<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rabidredneck</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rabidredneck"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Rabidredneck"/>
	<updated>2026-08-02T21:44:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Armistan_Valcor&amp;diff=136239</id>
		<title>Armistan Valcor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Armistan_Valcor&amp;diff=136239"/>
		<updated>2010-01-31T23:22:22Z</updated>

		<summary type="html">&lt;p&gt;Rabidredneck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Career Path: Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Current Experience: 5600&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristics&amp;lt;br&amp;gt;&lt;br /&gt;
WS   35&amp;lt;br&amp;gt;&lt;br /&gt;
BS   39&amp;lt;br&amp;gt;&lt;br /&gt;
S    35&amp;lt;br&amp;gt;&lt;br /&gt;
T    45&amp;lt;br&amp;gt;&lt;br /&gt;
Agi  33&amp;lt;br&amp;gt;&lt;br /&gt;
Int  55&amp;lt;br&amp;gt;&lt;br /&gt;
Per  39&amp;lt;br&amp;gt;&lt;br /&gt;
WP   35&amp;lt;br&amp;gt;&lt;br /&gt;
Fel  35&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
Technical Knock&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance-Fear&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy-Underworld&amp;lt;br&amp;gt;&lt;br /&gt;
Peer-Arbities&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
Sprint&amp;lt;br&amp;gt;&lt;br /&gt;
Mechadendrite Use: Utility&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanicus Implants (+20% vs airborne toxins/gas weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore-Machine Cult&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore-Tech&amp;lt;br&amp;gt;&lt;br /&gt;
Drive-Ground Vehicles&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore-Adeptus Mechanicus&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore-Archeotech (+10%)&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore-Astromancy&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Explorator Binary&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Low Gothic&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Techna-Lingua&amp;lt;br&amp;gt;&lt;br /&gt;
Tech-Use&amp;lt;br&amp;gt;&lt;br /&gt;
Trade-Technomat&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Untrained Basic Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Barter&amp;lt;br&amp;gt;&lt;br /&gt;
Carouse&amp;lt;br&amp;gt;&lt;br /&gt;
Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Climb&amp;lt;br&amp;gt;&lt;br /&gt;
Command&amp;lt;br&amp;gt;&lt;br /&gt;
Concealment&amp;lt;br&amp;gt;&lt;br /&gt;
Contortionist&amp;lt;br&amp;gt;&lt;br /&gt;
Disguise&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Gamble&amp;lt;br&amp;gt;&lt;br /&gt;
Inquiry&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate&amp;lt;br&amp;gt;&lt;br /&gt;
Scrutiny&amp;lt;br&amp;gt;&lt;br /&gt;
Search&amp;lt;br&amp;gt;&lt;br /&gt;
Silent Move&amp;lt;br&amp;gt;&lt;br /&gt;
Swim&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Power Axe&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, Pen 7, Power Field, Unbalanced, +5% WS)&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Hellgun&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, Pen 7, 110m, s/3/-, 30 rnds/clip, 2 Full reload, Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
3 Hellgun Clips&amp;lt;br&amp;gt;&lt;br /&gt;
Enforcer Lt. Carapace Armor (AP 5-all)&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-Bead&amp;lt;br&amp;gt;&lt;br /&gt;
Combi-Tool&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Void Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Injector&amp;lt;br&amp;gt;&lt;br /&gt;
Sacred Unguent&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bionics&amp;lt;br&amp;gt;&lt;br /&gt;
Bionic Heart (+1 chest AP)&amp;lt;br&amp;gt;&lt;br /&gt;
Calculus Logi Upgrade (+10 to Literacy/Logic/Scholastic Tests)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Servo-Skull (Kino)&amp;lt;br&amp;gt;&lt;br /&gt;
WS  15&amp;lt;br&amp;gt;&lt;br /&gt;
BS  15&amp;lt;br&amp;gt;&lt;br /&gt;
S   10&amp;lt;br&amp;gt;&lt;br /&gt;
T   20&amp;lt;br&amp;gt;&lt;br /&gt;
Agi 30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 15&amp;lt;br&amp;gt;&lt;br /&gt;
Per 35&amp;lt;br&amp;gt;&lt;br /&gt;
WP  20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness   +10&amp;lt;br&amp;gt;&lt;br /&gt;
Concealment +10&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge       +10&amp;lt;br&amp;gt;&lt;br /&gt;
Silent Move +10&amp;lt;br&amp;gt;&lt;br /&gt;
Search      +20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
Fearless&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Size-Puny&amp;lt;br&amp;gt;&lt;br /&gt;
Flier-6&amp;lt;br&amp;gt;&lt;br /&gt;
Machine-2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wnds 4&amp;lt;br&amp;gt;&lt;br /&gt;
Armor 2(all)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
Inbuilt Vox &amp;amp; Cogitator&amp;lt;br&amp;gt;&lt;br /&gt;
Auspex (+20 awareness)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
Charon-Pattern Battle Servitor (Brutus XVII)&amp;lt;br&amp;gt;&lt;br /&gt;
WS   30&amp;lt;br&amp;gt;&lt;br /&gt;
BS   30&amp;lt;br&amp;gt;&lt;br /&gt;
S    40&amp;lt;br&amp;gt;&lt;br /&gt;
T    40&amp;lt;br&amp;gt;&lt;br /&gt;
Agi  20&amp;lt;br&amp;gt;&lt;br /&gt;
Int  20&amp;lt;br&amp;gt;&lt;br /&gt;
Per  30&amp;lt;br&amp;gt;&lt;br /&gt;
WP   30&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
2-Weapon Wielder&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapons-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Plating: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Auto-Stabilized&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Flyer: 2(Only in Null-G)&amp;lt;br&amp;gt;&lt;br /&gt;
Machine: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Weapon: Servo-Fist&amp;lt;br&amp;gt;&lt;br /&gt;
Unnatural Strength: 2x&amp;lt;br&amp;gt;&lt;br /&gt;
Unnatural Toughness: 2x&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wnds: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 6(All)&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2/4/8/12&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Servo-Fist: 1d5+8 I&amp;lt;br&amp;gt;&lt;br /&gt;
Chain Axe&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+12r, Pen 2, Tearing)&amp;lt;br&amp;gt;&lt;br /&gt;
Hellgun&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, 110m, s/3/0, Pen 7, red-dot laser)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
Internal Vox Bead&amp;lt;br&amp;gt;&lt;br /&gt;
Ammo Hopper (equal to 4 clips combined)&amp;lt;br&amp;gt;&lt;br /&gt;
Void-sealed systems&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
Advances&amp;lt;br&amp;gt;&lt;br /&gt;
+5 S/T/Int&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Drive-Ground&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifepath&amp;lt;br&amp;gt;&lt;br /&gt;
Forge World&amp;lt;br&amp;gt;&lt;br /&gt;
Scavenger&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal (hunted by crime baron)&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Voyage&amp;lt;br&amp;gt;&lt;br /&gt;
Reknown&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Born on the forge world Talmaker VII, Armistan started as a low-level worker in a Reclamator team, sent out to recover old technology from the junk fields near the local manufactory. The teams supervisor was not a kind man, enjoying at every opportunity reminding those under his eyes that they were unfit for any other service to the Omnissiah. Eventually however, Armistan discovered that instead of shipping the material they recovered to the manufactory, the manager was selling the choicest bits to various crime gangs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He discretely informed the local authorities and assisted them in their investigation, eventually halting the operation altogether. As a reward for his loyalty, he was allowed to be retested and entered the ranks of the techpriests. He soon learned however that his actions in stopping the smuggling operation had bitten into the profits of a criminal organization when numerous servitors started suffering explosive malfunctions near him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Deciding leaving the system was better than suffering a premature end to his service to the Omnissiah, he signed on to an expidition searching for STC data out on the Sectors edge. Unfortunately the expedition turned into a disaster while investigating an abandoned research facility nearly everyone was wiped out by a xenos-created tech-virus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As terrifying as the experience was, the knowledge he gained was still valuable. Armistan decided that it was a sign from the Omnissiah, that his duty was to continue exploring the reaches beyond the Imperium for lost knowledge. And so he began looking for a Rogue Trader to join with to begin that search...&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rabidredneck</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Armistan_Valcor&amp;diff=136238</id>
		<title>Armistan Valcor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Armistan_Valcor&amp;diff=136238"/>
		<updated>2010-01-31T23:22:08Z</updated>

		<summary type="html">&lt;p&gt;Rabidredneck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Career Path: Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Current Experience: 5000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristics&amp;lt;br&amp;gt;&lt;br /&gt;
WS   35&amp;lt;br&amp;gt;&lt;br /&gt;
BS   39&amp;lt;br&amp;gt;&lt;br /&gt;
S    35&amp;lt;br&amp;gt;&lt;br /&gt;
T    45&amp;lt;br&amp;gt;&lt;br /&gt;
Agi  33&amp;lt;br&amp;gt;&lt;br /&gt;
Int  55&amp;lt;br&amp;gt;&lt;br /&gt;
Per  39&amp;lt;br&amp;gt;&lt;br /&gt;
WP   35&amp;lt;br&amp;gt;&lt;br /&gt;
Fel  35&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
Technical Knock&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance-Fear&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy-Underworld&amp;lt;br&amp;gt;&lt;br /&gt;
Peer-Arbities&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
Sprint&amp;lt;br&amp;gt;&lt;br /&gt;
Mechadendrite Use: Utility&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanicus Implants (+20% vs airborne toxins/gas weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore-Machine Cult&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore-Tech&amp;lt;br&amp;gt;&lt;br /&gt;
Drive-Ground Vehicles&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore-Adeptus Mechanicus&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore-Archeotech (+10%)&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore-Astromancy&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Explorator Binary&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Low Gothic&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Techna-Lingua&amp;lt;br&amp;gt;&lt;br /&gt;
Tech-Use&amp;lt;br&amp;gt;&lt;br /&gt;
Trade-Technomat&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Untrained Basic Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Barter&amp;lt;br&amp;gt;&lt;br /&gt;
Carouse&amp;lt;br&amp;gt;&lt;br /&gt;
Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Climb&amp;lt;br&amp;gt;&lt;br /&gt;
Command&amp;lt;br&amp;gt;&lt;br /&gt;
Concealment&amp;lt;br&amp;gt;&lt;br /&gt;
Contortionist&amp;lt;br&amp;gt;&lt;br /&gt;
Disguise&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Gamble&amp;lt;br&amp;gt;&lt;br /&gt;
Inquiry&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate&amp;lt;br&amp;gt;&lt;br /&gt;
Scrutiny&amp;lt;br&amp;gt;&lt;br /&gt;
Search&amp;lt;br&amp;gt;&lt;br /&gt;
Silent Move&amp;lt;br&amp;gt;&lt;br /&gt;
Swim&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Power Axe&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, Pen 7, Power Field, Unbalanced, +5% WS)&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Hellgun&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, Pen 7, 110m, s/3/-, 30 rnds/clip, 2 Full reload, Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
3 Hellgun Clips&amp;lt;br&amp;gt;&lt;br /&gt;
Enforcer Lt. Carapace Armor (AP 5-all)&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-Bead&amp;lt;br&amp;gt;&lt;br /&gt;
Combi-Tool&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Void Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Injector&amp;lt;br&amp;gt;&lt;br /&gt;
Sacred Unguent&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bionics&amp;lt;br&amp;gt;&lt;br /&gt;
Bionic Heart (+1 chest AP)&amp;lt;br&amp;gt;&lt;br /&gt;
Calculus Logi Upgrade (+10 to Literacy/Logic/Scholastic Tests)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Servo-Skull (Kino)&amp;lt;br&amp;gt;&lt;br /&gt;
WS  15&amp;lt;br&amp;gt;&lt;br /&gt;
BS  15&amp;lt;br&amp;gt;&lt;br /&gt;
S   10&amp;lt;br&amp;gt;&lt;br /&gt;
T   20&amp;lt;br&amp;gt;&lt;br /&gt;
Agi 30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 15&amp;lt;br&amp;gt;&lt;br /&gt;
Per 35&amp;lt;br&amp;gt;&lt;br /&gt;
WP  20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness   +10&amp;lt;br&amp;gt;&lt;br /&gt;
Concealment +10&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge       +10&amp;lt;br&amp;gt;&lt;br /&gt;
Silent Move +10&amp;lt;br&amp;gt;&lt;br /&gt;
Search      +20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
Fearless&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Size-Puny&amp;lt;br&amp;gt;&lt;br /&gt;
Flier-6&amp;lt;br&amp;gt;&lt;br /&gt;
Machine-2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wnds 4&amp;lt;br&amp;gt;&lt;br /&gt;
Armor 2(all)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
Inbuilt Vox &amp;amp; Cogitator&amp;lt;br&amp;gt;&lt;br /&gt;
Auspex (+20 awareness)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
Charon-Pattern Battle Servitor (Brutus XVII)&amp;lt;br&amp;gt;&lt;br /&gt;
WS   30&amp;lt;br&amp;gt;&lt;br /&gt;
BS   30&amp;lt;br&amp;gt;&lt;br /&gt;
S    40&amp;lt;br&amp;gt;&lt;br /&gt;
T    40&amp;lt;br&amp;gt;&lt;br /&gt;
Agi  20&amp;lt;br&amp;gt;&lt;br /&gt;
Int  20&amp;lt;br&amp;gt;&lt;br /&gt;
Per  30&amp;lt;br&amp;gt;&lt;br /&gt;
WP   30&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
2-Weapon Wielder&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapons-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Plating: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Auto-Stabilized&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Flyer: 2(Only in Null-G)&amp;lt;br&amp;gt;&lt;br /&gt;
Machine: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Weapon: Servo-Fist&amp;lt;br&amp;gt;&lt;br /&gt;
Unnatural Strength: 2x&amp;lt;br&amp;gt;&lt;br /&gt;
Unnatural Toughness: 2x&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wnds: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 6(All)&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2/4/8/12&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Servo-Fist: 1d5+8 I&amp;lt;br&amp;gt;&lt;br /&gt;
Chain Axe&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+12r, Pen 2, Tearing)&amp;lt;br&amp;gt;&lt;br /&gt;
Hellgun&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, 110m, s/3/0, Pen 7, red-dot laser)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
Internal Vox Bead&amp;lt;br&amp;gt;&lt;br /&gt;
Ammo Hopper (equal to 4 clips combined)&amp;lt;br&amp;gt;&lt;br /&gt;
Void-sealed systems&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
Advances&amp;lt;br&amp;gt;&lt;br /&gt;
+5 S/T/Int&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Drive-Ground&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifepath&amp;lt;br&amp;gt;&lt;br /&gt;
Forge World&amp;lt;br&amp;gt;&lt;br /&gt;
Scavenger&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal (hunted by crime baron)&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Voyage&amp;lt;br&amp;gt;&lt;br /&gt;
Reknown&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Born on the forge world Talmaker VII, Armistan started as a low-level worker in a Reclamator team, sent out to recover old technology from the junk fields near the local manufactory. The teams supervisor was not a kind man, enjoying at every opportunity reminding those under his eyes that they were unfit for any other service to the Omnissiah. Eventually however, Armistan discovered that instead of shipping the material they recovered to the manufactory, the manager was selling the choicest bits to various crime gangs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He discretely informed the local authorities and assisted them in their investigation, eventually halting the operation altogether. As a reward for his loyalty, he was allowed to be retested and entered the ranks of the techpriests. He soon learned however that his actions in stopping the smuggling operation had bitten into the profits of a criminal organization when numerous servitors started suffering explosive malfunctions near him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Deciding leaving the system was better than suffering a premature end to his service to the Omnissiah, he signed on to an expidition searching for STC data out on the Sectors edge. Unfortunately the expedition turned into a disaster while investigating an abandoned research facility nearly everyone was wiped out by a xenos-created tech-virus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As terrifying as the experience was, the knowledge he gained was still valuable. Armistan decided that it was a sign from the Omnissiah, that his duty was to continue exploring the reaches beyond the Imperium for lost knowledge. And so he began looking for a Rogue Trader to join with to begin that search...&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rabidredneck</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Armistan_Valcor&amp;diff=136237</id>
		<title>Armistan Valcor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Armistan_Valcor&amp;diff=136237"/>
		<updated>2010-01-31T23:21:55Z</updated>

		<summary type="html">&lt;p&gt;Rabidredneck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Career Path: Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Current Experience: 5000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristics&amp;lt;br&amp;gt;&lt;br /&gt;
WS   35&amp;lt;br&amp;gt;&lt;br /&gt;
BS   39&amp;lt;br&amp;gt;&lt;br /&gt;
S    35&amp;lt;br&amp;gt;&lt;br /&gt;
T    45&amp;lt;br&amp;gt;&lt;br /&gt;
Agi  33&amp;lt;br&amp;gt;&lt;br /&gt;
Int  55&amp;lt;br&amp;gt;&lt;br /&gt;
Per  39&amp;lt;br&amp;gt;&lt;br /&gt;
WP   35&amp;lt;br&amp;gt;&lt;br /&gt;
Fel  35&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
Technical Knock&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance-Fear&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy-Underworld&amp;lt;br&amp;gt;&lt;br /&gt;
Peer-Arbities&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
Sprint&amp;lt;br&amp;gt;&lt;br /&gt;
Mchadendrite Use: Utility&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanicus Implants (+20% vs airborne toxins/gas weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore-Machine Cult&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore-Tech&amp;lt;br&amp;gt;&lt;br /&gt;
Drive-Ground Vehicles&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore-Adeptus Mechanicus&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore-Archeotech (+10%)&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastic Lore-Astromancy&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Explorator Binary&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Low Gothic&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Techna-Lingua&amp;lt;br&amp;gt;&lt;br /&gt;
Tech-Use&amp;lt;br&amp;gt;&lt;br /&gt;
Trade-Technomat&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Untrained Basic Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Barter&amp;lt;br&amp;gt;&lt;br /&gt;
Carouse&amp;lt;br&amp;gt;&lt;br /&gt;
Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Climb&amp;lt;br&amp;gt;&lt;br /&gt;
Command&amp;lt;br&amp;gt;&lt;br /&gt;
Concealment&amp;lt;br&amp;gt;&lt;br /&gt;
Contortionist&amp;lt;br&amp;gt;&lt;br /&gt;
Disguise&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Gamble&amp;lt;br&amp;gt;&lt;br /&gt;
Inquiry&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate&amp;lt;br&amp;gt;&lt;br /&gt;
Scrutiny&amp;lt;br&amp;gt;&lt;br /&gt;
Search&amp;lt;br&amp;gt;&lt;br /&gt;
Silent Move&amp;lt;br&amp;gt;&lt;br /&gt;
Swim&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Power Axe&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, Pen 7, Power Field, Unbalanced, +5% WS)&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Hellgun&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, Pen 7, 110m, s/3/-, 30 rnds/clip, 2 Full reload, Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
3 Hellgun Clips&amp;lt;br&amp;gt;&lt;br /&gt;
Enforcer Lt. Carapace Armor (AP 5-all)&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-Bead&amp;lt;br&amp;gt;&lt;br /&gt;
Combi-Tool&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Void Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Injector&amp;lt;br&amp;gt;&lt;br /&gt;
Sacred Unguent&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bionics&amp;lt;br&amp;gt;&lt;br /&gt;
Bionic Heart (+1 chest AP)&amp;lt;br&amp;gt;&lt;br /&gt;
Calculus Logi Upgrade (+10 to Literacy/Logic/Scholastic Tests)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Servo-Skull (Kino)&amp;lt;br&amp;gt;&lt;br /&gt;
WS  15&amp;lt;br&amp;gt;&lt;br /&gt;
BS  15&amp;lt;br&amp;gt;&lt;br /&gt;
S   10&amp;lt;br&amp;gt;&lt;br /&gt;
T   20&amp;lt;br&amp;gt;&lt;br /&gt;
Agi 30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 15&amp;lt;br&amp;gt;&lt;br /&gt;
Per 35&amp;lt;br&amp;gt;&lt;br /&gt;
WP  20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness   +10&amp;lt;br&amp;gt;&lt;br /&gt;
Concealment +10&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge       +10&amp;lt;br&amp;gt;&lt;br /&gt;
Silent Move +10&amp;lt;br&amp;gt;&lt;br /&gt;
Search      +20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
Fearless&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Size-Puny&amp;lt;br&amp;gt;&lt;br /&gt;
Flier-6&amp;lt;br&amp;gt;&lt;br /&gt;
Machine-2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wnds 4&amp;lt;br&amp;gt;&lt;br /&gt;
Armor 2(all)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
Inbuilt Vox &amp;amp; Cogitator&amp;lt;br&amp;gt;&lt;br /&gt;
Auspex (+20 awareness)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
Charon-Pattern Battle Servitor (Brutus XVII)&amp;lt;br&amp;gt;&lt;br /&gt;
WS   30&amp;lt;br&amp;gt;&lt;br /&gt;
BS   30&amp;lt;br&amp;gt;&lt;br /&gt;
S    40&amp;lt;br&amp;gt;&lt;br /&gt;
T    40&amp;lt;br&amp;gt;&lt;br /&gt;
Agi  20&amp;lt;br&amp;gt;&lt;br /&gt;
Int  20&amp;lt;br&amp;gt;&lt;br /&gt;
Per  30&amp;lt;br&amp;gt;&lt;br /&gt;
WP   30&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
2-Weapon Wielder&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapons-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Plating: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Auto-Stabilized&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Flyer: 2(Only in Null-G)&amp;lt;br&amp;gt;&lt;br /&gt;
Machine: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Weapon: Servo-Fist&amp;lt;br&amp;gt;&lt;br /&gt;
Unnatural Strength: 2x&amp;lt;br&amp;gt;&lt;br /&gt;
Unnatural Toughness: 2x&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wnds: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 6(All)&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2/4/8/12&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Servo-Fist: 1d5+8 I&amp;lt;br&amp;gt;&lt;br /&gt;
Chain Axe&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+12r, Pen 2, Tearing)&amp;lt;br&amp;gt;&lt;br /&gt;
Hellgun&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, 110m, s/3/0, Pen 7, red-dot laser)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
Internal Vox Bead&amp;lt;br&amp;gt;&lt;br /&gt;
Ammo Hopper (equal to 4 clips combined)&amp;lt;br&amp;gt;&lt;br /&gt;
Void-sealed systems&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
Advances&amp;lt;br&amp;gt;&lt;br /&gt;
+5 S/T/Int&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Drive-Ground&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifepath&amp;lt;br&amp;gt;&lt;br /&gt;
Forge World&amp;lt;br&amp;gt;&lt;br /&gt;
Scavenger&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal (hunted by crime baron)&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Voyage&amp;lt;br&amp;gt;&lt;br /&gt;
Reknown&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Born on the forge world Talmaker VII, Armistan started as a low-level worker in a Reclamator team, sent out to recover old technology from the junk fields near the local manufactory. The teams supervisor was not a kind man, enjoying at every opportunity reminding those under his eyes that they were unfit for any other service to the Omnissiah. Eventually however, Armistan discovered that instead of shipping the material they recovered to the manufactory, the manager was selling the choicest bits to various crime gangs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He discretely informed the local authorities and assisted them in their investigation, eventually halting the operation altogether. As a reward for his loyalty, he was allowed to be retested and entered the ranks of the techpriests. He soon learned however that his actions in stopping the smuggling operation had bitten into the profits of a criminal organization when numerous servitors started suffering explosive malfunctions near him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Deciding leaving the system was better than suffering a premature end to his service to the Omnissiah, he signed on to an expidition searching for STC data out on the Sectors edge. Unfortunately the expedition turned into a disaster while investigating an abandoned research facility nearly everyone was wiped out by a xenos-created tech-virus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As terrifying as the experience was, the knowledge he gained was still valuable. Armistan decided that it was a sign from the Omnissiah, that his duty was to continue exploring the reaches beyond the Imperium for lost knowledge. And so he began looking for a Rogue Trader to join with to begin that search...&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rabidredneck</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Armistan_Valcor&amp;diff=134186</id>
		<title>Armistan Valcor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Armistan_Valcor&amp;diff=134186"/>
		<updated>2010-01-07T05:49:53Z</updated>

		<summary type="html">&lt;p&gt;Rabidredneck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Career Path: Explorator&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Current Experience: 5000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristics&amp;lt;br&amp;gt;&lt;br /&gt;
WS   35&amp;lt;br&amp;gt;&lt;br /&gt;
BS   39&amp;lt;br&amp;gt;&lt;br /&gt;
S    35&amp;lt;br&amp;gt;&lt;br /&gt;
T    45&amp;lt;br&amp;gt;&lt;br /&gt;
Agi  33&amp;lt;br&amp;gt;&lt;br /&gt;
Int  55&amp;lt;br&amp;gt;&lt;br /&gt;
Per  39&amp;lt;br&amp;gt;&lt;br /&gt;
WP   35&amp;lt;br&amp;gt;&lt;br /&gt;
Fel  35&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
Technical Knock&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance-Fear&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy-Underworld&amp;lt;br&amp;gt;&lt;br /&gt;
Peer-Arbities&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapon Training-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Training-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Logis Implant&amp;lt;br&amp;gt;&lt;br /&gt;
Sprint&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanicus Implants (+20% vs airborne toxins/gas weapons)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore-Machine Cult&amp;lt;br&amp;gt;&lt;br /&gt;
Common Lore-Tech&amp;lt;br&amp;gt;&lt;br /&gt;
Drive-Ground Vehicles&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore-Adeptus Mechanicus&amp;lt;br&amp;gt;&lt;br /&gt;
Forbidden Lore-Archeotech (+10%)&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
Logic&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Explorator Binary&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Low Gothic&amp;lt;br&amp;gt;&lt;br /&gt;
Speak Language-Techna-Lingua&amp;lt;br&amp;gt;&lt;br /&gt;
Tech-Use&amp;lt;br&amp;gt;&lt;br /&gt;
Trade-Technomat&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Untrained Basic Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Barter&amp;lt;br&amp;gt;&lt;br /&gt;
Carouse&amp;lt;br&amp;gt;&lt;br /&gt;
Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Climb&amp;lt;br&amp;gt;&lt;br /&gt;
Command&amp;lt;br&amp;gt;&lt;br /&gt;
Concealment&amp;lt;br&amp;gt;&lt;br /&gt;
Contortionist&amp;lt;br&amp;gt;&lt;br /&gt;
Disguise&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Evaluate&amp;lt;br&amp;gt;&lt;br /&gt;
Gamble&amp;lt;br&amp;gt;&lt;br /&gt;
Inquiry&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate&amp;lt;br&amp;gt;&lt;br /&gt;
Scrutiny&amp;lt;br&amp;gt;&lt;br /&gt;
Search&amp;lt;br&amp;gt;&lt;br /&gt;
Silent Move&amp;lt;br&amp;gt;&lt;br /&gt;
Swim&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Fate: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Insanity: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Power Axe&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, Pen 7, Power Field, Unbalanced, +5% WS)&amp;lt;br&amp;gt;&lt;br /&gt;
Good Quality Hellgun&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, Pen 7, 110m, s/3/-, 30 rnds/clip, 2 Full reload, Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
3 Hellgun Clips&amp;lt;br&amp;gt;&lt;br /&gt;
Enforcer Lt. Carapace Armor (AP 5-all)&amp;lt;br&amp;gt;&lt;br /&gt;
Micro-Bead&amp;lt;br&amp;gt;&lt;br /&gt;
Combi-Tool&amp;lt;br&amp;gt;&lt;br /&gt;
Multikey&amp;lt;br&amp;gt;&lt;br /&gt;
Void Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Injector&amp;lt;br&amp;gt;&lt;br /&gt;
Sacred Unguent&amp;lt;br&amp;gt;&lt;br /&gt;
Dataslate&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bionics&amp;lt;br&amp;gt;&lt;br /&gt;
Bionic Heart (+1 chest AP)&amp;lt;br&amp;gt;&lt;br /&gt;
Calculus Logi Upgrade (+10 to Literacy/Logic/Scholastic Tests)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Servo-Skull (Kino)&amp;lt;br&amp;gt;&lt;br /&gt;
WS  15&amp;lt;br&amp;gt;&lt;br /&gt;
BS  15&amp;lt;br&amp;gt;&lt;br /&gt;
S   10&amp;lt;br&amp;gt;&lt;br /&gt;
T   20&amp;lt;br&amp;gt;&lt;br /&gt;
Agi 30&amp;lt;br&amp;gt;&lt;br /&gt;
Int 15&amp;lt;br&amp;gt;&lt;br /&gt;
Per 35&amp;lt;br&amp;gt;&lt;br /&gt;
WP  20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness   +10&amp;lt;br&amp;gt;&lt;br /&gt;
Concealment +10&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge       +10&amp;lt;br&amp;gt;&lt;br /&gt;
Silent Move +10&amp;lt;br&amp;gt;&lt;br /&gt;
Search      +20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
Fearless&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Size-Puny&amp;lt;br&amp;gt;&lt;br /&gt;
Flier-6&amp;lt;br&amp;gt;&lt;br /&gt;
Machine-2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wnds 4&amp;lt;br&amp;gt;&lt;br /&gt;
Armor 2(all)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
Inbuilt Vox &amp;amp; Cogitator&amp;lt;br&amp;gt;&lt;br /&gt;
Auspex (+20 awareness)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
Charon-Pattern Battle Servitor (Brutus XVII)&amp;lt;br&amp;gt;&lt;br /&gt;
WS   30&amp;lt;br&amp;gt;&lt;br /&gt;
BS   30&amp;lt;br&amp;gt;&lt;br /&gt;
S    40&amp;lt;br&amp;gt;&lt;br /&gt;
T    40&amp;lt;br&amp;gt;&lt;br /&gt;
Agi  20&amp;lt;br&amp;gt;&lt;br /&gt;
Int  20&amp;lt;br&amp;gt;&lt;br /&gt;
Per  30&amp;lt;br&amp;gt;&lt;br /&gt;
WP   30&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talents&amp;lt;br&amp;gt;&lt;br /&gt;
2-Weapon Wielder&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Weapons-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapons-Universal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Traits&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Plating: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Auto-Stabilized&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Flyer: 2(Only in Null-G)&amp;lt;br&amp;gt;&lt;br /&gt;
Machine: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Weapon: Servo-Fist&amp;lt;br&amp;gt;&lt;br /&gt;
Unnatural Strength: 2x&amp;lt;br&amp;gt;&lt;br /&gt;
Unnatural Toughness: 2x&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wnds: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 6(All)&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2/4/8/12&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Servo-Fist: 1d5+8 I&amp;lt;br&amp;gt;&lt;br /&gt;
Chain Axe&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+12r, Pen 2, Tearing)&amp;lt;br&amp;gt;&lt;br /&gt;
Hellgun&amp;lt;br&amp;gt;&lt;br /&gt;
(1d10+4e, 110m, s/3/0, Pen 7, red-dot laser)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear&amp;lt;br&amp;gt;&lt;br /&gt;
Internal Vox Bead&amp;lt;br&amp;gt;&lt;br /&gt;
Ammo Hopper (equal to 4 clips combined)&amp;lt;br&amp;gt;&lt;br /&gt;
Void-sealed systems&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
Advances&amp;lt;br&amp;gt;&lt;br /&gt;
+5 S/T/Int&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
Drive-Ground&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifepath&amp;lt;br&amp;gt;&lt;br /&gt;
Forge World&amp;lt;br&amp;gt;&lt;br /&gt;
Scavenger&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal (hunted by crime baron)&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Voyage&amp;lt;br&amp;gt;&lt;br /&gt;
Reknown&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Born on the forge world Talmaker VII, Armistan started as a low-level worker in a Reclamator team, sent out to recover old technology from the junk fields near the local manufactory. The teams supervisor was not a kind man, enjoying at every opportunity reminding those under his eyes that they were unfit for any other service to the Omnissiah. Eventually however, Armistan discovered that instead of shipping the material they recovered to the manufactory, the manager was selling the choicest bits to various crime gangs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He discretely informed the local authorities and assisted them in their investigation, eventually halting the operation altogether. As a reward for his loyalty, he was allowed to be retested and entered the ranks of the techpriests. He soon learned however that his actions in stopping the smuggling operation had bitten into the profits of a criminal organization when numerous servitors started suffering explosive malfunctions near him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Deciding leaving the system was better than suffering a premature end to his service to the Omnissiah, he signed on to an expidition searching for STC data out on the Sectors edge. Unfortunately the expedition turned into a disaster while investigating an abandoned research facility nearly everyone was wiped out by a xenos-created tech-virus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As terrifying as the experience was, the knowledge he gained was still valuable. Armistan decided that it was a sign from the Omnissiah, that his duty was to continue exploring the reaches beyond the Imperium for lost knowledge. And so he began looking for a Rogue Trader to join with to begin that search...&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rabidredneck</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Armistan_Valcor&amp;diff=134127</id>
		<title>Armistan Valcor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Armistan_Valcor&amp;diff=134127"/>
		<updated>2010-01-07T00:31:55Z</updated>

		<summary type="html">&lt;p&gt;Rabidredneck: Created page with &amp;#039;Career Path: Explorator Rank: 1 Current Experience: 5000  Characteristics WS   35 BS   39 S    35 T    45 Agi  33 Int  55 Per  39 WP   35 Fel  35  Talents Technical Knock Resista…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Career Path: Explorator&lt;br /&gt;
Rank: 1&lt;br /&gt;
Current Experience: 5000&lt;br /&gt;
&lt;br /&gt;
Characteristics&lt;br /&gt;
WS   35&lt;br /&gt;
BS   39&lt;br /&gt;
S    35&lt;br /&gt;
T    45&lt;br /&gt;
Agi  33&lt;br /&gt;
Int  55&lt;br /&gt;
Per  39&lt;br /&gt;
WP   35&lt;br /&gt;
Fel  35&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
Technical Knock&lt;br /&gt;
Resistance-Fear&lt;br /&gt;
Enemy-Underworld&lt;br /&gt;
Peer-Arbities&lt;br /&gt;
Basic Weapon Training-Universal&lt;br /&gt;
Melee Weapon Training-Universal&lt;br /&gt;
Logis Implant&lt;br /&gt;
Sprint&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
Mechanicus Implants (+20% vs airborne toxins/gas weapons)&lt;br /&gt;
&lt;br /&gt;
Trained Skills&lt;br /&gt;
Awareness&lt;br /&gt;
Common Lore-Machine Cult&lt;br /&gt;
Common Lore-Tech&lt;br /&gt;
Drive-Ground Vehicles&lt;br /&gt;
Forbidden Lore-Adeptus Mechanicus&lt;br /&gt;
Forbidden Lore-Archeotech (+10%)&lt;br /&gt;
Literacy&lt;br /&gt;
Logic&lt;br /&gt;
Speak Language-Explorator Binary&lt;br /&gt;
Speak Language-Low Gothic&lt;br /&gt;
Speak Language-Techna-Lingua&lt;br /&gt;
Tech-Use&lt;br /&gt;
Trade-Technomat&lt;br /&gt;
&lt;br /&gt;
Untrained Basic Skills&lt;br /&gt;
Barter&lt;br /&gt;
Carouse&lt;br /&gt;
Charm&lt;br /&gt;
Climb&lt;br /&gt;
Command&lt;br /&gt;
Concealment&lt;br /&gt;
Contortionist&lt;br /&gt;
Disguise&lt;br /&gt;
Dodge&lt;br /&gt;
Evaluate&lt;br /&gt;
Gamble&lt;br /&gt;
Inquiry&lt;br /&gt;
Intimidate&lt;br /&gt;
Scrutiny&lt;br /&gt;
Search&lt;br /&gt;
Silent Move&lt;br /&gt;
Swim&lt;br /&gt;
&lt;br /&gt;
Wounds: 12&lt;br /&gt;
Fate: 3&lt;br /&gt;
Insanity: 6&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
Good Quality Power Axe&lt;br /&gt;
(1d10+4e, Pen 7, Power Field, Unbalanced, +5% WS)&lt;br /&gt;
Good Quality Hellgun&lt;br /&gt;
(1d10+4e, Pen 7, 110m, s/3/-, 30 rnds/clip, 2 Full reload, Reliable)&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
3 Hellgun Clips&lt;br /&gt;
Enforcer Lt. Carapace Armor (AP 5-all)&lt;br /&gt;
Micro-Bead&lt;br /&gt;
Combi-Tool&lt;br /&gt;
Multikey&lt;br /&gt;
Void Suit&lt;br /&gt;
Injector&lt;br /&gt;
Sacred Unguent&lt;br /&gt;
Dataslate&lt;br /&gt;
&lt;br /&gt;
Bionics&lt;br /&gt;
Bionic Heart (+1 chest AP)&lt;br /&gt;
Calculus Logi Upgrade (+10 to Literacy/Logic/Scholastic Tests)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Servo-Skull (Kino)&lt;br /&gt;
WS  15&lt;br /&gt;
BS  15&lt;br /&gt;
S   10&lt;br /&gt;
T   20&lt;br /&gt;
Agi 30&lt;br /&gt;
Int 15&lt;br /&gt;
Per 35&lt;br /&gt;
WP  20&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Awareness   +10&lt;br /&gt;
Concealment +10&lt;br /&gt;
Dodge       +10&lt;br /&gt;
Silent Move +10&lt;br /&gt;
Search      +20&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
Fearless&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
Dark Sight&lt;br /&gt;
Size-Puny&lt;br /&gt;
Flier-6&lt;br /&gt;
Machine-2&lt;br /&gt;
&lt;br /&gt;
Wnds 4&lt;br /&gt;
Armor 2(all)&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
Inbuilt Vox &amp;amp; Cogitator&lt;br /&gt;
Auspex (+20 awareness)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Charon-Pattern Battle Servitor (Brutus XVII)&lt;br /&gt;
WS   30&lt;br /&gt;
BS   30&lt;br /&gt;
S    40&lt;br /&gt;
T    40&lt;br /&gt;
Agi  20&lt;br /&gt;
Int  20&lt;br /&gt;
Per  30&lt;br /&gt;
WP   30&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Awareness&lt;br /&gt;
&lt;br /&gt;
Talents&lt;br /&gt;
2-Weapon Wielder&lt;br /&gt;
Basic Weapons-Universal&lt;br /&gt;
Melee Weapons-Universal&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
Armor Plating: 2&lt;br /&gt;
Auto-Stabilized&lt;br /&gt;
Dark Sight&lt;br /&gt;
Flyer: 2(Only in Null-G)&lt;br /&gt;
Machine: 4&lt;br /&gt;
Natural Weapon: Servo-Fist&lt;br /&gt;
Unnatural Strength: 2x&lt;br /&gt;
Unnatural Toughness: 2x&lt;br /&gt;
&lt;br /&gt;
Wnds: 15&lt;br /&gt;
Armor: 6(All)&lt;br /&gt;
Move 2/4/8/12&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
Servo-Fist: 1d5+8 I&lt;br /&gt;
Chain Axe&lt;br /&gt;
(1d10+12r, Pen 2, Tearing)&lt;br /&gt;
Hellgun&lt;br /&gt;
(1d10+4e, 110m, s/3/0, Pen 7, red-dot laser)&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
Internal Vox Bead&lt;br /&gt;
Ammo Hopper (equal to 4 clips combined)&lt;br /&gt;
Void-sealed systems&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Advances&lt;br /&gt;
+5 S/T/Int&lt;br /&gt;
Awareness&lt;br /&gt;
Drive-Ground&lt;br /&gt;
&lt;br /&gt;
Lifepath&lt;br /&gt;
Forge World&lt;br /&gt;
Scavenger&lt;br /&gt;
Criminal (hunted by crime baron)&lt;br /&gt;
Dark Voyage&lt;br /&gt;
Reknown&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
Born on the forge world Talmaker VII, Armistan started as a low-level worker in a Reclamator team, sent out to recover old technology from the junk fields near the local manufactory. The teams supervisor was not a kind man, enjoying at every opportunity reminding those under his eyes that they were unfit for any other service to the Omnissiah. Eventually however, Armistan discovered that instead of shipping the material they recovered to the manufactory, the manager was selling the choicest bits to various crime gangs.&lt;br /&gt;
&lt;br /&gt;
He discretely informed the local authorities and assisted them in their investigation, eventually halting the operation altogether. As a reward for his loyalty, he was allowed to be retested and entered the ranks of the techpriests. He soon learned however that his actions in stopping the smuggling operation had bitten into the profits of a criminal organization when numerous servitors started suffering explosive malfunctions near him.&lt;br /&gt;
&lt;br /&gt;
Deciding leaving the system was better than suffering a premature end to his service to the Omnissiah, he signed on to an expidition searching for STC data out on the Sectors edge. Unfortunately the expedition turned into a disaster while investigating an abandoned research facility nearly everyone was wiped out by a xenos-created tech-virus.&lt;br /&gt;
&lt;br /&gt;
As terrifying as the experience was, the knowledge he gained was still valuable. Armistan decided that it was a sign from the Omnissiah, that his duty was to continue exploring the reaches beyond the Imperium for lost knowledge. And so he began looking for a Rogue Trader to join with to begin that search...&lt;/div&gt;</summary>
		<author><name>Rabidredneck</name></author>
	</entry>
</feed>