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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Praeternaturam</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Praeternaturam"/>
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	<updated>2026-05-15T19:35:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356571</id>
		<title>Imperial lawmen on the Eastern frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Imperial_lawmen_on_the_Eastern_frontier&amp;diff=356571"/>
		<updated>2019-03-20T10:35:32Z</updated>

		<summary type="html">&lt;p&gt;Praeternaturam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Warhammer fantasy game run by Rangdo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rheden is a crappy little frontier village with nothing to recommend it. It&#039;s the kind of place people don&#039;t leave only because they never discover there&#039;s anything better out there. The river Talabec slides by, but it is very far from the mighty river you&#039;re familiar with further into the Empire. Here it has just left the World&#039;s Edge Mountains and is narrow enough to freeze in the winter, as now, then turn into a violent torrent in the spring. Rheden&#039;s buildings sit back from the bank, as if scared of being ripped away.&lt;br /&gt;
&lt;br /&gt;
You are something the villagers of Rheden have rarely or never seen: representatives of imperial authority. You stand now in a farmer&#039;s barn, looking at the reason you were sent here: it is a covered, armoured sled, used here and in Kislev to transport gold or other valuables in winter, but it now resembles a sieve: full of holes, but with the insides caked with frozen blood. This one was not transporting valuables, but a captive, the first person to be taken alive from the notorious bandit gang of the Black Kaiser, who has plagued the Empire/Kislev border for the last several years. What is left of the witness&#039;s body is now packed in snow, waiting for your inspection. The villagers whisper of demons who tore the woman apart, but to your practised Roadwarden eyes, it looks like many, many guns - impossibly many, in fact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Roadwardens=&lt;br /&gt;
*[[Sergeant Maggie Denker]] played by WTND&lt;br /&gt;
* played by Mitch&lt;br /&gt;
* [[Albrecht Reiner]] by praeternaturam&lt;br /&gt;
* played by starcrash&lt;br /&gt;
* played by schleiermacher&lt;br /&gt;
&lt;br /&gt;
=Npcs=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Praeternaturam</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Albrecht_Reiner&amp;diff=356570</id>
		<title>Albrecht Reiner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Albrecht_Reiner&amp;diff=356570"/>
		<updated>2019-03-20T10:35:17Z</updated>

		<summary type="html">&lt;p&gt;Praeternaturam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PC in the [[Imperial lawmen on the Eastern frontier]] RPG Net PbF game&lt;br /&gt;
&lt;br /&gt;
Albrecht Reiner is an unassuming fellow – average build, height, mousy brown hair. But he can talk the hind legs off a donkey if necessary and has the ability to get people to lower their guard and tell him exactly what he needs to know: “You are feeling sleepy … you will tell me where your gold is…”&lt;br /&gt;
&lt;br /&gt;
WS 30 +10 40&lt;br /&gt;
&lt;br /&gt;
BS 33&lt;br /&gt;
&lt;br /&gt;
S 26&lt;br /&gt;
&lt;br /&gt;
T 34&lt;br /&gt;
&lt;br /&gt;
AGI 28 +10 38&lt;br /&gt;
&lt;br /&gt;
INT 35 +5 40&lt;br /&gt;
&lt;br /&gt;
WIL 36&lt;br /&gt;
&lt;br /&gt;
FEL 36&lt;br /&gt;
&lt;br /&gt;
A 1&lt;br /&gt;
&lt;br /&gt;
W 11 +1 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://orokos.com/roll/712244 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Urban Background: used to fool punters out of their money at the Bogenhafen horse fair – as a an entertainer – would do hypnotism and conjuring tricks. He knows no real magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Common Knowledge (Empire)&lt;br /&gt;
Speak Language (Reikspiel)&lt;br /&gt;
Ride&lt;br /&gt;
Animal Care&lt;br /&gt;
Hypnotism&lt;br /&gt;
Blather&lt;br /&gt;
Performer (Conjurer)&lt;br /&gt;
Gossip&lt;br /&gt;
Secret Signs (Thief)&lt;br /&gt;
Consume Alcohol&lt;br /&gt;
Dodge Blow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
Quick Draw&lt;br /&gt;
Rapid Reload&lt;br /&gt;
Strike Mighty Blow&lt;br /&gt;
Strike To Stun&lt;br /&gt;
Strike To Injure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trappings:&lt;br /&gt;
Hand Weapon, Light warhorse, Pistol with 10 shots, Shield (1 AP everywhere), Medium Amour (3 AP), rope, camping equipment.&lt;br /&gt;
&lt;br /&gt;
Background: Albrecht Reiner worked the market fairs up and down the Reikland for several years, before ending up on the wrong side of an angry burgher he conned at the Bogenhafen Fair – a Teugen somebody? He had to leave town in a hurry and quickly realised he’d find it hard to go back again. After nearly getting beaten up with the watch, he came across a horse and a dead body on the road east. A man in a roadwarden’s uniform had been thrown by his skittish horse and cracked his skull on a rock – bad luck for him, but good luck for Albrecht. Albrecht took the horse, donned the uniform and rode into the East. Before he could get rid of his disguise he fell in with a troop of actual roadwardens. There wasn’t much else he could do except pretend he knew what he was doing, and be a “roadwarden”. He found that his particular skills and knowledge of the low life of the cities helped him somewhat in his new career, and he stuck at it. He’s not sure about the new assignment though – Kislev is cold isn’t it! And a bit too close the Chaos wastes for his liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XP: 1000&lt;br /&gt;
Gossip&lt;br /&gt;
Secret Signs (Thief)&lt;br /&gt;
Consume Alcohol&lt;br /&gt;
Dodge Blow&lt;br /&gt;
WS +10&lt;br /&gt;
Int +5&lt;br /&gt;
AGI +10&lt;br /&gt;
W +1&lt;/div&gt;</summary>
		<author><name>Praeternaturam</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Albrecht_Reiner&amp;diff=356569</id>
		<title>Albrecht Reiner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Albrecht_Reiner&amp;diff=356569"/>
		<updated>2019-03-20T10:33:55Z</updated>

		<summary type="html">&lt;p&gt;Praeternaturam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PC in the [[Imperial Lawmen on the Eastern Frontier RPG Net PbF game]]&lt;br /&gt;
&lt;br /&gt;
Albrecht Reiner is an unassuming fellow – average build, height, mousy brown hair. But he can talk the hind legs off a donkey if necessary and has the ability to get people to lower their guard and tell him exactly what he needs to know: “You are feeling sleepy … you will tell me where your gold is…”&lt;br /&gt;
&lt;br /&gt;
WS 30 +10 40&lt;br /&gt;
&lt;br /&gt;
BS 33&lt;br /&gt;
&lt;br /&gt;
S 26&lt;br /&gt;
&lt;br /&gt;
T 34&lt;br /&gt;
&lt;br /&gt;
AGI 28 +10 38&lt;br /&gt;
&lt;br /&gt;
INT 35 +5 40&lt;br /&gt;
&lt;br /&gt;
WIL 36&lt;br /&gt;
&lt;br /&gt;
FEL 36&lt;br /&gt;
&lt;br /&gt;
A 1&lt;br /&gt;
&lt;br /&gt;
W 11 +1 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://orokos.com/roll/712244 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Urban Background: used to fool punters out of their money at the Bogenhafen horse fair – as a an entertainer – would do hypnotism and conjuring tricks. He knows no real magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Common Knowledge (Empire)&lt;br /&gt;
Speak Language (Reikspiel)&lt;br /&gt;
Ride&lt;br /&gt;
Animal Care&lt;br /&gt;
Hypnotism&lt;br /&gt;
Blather&lt;br /&gt;
Performer (Conjurer)&lt;br /&gt;
Gossip&lt;br /&gt;
Secret Signs (Thief)&lt;br /&gt;
Consume Alcohol&lt;br /&gt;
Dodge Blow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
Quick Draw&lt;br /&gt;
Rapid Reload&lt;br /&gt;
Strike Mighty Blow&lt;br /&gt;
Strike To Stun&lt;br /&gt;
Strike To Injure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trappings:&lt;br /&gt;
Hand Weapon, Light warhorse, Pistol with 10 shots, Shield (1 AP everywhere), Medium Amour (3 AP), rope, camping equipment.&lt;br /&gt;
&lt;br /&gt;
Background: Albrecht Reiner worked the market fairs up and down the Reikland for several years, before ending up on the wrong side of an angry burgher he conned at the Bogenhafen Fair – a Teugen somebody? He had to leave town in a hurry and quickly realised he’d find it hard to go back again. After nearly getting beaten up with the watch, he came across a horse and a dead body on the road east. A man in a roadwarden’s uniform had been thrown by his skittish horse and cracked his skull on a rock – bad luck for him, but good luck for Albrecht. Albrecht took the horse, donned the uniform and rode into the East. Before he could get rid of his disguise he fell in with a troop of actual roadwardens. There wasn’t much else he could do except pretend he knew what he was doing, and be a “roadwarden”. He found that his particular skills and knowledge of the low life of the cities helped him somewhat in his new career, and he stuck at it. He’s not sure about the new assignment though – Kislev is cold isn’t it! And a bit too close the Chaos wastes for his liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XP: 1000&lt;br /&gt;
Gossip&lt;br /&gt;
Secret Signs (Thief)&lt;br /&gt;
Consume Alcohol&lt;br /&gt;
Dodge Blow&lt;br /&gt;
WS +10&lt;br /&gt;
Int +5&lt;br /&gt;
AGI +10&lt;br /&gt;
W +1&lt;/div&gt;</summary>
		<author><name>Praeternaturam</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Albrecht_Reiner&amp;diff=356568</id>
		<title>Albrecht Reiner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Albrecht_Reiner&amp;diff=356568"/>
		<updated>2019-03-20T10:32:47Z</updated>

		<summary type="html">&lt;p&gt;Praeternaturam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PC in the Imperial Lawmen of the Frontier RPG Net PbF game&lt;br /&gt;
&lt;br /&gt;
Albrecht Reiner is an unassuming fellow – average build, height, mousy brown hair. But he can talk the hind legs off a donkey if necessary and has the ability to get people to lower their guard and tell him exactly what he needs to know: “You are feeling sleepy … you will tell me where your gold is…”&lt;br /&gt;
&lt;br /&gt;
WS 30 +10 40&lt;br /&gt;
&lt;br /&gt;
BS 33&lt;br /&gt;
&lt;br /&gt;
S 26&lt;br /&gt;
&lt;br /&gt;
T 34&lt;br /&gt;
&lt;br /&gt;
AGI 28 +10 38&lt;br /&gt;
&lt;br /&gt;
INT 35 +5 40&lt;br /&gt;
&lt;br /&gt;
WIL 36&lt;br /&gt;
&lt;br /&gt;
FEL 36&lt;br /&gt;
&lt;br /&gt;
A 1&lt;br /&gt;
&lt;br /&gt;
W 11 +1 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://orokos.com/roll/712244 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Urban Background: used to fool punters out of their money at the Bogenhafen horse fair – as a an entertainer – would do hypnotism and conjuring tricks. He knows no real magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Common Knowledge (Empire)&lt;br /&gt;
Speak Language (Reikspiel)&lt;br /&gt;
Ride&lt;br /&gt;
Animal Care&lt;br /&gt;
Hypnotism&lt;br /&gt;
Blather&lt;br /&gt;
Performer (Conjurer)&lt;br /&gt;
Gossip&lt;br /&gt;
Secret Signs (Thief)&lt;br /&gt;
Consume Alcohol&lt;br /&gt;
Dodge Blow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
Quick Draw&lt;br /&gt;
Rapid Reload&lt;br /&gt;
Strike Mighty Blow&lt;br /&gt;
Strike To Stun&lt;br /&gt;
Strike To Injure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trappings:&lt;br /&gt;
Hand Weapon, Light warhorse, Pistol with 10 shots, Shield (1 AP everywhere), Medium Amour (3 AP), rope, camping equipment.&lt;br /&gt;
&lt;br /&gt;
Background: Albrecht Reiner worked the market fairs up and down the Reikland for several years, before ending up on the wrong side of an angry burgher he conned at the Bogenhafen Fair – a Teugen somebody? He had to leave town in a hurry and quickly realised he’d find it hard to go back again. After nearly getting beaten up with the watch, he came across a horse and a dead body on the road east. A man in a roadwarden’s uniform had been thrown by his skittish horse and cracked his skull on a rock – bad luck for him, but good luck for Albrecht. Albrecht took the horse, donned the uniform and rode into the East. Before he could get rid of his disguise he fell in with a troop of actual roadwardens. There wasn’t much else he could do except pretend he knew what he was doing, and be a “roadwarden”. He found that his particular skills and knowledge of the low life of the cities helped him somewhat in his new career, and he stuck at it. He’s not sure about the new assignment though – Kislev is cold isn’t it! And a bit too close the Chaos wastes for his liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XP: 1000&lt;br /&gt;
Gossip&lt;br /&gt;
Secret Signs (Thief)&lt;br /&gt;
Consume Alcohol&lt;br /&gt;
Dodge Blow&lt;br /&gt;
WS +10&lt;br /&gt;
Int +5&lt;br /&gt;
AGI +10&lt;br /&gt;
W +1&lt;/div&gt;</summary>
		<author><name>Praeternaturam</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Albrecht_Reiner&amp;diff=356567</id>
		<title>Albrecht Reiner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Albrecht_Reiner&amp;diff=356567"/>
		<updated>2019-03-20T10:31:52Z</updated>

		<summary type="html">&lt;p&gt;Praeternaturam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PC in the Imperial Lawmen of the Frontier RPG Net PbF game&lt;br /&gt;
&lt;br /&gt;
Albrecht Reiner is an unassuming fellow – average build, height, mousy brown hair. But he can talk the hind legs off a donkey if necessary and has the ability to get people to lower their guard and tell him exactly what he needs to know: “You are feeling sleepy … you will tell me where your gold is…”&lt;br /&gt;
&lt;br /&gt;
WS 30 +10 40&lt;br /&gt;
BS 33&lt;br /&gt;
S 26&lt;br /&gt;
T 34&lt;br /&gt;
AGI 28 +10 38&lt;br /&gt;
INT 35 +5 40&lt;br /&gt;
WIL 36&lt;br /&gt;
FEL 36&lt;br /&gt;
A 1&lt;br /&gt;
W 11 +1 12&lt;br /&gt;
&lt;br /&gt;
http://orokos.com/roll/712244 &lt;br /&gt;
&lt;br /&gt;
Urban Background: used to fool punters out of their money at the Bogenhafen horse fair – as a an entertainer – would do hypnotism and conjuring tricks. He knows no real magic.&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Common Knowledge (Empire)&lt;br /&gt;
Speak Language (Reikspiel)&lt;br /&gt;
Ride&lt;br /&gt;
Animal Care&lt;br /&gt;
Hypnotism&lt;br /&gt;
Blather&lt;br /&gt;
Performer (Conjurer)&lt;br /&gt;
Gossip&lt;br /&gt;
Secret Signs (Thief)&lt;br /&gt;
Consume Alcohol&lt;br /&gt;
Dodge Blow&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
Quick Draw&lt;br /&gt;
Rapid Reload&lt;br /&gt;
Strike Mighty Blow&lt;br /&gt;
Strike To Stun&lt;br /&gt;
Strike To Injure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trappings:&lt;br /&gt;
Hand Weapon, Light warhorse, Pistol with 10 shots, Shield (1 AP everywhere), Medium Amour (3 AP), rope, camping equipment.&lt;br /&gt;
&lt;br /&gt;
Background: Albrecht Reiner worked the market fairs up and down the Reikland for several years, before ending up on the wrong side of an angry burgher he conned at the Bogenhafen Fair – a Teugen somebody? He had to leave town in a hurry and quickly realised he’d find it hard to go back again. After nearly getting beaten up with the watch, he came across a horse and a dead body on the road east. A man in a roadwarden’s uniform had been thrown by his skittish horse and cracked his skull on a rock – bad luck for him, but good luck for Albrecht. Albrecht took the horse, donned the uniform and rode into the East. Before he could get rid of his disguise he fell in with a troop of actual roadwardens. There wasn’t much else he could do except pretend he knew what he was doing, and be a “roadwarden”. He found that his particular skills and knowledge of the low life of the cities helped him somewhat in his new career, and he stuck at it. He’s not sure about the new assignment though – Kislev is cold isn’t it! And a bit too close the Chaos wastes for his liking.&lt;br /&gt;
&lt;br /&gt;
XP: 1000&lt;br /&gt;
Gossip&lt;br /&gt;
Secret Signs (Thief)&lt;br /&gt;
Consume Alcohol&lt;br /&gt;
Dodge Blow&lt;br /&gt;
WS +10&lt;br /&gt;
Int +5&lt;br /&gt;
AGI +10&lt;br /&gt;
W +1&lt;/div&gt;</summary>
		<author><name>Praeternaturam</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Albrecht_Reiner&amp;diff=356566</id>
		<title>Albrecht Reiner</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Albrecht_Reiner&amp;diff=356566"/>
		<updated>2019-03-20T10:31:21Z</updated>

		<summary type="html">&lt;p&gt;Praeternaturam: Created page with &amp;quot;PC in the Imperial Lawmen of the Frontier RPG Net PbF game  Albrecht Reiner is an unassuming fellow – average build, height, mousy brown hair. But he can talk the hind legs...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PC in the Imperial Lawmen of the Frontier RPG Net PbF game&lt;br /&gt;
&lt;br /&gt;
Albrecht Reiner is an unassuming fellow – average build, height, mousy brown hair. But he can talk the hind legs off a donkey if necessary and has the ability to get people to lower their guard and tell him exactly what he needs to know: “You are feeling sleepy … you will tell me where your gold is…”&lt;br /&gt;
WS 30 +10 40&lt;br /&gt;
BS 33&lt;br /&gt;
S 26&lt;br /&gt;
T 34&lt;br /&gt;
AGI 28 +10 38&lt;br /&gt;
INT 35 +5 40&lt;br /&gt;
WIL 36&lt;br /&gt;
FEL 36&lt;br /&gt;
A 1&lt;br /&gt;
W 11 +1 12&lt;br /&gt;
&lt;br /&gt;
http://orokos.com/roll/712244 &lt;br /&gt;
&lt;br /&gt;
Urban Background: used to fool punters out of their money at the Bogenhafen horse fair – as a an entertainer – would do hypnotism and conjuring tricks. He knows no real magic.&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Common Knowledge (Empire)&lt;br /&gt;
Speak Language (Reikspiel)&lt;br /&gt;
Ride&lt;br /&gt;
Animal Care&lt;br /&gt;
Hypnotism&lt;br /&gt;
Blather&lt;br /&gt;
Performer (Conjurer)&lt;br /&gt;
Gossip&lt;br /&gt;
Secret Signs (Thief)&lt;br /&gt;
Consume Alcohol&lt;br /&gt;
Dodge Blow&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
Quick Draw&lt;br /&gt;
Rapid Reload&lt;br /&gt;
Strike Mighty Blow&lt;br /&gt;
Strike To Stun&lt;br /&gt;
Strike To Injure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trappings:&lt;br /&gt;
Hand Weapon, Light warhorse, Pistol with 10 shots, Shield (1 AP everywhere), Medium Amour (3 AP), rope, camping equipment.&lt;br /&gt;
&lt;br /&gt;
Background: Albrecht Reiner worked the market fairs up and down the Reikland for several years, before ending up on the wrong side of an angry burgher he conned at the Bogenhafen Fair – a Teugen somebody? He had to leave town in a hurry and quickly realised he’d find it hard to go back again. After nearly getting beaten up with the watch, he came across a horse and a dead body on the road east. A man in a roadwarden’s uniform had been thrown by his skittish horse and cracked his skull on a rock – bad luck for him, but good luck for Albrecht. Albrecht took the horse, donned the uniform and rode into the East. Before he could get rid of his disguise he fell in with a troop of actual roadwardens. There wasn’t much else he could do except pretend he knew what he was doing, and be a “roadwarden”. He found that his particular skills and knowledge of the low life of the cities helped him somewhat in his new career, and he stuck at it. He’s not sure about the new assignment though – Kislev is cold isn’t it! And a bit too close the Chaos wastes for his liking.&lt;br /&gt;
&lt;br /&gt;
XP: 1000&lt;br /&gt;
Gossip&lt;br /&gt;
Secret Signs (Thief)&lt;br /&gt;
Consume Alcohol&lt;br /&gt;
Dodge Blow&lt;br /&gt;
WS +10&lt;br /&gt;
Int +5&lt;br /&gt;
AGI +10&lt;br /&gt;
W +1&lt;/div&gt;</summary>
		<author><name>Praeternaturam</name></author>
	</entry>
</feed>