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	<updated>2026-05-15T07:19:57Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=483373</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=483373"/>
		<updated>2025-08-26T19:14:18Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Kiris Dahn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928817/ In Character]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928785/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak], Seaborne Galapa/Halfling Call of the Brave Warrior&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver], Highborne Human Stalwart Guardian&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach], Highborne Human Troubadour Bard&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose], Wildborne Elf Nightwalker Rogue&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype], Wildborne Clank Warden of Renewal Druid&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig] Ridgeborne Giant Wayfinder Ranger&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
&lt;br /&gt;
===Fallcrest===&lt;br /&gt;
*Lord Warden&lt;br /&gt;
&lt;br /&gt;
===Kiris Dahn===&lt;br /&gt;
*&#039;&#039;&#039;Aurora&#039;&#039;&#039;, agent of the High Coven&lt;br /&gt;
*Enchanter &#039;&#039;&#039;Cerys&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eberk&#039;&#039;&#039;, dwarf merchant&lt;br /&gt;
*&#039;&#039;&#039;Jak&#039;&#039;&#039;, minotaur aide to the Meister&lt;br /&gt;
*Meister &#039;&#039;&#039;Kieran&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Naeara&#039;&#039;&#039;, faun guard&lt;br /&gt;
&lt;br /&gt;
===Winterbole===&lt;br /&gt;
*The High Coven of Winterbole&lt;br /&gt;
&lt;br /&gt;
===Winterhaven===&lt;br /&gt;
*&#039;&#039;&#039;Valthrun&#039;&#039;&#039;, Wizard&lt;br /&gt;
&lt;br /&gt;
===Elsewhere===&lt;br /&gt;
*&#039;&#039;&#039;Meibell Tims&#039;&#039;&#039;, Adventurer&lt;br /&gt;
*&#039;&#039;&#039;Rygellius Sledge&#039;&#039;&#039;, Creator of Prototype&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=483372</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=483372"/>
		<updated>2025-08-26T19:13:45Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Kiris Dahn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928817/ In Character]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928785/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak], Seaborne Galapa/Halfling Call of the Brave Warrior&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver], Highborne Human Stalwart Guardian&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach], Highborne Human Troubadour Bard&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose], Wildborne Elf Nightwalker Rogue&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype], Wildborne Clank Warden of Renewal Druid&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig] Ridgeborne Giant Wayfinder Ranger&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
&lt;br /&gt;
===Fallcrest===&lt;br /&gt;
*Lord Warden&lt;br /&gt;
&lt;br /&gt;
===Kiris Dahn===&lt;br /&gt;
*&#039;&#039;&#039;Aurora&#039;&#039;&#039;, Agent of the High Coven&lt;br /&gt;
*Enchanter &#039;&#039;&#039;Cerys&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eberk&#039;&#039;&#039;, dwarf Merchant&lt;br /&gt;
*&#039;&#039;&#039;Jak&#039;&#039;&#039;, Aide to the Meister&lt;br /&gt;
*Meister &#039;&#039;&#039;Kieran&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Naeara&#039;&#039;&#039;, faun Guard&lt;br /&gt;
&lt;br /&gt;
===Winterbole===&lt;br /&gt;
*The High Coven of Winterbole&lt;br /&gt;
&lt;br /&gt;
===Winterhaven===&lt;br /&gt;
*&#039;&#039;&#039;Valthrun&#039;&#039;&#039;, Wizard&lt;br /&gt;
&lt;br /&gt;
===Elsewhere===&lt;br /&gt;
*&#039;&#039;&#039;Meibell Tims&#039;&#039;&#039;, Adventurer&lt;br /&gt;
*&#039;&#039;&#039;Rygellius Sledge&#039;&#039;&#039;, Creator of Prototype&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=483371</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=483371"/>
		<updated>2025-08-26T18:40:44Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Kiris Dahn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928817/ In Character]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928785/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak], Seaborne Galapa/Halfling Call of the Brave Warrior&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver], Highborne Human Stalwart Guardian&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach], Highborne Human Troubadour Bard&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose], Wildborne Elf Nightwalker Rogue&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype], Wildborne Clank Warden of Renewal Druid&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig] Ridgeborne Giant Wayfinder Ranger&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
&lt;br /&gt;
===Fallcrest===&lt;br /&gt;
*Lord Warden&lt;br /&gt;
&lt;br /&gt;
===Kiris Dahn===&lt;br /&gt;
*&#039;&#039;&#039;Aurora&#039;&#039;&#039;, Agent of the High Coven&lt;br /&gt;
*Enchanter &#039;&#039;&#039;Cerys&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eberk&#039;&#039;&#039;, Dwarf Merchant&lt;br /&gt;
*&#039;&#039;&#039;Jak&#039;&#039;&#039;, Aide to the Meister&lt;br /&gt;
*Meister &#039;&#039;&#039;Kieran&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Naeara&#039;&#039;&#039;, Guard&lt;br /&gt;
&lt;br /&gt;
===Winterbole===&lt;br /&gt;
*The High Coven of Winterbole&lt;br /&gt;
&lt;br /&gt;
===Winterhaven===&lt;br /&gt;
*&#039;&#039;&#039;Valthrun&#039;&#039;&#039;, Wizard&lt;br /&gt;
&lt;br /&gt;
===Elsewhere===&lt;br /&gt;
*&#039;&#039;&#039;Meibell Tims&#039;&#039;&#039;, Adventurer&lt;br /&gt;
*&#039;&#039;&#039;Rygellius Sledge&#039;&#039;&#039;, Creator of Prototype&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=483370</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=483370"/>
		<updated>2025-08-26T18:36:49Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Significant Figures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928817/ In Character]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928785/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak], Seaborne Galapa/Halfling Call of the Brave Warrior&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver], Highborne Human Stalwart Guardian&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach], Highborne Human Troubadour Bard&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose], Wildborne Elf Nightwalker Rogue&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype], Wildborne Clank Warden of Renewal Druid&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig] Ridgeborne Giant Wayfinder Ranger&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
&lt;br /&gt;
===Fallcrest===&lt;br /&gt;
*Lord Warden&lt;br /&gt;
&lt;br /&gt;
===Kiris Dahn===&lt;br /&gt;
*&#039;&#039;&#039;Aurora&#039;&#039;&#039;, Agent of the High Coven&lt;br /&gt;
*&#039;&#039;&#039;Jak&#039;&#039;&#039;, Aide to the Meister&lt;br /&gt;
*Enchanter &#039;&#039;&#039;Cerys&#039;&#039;&#039;&lt;br /&gt;
*Meister &#039;&#039;&#039;Kieran&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Winterbole===&lt;br /&gt;
*The High Coven of Winterbole&lt;br /&gt;
&lt;br /&gt;
===Winterhaven===&lt;br /&gt;
*&#039;&#039;&#039;Valthrun&#039;&#039;&#039;, Wizard&lt;br /&gt;
&lt;br /&gt;
===Elsewhere===&lt;br /&gt;
*&#039;&#039;&#039;Meibell Tims&#039;&#039;&#039;, Adventurer&lt;br /&gt;
*&#039;&#039;&#039;Rygellius Sledge&#039;&#039;&#039;, Creator of Prototype&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=482400</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=482400"/>
		<updated>2025-07-07T09:57:32Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Significant Figures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928817/ In Character]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928785/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak], Seaborne Galapa/Halfling Call of the Brave Warrior&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver], Highborne Human Stalwart Guardian&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach], Highborne Human Troubadour Bard&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose], Wildborne Elf Nightwalker Rogue&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype], Wildborne Clank Warden of Renewal Druid&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig] Ridgeborne Giant Wayfinder Ranger&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
*Lord Warden of Fallcrest&lt;br /&gt;
*Meister &#039;&#039;&#039;Kieran&#039;&#039;&#039; of Kiris Dahn&lt;br /&gt;
*Rygellius Sledge, Creator of Prototype&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page&amp;diff=482339</id>
		<title>BtVS Sounds Like Hell: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page&amp;diff=482339"/>
		<updated>2025-07-04T19:26:28Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Episodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/ In Character 1]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell-disc-two.924326/ IC 2]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell-ooc.861091/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Cast=&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Donovan Donovan Black], Manager, played by Fred&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo Indigo Black], Vocalist, played by Kammerice&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Chris C.H.R.I.S. (Covert Humanoid Robotic Initiative Soldier)], Drummer, played by The Watcher&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Jenny_Cho Jenny Cho], Keyboard, played by BlackSheep&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Wilson Wilson Farley], Rhythm Guitar&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Mio Mio Kurosawa], Bass, played by Muskrat&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Dan Danette &amp;quot;Dan&amp;quot; Portwood], Violin, played by Potted Plant&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Veronica Veronica Tolama], Lead Guitar, played by Unka Josh&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Jessie_Waite Jessie Waite], DJ, played by prankster_dragon&lt;br /&gt;
&lt;br /&gt;
=Episodes=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/ 1.01 A Little Night Music]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-23466953 1.02 Look Out]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-23618296 1.03 Ghosted]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24015167 1.04 Invite Only]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24514343 1.05 Heads Will Roll]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24818146 1.06 Told You So]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell-disc-two.924326/post-25555786 1.07 Ready For My Closeup]&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*Episodes&lt;br /&gt;
**1.01: 0xp&lt;br /&gt;
**1.02: 4xp&lt;br /&gt;
**1.03: 3xp&lt;br /&gt;
**1.04: 3xp&lt;br /&gt;
**1.05: 3xp&lt;br /&gt;
**1.06: 5xp&lt;br /&gt;
*Other Awards&lt;br /&gt;
**Buffy 25th Anniversary: 1xp&lt;br /&gt;
**SLH 1st Anniversary: 1xp&lt;br /&gt;
**1000th OOC Post: 1xp&lt;br /&gt;
**Christmas 2024: 1xp&lt;br /&gt;
*&#039;&#039;&#039;Total:&#039;&#039;&#039; 22&lt;br /&gt;
&lt;br /&gt;
=Songs by &#039;&#039;Lunchbox of my Dreams&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
*Bolt in the Blue&lt;br /&gt;
*Dinner Date With A Cannibal&lt;br /&gt;
*He Has Everything He Needs&lt;br /&gt;
*Ice Cream Headache for Two&lt;br /&gt;
*I Drank Myself Stupid&lt;br /&gt;
*I Dream of You and Cheese Fondue&lt;br /&gt;
*I Gave My Driver Three Stars And Now I Feel Guilty Even Though He Was Kind Of A Creep And Totally Deserved It&lt;br /&gt;
*I Left My Heart on a Lyft&lt;br /&gt;
*I Put My Pants on Backwards&lt;br /&gt;
*Rice Balls and Jelly Doughnuts&lt;br /&gt;
*Sorry But You&#039;re Just Not As Interesting As The Boy In My Book&lt;br /&gt;
*Stupid Green Horseradish&lt;br /&gt;
*Thorn Tree in the Sidewalk&lt;br /&gt;
*White Day Blues&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481953</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481953"/>
		<updated>2025-06-15T14:36:16Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928817/ In Character]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928785/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak], Seaborne Galapa/Halfling Call of the Brave Warrior&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver], Highborne Human Stalwart Guardian&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach], Highborne Human Troubadour Bard&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose], Wildborne Elf Nightwalker Rogue&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype], Wildborne Clank Warden of Renewal Druid&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig] Ridgeborne Giant Wayfinder Ranger&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
*Lord Warden of Fallcrest&lt;br /&gt;
*Meister of Kiris Dahn&lt;br /&gt;
*Rygellius Sledge, Creator of Prototype&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481952</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481952"/>
		<updated>2025-06-15T14:36:00Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928817/ In Character]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/daggerheart-heroes-of-nentir.928785/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak], Seaborne Galapa/Halfling Call of the Brave Warrior&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver], Highborne Human Stalwart Guardian&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach], Highborne Human Troubadour Bard&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose], Wildborne Elf Nightwalker Rogue&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype], Wildborne Clank Warden of Renewal Druid&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig] Ridgeborne Giant Wayfinder Ranger&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
*Lord Warden of Fallcrest&lt;br /&gt;
*Meister of Kiris Dahn&lt;br /&gt;
*Rygellius Sledge, Creator of Prototype&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481947</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481947"/>
		<updated>2025-06-15T09:13:47Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* The Lands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak], Seaborne Galapa/Halfling Call of the Brave Warrior&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver], Highborne Human Stalwart Guardian&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach], Highborne Human Troubadour Bard&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose], Wildborne Elf Nightwalker Rogue&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype], Wildborne Clank Warden of Renewal Druid&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig] Ridgeborne Giant Wayfinder Ranger&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
*Lord Warden of Fallcrest&lt;br /&gt;
*Meister of Kiris Dahn&lt;br /&gt;
*Rygellius Sledge, Creator of Prototype&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481946</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481946"/>
		<updated>2025-06-15T09:03:01Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Significant Figures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak], Seaborne Galapa/Halfling Call of the Brave Warrior&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver], Highborne Human Stalwart Guardian&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach], Highborne Human Troubadour Bard&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose], Wildborne Elf Nightwalker Rogue&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype], Wildborne Clank Warden of Renewal Druid&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig] Ridgeborne Giant Wayfinder Ranger&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
*Lord Warden of Fallcrest&lt;br /&gt;
*Meister of Kiris Dahn&lt;br /&gt;
*Rygellius Sledge, Creator of Prototype&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481945</id>
		<title>Daggerheart - Heroes of Nentir: Prototype</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481945"/>
		<updated>2025-06-15T09:02:18Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Connections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
==&#039;&#039;&#039;Prototype, 1st level Druid (Warden of Renewal)&#039;&#039;&#039;==&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Clank, Wanderborne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Agility +1, Strength +1, Finesse +0, Instinct +2, Presence -1, Knowledge 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evasion 9&#039;&#039;&#039; (10 class, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor 4&#039;&#039;&#039; (Base 4 Chainmail)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Thresholds 8/16&#039;&#039;&#039; (Base 7/15, Level +1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Points 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stress 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hope 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; Surviving requires adaptation. So does *living* +3 &#039;&#039;Watch and learn&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon*:&#039;&#039;&#039; Dualstaff (Instinct, Far, 1d6+3 magical damage, Two Handed)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; &amp;quot;Chainmail&amp;quot; (remnants of the original metal exoskeleton, heavily self-modified)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Gear:&#039;&#039;&#039; Torch, Rope, Basic supplies, Handful of gold, Minor stamina potion, A small bag of rocks and bones, Nomadic pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Heritage Features====&lt;br /&gt;
&#039;&#039;&#039;Purposeful Design:&#039;&#039;&#039; (Clank) +1 to an experience (I picked the experience that is most directly about moving past the purpose they were designed for, because irony is cool and good)&lt;br /&gt;
&#039;&#039;&#039;Efficient:&#039;&#039;&#039; (Clank) Take a long rest move during a short rest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nomadic Pack:&#039;&#039;&#039; (Wanderborne) Once per session, spend a Hope to have a mundane useful item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Druid Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evolution:&#039;&#039;&#039;&#039;&#039; Spend 3 Hope to transform into a Beastform and raise one trait by +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Beastform:&#039;&#039;&#039;&#039;&#039; Mark a stress to transform into Beastform&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Wildtouch:&#039;&#039;&#039;&#039;&#039; Perform harmless, subtle effects involving nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Warden of Renewal Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Clarity of Nature:&#039;&#039;&#039;&#039;&#039; Once per long rest, create a space of natural serenity to rest to clear Stress equal to my Instinct between myself and allies&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Regeneration:&#039;&#039;&#039;&#039;&#039; Touch a creature and spend 3 Hope to clear 1d4 Hit Points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domain Cards====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Nature&#039;s Tongue:&#039;&#039;&#039;&#039;&#039; (Sage) Make and Instinct Roll (12) to get information from plants and animals. In natural environments, spend a Hope to gain +2 to a Spellcast Roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rune Ward: (Arcana)&#039;&#039;&#039;&#039;&#039; Holder can spend a Hope to reduce incoming damage by 1d8.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
Decades ago Rygelius Sledge weaseled his way into a commission from the Nerathi Empire to construct a regiment of clanks for the purpose of forcibly pacifying Winterbole Forest. Sledge was a better salesman than he was an artificer and the inhabitants of the forest routed his creations easily. The officers abandoned the few surviving clanks without further orders.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Why was the community you grew up in so reliant on nature and its creatures?&#039;&#039;&#039;&lt;br /&gt;
**Because it was an almost entirely uninhabited part of the Winterbole Forest - Prototype &amp;quot;grew up&amp;quot; amidst nature and its creatures in the sense that there is where they became their current self. Inspired by the way plants and animals grew around the remains of the fallen clanks in their regiment, they began modifying themself with wood and stone and other materials and adapting to the natural rhythms of the forest, eventually learning to gently nudge those rhythms in ways they desired.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Who as the first wild animal you bonded with? Why did your bond end?&#039;&#039;&#039;&lt;br /&gt;
**For the first several years in the forest Model 8 Unit 14 didn&#039;t move at all, lacking orders or any intrinsic drive. During that time a bird built a nest on their shoulder and raised several clutches of hatchlings before being eaten by a predator. It was an important step on the road to becoming the being known as Prototype, because it demonstrated nature&#039;s adaptability and showed them that they could be part of nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Who has been trying to hunt you down? What do they want from you?&#039;&#039;&#039;&lt;br /&gt;
**Rygelius Sledge, who recently learned that one of his old eventually started acting on its own and even, if reports are to be believed, employing druidic magic. This implies some substantial modifications to the unit&#039;s original orichalcide core, which Sledge wants to extract and study. Prototype is probably not even aware of this threat.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;What did you confide in me that makes me leap into danger for you every time?&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Tak:&#039;&#039;&#039; While Prototype was healing Tak from his severe wounds, someone asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;What animal do I say you remind me of?&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Eliseach:&#039;&#039;&#039; Tall and slim, possessed of a singular grace, Eliseach seems to make Proto think most of a Willow Tree.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;What affectionate nickname have you given me?&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Rose:&#039;&#039;&#039; Entle Proto&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481944</id>
		<title>Daggerheart - Heroes of Nentir: Prototype</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481944"/>
		<updated>2025-06-15T08:58:44Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
==&#039;&#039;&#039;Prototype, 1st level Druid (Warden of Renewal)&#039;&#039;&#039;==&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Clank, Wanderborne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Agility +1, Strength +1, Finesse +0, Instinct +2, Presence -1, Knowledge 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evasion 9&#039;&#039;&#039; (10 class, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor 4&#039;&#039;&#039; (Base 4 Chainmail)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Thresholds 8/16&#039;&#039;&#039; (Base 7/15, Level +1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Points 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stress 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hope 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; Surviving requires adaptation. So does *living* +3 &#039;&#039;Watch and learn&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon*:&#039;&#039;&#039; Dualstaff (Instinct, Far, 1d6+3 magical damage, Two Handed)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; &amp;quot;Chainmail&amp;quot; (remnants of the original metal exoskeleton, heavily self-modified)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Gear:&#039;&#039;&#039; Torch, Rope, Basic supplies, Handful of gold, Minor stamina potion, A small bag of rocks and bones, Nomadic pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Heritage Features====&lt;br /&gt;
&#039;&#039;&#039;Purposeful Design:&#039;&#039;&#039; (Clank) +1 to an experience (I picked the experience that is most directly about moving past the purpose they were designed for, because irony is cool and good)&lt;br /&gt;
&#039;&#039;&#039;Efficient:&#039;&#039;&#039; (Clank) Take a long rest move during a short rest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nomadic Pack:&#039;&#039;&#039; (Wanderborne) Once per session, spend a Hope to have a mundane useful item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Druid Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evolution:&#039;&#039;&#039;&#039;&#039; Spend 3 Hope to transform into a Beastform and raise one trait by +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Beastform:&#039;&#039;&#039;&#039;&#039; Mark a stress to transform into Beastform&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Wildtouch:&#039;&#039;&#039;&#039;&#039; Perform harmless, subtle effects involving nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Warden of Renewal Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Clarity of Nature:&#039;&#039;&#039;&#039;&#039; Once per long rest, create a space of natural serenity to rest to clear Stress equal to my Instinct between myself and allies&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Regeneration:&#039;&#039;&#039;&#039;&#039; Touch a creature and spend 3 Hope to clear 1d4 Hit Points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domain Cards====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Nature&#039;s Tongue:&#039;&#039;&#039;&#039;&#039; (Sage) Make and Instinct Roll (12) to get information from plants and animals. In natural environments, spend a Hope to gain +2 to a Spellcast Roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rune Ward: (Arcana)&#039;&#039;&#039;&#039;&#039; Holder can spend a Hope to reduce incoming damage by 1d8.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
Decades ago Rygelius Sledge weaseled his way into a commission from the Nerathi Empire to construct a regiment of clanks for the purpose of forcibly pacifying Winterbole Forest. Sledge was a better salesman than he was an artificer and the inhabitants of the forest routed his creations easily. The officers abandoned the few surviving clanks without further orders.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Why was the community you grew up in so reliant on nature and its creatures?&#039;&#039;&#039;&lt;br /&gt;
**Because it was an almost entirely uninhabited part of the Winterbole Forest - Prototype &amp;quot;grew up&amp;quot; amidst nature and its creatures in the sense that there is where they became their current self. Inspired by the way plants and animals grew around the remains of the fallen clanks in their regiment, they began modifying themself with wood and stone and other materials and adapting to the natural rhythms of the forest, eventually learning to gently nudge those rhythms in ways they desired.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Who as the first wild animal you bonded with? Why did your bond end?&#039;&#039;&#039;&lt;br /&gt;
**For the first several years in the forest Model 8 Unit 14 didn&#039;t move at all, lacking orders or any intrinsic drive. During that time a bird built a nest on their shoulder and raised several clutches of hatchlings before being eaten by a predator. It was an important step on the road to becoming the being known as Prototype, because it demonstrated nature&#039;s adaptability and showed them that they could be part of nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Who has been trying to hunt you down? What do they want from you?&#039;&#039;&#039;&lt;br /&gt;
**Rygelius Sledge, who recently learned that one of his old eventually started acting on its own and even, if reports are to be believed, employing druidic magic. This implies some substantial modifications to the unit&#039;s original orichalcide core, which Sledge wants to extract and study. Prototype is probably not even aware of this threat.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;We knew each other long before this party came together. How?&#039;&#039;&#039;&#039;&#039; (Rose) Since Rose is struggling to find a particular halfling family she asks around a lot, when she heard about the turtle that was raised by halflings of course she&#039;d go check him out and ask way too many questions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What have I discovered about your past that I hold secret from the others?&#039;&#039;&#039;&#039;&#039; (Eliseach) Tak has learned that Eliseach once sought to buy poison, intending it for Lady Chairiste when next she had the opportunity, but chose not to purchase it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What fear am I helping you overcome?&#039;&#039;&#039;&#039;&#039; (Prototype) Crowds. I instinctively associate any gathering of more than a handful of people with the Imperial Army. You are trying to show me that communities can be nurturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Tanan) How did I save your life the first time we met?&#039;&#039;&#039;&#039;&#039; Tak and a local gang leader clashed after Tak stepped in regarding a monetary dispute with a shopkeeper. Taman arrived to find Tak bleeding from several wounds and surrounded by gang members...but much of the blood on the cobblestones was not from Tak and multiple gang members were too wounded to keep fighting.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Prototype) What did you confide in me that makes me leap into danger for you every time?&#039;&#039;&#039;&#039;&#039; While Prototype was healing Tak from his severe wounds, someone (possibly another PC) asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;What did you confide in me that makes me leap into danger for you every time? C: Tak While Prototype was healing Tak from his severe wounds, someone (possibly another PC) asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Rose) What did I recently convince you to do that got us both in trouble?&#039;&#039;&#039;&#039;&#039; Asked Tak to look out for a shopkeeper (and maybe smuggling contact?) who was being harassed by a local gang. Tak ended up clashing with the gang, which brought unwanted attention from both law enforcement and the criminal element in the city.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481943</id>
		<title>Daggerheart - Heroes of Nentir: Prototype</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481943"/>
		<updated>2025-06-15T08:58:19Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Background Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
==&#039;&#039;&#039;Prototype, 1st level Druid (Warden of Renewal)&#039;&#039;&#039;==&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Clank, Wanderborne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Agility +1, Strength +1, Finesse +0, Instinct +2, Presence -1, Knowledge 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evasion 9&#039;&#039;&#039; (10 class, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor 4&#039;&#039;&#039; (Base 4 Chainmail)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Thresholds 8/16&#039;&#039;&#039; (Base 7/15, Level +1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Points 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stress 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hope 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; Surviving requires adaptation. So does *living* +3 &#039;&#039;Watch and learn&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon*:&#039;&#039;&#039; Dualstaff (Instinct, Far, 1d6+3 magical damage, Two Handed)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; &amp;quot;Chainmail&amp;quot; (remnants of the original metal exoskeleton, heavily self-modified)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Gear:&#039;&#039;&#039; Torch, Rope, Basic supplies, Handful of gold, Minor stamina potion, A small bag of rocks and bones, Nomadic pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Heritage Features====&lt;br /&gt;
&#039;&#039;&#039;Purposeful Design:&#039;&#039;&#039; (Clank) +1 to an experience (I picked the experience that is most directly about moving past the purpose they were designed for, because irony is cool and good)&lt;br /&gt;
&#039;&#039;&#039;Efficient:&#039;&#039;&#039; (Clank) Take a long rest move during a short rest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nomadic Pack:&#039;&#039;&#039; (Wanderborne) Once per session, spend a Hope to have a mundane useful item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Druid Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evolution:&#039;&#039;&#039;&#039;&#039; Spend 3 Hope to transform into a Beastform and raise one trait by +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Beastform:&#039;&#039;&#039;&#039;&#039; Mark a stress to transform into Beastform&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Wildtouch:&#039;&#039;&#039;&#039;&#039; Perform harmless, subtle effects involving nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Warden of Renewal Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Clarity of Nature:&#039;&#039;&#039;&#039;&#039; Once per long rest, create a space of natural serenity to rest to clear Stress equal to my Instinct between myself and allies&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Regeneration:&#039;&#039;&#039;&#039;&#039; Touch a creature and spend 3 Hope to clear 1d4 Hit Points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domain Cards====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Nature&#039;s Tongue:&#039;&#039;&#039;&#039;&#039; (Sage) Make and Instinct Roll (12) to get information from plants and animals. In natural environments, spend a Hope to gain +2 to a Spellcast Roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rune Ward: (Arcana)&#039;&#039;&#039;&#039;&#039; Holder can spend a Hope to reduce incoming damage by 1d8.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
Decades ago Rygelius Sledge* weaseled his way into a commission from the Nerathi Empire to construct a regiment of clanks for the purpose of forcibly pacifying Winterbole Forest. Sledge was a better salesman than he was an artificer and the inhabitants of the forest routed his creations easily. The officers abandoned the few surviving clanks without further orders.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Why was the community you grew up in so reliant on nature and its creatures?&#039;&#039;&#039;&lt;br /&gt;
**Because it was an almost entirely uninhabited part of the Winterbole Forest - Prototype &amp;quot;grew up&amp;quot; amidst nature and its creatures in the sense that there is where they became their current self. Inspired by the way plants and animals grew around the remains of the fallen clanks in their regiment, they began modifying themself with wood and stone and other materials and adapting to the natural rhythms of the forest, eventually learning to gently nudge those rhythms in ways they desired.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Who as the first wild animal you bonded with? Why did your bond end?&#039;&#039;&#039;&lt;br /&gt;
**For the first several years in the forest Model 8 Unit 14 didn&#039;t move at all, lacking orders or any intrinsic drive. During that time a bird built a nest on their shoulder and raised several clutches of hatchlings before being eaten by a predator. It was an important step on the road to becoming the being known as Prototype, because it demonstrated nature&#039;s adaptability and showed them that they could be part of nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Who has been trying to hunt you down? What do they want from you?&#039;&#039;&#039;&lt;br /&gt;
**Rygelius Sledge, who recently learned that one of his old eventually started acting on its own and even, if reports are to be believed, employing druidic magic. This implies some substantial modifications to the unit&#039;s original orichalcide core, which Sledge wants to extract and study. Prototype is probably not even aware of this threat.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;We knew each other long before this party came together. How?&#039;&#039;&#039;&#039;&#039; (Rose) Since Rose is struggling to find a particular halfling family she asks around a lot, when she heard about the turtle that was raised by halflings of course she&#039;d go check him out and ask way too many questions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What have I discovered about your past that I hold secret from the others?&#039;&#039;&#039;&#039;&#039; (Eliseach) Tak has learned that Eliseach once sought to buy poison, intending it for Lady Chairiste when next she had the opportunity, but chose not to purchase it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What fear am I helping you overcome?&#039;&#039;&#039;&#039;&#039; (Prototype) Crowds. I instinctively associate any gathering of more than a handful of people with the Imperial Army. You are trying to show me that communities can be nurturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Tanan) How did I save your life the first time we met?&#039;&#039;&#039;&#039;&#039; Tak and a local gang leader clashed after Tak stepped in regarding a monetary dispute with a shopkeeper. Taman arrived to find Tak bleeding from several wounds and surrounded by gang members...but much of the blood on the cobblestones was not from Tak and multiple gang members were too wounded to keep fighting.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Prototype) What did you confide in me that makes me leap into danger for you every time?&#039;&#039;&#039;&#039;&#039; While Prototype was healing Tak from his severe wounds, someone (possibly another PC) asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;What did you confide in me that makes me leap into danger for you every time? C: Tak While Prototype was healing Tak from his severe wounds, someone (possibly another PC) asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Rose) What did I recently convince you to do that got us both in trouble?&#039;&#039;&#039;&#039;&#039; Asked Tak to look out for a shopkeeper (and maybe smuggling contact?) who was being harassed by a local gang. Tak ended up clashing with the gang, which brought unwanted attention from both law enforcement and the criminal element in the city.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481942</id>
		<title>Daggerheart - Heroes of Nentir: Prototype</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481942"/>
		<updated>2025-06-15T08:56:11Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
==&#039;&#039;&#039;Prototype, 1st level Druid (Warden of Renewal)&#039;&#039;&#039;==&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Clank, Wanderborne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Agility +1, Strength +1, Finesse +0, Instinct +2, Presence -1, Knowledge 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evasion 9&#039;&#039;&#039; (10 class, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor 4&#039;&#039;&#039; (Base 4 Chainmail)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Thresholds 8/16&#039;&#039;&#039; (Base 7/15, Level +1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Points 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stress 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hope 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; Surviving requires adaptation. So does *living* +3 &#039;&#039;Watch and learn&#039;&#039; +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon*:&#039;&#039;&#039; Dualstaff (Instinct, Far, 1d6+3 magical damage, Two Handed)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; &amp;quot;Chainmail&amp;quot; (remnants of the original metal exoskeleton, heavily self-modified)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Gear:&#039;&#039;&#039; Torch, Rope, Basic supplies, Handful of gold, Minor stamina potion, A small bag of rocks and bones, Nomadic pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Heritage Features====&lt;br /&gt;
&#039;&#039;&#039;Purposeful Design:&#039;&#039;&#039; (Clank) +1 to an experience (I picked the experience that is most directly about moving past the purpose they were designed for, because irony is cool and good)&lt;br /&gt;
&#039;&#039;&#039;Efficient:&#039;&#039;&#039; (Clank) Take a long rest move during a short rest&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nomadic Pack:&#039;&#039;&#039; (Wanderborne) Once per session, spend a Hope to have a mundane useful item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Druid Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evolution:&#039;&#039;&#039;&#039;&#039; Spend 3 Hope to transform into a Beastform and raise one trait by +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Beastform:&#039;&#039;&#039;&#039;&#039; Mark a stress to transform into Beastform&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Wildtouch:&#039;&#039;&#039;&#039;&#039; Perform harmless, subtle effects involving nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Warden of Renewal Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Clarity of Nature:&#039;&#039;&#039;&#039;&#039; Once per long rest, create a space of natural serenity to rest to clear Stress equal to my Instinct between myself and allies&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Regeneration:&#039;&#039;&#039;&#039;&#039; Touch a creature and spend 3 Hope to clear 1d4 Hit Points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domain Cards====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Nature&#039;s Tongue:&#039;&#039;&#039;&#039;&#039; (Sage) Make and Instinct Roll (12) to get information from plants and animals. In natural environments, spend a Hope to gain +2 to a Spellcast Roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rune Ward: (Arcana)&#039;&#039;&#039;&#039;&#039; Holder can spend a Hope to reduce incoming damage by 1d8.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Background Questions===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Who taught you to fight, and why did they stay behind when you left home?&#039;&#039;&#039;&#039;&#039; &#039;&#039;Tak was taught by the halfling couple who fostered him. They still live in a hillside village by the sea, enjoying their later years in peace.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Someone defeated you in battle years ago and left you to die. Who was it, and how did they betray you?&#039;&#039;&#039;&#039;&#039; &#039;&#039;Tak was orphaned as a child, washing up on the shore alongside his parents&#039; bodies. His wounds were grave, and though the limbs have healed he is no longer able to withdraw into his shell. He has dim memories of a pirate ship, and his father facing off against an expert swordsman as Tak attempted to assist with a dagger.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Who from your past were you most sad to say goodbye to?&#039;&#039;&#039;&#039;&#039; &#039;&#039;Tak&#039;s foster mother is the weaponmaster of the small seaside halfling community where he was raised. Warriors in the community are given a title at the conclusion of their training, and some use those titles as names. &#039;Tak&#039; is short for &#039;Tactician&#039;, which he uses to honor his foster mother. His birth name is a secret kept from all but a chosen few.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;We knew each other long before this party came together. How?&#039;&#039;&#039;&#039;&#039; (Rose) Since Rose is struggling to find a particular halfling family she asks around a lot, when she heard about the turtle that was raised by halflings of course she&#039;d go check him out and ask way too many questions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What have I discovered about your past that I hold secret from the others?&#039;&#039;&#039;&#039;&#039; (Eliseach) Tak has learned that Eliseach once sought to buy poison, intending it for Lady Chairiste when next she had the opportunity, but chose not to purchase it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What fear am I helping you overcome?&#039;&#039;&#039;&#039;&#039; (Prototype) Crowds. I instinctively associate any gathering of more than a handful of people with the Imperial Army. You are trying to show me that communities can be nurturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Tanan) How did I save your life the first time we met?&#039;&#039;&#039;&#039;&#039; Tak and a local gang leader clashed after Tak stepped in regarding a monetary dispute with a shopkeeper. Taman arrived to find Tak bleeding from several wounds and surrounded by gang members...but much of the blood on the cobblestones was not from Tak and multiple gang members were too wounded to keep fighting.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Prototype) What did you confide in me that makes me leap into danger for you every time?&#039;&#039;&#039;&#039;&#039; While Prototype was healing Tak from his severe wounds, someone (possibly another PC) asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;What did you confide in me that makes me leap into danger for you every time? C: Tak While Prototype was healing Tak from his severe wounds, someone (possibly another PC) asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Rose) What did I recently convince you to do that got us both in trouble?&#039;&#039;&#039;&#039;&#039; Asked Tak to look out for a shopkeeper (and maybe smuggling contact?) who was being harassed by a local gang. Tak ended up clashing with the gang, which brought unwanted attention from both law enforcement and the criminal element in the city.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481941</id>
		<title>Daggerheart - Heroes of Nentir: Prototype</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481941"/>
		<updated>2025-06-15T08:50:57Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
==&#039;&#039;&#039;Prototype, 1st level Druid (Warden of Renewal)&#039;&#039;&#039;==&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Clank, Wanderborne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Agility +1, Strength +1, Finesse +0, Instinct +2, Presence -1, Knowledge 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evasion 9&#039;&#039;&#039; (10 class, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor 4&#039;&#039;&#039; (Base 4 Chainmail)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Thresholds 8/16&#039;&#039;&#039; (Base 7/15, Level +1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Points 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stress 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hope 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; &#039;&#039;Never Surrender&#039;&#039; +2, &#039;&#039;Tortoise and the Hare&#039;&#039; (Deceptively Quick) +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon*:&#039;&#039;&#039; Dualstaff (Instinct, Far, 1d6+3 magical damage, Two Handed)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; &amp;quot;Chainmail&amp;quot; (remnants of the original metal exoskeleton, heavily self-modified)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Gear:&#039;&#039;&#039; Minor Health Potion (clear 1d4 Hit Points), Gold (1 handful), Basic Supplies (includes several strips of soft leather and leatherworking supplies), torch, 50 feet of rope, sharpening stone&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;* Includes +1 damage from Combat Training&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Heritage Features====&lt;br /&gt;
&#039;&#039;&#039;Shell (Galapa):&#039;&#039;&#039; Gain a bonus to your damage thresholds equal to your Proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Internal Compass (Halfling):&#039;&#039;&#039; When you roll a 1 on your Hope Die, you can reroll it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Know the Tide (Seaborne):&#039;&#039;&#039; When you roll with Fear, place a token on your community card. You can hold a number of tokens equal to your level. Before you make an action roll, you can spend any number of these tokens to gain a +1 bonus to the roll for each token spent. At the end of each session, clear all unspent tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Warrior Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;No Mercy:&#039;&#039;&#039;&#039;&#039; Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attack of Opportunity:&#039;&#039;&#039;&#039;&#039; If an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed:&amp;lt;br&amp;gt;&lt;br /&gt;
* They can&#039;t move from where they are.&lt;br /&gt;
* You deal damage to them equal to your primary weapon&#039;s damage.&lt;br /&gt;
* You move with them.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Combat Training:&#039;&#039;&#039;&#039;&#039; You ignore burden when equipping weapons. When you deal physical damage, you gain a bonus to your damage roll equal to your level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Call of the Brave Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Courage:&#039;&#039;&#039;&#039;&#039; When you fail a roll with Fear, you gain a Hope.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Battle Ritual:&#039;&#039;&#039;&#039;&#039; One per long rest, before you attempt something incredibly dangerous or face off against a foe who clearly outmatches you, describe what ritual you perform or preparations you make. When you do, clear 2 Stress and gain 2 Hope.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domain Cards====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Untouchable&#039;&#039;&#039;&#039;&#039; (Bone 1, Recall 1, bonus to Evasion equal to half Agility - round up)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlwind&#039;&#039;&#039;&#039;&#039; (Blade 1, Recall 0, spend 1 Hope with successful attack against a target within Very Close range to use the attack against all other targets within Very Close range. All additional adversaries you succeed against take 1/2 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Background Questions===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Who taught you to fight, and why did they stay behind when you left home?&#039;&#039;&#039;&#039;&#039; &#039;&#039;Tak was taught by the halfling couple who fostered him. They still live in a hillside village by the sea, enjoying their later years in peace.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Someone defeated you in battle years ago and left you to die. Who was it, and how did they betray you?&#039;&#039;&#039;&#039;&#039; &#039;&#039;Tak was orphaned as a child, washing up on the shore alongside his parents&#039; bodies. His wounds were grave, and though the limbs have healed he is no longer able to withdraw into his shell. He has dim memories of a pirate ship, and his father facing off against an expert swordsman as Tak attempted to assist with a dagger.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Who from your past were you most sad to say goodbye to?&#039;&#039;&#039;&#039;&#039; &#039;&#039;Tak&#039;s foster mother is the weaponmaster of the small seaside halfling community where he was raised. Warriors in the community are given a title at the conclusion of their training, and some use those titles as names. &#039;Tak&#039; is short for &#039;Tactician&#039;, which he uses to honor his foster mother. His birth name is a secret kept from all but a chosen few.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;We knew each other long before this party came together. How?&#039;&#039;&#039;&#039;&#039; (Rose) Since Rose is struggling to find a particular halfling family she asks around a lot, when she heard about the turtle that was raised by halflings of course she&#039;d go check him out and ask way too many questions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What have I discovered about your past that I hold secret from the others?&#039;&#039;&#039;&#039;&#039; (Eliseach) Tak has learned that Eliseach once sought to buy poison, intending it for Lady Chairiste when next she had the opportunity, but chose not to purchase it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What fear am I helping you overcome?&#039;&#039;&#039;&#039;&#039; (Prototype) Crowds. I instinctively associate any gathering of more than a handful of people with the Imperial Army. You are trying to show me that communities can be nurturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Tanan) How did I save your life the first time we met?&#039;&#039;&#039;&#039;&#039; Tak and a local gang leader clashed after Tak stepped in regarding a monetary dispute with a shopkeeper. Taman arrived to find Tak bleeding from several wounds and surrounded by gang members...but much of the blood on the cobblestones was not from Tak and multiple gang members were too wounded to keep fighting.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Prototype) What did you confide in me that makes me leap into danger for you every time?&#039;&#039;&#039;&#039;&#039; While Prototype was healing Tak from his severe wounds, someone (possibly another PC) asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;What did you confide in me that makes me leap into danger for you every time? C: Tak While Prototype was healing Tak from his severe wounds, someone (possibly another PC) asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Rose) What did I recently convince you to do that got us both in trouble?&#039;&#039;&#039;&#039;&#039; Asked Tak to look out for a shopkeeper (and maybe smuggling contact?) who was being harassed by a local gang. Tak ended up clashing with the gang, which brought unwanted attention from both law enforcement and the criminal element in the city.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Hastig&amp;diff=481940</id>
		<title>Daggerheart - Heroes of Nentir: Hastig</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Hastig&amp;diff=481940"/>
		<updated>2025-06-15T08:48:07Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Connections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Ranger (Wayfinder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Ridgeborne Giant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Agility +1, Strength +1, Finesse 0, Instinct +2, Presence -1, Knowledge 0&lt;br /&gt;
&#039;&#039;&#039;Evasion:&#039;&#039;&#039; 12&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Damage Thresholds:&#039;&#039;&#039; 7/14&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 7&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 6&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; Speaks softly and carries a big stick +2, Stonefang mountain guide +2&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; Quarterstaff (Instinct, Melee range, 1d10+3 physical damage, two-handed)&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; None&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Leather (base thresholds 6/13, score 3)&lt;br /&gt;
&#039;&#039;&#039;Inventory:&#039;&#039;&#039; torch, 50&#039; rope, basic supplies, minor stress potion, handful of gold, sentimental stone&lt;br /&gt;
&lt;br /&gt;
===Heritage Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance (Giant):&#039;&#039;&#039; Gain an additional Hit Point slot at character creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reach (Giant):&#039;&#039;&#039; Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steady (Ridgeborne):&#039;&#039;&#039; You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.&lt;br /&gt;
&lt;br /&gt;
===Ranger Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold Them Off (Hope Feature):&#039;&#039;&#039; Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;s Focus (Class Feature):&#039;&#039;&#039; Spend a Hope and make an attack against a target. On a success, deal your attack&#039;s normal damage and temporarily make the attack&#039;s target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus:&lt;br /&gt;
*You know precisely what direction they are in.&lt;br /&gt;
*When you deal damage to them, they must mark a Stress.&lt;br /&gt;
*When you fail an attack against them, you can end your Ranger&#039;s Focus feature to reroll your Duality Dice.&lt;br /&gt;
&lt;br /&gt;
===Wayfinder Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcast Trait:&#039;&#039;&#039; Agility&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthless Predator (Foundation Feature):&#039;&#039;&#039; When you make a damage roll, you can mark a Stress to gain a +1 bonus to your Proficiency. Additionally, when you deal Severe damage to an adversary, they must mark a Stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path Forward (Foundation Feature):&#039;&#039;&#039; When you&#039;re traveling to a place you&#039;ve previously visited or you carry an object that has been at the location before, you can identify the shortest, most direct path to your destination.&lt;br /&gt;
&lt;br /&gt;
===Domain Cards===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deft Maneuvers&#039;&#039;&#039; (Level 1 Bone Ability, Recall Cost 0): Once per rest, mark a Stress to sprint anywhere within Far range without making an Agility Roll to get there. If you end this movement within Melee range of an adversary and immediately make an attack against them, gain a +1 bonus to the attack roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifted Tracker&#039;&#039;&#039; (Level 1 Sage Ability, Recall Cost 0): When you&#039;re tracking a specific creature or group of creatures based on signs of their passage, you can spend any number of Hope and ask the GM that many questions from the following list.&lt;br /&gt;
*What direction did they go?&lt;br /&gt;
*How long ago did they pass through?&lt;br /&gt;
*What were they doing in this location?&lt;br /&gt;
*How many of them were here?&lt;br /&gt;
*When you encounter creatures you&#039;ve tracked in this way, gain a +1 bonus to your Evasion against them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A defining moment in Hastig&#039;s life&#039;&#039;&#039;&lt;br /&gt;
**The coming of age ceremony: Hastig was required to journey out into the Stonefangs on his own to locate a large stone that &amp;quot;spoke&amp;quot; to him. He would then have to bring the stone back to his home village and carve it into a self-representation. This stone would stand in the village with all of the other stones carved over the centuries so that he would still be home with his family and kin and neighbors even as he journeyed abroad. The small stone he carries with him was from that same larger rock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Why did Hastig leave the Stonefangs?&#039;&#039;&#039;&lt;br /&gt;
** I&#039;m assuming he was hired to guide or escort someone and life then just ensued (perhaps that&#039;s the third connection: would anyone of the party who still needs a connection have wanted to hire Hastig for some reason while passing through the Stonefangs?). He still has that piece of stone to connect him with home, and he has visited from time to time. But the puny lowlanders are so very interesting, and he keeps descending to see what they&#039;re up to.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You&#039;ve travelled many dangerous lands, but what is the one place you refuse to go?&#039;&#039;&#039;&lt;br /&gt;
**Hastig has never set foot in the Dawnforge Mountains as he and his people consider them haunted beyond measure.&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;What friendly competition do we have?&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Taman:&#039;&#039;&#039; I feel like Taman would love to be able to claim to be able to out drink a giant. Whether or not he can remains to be seen&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Why do you act differently when we&#039;re alone than when others are around?&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Eliseach:&#039;&#039;&#039; Eliseach has internalized some aspects of her upbringing, and in public, tends to revert to that, so she&#039;s more standoffish with Hastig in public, but in private (and here, I figure that means &#039;alone with the group&#039;), she&#039;s much more open.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;What threat have you asked me to watch for, and why are you worried about it?&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Rose:&#039;&#039;&#039; Frost witches! Their chilly servants could be anywhere! Especially when it&#039;s cold!&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Hastig&amp;diff=481939</id>
		<title>Daggerheart - Heroes of Nentir: Hastig</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Hastig&amp;diff=481939"/>
		<updated>2025-06-15T08:43:56Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Domain Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Ranger (Wayfinder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Ridgeborne Giant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Agility +1, Strength +1, Finesse 0, Instinct +2, Presence -1, Knowledge 0&lt;br /&gt;
&#039;&#039;&#039;Evasion:&#039;&#039;&#039; 12&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Damage Thresholds:&#039;&#039;&#039; 7/14&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 7&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 6&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; Speaks softly and carries a big stick +2, Stonefang mountain guide +2&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; Quarterstaff (Instinct, Melee range, 1d10+3 physical damage, two-handed)&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; None&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Leather (base thresholds 6/13, score 3)&lt;br /&gt;
&#039;&#039;&#039;Inventory:&#039;&#039;&#039; torch, 50&#039; rope, basic supplies, minor stress potion, handful of gold, sentimental stone&lt;br /&gt;
&lt;br /&gt;
===Heritage Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance (Giant):&#039;&#039;&#039; Gain an additional Hit Point slot at character creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reach (Giant):&#039;&#039;&#039; Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steady (Ridgeborne):&#039;&#039;&#039; You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.&lt;br /&gt;
&lt;br /&gt;
===Ranger Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold Them Off (Hope Feature):&#039;&#039;&#039; Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;s Focus (Class Feature):&#039;&#039;&#039; Spend a Hope and make an attack against a target. On a success, deal your attack&#039;s normal damage and temporarily make the attack&#039;s target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus:&lt;br /&gt;
*You know precisely what direction they are in.&lt;br /&gt;
*When you deal damage to them, they must mark a Stress.&lt;br /&gt;
*When you fail an attack against them, you can end your Ranger&#039;s Focus feature to reroll your Duality Dice.&lt;br /&gt;
&lt;br /&gt;
===Wayfinder Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcast Trait:&#039;&#039;&#039; Agility&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthless Predator (Foundation Feature):&#039;&#039;&#039; When you make a damage roll, you can mark a Stress to gain a +1 bonus to your Proficiency. Additionally, when you deal Severe damage to an adversary, they must mark a Stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path Forward (Foundation Feature):&#039;&#039;&#039; When you&#039;re traveling to a place you&#039;ve previously visited or you carry an object that has been at the location before, you can identify the shortest, most direct path to your destination.&lt;br /&gt;
&lt;br /&gt;
===Domain Cards===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deft Maneuvers&#039;&#039;&#039; (Level 1 Bone Ability, Recall Cost 0): Once per rest, mark a Stress to sprint anywhere within Far range without making an Agility Roll to get there. If you end this movement within Melee range of an adversary and immediately make an attack against them, gain a +1 bonus to the attack roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifted Tracker&#039;&#039;&#039; (Level 1 Sage Ability, Recall Cost 0): When you&#039;re tracking a specific creature or group of creatures based on signs of their passage, you can spend any number of Hope and ask the GM that many questions from the following list.&lt;br /&gt;
*What direction did they go?&lt;br /&gt;
*How long ago did they pass through?&lt;br /&gt;
*What were they doing in this location?&lt;br /&gt;
*How many of them were here?&lt;br /&gt;
*When you encounter creatures you&#039;ve tracked in this way, gain a +1 bonus to your Evasion against them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A defining moment in Hastig&#039;s life&#039;&#039;&#039;&lt;br /&gt;
**The coming of age ceremony: Hastig was required to journey out into the Stonefangs on his own to locate a large stone that &amp;quot;spoke&amp;quot; to him. He would then have to bring the stone back to his home village and carve it into a self-representation. This stone would stand in the village with all of the other stones carved over the centuries so that he would still be home with his family and kin and neighbors even as he journeyed abroad. The small stone he carries with him was from that same larger rock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Why did Hastig leave the Stonefangs?&#039;&#039;&#039;&lt;br /&gt;
** I&#039;m assuming he was hired to guide or escort someone and life then just ensued (perhaps that&#039;s the third connection: would anyone of the party who still needs a connection have wanted to hire Hastig for some reason while passing through the Stonefangs?). He still has that piece of stone to connect him with home, and he has visited from time to time. But the puny lowlanders are so very interesting, and he keeps descending to see what they&#039;re up to.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You&#039;ve travelled many dangerous lands, but what is the one place you refuse to go?&#039;&#039;&#039;&lt;br /&gt;
**Hastig has never set foot in the Dawnforge Mountains as he and his people consider them haunted beyond measure.&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Hastig&amp;diff=481938</id>
		<title>Daggerheart - Heroes of Nentir: Hastig</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Hastig&amp;diff=481938"/>
		<updated>2025-06-15T08:43:25Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Ranger (Wayfinder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Ridgeborne Giant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Agility +1, Strength +1, Finesse 0, Instinct +2, Presence -1, Knowledge 0&lt;br /&gt;
&#039;&#039;&#039;Evasion:&#039;&#039;&#039; 12&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Damage Thresholds:&#039;&#039;&#039; 7/14&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 7&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 6&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; Speaks softly and carries a big stick +2, Stonefang mountain guide +2&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; Quarterstaff (Instinct, Melee range, 1d10+3 physical damage, two-handed)&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; None&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Leather (base thresholds 6/13, score 3)&lt;br /&gt;
&#039;&#039;&#039;Inventory:&#039;&#039;&#039; torch, 50&#039; rope, basic supplies, minor stress potion, handful of gold, sentimental stone&lt;br /&gt;
&lt;br /&gt;
===Heritage Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance (Giant):&#039;&#039;&#039; Gain an additional Hit Point slot at character creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reach (Giant):&#039;&#039;&#039; Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steady (Ridgeborne):&#039;&#039;&#039; You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.&lt;br /&gt;
&lt;br /&gt;
===Ranger Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold Them Off (Hope Feature):&#039;&#039;&#039; Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;s Focus (Class Feature):&#039;&#039;&#039; Spend a Hope and make an attack against a target. On a success, deal your attack&#039;s normal damage and temporarily make the attack&#039;s target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus:&lt;br /&gt;
*You know precisely what direction they are in.&lt;br /&gt;
*When you deal damage to them, they must mark a Stress.&lt;br /&gt;
*When you fail an attack against them, you can end your Ranger&#039;s Focus feature to reroll your Duality Dice.&lt;br /&gt;
&lt;br /&gt;
===Wayfinder Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcast Trait:&#039;&#039;&#039; Agility&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthless Predator (Foundation Feature):&#039;&#039;&#039; When you make a damage roll, you can mark a Stress to gain a +1 bonus to your Proficiency. Additionally, when you deal Severe damage to an adversary, they must mark a Stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path Forward (Foundation Feature):&#039;&#039;&#039; When you&#039;re traveling to a place you&#039;ve previously visited or you carry an object that has been at the location before, you can identify the shortest, most direct path to your destination.&lt;br /&gt;
&lt;br /&gt;
===Domain Cards===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deft Maneuvers&#039;&#039;&#039; (Level 1 Bone Ability, Recall Cost 0): Once per rest, mark a Stress to sprint anywhere within Far range without making an Agility Roll to get there.&lt;br /&gt;
 If you end this movement within Melee range of an adversary and immediately make an attack against them, gain a +1 bonus to the attack roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifted Tracker&#039;&#039;&#039; (Level 1 Sage Ability, Recall Cost 0): When you&#039;re tracking a specific creature or group of creatures based on signs of their passage, you can spend any number of Hope and ask the GM that many questions from the following list.&lt;br /&gt;
*What direction did they go?&lt;br /&gt;
*How long ago did they pass through?&lt;br /&gt;
*What were they doing in this location?&lt;br /&gt;
*How many of them were here?&lt;br /&gt;
*When you encounter creatures you&#039;ve tracked in this way, gain a +1 bonus to your Evasion against them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A defining moment in Hastig&#039;s life&#039;&#039;&#039;&lt;br /&gt;
**The coming of age ceremony: Hastig was required to journey out into the Stonefangs on his own to locate a large stone that &amp;quot;spoke&amp;quot; to him. He would then have to bring the stone back to his home village and carve it into a self-representation. This stone would stand in the village with all of the other stones carved over the centuries so that he would still be home with his family and kin and neighbors even as he journeyed abroad. The small stone he carries with him was from that same larger rock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Why did Hastig leave the Stonefangs?&#039;&#039;&#039;&lt;br /&gt;
** I&#039;m assuming he was hired to guide or escort someone and life then just ensued (perhaps that&#039;s the third connection: would anyone of the party who still needs a connection have wanted to hire Hastig for some reason while passing through the Stonefangs?). He still has that piece of stone to connect him with home, and he has visited from time to time. But the puny lowlanders are so very interesting, and he keeps descending to see what they&#039;re up to.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You&#039;ve travelled many dangerous lands, but what is the one place you refuse to go?&#039;&#039;&#039;&lt;br /&gt;
**Hastig has never set foot in the Dawnforge Mountains as he and his people consider them haunted beyond measure.&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Hastig&amp;diff=481937</id>
		<title>Daggerheart - Heroes of Nentir: Hastig</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Hastig&amp;diff=481937"/>
		<updated>2025-06-15T08:38:13Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Ranger (Wayfinder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Ridgeborne Giant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Agility +1, Strength +1, Finesse 0, Instinct +2, Presence -1, Knowledge 0&lt;br /&gt;
&#039;&#039;&#039;Evasion:&#039;&#039;&#039; 12&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; 3&lt;br /&gt;
&#039;&#039;&#039;Damage Thresholds:&#039;&#039;&#039; 7/14&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 7&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 6&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; Speaks softly and carries a big stick +2, Stonefang mountain guide +2&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; Quarterstaff (Instinct, Melee range, 1d10+3 physical damage, two-handed)&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; None&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Leather (base thresholds 6/13, score 3)&lt;br /&gt;
&#039;&#039;&#039;Inventory:&#039;&#039;&#039; torch, 50&#039; rope, basic supplies, minor stress potion, handful of gold, sentimental stone&lt;br /&gt;
&lt;br /&gt;
===Heritage Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance (Giant):&#039;&#039;&#039; Gain an additional Hit Point slot at character creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reach (Giant):&#039;&#039;&#039; Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steady (Ridgeborne):&#039;&#039;&#039; You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.&lt;br /&gt;
&lt;br /&gt;
===Ranger Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hold Them Off (Hope Feature):&#039;&#039;&#039; Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;s Focus (Class Feature):&#039;&#039;&#039; Spend a Hope and make an attack against a target. On a success, deal your attack&#039;s normal damage and temporarily make the attack&#039;s target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus:&lt;br /&gt;
*You know precisely what direction they are in.&lt;br /&gt;
*When you deal damage to them, they must mark a Stress.&lt;br /&gt;
*When you fail an attack against them, you can end your Ranger&#039;s Focus feature to reroll your Duality Dice.&lt;br /&gt;
&lt;br /&gt;
===Wayfinder Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcast Trait:&#039;&#039;&#039; Agility&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthless Predator (Foundation Feature):&#039;&#039;&#039; When you make a damage roll, you can mark a Stress to gain a +1 bonus to your Proficiency. Additionally, when you deal Severe damage to an adversary, they must mark a Stress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path Forward (Foundation Feature):&#039;&#039;&#039; When you&#039;re traveling to a place you&#039;ve previously visited or you carry an object that has been at the location before, you can identify the shortest, most direct path to your destination.&lt;br /&gt;
&lt;br /&gt;
===Domain Cards===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deft Maneuvers&#039;&#039;&#039; (Level 1 Bone Ability, Recall Cost 0): Once per rest, mark a Stress to sprint anywhere within Far range without making an Agility Roll to get there.&lt;br /&gt;
 If you end this movement within Melee range of an adversary and immediately make an attack against them, gain a +1 bonus to the attack roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifted Tracker&#039;&#039;&#039; (Level 1 Sage Ability, Recall Cost 0): When you&#039;re tracking a specific creature or group of creatures based on signs of their passage, you can spend any number of Hope and ask the GM that many questions from the following list.&lt;br /&gt;
*What direction did they go?&lt;br /&gt;
*How long ago did they pass through?&lt;br /&gt;
*What were they doing in this location?&lt;br /&gt;
*How many of them were here?&lt;br /&gt;
*When you encounter creatures you&#039;ve tracked in this way, gain a +1 bonus to your Evasion against them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481902</id>
		<title>Daggerheart - Heroes of Nentir: Prototype</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481902"/>
		<updated>2025-06-13T18:14:25Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
==&#039;&#039;&#039;Prototype, 1st level Druid (Warden of Renewal)&#039;&#039;&#039;==&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&#039;&#039;&#039;Heritage:&#039;&#039;&#039; Clank, Wanderborne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Agility +1, Strength +1, Finesse +0, Instinct +2, Presence -1, Knowledge 0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evasion 9&#039;&#039;&#039; (10 class, -1 armor)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor 4&#039;&#039;&#039; (Base 4 Chainmail)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Thresholds 8/16&#039;&#039;&#039; (Base 7/15, Level +1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Points 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stress 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hope 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experiences:&#039;&#039;&#039; &#039;&#039;Never Surrender&#039;&#039; +2, &#039;&#039;Tortoise and the Hare&#039;&#039; (Deceptively Quick) +2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon*:&#039;&#039;&#039; Longsword (Agility +2 attack, d8+4 physical damage*)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon*:&#039;&#039;&#039; Round Shield (Strength +1 attack, 1d4+1 physical damage*, +1 Armor score)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Gambeson (Damage Thresholds 5/11, +1 Evasion) - strips of soft leather wrapped around limbs and shell&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Gear:&#039;&#039;&#039; Minor Health Potion (clear 1d4 Hit Points), Gold (1 handful), Basic Supplies (includes several strips of soft leather and leatherworking supplies), torch, 50 feet of rope, sharpening stone&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;* Includes +1 damage from Combat Training&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Heritage Features====&lt;br /&gt;
&#039;&#039;&#039;Shell (Galapa):&#039;&#039;&#039; Gain a bonus to your damage thresholds equal to your Proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Internal Compass (Halfling):&#039;&#039;&#039; When you roll a 1 on your Hope Die, you can reroll it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Know the Tide (Seaborne):&#039;&#039;&#039; When you roll with Fear, place a token on your community card. You can hold a number of tokens equal to your level. Before you make an action roll, you can spend any number of these tokens to gain a +1 bonus to the roll for each token spent. At the end of each session, clear all unspent tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Warrior Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;No Mercy:&#039;&#039;&#039;&#039;&#039; Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attack of Opportunity:&#039;&#039;&#039;&#039;&#039; If an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed:&amp;lt;br&amp;gt;&lt;br /&gt;
* They can&#039;t move from where they are.&lt;br /&gt;
* You deal damage to them equal to your primary weapon&#039;s damage.&lt;br /&gt;
* You move with them.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Combat Training:&#039;&#039;&#039;&#039;&#039; You ignore burden when equipping weapons. When you deal physical damage, you gain a bonus to your damage roll equal to your level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Call of the Brave Features====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Courage:&#039;&#039;&#039;&#039;&#039; When you fail a roll with Fear, you gain a Hope.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Battle Ritual:&#039;&#039;&#039;&#039;&#039; One per long rest, before you attempt something incredibly dangerous or face off against a foe who clearly outmatches you, describe what ritual you perform or preparations you make. When you do, clear 2 Stress and gain 2 Hope.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domain Cards====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Untouchable&#039;&#039;&#039;&#039;&#039; (Bone 1, Recall 1, bonus to Evasion equal to half Agility - round up)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whirlwind&#039;&#039;&#039;&#039;&#039; (Blade 1, Recall 0, spend 1 Hope with successful attack against a target within Very Close range to use the attack against all other targets within Very Close range. All additional adversaries you succeed against take 1/2 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Background Questions===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Who taught you to fight, and why did they stay behind when you left home?&#039;&#039;&#039;&#039;&#039; &#039;&#039;Tak was taught by the halfling couple who fostered him. They still live in a hillside village by the sea, enjoying their later years in peace.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Someone defeated you in battle years ago and left you to die. Who was it, and how did they betray you?&#039;&#039;&#039;&#039;&#039; &#039;&#039;Tak was orphaned as a child, washing up on the shore alongside his parents&#039; bodies. His wounds were grave, and though the limbs have healed he is no longer able to withdraw into his shell. He has dim memories of a pirate ship, and his father facing off against an expert swordsman as Tak attempted to assist with a dagger.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Who from your past were you most sad to say goodbye to?&#039;&#039;&#039;&#039;&#039; &#039;&#039;Tak&#039;s foster mother is the weaponmaster of the small seaside halfling community where he was raised. Warriors in the community are given a title at the conclusion of their training, and some use those titles as names. &#039;Tak&#039; is short for &#039;Tactician&#039;, which he uses to honor his foster mother. His birth name is a secret kept from all but a chosen few.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;We knew each other long before this party came together. How?&#039;&#039;&#039;&#039;&#039; (Rose) Since Rose is struggling to find a particular halfling family she asks around a lot, when she heard about the turtle that was raised by halflings of course she&#039;d go check him out and ask way too many questions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What have I discovered about your past that I hold secret from the others?&#039;&#039;&#039;&#039;&#039; (Eliseach) Tak has learned that Eliseach once sought to buy poison, intending it for Lady Chairiste when next she had the opportunity, but chose not to purchase it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What fear am I helping you overcome?&#039;&#039;&#039;&#039;&#039; (Prototype) Crowds. I instinctively associate any gathering of more than a handful of people with the Imperial Army. You are trying to show me that communities can be nurturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Tanan) How did I save your life the first time we met?&#039;&#039;&#039;&#039;&#039; Tak and a local gang leader clashed after Tak stepped in regarding a monetary dispute with a shopkeeper. Taman arrived to find Tak bleeding from several wounds and surrounded by gang members...but much of the blood on the cobblestones was not from Tak and multiple gang members were too wounded to keep fighting.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Prototype) What did you confide in me that makes me leap into danger for you every time?&#039;&#039;&#039;&#039;&#039; While Prototype was healing Tak from his severe wounds, someone (possibly another PC) asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;What did you confide in me that makes me leap into danger for you every time? C: Tak While Prototype was healing Tak from his severe wounds, someone (possibly another PC) asked Tak, &amp;quot;You could have left. They weren&#039;t after you. Why didn&#039;t you just walk away?&amp;quot; Tak simply responded, &amp;quot;I was asked to help, and I will never stop fighting if the cause is worth it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Rose) What did I recently convince you to do that got us both in trouble?&#039;&#039;&#039;&#039;&#039; Asked Tak to look out for a shopkeeper (and maybe smuggling contact?) who was being harassed by a local gang. Tak ended up clashing with the gang, which brought unwanted attention from both law enforcement and the criminal element in the city.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481782</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481782"/>
		<updated>2025-06-09T10:10:15Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak], Seaborne Galapa/Halling Call of the Brave Warrior&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver], Highborne Human Stalwart Guardian&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach], Highborne Human Troubadour Bard&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose], Wildborne Elf Nightwalker Rogue&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype], Wildborne Clank Warden of Renewal Druid&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig] Ridgeborne Giant Wayfinder Ranger&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
*Lord Warden of Fallcrest&lt;br /&gt;
*Meister of Kiris Dahn&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481781</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481781"/>
		<updated>2025-06-09T09:23:09Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak]&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver]&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach]&lt;br /&gt;
*Kittlefish as [https://drive.google.com/file/d/15o7mmtN7XPMS_bKTMk4W8CpPXYus3Q92/view?usp=sharing Rose]&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype]&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig]&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
*Lord Warden of Fallcrest&lt;br /&gt;
*Meister of Kiris Dahn&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481780</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481780"/>
		<updated>2025-06-09T09:18:46Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* =Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak]&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver]&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach]&lt;br /&gt;
*Kittlefish as Rose&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype]&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig]&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
*Lord Warden of Fallcrest&lt;br /&gt;
*Meister of Kiris Dahn&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481779</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481779"/>
		<updated>2025-06-09T09:18:26Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heroes=&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak]&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver]&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach]&lt;br /&gt;
*Kittlefish as Rose&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype]&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig]&lt;br /&gt;
&lt;br /&gt;
==Reserves==&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
=Nentir=&lt;br /&gt;
&lt;br /&gt;
==The Lands==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;br /&gt;
*Lord Warden of Fallcrest&lt;br /&gt;
*Meister of Kiris Dahn&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481778</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481778"/>
		<updated>2025-06-09T09:16:48Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Heroes of Nentir=&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
===Active===&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Tak Tak]&lt;br /&gt;
*TrojanRat as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver Taman Stormriver]&lt;br /&gt;
*Stormraven as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Eliseach Eliseach]&lt;br /&gt;
*Kittlefish as Rose&lt;br /&gt;
*Swamplor as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Prototype Prototype]&lt;br /&gt;
*Vargold as [https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Hastig Hastig]&lt;br /&gt;
&lt;br /&gt;
===Reserves===&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
==Nentir==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Hastig&amp;diff=481777</id>
		<title>Daggerheart - Heroes of Nentir: Hastig</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Hastig&amp;diff=481777"/>
		<updated>2025-06-09T09:14:12Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: Created page with &amp;quot;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]  ==Character Sheet==  ==Background==  ==Connections==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481776</id>
		<title>Daggerheart - Heroes of Nentir: Prototype</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Prototype&amp;diff=481776"/>
		<updated>2025-06-09T09:13:51Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: Created page with &amp;quot;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]  ==Character Sheet==  ==Background==  ==Connections==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Eliseach&amp;diff=481775</id>
		<title>Daggerheart - Heroes of Nentir: Eliseach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Eliseach&amp;diff=481775"/>
		<updated>2025-06-09T09:13:25Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: Created page with &amp;quot;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]  ==Character Sheet==  ==Background==  ==Connections==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver&amp;diff=481774</id>
		<title>Daggerheart - Heroes of Nentir: Taman Stormriver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Taman_Stormriver&amp;diff=481774"/>
		<updated>2025-06-09T09:12:59Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: Created page with &amp;quot;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]  ==Character Sheet==  ==Background==  ==Connections==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Tak&amp;diff=481773</id>
		<title>Daggerheart - Heroes of Nentir: Tak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Tak&amp;diff=481773"/>
		<updated>2025-06-09T09:11:52Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://wiki.rpg.net/index.php/Daggerheart_-_Heroes_of_Nentir:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Tak&amp;diff=481772</id>
		<title>Daggerheart - Heroes of Nentir: Tak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Tak&amp;diff=481772"/>
		<updated>2025-06-09T09:10:14Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Tak&amp;diff=481771</id>
		<title>Daggerheart - Heroes of Nentir: Tak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Tak&amp;diff=481771"/>
		<updated>2025-06-09T09:09:57Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: Created page with &amp;quot;=Tak=  ==Character Sheet==  ==Background==  ==Connections==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tak=&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481770</id>
		<title>Daggerheart - Heroes of Nentir: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daggerheart_-_Heroes_of_Nentir:_Main_Page&amp;diff=481770"/>
		<updated>2025-06-09T09:05:35Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: Created page with &amp;quot;=Heroes of Nentir=  ==Heroes==  ===Active===  *Fedifensor as Tak *TrojanRat as Taman Stormriver *Stormraven as Eliseach *Kittlefish as Rose *Swamplor as Prototype *Vargold as Hastig  ===Reserves===  *Strange Behaviour *Seandemonium *Naxuul  ==Nentir==  &amp;#039;&amp;#039;&amp;#039;Nentir&amp;#039;&amp;#039;&amp;#039; sits at the northern reach of the &amp;#039;&amp;#039;&amp;#039;Nerathi Empire&amp;#039;&amp;#039;&amp;#039;, the edge of Imperial reach. The bulk of the province lays in &amp;#039;&amp;#039;&amp;#039;the Vale&amp;#039;&amp;#039;&amp;#039;, between the &amp;#039;&amp;#039;&amp;#039;Dawnforge mountains&amp;#039;&amp;#039;&amp;#039; on the east and the western &amp;#039;&amp;#039;&amp;#039;Stonefa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Heroes of Nentir=&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
===Active===&lt;br /&gt;
&lt;br /&gt;
*Fedifensor as Tak&lt;br /&gt;
*TrojanRat as Taman Stormriver&lt;br /&gt;
*Stormraven as Eliseach&lt;br /&gt;
*Kittlefish as Rose&lt;br /&gt;
*Swamplor as Prototype&lt;br /&gt;
*Vargold as Hastig&lt;br /&gt;
&lt;br /&gt;
===Reserves===&lt;br /&gt;
&lt;br /&gt;
*Strange Behaviour&lt;br /&gt;
*Seandemonium&lt;br /&gt;
*Naxuul&lt;br /&gt;
&lt;br /&gt;
==Nentir==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nentir&#039;&#039;&#039; sits at the northern reach of the &#039;&#039;&#039;Nerathi Empire&#039;&#039;&#039;, the edge of Imperial reach. The bulk of the province lays in &#039;&#039;&#039;the Vale&#039;&#039;&#039;, between the &#039;&#039;&#039;Dawnforge mountains&#039;&#039;&#039; on the east and the western &#039;&#039;&#039;Stonefang Peaks&#039;&#039;&#039; that mark the border with the &#039;&#039;&#039;Stonemarch&#039;&#039;&#039;. While &#039;&#039;&#039;King Elidyr&#039;&#039;&#039; attempts reforms the Imperial Heartlands to the south his efforts, much like his predecessors demands, are slow to effect the northern lands.&lt;br /&gt;
&lt;br /&gt;
Imperial power in Nentir is concentrated in &#039;&#039;&#039;Fallcrest&#039;&#039;&#039;, seat of the &#039;&#039;&#039;Lord Warden&#039;&#039;&#039;. Sited atop the waterfalls of the &#039;&#039;&#039;River Nen&#039;&#039;&#039;, the &#039;&#039;&#039;&#039;Lord Warden&#039;&#039;&#039;&#039;s Keep stands watch over the city that has grown around it under Imperial Rule.&lt;br /&gt;
&lt;br /&gt;
To the east, high in the Dawnforge Mountains sits the necropolis-city of &#039;&#039;&#039;Hammer&#039;s Rest&#039;&#039;&#039;, where devotee&#039;s of the Forge God have long gathered to be buried, and where their ghosts often still dwell. Interfering with the ghosts is asking to invite the wrath of the city&#039;s &#039;&#039;&#039;Bright Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
South of Hammer&#039;s Rest is &#039;&#039;&#039;Harkenwold&#039;&#039;&#039;, a collection of small towns and villages sprung up around the &#039;&#039;&#039;King&#039;s Road&#039;&#039;&#039;, the main land route south to the Heartland. Skirting around the southern tip of the mountains will bring a traveller to the coastal town of &#039;&#039;&#039;Ashenport&#039;&#039;&#039; - the province&#039;s other significant connection to the south.&lt;br /&gt;
&lt;br /&gt;
Travelling west from Fallcrest will bring a wanderer to the town of &#039;&#039;&#039;Winterhaven&#039;&#039;&#039;, the furthest reach of the Empire. A small town surrounded by farming land, caught between the Stonefang Peaks and &#039;&#039;&#039;Winterbole Forest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The forest, and the people who dwell there, were a thorn in the side of the previous Emperor; the Winterbole proved too much effort to conquer and could not be convinced to pay tribute. Backed by the coven commonly known as the &#039;&#039;&#039;Frost Witches&#039;&#039;&#039;, the people of Winterbole keep watch on the roads for signs of aggression. Skirmishes are frequent, though a return to outright war has so far been avoided.&lt;br /&gt;
&lt;br /&gt;
Even within the Vale, Imperial rule was never complete. Undernearth the perpertually storm-wracked &#039;&#039;&#039;Thunderspire Peak&#039;&#039;&#039; sits and entrance to the &#039;&#039;&#039;Lands Below&#039;&#039;&#039;. The main passage was transformed long ago into a marketplace ruled over by the &#039;&#039;&#039;Mages of Saruun&#039;&#039;&#039;. Rare goods from the subterranean settlements are traded for materials from the surface with ne&#039;er a coin going to the Imperial Treasury.&lt;br /&gt;
&lt;br /&gt;
If one were to keep heading west, beyond Winterhaven, a day&#039;s ride beyond the official border one would come to the place currently known as &#039;&#039;&#039;Kiris Dahn&#039;&#039;&#039;. The town has changed hands countless times, built again and again over the ruins of the previous settlement. Currently the town stands proudly independent, and many traders extend their journeys to find interesting items from the Stonemarch and beyond.&lt;br /&gt;
&lt;br /&gt;
Recently, bandits have been attacking travellers leaving Kiris Dahn for the Vale. Lacking the troops to hunt the raiders, &#039;&#039;&#039;the Meister&#039;&#039;&#039; of Kiris Dahn has requested assistance from the Lord Warden. Unwilling to risk provoking the Witches of Winterbole, the Lord Warden instead arranged for an independent group to investigate.&lt;br /&gt;
&lt;br /&gt;
==Significant Figures==&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Veronica&amp;diff=481642</id>
		<title>BtVS Sounds Like Hell: Veronica</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Veronica&amp;diff=481642"/>
		<updated>2025-06-05T19:22:36Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Constitution 3&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Perception 3 (1 from Artist)&lt;br /&gt;
*Willpower 6 (1 from Artist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 2&lt;br /&gt;
*Art 4 (1 from Artist)&lt;br /&gt;
*Computers &lt;br /&gt;
*Crime 3&lt;br /&gt;
*Doctor 1&lt;br /&gt;
*Drive&lt;br /&gt;
*Getting Medieval 5&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 1&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Kung Fu 4&lt;br /&gt;
*Languages 3 (Spanish, Nahuatl, Mictlan)&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Occultism 5&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Enchanted Item 4 (Tlatlazeztli) (8pts)&lt;br /&gt;
*Artist (2pts)&lt;br /&gt;
*Attractive 1 (1pt)&lt;br /&gt;
*Hard to Kill 3 (3pts)&lt;br /&gt;
*Occult Library 1 (1pt)&lt;br /&gt;
*Sorcery 2 (7)&lt;br /&gt;
*Resistance (Pain) 2 (2pts)&lt;br /&gt;
*Nerves of Steel 3 (3pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Fear of Rejection (1pt)&lt;br /&gt;
*Honorable (Serious) (2pts)&lt;br /&gt;
*Obligation (Remaining oaths, blood sacrifice, and so on) (2pts)&lt;br /&gt;
*Secret (Demon cult ties) (&amp;quot;Tlayoallitona&amp;quot;) (2pts)&lt;br /&gt;
*Teenager (2pts)&lt;br /&gt;
*Minority (Biracial) (1pt)&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Veronica&amp;diff=481641</id>
		<title>BtVS Sounds Like Hell: Veronica</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Veronica&amp;diff=481641"/>
		<updated>2025-06-05T19:22:07Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Constitution 3&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Perception 3 (1 from Artist)&lt;br /&gt;
*Willpower 6 (1 from Artist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 2&lt;br /&gt;
*Art 4 (1 from Artist)&lt;br /&gt;
*Computers &lt;br /&gt;
*Crime 3&lt;br /&gt;
*Doctor 1&lt;br /&gt;
*Drive&lt;br /&gt;
*Getting Medieval 5&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 1&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Kung Fu 4&lt;br /&gt;
*Languages 3 (Spanish, Nahuatl, Mictlan)&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 1&lt;br /&gt;
*Occultism 5&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Enchanted Item 4 (Tlatlazeztli) (8pts)&lt;br /&gt;
*Artist (2pts)&lt;br /&gt;
*Attractive 1 (1pt)&lt;br /&gt;
*Hard to Kill 3 (3pts)&lt;br /&gt;
*Occult Library 1 (1pt)&lt;br /&gt;
*Sorcery 2 (7)&lt;br /&gt;
*Resistance (Pain) 2 (2pts)&lt;br /&gt;
*Nerves of Steel 3 (3pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
Fear of Rejection (1pt)&lt;br /&gt;
Honorable (Serious) (2pts)&lt;br /&gt;
Obligation (Remaining oaths, blood sacrifice, and so on) (2pts)&lt;br /&gt;
Secret (Demon cult ties) (&amp;quot;Tlayoallitona&amp;quot;) (2pts)&lt;br /&gt;
Teenager (2pts)&lt;br /&gt;
Minority (Biracial) (1pt)&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo&amp;diff=481639</id>
		<title>BtVS Sounds Like Hell: Indigo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo&amp;diff=481639"/>
		<updated>2025-06-05T12:33:18Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nobody needs to be told that Indigo Black is in a band. He carries himself with the mix amount of confidence and attitude associated with lead singers. It&#039;s been that way for as long as he can remember.&lt;br /&gt;
&lt;br /&gt;
Indigo has drifted through life, gigging with whoever will have him and using his charms to make sure he&#039;s always got a roof over his head and food to eat. He&#039;s got a small one-bed apartment in the rougher side of town, which he pays for mainly by being a handyman for the landlady (although he knows next to nothing about DIY). His parents and sister are back in L.A., no doubt disapproving of his lifestyle, but that doesn&#039;t bother him too much.&lt;br /&gt;
&lt;br /&gt;
He started with this current band a while back. He found their sound interesting, listened to them jam a few times and then joined in. When he&#039;s on stage, he picks one or two people in the crowd and sings to them and them alone: it&#039;s their personal performance.&lt;br /&gt;
&lt;br /&gt;
A few months ago, he did this to an older woman. She stood out from the usual crowd, not just because of her age, but because she watched him with the same intensity he watched her. After the show, she came back stage and, as they got hot and heavy, asked if he would like to sing forever. Her face became monstrous, but Indigo held it together enough to convince her that living forever would ruin him - things aren&#039;t beautiful because they last. Shaken, the vampire prepared to just kill him, but he promised her that if she let him live, any time she came to listen to him, he would sing only for her. The vampire considered his proposal, agreed, and left. She&#039;s been back a few times, and Indigo has kept his word each night.&lt;br /&gt;
&lt;br /&gt;
Indigo tends to favour long-sleeved tops with obscure movie references on them, a pair of faded jeans and biker boots. He carries a pack of cigarettes and a lighter, but doesn&#039;t smoke - it&#039;s all about the appearance. His eyes are intense, but not in a creepy way - people find they want to keep eye contact with him as long as possible.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*Constitution 3&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Perception 2 +1 (from Artist) =3&lt;br /&gt;
*Willpower 3 +1 (from Artist) =4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 1&lt;br /&gt;
*Art 4 (1 from Artist, 1 with XP)&lt;br /&gt;
*Computers&lt;br /&gt;
*Crime 2&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive&lt;br /&gt;
*Getting Medieval 2&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 5&lt;br /&gt;
*Knowledge 1&lt;br /&gt;
*Kung Fu 1&lt;br /&gt;
*Languages&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 3&lt;br /&gt;
*Occultism&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Artist&lt;br /&gt;
*Attractiveness 2&lt;br /&gt;
*Contacts: School/College 1&lt;br /&gt;
*Contacts: Local Police 1&lt;br /&gt;
*Contacts: Music Scene 1&lt;br /&gt;
*Empathy&lt;br /&gt;
*Situational Awareness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Clown&lt;br /&gt;
*Honorable: Minimal&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earned&#039;&#039;&#039; 22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spent&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*8 Drama Points (8xp)&lt;br /&gt;
*Increase Art to 4 (8xp)&lt;br /&gt;
Increase Getting Medieval to 2 (4xp)&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo&amp;diff=481638</id>
		<title>BtVS Sounds Like Hell: Indigo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo&amp;diff=481638"/>
		<updated>2025-06-05T12:33:04Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nobody needs to be told that Indigo Black is in a band. He carries himself with the mix amount of confidence and attitude associated with lead singers. It&#039;s been that way for as long as he can remember.&lt;br /&gt;
&lt;br /&gt;
Indigo has drifted through life, gigging with whoever will have him and using his charms to make sure he&#039;s always got a roof over his head and food to eat. He&#039;s got a small one-bed apartment in the rougher side of town, which he pays for mainly by being a handyman for the landlady (although he knows next to nothing about DIY). His parents and sister are back in L.A., no doubt disapproving of his lifestyle, but that doesn&#039;t bother him too much.&lt;br /&gt;
&lt;br /&gt;
He started with this current band a while back. He found their sound interesting, listened to them jam a few times and then joined in. When he&#039;s on stage, he picks one or two people in the crowd and sings to them and them alone: it&#039;s their personal performance.&lt;br /&gt;
&lt;br /&gt;
A few months ago, he did this to an older woman. She stood out from the usual crowd, not just because of her age, but because she watched him with the same intensity he watched her. After the show, she came back stage and, as they got hot and heavy, asked if he would like to sing forever. Her face became monstrous, but Indigo held it together enough to convince her that living forever would ruin him - things aren&#039;t beautiful because they last. Shaken, the vampire prepared to just kill him, but he promised her that if she let him live, any time she came to listen to him, he would sing only for her. The vampire considered his proposal, agreed, and left. She&#039;s been back a few times, and Indigo has kept his word each night.&lt;br /&gt;
&lt;br /&gt;
Indigo tends to favour long-sleeved tops with obscure movie references on them, a pair of faded jeans and biker boots. He carries a pack of cigarettes and a lighter, but doesn&#039;t smoke - it&#039;s all about the appearance. His eyes are intense, but not in a creepy way - people find they want to keep eye contact with him as long as possible.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*Constitution 3&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Perception 2 +1 (from Artist) =3&lt;br /&gt;
*Willpower 3 +1 (from Artist) =4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 1&lt;br /&gt;
*Art 4 (1 from Artist, 1 with XP)&lt;br /&gt;
*Computers&lt;br /&gt;
*Crime 2&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive&lt;br /&gt;
*Getting Medieval 2&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 5&lt;br /&gt;
*Knowledge 1&lt;br /&gt;
*Kung Fu 1&lt;br /&gt;
*Languages&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 3&lt;br /&gt;
*Occultism&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Artist&lt;br /&gt;
*Attractiveness 2&lt;br /&gt;
*Contacts: School/College 1&lt;br /&gt;
*Contacts: Local Police 1&lt;br /&gt;
*Contacts: Music Scene 1&lt;br /&gt;
*Empathy&lt;br /&gt;
*Situational Awareness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Clown&lt;br /&gt;
*Honorable: Minimal&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earned&#039;&#039;&#039; 22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spent&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*8 Drama Points (8xp)&lt;br /&gt;
*Increase Art to 4 (8xp)&lt;br /&gt;
Increase Getting Medieval to 2 (4xp)&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo&amp;diff=481637</id>
		<title>BtVS Sounds Like Hell: Indigo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo&amp;diff=481637"/>
		<updated>2025-06-05T12:32:49Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nobody needs to be told that Indigo Black is in a band. He carries himself with the mix amount of confidence and attitude associated with lead singers. It&#039;s been that way for as long as he can remember.&lt;br /&gt;
&lt;br /&gt;
Indigo has drifted through life, gigging with whoever will have him and using his charms to make sure he&#039;s always got a roof over his head and food to eat. He&#039;s got a small one-bed apartment in the rougher side of town, which he pays for mainly by being a handyman for the landlady (although he knows next to nothing about DIY). His parents and sister are back in L.A., no doubt disapproving of his lifestyle, but that doesn&#039;t bother him too much.&lt;br /&gt;
&lt;br /&gt;
He started with this current band a while back. He found their sound interesting, listened to them jam a few times and then joined in. When he&#039;s on stage, he picks one or two people in the crowd and sings to them and them alone: it&#039;s their personal performance.&lt;br /&gt;
&lt;br /&gt;
A few months ago, he did this to an older woman. She stood out from the usual crowd, not just because of her age, but because she watched him with the same intensity he watched her. After the show, she came back stage and, as they got hot and heavy, asked if he would like to sing forever. Her face became monstrous, but Indigo held it together enough to convince her that living forever would ruin him - things aren&#039;t beautiful because they last. Shaken, the vampire prepared to just kill him, but he promised her that if she let him live, any time she came to listen to him, he would sing only for her. The vampire considered his proposal, agreed, and left. She&#039;s been back a few times, and Indigo has kept his word each night.&lt;br /&gt;
&lt;br /&gt;
Indigo tends to favour long-sleeved tops with obscure movie references on them, a pair of faded jeans and biker boots. He carries a pack of cigarettes and a lighter, but doesn&#039;t smoke - it&#039;s all about the appearance. His eyes are intense, but not in a creepy way - people find they want to keep eye contact with him as long as possible.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*Constitution 3&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Perception 2 +1 (from Artist) =3&lt;br /&gt;
*Willpower 3 +1 (from Artist) =4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 1&lt;br /&gt;
*Art 4 (1 from Artist, 1 with XP)&lt;br /&gt;
*Computers&lt;br /&gt;
*Crime 2&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive&lt;br /&gt;
*Getting Medieval 2&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 5&lt;br /&gt;
*Knowledge 1&lt;br /&gt;
*Kung Fu 1&lt;br /&gt;
*Languages&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 3&lt;br /&gt;
*Occultism&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Artist&lt;br /&gt;
*Attractiveness 2&lt;br /&gt;
*Contacts: School/College 1&lt;br /&gt;
*Contacts: Local Police 1&lt;br /&gt;
*Contacts: Music Scene 1&lt;br /&gt;
*Empathy&lt;br /&gt;
*Situational Awareness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Clown&lt;br /&gt;
*Honorable: Minimal&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earned&#039;&#039;&#039; 22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spent&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*8 Drama Points (8xp)&lt;br /&gt;
*Increase Art to 4 (8xp)&lt;br /&gt;
Increase Getting Medieval to 2 (4xp)&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jessie_Waite&amp;diff=481581</id>
		<title>Jessie Waite</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jessie_Waite&amp;diff=481581"/>
		<updated>2025-06-04T14:07:40Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jessalynn &amp;quot;Jessie&amp;quot; Waite (They/Them)=&lt;br /&gt;
Cast member in [https://wiki.rpg.net/index.php/BtVS_Sounds_Like_Hell:_Main_Page Buffy: Sounds Like Hell]&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
Jessie Waite is the oldest, and only, child of their branch of the influential (in Marsden, at least) Waite family.  Their father is the mayor&#039;s brother, their mother is from a wealthy Texan family.  AFAB, Jessie&#039;s mother pointed them at traditionally feminine interests including music, dance and gymnastics.  As they got older, Jessie became resentful about being pushed towards these activities.&lt;br /&gt;
&lt;br /&gt;
As a teenager, Jessie made three important realisations about themself.  Firstly, that they are bisexual.  Secondly, that most of their interests and hobbies had been selected for them by their mother.  Thirdly, that they are non-binary.  Increasingly unhappy about what they saw as being made to live someone else&#039;s life and trying to assert their own identity, they fought to drop many of &amp;quot;their&amp;quot; extra curricular activities as they worked out what they actually liked.&lt;br /&gt;
&lt;br /&gt;
On a family vacation to Europe, Jessie attended an under-18s night at a local clubs and fell in love with electronic music and DJing.  Upon returning to Marsden it became an outlet for their frustration and something that they could pursue because &#039;&#039;they&#039;&#039; wanted to, rather than it being picked by Jessie&#039;s mom.  This has become a fledgling career as Jessie makes a name for themself playing Marsden&#039;s clubs and college parties.&lt;br /&gt;
&lt;br /&gt;
As a member of the so-called First Families, it was almost inevitable that they would attend college somewhere; Jessie chose to stay close to home and attend Marsden College.&lt;br /&gt;
&lt;br /&gt;
Jessie came out as bisexual at 16 (which largely went well) and non-binary at 18 (which went less well); since commencing studies at Marsden College they have exclusively used They/Them pronouns.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*Constitution 2&lt;br /&gt;
*Intelligence 2 +1 (from Nerd) =3&lt;br /&gt;
*Perception 3 +1 (from Artist) =4&lt;br /&gt;
*Willpower 3 +1 (from Nerd) +1 (from Artist) =5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 2&lt;br /&gt;
*Art 2 + 1 = 3 (from Artist)&lt;br /&gt;
*Computers 1+ 2 = 3 (from Nerd)&lt;br /&gt;
*Crime&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive 1&lt;br /&gt;
*Getting Medieval&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 4&lt;br /&gt;
*Knowledge 3&lt;br /&gt;
*Kung Fu 2&lt;br /&gt;
*Languages 2 (French, Spanish)&lt;br /&gt;
*Mr Fix It 1&lt;br /&gt;
*Notice 2 (1pt, 4xp)&lt;br /&gt;
*Occultism&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Acute Senses (Vision) (2xp)&lt;br /&gt;
*Artist (2pts)&lt;br /&gt;
*Attractiveness (1pt)&lt;br /&gt;
*Nerd (3pts)&lt;br /&gt;
*Nerves of Steel (3pts)&lt;br /&gt;
*Resources 2: Well-Off (2pts, 2xp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Honorable (1pt)&lt;br /&gt;
*Minority: Non-binary gender (1pt)&lt;br /&gt;
*Obligation: Uphold the family name (1pt)&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earned&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spent&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchases&#039;&#039;&#039;&lt;br /&gt;
*Acute Senses (Sight) - 2xp&lt;br /&gt;
*Notice 2 - 4xp&lt;br /&gt;
*Resources 2 - 2xp&lt;br /&gt;
*Remove Bad Luck - 2xp&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Donovan&amp;diff=481580</id>
		<title>BtVS Sounds Like Hell: Donovan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Donovan&amp;diff=481580"/>
		<updated>2025-06-04T14:02:01Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*Constitution 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Willpower 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 3&lt;br /&gt;
*Art &lt;br /&gt;
*Computers&lt;br /&gt;
*Crime 3&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive 1&lt;br /&gt;
*Getting Medieval 3&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 4&lt;br /&gt;
*Knowledge 3&lt;br /&gt;
*Kung Fu 1&lt;br /&gt;
*Languages 4 (Arabic,French, Mandarin,Spanish)&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 3&lt;br /&gt;
*Occultism 3&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Attractiveness 2 (2pt)&lt;br /&gt;
*Age (2pt)&lt;br /&gt;
*Criminal (2pt)&lt;br /&gt;
*Immortal (0pt)&lt;br /&gt;
*Nerves of Steel (3pt)&lt;br /&gt;
*Reduced Damage: half, everything (5pt)&lt;br /&gt;
*Resources: Well Off (4pt)&lt;br /&gt;
*Regeneration Con/Minute (3pt)&lt;br /&gt;
*Unique Kill: Break the Mirror (5pt) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Addiction: Habitual drinking and smoking (-)&lt;br /&gt;
*Covetous: Greed (Part of Criminal)&lt;br /&gt;
*Covetous: Lechery (-1)&lt;br /&gt;
*Secret: Immortal (-3)&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*Occultism 1 --&amp;gt; 2 (4 xp)&lt;br /&gt;
*Influence 3 --&amp;gt; 4 (8 xp)&lt;br /&gt;
*Remove Recurring Nightmares (1 xp)&lt;br /&gt;
*Reducing Addiction (Habitual drinking and smoking) -2 --&amp;gt; -1 (1 xp)&lt;br /&gt;
*Occultism 2 --&amp;gt; 3 (6 xp)&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Donovan&amp;diff=481579</id>
		<title>BtVS Sounds Like Hell: Donovan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Donovan&amp;diff=481579"/>
		<updated>2025-06-04T14:01:24Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; Hero&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 3&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*Constitution 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Willpower 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 3&lt;br /&gt;
*Art &lt;br /&gt;
*Computers&lt;br /&gt;
*Crime 3&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive 1&lt;br /&gt;
*Getting Medieval 3&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 4&lt;br /&gt;
*Knowledge 3&lt;br /&gt;
*Kung Fu 1&lt;br /&gt;
*Languages 4 (Arabic,French, Mandarin,Spanish)&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 3&lt;br /&gt;
*Occultism 2&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Attractiveness 2 (2pt)&lt;br /&gt;
*Age (2pt)&lt;br /&gt;
*Criminal (2pt)&lt;br /&gt;
*Immortal (0pt)&lt;br /&gt;
*Nerves of Steel (3pt)&lt;br /&gt;
*Reduced Damage: half, everything (5pt)&lt;br /&gt;
*Resources: Well Off (4pt)&lt;br /&gt;
*Regeneration Con/Minute (3pt)&lt;br /&gt;
*Unique Kill: Break the Mirror (5pt) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
Addiction: Habitual drinking and smoking (-2)&lt;br /&gt;
Covetous: Greed (Part of Criminal)&lt;br /&gt;
Covetous: Lechery (-1)&lt;br /&gt;
Secret: Immortal (-3)&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
*Occultism 1 --&amp;gt; 2 (4 xp)&lt;br /&gt;
*Influence 3 --&amp;gt; 4 (8 xp)&lt;br /&gt;
*Remove Recurring Nightmares (1 xp)&lt;br /&gt;
*Reducing Addiction (Habitual drinking and smoking) -2 --&amp;gt; -1 (1 xp)&lt;br /&gt;
*Occultism 2 --&amp;gt; 3 (6 xp)&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Mio&amp;diff=481578</id>
		<title>BtVS Sounds Like Hell: Mio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Mio&amp;diff=481578"/>
		<updated>2025-06-04T14:00:28Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Constitution 2&lt;br /&gt;
*Intelligence 3 +1 (from Nerd) +1 (from Artist) =5&lt;br /&gt;
*Perception 3 +1 (from Artist) =4&lt;br /&gt;
*Willpower 3 +1 (from Nerd) +1 =4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 0&lt;br /&gt;
*Art 3 + 1 = 4 (from Artist)&lt;br /&gt;
*Computers 3+ 1 = 4 (from Nerd)&lt;br /&gt;
*Crime&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive 1&lt;br /&gt;
*Getting Medieval 3&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence&lt;br /&gt;
*Knowledge 3&lt;br /&gt;
*Kung Fu&lt;br /&gt;
*Languages 1 (English, Japanese(native))&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 3&lt;br /&gt;
*Occultism 2&lt;br /&gt;
*Science 2 + 1 = 3 (from Nerd)&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Artist (2pts)&lt;br /&gt;
*Empathy (2pt)&lt;br /&gt;
*Nerd (3pts)&lt;br /&gt;
*Spirit Medium (2pts)&lt;br /&gt;
*Telepathy (5pts)&lt;br /&gt;
*The Sight (3pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Emotional Problems: Insecurity (-1)&lt;br /&gt;
*Honorable, Serious (-2)&lt;br /&gt;
*Magic Magnet (-2)&lt;br /&gt;
*Mental Problem, Phobia (Vermin) (-1)&lt;br /&gt;
*Minority, Asian (-1)&lt;br /&gt;
*Recurring Nightmares (-1)&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 2/22&lt;br /&gt;
&lt;br /&gt;
*4 XP: Getting Medieval 1 &amp;gt; 2&lt;br /&gt;
*5 XP: Occultism 0 &amp;gt; 1&lt;br /&gt;
*+2 XP: Magic Magnet&lt;br /&gt;
*3 XP: The Sight&lt;br /&gt;
*4 XP Occultism 1 &amp;gt; 2&lt;br /&gt;
*6 XP Getting  Medieval 2 &amp;gt; 3&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Mio&amp;diff=481577</id>
		<title>BtVS Sounds Like Hell: Mio</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Mio&amp;diff=481577"/>
		<updated>2025-06-04T14:00:07Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Constitution 2&lt;br /&gt;
*Intelligence 3 +1 (from Nerd) +1 (from Artist) =5&lt;br /&gt;
*Perception 3 +1 (from Artist) =4&lt;br /&gt;
*Willpower 3 +1 (from Nerd) +1 =4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 0&lt;br /&gt;
*Art 3 + 1 = 4 (from Artist)&lt;br /&gt;
*Computers 3+ 1 = 4 (from Nerd)&lt;br /&gt;
*Crime&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive 1&lt;br /&gt;
*Getting Medieval 2&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence&lt;br /&gt;
*Knowledge 3&lt;br /&gt;
*Kung Fu&lt;br /&gt;
*Languages 1 (English, Japanese(native))&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 3&lt;br /&gt;
*Occultism 2&lt;br /&gt;
*Science 2 + 1 = 3 (from Nerd)&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Artist (2pts)&lt;br /&gt;
*Empathy (2pt)&lt;br /&gt;
*Nerd (3pts)&lt;br /&gt;
*Spirit Medium (2pts)&lt;br /&gt;
*Telepathy (5pts)&lt;br /&gt;
*The Sight (3pts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Emotional Problems: Insecurity (-1)&lt;br /&gt;
*Honorable, Serious (-2)&lt;br /&gt;
*Magic Magnet (-2)&lt;br /&gt;
*Mental Problem, Phobia (Vermin) (-1)&lt;br /&gt;
*Minority, Asian (-1)&lt;br /&gt;
*Recurring Nightmares (-1)&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: 2/22&lt;br /&gt;
&lt;br /&gt;
*4 XP: Getting Medieval 1 &amp;gt; 2&lt;br /&gt;
*5 XP: Occultism 0 &amp;gt; 1&lt;br /&gt;
*+2 XP: Magic Magnet&lt;br /&gt;
*3 XP: The Sight&lt;br /&gt;
*4 XP Occultism 1 &amp;gt; 2&lt;br /&gt;
*6 XP Getting  Medieval 2 &amp;gt; 3&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo&amp;diff=481576</id>
		<title>BtVS Sounds Like Hell: Indigo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo&amp;diff=481576"/>
		<updated>2025-06-04T13:58:19Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nobody needs to be told that Indigo Black is in a band. He carries himself with the mix amount of confidence and attitude associated with lead singers. It&#039;s been that way for as long as he can remember.&lt;br /&gt;
&lt;br /&gt;
Indigo has drifted through life, gigging with whoever will have him and using his charms to make sure he&#039;s always got a roof over his head and food to eat. He&#039;s got a small one-bed apartment in the rougher side of town, which he pays for mainly by being a handyman for the landlady (although he knows next to nothing about DIY). His parents and sister are back in L.A., no doubt disapproving of his lifestyle, but that doesn&#039;t bother him too much.&lt;br /&gt;
&lt;br /&gt;
He started with this current band a while back. He found their sound interesting, listened to them jam a few times and then joined in. When he&#039;s on stage, he picks one or two people in the crowd and sings to them and them alone: it&#039;s their personal performance.&lt;br /&gt;
&lt;br /&gt;
A few months ago, he did this to an older woman. She stood out from the usual crowd, not just because of her age, but because she watched him with the same intensity he watched her. After the show, she came back stage and, as they got hot and heavy, asked if he would like to sing forever. Her face became monstrous, but Indigo held it together enough to convince her that living forever would ruin him - things aren&#039;t beautiful because they last. Shaken, the vampire prepared to just kill him, but he promised her that if she let him live, any time she came to listen to him, he would sing only for her. The vampire considered his proposal, agreed, and left. She&#039;s been back a few times, and Indigo has kept his word each night.&lt;br /&gt;
&lt;br /&gt;
Indigo tends to favour long-sleeved tops with obscure movie references on them, a pair of faded jeans and biker boots. He carries a pack of cigarettes and a lighter, but doesn&#039;t smoke - it&#039;s all about the appearance. His eyes are intense, but not in a creepy way - people find they want to keep eye contact with him as long as possible.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*Constitution 3&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Perception 2 +1 (from Artist) =3&lt;br /&gt;
*Willpower 3 +1 (from Artist) =4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 1&lt;br /&gt;
*Art 4 (1 from Artist, 1 with XP)&lt;br /&gt;
*Computers&lt;br /&gt;
*Crime 2&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive&lt;br /&gt;
*Getting Medieval 2&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 5&lt;br /&gt;
*Knowledge 1&lt;br /&gt;
*Kung Fu 1&lt;br /&gt;
*Languages&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 3&lt;br /&gt;
*Occultism&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Artist&lt;br /&gt;
*Attractiveness 2&lt;br /&gt;
*Contacts: School/College 1&lt;br /&gt;
*Contacts: Local Police 1&lt;br /&gt;
*Contacts: Music Scene 1&lt;br /&gt;
*Empathy&lt;br /&gt;
*Situational Awareness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Clown&lt;br /&gt;
*Honorable: Minimal&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earned&#039;&#039;&#039; 22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spent&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Drama Points (8xp?)&lt;br /&gt;
*Increase Art to 4 (8xp)&lt;br /&gt;
Increase Getting Medieval to 2 (4xp)&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo&amp;diff=481575</id>
		<title>BtVS Sounds Like Hell: Indigo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo&amp;diff=481575"/>
		<updated>2025-06-04T13:57:30Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Nobody needs to be told that Indigo Black is in a band. He carries himself with the mix amount of confidence and attitude associated with lead singers. It&#039;s been that way for as long as he can remember.&lt;br /&gt;
&lt;br /&gt;
Indigo has drifted through life, gigging with whoever will have him and using his charms to make sure he&#039;s always got a roof over his head and food to eat. He&#039;s got a small one-bed apartment in the rougher side of town, which he pays for mainly by being a handyman for the landlady (although he knows next to nothing about DIY). His parents and sister are back in L.A., no doubt disapproving of his lifestyle, but that doesn&#039;t bother him too much.&lt;br /&gt;
&lt;br /&gt;
He started with this current band a while back. He found their sound interesting, listened to them jam a few times and then joined in. When he&#039;s on stage, he picks one or two people in the crowd and sings to them and them alone: it&#039;s their personal performance.&lt;br /&gt;
&lt;br /&gt;
A few months ago, he did this to an older woman. She stood out from the usual crowd, not just because of her age, but because she watched him with the same intensity he watched her. After the show, she came back stage and, as they got hot and heavy, asked if he would like to sing forever. Her face became monstrous, but Indigo held it together enough to convince her that living forever would ruin him - things aren&#039;t beautiful because they last. Shaken, the vampire prepared to just kill him, but he promised her that if she let him live, any time she came to listen to him, he would sing only for her. The vampire considered his proposal, agreed, and left. She&#039;s been back a few times, and Indigo has kept his word each night.&lt;br /&gt;
&lt;br /&gt;
Indigo tends to favour long-sleeved tops with obscure movie references on them, a pair of faded jeans and biker boots. He carries a pack of cigarettes and a lighter, but doesn&#039;t smoke - it&#039;s all about the appearance. His eyes are intense, but not in a creepy way - people find they want to keep eye contact with him as long as possible.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*Constitution 3&lt;br /&gt;
*Intelligence 2&lt;br /&gt;
*Perception 2 +1 (from Artist) =3&lt;br /&gt;
*Willpower 3 +1 (from Artist) =4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 1&lt;br /&gt;
*Art 2 + 1 = 3 (from Artist)&lt;br /&gt;
*Computers&lt;br /&gt;
*Crime 2&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive&lt;br /&gt;
*Getting Medieval 1&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 5&lt;br /&gt;
*Knowledge 1&lt;br /&gt;
*Kung Fu 1&lt;br /&gt;
*Languages&lt;br /&gt;
*Mr Fix It&lt;br /&gt;
*Notice 3&lt;br /&gt;
*Occultism&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Artist&lt;br /&gt;
*Attractiveness 2&lt;br /&gt;
*Contacts: School/College 1&lt;br /&gt;
*Contacts: Local Police 1&lt;br /&gt;
*Contacts: Music Scene 1&lt;br /&gt;
*Empathy&lt;br /&gt;
*Situational Awareness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Clown&lt;br /&gt;
*Honorable: Minimal&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earned&#039;&#039;&#039; 22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spent&#039;&#039;&#039; XX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Drama Points (8xp?)&lt;br /&gt;
*Increase Art to 4 (8xp)&lt;br /&gt;
Increase Getting Medieval to 2 (4xp)&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jessie_Waite&amp;diff=481538</id>
		<title>Jessie Waite</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jessie_Waite&amp;diff=481538"/>
		<updated>2025-06-03T18:34:15Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jessalynn &amp;quot;Jessie&amp;quot; Waite (They/Them)=&lt;br /&gt;
Cast member in [https://wiki.rpg.net/index.php/BtVS_Sounds_Like_Hell:_Main_Page Buffy: Sounds Like Hell]&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
Jessie Waite is the oldest, and only, child of their branch of the influential (in Marsden, at least) Waite family.  Their father is the mayor&#039;s brother, their mother is from a wealthy Texan family.  AFAB, Jessie&#039;s mother pointed them at traditionally feminine interests including music, dance and gymnastics.  As they got older, Jessie became resentful about being pushed towards these activities.&lt;br /&gt;
&lt;br /&gt;
As a teenager, Jessie made three important realisations about themself.  Firstly, that they are bisexual.  Secondly, that most of their interests and hobbies had been selected for them by their mother.  Thirdly, that they are non-binary.  Increasingly unhappy about what they saw as being made to live someone else&#039;s life and trying to assert their own identity, they fought to drop many of &amp;quot;their&amp;quot; extra curricular activities as they worked out what they actually liked.&lt;br /&gt;
&lt;br /&gt;
On a family vacation to Europe, Jessie attended an under-18s night at a local clubs and fell in love with electronic music and DJing.  Upon returning to Marsden it became an outlet for their frustration and something that they could pursue because &#039;&#039;they&#039;&#039; wanted to, rather than it being picked by Jessie&#039;s mom.  This has become a fledgling career as Jessie makes a name for themself playing Marsden&#039;s clubs and college parties.&lt;br /&gt;
&lt;br /&gt;
As a member of the so-called First Families, it was almost inevitable that they would attend college somewhere; Jessie chose to stay close to home and attend Marsden College.&lt;br /&gt;
&lt;br /&gt;
Jessie came out as bisexual at 16 (which largely went well) and non-binary at 18 (which went less well); since commencing studies at Marsden College they have exclusively used They/Them pronouns.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*Constitution 2&lt;br /&gt;
*Intelligence 2 +1 (from Nerd) =3&lt;br /&gt;
*Perception 3 +1 (from Artist) =4&lt;br /&gt;
*Willpower 3 +1 (from Nerd) +1 (from Artist) =5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 2&lt;br /&gt;
*Art 2 + 1 = 3 (from Artist)&lt;br /&gt;
*Computers 1+ 2 = 3 (from Nerd)&lt;br /&gt;
*Crime&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive 1&lt;br /&gt;
*Getting Medieval&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 4&lt;br /&gt;
*Knowledge 3&lt;br /&gt;
*Kung Fu 2&lt;br /&gt;
*Languages 2 (French, Spanish)&lt;br /&gt;
*Mr Fix It 1&lt;br /&gt;
*Notice 2 (1pt, 4xp)&lt;br /&gt;
*Occultism&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Acute Senses (Vision) (2xp)&lt;br /&gt;
*Artist (2pts)&lt;br /&gt;
*Attractiveness (1pt)&lt;br /&gt;
*Nerd (3pts)&lt;br /&gt;
*Nerves of Steel (3pts)&lt;br /&gt;
*Resources 2: Well-Off (2pts, 2xp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Bad Luck 2 (2pts)&lt;br /&gt;
*Honorable (1pt)&lt;br /&gt;
*Minority: Non-binary gender (1pt)&lt;br /&gt;
*Obligation: Uphold the family name (1pt)&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earned&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spent&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchases&#039;&#039;&#039;&lt;br /&gt;
*Acute Senses (Sight) - 2xp&lt;br /&gt;
*Notice 2 - 4xp&lt;br /&gt;
*Resources 2 - 2xp&lt;br /&gt;
*Remove Bad Luck - 2xp&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page&amp;diff=481509</id>
		<title>BtVS Sounds Like Hell: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page&amp;diff=481509"/>
		<updated>2025-06-02T17:32:39Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* XP Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/ In Character 1]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell-disc-two.924326/ IC 2]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell-ooc.861091/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Cast=&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Donovan Donovan Black], Manager, played by Fred&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo Indigo Black], Vocalist, played by Kammerice&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Chris C.H.R.I.S. (Covert Humanoid Robotic Initiative Soldier)], Drummer, played by The Watcher&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Jenny_Cho Jenny Cho], Keyboard, played by BlackSheep&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Wilson Wilson Farley], Rhythm Guitar&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Mio Mio Kurosawa], Bass, played by Muskrat&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Dan Danette &amp;quot;Dan&amp;quot; Portwood], Violin, played by Potted Plant&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Veronica Veronica Tolama], Lead Guitar, played by Unka Josh&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Jessie_Waite Jessie Waite], DJ, played by prankster_dragon&lt;br /&gt;
&lt;br /&gt;
=Episodes=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/ 1.01 A Little Night Music]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-23466953 1.02 Look Out]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-23618296 1.03 Ghosted]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24015167 1.04 Invite Only]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24514343 1.05 Heads Will Roll]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24818146 1.06 Told You So]&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*Episodes&lt;br /&gt;
**1.01: 0xp&lt;br /&gt;
**1.02: 4xp&lt;br /&gt;
**1.03: 3xp&lt;br /&gt;
**1.04: 3xp&lt;br /&gt;
**1.05: 3xp&lt;br /&gt;
**1.06: 5xp&lt;br /&gt;
*Other Awards&lt;br /&gt;
**Buffy 25th Anniversary: 1xp&lt;br /&gt;
**SLH 1st Anniversary: 1xp&lt;br /&gt;
**1000th OOC Post: 1xp&lt;br /&gt;
**Christmas 2024: 1xp&lt;br /&gt;
*&#039;&#039;&#039;Total:&#039;&#039;&#039; 22&lt;br /&gt;
&lt;br /&gt;
=Songs by &#039;&#039;Lunchbox of my Dreams&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
*Bolt in the Blue&lt;br /&gt;
*Dinner Date With A Cannibal&lt;br /&gt;
*He Has Everything He Needs&lt;br /&gt;
*Ice Cream Headache for Two&lt;br /&gt;
*I Drank Myself Stupid&lt;br /&gt;
*I Dream of You and Cheese Fondue&lt;br /&gt;
*I Gave My Driver Three Stars And Now I Feel Guilty Even Though He Was Kind Of A Creep And Totally Deserved It&lt;br /&gt;
*I Left My Heart on a Lyft&lt;br /&gt;
*I Put My Pants on Backwards&lt;br /&gt;
*Rice Balls and Jelly Doughnuts&lt;br /&gt;
*Sorry But You&#039;re Just Not As Interesting As The Boy In My Book&lt;br /&gt;
*Stupid Green Horseradish&lt;br /&gt;
*Thorn Tree in the Sidewalk&lt;br /&gt;
*White Day Blues&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page&amp;diff=481508</id>
		<title>BtVS Sounds Like Hell: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Main_Page&amp;diff=481508"/>
		<updated>2025-06-02T17:31:50Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* XP Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/ In Character 1]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell-disc-two.924326/ IC 2]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell-ooc.861091/ Out of Character]&lt;br /&gt;
&lt;br /&gt;
=Cast=&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Donovan Donovan Black], Manager, played by Fred&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Indigo Indigo Black], Vocalist, played by Kammerice&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Chris C.H.R.I.S. (Covert Humanoid Robotic Initiative Soldier)], Drummer, played by The Watcher&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Jenny_Cho Jenny Cho], Keyboard, played by BlackSheep&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Wilson Wilson Farley], Rhythm Guitar&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Mio Mio Kurosawa], Bass, played by Muskrat&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Dan Danette &amp;quot;Dan&amp;quot; Portwood], Violin, played by Potted Plant&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php?title=BtVS_Sounds_Like_Hell:_Veronica Veronica Tolama], Lead Guitar, played by Unka Josh&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Jessie_Waite Jessie Waite], DJ, played by prankster_dragon&lt;br /&gt;
&lt;br /&gt;
=Episodes=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/ 1.01 A Little Night Music]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-23466953 1.02 Look Out]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-23618296 1.03 Ghosted]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24015167 1.04 Invite Only]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24514343 1.05 Heads Will Roll]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/buffy-the-vampire-slayer-sounds-like-hell.861090/post-24818146 1.06 Told You So]&lt;br /&gt;
&lt;br /&gt;
=XP Awards=&lt;br /&gt;
*Episodes&lt;br /&gt;
**1.01: 0xp&lt;br /&gt;
**1.02: 4xp&lt;br /&gt;
**1.03: 3xp&lt;br /&gt;
**1.04: 3xp&lt;br /&gt;
**1.05: 3xp&lt;br /&gt;
**1.06: 5xp&lt;br /&gt;
*Other Awards&lt;br /&gt;
**Buffy 25th Anniversary: 1xp&lt;br /&gt;
**SLH 1st Anniversary: 1xp&lt;br /&gt;
**1000th OOC Post: 1xp&lt;br /&gt;
**Christmas 2024: 1xp&lt;br /&gt;
*&#039;&#039;&#039;Total:&#039;&#039;&#039; 17&lt;br /&gt;
&lt;br /&gt;
=Songs by &#039;&#039;Lunchbox of my Dreams&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
*Bolt in the Blue&lt;br /&gt;
*Dinner Date With A Cannibal&lt;br /&gt;
*He Has Everything He Needs&lt;br /&gt;
*Ice Cream Headache for Two&lt;br /&gt;
*I Drank Myself Stupid&lt;br /&gt;
*I Dream of You and Cheese Fondue&lt;br /&gt;
*I Gave My Driver Three Stars And Now I Feel Guilty Even Though He Was Kind Of A Creep And Totally Deserved It&lt;br /&gt;
*I Left My Heart on a Lyft&lt;br /&gt;
*I Put My Pants on Backwards&lt;br /&gt;
*Rice Balls and Jelly Doughnuts&lt;br /&gt;
*Sorry But You&#039;re Just Not As Interesting As The Boy In My Book&lt;br /&gt;
*Stupid Green Horseradish&lt;br /&gt;
*Thorn Tree in the Sidewalk&lt;br /&gt;
*White Day Blues&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jessie_Waite&amp;diff=481507</id>
		<title>Jessie Waite</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jessie_Waite&amp;diff=481507"/>
		<updated>2025-06-02T17:31:28Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jessalynn &amp;quot;Jessie&amp;quot; Waite (They/Them)=&lt;br /&gt;
Cast member in [https://wiki.rpg.net/index.php/BtVS_Sounds_Like_Hell:_Main_Page Buffy: Sounds Like Hell]&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
Jessie Waite is the oldest, and only, child of their branch of the influential (in Marsden, at least) Waite family.  Their father is the mayor&#039;s brother, their mother is from a wealthy Texan family.  AFAB, Jessie&#039;s mother pointed them at traditionally feminine interests including music, dance and gymnastics.  As they got older, Jessie became resentful about being pushed towards these activities.&lt;br /&gt;
&lt;br /&gt;
As a teenager, Jessie made three important realisations about themself.  Firstly, that they are bisexual.  Secondly, that most of their interests and hobbies had been selected for them by their mother.  Thirdly, that they are non-binary.  Increasingly unhappy about what they saw as being made to live someone else&#039;s life and trying to assert their own identity, they fought to drop many of &amp;quot;their&amp;quot; extra curricular activities as they worked out what they actually liked.&lt;br /&gt;
&lt;br /&gt;
On a family vacation to Europe, Jessie attended an under-18s night at a local clubs and fell in love with electronic music and DJing.  Upon returning to Marsden it became an outlet for their frustration and something that they could pursue because &#039;&#039;they&#039;&#039; wanted to, rather than it being picked by Jessie&#039;s mom.  This has become a fledgling career as Jessie makes a name for themself playing Marsden&#039;s clubs and college parties.&lt;br /&gt;
&lt;br /&gt;
As a member of the so-called First Families, it was almost inevitable that they would attend college somewhere; Jessie chose to stay close to home and attend Marsden College.&lt;br /&gt;
&lt;br /&gt;
Jessie came out as bisexual at 16 (which largely went well) and non-binary at 18 (which went less well); since commencing studies at Marsden College they have exclusively used They/Them pronouns.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Drama Points&#039;&#039;&#039; 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 3&lt;br /&gt;
*Constitution 2&lt;br /&gt;
*Intelligence 2 +1 (from Nerd) =3&lt;br /&gt;
*Perception 3 +1 (from Artist) =4&lt;br /&gt;
*Willpower 3 +1 (from Nerd) +1 (from Artist) =5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics 2&lt;br /&gt;
*Art 2 + 1 = 3 (from Artist)&lt;br /&gt;
*Computers 1+ 2 = 3 (from Nerd)&lt;br /&gt;
*Crime&lt;br /&gt;
*Doctor&lt;br /&gt;
*Drive 1&lt;br /&gt;
*Getting Medieval&lt;br /&gt;
*Gun Fu&lt;br /&gt;
*Influence 4&lt;br /&gt;
*Knowledge 3&lt;br /&gt;
*Kung Fu 2&lt;br /&gt;
*Languages 2 (French, Spanish)&lt;br /&gt;
*Mr Fix It 1&lt;br /&gt;
*Notice 2 (1pt, 4xp)&lt;br /&gt;
*Occultism&lt;br /&gt;
*Science&lt;br /&gt;
*Sport&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
*Acute Senses (Vision) (2xp)&lt;br /&gt;
*Artist (2pts)&lt;br /&gt;
*Attractiveness (1pt)&lt;br /&gt;
*Nerd (3pts)&lt;br /&gt;
*Nerves of Steel (3pts)&lt;br /&gt;
*Resources 2: Well-Off (2pts, 2xp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
*Bad Luck 2 (2pts)&lt;br /&gt;
*Honorable (1pt)&lt;br /&gt;
*Minority: Non-binary gender (1pt)&lt;br /&gt;
*Obligation: Uphold the family name (1pt)&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earned&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spent&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchases&#039;&#039;&#039;&lt;br /&gt;
*Acute Senses (Sight) - 2xp&lt;br /&gt;
*Notice 2 - 4xp&lt;br /&gt;
*Resources 2 - 2xp&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ashley_the_Vampire_Slayer:_Asra_El-Amin&amp;diff=481045</id>
		<title>Ashley the Vampire Slayer: Asra El-Amin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ashley_the_Vampire_Slayer:_Asra_El-Amin&amp;diff=481045"/>
		<updated>2025-05-22T16:29:57Z</updated>

		<summary type="html">&lt;p&gt;Prankster dragon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ashley_the_Vampire_Slayer:_Main_Page Back to Main Page]&lt;br /&gt;
&lt;br /&gt;
=Asra El-Amin=&lt;br /&gt;
&lt;br /&gt;
A new student at Eastgrove High&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Type&#039;&#039;&#039; White Hat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (15 + 2 from Artist Quality)&lt;br /&gt;
&lt;br /&gt;
Strength 1&lt;br /&gt;
&lt;br /&gt;
Dexterity 2&lt;br /&gt;
&lt;br /&gt;
Constitution 2&lt;br /&gt;
&lt;br /&gt;
Intelligence 6 (1 level from Artist Quality)&lt;br /&gt;
&lt;br /&gt;
Perception 1&lt;br /&gt;
&lt;br /&gt;
Willpower 5 (1 level from Artist Quality)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (15 + 1 from Artist Quality + 2 from Drawbacks)&lt;br /&gt;
&lt;br /&gt;
Acrobatics 0&lt;br /&gt;
&lt;br /&gt;
Art 5 (1 level from Artist Quality)&lt;br /&gt;
&lt;br /&gt;
Computers 2&lt;br /&gt;
&lt;br /&gt;
Crime 0&lt;br /&gt;
&lt;br /&gt;
Doctor 2&lt;br /&gt;
&lt;br /&gt;
Driving 0&lt;br /&gt;
&lt;br /&gt;
Getting Medieval 0&lt;br /&gt;
&lt;br /&gt;
Gun Fu 0&lt;br /&gt;
&lt;br /&gt;
Influence 2&lt;br /&gt;
&lt;br /&gt;
Knowledge 2&lt;br /&gt;
&lt;br /&gt;
Kung Fu 0&lt;br /&gt;
&lt;br /&gt;
Languages 3 (Arabic, Hebrew, Latin) (2 levels from Drawbacks)&lt;br /&gt;
&lt;br /&gt;
Ms. Fix-It 0&lt;br /&gt;
&lt;br /&gt;
Notice 0&lt;br /&gt;
&lt;br /&gt;
Occultism 0&lt;br /&gt;
&lt;br /&gt;
Science 2&lt;br /&gt;
&lt;br /&gt;
Sports 0&lt;br /&gt;
&lt;br /&gt;
Wild Card 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (10 + 4 from Drawbacks)&lt;br /&gt;
&lt;br /&gt;
Artist (2)&lt;br /&gt;
&lt;br /&gt;
Contacts 1 (1)&lt;br /&gt;
&lt;br /&gt;
Eidetic Memory (2)&lt;br /&gt;
&lt;br /&gt;
Psychic Visions (1)&lt;br /&gt;
&lt;br /&gt;
Resources (Well Off) (4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (6)&lt;br /&gt;
&lt;br /&gt;
Impaired Sense (Sight) (2)&lt;br /&gt;
&lt;br /&gt;
Minority (1)&lt;br /&gt;
&lt;br /&gt;
Recurring Nightmares (1)&lt;br /&gt;
&lt;br /&gt;
Teenager (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Points&#039;&#039;&#039; 22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drama Points&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
*Earned: 9&lt;br /&gt;
*Spent: 0&lt;/div&gt;</summary>
		<author><name>Prankster dragon</name></author>
	</entry>
</feed>