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		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=218890</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=218890"/>
		<updated>2012-11-22T11:00:41Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.  The transformation was so profound, it changed Farrad&#039;s Air and Life affiliations to Movement and Earth.  The tie to the Land could not be broken, but it was changed fundamentally.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Movement, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;15&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039;* (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Speak Beastspeech well&lt;br /&gt;
**Speak &amp;quot;Phrasebook&amp;quot; Darktongue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(7/8) || 6 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 5(3/7) || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7(9) || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6(8) || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16(18/23) HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039;** || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039;* || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55%* || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*(Dispel Magic 2)&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*9 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;br /&gt;
*Berserkergang: Attack skill doubled, for CON amount of rounds. No parry, no magic. Immune to demoralise.&lt;br /&gt;
*Int x 3 to get out of berserk rage.&lt;br /&gt;
*Ticks: 1H Axe attack x2, Javelin attack, Sense Chaos, Shield Parry&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=218621</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=218621"/>
		<updated>2012-11-19T19:57:11Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.  The transformation was so profound, it changed Farrad&#039;s Air and Life affiliations to Movement and Earth.  The tie to the Land could not be broken, but it was changed fundamentally.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Movement, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;15&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039;* (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Speak Beastspeech well&lt;br /&gt;
**Speak &amp;quot;Phrasebook&amp;quot; Darktongue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(8) || 6 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7(9) || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6(8) || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16(23) HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039;** || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039;* || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55%* || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*(Dispel Magic 2)&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;br /&gt;
*Berserkergang: Attack skill doubled, for CON amount of rounds. No parry, no magic. Immune to demoralise.&lt;br /&gt;
*Int x 3 to get out of berserk rage.&lt;br /&gt;
*Ticks: 1H Axe attack x2, Javelin attack, Sense Chaos, Shield Parry&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=218620</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=218620"/>
		<updated>2012-11-19T19:55:54Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.  The transformation was so profound, it changed Farrad&#039;s Air and Life affiliations to Movement and Earth.  The tie to the Land could not be broken, but it was changed fundamentally.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Movement, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;15&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039;* (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Speak Beastspeech well&lt;br /&gt;
**Speak &amp;quot;Phrasebook&amp;quot; Darktongue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(8) || 6 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7(9) || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6(8) || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16(23) HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039;* || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55%* || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*(Dispel Magic 2)&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;br /&gt;
*Berserkergang: Attack skill doubled, for CON amount of rounds. No parry, no magic. Immune to demoralise.&lt;br /&gt;
*Int x 3 to get out of berserk rage.&lt;br /&gt;
*Ticks: 1H Axe attack x2, Javelin attack, Sense Chaos, Shield Parry&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=218512</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=218512"/>
		<updated>2012-11-18T14:20:11Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.  The transformation was so profound, it changed Farrad&#039;s Air and Life affiliations to Movement and Earth.  The tie to the Land could not be broken, but it was changed fundamentally.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Movement, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;15&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Speak Beastspeech well&lt;br /&gt;
**Speak &amp;quot;Phrasebook&amp;quot; Darktongue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(8) || 6 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7(9) || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6(8) || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16(23) HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039;/ || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55%/ || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*(Dispel Magic 2)&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;br /&gt;
*Berserkergang: Attack skill doubled, for CON amount of rounds. No parry, no magic. Immune to demoralise.&lt;br /&gt;
*Int x 3 to get out of berserk rage.&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=218269</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=218269"/>
		<updated>2012-11-15T16:42:46Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Hit Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter  &lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?635643-RQ6-Rubble-Runners OOC Thread], [http://forum.rpg.net/showthread.php?637943-RQ6-Rubble-Runners-Gimpy-s-Tavern-Part-1-You-All-Meet-In-a-Bar IC Thread part 1]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda?&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale (Prax &amp;amp; The Wastes)&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Binding 36% (Nature Spirit [Animal], Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Linothorax || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Linothorax || &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Linothorax || &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Linothorax || &#039;&#039;&#039;7&#039;&#039;&#039; || 3 || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Linothorax|| &#039;&#039;&#039;6&#039;&#039;&#039; || 3 || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Linothorax|| &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Linothorax|| &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
Full suit ENC: 14&lt;br /&gt;
Armour Penalty: 3&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=218267</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=218267"/>
		<updated>2012-11-15T16:37:26Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Hit Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter  &lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?635643-RQ6-Rubble-Runners OOC Thread], [http://forum.rpg.net/showthread.php?637943-RQ6-Rubble-Runners-Gimpy-s-Tavern-Part-1-You-All-Meet-In-a-Bar IC Thread part 1]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda?&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale (Prax &amp;amp; The Wastes)&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Binding 36% (Nature Spirit [Animal], Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Linothorax || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || - || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Linothorax || &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || - || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Linothorax || &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || - || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Linothorax || &#039;&#039;&#039;7&#039;&#039;&#039; || 3 || - || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Linothorax|| &#039;&#039;&#039;6&#039;&#039;&#039; || 3 || - || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Linothorax|| &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || - || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Linothorax|| &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || - || 01-03&lt;br /&gt;
|}&lt;br /&gt;
Full suit ENC: 14&lt;br /&gt;
Armour Penalty: 3&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217906</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217906"/>
		<updated>2012-11-09T22:04:50Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;15&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Speak Beastspeech well&lt;br /&gt;
**Speak &amp;quot;Phrasebook&amp;quot; Darktongue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(8) || 6 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7(9) || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6(8) || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16(23) HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*(Dispel Magic 2)&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;br /&gt;
*Berserkergang: Attack skill doubled, for CON amount of rounds. No parry, no magic. Immune to demoralise.&lt;br /&gt;
*Int x 3 to get out of berserk rage.&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217822</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217822"/>
		<updated>2012-11-08T11:46:26Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;15&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Speak Beastspeech well&lt;br /&gt;
**Speak &amp;quot;Phrasebook&amp;quot; Darktongue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(8) || 6 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7(9) || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6(8) || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16(23) HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*(Dispel Magic 2)&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;br /&gt;
*Berserkergang: Attack skill doubled, for CON amount of rounds. No parry, no magic. Immune to demoralise.&lt;br /&gt;
*Int x 3 to get out of berserk rage.&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217821</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217821"/>
		<updated>2012-11-08T10:54:37Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;15&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Speak Beastspeech well&lt;br /&gt;
**Speak &amp;quot;Phrasebook&amp;quot; Darktongue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(8) || 6 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7(9) || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6(8) || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16(23) HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;br /&gt;
*Berserkergang: Attack skill doubled, for CON amount of rounds. No parry, no magic. Immune to demoralise.&lt;br /&gt;
*Int x 3 to get out of berserk rage.&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217023</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217023"/>
		<updated>2012-10-27T23:30:28Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;12&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Speak Beastspeech well&lt;br /&gt;
**Speak &amp;quot;Phrasebook&amp;quot; Darktongue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(8) || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7(9) || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6(8) || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16(23) HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217022</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217022"/>
		<updated>2012-10-27T23:26:49Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;12&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Beastspeech well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(8) || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7(9) || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6(8) || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16(23) HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217019</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217019"/>
		<updated>2012-10-27T23:01:55Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Hit Points and Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Beastspeech well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(8) || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 5(7) || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7(9) || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6(8) || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6(8) || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16(23) HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217018</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217018"/>
		<updated>2012-10-27T22:58:02Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15(22)&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Beastspeech well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217017</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=217017"/>
		<updated>2012-10-27T22:57:04Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Beastspeech well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;br /&gt;
&lt;br /&gt;
=special=&lt;br /&gt;
*Humakt gifted +1 damage to weapons&lt;br /&gt;
*Ironground con +7&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=216858</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=216858"/>
		<updated>2012-10-25T08:45:57Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Beastspeech well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=216834</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=216834"/>
		<updated>2012-10-24T22:49:25Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Beastspeech well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+3 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+3 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10+1 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+2 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+2 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+3 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3+1 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6+1 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4+1 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=216833</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=216833"/>
		<updated>2012-10-24T22:43:42Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Gifts: +1 damage from all weapons&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
**Hollow lore 50%&lt;br /&gt;
**Prax lore 25%&lt;br /&gt;
**Verge Lore 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Beastspeech well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d8+1 || 5 || 15 || 50% || 20% || - || 3&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+2 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=215642</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=215642"/>
		<updated>2012-10-08T09:11:35Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter  &lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?635643-RQ6-Rubble-Runners OOC Thread], [http://forum.rpg.net/showthread.php?637943-RQ6-Rubble-Runners-Gimpy-s-Tavern-Part-1-You-All-Meet-In-a-Bar IC Thread part 1]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda?&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale (Prax &amp;amp; The Wastes)&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Binding 36% (Nature Spirit [Animal], Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;7&#039;&#039;&#039; || 1 || - || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;6&#039;&#039;&#039; || 1 || - || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=215641</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=215641"/>
		<updated>2012-10-08T09:08:46Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter  &lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?635643-RQ6-Rubble-Runners OOC Thread], [http://forum.rpg.net/showthread.php?637943-RQ6-Rubble-Runners-Gimpy-s-Tavern-Part-1-You-All-Meet-In-a-Bar IC Thread part 1]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda?&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale (Prax &amp;amp; The Wastes)&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Binding 36% (Nature Spirit, Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;7&#039;&#039;&#039; || 1 || - || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;6&#039;&#039;&#039; || 1 || - || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=215640</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=215640"/>
		<updated>2012-10-08T09:08:21Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter  &lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?635643-RQ6-Rubble-Runners OOC Thread], [http://forum.rpg.net/showthread.php?637943-RQ6-Rubble-Runners-Gimpy-s-Tavern-Part-1-You-All-Meet-In-a-Bar IC Thread part 1]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda?&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale (Prax &amp;amp; The Wastes)&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Bindin 36% (Nature Spirit, Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;7&#039;&#039;&#039; || 1 || - || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;6&#039;&#039;&#039; || 1 || - || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=215639</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=215639"/>
		<updated>2012-10-08T09:07:09Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter  &lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?635643-RQ6-Rubble-Runners OOC Thread], [http://forum.rpg.net/showthread.php?637943-RQ6-Rubble-Runners-Gimpy-s-Tavern-Part-1-You-All-Meet-In-a-Bar IC Thread part 1]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda?&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale (Prax &amp;amp; The Wastes)&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Binding (Waha Spirit Cult) 36% (Nature Spirit, Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;7&#039;&#039;&#039; || 1 || - || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;6&#039;&#039;&#039; || 1 || - || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=215626</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=215626"/>
		<updated>2012-10-08T04:30:33Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Hit Points and Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
**Verge Lore int x2 41%&lt;br /&gt;
**Hollow Lore int x 3 54%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Beastspeech well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm (with Giant Beetle Horn attached) || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d10+1 || 4 || 20 || 50% || 20% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+2 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=215317</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=215317"/>
		<updated>2012-10-03T11:14:40Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Hit Points and Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Beastspeech well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d10+1 || 4 || 20 || 50% || 20% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+2 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=215316</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=215316"/>
		<updated>2012-10-03T11:13:50Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Hit Points and Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 60%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 50%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;70%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 40%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
**Beastspeech well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Beetle Chitin || 6 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
*Not yet added in: Beetle Chitin Vambraces, L arm &amp;amp; R arm, 4AP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Lance || 1d10+1 || 4 || 20 || 50% || 20% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| 1d4+2 || 8 || 12 || 55% || 35% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 8 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 8 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=215151</id>
		<title>Five go mad in Ginijji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=215151"/>
		<updated>2012-10-01T08:13:11Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Warband retainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Badger, Badger, Badger, Mushroooom, Snake.&lt;br /&gt;
&lt;br /&gt;
=Stuff=&lt;br /&gt;
*[[Uroxi Chargen]]&lt;br /&gt;
*[[http://wiki.rpg.net/index.php/Skill_results Skill results]]&lt;br /&gt;
*[[http://wiki.rpg.net/index.php/Runequest_resistance_table Resistance table]]&lt;br /&gt;
&lt;br /&gt;
=Famous Five Band of Brothers=&lt;br /&gt;
*Guardian&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*[http://wiki.rpg.net/index.php/RQII_pc_sheet Blank Sheet]&lt;br /&gt;
*[[Bazheer]] played by Advocate&lt;br /&gt;
*[[Farrad Garstalson]]  played by Psychman&lt;br /&gt;
*[[Kulbrast Gash-Skull]] played by Sam I Am&lt;br /&gt;
*[[Dawton Bwakbill]] played by MonsterMash - Not complete&lt;br /&gt;
*[[Korto Klez]] played by rstites - Not complete&lt;br /&gt;
*[[Sezabelfon]] played by Kwll&lt;br /&gt;
*[[question and answers]]&lt;br /&gt;
&lt;br /&gt;
=Warband retainers=&lt;br /&gt;
*Three initiates each, Just names and a one line description.&lt;br /&gt;
*Eg: Smelly Boris, Balkoth Tribe (Goat herders). Fights with two hand axes and lisps.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detect enemies, dispel magic 1, fanaticism 1, healing 2 and protection 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kulbrast&#039;s lads (they say they are his sons; who&#039;s to know?):&lt;br /&gt;
**Rangard is a big lad with ginger hair and a good solid beard. He fights with a pair of warhammers. &lt;br /&gt;
**Boltar is thin and wiry, with a weasely voice. He fights with a big bastard sword. He shaves. Well.&lt;br /&gt;
**Aski is short and is as hard as a rock. He fights with a big axe. Good lad.&lt;br /&gt;
*Farrad&#039;s cohort - They all know Binding.&lt;br /&gt;
**Haskin is big, bold, and everyone&#039;s friend. A prodigious appetite for ale, first to the party after killing chaos.  He laughs at everything, even when Berserk, especially when berserk.  He wields a Rhomphia.&lt;br /&gt;
**Mordom is a grim faced, serious young man, completely devoted to his sword and greatsword training.&lt;br /&gt;
**Japheth is a short, wiry kind of lad, always half-turning at the slightest sound, he&#039;s uncommonly fast with those twin scimitars he said he &amp;quot;found, lying around&amp;quot;&lt;br /&gt;
*Sezabelfon&#039;s followers:Fire arrow&lt;br /&gt;
**Named &#039;&#039;&#039;Blathelossia&#039;&#039;&#039;, &#039;&#039;&#039;Einnisripton&#039;&#039;&#039; and &#039;&#039;&#039;Steinserbryna&#039;&#039;&#039;.&lt;br /&gt;
**Einnisripton is a bit bulkier than the others.&lt;br /&gt;
**Blathelossia and Steinserbryna look very much like each other, except that Steinserbryna has only 2 teeth left.&lt;br /&gt;
**None of them speaks, except through snappy monosyllabic words. They all followed Sezabelfon when he fled the Moonbroth battle and, like him, fight with a 1H battleaxe.&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;br /&gt;
&lt;br /&gt;
=StormBull=&lt;br /&gt;
&lt;br /&gt;
=Parts of the Bull=&lt;br /&gt;
&lt;br /&gt;
=Rune magic=&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
=Heroquest=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=215150</id>
		<title>Five go mad in Ginijji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=215150"/>
		<updated>2012-10-01T08:06:00Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Warband retainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Badger, Badger, Badger, Mushroooom, Snake.&lt;br /&gt;
&lt;br /&gt;
=Stuff=&lt;br /&gt;
*[[Uroxi Chargen]]&lt;br /&gt;
*[[http://wiki.rpg.net/index.php/Skill_results Skill results]]&lt;br /&gt;
*[[http://wiki.rpg.net/index.php/Runequest_resistance_table Resistance table]]&lt;br /&gt;
&lt;br /&gt;
=Famous Five Band of Brothers=&lt;br /&gt;
*Guardian&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*[http://wiki.rpg.net/index.php/RQII_pc_sheet Blank Sheet]&lt;br /&gt;
*[[Bazheer]] played by Advocate&lt;br /&gt;
*[[Farrad Garstalson]]  played by Psychman&lt;br /&gt;
*[[Kulbrast Gash-Skull]] played by Sam I Am&lt;br /&gt;
*[[Dawton Bwakbill]] played by MonsterMash - Not complete&lt;br /&gt;
*[[Korto Klez]] played by rstites - Not complete&lt;br /&gt;
*[[Sezabelfon]] played by Kwll&lt;br /&gt;
*[[question and answers]]&lt;br /&gt;
&lt;br /&gt;
=Warband retainers=&lt;br /&gt;
*Three initiates each, Just names and a one line description.&lt;br /&gt;
*Eg: Smelly Boris, Balkoth Tribe (Goat herders). Fights with two hand axes and lisps.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detect enemies, dispel magic 1, fanaticism 1, healing 2 and protection 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kulbrast&#039;s lads (they say they are his sons; who&#039;s to know?):&lt;br /&gt;
**Rangard is a big lad with ginger hair and a good solid beard. He fights with a pair of warhammers. &lt;br /&gt;
**Boltar is thin and wiry, with a weasely voice. He fights with a big bastard sword. He shaves. Well.&lt;br /&gt;
**Aski is short and is as hard as a rock. He fights with a big axe. Good lad.&lt;br /&gt;
*Farrad&#039;s cohort - They all know ...&lt;br /&gt;
**Haskin is big, bold, and everyone&#039;s friend. A prodigious appetite for ale, first to the party after killing chaos.  He laughs at everything, even when Berserk, especially when berserk.  He wields a Rhomphia.&lt;br /&gt;
**Mordom is a grim faced, serious young man, completely devoted to his sword and greatsword training.&lt;br /&gt;
**Japheth is a short, wiry kind of lad, always half-turning at the slightest sound, he&#039;s uncommonly fast with those twin scimitars he said he &amp;quot;found, lying around&amp;quot;&lt;br /&gt;
*Sezabelfon&#039;s followers:Fire arrow&lt;br /&gt;
**Named &#039;&#039;&#039;Blathelossia&#039;&#039;&#039;, &#039;&#039;&#039;Einnisripton&#039;&#039;&#039; and &#039;&#039;&#039;Steinserbryna&#039;&#039;&#039;.&lt;br /&gt;
**Einnisripton is a bit bulkier than the others.&lt;br /&gt;
**Blathelossia and Steinserbryna look very much like each other, except that Steinserbryna has only 2 teeth left.&lt;br /&gt;
**None of them speaks, except through snappy monosyllabic words. They all followed Sezabelfon when he fled the Moonbroth battle and, like him, fight with a 1H battleaxe.&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;br /&gt;
&lt;br /&gt;
=StormBull=&lt;br /&gt;
&lt;br /&gt;
=Parts of the Bull=&lt;br /&gt;
&lt;br /&gt;
=Rune magic=&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
=Heroquest=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=215149</id>
		<title>Five go mad in Ginijji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=215149"/>
		<updated>2012-10-01T07:57:25Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Warband retainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Badger, Badger, Badger, Mushroooom, Snake.&lt;br /&gt;
&lt;br /&gt;
=Stuff=&lt;br /&gt;
*[[Uroxi Chargen]]&lt;br /&gt;
*[[http://wiki.rpg.net/index.php/Skill_results Skill results]]&lt;br /&gt;
*[[http://wiki.rpg.net/index.php/Runequest_resistance_table Resistance table]]&lt;br /&gt;
&lt;br /&gt;
=Famous Five Band of Brothers=&lt;br /&gt;
*Guardian&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*[http://wiki.rpg.net/index.php/RQII_pc_sheet Blank Sheet]&lt;br /&gt;
*[[Bazheer]] played by Advocate&lt;br /&gt;
*[[Farrad Garstalson]]  played by Psychman&lt;br /&gt;
*[[Kulbrast Gash-Skull]] played by Sam I Am&lt;br /&gt;
*[[Dawton Bwakbill]] played by MonsterMash - Not complete&lt;br /&gt;
*[[Korto Klez]] played by rstites - Not complete&lt;br /&gt;
*[[Sezabelfon]] played by Kwll&lt;br /&gt;
*[[question and answers]]&lt;br /&gt;
&lt;br /&gt;
=Warband retainers=&lt;br /&gt;
*Three initiates each, Just names and a one line description.&lt;br /&gt;
*Eg: Smelly Boris, Balkoth Tribe (Goat herders). Fights with two hand axes and lisps.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detect enemies, dispel magic 1, fanaticism 1, healing 2 and protection 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kulbrast&#039;s lads (they say they are his sons; who&#039;s to know?):&lt;br /&gt;
**Rangard is a big lad with ginger hair and a good solid beard. He fights with a pair of warhammers. &lt;br /&gt;
**Boltar is thin and wiry, with a weasely voice. He fights with a big bastard sword. He shaves. Well.&lt;br /&gt;
**Aski is short and is as hard as a rock. He fights with a big axe. Good lad.&lt;br /&gt;
*Farrad&#039;s cohort - They all know Binding&lt;br /&gt;
**Haskin is big, bold, and everyone&#039;s friend. A prodigious appetite for ale, first to the party after killing chaos.  He laughs at everything, even when Berserk, especially when berserk.  He wields a Rhomphia.&lt;br /&gt;
**Mordom is a grim faced, serious young man, completely devoted to his sword and greatsword training.&lt;br /&gt;
**Japheth is a short, wiry kind of lad, always half-turning at the slightest sound, he&#039;s uncommonly fast with those twin scimitars he said he &amp;quot;found, lying around&amp;quot;&lt;br /&gt;
*Sezabelfon&#039;s followers:Fire arrow&lt;br /&gt;
**Named &#039;&#039;&#039;Blathelossia&#039;&#039;&#039;, &#039;&#039;&#039;Einnisripton&#039;&#039;&#039; and &#039;&#039;&#039;Steinserbryna&#039;&#039;&#039;.&lt;br /&gt;
**Einnisripton is a bit bulkier than the others.&lt;br /&gt;
**Blathelossia and Steinserbryna look very much like each other, except that Steinserbryna has only 2 teeth left.&lt;br /&gt;
**None of them speaks, except through snappy monosyllabic words. They all followed Sezabelfon when he fled the Moonbroth battle and, like him, fight with a 1H battleaxe.&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;br /&gt;
&lt;br /&gt;
=StormBull=&lt;br /&gt;
&lt;br /&gt;
=Parts of the Bull=&lt;br /&gt;
&lt;br /&gt;
=Rune magic=&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
=Heroquest=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=214910</id>
		<title>Five go mad in Ginijji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=214910"/>
		<updated>2012-09-29T09:10:35Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Warband retainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Badger, Badger, Badger, Mushroooom, Snake.&lt;br /&gt;
&lt;br /&gt;
=Stuff=&lt;br /&gt;
*[[Uroxi Chargen]]&lt;br /&gt;
*[[http://wiki.rpg.net/index.php/Skill_results Skill results]]&lt;br /&gt;
*[[http://wiki.rpg.net/index.php/Runequest_resistance_table Resistance table]]&lt;br /&gt;
&lt;br /&gt;
=Famous Five Band of Brothers=&lt;br /&gt;
*Guardian&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*[http://wiki.rpg.net/index.php/RQII_pc_sheet Blank Sheet]&lt;br /&gt;
*[[Farrad Garstalson]]  played by Psychman&lt;br /&gt;
*[[Kulbrast Gash-Skull]] played by Sam I Am&lt;br /&gt;
*[[Dawton Bwakbill]] played by MonsterMash - Not complete&lt;br /&gt;
*[[Korto Klez]] played by rstites - Not complete&lt;br /&gt;
*[[Sezabelfon]] played by Kwll&lt;br /&gt;
*[[question and answers]]&lt;br /&gt;
&lt;br /&gt;
=Warband retainers=&lt;br /&gt;
*Three initiates each, Just names and a one line description.&lt;br /&gt;
*Eg: Smelly Boris, Balkoth Tribe (Goat herders). Fights with two hand axes and lisps.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detect enemies, dispel magic 1, fanaticism 1, healing 2 and protection 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kulbrast&#039;s lads (they say they are his sons; who&#039;s to know?):&lt;br /&gt;
**Rangard is a big lad with ginger hair and a good solid beard. He fights with a pair of warhammers. &lt;br /&gt;
**Boltar is thin and wiry, with a weasely voice. He fights with a big bastard sword. He shaves. Well.&lt;br /&gt;
**Aski is short and is as hard as a rock. He fights with a big axe. Good lad.&lt;br /&gt;
*Farrad&#039;s cohort - They all know Strength&lt;br /&gt;
**Haskin is big, bold, and everyone&#039;s friend. A prodigious appetite for ale, first to the party after killing chaos.  He laughs at everything, even when Berserk, especially when berserk.  He wields a Rhomphia.&lt;br /&gt;
**Mordom is a grim faced, serious young man, completely devoted to his sword and greatsword training.&lt;br /&gt;
**Japheth is a short, wiry kind of lad, always half-turning at the slightest sound, he&#039;s uncommonly fast with those twin scimitars he said he &amp;quot;found, lying around&amp;quot;&lt;br /&gt;
*Sezabelfon&#039;s followers:Fire arrow&lt;br /&gt;
**Named &#039;&#039;&#039;Blathelossia&#039;&#039;&#039;, &#039;&#039;&#039;Einnisripton&#039;&#039;&#039; and &#039;&#039;&#039;Steinserbryna&#039;&#039;&#039;.&lt;br /&gt;
**Einnisripton is a bit bulkier than the others.&lt;br /&gt;
**Blathelossia and Steinserbryna look very much like each other, except that Steinserbryna has only 2 teeth left.&lt;br /&gt;
**None of them speaks, except through snappy monosyllabic words. They all followed Sezabelfon when he fled the Moonbroth battle and, like him, fight with a 1H battleaxe.&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;br /&gt;
&lt;br /&gt;
=StormBull=&lt;br /&gt;
&lt;br /&gt;
=Parts of the Bull=&lt;br /&gt;
&lt;br /&gt;
=Rune magic=&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
=Heroquest=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214811</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214811"/>
		<updated>2012-09-28T08:00:39Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +10%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 20%&lt;br /&gt;
**Orate (10%): 40% (+1 CHA)&lt;br /&gt;
**Sing (5%): 15%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
*Not yet added in: Beetle Chitin Vambraces, L arm &amp;amp; R arm, 4AP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214810</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214810"/>
		<updated>2012-09-28T08:00:00Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;17&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +5%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 15%&lt;br /&gt;
**Orate (10%): 35% (+1 CHA)&lt;br /&gt;
**Sing (5%): 10%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
*Not yet added in: Beetle Chitin Vambraces, L arm &amp;amp; R arm, 4AP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214809</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214809"/>
		<updated>2012-09-28T07:59:25Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +5%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 15%&lt;br /&gt;
**Orate (10%): 35% (+1 CHA)&lt;br /&gt;
**Sing (5%): 10%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
*Not yet added in: Beetle Chitin Vambraces, L arm &amp;amp; R arm, 4AP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214807</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214807"/>
		<updated>2012-09-28T07:00:03Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Hit Points and Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +5%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 15%&lt;br /&gt;
**Orate (10%): 35%&lt;br /&gt;
**Sing (5%): 10%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
*Not yet added in: Beetle Chitin Vambraces, L arm &amp;amp; R arm, 4AP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214806</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214806"/>
		<updated>2012-09-28T06:54:14Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +5%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 15%&lt;br /&gt;
**Orate (10%): 35%&lt;br /&gt;
**Sing (5%): 10%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214805</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214805"/>
		<updated>2012-09-28T06:50:31Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +0%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 10%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 5%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=214598</id>
		<title>Five go mad in Ginijji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=214598"/>
		<updated>2012-09-27T06:28:40Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Warband retainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Badger, Badger, Badger, Mushroooom, Snake.&lt;br /&gt;
&lt;br /&gt;
=Chargen=&lt;br /&gt;
*[[Uroxi Chargen]]&lt;br /&gt;
&lt;br /&gt;
=Famous Five Band of Brothers=&lt;br /&gt;
*Guardian&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*[http://wiki.rpg.net/index.php/RQII_pc_sheet Blank Sheet]&lt;br /&gt;
*[[Farrad Garstalson]]  played by Psychman&lt;br /&gt;
*[[Kulbrast Gash-Skull]] played by Sam I Am&lt;br /&gt;
*[[Dawton Bwakbill]] played by MonsterMash - Not complete&lt;br /&gt;
*[[Korto Klez]] played by rstites - Not complete&lt;br /&gt;
*[[Sezabelfon]] played by Kwll&lt;br /&gt;
*[[question and answers]]&lt;br /&gt;
&lt;br /&gt;
=Warband retainers=&lt;br /&gt;
*Three initiates each, Just names and a one line description.&lt;br /&gt;
*Eg: Smelly Boris, Balkoth Tribe (Goat herders). Fights with two hand axes and lisps.&lt;br /&gt;
*Kulbrast&#039;s lads (they say they are his sons; who&#039;s to know?):&lt;br /&gt;
**Rangard is a big lad with ginger hair and a good solid beard. He fights with a pair of warhammers. &lt;br /&gt;
**Boltar is thin and wiry, with a weasely voice. He fights with a big bastard sword. He shaves. Well.&lt;br /&gt;
**Aski is short and is as hard as a rock. He fights with a big axe. Good lad.&lt;br /&gt;
*Farrad&#039;s cohort&lt;br /&gt;
**Haskin is big, bold, and everyone&#039;s friend. A prodigious appetite for ale, first to the party after killing chaos.  He laughs at everything, even when Berserk, especially when berserk.&lt;br /&gt;
**Mordom is a grim faced, serious young man, completely devoted to his sword and greatsword training.&lt;br /&gt;
**Japheth is a short, wiry kind of lad, always half-turning at the slightest sound, he&#039;s uncommonly fast with those twin scimitars he said he &amp;quot;found, lying around&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;br /&gt;
&lt;br /&gt;
=StormBull=&lt;br /&gt;
&lt;br /&gt;
=Parts of the Bull=&lt;br /&gt;
&lt;br /&gt;
=Rune magic=&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
=Heroquest=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=214408</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=214408"/>
		<updated>2012-09-26T09:57:44Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter  &lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?635643-RQ6-Rubble-Runners OOC Thread], [http://forum.rpg.net/showthread.php?637943-RQ6-Rubble-Runners-Gimpy-s-Tavern-Part-1-You-All-Meet-In-a-Bar IC Thread part 1]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda? Oh, and while he’s there, he’s been asked to look up one Dusky Marna, and her son Barnii. Barnii is the son of Jandor, a Warrior of the Clan who led some trade missions to Pavis Joran herded for a few years ago. According to Jandor, Marna is “a game girl” and to make sure Barnii is staying out of too much trouble!&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale (Prax &amp;amp; The Wastes)&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Binding (Waha Spirit Cult) 36% (Nature Spirit, Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;7&#039;&#039;&#039; || 1 || - || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;6&#039;&#039;&#039; || 1 || - || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=214398</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=214398"/>
		<updated>2012-09-26T09:14:16Z</updated>

		<summary type="html">&lt;p&gt;Psychman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter  &lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?635643-RQ6-Rubble-Runners OOC Thread], [http://forum.rpg.net/showthread.php?637943-RQ6-Rubble-Runners-Gimpy-s-Tavern-Part-1-You-All-Meet-In-a-Bar IC Thread part 1]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda? Oh, and while he’s there, he’s been asked to look up one Dusky Marna, and her son Barnii. Barnii is the son of Jandor, a Warrior of the Clan who led some trade missions to Pavis Joran herded for a few years ago. According to Jandor, Marna is “a game girl” and to make sure Barnii is staying out of too much trouble!&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Binding (Waha Spirit Cult) 36% (Nature Spirit, Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;7&#039;&#039;&#039; || 1 || - || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;6&#039;&#039;&#039; || 1 || - || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=214397</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=214397"/>
		<updated>2012-09-26T09:13:38Z</updated>

		<summary type="html">&lt;p&gt;Psychman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter  [http://forum.rpg.net/showthread.php?635643-RQ6-Rubble-Runners OOC Thread], [http://forum.rpg.net/showthread.php?637943-RQ6-Rubble-Runners-Gimpy-s-Tavern-Part-1-You-All-Meet-In-a-Bar IC Thread part 1]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda? Oh, and while he’s there, he’s been asked to look up one Dusky Marna, and her son Barnii. Barnii is the son of Jandor, a Warrior of the Clan who led some trade missions to Pavis Joran herded for a few years ago. According to Jandor, Marna is “a game girl” and to make sure Barnii is staying out of too much trouble!&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Binding (Waha Spirit Cult) 36% (Nature Spirit, Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;7&#039;&#039;&#039; || 1 || - || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;6&#039;&#039;&#039; || 1 || - || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=214396</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=214396"/>
		<updated>2012-09-26T09:13:09Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda? Oh, and while he’s there, he’s been asked to look up one Dusky Marna, and her son Barnii. Barnii is the son of Jandor, a Warrior of the Clan who led some trade missions to Pavis Joran herded for a few years ago. According to Jandor, Marna is “a game girl” and to make sure Barnii is staying out of too much trouble!&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Binding (Waha Spirit Cult) 36% (Nature Spirit, Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;7&#039;&#039;&#039; || 1 || - || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;6&#039;&#039;&#039; || 1 || - || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=214394</id>
		<title>Joran Whetstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joran_Whetstone&amp;diff=214394"/>
		<updated>2012-09-26T09:12:15Z</updated>

		<summary type="html">&lt;p&gt;Psychman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JORAN WHETSTONE Spirit Worshipper of Waha&lt;br /&gt;
&lt;br /&gt;
Nomad Hunter&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
20 yrs old, Bison Rider of the Skull Bat Clan&lt;br /&gt;
&lt;br /&gt;
Joran is a member of the Bison Tribe, and the younger brother of a certain Donan, known as Carver, a follower of Storm Bull. When he was born the Shaman said that Joran would keep Donan safe so that he could achieve his destiny, and as they were growing up Joran proved to be the smarter of the two, acting as Donan&#039;s lookout and telling him when top run and hide from the wrath of the adult population. Joran and Donan were inseparable.&lt;br /&gt;
&lt;br /&gt;
Joran showed his intelligence by, when Donan began to follow the path of Storm Bull, Joran did not. He did however, come to the notice of old Grimblood, the Shaman, who has taken a mild interest in Joran&#039;s maturation and spent time with him teaching him some more unusual Folk Magics, than the ones usually taught to Riders. When queried on this, Grimblood has merely smiled and said it is always wise to have eyes everywhere when looking after the herds.&lt;br /&gt;
&lt;br /&gt;
Joran has travelled to Pavis a few times on trading missions with the clan, and recently met up with his Brother once more only to hear about his embarrassing defeat in a duel by a woman, not once but three times! Joran does note that Donan is more careful and even slightly tactical in his fights against the local broo since this.&lt;br /&gt;
&lt;br /&gt;
So Joran has travelled to Pavis himself to meet and thank this female warrior for providing such a valuable lesson to his brother. Now, how to find this Griselda? Oh, and while he’s there, he’s been asked to look up one Dusky Marna, and her son Barnii. Barnii is the son of Jandor, a Warrior of the Clan who led some trade missions to Pavis Joran herded for a few years ago. According to Jandor, Marna is “a game girl” and to make sure Barnii is staying out of too much trouble! &lt;br /&gt;
&lt;br /&gt;
 [[Joran_Background|here]], [http://forum.rpg.net/showthread.php?635643-RQ6-Rubble-Runners OOC Thread], [http://forum.rpg.net/showthread.php?637943-RQ6-Rubble-Runners-Gimpy-s-Tavern-Part-1-You-All-Meet-In-a-Bar IC Thread part 1]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 11&lt;br /&gt;
*CON 11&lt;br /&gt;
*SIZ 10&lt;br /&gt;
*DEX 12&lt;br /&gt;
*INT 12&lt;br /&gt;
*POW 14&lt;br /&gt;
*CHA 12&lt;br /&gt;
&lt;br /&gt;
*Action Points 2&lt;br /&gt;
*Damage Modifier +0&lt;br /&gt;
*Experience Mod +0&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Medium 66kg 162cm&lt;br /&gt;
*Luck Pts 3&lt;br /&gt;
*Magic Pts 14&lt;br /&gt;
*Movement 6&lt;br /&gt;
*Strike Rank 12-3=9&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=====Common Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; 50%&lt;br /&gt;
*Boating 22%&lt;br /&gt;
*Brawn 21%&lt;br /&gt;
*Conceal 26%&lt;br /&gt;
*&#039;&#039;&#039;Customs&#039;&#039;&#039; 64%&lt;br /&gt;
*Dance 24%&lt;br /&gt;
*Deceit 24%&lt;br /&gt;
*Drive 26%&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039; 50%&lt;br /&gt;
*Evade 37%&lt;br /&gt;
*First Aid 34%&lt;br /&gt;
*Influence 24%&lt;br /&gt;
*Insight 26%&lt;br /&gt;
*&#039;&#039;&#039;Locale&#039;&#039;&#039; 50%&lt;br /&gt;
*Perception 41%&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; 50%&lt;br /&gt;
*Sing 26%&lt;br /&gt;
*Stealth 39%&lt;br /&gt;
*Swim 22%&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
*Willpower 43%&lt;br /&gt;
&lt;br /&gt;
=====Professional Skills=====&lt;br /&gt;
*&#039;&#039;&#039;Lore (Waha)&#039;&#039;&#039; 49%&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; 50%&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; 50%&lt;br /&gt;
*Navigation (Prax &amp;amp; The Wastes) 36%&lt;br /&gt;
*Craft (Butchery) 34%&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Act as cap to social skills&lt;br /&gt;
&lt;br /&gt;
*Praxian 64%&lt;br /&gt;
*Trade Talk 64%&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
*Peaceful Cut 39%&lt;br /&gt;
*Folk Magic 41%&lt;br /&gt;
**Avert&lt;br /&gt;
**Bladesharp&lt;br /&gt;
**Disruption&lt;br /&gt;
**Spiritshield&lt;br /&gt;
**Witchsight&lt;br /&gt;
*Trance 35% (Observe Spirits 1 minute, Converse with Spirits 1 hour, cost 1 Magic Pt)&lt;br /&gt;
*Binding (Waha Spirit Cult) 36% (Nature Spirit, Ancestor Spirit)&lt;br /&gt;
**Rhino Horn Fetish - &amp;quot;Strongskin&amp;quot; Boost Armour Pts 1 (INS 12, POW 12, CHA 12, Spectral Combat 74%, Willpower 74%)&lt;br /&gt;
**Manul Paw Fetish - &amp;quot;Huntsee&amp;quot; Manifest Night Sight (INS 11, POW 7, CHA 11, Spectral Combat 68%, Willpower 64%)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bison Raider&#039;&#039;&#039; 58% Trait:Mounted Combat (Weapons include: Lance, &#039;&#039;&#039;Spear&#039;&#039;&#039;, Falchion, Shield, Bolas)&lt;br /&gt;
*Unarmed 38%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|mileu&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP/HP.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|traits&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 1d10+2|| H || VL || IMPALE, SUNDER || A-M|| 4/10|| Mount || -|| 3&lt;br /&gt;
|-&lt;br /&gt;
|Falchion || 1d6+2 || M || M || BLEED|| A-M|| 6/10|| -|| - || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear || 1d8+1/1d8Y || M || L || IMPALE || All || 4/5 || Set, Thrown || 10/15/30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || 1d4 || L || S || BASH, STUN ||A-M|| 4/12|| Range Parry, Passive Block 3 locations|| - || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bolas || 1d4N || - || - || ENTANGLE || P-A || 2/2 || - || 10/25/50 || -&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 1D3|| S || T || - || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Locations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;4&#039;&#039;&#039; || 1 || - || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; || Furs, Hides || &#039;&#039;&#039;7&#039;&#039;&#039; || 1 || - || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;6&#039;&#039;&#039; || 1 || - || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; ||Furs, Hides|| &#039;&#039;&#039;5&#039;&#039;&#039; || 1 || - || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Healing Rate 2&lt;br /&gt;
*Shield provides passive blocking for Chest, Abdomen, Left Arm unless otherwise stated&lt;br /&gt;
&lt;br /&gt;
==Passions==&lt;br /&gt;
&lt;br /&gt;
*Loyalty to Khan Narmeed Whirlvishbane 54% (CHA 10)&lt;br /&gt;
*Love Carver Donan (Brother) 48% (POW 10, CHA 8)&lt;br /&gt;
*Hate Chaos 56%&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
*Freeman&lt;br /&gt;
*Reputation Sound&lt;br /&gt;
*Family Well Connected&lt;br /&gt;
**Contact: Bob, Proprietor of Bob&#039;s Bison Burgers&lt;br /&gt;
**Ally: Grimblood, a Clan Shaman&lt;br /&gt;
&lt;br /&gt;
==Armour/Equipment/Cash==&lt;br /&gt;
&lt;br /&gt;
*Listed Weapons&lt;br /&gt;
*Leather Armour&lt;br /&gt;
*Travel Equipment inc 7 days food Self &amp;amp; Mount&lt;br /&gt;
*First Aid Kit&lt;br /&gt;
*5 Guilders, 17 Clacks in mixed coin&lt;br /&gt;
*6 animal share of clan herd&lt;br /&gt;
*Sable Tribe slave (with clan)&lt;br /&gt;
=====Riding Bison with Bit, Bridle, War Saddle &amp;amp; Saddlebags=====&lt;br /&gt;
*STR 20&lt;br /&gt;
*CON 16&lt;br /&gt;
*SIZ 16&lt;br /&gt;
*INS 9&lt;br /&gt;
*POW 7&lt;br /&gt;
*DEX 7&lt;br /&gt;
&lt;br /&gt;
*Action Pts 2&lt;br /&gt;
*Dam Mod +1d6&lt;br /&gt;
*Magic Pts 7&lt;br /&gt;
*Move 10m&lt;br /&gt;
*Strike Rank 8&lt;br /&gt;
*Healing Rate 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Front Leg&#039;&#039;&#039; || &#039;&#039;&#039;6&#039;&#039;&#039; || 2 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forequarters&#039;&#039;&#039; || &#039;&#039;&#039;9&#039;&#039;&#039; || 2 || 10-12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindquarters&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || 2 || 07-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Hind Leg&#039;&#039;&#039; || &#039;&#039;&#039;7&#039;&#039;&#039; || 2 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Abilities: Trample&lt;br /&gt;
&lt;br /&gt;
*Skills: Athletics 55%, Brawn 55%, Endurance 58%, Perception 30%, Willpower 31%, Survival 20%&lt;br /&gt;
&lt;br /&gt;
*Combat Styles: Gore &amp;amp; Toss (Gore, Trample) 55%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|reach&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|comb eff.&lt;br /&gt;
|-&lt;br /&gt;
| Gore || 1d6 || VL || S || IMPALE, SUNDER &lt;br /&gt;
|-&lt;br /&gt;
| Trample || 1d8 || VL || T || BASH, STUN &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded Skills&#039;&#039;&#039; are cult skills, including Weapon Styles&lt;br /&gt;
*Spirit Worshipper of Waha Spirit Cult&lt;br /&gt;
**Runic Associations: Death, Man&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214266</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214266"/>
		<updated>2012-09-25T18:58:58Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;13&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +0%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 10%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 5%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214254</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214254"/>
		<updated>2012-09-25T16:59:17Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;13&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Climb (15%): 65%&lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +0%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 10%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 5%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 3&lt;br /&gt;
*Bladesharp 3&lt;br /&gt;
*Disruption&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=214204</id>
		<title>Five go mad in Ginijji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=214204"/>
		<updated>2012-09-25T09:04:23Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Warband retainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Badger, Badger, Badger, Mushroooom, Snake.&lt;br /&gt;
&lt;br /&gt;
=Chargen=&lt;br /&gt;
*[[Uroxi Chargen]]&lt;br /&gt;
&lt;br /&gt;
=Famous Five Band of Brothers=&lt;br /&gt;
*Guardian&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*[http://wiki.rpg.net/index.php/RQII_pc_sheet Blank Sheet]&lt;br /&gt;
*[[Farrad Garstalson]]  played by Psychman&lt;br /&gt;
*[[Kulbrast Gash-Skull]] played by Sam I Am&lt;br /&gt;
*[[Dawton Bwakbill]] played by MonsterMash - Not complete&lt;br /&gt;
*[[Korto Klez]] played by rstites - Not complete&lt;br /&gt;
*[[Sezabelfon]]&lt;br /&gt;
*[[question and answers]]&lt;br /&gt;
&lt;br /&gt;
=Warband retainers=&lt;br /&gt;
*Three initiates each, Just names and a one line description.&lt;br /&gt;
*Eg: Smelly Boris, Balkoth Tribe (Goat herders). Fights with two hand axes and lisps.&lt;br /&gt;
*With Farrad: still to be detailed, but 3rd Runes are:&lt;br /&gt;
**Movement - boistorous, life and soul of the post-battle parties&lt;br /&gt;
**Death - focussed on weapon training, always can be found drilling etc, heading for swordmaster&lt;br /&gt;
**Truth - alert, observant, head turns at the slightest sound&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;br /&gt;
&lt;br /&gt;
=StormBull=&lt;br /&gt;
&lt;br /&gt;
=Parts of the Bull=&lt;br /&gt;
&lt;br /&gt;
=Rune magic=&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
=Heroquest=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=214203</id>
		<title>Five go mad in Ginijji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Five_go_mad_in_Ginijji&amp;diff=214203"/>
		<updated>2012-09-25T07:26:24Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Warband retainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Badger, Badger, Badger, Mushroooom, Snake.&lt;br /&gt;
&lt;br /&gt;
=Chargen=&lt;br /&gt;
*[[Uroxi Chargen]]&lt;br /&gt;
&lt;br /&gt;
=Famous Five Band of Brothers=&lt;br /&gt;
*Guardian&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*[http://wiki.rpg.net/index.php/RQII_pc_sheet Blank Sheet]&lt;br /&gt;
*[[Farrad Garstalson]]  played by Psychman&lt;br /&gt;
*[[Kulbrast Gash-Skull]] played by Sam I Am&lt;br /&gt;
*[[Dawton Bwakbill]] played by MonsterMash - Not complete&lt;br /&gt;
*[[Korto Klez]] played by rstites - Not complete&lt;br /&gt;
*[[Sezabelfon]]&lt;br /&gt;
*[[question and answers]]&lt;br /&gt;
&lt;br /&gt;
=Warband retainers=&lt;br /&gt;
*Three initiates each, Just names and a one line description.&lt;br /&gt;
*Eg: Smelly Boris, Balkoth Tribe (Goat herders). Fights with two hand axes and lisps.&lt;br /&gt;
*With Farrad still to be detailed, but 3rd Runes are:&lt;br /&gt;
**Movement - boistorous, life and soul of the post-battle parties&lt;br /&gt;
**Death - focussed on weapon training, always can be found drilling etc, heading for swordmaster&lt;br /&gt;
**Truth - alert, observant, head turns at the slightest sound&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;br /&gt;
&lt;br /&gt;
=StormBull=&lt;br /&gt;
&lt;br /&gt;
=Parts of the Bull=&lt;br /&gt;
&lt;br /&gt;
=Rune magic=&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
=Heroquest=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214058</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214058"/>
		<updated>2012-09-21T16:44:24Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;13&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Climb (15%): 65%&lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +0%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 10%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 5%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 2&lt;br /&gt;
*Bladesharp 2&lt;br /&gt;
*Disruption&lt;br /&gt;
*Xenohealing 2&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**100L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214057</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214057"/>
		<updated>2012-09-21T16:43:42Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;13&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Climb (15%): 65%&lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%-15%=35%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +0%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 10%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 5%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 2&lt;br /&gt;
*Bladesharp 2&lt;br /&gt;
*Disruption&lt;br /&gt;
*Xenohealing 2&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**70L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214056</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=214056"/>
		<updated>2012-09-21T16:42:19Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Hit Points and Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;13&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Climb (15%): 65%&lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +0%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 10%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 5%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Unarmed Str+dex x2 =64%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 79% || 74% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 79% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 79% || 74% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 2&lt;br /&gt;
*Bladesharp 2&lt;br /&gt;
*Disruption&lt;br /&gt;
*Xenohealing 2&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**70L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=213979</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=213979"/>
		<updated>2012-09-20T15:29:57Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;13&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Climb (15%): 65%&lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +0%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 10%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 5%&lt;br /&gt;
**Speak Sartarite well&lt;br /&gt;
**Speak Tradetongue well&lt;br /&gt;
**Speak Praxian badly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 1 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 64% || 64% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 64% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 64% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 64% || 64% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 2&lt;br /&gt;
*Bladesharp 2&lt;br /&gt;
*Disruption&lt;br /&gt;
*Xenohealing 2&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**70L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=213978</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=213978"/>
		<updated>2012-09-20T15:27:37Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;13&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Climb (15%): 65%&lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +0%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 10%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 5%&lt;br /&gt;
**Speak Lang. (Int x 5) 65%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 1 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 64% || 64% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 64% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 64% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 64% || 64% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 2&lt;br /&gt;
*Bladesharp 2&lt;br /&gt;
*Disruption&lt;br /&gt;
*Xenohealing 2&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**70L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=213977</id>
		<title>Farrad Garstalson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Farrad_Garstalson&amp;diff=213977"/>
		<updated>2012-09-20T15:27:06Z</updated>

		<summary type="html">&lt;p&gt;Psychman: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Five_go_mad_in_Ginijji|A Holy Uroxi Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Farrad Garstalson was born a Sartarite farmer of the Tres Tribe, part of a clan forging new lands out near Alone.  Grew up knowing and loving the land, and clearly gifted in such skills and arts.  He was given a new area to recover from wilderness and prepare for planting, and poured his heart and soul into it.  Clearing bushes, stones etc.  Planting the right fallow plants and herbs that would prepare the soil for growing crops, and it looked to be a plot blessed by Barntar and Ernalda both.  Everyone expected him to dedicate to Barntar and become the local Barntar godi, and be a blessing to the Alone Confederation for years to come.&lt;br /&gt;
&lt;br /&gt;
Then his childhood sweetheart, Rana was named Harvest Queen.  Farrad was local champion and competed with others from the area in a series of challenges.  He lost, to a complete stranger.&lt;br /&gt;
&lt;br /&gt;
The plot of now-fertile farmland was given to them as a wedding gift.&lt;br /&gt;
&lt;br /&gt;
Over the next year the clan suffered a poor harvest, disease, and children and animals were born deformed.  Obsessed over the loss of Rana, Farrad started following the couple, hiding his rattling cough that would not heal, until his old love went missing.  Farrad hunted high and low for her, eventually digging up the field he had invested so much passion into.  It was almost a year to the day of the contest when Farrad discovered the clothes and effects of his sweetheart, Rana, buried in a corner of the field, along with burnt and broken bones.  Farrad snuck to her home that night and discovered what had happened to her, along with some vagrants and peddlars that had vanished over the year - His sweethearts husband and family were &#039;&#039;&#039;Ogres&#039;&#039;&#039;, dining on the corpses of humans!&lt;br /&gt;
&lt;br /&gt;
When the red mist cleared, a new initiate of Storm Bull was born, complete with physical pain and traumatic memory ready for Sense Chaos to trigger the recall of.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: Farrad Garstalson&lt;br /&gt;
* Race: &#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
* Cults:&lt;br /&gt;
** Rune Level:&lt;br /&gt;
** Initiate: &#039;&#039;&#039;Urox&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Barntar&#039;&#039;&#039;&lt;br /&gt;
* Runes: &#039;&#039;&#039;Air, Eternal Battle, Earth&#039;&#039;&#039;&lt;br /&gt;
* Geas: Never to let harm befall an Earth worshipper&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Foot Barbarian, Mercenary - Light Cavalry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;17&#039;&#039;&#039;, Con: &#039;&#039;&#039;15&#039;&#039;&#039;, Siz: &#039;&#039;&#039;13&#039;&#039;&#039;, Int: &#039;&#039;&#039;13&#039;&#039;&#039;, Pow: &#039;&#039;&#039;14&#039;&#039;&#039;, Dex: &#039;&#039;&#039;15&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;13&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+1 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: 16/17 Enc.&lt;br /&gt;
*DEF &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Evaluate (5%):10&lt;br /&gt;
**First Aid (5):10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +15%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Climb&#039;&#039;&#039; (15): &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
**Conceal item (10): 25%&lt;br /&gt;
**Dodge (dex x 2%): 45% &lt;br /&gt;
**Climb (15%): 65%&lt;br /&gt;
**Jump (15%): 55%&lt;br /&gt;
**Throw (15%): 30%&lt;br /&gt;
**Map Making (10): 25%&lt;br /&gt;
**&#039;&#039;&#039;Ride&#039;&#039;&#039; (5): &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
**Swim (15): 45%&lt;br /&gt;
**Set Disarm trap (5): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +5%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25): 45%&lt;br /&gt;
**&#039;&#039;&#039;Spot Hidden items&#039;&#039;&#039;(5): &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
**Spot Trap (5): 55%&lt;br /&gt;
**&#039;&#039;&#039;Track&#039;&#039;&#039;(10): &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Sense Chaos&#039;&#039;&#039;(5): &#039;&#039;&#039;67%&#039;&#039;&#039; (+25% vs Ogres)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +5%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 50%&lt;br /&gt;
**Hide (15%): 60%&lt;br /&gt;
**Move quietly (15%): 50%&lt;br /&gt;
**Pick Pocket (5): 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +0%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): 10%&lt;br /&gt;
**Orate (10%): 30%&lt;br /&gt;
**Sing (5%): 5%&lt;br /&gt;
**Speak Lang. (Int x 5) 65%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Copper Open Helm || 6 || 4 || 1 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || Leather &amp;amp; Cuirboilli || 5 || 4 || 1 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || Leather &amp;amp; Copper Cuirass || 7 || 6 || 1 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || Leather || 6 || 2 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || Leather &amp;amp; Cuirboilli || 6 || 4 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: 16 HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +15%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Strike Ranks: Siz:(2)+Dex:(2)=&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enchanted Copper Battle Axe (1H axe)&#039;&#039;&#039; || 1d8+2 || 7 || 15 || &#039;&#039;&#039;90%&#039;&#039;&#039; || 55% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medium Shield&#039;&#039;&#039; || - || - || 12 || 45% || &#039;&#039;&#039;75%&#039;&#039;&#039; || - || 2&lt;br /&gt;
|-&#039;&lt;br /&gt;
|&#039;&#039;&#039;Great Axe (2h Axe)&#039;&#039; || 2d6+2 || 6 || 15 || &#039;&#039;&#039;55%&#039;&#039;&#039; || 20% || - || 2&lt;br /&gt;
|-&lt;br /&gt;
|Javelin || 1d10 || 1/MR || 10 || 55% || - || 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword (1H sword) || 1d8+1 || 6 || 20 || 45% || 40% || - || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || 64% || 64% || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || 64% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || 64% || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || 64% || 64% || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;10&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
*Detect Enemies&lt;br /&gt;
*Dispel Magic 2&lt;br /&gt;
*Fanaticism 1&lt;br /&gt;
*&#039;&#039;&#039;Healing 4&#039;&#039;&#039;&lt;br /&gt;
*Protection 2&lt;br /&gt;
*Bladesharp 2&lt;br /&gt;
*Disruption&lt;br /&gt;
*Xenohealing 2&lt;br /&gt;
*Countermagic 3 (in matrix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
*10 pts from:&lt;br /&gt;
*All basic one pt spells&lt;br /&gt;
*extension I &amp;amp; II&lt;br /&gt;
*small sylphs &lt;br /&gt;
*Berserker II  &lt;br /&gt;
*defend against chaos I,&lt;br /&gt;
*Face chaos I,&lt;br /&gt;
*Impede chaos I&lt;br /&gt;
*Summon spirit of Law I&lt;br /&gt;
*Cure chaos wound I&lt;br /&gt;
*Earth Power III.&lt;br /&gt;
*Fear (Zorak Zoran)&lt;br /&gt;
*Speak with Herd beasts&lt;br /&gt;
*Cloud call (Valind)&lt;br /&gt;
*Increase wind (Orlanth)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**Enchanted Copper Battle Axe (Geas: Never to let harm befall an Earth worshipper)&lt;br /&gt;
**Great Axe&lt;br /&gt;
**Broadsword&lt;br /&gt;
**2 Javelins&lt;br /&gt;
*Other:&lt;br /&gt;
**Countermagic 3 Matrix (amulet embossed with Eternal Battle rune)&lt;br /&gt;
**Poison Gas Potion (POT 13)&lt;br /&gt;
**Healing Potion 3&lt;br /&gt;
**Belt Knife&lt;br /&gt;
**Camping gear&lt;br /&gt;
**Snares&lt;br /&gt;
**Rope&lt;br /&gt;
**Torches&lt;br /&gt;
**Cooking gear&lt;br /&gt;
**Riding gear&lt;br /&gt;
**Horse&lt;br /&gt;
**1 week&#039;s rations&lt;br /&gt;
*Money:&lt;br /&gt;
**70L&lt;/div&gt;</summary>
		<author><name>Psychman</name></author>
	</entry>
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