark elf citadel&lt;br /&gt;
&lt;br /&gt;
Assumption of authority over the army proceeds smoothly, with many happy to follow men who provide clear orders, and don&#039;t waste troops in pointless and fatal scouting manouvers.&lt;br /&gt;
&lt;br /&gt;
A. assists me in providing space for Mi Shang and for myself, both of us requiring a certain degree of privacy.  A. and I check, but there is little to be saved from our camp in the forest, now burning.  The Baron&#039;s silly little army is no more.&lt;br /&gt;
&lt;br /&gt;
We pause, and consider.&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Felines_NPCs&amp;diff=22205</id>
		<title>WS:Felines NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Felines_NPCs&amp;diff=22205"/>
		<updated>2006-04-11T21:42:21Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Warriors */ Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Notable Feline Personalities=&lt;br /&gt;
==The Imperial Court==&lt;br /&gt;
* Huanghou Zhou Jinghòu Bǐng Hǔ- The Empress (Empress Jinghòu of the Zhou family, Glorious Tiger)&lt;br /&gt;
* Huangdi - The Imperial First Consort&lt;br /&gt;
==Mages==&lt;br /&gt;
Mages are &#039;&#039;Wu Shi&#039;&#039; and ranked according to circle or &#039;&#039;Huan&#039;&#039;&lt;br /&gt;
*[[WS:Red#Red|Wu Shi Wang Chian Tzu Kongzi Chen]] - Mage of the fifth Huan, Imperial Sorcerer of Kartar&lt;br /&gt;
==Warriors==&lt;br /&gt;
* [[WS:Mi Shang#Mi Shang|Qi Yüan Mi Shang]]&lt;br /&gt;
&lt;br /&gt;
=Back=&lt;br /&gt;
Back to [[WS:Felines|Felines]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Team_Alden&amp;diff=22204</id>
		<title>WS:Team Alden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Team_Alden&amp;diff=22204"/>
		<updated>2006-04-11T21:41:24Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Mi Shang */ Shortened section title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Team Alden=&lt;br /&gt;
&lt;br /&gt;
This is the group of characters being run through a game in [[WS:Index|Western Shores]] by [[User:Curufea|Curufea]].&lt;br /&gt;
==The Team==&lt;br /&gt;
===Baron Alden von Elbe-Ester===&lt;br /&gt;
&lt;br /&gt;
Baron of Elbe-Ester, an [[WS:Duchy|Irolon]] barony in the March of Ostmark&lt;br /&gt;
&lt;br /&gt;
An aging mage, in a society where mages are highly repressed by a powerful church. As the only noble member of the party (and the only one who seems to have ANY money whatsoever), Baron Alden&#039;s whims were the primary motivating force behind most of Team Alden&#039;s adventures before certain information was brought to light. Now Baron Alden is assisting Thodric to depose the pretender Margraven in return for an understanding and to have some hope of recovering his barony.&lt;br /&gt;
&lt;br /&gt;
===Thodric Jarl===&lt;br /&gt;
&lt;br /&gt;
Mercenary soldier, hired by Baron Alden to command his guards in situations where normal baronial guards tend to lack experience. Thodric is a highly skilled warrior, and a consummate professional. &lt;br /&gt;
&lt;br /&gt;
Oh, he&#039;s also the deposed Margrave, struggling to get back his lands from an evil elven sorceress.  Who knew?&lt;br /&gt;
&lt;br /&gt;
===Cadmus===&lt;br /&gt;
&lt;br /&gt;
Charismatic bard taking advantage of Baron Alden&#039;s wealth and social status to further his career. Cadmus enjoys a drink, but is known to be quite deadly with a thrown knife. He seems a bit of a rogue at times, mostly due to his alter ego as Varin, highly placed and reknowned Hand of Loki troublemaker. [[WS:Cadmus|More]]&lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
&lt;br /&gt;
A mind from who knows where in the body of a Rakshasa (shapeshifter), not even Red knows all about Red. His natural form is a huge two-headed, red-furred monster, but usually changes into an astoundingly generic human, with a face that&#039;s easy to forget. Red may be the world&#039;s most unlucky creature. Red is actually the Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar, and his memory and mind is trapped in the true McGuffin, which is still missing, having apparently been given to the Duke of Bayern.&lt;br /&gt;
&lt;br /&gt;
===Friar Riso===&lt;br /&gt;
&lt;br /&gt;
As a representative of the church, Friar Riso is a dangerous person for the Baron to have around, but Riso seems quite willing to ignore the Baron&#039;s religious foibles. Riso has rather a disreputable past, which he has mostly put behind him. Riso is customarily bedecked with a wide assortment of lucky charms, amulets and relics, which seem to have a quite beneficial effect on his luck. Riso seems to be highly favoured by the gods; besides the luck drawn from his collection of trinkets, Riso has access to quite powerful clerical magic, though he has never been seen to use it for anything but healing.&lt;br /&gt;
&lt;br /&gt;
Riso has now discovered that he is in truth an elf, and his real name is Feanor. This news has rather thrown him for a loop.&lt;br /&gt;
&lt;br /&gt;
===Mi Shang===&lt;br /&gt;
&lt;br /&gt;
Full name: Qi Yüan Mi Shang. A Kartaran Lioness, sent into the Western Shores to find the Wu Shi Wang Chian Tzu Kongzi Chen and invite him to return to Kartar. It seems the Kartarans have some foreknowledge of the alien invasion, and mages as powerful as Wang are rare and highly valued. Wang is needed to defend Kartar from the invasion. Mi Shang has lost her entire scouting team to attack by the Tyranids, at which point she was found and healed by Baron Alden. The Baron&#039;s magical healing also healed her old scars, about which Mi Shang is rather annoyed. Mi Shang is a quite capable fighter, though her speciality is leading small scouting teams.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[[WS:Session reports|The Story So Far]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WS:Elbe-Elster_Map|Map of Elbe-Ester]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Felines_NPCs&amp;diff=21154</id>
		<title>WS:Felines NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Felines_NPCs&amp;diff=21154"/>
		<updated>2006-03-20T02:03:11Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Warriors */  fix section link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Notable Feline Personalities=&lt;br /&gt;
==The Imperial Court==&lt;br /&gt;
* Huanghou Zhou Jinghòu Bǐng Hǔ- The Empress (Empress Jinghòu of the Zhou family, Glorious Tiger)&lt;br /&gt;
* Huangdi - The Imperial First Consort&lt;br /&gt;
==Mages==&lt;br /&gt;
Mages are &#039;&#039;Wu Shi&#039;&#039; and ranked according to circle or &#039;&#039;Huan&#039;&#039;&lt;br /&gt;
*[[WS:Red#Red|Wu Shi Wang Chian Tzu Kongzi Chen]] - Mage of the fifth Huan, Imperial Sorcerer of Kartar&lt;br /&gt;
==Warriors==&lt;br /&gt;
* [[WS:Mi Shang#Qi Yüan Mi Shang|Qi Yüan Mi Shang]]&lt;br /&gt;
&lt;br /&gt;
=Back=&lt;br /&gt;
Back to [[WS:Felines|Felines]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Mi_Shang&amp;diff=21153</id>
		<title>WS:Mi Shang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Mi_Shang&amp;diff=21153"/>
		<updated>2006-03-20T02:01:58Z</updated>

		<summary type="html">&lt;p&gt;Politas: Redirect to Team Alden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[WS:Team Alden#Qi Yüan Mi Shang]]&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Felines_NPCs&amp;diff=21145</id>
		<title>WS:Felines NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Felines_NPCs&amp;diff=21145"/>
		<updated>2006-03-19T23:19:11Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Warriors */ linkify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Notable Feline Personalities=&lt;br /&gt;
==The Imperial Court==&lt;br /&gt;
* Huanghou Zhou Jinghòu Bǐng Hǔ- The Empress (Empress Jinghòu of the Zhou family, Glorious Tiger)&lt;br /&gt;
* Huangdi - The Imperial First Consort&lt;br /&gt;
==Mages==&lt;br /&gt;
Mages are &#039;&#039;Wu Shi&#039;&#039; and ranked according to circle or &#039;&#039;Huan&#039;&#039;&lt;br /&gt;
*[[WS:Red#Red|Wu Shi Wang Chian Tzu Kongzi Chen]] - Mage of the fifth Huan, Imperial Sorcerer of Kartar&lt;br /&gt;
==Warriors==&lt;br /&gt;
* [[WS:Mi Shang#Mi Shang|Qi Yüan Mi Shang]]&lt;br /&gt;
&lt;br /&gt;
=Back=&lt;br /&gt;
Back to [[WS:Felines|Felines]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Team_Alden&amp;diff=20979</id>
		<title>WS:Team Alden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Team_Alden&amp;diff=20979"/>
		<updated>2006-03-17T07:57:51Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Red */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Team Alden=&lt;br /&gt;
&lt;br /&gt;
This is the group of characters being run through a game in [[WS:Index|Western Shores]] by [[User:Curufea|Curufea]].&lt;br /&gt;
==The Team==&lt;br /&gt;
===Baron Alden von Elbe-Ester===&lt;br /&gt;
&lt;br /&gt;
Baron of Elbe-Ester, an [[WS:Duchy|Irolon]] barony in the March of Ostmark&lt;br /&gt;
&lt;br /&gt;
An aging mage, in a society where mages are highly repressed by a powerful church. As the only noble member of the party (and the only one who seems to have ANY money whatsoever), Baron Alden&#039;s whims were the primary motivating force behind most of Team Alden&#039;s adventures before certain information was brought to light. Now Baron Alden is assisting Thodric to depose the pretender Margraven in return for an understanding and to have some hope of recovering his barony.&lt;br /&gt;
&lt;br /&gt;
===Thodric Jarl===&lt;br /&gt;
&lt;br /&gt;
Mercenary soldier, hired by Baron Alden to command his guards in situations where normal baronial guards tend to lack experience. Thodric is a highly skilled warrior, and a consummate professional. &lt;br /&gt;
&lt;br /&gt;
Oh, he&#039;s also the deposed Margrave, struggling to get back his lands from an evil elven sorceress.  Who knew?&lt;br /&gt;
&lt;br /&gt;
===Cadmus===&lt;br /&gt;
&lt;br /&gt;
Charismatic bard taking advantage of Baron Alden&#039;s wealth and social status to further his career. Alden enjoys a drink, but is known to be quite deadly with a thrown knife. He seems a bit of a rogue at times, mostly due to his alter ego as Varin, highly placed and reknowned Hand of Loki troublemaker. [[WS:Cadmus|More]]&lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
&lt;br /&gt;
A mind from who knows where in the body of a Rakshasa (shapeshifter), not even Red knows all about Red. His natural form is a huge two-headed, red-furred monster, but usually changes into an astoundingly generic human, with a face that&#039;s easy to forget. Red may be the world&#039;s most unlucky creature. Red is actually the Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar, and his memory and mind is trapped in the true McGuffin, which is still missing, having apparently been given to the Duke of Bayern.&lt;br /&gt;
&lt;br /&gt;
===Friar Riso===&lt;br /&gt;
&lt;br /&gt;
As a representative of the church, Friar Riso is a dangerous person for the Baron to have around, but Riso seems quite willing to ignore the Baron&#039;s religious foibles. Riso has rather a disreputable past, which he has mostly put behind him. Riso is customarily bedecked with a wide assortment of lucky charms, amulets and relics, which seem to have a quite beneficial effect on his luck. Riso seems to be highly favoured by the gods; besides the luck drawn from his collection of trinkets, Riso has access to quite powerful clerical magic, though he has never been seen to use it for anything but healing.&lt;br /&gt;
&lt;br /&gt;
Riso has now discovered that he is in truth an elf, and his real name is Feanor. This news has rather thrown him for a loop.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[[WS:Session reports|The Story So Far]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WS:Elbe-Elster_Map|Map of Elbe-Ester]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Sess12.5-Feanor&amp;diff=20461</id>
		<title>WS:Sess12.5-Feanor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Sess12.5-Feanor&amp;diff=20461"/>
		<updated>2006-03-09T05:59:56Z</updated>

		<summary type="html">&lt;p&gt;Politas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
====Riso and the Elves====&lt;br /&gt;
&lt;br /&gt;
Riso settled the cape about his shoulders as Cadmus transformed into a rat. Riso carefully lifted Cadmus the rat and placed him in a pocket. With a few days&#039; provisions in his satchel, Riso activated the cloaks powers and lofted into the night sky. With &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Politas&amp;diff=20460</id>
		<title>User:Politas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Politas&amp;diff=20460"/>
		<updated>2006-03-09T04:37:56Z</updated>

		<summary type="html">&lt;p&gt;Politas: Made link for new page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Michael (Myk) Dowling is in his thirties, and works in IT for Centrelink in Canberra. Myk has been gaming for well over twenty years, and has played more different roleplaying systems than he can remember.&lt;br /&gt;
&lt;br /&gt;
Myk is playing in [[User:Curufea|Curufea]]&#039;s [[WS:Main_Page|Western Shores game]], playing Friar Riso, and has been gaining extra XP by adding to the background material. &lt;br /&gt;
&lt;br /&gt;
He is also learning how to use a Wiki properly in the process&lt;br /&gt;
&lt;br /&gt;
Myk is just about to start work on [[WS:Sess12.5-Feanor|Riso&#039;s adventures with the Elves]].&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Ambria&amp;diff=19865</id>
		<title>WS:Ambria</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Ambria&amp;diff=19865"/>
		<updated>2006-03-01T02:08:52Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* OTHER PLACES OF INTEREST */ wikification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Ambria=&lt;br /&gt;
*[[WS:Ambrian Law|Early Ambrian law]]&lt;br /&gt;
*[[WS:Ambrian Names|Common names in Ambria]]&lt;br /&gt;
Once the greatest coastal province of the Rauko Empire, and now the greatest nation in the Western Shores, the Kingdom of Ambria stretches from the Lofty Mountains in the north to Thimblebark Forest and the Scrubrush Downs in the south. It extends inland from Stormshaven Bay to the Grand Range, making it by far the largest nation in the Western Shores.&lt;br /&gt;
&lt;br /&gt;
In the time of Rauko, Ambria was a wealthy principality. Situated on the coast, and controlling both the plains around Daemon&#039;s Cleft and Eagle Pass (two of the three known ways to cross the Grand Range), the land was a major trade route for foods. Ships hailing from Brondheim, Zylibul, and further lands filled Ambrian ports. Ambria&#039;s good fortune did not end with trade, either. Her fertile croplands helped fill both the rich man&#039;s coffers and the poor man&#039;s stomache. Ambria was always well-protected by the Raukan armies, and the Crown Prince was the traditional liegelord of the land. This left no question which principality was highest in the Emperor&#039;s esteem.&lt;br /&gt;
&lt;br /&gt;
Sadly, Ambria&#039;s position of distinction worked against her when the hordes of Daemon&#039;s Cleft were released. Rauko was lost in the expedition which awakened the evil, leaving the land without a true leader. Ambria&#039;s colonial armies seemed to draw the attention of the infernal host, and her land was ravaged. The Ambrians watched in terror as the host neared Arindel, the provincial capital.&lt;br /&gt;
&lt;br /&gt;
The day was saved by Lord General Caebial, commander of the City Guard. Caebial evacuated the population fo Arindel onto warships, fishing boats, and commandeered merchant vessels. The ships, teeming with Arindel&#039;s citizens, sailed out into the harbour. The ghostly demon warriors, seen only as dim shadows from the boats, were stopped by the waters of the Allsea. Though they spent a day looting Arindel, they could not hurt those on the ships.&lt;br /&gt;
&lt;br /&gt;
On the third day after their arrival, the evil horde disappeared eastward. After waiting two more days, General Caebial decided it was safe to return to land. Under the General&#039;s direction, the Arindellers began to rebuild their shattered city. When it became clear that no word would ever come from the Emperor, the people asked Caebial to be crowned their new king. Caebial accepted the reins of leadership, but declined a royal title, refusing to officially acknoledge the Emperor was dead. Instead, he accepted the title of Lord Regent. To this day, the ruler of Ambria is known by that title.&lt;br /&gt;
&lt;br /&gt;
The folk of the countryside, not knowing of Caebial&#039;s heroics, were at first unwilling to accept him as ruler. Many towns threatened to become independent. For a time, it seemed that Ambria would dissolve into many feuding provinces, much like Irolo.&lt;br /&gt;
&lt;br /&gt;
Strangely enough, it was the maruding hordes of Kartar which proved to be Ambria&#039;s salvation. When the eastern horsemen invaded Ambria, the formerly rebellious towns and provinces turned to Arindel and what was left of the colonial armies for help. Under the leadership of Caebial and his heirs (all of whom showed a true aptitude for ruling), Ambria resisted the wors of the raiding. In the year 2620 the Ambrian army, together with the forces of Jarl Throst of Brondheim, defeated the horde of the Empress. Since that day, Kartar has made no other attempt to cross the Ruined March and attack the Western Shores.&lt;br /&gt;
&lt;br /&gt;
With the hordes gone, Ambria was poised to begin a true recovery. Slowly, one by one, the former provinces of Ambria swore fealty to the Lord Regent. The successors of Caebial proved to be true leaders indeed, wisely investing tax money to expand the army and repair the damage done by the hordes of demons and Kartarans.&lt;br /&gt;
&lt;br /&gt;
In 2848, the Kingdom of Daria attacked Ambria. This marked the beginning of the Twenty Years War. The war seesawed back and forth. Sometimes the fighting was intense, at others, there was hardly a battle a year. In the end, however, the Darian forces were driven back to the shores of Lake Bellora. King Kron of Daria ordered his forces to withdraw to Darian lands and built Kron&#039;s Wall as a barrier to &amp;quot;further Ambrian Agression&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In 2901, the Elves of Greatwood drove all Ambrians from the forest, giving no explanation for their actions. Some minor clashes between woodsmen and Elves resulted, with the Elves getting the upper hand each time. Lord Regent Edruss sent an emissary to the Elven king to protest these actions, but the diplomat was turned back at the forest&#039;s edge. Fearing renewed hostilities with Daria, Edruss avoided open conflict with the fair folk, and the greatwood became an Elven stronghold.&lt;br /&gt;
&lt;br /&gt;
Despite Edruss&#039; fears, another conflict with Daria never came, and Ambria has enjoyed relative peace to this day. What few know, however, is that this peace has sapped the great nation&#039;s strength. Ambria&#039;s armed forces, while still impressive, have been reduced in size and have lost their fighting edge. Centuries of fighting raids along the eastern frontier has killed off mos of Ambria&#039;s great warrior families, and the blood of Cenning-t¡d runs thin in the current ruling class.&lt;br /&gt;
&lt;br /&gt;
Lord Regent Arvidius, the present ruler, is a wise but aged man, extremely studious and no fan of war. His heir, Evren, is an eager young man, and good with a sword, but is widely considered to be not very bright. While their hearts are in the right place, neither Arvidius nor Evren may truly be up to the task of defending Ambria from the threats of renewed Darian attacks, increasing raids from trolls in the Grand Range, or the ancient evil which seems to be stirring once again in Daemon&#039;s cleft. Perhaps all Ambria needs is a few good men in the right places, heroes like General Caebial, who can stand alone against the darkness and protect the Western Shore&#039;s greatest nation.&lt;br /&gt;
==Roleplaying Synopsis==&lt;br /&gt;
&lt;br /&gt;
Ambria is designed to be the Good Guy of the Western Shores. The culture is similar to that of medieval Britain, with a heavy Arthurian flavor. Knights are common, and the Church is powerful (but not as powerful as the Regent!). Ambria is the recommended home nation for most European PCs, and it makes a good location for campaigns to begin. Even though it has seen better days, Ambria is still the Western Shores&#039; center of civilization. Ambria is currently friendly toward the Duchy Irolo and the Free City of Weyrcliff, neutral toward Brondheim, Zylistan, and the Elves of Greatwood, and hostile (but not yet at war with) Dornica and Daria.&lt;br /&gt;
==THE LAY OF THE LAND==&lt;br /&gt;
&lt;br /&gt;
Ambria varies greatly in terrain and climate, as its northern extreme borders the icy wastes of Talarak, and its southern edge borders balmy Irolo.&lt;br /&gt;
&lt;br /&gt;
Ambria is primarily covered by rolling hills, though the regions surrounding Stormshaven Bay and the Ruined March are fairly flat. These hills gradually become larger as one moves inland, finally culminating in the Grand Range. The climate is temperate, with the areas closest to the sea receiving the most rainfall. Ambria&#039;s driest region is the desolate plains around the city of Trell.&lt;br /&gt;
&lt;br /&gt;
Most all of Ambria&#039;s land is quite fertile. The flatlands around the bay are especially well suited for farming, and the relatively warm climate makes for a long growing season. Most of Ambria&#039;s people live in these farmlands, scattered about in small villages and hamlets. Many small, winding rivers drain this area, but the only river of any size completely within Ambrian borders is the Druidwash. Ambria&#039;s inland hills are home to shepherds and cattle-raisers. Fewer people live here, and raids by bandits and monsters from the mountains are not unknown. Consequently, the local lords are given more freedom by the Lord Regent to deal with these problems directly. Castles and fortified manor houses are more common in this region.&lt;br /&gt;
&lt;br /&gt;
Three great forests lie in the shadow of the mountains: the Witchwood, Thimblebark Forest, and the largest of all, Greatwood Forest. Few humans live in these regions; the Thimblebark because it is the home of the Halflings, the Greatwood because of the Elves&#039; border watch (lifted only in recent years) and the Witchwood because it is rumored to be haunted. Consequently, most of Ambria&#039;s lumber comes from smaller forests nearer the sea. Ambria is home to many creatures, both domestic and wild.&lt;br /&gt;
&lt;br /&gt;
Nearly every type of beast common to temperate climates can be found somewhere within its borders. Large wild beasts become more common the further east one goes, but true monsters are not seen in any number outside of the forests or the Grand Range. Occasionally, a single Dragon, Gryphon, or a small group of orcs and ogres will stake out a territory within Ambria, however, and the local militias have not always been successful in killing them or driving them away immediately.&lt;br /&gt;
==LIFE IN AMBRIA==&lt;br /&gt;
&lt;br /&gt;
Ambria is a classical (if somewhat idealized) feudal society. The lower class is composed primarily of tenant farmers who work on farmlands owned by their lord. Free farmers (i.e. those who own their land), most merchants, artisans, and the military make up the middle class. The upper class is composed of wealthy landowners (most of whom are of noble birth) and the most successful merchants. The peasants pay fealty to a local noble (a Lord, Earl, or Count), who in turn pays fealty to high noble (a Baron or Duke). While Ambria&#039;s ruler merely holds the title of Lord Regent, he actually enjoys all the powers of a King, and all of the high nobles owe their loyalty to him (since the days of General Caebial, the tradition of avoiding noble titles has lapsed somewhat, and many refer to the Lord Regent as the King , and government property is known as royal property.&lt;br /&gt;
&lt;br /&gt;
Peasants in the lowlands make their living primarily through farming, except for fishermen along the coast of Stormshaven Bay. Farmers are rarer in the eastern hills. Most folk there are occupied primarily with raising animals. Autumn sees a great deal of travel along the royal highways, as the herders head west to sell their fattened animals to farmers, and farmers head east to sell their harvests to the highlanders.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected regularly, and this causes some grumbling, but most of the peasantry is happy with its lot. The only exception to this rule is the land around Trell, where the peasants regularly challenge the authority of the area&#039;s high noble, Duke Whympul. Whympul is a weak ruler, and is not well-liked even among the aristocracy. Twice at year, at tax-collection time, the Lord Regent needs to send several companies of soldiers to that province to put down tax revolts. It is possible that in the future, the area may try to break off from Ambria entirely.&lt;br /&gt;
&lt;br /&gt;
Life in Ambria&#039;s cities is more fast-paced than in the countryside. Goods are plentiful in city markets (even in Trell), and folk from the Ambrian countryside crowd the cities, looking to spend what little money they have for good clothes, fine tools, and other such items that are less available in the rural areas. Crime is also more common in the cities; Strongwall in particular is known for its pickpockets.&lt;br /&gt;
&lt;br /&gt;
Law in Ambria is not very formal. Most disputes are settled by common law, with justice being dispensed by the local lord or his appointed judge. Punishments for a crime vary from region to region depending on local custom and the disposition of the lord or judge, although there are three killing offenses: murder, treason, and horse thievery. Lesser punishments can range from a night in the pillory to lifetime imprisonment. As a final note, in Ambria, unlike any other nation in the Western Shores, slavery is illegal. Any slaves brought onto Ambrian soil are immediately set free by the local authorities. Some rural villages are composed almost entirely of former slaves from Daria, Irolo, and Zylistan.&lt;br /&gt;
&lt;br /&gt;
Ambrian religion is semi-nordic. It resembles the medieval Catholic Church in feel and structure, but heroes are elevated to the status of saints, or even lesser gods. The Chief Ambrian God is known as Odin the Allfather. He is in turn served by several dozen lesser gods, all known as the Aesir.&lt;br /&gt;
&lt;br /&gt;
The Ambrian Church is very much like the medieval Christian church, and preaches the virtues of prayer, charity, humility, and forgiveness (sadly, it also resembles the medieval Christian Church in that not all of its priests practice what they preach!). Priests are revered in Ambria more than in any other land (with the exception of Zylistan). All but the most lowly priests practice magic to some extent.&lt;br /&gt;
&lt;br /&gt;
Magic is generally not accepted in Ambria, and the common folk are often suspicious of magicians. In the cities, the practice of magic is more accepted, and also more common. Ambria still produces fewer talented magicians than Irolo, Weyrcliff, and Zylistan, however. Many attribute this to the country&#039;s proximity to Sorcerer&#039;s Spire, although no link has been proven.&lt;br /&gt;
==ARINDEL==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arindel&#039;&#039;&#039;: (pop. 600,000) Arindel is detailed here as a good city in which to begin a campaign and to give the GM ideas on how to detail his own cities.&lt;br /&gt;
&lt;br /&gt;
Built at the mouth of the Druidwash, Arindel is the Western Shores&#039; largest city. Founded as a small village even before the arrival of the Celinadions, it has weathered adversity time and again, and has somehow always survived. Today, it is a major trading center for both sea routes and the Great North-South Road. It is also the political capital of Ambria.&lt;br /&gt;
&lt;br /&gt;
The city proper is surrounded by a stone wall 30 feet high. There are only four gates in the wall 1 inland and three facing the wharffront. The city itself is divided by interior walls into five districts: the wharf district, the merchant district, the commoner district, the military district, and the wealthy district (These divisions are not formal merchants, soldiers and commoners can be found in almost every district). In order to cut the crime rate, travel between districts is restricted at night. Only those with passes from the district watch commander may pass the gates.&lt;br /&gt;
&lt;br /&gt;
The citadel of the Lord Regent is situated on the edge of the wealthy district. It is a huge construction, with many catacombs underneath. The outer sections resemble a fortress, but at the center is the sturdy palace of the Lord Regent. If Arindel were ever attacked in time of war, all of the city&#039;s 10,000 soldiers and guardsmen could withdraw within the walls of the citadel, along with a fair percentage of the general populace.&lt;br /&gt;
&lt;br /&gt;
The city is ruled by a mayor, who is appointed by the Lord Regent. The current mayor is Brinn Andhame, an ex-military officer who often tries to run Arindel more like a military post than a civilian city. Brinn&#039;s hard-bitten approach to leadership is tempered somewhat by Archbishop Nafan, the head of the Arindeller Church. Nafan spends much time away from his cathedral in the wealthy district, moving with his procession of retainers throughout the other districts, dispensing blessings, hearing grievances, and meting out low justice. While this is not strictly protocol, Nafan is allowed his eccentricities because he is well-loved by the people and has served the Church for almost 50 years. Many consider him a saint. The following are locations of interest in the city:&lt;br /&gt;
&lt;br /&gt;
##the Citadel: This large structure sits upon a low hill and is easily defensible. It is not only the home of the Lord Regent, but also the location of the Royal Treasury Vault.&lt;br /&gt;
##Arindel Cathedral: the second-largest cathedral in Ambria (the largest is in Strongwall), this building is the tallest in the city. It is the home of the Archbishop of Arindel, and the center of the Ambrian Church. On religious holidays, the streets around the cathedral are packed with pilgrims from all over Ambria.&lt;br /&gt;
##Mayor&#039;s House: Mayor Brinn&#039;s dwelling, this lavish townhouse is the traditional home of the city leader. Brinn, however, has no use for the luxury the house provides, and lives in spartan quarters in one wing. The rest of the house is only opened for social occasions (which Mayor Brinn also dislikes).&lt;br /&gt;
##Wharf-Front: This area is busy 24 hours a day. In daylight, ships hailing from all ports load and unload cargo, and any man with a strong back and a will to work can earn himself a silver a day here. At night, any man who is good with a knife can make considerably more...&lt;br /&gt;
##Central Market: This trading bazaar is one of the largest in the northern lands. Farmers from the countryside come here to sell their goods, and the square is a veritable carnival of wagons, tents, and temporary stands. Pickpockets work the area by day, but at night the stands and tents are taken down, and the wagons are rolled away. The empty square is then patrolled by the City Watch.&lt;br /&gt;
##Bridges: Three bridges span the Druidwash. The largest of these, nearest the mouth of the river, can actually be raised in the middle to allow small ships and boats to pass to the smaller docks upriver. Each bridge has a toll booth.&lt;br /&gt;
##Washtown: This collection of houses is an small suburb of the city proper. It is filled mostly with lower-class fisher-folk who can&#039;t afford to pay city taxes on their boats. It is not patrolled by the city guard, but crime is not especially bad (there&#039;s not much to steal!). While the folk are poor, the houses are normally kept in good repair and are very tidy-looking.&lt;br /&gt;
##Gatetown: Another hamlet just outside the walls of the city, Gatetown is a shanty-town composed of the poorest of the poor. It is also where disreputable merchants try to sell their wares outside of city tariff jurisdiction. Gatetown is rife with crime, and the city guard doesn&#039;t bother patrolling here, either. Mercenaries hired by the Free Mercantile Union sometimes cause trouble here and try to drive the peddlers away.&lt;br /&gt;
##Home of Sir Roland Galden: A typical dwelling of a wealthy man, Sir Roland&#039;s house is a walled, three-story affair with a modest garden and a few small outbuildings. Sir Roland also employs a gardener who is good with a sword. Sir Roland was a knight but is now a wealthy spice trader and the leader of the Arindel branch of the Free Mercantile Union.&lt;br /&gt;
##the Tower of Falltann: Falltann is a sage, and a member of the Academy of Ancient Knowledge. His tower is actually a twostory building, the doors and windows of which he has bricked up. Falltann lives in the attic, which is accessible only by a narrow wooden stair. Falltann is an expert on the cultures of Celinad and knows something of Kartar as well. The walled-up first and second floors of his tower are actually a fine library containing much knowledge of Celinadion times. Anyone who entertains him with a good story of a far-off land may be allowed to enter his library through the attic.&lt;br /&gt;
##Xavier Xanx, Magician at large: Xavier Xanx, one of the city&#039;s most colorful figures, both lives and works here. Xavier was once an adventuring wizard who has settled down to practice in town. Hailing from Dornica, he is more than half swashbuckler, and fancies himself a fine swordsman as well as a great magician. Xavier performs minor enchantments for a fee, but has begun to tire of staid city life. With a little prompting, he could be convinced to saddle up his horse, strap on his sword, and go riding off to some new adventure.&lt;br /&gt;
##Needle&#039;s Tatoos: This seedy establishment is actually a front for the local thieves&#039; guild, and is also affiliated with the Golden Hand. The owner, Needles, is a huge, bald mountain of a man, more than a little willing to give quick, painful tatoo jobs to snoopers he catches hanging around his place. The Guild meets in the immense cellar.&lt;br /&gt;
##City Watch: This large, sturdy-looking building is the headquarters of the city watch. It is also the city armory. Its massive vaults can equip 10,000 men in time of war. The building is, of course, always very well guarded.&lt;br /&gt;
##Interior Gate: Scattered throughout the city, these gates are the only public means of passing the walls from district to district. They are normally only guarded by a pair of watchmen. There is no toll for passing from district to district, but in nighttime hours, the gates are closed by portculli and travel is restricted only to those who have permission from the district watch commander.&lt;br /&gt;
##the Half-Hewn Hickory, Inne and Taverne: Arindel&#039;s premier inn, this establishment is well-known for its fine food and drink, and occasional rowdy bar fights. It is expensive for an inn; private rooms cost a silver per night. Meal prices are fair , and food is served in heaping portions. Maak One-Eye Maavins, the owner and sometimes bartender, is an ex-adventurer. It is said that he occasionally hires rogues of the better sort to come to his tavern and cause trouble, just to keep things lively.&lt;br /&gt;
##Weaponsmith: Known only by this utilitarian name, this is one of many weapons shops in Arindel. Most common weapons can be found here, as can some more unusual ones. Grig, the owner, is an immense, taciturn man with huge biceps. Some say he is a half-giant. Like all other weapons&#039; dealers in the city, Grig operates only under strict license from the mayor.&lt;br /&gt;
##Mad Hettie the Prophet: Mad Hettie is known by no other name. For as long as anyone can remember, she has operated a small shop in the poorer section of town, making prophecies and general pronouncements about the future of the world. What makes Mad Hattie remarkable is that her predictions sometimes come true! (Not always, but just enough to keep people coming to her for more prophecies). Mad Hettie charges no money. Only those who bring food for her and her two dozen cats will be granted a sitting. Depending on her mood, Mad Hettie can act either like a kindly old woman or a lunatic crone.&lt;br /&gt;
##Livery: One of only a few stables in the city proper, horses can be bought or boarded here temporarily. Once a day, in fair weather, the stable boys lead the tethered horses to the fields outside the city for feeding. The Livery is guarded at night only by a few hired ruffians. Horse stealing is a hanging offense in Ambria, so this deters most would-be horse thieves.&lt;br /&gt;
##Moneychanger&#039;s: Set in the heart of the wharf district, this small building is visited frequently by sailors and travellers from other lands. For a 10% fee (or more if the customer looks gullible), the moneychangers will exchange coins of another realm for those of Ambria, and vice-versa. There is a secure vault in this building, and it is guarded day and night by hired members of the Fraternity of the Sword and Shield.&lt;br /&gt;
##Royal Gaol: This squat building is well-designed for holding prisoners. The above-ground levels are used for most offenders. Extremely violent or dangerous criminals are kept in a below-ground dungeon. Set in the heart of the military district, this building is always well-guarded.&lt;br /&gt;
##The Knights of St. Grignr: Although this order originally had its headquarters in the wealthy district, 20 years ago they moved to a new building in the common district to be closer to the people. The building acts almost like a mission, providing shelter and food for the unfortunate. It is manned primarily by old knights and young squires, as most of the battle-ready knights travel the countryside in search of honor and adventure.&lt;br /&gt;
##Curiosity Shoppe: Run by an old Halfling named Pipkin, this shop deals in magical trinkets of all kinds. More powerful items are kept here, but they are stowed away in a back room, only shown to special customers . Thieves which attempt to break in here invariably find that all doors and windows whose locks are picked magically open into the City Gaol. No one knows where the Halfling comes by his items, but he is known to receive strange visitors late at night, who are always gone by morning.&lt;br /&gt;
##Royal Theater: Built only recently on the south bank of the Druidwash, this theater closely resembles those of Elizabethan England. In warm, fair weather, two performances are given every day, ranging from juggling acts to ribald comedy to serious drama. With expensive boxes, and a cheap standing-only section, the theatre is a favorite locale of both nobles and commoners alike.&lt;br /&gt;
##Royal Hospice: This house of healing is divided into two sections. The first is for non-paying customers. Here, city folk, upon proof of citizenship, may receive basic medical care and some minor healing magics performed by public chiurgeons. The other section is for paying customers. Here, as long as someone has money, nearly any healing magic can be found (prices are very high for major magics, however. For example: A cure for a broken arm may cost 25 silver pieces, but the regeneration of a severed limb may cost as much as 100 gold!).&lt;br /&gt;
##Harbormaster: This building is the center of all dock activity. Jen Thorfssen, an ex-Brondheim captain, is the current harbormaster. Assisted by nearly two dozen customs officials, Jen levies trade tariffs and docking fees with a fair but firm hand. His word is law when it comes to the harbor, and any captain who crosses him may find his ship impounded.&lt;br /&gt;
##City Gates: These huge wooden gates are set into solid gatehouses which are manned and guarded at all times. The gates are closed from sunset to sunrise, and small camps of folk waiting to enter the city often form outside at night. Pedestrians are allowed to pass through the gates free of charge, but horses and wagons are each charged a toll upon entering the city.&lt;br /&gt;
##Festival Field: Twice a year, this large, open field is the scene of a carnival. The Spring and Harvest Festivals draw all manner of folk from the city and the surrounding countryside. There are tournaments, dances, and bardic competitions, and the Lord Regent himself presides over the activity.&lt;br /&gt;
&lt;br /&gt;
==OTHER PLACES OF INTEREST==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongwall&#039;&#039;&#039;: (pop. 250,000) This city is a large trading port, set between two bayside hills. The castle of the Duke of Strongwall is on one, and the Western Shores&#039; largest cathedral is on the other. The city gains its name from the large (45&#039; high) stone wall which protects most of the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anarn&#039;&#039;&#039;: (pop. 50,000) A medium-sized fortress city, Anarn has traditionally maintained watch over Ambria&#039;s approaches from Daria. Although trade with Daria is forbidden, Anarn is home to a thriving black market, which deals in goods which are smuggled across Lake Bellora in small boats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trell&#039;&#039;&#039;: (pop. 35,000) This small city is not a pretty sight, and has been on the decline since the fall of the Celinadion Empire. Trell is filled with criminals, barbarians, Half-orcs, and other unsavory types. Only nominally a part of Ambria, Trell is almost completely controlled by criminal gangs. The official ruler, Duke Whympul, is a spineless man and an embarrassment to the Lord Regent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake Bellora&#039;&#039;&#039;: The Battle-Lake , this body of water was the scene of the final battle of the Twenty Years War. Today its cool, dark waters are often crossed by smugglers from Anarn and Vlaskarov. The lake is very deep, and it is said that a strange, reclusive monster lives in the depths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormshaven Bay&#039;&#039;&#039;: This large body of water is a fisherman&#039;s paradise. Sheltered from the storms on the Allsea, and filled with all sorts of edible sea-creatures, it is occasionally patrolled by Ambrian naval vessels. Because the only means of entering and exiting the bay is a narrow straight between Sand Island and Picket&#039;s Point, it is normally free of Dornican pirates, who fear they could be trapped within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorcerer&#039;s Spire&#039;&#039;&#039;: Once the tower of the great Celinadion wizard, Malekith, this strange island is now deserted. Shaped like a black, jutting finger of rock pointing skyward, the spire is almost 3000&#039; tall, but only half as wide at the base. The ruins of Malekith&#039;s tower still sit atop the spire, but the sides are fairly smooth and unscalable.&lt;br /&gt;
&lt;br /&gt;
Magical means of climbing the tower are useless, as well, because no magic works within ten leagues of the tower, ever since the great magical explosion of 2150. Even magical flying steeds such as dragons and pegasi lose their abilities if they stray too near. Because of this strange ban on magic, no man has ever been able to reach the top of the tower in the eleven centuries since the explosion. It is rumored the the secrets of Celinadion magic can be found in the ruins, but this may never be learned for certain, unless mankind develops a non-magical means of reaching the top of the tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sand Island&#039;&#039;&#039;: This island at the mouth of Stormshaven Bay is 50 miles long, but never rises more than 10 feet above sea level. It is really nothing more than a glorified sand bar. The island is home to all manner of sea-going birds, and even a few sea lions, but no humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druidwash&#039;&#039;&#039;: This river is Ambria&#039;s only major waterway. Beginning at the Elven city of Moondeep, its clear, pure waters flow past Arindel and into Stormshaven Bay. In autumn, the river is covered with yellow leaves which fall in Greatwood Forest and are washed downriver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchwood&#039;&#039;&#039;: This forest of twisted oaks borders the wild lands, and has a reputat ion for being haunted. At night, passing travellers hear a moaning beneath its branches which may or may not be the wind. Bold woodsmen have occasionally entered the forest for timber, only to flee when a feeling of insurmountable fear gripped their hearts. To this day, the Witchwood remains a mystery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Range&#039;&#039;&#039;: With peaks over 15,000 feet high, the Grand Range is second only to the Lofty Mountains in height. It forms the border which separates Ambria from the uncivilized lands of the east. The mountains themselves are also wild, and are filled with trolls, ogres, and goblins. Small communities of Gargoyles haunt the peaks, but rarely attack Ambrian villages. Eagle Pass, the only known route through the mountains, has been closed for almost 200 years by mountain giants and ogres.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thimblebark Forest&#039;&#039;&#039;: This woodland is the home of the Western Shores&#039; Halfling population. The Halflings consider themselves to be citizens of Ambria, but also appreciate being left alone to manage their own affairs. Despite being in the shadow of the mountains, this area is very pastoral and peaceful, and the countryside around the forest itself is dotted with many small Halfling towns.&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Elves_Culture&amp;diff=19862</id>
		<title>WS:Elves Culture</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Elves_Culture&amp;diff=19862"/>
		<updated>2006-03-01T01:27:46Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Elven Religion */  Missing br tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Elven Culture=&lt;br /&gt;
== Elven Superstitions ==&lt;br /&gt;
===On Birth and Death===&lt;br /&gt;
&lt;br /&gt;
An Elf will never sleep on the ground, for to do so is to invite death. Likewise, they will never wear white unless in mourning for a loved one, because that&#039;s the color of death.&lt;br /&gt;
&lt;br /&gt;
Elves bury their dead in the earth, near the deceased&#039;s home. They have an elaborate ritual of mourning in which the one nearest the deceased stands vigil over the grave for a period of time that can range from days to years. Death is considered a very private matter, and only the family and (sometimes) closest friends are allowed to participate in the mourning rituals; the rest of the community ignores the proceedings, and will never again mention the name of the deceased.&lt;br /&gt;
== High Elven Politics ==&lt;br /&gt;
&lt;br /&gt;
The Elven Kingdom is ruled by a Monarch, who is head of the most powerful family in the land. The Monarch&#039;s power is nased on how much magic the family controls, and as I doubt the ruling family is decided on anything so trite as a magic duel, I assume ascendency is determined in other, subtler ways (shows of power, clever lobbying, etc).&lt;br /&gt;
&lt;br /&gt;
The Ruling family is customarily chosen from the seven Great Houses, the most powerful/wealthy families in the kingdom. The seven houses, and the approximately 13 lesser houses comprise the court. Or, at least, the most powerful members do. every elf is a member of one of the 20 houses, though there is a vast gulf between Kherlian Linley-Graen, General and Warden of the Southern Reaches, and Mecklet Linley-Graen, apprentice pig-keeper.&lt;br /&gt;
&lt;br /&gt;
The Linley-Graen family currently rule the Kingdom (dispute the name if you wish). The King, and the Princes are Linley-Graens, and the King is also Head of the family. I&#039;m also assuming that, as this is a Fantasy Hero campaign, the most powerful people in the kingdom , Heads of State, etc, aren&#039;t necessarily speel casters or blessed with some super-powerful attributes. The King rules because, along with a natural inclination to the role, he is particluarly well-trained in governance and the affairs of State.&lt;br /&gt;
&lt;br /&gt;
L-Gs have large holdings and vast busingess concerns, which are over-seen by the Family Council. While the King, as Head of the Family is also Head of this Council, his sovereignty is titular, a safeguard against conflict of interest. The kingdom is governed by a council, on which members of all 20 families hold seats. Of course, the L-G family own the most seats on this Council at present. Though there is one council sear reserved for each family, the other seats are contested (probably in soem arcane manner). The Monarch&#039;s sovereignty over this council is complete: the Monarch is Head of all families, with final veto over all Council descions. Though it is uncommon for the Monarch to cast a deciding vote against the expressed wishes of his-her family, it is not unknown.&lt;br /&gt;
&lt;br /&gt;
The Family council decide on the runnings of their holdings and conduct Family business. The Council votes on new petitioners: upon reaching maturity, children apply to join a family, usually either their mother&#039;s or father&#039;s )if different) or sometimes a different family. Until they reach majority, a child is the responsibility of his/her mother&#039;s family: this only becomes important in cases of custody disputes, orphans etc. Geneological records, rulings on matters of consanguinity and affinity and most other duties of Family Law Court are decided by this Council. There is no outside court of Appeals: Family business remains within the Family.&lt;br /&gt;
&lt;br /&gt;
The Queen is head of the Chauda-Mehl (Showda-mel) Family. This is fairyly uncommon, as usually the Heads of State are from the same Family, and has lead to a sutuation where the QAueen has no political power as Queen, but an immense ammount of clout as Head of a Great House. The close alluance of two Great Houses has created an extremely stable power-base, that would take an extremely concerted effort to tumble.&lt;br /&gt;
&lt;br /&gt;
As demonstrated in the case of the King and Queen, marriage between two houses doesn&#039;t nessarily mean that husband or wife joins the other&#039;s house. Leavin a House, particularly if one holds high position in a Great one, is difficult, involving drawn-oput negociations over assets and alliances.&lt;br /&gt;
&lt;br /&gt;
Positions on Councils, land and businesses are usually inherited. children of council members are, after all, usually the best trained to succeed their parents. Because of elven longevity, however, Council sears aren&#039;t usually held for life. Within the Family, sub-families, or nuclear units will usually share responsibility for particular council sears, and the highest level of administrative work that the position demands. Most of the King&#039;s administrative staff are close relatives. The heirachy spreads out, web like (though that&#039;s slightly contradictiory to &amp;quot;hierachy&amp;quot;) from there.&lt;br /&gt;
&lt;br /&gt;
Example: a seat, or seats in any Family council is reserved for the Head of Geneological records. This council member&#039;s immediate family members might be in charge of all Family Geneologists, or Head Librarian, or secretary, etc. Second cousins might be members of the Geneological Council, or Head Researchers. More distant relatives could be employed as assistants. Of course, the lower it goes, the more unlikely it is that one family unit is associated with one particular position. The reason, of course, is that if you&#039;re assured, by birht, the promise of a prestige position in a certain field, you&#039;re more likely to show an interest in that field. If you&#039;re father&#039;s position is janitor in a small library, you may have an ambition to stydy and obtain a better job in another field. Theoretically, of course, all positions are decided on merit, and there have been circumstances when a prestige position has been awarded away from its traditional family nucleas.&lt;br /&gt;
&lt;br /&gt;
As mentioned, there are seven Great Houses, and this number is set. No other house has risen to Greatness in centuries, though not through lack of effort on the part of the Lesser Houses. The formation of new Houses are subject to strict criteria, and ruled on by the King&#039;s council. Petitions to combine Houses, to dissolve Houses, are also ruled by the King&#039;s Council. Changes are fairly common amoungst the lesser Houses, as they manoever for more power, subtly encouraged by the Greater, who don&#039;t have cause to worry if the lesser lights are busy with petty squabbles.&lt;br /&gt;
&lt;br /&gt;
The close allegiance between the Linley-Graen and Chauda-Mehl houses is unique in the circle of Great Houses. That two such intricate and complicated entities can work together so well is very unusual. The Great Houses, though never openly hostile (being &amp;quot;above&amp;quot; the petty machinations of the lesser lights) are wary of one another, after all, how can you fully trust such powerful equals? The inherent distrust, however, doesn&#039;t adversely affect the running of the Elven Kingdom, and when dealing with foreigners, it is quite impossible to tell exactly what differences there are between each House.&lt;br /&gt;
&lt;br /&gt;
== Elven Religion ==&lt;br /&gt;
&lt;br /&gt;
Elven Religion is a very simple concept. Everything in the Universe comes from one source, and one source only, called Entropy. This source, however has many subdivisions. The Elves decided that it was easiest if divided into fives. The various races emphasize different paths of this religion - High Elf = Entropy (the total sum of everything), Justice, Magic etc. (I&#039;ll mail the religion stuff tomorrow) Wood Elf = Good, Life, growth etc. Dark Elf = Evil, Death, decay etc. Sea Elf = Chaos, War, intelligence etc. Elven Council = Order, Peace, instinct etc...&lt;br /&gt;
&lt;br /&gt;
Entropy has 8 major divisions. Each major division has 5 subdivisions. The first division in the most powerful and the sum of all those below it, and so on. In order of power and importance, the major division are these :- The Forces, The Avatars, The Academics, The Physicals, The Great Powers, The Elements, The Personifications and The Manifestations.&lt;br /&gt;
&lt;br /&gt;
The Forces - Entropy - Good, Evil, Order, Chaos.&amp;lt;br&amp;gt;&lt;br /&gt;
The Avatars - Justice - Life, Death, Peace, War.&amp;lt;br&amp;gt;&lt;br /&gt;
The Academics - Magic - Ethics, Politics, Physics, Probabillity.&amp;lt;br&amp;gt;&lt;br /&gt;
The Physicals - Nature - Growth, Decay, Instinct, Intelligence.&amp;lt;br&amp;gt;&lt;br /&gt;
The Great Powers - Fate - Love, Hate, Duty, Impulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The Elements - Spirit - Water, Fire, Earth, Air.&amp;lt;br&amp;gt;&lt;br /&gt;
The Personifications - Imagination - Morality, Lust, Will, Emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
The Manifestations - The dieties of other races.&lt;br /&gt;
&lt;br /&gt;
The Manifestations are what Elves class other races&#039; gods. When another race has a religion based on usually one or more humanoid gods with personalities and faults representing one of the Elven divisions of Entropy, it is called a Manifestation. This is the major difference that causes Elven magic to be more powerful than other races. Mages also use forces rather than manifestations, so their magic is more powerful than Clerical miracles.&lt;br /&gt;
&lt;br /&gt;
The Elven holy symbol is a pyramid (square based).&lt;br /&gt;
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&lt;br /&gt;
[[WS:Elves|Back to Elves]] &lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19647</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19647"/>
		<updated>2006-02-23T10:56:12Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Dagaz */ &amp;amp; /* Odin&amp;#039;s Rune */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune, though it is also common for other human warriors to paint Teiwaz on their shields before battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. it is associated with the sun and masculine energy. The urge for conquest is important, especially self-conquest. This is a rune of courage and dedication.&lt;br /&gt;
&lt;br /&gt;
Reversed, Teiwaz calls for a careful examination of the querant&#039;s motives. Is self-conquest the goal, or domination over others? Answers are to be found within, and the task should be focused on, not the potential outcomes. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Growth&amp;lt;br&amp;gt;Rebirth&amp;lt;br&amp;gt;Birch Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Berkana is the rune of spring, of ripening fruit, of the phoenix. It represents the growth part of the cycle of life.  Knowledgable use of Berkana can cause trees to bear fruit in winter or a vine to grow up to the distant clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Growth in affairs of the world, family matters or personal understanding and self-awareness. Berkana is concerned with the flow of beings into their new forms. Its action is gentle, penetrating and pervasive.&lt;br /&gt;
&lt;br /&gt;
Berkana calls for a time without distraction and obstacles. Modesty, patience, fairness and generosity is called for to cleanse the dark corners and allow unfettered growth.&lt;br /&gt;
&lt;br /&gt;
Reversed, berkana warns that events or outlooks are preventing growth. Diligence is called for to acknowledge and examine what has taken place. The needs of others may have been subsumed to selfish desires.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Movement&amp;lt;br&amp;gt;Progress&amp;lt;br&amp;gt;The Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ehwaz is the rune of transit and movement; physical transition and shifts of awareness. It is used for magical artefacts and spells which confer great speed and for astral travel, but can also be used with great finesse to turn a rampaging mob against a new foe.&lt;br /&gt;
&lt;br /&gt;
It can also be used to ensure steady progress, as to assist a climber or contain a flow of water into a channel. Ehwaz opposes Isa directly, but unlike Isa can be reversed. Used reversed, Ehwaz can block with movement by cancelling resistance. A treadmill does not prevent movement, only progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; This rune&#039;s symbol is the horse, signifying the bond between man and his helper animals. Ehwaz says that progress has been made, and a measure of safety can be accepted. A new base camp has been established, and further progress can build on that foundation. Be prepared to share good fortune with others.&lt;br /&gt;
&lt;br /&gt;
Reversed, Ehwaz warns that actions being taken are not achieving their goals. Great sound and fury, signifying naught is the hallmark of this position. &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror. Within ourselves we find both joy and despair, and we cannot truly know ouselves until we know both sides of our nature.&lt;br /&gt;
&lt;br /&gt;
Reversed, Mannaz warns of the dangers of self-delusion and overconfidence. Look to the inner enemy to find what blocks progress.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Flow&amp;lt;br&amp;gt;Water&amp;lt;br&amp;gt;That Which Conducts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laguz controls the element of water and represents the flow of magic. Laguz represents fluidity and impermanence. Powerful mages can use Laguz to make metal flow like water or slow a mighty river to a mere trickle.&lt;br /&gt;
&lt;br /&gt;
Human mages often use Laguz to indicate leylines on maps, considering them a geographic feature like rivers and mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Laguz encourages us to truly experience life, without introspection or understanding. It speaks to the satisfaction of emotional needs, to the awakening of the intuitive side of our nature.&lt;br /&gt;
&lt;br /&gt;
This rune often signals a time for cleansing: for revaluing, reorganising, realigning. Success lies in intuitive wisdom and inner knowledge.&lt;br /&gt;
&lt;br /&gt;
Reversed, Laguz is a warning agains reaching too far, of excess striving. It indicates a failure to draw upon the wisdom of instinct.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Fertility&amp;lt;br&amp;gt;New Beginnings&amp;lt;br&amp;gt;Yngvi, the Hero God (aka Freyr)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In magic, this rune is used mostly for long-term enchantments and healing magics related to fertility and birth. &lt;br /&gt;
&lt;br /&gt;
Inguz is an important rune for many religious observations, since Yngvi is an older name for Freyr (a name which means simply &#039;&#039;lord&#039;&#039;) and Freyr is great among the Æsir.&lt;br /&gt;
&lt;br /&gt;
:Then Skírnir answered thus: he would go on his errand, but Freyr should give him his own sword-which is so good that it fights of itself;- and Freyr did not refuse, but gave him the sword. Then Skírnir went forth and wooed the woman for him, and received her promise; and nine nights later she was to come to the place called Barrey, and then go to the bridal with Freyr. - &#039;&#039;Gylfaginning 37&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Inguz may mark a time of joyful deliverance, of new life, a new path. It indicates that the time for completion of current tasks is at hand, allowing for new beginnings. &lt;br /&gt;
&lt;br /&gt;
All things change; this rune signals emergence from chrysalis, a need to be free of old habits or relationships which are limiting growth.&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Separation&amp;lt;br&amp;gt;Retreat&amp;lt;br&amp;gt;Inheritance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Othila is a rune that divides, that creates new branchings. It can cause disagreements or fight against them. &lt;br /&gt;
&lt;br /&gt;
Othila is often used in coronation ceremonies, to ensure and prove that the new ruler is the true heir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Othila is the rune of aquisition and benefits, associated with real property. The inheritance gained may require sacrifice. This rune announces a time of separating paths. Old skins must be shed, outmoded relationships discarded. Othila calls for submission and possibly retreat, as long as it is a well-considered retreat.&lt;br /&gt;
&lt;br /&gt;
Reversed, Othila calls for adaptability and a critical examination of old habits and customs.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Breakthrough&amp;lt;br&amp;gt;Transformation&amp;lt;br&amp;gt;Day&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dagaz is the rune of chaos and change, favoured by followers of Loki. Dagaz brings change and transformation through abrupt breaks rather than gradual evolution. Dagaz forces change, but the change it brings is harder to control and shape than other runes of change. Use of Dagaz always holds a chance of misadventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Drawing Dagaz often signals a major shift or breakthrough in life.  For some, the transition is so abrupt that they cannot continue to live as they did. Dagaz announces that the time for change has arrived, though the outcome may be unpredictable. &lt;br /&gt;
&lt;br /&gt;
Great achievement and prosperity is often introduced by this rune. The darkness is past, a new day is dawning. Great work may be required to reach stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Odin&#039;s Rune==&lt;br /&gt;
&#039;&#039;&#039;The Unknowable&amp;lt;br&amp;gt;The Divine&amp;lt;br&amp;gt;Odin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In every set of runes, there is a blank one, known as Odin&#039;s Rune. To the uninitiated, this rune has no use in magic. How can a blank be inscribed or formed? In truth, Odin&#039;s rune is the most powerful of all, and the mage who masters it will find few barriers to success.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Ends and beginnings. This rune can portend a death, though it usually has a more symbolic meaning. The blank rune calls for relinquishing control and employing total trust.&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19645</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19645"/>
		<updated>2006-02-23T07:59:01Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Othila */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune, though it is also common for other human warriors to paint Teiwaz on their shields before battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. it is associated with the sun and masculine energy. The urge for conquest is important, especially self-conquest. This is a rune of courage and dedication.&lt;br /&gt;
&lt;br /&gt;
Reversed, Teiwaz calls for a careful examination of the querant&#039;s motives. Is self-conquest the goal, or domination over others? Answers are to be found within, and the task should be focused on, not the potential outcomes. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Growth&amp;lt;br&amp;gt;Rebirth&amp;lt;br&amp;gt;Birch Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Berkana is the rune of spring, of ripening fruit, of the phoenix. It represents the growth part of the cycle of life.  Knowledgable use of Berkana can cause trees to bear fruit in winter or a vine to grow up to the distant clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Growth in affairs of the world, family matters or personal understanding and self-awareness. Berkana is concerned with the flow of beings into their new forms. Its action is gentle, penetrating and pervasive.&lt;br /&gt;
&lt;br /&gt;
Berkana calls for a time without distraction and obstacles. Modesty, patience, fairness and generosity is called for to cleanse the dark corners and allow unfettered growth.&lt;br /&gt;
&lt;br /&gt;
Reversed, berkana warns that events or outlooks are preventing growth. Diligence is called for to acknowledge and examine what has taken place. The needs of others may have been subsumed to selfish desires.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Movement&amp;lt;br&amp;gt;Progress&amp;lt;br&amp;gt;The Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ehwaz is the rune of transit and movement; physical transition and shifts of awareness. It is used for magical artefacts and spells which confer great speed and for astral travel, but can also be used with great finesse to turn a rampaging mob against a new foe.&lt;br /&gt;
&lt;br /&gt;
It can also be used to ensure steady progress, as to assist a climber or contain a flow of water into a channel. Ehwaz opposes Isa directly, but unlike Isa can be reversed. Used reversed, Ehwaz can block with movement by cancelling resistance. A treadmill does not prevent movement, only progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; This rune&#039;s symbol is the horse, signifying the bond between man and his helper animals. Ehwaz says that progress has been made, and a measure of safety can be accepted. A new base camp has been established, and further progress can build on that foundation. Be prepared to share good fortune with others.&lt;br /&gt;
&lt;br /&gt;
Reversed, Ehwaz warns that actions being taken are not achieving their goals. Great sound and fury, signifying naught is the hallmark of this position. &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror. Within ourselves we find both joy and despair, and we cannot truly know ouselves until we know both sides of our nature.&lt;br /&gt;
&lt;br /&gt;
Reversed, Mannaz warns of the dangers of self-delusion and overconfidence. Look to the inner enemy to find what blocks progress.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Flow&amp;lt;br&amp;gt;Water&amp;lt;br&amp;gt;That Which Conducts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laguz controls the element of water and represents the flow of magic. Laguz represents fluidity and impermanence. Powerful mages can use Laguz to make metal flow like water or slow a mighty river to a mere trickle.&lt;br /&gt;
&lt;br /&gt;
Human mages often use Laguz to indicate leylines on maps, considering them a geographic feature like rivers and mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Laguz encourages us to truly experience life, without introspection or understanding. It speaks to the satisfaction of emotional needs, to the awakening of the intuitive side of our nature.&lt;br /&gt;
&lt;br /&gt;
This rune often signals a time for cleansing: for revaluing, reorganising, realigning. Success lies in intuitive wisdom and inner knowledge.&lt;br /&gt;
&lt;br /&gt;
Reversed, Laguz is a warning agains reaching too far, of excess striving. It indicates a failure to draw upon the wisdom of instinct.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Fertility&amp;lt;br&amp;gt;New Beginnings&amp;lt;br&amp;gt;Yngvi, the Hero God (aka Freyr)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In magic, this rune is used mostly for long-term enchantments and healing magics related to fertility and birth. &lt;br /&gt;
&lt;br /&gt;
Inguz is an important rune for many religious observations, since Yngvi is an older name for Freyr (a name which means simply &#039;&#039;lord&#039;&#039;) and Freyr is great among the Æsir.&lt;br /&gt;
&lt;br /&gt;
:Then Skírnir answered thus: he would go on his errand, but Freyr should give him his own sword-which is so good that it fights of itself;- and Freyr did not refuse, but gave him the sword. Then Skírnir went forth and wooed the woman for him, and received her promise; and nine nights later she was to come to the place called Barrey, and then go to the bridal with Freyr. - &#039;&#039;Gylfaginning 37&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Inguz may mark a time of joyful deliverance, of new life, a new path. It indicates that the time for completion of current tasks is at hand, allowing for new beginnings. &lt;br /&gt;
&lt;br /&gt;
All things change; this rune signals emergence from chrysalis, a need to be free of old habits or relationships which are limiting growth.&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Separation&amp;lt;br&amp;gt;Retreat&amp;lt;br&amp;gt;Inheritance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Othila is a rune that divides, that creates new branchings. It can cause disagreements or fight against them. &lt;br /&gt;
&lt;br /&gt;
Othila is often used in coronation ceremonies, to ensure and prove that the new ruler is the true heir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Othila is the rune of aquisition and benefits, associated with real property. The inheritance gained may require sacrifice. This rune announces a time of separating paths. Old skins must be shed, outmoded relationships discarded. Othila calls for submission and possibly retreat, as long as it is a well-considered retreat.&lt;br /&gt;
&lt;br /&gt;
Reversed, Othila calls for adaptability and a critical examination of old habits and customs.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Team_Alden&amp;diff=19642</id>
		<title>WS:Team Alden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Team_Alden&amp;diff=19642"/>
		<updated>2006-02-23T07:32:10Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Team Alden */  Post-Revelations update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Team Alden=&lt;br /&gt;
&lt;br /&gt;
This is the group of characters being run through a game in [[WS:Index|Western Shores]] by [[User:Curufea|Curufea]].&lt;br /&gt;
==The Team==&lt;br /&gt;
===Baron Alden von Elbe-Ester===&lt;br /&gt;
&lt;br /&gt;
Baron of Elbe-Ester, an [[WS:Duchy|Irolon]] barony in the March of Ostmark&lt;br /&gt;
&lt;br /&gt;
An aging mage, in a society where mages are highly repressed by a powerful church. As the only noble member of the party (and the only one who seems to have ANY money whatsoever), Baron Alden&#039;s whims were the primary motivating force behind most of Team Alden&#039;s adventures before certain information was brought to light. Now Baron Alden is assisting Thodric to depose the pretender Margraven in return for an understanding and to have some hope of recovering his barony.&lt;br /&gt;
&lt;br /&gt;
===Thodric Jarl===&lt;br /&gt;
&lt;br /&gt;
Mercenary soldier, hired by Baron Alden to command his guards in situations where normal baronial guards tend to lack experience. Thodric is a highly skilled warrior, and a consummate professional. &lt;br /&gt;
&lt;br /&gt;
Oh, he&#039;s also the deposed Margrave, struggling to get back his lands from an evil elven sorceress.  Who knew?&lt;br /&gt;
&lt;br /&gt;
===Cadmus===&lt;br /&gt;
&lt;br /&gt;
Charismatic bard taking advantage of Baron Alden&#039;s wealth and social status to further his career. Alden enjoys a drink, but is known to be quite deadly with a thrown knife. He seems a bit of a rogue at times, mostly due to his alter ego as Varin, highly placed and reknowned Hand of Loki troublemaker. [[WS:Cadmus|More]]&lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
&lt;br /&gt;
A mind from who knows where in the body of a Rakshasha (shapeshifter), not even Red knows all about Red. His natural form is a huge two-headed, red-furred monster, but usually changes into an astoundingly generic human, with a face that&#039;s easy to forget. Red may be the world&#039;s most unlucky creature. Red is actually the Wu Shi Wang Chian Tzu Kongzi Chen, Mage of the fifth Huan, Imperial Sorcerer of Kartar, and his memory and mind is trapped in the true McGuffin, which is still missing, having apparently been given to the Duke of Bayern.&lt;br /&gt;
&lt;br /&gt;
===Friar Riso===&lt;br /&gt;
&lt;br /&gt;
As a representative of the church, Friar Riso is a dangerous person for the Baron to have around, but Riso seems quite willing to ignore the Baron&#039;s religious foibles. Riso has rather a disreputable past, which he has mostly put behind him. Riso is customarily bedecked with a wide assortment of lucky charms, amulets and relics, which seem to have a quite beneficial effect on his luck. Riso seems to be highly favoured by the gods; besides the luck drawn from his collection of trinkets, Riso has access to quite powerful clerical magic, though he has never been seen to use it for anything but healing.&lt;br /&gt;
&lt;br /&gt;
Riso has now discovered that he is in truth an elf, and his real name is Feanor. This news has rather thrown him for a loop.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[[WS:Session reports|The Story So Far]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WS:Elbe-Elster_Map|Map of Elbe-Ester]]&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19476</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19476"/>
		<updated>2006-02-20T10:48:36Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Inguz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune, though it is also common for other human warriors to paint Teiwaz on their shields before battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. it is associated with the sun and masculine energy. The urge for conquest is important, especially self-conquest. This is a rune of courage and dedication.&lt;br /&gt;
&lt;br /&gt;
Reversed, Teiwaz calls for a careful examination of the querant&#039;s motives. Is self-conquest the goal, or domination over others? Answers are to be found within, and the task should be focused on, not the potential outcomes. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Growth&amp;lt;br&amp;gt;Rebirth&amp;lt;br&amp;gt;Birch Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Berkana is the rune of spring, of ripening fruit, of the phoenix. It represents the growth part of the cycle of life.  Knowledgable use of Berkana can cause trees to bear fruit in winter or a vine to grow up to the distant clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Growth in affairs of the world, family matters or personal understanding and self-awareness. Berkana is concerned with the flow of beings into their new forms. Its action is gentle, penetrating and pervasive.&lt;br /&gt;
&lt;br /&gt;
Berkana calls for a time without distraction and obstacles. Modesty, patience, fairness and generosity is called for to cleanse the dark corners and allow unfettered growth.&lt;br /&gt;
&lt;br /&gt;
Reversed, berkana warns that events or outlooks are preventing growth. Diligence is called for to acknowledge and examine what has taken place. The needs of others may have been subsumed to selfish desires.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Movement&amp;lt;br&amp;gt;Progress&amp;lt;br&amp;gt;The Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ehwaz is the rune of transit and movement; physical transition and shifts of awareness. It is used for magical artefacts and spells which confer great speed and for astral travel, but can also be used with great finesse to turn a rampaging mob against a new foe.&lt;br /&gt;
&lt;br /&gt;
It can also be used to ensure steady progress, as to assist a climber or contain a flow of water into a channel. Ehwaz opposes Isa directly, but unlike Isa can be reversed. Used reversed, Ehwaz can block with movement by cancelling resistance. A treadmill does not prevent movement, only progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; This rune&#039;s symbol is the horse, signifying the bond between man and his helper animals. Ehwaz says that progress has been made, and a measure of safety can be accepted. A new base camp has been established, and further progress can build on that foundation. Be prepared to share good fortune with others.&lt;br /&gt;
&lt;br /&gt;
Reversed, Ehwaz warns that actions being taken are not achieving their goals. Great sound and fury, signifying naught is the hallmark of this position. &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror. Within ourselves we find both joy and despair, and we cannot truly know ouselves until we know both sides of our nature.&lt;br /&gt;
&lt;br /&gt;
Reversed, Mannaz warns of the dangers of self-delusion and overconfidence. Look to the inner enemy to find what blocks progress.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Flow&amp;lt;br&amp;gt;Water&amp;lt;br&amp;gt;That Which Conducts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laguz controls the element of water and represents the flow of magic. Laguz represents fluidity and impermanence. Powerful mages can use Laguz to make metal flow like water or slow a mighty river to a mere trickle.&lt;br /&gt;
&lt;br /&gt;
Human mages often use Laguz to indicate leylines on maps, considering them a geographic feature like rivers and mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Laguz encourages us to truly experience life, without introspection or understanding. It speaks to the satisfaction of emotional needs, to the awakening of the intuitive side of our nature.&lt;br /&gt;
&lt;br /&gt;
This rune often signals a time for cleansing: for revaluing, reorganising, realigning. Success lies in intuitive wisdom and inner knowledge.&lt;br /&gt;
&lt;br /&gt;
Reversed, Laguz is a warning agains reaching too far, of excess striving. It indicates a failure to draw upon the wisdom of instinct.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Fertility&amp;lt;br&amp;gt;New Beginnings&amp;lt;br&amp;gt;Yngvi, the Hero God (aka Freyr)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In magic, this rune is used mostly for long-term enchantments and healing magics related to fertility and birth. &lt;br /&gt;
&lt;br /&gt;
Inguz is an important rune for many religious observations, since Yngvi is an older name for Freyr (a name which means simply &#039;&#039;lord&#039;&#039;) and Freyr is great among the Æsir.&lt;br /&gt;
&lt;br /&gt;
:Then Skírnir answered thus: he would go on his errand, but Freyr should give him his own sword-which is so good that it fights of itself;- and Freyr did not refuse, but gave him the sword. Then Skírnir went forth and wooed the woman for him, and received her promise; and nine nights later she was to come to the place called Barrey, and then go to the bridal with Freyr. - &#039;&#039;Gylfaginning 37&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Inguz may mark a time of joyful deliverance, of new life, a new path. It indicates that the time for completion of current tasks is at hand, allowing for new beginnings. &lt;br /&gt;
&lt;br /&gt;
All things change; this rune signals emergence from chrysalis, a need to be free of old habits or relationships which are limiting growth.&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19475</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19475"/>
		<updated>2006-02-20T10:47:14Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Inguz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune, though it is also common for other human warriors to paint Teiwaz on their shields before battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. it is associated with the sun and masculine energy. The urge for conquest is important, especially self-conquest. This is a rune of courage and dedication.&lt;br /&gt;
&lt;br /&gt;
Reversed, Teiwaz calls for a careful examination of the querant&#039;s motives. Is self-conquest the goal, or domination over others? Answers are to be found within, and the task should be focused on, not the potential outcomes. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Growth&amp;lt;br&amp;gt;Rebirth&amp;lt;br&amp;gt;Birch Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Berkana is the rune of spring, of ripening fruit, of the phoenix. It represents the growth part of the cycle of life.  Knowledgable use of Berkana can cause trees to bear fruit in winter or a vine to grow up to the distant clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Growth in affairs of the world, family matters or personal understanding and self-awareness. Berkana is concerned with the flow of beings into their new forms. Its action is gentle, penetrating and pervasive.&lt;br /&gt;
&lt;br /&gt;
Berkana calls for a time without distraction and obstacles. Modesty, patience, fairness and generosity is called for to cleanse the dark corners and allow unfettered growth.&lt;br /&gt;
&lt;br /&gt;
Reversed, berkana warns that events or outlooks are preventing growth. Diligence is called for to acknowledge and examine what has taken place. The needs of others may have been subsumed to selfish desires.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Movement&amp;lt;br&amp;gt;Progress&amp;lt;br&amp;gt;The Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ehwaz is the rune of transit and movement; physical transition and shifts of awareness. It is used for magical artefacts and spells which confer great speed and for astral travel, but can also be used with great finesse to turn a rampaging mob against a new foe.&lt;br /&gt;
&lt;br /&gt;
It can also be used to ensure steady progress, as to assist a climber or contain a flow of water into a channel. Ehwaz opposes Isa directly, but unlike Isa can be reversed. Used reversed, Ehwaz can block with movement by cancelling resistance. A treadmill does not prevent movement, only progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; This rune&#039;s symbol is the horse, signifying the bond between man and his helper animals. Ehwaz says that progress has been made, and a measure of safety can be accepted. A new base camp has been established, and further progress can build on that foundation. Be prepared to share good fortune with others.&lt;br /&gt;
&lt;br /&gt;
Reversed, Ehwaz warns that actions being taken are not achieving their goals. Great sound and fury, signifying naught is the hallmark of this position. &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror. Within ourselves we find both joy and despair, and we cannot truly know ouselves until we know both sides of our nature.&lt;br /&gt;
&lt;br /&gt;
Reversed, Mannaz warns of the dangers of self-delusion and overconfidence. Look to the inner enemy to find what blocks progress.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Flow&amp;lt;br&amp;gt;Water&amp;lt;br&amp;gt;That Which Conducts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laguz controls the element of water and represents the flow of magic. Laguz represents fluidity and impermanence. Powerful mages can use Laguz to make metal flow like water or slow a mighty river to a mere trickle.&lt;br /&gt;
&lt;br /&gt;
Human mages often use Laguz to indicate leylines on maps, considering them a geographic feature like rivers and mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Laguz encourages us to truly experience life, without introspection or understanding. It speaks to the satisfaction of emotional needs, to the awakening of the intuitive side of our nature.&lt;br /&gt;
&lt;br /&gt;
This rune often signals a time for cleansing: for revaluing, reorganising, realigning. Success lies in intuitive wisdom and inner knowledge.&lt;br /&gt;
&lt;br /&gt;
Reversed, Laguz is a warning agains reaching too far, of excess striving. It indicates a failure to draw upon the wisdom of instinct.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Fertility&amp;lt;br&amp;gt;New Beginnings&amp;lt;br&amp;gt;Yngvi, the Hero God (aka Freyr)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In magic, this rune is used mostly for long-term enchantments and healing magics related to fertility and birth. &lt;br /&gt;
&lt;br /&gt;
Inguz is an important rune for many religious observations, since Yngvi is an older name for Freyr (a name which means simply &#039;&#039;lord&#039;&#039;) and Freyr is great among the Æsir.&lt;br /&gt;
&lt;br /&gt;
:Then Skírnir answered thus: he would go on his errand, but Freyr should give him his own sword-which is so good that it fights of itself;- and Freyr did not refuse, but gave him the sword. Then Skírnir went forth and wooed the woman for him, and received her promise; and nine nights later she was to come to the place called Barrey, and then go to the bridal with Freyr. Gylfaginning XXXVII&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Inguz may mark a time of joyful deliverance, of new life, a new path. It indicates that the time for completion of current tasks is at hand, allowing for new beginnings. &lt;br /&gt;
&lt;br /&gt;
All things change; this rune signals emergence from chrysalis, a need to be free of old habits or relationships which are limiting growth.&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19474</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19474"/>
		<updated>2006-02-20T10:22:36Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Laguz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune, though it is also common for other human warriors to paint Teiwaz on their shields before battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. it is associated with the sun and masculine energy. The urge for conquest is important, especially self-conquest. This is a rune of courage and dedication.&lt;br /&gt;
&lt;br /&gt;
Reversed, Teiwaz calls for a careful examination of the querant&#039;s motives. Is self-conquest the goal, or domination over others? Answers are to be found within, and the task should be focused on, not the potential outcomes. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Growth&amp;lt;br&amp;gt;Rebirth&amp;lt;br&amp;gt;Birch Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Berkana is the rune of spring, of ripening fruit, of the phoenix. It represents the growth part of the cycle of life.  Knowledgable use of Berkana can cause trees to bear fruit in winter or a vine to grow up to the distant clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Growth in affairs of the world, family matters or personal understanding and self-awareness. Berkana is concerned with the flow of beings into their new forms. Its action is gentle, penetrating and pervasive.&lt;br /&gt;
&lt;br /&gt;
Berkana calls for a time without distraction and obstacles. Modesty, patience, fairness and generosity is called for to cleanse the dark corners and allow unfettered growth.&lt;br /&gt;
&lt;br /&gt;
Reversed, berkana warns that events or outlooks are preventing growth. Diligence is called for to acknowledge and examine what has taken place. The needs of others may have been subsumed to selfish desires.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Movement&amp;lt;br&amp;gt;Progress&amp;lt;br&amp;gt;The Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ehwaz is the rune of transit and movement; physical transition and shifts of awareness. It is used for magical artefacts and spells which confer great speed and for astral travel, but can also be used with great finesse to turn a rampaging mob against a new foe.&lt;br /&gt;
&lt;br /&gt;
It can also be used to ensure steady progress, as to assist a climber or contain a flow of water into a channel. Ehwaz opposes Isa directly, but unlike Isa can be reversed. Used reversed, Ehwaz can block with movement by cancelling resistance. A treadmill does not prevent movement, only progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; This rune&#039;s symbol is the horse, signifying the bond between man and his helper animals. Ehwaz says that progress has been made, and a measure of safety can be accepted. A new base camp has been established, and further progress can build on that foundation. Be prepared to share good fortune with others.&lt;br /&gt;
&lt;br /&gt;
Reversed, Ehwaz warns that actions being taken are not achieving their goals. Great sound and fury, signifying naught is the hallmark of this position. &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror. Within ourselves we find both joy and despair, and we cannot truly know ouselves until we know both sides of our nature.&lt;br /&gt;
&lt;br /&gt;
Reversed, Mannaz warns of the dangers of self-delusion and overconfidence. Look to the inner enemy to find what blocks progress.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Flow&amp;lt;br&amp;gt;Water&amp;lt;br&amp;gt;That Which Conducts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laguz controls the element of water and represents the flow of magic. Laguz represents fluidity and impermanence. Powerful mages can use Laguz to make metal flow like water or slow a mighty river to a mere trickle.&lt;br /&gt;
&lt;br /&gt;
Human mages often use Laguz to indicate leylines on maps, considering them a geographic feature like rivers and mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Laguz encourages us to truly experience life, without introspection or understanding. It speaks to the satisfaction of emotional needs, to the awakening of the intuitive side of our nature.&lt;br /&gt;
&lt;br /&gt;
This rune often signals a time for cleansing: for revaluing, reorganising, realigning. Success lies in intuitive wisdom and inner knowledge.&lt;br /&gt;
&lt;br /&gt;
Reversed, Laguz is a warning agains reaching too far, of excess striving. It indicates a failure to draw upon the wisdom of instinct.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19473</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19473"/>
		<updated>2006-02-20T07:18:41Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Mannaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune, though it is also common for other human warriors to paint Teiwaz on their shields before battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. it is associated with the sun and masculine energy. The urge for conquest is important, especially self-conquest. This is a rune of courage and dedication.&lt;br /&gt;
&lt;br /&gt;
Reversed, Teiwaz calls for a careful examination of the querant&#039;s motives. Is self-conquest the goal, or domination over others? Answers are to be found within, and the task should be focused on, not the potential outcomes. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Growth&amp;lt;br&amp;gt;Rebirth&amp;lt;br&amp;gt;Birch Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Berkana is the rune of spring, of ripening fruit, of the phoenix. It represents the growth part of the cycle of life.  Knowledgable use of Berkana can cause trees to bear fruit in winter or a vine to grow up to the distant clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Growth in affairs of the world, family matters or personal understanding and self-awareness. Berkana is concerned with the flow of beings into their new forms. Its action is gentle, penetrating and pervasive.&lt;br /&gt;
&lt;br /&gt;
Berkana calls for a time without distraction and obstacles. Modesty, patience, fairness and generosity is called for to cleanse the dark corners and allow unfettered growth.&lt;br /&gt;
&lt;br /&gt;
Reversed, berkana warns that events or outlooks are preventing growth. Diligence is called for to acknowledge and examine what has taken place. The needs of others may have been subsumed to selfish desires.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Movement&amp;lt;br&amp;gt;Progress&amp;lt;br&amp;gt;The Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ehwaz is the rune of transit and movement; physical transition and shifts of awareness. It is used for magical artefacts and spells which confer great speed and for astral travel, but can also be used with great finesse to turn a rampaging mob against a new foe.&lt;br /&gt;
&lt;br /&gt;
It can also be used to ensure steady progress, as to assist a climber or contain a flow of water into a channel. Ehwaz opposes Isa directly, but unlike Isa can be reversed. Used reversed, Ehwaz can block with movement by cancelling resistance. A treadmill does not prevent movement, only progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; This rune&#039;s symbol is the horse, signifying the bond between man and his helper animals. Ehwaz says that progress has been made, and a measure of safety can be accepted. A new base camp has been established, and further progress can build on that foundation. Be prepared to share good fortune with others.&lt;br /&gt;
&lt;br /&gt;
Reversed, Ehwaz warns that actions being taken are not achieving their goals. Great sound and fury, signifying naught is the hallmark of this position. &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror. Within ourselves we find both joy and despair, and we cannot truly know ouselves until we know both sides of our nature.&lt;br /&gt;
&lt;br /&gt;
Reversed, Mannaz warns of the dangers of self-delusion and overconfidence. Look to the inner enemy to find what blocks progress.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19472</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19472"/>
		<updated>2006-02-20T07:12:26Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Ehwaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune, though it is also common for other human warriors to paint Teiwaz on their shields before battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. it is associated with the sun and masculine energy. The urge for conquest is important, especially self-conquest. This is a rune of courage and dedication.&lt;br /&gt;
&lt;br /&gt;
Reversed, Teiwaz calls for a careful examination of the querant&#039;s motives. Is self-conquest the goal, or domination over others? Answers are to be found within, and the task should be focused on, not the potential outcomes. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Growth&amp;lt;br&amp;gt;Rebirth&amp;lt;br&amp;gt;Birch Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Berkana is the rune of spring, of ripening fruit, of the phoenix. It represents the growth part of the cycle of life.  Knowledgable use of Berkana can cause trees to bear fruit in winter or a vine to grow up to the distant clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Growth in affairs of the world, family matters or personal understanding and self-awareness. Berkana is concerned with the flow of beings into their new forms. Its action is gentle, penetrating and pervasive.&lt;br /&gt;
&lt;br /&gt;
Berkana calls for a time without distraction and obstacles. Modesty, patience, fairness and generosity is called for to cleanse the dark corners and allow unfettered growth.&lt;br /&gt;
&lt;br /&gt;
Reversed, berkana warns that events or outlooks are preventing growth. Diligence is called for to acknowledge and examine what has taken place. The needs of others may have been subsumed to selfish desires.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Movement&amp;lt;br&amp;gt;Progress&amp;lt;br&amp;gt;The Horse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ehwaz is the rune of transit and movement; physical transition and shifts of awareness. It is used for magical artefacts and spells which confer great speed and for astral travel, but can also be used with great finesse to turn a rampaging mob against a new foe.&lt;br /&gt;
&lt;br /&gt;
It can also be used to ensure steady progress, as to assist a climber or contain a flow of water into a channel. Ehwaz opposes Isa directly, but unlike Isa can be reversed. Used reversed, Ehwaz can block with movement by cancelling resistance. A treadmill does not prevent movement, only progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; This rune&#039;s symbol is the horse, signifying the bond between man and his helper animals. Ehwaz says that progress has been made, and a measure of safety can be accepted. A new base camp has been established, and further progress can build on that foundation. Be prepared to share good fortune with others.&lt;br /&gt;
&lt;br /&gt;
Reversed, Ehwaz warns that actions being taken are not achieving their goals. Great sound and fury, signifying naught is the hallmark of this position. &lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19471</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19471"/>
		<updated>2006-02-20T06:45:43Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Berkana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune, though it is also common for other human warriors to paint Teiwaz on their shields before battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. it is associated with the sun and masculine energy. The urge for conquest is important, especially self-conquest. This is a rune of courage and dedication.&lt;br /&gt;
&lt;br /&gt;
Reversed, Teiwaz calls for a careful examination of the querant&#039;s motives. Is self-conquest the goal, or domination over others? Answers are to be found within, and the task should be focused on, not the potential outcomes. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Growth&amp;lt;br&amp;gt;Rebirth&amp;lt;br&amp;gt;Birch Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Berkana is the rune of spring, of ripening fruit, of the phoenix. It represents the growth part of the cycle of life.  Knowledgable use of Berkana can cause trees to bear fruit in winter or a vine to grow up to the distant clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Growth in affairs of the world, family matters or personal understanding and self-awareness. Berkana is concerned with the flow of beings into their new forms. Its action is gentle, penetrating and pervasive.&lt;br /&gt;
&lt;br /&gt;
Berkana calls for a time without distraction and obstacles. Modesty, patience, fairness and generosity is called for to cleanse the dark corners and allow unfettered growth.&lt;br /&gt;
&lt;br /&gt;
Reversed, berkana warns that events or outlooks are preventing growth. Diligence is called for to acknowledge and examine what has taken place. The needs of others may have been subsumed to selfish desires.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19470</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19470"/>
		<updated>2006-02-20T06:15:39Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Teiwaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune, though it is also common for other human warriors to paint Teiwaz on their shields before battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. it is associated with the sun and masculine energy. The urge for conquest is important, especially self-conquest. This is a rune of courage and dedication.&lt;br /&gt;
&lt;br /&gt;
Reversed, Teiwaz calls for a careful examination of the querant&#039;s motives. Is self-conquest the goal, or domination over others? Answers are to be found within, and the task should be focused on, not the potential outcomes. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19205</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19205"/>
		<updated>2006-02-14T03:17:42Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Teiwaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Warrior&amp;lt;br&amp;gt;Tyr, the Sky God&#039;&#039;&#039;&lt;br /&gt;
Teiwaz is the rune of warfare and swords, of courage and devotion. Any spell designed to enhance or limit battle prowess can make use of Teiwaz.&lt;br /&gt;
&lt;br /&gt;
:According to the Edda, at one stage the gods decided to shackle the wolf Fenrisulfr (Fenris), but the beast broke every chain they put upon him. Eventually they had the dwarfs make them a magical ribbon called Gleipnir from such items as a woman&#039;s beard and a mountain&#039;s roots. But Fenrir sensed the gods&#039; deceit and refused to be bound with it unless one of them put his hand in the wolf&#039;s mouth. Tyr, known for his great courage, agreed, and the other gods bound the wolf. Fenrir sensed that he had been tricked and bit off the god&#039;s hand. Fenrir will remain bound until the day of Ragnarok. During Ragnarok, Tyr is destined to kill and be killed by Garm, the guard dog of Helheim.&lt;br /&gt;
&lt;br /&gt;
The [[WS:Orders#The Swords of Saexneat|Swords of Saexneat]] hold Tyr especially favoured, and make heavy use of the Teiwaz rune.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Teiwaz embodies the power of discrimination, the ability to cut away the extraneous and reach the heart of the matter. &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Orders&amp;diff=19200</id>
		<title>WS:Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Orders&amp;diff=19200"/>
		<updated>2006-02-14T00:52:28Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* The Swords of Saexneat */  Wrong rune image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
=Religious Orders=&lt;br /&gt;
&lt;br /&gt;
==The Arm of Thor==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: The Hammers, Hammer, Hammerites&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A Thor&#039;s Hammer (particularly decorating a shield)&lt;br /&gt;
&lt;br /&gt;
The Arm of Thor is a male-only martial order, charged with defending the faithful of the Western Shores from external threats. The Arm has relatively few temples, but an extensive &#039;lay&#039; brotherhood of acolyte-knights, who may or may not eventually take orders (known as &amp;quot;taking up the hammer&amp;quot;. Full brothers always have a war hammer amongst their weaponry, and many Hammers (both full and acolyte) take pride in using a hammer as their primary weapon, hoping that Thor will favour them. Hammers are instantly recognisable on a battlefield by their distinctive white tabards and shields bearing a red Thors&#039; Hammer.&lt;br /&gt;
&lt;br /&gt;
When a knight takes his oaths to become a full member of any martial order, all his (or her, for the Shields) possessions become the property of the order. This leads to many elderly nights bestowing much of their lands on their sons just prior to taking orders.&lt;br /&gt;
&lt;br /&gt;
The Arm of Thor are known to occasionally be at odds with the Hand of Odin over some issues, and there are persistant rumours that Thor himself is far more direct in his control of the Arm than other gods. While Thor is obviously the patron god of this order, they also venerate Baldr and Tyr.&lt;br /&gt;
&lt;br /&gt;
The Hammers are generally the most popular of the martial orders amongst the common people. They just plain look like the good guys!&lt;br /&gt;
==The Brotherhood of Cunradus==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: Cunradan, Cunradans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A needle and a bowl&lt;br /&gt;
&lt;br /&gt;
Originally an offshoot of the Children of Geofon. Cunradus of Steyerberg founded a new monastery in 3014, nestled in the hills near Neußen. An outbreak of plague in Neußen in 3076 brought a priest of Eir to the town, and he decided to settle in the Cunradan Monastery. This lead to a change in focus for the Cunradans, and the brotherhood now follows Eir, Geofon and Eastre combined. Cunradans have since taken to travelling extensively. All Cunradan Monks spend several years on pilgrimage, with no set goal, other than to take their healing skills wherever they may be needed. There are now a handful of Cunradan Monasteries, which provide medical services to the nearby populace, mostly the commoner/peasant end of society. Wealthy households are more likely to avail themselves of the services of a Sister of Eir.&lt;br /&gt;
&lt;br /&gt;
Cunradan brothers take an oath of poverty and spend six years as a novitiate, training in healing magic and medicine. After their initial training, they start a regular cycle of pilgrimage and re-training, spending five years on the road, followed by two years in a monastery, during which they exchange knowledge with other monks while helping to maintain the monasteries and providing medical services to the local populace.&lt;br /&gt;
&lt;br /&gt;
Cunradans officially take no money for the healing and other religious offices they provide (weddings, name-givings, etc), but there is a general understanding that a donation relative to the wealth and prosperity of the patient should be forthcoming in recognition of their services.&lt;br /&gt;
&lt;br /&gt;
Given their structure, the majority of Cunradans at any one time are wandering Friars, with less than a quarter of the entire brotherhood actually resident in monasteries.&lt;br /&gt;
==The Children of Geofon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: Children, Geofonites, Goody-goodys&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A bowl, marked with the rune [[WS:Runes#Gebo|Gebo]] ([[Image:Small_Rune_Gebo.gif]] meaning &amp;quot;gift&amp;quot; or &amp;quot;generosity&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
One of the oldest monastic orders, The Children of Geofon are widespread across the Western Shores, with small monasteries to be found wherever there is poverty and suffering. The Children devote their lives to helping the poor, providing minimal food and temporary accomodation for the most needy in society. &lt;br /&gt;
&lt;br /&gt;
Geofonit monasteries are always small, and lacking in ostentatious decoration. The Geofonites serve their god by growing and preparing food, sharing all extra food with anyone who asks. They concentrate on quantity over quality, so the fare a traveller can expect from a Geofonite monastery is not much better than basic trail rations. Abuse of the Geofonites&#039; hospitality is likely to earn the displeasure of Geofon, who is popular amongst the gods, and misfortune has been known to occur as a result. As a further disincentive to the undeserving, Geofonite soup kitchens usually feature a monk reading scripture and exhorting on the values of faithfulness and compassion to others.&lt;br /&gt;
&lt;br /&gt;
The Children maintain close ties with the Brotherhood of Cunradus, providing food and lodgings for travelling Cunradans, who return the favour with medical services and training in basic nursing skills.&lt;br /&gt;
&lt;br /&gt;
==The Eddas Skalds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: Skalds, Librarians, Saga&#039;s Quills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: a scroll with the rune [[WS:Runes#Wunjo|Wunjo]] ([[Image:Small_Rune_Wunjo.gif]] meaning &amp;quot;joy&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds are the official historians and lorekeepers of the Western Shores&#039; church. Another mixed order, the Skalds are quite a small sect, mostly centred around the great libraries they maintain in each capital city. Skalds also go on pilgrimage, attaching themselves to great leaders in times of war or invasion, in order to ensure that accurate records are kept.&lt;br /&gt;
&lt;br /&gt;
Elder Skalds are often slightly distrusted by other orders, especially the Hand of Odin. No one can spend so much time among so many books without becoming a little fey, after all. The patron gods of the Skalds are Saga, Brego and Mímir, but there are rumours that Skalds also venerate Hegl.&lt;br /&gt;
&lt;br /&gt;
The top echelons of the Skalds have the greatest understanding of the Gods and their magic.&lt;br /&gt;
==The Hand of Loki==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: The Hand, Loki&#039;s Servants, Loki&#039;s Priests, The Demon&#039;s Jokers, Order&#039;s Enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A hand with a spiral&lt;br /&gt;
&lt;br /&gt;
Created by Loki partly as a response to Odin&#039;s creation of the Inquisition, the Hand are both feared and hated by the Inquisition, and often by the general populace-though some do respect the Hand and understand the role they play in the wider scheme of things.&lt;br /&gt;
&lt;br /&gt;
Members of the Hand are actually Priests of Loki. They talk to the god himself and administer his ceremonies, though often surreptitiously, given the eagerness of Odin&#039;s Hand to wipe out those they consider &#039;demons on earth&#039;. While the names of the more famous members are often known among the populace, many members keep their identities well hidden, sometimes even from other members of the Hand. Safety is, after all, in anonymity. However, this does not mean members of the Hand do not trust each other. When required to work together for the sake of Loki, they do as willingly and as fervently as any Priest of Odin would for his god. Moreover, the Hand are a family unto themselves, always prepared to help out a member in trouble.&lt;br /&gt;
&lt;br /&gt;
The Priests of the Hand walk as part of the general population. Their power lies in the fact that no-one really knows who they are. They are the famous, the nobodies, the rich, the poor, the masters, the servants. Anyone could be a member-and they often are. Famously, Count Otho of Irolo, a rich, respected man and personal friend of the great, was, after his death some 100 years ago, discovered to be a member. No-one had suspected. This of course led to a number of intense trials by the Inquisition, leading to much angst and confusion among the mighty-which was exactly why the Hand had leaked the information about their famous member in the first place.&lt;br /&gt;
&lt;br /&gt;
The Priests of Loki have many missions and aims, from counteracting the spread of order, to promoting anarchy to simply getting people to take life a little less seriously. Their acts range from light-hearted, harmless jokes to vicious assaults on order and law-often by the same member. Their moods are as changeable as those of their god, but their purpose is always clear-at least to themselves.&lt;br /&gt;
&lt;br /&gt;
No-one is entirely certain how one becomes a member of the Hand. What is known for certain is that the Hand do not have open training schools or monasteries, as many religious orders do. It is thought that members join by invitation. A member of the Hand sees a potential recruit and recruits them. It is as simple as that. There are rumours that a member who recruits another takes on the role of mentor and master, teaching them of the ways of Loki and the Hand for as long as they need such training and until have proven themselves to be trustworthy. Though these are mere rumours, as every member is effectively a Priest of Loki, they could well be true.&lt;br /&gt;
&lt;br /&gt;
Though the Hand are generally considered &#039;evil&#039;, a more enlightened view recognises them as a vital segment of universal strength. The philosophy of the Hand is as follows: chaos is as important as order; harmony between them ensures the universe keeps moving. Too much of one gums up the works, and everything stops. While chaos can bring destruction, it also supplies the chance for growth and rebirth; while order brings safety and calm, permanent order brings only stultification. So the Hand consider their more noble purpose as trying to keep balance in the universe. Thus, in many respects, they could be considered &#039;good&#039;-or, at the very least, neutral. Indeed, it is known that, should order fail and the world turn to total chaos, many of the Hand would immediately set out to bring order to the world. After all, in a world of pure chaos, the only way to truly rebel is to champion law.&lt;br /&gt;
&lt;br /&gt;
A few current famous members of the Hand abroad in the world include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ethelred the Anarchic&#039;&#039;&#039;, a vicious warrior extraordinaire, responsible for turning the tide against numerous &#039;certain outcome&#039; battles.&lt;br /&gt;
* &#039;&#039;&#039;Yvonne the Prankster&#039;&#039;&#039;, a woman known for her odd sense of humour and willingness to inflict it on others-the Priests of Bornhold now know better than to go to the lavatory at night without a light source.&lt;br /&gt;
* &#039;&#039;&#039;Elgan, Master of the Gloom&#039;&#039;&#039;, the most daring thief in the world; said to have stolen the Eyepatch of Odin from his greatest temple-something denied hotly by the Inquisition.&lt;br /&gt;
* &#039;&#039;&#039;Varin, the Serpent of Loki&#039;&#039;&#039;, an honourable though ruthless spy, thief and assassin; known for his ability to get into seemingly inaccessible places-much to the regret of many.&lt;br /&gt;
* &#039;&#039;&#039;Ceolwulf the Manic&#039;&#039;&#039;, an assassin, joker and foolhard, known for his love of wine, women and song; the Harem of Rufus the Mighty still sigh over him.&lt;br /&gt;
* &#039;&#039;&#039;Herogar, Loki&#039;s Eye&#039;&#039;&#039;, a man who people believe can be everywhere and anywhere, often at the same time; possibly the leader of the Hand, if there is such a man.&lt;br /&gt;
&lt;br /&gt;
Whilst the famous members of the Hand are anonymous in identity outside their activities, they are known to leave calling cards, or symbols scratched/drawn or arranged at the scenes of their &amp;quot;crimes&amp;quot; as a form of identification. Possibly as a way of keeping score between each other. Ethelred always leaves a gutted corpse, whose intestines are arranged to form his name. Yvonne leaves sprigs of parsely in the ears of someone sleeping nearby. Elgan replaces stolen items with glue covered fakes, sometimes filled with itching powder. Varin leaves cards depicting a serpent entwined about a hand. Ceolwulf, a particularly fine wine of an unusual colour and a blue rose. Herogar, a lapse in memory - &amp;quot;witnesses&amp;quot; to an act of Herogar, if there are any, if he has actually done any, all seem to be missing memories of the same period of time.&lt;br /&gt;
==The Hand of Odin==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: The Inquisition, Magehunters, Witchhunters, Odin&#039;s Crows, The Noose&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A hand with an eye&lt;br /&gt;
&lt;br /&gt;
A cross-order group. Composed of mostly clerical, but occasionally also secular individuals from all walks of life. Primarily this group is composed of followers of Odin. Those in the Hand of Odin fall outside of the usual rank structure and diocese rules for the clergy. The Inquisition is one of the few orders that is more united in policy and ideals across the Western Shores and frequently have better organisation than the nations in which they live. From Brondheim to Irolo, The Noose stretches.&lt;br /&gt;
&lt;br /&gt;
However, this is not to say that every nation&#039;s government fully supports The Inquisition in everything it does. Very few rulers will let the order go about their business with no questions asked. Honour must be upheld and the proper defferences should be made. No ruler, however, would ever blatantly defy The Inquisition. There is nothing more appealing to them, than An Example - especially an example in a position of power.&lt;br /&gt;
&lt;br /&gt;
There are two main branches to The Hand of Odin (Mage Finders and Monster Hunters), and a minor branch responsible for licensing of Alchemists and hedge mages (The Order). Each has a minor variation added to the symbol for the Order.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mage Finders&#039;&#039;&#039; include those specialising locating disciples of Loki, Helia (also known as Hecate) - Witch Finders (&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A snake with a crow pecking out its eye) , and those specialising locating Mages, Necromancers, Sorcerers, Elves and other humanoid shaped spell users - Mage Hunters (&#039;&#039;&#039;Symbol&#039;&#039;&#039;: two crows sharing one eye).&lt;br /&gt;
* &#039;&#039;&#039;Monster Hunters&#039;&#039;&#039; are occasionally called on by Mage Finders for particularly recalcitrant heretics, or if creatures are discovered in the course of their investigations. This branch specialises in anti-magic and physical prowess. Their titles include Paladin, and Church Knight. (&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A shield)&lt;br /&gt;
* &#039;&#039;&#039;The Order&#039;&#039;&#039; polices secular magic. Minor magic users that are in common demand (and would cause an outcry if they were ever stopped) such as Alchemists, and hedge mages - those with minor skills that are useful to their professions. The Order has been known to hunt down and impound powerful magical artifacts, as well. (&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A hand)&lt;br /&gt;
&lt;br /&gt;
The Hand of Odin is feared only by those that have come in contact with it. Many of the population praise their efforts in keeping peace - the people remember the dark times when powerful sorcerers walked the land causing chaos with large armies of undead.&lt;br /&gt;
==The Shields of Freyr==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: Shields, Freyr&#039;s Shieldmaidens, Builders, Wreckers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: a yellow tower on a green field, or the rune [[WS:Runes#Eihwaz|Eihwaz]] ([[Image:Small_Rune_Eihwaz.gif]] meaning &amp;quot;defence&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
The Shields are a unique martial order. For a start, they accept female members as well as male, and their best actual fighters are all female (Freyr&#039;s Shieldmaidens, a sub-group within the order). They also have no lay members, and their emphasis is on the art and science of warfare rather than the practice. (though Freyr&#039;s shieldmaidens are remarkably good at the practice)&lt;br /&gt;
&lt;br /&gt;
The greatest defensive works in the Western Shores were designed by Shields, and any noble embarking on an extended military campaign will welcome any Shields who choose to to accompany them, and likely pay whatever fee they can afford.&lt;br /&gt;
&lt;br /&gt;
A substantial segment of this order find their calling in less martial directions, and many revolutions in civil engineering have a Shield or two at their heart.&lt;br /&gt;
&lt;br /&gt;
Freyr is the patron diety of this order, but Hretha and Hana are also highly venerated.&lt;br /&gt;
==The Sisters of Eir==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: Sister, The Sisters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A grapevine leaf and a goblet&lt;br /&gt;
&lt;br /&gt;
A female only order that has established cloistered nunneries throughout the Western Shores, Sisters are also retained by some noble families as nurses or on-call healers. The sisters of Eir charge fairly high prices for their services, which are far beyond those available from any secular doctors, for obvious reasons. This does put their services outside the reach of most commoners. The Sisters&#039; nunneries always have an attached hospice, where recovering patients are nursed by acolytes and lay assistants.&lt;br /&gt;
==The Swords of Saexneat==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: The Swords, Sword&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: a sword, point up, marked with the rune [[WS:Runes#Teiwaz|Teiwaz]] ([[Image:Small_Rune_Teiwaz.gif]] meaning &amp;quot;warrior&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
The Swords formed originally in Daria, though they have since spread across most of the Western Shores. Swords are quite distinct from Hammers on the field, with blue tabards and shields emblazoned with a white sword and Teiwaz rune (in black). The shields are very similar to the Hammers, though they lack a lot of the popularity the Hammers enjoy amongst commoners, and they tend to be far more responsive to direction by the Hand of Odin and Yggdrasil.&lt;br /&gt;
&lt;br /&gt;
While Saexneat is the official patron diety of the Swords, in practice they venerate Tyr over Saexneat, and Baldr is also highly venerated&lt;br /&gt;
&lt;br /&gt;
==Yggdrasil==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: The Church, Buds, Leaves, Wands, Branches, Trunks, parchment-scrapers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A willow tree&lt;br /&gt;
&lt;br /&gt;
Yggdrasil is the main administrative body of the church. Where the Hand of Odin is often more visible in their actions, Yggdrasil is more pervasive. Taking its name from the World Tree, Yggdrasil venerates no particular god or goddess (although Njordhr, Snotra and Freyja are quite popular amongst its members), and both male and females form its ranks. Yggdrasil is a strict hierarchy, forming a vast bureaucracy. Members of other orders sometimes move to Yggdrasil if they find they aren&#039;t completely suited to their original order. Sometimes this is less than entirely voluntary on their part.&lt;br /&gt;
&lt;br /&gt;
Members have the ability, with power drawn from a conglomeration of the gods, to communicate with each other over vast distances. Unfortunately, this highly specialised ability can only be performed in certain rare locations, where the power of sufficient gods is powerful enough to call upon them. There is, naturally, an Yggdrasil temple erected at each such location.&lt;br /&gt;
&lt;br /&gt;
Yggdrasil acolytes are known as Buds, with monks called Leaves, and so on through Wands and Branches. At the head of Yggdrasil in each country is a Trunk, and all the Trunks of Yggdrasil, along with leaders of several other sects, come together once every ten years in conclave to discuss church policy and elect a supreme High Priest of the church, known as The Yggdrasil. The Yggdrasil is charged with the duty of being the ulimate arbiter, in any case where the gods have declined to make a direct commandment.&lt;br /&gt;
&lt;br /&gt;
(Note: while The Yggdrasil holds a similar position to our world&#039;s pope, he has in effect less power, due to active involvement of the gods)&lt;br /&gt;
&lt;br /&gt;
All other orders officially come under Yggdrasil&#039;s control, although members of the Hand of Odin and the Arm of Thor are notoriously reticent to follow Yggdrasil&#039;s lead where they disagree.&lt;br /&gt;
&lt;br /&gt;
Yggdrasil maintain shrines to any gods not having their own orders (even small, tucked-away-in-an-alley ones to Loki), so that members of the public can leave offerings to whichever gods they need to appease.&lt;br /&gt;
&lt;br /&gt;
=Secular Orders=&lt;br /&gt;
==Ordo Custodes Ars Magnum==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also known as&#039;&#039;&#039;: [unknown]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;: A triangle containing a stylised &amp;quot;O&amp;quot;, &amp;quot;C&amp;quot; and &amp;quot;L&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Order of the Keepers of the Great Art (Ordo Custodes Ars Magnum) began as an attempt to reign in some of the depredations of magicians who believed their powers placed them above the moral constraints of &amp;quot;lesser&amp;quot; beings. The founders of the group, among the foremost wizards of their era, established a school of magic ostensibly to train others in the art. Many were drawn to the school by the wizards&#039; collective reputations. However, in addition to magical instruction the wizards also inculcated their students in a code of honor, ethical conduct and responsibility to others, not unlike the code of chivalry. The new-made mages went forth to use their knowledge and skills to help and protect their fellow men.&lt;br /&gt;
&lt;br /&gt;
However, under mounting persecution from the Church (ironically caused in no small part by acts of the unscrupulous mages that the school opposed), the school was forced to disband and its members flee or go into hiding - at least that was the public perception. In fact the founders and graduates of the school simply changed their tactics. Concealing any display of or association with magic, the members of the group assumed the guises of other roles and professions, some prominent and influential, others innocuous: noblemen, merchants, scholars, wandering healers or peddlars. Each member would be aware of the identities of only a few others, to prevent the Church from discovering and dismantling the entire group. Members are able to identify each other by special rings that they wear; the rings can be of any style, plain or elaborate, but all are carved on the inside of the band with distinctive runes which only members can read. This was the origin of the group&#039;s name.&lt;br /&gt;
&lt;br /&gt;
The Order of the Keepers of the Great Art has two major divisions. Actual members, who are fully aware of the Order&#039;s purpose and have access to its knowledge and resources, are called the Order of the Keepers of the Lantern of Truth (Ordo Custodes Laterna Veritas) and they are tasked with the duty of maintaining order amongst wizard and policing magical problems. The rest of the Order is made up of people with useful skills and abilities, and the proper ideals and motivations, who have been contacted by Laterna Veritas members to act as their agents. Those in outside of Laternae Veritas have no knowledge of their existence and never hear the term &amp;quot;Laterna Veritas&amp;quot;. One of the Laterna Veritas approaches them under the guise of an employer or patron to undertake specific tasks, or is approached by them as a useful contact. The Laterna Veritas is constantly on the lookout for such people. Only those of the Order who have proven their quality repeatedly may be told of the Laternae Veritas, and if they have talent with magic may be invited to join the Laterna Veritas and learn deeper lore from the Order&#039;s masters.&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19199</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19199"/>
		<updated>2006-02-14T00:36:17Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Sowelu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Wholeness&amp;lt;br&amp;gt;Life Force&amp;lt;br&amp;gt;The Sun&#039;s Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A prominent part of mid-winter rituals, Sowelu is used to call back the sun and hasten the spring, releasing the frozen world from winter&#039;s icy grip. Sowelu is a rune of regeneration and growth, of rebirth. An important part of any spell used to reanimate a corpse, it should only be used with caution and knowlege. &lt;br /&gt;
&lt;br /&gt;
Sowelu governs creativity and awareness, and brings light to the darkest places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; The search for wholeness is the Spiritual Warrior&#039;s quest, theough the quest is truly to become that which you already are. Sowelu advises self-knowledge and acceptance of the self. Open yourself up and let the light into a part of your life that has been a secret, shut away. This may require a profound recognition, admitting to yourself something long denied.&lt;br /&gt;
&lt;br /&gt;
There is a caution not to give yourself airs. When everything seems to be going well, you still need the courage to take the correct action. &lt;br /&gt;
&lt;br /&gt;
Although this rune has no reversed position, caution is required. Retreat from pressing situations may be required, in order to conserve energy and remain prepared for a greater threat. A strategic retreat to gain balance and position is a wise one.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19055</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19055"/>
		<updated>2006-02-11T13:40:33Z</updated>

		<summary type="html">&lt;p&gt;Politas: Added Image:Spell_Rune.gif at start and fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
[[Image:Spell_Rune.gif|frame|right|An example of a runic spell formation]]&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reversed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19054</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19054"/>
		<updated>2006-02-11T13:33:53Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Algiz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algiz controls emotions and the subconscious. An adept can use Algiz to totally control another person&#039;s behaviour, while lesser mages can sway opinions or implant single suggestions. &lt;br /&gt;
&lt;br /&gt;
Sedge is a mighty plant. It creates new land from water, and peat forms where sedge grows. When peat burns, the sedge remains, protecting itself from the flames with the very water it uses to produce the peat fire.&lt;br /&gt;
&lt;br /&gt;
Depicting the sedge plant, Algiz has power over boundaries between disparate systems. Land to water, peat to flame, mortal to mystical. Algiz can be used to shift or affect existing boundaries.&lt;br /&gt;
&lt;br /&gt;
Algiz also resembles and depicts the elk and other horned animals. It can be used for active defenses, which will usually feature some form of boundary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Control of emotions is important. Intellect must triumph over emotion for success and glory. New challenges and opportunities are typical of Algiz, and with them may come dire influences or injustices.&lt;br /&gt;
&lt;br /&gt;
Algiz serves as a mirror for the spiritual warrior, whose battle is with the self. Timely correct action and proper conduct is the only true protection. If pain is experienced it must be observed and absorbed, not avoided.&lt;br /&gt;
&lt;br /&gt;
Reersed, Algiz warns of avoidable ill health and the need for self-responsibility. Beware of new associations who may have hidden motives. Practice temperance and courtesy.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19053</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19053"/>
		<updated>2006-02-11T13:03:15Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Perth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Deep inner transformations are at work, but achievements are not easily or readily shared. A secret is at the heart of the upcoming struggle, either to be defended or unmasked.&lt;br /&gt;
&lt;br /&gt;
There may be suprise gains or rewards coming unexpectedly. &lt;br /&gt;
&lt;br /&gt;
Perth is associated with the phoenix, consuming itself in fire and rising from the ashes. This rune is symbolic of the unknown, the great mysteries of the worlds beyond.&lt;br /&gt;
&lt;br /&gt;
Reversed, it counsels against expecting too much, or expecting the usual. The world has changed and the querant must change with it. New methods, tools and/or knowledge is called for. Past understanding may need to be abandoned.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19052</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19052"/>
		<updated>2006-02-11T12:52:23Z</updated>

		<summary type="html">&lt;p&gt;Politas: Perth and table formatting for very wide page views&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; | [[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
|}&lt;br /&gt;
==Uruz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;Initiation&amp;lt;br&amp;gt;Something Hidden&amp;lt;br&amp;gt;A Secret Matter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by the priesthood extensively when a novice takes his holy orders, Perth is also used as a marker or warning of arcane lore. &lt;br /&gt;
&lt;br /&gt;
The Eddas Skalds often place locking wards on books considered too dangerous for the uninitiated, and Perth is a component of those wards. Many mages utilise similar locking wards on their own collections of lore and materials. &lt;br /&gt;
&lt;br /&gt;
Perth is also used to protect the contents of a message from falling into the wrong hands. Messengers can be enchanted to forget the message they carry until the correct activating phrase is spoken.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Perth_Rune.gif|frame|right|Perth -- P]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
{|Border=&amp;quot;0&amp;quot; Cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Protection&amp;lt;br&amp;gt;Sedge or Rushes&amp;lt;br&amp;gt;The Elk&#039;&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Algiz_Rune.gif|frame|right|Algiz -- Z]]&lt;br /&gt;
|}&lt;br /&gt;
==Sowelu==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Sowelu_Rune.gif|frame|right|Sowelu -- S]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Teiwaz_Rune.gif|frame|right|Teiwaz -- T]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Berkana_Rune.gif|frame|right|Berkana -- B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Ehwaz_Rune.gif|frame|right|Ehwaz -- E]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Mannaz_Rune.gif|frame|right|Mannaz -- M]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Laguz_Rune.gif|frame|right|Laguz -- L]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Inguz_Rune.gif|frame|right|Inguz -- NG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Othila_Rune.gif|frame|right|Othila -- O]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Image:Dagaz_Rune.gif|frame|right|Dagaz -- D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19051</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19051"/>
		<updated>2006-02-11T12:11:46Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Eihwaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee outcomes before acting is needed to overcome the coming challenges. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early. The correct path may turn out to be something not yet considered.&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19050</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19050"/>
		<updated>2006-02-11T11:58:20Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Thurisaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|frame|Thurisaz -- TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee results before acting is needed to be considered truly great. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early.&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19049</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=19049"/>
		<updated>2006-02-11T11:57:15Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Eihwaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif|Eihwaz|Eiwaz|frame|Eihwaz -  EI]]&lt;br /&gt;
&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Isa provides a barrier against hostile forces, Eihwaz is the power of avoidance. It is often used when enchanting shields and other artefacts which act to prevent the wearing being struck. Eihwaz is an active defence, not a passive one. &lt;br /&gt;
&lt;br /&gt;
Representing the Yew tree, this rune grants power over the wild plants of the forest and affects archery, as the best bows are made from yew wood taken from the boundary of the heartwood and the sapwood. Great bowyers have a strong affinity with Eihwaz, and their possessions are often decorated with it. Magic bows will often have Eihwaz carved into the wood, but it is not uncommon to see it gracing weapons of more mundane quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Perseverance and Foresight are called for. The power to foresee results before acting is needed to be considered truly great. Avoid disasters through preparation. Intention is more powerful than action. Focused intent combined with intention makes action effortless.&lt;br /&gt;
&lt;br /&gt;
Eihwaz counsels patience. The delay caused by the obstacles in your path may prove beneficial in the end. Do not lust after a desired outcome, for no one can control everything. A spring cannot be made to flow faster, nor fruit to ripen early.&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:WS:Index&amp;diff=19045</id>
		<title>Talk:WS:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:WS:Index&amp;diff=19045"/>
		<updated>2006-02-11T09:20:11Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Runic magic? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic magic? ==&lt;br /&gt;
&lt;br /&gt;
That&#039;s fine as a special effect, I guess.  The process is usually chanting/incantation and gestures.  The gestures can be of runes.  Then the investing of magical power into the spell by tapping a ley line and directing the magic.&lt;br /&gt;
&lt;br /&gt;
For clerics it would be prayers, runic gestures and the god(s) granting the power.&lt;br /&gt;
&lt;br /&gt;
Runes are most applicable for alchemists, which are minor mages that must invest magical power into an item or potion (rather than better mages that can use spells immediately).  Runes are drawn while tranferring magical energy into the item via the rune.&lt;br /&gt;
&lt;br /&gt;
--[[User:Curufea|Curufea]] 17:44, 9 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I am writing purely from an in-game worldview, having only a basic understanding of the system. So yeah, it&#039;s just the special effects, and the form that gestures/incantations/enchantments take. You can think of the Magic Control skill being an understanding of the symbology of runes. The greater the understanding, the greater the ability to manipulate magic. --[[User:Politas|Myk]] 19:53, 10 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
::That&#039;s fine - it wasn&#039;t defined before, now it&#039;s defined. --[[User:Curufea|Curufea]] 22:54, 10 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:::I figured that was how we were doing things. --[[User:Politas|Myk]] 01:20, 11 February 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:WS:Index&amp;diff=19020</id>
		<title>Talk:WS:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:WS:Index&amp;diff=19020"/>
		<updated>2006-02-11T03:53:29Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Runic magic? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic magic? ==&lt;br /&gt;
&lt;br /&gt;
That&#039;s fine as a special effect, I guess.  The process is usually chanting/incantation and gestures.  The gestures can be of runes.  Then the investing of magical power into the spell by tapping a ley line and directing the magic.&lt;br /&gt;
&lt;br /&gt;
For clerics it would be prayers, runic gestures and the god(s) granting the power.&lt;br /&gt;
&lt;br /&gt;
Runes are most applicable for alchemists, which are minor mages that must invest magical power into an item or potion (rather than better mages that can use spells immediately).  Runes are drawn while tranferring magical energy into the item via the rune.&lt;br /&gt;
&lt;br /&gt;
--[[User:Curufea|Curufea]] 17:44, 9 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I am writing purely from an in-game worldview, having only a basic understanding of the system. So yeah, it&#039;s just rthe special effects, and the form that gestures/incantations/enchantments take. You can think of the Magic Control skill being an understanding of the symbology of runes. The greater the understanding, the greater the ability to manipulate magic. --[[User:Politas|Politas]] 19:53, 10 February 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18953</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18953"/>
		<updated>2006-02-10T10:59:03Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Eihwaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif|Eihwaz]]&lt;br /&gt;
&#039;&#039;&#039;Defence&amp;lt;br&amp;gt;Avertive Powers&amp;lt;br&amp;gt;Yew Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18952</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18952"/>
		<updated>2006-02-10T10:54:51Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Isa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent things, able to be passed from one person to another, or locked in place.&lt;br /&gt;
&lt;br /&gt;
Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18951</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18951"/>
		<updated>2006-02-10T10:49:58Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Jera */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent thinkgs, able to be passed from one person to another, or locked in place. Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif|Jera|frame|Jera -- J]]&lt;br /&gt;
&#039;&#039;&#039;Harvest&amp;lt;br&amp;gt;Fertile Season&amp;lt;br&amp;gt;One Year&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jera represents growing things, giving control over plants. It is commonly used by rural priests in combination with Fehu, Wunjo or Thurisaz to ensure good crops. &lt;br /&gt;
&lt;br /&gt;
In its symbology of the turning of the seasons, Jera is also used to affect time. Powerful mages can speed, slow, stop or even reverse the flow of time through careful application of Jera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Jera is a rune of beneficial outcomes, and can apply to any activity or endeavour being undertaken. It does, however, warn that quick results are not to be hoped for. Some span of time is usually indicated.&lt;br /&gt;
&lt;br /&gt;
The ground has been prepared, the seed planted. Now the crop must be cultivated with care. Jera offers encouragement of success after long labour, commending perseverance.&lt;br /&gt;
&lt;br /&gt;
Jera counsels patience and vigilance, and warns against attempting to take short cuts to success.&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18950</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18950"/>
		<updated>2006-02-10T10:34:47Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Isa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif|Isa|frame|Isa -- I]]&lt;br /&gt;
&#039;&#039;&#039;Standstill&amp;lt;br&amp;gt;Withdrawal&amp;lt;br&amp;gt;Ice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Isa is used to create barriers and stop movement. Unlike Nauthiz, Isa does not act on a target object, but operates independantly. Shields created using Isa are independent thinkgs, able to be passed from one person to another, or locked in place. Isa is often used to create magical armour. &lt;br /&gt;
&lt;br /&gt;
Isa also harnesses the power of winter and ice. It can be used to counter fire and water magics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loneliness, sacrifice. The winter of the spiritual life. Entaglement in situations with no understanding of implications. Powerlessness. Positive achievement is unlikely when Isa features in a casting. There is a freeze on useful activity now and all plans will be forced on hold. The querant may experience an unaccustomed drain on energy and wonder why. A feeling of losing grip, of sliding out of control is likely&lt;br /&gt;
&lt;br /&gt;
Usually, Isa requires a sacrifice of the personal. Direct help and friendly assistance cannot be relied upon. Submit and find the point of stillness on the treacherous ice. Forward movement will not avail. This is a time to bend, like a supple sapling to the wind of circumstance. To surrender to overwhelming force can be a display of courage and wisdom.&lt;br /&gt;
&lt;br /&gt;
Isa holds a germ of renewal, the spark of life that, if nurtured, will bring rebirth after the winter. Trust in strength of character, and watch for the coming of spring.&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18949</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18949"/>
		<updated>2006-02-10T10:12:22Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Nauthiz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif|Nauthiz|frame|Nauthiz -- N]]&lt;br /&gt;
&#039;&#039;&#039;Constraint&amp;lt;br&amp;gt;Necessity&amp;lt;br&amp;gt;Pain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nauthiz is rune of binding and pain. Defensive wards and compulsions will usually utilise Nauthiz. Nauthiz reversed (a subtle distinction) can be used for curses, especially when creating a cursed artefact. Combined with Mannaz, Nauthiz can be used to cause pain to a target without a physical mechanism. This is one of the darkest magics, used for torture and evil purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Obstacles will present themselves. Holdups should be used to consider plans carefully. Old debts should be paid off and repairs undertaken to damaged equipment and friendships. &lt;br /&gt;
&lt;br /&gt;
The role of Nauthiz is to identify your darker side, and see where you are limiting yourself. Do not project your weaknesses onto others; work with your dark side to discover what in your life is attracting misery and misfortune.&lt;br /&gt;
&lt;br /&gt;
The need for restraint is unquestionable when Nauthiz appears. The querant should be willing to accept restraint with good humour and conquer their own demons.&lt;br /&gt;
&lt;br /&gt;
Reversed, Nauthiz represents lessons borne of pain and difficulty. Only be seeing the bottom of the pit can we appreciate the light at the top. Nauthiz reversed is a command to face one&#039;s fears and conquer the inner demons as well as the hardships of one&#039;s path.&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18948</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18948"/>
		<updated>2006-02-10T09:52:18Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Hagalaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
Hagalaz also gives power to control the destructive forces of storm and wind, without dealing with Thor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18947</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18947"/>
		<updated>2006-02-10T09:50:39Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Hagalaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif|frame|Hagalaz -- H]]&lt;br /&gt;
&#039;&#039;&#039;Disruption&amp;lt;br&amp;gt;Elemental Power&amp;lt;br&amp;gt;Hail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Change, Freedom, liberation, destruction. Hagalaz is the rune of breaking. It represents destructive force, and is used to counter other magic as well as to destructively affect the mundane world. Hagalaz will undo runes of binding and can unenchant magical artefacts when used carefully by the wise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Events beyond control of the querant will impact them. Hagalaz is the great awakener, disruption should be expected, though the awakening takes many forms. Illusions may be torn suddenly away and the fabric of reality may be revealed to be totally different to what was previously understood.&lt;br /&gt;
&lt;br /&gt;
Relationships may fail, plans go awry, a source of supply dry up. Only personal strength will provide strength and guidance when everything else is being challenged&lt;br /&gt;
&lt;br /&gt;
The more severe the break from previous understanding, the greater the demands and opportunity for personal growth.&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18946</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18946"/>
		<updated>2006-02-10T09:28:59Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Fehu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. &lt;br /&gt;
&lt;br /&gt;
Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18945</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18945"/>
		<updated>2006-02-10T09:27:10Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Ansuz */  Loki story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
:Disguised as a giantess, Loki arranged the murder of Baldr. He used mistletoe, the only plant which had not sworn to never harm Baldr, and made a dart of it, which he tricked Baldr&#039;s blind brother Höðr into throwing at Baldr, thereby killing him.&lt;br /&gt;
:When the gods discovered that the giantess had been Loki in disguise, they hunted him down and he was forced to flee. He hid by night as a salmon beneath a waterfall, and by day, perhaps trying to anticipate how the gods might catch him, he idly wove nets and burnt them. One day the gods found his fireplace at night, and found a net in the fire. From its design they created another, which they used to catch Loki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18944</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18944"/>
		<updated>2006-02-10T09:21:06Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Thurisaz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Gateway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
:According to Alvíssmál, Thor&#039;s daughter, Thrud, was promised to Alvis, a dwarf. Thor devised a plan to stop Alvis from marrying his daughter. He told Alvis that, because of his small height, he had to prove his wisdom. Alvis agreed and Thor made the tests last until after the sun had risen--all dwarves turned to stone when exposed to sunlight, so Alvis was petrified and Thrud remained unmarried.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18943</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18943"/>
		<updated>2006-02-10T09:12:19Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Wunjo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Garteway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif|Wunjo|frame|Wunjo -- W]]&lt;br /&gt;
&#039;&#039;&#039;Joy&amp;lt;br&amp;gt;Light&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wunjo depicts a fruit-bearing branch. It represents the transformation of knowledge to understanding. Wunjo is also a rune of restoration. It brings happiness and stisfaction, and can be used to cause complacence and sleep.It can also be used reversed to bring pain and confusion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; New energy brings joy, the light of understanding pierces the veil of ignorance. This new clarity may call for a change of plans, ambitions and goals. Wunjo brings a blessing, either in material gain, social status, or personal well-being.&lt;br /&gt;
&lt;br /&gt;
Reversed, Wunjo warns that things may be slow in coming to fruition. A crisis or difficult passage is at hand.Patience, clarity and perserverance will be needed, and an understanding that everything is a test. Greatness comes from continually testing oneself and knowing one&#039;s true abilities and limitations.&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18942</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18942"/>
		<updated>2006-02-10T07:58:51Z</updated>

		<summary type="html">&lt;p&gt;Politas: Cleaning up image titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz -- U]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. Uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz - TH]]&lt;br /&gt;
&#039;&#039;&#039;Garteway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz -- A]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido -- R]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18941</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18941"/>
		<updated>2006-02-10T07:52:25Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Gebo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz]]&lt;br /&gt;
&#039;&#039;&#039;Garteway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|Gebo|frame|Gebo -- G]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo is formed of two Kano runes, one reversed, showing the need for both self-reliance and communication to make a strong bond. Since it is symmetrical both horizontally and vertically, it has no reversed meaning; it cannot be reversed, showing the power of a solid union.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18940</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18940"/>
		<updated>2006-02-10T07:46:36Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Kano */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz]]&lt;br /&gt;
&#039;&#039;&#039;Garteway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif|Kano|frame|Kano -- K]]&lt;br /&gt;
&#039;&#039;&#039;Opening&amp;lt;br&amp;gt;Fire&amp;lt;br&amp;gt;Torch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the rune of opening and renewed clarity. Illumination and the element of fire are affected by theis rune. Thurisaz can create a gateway between worlds, but Kano must be used to open the portal. &lt;br /&gt;
&lt;br /&gt;
A simple light spell is one of the simplest uses of Kano, while a more complicated spell might summon a fire elemental or open a gateway to another world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Renewed clarity, a time for seriousness, concentration and focussed intent. Kano brings the light of understanding to relationships; veils should be dropped to allow the truth to shine free. No one can reach greatness through solitary travel, and only when companions are aware of each others&#039; strengths and weaknesses can true partnerships be forged.&lt;br /&gt;
&lt;br /&gt;
Reversed, Kano indicates a darkening of the light. A friendship may be broken; a marriage or partnership may no longer be achieving what is needed. This rune when reversed indicated the end of a lifestyle, the breaking of long habit. It calls for the querant to gladly give up the old and be prepared for a time of solitude, a time to build self-reliance and inner stability.&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18939</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18939"/>
		<updated>2006-02-10T07:27:37Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Fehu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu -- F]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz]]&lt;br /&gt;
&#039;&#039;&#039;Garteway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18938</id>
		<title>WS:Runes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WS:Runes&amp;diff=18938"/>
		<updated>2006-02-10T07:26:45Z</updated>

		<summary type="html">&lt;p&gt;Politas: /* Fehu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WSHeader}}&lt;br /&gt;
&lt;br /&gt;
==Magical/Divinatory Runic Language==&lt;br /&gt;
The runic alphabet is more than mere letters. It is a set of symbols, each of which holds depths of meaning. While most literate folk know only the name and sound of each letter, those skilled in magic and/or divination also have a greater or lesser degree of knowledge of the meanings. Those using the runes for divinatory purposes may also study stories and histories linked to each rune.&lt;br /&gt;
&lt;br /&gt;
The runic alphabet is known as the &#039;&#039;futhark&#039; after its first six letters:&lt;br /&gt;
:::{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!f&lt;br /&gt;
!u&lt;br /&gt;
!th&lt;br /&gt;
!a&lt;br /&gt;
!r&lt;br /&gt;
!k&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The complete Runic alphabet used in the Western Shores consists of twenty-four runes. These are divided into three &#039;families&#039; of eight runes each, the numbers three and eight holding special significance. The three groups, known as &#039;&#039;aettir&#039;&#039;, are named after the gods &#039;&#039;Freyr&#039;&#039;, &#039;&#039;Hegl&#039;&#039; and &#039;&#039;Tyr&#039;&#039;. The three  &#039;&#039;aettir&#039;&#039; are:&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|&#039;&#039;Freyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Fehu.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Uruz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Thurisaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ansuz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Raido.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Kano.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Gebo.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Wunjo.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hegl&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Hagalaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Nauthiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Isa.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Jera.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Eihwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Perth.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Algiz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Sowelu.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tyr&#039;s Eight:&#039;&#039;&lt;br /&gt;
|[[Image:Small_Rune_Teiwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Berkana.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Ehwaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Mannaz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Laguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Inguz.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Othila.gif]]&lt;br /&gt;
|[[Image:Small_Rune_Dagaz.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fehu==&lt;br /&gt;
[[Image:Fehu_Rune.gif|Fehu|frame|Fehu - &amp;quot;F&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Possessions&amp;lt;br&amp;gt;Nourishment&amp;lt;br&amp;gt;Cattle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fehu is used when the target is in need of sustenance. Fehu can represent food and water, or can be used to affect items the target is carrying, whether for good or ill. It is also used in blessings for livestock of all kinds. Fehu is Freyr&#039;s rune, often borne by his worshippers, and vital in calling on his powers.&lt;br /&gt;
&lt;br /&gt;
:Freyr is the most renowned of the Æsir; he rules over the rain and the shining of the sun, and therewithal the fruit of the earth; and it is good to call on him for fruitful seasons and peace. He governs also the prosperity of men. - &#039;&#039;Gylfaginning 24&#039;&#039; from the &#039;&#039;Prose Eddas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Fulfillment, ambition satisified. Fehu indicates the favour of the gods, and calls for a deep probing of the meaning of profit and gain in the querant&#039;s life. Fehu also calls for the querant to be mindful of his or her possessions. It urges vigilance and conservation of resources, especially when times seem good. Recklessness will lead to loss and failure. Fortune shared will bring the favour of the gods. Reversed, it indicates frustration and loss, a warning of transitory gains leading to greater loss.&lt;br /&gt;
&lt;br /&gt;
==Uruz==&lt;br /&gt;
[[Image:Uruz_Rune.gif|Uruz|frame|Uruz]]&lt;br /&gt;
&#039;&#039;&#039;Strength&amp;lt;br&amp;gt;Manhood, Womanhood&amp;lt;br&amp;gt;The Wild Ox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uruz is the rune of raw primal power. uruz lends strength and power, and is used whenever a spell is being charged up to give greater than normal effects. Uruz is the primary rune used in sex magick, and is important for rousing strong emotions in a target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Terminations and new beginning. Uruz indicates that a life change is required. A descent into darkness may be required as part of the cycle of life, bringing new prosperity and opportunities. &lt;br /&gt;
&lt;br /&gt;
The Querant should be on the lookout for upcoming problems, knowing that sacrifice and struggle will lead to triumph. Uruz is the symbol of the wild animal. Taming chaos and wildness is not a task for the faint-hearted. Adapting to the requirements of a difficult force requires understanding and creativity. A king must learn to serve if he wishes to be known as a great and wise ruler.&lt;br /&gt;
&lt;br /&gt;
Reversed, Uruz warns of opportunities missed, a failure to take advantage of an opportunity.&lt;br /&gt;
&lt;br /&gt;
==Thurisaz==&lt;br /&gt;
[[Image:Thurisaz_Rune.gif|Thurisaz|frame|Thurisaz]]&lt;br /&gt;
&#039;&#039;&#039;Garteway&amp;lt;br&amp;gt;Place of Non-Action&amp;lt;br&amp;gt;The God Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thurisaz depicts an open gate, indicating a portal or path to power and/or wisdom. It creates a link between worlds, preparing the way rather than initiating the journey. Of all the runes, Thurisaz is the one most strongly linked to one of the gods. As Thor&#039;s rune, Thurisaz grants access to some of Thor&#039;s power, as Thor has invested himself in his rune. As such, Thurisaz can be used to affect the weather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Thurisaz represent the frontier between the divine and the mundane. It is a symbol of readiness to confront the divine within yourself, to allow the purpose of your experience to shine through the form of your past. As a rune of non-action, Thurisaz indicates that a time of contemplation and reflection is called for. The gateway to transcendance is not to be crossed without understanding.&lt;br /&gt;
&lt;br /&gt;
Reversed, Thurisaz indicates a time of accelerated growth and difficult passages. Hasty decisions may cause regrets. Be sure of what lies beyond before rushing headlong into danger.&lt;br /&gt;
&lt;br /&gt;
==Ansuz==&lt;br /&gt;
[[Image:Ansuz_Rune.gif|Ansuz|frame|Ansuz]]&lt;br /&gt;
&#039;&#039;&#039;Signals&amp;lt;br&amp;gt;Messenger Rune&amp;lt;br&amp;gt;Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ansuz is the rune used when information flow is required. It enables communication. Ansuz can be used reversed to block messages and cloud attempts at scrying. As Loki&#039;s rune, Ansuz is used to call on his power, bringing the power of illusion and the ability to cloud men&#039;s minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Loki is the ancient trickster. He mocks Odin while giving gifts to humankind, but his blessings are a two-edged sword. Expect the unexpected and be wary of things that seem too good to be true. Ansuz can represent a timely warning or news from afar. &lt;br /&gt;
&lt;br /&gt;
Reversed, Ansuz represents lack of understanding or failed communication. Consider the uses of adversity. A sense of futility, of blocked purpose, may be timely to future growth.&lt;br /&gt;
&lt;br /&gt;
==Raido==&lt;br /&gt;
[[Image:Raido_Rune.gif|Raido|frame|Raido]]&lt;br /&gt;
&#039;&#039;&#039;Journey&amp;lt;br&amp;gt;Communication&amp;lt;br&amp;gt;Union,Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where Ansuz concentrates on reception of information, Raido is concerned with two-way communication, the attunement of something which has two sides or elements, and completion of a journey. Ansuz can be used when two mages wish to speak to one another over a long distance, or to ensure correct alignment of objects in construction or magical workings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Raido signals that the completion of a long journey or the end of a great task is imminent. Time should be taken to ensure the path you are on is the right one, as there is little time left to change directions.&lt;br /&gt;
&lt;br /&gt;
Raido represents the journey towards self-healing, self-change and union between the mystical and the mundaneRaido contains the rune Wunjo and here it represents the joy of the imminent end of a long journey, the satisfaction gained at the end of a mighty task. &lt;br /&gt;
&lt;br /&gt;
Reversed, Raido indicates possible problems with personal relationships. Ruptures are more likely and attention should be paid to keeping friends in good humour. Reconciliations will be difficult. Desired outcomes may be elusive; the path may take control of your feet and steer you to a new opportunity&lt;br /&gt;
&lt;br /&gt;
==Kano==&lt;br /&gt;
[[Image:Kano_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Gebo==&lt;br /&gt;
[[Image:Gebo_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Partnership&amp;lt;br&amp;gt;A Gift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gebo is the rune of uniting and merging, and also the rune of sacrifice. In a working involving some form of sacrifice, Gebo will often be painted on the sacrificial items during high rituals. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Gebo signals that a partnership is at hand. Gebo warns the querant to stay whole within a partnership, and not to subsume themselves to the union. A chain is only as strong as its weakest link; only when all members of a union are strong and whole in themselves can a bond hold fast.&lt;br /&gt;
&lt;br /&gt;
Gebo also brings thoughts of union with the gods; it reminds us that the gods are in all things, and that magic and life are intertwined.&lt;br /&gt;
&lt;br /&gt;
==Wunjo==&lt;br /&gt;
[[Image:Wunjo_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Hagalaz==&lt;br /&gt;
[[Image:Hagalaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Nauthiz==&lt;br /&gt;
[[Image:Nauthiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isa==&lt;br /&gt;
[[Image:Isa_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Jera==&lt;br /&gt;
[[Image:Jera_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Eihwaz==&lt;br /&gt;
[[Image:Eihwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Perth==&lt;br /&gt;
[[Image:Perth_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Algiz==&lt;br /&gt;
[[Image:Algiz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Sowelu==&lt;br /&gt;
[[Image:Sowelu_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Teiwaz==&lt;br /&gt;
[[Image:Teiwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Berkana==&lt;br /&gt;
[[Image:Berkana_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ehwaz==&lt;br /&gt;
[[Image:Ehwaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Mannaz==&lt;br /&gt;
[[Image:Mannaz_Rune.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;The Self&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mannaz relates to a person, either the caster or the target. Spells affecting people directly will always work Mannaz into them. The positioning of Mannaz in relation to the other runes indicates whether it relates to the mage or another person. The essence of Mannaz is water, so Mannaz may also be utilised to affect that element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Divination:&#039;&#039; Mannaz counsels modesty and self-awareness. True self-knowledge is an important requirement to understand the oracle of a casting involving Mannaz. &lt;br /&gt;
&lt;br /&gt;
If you cut Mannaz down the middle, it forms two Wunjo runes, one reversed as if in a mirror.&lt;br /&gt;
&lt;br /&gt;
==Laguz==&lt;br /&gt;
[[Image:Laguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Inguz==&lt;br /&gt;
[[Image:Inguz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Othila==&lt;br /&gt;
[[Image:Othila_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
==Dagaz==&lt;br /&gt;
[[Image:Dagaz_Rune.gif]]&lt;br /&gt;
&lt;br /&gt;
{{WSFooter}}&lt;/div&gt;</summary>
		<author><name>Politas</name></author>
	</entry>
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