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	<updated>2026-05-15T03:34:07Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=SP_Gee-force&amp;diff=314181</id>
		<title>SP Gee-force</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SP_Gee-force&amp;diff=314181"/>
		<updated>2017-02-11T08:58:29Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Character Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Name ==&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; Primary: 30 ft (Walking)  Secondary:: Leaping 7 (900 ft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Conditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Picture===&lt;br /&gt;
[[file:template.jpg]]&lt;br /&gt;
(Comment: As set up, this requires that the picture be uploaded to the Wiki. Replace Template with the name of the picture)&lt;br /&gt;
&lt;br /&gt;
===Personal Info===&lt;br /&gt;
&#039;&#039;&#039;After his trip through the Arch, Isaac stands six feet tall with a sturdy, though not overly muscular, frame. The Arch changed his skin to resemble a patch of the night sky, complete with slowly shifting stars. His eyes are usually inky black like the rest of his skin with brilliant pinpoints of light for pupils, though occasionally strong emotion and powerful exertion will cause his eyes to blaze like the sun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbowed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career / Daytime Activities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
0/8 &#039;&#039;&#039;Str&#039;&#039;&#039; (0 Pts)&lt;br /&gt;
&lt;br /&gt;
4 &#039;&#039;&#039;Agl&#039;&#039;&#039; (8 Pts)&lt;br /&gt;
&lt;br /&gt;
8 &#039;&#039;&#039;Fgt&#039;&#039;&#039; (16 Pts)&lt;br /&gt;
&lt;br /&gt;
5 &#039;&#039;&#039;Sta&#039;&#039;&#039; (10 Pts)&lt;br /&gt;
&lt;br /&gt;
3 &#039;&#039;&#039;Awe&#039;&#039;&#039; (6 Pts)&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;Int&#039;&#039;&#039; (4 Pts)&lt;br /&gt;
&lt;br /&gt;
1 &#039;&#039;&#039;Pre&#039;&#039;&#039; (2 Pts)&lt;br /&gt;
&lt;br /&gt;
Characteristics Total: 52&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&#039;&#039;&#039;Gravitic Strength&#039;&#039;&#039;       +8  Attack DC 23  Unarmed attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravitic Manipulation&#039;&#039;&#039;   +8  Attack DC 23  Damaging Ranged Move Object; Ranges 40/80/200ft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Grav Field&#039;&#039;&#039;        +8  Attack DC 15  Resist Fort; Hindered/Prone/Incapacitated&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
8 &#039;&#039;&#039;Dodge&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 4 + &#039;&#039;Purchase&#039;&#039; 4 (4 Pts)&lt;br /&gt;
&lt;br /&gt;
8 &#039;&#039;&#039;Parry&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 8 + &#039;&#039;Purchase&#039;&#039; 0 (- Pts)&lt;br /&gt;
&lt;br /&gt;
7 &#039;&#039;&#039;Fortitude&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 5 + &#039;&#039;Purchase&#039;&#039; 2 (2 Pts)&lt;br /&gt;
&lt;br /&gt;
8/5 &#039;&#039;&#039;Toughness&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 5 + &#039;&#039;Powers/Adv/Equip&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
9 &#039;&#039;&#039;Will&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 3 + &#039;&#039;Purchase&#039;&#039; 6 (6 Pts)&lt;br /&gt;
&lt;br /&gt;
Defenses Total: 12&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Connected- &#039;&#039;Make a Persuasion check to call in a favor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defensive Roll 3- &#039;&#039;+3 Toughness when not surprised&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fast Grab- &#039;&#039;May make grab attempt after successful unarmed attack.  Deals normal damage and attack roll counts as initial grab attack roll.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Improved Grab- &#039;&#039;Make and maintain grabs with one hand; not vulnerable when grabbing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Attack 5&lt;br /&gt;
&lt;br /&gt;
Equipment 4&lt;br /&gt;
&lt;br /&gt;
Languages 1- Spanish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advantages Total: 16&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
+5    &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;      &#039;&#039;4&#039;&#039; + &#039;&#039;1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4/12 &#039;&#039;&#039;Athletics&#039;&#039;&#039;       &#039;&#039;0/8&#039;&#039; + &#039;&#039;4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4    &#039;&#039;&#039;Deception&#039;&#039;&#039;       &#039;&#039;1&#039;&#039; + &#039;&#039;3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+6    &#039;&#039;&#039;Insight&#039;&#039;&#039;         &#039;&#039;3&#039;&#039; + &#039;&#039;3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+1    &#039;&#039;&#039;Intimidation&#039;&#039;&#039;    &#039;&#039;1&#039;&#039; + &#039;&#039;0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+5    &#039;&#039;&#039;Perception&#039;&#039;&#039;      &#039;&#039;3&#039;&#039; + &#039;&#039;2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+7    &#039;&#039;&#039;Persuasion&#039;&#039;&#039;      &#039;&#039;1&#039;&#039; + &#039;&#039;6&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+5    &#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039; &#039;&#039;3&#039;&#039; + &#039;&#039;2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4    &#039;&#039;&#039;Stealth&#039;&#039;&#039;         &#039;&#039;4&#039;&#039; + &#039;&#039;0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+6    &#039;&#039;&#039;Technology&#039;&#039;&#039;      &#039;&#039;2&#039;&#039; + &#039;&#039;4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4    &#039;&#039;&#039;Vehicles&#039;&#039;&#039;        &#039;&#039;3&#039;&#039; + &#039;&#039;1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills Total: 13&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Abandoned Warehouse 13ep Toughness 10, Size Medium;&lt;br /&gt;
Features [Communications, Computer, Concealed 1, Garage, Gym, Living Space, Power System, Secret 1, Security System 1, Workshop: Mundane]&lt;br /&gt;
&lt;br /&gt;
Smartphone 2ep&lt;br /&gt;
&lt;br /&gt;
Flashlight 1ep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total Ep= 16&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
8  &#039;&#039;&#039;Gravitational Manipulation&#039;&#039;&#039; &#039;&#039;Move Object&#039;&#039; &#039;&#039;Damaging (+1/r), Subtle 1 (1)&#039;&#039; &#039;&#039;Diminished Range 2 (-2)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A  &#039;&#039;&#039;Gravitic Strength&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
8A &#039;&#039;Enhanced Ability: Strength&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7A  &#039;&#039;Leaping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5B  &#039;&#039;&#039;Heavy Grav Field&#039;&#039;&#039; &#039;&#039;Affliction&#039;&#039; &#039;&#039;Affects Objects (+1/r), Area: Burst (+1/r), Increased Duration: Concentration (+1/r), &lt;br /&gt;
Subtle 1 (+1)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stellar Resistances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2   &#039;&#039;Immunity: Gravity Descriptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powers Total: 27&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
Prejudice- Isaac is obviously an Archie&lt;br /&gt;
&lt;br /&gt;
Reputation- Since he doesn&#039;t bother to hide his identity, Isaac&#039;s criminal record is public record.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Starting PL: 8&lt;br /&gt;
&lt;br /&gt;
Earned PPs: &lt;br /&gt;
&lt;br /&gt;
Spent PPS:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Math&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characteristics Total 52 &lt;br /&gt;
&lt;br /&gt;
+ Defenses Total 12 &lt;br /&gt;
&lt;br /&gt;
+ Advantages Total 16&lt;br /&gt;
&lt;br /&gt;
+ Skills Total 13&lt;br /&gt;
&lt;br /&gt;
+ Powers Total 27&lt;br /&gt;
&lt;br /&gt;
= Total Points 120&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SP_Gee-force&amp;diff=313455</id>
		<title>SP Gee-force</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SP_Gee-force&amp;diff=313455"/>
		<updated>2017-01-31T21:17:07Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Offense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Name ==&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; Primary: 30 ft (Walking)  Secondary:: Leaping 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Conditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Picture===&lt;br /&gt;
[[file:template.jpg]]&lt;br /&gt;
(Comment: As set up, this requires that the picture be uploaded to the Wiki. Replace Template with the name of the picture)&lt;br /&gt;
&lt;br /&gt;
===Personal Info===&lt;br /&gt;
&#039;&#039;&#039;After his trip through the Arch, Isaac stands six feet tall with a sturdy, though not overly muscular, frame. The Arch changed his skin to resemble a patch of the night sky, complete with slowly shifting stars. His eyes are usually inky black like the rest of his skin with brilliant pinpoints of light for pupils, though occasionally strong emotion and powerful exertion will cause his eyes to blaze like the sun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbowed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career / Daytime Activities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
0/8 &#039;&#039;&#039;Str&#039;&#039;&#039; (0 Pts)&lt;br /&gt;
&lt;br /&gt;
4 &#039;&#039;&#039;Agl&#039;&#039;&#039; (8 Pts)&lt;br /&gt;
&lt;br /&gt;
8 &#039;&#039;&#039;Fgt&#039;&#039;&#039; (16 Pts)&lt;br /&gt;
&lt;br /&gt;
5 &#039;&#039;&#039;Sta&#039;&#039;&#039; (10 Pts)&lt;br /&gt;
&lt;br /&gt;
3 &#039;&#039;&#039;Awe&#039;&#039;&#039; (6 Pts)&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;Int&#039;&#039;&#039; (4 Pts)&lt;br /&gt;
&lt;br /&gt;
1 &#039;&#039;&#039;Pre&#039;&#039;&#039; (2 Pts)&lt;br /&gt;
&lt;br /&gt;
Characteristics Total: 52&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&#039;&#039;&#039;Gravitic Strength&#039;&#039;&#039;       +8  Attack DC 23  Unarmed attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravitic Manipulation&#039;&#039;&#039;   +8  Attack DC 23  Damaging Ranged Move Object; Ranges 40/80/200ft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Grav Field&#039;&#039;&#039;        +8  Attack DC 15  Resist Fort; Hindered/Prone/Incapacitated&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
8 &#039;&#039;&#039;Dodge&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 4 + &#039;&#039;Purchase&#039;&#039; 4 (4 Pts)&lt;br /&gt;
&lt;br /&gt;
8 &#039;&#039;&#039;Parry&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 8 + &#039;&#039;Purchase&#039;&#039; 0 (- Pts)&lt;br /&gt;
&lt;br /&gt;
7 &#039;&#039;&#039;Fortitude&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 5 + &#039;&#039;Purchase&#039;&#039; 2 (2 Pts)&lt;br /&gt;
&lt;br /&gt;
8/5 &#039;&#039;&#039;Toughness&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 5 + &#039;&#039;Powers/Adv/Equip&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
9 &#039;&#039;&#039;Will&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 3 + &#039;&#039;Purchase&#039;&#039; 6 (6 Pts)&lt;br /&gt;
&lt;br /&gt;
Defenses Total: 12&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Connected- &#039;&#039;Make a Persuasion check to call in a favor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defensive Roll 3- &#039;&#039;+3 Toughness when not surprised&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fast Grab- &#039;&#039;May make grab attempt after successful unarmed attack.  Deals normal damage and attack roll counts as initial grab attack roll.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Improved Grab- &#039;&#039;Make and maintain grabs with one hand; not vulnerable when grabbing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Attack 5&lt;br /&gt;
&lt;br /&gt;
Equipment 4&lt;br /&gt;
&lt;br /&gt;
Languages 1- Spanish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advantages Total: 16&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
+5    &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;      &#039;&#039;4&#039;&#039; + &#039;&#039;1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4/12 &#039;&#039;&#039;Athletics&#039;&#039;&#039;       &#039;&#039;0/8&#039;&#039; + &#039;&#039;4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4    &#039;&#039;&#039;Deception&#039;&#039;&#039;       &#039;&#039;1&#039;&#039; + &#039;&#039;3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+6    &#039;&#039;&#039;Insight&#039;&#039;&#039;         &#039;&#039;3&#039;&#039; + &#039;&#039;3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+1    &#039;&#039;&#039;Intimidation&#039;&#039;&#039;    &#039;&#039;1&#039;&#039; + &#039;&#039;0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+5    &#039;&#039;&#039;Perception&#039;&#039;&#039;      &#039;&#039;3&#039;&#039; + &#039;&#039;2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+7    &#039;&#039;&#039;Persuasion&#039;&#039;&#039;      &#039;&#039;1&#039;&#039; + &#039;&#039;6&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+5    &#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039; &#039;&#039;3&#039;&#039; + &#039;&#039;2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4    &#039;&#039;&#039;Stealth&#039;&#039;&#039;         &#039;&#039;4&#039;&#039; + &#039;&#039;0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+6    &#039;&#039;&#039;Technology&#039;&#039;&#039;      &#039;&#039;2&#039;&#039; + &#039;&#039;4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4    &#039;&#039;&#039;Vehicles&#039;&#039;&#039;        &#039;&#039;3&#039;&#039; + &#039;&#039;1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills Total: 13&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Abandoned Warehouse 13ep Toughness 10, Size Medium;&lt;br /&gt;
Features [Communications, Computer, Concealed 1, Garage, Gym, Living Space, Power System, Secret 1, Security System 1, Workshop: Mundane]&lt;br /&gt;
&lt;br /&gt;
Smartphone 2ep&lt;br /&gt;
&lt;br /&gt;
Flashlight 1ep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total Ep= 16&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
8  &#039;&#039;&#039;Gravitational Manipulation&#039;&#039;&#039; &#039;&#039;Move Object&#039;&#039; &#039;&#039;Damaging (+1/r), Subtle 1 (1)&#039;&#039; &#039;&#039;Diminished Range 2 (-2)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A  &#039;&#039;&#039;Gravitic Strength&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
8A &#039;&#039;Enhanced Ability: Strength&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7A  &#039;&#039;Leaping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5B  &#039;&#039;&#039;Heavy Grav Field&#039;&#039;&#039; &#039;&#039;Affliction&#039;&#039; &#039;&#039;Affects Objects (+1/r), Area: Burst (+1/r), Increased Duration: Concentration (+1/r), &lt;br /&gt;
Subtle 1 (+1)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stellar Resistances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2   &#039;&#039;Immunity: Gravity Descriptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powers Total: 27&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
Prejudice- Isaac is obviously an Archie&lt;br /&gt;
&lt;br /&gt;
Reputation- Since he doesn&#039;t bother to hide his identity, Isaac&#039;s criminal record is public record.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Starting PL: 8&lt;br /&gt;
&lt;br /&gt;
Earned PPs: &lt;br /&gt;
&lt;br /&gt;
Spent PPS:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Math&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characteristics Total 52 &lt;br /&gt;
&lt;br /&gt;
+ Defenses Total 12 &lt;br /&gt;
&lt;br /&gt;
+ Advantages Total 16&lt;br /&gt;
&lt;br /&gt;
+ Skills Total 13&lt;br /&gt;
&lt;br /&gt;
+ Powers Total 27&lt;br /&gt;
&lt;br /&gt;
= Total Points 120&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SP_Gee-force&amp;diff=313454</id>
		<title>SP Gee-force</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SP_Gee-force&amp;diff=313454"/>
		<updated>2017-01-31T20:58:05Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Name ==&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; Primary: 30 ft (Walking)  Secondary:: Leaping 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Conditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Picture===&lt;br /&gt;
[[file:template.jpg]]&lt;br /&gt;
(Comment: As set up, this requires that the picture be uploaded to the Wiki. Replace Template with the name of the picture)&lt;br /&gt;
&lt;br /&gt;
===Personal Info===&lt;br /&gt;
&#039;&#039;&#039;After his trip through the Arch, Isaac stands six feet tall with a sturdy, though not overly muscular, frame. The Arch changed his skin to resemble a patch of the night sky, complete with slowly shifting stars. His eyes are usually inky black like the rest of his skin with brilliant pinpoints of light for pupils, though occasionally strong emotion and powerful exertion will cause his eyes to blaze like the sun.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbowed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career / Daytime Activities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
0/8 &#039;&#039;&#039;Str&#039;&#039;&#039; (0 Pts)&lt;br /&gt;
&lt;br /&gt;
4 &#039;&#039;&#039;Agl&#039;&#039;&#039; (8 Pts)&lt;br /&gt;
&lt;br /&gt;
8 &#039;&#039;&#039;Fgt&#039;&#039;&#039; (16 Pts)&lt;br /&gt;
&lt;br /&gt;
5 &#039;&#039;&#039;Sta&#039;&#039;&#039; (10 Pts)&lt;br /&gt;
&lt;br /&gt;
3 &#039;&#039;&#039;Awe&#039;&#039;&#039; (6 Pts)&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;Int&#039;&#039;&#039; (4 Pts)&lt;br /&gt;
&lt;br /&gt;
1 &#039;&#039;&#039;Pre&#039;&#039;&#039; (2 Pts)&lt;br /&gt;
&lt;br /&gt;
Characteristics Total: 52&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&#039;&#039;&#039;Attack Name&#039;&#039;&#039;   Attack Bonus  Attack DC  Notes&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
8 &#039;&#039;&#039;Dodge&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 4 + &#039;&#039;Purchase&#039;&#039; 4 (4 Pts)&lt;br /&gt;
&lt;br /&gt;
8 &#039;&#039;&#039;Parry&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 8 + &#039;&#039;Purchase&#039;&#039; 0 (- Pts)&lt;br /&gt;
&lt;br /&gt;
7 &#039;&#039;&#039;Fortitude&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 5 + &#039;&#039;Purchase&#039;&#039; 2 (2 Pts)&lt;br /&gt;
&lt;br /&gt;
8/5 &#039;&#039;&#039;Toughness&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 5 + &#039;&#039;Powers/Adv/Equip&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
9 &#039;&#039;&#039;Will&#039;&#039;&#039; &#039;&#039;Base&#039;&#039; 3 + &#039;&#039;Purchase&#039;&#039; 6 (6 Pts)&lt;br /&gt;
&lt;br /&gt;
Defenses Total: 12&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
Connected- &#039;&#039;Make a Persuasion check to call in a favor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defensive Roll 3- &#039;&#039;+3 Toughness when not surprised&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fast Grab- &#039;&#039;May make grab attempt after successful unarmed attack.  Deals normal damage and attack roll counts as initial grab attack roll.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Improved Grab- &#039;&#039;Make and maintain grabs with one hand; not vulnerable when grabbing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Attack 5&lt;br /&gt;
&lt;br /&gt;
Equipment 4&lt;br /&gt;
&lt;br /&gt;
Languages 1- Spanish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advantages Total: 16&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
+5    &#039;&#039;&#039;Acrobatics&#039;&#039;&#039;      &#039;&#039;4&#039;&#039; + &#039;&#039;1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4/12 &#039;&#039;&#039;Athletics&#039;&#039;&#039;       &#039;&#039;0/8&#039;&#039; + &#039;&#039;4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4    &#039;&#039;&#039;Deception&#039;&#039;&#039;       &#039;&#039;1&#039;&#039; + &#039;&#039;3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+6    &#039;&#039;&#039;Insight&#039;&#039;&#039;         &#039;&#039;3&#039;&#039; + &#039;&#039;3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+1    &#039;&#039;&#039;Intimidation&#039;&#039;&#039;    &#039;&#039;1&#039;&#039; + &#039;&#039;0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+5    &#039;&#039;&#039;Perception&#039;&#039;&#039;      &#039;&#039;3&#039;&#039; + &#039;&#039;2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+7    &#039;&#039;&#039;Persuasion&#039;&#039;&#039;      &#039;&#039;1&#039;&#039; + &#039;&#039;6&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+5    &#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039; &#039;&#039;3&#039;&#039; + &#039;&#039;2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4    &#039;&#039;&#039;Stealth&#039;&#039;&#039;         &#039;&#039;4&#039;&#039; + &#039;&#039;0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+6    &#039;&#039;&#039;Technology&#039;&#039;&#039;      &#039;&#039;2&#039;&#039; + &#039;&#039;4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+4    &#039;&#039;&#039;Vehicles&#039;&#039;&#039;        &#039;&#039;3&#039;&#039; + &#039;&#039;1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills Total: 13&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Abandoned Warehouse 13ep Toughness 10, Size Medium;&lt;br /&gt;
Features [Communications, Computer, Concealed 1, Garage, Gym, Living Space, Power System, Secret 1, Security System 1, Workshop: Mundane]&lt;br /&gt;
&lt;br /&gt;
Smartphone 2ep&lt;br /&gt;
&lt;br /&gt;
Flashlight 1ep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total Ep= 16&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
8  &#039;&#039;&#039;Gravitational Manipulation&#039;&#039;&#039; &#039;&#039;Move Object&#039;&#039; &#039;&#039;Damaging (+1/r), Subtle 1 (1)&#039;&#039; &#039;&#039;Diminished Range 2 (-2)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A  &#039;&#039;&#039;Gravitic Strength&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
8A &#039;&#039;Enhanced Ability: Strength&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7A  &#039;&#039;Leaping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5B  &#039;&#039;&#039;Heavy Grav Field&#039;&#039;&#039; &#039;&#039;Affliction&#039;&#039; &#039;&#039;Affects Objects (+1/r), Area: Burst (+1/r), Increased Duration: Concentration (+1/r), &lt;br /&gt;
Subtle 1 (+1)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stellar Resistances&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2   &#039;&#039;Immunity: Gravity Descriptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powers Total: 27&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
Prejudice- Isaac is obviously an Archie&lt;br /&gt;
&lt;br /&gt;
Reputation- Since he doesn&#039;t bother to hide his identity, Isaac&#039;s criminal record is public record.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Starting PL: 8&lt;br /&gt;
&lt;br /&gt;
Earned PPs: &lt;br /&gt;
&lt;br /&gt;
Spent PPS:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Math&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characteristics Total 52 &lt;br /&gt;
&lt;br /&gt;
+ Defenses Total 12 &lt;br /&gt;
&lt;br /&gt;
+ Advantages Total 16&lt;br /&gt;
&lt;br /&gt;
+ Skills Total 13&lt;br /&gt;
&lt;br /&gt;
+ Powers Total 27&lt;br /&gt;
&lt;br /&gt;
= Total Points 120&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SavageWorldRifts.PBPgame&amp;diff=313212</id>
		<title>SavageWorldRifts.PBPgame</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SavageWorldRifts.PBPgame&amp;diff=313212"/>
		<updated>2017-01-28T02:30:35Z</updated>

		<summary type="html">&lt;p&gt;Praxias: Applied a little wiki tweaking to clean up the link name to Rex&amp;#039;s sheet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for my SAVAGE WORLDS RIFTS game on RPG.net&lt;br /&gt;
&lt;br /&gt;
Here you will find the Heroes of our saga as they explore and fight for the Tomorrow League&lt;br /&gt;
&lt;br /&gt;
I might add extra stuff later. &lt;br /&gt;
&lt;br /&gt;
==Characters== &lt;br /&gt;
&lt;br /&gt;
[[Hansen]] Dwarf Techno-Wizard&lt;br /&gt;
&lt;br /&gt;
[[Kevin]] Human Juicer&lt;br /&gt;
&lt;br /&gt;
[[Lady Yoko]] Human Cyber-Knight&lt;br /&gt;
&lt;br /&gt;
[[Rex 1| Rex]] Dogboy Psi-Operator&lt;br /&gt;
&lt;br /&gt;
[[Dalv Tepish]] Psi-Hunter Rogue Scholar&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rex_1&amp;diff=312533</id>
		<title>Rex 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rex_1&amp;diff=312533"/>
		<updated>2017-01-17T10:23:58Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Rex &amp;quot;Wrecks&amp;quot; Spotson */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to the main page &lt;br /&gt;
[[https://wiki.rpg.net/index.php/SavageWorldRifts.PBPgame]]&lt;br /&gt;
&lt;br /&gt;
Rex is a second generation &amp;quot;feral&amp;quot; Dog Boy. He grew up in various mercenary companies and towns, spending his time with engineers and technicians. He grew up to be a skilled operator and psychic, with a natural aptitude towards telemechanics. Never the biggest or strongest, Rex is quick, smart and spirited with a penchant for dirty tricks in a fight.&lt;br /&gt;
&lt;br /&gt;
He decided to join the Tomorrow Legion because of a bar fight. As a Dog Boy he&#039;s used to being treated poorly because he&#039;s not human for some and too Coalition for others, so it was business as usual listening to some dumb hicks talk trash about non-humans and DBs. Until their talk cause a passing Legionnaire group to tell them to please be quiet so they could enjoy their drinks. The next thing he knew it was a full on ballroom (or taproom in this case) blitz. At one point he ended up back to back with one of the Tomorrow Legion, punching out hicks and dodging bar stools. After he woke up the next morning, surrounded by the wreckage of the drinking establishment, he thought about the things he&#039;d heard others say about the Legion while he helped the owner try to salvage his bar. It might be nice to work for people who didn&#039;t put up with tearing down others for not being human enough...&lt;br /&gt;
&lt;br /&gt;
==Rex &amp;quot;Wrecks&amp;quot; Spotson==&lt;br /&gt;
XP- 35 (Seasoned)&lt;br /&gt;
Iconic Framework- M.A.R.S. (Psi-Operator)&lt;br /&gt;
Strain- &lt;br /&gt;
&lt;br /&gt;
Narrative Hook- Sometimes It Starts in a Bar. She just wanted a drink and some peace, but something happened. Perhaps it was the wrong word at the wrong time, a case of mistaken identity, or any one of a hundred things that can go wrong where lots of alcohol and poor impulse control are concerned. Your character wound up in one of the biggest bar fights of her life, and between then and now, she wound up joining the Legion.&lt;br /&gt;
&lt;br /&gt;
=Hero&#039;s Journey=&lt;br /&gt;
Experience &amp;amp; Wisdom- Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, subject to the GM’s approval and it making at least some kind of sense.&lt;br /&gt;
&lt;br /&gt;
Psionics- Some psionic characters become expert at breaking the influence others have on people. As an action, your character can give an ally an immediate attempt to break out of illusion (and deadly illusion) or puppet (and mind control) at +2, and he can do this once per round until they break free. This benefit also aids anyone under the mind walk Mega Power.&lt;br /&gt;
&lt;br /&gt;
Training- When it gets up-close and ugly, your hero knows how to set up her opponents for a nasty fall, while protecting herself. She has the Dirty Fighter Edge (or Tricky Fighter, if she already has Dirty Fighter). She also gains +1 to Parry.&lt;br /&gt;
&lt;br /&gt;
Close Combat- You may add any Close Combat Weapon listed in this book to your character’s gear list. If this is not your first roll, apply any other results from rolling on this table to your newly chosen weapon as you wish. (From Rich)&lt;br /&gt;
&lt;br /&gt;
Close Combat- For some, it’s about the surprise. For others, it’s about not having to switch weapons during an engagement. Your hero’s melee weapon has an embedded laser (Range&lt;br /&gt;
15/30/60, Damage 2d6, RoF 1, AP 2, Shots 16). (From Rich)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Agility- d8 (+2 steps Breed Advantage)&lt;br /&gt;
&lt;br /&gt;
Smarts- d10&lt;br /&gt;
&lt;br /&gt;
Strength- d6&lt;br /&gt;
&lt;br /&gt;
Spirit- d8&lt;br /&gt;
&lt;br /&gt;
Vigor- d4&lt;br /&gt;
&lt;br /&gt;
=Secondary Attributes= &lt;br /&gt;
Toughness- 10 (5)&lt;br /&gt;
&lt;br /&gt;
Parry- 7&lt;br /&gt;
&lt;br /&gt;
Pace 6&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Psionics -d10&lt;br /&gt;
&lt;br /&gt;
Repair -d10&lt;br /&gt;
&lt;br /&gt;
Shooting -d8 &lt;br /&gt;
&lt;br /&gt;
Knowledge -d8 (Electronics)&lt;br /&gt;
&lt;br /&gt;
Knowledge -d4 (Industrial)&lt;br /&gt;
&lt;br /&gt;
Knowledge -d6 (Techno-Can)&lt;br /&gt;
&lt;br /&gt;
Knowledge -d6 (Computers)&lt;br /&gt;
&lt;br /&gt;
Notice -d6 &lt;br /&gt;
&lt;br /&gt;
Fighting d8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Edges=&lt;br /&gt;
Arcane Background (Psionics)&lt;br /&gt;
&lt;br /&gt;
Mr. Fix-It&lt;br /&gt;
&lt;br /&gt;
Gadgeteer&lt;br /&gt;
&lt;br /&gt;
Breed Advantage (Agile x2) &lt;br /&gt;
&lt;br /&gt;
Dirty Fighter &lt;br /&gt;
&lt;br /&gt;
McGyver &lt;br /&gt;
&lt;br /&gt;
Major Psionic &lt;br /&gt;
&lt;br /&gt;
Master Psionic &lt;br /&gt;
&lt;br /&gt;
Telemechanics &lt;br /&gt;
&lt;br /&gt;
Brawny&lt;br /&gt;
&lt;br /&gt;
Charismatic&lt;br /&gt;
&lt;br /&gt;
I Know A Guy&lt;br /&gt;
&lt;br /&gt;
Rich&lt;br /&gt;
&lt;br /&gt;
Connections (Black Market)&lt;br /&gt;
&lt;br /&gt;
Connections (Mercenaries)&lt;br /&gt;
&lt;br /&gt;
Rapid Recharge (25xp)&lt;br /&gt;
&lt;br /&gt;
Power Points (+10 ISP; 30XP)&lt;br /&gt;
&lt;br /&gt;
New Power- Bolt (35xp)&lt;br /&gt;
&lt;br /&gt;
=Hindrances=&lt;br /&gt;
Heroic&lt;br /&gt;
&lt;br /&gt;
Bad Eyes (Minor)&lt;br /&gt;
&lt;br /&gt;
Quirk (Foul-mouthed)&lt;br /&gt;
&lt;br /&gt;
Outsider (Dog Boy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
Huntsman Light Armor&lt;br /&gt;
NG-33 Laser Pistol&lt;br /&gt;
NG-S2 Suvival Pack&lt;br /&gt;
4d6x100 Credits&lt;br /&gt;
Flaming Sword w/ embedded laser (Range 15/30/60, Damage 2d6, RoF 1, AP 2, Shots 16)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Psionics=&lt;br /&gt;
30 ISP&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
&lt;br /&gt;
Telepathy&lt;br /&gt;
&lt;br /&gt;
Healing&lt;br /&gt;
&lt;br /&gt;
Bolt&lt;br /&gt;
&lt;br /&gt;
=Fortune and Glory=&lt;br /&gt;
Strong and Powerful&lt;br /&gt;
&lt;br /&gt;
Charming and Well-Traveled&lt;br /&gt;
&lt;br /&gt;
Wealthy and Connected&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rex_1&amp;diff=312532</id>
		<title>Rex 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rex_1&amp;diff=312532"/>
		<updated>2017-01-17T10:23:21Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Psionics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to the main page &lt;br /&gt;
[[https://wiki.rpg.net/index.php/SavageWorldRifts.PBPgame]]&lt;br /&gt;
&lt;br /&gt;
Rex is a second generation &amp;quot;feral&amp;quot; Dog Boy. He grew up in various mercenary companies and towns, spending his time with engineers and technicians. He grew up to be a skilled operator and psychic, with a natural aptitude towards telemechanics. Never the biggest or strongest, Rex is quick, smart and spirited with a penchant for dirty tricks in a fight.&lt;br /&gt;
&lt;br /&gt;
He decided to join the Tomorrow Legion because of a bar fight. As a Dog Boy he&#039;s used to being treated poorly because he&#039;s not human for some and too Coalition for others, so it was business as usual listening to some dumb hicks talk trash about non-humans and DBs. Until their talk cause a passing Legionnaire group to tell them to please be quiet so they could enjoy their drinks. The next thing he knew it was a full on ballroom (or taproom in this case) blitz. At one point he ended up back to back with one of the Tomorrow Legion, punching out hicks and dodging bar stools. After he woke up the next morning, surrounded by the wreckage of the drinking establishment, he thought about the things he&#039;d heard others say about the Legion while he helped the owner try to salvage his bar. It might be nice to work for people who didn&#039;t put up with tearing down others for not being human enough...&lt;br /&gt;
&lt;br /&gt;
==Rex &amp;quot;Wrecks&amp;quot; Spotson==&lt;br /&gt;
XP- 20 (Seasoned)&lt;br /&gt;
Iconic Framework- M.A.R.S. (Psi-Operator)&lt;br /&gt;
Strain- &lt;br /&gt;
&lt;br /&gt;
Narrative Hook- Sometimes It Starts in a Bar. She just wanted a drink and some peace, but something happened. Perhaps it was the wrong word at the wrong time, a case of mistaken identity, or any one of a hundred things that can go wrong where lots of alcohol and poor impulse control are concerned. Your character wound up in one of the biggest bar fights of her life, and between then and now, she wound up joining the Legion.&lt;br /&gt;
&lt;br /&gt;
=Hero&#039;s Journey=&lt;br /&gt;
Experience &amp;amp; Wisdom- Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, subject to the GM’s approval and it making at least some kind of sense.&lt;br /&gt;
&lt;br /&gt;
Psionics- Some psionic characters become expert at breaking the influence others have on people. As an action, your character can give an ally an immediate attempt to break out of illusion (and deadly illusion) or puppet (and mind control) at +2, and he can do this once per round until they break free. This benefit also aids anyone under the mind walk Mega Power.&lt;br /&gt;
&lt;br /&gt;
Training- When it gets up-close and ugly, your hero knows how to set up her opponents for a nasty fall, while protecting herself. She has the Dirty Fighter Edge (or Tricky Fighter, if she already has Dirty Fighter). She also gains +1 to Parry.&lt;br /&gt;
&lt;br /&gt;
Close Combat- You may add any Close Combat Weapon listed in this book to your character’s gear list. If this is not your first roll, apply any other results from rolling on this table to your newly chosen weapon as you wish. (From Rich)&lt;br /&gt;
&lt;br /&gt;
Close Combat- For some, it’s about the surprise. For others, it’s about not having to switch weapons during an engagement. Your hero’s melee weapon has an embedded laser (Range&lt;br /&gt;
15/30/60, Damage 2d6, RoF 1, AP 2, Shots 16). (From Rich)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Agility- d8 (+2 steps Breed Advantage)&lt;br /&gt;
&lt;br /&gt;
Smarts- d10&lt;br /&gt;
&lt;br /&gt;
Strength- d6&lt;br /&gt;
&lt;br /&gt;
Spirit- d8&lt;br /&gt;
&lt;br /&gt;
Vigor- d4&lt;br /&gt;
&lt;br /&gt;
=Secondary Attributes= &lt;br /&gt;
Toughness- 10 (5)&lt;br /&gt;
&lt;br /&gt;
Parry- 7&lt;br /&gt;
&lt;br /&gt;
Pace 6&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Psionics -d10&lt;br /&gt;
&lt;br /&gt;
Repair -d10&lt;br /&gt;
&lt;br /&gt;
Shooting -d8 &lt;br /&gt;
&lt;br /&gt;
Knowledge -d8 (Electronics)&lt;br /&gt;
&lt;br /&gt;
Knowledge -d4 (Industrial)&lt;br /&gt;
&lt;br /&gt;
Knowledge -d6 (Techno-Can)&lt;br /&gt;
&lt;br /&gt;
Knowledge -d6 (Computers)&lt;br /&gt;
&lt;br /&gt;
Notice -d6 &lt;br /&gt;
&lt;br /&gt;
Fighting d8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Edges=&lt;br /&gt;
Arcane Background (Psionics)&lt;br /&gt;
&lt;br /&gt;
Mr. Fix-It&lt;br /&gt;
&lt;br /&gt;
Gadgeteer&lt;br /&gt;
&lt;br /&gt;
Breed Advantage (Agile x2) &lt;br /&gt;
&lt;br /&gt;
Dirty Fighter &lt;br /&gt;
&lt;br /&gt;
McGyver &lt;br /&gt;
&lt;br /&gt;
Major Psionic &lt;br /&gt;
&lt;br /&gt;
Master Psionic &lt;br /&gt;
&lt;br /&gt;
Telemechanics &lt;br /&gt;
&lt;br /&gt;
Brawny&lt;br /&gt;
&lt;br /&gt;
Charismatic&lt;br /&gt;
&lt;br /&gt;
I Know A Guy&lt;br /&gt;
&lt;br /&gt;
Rich&lt;br /&gt;
&lt;br /&gt;
Connections (Black Market)&lt;br /&gt;
&lt;br /&gt;
Connections (Mercenaries)&lt;br /&gt;
&lt;br /&gt;
Rapid Recharge (25xp)&lt;br /&gt;
&lt;br /&gt;
Power Points (+10 ISP; 30XP)&lt;br /&gt;
&lt;br /&gt;
New Power- Bolt (35xp)&lt;br /&gt;
&lt;br /&gt;
=Hindrances=&lt;br /&gt;
Heroic&lt;br /&gt;
&lt;br /&gt;
Bad Eyes (Minor)&lt;br /&gt;
&lt;br /&gt;
Quirk (Foul-mouthed)&lt;br /&gt;
&lt;br /&gt;
Outsider (Dog Boy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
Huntsman Light Armor&lt;br /&gt;
NG-33 Laser Pistol&lt;br /&gt;
NG-S2 Suvival Pack&lt;br /&gt;
4d6x100 Credits&lt;br /&gt;
Flaming Sword w/ embedded laser (Range 15/30/60, Damage 2d6, RoF 1, AP 2, Shots 16)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Psionics=&lt;br /&gt;
30 ISP&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
&lt;br /&gt;
Telepathy&lt;br /&gt;
&lt;br /&gt;
Healing&lt;br /&gt;
&lt;br /&gt;
Bolt&lt;br /&gt;
&lt;br /&gt;
=Fortune and Glory=&lt;br /&gt;
Strong and Powerful&lt;br /&gt;
&lt;br /&gt;
Charming and Well-Traveled&lt;br /&gt;
&lt;br /&gt;
Wealthy and Connected&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rex_1&amp;diff=312531</id>
		<title>Rex 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rex_1&amp;diff=312531"/>
		<updated>2017-01-17T10:22:51Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Edges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to the main page &lt;br /&gt;
[[https://wiki.rpg.net/index.php/SavageWorldRifts.PBPgame]]&lt;br /&gt;
&lt;br /&gt;
Rex is a second generation &amp;quot;feral&amp;quot; Dog Boy. He grew up in various mercenary companies and towns, spending his time with engineers and technicians. He grew up to be a skilled operator and psychic, with a natural aptitude towards telemechanics. Never the biggest or strongest, Rex is quick, smart and spirited with a penchant for dirty tricks in a fight.&lt;br /&gt;
&lt;br /&gt;
He decided to join the Tomorrow Legion because of a bar fight. As a Dog Boy he&#039;s used to being treated poorly because he&#039;s not human for some and too Coalition for others, so it was business as usual listening to some dumb hicks talk trash about non-humans and DBs. Until their talk cause a passing Legionnaire group to tell them to please be quiet so they could enjoy their drinks. The next thing he knew it was a full on ballroom (or taproom in this case) blitz. At one point he ended up back to back with one of the Tomorrow Legion, punching out hicks and dodging bar stools. After he woke up the next morning, surrounded by the wreckage of the drinking establishment, he thought about the things he&#039;d heard others say about the Legion while he helped the owner try to salvage his bar. It might be nice to work for people who didn&#039;t put up with tearing down others for not being human enough...&lt;br /&gt;
&lt;br /&gt;
==Rex &amp;quot;Wrecks&amp;quot; Spotson==&lt;br /&gt;
XP- 20 (Seasoned)&lt;br /&gt;
Iconic Framework- M.A.R.S. (Psi-Operator)&lt;br /&gt;
Strain- &lt;br /&gt;
&lt;br /&gt;
Narrative Hook- Sometimes It Starts in a Bar. She just wanted a drink and some peace, but something happened. Perhaps it was the wrong word at the wrong time, a case of mistaken identity, or any one of a hundred things that can go wrong where lots of alcohol and poor impulse control are concerned. Your character wound up in one of the biggest bar fights of her life, and between then and now, she wound up joining the Legion.&lt;br /&gt;
&lt;br /&gt;
=Hero&#039;s Journey=&lt;br /&gt;
Experience &amp;amp; Wisdom- Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, subject to the GM’s approval and it making at least some kind of sense.&lt;br /&gt;
&lt;br /&gt;
Psionics- Some psionic characters become expert at breaking the influence others have on people. As an action, your character can give an ally an immediate attempt to break out of illusion (and deadly illusion) or puppet (and mind control) at +2, and he can do this once per round until they break free. This benefit also aids anyone under the mind walk Mega Power.&lt;br /&gt;
&lt;br /&gt;
Training- When it gets up-close and ugly, your hero knows how to set up her opponents for a nasty fall, while protecting herself. She has the Dirty Fighter Edge (or Tricky Fighter, if she already has Dirty Fighter). She also gains +1 to Parry.&lt;br /&gt;
&lt;br /&gt;
Close Combat- You may add any Close Combat Weapon listed in this book to your character’s gear list. If this is not your first roll, apply any other results from rolling on this table to your newly chosen weapon as you wish. (From Rich)&lt;br /&gt;
&lt;br /&gt;
Close Combat- For some, it’s about the surprise. For others, it’s about not having to switch weapons during an engagement. Your hero’s melee weapon has an embedded laser (Range&lt;br /&gt;
15/30/60, Damage 2d6, RoF 1, AP 2, Shots 16). (From Rich)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Agility- d8 (+2 steps Breed Advantage)&lt;br /&gt;
&lt;br /&gt;
Smarts- d10&lt;br /&gt;
&lt;br /&gt;
Strength- d6&lt;br /&gt;
&lt;br /&gt;
Spirit- d8&lt;br /&gt;
&lt;br /&gt;
Vigor- d4&lt;br /&gt;
&lt;br /&gt;
=Secondary Attributes= &lt;br /&gt;
Toughness- 10 (5)&lt;br /&gt;
&lt;br /&gt;
Parry- 7&lt;br /&gt;
&lt;br /&gt;
Pace 6&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Psionics -d10&lt;br /&gt;
&lt;br /&gt;
Repair -d10&lt;br /&gt;
&lt;br /&gt;
Shooting -d8 &lt;br /&gt;
&lt;br /&gt;
Knowledge -d8 (Electronics)&lt;br /&gt;
&lt;br /&gt;
Knowledge -d4 (Industrial)&lt;br /&gt;
&lt;br /&gt;
Knowledge -d6 (Techno-Can)&lt;br /&gt;
&lt;br /&gt;
Knowledge -d6 (Computers)&lt;br /&gt;
&lt;br /&gt;
Notice -d6 &lt;br /&gt;
&lt;br /&gt;
Fighting d8 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Edges=&lt;br /&gt;
Arcane Background (Psionics)&lt;br /&gt;
&lt;br /&gt;
Mr. Fix-It&lt;br /&gt;
&lt;br /&gt;
Gadgeteer&lt;br /&gt;
&lt;br /&gt;
Breed Advantage (Agile x2) &lt;br /&gt;
&lt;br /&gt;
Dirty Fighter &lt;br /&gt;
&lt;br /&gt;
McGyver &lt;br /&gt;
&lt;br /&gt;
Major Psionic &lt;br /&gt;
&lt;br /&gt;
Master Psionic &lt;br /&gt;
&lt;br /&gt;
Telemechanics &lt;br /&gt;
&lt;br /&gt;
Brawny&lt;br /&gt;
&lt;br /&gt;
Charismatic&lt;br /&gt;
&lt;br /&gt;
I Know A Guy&lt;br /&gt;
&lt;br /&gt;
Rich&lt;br /&gt;
&lt;br /&gt;
Connections (Black Market)&lt;br /&gt;
&lt;br /&gt;
Connections (Mercenaries)&lt;br /&gt;
&lt;br /&gt;
Rapid Recharge (25xp)&lt;br /&gt;
&lt;br /&gt;
Power Points (+10 ISP; 30XP)&lt;br /&gt;
&lt;br /&gt;
New Power- Bolt (35xp)&lt;br /&gt;
&lt;br /&gt;
=Hindrances=&lt;br /&gt;
Heroic&lt;br /&gt;
&lt;br /&gt;
Bad Eyes (Minor)&lt;br /&gt;
&lt;br /&gt;
Quirk (Foul-mouthed)&lt;br /&gt;
&lt;br /&gt;
Outsider (Dog Boy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
Huntsman Light Armor&lt;br /&gt;
NG-33 Laser Pistol&lt;br /&gt;
NG-S2 Suvival Pack&lt;br /&gt;
4d6x100 Credits&lt;br /&gt;
Flaming Sword w/ embedded laser (Range 15/30/60, Damage 2d6, RoF 1, AP 2, Shots 16)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Psionics=&lt;br /&gt;
20 ISP&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
&lt;br /&gt;
Telepathy&lt;br /&gt;
&lt;br /&gt;
Healing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fortune and Glory=&lt;br /&gt;
Strong and Powerful&lt;br /&gt;
&lt;br /&gt;
Charming and Well-Traveled&lt;br /&gt;
&lt;br /&gt;
Wealthy and Connected&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304747</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304747"/>
		<updated>2016-08-03T04:41:49Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Intimacies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 10 General (50), 5 Solar (24, +2 char pic on wiki) [Last XP Totalled: 7/5/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Short Daiklaves &amp;quot;Sun and Moon Fangs&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have one with an orichalcum blade that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver with a hilt shaped from a giant fang wrapped in leather and moonsilver.  The other short daiklave is exact copy made entirely of moonsiver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Language- Flametongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Language- Seatongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sensory Acuity Prana (8xp)&lt;br /&gt;
&lt;br /&gt;
Keen Taste and Smell Technique (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Drifting Leaf Elusion&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watchman&#039;s Infallible Eye (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
Friendship with Animals Approach (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evocations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TBD&#039;&#039; (10sxp)&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Aria (&#039;&#039;Respect&#039;&#039;)- Wheat&#039;s seen her survival abilities and hunting skills on the trip north.&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Morning Way (&#039;&#039;Professionalism&#039;&#039;)- He&#039;s the boss, so he gets what passes for Wheat&#039;s professionalism.&lt;br /&gt;
&lt;br /&gt;
Minor Tie- 108 (&#039;&#039;Awe&#039;&#039;)- Wheat&#039;s seen her dance, and it&#039;s definitely made an impression.&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Ranjan (&#039;&#039;Delight in Needling&#039;&#039;)- Wheat has decided that Ranjan needs to poked at occasionally, though he does seem to respect his knowledge and skill in the occult.&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
Essence 1&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304744</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304744"/>
		<updated>2016-08-03T03:17:16Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 10 General (50), 5 Solar (24, +2 char pic on wiki) [Last XP Totalled: 7/5/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Short Daiklaves &amp;quot;Sun and Moon Fangs&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have one with an orichalcum blade that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver with a hilt shaped from a giant fang wrapped in leather and moonsilver.  The other short daiklave is exact copy made entirely of moonsiver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Language- Flametongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Language- Seatongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sensory Acuity Prana (8xp)&lt;br /&gt;
&lt;br /&gt;
Keen Taste and Smell Technique (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Drifting Leaf Elusion&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watchman&#039;s Infallible Eye (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
Friendship with Animals Approach (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evocations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TBD&#039;&#039; (10sxp)&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
Essence 1&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304743</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304743"/>
		<updated>2016-08-03T03:16:44Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 2 General (50), 5 Solar (24, +2 char pic on wiki) [Last XP Totalled: 7/5/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Short Daiklaves &amp;quot;Sun and Moon Fangs&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have one with an orichalcum blade that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver with a hilt shaped from a giant fang wrapped in leather and moonsilver.  The other short daiklave is exact copy made entirely of moonsiver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Language- Flametongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Language- Seatongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sensory Acuity Prana (8xp)&lt;br /&gt;
&lt;br /&gt;
Keen Taste and Smell Technique (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Drifting Leaf Elusion&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watchman&#039;s Infallible Eye (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
Friendship with Animals Approach (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evocations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TBD&#039;&#039; (10sxp)&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
Essence 1&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304742</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304742"/>
		<updated>2016-08-03T03:15:02Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 2 General (50), 5 Solar (24, +2 char pic on wiki) [Last XP Totalled: 7/5/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Short Daiklaves &amp;quot;Sun and Moon Fangs&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have one with an orichalcum blade that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver with a hilt shaped from a giant fang wrapped in leather and moonsilver.  The other short daiklave is exact copy made entirely of moonsiver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Language- Flametongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Language- Seatongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sensory Acuity Prana (8xp)&lt;br /&gt;
&lt;br /&gt;
Keen Taste and Smell Technique (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Drifting Leaf Elusion&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watchman&#039;s Infallible Eye (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
Friendship with Animals Approach (8xp)&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
Essence 1&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304741</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304741"/>
		<updated>2016-08-03T03:14:13Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 2 General (50), 5 Solar (24, +2 char pic on wiki) [Last XP Totalled: 7/5/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Short Daiklaves &amp;quot;Sun and Moon Fangs&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have one with an orichalcum blade that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver with a hilt shaped from a giant fang wrapped in leather and moonsilver.  The other short daiklave is exact copy made entirely of moonsiver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Language- Flametongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Language- Seatongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sensory Acuity Prana (8xp)&lt;br /&gt;
&lt;br /&gt;
Keen Taste and Smell Technique (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Drifting Leaf Elusion&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watchman&#039;s Infallible Eye (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
Friendship with Animals Approach (8xp)&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304740</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304740"/>
		<updated>2016-08-03T03:04:20Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 2 General (50), 5 Solar (24, +2 char pic on wiki) [Last XP Totalled: 7/5/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Short Daiklaves &amp;quot;Sun and Moon Fangs&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have one with an orichalcum blade that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver with a hilt shaped from a giant fang wrapped in leather and moonsilver.  The other short daiklave is exact copy made entirely of moonsiver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Language- Flametongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Language- Seatongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Drifting Leaf Elusion&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304739</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304739"/>
		<updated>2016-08-03T03:03:40Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 42 General (50), 21 Solar (24, +2 char pic on wiki) [Last XP Totalled: 7/5/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Short Daiklaves &amp;quot;Sun and Moon Fangs&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have one with an orichalcum blade that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver with a hilt shaped from a giant fang wrapped in leather and moonsilver.  The other short daiklave is exact copy made entirely of moonsiver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Language- Flametongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Language- Seatongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Drifting Leaf Elusion&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304738</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304738"/>
		<updated>2016-08-03T02:59:15Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 42 General (50), 21 Solar (24, +2 char pic on wiki) [Last XP Totalled: 7/5/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Language- Flametongue (3sxp)&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Drifting Leaf Elusion&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304434</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=304434"/>
		<updated>2016-07-25T08:27:51Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 42 General (50), 21 Solar (24, +2 char pic on wiki) [Last XP Totalled: 7/5/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Drifting Leaf Elusion&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=303556</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=303556"/>
		<updated>2016-07-05T22:41:10Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 42 General (50), 21 Solar (24, +2 char pic on wiki) [Last XP Totalled: 7/5/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=303555</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=303555"/>
		<updated>2016-07-05T22:40:48Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 42 General (50), 21 Solar (24, +2 char pic on wiki) [Last XP Totalled: 5/25/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  12/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=302035</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=302035"/>
		<updated>2016-06-11T21:47:41Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 30 General (38), 16 Solar (19, +2 char pic on wiki) [Last XP Totalled: 5/25/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  09/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  14/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301828</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301828"/>
		<updated>2016-06-05T01:13:45Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 30 General (38), 16 Solar (19, +2 char pic on wiki) [Last XP Totalled: 5/25/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  04/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  19/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301539</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301539"/>
		<updated>2016-05-26T17:34:33Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 30 General (38), 16 Solar (19, +2 char pic on wiki) [Last XP Totalled: 5/25/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
&lt;br /&gt;
Personal-  03/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  19/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301538</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301538"/>
		<updated>2016-05-26T17:34:14Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 30 General (38), 16 Solar (19, +2 char pic on wiki) [Last XP Totalled: 5/25/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  03/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  19/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301537</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301537"/>
		<updated>2016-05-26T16:47:38Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 30 General (38), 16 Solar (19, +2 char pic on wiki) [Last XP Totalled: 5/25/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  19/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301536</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301536"/>
		<updated>2016-05-26T15:56:34Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 26 General (34), 14 Solar (17, +2 wiki) [Last XP Totalled: 5/18/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 15 Dam 13 Parry 5 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 13 Dam 10 Parry 5 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  19/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301466</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=301466"/>
		<updated>2016-05-23T14:45:30Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 26 General (34), 14 Solar (17, +2 wiki) [Last XP Totalled: 5/18/16]&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  19/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt, 5 Hardship-Surviving Mendicant Spirit)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300921</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300921"/>
		<updated>2016-05-10T09:48:01Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 18 General (26), 10 Solar (13, +2 wiki)&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  24/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300880</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300880"/>
		<updated>2016-05-08T16:20:29Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 18 General, 10 Solar&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  24/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300690</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300690"/>
		<updated>2016-05-03T23:24:26Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 6 General, 2 Solar&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 5&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  24/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300689</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300689"/>
		<updated>2016-05-03T23:22:53Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 6 General, 2 Solar&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 4&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  24/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300688</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300688"/>
		<updated>2016-05-03T23:22:06Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 6 General, 2 Solar&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 4&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  24/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300687</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300687"/>
		<updated>2016-05-03T23:21:43Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 6 General, 2 Solar&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
These paired short daiklaves have orichalcum blades that gently curve like a tyrant lizard&#039;s fangs, edged in moonsilver.  The hilts are shaped from giant fangs and are wrapped in leather and moonsilver.&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 4&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  24/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300365</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300365"/>
		<updated>2016-04-25T21:59:03Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 6 General, 2 Solar&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 4&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  24/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300364</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300364"/>
		<updated>2016-04-25T21:57:23Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 6 General, 2 Solar&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Tracking]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 4&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  24/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300203</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300203"/>
		<updated>2016-04-21T07:28:54Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 6 General, 2 Solar&lt;br /&gt;
&lt;br /&gt;
Chronicle- [[The_Shadow_Over_Creation|The Shadow Over Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Survival]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 4&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  24/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300202</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300202"/>
		<updated>2016-04-21T07:25:21Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
Anima- A pale violet and gold wolf with azure eyes&lt;br /&gt;
&lt;br /&gt;
XP- 6 General, 2 Solar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Survival]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 4&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Syrine (&#039;&#039;Friendly&#039;&#039;)- She technically employed him for the trip North, so she&#039;s in theory the boss.  Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tracking ==&lt;br /&gt;
&lt;br /&gt;
Motes&lt;br /&gt;
Personal-  13/13&lt;br /&gt;
&lt;br /&gt;
Peripheral-  24/33 (5 Committed Short Daiklaves; 4 Commited Orichalcum Chain Shirt)&lt;br /&gt;
&lt;br /&gt;
Willpower 5/5&lt;br /&gt;
&lt;br /&gt;
Health Levels&lt;br /&gt;
&lt;br /&gt;
-0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300199</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300199"/>
		<updated>2016-04-21T06:22:36Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Golden_Wheat_Picture.jpg|400x400px]]&lt;br /&gt;
&lt;br /&gt;
Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
XP- 6 General, 2 Solar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Survival]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 4&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HLs- -0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Golden_Wheat_Picture.jpg&amp;diff=300198</id>
		<title>File:Golden Wheat Picture.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Golden_Wheat_Picture.jpg&amp;diff=300198"/>
		<updated>2016-04-21T06:15:14Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300188</id>
		<title>The Shadow Over Creation&amp;action/Golden Wheat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation%26action/Golden_Wheat&amp;diff=300188"/>
		<updated>2016-04-21T03:24:01Z</updated>

		<summary type="html">&lt;p&gt;Praxias: Created page with &amp;quot;Golden Wheat- Night Caste  Concept- Former Legionnaire Scout Monster Hunter  XP- 6 General, 2 Solar   == Background ==  Golden Wheat was born into an average family of farmers...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Wheat- Night Caste&lt;br /&gt;
&lt;br /&gt;
Concept- Former Legionnaire Scout Monster Hunter&lt;br /&gt;
&lt;br /&gt;
XP- 6 General, 2 Solar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Golden Wheat was born into an average family of farmers in the Realm, the second youngest child and the youngest son. As a boy, Wheat spent a lot of his time shirking farm chores to spend time hiding in the nearby woods, playing games and trying to sneak up on the local wildlife. As he grew into a young man, he grew more comfortable and skilled in the woods and used it as his escape from his older brothers. Once he was old enough, Wheat volunteered for the Legion and was quickly put to work as a scout and tracker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While serving in the Legion, Wheat quickly became skilled at the art of ambush and disappearing into the terrain. His talon was often seconded to Wyld Hunts looking for extra assistance running down Anathema. Wheat himself was an indifferent Immaculate and didn&#039;t care whether his opponents were really demons made flesh or not, but did relish the challenge of tracking such dangerous foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unexpectedly for a group in such a dangerous line of work, Wheat&#039;s talon was not destroyed by one of the Anathema. At least not directly. Instead, his talonlord had confiscated some pages from one of the Unclean that they had helped track. As weeks passed, the talonlord became strange and insular, verging on the paranoid. Finally, one night culminated in a tragedy as he summoned something forth to defend him from his enemies. Unfortunately, whatever he summoned was clearly beyond his skill to control and the camp went mad as soldiers turned on one another while something moved through the shadows, slaying indescriminately with tendrils of shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this chaos, Golden Wheat took the Second Breath. He fought off several of his friends, their eyes weeping blood and their voices broken from insane laughter and mad shrieking and even exchanged a few blows with whatever it was that the talonlord had called to him before escaping the abbatoir that was his former unit&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alone in the Threshold, Wheat took to learning what he could about the supernatural and then applying that knowledge to hunt and kill the things that preyed on mortal communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 3 Cha 2 Perc 4&lt;br /&gt;
&lt;br /&gt;
Dex 4 Manip 3 Int 2&lt;br /&gt;
&lt;br /&gt;
Stam 4 App 2 Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Athletics 2&lt;br /&gt;
&lt;br /&gt;
Awareness 5(2bp)&lt;br /&gt;
&lt;br /&gt;
Dodge 4(2bp)&lt;br /&gt;
&lt;br /&gt;
Investigation 2&lt;br /&gt;
&lt;br /&gt;
*Stealth 5(3bp)[Wilderness]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archery 3[From Ambush]&lt;br /&gt;
&lt;br /&gt;
Melee 4(5sxp)[Short Swords]&lt;br /&gt;
&lt;br /&gt;
Occult 2(1bp)&lt;br /&gt;
&lt;br /&gt;
Resistance 2&lt;br /&gt;
&lt;br /&gt;
Survival 4(1bp)[Survival]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brawl 1&lt;br /&gt;
&lt;br /&gt;
Linguistics 1&lt;br /&gt;
&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
War 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar 1- Fang-grin (Wolf)&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Chain Shirt&lt;br /&gt;
&lt;br /&gt;
Artifact 3- Orichalcum Short Daiklaves &amp;quot;Fang Blades&amp;quot; (Free Sig Artifact)&lt;br /&gt;
&lt;br /&gt;
Resources 2- Money from monster-hunting&lt;br /&gt;
&lt;br /&gt;
Language- Riverspeak&lt;br /&gt;
&lt;br /&gt;
Language- High Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Old Realm (1bp)&lt;br /&gt;
&lt;br /&gt;
Language- Skytongue&lt;br /&gt;
&lt;br /&gt;
Ambidexterity 1&lt;br /&gt;
&lt;br /&gt;
Direction Sense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Arrow&lt;br /&gt;
&lt;br /&gt;
Phantom Arrow Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Searing Quicksilver Flight&lt;br /&gt;
&lt;br /&gt;
Shadow Over Water (4bp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent Strike&lt;br /&gt;
&lt;br /&gt;
Call the Blade&lt;br /&gt;
&lt;br /&gt;
Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
Spirit-Cutting Attack (8xp)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Resistance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ox Body Technique&lt;br /&gt;
&lt;br /&gt;
Body-Mending Meditation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence&lt;br /&gt;
&lt;br /&gt;
Blinding Battle Feint&lt;br /&gt;
&lt;br /&gt;
Stalking Wolf Attitude&lt;br /&gt;
&lt;br /&gt;
Shadow Victor&#039;s Repose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardship-Surviving Mendicant Spirit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short Daiklave x2&lt;br /&gt;
&lt;br /&gt;
Acc 14 Dam 13 Parry 4 Overwhelming 4&lt;br /&gt;
&lt;br /&gt;
Short Sword&lt;br /&gt;
&lt;br /&gt;
Acc 12 Dam 10 Parry 4 Overwhelming 2&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Acc 5/11/9/7 Dam 12 Overwhelming 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soak&lt;br /&gt;
&lt;br /&gt;
Natural 4 Armored 5 Total 9 Hardness 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parry 4&lt;br /&gt;
&lt;br /&gt;
Evasion 4&lt;br /&gt;
&lt;br /&gt;
Resolve 2&lt;br /&gt;
&lt;br /&gt;
Guile 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HLs- -0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / INC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
&lt;br /&gt;
Defining Tie- Fang-grin (&#039;&#039;Brotherhood&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Defining Principle- I am what the predator in the dark fears (Aimed towards slaying things and people that prey on helpless mortals)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Golden Rose (&#039;&#039;Sister&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Tie- Demons (&#039;&#039;Distaste&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Major Principle- If it&#039;s not hurting something, it&#039;s not in need of solving&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Farmers (&#039;&#039;Fondness&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Minor Principle- There are no free lunches&lt;br /&gt;
&lt;br /&gt;
Minor Tie- Sorcery/Summoning (&#039;&#039;Distrust&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limit Trigger ==&lt;br /&gt;
&lt;br /&gt;
The character sees innocents suffering and is unable to effectively intervene.&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation&amp;diff=300187</id>
		<title>The Shadow Over Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Shadow_Over_Creation&amp;diff=300187"/>
		<updated>2016-04-21T03:06:18Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Shadow Over Creation&#039;&#039;&#039; is a campaign using &#039;&#039;&#039;Exalted 3e&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&#039;&#039;&#039;Before the rising of the Black Suns,&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Before the Unhallowed Bodhisattvas birthed themselves,&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Before Space and Shape and Logic were made perfect by inchoate delirium,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;During that time were things called The Exalted.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;During that time they called themselves mighty,&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;During that time they called themselves masters of the Shattered Annex.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Follows is the story of their Ignorance&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;What Follows is the story of their Folly.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;What Follows is the story of their Last Days.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Invocation of the Sutra of the First Blasphemy&lt;br /&gt;
&lt;br /&gt;
Since the moment of the Yozis fall, The Broken Winged Crane has been a cancer, ever gnawing at the body and soul of Creation. The great Sorcerors of the First Age hoarded every copy far from the light of the Sun. The engineer-magi of the Shogunate razed whole cities to keep its prophets from escaping. The Wyld Hunt would dare the ruins of the Anethema to retrieve even a single page of the dread tome.&lt;br /&gt;
&lt;br /&gt;
In this age of strife, however, the cancer spreads unchecked. It is growing, metastasizing into new and abhorrent forms. The Great Blasphemy draws ever closer to completion, and soon all of Creation will see the terrible glory of The Broken Winged Crane.&lt;br /&gt;
&lt;br /&gt;
There will be no need for eyes after that.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
Skycroft: [[Resplendent Aria of Flame]]&lt;br /&gt;
&lt;br /&gt;
Mr Prim: [[Thrice-Cursed Saki]]&lt;br /&gt;
&lt;br /&gt;
Shawn Hagen: Razor Dreaming Kitten&lt;br /&gt;
&lt;br /&gt;
lordmcdeath: Morning Way&lt;br /&gt;
&lt;br /&gt;
Cowboy Energy: Ranjan Thakuro&lt;br /&gt;
&lt;br /&gt;
Chair Kicker: [[108 Triumphant Steps]]&lt;br /&gt;
&lt;br /&gt;
Praxias: [[The_Shadow_Over_Creation&amp;amp;action/Golden_Wheat|Golden Wheat]]&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Chronicler of the Final Victory&#039;&#039;&#039;, a masked infernalist who wields the Broken Winged Crane.&lt;br /&gt;
&amp;lt;br /&amp;gt;His Acolytes:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Black Astran&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Green De&#039;Lo&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;The King in Yellow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sijan ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ten Stone Joss&#039;&#039;&#039;, the owner of the Rabid Cat inn.&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sergeant Rutendo&#039;&#039;&#039;, the Tomb Guard in charge of the investigation&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;The Laughing Shade&#039;&#039;&#039;, head of the Ghost Face Killers gang&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;High Priestess Ariadne&#039;&#039;&#039;, a Bride of Shadow corrupted by the Chroniclers preaching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deathlords and Deathknights ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Alabaster Queen of All Carrion Birds&#039;&#039;&#039;, a minor Deathlord who commands the Forest of Woe west of Halta.  An enigmatic sorceress obsessed with the Fair Folk&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;The Chain that Binds the Living and the Dead&#039;&#039;&#039;, Abyssal who servers The Alabaster Queen.  A forest ranger and tracker, skilled with a sword and the war boomerang.&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1-M7Kz2uNKHlTQ1c01gc3xOzGLqTZomHmggfh9JM5lyQ/edit?usp=sharing Combat Tracker]&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://forum.rpg.net/showthread.php?772806-Exalted-3rd-The-Shadow-Over-Creation IC Thread 1]&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://forum.rpg.net/showthread.php?772807-Exalted-3rd-The-Shadow-Over-Creation OOC Thread 1]&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://forum.rpg.net/showthread.php?772190-Recruitment-Exalted-3rd-Edition-The-Broken-Winged-Crane Character Creation Thread]&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Duke_Chronos&amp;diff=278579</id>
		<title>Justicars: For Great Justice!/Duke Chronos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Duke_Chronos&amp;diff=278579"/>
		<updated>2015-02-28T23:14:00Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time Controlling newbie superhero played by Praxias in [[Justicars: For Great Justice!]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Duke Chronos, Temporal Guardian of the Earth&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
As long as there has been a human history, there has been a Morgan keeping the timeline safe from outside interference, or so the family legend goes.  Valentine Dashiell Morgan was born not just with a silver spoon in his mouth, but the entire tea set.  He is the third Duke Chronos to bear that name and he enjoys that being a superhero gets him out of boring time guardian duties.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dash, in his civilian guise, is an extremely wealthy young man who wears tastefully understated fantastically expensive clothes. He is trim and generically handsome, with brown hair. His eyes are brown as well, though if someone were to look closely, there would be a gold ring around his irises along with golden hatch marks in them roughly resembling a watch or clock&#039;s face.&lt;br /&gt;
&lt;br /&gt;
As Duke Chronos, he is dressed in tailed tuxedo and black bow tie with a classic black domino mask. The suit is actually made from some super material one of his ancestors acquired from a civilization two thousand years in the future and it will not suffer minor cosmetic damage. It also regenerates itself even if reduced to scraps. He wields a sword cane that seems to throb with strange, otherworldly energies on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Name- Valentine Dashiell Morgan&lt;br /&gt;
&lt;br /&gt;
Stamina 9&lt;br /&gt;
&lt;br /&gt;
Determination 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
Birthright- Dash was born into the long line of Earth&#039;s temporal guardians. (+2 points to Time Control)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*Prowess	5&lt;br /&gt;
*Coordination	8&lt;br /&gt;
*Strength	3&lt;br /&gt;
*Intellect	4&lt;br /&gt;
*Awareness	3&lt;br /&gt;
*Willpower	6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
*Time Control 7 (Super Speed, Fast Attack)&lt;br /&gt;
*Super Senses 2 (Temporal Energy, Extended)&lt;br /&gt;
*Duplication 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
*Business Expert&lt;br /&gt;
*Blades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
====Qualities====&lt;br /&gt;
&lt;br /&gt;
*Temporal Guardian of the Earth (Epithet)&lt;br /&gt;
*Corporate Royalty (Identity)&lt;br /&gt;
*Grandfather, Ernest Morgan the second Duke Chronos (Connection)&lt;br /&gt;
*&amp;quot;I&#039;d rather foil a zombie assault than sit around waiting for the next chronal emergency.&amp;quot; (Motivation)&lt;br /&gt;
&lt;br /&gt;
====Challenges====&lt;br /&gt;
&lt;br /&gt;
*New to the Mask (Personal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Fate Stats ==&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
==== High Concept ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Temporal Guardian of Earth&#039;&#039;&#039;&#039;&#039;- Chronos is the current guardian of time, though he doesn&#039;t seem to focus on the job.&lt;br /&gt;
==== Trouble ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unskilled and Unprepared&#039;&#039;&#039;&#039;&#039;- Dash is new to being a superhero and while not incompetent, is pretty green.&lt;br /&gt;
==== Teamup Aspect ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Founding Temporal Thug of the Justicars&#039;&#039;&#039;&#039;&#039;- When all you have is a Time-hammer, everything looks like Chrono-nails. Dash is happy playing the heavy in crime-fighting, and has a knack for busting heads. He&#039;s also known for helping to assemble the current line-up of the Justicars, though mostly by accident if you ask him.&lt;br /&gt;
==== Other Aspects ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Scion of Wealth and Power&#039;&#039;&#039;&#039;&#039;- Dash was born into so much wealth and influence the mind boggles. He was raised to use his resources tastefully, so even though he can probably afford a solid gold Ferrari, he&#039;s not so crass as to do that. The flipside is that he&#039;s also pretty disconnected from what money means to others as a motivation. He&#039;ll stop a bank robbery, but can&#039;t quite internalize that people might want or need more money than what they have. He&#039;s also enmeshed in the Old Boy&#039;s Network, for good and ill.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Tempus Aeternum&#039;&#039;&#039;&#039;&#039;- Duke Chronos&#039;s sword cane has been passed down the family almost as long as the family has been the appointed Temporal Guardians of Earth. The blade itself is a steel-like metal, though dull and flat under the light. Occasionally when moved and often in combat it leaves mirage-like fore and after images of itself, though they never seem to avail Dash&#039;s enemies. It is a potent focus for time related workings, having spent an incredible amount of time bathing in temporal energies. Unfortunately, for Dash it&#039;s almost as much crutch as focus.&lt;br /&gt;
&lt;br /&gt;
=== Approaches ===&lt;br /&gt;
*Quick +3&lt;br /&gt;
*Forceful +2&lt;br /&gt;
*Flashy +2&lt;br /&gt;
*Clever +1&lt;br /&gt;
*Stealthy +1&lt;br /&gt;
*Careful +0&lt;br /&gt;
&lt;br /&gt;
=== Stunts ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Crowd Control&#039;&#039;- Because I am a Temporal Thug, I get +2 when I Forcefully Create an Advantage against enemies in a zone. (Attempting an AoE debuff)&lt;br /&gt;
*&#039;&#039;Bachelor&#039;s of Space, Master of Time&#039;&#039;- Because I can manipulate time I can also manipulate space, allowing me to appear anywhere I want once a game session. (Teleport power)&lt;br /&gt;
*&#039;&#039;Blades as Infinite as the Sands of an Hourglass&#039;&#039;- Because I wield Tempus Aeternum, I get +2 when Quickly Attacking an enemy one on one. (Single target attack power)&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Duke_Chronos&amp;diff=277751</id>
		<title>Justicars: For Great Justice!/Duke Chronos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Duke_Chronos&amp;diff=277751"/>
		<updated>2015-02-10T08:54:48Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time Controlling newbie superhero played by Praxias in [[Justicars: For Great Justice!]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Duke Chronos, Temporal Guardian of the Earth&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
As long as there has been a human history, there has been a Morgan keeping the timeline safe from outside interference, or so the family legend goes.  Valentine Dashiell Morgan was born not just with a silver spoon in his mouth, but the entire tea set.  He is the third Duke Chronos to bear that name and he enjoys that being a superhero gets him out of boring time guardian duties.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dash, in his civilian guise, is an extremely wealthy young man who wears tastefully understated fantastically expensive clothes. He is trim and generically handsome, with brown hair. His eyes are brown as well, though if someone were to look closely, there would be a gold ring around his irises along with golden hatch marks in them roughly resembling a watch or clock&#039;s face.&lt;br /&gt;
&lt;br /&gt;
As Duke Chronos, he is dressed in tailed tuxedo and black bow tie with a classic black domino mask. The suit is actually made from some super material one of his ancestors acquired from a civilization two thousand years in the future and it will not suffer minor cosmetic damage. It also regenerates itself even if reduced to scraps. He wields a sword cane that seems to throb with strange, otherworldly energies on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Name- Dashiell Valentine Morgan&lt;br /&gt;
&lt;br /&gt;
Stamina 9&lt;br /&gt;
&lt;br /&gt;
Determination 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
Birthright- Dash was born into the long line of Earth&#039;s temporal guardians. (+2 points to Time Control)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*Prowess	5&lt;br /&gt;
*Coordination	8&lt;br /&gt;
*Strength	3&lt;br /&gt;
*Intellect	4&lt;br /&gt;
*Awareness	3&lt;br /&gt;
*Willpower	6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
*Time Control 7 (Super Speed, Fast Attack)&lt;br /&gt;
*Super Senses 2 (Temporal Energy, Extended)&lt;br /&gt;
*Duplication 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
*Business Expert&lt;br /&gt;
*Blades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
====Qualities====&lt;br /&gt;
&lt;br /&gt;
*Temporal Guardian of the Earth (Epithet)&lt;br /&gt;
*Corporate Royalty (Identity)&lt;br /&gt;
*Grandfather, Ernest Morgan the second Duke Chronos (Connection)&lt;br /&gt;
*&amp;quot;I&#039;d rather foil a zombie assault than sit around waiting for the next chronal emergency.&amp;quot; (Motivation)&lt;br /&gt;
&lt;br /&gt;
====Challenges====&lt;br /&gt;
&lt;br /&gt;
*New to the Mask (Personal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Fate Stats ==&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
==== High Concept ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Temporal Guardian of Earth&#039;&#039;&#039;&#039;&#039;- Chronos is the current guardian of time, though he doesn&#039;t seem to focus on the job.&lt;br /&gt;
==== Trouble ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unskilled and Unprepared&#039;&#039;&#039;&#039;&#039;- Dash is new to being a superhero and while not incompetent, is pretty green.&lt;br /&gt;
==== Teamup Aspect ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Founding Temporal Thug of the Justicars&#039;&#039;&#039;&#039;&#039;- When all you have is a Time-hammer, everything looks like Chrono-nails. Dash is happy playing the heavy in crime-fighting, and has a knack for busting heads. He&#039;s also known for helping to assemble the current line-up of the Justicars, though mostly by accident if you ask him.&lt;br /&gt;
==== Other Aspects ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Scion of Wealth and Power&#039;&#039;&#039;&#039;&#039;- Dash was born into so much wealth and influence the mind boggles. He was raised to use his resources tastefully, so even though he can probably afford a solid gold Ferrari, he&#039;s not so crass as to do that. The flipside is that he&#039;s also pretty disconnected from what money means to others as a motivation. He&#039;ll stop a bank robbery, but can&#039;t quite internalize that people might want or need more money than what they have. He&#039;s also enmeshed in the Old Boy&#039;s Network, for good and ill.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Tempus Aeternum&#039;&#039;&#039;&#039;&#039;- Duke Chronos&#039;s sword cane has been passed down the family almost as long as the family has been the appointed Temporal Guardians of Earth. The blade itself is a steel-like metal, though dull and flat under the light. Occasionally when moved and often in combat it leaves mirage-like fore and after images of itself, though they never seem to avail Dash&#039;s enemies. It is a potent focus for time related workings, having spent an incredible amount of time bathing in temporal energies. Unfortunately, for Dash it&#039;s almost as much crutch as focus.&lt;br /&gt;
&lt;br /&gt;
=== Approaches ===&lt;br /&gt;
*Quick +3&lt;br /&gt;
*Forceful +2&lt;br /&gt;
*Flashy +2&lt;br /&gt;
*Clever +1&lt;br /&gt;
*Stealthy +1&lt;br /&gt;
*Careful +0&lt;br /&gt;
&lt;br /&gt;
=== Stunts ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Crowd Control&#039;&#039;- Because I am a Temporal Thug, I get +2 when I Forcefully Create an Advantage against enemies in a zone. (Attempting an AoE debuff)&lt;br /&gt;
*&#039;&#039;Bachelor&#039;s of Space, Master of Time&#039;&#039;- Because I can manipulate time I can also manipulate space, allowing me to appear anywhere I want once a game session. (Teleport power)&lt;br /&gt;
*&#039;&#039;Blades as Infinite as the Sands of an Hourglass&#039;&#039;- Because I wield Tempus Aeternum, I get +2 when Quickly Attacking an enemy one on one. (Single target attack power)&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Duke_Chronos&amp;diff=277750</id>
		<title>Justicars: For Great Justice!/Duke Chronos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Duke_Chronos&amp;diff=277750"/>
		<updated>2015-02-10T08:53:26Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time Controlling newbie superhero played by Praxias in [[Justicars: For Great Justice!]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Duke Chronos, Temporal Guardian of the Earth&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
As long as there has been a human history, there has been a Morgan keeping the timeline safe from outside interference, or so the family legend goes.  Valentine Dashiell Morgan was born not just with a silver spoon, but the entire tea set.  He is the third Duke Chronos to bear that name and he enjoys that being a superhero gets him out of boring time guardian duties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dash, in his civilian guise, is an extremely wealthy young man who wears tastefully understated fantastically expensive clothes. He is trim and generically handsome, with brown hair. His eyes are brown as well, though if someone were to look closely, there would be a gold ring around his irises along with golden hatch marks in them roughly resembling a watch or clock&#039;s face.&lt;br /&gt;
&lt;br /&gt;
As Duke Chronos, he is dressed in tailed tuxedo and black bow tie with a classic black domino mask. The suit is actually made from some super material one of his ancestors acquired from a civilization two thousand years in the future and it will not suffer minor cosmetic damage. It also regenerates itself even if reduced to scraps. He wields a sword cane that seems to throb with strange, otherworldly energies on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Name- Dashiell Valentine Morgan&lt;br /&gt;
&lt;br /&gt;
Stamina 9&lt;br /&gt;
&lt;br /&gt;
Determination 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
Birthright- Dash was born into the long line of Earth&#039;s temporal guardians. (+2 points to Time Control)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*Prowess	5&lt;br /&gt;
*Coordination	8&lt;br /&gt;
*Strength	3&lt;br /&gt;
*Intellect	4&lt;br /&gt;
*Awareness	3&lt;br /&gt;
*Willpower	6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
*Time Control 7 (Super Speed, Fast Attack)&lt;br /&gt;
*Super Senses 2 (Temporal Energy, Extended)&lt;br /&gt;
*Duplication 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
*Business Expert&lt;br /&gt;
*Blades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
====Qualities====&lt;br /&gt;
&lt;br /&gt;
*Temporal Guardian of the Earth (Epithet)&lt;br /&gt;
*Corporate Royalty (Identity)&lt;br /&gt;
*Grandfather, Ernest Morgan the second Duke Chronos (Connection)&lt;br /&gt;
*&amp;quot;I&#039;d rather foil a zombie assault than sit around waiting for the next chronal emergency.&amp;quot; (Motivation)&lt;br /&gt;
&lt;br /&gt;
====Challenges====&lt;br /&gt;
&lt;br /&gt;
*New to the Mask (Personal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Fate Stats ==&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
==== High Concept ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Temporal Guardian of Earth&#039;&#039;&#039;&#039;&#039;- Chronos is the current guardian of time, though he doesn&#039;t seem to focus on the job.&lt;br /&gt;
==== Trouble ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unskilled and Unprepared&#039;&#039;&#039;&#039;&#039;- Dash is new to being a superhero and while not incompetent, is pretty green.&lt;br /&gt;
==== Teamup Aspect ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Founding Temporal Thug of the Justicars&#039;&#039;&#039;&#039;&#039;- When all you have is a Time-hammer, everything looks like Chrono-nails. Dash is happy playing the heavy in crime-fighting, and has a knack for busting heads. He&#039;s also known for helping to assemble the current line-up of the Justicars, though mostly by accident if you ask him.&lt;br /&gt;
==== Other Aspects ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Scion of Wealth and Power&#039;&#039;&#039;&#039;&#039;- Dash was born into so much wealth and influence the mind boggles. He was raised to use his resources tastefully, so even though he can probably afford a solid gold Ferrari, he&#039;s not so crass as to do that. The flipside is that he&#039;s also pretty disconnected from what money means to others as a motivation. He&#039;ll stop a bank robbery, but can&#039;t quite internalize that people might want or need more money than what they have. He&#039;s also enmeshed in the Old Boy&#039;s Network, for good and ill.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Tempus Aeternum&#039;&#039;&#039;&#039;&#039;- Duke Chronos&#039;s sword cane has been passed down the family almost as long as the family has been the appointed Temporal Guardians of Earth. The blade itself is a steel-like metal, though dull and flat under the light. Occasionally when moved and often in combat it leaves mirage-like fore and after images of itself, though they never seem to avail Dash&#039;s enemies. It is a potent focus for time related workings, having spent an incredible amount of time bathing in temporal energies. Unfortunately, for Dash it&#039;s almost as much crutch as focus.&lt;br /&gt;
&lt;br /&gt;
=== Approaches ===&lt;br /&gt;
*Quick +3&lt;br /&gt;
*Forceful +2&lt;br /&gt;
*Flashy +2&lt;br /&gt;
*Clever +1&lt;br /&gt;
*Stealthy +1&lt;br /&gt;
*Careful +0&lt;br /&gt;
&lt;br /&gt;
=== Stunts ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Crowd Control&#039;&#039;- Because I am a Temporal Thug, I get +2 when I Forcefully Create an Advantage against enemies in a zone. (Attempting an AoE debuff)&lt;br /&gt;
*&#039;&#039;Bachelor&#039;s of Space, Master of Time&#039;&#039;- Because I can manipulate time I can also manipulate space, allowing me to appear anywhere I want once a game session. (Teleport power)&lt;br /&gt;
*&#039;&#039;Blades as Infinite as the Sands of an Hourglass&#039;&#039;- Because I wield Tempus Aeternum, I get +2 when Quickly Attacking an enemy one on one. (Single target attack power)&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Duke_Chronos&amp;diff=277749</id>
		<title>Justicars: For Great Justice!/Duke Chronos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Duke_Chronos&amp;diff=277749"/>
		<updated>2015-02-10T08:40:02Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Duke Chronos, Temporal Guardian of the Earth&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
As long as there has been a human history, there has been a Morgan keeping the timeline safe from outside interference, or so the family legend goes.  Valentine Dashiell Morgan was born not just with a silver spoon, but the entire tea set.  He is the third Duke Chronos to bear that name and he enjoys that being a superhero gets him out of boring time guardian duties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dash, in his civilian guise, is an extremely wealthy young man who wears tastefully understated fantastically expensive clothes. He is trim and generically handsome, with brown hair. His eyes are brown as well, though if someone were to look closely, there would be a gold ring around his irises along with golden hatch marks in them roughly resembling a watch or clock&#039;s face.&lt;br /&gt;
&lt;br /&gt;
As Duke Chronos, he is dressed in tailed tuxedo and black bow tie with a classic black domino mask. The suit is actually made from some super material one of his ancestors acquired from a civilization two thousand years in the future and it will not suffer minor cosmetic damage. It also regenerates itself even if reduced to scraps. He wields a sword cane that seems to throb with strange, otherworldly energies on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Name- Dashiell Valentine Morgan&lt;br /&gt;
&lt;br /&gt;
Stamina 9&lt;br /&gt;
&lt;br /&gt;
Determination 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
Birthright- Dash was born into the long line of Earth&#039;s temporal guardians. (+2 points to Time Control)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
*Prowess	5&lt;br /&gt;
*Coordination	8&lt;br /&gt;
*Strength	3&lt;br /&gt;
*Intellect	4&lt;br /&gt;
*Awareness	3&lt;br /&gt;
*Willpower	6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
*Time Control 7 (Super Speed, Fast Attack)&lt;br /&gt;
*Super Senses 2 (Temporal Energy, Extended)&lt;br /&gt;
*Duplication 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
*Business Expert&lt;br /&gt;
*Blades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
====Qualities====&lt;br /&gt;
&lt;br /&gt;
*Temporal Guardian of the Earth (Epithet)&lt;br /&gt;
*Corporate Royalty (Identity)&lt;br /&gt;
*Grandfather, Ernest Morgan the second Duke Chronos (Connection)&lt;br /&gt;
*&amp;quot;I&#039;d rather foil a zombie assault than sit around waiting for the next chronal emergency.&amp;quot; (Motivation)&lt;br /&gt;
&lt;br /&gt;
====Challenges====&lt;br /&gt;
&lt;br /&gt;
*New to the Mask (Personal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Fate Stats ==&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
==== High Concept ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Temporal Guardian of Earth&#039;&#039;&#039;&#039;&#039;- Chronos is the current guardian of time, though he doesn&#039;t seem to focus on the job.&lt;br /&gt;
==== Trouble ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unskilled and Unprepared&#039;&#039;&#039;&#039;&#039;- Dash is new to being a superhero and while not incompetent, is pretty green.&lt;br /&gt;
==== Teamup Aspect ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Founding Temporal Thug of the Justicars&#039;&#039;&#039;&#039;&#039;- When all you have is a Time-hammer, everything looks like Chrono-nails. Dash is happy playing the heavy in crime-fighting, and has a knack for busting heads. He&#039;s also known for helping to assemble the current line-up of the Justicars, though mostly by accident if you ask him.&lt;br /&gt;
==== Other Aspects ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Scion of Wealth and Power&#039;&#039;&#039;&#039;&#039;- Dash was born into so much wealth and influence the mind boggles. He was raised to use his resources tastefully, so even though he can probably afford a solid gold Ferrari, he&#039;s not so crass as to do that. The flipside is that he&#039;s also pretty disconnected from what money means to others as a motivation. He&#039;ll stop a bank robbery, but can&#039;t quite internalize that people might want or need more money than what they have. He&#039;s also enmeshed in the Old Boy&#039;s Network, for good and ill.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Tempus Aeternum&#039;&#039;&#039;&#039;&#039;- Duke Chronos&#039;s sword cane has been passed down the family almost as long as the family has been the appointed Temporal Guardians of Earth. The blade itself is a steel-like metal, though dull and flat under the light. Occasionally when moved and often in combat it leaves mirage-like fore and after images of itself, though they never seem to avail Dash&#039;s enemies. It is a potent focus for time related workings, having spent an incredible amount of time bathing in temporal energies. Unfortunately, for Dash it&#039;s almost as much crutch as focus.&lt;br /&gt;
&lt;br /&gt;
=== Approaches ===&lt;br /&gt;
*Quick +3&lt;br /&gt;
*Forceful +2&lt;br /&gt;
*Flashy +2&lt;br /&gt;
*Clever +1&lt;br /&gt;
*Stealthy +1&lt;br /&gt;
*Careful +0&lt;br /&gt;
&lt;br /&gt;
=== Stunts ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Crowd Control&#039;&#039;- Because I am a Temporal Thug, I get +2 when I Forcefully Create an Advantage against enemies in a zone. (Attempting an AoE debuff)&lt;br /&gt;
*&#039;&#039;Bachelor&#039;s of Space, Master of Time&#039;&#039;- Because I can manipulate time I can also manipulate space, allowing me to appear anywhere I want once a game session. (Teleport power)&lt;br /&gt;
*&#039;&#039;Blades as Infinite as the Sands of an Hourglass&#039;&#039;- Because I wield Tempus Aeternum, I get +2 when Quickly Attacking an enemy one on one. (Single target attack power)&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!&amp;diff=274019</id>
		<title>Justicars: For Great Justice!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!&amp;diff=274019"/>
		<updated>2014-12-10T05:30:56Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Annals of the Justicars Universe. &lt;br /&gt;
&lt;br /&gt;
Justicars is a Fate Accelerated game run by SilvercatMoonpaw.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?737891-Justicars In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?737964-Justicars Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
&#039;&#039;&#039;[[Justicars]]&#039;&#039;&#039; &lt;br /&gt;
*[[Septagram]]&lt;br /&gt;
*[[Justicars:_For_Great_Justice!/Duke Chronos|Duke Chronos]] &lt;br /&gt;
*[[Amarantine]]&lt;br /&gt;
*[[Micronomous]]&lt;br /&gt;
*[[Princess Fiona]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Science Five]]&#039;&#039;&#039; &lt;br /&gt;
*Alison &amp;quot;Alligator&amp;quot; Tsukuda&lt;br /&gt;
*Demyan &amp;quot;Demo&amp;quot; Wolanski&lt;br /&gt;
*Hjordis Armannsson&lt;br /&gt;
*Adamas Ozolins&lt;br /&gt;
*Avra Raskoph&lt;br /&gt;
&lt;br /&gt;
== Villains ==&lt;br /&gt;
=== [[Nazis]] === &lt;br /&gt;
*Biestfurher, Nazi Master of the Wild Force&lt;br /&gt;
*Lorelei, Hydrokenetic Nazi Supersoldier &lt;br /&gt;
*Grendel, Animalistic Human Tank, The Butcher of Normandy&lt;br /&gt;
&lt;br /&gt;
=== Modern Villains ===&lt;br /&gt;
*Doc Abominable (Mentioned Only)&lt;br /&gt;
&lt;br /&gt;
== Beings from Other Realms ==&lt;br /&gt;
=== Aliens ===&lt;br /&gt;
*Nuru: Space empire of human offshoots who think they&#039;re descended from an ancient advanced empire from Earth&#039;s prehistory, i.e. &amp;quot;Atlantis&amp;quot;. Massive racists against non-humans. Even gave a &amp;quot;ancient advanced humans&#039; burden&amp;quot; justification for trying to invade Earth. Ruled by philosopher kings. Their best soldiers are the result of breeding programs to produce superhumans.&lt;br /&gt;
=== Subterraneans ===&lt;br /&gt;
*Horned Ones: Live in D&#039;yavol&#039;skiy Polyy (Devil&#039;s Floors), ruled by king Wels.&lt;br /&gt;
=== Extra-dimensionals ===&lt;br /&gt;
&lt;br /&gt;
== Cosmic Entities ==&lt;br /&gt;
*The Powers that Be&lt;br /&gt;
*The Patrons (Spfumato, Chiarascuro)&lt;br /&gt;
&lt;br /&gt;
== Superhuman Types ==&lt;br /&gt;
*&#039;&#039;&#039;[[Mystic]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Super-soldier Serum Recipient]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Eras ==&lt;br /&gt;
*&amp;quot;Atlantis&amp;quot;&lt;br /&gt;
*Wild Earth&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Duke_Chronos&amp;diff=274018</id>
		<title>Justicars: For Great Justice!/Duke Chronos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Justicars:_For_Great_Justice!/Duke_Chronos&amp;diff=274018"/>
		<updated>2014-12-10T05:29:30Z</updated>

		<summary type="html">&lt;p&gt;Praxias: Created page with &amp;quot; == &amp;#039;&amp;#039;&amp;#039;Duke Chronos, Temporal Guardian of the Earth&amp;#039;&amp;#039;&amp;#039; ==    === Background === As long as there has been a human history, there has been a Morgan keeping the timeline safe fr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Duke Chronos, Temporal Guardian of the Earth&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
As long as there has been a human history, there has been a Morgan keeping the timeline safe from outside interference, or so the family legend goes.  Valentine Dashiell Morgan was born not just with a silver spoon, but the entire tea set.  He is the third Duke Chronos to bear that name and he enjoys that being a superhero gets him out of boring time guardian duties.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dash, in his civilian guise, is an extremely wealthy young man who wears tastefully understated fantastically expensive clothes. He is trim and generically handsome, with brown hair. His eyes are brown as well, though if someone were to look closely, there would be a gold ring around his irises along with golden hatch marks in them roughly resembling a watch or clock&#039;s face.&lt;br /&gt;
&lt;br /&gt;
As Duke Chronos, he is dressed in tailed tuxedo and black bow tie with a classic black domino mask. The suit is actually made from some super material one of his ancestors acquired from a civilization two thousand years in the future and it will not suffer minor cosmetic damage. It also regenerates itself even if reduced to scraps. He wields a sword cane that seems to throb with strange, otherworldly energies on occasion.&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
==== High Concept ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Temporal Guardian of Earth&#039;&#039;&#039;&#039;&#039;- Chronos is the current guardian of time, though he doesn&#039;t seem to focus on the job.&lt;br /&gt;
==== Trouble ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unskilled and Unprepared&#039;&#039;&#039;&#039;&#039;- Dash is new to being a superhero and while not incompetent, is pretty green.&lt;br /&gt;
==== Teamup Aspect ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Founding Temporal Thug of the Justicars&#039;&#039;&#039;&#039;&#039;- When all you have is a Time-hammer, everything looks like Chrono-nails. Dash is happy playing the heavy in crime-fighting, and has a knack for busting heads. He&#039;s also known for helping to assemble the current line-up of the Justicars, though mostly by accident if you ask him.&lt;br /&gt;
==== Other Aspects ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Scion of Wealth and Power&#039;&#039;&#039;&#039;&#039;- Dash was born into so much wealth and influence the mind boggles. He was raised to use his resources tastefully, so even though he can probably afford a solid gold Ferrari, he&#039;s not so crass as to do that. The flipside is that he&#039;s also pretty disconnected from what money means to others as a motivation. He&#039;ll stop a bank robbery, but can&#039;t quite internalize that people might want or need more money than what they have. He&#039;s also enmeshed in the Old Boy&#039;s Network, for good and ill.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Tempus Aeternum&#039;&#039;&#039;&#039;&#039;- Duke Chronos&#039;s sword cane has been passed down the family almost as long as the family has been the appointed Temporal Guardians of Earth. The blade itself is a steel-like metal, though dull and flat under the light. Occasionally when moved and often in combat it leaves mirage-like fore and after images of itself, though they never seem to avail Dash&#039;s enemies. It is a potent focus for time related workings, having spent an incredible amount of time bathing in temporal energies. Unfortunately, for Dash it&#039;s almost as much crutch as focus.&lt;br /&gt;
&lt;br /&gt;
=== Approaches ===&lt;br /&gt;
*Quick +3&lt;br /&gt;
*Forceful +2&lt;br /&gt;
*Flashy +2&lt;br /&gt;
*Clever +1&lt;br /&gt;
*Stealthy +1&lt;br /&gt;
*Careful +0&lt;br /&gt;
&lt;br /&gt;
=== Stunts ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Crowd Control&#039;&#039;- Because I am a Temporal Thug, I get +2 when I Forcefully Create an Advantage against enemies in a zone. (Attempting an AoE debuff)&lt;br /&gt;
*&#039;&#039;Bachelor&#039;s of Space, Master of Time&#039;&#039;- Because I can manipulate time I can also manipulate space, allowing me to appear anywhere I want once a game session. (Teleport power)&lt;br /&gt;
*&#039;&#039;Blades as Infinite as the Sands of an Hourglass&#039;&#039;- Because I wield Tempus Aeternum, I get +2 when Quickly Attacking an enemy one on one. (Single target attack power)&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rifts_Mercenaries/Raymond_Guilder&amp;diff=273341</id>
		<title>Rifts Mercenaries/Raymond Guilder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rifts_Mercenaries/Raymond_Guilder&amp;diff=273341"/>
		<updated>2014-11-27T17:52:12Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Raymund Guilder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== &#039;&#039;&#039;Raymund Guilder&#039;&#039;&#039; in [[Rifts_Mercenaries |RIFTS: Mercenaries]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (Base/Final)&lt;br /&gt;
&lt;br /&gt;
IQ 7/10 (Set to 10 due to OCC)&lt;br /&gt;
&lt;br /&gt;
ME 12&lt;br /&gt;
&lt;br /&gt;
MA 23&lt;br /&gt;
&lt;br /&gt;
PS 13/18 (+2 Boxing, +2 Gymnastics, +1 Athletics)&lt;br /&gt;
&lt;br /&gt;
PP 10/11 (+1 Gymnastics)&lt;br /&gt;
&lt;br /&gt;
PE 4/7 (+1 Running, +2 Gymnastics)&lt;br /&gt;
&lt;br /&gt;
PB 10&lt;br /&gt;
&lt;br /&gt;
Spd 9/26 (+12 Running, +5 Athletics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SDC 42/42&lt;br /&gt;
&lt;br /&gt;
HP 13/13&lt;br /&gt;
&lt;br /&gt;
Alignment: Unprincipled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCC Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Radio: Basic 55%&lt;br /&gt;
&lt;br /&gt;
Literacy: American 40%&lt;br /&gt;
&lt;br /&gt;
Computer Operation 40%&lt;br /&gt;
&lt;br /&gt;
Intelligence 47%&lt;br /&gt;
&lt;br /&gt;
Pilot: Robots and Power Armor 56%&lt;br /&gt;
&lt;br /&gt;
Pilot: Robot Combat: Elite- Titan Flying Power Armor&lt;br /&gt;
&lt;br /&gt;
Pilot Tank 46%&lt;br /&gt;
&lt;br /&gt;
Weapon Systems 55%&lt;br /&gt;
&lt;br /&gt;
Read Sensory Equipment 40%&lt;br /&gt;
&lt;br /&gt;
Running&lt;br /&gt;
&lt;br /&gt;
W.P. Energy Pistol&lt;br /&gt;
&lt;br /&gt;
W.P. Energy Rifle&lt;br /&gt;
&lt;br /&gt;
Hand to Hand: Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCC Related&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Disguise 25%&lt;br /&gt;
&lt;br /&gt;
Impersonation 50%&lt;br /&gt;
&lt;br /&gt;
Gymnastics&lt;br /&gt;
&lt;br /&gt;
Undercover Ops 60%&lt;br /&gt;
&lt;br /&gt;
Electronic Countermeasures 40%&lt;br /&gt;
&lt;br /&gt;
Prowl 38%&lt;br /&gt;
&lt;br /&gt;
Boxing&lt;br /&gt;
&lt;br /&gt;
W.P. Heavy Energy Weapons&lt;br /&gt;
&lt;br /&gt;
Wilderness Survival 40%&lt;br /&gt;
&lt;br /&gt;
Track Humanoid 35%&lt;br /&gt;
&lt;br /&gt;
Field Armorer &amp;amp; Munitions Expert 40%&lt;br /&gt;
&lt;br /&gt;
Performance 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cooking&lt;br /&gt;
&lt;br /&gt;
Cooking 45%- Superior quality&lt;br /&gt;
&lt;br /&gt;
Athletics (General)&lt;br /&gt;
&lt;br /&gt;
Land Navigation 36%&lt;br /&gt;
&lt;br /&gt;
Math: Basic 45%&lt;br /&gt;
&lt;br /&gt;
W.P. Sword&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks/Melee: 5&lt;br /&gt;
&lt;br /&gt;
Strike +0&lt;br /&gt;
&lt;br /&gt;
Parry +4&lt;br /&gt;
&lt;br /&gt;
Dodge +5&lt;br /&gt;
&lt;br /&gt;
Roll +8&lt;br /&gt;
&lt;br /&gt;
Pull +4&lt;br /&gt;
&lt;br /&gt;
Initiative +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personalized suit of Heavy Dead Boy Body Armor (painted to look like a skeleton covered in blue-green flames). A set of dress clothing, and a set of camouflage clothing for covert operations. Also a gas mask and air filter, tinted goggles, and an NG-S2 Basic Survival Pack. Flying Titan Power Armor (Dark Green Pattern), NG-57 (2d4/3d6, 500 ft, 10 shots)w/ 3 spare eclips, Wilk&#039;s 457 (3d6+2/1d6x10, 2000 ft, 30 shots) w/ 3 spare eclips, Vibro-sword (2d6), NG-P7 (1d4x10, 1200 ft., 8 shots) w/ 3 spare eclips, MP-23A (4d6/2d6x10, 1800 ft., 100 rnds) w/ 3 spare clips, 3 grenades: 2 NG Plasma (4d6, 12ft) 1 NG HE (3d4, 6ft), hand-held computer, robot medical kit, IRMSS, grappling hook, pair of handcuffs, and 50 feet (15.2m) of rope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cybernetics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Multi-Optic Eyes&lt;br /&gt;
&lt;br /&gt;
Universal Headjack &amp;amp; Ear Implant&lt;br /&gt;
&lt;br /&gt;
Built in Radio Transmitter &amp;amp; Receiver&lt;br /&gt;
&lt;br /&gt;
Amplified Hearing&lt;br /&gt;
&lt;br /&gt;
Ultra Hearing&lt;br /&gt;
&lt;br /&gt;
Sound Filtration System&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4000 cr.&lt;br /&gt;
&lt;br /&gt;
5000 in Black Market items&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rifts_Mercenaries&amp;diff=273340</id>
		<title>Rifts Mercenaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rifts_Mercenaries&amp;diff=273340"/>
		<updated>2014-11-27T17:50:18Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for Rifts Mercenaries!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Vaeradul the Great Horned Hatchling Dragon]] (played by Kael)&lt;br /&gt;
&lt;br /&gt;
[[Rifts_Mercenaries/Raymond Guilder |Raymond Guilder]] (played by Praxias)&lt;br /&gt;
&lt;br /&gt;
== Important NPCs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automatic Abilities ==&lt;br /&gt;
This is mostly for the GM&#039;s reference.&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Rook_-_Cry_Havoc/Trevor_Mackenzie&amp;diff=273339</id>
		<title>The Rook - Cry Havoc/Trevor Mackenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Rook_-_Cry_Havoc/Trevor_Mackenzie&amp;diff=273339"/>
		<updated>2014-11-27T17:48:15Z</updated>

		<summary type="html">&lt;p&gt;Praxias: /* Guest Stars In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TrevorMackenzie.jpg|frame|right|border]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Trevor Mackenzie&#039;&#039;&#039; in [[The Rook - Cry Havoc]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
High Concept: &#039;&#039;&#039;&#039;&#039;Gravitationally-Enhanced Thug&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trouble: &#039;&#039;&#039;&#039;&#039;The Man I Was&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
Fate Points: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Physical-  [_] [_] [_] [_]&lt;br /&gt;
&lt;br /&gt;
Mental-  [x] [_] [_]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consequences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mild (-2):&lt;br /&gt;
&lt;br /&gt;
Moderate (-4):&lt;br /&gt;
&lt;br /&gt;
Severe (-6):&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great&#039;&#039;- Physique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good&#039;&#039;- Fighting, Notice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fair&#039;&#039;- Shooting, Athletics, Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Average&#039;&#039;- Contacts, Resources, Empathy, Lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stunts&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lie Whisperer&#039;&#039;- Free (Starting stunt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Extras&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weight Manipulation&#039;&#039;- 2 Refresh&lt;br /&gt;
&lt;br /&gt;
+2 Shifts of damage when wielding an object with Fighting&lt;br /&gt;
&lt;br /&gt;
+2 Physique for the purposes of lifting and carrying&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Spiking&#039;&#039;- 1 Refresh&lt;br /&gt;
&lt;br /&gt;
May use Shooting to push/launch objects from current zone to an adjacent one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Background&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trevor Mackenzie doesn&#039;t remember his life before being a Barghest. He has what seems to be a generic American accent and education. He has excellent command over his ability. His skills are honed to a razor&#039;s edge. His memories are a cypher, leaving no impression of where, or who, he has been. People have been inside his head, and the best description one mind-reader gave was that his memory was like an emptied glass: a faint residue that gives a hint of the flavor that was there but actually conveys little about it&#039;s former contents. They tell him that he went to a quiet little school that the Chequy use for problem children. They tell him that he&#039;s been a loyal and not particularly noteworthy Pawn. They tell him that there was an accident three years ago that damaged his memory and that the rest of his team was killed. They also tell him to let them know the minute that he starts to remember anything. Their expression when they give him that last line inspires him to keep his mouth closed about anything that has to do with his memories at his monthly psych eval. The fact that he&#039;s never met anyone who&#039;s heard of him before three years ago just makes his paranoia run even more rampant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;First Adventure&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After having spent the last two years being run through a battery of psych tests and combat drills (and entirely unsure what the point of identifying Rorschach blots while pinned by 3 heavy machinguns was in service of), Trevor was finally cleared for active duty assignments. Before he could be assigned to a team, however, he was tasked with clearing out a small cult that had taken root in a sleepy little town and that this was to be considered a test of his resourcefulness. As he killed the last cultist, the young man choked out a cryptic warning that he was just being used by his new masters as a gurgling noise.&lt;br /&gt;
&lt;br /&gt;
Aspect- &#039;&#039;&#039;&#039;&#039;Just because you&#039;re paranoid doesn&#039;t mean...&#039;&#039;&#039;&#039;&#039; (Trevor&#039;s only a few years old and been in the hands of a shadowy conspiracy that entire time. He tends to suffer from a constant feeling that nothing is what it seems. In his line of work that can be a survival trait, but he also tends to concoct strange conspiracies working against him that might or might not actually exist.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Guest Stars In&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leon Harper- When you read Leon&#039;s forward to the casefile for his last assignment before being &amp;quot;promoted&amp;quot; to agent, all it says is &amp;quot;I swear, none of my other cases were like this&amp;quot;&lt;br /&gt;
It was a simple assignment. Go to the house, convince the parents, get the Kid to the Estate. The first two parts went easy enough, but the third part was were problems sprang up. When Leon found out that they was being followed, it lead to problems. In this case, &amp;quot;problems&amp;quot; means &amp;quot;a high speed car chase, followed by an on-foot chase through London, culminating with an explosion in subway tunnel that was under construction&amp;quot;. Thankfully Leon got the the kid to The Estate, but he&#039;s still wondering why they were being chased by those Mystery Men&lt;br /&gt;
&lt;br /&gt;
Trevor&#039;s the one responsible for the explosion in the subway as the group of, for lack of better terms, hellbeasts that were hunting him caused his path to cross with Leon&#039;s in the tunnel. He agreed to remain behind and try to distract both groups while Leon got his charge to safety, culminating in him detonating some Tovex in the midst of both groups of antagonists as they tried to kill each other.&lt;br /&gt;
&lt;br /&gt;
Aspect- &#039;&#039;&#039;&#039;&#039;Peace Through Superior Firepower&#039;&#039;&#039;&#039;&#039; (Trevor tends to be a little over-enthusiastic about defeating his foes and tends towards collateral damage. How this is drawback when surrounded by subtle and smooth operators should be obvious. I am tempted to name my aspect &amp;quot;The Sound of Forgiveness&amp;quot; after one of my favorite lines in Llamas with Hats, but that&#039;s probably a) too bleak and b) too referential.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gabriel- Due to misinformation, was sent with only one other asset, [REDACTED] (Aiden Livingston) to deal with a situation that had developed at the Imperial College, working undercover as students for a time length of [REDACTED] months. * Threat level of situation and its projected course of action proved far more extensive as [REDACTED] was the source behind the situation. Event was a play by [REDACTED] in order to [REDACTED]. According to protocols, organization took the measures of [REDACTED]. Agents were advised to abort mission, and terminate specific assets that had become liabilities. Agent Livingston became compromised in the line of duty. Queen&#039;s orders were to terminate liabilities at all costs. Agent Hale was able to subdue and neutralize the threats, allegedly with the assistance of Livingston. Livingston lost in procedure. Loss deemed acceptable. Livingston&#039;s body not recovered. Presumed dead [REDACTED]. Agent Hale performed well with the exception of * Has recently been cleared for active duty again after psych evaluations. Exercise caution as subject may be emotionally volatile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: Surveillance reveals that the two agents grew... &#039;close&#039;. Be advised this is highly against protocol during mission.&lt;br /&gt;
&lt;br /&gt;
Due to orders by [REDACTED], Pawn Mackenzie sent to sanitize operation in the Imperial College. While there, he came into contact with [REDACTED] (Gabriel Hale) and made an independent judgement that that asset was still viable for use by [REDACTED]. Pawn Mackenzie&#039;s unorthodox tactics in [REDACTED] proceeded to give (Agent Hale) the operational freedom to accomplish his assigned objectives.&lt;br /&gt;
&lt;br /&gt;
Aspect- &#039;&#039;&#039;&#039;&#039;Loyalty on the Line&#039;&#039;&#039;&#039;&#039; (Trevor doesn&#039;t really trust what comes down the pipeline from his ostensible superiors, putting his faith in the folks stuck in the mud with him. His fellow Pawns get his support, sometimes almost unconditionally. Aspect inspired by the idea of Pawn Islands and Pawn Chains being foundational parts of pawn tactics.)&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rifts_Mercenaries/Raymond_Guilder&amp;diff=273338</id>
		<title>Rifts Mercenaries/Raymond Guilder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rifts_Mercenaries/Raymond_Guilder&amp;diff=273338"/>
		<updated>2014-11-27T17:45:35Z</updated>

		<summary type="html">&lt;p&gt;Praxias: Created page with &amp;quot; &amp;#039;&amp;#039;&amp;#039; == Raymund Guilder == &amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039; (Base/Final)  IQ 7/10 (Set to 10 due to OCC)  ME 12  MA 23  PS 13/18 (+2 Boxing, +2 Gymnastics, +1 Athletics)  PP 10/11 (+1 G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Raymund Guilder ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; (Base/Final)&lt;br /&gt;
&lt;br /&gt;
IQ 7/10 (Set to 10 due to OCC)&lt;br /&gt;
&lt;br /&gt;
ME 12&lt;br /&gt;
&lt;br /&gt;
MA 23&lt;br /&gt;
&lt;br /&gt;
PS 13/18 (+2 Boxing, +2 Gymnastics, +1 Athletics)&lt;br /&gt;
&lt;br /&gt;
PP 10/11 (+1 Gymnastics)&lt;br /&gt;
&lt;br /&gt;
PE 4/7 (+1 Running, +2 Gymnastics)&lt;br /&gt;
&lt;br /&gt;
PB 10&lt;br /&gt;
&lt;br /&gt;
Spd 9/26 (+12 Running, +5 Athletics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SDC 42/42&lt;br /&gt;
&lt;br /&gt;
HP 13/13&lt;br /&gt;
&lt;br /&gt;
Alignment: Unprincipled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCC Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Radio: Basic 55%&lt;br /&gt;
&lt;br /&gt;
Literacy: American 40%&lt;br /&gt;
&lt;br /&gt;
Computer Operation 40%&lt;br /&gt;
&lt;br /&gt;
Intelligence 47%&lt;br /&gt;
&lt;br /&gt;
Pilot: Robots and Power Armor 56%&lt;br /&gt;
&lt;br /&gt;
Pilot: Robot Combat: Elite- Titan Flying Power Armor&lt;br /&gt;
&lt;br /&gt;
Pilot Tank 46%&lt;br /&gt;
&lt;br /&gt;
Weapon Systems 55%&lt;br /&gt;
&lt;br /&gt;
Read Sensory Equipment 40%&lt;br /&gt;
&lt;br /&gt;
Running&lt;br /&gt;
&lt;br /&gt;
W.P. Energy Pistol&lt;br /&gt;
&lt;br /&gt;
W.P. Energy Rifle&lt;br /&gt;
&lt;br /&gt;
Hand to Hand: Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCC Related&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Disguise 25%&lt;br /&gt;
&lt;br /&gt;
Impersonation 50%&lt;br /&gt;
&lt;br /&gt;
Gymnastics&lt;br /&gt;
&lt;br /&gt;
Undercover Ops 60%&lt;br /&gt;
&lt;br /&gt;
Electronic Countermeasures 40%&lt;br /&gt;
&lt;br /&gt;
Prowl 38%&lt;br /&gt;
&lt;br /&gt;
Boxing&lt;br /&gt;
&lt;br /&gt;
W.P. Heavy Energy Weapons&lt;br /&gt;
&lt;br /&gt;
Wilderness Survival 40%&lt;br /&gt;
&lt;br /&gt;
Track Humanoid 35%&lt;br /&gt;
&lt;br /&gt;
Field Armorer &amp;amp; Munitions Expert 40%&lt;br /&gt;
&lt;br /&gt;
Performance 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cooking&lt;br /&gt;
&lt;br /&gt;
Cooking 45%- Superior quality&lt;br /&gt;
&lt;br /&gt;
Athletics (General)&lt;br /&gt;
&lt;br /&gt;
Land Navigation 36%&lt;br /&gt;
&lt;br /&gt;
Math: Basic 45%&lt;br /&gt;
&lt;br /&gt;
W.P. Sword&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks/Melee: 5&lt;br /&gt;
&lt;br /&gt;
Strike +0&lt;br /&gt;
&lt;br /&gt;
Parry +4&lt;br /&gt;
&lt;br /&gt;
Dodge +5&lt;br /&gt;
&lt;br /&gt;
Roll +8&lt;br /&gt;
&lt;br /&gt;
Pull +4&lt;br /&gt;
&lt;br /&gt;
Initiative +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personalized suit of Heavy Dead Boy Body Armor (painted to look like a skeleton covered in blue-green flames). A set of dress clothing, and a set of camouflage clothing for covert operations. Also a gas mask and air filter, tinted goggles, and an NG-S2 Basic Survival Pack. Flying Titan Power Armor (Dark Green Pattern), NG-57 (2d4/3d6, 500 ft, 10 shots)w/ 3 spare eclips, Wilk&#039;s 457 (3d6+2/1d6x10, 2000 ft, 30 shots) w/ 3 spare eclips, Vibro-sword (2d6), NG-P7 (1d4x10, 1200 ft., 8 shots) w/ 3 spare eclips, MP-23A (4d6/2d6x10, 1800 ft., 100 rnds) w/ 3 spare clips, 3 grenades: 2 NG Plasma (4d6, 12ft) 1 NG HE (3d4, 6ft), hand-held computer, robot medical kit, IRMSS, grappling hook, pair of handcuffs, and 50 feet (15.2m) of rope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cybernetics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Multi-Optic Eyes&lt;br /&gt;
&lt;br /&gt;
Universal Headjack &amp;amp; Ear Implant&lt;br /&gt;
&lt;br /&gt;
Built in Radio Transmitter &amp;amp; Receiver&lt;br /&gt;
&lt;br /&gt;
Amplified Hearing&lt;br /&gt;
&lt;br /&gt;
Ultra Hearing&lt;br /&gt;
&lt;br /&gt;
Sound Filtration System&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4000 cr.&lt;br /&gt;
&lt;br /&gt;
5000 in Black Market items&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Edward_Jamison_III&amp;diff=260916</id>
		<title>Edward Jamison III</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Edward_Jamison_III&amp;diff=260916"/>
		<updated>2014-03-17T14:09:46Z</updated>

		<summary type="html">&lt;p&gt;Praxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Edward Jamison III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st Level Headhunter Techno-Warrior&lt;br /&gt;
&lt;br /&gt;
Unprincipled&lt;br /&gt;
&lt;br /&gt;
+2 Perc; +10% save vs coma &amp;amp; death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IQ 9&lt;br /&gt;
&lt;br /&gt;
ME 8&lt;br /&gt;
&lt;br /&gt;
MA 14&lt;br /&gt;
&lt;br /&gt;
PS 16&lt;br /&gt;
&lt;br /&gt;
PP 15&lt;br /&gt;
&lt;br /&gt;
PE 21&lt;br /&gt;
&lt;br /&gt;
PB 10&lt;br /&gt;
&lt;br /&gt;
Spd 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HP 22&lt;br /&gt;
&lt;br /&gt;
SDC 44&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Edward is shorter than average, topping out at about 5&#039;9&amp;quot;.  When he&#039;s in his off duty clothes, it&#039;s easy to see the lean, whipcord figure he presents, though it&#039;s usually obscured behind his bulky combat armor.  Even out of his armor he generally keeps his eyes covered with a pair of dark, high-impact sunglasses to mask the faint glow of his multi-optic eyes.  Edward has his fair share of scars, though fortunately none of them are disfiguring.  His dark brown hair is closecropped and he keeps himself cleanshaven when he can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCC Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Language: English 94%&lt;br /&gt;
&lt;br /&gt;
Language: Dragonese/Elven 70+3/lvl%&lt;br /&gt;
&lt;br /&gt;
Language: Spanish 70+3/lvl%&lt;br /&gt;
&lt;br /&gt;
Language: Chinese 70+3/lvl%&lt;br /&gt;
&lt;br /&gt;
Computer Operation 50+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Detect Ambush 40+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Detect Concealment 35+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Electronic Countermeasures 40+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Land Navigation 46+4/lvl%&lt;br /&gt;
&lt;br /&gt;
Lore: Demons &amp;amp; Monsters 35+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Pilot: Tanks &amp;amp; APCs 46+4/lvl%&lt;br /&gt;
&lt;br /&gt;
Pilot: Jet Pack 54+4/lvl%&lt;br /&gt;
&lt;br /&gt;
Pilot: Aircraft 60+4/lvl%&lt;br /&gt;
&lt;br /&gt;
Pilot: Combat Helicopter 62+3/lvl%&lt;br /&gt;
&lt;br /&gt;
Radio: Basic 60+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Read Sensory Equipment 40+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Recognize Weapon Quality 40+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Tracking 35+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Weapon Systems 50+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Wilderness Survival 40+5/lvl%&lt;br /&gt;
&lt;br /&gt;
WP Energy Rifle&lt;br /&gt;
&lt;br /&gt;
WP Energy Pistol&lt;br /&gt;
&lt;br /&gt;
WP Heavy Megadamage Weapons&lt;br /&gt;
&lt;br /&gt;
WP Knife&lt;br /&gt;
&lt;br /&gt;
WP SMG&lt;br /&gt;
&lt;br /&gt;
HtH Expert&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCC Related Skills&#039;&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
Field Armorer &amp;amp; Munitions Expert 55+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Boxing&lt;br /&gt;
&lt;br /&gt;
Intelligence 37+4/lvl%&lt;br /&gt;
&lt;br /&gt;
Gymnastics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills&#039;&#039;&#039; (6)&lt;br /&gt;
&lt;br /&gt;
Literacy: English 40+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Basic Math 45+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Creative Writing 25+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Athletics (General)&lt;br /&gt;
&lt;br /&gt;
Literacy: Dragonese/Elven 30+5/lvl%&lt;br /&gt;
&lt;br /&gt;
Climbing 45+5/lvl%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cybernetics &amp;amp; Bionics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bionic Hand and Arm&lt;br /&gt;
&lt;br /&gt;
Retractable Vibro Knuckle Blades 2d4 MD&lt;br /&gt;
&lt;br /&gt;
Grapnel &amp;amp; Launcher&lt;br /&gt;
&lt;br /&gt;
Multi-Optic Eyes&lt;br /&gt;
&lt;br /&gt;
Universal Headjack &amp;amp; Ear Implant&lt;br /&gt;
&lt;br /&gt;
Radio Upgrade&lt;br /&gt;
&lt;br /&gt;
Amplified Hearing&lt;br /&gt;
&lt;br /&gt;
Sound Filtration System&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Init- +1 (+3 Amplified Hearing)&lt;br /&gt;
&lt;br /&gt;
Attacks- 4 (+1 Boxing)&lt;br /&gt;
&lt;br /&gt;
Strike- +0 (+1 Thrown Knife)&lt;br /&gt;
&lt;br /&gt;
Dodge- +3 (+2 Amplified Hearing)&lt;br /&gt;
&lt;br /&gt;
Parry- +3 (+1 Knife, +1 Amplified Hearing)&lt;br /&gt;
&lt;br /&gt;
Pull Punch- +2&lt;br /&gt;
&lt;br /&gt;
Roll- +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranged Strike +0 (+1 Energy Pistols, SMG)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wilks 457 Pulse Laser Rifle (3d6+2/1d6x10; 30 shots/10 bursts; 2000 ft; +1 Strike Aimed Shot),&lt;br /&gt;
6 e-clips,&lt;br /&gt;
NG-57 Heavy Duty Ion Blaster (2d4/3d6; 10 shots; 500 ft),&lt;br /&gt;
6 e-clips,&lt;br /&gt;
WI-23 Missile Launcher (1d6x10/1d4x10; 6 missiles; 1 mile),&lt;br /&gt;
3 magazines of mini missiles (2 Plasma, 1 Armor Piercing),&lt;br /&gt;
NG-P7 Northern Gun Particle Rifle (1d4x10; 8 shots; 1200 ft),&lt;br /&gt;
3 e-clips,&lt;br /&gt;
MP-23A Caseless SMG (4d6/2d6x10; 100 rnds/5 bursts; 1800 ft),&lt;br /&gt;
3 100 rnd magazines,&lt;br /&gt;
Crusader armor (95 MDC),&lt;br /&gt;
Urban Warrior armor (50 MDC),&lt;br /&gt;
4 Knives,&lt;br /&gt;
Survival Knife,&lt;br /&gt;
Vibro-Knife,&lt;br /&gt;
2 Grenades,&lt;br /&gt;
Gas Mask and Air Filter,&lt;br /&gt;
High-impact Sunglasses,&lt;br /&gt;
NG-S2 Survival Pack,&lt;br /&gt;
RMK,&lt;br /&gt;
IRMSS,&lt;br /&gt;
2 canteens (1 pint),&lt;br /&gt;
3 Weeks Combat Rations,&lt;br /&gt;
Personal Items* (Necklace w/ several shards of armor and shell casings, personal groomming kit),&lt;br /&gt;
One set of street clothes,&lt;br /&gt;
One set of wilderness clothes,&lt;br /&gt;
One set of dress clothes,&lt;br /&gt;
Black Covert Ops outfit,&lt;br /&gt;
Black Paint Stick,&lt;br /&gt;
Combat Boots&lt;br /&gt;
&lt;br /&gt;
300 cr&lt;br /&gt;
&lt;br /&gt;
3000 cr in black market goods (2000 in books, with 1000 in art &amp;quot;acquired&amp;quot; while on previous contracts)&lt;/div&gt;</summary>
		<author><name>Praxias</name></author>
	</entry>
</feed>