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	<updated>2026-05-15T03:10:47Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=486056</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=486056"/>
		<updated>2026-05-02T15:32:21Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Point Pools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6 (-2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1 (0)&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2 (1)&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1 (0)&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2 (-1)&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10 (8)&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame) &lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2 (-2)&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of Time)&lt;br /&gt;
*Sense Trouble 6 &lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4 (-2)&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
* Pool of 5 points that can be spent on investigative point spend related to the zalozhniye.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=486055</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=486055"/>
		<updated>2026-05-02T15:31:22Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6 (-2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1 (0)&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2 (1)&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1 (0)&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2 (-1)&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10 (8)&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame) &lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2 (-2)&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of Time)&lt;br /&gt;
*Sense Trouble 6 &lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4 (-2)&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=486039</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=486039"/>
		<updated>2026-05-01T07:54:54Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6 (-2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1 (0)&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2 (1)&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2 (-1)&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10 (8)&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame) &lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2 (-2)&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of Time)&lt;br /&gt;
*Sense Trouble 6 &lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4 (-2)&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal:_The_White_Sea&amp;diff=485919</id>
		<title>Cthulhu Eternal: The White Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal:_The_White_Sea&amp;diff=485919"/>
		<updated>2026-04-23T18:21:13Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Helpful Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a short Cthulhu Eternal adventure run on the Cthulhu Eternal Jazz Age SRD, concerning the Cambridge University-American Universities Joint North Russian Ethnographic Expedition deputized by Professor William Channing Webb to undertake ethnographic research along the White Sea coast during the North Russia Intervention in 1919.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-the-white-sea.927038/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-the-white-sea.927039/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/rpg-net-dg-coc-ce-specialaccessprogram-handlers-agents.924879/ Recruitment Thread]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/384109/Cthulhu-Eternal--Jazz-Age-SRD Cthulhu Eternal Jazz Age SRD] &lt;br /&gt;
*[https://www.drivethrurpg.com/en/product/453504/cthulhu-eternal-world-war-i-srd/ Cthulhu Eternal World War 1 SRD]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Character_Page Wiki template for Cthulhu Eternal Jazz Age characters]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/A_Hundred_Ways_to_Die:_Firearms Modern Firearms]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters engaged by Professor Webb to undertake or support research in the White Sea.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
! Resources&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Aleksei_Graham Aleksei Graham]&lt;br /&gt;
|11&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|68&lt;br /&gt;
|3: 3/0/0, [][][]&lt;br /&gt;
|.32 Colt Model 1903 Pocket &lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Julian_A_Locke Julian A. Locke]&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|8: 6/2/0, [][]&lt;br /&gt;
|.32 Colt Model 1903 Pocket, Colt M1911&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/William_McRae William McRae]&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|60&lt;br /&gt;
|10: 6/4/0, [][]&lt;br /&gt;
|Mauser Hunting Rifle, H&amp;amp;H Double Rifle&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular GUy]&lt;br /&gt;
|Jacob Jansky&lt;br /&gt;
|XX&lt;br /&gt;
|XX&lt;br /&gt;
|XX&lt;br /&gt;
|XX&lt;br /&gt;
|10: 6/4/0, [][]&lt;br /&gt;
|XXX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Principal transportation for the campaign - the Insect-class gunboat HMS Battle-Twig: https://en.wikipedia.org/wiki/Insect-class_gunboat&lt;br /&gt;
&lt;br /&gt;
The North Russia Intervention: https://en.wikipedia.org/wiki/North_Russia_intervention&lt;br /&gt;
&lt;br /&gt;
Map of the White Sea: https://c8.alamy.com/comp/M6Y1X4/white-sea-arkhangelsk-archangel-russia-sketch-map-1885-old-antique-M6Y1X4.jpg&lt;br /&gt;
&lt;br /&gt;
=Important People and Organizations=&lt;br /&gt;
&lt;br /&gt;
William Channing Webb, Professor of Anthropology, Princeton University&lt;br /&gt;
&lt;br /&gt;
Dr Alfred Lindenbrock, doctor of anthropology, Associate Professor of Anthropology, University of Oslo&lt;br /&gt;
&lt;br /&gt;
Lieutenant-Commander Gerald Tennant, Captain, HMS Battle-Twig&lt;br /&gt;
&lt;br /&gt;
Roger Ackroyd, King&#039;s College, Cambridge, graduate student&lt;br /&gt;
&lt;br /&gt;
Lucien Hargrave, Trinity College, Cambridge, graduate student&lt;br /&gt;
&lt;br /&gt;
David Griffin, Miskatonic University, graduate student&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.&lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel hypergeometrical rituals and objects, and are sometimes targeted by offensive rituals. They&#039;re also very important for survival in hostile environments - like the Antarctic.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parrying with Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker&#039;s roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker&#039;s roll, your weapon takes 1 point of damage. (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points.)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you&#039;re splitting your skill, you have to declare this before the first attack, and you can&#039;t change the chances if one attacker fails and your parry succeeds. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t parry Huge attackers, only Dodge them. You can&#039;t nimbly parry a charging rhino&#039;s horn with your little switchblade...&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=485686</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=485686"/>
		<updated>2026-03-30T06:20:29Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Toby Abernathy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6 (-2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1 (0)&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2 (-1)&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10 (8)&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame) &lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2 (-2)&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of Time)&lt;br /&gt;
*Sense Trouble 6 &lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4 (-2)&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=485685</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=485685"/>
		<updated>2026-03-30T06:20:07Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1 (0)&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2 (-1)&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10 (8)&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame) &lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2 (-2)&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of Time)&lt;br /&gt;
*Sense Trouble 6 &lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4 (-2)&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=485364</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=485364"/>
		<updated>2026-02-10T07:05:33Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1 (0)&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2 (-1)&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10 (8)&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame) &lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of Time)&lt;br /&gt;
*Sense Trouble 6 &lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4 (-2)&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484892</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484892"/>
		<updated>2025-12-15T21:18:29Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1 (0)&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2 (-1)&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame) (-3)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6 (-4)&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4 (-2)&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal:_The_White_Sea&amp;diff=484706</id>
		<title>Cthulhu Eternal: The White Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal:_The_White_Sea&amp;diff=484706"/>
		<updated>2025-12-06T08:46:34Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a short Cthulhu Eternal adventure run on the Cthulhu Eternal Jazz Age SRD, concerning the Cambridge University-American Universities Joint North Russian Ethnographic Expedition deputized by Professor William Channing Webb to undertake ethnographic research along the White Sea coast during the North Russia Intervention in 1919.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-the-white-sea.927038/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-the-white-sea.927039/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/rpg-net-dg-coc-ce-specialaccessprogram-handlers-agents.924879/ Recruitment Thread]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/384109/Cthulhu-Eternal--Jazz-Age-SRD Cthulhu Eternal Jazz Age SRD] &lt;br /&gt;
*[https://www.drivethrurpg.com/en/product/453504/cthulhu-eternal-world-war-i-srd/ Cthulhu Eternal World War 1 SRD]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Character_Page Wiki template for Cthulhu Eternal Jazz Age characters]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters engaged by Professor Webb to undertake or support research in the White Sea.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
! Resources&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Aleksei_Graham Aleksei Graham]&lt;br /&gt;
|11&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|68&lt;br /&gt;
|3: 3/0/0, [][][]&lt;br /&gt;
|.32 Colt Model 1903 Pocket &lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Julian_A_Locke Julian A. Locke]&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|8: 6/2/0, [][]&lt;br /&gt;
|.32 Colt Model 1903 Pocket, Colt M1911&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/William_McRae William McRae]&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|60&lt;br /&gt;
|10: 6/4/0, [][]&lt;br /&gt;
|Mauser Hunting Rifle, H&amp;amp;H Double Rifle&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular GUy]&lt;br /&gt;
|Jacob Jansky&lt;br /&gt;
|XX&lt;br /&gt;
|XX&lt;br /&gt;
|XX&lt;br /&gt;
|XX&lt;br /&gt;
|10: 6/4/0, [][]&lt;br /&gt;
|XXX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Principal transportation for the campaign - the Insect-class gunboat HMS Battle-Twig: https://en.wikipedia.org/wiki/Insect-class_gunboat&lt;br /&gt;
&lt;br /&gt;
The North Russia Intervention: https://en.wikipedia.org/wiki/North_Russia_intervention&lt;br /&gt;
&lt;br /&gt;
Map of the White Sea: https://c8.alamy.com/comp/M6Y1X4/white-sea-arkhangelsk-archangel-russia-sketch-map-1885-old-antique-M6Y1X4.jpg&lt;br /&gt;
&lt;br /&gt;
=Important People and Organizations=&lt;br /&gt;
&lt;br /&gt;
William Channing Webb, Professor of Anthropology, Princeton University&lt;br /&gt;
&lt;br /&gt;
Dr Alfred Lindenbrock, doctor of anthropology, Associate Professor of Anthropology, University of Oslo&lt;br /&gt;
&lt;br /&gt;
Lieutenant-Commander Gerald Tennant, Captain, HMS Battle-Twig&lt;br /&gt;
&lt;br /&gt;
Roger Ackroyd, King&#039;s College, Cambridge, graduate student&lt;br /&gt;
&lt;br /&gt;
Lucien Hargrave, Trinity College, Cambridge, graduate student&lt;br /&gt;
&lt;br /&gt;
David Griffin, Miskatonic University, graduate student&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.&lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel hypergeometrical rituals and objects, and are sometimes targeted by offensive rituals. They&#039;re also very important for survival in hostile environments - like the Antarctic.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parrying with Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker&#039;s roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker&#039;s roll, your weapon takes 1 point of damage. (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points.)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you&#039;re splitting your skill, you have to declare this before the first attack, and you can&#039;t change the chances if one attacker fails and your parry succeeds. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t parry Huge attackers, only Dodge them. You can&#039;t nimbly parry a charging rhino&#039;s horn with your little switchblade...&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal:_The_White_Sea&amp;diff=484705</id>
		<title>Cthulhu Eternal: The White Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal:_The_White_Sea&amp;diff=484705"/>
		<updated>2025-12-06T08:46:13Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a short Cthulhu Eternal adventure run on the Cthulhu Eternal Jazz Age SRD, concerning the Cambridge University-American Universities Joint North Russian Ethnographic Expedition deputized by Professor William Channing Webb to undertake ethnographic research along the White Sea coast during the North Russia Intervention in 1919.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-the-white-sea.927038/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-the-white-sea.927039/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/rpg-net-dg-coc-ce-specialaccessprogram-handlers-agents.924879/ Recruitment Thread]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/384109/Cthulhu-Eternal--Jazz-Age-SRD Cthulhu Eternal Jazz Age SRD] &lt;br /&gt;
*[https://www.drivethrurpg.com/en/product/453504/cthulhu-eternal-world-war-i-srd/ Cthulhu Eternal World War 1 SRD]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Character_Page Wiki template for Cthulhu Eternal Jazz Age characters]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters engaged by Professor Webb to undertake or support research in the White Sea.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
! Resources&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Aleksei_Graham Aleksei Graham]&lt;br /&gt;
|11&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|68&lt;br /&gt;
|3: 3/0/0, [][][]&lt;br /&gt;
|.32 Colt Model 1903 Pocket &lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Julian_A_Locke Julian A. Locke]&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|8: 6/2/0, [][]&lt;br /&gt;
|.32 Colt Model 1903 Pocket, Colt M1911&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/William_McRae William McRae]&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|60&lt;br /&gt;
|10: 6/4/0, [][]&lt;br /&gt;
|Mauser Hunting Rifle, H&amp;amp;H Double Rifle&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular GUy]&lt;br /&gt;
|[Jacob Jansky]&lt;br /&gt;
|XX&lt;br /&gt;
|XX&lt;br /&gt;
|XX&lt;br /&gt;
|XX&lt;br /&gt;
|10: 6/4/0, [][]&lt;br /&gt;
|XXX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Principal transportation for the campaign - the Insect-class gunboat HMS Battle-Twig: https://en.wikipedia.org/wiki/Insect-class_gunboat&lt;br /&gt;
&lt;br /&gt;
The North Russia Intervention: https://en.wikipedia.org/wiki/North_Russia_intervention&lt;br /&gt;
&lt;br /&gt;
Map of the White Sea: https://c8.alamy.com/comp/M6Y1X4/white-sea-arkhangelsk-archangel-russia-sketch-map-1885-old-antique-M6Y1X4.jpg&lt;br /&gt;
&lt;br /&gt;
=Important People and Organizations=&lt;br /&gt;
&lt;br /&gt;
William Channing Webb, Professor of Anthropology, Princeton University&lt;br /&gt;
&lt;br /&gt;
Dr Alfred Lindenbrock, doctor of anthropology, Associate Professor of Anthropology, University of Oslo&lt;br /&gt;
&lt;br /&gt;
Lieutenant-Commander Gerald Tennant, Captain, HMS Battle-Twig&lt;br /&gt;
&lt;br /&gt;
Roger Ackroyd, King&#039;s College, Cambridge, graduate student&lt;br /&gt;
&lt;br /&gt;
Lucien Hargrave, Trinity College, Cambridge, graduate student&lt;br /&gt;
&lt;br /&gt;
David Griffin, Miskatonic University, graduate student&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.&lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel hypergeometrical rituals and objects, and are sometimes targeted by offensive rituals. They&#039;re also very important for survival in hostile environments - like the Antarctic.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parrying with Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker&#039;s roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker&#039;s roll, your weapon takes 1 point of damage. (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points.)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you&#039;re splitting your skill, you have to declare this before the first attack, and you can&#039;t change the chances if one attacker fails and your parry succeeds. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t parry Huge attackers, only Dodge them. You can&#039;t nimbly parry a charging rhino&#039;s horn with your little switchblade...&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal:_The_White_Sea&amp;diff=484704</id>
		<title>Cthulhu Eternal: The White Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal:_The_White_Sea&amp;diff=484704"/>
		<updated>2025-12-06T08:44:25Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a short Cthulhu Eternal adventure run on the Cthulhu Eternal Jazz Age SRD, concerning the Cambridge University-American Universities Joint North Russian Ethnographic Expedition deputized by Professor William Channing Webb to undertake ethnographic research along the White Sea coast during the North Russia Intervention in 1919.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-the-white-sea.927038/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-the-white-sea.927039/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/rpg-net-dg-coc-ce-specialaccessprogram-handlers-agents.924879/ Recruitment Thread]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/384109/Cthulhu-Eternal--Jazz-Age-SRD Cthulhu Eternal Jazz Age SRD] &lt;br /&gt;
*[https://www.drivethrurpg.com/en/product/453504/cthulhu-eternal-world-war-i-srd/ Cthulhu Eternal World War 1 SRD]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Character_Page Wiki template for Cthulhu Eternal Jazz Age characters]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters engaged by Professor Webb to undertake or support research in the White Sea.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
! Resources&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Aleksei_Graham Aleksei Graham]&lt;br /&gt;
|11&lt;br /&gt;
|17&lt;br /&gt;
|85&lt;br /&gt;
|68&lt;br /&gt;
|3: 3/0/0, [][][]&lt;br /&gt;
|.32 Colt Model 1903 Pocket &lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Julian_A_Locke Julian A. Locke]&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|8: 6/2/0, [][]&lt;br /&gt;
|.32 Colt Model 1903 Pocket, Colt M1911&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/William_McRae William McRae]&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|60&lt;br /&gt;
|10: 6/4/0, [][]&lt;br /&gt;
|Mauser Hunting Rifle, H&amp;amp;H Double Rifle&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/William_McRae William McRae]&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|60&lt;br /&gt;
|10: 6/4/0, [][]&lt;br /&gt;
|Mauser Hunting Rifle, H&amp;amp;H Double Rifle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Principal transportation for the campaign - the Insect-class gunboat HMS Battle-Twig: https://en.wikipedia.org/wiki/Insect-class_gunboat&lt;br /&gt;
&lt;br /&gt;
The North Russia Intervention: https://en.wikipedia.org/wiki/North_Russia_intervention&lt;br /&gt;
&lt;br /&gt;
Map of the White Sea: https://c8.alamy.com/comp/M6Y1X4/white-sea-arkhangelsk-archangel-russia-sketch-map-1885-old-antique-M6Y1X4.jpg&lt;br /&gt;
&lt;br /&gt;
=Important People and Organizations=&lt;br /&gt;
&lt;br /&gt;
William Channing Webb, Professor of Anthropology, Princeton University&lt;br /&gt;
&lt;br /&gt;
Dr Alfred Lindenbrock, doctor of anthropology, Associate Professor of Anthropology, University of Oslo&lt;br /&gt;
&lt;br /&gt;
Lieutenant-Commander Gerald Tennant, Captain, HMS Battle-Twig&lt;br /&gt;
&lt;br /&gt;
Roger Ackroyd, King&#039;s College, Cambridge, graduate student&lt;br /&gt;
&lt;br /&gt;
Lucien Hargrave, Trinity College, Cambridge, graduate student&lt;br /&gt;
&lt;br /&gt;
David Griffin, Miskatonic University, graduate student&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.&lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel hypergeometrical rituals and objects, and are sometimes targeted by offensive rituals. They&#039;re also very important for survival in hostile environments - like the Antarctic.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parrying with Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker&#039;s roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker&#039;s roll, your weapon takes 1 point of damage. (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points.)&lt;br /&gt;
&lt;br /&gt;
If you&#039;re attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you&#039;re splitting your skill, you have to declare this before the first attack, and you can&#039;t change the chances if one attacker fails and your parry succeeds. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t parry Huge attackers, only Dodge them. You can&#039;t nimbly parry a charging rhino&#039;s horn with your little switchblade...&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484320</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484320"/>
		<updated>2025-11-13T07:15:20Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1 (0)&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2 (-1)&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame) (-3)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4 (-2)&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484222</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484222"/>
		<updated>2025-11-09T16:46:46Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4 (-2)&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484221</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484221"/>
		<updated>2025-11-09T16:45:18Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4 (-4)&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484220</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484220"/>
		<updated>2025-11-09T07:52:40Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2 (1)&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8 (-2)&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484147</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=484147"/>
		<updated>2025-11-04T07:04:40Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1 (0)&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483744</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483744"/>
		<updated>2025-09-23T14:20:58Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Point Pools==&lt;br /&gt;
&lt;br /&gt;
* Tradecraft spend - 16 points that can be used by the entire team to refresh general skills during the tailing and infiltration.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483743</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483743"/>
		<updated>2025-09-23T14:19:33Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2 -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483648</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483648"/>
		<updated>2025-09-13T19:41:32Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2 -1&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=483513</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet&amp;diff=483513"/>
		<updated>2025-09-06T10:19:11Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:ZalozhniyQuartet.png]]&lt;br /&gt;
&lt;br /&gt;
==The Zalozhiny Quartet==&lt;br /&gt;
The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you got out, or you got shut out or you got burned out. You didn&#039;t come in from the cold. Instead you found your own entrances into Europe&#039;s clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn&#039;t matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It turned out to matter a lot. Because it turned out you were working for vampires.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn&#039;t on the inside who finds out... gets killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You almost didn&#039;t make it. But it turns out you weren&#039;t the only ones in the shadows who knew. You got help.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you&#039;re alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you&#039;ve joined the Society.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy Toby Abernathy]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads==&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/threads/recruiting-nights-black-agents-zalozhiny-quartet.930654 Recruitment]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Investigative Skills==&lt;br /&gt;
&lt;br /&gt;
* Accounting: &lt;br /&gt;
* Archaeology: &lt;br /&gt;
* Architecture: &lt;br /&gt;
* Art History: &lt;br /&gt;
* Astronomy: &lt;br /&gt;
* Bullshit Detector: &lt;br /&gt;
* Bureaucracy: &lt;br /&gt;
* Chemistry: &lt;br /&gt;
* Cop Talk: &lt;br /&gt;
* Criminology: &lt;br /&gt;
* Cryptography: &lt;br /&gt;
* Data Recovery: &lt;br /&gt;
* Diagnosis: &lt;br /&gt;
* Electronic Surveillance: &lt;br /&gt;
* Flattery: &lt;br /&gt;
* Flirting: &lt;br /&gt;
* Forensic Pathology:&lt;br /&gt;
* Forgery: &lt;br /&gt;
* High Society: &lt;br /&gt;
* History:&lt;br /&gt;
* Human Terrain: &lt;br /&gt;
* Interrogation: &lt;br /&gt;
* Intimidation: &lt;br /&gt;
* Languages: &lt;br /&gt;
* Law: &lt;br /&gt;
* Military Science: &lt;br /&gt;
* Negotiation: &lt;br /&gt;
* Notice: &lt;br /&gt;
* Occult Studies: &lt;br /&gt;
* Outdoor Survival: &lt;br /&gt;
* Pharmacy: &lt;br /&gt;
* Photography: &lt;br /&gt;
* Reassurance: &lt;br /&gt;
* Research: &lt;br /&gt;
* Streetwise: &lt;br /&gt;
* Tradecraft: &lt;br /&gt;
* Traffic Analysis: &lt;br /&gt;
* Urban Survival: &lt;br /&gt;
* Vampirology: &lt;br /&gt;
&lt;br /&gt;
===Character Creation Rules===&lt;br /&gt;
&lt;br /&gt;
Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be using Stakes mode, so characters have Drives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you&#039;re veteran agents, something needed for the difficulty of the campaign I&#039;ll be running. I do not intend to pull punches in this campaign, this will be a hard one&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will also use Gun Cherries from Double Tap. If you don&#039;t have that book, I&#039;ll provide help with them. Essentially, they&#039;re a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It&#039;s a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==In Character Resources==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Combat Maps==&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483512</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483512"/>
		<updated>2025-09-06T10:18:14Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Lean, haggard, early thirties, bespectacled&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483511</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483511"/>
		<updated>2025-09-06T10:17:49Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Toby Abernathy was recruited by MI5 staight out of Oxford, afer scoring a Double First in Modern Languages. He spent most of the following decade analysing traffic on the intersection between the Russian security services and organised crime, from the safety of a desk in Thames House. Until he crossed the vampires. He killed the possessed colleague who tried to stab him in the break room, and went on the run. The Lancaster Gardening Society had the full story, and retrieved him. Since then, he&#039;s been working with them while still in hiding. He&#039;s become obsessed with concealment and preparedness, always fearing another sneak attack from someone the vampires have turned. Favourite weapon is a Gladiator .410 E1 double-barreled shotgun pistol - because it&#039;s concealable and can fire vampire-deterrent rounds.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483510</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483510"/>
		<updated>2025-09-06T10:17:32Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*Handy (Gun Cherry)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483509</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483509"/>
		<updated>2025-09-06T10:16:17Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*Open Sesame&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483508</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483508"/>
		<updated>2025-09-06T10:16:04Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*Cracker&#039;s Crypto&lt;br /&gt;
*&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483507</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483507"/>
		<updated>2025-09-06T10:15:31Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Cherries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483506</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483506"/>
		<updated>2025-09-06T10:15:14Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* General Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Conceal 4&lt;br /&gt;
*Cover 10&lt;br /&gt;
*Digital Intrusion 8 (Cracker&#039;s Crypto, MOS)&lt;br /&gt;
*Disguise 2&lt;br /&gt;
*Driving 1&lt;br /&gt;
*Car&lt;br /&gt;
*Explosive Devices 0&lt;br /&gt;
*Filch 1&lt;br /&gt;
*Gambling 1&lt;br /&gt;
*Hand-to-Hand 2&lt;br /&gt;
*Health 6&lt;br /&gt;
*Infiltration 8 (Open Sesame)&lt;br /&gt;
*Mechanics 4&lt;br /&gt;
*Medic 2&lt;br /&gt;
*Network 15&lt;br /&gt;
*Piloting 0&lt;br /&gt;
*Preparedness 8 (In the Nick of TIme)&lt;br /&gt;
*Sense Trouble 6&lt;br /&gt;
*Shooting 8 (Light Weapons 6 Thriller Rules; weapon: Gladiator .410 E1)&lt;br /&gt;
*Shrink 4&lt;br /&gt;
*Stability 8&lt;br /&gt;
*Surveillance 6&lt;br /&gt;
*Weapons 2&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483505</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483505"/>
		<updated>2025-09-06T10:13:02Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector 1&lt;br /&gt;
*Bureaucracy 2&lt;br /&gt;
*Cop Talk 1&lt;br /&gt;
*Flattery 0&lt;br /&gt;
*Flirting 0&lt;br /&gt;
*High Society 1&lt;br /&gt;
*Interrogation 1&lt;br /&gt;
*Intimidation 0&lt;br /&gt;
*Negotiation 1&lt;br /&gt;
*Reassurance 1&lt;br /&gt;
*Streetwise 1&lt;br /&gt;
*Tradecraft 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy 0&lt;br /&gt;
*Chemistry 0&lt;br /&gt;
*Cryptography 3&lt;br /&gt;
*Data Recovery 2&lt;br /&gt;
*Electronic Surveillance 2&lt;br /&gt;
*Forensic Pathology 1&lt;br /&gt;
*Forgery 0&lt;br /&gt;
*Notice 2&lt;br /&gt;
*Outdoor Survival 0&lt;br /&gt;
*Pharmacy 1&lt;br /&gt;
*Photography 0&lt;br /&gt;
*Traffic Analysis 1&lt;br /&gt;
*Urban Survival 1 (London)&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
* Ability 1&lt;br /&gt;
* Ability 2&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483504</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483504"/>
		<updated>2025-09-06T10:11:00Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting 1&lt;br /&gt;
*Archaeology 0&lt;br /&gt;
*Architecture 0&lt;br /&gt;
*Art History 0&lt;br /&gt;
*Criminology 2&lt;br /&gt;
*Diagnosis 0&lt;br /&gt;
*History 1&lt;br /&gt;
*Human Terrain 1&lt;br /&gt;
*Languages 1 (Russian, Polish)&lt;br /&gt;
*Law 1&lt;br /&gt;
*Military Science 1&lt;br /&gt;
*Occult Studies 1&lt;br /&gt;
*Research 2&lt;br /&gt;
*Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector&lt;br /&gt;
* Cop Talk&lt;br /&gt;
*Flattery&lt;br /&gt;
*Flirting&lt;br /&gt;
*High Society&lt;br /&gt;
*Interrogation&lt;br /&gt;
*Intimidation&lt;br /&gt;
*Negotiation&lt;br /&gt;
*Reassurance&lt;br /&gt;
*Streetwise&lt;br /&gt;
*Tradecraft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy&lt;br /&gt;
*Chemistry&lt;br /&gt;
*Cryptography&lt;br /&gt;
*Data Recovery&lt;br /&gt;
*Electronic Surveillance&lt;br /&gt;
*Forensic Pathology&lt;br /&gt;
*Forgery&lt;br /&gt;
*Notice&lt;br /&gt;
*Outdoor Survival&lt;br /&gt;
*Pharmacy&lt;br /&gt;
*Photography&lt;br /&gt;
*Traffic Analysis&lt;br /&gt;
*Urban Survival&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
* Ability 1&lt;br /&gt;
* Ability 2&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483503</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483503"/>
		<updated>2025-09-06T10:09:55Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Investigative Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Accounting 1&lt;br /&gt;
Archaeology 0&lt;br /&gt;
Architecture 0&lt;br /&gt;
Art History 0&lt;br /&gt;
Criminology 2&lt;br /&gt;
Diagnosis 0&lt;br /&gt;
History 1&lt;br /&gt;
Human Terrain 1&lt;br /&gt;
Languages 1 (Russian, Polish)&lt;br /&gt;
Law 1&lt;br /&gt;
Military Science 1&lt;br /&gt;
Occult Studies 1&lt;br /&gt;
Research 2&lt;br /&gt;
Vampirology 2&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector&lt;br /&gt;
* Cop Talk&lt;br /&gt;
*Flattery&lt;br /&gt;
*Flirting&lt;br /&gt;
*High Society&lt;br /&gt;
*Interrogation&lt;br /&gt;
*Intimidation&lt;br /&gt;
*Negotiation&lt;br /&gt;
*Reassurance&lt;br /&gt;
*Streetwise&lt;br /&gt;
*Tradecraft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy&lt;br /&gt;
*Chemistry&lt;br /&gt;
*Cryptography&lt;br /&gt;
*Data Recovery&lt;br /&gt;
*Electronic Surveillance&lt;br /&gt;
*Forensic Pathology&lt;br /&gt;
*Forgery&lt;br /&gt;
*Notice&lt;br /&gt;
*Outdoor Survival&lt;br /&gt;
*Pharmacy&lt;br /&gt;
*Photography&lt;br /&gt;
*Traffic Analysis&lt;br /&gt;
*Urban Survival&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
* Ability 1&lt;br /&gt;
* Ability 2&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483502</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483502"/>
		<updated>2025-09-06T10:08:59Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Toby Abernathy==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: Transparency&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Analyst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: MI5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  Autographed first edition of &amp;quot;Lord of the Rings&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  Girlfriend Katya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  Merton College, Oxford&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting&lt;br /&gt;
*Archaeology&lt;br /&gt;
*Architecture&lt;br /&gt;
*Art History&lt;br /&gt;
*Criminology&lt;br /&gt;
*Diagnosis&lt;br /&gt;
*History&lt;br /&gt;
*Human Terrain&lt;br /&gt;
*Law&lt;br /&gt;
*Military Science&lt;br /&gt;
*Occult Studies&lt;br /&gt;
*Research&lt;br /&gt;
*Vampirology&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector&lt;br /&gt;
* Cop Talk&lt;br /&gt;
*Flattery&lt;br /&gt;
*Flirting&lt;br /&gt;
*High Society&lt;br /&gt;
*Interrogation&lt;br /&gt;
*Intimidation&lt;br /&gt;
*Negotiation&lt;br /&gt;
*Reassurance&lt;br /&gt;
*Streetwise&lt;br /&gt;
*Tradecraft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy&lt;br /&gt;
*Chemistry&lt;br /&gt;
*Cryptography&lt;br /&gt;
*Data Recovery&lt;br /&gt;
*Electronic Surveillance&lt;br /&gt;
*Forensic Pathology&lt;br /&gt;
*Forgery&lt;br /&gt;
*Notice&lt;br /&gt;
*Outdoor Survival&lt;br /&gt;
*Pharmacy&lt;br /&gt;
*Photography&lt;br /&gt;
*Traffic Analysis&lt;br /&gt;
*Urban Survival&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
* Ability 1&lt;br /&gt;
* Ability 2&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483501</id>
		<title>Night&#039;s Black Agents: Zalozhiny Quartet: Toby Abernathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Night%27s_Black_Agents:_Zalozhiny_Quartet:_Toby_Abernathy&amp;diff=483501"/>
		<updated>2025-09-06T10:05:09Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: Created page with &amp;quot;==Insert Name Here==  &amp;#039;&amp;#039;&amp;#039;Drive&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Previous Patron&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Hit Threshold&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Health&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Stability&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt; ==Sources of Stability== &amp;#039;&amp;#039;&amp;#039;Symbol&amp;#039;&amp;#039;&amp;#039;:  &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Solace&amp;#039;&amp;#039;&amp;#039;:  &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Safety&amp;#039;&amp;#039;&amp;#039;:  &amp;lt;br&amp;gt;   ==Investigative Abilities== &amp;#039;&amp;#039;&amp;#039;Academic&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; *Accounting *Archaeology *Architecture *Art History *Criminology *Diagnosis *History *Human Terrain *Law *Military Science *Occult Studies *Research *Vampirology &amp;#039;&amp;#039;&amp;#039;Interpersonal&amp;#039;&amp;#039;&amp;#039; &amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Insert Name Here==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Previous Patron&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Threshold&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
==Sources of Stability==&lt;br /&gt;
&#039;&#039;&#039;Symbol&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solace&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety&#039;&#039;&#039;:  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Investigative Abilities==&lt;br /&gt;
&#039;&#039;&#039;Academic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Accounting&lt;br /&gt;
*Archaeology&lt;br /&gt;
*Architecture&lt;br /&gt;
*Art History&lt;br /&gt;
*Criminology&lt;br /&gt;
*Diagnosis&lt;br /&gt;
*History&lt;br /&gt;
*Human Terrain&lt;br /&gt;
*Law&lt;br /&gt;
*Military Science&lt;br /&gt;
*Occult Studies&lt;br /&gt;
*Research&lt;br /&gt;
*Vampirology&lt;br /&gt;
&#039;&#039;&#039;Interpersonal&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Bullshit Detector&lt;br /&gt;
* Cop Talk&lt;br /&gt;
*Flattery&lt;br /&gt;
*Flirting&lt;br /&gt;
*High Society&lt;br /&gt;
*Interrogation&lt;br /&gt;
*Intimidation&lt;br /&gt;
*Negotiation&lt;br /&gt;
*Reassurance&lt;br /&gt;
*Streetwise&lt;br /&gt;
*Tradecraft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*Astronomy&lt;br /&gt;
*Chemistry&lt;br /&gt;
*Cryptography&lt;br /&gt;
*Data Recovery&lt;br /&gt;
*Electronic Surveillance&lt;br /&gt;
*Forensic Pathology&lt;br /&gt;
*Forgery&lt;br /&gt;
*Notice&lt;br /&gt;
*Outdoor Survival&lt;br /&gt;
*Pharmacy&lt;br /&gt;
*Photography&lt;br /&gt;
*Traffic Analysis&lt;br /&gt;
*Urban Survival&lt;br /&gt;
&lt;br /&gt;
==General Abilities==&lt;br /&gt;
* Ability 1&lt;br /&gt;
* Ability 2&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
==Covers==&lt;br /&gt;
&lt;br /&gt;
==Network Contacts==&lt;br /&gt;
&lt;br /&gt;
==Cherries==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483427</id>
		<title>The Emperor will know His own</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483427"/>
		<updated>2025-09-01T16:41:37Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Aspects and Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930324/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930323/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-adventure-campaign.930034/ Recruitment Thread]&lt;br /&gt;
*[https://fate-srd.com/fate-condensed Fate Condensed SRD] &lt;br /&gt;
*[https://fate40k.obsidianportal.com/ Obsidian Portal]&lt;br /&gt;
*[https://warhammer40k.fandom.com/wiki/Askellon_Sector Askellon Sector]&lt;br /&gt;
*[https://wh40k.lexicanum.com/mediawiki/images/a/ad/Map_Askellon_Sector.jpg Map of the Askellon Sector]&lt;br /&gt;
*[https://www.reddit.com/r/40krpg/comments/56w1oh/askellon_sector_map/#lightbox Another map of the Askellon Sector with more detail on worlds]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_Know_His_own:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Dante_Arbazino Dante Arbazino]&lt;br /&gt;
&lt;br /&gt;
=Aspects and Advantages=&lt;br /&gt;
&lt;br /&gt;
These are the significant Aspects (Situational and otherwise) and Created Advantages currently in play.&lt;br /&gt;
&lt;br /&gt;
Adfirmo: Concealed Carry Contraption - invoke for free once, to avoid it either being spotted or outed as anything unusual; Heretek Hound - for Strepitus with free invoke on traces of heretek&lt;br /&gt;
&lt;br /&gt;
Krishna: Coscarla Division - 2 +2 Advantages for the local territory, plus one free invoke. Coblast Assay - 2 +2 Advantages for when you&#039;re presenting yourself as one of them / using their domain knowledge, plus one free invoke.&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons&lt;br /&gt;
&lt;br /&gt;
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons&lt;br /&gt;
&lt;br /&gt;
=Important People, Places and Organizations=&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. &lt;br /&gt;
&lt;br /&gt;
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:&lt;br /&gt;
* +1 per level of difference to their action before the roll&lt;br /&gt;
* +2 per level of difference to the result after the roll, if the roll succeeds&lt;br /&gt;
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action.&lt;br /&gt;
&lt;br /&gt;
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:&lt;br /&gt;
* Use of an unsanctioned psyker power&lt;br /&gt;
* Use of a Corruption or Mutation Stunt&lt;br /&gt;
* Use/invocation of a Corrupted Aspect&lt;br /&gt;
* Many situations involving exposure to Corruption or the Warp.&lt;br /&gt;
When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.&lt;br /&gt;
&lt;br /&gt;
Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption and Mutation Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483426</id>
		<title>The Emperor will know His own</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483426"/>
		<updated>2025-09-01T06:41:08Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Aspects and Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930324/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930323/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-adventure-campaign.930034/ Recruitment Thread]&lt;br /&gt;
*[https://fate-srd.com/fate-condensed Fate Condensed SRD] &lt;br /&gt;
*[https://fate40k.obsidianportal.com/ Obsidian Portal]&lt;br /&gt;
*[https://warhammer40k.fandom.com/wiki/Askellon_Sector Askellon Sector]&lt;br /&gt;
*[https://wh40k.lexicanum.com/mediawiki/images/a/ad/Map_Askellon_Sector.jpg Map of the Askellon Sector]&lt;br /&gt;
*[https://www.reddit.com/r/40krpg/comments/56w1oh/askellon_sector_map/#lightbox Another map of the Askellon Sector with more detail on worlds]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_Know_His_own:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Dante_Arbazino Dante Arbazino]&lt;br /&gt;
&lt;br /&gt;
=Aspects and Advantages=&lt;br /&gt;
&lt;br /&gt;
These are the significant Aspects (Situational and otherwise) and Created Advantages currently in play.&lt;br /&gt;
&lt;br /&gt;
Adfirmo: Concealed Carry Contraption - invoke for free once, to avoid it either being spotted or outed as anything unusual; Heretek Hound - for Strepitus with free invoke on traces of heretek&lt;br /&gt;
&lt;br /&gt;
Krishna: Coscarla Division - 2 +2 Advantages for the local territory, plus one free invoke.&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons&lt;br /&gt;
&lt;br /&gt;
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons&lt;br /&gt;
&lt;br /&gt;
=Important People, Places and Organizations=&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. &lt;br /&gt;
&lt;br /&gt;
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:&lt;br /&gt;
* +1 per level of difference to their action before the roll&lt;br /&gt;
* +2 per level of difference to the result after the roll, if the roll succeeds&lt;br /&gt;
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action.&lt;br /&gt;
&lt;br /&gt;
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:&lt;br /&gt;
* Use of an unsanctioned psyker power&lt;br /&gt;
* Use of a Corruption or Mutation Stunt&lt;br /&gt;
* Use/invocation of a Corrupted Aspect&lt;br /&gt;
* Many situations involving exposure to Corruption or the Warp.&lt;br /&gt;
When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.&lt;br /&gt;
&lt;br /&gt;
Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption and Mutation Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483399</id>
		<title>The Emperor will know His own</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483399"/>
		<updated>2025-08-28T11:00:54Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Aspects and Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930324/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930323/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-adventure-campaign.930034/ Recruitment Thread]&lt;br /&gt;
*[https://fate-srd.com/fate-condensed Fate Condensed SRD] &lt;br /&gt;
*[https://fate40k.obsidianportal.com/ Obsidian Portal]&lt;br /&gt;
*[https://warhammer40k.fandom.com/wiki/Askellon_Sector Askellon Sector]&lt;br /&gt;
*[https://wh40k.lexicanum.com/mediawiki/images/a/ad/Map_Askellon_Sector.jpg Map of the Askellon Sector]&lt;br /&gt;
*[https://www.reddit.com/r/40krpg/comments/56w1oh/askellon_sector_map/#lightbox Another map of the Askellon Sector with more detail on worlds]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_Know_His_own:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Dante_Arbazino Dante Arbazino]&lt;br /&gt;
&lt;br /&gt;
=Aspects and Advantages=&lt;br /&gt;
&lt;br /&gt;
These are the significant Aspects (Situational and otherwise) and Created Advantages currently in play.&lt;br /&gt;
&lt;br /&gt;
Adfirmo: Concealed Carry Contraption - invoke for free once, to avoid it either being spotted or outed as anything unusual; Heretek Hound - for Strepitus with free invoke on traces of heretek&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons&lt;br /&gt;
&lt;br /&gt;
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons&lt;br /&gt;
&lt;br /&gt;
=Important People, Places and Organizations=&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. &lt;br /&gt;
&lt;br /&gt;
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:&lt;br /&gt;
* +1 per level of difference to their action before the roll&lt;br /&gt;
* +2 per level of difference to the result after the roll, if the roll succeeds&lt;br /&gt;
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action.&lt;br /&gt;
&lt;br /&gt;
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:&lt;br /&gt;
* Use of an unsanctioned psyker power&lt;br /&gt;
* Use of a Corruption or Mutation Stunt&lt;br /&gt;
* Use/invocation of a Corrupted Aspect&lt;br /&gt;
* Many situations involving exposure to Corruption or the Warp.&lt;br /&gt;
When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.&lt;br /&gt;
&lt;br /&gt;
Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption and Mutation Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483398</id>
		<title>The Emperor will know His own</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483398"/>
		<updated>2025-08-28T11:00:17Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Aspects and Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930324/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930323/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-adventure-campaign.930034/ Recruitment Thread]&lt;br /&gt;
*[https://fate-srd.com/fate-condensed Fate Condensed SRD] &lt;br /&gt;
*[https://fate40k.obsidianportal.com/ Obsidian Portal]&lt;br /&gt;
*[https://warhammer40k.fandom.com/wiki/Askellon_Sector Askellon Sector]&lt;br /&gt;
*[https://wh40k.lexicanum.com/mediawiki/images/a/ad/Map_Askellon_Sector.jpg Map of the Askellon Sector]&lt;br /&gt;
*[https://www.reddit.com/r/40krpg/comments/56w1oh/askellon_sector_map/#lightbox Another map of the Askellon Sector with more detail on worlds]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_Know_His_own:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Dante_Arbazino Dante Arbazino]&lt;br /&gt;
&lt;br /&gt;
=Aspects and Advantages=&lt;br /&gt;
&lt;br /&gt;
These are the significant Aspects (Situational and otherwise) and Created Advantages currently in play.&lt;br /&gt;
&lt;br /&gt;
Adfirmo &lt;br /&gt;
- Concealed Carry Contraption -  invoke for free once, to avoid it either being spotted or outed as anything unusual&lt;br /&gt;
&lt;br /&gt;
- Heretek Hound - for Strepitus with free invoke on traces of heretek&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons&lt;br /&gt;
&lt;br /&gt;
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons&lt;br /&gt;
&lt;br /&gt;
=Important People, Places and Organizations=&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. &lt;br /&gt;
&lt;br /&gt;
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:&lt;br /&gt;
* +1 per level of difference to their action before the roll&lt;br /&gt;
* +2 per level of difference to the result after the roll, if the roll succeeds&lt;br /&gt;
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action.&lt;br /&gt;
&lt;br /&gt;
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:&lt;br /&gt;
* Use of an unsanctioned psyker power&lt;br /&gt;
* Use of a Corruption or Mutation Stunt&lt;br /&gt;
* Use/invocation of a Corrupted Aspect&lt;br /&gt;
* Many situations involving exposure to Corruption or the Warp.&lt;br /&gt;
When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.&lt;br /&gt;
&lt;br /&gt;
Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption and Mutation Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483397</id>
		<title>The Emperor will know His own</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483397"/>
		<updated>2025-08-28T10:59:57Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Aspects and Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930324/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930323/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-adventure-campaign.930034/ Recruitment Thread]&lt;br /&gt;
*[https://fate-srd.com/fate-condensed Fate Condensed SRD] &lt;br /&gt;
*[https://fate40k.obsidianportal.com/ Obsidian Portal]&lt;br /&gt;
*[https://warhammer40k.fandom.com/wiki/Askellon_Sector Askellon Sector]&lt;br /&gt;
*[https://wh40k.lexicanum.com/mediawiki/images/a/ad/Map_Askellon_Sector.jpg Map of the Askellon Sector]&lt;br /&gt;
*[https://www.reddit.com/r/40krpg/comments/56w1oh/askellon_sector_map/#lightbox Another map of the Askellon Sector with more detail on worlds]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_Know_His_own:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Dante_Arbazino Dante Arbazino]&lt;br /&gt;
&lt;br /&gt;
=Aspects and Advantages=&lt;br /&gt;
&lt;br /&gt;
These are the significant Aspects (Situational and otherwise) and Created Advantages currently in play.&lt;br /&gt;
&lt;br /&gt;
Adfirmo &lt;br /&gt;
- Concealed Carry Contraption -  invoke for free once, to avoid it either being spotted or outed as anything unusual&lt;br /&gt;
- Heretek Hound - for Strepitus with free invoke on traces of heretek&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons&lt;br /&gt;
&lt;br /&gt;
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons&lt;br /&gt;
&lt;br /&gt;
=Important People, Places and Organizations=&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. &lt;br /&gt;
&lt;br /&gt;
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:&lt;br /&gt;
* +1 per level of difference to their action before the roll&lt;br /&gt;
* +2 per level of difference to the result after the roll, if the roll succeeds&lt;br /&gt;
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action.&lt;br /&gt;
&lt;br /&gt;
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:&lt;br /&gt;
* Use of an unsanctioned psyker power&lt;br /&gt;
* Use of a Corruption or Mutation Stunt&lt;br /&gt;
* Use/invocation of a Corrupted Aspect&lt;br /&gt;
* Many situations involving exposure to Corruption or the Warp.&lt;br /&gt;
When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.&lt;br /&gt;
&lt;br /&gt;
Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption and Mutation Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483337</id>
		<title>The Emperor will know His own</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483337"/>
		<updated>2025-08-24T06:53:17Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930324/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930323/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-adventure-campaign.930034/ Recruitment Thread]&lt;br /&gt;
*[https://fate-srd.com/fate-condensed Fate Condensed SRD] &lt;br /&gt;
*[https://fate40k.obsidianportal.com/ Obsidian Portal]&lt;br /&gt;
*[https://warhammer40k.fandom.com/wiki/Askellon_Sector Askellon Sector]&lt;br /&gt;
*[https://wh40k.lexicanum.com/mediawiki/images/a/ad/Map_Askellon_Sector.jpg Map of the Askellon Sector]&lt;br /&gt;
*[https://www.reddit.com/r/40krpg/comments/56w1oh/askellon_sector_map/#lightbox Another map of the Askellon Sector with more detail on worlds]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_Know_His_own:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Dante_Arbazino Dante Arbazino]&lt;br /&gt;
&lt;br /&gt;
=Aspects and Advantages=&lt;br /&gt;
&lt;br /&gt;
These are the significant Aspects (Situational and otherwise) and Created Advantages currently in play.&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons&lt;br /&gt;
&lt;br /&gt;
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons&lt;br /&gt;
&lt;br /&gt;
=Important People, Places and Organizations=&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. &lt;br /&gt;
&lt;br /&gt;
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:&lt;br /&gt;
* +1 per level of difference to their action before the roll&lt;br /&gt;
* +2 per level of difference to the result after the roll, if the roll succeeds&lt;br /&gt;
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action.&lt;br /&gt;
&lt;br /&gt;
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:&lt;br /&gt;
* Use of an unsanctioned psyker power&lt;br /&gt;
* Use of a Corruption or Mutation Stunt&lt;br /&gt;
* Use/invocation of a Corrupted Aspect&lt;br /&gt;
* Many situations involving exposure to Corruption or the Warp.&lt;br /&gt;
When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.&lt;br /&gt;
&lt;br /&gt;
Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption and Mutation Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483336</id>
		<title>The Emperor will know His own</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483336"/>
		<updated>2025-08-24T06:53:04Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930324/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930323/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-adventure-campaign.930034/ Recruitment Thread]&lt;br /&gt;
*[https://fate-srd.com/fate-condensed Fate Condensed SRD] &lt;br /&gt;
*[https://fate40k.obsidianportal.com/ Obsidian Portal]&lt;br /&gt;
*[https://warhammer40k.fandom.com/wiki/Askellon_Sector Askellon Sector]&lt;br /&gt;
*[https://wh40k.lexicanum.com/mediawiki/images/a/ad/Map_Askellon_Sector.jpg Map of the Askellon Sector]&lt;br /&gt;
*[https://www.reddit.com/r/40krpg/comments/56w1oh/askellon_sector_map/#lightbox Another map of the Askellon Sector with more detail on worlds]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_Know_His_own:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Dante_Arbazino Dante Arbazino]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Aspects and Advantages=&lt;br /&gt;
&lt;br /&gt;
These are the significant Aspects (Situational and otherwise) and Created Advantages currently in play.&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons&lt;br /&gt;
&lt;br /&gt;
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons&lt;br /&gt;
&lt;br /&gt;
=Important People, Places and Organizations=&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. &lt;br /&gt;
&lt;br /&gt;
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:&lt;br /&gt;
* +1 per level of difference to their action before the roll&lt;br /&gt;
* +2 per level of difference to the result after the roll, if the roll succeeds&lt;br /&gt;
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action.&lt;br /&gt;
&lt;br /&gt;
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:&lt;br /&gt;
* Use of an unsanctioned psyker power&lt;br /&gt;
* Use of a Corruption or Mutation Stunt&lt;br /&gt;
* Use/invocation of a Corrupted Aspect&lt;br /&gt;
* Many situations involving exposure to Corruption or the Warp.&lt;br /&gt;
When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.&lt;br /&gt;
&lt;br /&gt;
Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption and Mutation Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483261</id>
		<title>The Emperor will know His own</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483261"/>
		<updated>2025-08-22T06:17:43Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930324/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930323/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-adventure-campaign.930034/ Recruitment Thread]&lt;br /&gt;
*[https://fate-srd.com/fate-condensed Fate Condensed SRD] &lt;br /&gt;
*[https://fate40k.obsidianportal.com/ Obsidian Portal]&lt;br /&gt;
*[https://warhammer40k.fandom.com/wiki/Askellon_Sector Askellon Sector]&lt;br /&gt;
*[https://wh40k.lexicanum.com/mediawiki/images/a/ad/Map_Askellon_Sector.jpg Map of the Askellon Sector]&lt;br /&gt;
*[https://www.reddit.com/r/40krpg/comments/56w1oh/askellon_sector_map/#lightbox Another map of the Askellon Sector with more detail on worlds]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_Know_His_own:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]&lt;br /&gt;
&lt;br /&gt;
Dante Arbazino&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons&lt;br /&gt;
&lt;br /&gt;
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons&lt;br /&gt;
&lt;br /&gt;
=Important People, Places and Organizations=&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. &lt;br /&gt;
&lt;br /&gt;
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:&lt;br /&gt;
* +1 per level of difference to their action before the roll&lt;br /&gt;
* +2 per level of difference to the result after the roll, if the roll succeeds&lt;br /&gt;
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action.&lt;br /&gt;
&lt;br /&gt;
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:&lt;br /&gt;
* Use of an unsanctioned psyker power&lt;br /&gt;
* Use of a Corruption or Mutation Stunt&lt;br /&gt;
* Use/invocation of a Corrupted Aspect&lt;br /&gt;
* Many situations involving exposure to Corruption or the Warp.&lt;br /&gt;
When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.&lt;br /&gt;
&lt;br /&gt;
Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption and Mutation Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483246</id>
		<title>The Emperor will know His own</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483246"/>
		<updated>2025-08-20T15:51:17Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Helpful Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930324/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930323/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-adventure-campaign.930034/ Recruitment Thread]&lt;br /&gt;
*[https://fate-srd.com/fate-condensed Fate Condensed SRD] &lt;br /&gt;
*[https://fate40k.obsidianportal.com/ Obsidian Portal]&lt;br /&gt;
*[https://warhammer40k.fandom.com/wiki/Askellon_Sector Askellon Sector]&lt;br /&gt;
*[https://wh40k.lexicanum.com/mediawiki/images/a/ad/Map_Askellon_Sector.jpg Map of the Askellon Sector]&lt;br /&gt;
*[https://www.reddit.com/r/40krpg/comments/56w1oh/askellon_sector_map/#lightbox Another map of the Askellon Sector with more detail on worlds]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/For_Fortune_and_Glory:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons&lt;br /&gt;
&lt;br /&gt;
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons&lt;br /&gt;
&lt;br /&gt;
=Important People, Places and Organizations=&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. &lt;br /&gt;
&lt;br /&gt;
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:&lt;br /&gt;
* +1 per level of difference to their action before the roll&lt;br /&gt;
* +2 per level of difference to the result after the roll, if the roll succeeds&lt;br /&gt;
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action.&lt;br /&gt;
&lt;br /&gt;
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:&lt;br /&gt;
* Use of an unsanctioned psyker power&lt;br /&gt;
* Use of a Corruption or Mutation Stunt&lt;br /&gt;
* Use/invocation of a Corrupted Aspect&lt;br /&gt;
* Many situations involving exposure to Corruption or the Warp.&lt;br /&gt;
When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.&lt;br /&gt;
&lt;br /&gt;
Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption and Mutation Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483245</id>
		<title>The Emperor will know His own</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Emperor_will_know_His_own&amp;diff=483245"/>
		<updated>2025-08-20T15:27:30Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Helpful Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a Fate Condensed / Warhammer 40,000 adventure, which may grow into a campaign if it has enough traction. The system will be Fate Condensed, with added details of equipment etc. drawn from the Obsidian Portal hack of Fate Core: https://fate40k.obsidianportal.com/, and the Corruption mechanic borrowed from Fate of Cthulhu.&lt;br /&gt;
&lt;br /&gt;
The initial premise is a team of low-level Inquisition assets/Acolytes/agents investigating subversion in the Askellon Sector.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-the-white-sea.927038/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-the-emperor-will-know-his-own.930323/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/threads/fate-condensed-warhammer-40-000-adventure-campaign.930034/ Recruitment Thread]&lt;br /&gt;
*[https://fate-srd.com/fate-condensed Fate Condensed SRD] &lt;br /&gt;
*[https://fate40k.obsidianportal.com/ Obsidian Portal]&lt;br /&gt;
*[https://warhammer40k.fandom.com/wiki/Askellon_Sector Askellon Sector]&lt;br /&gt;
*[https://wh40k.lexicanum.com/mediawiki/images/a/ad/Map_Askellon_Sector.jpg Map of the Askellon Sector]&lt;br /&gt;
*[https://www.reddit.com/r/40krpg/comments/56w1oh/askellon_sector_map/#lightbox Another map of the Askellon Sector with more detail on worlds]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The hapless characters recruited, enlisted, or blackmailed by the Inquisition into serving the Emperor&#039;s servants.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/For_Fortune_and_Glory:Adfirmo_Exnihilo Adfirmo Exnihilo]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Tobias_Drake Tobias Drake]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/The_Emperor_Will_know_His_own:Krishna_Carré Krishna Carré]&lt;br /&gt;
&lt;br /&gt;
=Important Information and Materials=&lt;br /&gt;
&lt;br /&gt;
This is the general page for details of events, vehicles, equipment, information and resources relevant to the campaign.&lt;br /&gt;
&lt;br /&gt;
Weapons table - ranged weapons: https://fate40k.obsidianportal.com/wikis/range-weapons&lt;br /&gt;
&lt;br /&gt;
Weapons table - melee weapons: https://fate40k.obsidianportal.com/wikis/melee-weapons&lt;br /&gt;
&lt;br /&gt;
=Important People, Places and Organizations=&lt;br /&gt;
&lt;br /&gt;
=House Rules and Quirks=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. &lt;br /&gt;
&lt;br /&gt;
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:&lt;br /&gt;
* +1 per level of difference to their action before the roll&lt;br /&gt;
* +2 per level of difference to the result after the roll, if the roll succeeds&lt;br /&gt;
* 1 additional free invoke per level of difference to the results of a successful Create Advantage action.&lt;br /&gt;
&lt;br /&gt;
For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment:&lt;br /&gt;
* Use of an unsanctioned psyker power&lt;br /&gt;
* Use of a Corruption or Mutation Stunt&lt;br /&gt;
* Use/invocation of a Corrupted Aspect&lt;br /&gt;
* Many situations involving exposure to Corruption or the Warp.&lt;br /&gt;
When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC.&lt;br /&gt;
&lt;br /&gt;
Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption and Mutation Stunts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=483214</id>
		<title>Delta Green: This Job Hates Me</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=483214"/>
		<updated>2025-08-16T07:20:14Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for &#039;&#039;&#039;This Job Hates Me&#039;&#039;&#039;, a decidedly down-at-heel Delta Green Outlaws campaign, struggling against bureaucratic oversight, shoestring budgets, decaying support networks, paranoid superiors - and the unspeakable threat of the Unnatural.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters within the Outlaw pack of Agents and Friendlies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/McKay &#039;&#039;&#039;Agent McKay&#039;&#039;&#039; Robert B. Westlake: FBI Special Agent]&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|67&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Conor_Bynum?_gl=1*f8wq7s*_ga*ODQ4MDcwMDUwLjE3MDIwNTQ4MzM.*_ga_7Z5EQC0QPD*MTczOTI3NjQwOC42MjMuMS4xNzM5Mjc2ODg2LjM5LjAuMA.. Conor &amp;quot;CB&amp;quot; Bynum, Deputy U.S. Marshal]&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;brahnamin&#039;&#039;]&lt;br /&gt;
|[[DG:_This_Job_-_Carlos|&#039;&#039;&#039;Agent GREY&#039;&#039;&#039; Carlos Ramirez: Asset Handler]]&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Trang_Tan &#039;&#039;&#039;Agent MARINER&#039;&#039;&#039; Det. Trang Tan Galveston PD CID (former CIA Case Officer)]&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/random-task.169029/&#039;&#039;Random Task&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/TRAPPER &#039;&#039;&#039;Agent TRAPPER&#039;&#039;&#039; Charmichael Hayward, M.D - Special Forces Surgeon]&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|65&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eplov.229812/ &#039;&#039;Eplov&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/John_Doe &#039;&#039;&#039;Agent Bravo&#039;&#039;&#039; John Doe, Computer Scientist and Occult Enthusiast]&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|62&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character &#039;&#039;knows&#039;&#039; they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. &lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They&#039;re also very important for survival in hostile environments - like the bayous of Louisiana.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Burst Fire is -20%; Full Auto is -40% unless you&#039;re firing off a bipod or fixed mount. Each turn of Full Auto fire with small arms expends an entire magazine, and the shooter needs to reload. Shooters with SMGs/assault rifles can fire only 3 turns max on Full Auto before exhausting their ammo supply, and that degrades the weapon permanently to -20%. But Terror is strictly applied: Burst Fire with a Kill Zone or Full Auto will suppress any adversary, pinning them down for single shots to take them out. Self-loading weapons don&#039;t get the bolt-action penalty.&lt;br /&gt;
&lt;br /&gt;
Burst shooter who hits rolls a d8 with the damage: 1-4 = single damage, 5-7 = double damage, 8 = triple damage. Full auto: roll Lethality.&lt;br /&gt;
&lt;br /&gt;
HMGs always fire at -40% on Firearms; users should opt for Heavy Weapons instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearm Types and Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Firearm types are listed here: https://wiki.rpg.net/index.php/Delta_Green:_This_Job_Hates_Me:_Firearms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lasers and red dots / holo sights give +10% rather than +20%. Telescopic sights give +20%, but have to be used from a static aiming stance - and can&#039;t be used for snapshots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flanking Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To successfully flank an opponent, one Agent must pin down the target with suppressing fire, using Burst Fire or Full Auto to keep the target inside a Kill Radius, even if the attacks miss or fail to penetrate cover. Another Agent then can roll Athletics or Stealth to get into a position to shoot past Cover, requiring at least one turn to make the move, and possibly more at the GM&#039;s discretion, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905569/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905570/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread]&lt;br /&gt;
*[https://www.delta-green.com/ Delta-Green.com]&lt;br /&gt;
*[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans]&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=483213</id>
		<title>Delta Green: This Job Hates Me</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=483213"/>
		<updated>2025-08-16T07:03:04Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for &#039;&#039;&#039;This Job Hates Me&#039;&#039;&#039;, a decidedly down-at-heel Delta Green Outlaws campaign, struggling against bureaucratic oversight, shoestring budgets, decaying support networks, paranoid superiors - and the unspeakable threat of the Unnatural.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters within the Outlaw pack of Agents and Friendlies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/McKay &#039;&#039;&#039;Agent McKay&#039;&#039;&#039; Robert B. Westlake: FBI Special Agent]&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|67&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Conor_Bynum?_gl=1*f8wq7s*_ga*ODQ4MDcwMDUwLjE3MDIwNTQ4MzM.*_ga_7Z5EQC0QPD*MTczOTI3NjQwOC42MjMuMS4xNzM5Mjc2ODg2LjM5LjAuMA.. Conor &amp;quot;CB&amp;quot; Bynum, Deputy U.S. Marshal]&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;brahnamin&#039;&#039;]&lt;br /&gt;
|[[DG:_This_Job_-_Carlos|&#039;&#039;&#039;Agent GREY&#039;&#039;&#039; Carlos Ramirez: Asset Handler]]&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Trang_Tan &#039;&#039;&#039;Agent MARINER&#039;&#039;&#039; Det. Trang Tan Galveston PD CID (former CIA Case Officer)]&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/random-task.169029/&#039;&#039;Random Task&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/TRAPPER &#039;&#039;&#039;Agent TRAPPER&#039;&#039;&#039; Charmichael Hayward, M.D - Special Forces Surgeon]&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|65&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eplov.229812/ &#039;&#039;Eplov&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/John_Doe &#039;&#039;&#039;Agent Bravo&#039;&#039;&#039; John Doe, Computer Scientist and Occult Enthusiast]&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|62&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character &#039;&#039;knows&#039;&#039; they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. &lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They&#039;re also very important for survival in hostile environments - like the bayous of Louisiana.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Burst Fire is -20%; Full Auto is -40% unless you&#039;re firing off a bipod or fixed mount. Each turn of Full Auto fire with small arms expends an entire magazine, and the shooter needs to reload. Shooters with SMGs/assault rifles can fire only 3 turns max on Full Auto before exhausting their ammo supply, and that degrades the weapon permanently to -20%. But Terror is strictly applied: Burst Fire with a Kill Zone or Full Auto will suppress any adversary, pinning them down for single shots to take them out. Self-loading weapons don&#039;t get the bolt-action penalty.&lt;br /&gt;
&lt;br /&gt;
Burst shooter who hits rolls a d8 with the damage: 1-4 = single damage, 5-7 = double damage, 8 = triple damage. Full auto: roll Lethality.&lt;br /&gt;
&lt;br /&gt;
HMGs always fire at -40% on Firearms; users should opt for Heavy Weapons instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearm Types and Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Firearm types are listed here: https://wiki.rpg.net/index.php/Delta_Green:_This_Job_Hates_Me:_Firearms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flanking Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To successfully flank an opponent, one Agent must pin down the target with suppressing fire, using Burst Fire or Full Auto to keep the target inside a Kill Radius, even if the attacks miss or fail to penetrate cover. Another Agent then can roll Athletics or Stealth to get into a position to shoot past Cover, requiring at least one turn to make the move, and possibly more at the GM&#039;s discretion, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905569/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905570/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread]&lt;br /&gt;
*[https://www.delta-green.com/ Delta-Green.com]&lt;br /&gt;
*[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans]&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me:_Firearms&amp;diff=483204</id>
		<title>Delta Green: This Job Hates Me: Firearms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me:_Firearms&amp;diff=483204"/>
		<updated>2025-08-15T12:29:48Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page of modern firearms specifications and special rules for D100, the Misery Engine, modifying the basic Delta Green rules and returning to the pre-Arc Dream firearms tables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Guns =&lt;br /&gt;
&lt;br /&gt;
Most modern guns are available in a range of calibres and magazine capacities. The table lists the most common configurations. Larger mags are going to be heavier and less convenient/concealable, though - same applies to larger calibres.&lt;br /&gt;
&lt;br /&gt;
== Derringers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| DoubleTap&lt;br /&gt;
|| .45&lt;br /&gt;
|| 5m&lt;br /&gt;
|| 1D10+2&lt;br /&gt;
|| 2&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| American Derringer Mini COP&lt;br /&gt;
|| .357 Magnum&lt;br /&gt;
|| 5m&lt;br /&gt;
|| 2D6+2&lt;br /&gt;
|| 4&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Revolvers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| Chiappa Rhino&lt;br /&gt;
|| 9mm&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Colt Detective Special&lt;br /&gt;
|| .38&lt;br /&gt;
|| 10m&lt;br /&gt;
|| 1D10&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Smith &amp;amp; Wesson Model 10&lt;br /&gt;
|| .38&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Taurus Judge&lt;br /&gt;
|| .45/.410&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10+2&lt;br /&gt;
|| 6&lt;br /&gt;
|| shot&lt;br /&gt;
|-&lt;br /&gt;
|| Webley&lt;br /&gt;
|| .45&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10+2&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Colt Python&lt;br /&gt;
|| .357 Magnum&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 2D6+2&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Automatics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| Beretta Mod 21A&lt;br /&gt;
|| .245 ACP &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D6&lt;br /&gt;
|| 8&lt;br /&gt;
|| -  &lt;br /&gt;
|- &lt;br /&gt;
|| Ruger MK III&lt;br /&gt;
|| .22 LR &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D6 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Browning M1910&lt;br /&gt;
|| .32 ACP &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D8 &lt;br /&gt;
|| 8&lt;br /&gt;
|| - &lt;br /&gt;
|-&lt;br /&gt;
|| Walther PPK&lt;br /&gt;
|| .32 ACP&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D8  &lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| Colt 380 Government&lt;br /&gt;
|| .38&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 6 &lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| FN-Browning High Power&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 15&lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Glock 17&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 17&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K P7&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 10&lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K USP&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 15&lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Izhmekh PM&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| Ruger P85&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 16 &lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| SIG-Sauer P226&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 15&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| SIG P320&lt;br /&gt;
|| 10mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10+1 &lt;br /&gt;
|| 14&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Colt Government (M1911A1)&lt;br /&gt;
|| .45&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10+2 &lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K HK45&lt;br /&gt;
|| .45&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10+2 &lt;br /&gt;
|| 10&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| IMI Desert Eagle&lt;br /&gt;
|| .50&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 2D8&lt;br /&gt;
|| 7&lt;br /&gt;
|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage/Leth.&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| CZ Skorpion&lt;br /&gt;
|| .32 ACP &lt;br /&gt;
|| 20m &lt;br /&gt;
|| 1D8/5% &lt;br /&gt;
|| 20&lt;br /&gt;
|| s/a &lt;br /&gt;
|-&lt;br /&gt;
|| H&amp;amp;K MP5&lt;br /&gt;
|| 9mm&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10/10%  &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a&lt;br /&gt;
|- &lt;br /&gt;
|| Ingram M10&lt;br /&gt;
|| .38 ACP&lt;br /&gt;
|| 20m &lt;br /&gt;
|| 1D10/10%&lt;br /&gt;
|| 30&lt;br /&gt;
|| a &lt;br /&gt;
|- &lt;br /&gt;
|| Uzi&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 1D10/10% &lt;br /&gt;
|| 32&lt;br /&gt;
|| s/b/a&lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K UMP&lt;br /&gt;
|| .45 &lt;br /&gt;
|| 50m&lt;br /&gt;
|| 1D10+2/10% &lt;br /&gt;
|| 25&lt;br /&gt;
|| s/b&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage/Leth.&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
||Accuracy International AW&lt;br /&gt;
|| .300&lt;br /&gt;
|| 250m  &lt;br /&gt;
|| 2D8+4&lt;br /&gt;
|| 10 &lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Barrett Model 82A1&lt;br /&gt;
|| .50 &lt;br /&gt;
|| 250m  &lt;br /&gt;
|| 2D8+4&lt;br /&gt;
|| 7 &lt;br /&gt;
|| -  &lt;br /&gt;
|- &lt;br /&gt;
|| B&amp;amp;T SPR300 PRO&lt;br /&gt;
|| .300 Whisper&lt;br /&gt;
|| 250m&lt;br /&gt;
|| 2D6+4&lt;br /&gt;
|| 10&lt;br /&gt;
|| -  &lt;br /&gt;
|- &lt;br /&gt;
|| Colt M4A1&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b &lt;br /&gt;
|- &lt;br /&gt;
|| Colt M16A1&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K G3A3&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10%&lt;br /&gt;
|| 20 &lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K G36C&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K HK416&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K-Enfield L85A2 IW&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| b/a &lt;br /&gt;
|- &lt;br /&gt;
||IMI Galil ARM&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10% &lt;br /&gt;
|| 25&lt;br /&gt;
|| s/a &lt;br /&gt;
|- &lt;br /&gt;
|| Izhmash AK&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
||Remington Model 700&lt;br /&gt;
|| .308&lt;br /&gt;
|| 200m  &lt;br /&gt;
|| 2D8+4&lt;br /&gt;
|| 10 &lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Ruger Mini-14&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10%&lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
||SIG SG552 Commando&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a  &lt;br /&gt;
|- &lt;br /&gt;
||Springfield M1 Garand&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4&lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| Springfield M14&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10% &lt;br /&gt;
|| 20&lt;br /&gt;
|| s/a  &lt;br /&gt;
|- &lt;br /&gt;
||Steyr AUG  &lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 42&lt;br /&gt;
|| s/b/a  &lt;br /&gt;
|- &lt;br /&gt;
|| Winchester Model 70&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4&lt;br /&gt;
|| 5&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage per range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| Baikal IZH-43 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Benelli M3 Super &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| - &lt;br /&gt;
|-&lt;br /&gt;
|| Beretta DT10 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Daewoo USAS-12 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| s/a &lt;br /&gt;
|-&lt;br /&gt;
|| Izhmash Saiga-12 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| s/a &lt;br /&gt;
|-&lt;br /&gt;
|| Mossberg Model 500 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Remington Model 870 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 7 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Settings Rules for Firearms =&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Shotguns do full damage at 10m, half damage at 10-20m, and one quarter damage at 20-50m. Double-barreled shotguns can shoot the same target twice with the same shooting roll, but with separate damage rolls for each shot.&lt;br /&gt;
&lt;br /&gt;
== Calibres ==&lt;br /&gt;
&lt;br /&gt;
Below is a full list of calibres with damage figures attached. Specifics for actual weapons above take precedence - chamber pressure, barrel length, and many other factors can influence final lethality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handgun calibres&#039;&#039;&#039;&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039; &lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||.22 long ||1D6&lt;br /&gt;
|-&lt;br /&gt;
||.22 long rifle ||1D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .22 short || 1D6&lt;br /&gt;
|-&lt;br /&gt;
|| .32 ACP || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| .32 Colt New Police || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| .357 Magnum || 1D8+1D4&lt;br /&gt;
|-&lt;br /&gt;
|| .38 Colt New Police || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .38 Special || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .38 Super Auto || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .380 ACP || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .40 S&amp;amp;W || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .41 Magnum || 1D10+1D4&lt;br /&gt;
|-&lt;br /&gt;
|| .44 Magnum || 1D10+1D4+2&lt;br /&gt;
|-&lt;br /&gt;
|| .44 Special || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
|| .45 ACP || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
|| .45 Colt long || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
|| .50 AE || 1D10+1D6+3&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm Type P || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| 7.63mm Mauser || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| 7.65mm Luger || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Largo || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Mauser || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Makarov || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Parabellum || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Steyr || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 10mm Auto || 1D10+1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rifle calibres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
||&#039;&#039;&#039;Calibre&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| .22 Hornet || 1D6+1D4&lt;br /&gt;
|-&lt;br /&gt;
|| .22 long || 1D6&lt;br /&gt;
|-&lt;br /&gt;
|| .22 long rifle || 1D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .22 short || 1D5&lt;br /&gt;
|-&lt;br /&gt;
|| .222 Rem. || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| .243 Win. || 2D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .25-06 || 2D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .270 Win. || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .284 Win. || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .30 Carbine || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| .300 Weatherby Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .300 Whisper || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .300 Win. Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .30-06 || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .30-30 || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .303 British || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .338 Win. Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .35 Rem. || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .358 Win. || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .444 Marlin || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .50 M2 || 2D10+1D+6&lt;br /&gt;
|-&lt;br /&gt;
|| 5.45mm M74 || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| 5.56mm NATO || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| 6.5mm Mauser || 2D6+3&lt;br /&gt;
|-&lt;br /&gt;
|| 7mm Mauser || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7mm Rem. Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.51mm M31 || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm M1943 || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm NATO || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm Russian || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.92mm Mauser || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 12.7mm Soviet || 2D10+1D8+6&lt;br /&gt;
|-&lt;br /&gt;
|| 14.mm Soviet || 3D10+6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Return to Parent Page =&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Delta_Green:_This_Job_Hates_Me&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me:_Firearms&amp;diff=483203</id>
		<title>Delta Green: This Job Hates Me: Firearms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me:_Firearms&amp;diff=483203"/>
		<updated>2025-08-15T12:21:54Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Special Settings Rules for Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page of modern firearms specifications and special rules for D100, the Misery Engine, modifying the basic Delta Green rules and returning to the pre-Arc Dream firearms tables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Guns =&lt;br /&gt;
&lt;br /&gt;
Most modern guns are available in a range of calibres and magazine capacities. The table lists the most common configurations. Larger mags are going to be heavier and less convenient/concealable, though - same applies to larger calibres.&lt;br /&gt;
&lt;br /&gt;
== Derringers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| DoubleTap&lt;br /&gt;
|| .45&lt;br /&gt;
|| 5m&lt;br /&gt;
|| 1D10+2&lt;br /&gt;
|| 2&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| American Derringer Mini COP&lt;br /&gt;
|| .357 Magnum&lt;br /&gt;
|| 5m&lt;br /&gt;
|| 2D6+2&lt;br /&gt;
|| 4&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Revolvers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| Chiappa Rhino&lt;br /&gt;
|| 9mm&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Colt Detective Special&lt;br /&gt;
|| .38&lt;br /&gt;
|| 10m&lt;br /&gt;
|| 1D10&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Smith &amp;amp; Wesson Model 10&lt;br /&gt;
|| .38&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Taurus Judge&lt;br /&gt;
|| .45/.410&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10+2&lt;br /&gt;
|| 6&lt;br /&gt;
|| shot&lt;br /&gt;
|-&lt;br /&gt;
|| Webley&lt;br /&gt;
|| .45&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10+2&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Colt Python&lt;br /&gt;
|| .357 Magnum&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 2D6+2&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Automatics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| Beretta Mod 21A&lt;br /&gt;
|| .245 ACP &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D6&lt;br /&gt;
|| 8&lt;br /&gt;
|| -  &lt;br /&gt;
|- &lt;br /&gt;
|| Ruger MK III&lt;br /&gt;
|| .22 LR &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D6 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Browning M1910&lt;br /&gt;
|| .32 ACP &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D8 &lt;br /&gt;
|| 8&lt;br /&gt;
|| - &lt;br /&gt;
|-&lt;br /&gt;
|| Walther PPK&lt;br /&gt;
|| .32 ACP&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D8  &lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| Colt 380 Government&lt;br /&gt;
|| .38&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 6 &lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| FN-Browning High Power&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 15&lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Glock 17&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 17&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K P7&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 10&lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K USP&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 15&lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Izhmekh PM&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| Ruger P85&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 16 &lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| SIG-Sauer P226&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 15&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| SIG P320&lt;br /&gt;
|| 10mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10+1 &lt;br /&gt;
|| 14&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Colt Government (M1911A1)&lt;br /&gt;
|| .45&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10+2 &lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K HK45&lt;br /&gt;
|| .45&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10+2 &lt;br /&gt;
|| 10&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| IMI Desert Eagle&lt;br /&gt;
|| .50&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 2D8&lt;br /&gt;
|| 7&lt;br /&gt;
|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage/Leth.&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| CZ Skorpion&lt;br /&gt;
|| .32 ACP &lt;br /&gt;
|| 20m &lt;br /&gt;
|| 1D8/5% &lt;br /&gt;
|| 20&lt;br /&gt;
|| s/a &lt;br /&gt;
|-&lt;br /&gt;
|| H&amp;amp;K MP5&lt;br /&gt;
|| 9mm&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10/10%  &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a&lt;br /&gt;
|- &lt;br /&gt;
|| Ingram M10&lt;br /&gt;
|| .38 ACP&lt;br /&gt;
|| 20m &lt;br /&gt;
|| 1D10/10%&lt;br /&gt;
|| 30&lt;br /&gt;
|| a &lt;br /&gt;
|- &lt;br /&gt;
|| Uzi&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 1D10/10% &lt;br /&gt;
|| 32&lt;br /&gt;
|| s/b/a&lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K UMP&lt;br /&gt;
|| .45 &lt;br /&gt;
|| 50m&lt;br /&gt;
|| 1D10+2/10% &lt;br /&gt;
|| 25&lt;br /&gt;
|| s/b&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage/Leth.&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
||Accuracy International AW&lt;br /&gt;
|| .300&lt;br /&gt;
|| 250m  &lt;br /&gt;
|| 2D8+4/15% &lt;br /&gt;
|| 10 &lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Barrett Model 82A1&lt;br /&gt;
|| .50 &lt;br /&gt;
|| 250m  &lt;br /&gt;
|| 2D8 /20%&lt;br /&gt;
|| 7 &lt;br /&gt;
|| -  &lt;br /&gt;
|- &lt;br /&gt;
|| B&amp;amp;T SPR300 PRO&lt;br /&gt;
|| .300 Whisper&lt;br /&gt;
|| 250m&lt;br /&gt;
|| 2D6+4/10%&lt;br /&gt;
|| 10&lt;br /&gt;
|| -  &lt;br /&gt;
|- &lt;br /&gt;
|| Colt M4A1&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b &lt;br /&gt;
|- &lt;br /&gt;
|| Colt M16A1&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b &lt;br /&gt;
|- &lt;br /&gt;
|| Federov Avtomat&lt;br /&gt;
|| 6.5mm&lt;br /&gt;
|| 80m  &lt;br /&gt;
|| 2D6/10%&lt;br /&gt;
|| 25 &lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K G3A3&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10%&lt;br /&gt;
|| 20 &lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K G36C&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K HK416&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K-Enfield L85A2 IW&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| b/a &lt;br /&gt;
|- &lt;br /&gt;
||IMI Galil ARM&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10% &lt;br /&gt;
|| 25&lt;br /&gt;
|| s/a &lt;br /&gt;
|- &lt;br /&gt;
|| Izhmash AK&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
||Remington Model 700&lt;br /&gt;
|| .308&lt;br /&gt;
|| 200m  &lt;br /&gt;
|| 2D8+4/15% &lt;br /&gt;
|| 10 &lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Ruger Mini-14&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
||SIG SG552 Commando&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a  &lt;br /&gt;
|- &lt;br /&gt;
||Springfield M1 Garand&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4&lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| Springfield M14&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10% &lt;br /&gt;
|| 20&lt;br /&gt;
|| s/a  &lt;br /&gt;
|- &lt;br /&gt;
||Steyr AUG  &lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 42&lt;br /&gt;
|| s/b/a  &lt;br /&gt;
|- &lt;br /&gt;
|| Winchester Model 70&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4&lt;br /&gt;
|| 5&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage per range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| Baikal IZH-43 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Benelli M3 Super &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| - &lt;br /&gt;
|-&lt;br /&gt;
|| Beretta DT10 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Daewoo USAS-12 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| s/a &lt;br /&gt;
|-&lt;br /&gt;
|| Izhmash Saiga-12 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| s/a &lt;br /&gt;
|-&lt;br /&gt;
|| Mossberg Model 500 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Remington Model 870 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 7 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Settings Rules for Firearms =&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Shotguns do full damage at 10m, half damage at 10-20m, and one quarter damage at 20-50m. Double-barreled shotguns can shoot the same target twice with the same shooting roll, but with separate damage rolls for each shot.&lt;br /&gt;
&lt;br /&gt;
== Calibres ==&lt;br /&gt;
&lt;br /&gt;
Below is a full list of calibres with damage figures attached. Specifics for actual weapons above take precedence - chamber pressure, barrel length, and many other factors can influence final lethality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handgun calibres&#039;&#039;&#039;&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039; &lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||.22 long ||1D6&lt;br /&gt;
|-&lt;br /&gt;
||.22 long rifle ||1D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .22 short || 1D6&lt;br /&gt;
|-&lt;br /&gt;
|| .32 ACP || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| .32 Colt New Police || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| .357 Magnum || 1D8+1D4&lt;br /&gt;
|-&lt;br /&gt;
|| .38 Colt New Police || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .38 Special || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .38 Super Auto || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .380 ACP || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .40 S&amp;amp;W || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .41 Magnum || 1D10+1D4&lt;br /&gt;
|-&lt;br /&gt;
|| .44 Magnum || 1D10+1D4+2&lt;br /&gt;
|-&lt;br /&gt;
|| .44 Special || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
|| .45 ACP || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
|| .45 Colt long || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
|| .50 AE || 1D10+1D6+3&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm Type P || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| 7.63mm Mauser || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| 7.65mm Luger || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Largo || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Mauser || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Makarov || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Parabellum || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Steyr || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 10mm Auto || 1D10+1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rifle calibres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
||&#039;&#039;&#039;Calibre&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| .22 Hornet || 1D6+1D4&lt;br /&gt;
|-&lt;br /&gt;
|| .22 long || 1D6&lt;br /&gt;
|-&lt;br /&gt;
|| .22 long rifle || 1D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .22 short || 1D5&lt;br /&gt;
|-&lt;br /&gt;
|| .222 Rem. || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| .243 Win. || 2D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .25-06 || 2D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .270 Win. || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .284 Win. || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .30 Carbine || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| .300 Weatherby Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .300 Whisper || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .300 Win. Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .30-06 || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .30-30 || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .303 British || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .338 Win. Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .35 Rem. || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .358 Win. || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .444 Marlin || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .50 M2 || 2D10+1D+6&lt;br /&gt;
|-&lt;br /&gt;
|| 5.45mm M74 || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| 5.56mm NATO || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| 6.5mm Mauser || 2D6+3&lt;br /&gt;
|-&lt;br /&gt;
|| 7mm Mauser || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7mm Rem. Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.51mm M31 || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm M1943 || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm NATO || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm Russian || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.92mm Mauser || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 12.7mm Soviet || 2D10+1D8+6&lt;br /&gt;
|-&lt;br /&gt;
|| 14.mm Soviet || 3D10+6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Return to Parent Page =&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Delta_Green:_This_Job_Hates_Me&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me:_Firearms&amp;diff=483202</id>
		<title>Delta Green: This Job Hates Me: Firearms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me:_Firearms&amp;diff=483202"/>
		<updated>2025-08-15T12:19:30Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page of modern firearms specifications and special rules for D100, the Misery Engine, modifying the basic Delta Green rules and returning to the pre-Arc Dream firearms tables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Guns =&lt;br /&gt;
&lt;br /&gt;
Most modern guns are available in a range of calibres and magazine capacities. The table lists the most common configurations. Larger mags are going to be heavier and less convenient/concealable, though - same applies to larger calibres.&lt;br /&gt;
&lt;br /&gt;
== Derringers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| DoubleTap&lt;br /&gt;
|| .45&lt;br /&gt;
|| 5m&lt;br /&gt;
|| 1D10+2&lt;br /&gt;
|| 2&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| American Derringer Mini COP&lt;br /&gt;
|| .357 Magnum&lt;br /&gt;
|| 5m&lt;br /&gt;
|| 2D6+2&lt;br /&gt;
|| 4&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Revolvers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| Chiappa Rhino&lt;br /&gt;
|| 9mm&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Colt Detective Special&lt;br /&gt;
|| .38&lt;br /&gt;
|| 10m&lt;br /&gt;
|| 1D10&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Smith &amp;amp; Wesson Model 10&lt;br /&gt;
|| .38&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Taurus Judge&lt;br /&gt;
|| .45/.410&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10+2&lt;br /&gt;
|| 6&lt;br /&gt;
|| shot&lt;br /&gt;
|-&lt;br /&gt;
|| Webley&lt;br /&gt;
|| .45&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 1D10+2&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Colt Python&lt;br /&gt;
|| .357 Magnum&lt;br /&gt;
|| 15m&lt;br /&gt;
|| 2D6+2&lt;br /&gt;
|| 6&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Automatics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| Beretta Mod 21A&lt;br /&gt;
|| .245 ACP &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D6&lt;br /&gt;
|| 8&lt;br /&gt;
|| -  &lt;br /&gt;
|- &lt;br /&gt;
|| Ruger MK III&lt;br /&gt;
|| .22 LR &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D6 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Browning M1910&lt;br /&gt;
|| .32 ACP &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D8 &lt;br /&gt;
|| 8&lt;br /&gt;
|| - &lt;br /&gt;
|-&lt;br /&gt;
|| Walther PPK&lt;br /&gt;
|| .32 ACP&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D8  &lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| Colt 380 Government&lt;br /&gt;
|| .38&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 6 &lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| FN-Browning High Power&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 15&lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Glock 17&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 17&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K P7&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 10&lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K USP&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 15&lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Izhmekh PM&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| Ruger P85&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 16 &lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| SIG-Sauer P226&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10 &lt;br /&gt;
|| 15&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| SIG P320&lt;br /&gt;
|| 10mm &lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10+1 &lt;br /&gt;
|| 14&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Colt Government (M1911A1)&lt;br /&gt;
|| .45&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10+2 &lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K HK45&lt;br /&gt;
|| .45&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10+2 &lt;br /&gt;
|| 10&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| IMI Desert Eagle&lt;br /&gt;
|| .50&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 2D8&lt;br /&gt;
|| 7&lt;br /&gt;
|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage/Leth.&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| CZ Skorpion&lt;br /&gt;
|| .32 ACP &lt;br /&gt;
|| 20m &lt;br /&gt;
|| 1D8/5% &lt;br /&gt;
|| 20&lt;br /&gt;
|| s/a &lt;br /&gt;
|-&lt;br /&gt;
|| H&amp;amp;K MP5&lt;br /&gt;
|| 9mm&lt;br /&gt;
|| 15m &lt;br /&gt;
|| 1D10/10%  &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a&lt;br /&gt;
|- &lt;br /&gt;
|| Ingram M10&lt;br /&gt;
|| .38 ACP&lt;br /&gt;
|| 20m &lt;br /&gt;
|| 1D10/10%&lt;br /&gt;
|| 30&lt;br /&gt;
|| a &lt;br /&gt;
|- &lt;br /&gt;
|| Uzi&lt;br /&gt;
|| 9mm &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 1D10/10% &lt;br /&gt;
|| 32&lt;br /&gt;
|| s/b/a&lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K UMP&lt;br /&gt;
|| .45 &lt;br /&gt;
|| 50m&lt;br /&gt;
|| 1D10+2/10% &lt;br /&gt;
|| 25&lt;br /&gt;
|| s/b&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage/Leth.&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
||Accuracy International AW&lt;br /&gt;
|| .300&lt;br /&gt;
|| 250m  &lt;br /&gt;
|| 2D8+4/15% &lt;br /&gt;
|| 10 &lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Barrett Model 82A1&lt;br /&gt;
|| .50 &lt;br /&gt;
|| 250m  &lt;br /&gt;
|| 2D8 /20%&lt;br /&gt;
|| 7 &lt;br /&gt;
|| -  &lt;br /&gt;
|- &lt;br /&gt;
|| B&amp;amp;T SPR300 PRO&lt;br /&gt;
|| .300 Whisper&lt;br /&gt;
|| 250m&lt;br /&gt;
|| 2D6+4/10%&lt;br /&gt;
|| 10&lt;br /&gt;
|| -  &lt;br /&gt;
|- &lt;br /&gt;
|| Colt M4A1&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b &lt;br /&gt;
|- &lt;br /&gt;
|| Colt M16A1&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b &lt;br /&gt;
|- &lt;br /&gt;
|| Federov Avtomat&lt;br /&gt;
|| 6.5mm&lt;br /&gt;
|| 80m  &lt;br /&gt;
|| 2D6/10%&lt;br /&gt;
|| 25 &lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K G3A3&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10%&lt;br /&gt;
|| 20 &lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K G36C&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K HK416&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/a &lt;br /&gt;
|- &lt;br /&gt;
|| H&amp;amp;K-Enfield L85A2 IW&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| b/a &lt;br /&gt;
|- &lt;br /&gt;
||IMI Galil ARM&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10% &lt;br /&gt;
|| 25&lt;br /&gt;
|| s/a &lt;br /&gt;
|- &lt;br /&gt;
|| Izhmash AK&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
||Remington Model 700&lt;br /&gt;
|| .308&lt;br /&gt;
|| 200m  &lt;br /&gt;
|| 2D8+4/15% &lt;br /&gt;
|| 10 &lt;br /&gt;
|| - &lt;br /&gt;
|- &lt;br /&gt;
|| Ruger Mini-14&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a &lt;br /&gt;
|- &lt;br /&gt;
||SIG SG552 Commando&lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 30&lt;br /&gt;
|| s/b/a  &lt;br /&gt;
|- &lt;br /&gt;
||Springfield M1 Garand&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4&lt;br /&gt;
|| 8&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|| Springfield M14&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4/10% &lt;br /&gt;
|| 20&lt;br /&gt;
|| s/a  &lt;br /&gt;
|- &lt;br /&gt;
||Steyr AUG  &lt;br /&gt;
|| 5.56mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6/10% &lt;br /&gt;
|| 42&lt;br /&gt;
|| s/b/a  &lt;br /&gt;
|- &lt;br /&gt;
|| Winchester Model 70&lt;br /&gt;
|| 7.62mm&lt;br /&gt;
|| 100m  &lt;br /&gt;
|| 2D6+4&lt;br /&gt;
|| 5&lt;br /&gt;
|| -&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Damage per range&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Rounds&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Modes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|| Baikal IZH-43 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Benelli M3 Super &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| - &lt;br /&gt;
|-&lt;br /&gt;
|| Beretta DT10 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Daewoo USAS-12 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| s/a &lt;br /&gt;
|-&lt;br /&gt;
|| Izhmash Saiga-12 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| s/a &lt;br /&gt;
|-&lt;br /&gt;
|| Mossberg Model 500 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|| Remington Model 870 &lt;br /&gt;
|| 12G &lt;br /&gt;
|| 50m &lt;br /&gt;
|| 2D10/1D10/1D6 &lt;br /&gt;
|| 7 &lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Settings Rules for Firearms =&lt;br /&gt;
&lt;br /&gt;
== Double Tap ==&lt;br /&gt;
&lt;br /&gt;
As per the Optional Rules for Double Shots in the Cthulhu Eternal SRD, any weapon capable of burst fire can make two consecutive shots at the same target at -20%, rolling separately for each.&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Shotguns do full damage at 10m, half damage at 10-20m, and one quarter damage at 20-50m. Double-barreled shotguns can shoot the same target twice with the same shooting roll, but with separate damage rolls for each shot.&lt;br /&gt;
&lt;br /&gt;
== Calibres ==&lt;br /&gt;
&lt;br /&gt;
Below is a full list of calibres with damage figures attached. Specifics for actual weapons above take precedence - chamber pressure, barrel length, and many other factors can influence final lethality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handgun calibres&#039;&#039;&#039;&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Calibre&#039;&#039;&#039; &lt;br /&gt;
|| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||.22 long ||1D6&lt;br /&gt;
|-&lt;br /&gt;
||.22 long rifle ||1D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .22 short || 1D6&lt;br /&gt;
|-&lt;br /&gt;
|| .32 ACP || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| .32 Colt New Police || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| .357 Magnum || 1D8+1D4&lt;br /&gt;
|-&lt;br /&gt;
|| .38 Colt New Police || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .38 Special || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .38 Super Auto || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .380 ACP || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .40 S&amp;amp;W || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| .41 Magnum || 1D10+1D4&lt;br /&gt;
|-&lt;br /&gt;
|| .44 Magnum || 1D10+1D4+2&lt;br /&gt;
|-&lt;br /&gt;
|| .44 Special || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
|| .45 ACP || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
|| .45 Colt long || 1D10+2&lt;br /&gt;
|-&lt;br /&gt;
|| .50 AE || 1D10+1D6+3&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm Type P || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| 7.63mm Mauser || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| 7.65mm Luger || 1D8&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Largo || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Mauser || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Makarov || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Parabellum || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 9mm Steyr || 1D10&lt;br /&gt;
|-&lt;br /&gt;
|| 10mm Auto || 1D10+1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rifle calibres&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- &lt;br /&gt;
||&#039;&#039;&#039;Calibre&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| .22 Hornet || 1D6+1D4&lt;br /&gt;
|-&lt;br /&gt;
|| .22 long || 1D6&lt;br /&gt;
|-&lt;br /&gt;
|| .22 long rifle || 1D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .22 short || 1D5&lt;br /&gt;
|-&lt;br /&gt;
|| .222 Rem. || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| .243 Win. || 2D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .25-06 || 2D6+1&lt;br /&gt;
|-&lt;br /&gt;
|| .270 Win. || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .284 Win. || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .30 Carbine || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| .300 Weatherby Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .300 Whisper || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .300 Win. Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .30-06 || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .30-30 || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .303 British || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| .338 Win. Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .35 Rem. || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .358 Win. || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .444 Marlin || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| .50 M2 || 2D10+1D+6&lt;br /&gt;
|-&lt;br /&gt;
|| 5.45mm M74 || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| 5.56mm NATO || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| 6.5mm Mauser || 2D6+3&lt;br /&gt;
|-&lt;br /&gt;
|| 7mm Mauser || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7mm Rem. Magnum || 2D8+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.51mm M31 || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm M1943 || 2D6&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm NATO || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.62mm Russian || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 7.92mm Mauser || 2D6+4&lt;br /&gt;
|-&lt;br /&gt;
|| 12.7mm Soviet || 2D10+1D8+6&lt;br /&gt;
|-&lt;br /&gt;
|| 14.mm Soviet || 3D10+6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Return to Parent Page =&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Delta_Green:_This_Job_Hates_Me&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=483200</id>
		<title>Delta Green: This Job Hates Me</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=483200"/>
		<updated>2025-08-15T12:09:55Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for &#039;&#039;&#039;This Job Hates Me&#039;&#039;&#039;, a decidedly down-at-heel Delta Green Outlaws campaign, struggling against bureaucratic oversight, shoestring budgets, decaying support networks, paranoid superiors - and the unspeakable threat of the Unnatural.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters within the Outlaw pack of Agents and Friendlies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/McKay &#039;&#039;&#039;Agent McKay&#039;&#039;&#039; Robert B. Westlake: FBI Special Agent]&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|67&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Conor_Bynum?_gl=1*f8wq7s*_ga*ODQ4MDcwMDUwLjE3MDIwNTQ4MzM.*_ga_7Z5EQC0QPD*MTczOTI3NjQwOC42MjMuMS4xNzM5Mjc2ODg2LjM5LjAuMA.. Conor &amp;quot;CB&amp;quot; Bynum, Deputy U.S. Marshal]&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;brahnamin&#039;&#039;]&lt;br /&gt;
|[[DG:_This_Job_-_Carlos|&#039;&#039;&#039;Agent GREY&#039;&#039;&#039; Carlos Ramirez: Asset Handler]]&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Trang_Tan &#039;&#039;&#039;Agent MARINER&#039;&#039;&#039; Det. Trang Tan Galveston PD CID (former CIA Case Officer)]&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/random-task.169029/&#039;&#039;Random Task&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/TRAPPER &#039;&#039;&#039;Agent TRAPPER&#039;&#039;&#039; Charmichael Hayward, M.D - Special Forces Surgeon]&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|65&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eplov.229812/ &#039;&#039;Eplov&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/John_Doe &#039;&#039;&#039;Agent Bravo&#039;&#039;&#039; John Doe, Computer Scientist and Occult Enthusiast]&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|56&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character &#039;&#039;knows&#039;&#039; they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. &lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They&#039;re also very important for survival in hostile environments - like the bayous of Louisiana.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Burst Fire is -20%; Full Auto is -40% unless you&#039;re firing off a bipod or fixed mount. Shooters with SMGs/assault rifles can fire only 3 turns max on Full Auto before exhausting their ammo supply, and that degrades the weapon permanently to -20%. But Terror is strictly applied: Burst Fire with a Kill Zone or Full Auto will suppress any adversary, pinning them down for single shots to take them out. Self-loading weapons don&#039;t get the bolt-action penalty.&lt;br /&gt;
&lt;br /&gt;
Burst shooter who hits rolls a d8 with the damage: 1-4 = single damage, 5-7 = double damage, 8 = triple damage. Full auto: roll Lethality.&lt;br /&gt;
&lt;br /&gt;
HMGs always fire at -40% on Firearms; users should opt for Heavy Weapons instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearm Types and Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Firearm types are listed here: https://wiki.rpg.net/index.php/Delta_Green:_This_Job_Hates_Me:_Firearms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flanking Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To successfully flank an opponent, one Agent must pin down the target with suppressing fire, using Burst Fire or Full Auto to keep the target inside a Kill Radius, even if the attacks miss or fail to penetrate cover. Another Agent then can roll Athletics or Stealth to get into a position to shoot past Cover, requiring at least one turn to make the move, and possibly more at the GM&#039;s discretion, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905569/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905570/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread]&lt;br /&gt;
*[https://www.delta-green.com/ Delta-Green.com]&lt;br /&gt;
*[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans]&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=483197</id>
		<title>Delta Green: This Job Hates Me</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=483197"/>
		<updated>2025-08-15T12:08:46Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for &#039;&#039;&#039;This Job Hates Me&#039;&#039;&#039;, a decidedly down-at-heel Delta Green Outlaws campaign, struggling against bureaucratic oversight, shoestring budgets, decaying support networks, paranoid superiors - and the unspeakable threat of the Unnatural.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters within the Outlaw pack of Agents and Friendlies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/McKay &#039;&#039;&#039;Agent McKay&#039;&#039;&#039; Robert B. Westlake: FBI Special Agent]&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|67&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Conor_Bynum?_gl=1*f8wq7s*_ga*ODQ4MDcwMDUwLjE3MDIwNTQ4MzM.*_ga_7Z5EQC0QPD*MTczOTI3NjQwOC42MjMuMS4xNzM5Mjc2ODg2LjM5LjAuMA.. Conor &amp;quot;CB&amp;quot; Bynum, Deputy U.S. Marshal]&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;brahnamin&#039;&#039;]&lt;br /&gt;
|[[DG:_This_Job_-_Carlos|&#039;&#039;&#039;Agent GREY&#039;&#039;&#039; Carlos Ramirez: Asset Handler]]&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Trang_Tan &#039;&#039;&#039;Agent MARINER&#039;&#039;&#039; Det. Trang Tan Galveston PD CID (former CIA Case Officer)]&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/random-task.169029/&#039;&#039;Random Task&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/TRAPPER &#039;&#039;&#039;Agent TRAPPER&#039;&#039;&#039; Charmichael Hayward, M.D - Special Forces Surgeon]&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|65&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eplov.229812/ &#039;&#039;Eplov&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/John_Doe &#039;&#039;&#039;Agent Bravo&#039;&#039;&#039; John Doe, Computer Scientist and Occult Enthusiast]&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|56&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character &#039;&#039;knows&#039;&#039; they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. &lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They&#039;re also very important for survival in hostile environments - like the bayous of Louisiana.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Burst Fire is -20%; Full Auto is -40% unless you&#039;re firing off a bipod or fixed mount. Shooters with SMGs/assault rifles can fire only 3 turns max on Full Auto before exhausting their ammo supply, and that degrades the weapon permanently to -20%. But Terror is strictly applied: Full Auto will suppress any adversary, pinning them down for single shots to take them out. Self-loading weapons don&#039;t get the bolt-action penalty.&lt;br /&gt;
&lt;br /&gt;
Burst shooter who hits rolls a d8 with the damage: 1-4 = single damage, 5-7 = double damage, 8 = triple damage. Full auto: roll Lethality.&lt;br /&gt;
&lt;br /&gt;
HMGs always fire at -40% on Firearms; users should opt for Heavy Weapons instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearm Types and Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Firearm types are listed here: https://wiki.rpg.net/index.php/Delta_Green:_This_Job_Hates_Me:_Firearms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flanking Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To successfully flank an opponent, one Agent must pin down the target with suppressing fire, using Burst Fire or Full Auto to keep the target inside a Kill Radius, even if the attacks miss or fail to penetrate cover. Another Agent then can roll Athletics or Stealth to get into a position to shoot past Cover, requiring at least one turn to make the move, and possibly more at the GM&#039;s discretion, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905569/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905570/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread]&lt;br /&gt;
*[https://www.delta-green.com/ Delta-Green.com]&lt;br /&gt;
*[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans]&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=483196</id>
		<title>Delta Green: This Job Hates Me</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green:_This_Job_Hates_Me&amp;diff=483196"/>
		<updated>2025-08-15T12:04:07Z</updated>

		<summary type="html">&lt;p&gt;Pstjmack: /* House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for &#039;&#039;&#039;This Job Hates Me&#039;&#039;&#039;, a decidedly down-at-heel Delta Green Outlaws campaign, struggling against bureaucratic oversight, shoestring budgets, decaying support networks, paranoid superiors - and the unspeakable threat of the Unnatural.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
The player-characters within the Outlaw pack of Agents and Friendlies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! HP&lt;br /&gt;
! WP&lt;br /&gt;
! SAN&lt;br /&gt;
! BP&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/McKay &#039;&#039;&#039;Agent McKay&#039;&#039;&#039; Robert B. Westlake: FBI Special Agent]&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|67&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Conor_Bynum?_gl=1*f8wq7s*_ga*ODQ4MDcwMDUwLjE3MDIwNTQ4MzM.*_ga_7Z5EQC0QPD*MTczOTI3NjQwOC42MjMuMS4xNzM5Mjc2ODg2LjM5LjAuMA.. Conor &amp;quot;CB&amp;quot; Bynum, Deputy U.S. Marshal]&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ &#039;&#039;brahnamin&#039;&#039;]&lt;br /&gt;
|[[DG:_This_Job_-_Carlos|&#039;&#039;&#039;Agent GREY&#039;&#039;&#039; Carlos Ramirez: Asset Handler]]&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Trang_Tan &#039;&#039;&#039;Agent MARINER&#039;&#039;&#039; Det. Trang Tan Galveston PD CID (former CIA Case Officer)]&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/random-task.169029/&#039;&#039;Random Task&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/TRAPPER &#039;&#039;&#039;Agent TRAPPER&#039;&#039;&#039; Charmichael Hayward, M.D - Special Forces Surgeon]&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|65&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/eplov.229812/ &#039;&#039;Eplov&#039;&#039;]&lt;br /&gt;
|[https://wiki.rpg.net/index.php/John_Doe &#039;&#039;&#039;Agent Bravo&#039;&#039;&#039; John Doe, Computer Scientist and Occult Enthusiast]&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|56&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Willpower to Make Rolls Succeed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character &#039;&#039;knows&#039;&#039; they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you&#039;re running down your Willpower Points, which can be dangerous. &lt;br /&gt;
&lt;br /&gt;
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They&#039;re also very important for survival in hostile environments - like the bayous of Louisiana.&lt;br /&gt;
&lt;br /&gt;
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night&#039;s sleep. Exhaustion and sleeplessness cut into that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Burst Fire is -20%; Full Auto is -40% unless you&#039;re firing off a bipod or fixed mount. Shooters with SMGs/assault rifles can fire only 3 turns max on Full Auto before exhausting their ammo supply, and that degrades the weapon permanently to -20%. But Terror is strictly applied: Full Auto will suppress any adversary, pinning them down for single shots to take them out. Self-loading weapons don&#039;t get the bolt-action penalty.&lt;br /&gt;
&lt;br /&gt;
Burst shooter who hits rolls a d8 with the damage - 1-4 = single damage, 5-7 = double damage, 8 = triple damage. Full auto: roll Lethality.&lt;br /&gt;
&lt;br /&gt;
HMGs always fire at -40% on Firearms; users should opt for Heavy Weapons instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firearm Types and Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Firearm types are listed here: https://wiki.rpg.net/index.php/Delta_Green:_This_Job_Hates_Me:_Firearms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flanking Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To successfully flank an opponent, one Agent must pin down the target with suppressing fire, using Burst Fire or Full Auto to keep the target inside a Kill Radius, even if the attacks miss or fail to penetrate cover. Another Agent then can roll Athletics or Stealth to get into a position to shoot past Cover, requiring at least one turn to make the move, and possibly more at the GM&#039;s discretion, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905569/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905570/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread]&lt;br /&gt;
*[https://www.delta-green.com/ Delta-Green.com]&lt;br /&gt;
*[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans]&lt;/div&gt;</summary>
		<author><name>Pstjmack</name></author>
	</entry>
</feed>