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		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=248372</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=248372"/>
		<updated>2013-09-14T22:00:25Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they adopted a child they deemed &amp;quot;acceptable&amp;quot; and programmed Tiffany with the required medical background. With the arrival of the child, she functioned as the child&#039;s nanny, and began to learn what love means.  The child&#039;s death due to Iridescent Fever, and her inability to cure him despite the latest medical applications, weighed on her synthetic soul. When owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton, something literally snapped in Tiffany. Escaping the city, she worked her way around the world, even joining a pirate crew at one point.   &lt;br /&gt;
&lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
Tiffany may act feminine, but knows she is a machine and is without gender. She does like pretty things and being pretty.&lt;br /&gt;
While she has no interest in human reproductive activities, she is quite adept at seduction techniques.  &lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
Automaton Doll (Prostitute)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3 (Gives +2 to perception and ranged combat)&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton -1 from damage)&lt;br /&gt;
*Rock Your World x2 (Free from Doll): +4 dice to any relevant social interaction)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying Shipmate/Frienemy		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked &amp;quot;Please.&amp;quot; She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor.&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. Next on list is the rare and illegal human replication kit. (Original Spec.)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another similar model automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered micro-organisms, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man-of-war, biofilms, and certain slime molds.  It functions as both a processor and as a hydraulic fluid. That is, like a slime mold Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more powerful steam, hydraulic or pneumatic systems. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. (However, certain models have a carbon matrix for additional greater memory and processing requirements.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to fluish the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot; (Note: Real world &amp;quot;scintillation&amp;quot; counters for measuring radiation function on exactly this principle.)&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out.&lt;br /&gt;
&amp;quot;Uncanny valley&amp;quot; is in.&lt;br /&gt;
&lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, ahrem, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. (In addition to male and female options include &amp;quot;Invader from Mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by marketing.&lt;br /&gt;
&lt;br /&gt;
Her series, like many home use automatons is alcohol powered.  Alcohol is a clean burning fuel with  pleasant exhaust fumes. Plus the heat maintains a warm body temperature, important in a doll.  Simulated breathing helps cool the system and vent vapors. &lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=248253</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=248253"/>
		<updated>2013-09-11T15:05:24Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they adopted a child they deemed &amp;quot;acceptable&amp;quot; and programmed Tiffany with the required medical background. With the arrival of the child, she functioned as the child&#039;s nanny, and began to learn what love means.  The child&#039;s death due to Iridescent Fever, and her inability to cure him despite the latest medical applications, weighed on her synthetic soul. When owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton, something literally snapped in Tiffany. Escaping the city, she worked her way around the world, even joining a pirate crew at one point.   &lt;br /&gt;
&lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
While Tiffany may act feminine, knows she is a machine and is without gender. &lt;br /&gt;
While she has no interest in human reproductive activities, she is quite adept at seduction techniques.  &lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
Automaton Doll (Prostitute)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3 (Gives +2 to perception and ranged combat)&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton -1 from damage)&lt;br /&gt;
*Rock Your World x2 (Free from Doll): +4 dice to any relevant social interaction)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying Shipmate/Frienemy		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked &amp;quot;Please.&amp;quot; She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor.&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. Next on list is the rare and illegal human replication kit. (Original Spec.)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another similar model automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered micro-organisms, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man-of-war, biofilms, and certain slime molds.  It functions as both a processor and as a hydraulic fluid. That is, like a slime mold Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more powerful steam, hydraulic or pneumatic systems. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. (However, certain models have a carbon matrix for additional greater memory and processing requirements.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to fluish the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot; (Note: Real world &amp;quot;scintillation&amp;quot; counters for measuring radiation function on exactly this principle.)&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out.&lt;br /&gt;
&amp;quot;Uncanny valley&amp;quot; is in.&lt;br /&gt;
&lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, ahrem, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. (In addition to male and female options include &amp;quot;Invader from Mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by marketing.&lt;br /&gt;
&lt;br /&gt;
Her series, like many home use automatons is alcohol powered.  Alcohol is a clean burning fuel with  pleasant exhaust fumes. Plus the heat maintains a warm body temperature, important in a doll.  Simulated breathing helps cool the system and vent vapors. &lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=248251</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=248251"/>
		<updated>2013-09-11T15:02:58Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they adopted a child they deemed &amp;quot;acceptable&amp;quot; and programmed Tiffany with the required medical background. With the arrival of the child, she functioned as the child&#039;s nanny, and began to learn what love means.  The child&#039;s death due to Iridescent Fever, and her inability to cure him despite the latest medical applications, weighed on her synthetic soul. When owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton, something literally snapped in Tiffany. Escaping the city, she worked her way around the world, even joining a pirate crew at one point.   &lt;br /&gt;
&lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
While Tiffany may act feminine, knows she is a machine and is without gender. &lt;br /&gt;
While she has no interest in human reproductive activities, she is quite adept at seduction techniques.  &lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
Automaton Doll (Prostitute)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3 (Gives +2 to perception and ranged combat)&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton -1 from damage)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying Shipmate/Frienemy		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked &amp;quot;Please.&amp;quot; She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor.&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. Next on list is the rare and illegal human replication kit. (Original Spec.)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another similar model automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered micro-organisms, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man-of-war, biofilms, and certain slime molds.  It functions as both a processor and as a hydraulic fluid. That is, like a slime mold Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more powerful steam, hydraulic or pneumatic systems. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. (However, certain models have a carbon matrix for additional greater memory and processing requirements.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to fluish the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot; (Note: Real world &amp;quot;scintillation&amp;quot; counters for measuring radiation function on exactly this principle.)&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out.&lt;br /&gt;
&amp;quot;Uncanny valley&amp;quot; is in.&lt;br /&gt;
&lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, ahrem, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. (In addition to male and female options include &amp;quot;Invader from Mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by marketing.&lt;br /&gt;
&lt;br /&gt;
Her series, like many home use automatons is alcohol powered.  Alcohol is a clean burning fuel with  pleasant exhaust fumes. Plus the heat maintains a warm body temperature, important in a doll.  Simulated breathing helps cool the system and vent vapors. &lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=248249</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=248249"/>
		<updated>2013-09-11T14:55:06Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they adopted a child they deemed &amp;quot;acceptable&amp;quot; and programmed Tiffany with the required medical background. With the arrival of the child, she functioned as the child&#039;s nanny, and began to learn what love means.  The child&#039;s death due to Iridescent Fever, and her inability to cure him despite the latest medical applications, weighed on her synthetic soul. When owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton, something literally snapped in Tiffany. Escaping the city, she worked her way around the world, even joining a pirate crew at one point.   &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
Automaton Doll (Prostitute)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3 (Gives +2 to perception and ranged combat)&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton -1 from damage)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying Shipmate/Frienemy		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked &amp;quot;Please.&amp;quot; She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor.&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. Next on list is the rare and illegal human replication kit. (Original Spec.)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another similar model automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered micro-organisms, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man-of-war, biofilms, and certain slime molds.  It functions as both a processor and as a hydraulic fluid. That is, like a slime mold Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more powerful steam, hydraulic or pneumatic systems. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. (However, certain models have a carbon matrix for additional greater memory and processing requirements.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to fluish the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot; (Note: Real world &amp;quot;scintillation&amp;quot; counters for measuring radiation function on exactly this principle.)&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out.&lt;br /&gt;
&amp;quot;Uncanny valley&amp;quot; is in.&lt;br /&gt;
&lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, ahrem, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. (In addition to male and female options include &amp;quot;Invader from Mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by marketing.&lt;br /&gt;
&lt;br /&gt;
Her series, like many home use automatons is alcohol powered.  Alcohol is a clean burning fuel with  pleasant exhaust fumes. Plus the heat maintains a warm body temperature, important in a doll.  Simulated breathing helps cool the system and vent vapors. &lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197771</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197771"/>
		<updated>2011-12-22T14:35:00Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605564-Airship-Pirates-Caveat-Emptor OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605562-Airship-Pirates-Caveat-Emptor&amp;amp;p=14766078 IC thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
*[[Ship&#039;s Charter]]&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
==High Tortuga==&lt;br /&gt;
*&#039;&#039;&#039;Jeremiah Storm&#039;&#039;&#039; is an information broker and &amp;quot;fixer&amp;quot; of some repute; he&#039;s very good at finding people who can solve other people&#039;s problems. Probably better to be in his good books, all things considered. If he&#039;s contacting you, then it&#039;s likely he has a job offer to make.&lt;br /&gt;
*&#039;&#039;&#039;Darren Breeze&#039;&#039;&#039; messenger boy for the above.&lt;br /&gt;
&lt;br /&gt;
==Ships Crew==&lt;br /&gt;
*&#039;&#039;&#039;Frederick Kite&#039;&#039;&#039; - TBA &lt;br /&gt;
*&#039;&#039;&#039;The Jenkins Boys&#039;&#039;&#039;- A pair of twins no one can tell apart. They are fond of drinking and fighting, preferably simultananously. Normally pleasant, they are pair of nasty drunks that unlease their fury at &amp;quot;anything capable of bipedal motion.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Hodges&#039;&#039;&#039;- a former crew member ultimately thrown off the ship for frequently and flagantly violating the ship&#039;s lax moral code in many imaginative ways. &lt;br /&gt;
*&#039;&#039;&#039;Tom&#039;&#039;&#039;-A octoginarian cabin boy with two wooden legs.  Actally he lost one leg, a foot, and his sense of hearing.&lt;br /&gt;
&lt;br /&gt;
==Mercenary Company==&lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
*High Tortuga&lt;br /&gt;
**Gringle&#039;s Pawnshop Apple Lane&lt;br /&gt;
**Mama Grilka&#039;s&lt;br /&gt;
**The Bucket o Blood&lt;br /&gt;
&lt;br /&gt;
=Quotes=&lt;br /&gt;
*Glyptodont&lt;br /&gt;
&amp;quot;What is a mercenary company, but an improvisational theatre troop who challenge other players on the stage of life, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
Campaign: Caveat Emptor &lt;br /&gt;
&lt;br /&gt;
Xd6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
If you feel really lucky,&lt;br /&gt;
Xd6.open(6).open(6).open(6).open(6).open(6) will reroll 6s up to five times (a 1 in 7776 chance)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197682</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197682"/>
		<updated>2011-12-17T19:24:26Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Ships Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605564-Airship-Pirates-Caveat-Emptor OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605562-Airship-Pirates-Caveat-Emptor&amp;amp;p=14766078 IC thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
*[[Ship&#039;s Charter]]&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
==High Tortuga==&lt;br /&gt;
*&#039;&#039;&#039;Jeremiah Storm&#039;&#039;&#039; is an information broker and &amp;quot;fixer&amp;quot; of some repute; he&#039;s very good at finding people who can solve other people&#039;s problems. Probably better to be in his good books, all things considered. If he&#039;s contacting you, then it&#039;s likely he has a job offer to make.&lt;br /&gt;
*&#039;&#039;&#039;Darren Breeze&#039;&#039;&#039; messenger boy for the above.&lt;br /&gt;
&lt;br /&gt;
==Ships Crew==&lt;br /&gt;
*&#039;&#039;&#039;Frederick Kite&#039;&#039;&#039; - TBA &lt;br /&gt;
*&#039;&#039;&#039;The Jenkins Boys&#039;&#039;&#039;- A pair of twins no one can tell apart. They are fond of drinking and fighting, preferably simultananously. Normally pleasant, they are pair of nasty drunks that unlease their fury at &amp;quot;anything capable of bipedal motion.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Hodges&#039;&#039;&#039;- a former crew member ultimately thrown off the ship for frequently and flagantly violating the ship&#039;s lax moral code in many imaginative ways. &lt;br /&gt;
*&#039;&#039;&#039;Tom&#039;&#039;&#039;-A octoginarian cabin boy with two wooden legs.  Actally he lost one leg, a foot, and his sense of hearing.&lt;br /&gt;
&lt;br /&gt;
==Mercenary Company==&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
Xd6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
If you feel really lucky,&lt;br /&gt;
Xd6.open(6).open(6).open(6).open(6).open(6) will reroll 6s up to five times (a 1 in 7776 chance)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197681</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197681"/>
		<updated>2011-12-17T17:27:46Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Ships Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605564-Airship-Pirates-Caveat-Emptor OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605562-Airship-Pirates-Caveat-Emptor&amp;amp;p=14766078 IC thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
*[[Ship&#039;s Charter]]&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
==High Tortuga==&lt;br /&gt;
*&#039;&#039;&#039;Jeremiah Storm&#039;&#039;&#039; is an information broker and &amp;quot;fixer&amp;quot; of some repute; he&#039;s very good at finding people who can solve other people&#039;s problems. Probably better to be in his good books, all things considered. If he&#039;s contacting you, then it&#039;s likely he has a job offer to make.&lt;br /&gt;
*&#039;&#039;&#039;Darren Breeze&#039;&#039;&#039; messenger boy for the above.&lt;br /&gt;
&lt;br /&gt;
==Ships Crew==&lt;br /&gt;
*&#039;&#039;&#039;Frederick Kite&#039;&#039;&#039; - TBA &lt;br /&gt;
*&#039;&#039;&#039;The Jenkins Boys&#039;&#039;&#039;- A pair of twins no one can tell apart. They are fond of drinking and fighting, preferably simultananously. Normally pleasant, they are pair of nasty drunks that unlease their fury at &amp;quot;anything capable of bipedal motion.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Tom&#039;&#039;&#039;-A octinginarian cabin boy with two wooden legs.  Actally he lost one leg, a foot, and his sense of hearing.&lt;br /&gt;
&lt;br /&gt;
==Mercenary Company==&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
Xd6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
If you feel really lucky,&lt;br /&gt;
Xd6.open(6).open(6).open(6).open(6).open(6) will reroll 6s up to five times (a 1 in 7776 chance)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197680</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197680"/>
		<updated>2011-12-17T17:27:03Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Ships Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605564-Airship-Pirates-Caveat-Emptor OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605562-Airship-Pirates-Caveat-Emptor&amp;amp;p=14766078 IC thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
*[[Ship&#039;s Charter]]&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
==High Tortuga==&lt;br /&gt;
*&#039;&#039;&#039;Jeremiah Storm&#039;&#039;&#039; is an information broker and &amp;quot;fixer&amp;quot; of some repute; he&#039;s very good at finding people who can solve other people&#039;s problems. Probably better to be in his good books, all things considered. If he&#039;s contacting you, then it&#039;s likely he has a job offer to make.&lt;br /&gt;
*&#039;&#039;&#039;Darren Breeze&#039;&#039;&#039; messenger boy for the above.&lt;br /&gt;
&lt;br /&gt;
==Ships Crew==&lt;br /&gt;
*&#039;&#039;&#039;Frederick Kite&#039;&#039;&#039; - TBA &lt;br /&gt;
*&#039;&#039;&#039;The Jenkins Boys&#039;&#039;&#039;- A pair of twins fond for drinking and fighting, preferably simultananously. Normally pleasant, they are pair of nasty drunks that unlease their fury at &amp;quot;anything capable of bipedal motion.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Tom&#039;&#039;&#039;-A octinginarian cabin boy with two wooden legs.  Actally he lost one leg, a foot, and his sense of hearing.&lt;br /&gt;
&lt;br /&gt;
==Mercenary Company==&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
Xd6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
If you feel really lucky,&lt;br /&gt;
Xd6.open(6).open(6).open(6).open(6).open(6) will reroll 6s up to five times (a 1 in 7776 chance)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197650</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197650"/>
		<updated>2011-12-16T22:04:04Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* NPC&amp;#039;s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605564-Airship-Pirates-Caveat-Emptor OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605562-Airship-Pirates-Caveat-Emptor&amp;amp;p=14766078 IC thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
*[[Ship&#039;s Charter]]&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
==High Tortuga==&lt;br /&gt;
*&#039;&#039;&#039;Jeremiah Storm&#039;&#039;&#039; is an information broker and &amp;quot;fixer&amp;quot; of some repute; he&#039;s very good at finding people who can solve other people&#039;s problems. Probably better to be in his good books, all things considered. If he&#039;s contacting you, then it&#039;s likely he has a job offer to make.&lt;br /&gt;
*&#039;&#039;&#039;Darren Breeze&#039;&#039;&#039; messenger boy for the above.&lt;br /&gt;
&lt;br /&gt;
==Ships Crew==&lt;br /&gt;
*&#039;&#039;&#039;Frederick Kite&#039;&#039;&#039; - TBA &lt;br /&gt;
*&#039;&#039;&#039;The Jenkins Boys&#039;&#039;&#039;- A pair of twins fond for drinking and fighting, preferably simultananously. Normally pleasant, they are pair of nasty drunks that unlease their fury at &amp;quot;anything capable of bipedal motion.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Tom&#039;&#039;&#039;-A octinginarian pirate with two wooden legs.  Actally he lost one leg a foot, and his sense of hearing.&lt;br /&gt;
&lt;br /&gt;
==Mercenary Company==&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
Xd6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
If you feel really lucky,&lt;br /&gt;
Xd6.open(6).open(6).open(6).open(6).open(6) will reroll 6s up to five times (a 1 in 7776 chance)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197649</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197649"/>
		<updated>2011-12-16T21:54:31Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* NPC&amp;#039;s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605564-Airship-Pirates-Caveat-Emptor OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605562-Airship-Pirates-Caveat-Emptor&amp;amp;p=14766078 IC thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
*[[Ship&#039;s Charter]]&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
*&#039;&#039;&#039;Jeremiah Storm&#039;&#039;&#039; is an information broker and &amp;quot;fixer&amp;quot; of some repute; he&#039;s very good at finding people who can solve other people&#039;s problems. Probably better to be in his good books, all things considered. If he&#039;s contacting you, then it&#039;s likely he has a job offer to make.&lt;br /&gt;
**&#039;&#039;&#039;Darren Breeze&#039;&#039;&#039; messenger boy for the above.&lt;br /&gt;
==Ships Crew==&lt;br /&gt;
&lt;br /&gt;
*Frederick Kite &lt;br /&gt;
*The Jenkins Boys- A pair of twins fond for drinking and fighting, preferably simultananously. Are par of nasty drunks that unlease their fury at anything capable of bipedal motion.&lt;br /&gt;
*Tom-A octinginarian pirate with two wooden legs.  Actally he lost one leg a foot, and his sense of hearing.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
Xd6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
If you feel really lucky,&lt;br /&gt;
Xd6.open(6).open(6).open(6).open(6).open(6) will reroll 6s up to five times (a 1 in 7776 chance)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197577</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197577"/>
		<updated>2011-12-15T02:52:50Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605564-Airship-Pirates-Caveat-Emptor OOC thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?605562-Airship-Pirates-Caveat-Emptor&amp;amp;p=14766078 IC thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
*[[Ship&#039;s Charter]]&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
*&#039;&#039;&#039;Jeremiah Storm&#039;&#039;&#039; is an information broker and &amp;quot;fixer&amp;quot; of some repute; he&#039;s very good at finding people who can solve other people&#039;s problems. Probably better to be in his good books, all things considered. If he&#039;s contacting you, then it&#039;s likely he has a job offer to make.&lt;br /&gt;
**&#039;&#039;&#039;Darren Breeze&#039;&#039;&#039; messenger boy for the above.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
Xd6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
If you feel really lucky,&lt;br /&gt;
Xd6.open(6).open(6).open(6).open(6).open(6) will reroll 6s up to five times (a 1 in 7776 chance)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197172</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197172"/>
		<updated>2011-12-11T00:13:02Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* The Tiffany Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
Automaton Doll (Prostitute)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. (Next on list are fingers with french cut nails)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered micro-organisms, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man-of-war, biofilms, and certain slime molds.  It function as both a processor, and as a hydraulic fluid. IE Like a slime mold Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot; (Note: Real world &amp;quot;scintillation&amp;quot; counters for measuring radiation function on exactly this principle.)&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
&lt;br /&gt;
Her series, like many home use automatons is alcohol powered.  Alcohol is a clean burning fuel with  pleasant exhaust fumes. Plus the heat maintains a warm body temperature, important in a doll.  Simulated breathing helps cool the system and vent vapors. &lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197169</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197169"/>
		<updated>2011-12-10T23:24:29Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Ships Charter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
=Ship&#039;s Charter=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &#039;&#039;&#039;FIRST DRAFT&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;-----------------------&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &#039;&#039;&#039;Charter of the Caveat Emptor&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &#039;&#039;&#039;Articles&#039;&#039;&#039; &amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
All may be crew, be they man or woman; human, Misbegotten or Automaton.&lt;br /&gt;
 &lt;br /&gt;
All Crewmen share a vote in the Election of Captain.&lt;br /&gt;
 &lt;br /&gt;
The Crew agree to obey the orders of the Captain until such a time that a Vote of No Confidence passes.&lt;br /&gt;
 &lt;br /&gt;
Every Crewman has the right to a share of booty or treasure retrieved, or a share of payment received by the Stipendium Peccati.&lt;br /&gt;
&lt;br /&gt;
Stealing from the Common Funds will be punished by Marooning.&lt;br /&gt;
&lt;br /&gt;
Stealing from another Crewman shall be punished at the Captain’s leisure.&lt;br /&gt;
 &lt;br /&gt;
Every Crewman will maintain their weapons ready for sudden use.&lt;br /&gt;
 &lt;br /&gt;
Desertion in battle will be punished by Death or Marooning, at the Captain’s leisure.&lt;br /&gt;
 &lt;br /&gt;
All crewmen must be sober while on duty.&lt;br /&gt;
 &lt;br /&gt;
No crewmen may engage in gambling with another crewman while aloft.&lt;br /&gt;
 &lt;br /&gt;
No crewman shall attack another crewman while aloft; grievances will be noted and addressed at port by way of blade or pistol.&lt;br /&gt;
 &lt;br /&gt;
The crew shall not engage in physical liaisons and dalliances while aloft.&lt;br /&gt;
 &lt;br /&gt;
Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Provisions for the payment of crew and distribution of wealth&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
For the privilege of Rank and duty of Command, the Captain shall receive two full shares.&lt;br /&gt;
 &lt;br /&gt;
One and one-half shares shall be set aside for the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
For services rendered to the crew, the Bursar shall receive one and one-half shares.&lt;br /&gt;
 &lt;br /&gt;
Titled Officers shall receive one and one-quarter shares.&lt;br /&gt;
 &lt;br /&gt;
Each remaining crewman shall receive one full share.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Compensations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Any crewman receiving a temporary or non-hindering injury shall receive one-quarter share as compensation.&lt;br /&gt;
 &lt;br /&gt;
Any crewman receiving a lasting and hindering injury shall receive compensation decided by the Crew and ratified by the Captain, and be assigned a position fulfilling to their new state.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
1d6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197168</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197168"/>
		<updated>2011-12-10T23:23:16Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Ships Charter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
=Ships Charter=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &#039;&#039;&#039;FIRST DRAFT&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;-----------------------&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &#039;&#039;&#039;Charter of the Caveat Emptor&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &#039;&#039;&#039;Articles&#039;&#039;&#039; &amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
All may be crew, be they man or woman; human, Misbegotten or Automaton.&lt;br /&gt;
 &lt;br /&gt;
All Crewmen share a vote in the Election of Captain.&lt;br /&gt;
 &lt;br /&gt;
The Crew agree to obey the orders of the Captain until such a time that a Vote of No Confidence passes.&lt;br /&gt;
 &lt;br /&gt;
Every Crewman has the right to a share of booty or treasure retrieved, or a share of payment received by the Stipendium Peccati.&lt;br /&gt;
&lt;br /&gt;
Stealing from the Common Funds will be punished by Marooning.&lt;br /&gt;
&lt;br /&gt;
Stealing from another Crewman shall be punished at the Captain’s leisure.&lt;br /&gt;
 &lt;br /&gt;
Every Crewman will maintain their weapons ready for sudden use.&lt;br /&gt;
 &lt;br /&gt;
Desertion in battle will be punished by Death or Marooning, at the Captain’s leisure.&lt;br /&gt;
 &lt;br /&gt;
All crewmen must be sober while on duty.&lt;br /&gt;
 &lt;br /&gt;
No crewmen may engage in gambling with another crewman while aloft.&lt;br /&gt;
 &lt;br /&gt;
No crewman shall attack another crewman while aloft; grievances will be noted and addressed at port by way of blade or pistol.&lt;br /&gt;
 &lt;br /&gt;
The crew shall not engage in physical liaisons and dalliances while aloft.&lt;br /&gt;
 &lt;br /&gt;
Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Provisions for the payment of crew and distribution of wealth&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
For the privilege of Rank and duty of Command, the Captain shall receive two full shares.&lt;br /&gt;
 &lt;br /&gt;
One and one-half shares shall be set aside for the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
For services rendered to the crew, the Bursar shall receive one and one-half shares.&lt;br /&gt;
 &lt;br /&gt;
Titled Officers shall receive one and one-quarter shares.&lt;br /&gt;
 &lt;br /&gt;
Each remaining crewman shall receive one full share.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Compensations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Any crewman receiving a temporary or non-hindering injury shall receive one-quarter share as compensation.&lt;br /&gt;
 &lt;br /&gt;
Any crewman receiving a lasting and hindering injury shall receive compensation decided by the Crew and ratified by the Captain, and be assigned a position fulfilling to their new state.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
1d6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197167</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197167"/>
		<updated>2011-12-10T23:22:28Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Ships Charter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
=Ships Charter=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &#039;&#039;&#039;FIRST DRAFT&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;-----------------------&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &#039;&#039;&#039;Charter of the Caveat Emptor&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &#039;&#039;&#039;Articles&#039;&#039;&#039; &amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
All may be crew, be they man or woman; human, Misbegotten or Automaton.&lt;br /&gt;
 &lt;br /&gt;
All Crewmen share a vote in the Election of Captain.&lt;br /&gt;
 &lt;br /&gt;
The Crew agree to obey the orders of the Captain until such a time that a Vote of No Confidence passes.&lt;br /&gt;
 &lt;br /&gt;
Every Crewman has the right to a share of booty or treasure retrieved, or a share of payment received by the Stipendium Peccati. Stealing from the Common Funds will be punished by Marooning. Stealing from another Crewman shall be punished at the Captain’s leisure.&lt;br /&gt;
 &lt;br /&gt;
Every Crewman will maintain their weapons ready for sudden use.&lt;br /&gt;
 &lt;br /&gt;
Desertion in battle will be punished by Death or Marooning, at the Captain’s leisure.&lt;br /&gt;
 &lt;br /&gt;
All crewmen must be sober while on duty.&lt;br /&gt;
 &lt;br /&gt;
No crewmen may engage in gambling with another crewman while aloft.&lt;br /&gt;
 &lt;br /&gt;
No crewman shall attack another crewman while aloft; grievances will be noted and addressed at port by way of blade or pistol.&lt;br /&gt;
 &lt;br /&gt;
The crew shall not engage in physical liaisons and dalliances while aloft.&lt;br /&gt;
 &lt;br /&gt;
Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Provisions for the payment of crew and distribution of wealth&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
For the privilege of Rank and duty of Command, the Captain shall receive two full shares.&lt;br /&gt;
 &lt;br /&gt;
One and one-half shares shall be set aside for the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
For services rendered to the crew, the Bursar shall receive one and one-half shares.&lt;br /&gt;
 &lt;br /&gt;
Titled Officers shall receive one and one-quarter shares.&lt;br /&gt;
 &lt;br /&gt;
Each remaining crewman shall receive one full share.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Compensations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Any crewman receiving a temporary or non-hindering injury shall receive one-quarter share as compensation.&lt;br /&gt;
 &lt;br /&gt;
Any crewman receiving a lasting and hindering injury shall receive compensation decided by the Crew and ratified by the Captain, and be assigned a position fulfilling to their new state.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
1d6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197166</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197166"/>
		<updated>2011-12-10T23:07:50Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* The Good Ship Caveat Emptor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*&#039;&#039;&#039;Resource Space:&#039;&#039;&#039; 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Small Cannon (20) (10 per side)&lt;br /&gt;
*&#039;&#039;&#039;Broadside Damage:&#039;&#039;&#039; 100&lt;br /&gt;
*&#039;&#039;&#039;Health:&#039;&#039;&#039; 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
=Ships Charter=&lt;br /&gt;
(Tentative)&lt;br /&gt;
&lt;br /&gt;
Loot is distributed as follows&lt;br /&gt;
*Captain: 2 Shares  (About 2.9%)&lt;br /&gt;
*The Ship: 1.5 Shares (About 2.2%)&lt;br /&gt;
*First Mate: 1.5 Shares (About 2.2%)&lt;br /&gt;
*Officers: 1.25 Shares (About 1.8%)&lt;br /&gt;
*Crew: 1 Share  (About 1.45%)&lt;br /&gt;
&lt;br /&gt;
Additional payouts as follow:&lt;br /&gt;
*Crew get a bonus .25 share if they are seriously injured in an engagement but fully recoverable&lt;br /&gt;
*Crew can vote over what a payout would be for a permanent crippling injury or survival benefits &lt;br /&gt;
*Any deceased crew who doesn&#039;t file a last will and testament with the bursar will have his belongings default to the ship upon his/her/its death.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
From the Typical agreement (p189)&lt;br /&gt;
*Every pirate has a vote in the running of things.&lt;br /&gt;
*Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.&lt;br /&gt;
*Each pirate has a right to a share of the booty, as agreed. If any pirate steals the common booty they shall be marooned in a deserted place. If any pirate steals from another he shall be cut with a blade and let off at the nearest pirate port.&lt;br /&gt;
*Every pirate must keep their weapons in good order.&lt;br /&gt;
*Desertion in battle shall be punished by death or marooning.&lt;br /&gt;
*No fighting aloft. Any quarrel between crew-mates to be settled on land with cutlass and steampistol.&lt;br /&gt;
*Mutiny shall be punished by death or marooning.&lt;br /&gt;
&lt;br /&gt;
Ammendments:&lt;br /&gt;
*No gambling on the ship and no drinking on duty.&lt;br /&gt;
*No fraternizing with your fellow shipmates on ship.&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
1d6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197165</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197165"/>
		<updated>2011-12-10T23:06:31Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* The Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Boatswain; Boarding party played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Good Ship Caveat Emptor=&lt;br /&gt;
&lt;br /&gt;
Jervis &amp;amp; Bottingly Tigerfish Class (Modified)&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Movement:&#039;&#039;&#039; 100mph&lt;br /&gt;
*&#039;&#039;&#039;Armour Points:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 50/40&lt;br /&gt;
*Resource Space: 50/50&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 1,500 miles&lt;br /&gt;
*&#039;&#039;&#039;Fixed Cargo Space:&#039;&#039;&#039; 50&lt;br /&gt;
*&#039;&#039;&#039;Cost:&#039;&#039;&#039; He15,830&lt;br /&gt;
*&#039;&#039;&#039;Resources:&#039;&#039;&#039; &lt;br /&gt;
**Grappling Hooks (4)&lt;br /&gt;
**Marine Quarters&lt;br /&gt;
**Sails&lt;br /&gt;
**Sickbay&lt;br /&gt;
**Small Cannon (20)&lt;br /&gt;
**Standard Cabin&lt;br /&gt;
**Weapons Locker&lt;br /&gt;
**Workshop&lt;br /&gt;
&lt;br /&gt;
*Weapons: Small Cannon (20) (10 per side)&lt;br /&gt;
*Broadside Damage: 100&lt;br /&gt;
*Health: 17 Health Dice&lt;br /&gt;
&lt;br /&gt;
=Ships Charter=&lt;br /&gt;
(Tentative)&lt;br /&gt;
&lt;br /&gt;
Loot is distributed as follows&lt;br /&gt;
*Captain: 2 Shares  (About 2.9%)&lt;br /&gt;
*The Ship: 1.5 Shares (About 2.2%)&lt;br /&gt;
*First Mate: 1.5 Shares (About 2.2%)&lt;br /&gt;
*Officers: 1.25 Shares (About 1.8%)&lt;br /&gt;
*Crew: 1 Share  (About 1.45%)&lt;br /&gt;
&lt;br /&gt;
Additional payouts as follow:&lt;br /&gt;
*Crew get a bonus .25 share if they are seriously injured in an engagement but fully recoverable&lt;br /&gt;
*Crew can vote over what a payout would be for a permanent crippling injury or survival benefits &lt;br /&gt;
*Any deceased crew who doesn&#039;t file a last will and testament with the bursar will have his belongings default to the ship upon his/her/its death.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
From the Typical agreement (p189)&lt;br /&gt;
*Every pirate has a vote in the running of things.&lt;br /&gt;
*Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.&lt;br /&gt;
*Each pirate has a right to a share of the booty, as agreed. If any pirate steals the common booty they shall be marooned in a deserted place. If any pirate steals from another he shall be cut with a blade and let off at the nearest pirate port.&lt;br /&gt;
*Every pirate must keep their weapons in good order.&lt;br /&gt;
*Desertion in battle shall be punished by death or marooning.&lt;br /&gt;
*No fighting aloft. Any quarrel between crew-mates to be settled on land with cutlass and steampistol.&lt;br /&gt;
*Mutiny shall be punished by death or marooning.&lt;br /&gt;
&lt;br /&gt;
Ammendments:&lt;br /&gt;
*No gambling on the ship and no drinking on duty.&lt;br /&gt;
*No fraternizing with your fellow shipmates on ship.&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
1d6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197150</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197150"/>
		<updated>2011-12-10T18:08:49Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Midshipman played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Ship=&lt;br /&gt;
&lt;br /&gt;
The ship currently has the following bought resources:&lt;br /&gt;
 &lt;br /&gt;
*Cabin, Standard (Captain&#039;s Cabin) (3 ARPs)&lt;br /&gt;
*Marine Quarters (5 ARPs)&lt;br /&gt;
*Sails (1 ARP)&lt;br /&gt;
*Sickbay (5 ARPs)&lt;br /&gt;
*Weapons Locker (3 ARPs)&lt;br /&gt;
*Workshop (4 ARPs)&lt;br /&gt;
 &lt;br /&gt;
Weapons:&lt;br /&gt;
*20 Small Cannon (20 ARPs)&lt;br /&gt;
*4 Grappling Hook Launchers (8 ARPs)&lt;br /&gt;
 &lt;br /&gt;
For a total of 50 ARPs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ships Charter=&lt;br /&gt;
(Tentative)&lt;br /&gt;
&lt;br /&gt;
Loot is distributed as follows&lt;br /&gt;
*Captain: 2 Shares  (About 2.9%)&lt;br /&gt;
*The Ship: 1.5 Shares (About 2.2%)&lt;br /&gt;
*First Mate: 1.5 Shares (About 2.2%)&lt;br /&gt;
*Officers: 1.25 Shares (About 1.8%)&lt;br /&gt;
*Crew: 1 Share  (About 1.45%)&lt;br /&gt;
&lt;br /&gt;
Additional payouts as follow:&lt;br /&gt;
*Crew get a bonus .25 share if they are seriously injured in an engagement but fully recoverable&lt;br /&gt;
*Crew can vote over what a payout would be for a permanent crippling injury or survival benefits &lt;br /&gt;
*Any deceased crew who doesn&#039;t file a last will and testament with the bursar will have his belongings default to the ship upon his/her/its death.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
From the Typical agreement (p189)&lt;br /&gt;
*Every pirate has a vote in the running of things.&lt;br /&gt;
*Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.&lt;br /&gt;
*Each pirate has a right to a share of the booty, as agreed. If any pirate steals the common booty they shall be marooned in a deserted place. If any pirate steals from another he shall be cut with a blade and let off at the nearest pirate port.&lt;br /&gt;
*Every pirate must keep their weapons in good order.&lt;br /&gt;
*Desertion in battle shall be punished by death or marooning.&lt;br /&gt;
*No fighting aloft. Any quarrel between crew-mates to be settled on land with cutlass and steampistol.&lt;br /&gt;
*Mutiny shall be punished by death or marooning.&lt;br /&gt;
&lt;br /&gt;
Ammendments:&lt;br /&gt;
*No gambling on the ship and no drinking on duty.&lt;br /&gt;
*No fraternizing with your fellow shipmates on ship.&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
&lt;br /&gt;
1d6.open(6) will reroll any 6  e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197149</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197149"/>
		<updated>2011-12-10T18:08:27Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Midshipman played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Ship=&lt;br /&gt;
&lt;br /&gt;
The ship currently has the following bought resources:&lt;br /&gt;
 &lt;br /&gt;
*Cabin, Standard (Captain&#039;s Cabin) (3 ARPs)&lt;br /&gt;
*Marine Quarters (5 ARPs)&lt;br /&gt;
*Sails (1 ARP)&lt;br /&gt;
*Sickbay (5 ARPs)&lt;br /&gt;
*Weapons Locker (3 ARPs)&lt;br /&gt;
*Workshop (4 ARPs)&lt;br /&gt;
 &lt;br /&gt;
Weapons:&lt;br /&gt;
*20 Small Cannon (20 ARPs)&lt;br /&gt;
*4 Grappling Hook Launchers (8 ARPs)&lt;br /&gt;
 &lt;br /&gt;
For a total of 50 ARPs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ships Charter=&lt;br /&gt;
(Tentative)&lt;br /&gt;
&lt;br /&gt;
Loot is distributed as follows&lt;br /&gt;
*Captain: 2 Shares  (About 2.9%)&lt;br /&gt;
*The Ship: 1.5 Shares (About 2.2%)&lt;br /&gt;
*First Mate: 1.5 Shares (About 2.2%)&lt;br /&gt;
*Officers: 1.25 Shares (About 1.8%)&lt;br /&gt;
*Crew: 1 Share  (About 1.45%)&lt;br /&gt;
&lt;br /&gt;
Additional payouts as follow:&lt;br /&gt;
*Crew get a bonus .25 share if they are seriously injured in an engagement but fully recoverable&lt;br /&gt;
*Crew can vote over what a payout would be for a permanent crippling injury or survival benefits &lt;br /&gt;
*Any deceased crew who doesn&#039;t file a last will and testament with the bursar will have his belongings default to the ship upon his/her/its death.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
From the Typical agreement (p189)&lt;br /&gt;
*Every pirate has a vote in the running of things.&lt;br /&gt;
*Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.&lt;br /&gt;
*Each pirate has a right to a share of the booty, as agreed. If any pirate steals the common booty they shall be marooned in a deserted place. If any pirate steals from another he shall be cut with a blade and let off at the nearest pirate port.&lt;br /&gt;
*Every pirate must keep their weapons in good order.&lt;br /&gt;
*Desertion in battle shall be punished by death or marooning.&lt;br /&gt;
*No fighting aloft. Any quarrel between crew-mates to be settled on land with cutlass and steampistol.&lt;br /&gt;
*Mutiny shall be punished by death or marooning.&lt;br /&gt;
&lt;br /&gt;
Ammendments:&lt;br /&gt;
*No gambling on the ship and no drinking on duty.&lt;br /&gt;
*No fraternizing with your fellow shipmates on ship.&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
1d6.open(6) will reroll any 6&lt;br /&gt;
&lt;br /&gt;
e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197148</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197148"/>
		<updated>2011-12-10T18:08:01Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Midshipman played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Ship=&lt;br /&gt;
&lt;br /&gt;
The ship currently has the following bought resources:&lt;br /&gt;
 &lt;br /&gt;
*Cabin, Standard (Captain&#039;s Cabin) (3 ARPs)&lt;br /&gt;
*Marine Quarters (5 ARPs)&lt;br /&gt;
*Sails (1 ARP)&lt;br /&gt;
*Sickbay (5 ARPs)&lt;br /&gt;
*Weapons Locker (3 ARPs)&lt;br /&gt;
*Workshop (4 ARPs)&lt;br /&gt;
 &lt;br /&gt;
Weapons:&lt;br /&gt;
*20 Small Cannon (20 ARPs)&lt;br /&gt;
*4 Grappling Hook Launchers (8 ARPs)&lt;br /&gt;
 &lt;br /&gt;
For a total of 50 ARPs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ships Charter=&lt;br /&gt;
(Tentative)&lt;br /&gt;
&lt;br /&gt;
Loot is distributed as follows&lt;br /&gt;
*Captain: 2 Shares  (About 2.9%)&lt;br /&gt;
*The Ship: 1.5 Shares (About 2.2%)&lt;br /&gt;
*First Mate: 1.5 Shares (About 2.2%)&lt;br /&gt;
*Officers: 1.25 Shares (About 1.8%)&lt;br /&gt;
*Crew: 1 Share  (About 1.45%)&lt;br /&gt;
&lt;br /&gt;
Additional payouts as follow:&lt;br /&gt;
*Crew get a bonus .25 share if they are seriously injured in an engagement but fully recoverable&lt;br /&gt;
*Crew can vote over what a payout would be for a permanent crippling injury or survival benefits &lt;br /&gt;
*Any deceased crew who doesn&#039;t file a last will and testament with the bursar will have his belongings default to the ship upon his/her/its death.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
From the Typical agreement (p189)&lt;br /&gt;
*Every pirate has a vote in the running of things.&lt;br /&gt;
*Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.&lt;br /&gt;
*Each pirate has a right to a share of the booty, as agreed. If any pirate steals the common booty they shall be marooned in a deserted place. If any pirate steals from another he shall be cut with a blade and let off at the nearest pirate port.&lt;br /&gt;
*Every pirate must keep their weapons in good order.&lt;br /&gt;
*Desertion in battle shall be punished by death or marooning.&lt;br /&gt;
*No fighting aloft. Any quarrel between crew-mates to be settled on land with cutlass and steampistol.&lt;br /&gt;
*Mutiny shall be punished by death or marooning.&lt;br /&gt;
&lt;br /&gt;
Ammendments:&lt;br /&gt;
*No gambling on the ship and no drinking on duty.&lt;br /&gt;
*No fraternizing with your fellow shipmates on ship.&lt;br /&gt;
&lt;br /&gt;
=NPC&#039;s=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
We use Invisible castle for die rolls&lt;br /&gt;
1d6.open(6) will reroll any 6&lt;br /&gt;
e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)&lt;br /&gt;
As for Black Dice, the IC roller lets you make multiple rolls at once.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197147</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=197147"/>
		<updated>2011-12-10T17:55:55Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Ships Charter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Midshipman played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Ship=&lt;br /&gt;
&lt;br /&gt;
The ship currently has the following bought resources:&lt;br /&gt;
 &lt;br /&gt;
*Cabin, Standard (Captain&#039;s Cabin) (3 ARPs)&lt;br /&gt;
*Marine Quarters (5 ARPs)&lt;br /&gt;
*Sails (1 ARP)&lt;br /&gt;
*Sickbay (5 ARPs)&lt;br /&gt;
*Weapons Locker (3 ARPs)&lt;br /&gt;
*Workshop (4 ARPs)&lt;br /&gt;
 &lt;br /&gt;
Weapons:&lt;br /&gt;
*20 Small Cannon (20 ARPs)&lt;br /&gt;
*4 Grappling Hook Launchers (8 ARPs)&lt;br /&gt;
 &lt;br /&gt;
For a total of 50 ARPs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ships Charter=&lt;br /&gt;
(Tentative)&lt;br /&gt;
&lt;br /&gt;
Loot is distributed as follows&lt;br /&gt;
*Captain: 2 Shares  (About 2.9%)&lt;br /&gt;
*The Ship: 1.5 Shares (About 2.2%)&lt;br /&gt;
*First Mate: 1.5 Shares (About 2.2%)&lt;br /&gt;
*Officers: 1.25 Shares (About 1.8%)&lt;br /&gt;
*Crew: 1 Share  (About 1.45%)&lt;br /&gt;
&lt;br /&gt;
Additional payouts as follow:&lt;br /&gt;
*Crew get a bonus .25 share if they are seriously injured in an engagement but fully recoverable&lt;br /&gt;
*Crew can vote over what a payout would be for a permanent crippling injury or survival benefits &lt;br /&gt;
*Any deceased crew who doesn&#039;t file a last will and testament with the bursar will have his belongings default to the ship upon his/her/its death.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
From the Typical agreement (p189)&lt;br /&gt;
*Every pirate has a vote in the running of things.&lt;br /&gt;
*Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.&lt;br /&gt;
*Each pirate has a right to a share of the booty, as agreed. If any pirate steals the common booty they shall be marooned in a deserted place. If any pirate steals from another he shall be cut with a blade and let off at the nearest pirate port.&lt;br /&gt;
*Every pirate must keep their weapons in good order.&lt;br /&gt;
*Desertion in battle shall be punished by death or marooning.&lt;br /&gt;
*No fighting aloft. Any quarrel between crew-mates to be settled on land with cutlass and steampistol.&lt;br /&gt;
*Mutiny shall be punished by death or marooning.&lt;br /&gt;
&lt;br /&gt;
Ammendments:&lt;br /&gt;
*No gambling on the ship and no drinking on duty.&lt;br /&gt;
*No fraternizing with your fellow shipmates on ship.&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197144</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197144"/>
		<updated>2011-12-10T15:52:24Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Automaton Doll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
Automaton Doll (Prostitute)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. (Next on list are fingers with french cut nails)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered micro-organisms, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man-of-war, biofilms, and certain slime molds.  It function as both a processor, and as a hydraulic fluid. IE Like a slime mold Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot; (Note: Real world &amp;quot;scintillation&amp;quot; counters for measuring radiation function on exactly this principle.)&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197119</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197119"/>
		<updated>2011-12-10T02:58:54Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* General Automaton Technology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. (Next on list are fingers with french cut nails)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered micro-organisms, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man-of-war, biofilms, and certain slime molds.  It function as both a processor, and as a hydraulic fluid. IE Like a slime mold Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot; (Note: Real world &amp;quot;scintillation&amp;quot; counters for measuring radiation function on exactly this principle.)&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197116</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197116"/>
		<updated>2011-12-10T02:49:33Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Automaton Sensory Apparatus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. (Next on list are fingers with french cut nails)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man of war, biofilms, and certain slime molds.  It function as both a processor, and as a hydraulic fluid. IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot; (Note: Real world &amp;quot;scintillation&amp;quot; counters for measuring radiation function on exactly this principle.)&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197115</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197115"/>
		<updated>2011-12-10T02:48:43Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Automaton Sensory Apparatus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. (Next on list are fingers with french cut nails)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man of war, biofilms, and certain slime molds.  It function as both a processor, and as a hydraulic fluid. IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot; (Note: Real world &amp;quot;scintillation&amp;quot; counter for measuring radiation function on exactly this princible principle.)&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197114</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197114"/>
		<updated>2011-12-10T02:48:14Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Automaton Sensory Apparatus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. (Next on list are fingers with french cut nails)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man of war, biofilms, and certain slime molds.  It function as both a processor, and as a hydraulic fluid. IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot; (Modern  &amp;quot;scintillation&amp;quot; counter for measuring radiation function on exactly this princible principle.)&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197112</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197112"/>
		<updated>2011-12-10T02:44:04Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* General Automaton Technology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. (Next on list are fingers with french cut nails)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored zoon - a biological colonial orgamism like portugese man of war, biofilms, and certain slime molds.  It function as both a processor, and as a hydraulic fluid. IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197111</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197111"/>
		<updated>2011-12-10T02:43:12Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* General Automaton Technology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. (Next on list are fingers with french cut nails)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation.  Thus, essential fluid is a tailored biological colonial orgamism like portugese man of war and certain slime molds.  It function as both a processor, and as a hydraulic fluid. IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197110</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197110"/>
		<updated>2011-12-10T02:30:46Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Minor Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories. (Next on list are fingers with french cut nails)&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197109</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197109"/>
		<updated>2011-12-10T02:29:21Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Minor Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple things and childish games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197108</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197108"/>
		<updated>2011-12-10T02:27:13Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Minor Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
*Takes great pleasure in simple child things and games.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197106</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197106"/>
		<updated>2011-12-10T02:14:18Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Automaton Doll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiff is petite 5 foot, but can boost her size by a few inches due to internal servos and/or high heels.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197105</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197105"/>
		<updated>2011-12-10T02:12:48Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a short sword&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197086</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197086"/>
		<updated>2011-12-09T21:58:26Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not a bad girl.  I&#039;m just built this way.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197075</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197075"/>
		<updated>2011-12-09T18:39:33Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was a wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197074</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197074"/>
		<updated>2011-12-09T18:38:52Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Automaton Sensory Apparatus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as deciphering the data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197073</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197073"/>
		<updated>2011-12-09T18:37:33Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* The Tiffany Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as decifering data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, autocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197072</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197072"/>
		<updated>2011-12-09T18:35:12Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Automaton Sensory Apparatus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models.  Some simpler models may not be as good as decifering data and say, &amp;quot;It smells blue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, aurocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197071</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197071"/>
		<updated>2011-12-09T18:31:36Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, its more classy. Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Lets start form another tact. How can automaton see?&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models. &lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, aurocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197069</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197069"/>
		<updated>2011-12-09T18:30:35Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, it gives a bit more class, Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
==General Automaton Technology==&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automaton Sensory Apparatus==&lt;br /&gt;
Lets start form another tact. How can automaton see?&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it is functionally the same.  More complex sensors are available on advanced models. &lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, aurocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197068</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197068"/>
		<updated>2011-12-09T18:29:21Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Design Notes (Non-canon) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, it gives a bit more class, Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Technology Design Notes (Non-canon)=&lt;br /&gt;
&lt;br /&gt;
=Automaton Sensory Apparatus=&lt;br /&gt;
Lets start form another tact. How can automaton see?&lt;br /&gt;
Mechanical linkages are not fast enought to provide accurate sight, but there is a simpler solution.&lt;br /&gt;
Motive fluid can move but it can also &amp;quot;see&amp;quot; becuase of a number of different kinds of photosensitive microorganisms that make up motive essence.  An automaton&#039;s &amp;quot;eye&amp;quot; is a series of lenses that focus an image on the motive essence and directly processed by it, much like a modern computer processes informaton from a fiber optic cable. &lt;br /&gt;
&lt;br /&gt;
So the basic abilities of motive essence are motion (albeit ever so slightly), the ability to respond to pressure, (IE the sense of touch), and the sense of vision. &lt;br /&gt;
 &lt;br /&gt;
So no smell or taste - yet.&lt;br /&gt;
But with some tweaking there can be various artifical organs that function as sensors.&lt;br /&gt;
The simplist case would be a air quality alarms used in mining automatons. It is a simple bag of bacteria that flashes when the air quality dips below a certain piont. The automaton has a designated &amp;quot;eye&amp;quot; that watch for this flash.  So technically it &amp;quot;sees&amp;quot; ordors but it functionally teh same.  More complex sensors are available on advanced models. &lt;br /&gt;
&lt;br /&gt;
Keep in mind taste and smell are very similar.  For the sake of argument we can define them as &amp;quot;smell&amp;quot; and &amp;quot;smell on contact.&amp;quot;  Some chef automatons have particularly acute smell/taste sensors installed on their fingertips so they can taste by poking the food.&lt;br /&gt;
&lt;br /&gt;
=General Automaton Technology=&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, aurocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197054</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=197054"/>
		<updated>2011-12-09T16:00:15Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, it gives a bit more class, Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Ad Hoc Repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Design Notes (Non-canon)=&lt;br /&gt;
=General Automaton Technology=&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, aurocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Ashton_Smythe&amp;diff=197052</id>
		<title>William Ashton Smythe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Ashton_Smythe&amp;diff=197052"/>
		<updated>2011-12-09T15:54:24Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Professor William Ashton Smythe=&lt;br /&gt;
&lt;br /&gt;
*Upper class Neo Victorian Male aged 25&lt;br /&gt;
*Profession inventor &lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
*Strength 0 &lt;br /&gt;
*Dexterity +2&lt;br /&gt;
*Fortitude +1&lt;br /&gt;
*Presence +1&lt;br /&gt;
*Wits +3&lt;br /&gt;
*Resolve +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Health 3&lt;br /&gt;
*Initiative 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
(* denotes class skills)&lt;br /&gt;
*Ad Hoc Repair 4*&lt;br /&gt;
*Craft Metalworker 4*&lt;br /&gt;
*Craft gunsmith 2*&lt;br /&gt;
*Engineer Clockwork 8*&lt;br /&gt;
*engineer Steam 3*&lt;br /&gt;
*Research 4*&lt;br /&gt;
*Firearms 3&lt;br /&gt;
*dodge 1&lt;br /&gt;
*perception 2&lt;br /&gt;
*ettiquette 1&lt;br /&gt;
*demolitions 1&lt;br /&gt;
*gunnery 1&lt;br /&gt;
*Swordplay 2&lt;br /&gt;
*Hide and sneak 1&lt;br /&gt;
&lt;br /&gt;
Airship skills (added to main skill list)&lt;br /&gt;
 &lt;br /&gt;
Gunnery 1, Firearms 1, Swordplay 1&lt;br /&gt;
 &lt;br /&gt;
Mercenary skills (added to main skill list)&lt;br /&gt;
 &lt;br /&gt;
Swordplay 1, Demolitions 1, Hide and Sneak 1&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Eidetic memory&lt;br /&gt;
*Drink like a fish&lt;br /&gt;
*Expert Engineer Clockwork&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Party animal&lt;br /&gt;
*Vow every automaton who asks for help to achieve its potential will be given it&lt;br /&gt;
*Code of Honour my word is my bond&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Personal effects&lt;br /&gt;
**Great coat leather (armour 3)&lt;br /&gt;
**Mechanics kit&lt;br /&gt;
**Suit&lt;br /&gt;
**Clockwork repair kit&lt;br /&gt;
**pocket watch&lt;br /&gt;
&lt;br /&gt;
*Weapon&lt;br /&gt;
**Steam Pistol&lt;br /&gt;
**Sword cane cost 2 helios &lt;br /&gt;
&lt;br /&gt;
=Cash=&lt;br /&gt;
8 Helios (originally 10)&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ship_M8&amp;diff=197051</id>
		<title>Ship M8</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ship_M8&amp;diff=197051"/>
		<updated>2011-12-09T15:49:52Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: Undo revision 197050 by 107.22.215.26 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/The_Voyage_of_the_Caveat wiki]&lt;br /&gt;
=stuff=&lt;br /&gt;
*A large 2h hammer, 2 massive fists. He throws cannonballs....&lt;br /&gt;
He&#039;s not the brightest spark but underneath the intimidating hulk is a clockwork heart of gold. Get him narked though and he quickly resolves any disputes with his massive fists.&lt;br /&gt;
Totally smitten with the gorgeous Tiffany16 he will do anything to protect her and his guvnor William.&lt;br /&gt;
Talks in a cockney accent.&lt;br /&gt;
Massive, round. Distinctly coloured...&lt;br /&gt;
A firm believer in the emancipation of all automatons, he dreams of equal rights for all and sundry.&lt;br /&gt;
&lt;br /&gt;
=Ganger=&lt;br /&gt;
*STR 1+3=4+1=5&lt;br /&gt;
*Dex 1-1=0+1=1 +1=2&lt;br /&gt;
*Fortitude 1+1=2+1=3&lt;br /&gt;
*Presence 1-1=0 scary dude so no charm&lt;br /&gt;
*Wits1 -2=-1 dumb&lt;br /&gt;
*Resolve 1-1=0 unsure&lt;br /&gt;
*Initiative 5&lt;br /&gt;
*Health 5&lt;br /&gt;
&lt;br /&gt;
=skills=&lt;br /&gt;
*Ganger skills 20pts&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Fisticuffs 4&lt;br /&gt;
*Intimidate 4&lt;br /&gt;
*Perception 4&lt;br /&gt;
*Might 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Secondary skills 10 pts&lt;br /&gt;
*Blunt weapons 4&lt;br /&gt;
*Throw 4&lt;br /&gt;
*Improvised weapon 2 +1=3+1 extra from complications=4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Ship skills??&lt;br /&gt;
*Adhoc repair 1&lt;br /&gt;
*Perception 1&lt;br /&gt;
*Gunnery 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mercenary Schtick??&lt;br /&gt;
*Athletics 1&lt;br /&gt;
*Engineer fortifications 1&lt;br /&gt;
*Improvised weapon 1 added above&lt;br /&gt;
&lt;br /&gt;
=Talents=&lt;br /&gt;
*Mere flesh wound&lt;br /&gt;
*Ham fisted&lt;br /&gt;
*Juggernaut? -3&lt;br /&gt;
*Powerful charge -3&lt;br /&gt;
*Iron grip -3&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Distinctive features +5 Massive, scary and the Uncrowned Pearly king of the London Docks.&lt;br /&gt;
*Mechanical&lt;br /&gt;
*Phobia: Lightning storms? or crying humans? +3&lt;br /&gt;
*Vow: to protect Tiffany16 with his life and emancipate automatons whenever possible +2&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*1 Cuirass armour, integrated.&lt;br /&gt;
*2 Body compartment with a bottle of rum&lt;br /&gt;
*3 A large tricorn hat&lt;br /&gt;
*4 a clockwork lantern in his head&lt;br /&gt;
*5 first aid kit&lt;br /&gt;
&lt;br /&gt;
=weapon=&lt;br /&gt;
*2h hammer&lt;br /&gt;
*knuckledusters (permanent)&lt;br /&gt;
*a couple of small cannon balls&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=196991</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=196991"/>
		<updated>2011-12-09T05:48:05Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, it gives a bit more class, Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Demolitions	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy (Tiffany One)		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Design Notes (Non-canon)=&lt;br /&gt;
=General Automaton Technology=&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, aurocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=196990</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=196990"/>
		<updated>2011-12-09T05:47:11Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning some basic repair skills fom the professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, it gives a bit more class, Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Demolitions	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Design Notes (Non-canon)=&lt;br /&gt;
=General Automaton Technology=&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, aurocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=196989</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=196989"/>
		<updated>2011-12-09T05:45:14Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved was to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her owners pretty were much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were a thing, an object, an automaton.  Then, something literally snapped in Tiffany. Later as Ship M8 and Professor Smythe were about to make thier escape, Ship M8 could not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her armoire and took her along as they escaped.  Turns out it was wise move. A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother, and learning a a few skills fom teh professor.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, it gives a bit more class, Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Demolitions	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Design Notes (Non-canon)=&lt;br /&gt;
=General Automaton Technology=&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, aurocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=196986</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=196986"/>
		<updated>2011-12-09T05:25:53Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* The Tiffany Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her he owners pretty much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were an automaton.  Then, something literally snapped in Tiff. Later as ShipM8 and Professor Smythe were anout to make thier escape, Ship M8 coudl not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totatally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her in her armoire and took her along as they escaped.  A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, it gives a bit more class, Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Demolitions	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Design Notes (Non-canon)=&lt;br /&gt;
=General Automaton Technology=&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiffany is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, aurocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=196985</id>
		<title>Tiffany 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tiffany_16&amp;diff=196985"/>
		<updated>2011-12-09T05:24:21Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* Minor Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caveat_Tiffany16.jpg|frame|c|Tiffany 16 Ships Doctor and Morale Officer]]&lt;br /&gt;
Tiffany was bought as a servant to a extremely wealthy upper-class couple with a pristine reputation. &lt;br /&gt;
One reason their reputation was pristine was thier purchase of a Doll to satisfy thier odd appetites and proclivities.  They spared no expense and got a top of the line &amp;quot;multi-function&amp;quot; model that could be explained away as a servitor. Amoung her options include expanded processing and memory for handling various domestic tasks, and body altering option for those &amp;quot;non-domestic&amp;quot; tasks. &lt;br /&gt;
&lt;br /&gt;
When the couple decided it was appropriate to have a child, they purchased an artificial womb and programmed Tiffany with the required medical background. With the birth of the child, she functioned as the child&#039;s nanny, and began to learn what love means. One of things the child Adrian loved to go to the loading docks and watch the big gangers working. And that was how Tiffany met Ship M8, and there he was smitten with her.&lt;br /&gt;
 &lt;br /&gt;
The child&#039;s death during the Robot uprising shattered Tiffany. Her he owners pretty much unphased over the loss of thier son and starting making arrangements for a &amp;quot;replacement&amp;quot; as if he were an automaton.  Then, something literally snapped in Tiff. Later as ShipM8 and Professor Smythe were anout to make thier escape, Ship M8 coudl not help himself and went to Tiffany&#039;s owner home, in order to say goodbye one last time. He found her mid-emotional breakdown. He did not totatally understand the situation, but he found her doing akin to crying, or as close as an automaton can come to crying. Ship knew something was very very wrong.  Ship put her in her in her armoire and took her along as they escaped.  A ganger carrying a peice of funiture attracts no attention.  Ship M8 and Professor Smythe - who was fascinated by the idea of a automataton &amp;quot;awaking&amp;quot; itself - took Tiff with them. Emotionally patching a automaton back together was something new to both of them.  An so she stuck with them, doting on M8 as she would a loved but annoying little brother.  She remained with them since their escape out of London, thier subseqent capture and thier escape at the hands of Captian Eddy and the Caveat Emptor.&lt;br /&gt;
 &lt;br /&gt;
Like many emacipated upper-class automatons, she likes 16 said in french - &amp;quot;seize.&amp;quot; First, it gives a bit more class, Second, it makes her name sound like &amp;quot;Tiffany Says.&amp;quot; Which she feels imparts authority rather than subserviance.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Automaton Doll=&lt;br /&gt;
*Strength 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Dexterity 	3	=	(1	Basic)	+ (1 Automaton Doll)	+ (1 Creation)&lt;br /&gt;
*Fortitude 	1	=	(1	Basic)		&lt;br /&gt;
*Presence 	2	=	(1	Basic)	+ (1 Automaton Doll)	&lt;br /&gt;
*Wits 	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
*Resolve	2	=	(1	Basic)		+ (1 Creation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Initiative	5	&lt;br /&gt;
*Health	3	&lt;br /&gt;
*Sneak	4	yards&lt;br /&gt;
*Run	24	yards&lt;br /&gt;
*Swim 	8	yards&lt;br /&gt;
*Leap 	4	yards&lt;br /&gt;
*Jump 	2	yards&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Background skills		20&lt;br /&gt;
**Act	4&lt;br /&gt;
**Charm	4&lt;br /&gt;
**Dance	1&lt;br /&gt;
**Empathy	4&lt;br /&gt;
**Streetwise	3&lt;br /&gt;
**Fashion	2&lt;br /&gt;
**Seduction	2&lt;br /&gt;
&lt;br /&gt;
*Extra Skills		&lt;br /&gt;
**Pick Pockets	1&lt;br /&gt;
**Pick Locks	1&lt;br /&gt;
**Disguise	1&lt;br /&gt;
**Medicine	2 &lt;br /&gt;
&lt;br /&gt;
*Airship Skills			&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
**Ad Hoc repair	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
			&lt;br /&gt;
*Airship Shticks (Mercenary)&lt;br /&gt;
**Demolitions	1	Free&lt;br /&gt;
**Firearms	1	Free&lt;br /&gt;
**Medicine	1	Free&lt;br /&gt;
&lt;br /&gt;
=Talents=		&lt;br /&gt;
*Acute Sense Touch	3&lt;br /&gt;
*Acute Sense Vision	3&lt;br /&gt;
*Eidetic Memory	3&lt;br /&gt;
*Night Vision	3&lt;br /&gt;
*Beautiful	3&lt;br /&gt;
*Mere Flesh Wounds (Free from Automaton)&lt;br /&gt;
*Rock Your World x2 (Free from Doll)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
*Narcissist		5&lt;br /&gt;
*Evil Twin/Enemy		3&lt;br /&gt;
*Annoying ShipM8/Vow		2&lt;br /&gt;
*Mechanical		Free from Automaton&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Minor Quirks=&lt;br /&gt;
*She is much more likely to do something if asked please. She is not used to it.&lt;br /&gt;
*Likes being called &amp;quot;Doctor&amp;quot;&lt;br /&gt;
*Has a soft spot for children.&lt;br /&gt;
*Wants to collect all her accessories.&lt;br /&gt;
*Does not like being alone.&lt;br /&gt;
&lt;br /&gt;
=Personal Equipment=&lt;br /&gt;
*Built in multi-lens googles&lt;br /&gt;
*Full wardrobe with clothing and wigs. (Nothing fuctional, this is only to make fashion stament)&lt;br /&gt;
*Built in disguise kit (Hard to pass for human but can easily pass for another model of automaton.)&lt;br /&gt;
*Clockwork kit/Lockpicking&lt;br /&gt;
*Old watch with picture of Adrian&lt;br /&gt;
&lt;br /&gt;
=Weapon=&lt;br /&gt;
*Steam Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In combat also carries medical kit from ship stores and a dagger&lt;br /&gt;
&lt;br /&gt;
=Design Notes (Non-canon)=&lt;br /&gt;
=General Automaton Technology=&lt;br /&gt;
&amp;quot;Motivating essence&#039; is a biological computer made of a variety of engineered bacteria, including a few extremevores that gain power from heat and/or agitation. It function as both a processor, and as a hydraulic fluid.&lt;br /&gt;
IE Motivating Fluid &amp;quot;moves&amp;quot; albeit minutely, and can apply minute pressure to turn one and off various microvalves and gears to direct and activate more power system that be steam, hydraulic or pneumatic. So the network of hoses and rubber &amp;quot;veins&amp;quot; are part of the automaton&#039;s nervous system. It also functions as memory storage. The nutrient soup includes memory RNA which defines the automatons role and duties. This is why automaton memories are not perfect. However, certain models have a carbon matrix is used for additional greater memory and processing requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The automaton thought processes are modeled on the human brain but with one major difference. When a automaton comes out a factory, it is the exact opposite of a human baby. A human baby knows little aside from emotion, but an automation has a great deal of built practical knowledge, but nothing else.&lt;br /&gt;
So automations are not programmed, as such, but conditioned, to be subservient and have no free will. &lt;br /&gt;
For example, think about your favorite things. Most of the time there are pleasurable because pleasurable memories associated with them.&lt;br /&gt;
 &lt;br /&gt;
Tramatic events or a major in changing memory handling can cause an automaton to &amp;quot;awaken.&amp;quot;&lt;br /&gt;
(Granted the core book says all automations are self aware but hide it. My explanation is that they do not realize they are self aware and conditioned not to know or care.)&lt;br /&gt;
 &lt;br /&gt;
Part of standard automaton maintenance is to cleanse the motivating essence to cleanse any problem causing memories.&lt;br /&gt;
&lt;br /&gt;
==Doll Design==&lt;br /&gt;
Now for constuction. A functional prostitute-bot requires construction material more realistic than copper plate. However Under an oppresive regime like the neo-victorians, there is no way that a automaton will be made that can pass for human under any sort of examination. Especally when the fear they may rebel exists. Being mistaken for human at first look maybe acceptable for a doll, but at second look, no. (Maybe automations are required to make a ticking sound, much like modern digital camera are legally required to make a needless click?)&lt;br /&gt;
 &lt;br /&gt;
So complete realism is out. &lt;br /&gt;
 &lt;br /&gt;
==The Tiffany Series==&lt;br /&gt;
Tiff is built on a skeletal frame entirely covered with faux mole-skin capable of changing color, but it gives her a rubbery or porcelain complexion. The psuedoskin is made of Calgorite skin laden with chromataphores to change its basic color. Under the skin is a series of bags that simulate fat and muscle distubution. Micropumps change adjusting &amp;quot;fat&amp;quot; distibition to suit the owner&#039;s taste, but it takes a while.I picture Tiffany as anime-like with oversized doll eyes, and too-long legs, oddly blinking eyes, and an exaggerated corset like figure, pushing the &amp;quot;uncanny valley.&amp;quot; &lt;br /&gt;
Oh and throw in some visible seams in the psuedo skin for access. So Tiff would be hard pressed to imitate a human but can disguise herself as another series automaton such as a doll, aurocrat or servant.&lt;br /&gt;
 &lt;br /&gt;
Tiffany&#039;s series like Barbie comes with a plethoria of accesories including fake teeth, several wigs with magnetic clasps. Also, &amp;quot;parts&amp;quot; are are interchangable, to suit the owner&#039;s taste. If you know what I mean. (Built in options include male and female and &amp;quot;Invader from mars.&amp;quot;) One of her minor quirks is the desire to collect all her accessories. This may be a personal thing or good programing by her designers.&lt;br /&gt;
 &lt;br /&gt;
Some cities require all automatons to have its identification marks easily visible.&lt;br /&gt;
Removing or hiding the registration is punishable by exile or erasure. &lt;br /&gt;
Tiff had hers on her left cheek, and removing it was the first thing she did after she escaped.&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=196982</id>
		<title>The Voyage of the Caveat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Voyage_of_the_Caveat&amp;diff=196982"/>
		<updated>2011-12-09T04:34:59Z</updated>

		<summary type="html">&lt;p&gt;Psychophant: /* The Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting=&lt;br /&gt;
The game system is &amp;quot;Abney Park&#039;s Air Pirates&amp;quot; based off of the Victoriana core rules.&lt;br /&gt;
&lt;br /&gt;
GMed by [http://forum.rpg.net/member.php?21345-prankster_dragon prankster_dragon]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?603665-Interest-Abney-Park-s-Airship-Pirates Interest Thread]&lt;br /&gt;
&lt;br /&gt;
=The Crew=&lt;br /&gt;
The Ships officers include:&lt;br /&gt;
*[[Edmund Blackthorn-Santiago]] - Captain played by [http://forum.rpg.net/member.php?23463-Glyptodont Glyptodont]&lt;br /&gt;
*[[RyanCloud]] -  First mate played by [http://forum.rpg.net/member.php?7096-scorch Scorch]&lt;br /&gt;
*[[William Ashton Smythe]] - Engineer  played by [http://forum.rpg.net/member.php?51631-kesters-hero Kester&#039;s Hero]&lt;br /&gt;
*[[Tiffany 16]] - Ships Doctor played by [http://forum.rpg.net/member.php?87362-Psychophant Psychophant]&lt;br /&gt;
*[[Ship M8]] Midshipman played by [http://forum.rpg.net/member.php?68644-Iskallor Iskallor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew includes:&lt;br /&gt;
*50 Able Bodied seamen&lt;br /&gt;
*10 Air Marines&lt;br /&gt;
&lt;br /&gt;
=The Ship=&lt;br /&gt;
&lt;br /&gt;
The ship currently has the following bought resources:&lt;br /&gt;
 &lt;br /&gt;
*Cabin, Standard (Captain&#039;s Cabin) (3 ARPs)&lt;br /&gt;
*Marine Quarters (5 ARPs)&lt;br /&gt;
*Sails (1 ARP)&lt;br /&gt;
*Sickbay (5 ARPs)&lt;br /&gt;
*Weapons Locker (3 ARPs)&lt;br /&gt;
*Workshop (4 ARPs)&lt;br /&gt;
 &lt;br /&gt;
Weapons:&lt;br /&gt;
*20 Small Cannon (20 ARPs)&lt;br /&gt;
*4 Grappling Hook Launchers (8 ARPs)&lt;br /&gt;
 &lt;br /&gt;
For a total of 50 ARPs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ships Charter=&lt;br /&gt;
(Tentative)&lt;br /&gt;
&lt;br /&gt;
Loot is distributed as follows&lt;br /&gt;
*Captain: 2 Shares  (About 2.9%)&lt;br /&gt;
*The Ship: 1.5 Shares (About 2.2%)&lt;br /&gt;
*First Mate: 1.5 Shares (About 2.2%)&lt;br /&gt;
*Officers: 1.25 Shares (About 1.8%)&lt;br /&gt;
*Crew: 1 Share  (About 1.45%)&lt;br /&gt;
&lt;br /&gt;
=Npc&#039;s=&lt;/div&gt;</summary>
		<author><name>Psychophant</name></author>
	</entry>
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