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		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482561</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482561"/>
		<updated>2025-07-16T04:34:07Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&#039;&#039;Add them here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link] and also: [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/page-11#post-25488078 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;br /&gt;
&lt;br /&gt;
== Character Sheet Template ==&lt;br /&gt;
Create a page for your character.&lt;br /&gt;
&lt;br /&gt;
Copy the code below to give you your character sheet template.&lt;br /&gt;
&lt;br /&gt;
Fill out the necessary information. Feel free to add/remove rows from tables where needed.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done, please link the sheet in the section above.&lt;br /&gt;
&lt;br /&gt;
If you run into problems, see the [https://www.mediawiki.org/wiki/Help:Formatting Formatting Help] page for the wiki, or ask me in the thread.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Identity:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Origin:&#039;&#039;&#039; &lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
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&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
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&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
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&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
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== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:A_Sky_of_Strife_and_Storms_-_Political_Map.png&amp;diff=482350</id>
		<title>File:A Sky of Strife and Storms - Political Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:A_Sky_of_Strife_and_Storms_-_Political_Map.png&amp;diff=482350"/>
		<updated>2025-07-05T23:14:45Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Rabbit Éclair uploaded a new version of File:A Sky of Strife and Storms - Political Map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482349</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482349"/>
		<updated>2025-07-05T23:13:54Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Added threats, lots of links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482314</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482314"/>
		<updated>2025-07-02T03:40:13Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Historical events, mysteries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited, treated as some combination of a city, a trade center, and a fortress.&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community.&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization.&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive.&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations.&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations.&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one.&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep.&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown.&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants.&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake.&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482313</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482313"/>
		<updated>2025-07-02T02:52:56Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Tweaking setting text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482312</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482312"/>
		<updated>2025-07-02T02:44:54Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Added maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects, but one of the more common ones is to absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. At other times, the storms eject these items that they&#039;ve previously swallowed... but with little relation to their original location. Some are deposited on the other side of the world, or even in a different time, dumped out in an unfamiliar setting and left to fend for themselves.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:A_Sky_of_Strife_and_Storms_-_Combined_Map.png&amp;diff=482311</id>
		<title>File:A Sky of Strife and Storms - Combined Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:A_Sky_of_Strife_and_Storms_-_Combined_Map.png&amp;diff=482311"/>
		<updated>2025-07-02T02:40:41Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:A_Sky_of_Strife_and_Storms_-_Political_Map.png&amp;diff=482309</id>
		<title>File:A Sky of Strife and Storms - Political Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:A_Sky_of_Strife_and_Storms_-_Political_Map.png&amp;diff=482309"/>
		<updated>2025-06-29T16:13:45Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482310</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482310"/>
		<updated>2025-06-29T15:46:05Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Added links, expanded on kiths a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects, but one of the more common ones is to absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. At other times, the storms eject these items that they&#039;ve previously swallowed... but with little relation to their original location. Some are deposited on the other side of the world, or even in a different time, dumped out in an unfamiliar setting and left to fend for themselves.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266589</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266589"/>
		<updated>2014-07-03T20:28:10Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Battlefield Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Threads/Documents===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729560-Magical-Burst-The-Broken-Universe IC Thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729563-Magical-Burst-The-Broken-Universe OOC Thread]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [http://orokos.com/roll/ Orokos Die Roller] (if Invisible Castle is being cranky)&lt;br /&gt;
* [http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
==Combat/Resource Tracker==&lt;br /&gt;
===Combatants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Resolve&lt;br /&gt;
!A/D/S&lt;br /&gt;
!Overcharge&lt;br /&gt;
!Statuses&lt;br /&gt;
!Round Powers&lt;br /&gt;
!Scene Powers&lt;br /&gt;
!Episode Powers&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Chiyoko|Sable Dragoon Chiyoko]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/21&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|9M/4H/7F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|1M/0H/3F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| 2MP&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 2/3&lt;br /&gt;
*Reaping Strike 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Kei|Steel Empress Kei]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8F/5H/5M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|1F/0H/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 2/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
*All or Nothing 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Natsumi|Spirit Gunner Natsumi]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8M/6F/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3M/0F/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Yuna|Ocean Princess Yuna]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|14/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/7M/8H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 0/1&lt;br /&gt;
*Healing Magic 2/2&lt;br /&gt;
*Inflict 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akane|Starlight Magician Akane]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|14/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|6H/4F/8M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|4H/1F/1M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Remedy 2/2&lt;br /&gt;
*Make an Opening 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akari|Emerald Wind Maiden Akari]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|7F/7M/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Calm&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Reflector 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
*Create Barrier 1/1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battlefield Map===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; - Flower Garden* || Kei, Yuna, Akane, Minion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; - Elysium || Natsumi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; - Purgatory || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039; - Hades || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; - Abyss* || Chiyoko, Akari, Kei, Maiden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Character&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Chiyoko|Chiyoko NAKAHARA]]||Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Kei|Kei KANZAKI]]||eyos&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Natsumi|Natsumi MURASAKI]]||rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Yuna|Yuna SUMIRE]]||jamieth&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akane|Akane HINAMORI]]||RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akari|Akari HANAKAZE]]||13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Nao TOUYAMA&lt;br /&gt;
|&lt;br /&gt;
[[media:AliceSara_Touyama.jpg|Photo of Nao]]&lt;br /&gt;
&lt;br /&gt;
A very beautiful 2nd year high school student who transfered in at the beginning of the second year. She seems to ignore any PC that tries to talk to her, and goes home quickly after school each day. At times during class she appears to almost panic, and in general acts as if she&#039;s under a great deal of stress.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Ryou KANZAKI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_ryou.png|Photo of Ryou]]&lt;br /&gt;
&lt;br /&gt;
Kei&#039;s father, a club advisor and PE teacher at the PCs&#039; school. Honestly believes in his students, especially his daughter. A fan of almost every sport in existence, he can sometimes be seen helping out with the school&#039;s sports teams, or even playing pick-up games with neighborhood kids on the weekends.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Sumika MIYAUCHI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_Sumika.jpg|Photo of Sumika]]&lt;br /&gt;
&lt;br /&gt;
A calm, level-headed first year at Nayamigawa High. She&#039;s good at getting people to relax, and frequently helps out at her parents&#039; ramen shop.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Mayaka OKADA&lt;br /&gt;
|Third-year high school student who recently transferred from Fushimi, after the town was devastated by a daemon. Serious and a hard worker, and it shows, since she&#039;s got both some of the highest grades and the best track and field times in the school.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Namie SANO&lt;br /&gt;
|Third-year junior high student, and another recent transfer from Fushimi. Enthusiastically terrible member of the cooking club, and looks up to Akane for some reason.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Nanami HANAKAZE&lt;br /&gt;
|Akari&#039;s Great Aunt, and her family&#039;s trainer in both unarmed and armed combat for almost 50 years now. Nanami is a stern, hard, tough but fair teacher. She will brook no laziness or slacking but drive her students to excel. She has trained all the girls that have take the Oath and the Pact, in the past 50 years, including Akari. She currently runs a Martial Arts school in the city, Hanakaze House.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Kumin TSUYURI&lt;br /&gt;
|Kumin is a 3rd year student at the same class and school Akari goes to and is also a student of the staff and spear at Hanakaze House. She is also Akari&#039;s best and closest friend and has been since they met in their 1st year of middle school. She shares Akari&#039;s love of CCG games.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Akane&#039;s Family&lt;br /&gt;
|Ever since the Apocalypse started Akane&#039;s mom has been traveling more, her banking work calling her away more and more as these... things keep happening. Her father, meanwhile, has left the early retirement he began when Akane was born, and has gone back to working the long hours he used to with city government.&lt;br /&gt;
|RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|Kimura&lt;br /&gt;
|Yuna&#039;s family butler. In service of the Sumire family for over 20 years.&lt;br /&gt;
|jamieth&lt;br /&gt;
|-&lt;br /&gt;
|Nodoka TANIZAKI&lt;br /&gt;
|16 year old president of the school&#039;s tea ceremony club. Chiyoko&#039;s cousin and surrogate sister.&lt;br /&gt;
|&lt;br /&gt;
jamieth&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Midori IZUMI (Izumi-sensei)&lt;br /&gt;
|The school librarian. Doesn&#039;t mind if people eat in the library as long as they are neat and clean about things. Her husband Akihiko works at Shinohara Hospital.&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Kyosuke MURASAKI&lt;br /&gt;
|Natsumi&#039;s father, a doctor at Shinohara Hospital&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Tamie KUBOTA&lt;br /&gt;
|A lonely old lady that befriended Chiyoko.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Satsuki KITAGAWA&lt;br /&gt;
|Daughter of a prominent family and childhood friendly rival of Yuna&#039;s. She attends Nayamigawa High School as a third-year student, where she serves as student council president.&lt;br /&gt;
|jamieth&lt;br /&gt;
&lt;br /&gt;
eyos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara&lt;br /&gt;
|A mid-sized Japanese city. Primary location of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Manuguisu Gakuen&amp;lt;br/&amp;gt;[万鶯 学園]&lt;br /&gt;
|A large elevator school, with sections covering from elementary school all the way through university. Its name means &#039;Ten Thousand Nightingale Academy&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Nayamigawa Koutougakkou&amp;lt;br/&amp;gt;[嬈美川 高等学校]&lt;br /&gt;
|A smaller high school, situated by the river, and known for its athletics programs. Students often call it Nayami High, or just Nayami. Its name means &amp;quot;Graceful Beauty River High School&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Miyauchi Ramen&amp;lt;br/&amp;gt;[宮内ラーメン]&lt;br /&gt;
|The ramen shop owned by Sumika&#039;s parents, located a short subway ride from both Manuguisu and Nayamigawa.&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara Hospital&lt;br /&gt;
|The hospital where Dr. Kyosuke Murasaki (Natsumi&#039;s father) and Dr. Akihiko Izumi (Izumi-sensei&#039;s husband) work.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266564</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266564"/>
		<updated>2014-07-03T13:48:46Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Battlefield Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Threads/Documents===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729560-Magical-Burst-The-Broken-Universe IC Thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729563-Magical-Burst-The-Broken-Universe OOC Thread]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [http://orokos.com/roll/ Orokos Die Roller] (if Invisible Castle is being cranky)&lt;br /&gt;
* [http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
==Combat/Resource Tracker==&lt;br /&gt;
===Combatants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Resolve&lt;br /&gt;
!A/D/S&lt;br /&gt;
!Overcharge&lt;br /&gt;
!Statuses&lt;br /&gt;
!Round Powers&lt;br /&gt;
!Scene Powers&lt;br /&gt;
!Episode Powers&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Chiyoko|Sable Dragoon Chiyoko]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|17/21&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|9M/4H/7F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|1M/0H/3F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| 1MP&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 2/3&lt;br /&gt;
*Reaping Strike 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Kei|Steel Empress Kei]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8F/5H/5M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0H/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&amp;lt;br/&amp;gt;Reflector (via Akari)&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
*All or Nothing 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Natsumi|Spirit Gunner Natsumi]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8M/6F/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3M/0F/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Yuna|Ocean Princess Yuna]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|15/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/7M/8H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 0/1&lt;br /&gt;
*Healing Magic 2/2&lt;br /&gt;
*Inflict 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akane|Starlight Magician Akane]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|15/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|6H/4F/8M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0H/0F/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Remedy 2/2&lt;br /&gt;
*Make an Opening 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akari|Emerald Wind Maiden Akari]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|7F/7M/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Calm&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Reflector 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
*Create Barrier 1/1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battlefield Map===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; - Flower Garden* || Kei, Yuna, Akane&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; - Elysium || Natsumi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; - Purgatory || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039; - Hades || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; - Abyss* || Chiyoko, Akari, Maiden, 2x Minions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Character&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Chiyoko|Chiyoko NAKAHARA]]||Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Kei|Kei KANZAKI]]||eyos&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Natsumi|Natsumi MURASAKI]]||rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Yuna|Yuna SUMIRE]]||jamieth&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akane|Akane HINAMORI]]||RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akari|Akari HANAKAZE]]||13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Nao TOUYAMA&lt;br /&gt;
|&lt;br /&gt;
[[media:AliceSara_Touyama.jpg|Photo of Nao]]&lt;br /&gt;
&lt;br /&gt;
A very beautiful 2nd year high school student who transfered in at the beginning of the second year. She seems to ignore any PC that tries to talk to her, and goes home quickly after school each day. At times during class she appears to almost panic, and in general acts as if she&#039;s under a great deal of stress.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Ryou KANZAKI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_ryou.png|Photo of Ryou]]&lt;br /&gt;
&lt;br /&gt;
Kei&#039;s father, a club advisor and PE teacher at the PCs&#039; school. Honestly believes in his students, especially his daughter. A fan of almost every sport in existence, he can sometimes be seen helping out with the school&#039;s sports teams, or even playing pick-up games with neighborhood kids on the weekends.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Sumika MIYAUCHI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_Sumika.jpg|Photo of Sumika]]&lt;br /&gt;
&lt;br /&gt;
A calm, level-headed first year at Nayamigawa High. She&#039;s good at getting people to relax, and frequently helps out at her parents&#039; ramen shop.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Mayaka OKADA&lt;br /&gt;
|Third-year high school student who recently transferred from Fushimi, after the town was devastated by a daemon. Serious and a hard worker, and it shows, since she&#039;s got both some of the highest grades and the best track and field times in the school.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Namie SANO&lt;br /&gt;
|Third-year junior high student, and another recent transfer from Fushimi. Enthusiastically terrible member of the cooking club, and looks up to Akane for some reason.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Nanami HANAKAZE&lt;br /&gt;
|Akari&#039;s Great Aunt, and her family&#039;s trainer in both unarmed and armed combat for almost 50 years now. Nanami is a stern, hard, tough but fair teacher. She will brook no laziness or slacking but drive her students to excel. She has trained all the girls that have take the Oath and the Pact, in the past 50 years, including Akari. She currently runs a Martial Arts school in the city, Hanakaze House.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Kumin TSUYURI&lt;br /&gt;
|Kumin is a 3rd year student at the same class and school Akari goes to and is also a student of the staff and spear at Hanakaze House. She is also Akari&#039;s best and closest friend and has been since they met in their 1st year of middle school. She shares Akari&#039;s love of CCG games.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Akane&#039;s Family&lt;br /&gt;
|Ever since the Apocalypse started Akane&#039;s mom has been traveling more, her banking work calling her away more and more as these... things keep happening. Her father, meanwhile, has left the early retirement he began when Akane was born, and has gone back to working the long hours he used to with city government.&lt;br /&gt;
|RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|Kimura&lt;br /&gt;
|Yuna&#039;s family butler. In service of the Sumire family for over 20 years.&lt;br /&gt;
|jamieth&lt;br /&gt;
|-&lt;br /&gt;
|Nodoka TANIZAKI&lt;br /&gt;
|16 year old president of the school&#039;s tea ceremony club. Chiyoko&#039;s cousin and surrogate sister.&lt;br /&gt;
|&lt;br /&gt;
jamieth&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Midori IZUMI (Izumi-sensei)&lt;br /&gt;
|The school librarian. Doesn&#039;t mind if people eat in the library as long as they are neat and clean about things. Her husband Akihiko works at Shinohara Hospital.&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Kyosuke MURASAKI&lt;br /&gt;
|Natsumi&#039;s father, a doctor at Shinohara Hospital&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Tamie KUBOTA&lt;br /&gt;
|A lonely old lady that befriended Chiyoko.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Satsuki KITAGAWA&lt;br /&gt;
|Daughter of a prominent family and childhood friendly rival of Yuna&#039;s. She attends Nayamigawa High School as a third-year student, where she serves as student council president.&lt;br /&gt;
|jamieth&lt;br /&gt;
&lt;br /&gt;
eyos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara&lt;br /&gt;
|A mid-sized Japanese city. Primary location of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Manuguisu Gakuen&amp;lt;br/&amp;gt;[万鶯 学園]&lt;br /&gt;
|A large elevator school, with sections covering from elementary school all the way through university. Its name means &#039;Ten Thousand Nightingale Academy&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Nayamigawa Koutougakkou&amp;lt;br/&amp;gt;[嬈美川 高等学校]&lt;br /&gt;
|A smaller high school, situated by the river, and known for its athletics programs. Students often call it Nayami High, or just Nayami. Its name means &amp;quot;Graceful Beauty River High School&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Miyauchi Ramen&amp;lt;br/&amp;gt;[宮内ラーメン]&lt;br /&gt;
|The ramen shop owned by Sumika&#039;s parents, located a short subway ride from both Manuguisu and Nayamigawa.&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara Hospital&lt;br /&gt;
|The hospital where Dr. Kyosuke Murasaki (Natsumi&#039;s father) and Dr. Akihiko Izumi (Izumi-sensei&#039;s husband) work.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266563</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266563"/>
		<updated>2014-07-03T13:47:27Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Combatants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Threads/Documents===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729560-Magical-Burst-The-Broken-Universe IC Thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729563-Magical-Burst-The-Broken-Universe OOC Thread]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [http://orokos.com/roll/ Orokos Die Roller] (if Invisible Castle is being cranky)&lt;br /&gt;
* [http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
==Combat/Resource Tracker==&lt;br /&gt;
===Combatants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Resolve&lt;br /&gt;
!A/D/S&lt;br /&gt;
!Overcharge&lt;br /&gt;
!Statuses&lt;br /&gt;
!Round Powers&lt;br /&gt;
!Scene Powers&lt;br /&gt;
!Episode Powers&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Chiyoko|Sable Dragoon Chiyoko]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|17/21&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|9M/4H/7F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|1M/0H/3F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| 1MP&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 2/3&lt;br /&gt;
*Reaping Strike 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Kei|Steel Empress Kei]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8F/5H/5M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0H/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&amp;lt;br/&amp;gt;Reflector (via Akari)&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
*All or Nothing 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Natsumi|Spirit Gunner Natsumi]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8M/6F/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3M/0F/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Yuna|Ocean Princess Yuna]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|15/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/7M/8H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 0/1&lt;br /&gt;
*Healing Magic 2/2&lt;br /&gt;
*Inflict 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akane|Starlight Magician Akane]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|15/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|6H/4F/8M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0H/0F/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Remedy 2/2&lt;br /&gt;
*Make an Opening 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akari|Emerald Wind Maiden Akari]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|7F/7M/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Calm&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Reflector 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
*Create Barrier 1/1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battlefield Map===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; - Flower Garden* || Kei, Yuna, Akane&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; - Elysium || Natsumi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; - Purgatory || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039; - Hades || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; - Abyss* || Chiyoko, Akari, Maiden, 3x Minions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Character&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Chiyoko|Chiyoko NAKAHARA]]||Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Kei|Kei KANZAKI]]||eyos&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Natsumi|Natsumi MURASAKI]]||rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Yuna|Yuna SUMIRE]]||jamieth&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akane|Akane HINAMORI]]||RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akari|Akari HANAKAZE]]||13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Nao TOUYAMA&lt;br /&gt;
|&lt;br /&gt;
[[media:AliceSara_Touyama.jpg|Photo of Nao]]&lt;br /&gt;
&lt;br /&gt;
A very beautiful 2nd year high school student who transfered in at the beginning of the second year. She seems to ignore any PC that tries to talk to her, and goes home quickly after school each day. At times during class she appears to almost panic, and in general acts as if she&#039;s under a great deal of stress.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Ryou KANZAKI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_ryou.png|Photo of Ryou]]&lt;br /&gt;
&lt;br /&gt;
Kei&#039;s father, a club advisor and PE teacher at the PCs&#039; school. Honestly believes in his students, especially his daughter. A fan of almost every sport in existence, he can sometimes be seen helping out with the school&#039;s sports teams, or even playing pick-up games with neighborhood kids on the weekends.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Sumika MIYAUCHI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_Sumika.jpg|Photo of Sumika]]&lt;br /&gt;
&lt;br /&gt;
A calm, level-headed first year at Nayamigawa High. She&#039;s good at getting people to relax, and frequently helps out at her parents&#039; ramen shop.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Mayaka OKADA&lt;br /&gt;
|Third-year high school student who recently transferred from Fushimi, after the town was devastated by a daemon. Serious and a hard worker, and it shows, since she&#039;s got both some of the highest grades and the best track and field times in the school.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Namie SANO&lt;br /&gt;
|Third-year junior high student, and another recent transfer from Fushimi. Enthusiastically terrible member of the cooking club, and looks up to Akane for some reason.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Nanami HANAKAZE&lt;br /&gt;
|Akari&#039;s Great Aunt, and her family&#039;s trainer in both unarmed and armed combat for almost 50 years now. Nanami is a stern, hard, tough but fair teacher. She will brook no laziness or slacking but drive her students to excel. She has trained all the girls that have take the Oath and the Pact, in the past 50 years, including Akari. She currently runs a Martial Arts school in the city, Hanakaze House.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Kumin TSUYURI&lt;br /&gt;
|Kumin is a 3rd year student at the same class and school Akari goes to and is also a student of the staff and spear at Hanakaze House. She is also Akari&#039;s best and closest friend and has been since they met in their 1st year of middle school. She shares Akari&#039;s love of CCG games.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Akane&#039;s Family&lt;br /&gt;
|Ever since the Apocalypse started Akane&#039;s mom has been traveling more, her banking work calling her away more and more as these... things keep happening. Her father, meanwhile, has left the early retirement he began when Akane was born, and has gone back to working the long hours he used to with city government.&lt;br /&gt;
|RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|Kimura&lt;br /&gt;
|Yuna&#039;s family butler. In service of the Sumire family for over 20 years.&lt;br /&gt;
|jamieth&lt;br /&gt;
|-&lt;br /&gt;
|Nodoka TANIZAKI&lt;br /&gt;
|16 year old president of the school&#039;s tea ceremony club. Chiyoko&#039;s cousin and surrogate sister.&lt;br /&gt;
|&lt;br /&gt;
jamieth&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Midori IZUMI (Izumi-sensei)&lt;br /&gt;
|The school librarian. Doesn&#039;t mind if people eat in the library as long as they are neat and clean about things. Her husband Akihiko works at Shinohara Hospital.&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Kyosuke MURASAKI&lt;br /&gt;
|Natsumi&#039;s father, a doctor at Shinohara Hospital&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Tamie KUBOTA&lt;br /&gt;
|A lonely old lady that befriended Chiyoko.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Satsuki KITAGAWA&lt;br /&gt;
|Daughter of a prominent family and childhood friendly rival of Yuna&#039;s. She attends Nayamigawa High School as a third-year student, where she serves as student council president.&lt;br /&gt;
|jamieth&lt;br /&gt;
&lt;br /&gt;
eyos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara&lt;br /&gt;
|A mid-sized Japanese city. Primary location of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Manuguisu Gakuen&amp;lt;br/&amp;gt;[万鶯 学園]&lt;br /&gt;
|A large elevator school, with sections covering from elementary school all the way through university. Its name means &#039;Ten Thousand Nightingale Academy&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Nayamigawa Koutougakkou&amp;lt;br/&amp;gt;[嬈美川 高等学校]&lt;br /&gt;
|A smaller high school, situated by the river, and known for its athletics programs. Students often call it Nayami High, or just Nayami. Its name means &amp;quot;Graceful Beauty River High School&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Miyauchi Ramen&amp;lt;br/&amp;gt;[宮内ラーメン]&lt;br /&gt;
|The ramen shop owned by Sumika&#039;s parents, located a short subway ride from both Manuguisu and Nayamigawa.&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara Hospital&lt;br /&gt;
|The hospital where Dr. Kyosuke Murasaki (Natsumi&#039;s father) and Dr. Akihiko Izumi (Izumi-sensei&#039;s husband) work.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266562</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266562"/>
		<updated>2014-07-03T13:44:52Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Battlefield Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Threads/Documents===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729560-Magical-Burst-The-Broken-Universe IC Thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729563-Magical-Burst-The-Broken-Universe OOC Thread]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [http://orokos.com/roll/ Orokos Die Roller] (if Invisible Castle is being cranky)&lt;br /&gt;
* [http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
==Combat/Resource Tracker==&lt;br /&gt;
===Combatants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Resolve&lt;br /&gt;
!A/D/S&lt;br /&gt;
!Overcharge&lt;br /&gt;
!Statuses&lt;br /&gt;
!Round Powers&lt;br /&gt;
!Scene Powers&lt;br /&gt;
!Episode Powers&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Chiyoko|Sable Dragoon Chiyoko]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|21/21&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|9M/4H/7F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|1M/0H/3F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| 1MP&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 2/3&lt;br /&gt;
*Reaping Strike 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Kei|Steel Empress Kei]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8F/5H/5M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0H/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&amp;lt;br/&amp;gt;Reflector (via Akari)&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
*All or Nothing 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Natsumi|Spirit Gunner Natsumi]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8M/6F/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3M/0F/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Yuna|Ocean Princess Yuna]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/7M/8H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 0/1&lt;br /&gt;
*Healing Magic 2/2&lt;br /&gt;
*Inflict 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akane|Starlight Magician Akane]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|6H/4F/8M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0H/0F/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Remedy 2/2&lt;br /&gt;
*Make an Opening 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akari|Emerald Wind Maiden Akari]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|7F/7M/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Calm&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Reflector 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
*Create Barrier 1/1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battlefield Map===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; - Flower Garden* || Kei, Yuna, Akane&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; - Elysium || Natsumi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; - Purgatory || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039; - Hades || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; - Abyss* || Chiyoko, Akari, Maiden, 3x Minions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Character&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Chiyoko|Chiyoko NAKAHARA]]||Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Kei|Kei KANZAKI]]||eyos&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Natsumi|Natsumi MURASAKI]]||rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Yuna|Yuna SUMIRE]]||jamieth&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akane|Akane HINAMORI]]||RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akari|Akari HANAKAZE]]||13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Nao TOUYAMA&lt;br /&gt;
|&lt;br /&gt;
[[media:AliceSara_Touyama.jpg|Photo of Nao]]&lt;br /&gt;
&lt;br /&gt;
A very beautiful 2nd year high school student who transfered in at the beginning of the second year. She seems to ignore any PC that tries to talk to her, and goes home quickly after school each day. At times during class she appears to almost panic, and in general acts as if she&#039;s under a great deal of stress.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Ryou KANZAKI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_ryou.png|Photo of Ryou]]&lt;br /&gt;
&lt;br /&gt;
Kei&#039;s father, a club advisor and PE teacher at the PCs&#039; school. Honestly believes in his students, especially his daughter. A fan of almost every sport in existence, he can sometimes be seen helping out with the school&#039;s sports teams, or even playing pick-up games with neighborhood kids on the weekends.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Sumika MIYAUCHI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_Sumika.jpg|Photo of Sumika]]&lt;br /&gt;
&lt;br /&gt;
A calm, level-headed first year at Nayamigawa High. She&#039;s good at getting people to relax, and frequently helps out at her parents&#039; ramen shop.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Mayaka OKADA&lt;br /&gt;
|Third-year high school student who recently transferred from Fushimi, after the town was devastated by a daemon. Serious and a hard worker, and it shows, since she&#039;s got both some of the highest grades and the best track and field times in the school.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Namie SANO&lt;br /&gt;
|Third-year junior high student, and another recent transfer from Fushimi. Enthusiastically terrible member of the cooking club, and looks up to Akane for some reason.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Nanami HANAKAZE&lt;br /&gt;
|Akari&#039;s Great Aunt, and her family&#039;s trainer in both unarmed and armed combat for almost 50 years now. Nanami is a stern, hard, tough but fair teacher. She will brook no laziness or slacking but drive her students to excel. She has trained all the girls that have take the Oath and the Pact, in the past 50 years, including Akari. She currently runs a Martial Arts school in the city, Hanakaze House.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Kumin TSUYURI&lt;br /&gt;
|Kumin is a 3rd year student at the same class and school Akari goes to and is also a student of the staff and spear at Hanakaze House. She is also Akari&#039;s best and closest friend and has been since they met in their 1st year of middle school. She shares Akari&#039;s love of CCG games.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Akane&#039;s Family&lt;br /&gt;
|Ever since the Apocalypse started Akane&#039;s mom has been traveling more, her banking work calling her away more and more as these... things keep happening. Her father, meanwhile, has left the early retirement he began when Akane was born, and has gone back to working the long hours he used to with city government.&lt;br /&gt;
|RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|Kimura&lt;br /&gt;
|Yuna&#039;s family butler. In service of the Sumire family for over 20 years.&lt;br /&gt;
|jamieth&lt;br /&gt;
|-&lt;br /&gt;
|Nodoka TANIZAKI&lt;br /&gt;
|16 year old president of the school&#039;s tea ceremony club. Chiyoko&#039;s cousin and surrogate sister.&lt;br /&gt;
|&lt;br /&gt;
jamieth&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Midori IZUMI (Izumi-sensei)&lt;br /&gt;
|The school librarian. Doesn&#039;t mind if people eat in the library as long as they are neat and clean about things. Her husband Akihiko works at Shinohara Hospital.&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Kyosuke MURASAKI&lt;br /&gt;
|Natsumi&#039;s father, a doctor at Shinohara Hospital&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Tamie KUBOTA&lt;br /&gt;
|A lonely old lady that befriended Chiyoko.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Satsuki KITAGAWA&lt;br /&gt;
|Daughter of a prominent family and childhood friendly rival of Yuna&#039;s. She attends Nayamigawa High School as a third-year student, where she serves as student council president.&lt;br /&gt;
|jamieth&lt;br /&gt;
&lt;br /&gt;
eyos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara&lt;br /&gt;
|A mid-sized Japanese city. Primary location of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Manuguisu Gakuen&amp;lt;br/&amp;gt;[万鶯 学園]&lt;br /&gt;
|A large elevator school, with sections covering from elementary school all the way through university. Its name means &#039;Ten Thousand Nightingale Academy&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Nayamigawa Koutougakkou&amp;lt;br/&amp;gt;[嬈美川 高等学校]&lt;br /&gt;
|A smaller high school, situated by the river, and known for its athletics programs. Students often call it Nayami High, or just Nayami. Its name means &amp;quot;Graceful Beauty River High School&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Miyauchi Ramen&amp;lt;br/&amp;gt;[宮内ラーメン]&lt;br /&gt;
|The ramen shop owned by Sumika&#039;s parents, located a short subway ride from both Manuguisu and Nayamigawa.&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara Hospital&lt;br /&gt;
|The hospital where Dr. Kyosuke Murasaki (Natsumi&#039;s father) and Dr. Akihiko Izumi (Izumi-sensei&#039;s husband) work.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266551</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266551"/>
		<updated>2014-07-03T04:24:45Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Battlefield Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Threads/Documents===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729560-Magical-Burst-The-Broken-Universe IC Thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729563-Magical-Burst-The-Broken-Universe OOC Thread]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [http://orokos.com/roll/ Orokos Die Roller] (if Invisible Castle is being cranky)&lt;br /&gt;
* [http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
==Combat/Resource Tracker==&lt;br /&gt;
===Combatants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Resolve&lt;br /&gt;
!A/D/S&lt;br /&gt;
!Overcharge&lt;br /&gt;
!Statuses&lt;br /&gt;
!Round Powers&lt;br /&gt;
!Scene Powers&lt;br /&gt;
!Episode Powers&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Chiyoko|Sable Dragoon Chiyoko]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|21/21&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|9M/4H/7F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|1M/0H/4F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| 1MP&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 2/3&lt;br /&gt;
*Reaping Strike 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Kei|Steel Empress Kei]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8F/5H/5M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0H/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&amp;lt;br/&amp;gt;Reflector (via Akari)&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
*All or Nothing 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Natsumi|Spirit Gunner Natsumi]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8M/6F/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3M/0F/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Yuna|Ocean Princess Yuna]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/7M/8H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Healing Magic 2/2&lt;br /&gt;
*Inflict 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akane|Starlight Magician Akane]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|6H/4F/8M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0H/0F/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Remedy 2/2&lt;br /&gt;
*Make an Opening 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akari|Emerald Wind Maiden Akari]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|7F/7M/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Calm&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Reflector 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
*Create Barrier 1/1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battlefield Map===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; - Flower Garden* || Chiyoko, Kei, Yuna, Akane&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; - Elysium || Natsumi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; - Purgatory || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039; - Hades || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; - Abyss* || Akari, Maiden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Character&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Chiyoko|Chiyoko NAKAHARA]]||Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Kei|Kei KANZAKI]]||eyos&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Natsumi|Natsumi MURASAKI]]||rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Yuna|Yuna SUMIRE]]||jamieth&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akane|Akane HINAMORI]]||RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akari|Akari HANAKAZE]]||13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Nao TOUYAMA&lt;br /&gt;
|&lt;br /&gt;
[[media:AliceSara_Touyama.jpg|Photo of Nao]]&lt;br /&gt;
&lt;br /&gt;
A very beautiful 2nd year high school student who transfered in at the beginning of the second year. She seems to ignore any PC that tries to talk to her, and goes home quickly after school each day. At times during class she appears to almost panic, and in general acts as if she&#039;s under a great deal of stress.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Ryou KANZAKI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_ryou.png|Photo of Ryou]]&lt;br /&gt;
&lt;br /&gt;
Kei&#039;s father, a club advisor and PE teacher at the PCs&#039; school. Honestly believes in his students, especially his daughter. A fan of almost every sport in existence, he can sometimes be seen helping out with the school&#039;s sports teams, or even playing pick-up games with neighborhood kids on the weekends.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Sumika MIYAUCHI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_Sumika.jpg|Photo of Sumika]]&lt;br /&gt;
&lt;br /&gt;
A calm, level-headed first year at Nayamigawa High. She&#039;s good at getting people to relax, and frequently helps out at her parents&#039; ramen shop.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Mayaka OKADA&lt;br /&gt;
|Third-year high school student who recently transferred from Fushimi, after the town was devastated by a daemon. Serious and a hard worker, and it shows, since she&#039;s got both some of the highest grades and the best track and field times in the school.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Namie SANO&lt;br /&gt;
|Third-year junior high student, and another recent transfer from Fushimi. Enthusiastically terrible member of the cooking club, and looks up to Akane for some reason.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Nanami HANAKAZE&lt;br /&gt;
|Akari&#039;s Great Aunt, and her family&#039;s trainer in both unarmed and armed combat for almost 50 years now. Nanami is a stern, hard, tough but fair teacher. She will brook no laziness or slacking but drive her students to excel. She has trained all the girls that have take the Oath and the Pact, in the past 50 years, including Akari. She currently runs a Martial Arts school in the city, Hanakaze House.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Kumin TSUYURI&lt;br /&gt;
|Kumin is a 3rd year student at the same class and school Akari goes to and is also a student of the staff and spear at Hanakaze House. She is also Akari&#039;s best and closest friend and has been since they met in their 1st year of middle school. She shares Akari&#039;s love of CCG games.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Akane&#039;s Family&lt;br /&gt;
|Ever since the Apocalypse started Akane&#039;s mom has been traveling more, her banking work calling her away more and more as these... things keep happening. Her father, meanwhile, has left the early retirement he began when Akane was born, and has gone back to working the long hours he used to with city government.&lt;br /&gt;
|RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|Kimura&lt;br /&gt;
|Yuna&#039;s family butler. In service of the Sumire family for over 20 years.&lt;br /&gt;
|jamieth&lt;br /&gt;
|-&lt;br /&gt;
|Nodoka TANIZAKI&lt;br /&gt;
|16 year old president of the school&#039;s tea ceremony club. Chiyoko&#039;s cousin and surrogate sister.&lt;br /&gt;
|&lt;br /&gt;
jamieth&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Midori IZUMI (Izumi-sensei)&lt;br /&gt;
|The school librarian. Doesn&#039;t mind if people eat in the library as long as they are neat and clean about things. Her husband Akihiko works at Shinohara Hospital.&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Kyosuke MURASAKI&lt;br /&gt;
|Natsumi&#039;s father, a doctor at Shinohara Hospital&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Tamie KUBOTA&lt;br /&gt;
|A lonely old lady that befriended Chiyoko.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Satsuki KITAGAWA&lt;br /&gt;
|Daughter of a prominent family and childhood friendly rival of Yuna&#039;s. She attends Nayamigawa High School as a third-year student, where she serves as student council president.&lt;br /&gt;
|jamieth&lt;br /&gt;
&lt;br /&gt;
eyos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara&lt;br /&gt;
|A mid-sized Japanese city. Primary location of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Manuguisu Gakuen&amp;lt;br/&amp;gt;[万鶯 学園]&lt;br /&gt;
|A large elevator school, with sections covering from elementary school all the way through university. Its name means &#039;Ten Thousand Nightingale Academy&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Nayamigawa Koutougakkou&amp;lt;br/&amp;gt;[嬈美川 高等学校]&lt;br /&gt;
|A smaller high school, situated by the river, and known for its athletics programs. Students often call it Nayami High, or just Nayami. Its name means &amp;quot;Graceful Beauty River High School&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Miyauchi Ramen&amp;lt;br/&amp;gt;[宮内ラーメン]&lt;br /&gt;
|The ramen shop owned by Sumika&#039;s parents, located a short subway ride from both Manuguisu and Nayamigawa.&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara Hospital&lt;br /&gt;
|The hospital where Dr. Kyosuke Murasaki (Natsumi&#039;s father) and Dr. Akihiko Izumi (Izumi-sensei&#039;s husband) work.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266550</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266550"/>
		<updated>2014-07-03T04:24:21Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Battlefield Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Threads/Documents===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729560-Magical-Burst-The-Broken-Universe IC Thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729563-Magical-Burst-The-Broken-Universe OOC Thread]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [http://orokos.com/roll/ Orokos Die Roller] (if Invisible Castle is being cranky)&lt;br /&gt;
* [http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
==Combat/Resource Tracker==&lt;br /&gt;
===Combatants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Resolve&lt;br /&gt;
!A/D/S&lt;br /&gt;
!Overcharge&lt;br /&gt;
!Statuses&lt;br /&gt;
!Round Powers&lt;br /&gt;
!Scene Powers&lt;br /&gt;
!Episode Powers&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Chiyoko|Sable Dragoon Chiyoko]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|21/21&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|9M/4H/7F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|1M/0H/4F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| 1MP&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 2/3&lt;br /&gt;
*Reaping Strike 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Kei|Steel Empress Kei]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8F/5H/5M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0H/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&amp;lt;br/&amp;gt;Reflector (via Akari)&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
*All or Nothing 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Natsumi|Spirit Gunner Natsumi]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8M/6F/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3M/0F/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Yuna|Ocean Princess Yuna]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/7M/8H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Healing Magic 2/2&lt;br /&gt;
*Inflict 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akane|Starlight Magician Akane]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|6H/4F/8M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0H/0F/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Remedy 2/2&lt;br /&gt;
*Make an Opening 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akari|Emerald Wind Maiden Akari]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|7F/7M/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Calm&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Reflector 0/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
*Create Barrier 1/1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battlefield Map===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; - Flower Garden* || Chiyoko, Kei, Yuna, Akane&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; - Elysium || Natsumi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; - Purgatory || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039; - Hades || 2x minions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; - Abyss* || Akari, Maiden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Character&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Chiyoko|Chiyoko NAKAHARA]]||Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Kei|Kei KANZAKI]]||eyos&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Natsumi|Natsumi MURASAKI]]||rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Yuna|Yuna SUMIRE]]||jamieth&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akane|Akane HINAMORI]]||RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akari|Akari HANAKAZE]]||13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Nao TOUYAMA&lt;br /&gt;
|&lt;br /&gt;
[[media:AliceSara_Touyama.jpg|Photo of Nao]]&lt;br /&gt;
&lt;br /&gt;
A very beautiful 2nd year high school student who transfered in at the beginning of the second year. She seems to ignore any PC that tries to talk to her, and goes home quickly after school each day. At times during class she appears to almost panic, and in general acts as if she&#039;s under a great deal of stress.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Ryou KANZAKI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_ryou.png|Photo of Ryou]]&lt;br /&gt;
&lt;br /&gt;
Kei&#039;s father, a club advisor and PE teacher at the PCs&#039; school. Honestly believes in his students, especially his daughter. A fan of almost every sport in existence, he can sometimes be seen helping out with the school&#039;s sports teams, or even playing pick-up games with neighborhood kids on the weekends.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Sumika MIYAUCHI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_Sumika.jpg|Photo of Sumika]]&lt;br /&gt;
&lt;br /&gt;
A calm, level-headed first year at Nayamigawa High. She&#039;s good at getting people to relax, and frequently helps out at her parents&#039; ramen shop.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Mayaka OKADA&lt;br /&gt;
|Third-year high school student who recently transferred from Fushimi, after the town was devastated by a daemon. Serious and a hard worker, and it shows, since she&#039;s got both some of the highest grades and the best track and field times in the school.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Namie SANO&lt;br /&gt;
|Third-year junior high student, and another recent transfer from Fushimi. Enthusiastically terrible member of the cooking club, and looks up to Akane for some reason.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Nanami HANAKAZE&lt;br /&gt;
|Akari&#039;s Great Aunt, and her family&#039;s trainer in both unarmed and armed combat for almost 50 years now. Nanami is a stern, hard, tough but fair teacher. She will brook no laziness or slacking but drive her students to excel. She has trained all the girls that have take the Oath and the Pact, in the past 50 years, including Akari. She currently runs a Martial Arts school in the city, Hanakaze House.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Kumin TSUYURI&lt;br /&gt;
|Kumin is a 3rd year student at the same class and school Akari goes to and is also a student of the staff and spear at Hanakaze House. She is also Akari&#039;s best and closest friend and has been since they met in their 1st year of middle school. She shares Akari&#039;s love of CCG games.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Akane&#039;s Family&lt;br /&gt;
|Ever since the Apocalypse started Akane&#039;s mom has been traveling more, her banking work calling her away more and more as these... things keep happening. Her father, meanwhile, has left the early retirement he began when Akane was born, and has gone back to working the long hours he used to with city government.&lt;br /&gt;
|RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|Kimura&lt;br /&gt;
|Yuna&#039;s family butler. In service of the Sumire family for over 20 years.&lt;br /&gt;
|jamieth&lt;br /&gt;
|-&lt;br /&gt;
|Nodoka TANIZAKI&lt;br /&gt;
|16 year old president of the school&#039;s tea ceremony club. Chiyoko&#039;s cousin and surrogate sister.&lt;br /&gt;
|&lt;br /&gt;
jamieth&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Midori IZUMI (Izumi-sensei)&lt;br /&gt;
|The school librarian. Doesn&#039;t mind if people eat in the library as long as they are neat and clean about things. Her husband Akihiko works at Shinohara Hospital.&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Kyosuke MURASAKI&lt;br /&gt;
|Natsumi&#039;s father, a doctor at Shinohara Hospital&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Tamie KUBOTA&lt;br /&gt;
|A lonely old lady that befriended Chiyoko.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Satsuki KITAGAWA&lt;br /&gt;
|Daughter of a prominent family and childhood friendly rival of Yuna&#039;s. She attends Nayamigawa High School as a third-year student, where she serves as student council president.&lt;br /&gt;
|jamieth&lt;br /&gt;
&lt;br /&gt;
eyos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara&lt;br /&gt;
|A mid-sized Japanese city. Primary location of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Manuguisu Gakuen&amp;lt;br/&amp;gt;[万鶯 学園]&lt;br /&gt;
|A large elevator school, with sections covering from elementary school all the way through university. Its name means &#039;Ten Thousand Nightingale Academy&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Nayamigawa Koutougakkou&amp;lt;br/&amp;gt;[嬈美川 高等学校]&lt;br /&gt;
|A smaller high school, situated by the river, and known for its athletics programs. Students often call it Nayami High, or just Nayami. Its name means &amp;quot;Graceful Beauty River High School&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Miyauchi Ramen&amp;lt;br/&amp;gt;[宮内ラーメン]&lt;br /&gt;
|The ramen shop owned by Sumika&#039;s parents, located a short subway ride from both Manuguisu and Nayamigawa.&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara Hospital&lt;br /&gt;
|The hospital where Dr. Kyosuke Murasaki (Natsumi&#039;s father) and Dr. Akihiko Izumi (Izumi-sensei&#039;s husband) work.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266392</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266392"/>
		<updated>2014-06-30T23:14:41Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Battlefield Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Threads/Documents===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729560-Magical-Burst-The-Broken-Universe IC Thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729563-Magical-Burst-The-Broken-Universe OOC Thread]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [http://orokos.com/roll/ Orokos Die Roller] (if Invisible Castle is being cranky)&lt;br /&gt;
* [http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
==Combat/Resource Tracker==&lt;br /&gt;
===Combatants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Resolve&lt;br /&gt;
!A/D/S&lt;br /&gt;
!Overcharge&lt;br /&gt;
!Statuses&lt;br /&gt;
!Round Powers&lt;br /&gt;
!Scene Powers&lt;br /&gt;
!Episode Powers&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Chiyoko|Sable Dragoon Chiyoko]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|21/21&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|9M/4H/7F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|1M/0H/2F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| 1MP&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 2/3&lt;br /&gt;
*Reaping Strike 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Kei|Steel Empress Kei]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8F/5H/5M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0H/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
*All or Nothing 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Natsumi|Spirit Gunner Natsumi]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8M/6F/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0M/0F/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Yuna|Ocean Princess Yuna]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/7M/8H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Healing Magic 2/2&lt;br /&gt;
*Inflict 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akane|Starlight Magician Akane]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|6H/4F/8M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0H/0F/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Remedy 2/2&lt;br /&gt;
*Make an Opening 2/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akari|Emerald Wind Maiden Akari]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|7F/7M/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Reflector 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
*Create Barrier 1/1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battlefield Map===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; - Flower Garden* || Chiyoko, Kei, Yuna, Natsumi, Akari, Akane, 3x minions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; - Elysium || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; - Purgatory || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039; - Hades || 2x minions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; - Abyss* || Maiden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Character&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Chiyoko|Chiyoko NAKAHARA]]||Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Kei|Kei KANZAKI]]||eyos&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Natsumi|Natsumi MURASAKI]]||rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Yuna|Yuna SUMIRE]]||jamieth&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akane|Akane HINAMORI]]||RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akari|Akari HANAKAZE]]||13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Nao TOUYAMA&lt;br /&gt;
|&lt;br /&gt;
[[media:AliceSara_Touyama.jpg|Photo of Nao]]&lt;br /&gt;
&lt;br /&gt;
A very beautiful 2nd year high school student who transfered in at the beginning of the second year. She seems to ignore any PC that tries to talk to her, and goes home quickly after school each day. At times during class she appears to almost panic, and in general acts as if she&#039;s under a great deal of stress.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Ryou KANZAKI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_ryou.png|Photo of Ryou]]&lt;br /&gt;
&lt;br /&gt;
Kei&#039;s father, a club advisor and PE teacher at the PCs&#039; school. Honestly believes in his students, especially his daughter. A fan of almost every sport in existence, he can sometimes be seen helping out with the school&#039;s sports teams, or even playing pick-up games with neighborhood kids on the weekends.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Sumika MIYAUCHI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_Sumika.jpg|Photo of Sumika]]&lt;br /&gt;
&lt;br /&gt;
A calm, level-headed first year at Nayamigawa High. She&#039;s good at getting people to relax, and frequently helps out at her parents&#039; ramen shop.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Mayaka OKADA&lt;br /&gt;
|Third-year high school student who recently transferred from Fushimi, after the town was devastated by a daemon. Serious and a hard worker, and it shows, since she&#039;s got both some of the highest grades and the best track and field times in the school.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Namie SANO&lt;br /&gt;
|Third-year junior high student, and another recent transfer from Fushimi. Enthusiastically terrible member of the cooking club, and looks up to Akane for some reason.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Nanami HANAKAZE&lt;br /&gt;
|Akari&#039;s Great Aunt, and her family&#039;s trainer in both unarmed and armed combat for almost 50 years now. Nanami is a stern, hard, tough but fair teacher. She will brook no laziness or slacking but drive her students to excel. She has trained all the girls that have take the Oath and the Pact, in the past 50 years, including Akari. She currently runs a Martial Arts school in the city, Hanakaze House.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Kumin TSUYURI&lt;br /&gt;
|Kumin is a 3rd year student at the same class and school Akari goes to and is also a student of the staff and spear at Hanakaze House. She is also Akari&#039;s best and closest friend and has been since they met in their 1st year of middle school. She shares Akari&#039;s love of CCG games.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Akane&#039;s Family&lt;br /&gt;
|Ever since the Apocalypse started Akane&#039;s mom has been traveling more, her banking work calling her away more and more as these... things keep happening. Her father, meanwhile, has left the early retirement he began when Akane was born, and has gone back to working the long hours he used to with city government.&lt;br /&gt;
|RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|Kimura&lt;br /&gt;
|Yuna&#039;s family butler. In service of the Sumire family for over 20 years.&lt;br /&gt;
|jamieth&lt;br /&gt;
|-&lt;br /&gt;
|Nodoka TANIZAKI&lt;br /&gt;
|16 year old president of the school&#039;s tea ceremony club. Chiyoko&#039;s cousin and surrogate sister.&lt;br /&gt;
|&lt;br /&gt;
jamieth&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Midori IZUMI (Izumi-sensei)&lt;br /&gt;
|The school librarian. Doesn&#039;t mind if people eat in the library as long as they are neat and clean about things. Her husband Akihiko works at Shinohara Hospital.&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Kyosuke MURASAKI&lt;br /&gt;
|Natsumi&#039;s father, a doctor at Shinohara Hospital&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Tamie KUBOTA&lt;br /&gt;
|A lonely old lady that befriended Chiyoko.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Satsuki KITAGAWA&lt;br /&gt;
|Daughter of a prominent family and childhood friendly rival of Yuna&#039;s. She attends Nayamigawa High School as a third-year student, where she serves as student council president.&lt;br /&gt;
|jamieth&lt;br /&gt;
&lt;br /&gt;
eyos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara&lt;br /&gt;
|A mid-sized Japanese city. Primary location of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Manuguisu Gakuen&amp;lt;br/&amp;gt;[万鶯 学園]&lt;br /&gt;
|A large elevator school, with sections covering from elementary school all the way through university. Its name means &#039;Ten Thousand Nightingale Academy&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Nayamigawa Koutougakkou&amp;lt;br/&amp;gt;[嬈美川 高等学校]&lt;br /&gt;
|A smaller high school, situated by the river, and known for its athletics programs. Students often call it Nayami High, or just Nayami. Its name means &amp;quot;Graceful Beauty River High School&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Miyauchi Ramen&amp;lt;br/&amp;gt;[宮内ラーメン]&lt;br /&gt;
|The ramen shop owned by Sumika&#039;s parents, located a short subway ride from both Manuguisu and Nayamigawa.&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara Hospital&lt;br /&gt;
|The hospital where Dr. Kyosuke Murasaki (Natsumi&#039;s father) and Dr. Akihiko Izumi (Izumi-sensei&#039;s husband) work.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266363</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266363"/>
		<updated>2014-06-30T03:27:24Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Battlefield Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Threads/Documents===&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729560-Magical-Burst-The-Broken-Universe IC Thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?729563-Magical-Burst-The-Broken-Universe OOC Thread]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
===Resources===&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [http://orokos.com/roll/ Orokos Die Roller] (if Invisible Castle is being cranky)&lt;br /&gt;
* [http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
==Combat/Resource Tracker==&lt;br /&gt;
===Combatants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Resolve&lt;br /&gt;
!A/D/S&lt;br /&gt;
!Overcharge&lt;br /&gt;
!Statuses&lt;br /&gt;
!Round Powers&lt;br /&gt;
!Scene Powers&lt;br /&gt;
!Episode Powers&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Chiyoko|Sable Dragoon Chiyoko]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|21/21&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|9M/4H/7F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|1M/0H/2F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| 1MP&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 2/3&lt;br /&gt;
*Reaping Strike 1/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Kei|Steel Empress Kei]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8F/5H/5M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0H/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Excited&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 0/1&lt;br /&gt;
*All or Nothing 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Natsumi|Spirit Gunner Natsumi]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8M/6F/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0M/0F/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Yuna|Ocean Princess Yuna]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/7M/8H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Healing Magic 2/2&lt;br /&gt;
*Inflict 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akane|Starlight Magician Akane]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|6H/4F/8M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0H/0F/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Remedy 2/2&lt;br /&gt;
*Make an Opening 2/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akari|Emerald Wind Maiden Akari]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|7F/7M/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Reflector 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
*Create Barrier 1/1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battlefield Map===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; - Flower Garden* || Chiyoko, Kei, Yuna, Natsumi, Akari, Akane&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; - Elysium || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; - Purgatory || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039; - Hades || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; - Abyss* || Maiden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Character&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Chiyoko|Chiyoko NAKAHARA]]||Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Kei|Kei KANZAKI]]||eyos&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Natsumi|Natsumi MURASAKI]]||rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Yuna|Yuna SUMIRE]]||jamieth&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akane|Akane HINAMORI]]||RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akari|Akari HANAKAZE]]||13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Nao TOUYAMA&lt;br /&gt;
|&lt;br /&gt;
[[media:AliceSara_Touyama.jpg|Photo of Nao]]&lt;br /&gt;
&lt;br /&gt;
A very beautiful 2nd year high school student who transfered in at the beginning of the second year. She seems to ignore any PC that tries to talk to her, and goes home quickly after school each day. At times during class she appears to almost panic, and in general acts as if she&#039;s under a great deal of stress.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Ryou KANZAKI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_ryou.png|Photo of Ryou]]&lt;br /&gt;
&lt;br /&gt;
Kei&#039;s father, a club advisor and PE teacher at the PCs&#039; school. Honestly believes in his students, especially his daughter. A fan of almost every sport in existence, he can sometimes be seen helping out with the school&#039;s sports teams, or even playing pick-up games with neighborhood kids on the weekends.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Sumika MIYAUCHI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_Sumika.jpg|Photo of Sumika]]&lt;br /&gt;
&lt;br /&gt;
A calm, level-headed first year at Nayamigawa High. She&#039;s good at getting people to relax, and frequently helps out at her parents&#039; ramen shop.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Mayaka OKADA&lt;br /&gt;
|Third-year high school student who recently transferred from Fushimi, after the town was devastated by a daemon. Serious and a hard worker, and it shows, since she&#039;s got both some of the highest grades and the best track and field times in the school.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Namie SANO&lt;br /&gt;
|Third-year junior high student, and another recent transfer from Fushimi. Enthusiastically terrible member of the cooking club, and looks up to Akane for some reason.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Nanami HANAKAZE&lt;br /&gt;
|Akari&#039;s Great Aunt, and her family&#039;s trainer in both unarmed and armed combat for almost 50 years now. Nanami is a stern, hard, tough but fair teacher. She will brook no laziness or slacking but drive her students to excel. She has trained all the girls that have take the Oath and the Pact, in the past 50 years, including Akari. She currently runs a Martial Arts school in the city, Hanakaze House.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Kumin TSUYURI&lt;br /&gt;
|Kumin is a 3rd year student at the same class and school Akari goes to and is also a student of the staff and spear at Hanakaze House. She is also Akari&#039;s best and closest friend and has been since they met in their 1st year of middle school. She shares Akari&#039;s love of CCG games.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Akane&#039;s Family&lt;br /&gt;
|Ever since the Apocalypse started Akane&#039;s mom has been traveling more, her banking work calling her away more and more as these... things keep happening. Her father, meanwhile, has left the early retirement he began when Akane was born, and has gone back to working the long hours he used to with city government.&lt;br /&gt;
|RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|Kimura&lt;br /&gt;
|Yuna&#039;s family butler. In service of the Sumire family for over 20 years.&lt;br /&gt;
|jamieth&lt;br /&gt;
|-&lt;br /&gt;
|Nodoka TANIZAKI&lt;br /&gt;
|16 year old president of the school&#039;s tea ceremony club. Chiyoko&#039;s cousin and surrogate sister.&lt;br /&gt;
|&lt;br /&gt;
jamieth&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Midori IZUMI (Izumi-sensei)&lt;br /&gt;
|The school librarian. Doesn&#039;t mind if people eat in the library as long as they are neat and clean about things. Her husband Akihiko works at Shinohara Hospital.&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Kyosuke MURASAKI&lt;br /&gt;
|Natsumi&#039;s father, a doctor at Shinohara Hospital&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Tamie KUBOTA&lt;br /&gt;
|A lonely old lady that befriended Chiyoko.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Satsuki KITAGAWA&lt;br /&gt;
|Daughter of a prominent family and childhood friendly rival of Yuna&#039;s. She attends Nayamigawa High School as a third-year student, where she serves as student council president.&lt;br /&gt;
|jamieth&lt;br /&gt;
&lt;br /&gt;
eyos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara&lt;br /&gt;
|A mid-sized Japanese city. Primary location of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Manuguisu Gakuen&amp;lt;br/&amp;gt;[万鶯 学園]&lt;br /&gt;
|A large elevator school, with sections covering from elementary school all the way through university. Its name means &#039;Ten Thousand Nightingale Academy&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Nayamigawa Koutougakkou&amp;lt;br/&amp;gt;[嬈美川 高等学校]&lt;br /&gt;
|A smaller high school, situated by the river, and known for its athletics programs. Students often call it Nayami High, or just Nayami. Its name means &amp;quot;Graceful Beauty River High School&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Miyauchi Ramen&amp;lt;br/&amp;gt;[宮内ラーメン]&lt;br /&gt;
|The ramen shop owned by Sumika&#039;s parents, located a short subway ride from both Manuguisu and Nayamigawa.&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara Hospital&lt;br /&gt;
|The hospital where Dr. Kyosuke Murasaki (Natsumi&#039;s father) and Dr. Akihiko Izumi (Izumi-sensei&#039;s husband) work.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266117</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=266117"/>
		<updated>2014-06-24T21:11:43Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [http://orokos.com/roll/ Orokos Die Roller] (if Invisible Castle is being cranky)&lt;br /&gt;
* [http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
==Combat/Resource Tracker==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Resolve&lt;br /&gt;
!A/D/S&lt;br /&gt;
!Overcharge&lt;br /&gt;
!Statuses&lt;br /&gt;
!Round Powers&lt;br /&gt;
!Scene Powers&lt;br /&gt;
!Episode Powers&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Chiyoko|Sable Dragoon]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|21/21&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|9M/4H/7F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0M/0H/0F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Kei|Steel Empress Kei]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8F/5H/5M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0H/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
*All or Nothing 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Natsumi|Spirit Gunner Natsumi]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8M/6F/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0M/0F/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Yuna|Ocean Princess Yuna]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/7M/8H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Healing Magic 2/2&lt;br /&gt;
*Inflict 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akane|Starlight Magician Akane]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|6H/4F/8M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0H/0F/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Remedy 2/2&lt;br /&gt;
*Make an Opening 2/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akari|Emerald Wind Maiden Akari]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|7F/7M/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Reflector 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
*Create Barrier 1/1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Character&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Chiyoko|Chiyoko NAKAHARA]]||Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Kei|Kei KANZAKI]]||eyos&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Natsumi|Natsumi MURASAKI]]||rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Yuna|Yuna SUMIRE]]||jamieth&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akane|Akane HINAMORI]]||RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akari|Akari HANAKAZE]]||13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Creator&lt;br /&gt;
|-&lt;br /&gt;
|Nao TOUYAMA&lt;br /&gt;
|&lt;br /&gt;
[[media:AliceSara_Touyama.jpg|Photo of Nao]]&lt;br /&gt;
&lt;br /&gt;
A very beautiful 2nd year high school student who transfered in at the beginning of the second year. She seems to ignore any PC that tries to talk to her, and goes home quickly after school each day. At times during class she appears to almost panic, and in general acts as if she&#039;s under a great deal of stress.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Ryou KANZAKI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_ryou.png|Photo of Ryou]]&lt;br /&gt;
&lt;br /&gt;
Kei&#039;s father, a club advisor and PE teacher at the PCs&#039; school. Honestly believes in his students, especially his daughter. A fan of almost every sport in existence, he can sometimes be seen helping out with the school&#039;s sports teams, or even playing pick-up games with neighborhood kids on the weekends.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Sumika MIYAUCHI&lt;br /&gt;
|&lt;br /&gt;
[[media:eyos_TBU_Sumika.jpg|Photo of Sumika]]&lt;br /&gt;
&lt;br /&gt;
A calm, level-headed first year at Nayamigawa High. She&#039;s good at getting people to relax, and frequently helps out at her parents&#039; ramen shop.&lt;br /&gt;
|eyos&lt;br /&gt;
|-&lt;br /&gt;
|Mayaka OKADA&lt;br /&gt;
|Third-year high school student who recently transferred from Fushimi, after the town was devastated by a daemon. Serious and a hard worker, and it shows, since she&#039;s got both some of the highest grades and the best track and field times in the school.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Namie SANO&lt;br /&gt;
|Third-year junior high student, and another recent transfer from Fushimi. Enthusiastically terrible member of the cooking club, and looks up to Akane for some reason.&lt;br /&gt;
|Rabbit Éclair&lt;br /&gt;
|-&lt;br /&gt;
|Nanami HANAKAZE&lt;br /&gt;
|Akari&#039;s Great Aunt, and her family&#039;s trainer in both unarmed and armed combat for almost 50 years now. Nanami is a stern, hard, tough but fair teacher. She will brook no laziness or slacking but drive her students to excel. She has trained all the girls that have take the Oath and the Pact, in the past 50 years, including Akari. She currently runs a Martial Arts school in the city, Hanakaze House.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Kumin TSUYURI&lt;br /&gt;
|Kumin is a 3rd year student at the same class and school Akari goes to and is also a student of the staff and spear at Hanakaze House. She is also Akari&#039;s best and closest friend and has been since they met in their 1st year of middle school. She shares Akari&#039;s love of CCG games.&lt;br /&gt;
|13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|Akane&#039;s Family&lt;br /&gt;
|Ever since the Apocalypse started Akane&#039;s mom has been traveling more, her banking work calling her away more and more as these... things keep happening. Her father, meanwhile, has left the early retirement he began when Akane was born, and has gone back to working the long hours he used to with city government.&lt;br /&gt;
|RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|Kimura&lt;br /&gt;
|Yuna&#039;s family butler. In service of the Sumire family for over 20 years.&lt;br /&gt;
|jamieth&lt;br /&gt;
|-&lt;br /&gt;
|Nodoka TANIZAKI&lt;br /&gt;
|16 year old president of the school&#039;s tea ceremony club. Chiyoko&#039;s cousin and surrogate sister.&lt;br /&gt;
|&lt;br /&gt;
jamieth&lt;br /&gt;
&lt;br /&gt;
Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|Midori IZUMI (Izumi-sensei)&lt;br /&gt;
|The school librarian. Doesn&#039;t mind if people eat in the library as long as they are neat and clean about things. Her husband Akihiko works at Shinohara Hospital.&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Kyosuke MURASAKI&lt;br /&gt;
|Natsumi&#039;s father, a doctor at Shinohara Hospital&lt;br /&gt;
|rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|Tamie KUBOTA&lt;br /&gt;
|A lonely old lady that befriended Chiyoko.&lt;br /&gt;
|Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara&lt;br /&gt;
|A mid-sized Japanese city. Primary location of the game.&lt;br /&gt;
|-&lt;br /&gt;
|Manuguisu Gakuen&amp;lt;br/&amp;gt;[万鶯 学園]&lt;br /&gt;
|A large elevator school, with sections covering from elementary school all the way through university. Its name means &#039;Ten Thousand Nightingale Academy&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Nayamigawa Koutougakkou&amp;lt;br/&amp;gt;[嬈美川 高等学校]&lt;br /&gt;
|A smaller high school, situated by the river, and known for its athletics programs. Its name means &amp;quot;Graceful Beauty River High School&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Miyauchi Ramen&amp;lt;br/&amp;gt;[宮内ラーメン]&lt;br /&gt;
|The ramen shop owned by Sumika&#039;s parents, located a short subway ride from both Manuguisu and Nayamigawa.&lt;br /&gt;
|-&lt;br /&gt;
|Shinohara Hospital&lt;br /&gt;
|The hospital where Natsumi&#039;s father works.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=265885</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=265885"/>
		<updated>2014-06-22T19:29:00Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [http://orokos.com/roll/ Orokos Die Roller] (if Invisible Castle is being cranky)&lt;br /&gt;
* [http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
==Combat/Resource Tracker==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Resolve&lt;br /&gt;
!A/D/S&lt;br /&gt;
!Overcharge&lt;br /&gt;
!Statuses&lt;br /&gt;
!Round Powers&lt;br /&gt;
!Scene Powers&lt;br /&gt;
!Episode Powers&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Chiyoko|Sable Dragoon]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|21/21&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|9M/4H/7F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0M/0H/0F&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Kei|Steel Empress Kei]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8F/5H/5M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0H/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
*All or Nothing 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Natsumi|Spirit Gunner Natsumi]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|8M/6F/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0M/0F/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Hex 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Yuna|Ocean Princess Yuna]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|3F/7M/8H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Healing Magic 2/2&lt;br /&gt;
*Inflict 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akane|Starlight Magician Akane]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|6H/4F/8M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0H/0F/0M&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Power Dampening 1/1&lt;br /&gt;
*Remedy 2/2&lt;br /&gt;
*Make an Opening 2/2&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[The_Broken_Universe:Akari|Emerald Wind Maiden Akari]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|18/18&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|7F/7M/4H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|0F/0M/0H&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Reflector 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Boost 3/3&lt;br /&gt;
*Empower 1/1&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*Recover 2/2&lt;br /&gt;
*Create Barrier 1/1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Character&lt;br /&gt;
!Player&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Chiyoko|Chiyoko]]||Alice Sara&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Kei|Kei]]||eyos&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Natsumi|Natsumi]]||rbingham2000&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Yuna|Yuna]]||jamieth&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akane|Akane]]||RoadsOfShadow&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Broken_Universe:Akari|Akari]]||13thapoc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====TOUYAMA Nao====&lt;br /&gt;
[[file:AliceSara_Touyama.jpg|thumb|Touyama Nao]]&lt;br /&gt;
A very beautiful 2nd year high school student who transfered in at the beginning of the second year. She seems to ignore any PC that tries to talk to her, and goes home quickly after school each day. At times during class she appears to almost panic, and in general acts as if she&#039;s under a great deal of stress.&lt;br /&gt;
====Ryou Kanzaki====&lt;br /&gt;
Kei&#039;s father, a club advisor and PE teacher at the PCs&#039; school. Honestly believes in his students, especially his daughter. A fan of almost every sport in existence, he can sometimes be seen helping out with the school&#039;s sports teams, or even playing pick-up games with neighborhood kids on the weekends.&lt;br /&gt;
====Sumika Miyauchi====&lt;br /&gt;
A calm, level-headed first year at Nayamigawa High. She&#039;s good at getting people to relax, and frequently helps out at her parents&#039; ramen shop.&lt;br /&gt;
====Mayaka Okada====&lt;br /&gt;
Third-year high school student who recently transferred from Fushimi, after the two was devastated by a daemon. Serious and a hard worker, and it shows, since she&#039;s got both some of the highest grades and the best track and field times in the school.&lt;br /&gt;
====Namie Sano====&lt;br /&gt;
Third-year junior high student, and another recent transfer from Fushimi. Enthusiastically terrible member of the cooking club, and looks up to Akane for some reason.&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=265199</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=265199"/>
		<updated>2014-06-11T01:16:11Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game of Magical Burst on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
* [[The_Broken_Universe:Chiyoko|Chiyoko]]&lt;br /&gt;
* [[The_Broken_Universe:Kei|Kei]]&lt;br /&gt;
* [[The_Broken_Universe:Natsumi|Natsumi]]&lt;br /&gt;
* [[The_Broken_Universe:Yuna|Yuna]]&lt;br /&gt;
* [[The_Broken_Universe:Akane|Akane]]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=265198</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=265198"/>
		<updated>2014-06-11T01:05:55Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
* [[The_Broken_Universe:Chiyoko|Chiyoko]]&lt;br /&gt;
* [[The_Broken_Universe:Kei|Kei]]&lt;br /&gt;
* [[The_Broken_Universe:Natsumi|Natsumi]]&lt;br /&gt;
* [[The_Broken_Universe:Yuna|Yuna]]&lt;br /&gt;
* [[The_Broken_Universe:Akane|Akane]]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=265197</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=265197"/>
		<updated>2014-06-11T01:04:46Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Broken Universe is a PbP game on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
* [[The_Broken_Universe:Chiyoko|Chiyoko]]&lt;br /&gt;
* [[The_Broken_Universe:Kei|Kei]]&lt;br /&gt;
* [[The_Broken_Universe:Natsumi|Natsumi]]&lt;br /&gt;
* [[The_Broken_Universe:Yuna|Yuna]]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=265196</id>
		<title>The Broken Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Broken_Universe&amp;diff=265196"/>
		<updated>2014-06-11T01:04:36Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Created page with &amp;quot;= The Broken Universe = The Broken Universe is a PbP game on RPG.net, ruled over by Rabbit Éclair.  == Links == * [http://yarukizerogames.com/2014/06/03/magical-burst-4th-dra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Broken Universe =&lt;br /&gt;
The Broken Universe is a PbP game on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/ Magical Burst (rev 4)]&lt;br /&gt;
* [http://invisiblecastle.com/roller/ Die roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/163SXX_SMfD3PUeg2VL7fNiBlol31pt_G2SqVjqjNF_k/edit Relationship map]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?727917-Semi-closed-recruitment-Magical-Burst-4e Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
* [[The_Broken_Universe:Chiyoko|Chiyoko]]&lt;br /&gt;
* [[The_Broken_Universe:Kei|Kei]]&lt;br /&gt;
* [[The_Broken_Universe:Natsumi|Natsumi]]&lt;br /&gt;
* [[The_Broken_Universe:Yuna|Yuna]]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaiju_Hunters_of_Siberia&amp;diff=249243</id>
		<title>Kaiju Hunters of Siberia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaiju_Hunters_of_Siberia&amp;diff=249243"/>
		<updated>2013-09-22T22:20:46Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kaiju Hunters of Siberia = &lt;br /&gt;
&#039;&#039;Kaiju Hunters of Siberia&#039;&#039; is a Fate Core play-by-post game on RPG.net, run by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
You only know what the world looked like before the kaiju attacked from scattered stories and a few lessons in school. That was ages ago, and while there are legends that mankind could fight them back then, that hope quickly vanished. Humanity was pushed back from the shorelines of the world, and over the course of generations, more and more territory was lost, and with it, enough manufacturing capacity that even the most rudimentary anti-kaiju weapons could no longer be built.&lt;br /&gt;
&lt;br /&gt;
Eventually, humanity as you know it was down to only the deepest inland refugee holdouts, partially shielded from the kaiju by thousands of miles of empty land and a few mountain ranges... but the attacks kept coming, and it looked like humanity was done for, until the discovery of adamantine. A metal so hard that it could pierce even the thickest of armored plates when correctly forged, it gave even single humans the ability to harm a kaiju if properly outfitted. What followed was an age of legends that every schoolkid knows: Nuzhat Irfan, who felled Yaga, the beast that had stalked the Himalayas for two generations. Lyubov the White, who had twelve recorded kills before she died defending a vital pass from twin kaiju Holdout and Crossbar. Yuuka Fukuyama, whose massive bow Clamor Indigo was said to fire arrows that were longer than she was tall, each one capable of piercing straight to a kaiju&#039;s heart.&lt;br /&gt;
&lt;br /&gt;
That was three generations ago--your great grandparents. For the first time in living memory, humanity was able to stop retreating, and with its borders guarded by mere dozens of warriors, start rebuilding. You grew up in a level of luxury unknown to your ancestors, with a childhood where kaiju attacks were a rare occurrence that happened to people in outlying villages... but you still chose to train to be a hunter. Thousands volunteered in your year alone, and ninety percent were eliminated in the first two months of trials, and even more over successive years. Now, your class is down to a only one or two dozen. You&#039;re one of the best fighters your generation has to offer, outfitted with a custom weapon that took half a dozen teams of craftsmen to design and assemble. And it&#039;s time to prove yourself.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
Characters are created by the default Fate Core rules. Every character gets a free combo ranged/melee weapon as a piece of Gear, as described on page 154 of the Fate System Toolkit. Every weapon gets One Function and one Stunt for free, with the option to buy an extra Stunt with a Refresh or a Flaw.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Current Fate Points &lt;br /&gt;
! Physical Stress Levels&lt;br /&gt;
! Mental Stress Levels&lt;br /&gt;
! Consequence 2&lt;br /&gt;
! Consequence 4&lt;br /&gt;
! Consequence 6&lt;br /&gt;
! Extreme Consequence?&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;Elspeth&#039;&#039;&lt;br /&gt;
|| 3&lt;br /&gt;
|| 1/2/3&lt;br /&gt;
|| 1/2/3/4&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;Iris&#039;&#039;&lt;br /&gt;
|| 3&lt;br /&gt;
|| 1/2/3/4&lt;br /&gt;
|| 1/2/3&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;Sarah&#039;&#039;&lt;br /&gt;
|| 3&lt;br /&gt;
|| 1/2/3&lt;br /&gt;
|| 1/2/3&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;Takeru&#039;&#039;&lt;br /&gt;
|| 3&lt;br /&gt;
|| 1/2/3/4&lt;br /&gt;
|| 1/2/3/4&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;Yana&#039;&#039;&lt;br /&gt;
|| 3&lt;br /&gt;
|| 1/2/&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|| 1/2&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;Valeria&#039;&#039;&lt;br /&gt;
|| 3&lt;br /&gt;
|| 1/2/3&lt;br /&gt;
|| 1/2/3&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!| Character || Player&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Elspeth|Elspeth Trelawney]] || Vivian Darkbloom&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Iris|Iris Bojka]] || MrPrim&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Sarah|Sarah Madison]] || eyos&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Takeru|Takeru Nagasumi]] || Silent Wayfarer&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Yana|Yana Ivanovna]] || plaidmage&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Valeria|Valeria Kleinberg]] || Skycroft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=KHoS:Elspeth&amp;diff=248051</id>
		<title>KHoS:Elspeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=KHoS:Elspeth&amp;diff=248051"/>
		<updated>2013-09-06T14:27:57Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Kaiju_Hunters_of_Siberia|the main page]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Profile=&lt;br /&gt;
Name: Elspeth Trelawney &amp;lt;br&amp;gt;&lt;br /&gt;
Gender: Female&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 5 foot nothing&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 93 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Hair: Blonde&amp;lt;br&amp;gt;&lt;br /&gt;
Eyes: Blue&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
Physical Stress: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Mental Stress: 4 +1 mild consequence&amp;lt;br&amp;gt;&lt;br /&gt;
Refresh: 3&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
Born to English emigres who have set up a small colony in the mountains of the Himalayas after the destruction of the British Isles, Elspeth is also the great grand-daughter of Horatio Trelawney, wielder of the great cannon Trafalgar Blue, the man who gave his life holding off the kaiju to enable as many of her people to flee as possible. It was his heroic sacrifice that enabled her culture to survive the initial kaiju onslaught, and her family has always striven to live up to his example. Her grandmother, Elizabeth Trelawney, reforged Trafalgar Blue into a succession of adamantine weapons which she distributed among her children, who went on to have distinguished, if unspectacular careers as hunters of kaiju. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only one, Cantata Ivory, refused to answer to the voice of any of her offspring, and Elizabeth died without ever knowing who would wield her finest creation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elspeth was raised on stories of heroism and sacrifice, and her pre-eminent idol has always been her ancestor, Horatio. Her earliest attempts at commanding Cantata Ivory, however, were failures, and her ego was brutalised throughout her adolescence as she struggled to gain the strength to master the weapon. She shouted and sobbed, swore at it and scorned it, but the strip of bright metal refused to answer. While other children played and learned to survive in their rugged mountain habitat, Elspeth spent her youth sitting in her grandmother&#039;s mausoleum where Cantata Ivory was kept, plaited into the shape of a simple Moebius strip.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then the kaiju &#039;&#039;Tremor&#039;&#039; came. &lt;br /&gt;
&lt;br /&gt;
=Aspects=&lt;br /&gt;
==High Concept: Scion of Legends==&lt;br /&gt;
Elspeth is the descendent of one of the premier generation of kaiju-slayers, and has been trained since birth to take her place among the legends of her generation. She will brook no insolence! She will leave no tea untasted! She will make herself heard! This Aspect supports both her skill and her heroic heart: selfish and self-indulgent as she is, Elspeth is a heroine through and through, and would not hesitate to put herself at risk to help others, confident that history will remember her glory, whether in victory or in sacrifice.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invoking: leveraging on her family&#039;s reputation, upholding the family name, acts of heroism&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compelling: obligations due to family connections, high expectations, acts of vainglory&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trouble: My Skill is All I Have==&lt;br /&gt;
As emotionally-fragile as she is talented, Elspeth&#039;s entire self-image is invested around her fighting abilities. This makes her determined, but also brittle. She doesn&#039;t take well to failure, and as Cantata Ivory responds directly to her mood and emotional state, her bouts of depression tend to create a downward spiral in which her weakening abilities and her self-confidence become a negative feedback loop. Only by accomplishing something worthy does she shake off her fugue.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invoking: asserting dominance, being independent&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compelling: anxiety, insecurity&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==First Adventure: Listen to My Song!==&lt;br /&gt;
Cantata Ivory claims its new master! The coming of the kaiju Tremor scatters the people of New Scafell from their cave dwellings, lest its vibrations bring their village down upon their heads. The tomb of Elspeth&#039;s grandmother is buried in a rockslide, and she finds herself trapped! Scared and alone in the darkness, she sings a lullaby from her childhood... and Cantata Ivory comes alive! Her triumphant shout breaks through the rockfall, and she soars to the rescue. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invoking: performance, making a social impact, attracting attention&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compelling: immaturity, impulsiveness, selfishness&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crossing Paths: Follow the Leader==&lt;br /&gt;
When she was first posted to the academy, Elspeth found herself disgusted by the lack of professionalism exhibited by other cadets. So many provincial yokels, convinced of their specialness and their manifest destiny, when it was obviously only Elspeth who would truly rise above the others. On her first training mission, paired together with a gearhead who couldn&#039;t focus on anything but her fancy toys and how unique they made her, Elspeth found herself being forced to assert her superior leadership and tactical skills in order to keep them both alive. While relations between herself and Valeria Kleinburg haven&#039;t been exactly cordial since the incident, Elspeth is now utterly confident in how much of a difference her leadership makes to a team, and she doesn&#039;t hesitate to wield that influence at every opportunity. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invoking: devising a plan, assisting a team-mate when leading through example&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compelling: being ignored, plans going awry&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crossing Paths: Be the Leaf==&lt;br /&gt;
On furlough from the academy, Elspeth was travelling by railway to visit her home-town, when disaster struck: the kaiju &#039;&#039;Thunderhead&#039;&#039; began rampaging through the countryside, draining voltage from the railway and bringing it grinding it to a halt. Forced to intervene before the raging electrostatic fields created by the kaiju created thunderstorms and worse, Elspeth was at the same time restrained by the presence of a large number of civilians. Her plight was made somewhat easier by the intervention of fellow cadet Takeru Nagasumi, whose superior physical strength and resilience proved essential to getting close enough to the kaiju to deliver a decisive strike. She found herself running interference for him, using her own advantage of superior manoeuvrability and agility to divert the kaiju&#039;s attention away from both civilians and her fellow hunter. She denies the allegation that watching Takeru, clothes shed to prevent an electrostatic charge from building, deliver that titanic blow, impressed her to any extent. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invoking: being flexible, adapting to situations on the fly, using manoeuvrability or agility&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compelling: being forced to &#039;go with the flow&#039;, facing insurmountable obstacles&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Great (+4)&#039;&#039;&#039; ||Will|| &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Good (+3)&#039;&#039;&#039; ||Fight||Provoke|| &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; ||Athletics||Empathy||Rapport|| &lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Average (+1)&#039;&#039;&#039; ||Contacts||Lore||Notice||Physique||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Stunts=&lt;br /&gt;
&#039;&#039;Get Up and Fight!&#039;&#039; By challenging others to be improve themselves, Elspeth can inspire others to shrug off pain, fatigue, and injury. They can be more! While they aren&#039;t likely to appreciate what Elspeth has done for them, at least they survive. This skill allows her to use Provoke for recovery actions to treat one Minor and one Moderate physical Consequence per day.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Leaf on the Wind&#039;&#039;: Raised amidst the rough terrain of the Himalayas, Elspeth gains +2 to overcome actions with Athletics when moving over difficult terrain through superior acrobatics and agility. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My Sword, Like Lightning&#039;&#039;: Although it appears she may be only defending herself, Elspeth in actuality sees the potential in every parry for a devastating response. When the opportunity presents itself, she can strike like a thunderbolt! If she succeeds on a defensive Fight roll with style, she imposes a 2-shift hit instead of getting a boost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cantata Ivory=&lt;br /&gt;
==Aspect: Empathic Weapon==&lt;br /&gt;
The most strong-willed of the adamantine weapons forged by Elizabeth Trelawney, Cantata Ivory maintains a high level of autonomy, and can be said to almost have a mind of its own. It acts to defend its wielder, and can when necessary do so without guidance or prompting; this makes it unpredictable, and in its short history of usage, it has been known to even outright defy its wielder. Some whisper that it is possessed by the ghost of Elizabeth Trelawney, and that it sings to itself in her voice when left unattended. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invoking: reacting when surprised, acting unobserved&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compelling: penalising actions which pose a risk to the wielder&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flaw Aspect: Fragile==&lt;br /&gt;
Powered though it is by a mysterious psychoreactive process that draws on the mental strength of its wielder, Cantata Ivory is at the end of the day a strip of flexible adamantine. It lacks the raw robustness of more massive weapons. It is much, much stronger than it looks, of course, but even that may prove insufficient in the face of kaiju might. It has never been broken outright before, but unlike other weapons, Cantata Ivory has shown signs of damage after battle. It can heal itself, but requires time to do so. Elspeth has reported having &#039;redirected&#039; damage from Cantata Ivory to her own psyche before: how such a thing might be possible, nobody knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stunt: Open Your Heart!==&lt;br /&gt;
Elspeth challenges her opponent to be receptive to her feelings, usually in the form of a lightning blast! She can use her Provoke skill to make Shooting tests. The most distinctive feature of Cantata Ivory is its ability to form a suspended, conductive coil. It draws on Elspeth&#039;s voice, magnifying those vibrations to an intensity that weaponises her spoken words. A curt reprimand can crack stone, a shout can knock a house down. At its highest setting, it can generate an electrostatic differential that expresses itself as a bolt of energy carving a plasma channel through ionised air. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her song is the fury of the sky itself, and it can bring a kaiju to its knees. The world will hear of her greatness, and roar its approval!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stunt: Soaring on Song==&lt;br /&gt;
Cantata Ivory can reshape itself into an airfoil-configuration suitable for use as a parachute or hang-glider: by vibrating along with Elspeth&#039;s voice, it can even sustain powered flight as a microlight glider. Elspeth can use Athletics to cover distance as if she were Driving a flying vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Fluff=&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaiju_Hunters_of_Siberia&amp;diff=248037</id>
		<title>Kaiju Hunters of Siberia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaiju_Hunters_of_Siberia&amp;diff=248037"/>
		<updated>2013-09-06T01:21:43Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kaiju Hunters of Siberia = &lt;br /&gt;
&#039;&#039;Kaiju Hunters of Siberia&#039;&#039; is a Fate Core play-by-post game on RPG.net, run by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
You only know what the world looked like before the kaiju attacked from scattered stories and a few lessons in school. That was ages ago, and while there are legends that mankind could fight them back then, that hope quickly vanished. Humanity was pushed back from the shorelines of the world, and over the course of generations, more and more territory was lost, and with it, enough manufacturing capacity that even the most rudimentary anti-kaiju weapons could no longer be built.&lt;br /&gt;
&lt;br /&gt;
Eventually, humanity as you know it was down to only the deepest inland refugee holdouts, partially shielded from the kaiju by thousands of miles of empty land and a few mountain ranges... but the attacks kept coming, and it looked like humanity was done for, until the discovery of adamantine. A metal so hard that it could pierce even the thickest of armored plates when correctly forged, it gave even single humans the ability to harm a kaiju if properly outfitted. What followed was an age of legends that every schoolkid knows: Nuzhat Irfan, who felled Yaga, the beast that had stalked the Himalayas for two generations. Lyubov the White, who had twelve recorded kills before she died defending a vital pass from twin kaiju Holdout and Crossbar. Yuuka Fukuyama, whose massive bow Clamor Indigo was said to fire arrows that were longer than she was tall, each one capable of piercing straight to a kaiju&#039;s heart.&lt;br /&gt;
&lt;br /&gt;
That was three generations ago--your great grandparents. For the first time in living memory, humanity was able to stop retreating, and with its borders guarded by mere dozens of warriors, start rebuilding. You grew up in a level of luxury unknown to your ancestors, with a childhood where kaiju attacks were a rare occurrence that happened to people in outlying villages... but you still chose to train to be a hunter. Thousands volunteered in your year alone, and ninety percent were eliminated in the first two months of trials, and even more over successive years. Now, your class is down to a only one or two dozen. You&#039;re one of the best fighters your generation has to offer, outfitted with a custom weapon that took half a dozen teams of craftsmen to design and assemble. And it&#039;s time to prove yourself.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
Characters are created by the default Fate Core rules. Every character gets a free combo ranged/melee weapon as a piece of Gear, as described on page 154 of the Fate System Toolkit. Every weapon gets One Function and one Stunt for free, with the option to buy an extra Stunt with a Refresh or a Flaw.&lt;br /&gt;
&lt;br /&gt;
== Current Status ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Physical Stress Levels&lt;br /&gt;
! Consequence 2&lt;br /&gt;
! Consequence 4&lt;br /&gt;
! Consequence 6&lt;br /&gt;
! Extreme Consequence?&lt;br /&gt;
|-&lt;br /&gt;
! Elspeth&lt;br /&gt;
! 1/2&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! Iris&lt;br /&gt;
! 1/2/3/4&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! Sarah&lt;br /&gt;
! 1/2/3/4&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! Takeru&lt;br /&gt;
! 1/2/3/4&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! Yana&lt;br /&gt;
! 1/2/3&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!| Character || Player&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Elspeth|Elspeth Trelawney]] || Vivian Darkbloom&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Iris|Iris Bojka]] || MrPrim&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Sarah|Sarah Madison]] || eyos&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Takeru|Takeru Nagasumi]] || Silent Wayfarer&lt;br /&gt;
|-&lt;br /&gt;
|| [[KHoS:Yana|Yana Ivanovna]] || plaidmage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaiju_Hunters_of_Siberia&amp;diff=247965</id>
		<title>Kaiju Hunters of Siberia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaiju_Hunters_of_Siberia&amp;diff=247965"/>
		<updated>2013-09-04T15:03:59Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Created page with &amp;quot;= Kaiju Hunters of Siberia =  &amp;#039;&amp;#039;Kaiju Hunters of Siberia&amp;#039;&amp;#039; is a Fate Core play-by-post game on RPG.net, run by Rabbit Éclair.  == Setting == You only know what the world look...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kaiju Hunters of Siberia = &lt;br /&gt;
&#039;&#039;Kaiju Hunters of Siberia&#039;&#039; is a Fate Core play-by-post game on RPG.net, run by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
You only know what the world looked like before the kaiju attacked from scattered stories and a few lessons in school. That was ages ago, and while there are legends that mankind could fight them back then, that hope quickly vanished. Humanity was pushed back from the shorelines of the world, and over the course of generations, more and more territory was lost, and with it, enough manufacturing capacity that even the most rudimentary anti-kaiju weapons could no longer be built.&lt;br /&gt;
&lt;br /&gt;
Eventually, humanity as you know it was down to only the deepest inland refugee holdouts, partially shielded from the kaiju by thousands of miles of empty land and a few mountain ranges... but the attacks kept coming, and it looked like humanity was done for, until the discovery of adamantine. A metal so hard that it could pierce even the thickest of armored plates when correctly forged, it gave even single humans the ability to harm a kaiju if properly outfitted. What followed was an age of legends that every schoolkid knows: Nuzhat Irfan, who felled Yaga, the beast that had stalked the Himalayas for two generations. Lyubov the White, who had twelve recorded kills before she died defending a vital pass from twin kaiju Holdout and Crossbar. Yuuka Fukuyama, whose massive bow Clamor Indigo was said to fire arrows that were longer than she was tall, each one capable of piercing straight to a kaiju&#039;s heart.&lt;br /&gt;
&lt;br /&gt;
That was three generations ago--your great grandparents. For the first time in living memory, humanity was able to stop retreating, and with its borders guarded by mere dozens of warriors, start rebuilding. You grew up in a level of luxury unknown to your ancestors, with a childhood where kaiju attacks were a rare occurrence that happened to people in outlying villages... but you still chose to train to be a hunter. Thousands volunteered in your year alone, and ninety percent were eliminated in the first two months of trials, and even more over successive years. Now, your class is down to a only one or two dozen. You&#039;re one of the best fighters your generation has to offer, outfitted with a custom weapon that took half a dozen teams of craftsmen to design and assemble. And it&#039;s time to prove yourself.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
Characters are created by the default Fate Core rules. Every character gets a free combo ranged/melee weapon as a piece of Gear, as described on page 154 of the Fate System Toolkit. Every weapon gets One Function and one Stunt for free, with the option to buy an extra Stunt with a Refresh or a Flaw.&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
* [[KHoS:Elspeth|Elspeth Trelawney]]&lt;br /&gt;
* [[KHoS:Iris|Iris Bojka]]&lt;br /&gt;
* [[KHoS:Sarah|Sarah Madison]]&lt;br /&gt;
* [[KHoS:Takeru|Takeru Nagasumi]]&lt;br /&gt;
* [[KHoS:Yana|Yana Ivanovna]]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PG:SitCoL_Chiharu&amp;diff=247601</id>
		<title>PG:SitCoL Chiharu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PG:SitCoL_Chiharu&amp;diff=247601"/>
		<updated>2013-08-22T23:59:51Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SitCoL Chiharu.jpg||thumb|Chiharu]]&lt;br /&gt;
Chiharu is a character in [[Persona Gaiden: Shadows in the City of Light]], played by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
Name: Chiharu Iinuma&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Height: 5&#039;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 112 lbs.&lt;br /&gt;
&lt;br /&gt;
Hair: Black&lt;br /&gt;
&lt;br /&gt;
Eyes: Brown&lt;br /&gt;
&lt;br /&gt;
Arcana: High Priestess&lt;br /&gt;
&lt;br /&gt;
=Game Statistics=&lt;br /&gt;
Virtue: Charity&lt;br /&gt;
&lt;br /&gt;
Vice: Envy&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Speed: 10&lt;br /&gt;
&lt;br /&gt;
Initiative: 7&lt;br /&gt;
&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Willpower: 6&lt;br /&gt;
&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Morality: 7&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
Strength: **&lt;br /&gt;
&lt;br /&gt;
Dexterity: ***&lt;br /&gt;
&lt;br /&gt;
Stamina: **&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
Intelligence: ****&lt;br /&gt;
&lt;br /&gt;
Wits: *&lt;br /&gt;
&lt;br /&gt;
Resolve: ***&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Presence: **&lt;br /&gt;
&lt;br /&gt;
Manipulation: *&lt;br /&gt;
&lt;br /&gt;
Composure: ***&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
===Physical===&lt;br /&gt;
Athletics: **&lt;br /&gt;
&lt;br /&gt;
Weaponry: ** (Specialty: Archery)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
Academics: ***&lt;br /&gt;
&lt;br /&gt;
Computer: *&lt;br /&gt;
&lt;br /&gt;
Crafts: *** (Specialty: Painting)&lt;br /&gt;
&lt;br /&gt;
Medicine: *&lt;br /&gt;
&lt;br /&gt;
Science: **&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Animal Ken: ** (Specialty: Animal empathy)&lt;br /&gt;
&lt;br /&gt;
Empathy: **&lt;br /&gt;
&lt;br /&gt;
Expression: **&lt;br /&gt;
&lt;br /&gt;
Persuasion: *&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
Encyclopedic Knowledge (****)&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Archery (*)&lt;br /&gt;
&lt;br /&gt;
Language: English (*)&lt;br /&gt;
&lt;br /&gt;
Resources (*) &lt;br /&gt;
&lt;br /&gt;
=Persona=&lt;br /&gt;
Brigid&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Chiharu&#039;s barely been at the school for a full year. Her family moved half a dozen times while she was growing up, so she&#039;s sort of gotten used to not having many friends, and while she&#039;s a pretty good member of the archery club, she barely talks to anybody outside of practices, and doesn&#039;t really seem interested in shopping, karaoke, or any of those other things her peers do for fun. She uses all the free time this gives her to pursue her many hobbies, most of which she&#039;s pretty good at. This detachment mostly just makes people believe that she thinks she&#039;s better than everybody else, and coupled with her stoic demeanor, she&#039;s gotten a bit of a reputation as an ice queen. Or, according to some of the less polite nicknames that have started circulating, a robot.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
... on the other hand, she gets more anxious when she thinks about talking to other people than they probably do about her, and her standoffish behavior is partially a defense mechanism to keep herself out of any uncomfortable social encounters. So, the occasional love letter goes unanswered, nobody&#039;s seen most of her paintings except two art teachers and her family, and she walks home alone most nights. The few people who do actually rope her into conversations find her to be pretty careless and socially clueless anyway.&lt;br /&gt;
&lt;br /&gt;
On some level, Chiharu realizes that she&#039;s come to think of herself as the sort of person who just doesn&#039;t have friends, and that if she just developed some social skills, she might be popular or her talents might get recognized. Of course, that annoyance with herself doesn&#039;t really help build her confidence, either, and the frustration and envy she feels when she sees how easily everybody else seems to get along only reinforces her desire to keep her distance. In her darker moments, she&#039;s half-convinced they&#039;re all against her anyway. It&#039;s the only explanation for how people less skilled sometimes get more attention.&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==School==&lt;br /&gt;
Liked: Shimabukuro Maasa, former class rep. She was the one who helped Chiharu get used to the new school, and she&#039;s still one of the classmates Chiharu&#039;s on the best terms with. Occasional recipient of Chiharu&#039;s near-famous boxed lunches.&lt;br /&gt;
&lt;br /&gt;
Disliked: Yada Hideyoshi, senior. Member of the soccer team, and all-around tough guy. He probably would&#039;ve escaped Chiharu&#039;s notice, if she hadn&#039;t been volunteering at a shelter the day he brought a rather sickly housecat in. She strongly suspects that he neglected it, and that&#039;s one of the few ways to draw her ire. ... he, of course, barely knows she exists, so it&#039;s not much of a rivalry so far.&lt;br /&gt;
&lt;br /&gt;
Teacher: Tanaka Tatsuko, art teacher. She&#039;s invested enough in Chiharu&#039;s artistic skills to give her the occasional afterschool lesson, and is pretty much the only teacher who&#039;s had the patience to ease their way past Chiharu&#039;s shell.&lt;br /&gt;
&lt;br /&gt;
=Aspirations=&lt;br /&gt;
*I want to make one good friend. Just one.&lt;br /&gt;
*I want to be recognized for how talented I am, by the entire school.&lt;br /&gt;
*I want to find out if Yada&#039;s responsible for that poor cat&#039;s condition.&lt;br /&gt;
&lt;br /&gt;
=PC Relationships=&lt;br /&gt;
*Tsukiyama: &amp;quot;She&#039;s polite, well-organized, and pets a lot of cats. We&#039;d probably get along. Probably.&amp;quot;&lt;br /&gt;
*Tatsuya: &amp;quot;I heard he got into a fight last week, and he got into an argument with a teacher the week before that. Scary.&amp;quot;&lt;br /&gt;
*Daichi: &amp;quot;He&#039;s only scored higher than me on three of the last five tests. I&#039;ve counted. So why does he get so much more praise from the teachers?&amp;quot;&lt;br /&gt;
*Ayane: &amp;quot;She&#039;s like a bull in a china shop, and is... entirely too talkative. Probably best to avoid attracting her attention.&amp;quot;&lt;br /&gt;
*Haruka: &amp;quot;She&#039;s helped out a few of the archery events and an art show, and seems okay. But still: how can anybody smile that much?&amp;quot;&lt;br /&gt;
*Himeko: &amp;quot;Even I heard about what happened at the last festival. I don&#039;t like festivals or rock concerts, so it&#039;s a wash. At least she&#039;s making the kind of music she likes, even if she... could have handled that better.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:SitCoL_Chiharu.jpg&amp;diff=247600</id>
		<title>File:SitCoL Chiharu.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:SitCoL_Chiharu.jpg&amp;diff=247600"/>
		<updated>2013-08-22T23:58:27Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PG:SitCoL_Chiharu&amp;diff=246251</id>
		<title>PG:SitCoL Chiharu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PG:SitCoL_Chiharu&amp;diff=246251"/>
		<updated>2013-07-18T17:45:29Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Created page with &amp;quot;Chiharu is a character in Persona Gaiden: Shadows in the City of Light, played by Rabbit Éclair.  __TOC__ =Vital Statistics= Name: Chiharu Iinuma  Gender: Female  Height:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chiharu is a character in [[Persona Gaiden: Shadows in the City of Light]], played by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Vital Statistics=&lt;br /&gt;
Name: Chiharu Iinuma&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Height: 5&#039;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 112 lbs.&lt;br /&gt;
&lt;br /&gt;
Hair: Black&lt;br /&gt;
&lt;br /&gt;
Eyes: Brown&lt;br /&gt;
&lt;br /&gt;
Arcana: High Priestess&lt;br /&gt;
&lt;br /&gt;
=Game Statistics=&lt;br /&gt;
Virtue: Charity&lt;br /&gt;
&lt;br /&gt;
Vice: Envy&lt;br /&gt;
&lt;br /&gt;
Size: 5&lt;br /&gt;
&lt;br /&gt;
Speed: 10&lt;br /&gt;
&lt;br /&gt;
Initiative: 7&lt;br /&gt;
&lt;br /&gt;
Defense: 1&lt;br /&gt;
&lt;br /&gt;
Willpower: 6&lt;br /&gt;
&lt;br /&gt;
Health: 7&lt;br /&gt;
&lt;br /&gt;
Morality: 7&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
Strength: **&lt;br /&gt;
&lt;br /&gt;
Dexterity: ***&lt;br /&gt;
&lt;br /&gt;
Stamina: **&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
Intelligence: ****&lt;br /&gt;
&lt;br /&gt;
Wits: *&lt;br /&gt;
&lt;br /&gt;
Resolve: ***&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Presence: **&lt;br /&gt;
&lt;br /&gt;
Manipulation: *&lt;br /&gt;
&lt;br /&gt;
Composure: ***&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
===Physical===&lt;br /&gt;
Athletics: **&lt;br /&gt;
&lt;br /&gt;
Weaponry: ** (Specialty: Archery)&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
Academics: ***&lt;br /&gt;
&lt;br /&gt;
Computer: *&lt;br /&gt;
&lt;br /&gt;
Crafts: *** (Specialty: Painting)&lt;br /&gt;
&lt;br /&gt;
Medicine: *&lt;br /&gt;
&lt;br /&gt;
Science: **&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
Animal Ken: ** (Specialty: Animal empathy)&lt;br /&gt;
&lt;br /&gt;
Empathy: **&lt;br /&gt;
&lt;br /&gt;
Expression: **&lt;br /&gt;
&lt;br /&gt;
Persuasion: *&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
Encyclopedic Knowledge (****)&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Archery (*)&lt;br /&gt;
&lt;br /&gt;
Language: English (*)&lt;br /&gt;
&lt;br /&gt;
Resources (*) &lt;br /&gt;
&lt;br /&gt;
=Persona=&lt;br /&gt;
Brigid&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Chiharu&#039;s barely been at the school for a full year. Her family moved half a dozen times while she was growing up, so she&#039;s sort of gotten used to not having many friends, and while she&#039;s a pretty good member of the archery club, she barely talks to anybody outside of practices, and doesn&#039;t really seem interested in shopping, karaoke, or any of those other things her peers do for fun. She uses all the free time this gives her to pursue her many hobbies, most of which she&#039;s pretty good at. This detachment mostly just makes people believe that she thinks she&#039;s better than everybody else, and coupled with her stoic demeanor, she&#039;s gotten a bit of a reputation as an ice queen. Or, according to some of the less polite nicknames that have started circulating, a robot.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
... on the other hand, she gets more anxious when she thinks about talking to other people than they probably do about her, and her standoffish behavior is partially a defense mechanism to keep herself out of any uncomfortable social encounters. So, the occasional love letter goes unanswered, nobody&#039;s seen most of her paintings except two art teachers and her family, and she walks home alone most nights. The few people who do actually rope her into conversations find her to be pretty careless and socially clueless anyway.&lt;br /&gt;
&lt;br /&gt;
On some level, Chiharu realizes that she&#039;s come to think of herself as the sort of person who just doesn&#039;t have friends, and that if she just developed some social skills, she might be popular or her talents might get recognized. Of course, that annoyance with herself doesn&#039;t really help build her confidence, either, and the frustration and envy she feels when she sees how easily everybody else seems to get along only reinforces her desire to keep her distance. In her darker moments, she&#039;s half-convinced they&#039;re all against her anyway. It&#039;s the only explanation for how people less skilled sometimes get more attention.&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
==School==&lt;br /&gt;
Liked: Shimabukuro Maasa, former class rep. She was the one who helped Chiharu get used to the new school, and she&#039;s still one of the classmates Chiharu&#039;s on the best terms with. Occasional recipient of Chiharu&#039;s near-famous boxed lunches.&lt;br /&gt;
&lt;br /&gt;
Disliked: Yada Hideyoshi, senior. Member of the soccer team, and all-around tough guy. He probably would&#039;ve escaped Chiharu&#039;s notice, if she hadn&#039;t been volunteering at a shelter the day he brought a rather sickly housecat in. She strongly suspects that he neglected it, and that&#039;s one of the few ways to draw her ire. ... he, of course, barely knows she exists, so it&#039;s not much of a rivalry so far.&lt;br /&gt;
&lt;br /&gt;
Teacher: Tanaka Tatsuko, art teacher. She&#039;s invested enough in Chiharu&#039;s artistic skills to give her the occasional afterschool lesson, and is pretty much the only teacher who&#039;s had the patience to ease their way past Chiharu&#039;s shell.&lt;br /&gt;
&lt;br /&gt;
=PC Relationships=&lt;br /&gt;
*Tsukiyama: &amp;quot;She&#039;s polite, well-organized, and pets a lot of cats. We&#039;d probably get along. Probably.&amp;quot;&lt;br /&gt;
*Tatsuya: &amp;quot;I heard he got into a fight last week, and he got into an argument with a teacher the week before that. Scary.&amp;quot;&lt;br /&gt;
*Daichi: &amp;quot;He&#039;s only scored higher than me on three of the last five tests. I&#039;ve counted. So why does he get so much more praise from the teachers?&amp;quot;&lt;br /&gt;
*Ayane: &amp;quot;She&#039;s like a bull in a china shop, and is... entirely too talkative. Probably best to avoid attracting her attention.&amp;quot;&lt;br /&gt;
*Haruka: &amp;quot;She&#039;s helped out a few of the archery events and an art show, and seems okay. But still: how can anybody smile that much?&amp;quot;&lt;br /&gt;
*Himeko: &amp;quot;Even I heard about what happened at the last festival. I don&#039;t like festivals or rock concerts, so it&#039;s a wash. At least she&#039;s making the kind of music she likes, even if she... could have handled that better.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Persona_Gaiden:_Shadows_in_the_City_of_Light&amp;diff=246250</id>
		<title>Persona Gaiden: Shadows in the City of Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Persona_Gaiden:_Shadows_in_the_City_of_Light&amp;diff=246250"/>
		<updated>2013-07-18T17:35:59Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Chiharu Iinuma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Persona Gaiden: Shadows in the City of Light&#039;&#039; is a play-by-post game on RPG.net, run by Propagandor.&lt;br /&gt;
&lt;br /&gt;
The game uses nWoD rules, with modified Geist rules for Personae.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
The Player characters are seemingly normal highschool students at [[Hamano_Highschool|Hamano Highschool]] in the Tarumi ward of [[Kobe|Kobe]], Japan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
Characters are created using standard World of Darkness mortal generation rules, upon confronting their inner darkness made manifest PCs gain a [[Ruling_Arcana|Ruling Arcana]] and the [[Persona Template]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Useful Links=&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?695573-Recruitment-nWoD-Persona-the-True-Self Recruitment Thread]&lt;br /&gt;
*IC Thread (to be added)&lt;br /&gt;
*OOC Thread (to be added)&lt;br /&gt;
*[http://invisiblecastle.com Invisible Castle (Die Roller)]&lt;br /&gt;
*[http://orokos.com/roll/ Orokos (Die Roller)]&lt;br /&gt;
*[http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Help:Wiki_markup Wiki Code]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
==[[Tsukiyama Imaidegawa]]==&lt;br /&gt;
*Played by: Alice Sara&lt;br /&gt;
&lt;br /&gt;
==Ayane Sumihara==&lt;br /&gt;
*Played by: Celisasu&lt;br /&gt;
&lt;br /&gt;
==[[PG:SitCoL_Haruka|Haruka Shimada]]==&lt;br /&gt;
*Played by: eyos&lt;br /&gt;
&lt;br /&gt;
==Tatsuya Yamada==&lt;br /&gt;
*Played by: frankcastle1975&lt;br /&gt;
&lt;br /&gt;
==Daichi Akiyama==&lt;br /&gt;
*Played by: sybrid&lt;br /&gt;
&lt;br /&gt;
==[[PG:SitCoL Chiharu|Chiharu Iinuma]]==&lt;br /&gt;
*Played by: Rabbit Éclair&lt;br /&gt;
&lt;br /&gt;
==[[PG:SitCoL Himeko|Himeko &amp;quot;Hime-Hime&amp;quot; Himeshima]]==&lt;br /&gt;
*Played by: wormmonda&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella&amp;diff=217094</id>
		<title>Magica Mima Umbra Puella</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella&amp;diff=217094"/>
		<updated>2012-10-28T18:37:44Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Healing from Hotaru&amp;#039;s Healing Touch on Hotaru.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MMUP is a PbP game on RPG.net, inspired by a Particular Anime Show , and using the Magical Burst system (3rd draft) by Ewen Cluney.&lt;br /&gt;
&lt;br /&gt;
Alice Sara is the GM&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://yarukizero.wordpress.com/2011/07/17/magical-burst-3rd-draft/ Magical Burst (rev 3)]&lt;br /&gt;
* [http://invisiblecastle.com/ Die Roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/1VGJ1D6PedX-D7WG5R8aDXZfkhEUTz6kxwas7qtEuLB4/edit Relationship Map]&lt;br /&gt;
&lt;br /&gt;
==Combat Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! Attack &lt;br /&gt;
! Defense &lt;br /&gt;
! Support &lt;br /&gt;
! Resolve&lt;br /&gt;
! Power Points&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]]&lt;br /&gt;
|9&lt;br /&gt;
|9(M)(0)&lt;br /&gt;
|7(H)(0)&lt;br /&gt;
|3(F)(0)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Chise|Chise]]&lt;br /&gt;
|9&lt;br /&gt;
|7(M)(1)&lt;br /&gt;
|10(F)(2)&lt;br /&gt;
|3(H)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]]&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]]&lt;br /&gt;
|10&lt;br /&gt;
|8(F)&lt;br /&gt;
|7(M)&lt;br /&gt;
|5(H)&lt;br /&gt;
|5/22&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]]&lt;br /&gt;
|&lt;br /&gt;
|8(M)&lt;br /&gt;
|3(F)&lt;br /&gt;
|8(H)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]]&lt;br /&gt;
|6&lt;br /&gt;
|4(F) (0)&lt;br /&gt;
|9(M) (4)&lt;br /&gt;
|7(H) (5)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Akasuki&lt;br /&gt;
|&lt;br /&gt;
|9(H)&lt;br /&gt;
|4(F)&lt;br /&gt;
|5(M)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Kirika&lt;br /&gt;
|5&lt;br /&gt;
|5(M)&lt;br /&gt;
|6(H)&lt;br /&gt;
|7(F)/1&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuko&lt;br /&gt;
|8&lt;br /&gt;
|8(H)&lt;br /&gt;
|5(F)&lt;br /&gt;
|9(M)&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Souka&lt;br /&gt;
|9&lt;br /&gt;
|9(M)&lt;br /&gt;
|8(H)&lt;br /&gt;
|5(F)&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Suzume&lt;br /&gt;
|9&lt;br /&gt;
|9(H)&lt;br /&gt;
|5(F)&lt;br /&gt;
|4(M)&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Asura Zero&lt;br /&gt;
|15&lt;br /&gt;
|13F&lt;br /&gt;
|11M&lt;br /&gt;
|9H&lt;br /&gt;
|???&lt;br /&gt;
|8/33&lt;br /&gt;
|-&lt;br /&gt;
|Asura One&lt;br /&gt;
|10&lt;br /&gt;
|8F&lt;br /&gt;
|6M&lt;br /&gt;
|4H&lt;br /&gt;
|???-23&lt;br /&gt;
|0/0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
===General===&lt;br /&gt;
* Moves vs PCs and important NPCs are almost always Opposed, rather than vs a static number, the degree of success determines the result based on the static version.&lt;br /&gt;
* See Fallout changes below.&lt;br /&gt;
* Dead or abandoned Magical Girls can be replaced. You keep all your XP, but lose 1d6 of your accumulated Oblivion Seeds.&lt;br /&gt;
* If a target is hit by a Debilitating Attack, it only adds +2 for passive Defense, instead of +4.&lt;br /&gt;
* The Cover move takes an action, but you can Cover as many people during the round as you want to. If you have a Relationship with the target, you can Cover them without spending your action, or even after you&#039;ve acted.&lt;br /&gt;
* You can use reckless attack after Initiative has been decided, but you can&#039;t use it to act faster than someone who has already gone. You can&#039;t reduce your Defense below zero.&lt;br /&gt;
&lt;br /&gt;
===Overcharge===&lt;br /&gt;
* Overcharge. There are several changes to how Overcharge is handled.&lt;br /&gt;
** Gaining Overcharge&lt;br /&gt;
*** Before rolling for a Magical Challenge, declare if you&#039;re risking Overcharge. If you do, rolls of a &#039;6&#039; will lead to additional rolls, and accumulate Overcharge. If you don&#039;t want to risk Overcharge, then roll as normal, but do not roll extra dice if you roll a &#039;6&#039;. You can decide to risk Overcharge after you see your initial roll.&lt;br /&gt;
*** If you accumulate Overcharge from using an ability, or to gain a bonus, you automatically risk further Overcharge. This means, for example, that any use of a Finisher risks Overcharge&lt;br /&gt;
*** Any attempt to Use Magic for Non-Magic Tasks is automatically risky.&lt;br /&gt;
** Removing Overcharge&lt;br /&gt;
*** You can cleanse yourself of Overcharge on one Attribute completely by shattering an Oblivion Seed in your possession.&lt;br /&gt;
*** If you&#039;re in Battle with a Youma, you may voluntarily roll only a single d6 for a Challenge against the Youma. This roll can&#039;t risk Overcharge. If you succeed at your Challenge, reduce your Overcharge on the related Attribute by one.&lt;br /&gt;
*** If you&#039;re in Battle with a Youma, you may expel Overcharge at any time. You can only expel Overcharge equal to the amount that the Youma is currently under its maximum Power Points. For each point of Overcharge that&#039;s expelled, the Youma regains 1 Power Point and 1d6 Resolve.&lt;br /&gt;
===Fallout===&lt;br /&gt;
*Fallout. There are several changes to Fallout.&lt;br /&gt;
** Fallout up to level 3 is as per the rules.&lt;br /&gt;
** At level 4-5, roll on the Flare table as per normal, but replace results 4-5 and 6 with the following&lt;br /&gt;
*** 4-5 Lock: The Overcharged Attribute becomes locked. While the Lock is in effect, the affected Attribute must be allocated in combat as follows:&lt;br /&gt;
***** Heart: Defense&lt;br /&gt;
***** Fury: Attack&lt;br /&gt;
***** Magic: Support&lt;br /&gt;
**** Furthermore, the Locked Attribute informs all of the characters actions. How they act, react, and deal with people should be colored by the Attribute. If they have a choice as to which Attribute they can use for a Challenge, they must use the Locked Attribute, if possible. If multiple Attributes are locked, they can choose among them. The Lock persists for one scene.&lt;br /&gt;
**** Alternately, instead of suffering a Lock, you may take a Temporary Change (self), as normal. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** 6 Hypercharge: The Overcharged Attribute becomes Hypercharged. All Challenges made with it automatically risk Overcharge. You also can&#039;t voluntarily roll a single die in Battle to reduce the Overcharge on a Hypercharged Attribute. If you use the Attribute to Use Magic for Non-Magic Tasks, you automatically transform. If you actually spend Overcharge for bonus dice on challenges using the Hypercharged Attribute, you roll additional dice, and gain additional Overcharge, on a 5-6 instead of a 6. The Hypercharge persists for one scene. In addition, their energy leaks into the environment around them, causing a Distortion, as per level 2, except that the Distortions effect Normal People around you, rather than yourself. If you&#039;re carrying 3 or more Overcharge on an already Hypercharged attribute, the Distortions are level 3. A person with multiple Hypercharged Attributes will behave as a mix of those, as best they can.&lt;br /&gt;
**** Instead of Hypercharge, you may take a Temporary Change (Other), as normal. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** You may spend 1 Oblivion Seed to immediately remove the effect of a Lock, Hypercharge, or Temporary Change, either on yourself, or another.&lt;br /&gt;
*** If an attribute is already Locked, it becomes Hypercharged, and vice versa. If it&#039;s already Locked and Hypercharged, or if you have any two Temporary Conditions (i.e. a Change and a Lock, etc.) on the Attribute, treat it as level 6-7.&lt;br /&gt;
** At Level 6-7, roll 1d6. On a 1-3, the Attribute becomes permanently Locked; on a 4-6 It becomes permanently Hypercharged.&lt;br /&gt;
*** Alternately, you can take a Permanent Change as per the rules. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** If your Attribute is already Locked, it becomes Hypercharged as well, and vice versa. If your Attribute is already Locked and Hypercharged, or if you have any two Permanent Conditions (i.e. a Change and a Lock, etc.) on that Attribute, use the rules for level 8+ (Burst).&lt;br /&gt;
*** You may spend 3 Oblivion Seeds to remove a permanent Lock, Hypercharge, or Change, either on yourself, or another.&lt;br /&gt;
** For levels 8 and above, follow the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Oblivion Seeds===&lt;br /&gt;
*If an Oblivion Seed is left unattended, it will eventually hatch into a PL2 Youma.&lt;br /&gt;
*If an Oblivion Seed is used to purge Overcharge, it creates 1 PL1 Youma per point of Overcharge.&lt;br /&gt;
*If Oblivion Seeds are used to reverse a temporary or permanent condition, they create 3 PL1 Youma per Seed used.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[http://img703.imageshack.us/img703/3720/mgchibilineup02b.png Cast Picture] (c) Maleski&lt;br /&gt;
&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Chise|Chise]]&lt;br /&gt;
&amp;lt;!--* [[Magica_Mima_Umbra_Puella:Akemi|Akemi]]--&amp;gt;&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]]&lt;br /&gt;
&amp;lt;!--* [[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:NPCs|NPCs]]&lt;br /&gt;
==Places==&lt;br /&gt;
* [[Magica Mima Umbra Puella:Places|Places]]&lt;br /&gt;
==The Contract==&lt;br /&gt;
*You agree to a Contract between Yourself and the World, as represented by Aikireikinu.&lt;br /&gt;
*As part of this Contact:&lt;br /&gt;
**You agree that you are part of the World, and are bound by the Nature of the World.&lt;br /&gt;
**You agree to accept Magical Power.&lt;br /&gt;
**You agree to use your Power in whatever way you find fun.&lt;br /&gt;
*As an incentive to fight Youma, you can earn Wishes by collecting Oblivion Seeds.&lt;br /&gt;
**Wishes can only be granted by Myself, Aikireikinu, acting as the agent of the World.&lt;br /&gt;
*There are several Disclaimers. Please listen to them carefully.&lt;br /&gt;
**There are Youma, terrible monsters, in the World, born of the World, and part of the World. They prey on humans.&lt;br /&gt;
**Youma can&#039;t be perceived by normal people, only by Magical Girls, and those that have the potential to become Magical Girls.&lt;br /&gt;
**Only Magical Girls can harm Youma.&lt;br /&gt;
**It&#039;s unknown why some people can or can&#039;t become Magical Girls.&lt;br /&gt;
**Only girls can become Magical Girls. They age normally after their transformation.&lt;br /&gt;
**Defeated Youma sometimes drop Oblivion Seeds. If you collect 13, you&#039;ll have the power to make a single Wish. Some wishes require more than 13 Oblivion Seeds. If you don&#039;t have enough Oblivion Seeds, the ones you do have will shatter and be wasted.&lt;br /&gt;
**Being a Magical Girl is dangerous. Beyond fighting Youma, using magic taps into the same place that Youma come from. If you overuse magic, it can cause permanent changes in you, or cause wide spread destruction, or even turn you into a Youma. Magic can also have unpleasant environmental effects, so you should try not to use too much around normal people.&lt;br /&gt;
**Once you become a Magical Girl, it&#039;s not necessary for you to fight. You can just use your magic for yourself if you want. But you will be a little more likely to attract the attention of Youma, so a completely quiet life probably isn&#039;t possible. Of course, if you want a Wish, then you have to fight.&lt;br /&gt;
**While its not very nice, you can kill Magical Girls and extract some of the Oblivion Seeds they&#039;ve collected.&lt;br /&gt;
**Magical Girls can willingly give away Oblivion Seeds.&lt;br /&gt;
==Corrupted Seeds==&lt;br /&gt;
Certain Witches can use their Curse power to corrupt Oblivion Seeds. Corrupted Seeds have the following effects:&lt;br /&gt;
*Each Corrupted Seed in a Nightmare increases the Youma&#039;s PL by 1.&lt;br /&gt;
*If there are Corrupted Seeds in a Nightmare when a Youma is defeated, it leaves behind Corrupted Seeds.&lt;br /&gt;
*If Corrupted Seeds are used to purge Overcharge or reverse a condition caused by Fallout, the resulting Youma are PL2.&lt;br /&gt;
*Corrupted Seeds can only be used to make Curses. If there is even 1 Corrupted Seed used to make a Wish, it becomes a Curse.&lt;br /&gt;
*A Corrupted Seed left unattended will eventually hatch into a PL4 Youma.&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
* Commentary Track: [http://forum.rpg.net/showthread.php?627167-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Moments&amp;amp;p=15422930 OOC Thread, OVA Volume 1] [http://forum.rpg.net/showthread.php?640135-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15744617 OOC Thread, OVA Volume 2]&lt;br /&gt;
* OVA Volume One: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories These Fleeting Moments]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=ZFUs65fE0a4 Lacrimosa, by Kalafina]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=A1tLlBWEhBE Proof, by Angela]&lt;br /&gt;
** Episode 1: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15434277#post1543427 Eisegesis]&lt;br /&gt;
** Episode 2: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15481326#post15481326 Entropy]&lt;br /&gt;
** Episode 3: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15560422#post15560422 Enigma]&lt;br /&gt;
** Episode 4 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15612723#post15612723 Excruciation]&lt;br /&gt;
** Episode 5 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15649002#post15649002 Ellipsis]&lt;br /&gt;
* OVA Volume Two: [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15736537 These Endless Sorrows]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=7TA7cuF26_k Cynical World, by Kajiura Yuki]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=rtALtnjMRDo The End of the World, by Angela]&lt;br /&gt;
** Episode 6 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15736537#post15736537 Equipoise]&lt;br /&gt;
** Episode 7 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15825674&amp;amp;posted=1#post15825674 Escalation]&lt;br /&gt;
** Episode 8 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15894489#post15894489 Epidemic]&lt;br /&gt;
** Episode 9 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15958669#post15958669 Epiphany]&lt;br /&gt;
** Episode 10 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15996773#post15996773 Evangel]&lt;br /&gt;
* OVA Volume Three: [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16033767 These Empty Dreams]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=d5HgitMBfyg Heroine Syndrome, by Wakeshima Kanon]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=xtUbejh8HwA Forget Everything, by Angela]&lt;br /&gt;
** Episode 11 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16033767#post16033767 &amp;lt;placeholder&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
==Fansubs==&lt;br /&gt;
[[User:Rabbit_Éclair | The Language of the World]]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=217093</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=217093"/>
		<updated>2012-10-28T18:37:18Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Binary Fission:&#039;&#039; There are two Hotarus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=217092</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=217092"/>
		<updated>2012-10-28T18:36:57Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Binary Fission:&#039;&#039; There are two Hotarus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=217091</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=217091"/>
		<updated>2012-10-28T18:35:42Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: OC from healing touch and Heart Transformation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&lt;br /&gt;
&#039;&#039;Binary Fission:&#039;&#039; There are two Hotarus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella&amp;diff=216923</id>
		<title>Magica Mima Umbra Puella</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella&amp;diff=216923"/>
		<updated>2012-10-26T12:47:24Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MMUP is a PbP game on RPG.net, inspired by a Particular Anime Show , and using the Magical Burst system (3rd draft) by Ewen Cluney.&lt;br /&gt;
&lt;br /&gt;
Alice Sara is the GM&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://yarukizero.wordpress.com/2011/07/17/magical-burst-3rd-draft/ Magical Burst (rev 3)]&lt;br /&gt;
* [http://invisiblecastle.com/ Die Roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/1VGJ1D6PedX-D7WG5R8aDXZfkhEUTz6kxwas7qtEuLB4/edit Relationship Map]&lt;br /&gt;
&lt;br /&gt;
==Combat Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! Attack &lt;br /&gt;
! Defense &lt;br /&gt;
! Support &lt;br /&gt;
! Resolve&lt;br /&gt;
! Power Points&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]]&lt;br /&gt;
|9&lt;br /&gt;
|9(M)(0)&lt;br /&gt;
|7(H)(0)&lt;br /&gt;
|3(F)(0)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Chise|Chise]]&lt;br /&gt;
|9&lt;br /&gt;
|7(M)(1)&lt;br /&gt;
|10(F)(2)&lt;br /&gt;
|3(H)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]]&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]]&lt;br /&gt;
|10&lt;br /&gt;
|8(F)&lt;br /&gt;
|7(M)&lt;br /&gt;
|5(H)&lt;br /&gt;
|1/22&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]]&lt;br /&gt;
|&lt;br /&gt;
|8(M)&lt;br /&gt;
|3(F)&lt;br /&gt;
|8(H)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]]&lt;br /&gt;
|6&lt;br /&gt;
|4(F) (0)&lt;br /&gt;
|9(M) (4)&lt;br /&gt;
|7(H) (5)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Akasuki&lt;br /&gt;
|&lt;br /&gt;
|9(H)&lt;br /&gt;
|4(F)&lt;br /&gt;
|5(M)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Kirika&lt;br /&gt;
|5&lt;br /&gt;
|5(M)&lt;br /&gt;
|6(H)&lt;br /&gt;
|7(F)/1&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuko&lt;br /&gt;
|8&lt;br /&gt;
|8(H)&lt;br /&gt;
|5(F)&lt;br /&gt;
|9(M)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Asura Zero&lt;br /&gt;
|15&lt;br /&gt;
|13F&lt;br /&gt;
|11M&lt;br /&gt;
|9H&lt;br /&gt;
|???&lt;br /&gt;
|8/33&lt;br /&gt;
|-&lt;br /&gt;
|Asura One&lt;br /&gt;
|10&lt;br /&gt;
|8F&lt;br /&gt;
|6M&lt;br /&gt;
|4H&lt;br /&gt;
|???-23&lt;br /&gt;
|0/0&lt;br /&gt;
|-&lt;br /&gt;
|tmateanTedlori&lt;br /&gt;
|5,3&lt;br /&gt;
|5M&lt;br /&gt;
|4F&lt;br /&gt;
|3H&lt;br /&gt;
|9&lt;br /&gt;
|0&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
===General===&lt;br /&gt;
* Moves vs PCs and important NPCs are almost always Opposed, rather than vs a static number, the degree of success determines the result based on the static version.&lt;br /&gt;
* See Fallout changes below.&lt;br /&gt;
* Dead or abandoned Magical Girls can be replaced. You keep all your XP, but lose 1d6 of your accumulated Oblivion Seeds.&lt;br /&gt;
* If a target is hit by a Debilitating Attack, it only adds +2 for passive Defense, instead of +4.&lt;br /&gt;
* The Cover move takes an action, but you can Cover as many people during the round as you want to. If you have a Relationship with the target, you can Cover them without spending your action, or even after you&#039;ve acted.&lt;br /&gt;
* You can use reckless attack after Initiative has been decided, but you can&#039;t use it to act faster than someone who has already gone. You can&#039;t reduce your Defense below zero.&lt;br /&gt;
&lt;br /&gt;
===Overcharge===&lt;br /&gt;
* Overcharge. There are several changes to how Overcharge is handled.&lt;br /&gt;
** Gaining Overcharge&lt;br /&gt;
*** Before rolling for a Magical Challenge, declare if you&#039;re risking Overcharge. If you do, rolls of a &#039;6&#039; will lead to additional rolls, and accumulate Overcharge. If you don&#039;t want to risk Overcharge, then roll as normal, but do not roll extra dice if you roll a &#039;6&#039;. You can decide to risk Overcharge after you see your initial roll.&lt;br /&gt;
*** If you accumulate Overcharge from using an ability, or to gain a bonus, you automatically risk further Overcharge. This means, for example, that any use of a Finisher risks Overcharge&lt;br /&gt;
*** Any attempt to Use Magic for Non-Magic Tasks is automatically risky.&lt;br /&gt;
** Removing Overcharge&lt;br /&gt;
*** You can cleanse yourself of Overcharge on one Attribute completely by shattering an Oblivion Seed in your possession.&lt;br /&gt;
*** If you&#039;re in Battle with a Youma, you may voluntarily roll only a single d6 for a Challenge against the Youma. This roll can&#039;t risk Overcharge. If you succeed at your Challenge, reduce your Overcharge on the related Attribute by one.&lt;br /&gt;
*** If you&#039;re in Battle with a Youma, you may expel Overcharge at any time. You can only expel Overcharge equal to the amount that the Youma is currently under its maximum Power Points. For each point of Overcharge that&#039;s expelled, the Youma regains 1 Power Point and 1d6 Resolve.&lt;br /&gt;
===Fallout===&lt;br /&gt;
*Fallout. There are several changes to Fallout.&lt;br /&gt;
** Fallout up to level 3 is as per the rules.&lt;br /&gt;
** At level 4-5, roll on the Flare table as per normal, but replace results 4-5 and 6 with the following&lt;br /&gt;
*** 4-5 Lock: The Overcharged Attribute becomes locked. While the Lock is in effect, the affected Attribute must be allocated in combat as follows:&lt;br /&gt;
***** Heart: Defense&lt;br /&gt;
***** Fury: Attack&lt;br /&gt;
***** Magic: Support&lt;br /&gt;
**** Furthermore, the Locked Attribute informs all of the characters actions. How they act, react, and deal with people should be colored by the Attribute. If they have a choice as to which Attribute they can use for a Challenge, they must use the Locked Attribute, if possible. If multiple Attributes are locked, they can choose among them. The Lock persists for one scene.&lt;br /&gt;
**** Alternately, instead of suffering a Lock, you may take a Temporary Change (self), as normal. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** 6 Hypercharge: The Overcharged Attribute becomes Hypercharged. All Challenges made with it automatically risk Overcharge. You also can&#039;t voluntarily roll a single die in Battle to reduce the Overcharge on a Hypercharged Attribute. If you use the Attribute to Use Magic for Non-Magic Tasks, you automatically transform. If you actually spend Overcharge for bonus dice on challenges using the Hypercharged Attribute, you roll additional dice, and gain additional Overcharge, on a 5-6 instead of a 6. The Hypercharge persists for one scene. In addition, their energy leaks into the environment around them, causing a Distortion, as per level 2, except that the Distortions effect Normal People around you, rather than yourself. If you&#039;re carrying 3 or more Overcharge on an already Hypercharged attribute, the Distortions are level 3. A person with multiple Hypercharged Attributes will behave as a mix of those, as best they can.&lt;br /&gt;
**** Instead of Hypercharge, you may take a Temporary Change (Other), as normal. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** You may spend 1 Oblivion Seed to immediately remove the effect of a Lock, Hypercharge, or Temporary Change, either on yourself, or another.&lt;br /&gt;
*** If an attribute is already Locked, it becomes Hypercharged, and vice versa. If it&#039;s already Locked and Hypercharged, or if you have any two Temporary Conditions (i.e. a Change and a Lock, etc.) on the Attribute, treat it as level 6-7.&lt;br /&gt;
** At Level 6-7, roll 1d6. On a 1-3, the Attribute becomes permanently Locked; on a 4-6 It becomes permanently Hypercharged.&lt;br /&gt;
*** Alternately, you can take a Permanent Change as per the rules. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** If your Attribute is already Locked, it becomes Hypercharged as well, and vice versa. If your Attribute is already Locked and Hypercharged, or if you have any two Permanent Conditions (i.e. a Change and a Lock, etc.) on that Attribute, use the rules for level 8+ (Burst).&lt;br /&gt;
*** You may spend 3 Oblivion Seeds to remove a permanent Lock, Hypercharge, or Change, either on yourself, or another.&lt;br /&gt;
** For levels 8 and above, follow the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Oblivion Seeds===&lt;br /&gt;
*If an Oblivion Seed is left unattended, it will eventually hatch into a PL2 Youma.&lt;br /&gt;
*If an Oblivion Seed is used to purge Overcharge, it creates 1 PL1 Youma per point of Overcharge.&lt;br /&gt;
*If Oblivion Seeds are used to reverse a temporary or permanent condition, they create 3 PL1 Youma per Seed used.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[http://img703.imageshack.us/img703/3720/mgchibilineup02b.png Cast Picture] (c) Maleski&lt;br /&gt;
&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Chise|Chise]]&lt;br /&gt;
&amp;lt;!--* [[Magica_Mima_Umbra_Puella:Akemi|Akemi]]--&amp;gt;&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]]&lt;br /&gt;
&amp;lt;!--* [[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:NPCs|NPCs]]&lt;br /&gt;
==Places==&lt;br /&gt;
* [[Magica Mima Umbra Puella:Places|Places]]&lt;br /&gt;
==The Contract==&lt;br /&gt;
*You agree to a Contract between Yourself and the World, as represented by Aikireikinu.&lt;br /&gt;
*As part of this Contact:&lt;br /&gt;
**You agree that you are part of the World, and are bound by the Nature of the World.&lt;br /&gt;
**You agree to accept Magical Power.&lt;br /&gt;
**You agree to use your Power in whatever way you find fun.&lt;br /&gt;
*As an incentive to fight Youma, you can earn Wishes by collecting Oblivion Seeds.&lt;br /&gt;
**Wishes can only be granted by Myself, Aikireikinu, acting as the agent of the World.&lt;br /&gt;
*There are several Disclaimers. Please listen to them carefully.&lt;br /&gt;
**There are Youma, terrible monsters, in the World, born of the World, and part of the World. They prey on humans.&lt;br /&gt;
**Youma can&#039;t be perceived by normal people, only by Magical Girls, and those that have the potential to become Magical Girls.&lt;br /&gt;
**Only Magical Girls can harm Youma.&lt;br /&gt;
**It&#039;s unknown why some people can or can&#039;t become Magical Girls.&lt;br /&gt;
**Only girls can become Magical Girls. They age normally after their transformation.&lt;br /&gt;
**Defeated Youma sometimes drop Oblivion Seeds. If you collect 13, you&#039;ll have the power to make a single Wish. Some wishes require more than 13 Oblivion Seeds. If you don&#039;t have enough Oblivion Seeds, the ones you do have will shatter and be wasted.&lt;br /&gt;
**Being a Magical Girl is dangerous. Beyond fighting Youma, using magic taps into the same place that Youma come from. If you overuse magic, it can cause permanent changes in you, or cause wide spread destruction, or even turn you into a Youma. Magic can also have unpleasant environmental effects, so you should try not to use too much around normal people.&lt;br /&gt;
**Once you become a Magical Girl, it&#039;s not necessary for you to fight. You can just use your magic for yourself if you want. But you will be a little more likely to attract the attention of Youma, so a completely quiet life probably isn&#039;t possible. Of course, if you want a Wish, then you have to fight.&lt;br /&gt;
**While its not very nice, you can kill Magical Girls and extract some of the Oblivion Seeds they&#039;ve collected.&lt;br /&gt;
**Magical Girls can willingly give away Oblivion Seeds.&lt;br /&gt;
==Corrupted Seeds==&lt;br /&gt;
Certain Witches can use their Curse power to corrupt Oblivion Seeds. Corrupted Seeds have the following effects:&lt;br /&gt;
*Each Corrupted Seed in a Nightmare increases the Youma&#039;s PL by 1.&lt;br /&gt;
*If there are Corrupted Seeds in a Nightmare when a Youma is defeated, it leaves behind Corrupted Seeds.&lt;br /&gt;
*If Corrupted Seeds are used to purge Overcharge or reverse a condition caused by Fallout, the resulting Youma are PL2.&lt;br /&gt;
*Corrupted Seeds can only be used to make Curses. If there is even 1 Corrupted Seed used to make a Wish, it becomes a Curse.&lt;br /&gt;
*A Corrupted Seed left unattended will eventually hatch into a PL4 Youma.&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
* Commentary Track: [http://forum.rpg.net/showthread.php?627167-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Moments&amp;amp;p=15422930 OOC Thread, OVA Volume 1] [http://forum.rpg.net/showthread.php?640135-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15744617 OOC Thread, OVA Volume 2]&lt;br /&gt;
* OVA Volume One: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories These Fleeting Moments]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=ZFUs65fE0a4 Lacrimosa, by Kalafina]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=A1tLlBWEhBE Proof, by Angela]&lt;br /&gt;
** Episode 1: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15434277#post1543427 Eisegesis]&lt;br /&gt;
** Episode 2: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15481326#post15481326 Entropy]&lt;br /&gt;
** Episode 3: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15560422#post15560422 Enigma]&lt;br /&gt;
** Episode 4 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15612723#post15612723 Excruciation]&lt;br /&gt;
** Episode 5 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15649002#post15649002 Ellipsis]&lt;br /&gt;
* OVA Volume Two: [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15736537 These Endless Sorrows]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=7TA7cuF26_k Cynical World, by Kajiura Yuki]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=rtALtnjMRDo The End of the World, by Angela]&lt;br /&gt;
** Episode 6 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15736537#post15736537 Equipoise]&lt;br /&gt;
** Episode 7 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15825674&amp;amp;posted=1#post15825674 Escalation]&lt;br /&gt;
** Episode 8 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15894489#post15894489 Epidemic]&lt;br /&gt;
** Episode 9 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15958669#post15958669 Epiphany]&lt;br /&gt;
** Episode 10 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15996773#post15996773 Evangel]&lt;br /&gt;
* OVA Volume Three: [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16033767 These Empty Dreams]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=d5HgitMBfyg Heroine Syndrome, by Wakeshima Kanon]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=xtUbejh8HwA Forget Everything, by Angela]&lt;br /&gt;
** Episode 11 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16033767#post16033767 &amp;lt;placeholder&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
==Fansubs==&lt;br /&gt;
[[User:Rabbit_Éclair | The Language of the World]]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216883</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216883"/>
		<updated>2012-10-26T04:58:22Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216882</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216882"/>
		<updated>2012-10-26T04:57:49Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
1/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216877</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216877"/>
		<updated>2012-10-26T02:42:56Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Added XP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
11/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 2&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216821</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216821"/>
		<updated>2012-10-24T21:28:28Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
11/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216698</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216698"/>
		<updated>2012-10-24T04:31:30Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Fixed Heart OC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
11/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216697</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216697"/>
		<updated>2012-10-24T04:29:28Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Heart and Fury Overcharge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
11/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;8&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216653</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216653"/>
		<updated>2012-10-24T00:12:49Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: Damage from Asura.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
11/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella&amp;diff=216652</id>
		<title>Magica Mima Umbra Puella</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella&amp;diff=216652"/>
		<updated>2012-10-24T00:08:09Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MMUP is a PbP game on RPG.net, inspired by a Particular Anime Show , and using the Magical Burst system (3rd draft) by Ewen Cluney.&lt;br /&gt;
&lt;br /&gt;
Alice Sara is the GM&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://yarukizero.wordpress.com/2011/07/17/magical-burst-3rd-draft/ Magical Burst (rev 3)]&lt;br /&gt;
* [http://invisiblecastle.com/ Die Roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/1VGJ1D6PedX-D7WG5R8aDXZfkhEUTz6kxwas7qtEuLB4/edit Relationship Map]&lt;br /&gt;
&lt;br /&gt;
==Combat Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! Attack &lt;br /&gt;
! Defense &lt;br /&gt;
! Support &lt;br /&gt;
! Resolve&lt;br /&gt;
! Power Points&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]]&lt;br /&gt;
|9&lt;br /&gt;
|9(M)(0)&lt;br /&gt;
|7(H)(0)&lt;br /&gt;
|3(F)(0)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Chise|Chise]]&lt;br /&gt;
|12&lt;br /&gt;
|10(F) (5)&lt;br /&gt;
|7(M)&lt;br /&gt;
|3(H)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]]&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]]&lt;br /&gt;
|10&lt;br /&gt;
|8(F)&lt;br /&gt;
|7(M)&lt;br /&gt;
|5(H)&lt;br /&gt;
|11/22&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]]&lt;br /&gt;
|&lt;br /&gt;
|8(M)&lt;br /&gt;
|3(F)&lt;br /&gt;
|8(H)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]]&lt;br /&gt;
|6&lt;br /&gt;
|4(F) (0)&lt;br /&gt;
|9(M) (4)&lt;br /&gt;
|7(H) (5)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Akasuki&lt;br /&gt;
|&lt;br /&gt;
|9(H)&lt;br /&gt;
|4(F)&lt;br /&gt;
|5(M)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Kirika&lt;br /&gt;
|5&lt;br /&gt;
|5(M)&lt;br /&gt;
|6(H)&lt;br /&gt;
|7(F)/1&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Mitsuko&lt;br /&gt;
|8&lt;br /&gt;
|8(H)&lt;br /&gt;
|5(F)&lt;br /&gt;
|9(M)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Nadie&lt;br /&gt;
|15&lt;br /&gt;
|13F&lt;br /&gt;
|11M&lt;br /&gt;
|9H&lt;br /&gt;
|???&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Asura One&lt;br /&gt;
|10&lt;br /&gt;
|8F&lt;br /&gt;
|6M&lt;br /&gt;
|4H&lt;br /&gt;
|???-17&lt;br /&gt;
|0/0&lt;br /&gt;
|-&lt;br /&gt;
|Roku&lt;br /&gt;
|4&lt;br /&gt;
|4F&lt;br /&gt;
|3H&lt;br /&gt;
|2M&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Kyuu &lt;br /&gt;
|4&lt;br /&gt;
|4F&lt;br /&gt;
|3H&lt;br /&gt;
|2M&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
===General===&lt;br /&gt;
* Moves vs PCs and important NPCs are almost always Opposed, rather than vs a static number, the degree of success determines the result based on the static version.&lt;br /&gt;
* See Fallout changes below.&lt;br /&gt;
* Dead or abandoned Magical Girls can be replaced. You keep all your XP, but lose 1d6 of your accumulated Oblivion Seeds.&lt;br /&gt;
* If a target is hit by a Debilitating Attack, it only adds +2 for passive Defense, instead of +4.&lt;br /&gt;
* The Cover move takes an action, but you can Cover as many people during the round as you want to. If you have a Relationship with the target, you can Cover them without spending your action, or even after you&#039;ve acted.&lt;br /&gt;
* You can use reckless attack after Initiative has been decided, but you can&#039;t use it to act faster than someone who has already gone. You can&#039;t reduce your Defense below zero.&lt;br /&gt;
&lt;br /&gt;
===Overcharge===&lt;br /&gt;
* Overcharge. There are several changes to how Overcharge is handled.&lt;br /&gt;
** Gaining Overcharge&lt;br /&gt;
*** Before rolling for a Magical Challenge, declare if you&#039;re risking Overcharge. If you do, rolls of a &#039;6&#039; will lead to additional rolls, and accumulate Overcharge. If you don&#039;t want to risk Overcharge, then roll as normal, but do not roll extra dice if you roll a &#039;6&#039;. You can decide to risk Overcharge after you see your initial roll.&lt;br /&gt;
*** If you accumulate Overcharge from using an ability, or to gain a bonus, you automatically risk further Overcharge. This means, for example, that any use of a Finisher risks Overcharge&lt;br /&gt;
*** Any attempt to Use Magic for Non-Magic Tasks is automatically risky.&lt;br /&gt;
** Removing Overcharge&lt;br /&gt;
*** You can cleanse yourself of Overcharge on one Attribute completely by shattering an Oblivion Seed in your possession.&lt;br /&gt;
*** If you&#039;re in Battle with a Youma, you may voluntarily roll only a single d6 for a Challenge against the Youma. This roll can&#039;t risk Overcharge. If you succeed at your Challenge, reduce your Overcharge on the related Attribute by one.&lt;br /&gt;
*** If you&#039;re in Battle with a Youma, you may expel Overcharge at any time. You can only expel Overcharge equal to the amount that the Youma is currently under its maximum Power Points. For each point of Overcharge that&#039;s expelled, the Youma regains 1 Power Point and 1d6 Resolve.&lt;br /&gt;
===Fallout===&lt;br /&gt;
*Fallout. There are several changes to Fallout.&lt;br /&gt;
** Fallout up to level 3 is as per the rules.&lt;br /&gt;
** At level 4-5, roll on the Flare table as per normal, but replace results 4-5 and 6 with the following&lt;br /&gt;
*** 4-5 Lock: The Overcharged Attribute becomes locked. While the Lock is in effect, the affected Attribute must be allocated in combat as follows:&lt;br /&gt;
***** Heart: Defense&lt;br /&gt;
***** Fury: Attack&lt;br /&gt;
***** Magic: Support&lt;br /&gt;
**** Furthermore, the Locked Attribute informs all of the characters actions. How they act, react, and deal with people should be colored by the Attribute. If they have a choice as to which Attribute they can use for a Challenge, they must use the Locked Attribute, if possible. If multiple Attributes are locked, they can choose among them. The Lock persists for one scene.&lt;br /&gt;
**** Alternately, instead of suffering a Lock, you may take a Temporary Change (self), as normal. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** 6 Hypercharge: The Overcharged Attribute becomes Hypercharged. All Challenges made with it automatically risk Overcharge. You also can&#039;t voluntarily roll a single die in Battle to reduce the Overcharge on a Hypercharged Attribute. If you use the Attribute to Use Magic for Non-Magic Tasks, you automatically transform. If you actually spend Overcharge for bonus dice on challenges using the Hypercharged Attribute, you roll additional dice, and gain additional Overcharge, on a 5-6 instead of a 6. The Hypercharge persists for one scene. In addition, their energy leaks into the environment around them, causing a Distortion, as per level 2, except that the Distortions effect Normal People around you, rather than yourself. If you&#039;re carrying 3 or more Overcharge on an already Hypercharged attribute, the Distortions are level 3. A person with multiple Hypercharged Attributes will behave as a mix of those, as best they can.&lt;br /&gt;
**** Instead of Hypercharge, you may take a Temporary Change (Other), as normal. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** You may spend 1 Oblivion Seed to immediately remove the effect of a Lock, Hypercharge, or Temporary Change, either on yourself, or another.&lt;br /&gt;
*** If an attribute is already Locked, it becomes Hypercharged, and vice versa. If it&#039;s already Locked and Hypercharged, or if you have any two Temporary Conditions (i.e. a Change and a Lock, etc.) on the Attribute, treat it as level 6-7.&lt;br /&gt;
** At Level 6-7, roll 1d6. On a 1-3, the Attribute becomes permanently Locked; on a 4-6 It becomes permanently Hypercharged.&lt;br /&gt;
*** Alternately, you can take a Permanent Change as per the rules. You can just invent your own Change, roll, or use the table for inspiration.&lt;br /&gt;
*** If your Attribute is already Locked, it becomes Hypercharged as well, and vice versa. If your Attribute is already Locked and Hypercharged, or if you have any two Permanent Conditions (i.e. a Change and a Lock, etc.) on that Attribute, use the rules for level 8+ (Burst).&lt;br /&gt;
*** You may spend 3 Oblivion Seeds to remove a permanent Lock, Hypercharge, or Change, either on yourself, or another.&lt;br /&gt;
** For levels 8 and above, follow the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Oblivion Seeds===&lt;br /&gt;
*If an Oblivion Seed is left unattended, it will eventually hatch into a PL2 Youma.&lt;br /&gt;
*If an Oblivion Seed is used to purge Overcharge, it creates 1 PL1 Youma per point of Overcharge.&lt;br /&gt;
*If Oblivion Seeds are used to reverse a temporary or permanent condition, they create 3 PL1 Youma per Seed used.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[http://img703.imageshack.us/img703/3720/mgchibilineup02b.png Cast Picture] (c) Maleski&lt;br /&gt;
&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]]&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Chise|Chise]]&lt;br /&gt;
&amp;lt;!--* [[Magica_Mima_Umbra_Puella:Akemi|Akemi]]--&amp;gt;&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]]&lt;br /&gt;
&amp;lt;!--* [[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* [[Magica_Mima_Umbra_Puella:NPCs|NPCs]]&lt;br /&gt;
==Places==&lt;br /&gt;
* [[Magica Mima Umbra Puella:Places|Places]]&lt;br /&gt;
==The Contract==&lt;br /&gt;
*You agree to a Contract between Yourself and the World, as represented by Aikireikinu.&lt;br /&gt;
*As part of this Contact:&lt;br /&gt;
**You agree that you are part of the World, and are bound by the Nature of the World.&lt;br /&gt;
**You agree to accept Magical Power.&lt;br /&gt;
**You agree to use your Power in whatever way you find fun.&lt;br /&gt;
*As an incentive to fight Youma, you can earn Wishes by collecting Oblivion Seeds.&lt;br /&gt;
**Wishes can only be granted by Myself, Aikireikinu, acting as the agent of the World.&lt;br /&gt;
*There are several Disclaimers. Please listen to them carefully.&lt;br /&gt;
**There are Youma, terrible monsters, in the World, born of the World, and part of the World. They prey on humans.&lt;br /&gt;
**Youma can&#039;t be perceived by normal people, only by Magical Girls, and those that have the potential to become Magical Girls.&lt;br /&gt;
**Only Magical Girls can harm Youma.&lt;br /&gt;
**It&#039;s unknown why some people can or can&#039;t become Magical Girls.&lt;br /&gt;
**Only girls can become Magical Girls. They age normally after their transformation.&lt;br /&gt;
**Defeated Youma sometimes drop Oblivion Seeds. If you collect 13, you&#039;ll have the power to make a single Wish. Some wishes require more than 13 Oblivion Seeds. If you don&#039;t have enough Oblivion Seeds, the ones you do have will shatter and be wasted.&lt;br /&gt;
**Being a Magical Girl is dangerous. Beyond fighting Youma, using magic taps into the same place that Youma come from. If you overuse magic, it can cause permanent changes in you, or cause wide spread destruction, or even turn you into a Youma. Magic can also have unpleasant environmental effects, so you should try not to use too much around normal people.&lt;br /&gt;
**Once you become a Magical Girl, it&#039;s not necessary for you to fight. You can just use your magic for yourself if you want. But you will be a little more likely to attract the attention of Youma, so a completely quiet life probably isn&#039;t possible. Of course, if you want a Wish, then you have to fight.&lt;br /&gt;
**While its not very nice, you can kill Magical Girls and extract some of the Oblivion Seeds they&#039;ve collected.&lt;br /&gt;
**Magical Girls can willingly give away Oblivion Seeds.&lt;br /&gt;
==Corrupted Seeds==&lt;br /&gt;
Certain Witches can use their Curse power to corrupt Oblivion Seeds. Corrupted Seeds have the following effects:&lt;br /&gt;
*Each Corrupted Seed in a Nightmare increases the Youma&#039;s PL by 1.&lt;br /&gt;
*If there are Corrupted Seeds in a Nightmare when a Youma is defeated, it leaves behind Corrupted Seeds.&lt;br /&gt;
*If Corrupted Seeds are used to purge Overcharge or reverse a condition caused by Fallout, the resulting Youma are PL2.&lt;br /&gt;
*Corrupted Seeds can only be used to make Curses. If there is even 1 Corrupted Seed used to make a Wish, it becomes a Curse.&lt;br /&gt;
*A Corrupted Seed left unattended will eventually hatch into a PL4 Youma.&lt;br /&gt;
&lt;br /&gt;
==Witches and Curses and Saints and Wishes==&lt;br /&gt;
Magical Girls who make a Wish are changed, and in a sense are no longer Magical Girls. Mechanically, they&#039;re mostly the same, but they gain whatever they wished for, and an additional power thematically linked to their Wish.&lt;br /&gt;
===Witches===&lt;br /&gt;
Wishes that are made to selfishly cause harm, are called Curses. A Magical Girl that makes a Curse becomes a Witch (Majo). As a Witch, some things change.&lt;br /&gt;
*She can never make a Wish; from now on all her Wishes must be Curses.&lt;br /&gt;
*Corrupted Seeds do not boost the power of Youma she faces, unless she wants them to.&lt;br /&gt;
*She gains a Curse power (determined by the GM).&lt;br /&gt;
**If a Witch makes another Curse, she can choose to keep her current Curse power, or accept the new one (but she has to decide before she knows what it is).&lt;br /&gt;
*A Wish, made by someone else, can turn a Witch back into a Magical Girl. The cost in Seeds is determined by how strongly the Witch regrets her Curse.&lt;br /&gt;
*If a Witch is put in a situation where she would become a Youma, something terrible happens.&lt;br /&gt;
===Saints===&lt;br /&gt;
Wishes that are made for some benefit (or, at least, not to cause harm), are proper Wishes. A Magical Girl that makes a Wish becomes a Magical Saint (Maseijo). As a Magical Saint, some things change.&lt;br /&gt;
*She gains a Wish Power (determined by the GM).&lt;br /&gt;
**If a Magical Saint makes another Wish, she can choose to keep her current Wish power, or accept the new one (but she has to decide before she knows what it is).&lt;br /&gt;
*A Magical Saint can never accumulate more than 7 Overcharge on an Attribute. She only risks a Burst if her current condition forces her to Burst at the 7 Overcharge level (&#039;&#039;see&#039;&#039; [[Magica_Mima_Umbra_Puella#Fallout|Fallout]]).&lt;br /&gt;
**If she would normally gain Overcharge that would push her over 7, immediately resolve Fallout for 7 Overcharge. Instead of dropping to zero after the Fallout, it drops to whatever the excess Overcharge was.&lt;br /&gt;
***Example: If Maseijo Koumori gains a total of 9 Overcharge in Fury in one event, she resolves level 7 Fallout and her Fury Overcharge drops to 2.&lt;br /&gt;
*If a Magical Saint makes a Curse, something terrible happens.&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
* Commentary Track: [http://forum.rpg.net/showthread.php?627167-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Moments&amp;amp;p=15422930 OOC Thread, OVA Volume 1] [http://forum.rpg.net/showthread.php?640135-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15744617 OOC Thread, OVA Volume 2]&lt;br /&gt;
* OVA Volume One: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories These Fleeting Moments]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=ZFUs65fE0a4 Lacrimosa, by Kalafina]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=A1tLlBWEhBE Proof, by Angela]&lt;br /&gt;
** Episode 1: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15434277#post1543427 Eisegesis]&lt;br /&gt;
** Episode 2: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15481326#post15481326 Entropy]&lt;br /&gt;
** Episode 3: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15560422#post15560422 Enigma]&lt;br /&gt;
** Episode 4 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15612723#post15612723 Excruciation]&lt;br /&gt;
** Episode 5 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&amp;amp;p=15649002#post15649002 Ellipsis]&lt;br /&gt;
* OVA Volume Two: [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15736537 These Endless Sorrows]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=7TA7cuF26_k Cynical World, by Kajiura Yuki]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=rtALtnjMRDo The End of the World, by Angela]&lt;br /&gt;
** Episode 6 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15736537#post15736537 Equipoise]&lt;br /&gt;
** Episode 7 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15825674&amp;amp;posted=1#post15825674 Escalation]&lt;br /&gt;
** Episode 8 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15894489#post15894489 Epidemic]&lt;br /&gt;
** Episode 9 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15958669#post15958669 Epiphany]&lt;br /&gt;
** Episode 10 [http://forum.rpg.net/showthread.php?639779-Magical-Burst-Magica-Mima-Umbra-Puella-These-Endless-Sorrows&amp;amp;p=15996773#post15996773 Evangel]&lt;br /&gt;
* OVA Volume Three: [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16033767 These Empty Dreams]&lt;br /&gt;
***Opening Theme: [https://www.youtube.com/watch?v=d5HgitMBfyg Heroine Syndrome, by Wakeshima Kanon]&lt;br /&gt;
***Ending Theme: [https://www.youtube.com/watch?v=xtUbejh8HwA Forget Everything, by Angela]&lt;br /&gt;
** Episode 11 [http://forum.rpg.net/showthread.php?660817-Magical-Burst-Magica-Mima-Umbra-Puella-These-Empty-Dreams&amp;amp;p=16033767#post16033767 &amp;lt;placeholder&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
==Fansubs==&lt;br /&gt;
[[User:Rabbit_Éclair | The Language of the World]]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216063</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216063"/>
		<updated>2012-10-14T14:01:04Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
22/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 20&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216062</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=216062"/>
		<updated>2012-10-14T13:47:12Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
22/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
13 (held by Mitsuko)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 15&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Elemental Resonance:&#039;&#039; There are unpredictable winds when Hotaru is around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magicis_Puellae_in_Serena_Universi&amp;diff=215587</id>
		<title>Magicis Puellae in Serena Universi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magicis_Puellae_in_Serena_Universi&amp;diff=215587"/>
		<updated>2012-10-07T14:38:43Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magicis Puellae in Serena Universi is a PbP game on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://yarukizero.wordpress.com/2011/07/17/magical-burst-3rd-draft/ Magical Burst (rev 3)]&lt;br /&gt;
* [http://invisiblecastle.com/ Die Roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/1YmZy3zDRL7j1ETRtrhJI0XDCQ55op0zD6v_5MnR-ZfU/edit Relationship Map]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?638206-Magical-Burst-Magicis-Puellae-in-Serena-Universi IC Thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?638207-Magical-Burst-Magicis-Puellae-in-Serena-Universi OOC Thread]&lt;br /&gt;
==Combat Chart==&lt;br /&gt;
==Combat Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! Attack &lt;br /&gt;
! Defense &lt;br /&gt;
! Support &lt;br /&gt;
! Resolve&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:Chouhime|Chouhime]]&lt;br /&gt;
|8&lt;br /&gt;
|8H/3&lt;br /&gt;
|7M/2&lt;br /&gt;
|4F/1&lt;br /&gt;
|7/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:Ichigo|Ichigo]]&lt;br /&gt;
|8&lt;br /&gt;
|8(H)/3&lt;br /&gt;
|6(F)/4&lt;br /&gt;
|5(M)/3&lt;br /&gt;
|13/22&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:Laura|Laura]]&lt;br /&gt;
|9&lt;br /&gt;
|7(H)/1&lt;br /&gt;
|9(M)/5&lt;br /&gt;
|3(F)/2&lt;br /&gt;
|14/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:Ran|Ran]]&lt;br /&gt;
|6&lt;br /&gt;
|6(H)(2)&lt;br /&gt;
|9(F)(3)&lt;br /&gt;
|3(M)(2)&lt;br /&gt;
|13/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:Sakura|Sakura]]&lt;br /&gt;
|6&lt;br /&gt;
|10(H)/5&lt;br /&gt;
|6(F)/5&lt;br /&gt;
|3(M)/5&lt;br /&gt;
|13/18&lt;br /&gt;
|-&lt;br /&gt;
|Akiko&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|18/18&lt;br /&gt;
|-&lt;br /&gt;
|Shizuka&lt;br /&gt;
|10/8&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|10/33&lt;br /&gt;
|-&lt;br /&gt;
|Youkai&lt;br /&gt;
|14/12&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|???/???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setting Info==&lt;br /&gt;
The game takes place in the prosperous (fictional) port city of Akabira in Mie Prefecture, a couple of hundred miles Southwest of Tokyo. Unless otherwise noted, all characters go to Akabira High School, which houses grades 7-12. &lt;br /&gt;
&lt;br /&gt;
===Contracting===&lt;br /&gt;
Contracting is pretty straightforward. Boro approaches a girl and offers her a wish in exchange for helping defend the universe from youma. It&#039;s not a very formal process, but he&#039;s pretty forthcoming with all of the information listed here. If the girl accepts, she gains her powers and Soul Gem after making her wish. Usually, Boro tries to introduce new magical girls to a more experienced mentor shortly afterward. (Which means that starting relationships between girls who have already contracted are very possible.)&lt;br /&gt;
&lt;br /&gt;
===Other Universes===&lt;br /&gt;
Every magical girl can see the passageways to other universes, as long as her Soul Gem is nearby. To magic sight, they look like a simple colored circle with a sigil in the center. There are zillions of passages, scattered all over the world, but there are only four different sigils. Presumably, this means that there are only four other universes. Youma come through the gates occasionally, but if any magical girl has found a way to open one and travel in the other direction, she isn&#039;t talking.&lt;br /&gt;
&lt;br /&gt;
===Soul Gems===&lt;br /&gt;
Every magical girl gets one! They&#039;re pretty much little glowing egg-things, with small, unique decorations. The decorations usually seem tied into a magical girl&#039;s hobbies, interests, personality, or powers. When transformed, Soul Gems turn into some sort of fashion accessory. Apart from their flashier effects, having a Soul Gem lets a girl see passages to other universes, communicate with other nearby magical girls telepathically, and detect nearby magical girls and youma (but not youkai).&lt;br /&gt;
&lt;br /&gt;
Boro usually tells girls pretty early on that their Soul Gems are the conduit for their magic. A magical girl who gets too far from her soul gem doesn&#039;t suffer any immediate ill effects, but she&#039;s effectively powerless until she gets back to it.&lt;br /&gt;
&lt;br /&gt;
===Wishes===&lt;br /&gt;
Wishes work pretty much like they do in PMMM. Girls get the result that they asked for, as a reasonable, non-malicious party would interpret them. Of course, what they ask for might not necessarily make them happy anyway. Boro warns girls up front that the universe will reject some wishes that are too harmful, but if that happens, they just get to pick a different wish.&lt;br /&gt;
&lt;br /&gt;
===Youma===&lt;br /&gt;
Are evil! They come from other universes to spread misery and suffering. That&#039;s really all there is to it. They hide inside Nightmares, which makes them invisible to normal people outside of the Nightmare. Magical girls are warned that letting themselves come to hate the world can turn them into youma. Still, youma from this universe are rare and don&#039;t hide in Nightmares.&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Captured soul doohickies can be used to regain Resolve. Sometimes, this gives girls rather weird visions, so it&#039;s kinda creepy, but what else are you gonna do? The Oblivion Seed from a youma or the Soul Gem from a magical girl can be used two times, each restoring 1d6 Resolve to the user. The ??? from a youkai can be used five times. You can expend multiple uses at once. For example, a single use of a fully-charged Oblivion Seed can either restore 2d6 Resolve in one use or 1d6 Resolve twice.&lt;br /&gt;
* When a youma is reduced to 0 Resolve, the attacker who dealt the final blow gets to choose whether she lives or dies. Magical Girls continue to return to their normal form when reduced to 0 Resolve, per the normal rules. A live youma at 0 Resolve cannot take a Revive action and must find some other way to regain Resolve.&lt;br /&gt;
* Once a post is up, that&#039;s it, no more taking Overcharge dice for your rolls in it. You may roll your base dice before deciding whether to add Overcharge or not, but once you post, all dice rolls are final.&lt;br /&gt;
* Healing Touch is a free action most of the time. Using it on a character who&#039;s at 0 Resolve takes a little more effort and requires you to use your turn. The same rules apply to using an Oblivion Seed in combat.&lt;br /&gt;
* After a successful Revive action, a character doesn&#039;t gain hit points until their following turn, at which point they may act normally again. A girl who is healed with Healing Touch regains their Resolve immediately and can act on their next action.&lt;br /&gt;
=== Overcharge and Fallout ===&lt;br /&gt;
* When Overcharge results in a change, the player can OOC&#039;ly choose whether to roll for it or just pick something that we think is appropriate.&lt;br /&gt;
* Replace the text of Rage Storm on page 21 with the following:&lt;br /&gt;
 The released full power of a magical girl&#039;s Fury transforms nearby (non-magical girl/youma) humans into weapons for her use,&lt;br /&gt;
 creating minions. These are statted up as if the magical girl were a PL 3 youma, and have a form thematically appropriate to the&lt;br /&gt;
 magical girl&#039;s element. While the minions are able to communicate with the magical girl and follow simple instructions, they&#039;re&lt;br /&gt;
 too simpleminded to be considered valid targets for a relationship, and any existing relationships are broken. For every 2 &lt;br /&gt;
 Overcharge expended (round up), one person is transformed.&lt;br /&gt;
 &amp;lt;br/&amp;gt;&lt;br /&gt;
 Minions disappear when a girl is in her normal form, and appear when she transforms. Most minions are destroyed for good when&lt;br /&gt;
 they&#039;re killed in battle, but if the magical girl who created the minion had a relationship with the person beforehand, the&lt;br /&gt;
 minion will regenerate every time she transforms.&lt;br /&gt;
* For any Burst-level Fallout, if the magical girl has no relationships or the player feels that the character is sufficiently evil, ruthless, or just plain willing, the magical girl becomes a youma instead of suffering Fallout.&lt;br /&gt;
=== Stuff that needs houseruled ===&lt;br /&gt;
* We need an alternative Heart Burst that doesn&#039;t create youma from scratch.&lt;br /&gt;
* Clash probably needs a slight downgrade.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:Chouhime|Chouhime]]&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:Ran|Ran]]&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:Sakura|Sakura]]&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:Ichigo|Ichigo]]&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:Laura|Laura]]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:NPCs|NPCs]]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=214102</id>
		<title>Magica Mima Umbra Puella:Hotaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magica_Mima_Umbra_Puella:Hotaru&amp;diff=214102"/>
		<updated>2012-09-22T14:16:40Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Hotaru Sato&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotaru isn&#039;t the brightest or the most charismatic, but what she lacks in smarts, she makes up for in enthusiasm. ... or at least tries to. It turns out that this isn&#039;t the best approach to school; her grades are average at best. Still, she&#039;s pretty athletic and a bit of a showoff, so she usually has plenty of admirers, if not many close friends. The same enthusiasm, desire for attention, and lack of foresight tend to lead her to get in over her head.&lt;br /&gt;
&lt;br /&gt;
When she was younger, Hotaru was a gymnast. A really good one, up until she hit her teens and it started interfering with her schoolwork. Her parents pulled her out of her lessons and competitions, but she&#039;s still got the figure for it and more than a little talent.&lt;br /&gt;
&lt;br /&gt;
Hotaru keeps her hair in a short bob, all the better for her athletics. With her short, lean build, it can be easy to mistake her as being several years younger than she really is... a mistake sure to draw her annoyance. In her magic girl form, she wears a nearly floor-length white cloak that almost completely obscures her body when she&#039;s standing relaxed. The cloak is held together with a golden star-shaped pin near her right shoulder, and the cloak&#039;s interior is black. Beneath it, she wears a lace-trimmed sleeveless green top, a matching loose skirt, and a pair of seemingly leather boots. The whole getup is very easy to move in, with the cloak parting to flow behind her when she runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What convinced you to make a contract?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Getting to run around all night fighting, being nearly indestructible, and superpowers to boot? Who could pass &#039;&#039;that&#039;&#039; up?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your wish?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
As if she&#039;s thought that far ahead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru&#039;s element is air. Not only is it nice when attacking, but she can also use short gusts of it to provide quick acceleration when moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;&lt;br /&gt;
Hotaru was acrobatic before... and as a magic girl, she&#039;s even faster and more nimble, plus she can pull off a few stunts with the help of some air blasts that normal human physiology would never let her do. She can dash across tightropes, climb buildings like a monkey, and jump over fences, and she&#039;s not bad in a race, either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Swift Action:&#039;&#039; Hotaru&#039;s nimbleness lets her get to the frontlines fast, every time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic Shield:&#039;&#039; A little airblasting is good for pushing herself out of the way of an attack or deflecting one away from an ally.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Healing Touch:&#039;&#039; Now with healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When transformed, Hotaru carries a study wooden bo staff, with only a pair of diamond-shaped blue gems embedded in it to mark it as a magical weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Aggro:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Cool:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Social:&#039;&#039; 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sharp:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
0/18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oblivion Seeds:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Magic:&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Heart:&#039;&#039;2&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Fury:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current XP:&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spent XP:&#039;&#039;&#039; 10&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total XP:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Attack&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Barrage Attack:&#039;&#039; With a hefty swing of her staff, Hotaru can summon up a wind capable of knocking an entire room of enemies on their butts. (She also can&#039;t settle on a single name cool enough for it and tends to call it something different every other day.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hotaru &#039;&#039;was&#039;&#039; learning the ropes under a magic girl a few years her senior, Mitsuko Kumagai. A few weeks ago, Mitsuko found her 13th Oblivion Seed... and Hotaru hasn&#039;t seen her since. After going a little mad and spending days frantically searching the city for the girl, she&#039;s decided that Mitsuko must have made some totally awesome wish and gone off to be queen of Mars or something. Still, it&#039;s left her itching to get her own wish in, yet a little suspicious...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
|-&lt;br /&gt;
| Onegai-san &lt;br /&gt;
| Magic &lt;br /&gt;
| Hotaru&#039;s magic girl mentor, Mitsuko, who makes a hobby of begging Hotaru to break her bonds and let her disappear. &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kotone &lt;br /&gt;
| Heart &lt;br /&gt;
| Hotaru&#039;s former senpai in gymnastics, who has a sort of big-sisterly relationship toward her. &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Akemi &lt;br /&gt;
| Fury &lt;br /&gt;
| They&#039;ve ended up on the same side of fights against youma a few times, and their combat styles mesh well together. The two have an alliance of convenience for fights they can&#039;t handle individually. &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| Chise &lt;br /&gt;
| Heart &lt;br /&gt;
| The two know each other from school, and Hotaru defends Chise despite her creepiness. &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magicis_Puellae_in_Serena_Universi:Sakura&amp;diff=214076</id>
		<title>Magicis Puellae in Serena Universi:Sakura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magicis_Puellae_in_Serena_Universi:Sakura&amp;diff=214076"/>
		<updated>2012-09-21T23:55:15Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Details == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Takamine Sakura (高嶺 咲良)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player:&#039;&#039;&#039; HeWhoSpeaksOfDarkness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game:&#039;&#039;&#039; [[Magicis Puellae in Serena Universi|Magicis Puellae in Serena Universi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wish:&#039;&#039;&#039; To be mother to monsters!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type &lt;br /&gt;
! Description &lt;br /&gt;
! Strain &lt;br /&gt;
! Charges&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis Puellae in Serena Universi:NPCs#Friends of Magical Girls|&#039;&#039;&#039;Ito Akihiko&#039;&#039;&#039;]]&lt;br /&gt;
|&#039;&#039;&#039;Heart&#039;&#039;&#039; &lt;br /&gt;
|[to be added]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis Puellae in Serena Universi:NPCs#Family of Magical Girls|&#039;&#039;&#039;Director Hasegawa&#039;&#039;&#039;]]&lt;br /&gt;
|&#039;&#039;&#039;Fury&#039;&#039;&#039; &lt;br /&gt;
|[to be added]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:NPCs#Shizuka|&#039;&#039;&#039;Shizuka&#039;&#039;&#039;]]&lt;br /&gt;
|&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana == &lt;br /&gt;
&#039;&#039;&#039;Magical Element&#039;&#039;&#039;: Her children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Power&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Weapon&#039;&#039;&#039;: Sakura-jr. A bonsai cherry tree thing, that becomes a living bow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costume&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Resolve&#039;&#039;&#039; 13/18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Attributes:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heart 9.&#039;&#039; &lt;br /&gt;
:Overcharge. 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic 3.&#039;&#039; &lt;br /&gt;
:Overcharge. 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fury 6.&#039;&#039; &lt;br /&gt;
:Overcharge. 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Attributes:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Sharp 7.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Social 6.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cool 5.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aggro 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing Move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Binding Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Regeneration&lt;br /&gt;
&lt;br /&gt;
:Multi-Action&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP gained:&#039;&#039;&#039; &lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP spent:&#039;&#039;&#039; &lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances selected&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Magicis_Puellae_in_Serena_Universi&amp;diff=214066</id>
		<title>Magicis Puellae in Serena Universi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Magicis_Puellae_in_Serena_Universi&amp;diff=214066"/>
		<updated>2012-09-21T18:30:30Z</updated>

		<summary type="html">&lt;p&gt;Rabbit Éclair: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magicis Puellae in Serena Universi is a PbP game on RPG.net, ruled over by Rabbit Éclair.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://yarukizero.wordpress.com/2011/07/17/magical-burst-3rd-draft/ Magical Burst (rev 3)]&lt;br /&gt;
* [http://invisiblecastle.com/ Die Roller]&lt;br /&gt;
* [https://docs.google.com/drawings/d/1YmZy3zDRL7j1ETRtrhJI0XDCQ55op0zD6v_5MnR-ZfU/edit Relationship Map]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?638206-Magical-Burst-Magicis-Puellae-in-Serena-Universi IC Thread]&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?638207-Magical-Burst-Magicis-Puellae-in-Serena-Universi OOC Thread]&lt;br /&gt;
==Combat Chart==&lt;br /&gt;
==Combat Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative&lt;br /&gt;
! Attack &lt;br /&gt;
! Defense &lt;br /&gt;
! Support &lt;br /&gt;
! Resolve&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:Chouhime|Chouhime]]&lt;br /&gt;
|8-B&lt;br /&gt;
|8H&lt;br /&gt;
|6M&lt;br /&gt;
|4F&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:Ichigo|Ichigo]]&lt;br /&gt;
|5&lt;br /&gt;
|5(M)&lt;br /&gt;
|7(H)&lt;br /&gt;
|6(F)&lt;br /&gt;
|0/22&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:Laura|Laura]]&lt;br /&gt;
|10&lt;br /&gt;
|8(M)&lt;br /&gt;
|7(H)&lt;br /&gt;
|3(F)&lt;br /&gt;
|6/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:Ran|Ran]]&lt;br /&gt;
|9&lt;br /&gt;
|9(F)(5)&lt;br /&gt;
|6(H)&lt;br /&gt;
|3(M)(2)&lt;br /&gt;
|12/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Magicis_Puellae_in_Serena_Universi:Sakura|Sakura]]&lt;br /&gt;
|6&lt;br /&gt;
|9(H)/8 &lt;br /&gt;
|6(F)/3&lt;br /&gt;
|3(M)/5&lt;br /&gt;
|13/18&lt;br /&gt;
|-&lt;br /&gt;
|Yuu&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|1/20&lt;br /&gt;
|-&lt;br /&gt;
|Yukimi&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|0/20&lt;br /&gt;
|-&lt;br /&gt;
|Midori&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|19/33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setting Info==&lt;br /&gt;
The game takes place in the prosperous (fictional) port city of Akabira in Mie Prefecture, a couple of hundred miles Southwest of Tokyo. Unless otherwise noted, all characters go to Akabira High School, which houses grades 7-12. &lt;br /&gt;
&lt;br /&gt;
===Contracting===&lt;br /&gt;
Contracting is pretty straightforward. Boro approaches a girl and offers her a wish in exchange for helping defend the universe from youma. It&#039;s not a very formal process, but he&#039;s pretty forthcoming with all of the information listed here. If the girl accepts, she gains her powers and Soul Gem after making her wish. Usually, Boro tries to introduce new magical girls to a more experienced mentor shortly afterward. (Which means that starting relationships between girls who have already contracted are very possible.)&lt;br /&gt;
&lt;br /&gt;
===Other Universes===&lt;br /&gt;
Every magical girl can see the passageways to other universes, as long as her Soul Gem is nearby. To magic sight, they look like a simple colored circle with a sigil in the center. There are zillions of passages, scattered all over the world, but there are only four different sigils. Presumably, this means that there are only four other universes. Youma come through the gates occasionally, but if any magical girl has found a way to open one and travel in the other direction, she isn&#039;t talking.&lt;br /&gt;
&lt;br /&gt;
===Soul Gems===&lt;br /&gt;
Every magical girl gets one! They&#039;re pretty much little glowing egg-things, with small, unique decorations. The decorations usually seem tied into a magical girl&#039;s hobbies, interests, personality, or powers. When transformed, Soul Gems turn into some sort of fashion accessory. Apart from their flashier effects, having a Soul Gem lets a girl see passages to other universes, communicate with other nearby magical girls telepathically, and detect nearby magical girls and youma (but not youkai).&lt;br /&gt;
&lt;br /&gt;
Boro usually tells girls pretty early on that their Soul Gems are the conduit for their magic. A magical girl who gets too far from her soul gem doesn&#039;t suffer any immediate ill effects, but she&#039;s effectively powerless until she gets back to it.&lt;br /&gt;
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===Wishes===&lt;br /&gt;
Wishes work pretty much like they do in PMMM. Girls get the result that they asked for, as a reasonable, non-malicious party would interpret them. Of course, what they ask for might not necessarily make them happy anyway. Boro warns girls up front that the universe will reject some wishes that are too harmful, but if that happens, they just get to pick a different wish.&lt;br /&gt;
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===Youma===&lt;br /&gt;
Are evil! They come from other universes to spread misery and suffering. That&#039;s really all there is to it. They hide inside Nightmares, which makes them invisible to normal people outside of the Nightmare. Magical girls are warned that letting themselves come to hate the world can turn them into youma. Still, youma from this universe are rare and don&#039;t hide in Nightmares.&lt;br /&gt;
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==House Rules==&lt;br /&gt;
* When Overcharge results in a change, the player can OOC&#039;ly choose whether to roll for it or just pick something that we think is appropriate.&lt;br /&gt;
* Both youkai and youma drop Oblivion Seeds. The primary use of Oblivion Seeds is to regain Resolve. Sometimes, this gives girls rather weird visions, so it&#039;s kinda creepy, but what else are you gonna do? The seed from a youma can be used two times, each restoring 1d6 Resolve to the user. The seed from a youkai can be used five times.&lt;br /&gt;
* When a youma is reduced to 0 Resolve, the attacker who dealt the final blow gets to choose whether she lives or dies. Magical Girls continue to return to their normal form when reduced to 0 Resolve, per the normal rules.&lt;br /&gt;
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==Player Characters==&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:Chouhime|Chouhime]]&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:Ran|Ran]]&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:Sakura|Sakura]]&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:Ichigo|Ichigo]]&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:Laura|Laura]]&lt;br /&gt;
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==NPCs==&lt;br /&gt;
* [[Magicis_Puellae_in_Serena_Universi:NPCs|NPCs]]&lt;/div&gt;</summary>
		<author><name>Rabbit Éclair</name></author>
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