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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rainbowdragon</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rainbowdragon"/>
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	<updated>2026-05-15T10:25:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abigail_Hayes&amp;diff=481130</id>
		<title>Abigail Hayes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abigail_Hayes&amp;diff=481130"/>
		<updated>2025-05-23T09:41:45Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abigail Hayes&lt;br /&gt;
&lt;br /&gt;
XP: 0; Wealth: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance: her medium length dark hair is worn in a pony tail. She doesn’t care about clothing (except for her shoes) or make-up, and wears the most practical clothing she can, until it falls apart on her; even then, she usually can get wear out of it, by on the spot repairs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept: battlefield archaeologist whose on the run from IPX due to the unique knowledge she possesses &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Unique Thing: only survivor of the 51 Pegasi c incident. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approaches&lt;br /&gt;
&lt;br /&gt;
Empathy: d8&lt;br /&gt;
Guile: d6&lt;br /&gt;
Reason: d8&lt;br /&gt;
Faith: d4&lt;br /&gt;
Valor: d6&lt;br /&gt;
Lucky: d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roles&lt;br /&gt;
&lt;br /&gt;
Warrior: d6&lt;br /&gt;
Academic: d10&lt;br /&gt;
Worker: d6&lt;br /&gt;
Diplomat: d4&lt;br /&gt;
Hustler: d6&lt;br /&gt;
Wanderer: d8&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
&lt;br /&gt;
Translator d8&lt;br /&gt;
Jury Rig d6&lt;br /&gt;
Land Navigation d6&lt;br /&gt;
Field Medic d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Distinctions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speaker for the Dead, d8. There are many people who have died, unknown and unmourned on battlefields all over the galaxy. She has a strong drive to tell their stories and, possibly, bring them home (What do you Want)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History Repeats Itself, d8. ‘General so-and-so faced just this situation, and this is how he dealt with it…’ &lt;br /&gt;
&lt;br /&gt;
Philologist, d8. She has studied the history of multiple languages&lt;br /&gt;
SFX. Novo lingua. Spend a plot point to instantly translate a language related to something that the character has studied or is familiar with, or to allow a roll to translate a language when it would otherwise be untranslatable.&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abigail_Hayes&amp;diff=480892</id>
		<title>Abigail Hayes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abigail_Hayes&amp;diff=480892"/>
		<updated>2025-05-20T13:09:05Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abigail Hayes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance: her medium length dark hair is worn in a pony tail. She doesn’t care about clothing (except for her shoes) or make-up, and wears the most practical clothing she can, until it falls apart on her; even then, she usually can get wear out of it, by on the spot repairs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept: battlefield archaeologist whose on the run from IPX due to the unique knowledge she possesses &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Unique Thing: only survivor of the 51 Pegasi c incident. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approaches&lt;br /&gt;
&lt;br /&gt;
Empathy: d8&lt;br /&gt;
Guile: d6&lt;br /&gt;
Reason: d8&lt;br /&gt;
Faith: d4&lt;br /&gt;
Valor: d6&lt;br /&gt;
Lucky: d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roles&lt;br /&gt;
&lt;br /&gt;
Warrior: d6&lt;br /&gt;
Academic: d10&lt;br /&gt;
Worker: d6&lt;br /&gt;
Diplomat: d4&lt;br /&gt;
Hustler: d6&lt;br /&gt;
Wanderer: d8&lt;br /&gt;
&lt;br /&gt;
Knacks&lt;br /&gt;
&lt;br /&gt;
Translator d8&lt;br /&gt;
Jury Rig d6&lt;br /&gt;
Land Navigation d6&lt;br /&gt;
Field Medic d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Distinctions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speaker for the Dead, d8. There are many people who have died, unknown and unmourned on battlefields all over the galaxy. She has a strong drive to tell their stories and, possibly, bring them home (What do you Want)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History Repeats Itself, d8. ‘General so-and-so faced just this situation, and this is how he dealt with it…’ &lt;br /&gt;
&lt;br /&gt;
Philologist, d8. She has studied the history of multiple languages&lt;br /&gt;
SFX. Novo lingua. Spend a plot point to instantly translate a language related to something that the character has studied or is familiar with, or to allow a roll to translate a language when it would otherwise be untranslatable.&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=478421</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=478421"/>
		<updated>2025-03-20T03:38:45Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Takedown 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Instrument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Combat (unarmed)&#039;&#039;&#039; 2 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception &#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Soundtrack:&#039;&#039;&#039; Feature 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
33 point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 9: Improvised Weapons, Precise, Throwing Mastery, &lt;br /&gt;
Limited to Electrical Machinery&lt;br /&gt;
* &#039;&#039;&#039;Detect Electrical Currents (machines and living things):&#039;&#039;&#039; Perception Ranged Move Objects 9: Improvised Weapons, Precise, Throwing Mastery, Sensors 11; Detect 2; Accurate 2; Acute 1; Analytical 1; Counters Concealment 1; Danger Sense 1; Extended 1; Radius 1, Rapid 1; Enhanced Perception 10] [31]&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=478420</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=478420"/>
		<updated>2025-03-20T03:32:35Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Takedown 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Instrument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Combat (unarmed)&#039;&#039;&#039; 2 (+9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception &#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Soundtrack:&#039;&#039;&#039; Feature 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
32-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 9: Improvised Weapons, Precise, Throwing Mastery, &lt;br /&gt;
Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=478419</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=478419"/>
		<updated>2025-03-20T03:29:54Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Takedown 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Instrument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Soundtrack:&#039;&#039;&#039; Feature 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
32-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 9: Improvised Weapons, Precise, Throwing Mastery, &lt;br /&gt;
Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=477661</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=477661"/>
		<updated>2025-03-03T18:33:36Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Instrument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Soundtrack:&#039;&#039;&#039; Feature 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
32-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 9: Improvised Weapons, Precise, Throwing Mastery, &lt;br /&gt;
Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=477660</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=477660"/>
		<updated>2025-03-03T18:33:16Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Soundtrack:&#039;&#039;&#039; Feature 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
32-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 9: Improvised Weapons, Precise, Throwing Mastery, &lt;br /&gt;
Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=477659</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=477659"/>
		<updated>2025-03-03T18:32:32Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
32-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 9: Improvised Weapons, Precise, Throwing Mastery, &lt;br /&gt;
Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=477633</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=477633"/>
		<updated>2025-03-02T23:58:15Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
32-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 9: Improvised Weapons, Precise, Throwing Mastery, &lt;br /&gt;
Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=476133</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=476133"/>
		<updated>2025-02-10T22:36:10Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 1:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
32-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 10: Precise, Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=476128</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=476128"/>
		<updated>2025-02-10T20:53:23Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 1:&#039;&#039;&#039; Re-roll one die roll (used for session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
32-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 10: Precise, Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=476127</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=476127"/>
		<updated>2025-02-10T20:52:59Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck 1:&#039;&#039;&#039; Re-roll one die roll (used for session)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
32-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 10: Precise, Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=475852</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=475852"/>
		<updated>2025-02-05T09:41:56Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck:&#039;&#039;&#039; Re-roll one die roll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
32-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 10: Precise, Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=475851</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=475851"/>
		<updated>2025-02-05T09:39:48Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck:&#039;&#039;&#039; Re-roll one die roll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 2 (+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 4 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 14 (+17)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
30-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 10: Precise, Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=475358</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=475358"/>
		<updated>2025-01-15T14:25:25Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic Memory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck:&#039;&#039;&#039; Re-roll one die roll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 4 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 8 (+11)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
30-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 10: Precise, Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=475357</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=475357"/>
		<updated>2025-01-15T14:25:10Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eidetic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck:&#039;&#039;&#039; Re-roll one die roll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 1:&#039;&#039;&#039; +1 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 4 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 8 (+11)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
30-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 10: Precise, Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=474606</id>
		<title>Exceedingly Exiled:Vestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Vestige&amp;diff=474606"/>
		<updated>2024-12-30T16:33:58Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Earth-2795 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Ari Lokischild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aka:&#039;&#039;&#039; Ari Quartermaine (mother took surname from General Hospital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Yes (They/Them)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codename:&#039;&#039;&#039; Vestige (from Elder Scrolls Online, they just thought it sounded cool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (male form):&#039;&#039;&#039; Looks like Loki&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance (female form):&#039;&#039;&#039; Basically female version of Loki (i.e. someone would think they were a sibling)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stamina:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intellect:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Presence:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive:&#039;&#039;&#039; +2 circumstance bonus to interactions based on looks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close Attack:&#039;&#039;&#039; +1 bonus to close attack checks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 5 points of equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Tools:&#039;&#039;&#039; No penalty for using skills without tools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improvised Weapon:&#039;&#039;&#039; Use Unarmed Combat skill with improvised weapons, +1 damage bonus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack -of-all-Trades:&#039;&#039;&#039; Use any skill untrained&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck:&#039;&#039;&#039; Re-roll one die roll&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throwing Mastery 2:&#039;&#039;&#039; +2 damage bonus with thrown weapons&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellphone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-tool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword:&#039;&#039;&#039; Damage 1, Strength-based&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expertise (music)&#039;&#039;&#039; 4 (+7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; 8 (+11)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amazing Voice:&#039;&#039;&#039; Feature 1 (+5 circumstance bonus when singing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electric Guitar:&#039;&#039;&#039; Feature 1 (treat any guitar as an electric guitar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morphing Gender:&#039;&#039;&#039; Feature 1 (switch between male and female gender expressions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgardian/Frost Giant Physiology:&#039;&#039;&#039;&lt;br /&gt;
* Immunity 5 (aging, disease, environmental cold, environmental heat, poison)&lt;br /&gt;
* Regeneration 2&lt;br /&gt;
* Comprehend 2 (speak all languages, understand all languages)&lt;br /&gt;
&lt;br /&gt;
Immunity 10 (electricity effects)&lt;br /&gt;
&lt;br /&gt;
30-point Array:&lt;br /&gt;
* &#039;&#039;&#039;Electrical Cloud:&#039;&#039;&#039; Ranged Cloud Damage 10&lt;br /&gt;
* &#039;&#039;&#039;EMP Pulse:&#039;&#039;&#039; Burst Weaken Electronics: Affects Only Objects, Broad, Simultaneous&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Technology:&#039;&#039;&#039; Perception Ranged Move Objects 10: Precise, Limited to Electrical Machinery&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortitude:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defences:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Curiosity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: Helping Others&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches Gender When Stressed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ari is the child of Loki and of Joreid, a Valkyrie, and niece of Odin, making them a first cousin of Thor, and half Asgardian, half frost giant, and was brought up on Earth.&lt;br /&gt;
&lt;br /&gt;
Their familial relationship with their father, and the tendency to shift to male form when stressed, has caused them no end of trouble since their, appearance wise, the same age as the Asgardian supervillain&lt;br /&gt;
&lt;br /&gt;
That, and there tendency to poke their nose where it doesn’t belong, due to curiously, and wanting to help people in need, has ended up with them having to dig their way out of sticky situations more than once.&lt;br /&gt;
&lt;br /&gt;
==Earth-2795==&lt;br /&gt;
&lt;br /&gt;
Divergence due to Surtur’s attack on Asgard and invasion of Midgard, during which Ari fell from Bifrost when it was destroyed by the frost giant&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471228</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471228"/>
		<updated>2024-10-07T19:31:52Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 2; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 2, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unharmed by plant”&#039;&#039;: You are unaffected by thorns or prickles, sharp branches, etc, plant-based allergies, and by the chemical defenses of plants, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected to the Land:&#039;&#039;&#039; Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 46 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 4&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471227</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471227"/>
		<updated>2024-10-07T19:31:33Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 2, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unharmed by plant”&#039;&#039;: You are unaffected by thorns or prickles, sharp branches, etc, plant-based allergies, and by the chemical defenses of plants, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected to the Land:&#039;&#039;&#039; Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 46 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 4&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471219</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471219"/>
		<updated>2024-10-07T18:28:34Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 2, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unharmed by plant”&#039;&#039;: You are unaffected by thorns or prickles, sharp branches, etc, plant-based allergies, and by the chemical defenses of plants, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected to the Land:&#039;&#039;&#039; Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 40 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 10&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471164</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471164"/>
		<updated>2024-10-06T00:37:43Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Truths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 2, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unharmed by plant”&#039;&#039;: You are unaffected by thorns or prickles, sharp branches, etc, plant-based allergies, and by the chemical defenses of plants, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected to the Land:&#039;&#039;&#039; Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 10&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471084</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471084"/>
		<updated>2024-10-04T11:31:50Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 2, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected to the Land:&#039;&#039;&#039; Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 10&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471083</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471083"/>
		<updated>2024-10-04T11:31:35Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Manifestations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 2, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected to the Land:&#039;&#039;&#039; Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 18&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471078</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471078"/>
		<updated>2024-10-04T11:25:25Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected to the Land:&#039;&#039;&#039; Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 18&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471077</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471077"/>
		<updated>2024-10-04T11:03:39Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Curses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected to the Land:&#039;&#039;&#039; Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471076</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471076"/>
		<updated>2024-10-04T11:03:29Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Curses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Connected to the Land:&#039;&#039;&#039; Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471075</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471075"/>
		<updated>2024-10-04T11:01:14Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Blessings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;new curse here:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471074</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471074"/>
		<updated>2024-10-04T11:00:54Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Blessings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In My Element:&#039;&#039;&#039;These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;new curse here:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471062</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471062"/>
		<updated>2024-10-04T10:15:31Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Curses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;new blessing, elemental:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;new curse here:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471061</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471061"/>
		<updated>2024-10-04T10:13:18Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Bonds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;new blessing, elemental:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
New elemental landmark [3] 3&lt;br /&gt;
&lt;br /&gt;
=== Entitlements ===&lt;br /&gt;
&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471060</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471060"/>
		<updated>2024-10-04T10:10:13Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Blessings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;new blessing, elemental:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471059</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471059"/>
		<updated>2024-10-04T10:08:01Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Truths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“new truth”&#039;&#039;: &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471058</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471058"/>
		<updated>2024-10-04T10:06:27Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Divine Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fragments:&#039;&#039;&#039; 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Acts:&#039;&#039;&#039; 2 &amp;lt;br/2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471057</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471057"/>
		<updated>2024-10-04T10:01:46Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Derived Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 6 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471056</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471056"/>
		<updated>2024-10-04T10:00:39Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Derived Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 3 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471054</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471054"/>
		<updated>2024-10-04T09:58:16Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Derived Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Sparks 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471053</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471053"/>
		<updated>2024-10-04T09:55:26Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Manifestations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471052</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471052"/>
		<updated>2024-10-04T09:53:33Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Manifestations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 2, Shaping 1, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471051</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471051"/>
		<updated>2024-10-04T09:50:04Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 1, Shaping 0, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471045</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471045"/>
		<updated>2024-10-04T09:43:02Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Bethan McKenzie, Divinity of Entropy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominions:&#039;&#039;&#039; Entropy (Crossover); Plants (Elemental)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 1, Crafts (Restoration) 4, Deception 0, Discipline 2, Empathy 1, Fighting 0, Fortitude 2,  Influence 1, Intuition 2, Knowledge 4, Marksman 1, Medicine 1, Might 1, Perception 3, Perform 1, Speed 3, Stealth 0, Survival 2, Tech 1, Travel 1&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 1, Shaping 0, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471040</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471040"/>
		<updated>2024-10-04T09:17:37Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Entropy (Crossover)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 1, Crafts (Restoration) 4, Deception 0, Discipline 2, Empathy 1, Fighting 0, Fortitude 2,  Influence 1, Intuition 2, Knowledge 4, Marksman 1, Medicine 1, Might 1, Perception 3, Perform 1, Speed 3, Stealth 0, Survival 2, Tech 1, Travel 1&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 1, Shaping 0, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
Spent: 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspent: 43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471039</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471039"/>
		<updated>2024-10-04T08:11:10Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Bonds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Entropy (Crossover)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 1, Crafts (Restoration) 4, Deception 0, Discipline 2, Empathy 1, Fighting 0, Fortitude 2,  Influence 1, Intuition 2, Knowledge 4, Marksman 1, Medicine 1, Might 1, Perception 3, Perform 1, Speed 3, Stealth 0, Survival 2, Tech 1, Travel 1&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 1, Shaping 0, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471038</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471038"/>
		<updated>2024-10-04T08:10:18Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Entropy (Crossover)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 1, Crafts (Restoration) 4, Deception 0, Discipline 2, Empathy 1, Fighting 0, Fortitude 2,  Influence 1, Intuition 2, Knowledge 4, Marksman 1, Medicine 1, Might 1, Perception 3, Perform 1, Speed 3, Stealth 0, Survival 2, Tech 1, Travel 1&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 1, Shaping 0, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
43&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471037</id>
		<title>Divine Strife:Bethan McKenzie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Divine_Strife:Bethan_McKenzie&amp;diff=471037"/>
		<updated>2024-10-04T06:29:43Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Manifestations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Bethan McKenzie, Divinity of Entropy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Origins ===&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Creator (Restoration)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; The Sage&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dominion:&#039;&#039;&#039; Entropy (Crossover)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theology:&#039;&#039;&#039; Reliquarians&lt;br /&gt;
&lt;br /&gt;
=== Derived Traits ===&lt;br /&gt;
Initiative 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Strength 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Movement 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Free Time 5 &amp;lt;br/&amp;gt;&lt;br /&gt;
Wealth 4 &amp;lt;br/&amp;gt;&lt;br /&gt;
Health 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
Psyche 7 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Athletics 1, Crafts (Restoration) 4, Deception 0, Discipline 2, Empathy 1, Fighting 0, Fortitude 2,  Influence 1, Intuition 2, Knowledge 4, Marksman 1, Medicine 1, Might 1, Perception 3, Perform 1, Speed 3, Stealth 0, Survival 2, Tech 1, Travel 1&lt;br /&gt;
&lt;br /&gt;
=== Manifestations === &lt;br /&gt;
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 1, Shaping 0, Soul 1&lt;br /&gt;
&lt;br /&gt;
=== Truths ===&lt;br /&gt;
&#039;&#039;“ There is no defense against Entropy”&#039;&#039;: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Unaging”&#039;&#039;: Your powers over entropy allow you to remain any age you wish. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessings ===&lt;br /&gt;
&#039;&#039;&#039;Up to Date:&#039;&#039;&#039; Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039; The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Relic for Everything:&#039;&#039;&#039; Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&#039;&#039;&#039;Inspiration Strikes&#039;&#039;&#039; Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All This Knowledge, For What?:&#039;&#039;&#039; There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unpredictable:&#039;&#039;&#039; Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarding:&#039;&#039;&#039; Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.&lt;br /&gt;
&lt;br /&gt;
=== Bonds ===&lt;br /&gt;
My Workshop (Landmark) [3] &amp;lt;br/&amp;gt;&lt;br /&gt;
Repeat Patrons (Group) [2] &amp;lt;br/&amp;gt;&lt;br /&gt;
Society of World History (Group) [3]&amp;lt;br/&amp;gt;&lt;br /&gt;
Spectacles of Past Crafting (Relic) [2]&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Background ===&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; female &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 25 (legally 45) &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; [text]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.&lt;br /&gt;
&lt;br /&gt;
Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.&lt;br /&gt;
&lt;br /&gt;
Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts&lt;br /&gt;
&lt;br /&gt;
Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.&lt;br /&gt;
&lt;br /&gt;
[[Divine Strife]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=462249</id>
		<title>SidewaysLLCScudamoreCheese</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=462249"/>
		<updated>2024-06-10T06:51:22Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Skills [13] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Appearance, humanoid hyaenodon&lt;br /&gt;
&lt;br /&gt;
Motivations&lt;br /&gt;
&lt;br /&gt;
Curiosity, Helping Others&lt;br /&gt;
&lt;br /&gt;
== Abilities [52] ==&lt;br /&gt;
&lt;br /&gt;
STR: 3&lt;br /&gt;
&lt;br /&gt;
STA: 4&lt;br /&gt;
&lt;br /&gt;
AGL: 2&lt;br /&gt;
&lt;br /&gt;
DEX: 1&lt;br /&gt;
&lt;br /&gt;
FGT: 3&lt;br /&gt;
&lt;br /&gt;
INT: 10&lt;br /&gt;
&lt;br /&gt;
AWE: 3&lt;br /&gt;
&lt;br /&gt;
PRE: 0 (0)&lt;br /&gt;
&lt;br /&gt;
== Advantages [14] ==&lt;br /&gt;
&lt;br /&gt;
Close Attack 2&lt;br /&gt;
&lt;br /&gt;
Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
Equipment 5&lt;br /&gt;
&lt;br /&gt;
Language 4 (French, German, Spanish, Russian, Latin, Mandarin, Japanese, Arabic)&lt;br /&gt;
&lt;br /&gt;
Skill Mastery (science)&lt;br /&gt;
&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
== Skills [12] ==&lt;br /&gt;
&lt;br /&gt;
Close Combat (unarmed) 4 &lt;br /&gt;
&lt;br /&gt;
Expertise (music) 2&lt;br /&gt;
&lt;br /&gt;
Expertise (science) 4&lt;br /&gt;
&lt;br /&gt;
Perception 6&lt;br /&gt;
&lt;br /&gt;
Technology 2&lt;br /&gt;
&lt;br /&gt;
Treatment 4&lt;br /&gt;
&lt;br /&gt;
Vehicles 2&lt;br /&gt;
&lt;br /&gt;
== Powers [60] ==&lt;br /&gt;
&lt;br /&gt;
Feature (fur, teeth) [2]&lt;br /&gt;
&lt;br /&gt;
Feature (hobbies magnet fisher) [1]&lt;br /&gt;
&lt;br /&gt;
Healing 10 (limited, diseases, radiation, genetic problems) [10]&lt;br /&gt;
&lt;br /&gt;
Immunity (radiation, aging, diseases) [3]&lt;br /&gt;
&lt;br /&gt;
Protection 5 [5]&lt;br /&gt;
&lt;br /&gt;
Morph 4 (metamorph, only creatures with DNA / RNA. [24]&lt;br /&gt;
&lt;br /&gt;
Regeneration 5 [5]&lt;br /&gt;
&lt;br /&gt;
Senses (Olfactory) (accurate, acute, analytical, danger sense; feature, DNA /RNA  in living things, or parts thereof, even if DNA long since degraded, or disappeared) [10]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Scudamore has always believed that helping others, medically, and advancing human knowledge, in the fields of medicine, genetics, and history, is the most important goal he has, even if that goal ends up with him having to break the law to fund his research and experiments. He avoided, as much as he could, harming others, in his crimes, and never experimented on unwilling subjects, preferring to do tests on willing volunteers, or on himself, which is why he has his present form, one he is perfectly happy with, and his current powers&lt;br /&gt;
&lt;br /&gt;
That is one of the major reasons he was recruited into this current program, and why he accepted&lt;br /&gt;
&lt;br /&gt;
== Metamorph Forms ==&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreCat|Cat]]&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreEagle|Eagle]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=462248</id>
		<title>SidewaysLLCScudamoreCheese</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=462248"/>
		<updated>2024-06-10T06:49:48Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Powers [81] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Appearance, humanoid hyaenodon&lt;br /&gt;
&lt;br /&gt;
Motivations&lt;br /&gt;
&lt;br /&gt;
Curiosity, Helping Others&lt;br /&gt;
&lt;br /&gt;
== Abilities [52] ==&lt;br /&gt;
&lt;br /&gt;
STR: 3&lt;br /&gt;
&lt;br /&gt;
STA: 4&lt;br /&gt;
&lt;br /&gt;
AGL: 2&lt;br /&gt;
&lt;br /&gt;
DEX: 1&lt;br /&gt;
&lt;br /&gt;
FGT: 3&lt;br /&gt;
&lt;br /&gt;
INT: 10&lt;br /&gt;
&lt;br /&gt;
AWE: 3&lt;br /&gt;
&lt;br /&gt;
PRE: 0 (0)&lt;br /&gt;
&lt;br /&gt;
== Advantages [14] ==&lt;br /&gt;
&lt;br /&gt;
Close Attack 2&lt;br /&gt;
&lt;br /&gt;
Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
Equipment 5&lt;br /&gt;
&lt;br /&gt;
Language 4 (French, German, Spanish, Russian, Latin, Mandarin, Japanese, Arabic)&lt;br /&gt;
&lt;br /&gt;
Skill Mastery (science)&lt;br /&gt;
&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
== Skills [13] ==&lt;br /&gt;
&lt;br /&gt;
Close Combat (unarmed) 4 &lt;br /&gt;
&lt;br /&gt;
Expertise (music) 2&lt;br /&gt;
&lt;br /&gt;
Expertise (science) 4&lt;br /&gt;
&lt;br /&gt;
Perception 6&lt;br /&gt;
&lt;br /&gt;
Technology 2&lt;br /&gt;
&lt;br /&gt;
Treatment 4&lt;br /&gt;
&lt;br /&gt;
Vehicles 2&lt;br /&gt;
&lt;br /&gt;
== Powers [60] ==&lt;br /&gt;
&lt;br /&gt;
Feature (fur, teeth) [2]&lt;br /&gt;
&lt;br /&gt;
Feature (hobbies magnet fisher) [1]&lt;br /&gt;
&lt;br /&gt;
Healing 10 (limited, diseases, radiation, genetic problems) [10]&lt;br /&gt;
&lt;br /&gt;
Immunity (radiation, aging, diseases) [3]&lt;br /&gt;
&lt;br /&gt;
Protection 5 [5]&lt;br /&gt;
&lt;br /&gt;
Morph 4 (metamorph, only creatures with DNA / RNA. [24]&lt;br /&gt;
&lt;br /&gt;
Regeneration 5 [5]&lt;br /&gt;
&lt;br /&gt;
Senses (Olfactory) (accurate, acute, analytical, danger sense; feature, DNA /RNA  in living things, or parts thereof, even if DNA long since degraded, or disappeared) [10]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Scudamore has always believed that helping others, medically, and advancing human knowledge, in the fields of medicine, genetics, and history, is the most important goal he has, even if that goal ends up with him having to break the law to fund his research and experiments. He avoided, as much as he could, harming others, in his crimes, and never experimented on unwilling subjects, preferring to do tests on willing volunteers, or on himself, which is why he has his present form, one he is perfectly happy with, and his current powers&lt;br /&gt;
&lt;br /&gt;
That is one of the major reasons he was recruited into this current program, and why he accepted&lt;br /&gt;
&lt;br /&gt;
== Metamorph Forms ==&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreCat|Cat]]&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreEagle|Eagle]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=461985</id>
		<title>SidewaysLLCScudamoreCheese</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=461985"/>
		<updated>2024-06-09T00:43:32Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Abilities [50] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Appearance, humanoid hyaenodon&lt;br /&gt;
&lt;br /&gt;
Motivations&lt;br /&gt;
&lt;br /&gt;
Curiosity, Helping Others&lt;br /&gt;
&lt;br /&gt;
== Abilities [52] ==&lt;br /&gt;
&lt;br /&gt;
STR: 3&lt;br /&gt;
&lt;br /&gt;
STA: 4&lt;br /&gt;
&lt;br /&gt;
AGL: 2&lt;br /&gt;
&lt;br /&gt;
DEX: 1&lt;br /&gt;
&lt;br /&gt;
FGT: 3&lt;br /&gt;
&lt;br /&gt;
INT: 10&lt;br /&gt;
&lt;br /&gt;
AWE: 3&lt;br /&gt;
&lt;br /&gt;
PRE: 0 (0)&lt;br /&gt;
&lt;br /&gt;
== Advantages [14] ==&lt;br /&gt;
&lt;br /&gt;
Close Attack 2&lt;br /&gt;
&lt;br /&gt;
Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
Equipment 5&lt;br /&gt;
&lt;br /&gt;
Language 4 (French, German, Spanish, Russian, Latin, Mandarin, Japanese, Arabic)&lt;br /&gt;
&lt;br /&gt;
Skill Mastery (science)&lt;br /&gt;
&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
== Skills [13] ==&lt;br /&gt;
&lt;br /&gt;
Close Combat (unarmed) 4 &lt;br /&gt;
&lt;br /&gt;
Expertise (music) 2&lt;br /&gt;
&lt;br /&gt;
Expertise (science) 4&lt;br /&gt;
&lt;br /&gt;
Perception 6&lt;br /&gt;
&lt;br /&gt;
Technology 2&lt;br /&gt;
&lt;br /&gt;
Treatment 4&lt;br /&gt;
&lt;br /&gt;
Vehicles 2&lt;br /&gt;
&lt;br /&gt;
== Powers [81] ==&lt;br /&gt;
&lt;br /&gt;
Feature (fur, teeth) [2]&lt;br /&gt;
&lt;br /&gt;
Feature (hobbies magnet fisher) [1]&lt;br /&gt;
&lt;br /&gt;
Healing 10 (limited, diseases, radiation, genetic problems) [10]&lt;br /&gt;
&lt;br /&gt;
Immunity (radiation, aging, diseases) [3]&lt;br /&gt;
&lt;br /&gt;
Protection 5 [5]&lt;br /&gt;
&lt;br /&gt;
Morph 4 (metamorph, only creatures with DNA / RNA. [24]&lt;br /&gt;
&lt;br /&gt;
Regeneration 5 [5]&lt;br /&gt;
&lt;br /&gt;
Senses (Olfactory) (accurate, acute, analytical, danger sense; feature, DNA /RNA  in living things, or parts thereof, even if DNA long since degraded, or disappeared) [10]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Scudamore has always believed that helping others, medically, and advancing human knowledge, in the fields of medicine, genetics, and history, is the most important goal he has, even if that goal ends up with him having to break the law to fund his research and experiments. He avoided, as much as he could, harming others, in his crimes, and never experimented on unwilling subjects, preferring to do tests on willing volunteers, or on himself, which is why he has his present form, one he is perfectly happy with, and his current powers&lt;br /&gt;
&lt;br /&gt;
That is one of the major reasons he was recruited into this current program, and why he accepted&lt;br /&gt;
&lt;br /&gt;
== Metamorph Forms ==&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreCat|Cat]]&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreEagle|Eagle]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=461984</id>
		<title>SidewaysLLCScudamoreCheese</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=461984"/>
		<updated>2024-06-09T00:42:38Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Skills [13] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Appearance, humanoid hyaenodon&lt;br /&gt;
&lt;br /&gt;
Motivations&lt;br /&gt;
&lt;br /&gt;
Curiosity, Helping Others&lt;br /&gt;
&lt;br /&gt;
== Abilities [50] ==&lt;br /&gt;
&lt;br /&gt;
STR: 4&lt;br /&gt;
&lt;br /&gt;
STA: 3&lt;br /&gt;
&lt;br /&gt;
AGL: 2&lt;br /&gt;
&lt;br /&gt;
DEX: 1&lt;br /&gt;
&lt;br /&gt;
FGT: 2&lt;br /&gt;
&lt;br /&gt;
INT: 10&lt;br /&gt;
&lt;br /&gt;
AWE: 3&lt;br /&gt;
&lt;br /&gt;
PRE: 0 (0)&lt;br /&gt;
&lt;br /&gt;
== Advantages [14] ==&lt;br /&gt;
&lt;br /&gt;
Close Attack 2&lt;br /&gt;
&lt;br /&gt;
Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
Equipment 5&lt;br /&gt;
&lt;br /&gt;
Language 4 (French, German, Spanish, Russian, Latin, Mandarin, Japanese, Arabic)&lt;br /&gt;
&lt;br /&gt;
Skill Mastery (science)&lt;br /&gt;
&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
== Skills [13] ==&lt;br /&gt;
&lt;br /&gt;
Close Combat (unarmed) 4 &lt;br /&gt;
&lt;br /&gt;
Expertise (music) 2&lt;br /&gt;
&lt;br /&gt;
Expertise (science) 4&lt;br /&gt;
&lt;br /&gt;
Perception 6&lt;br /&gt;
&lt;br /&gt;
Technology 2&lt;br /&gt;
&lt;br /&gt;
Treatment 4&lt;br /&gt;
&lt;br /&gt;
Vehicles 2&lt;br /&gt;
&lt;br /&gt;
== Powers [81] ==&lt;br /&gt;
&lt;br /&gt;
Feature (fur, teeth) [2]&lt;br /&gt;
&lt;br /&gt;
Feature (hobbies magnet fisher) [1]&lt;br /&gt;
&lt;br /&gt;
Healing 10 (limited, diseases, radiation, genetic problems) [10]&lt;br /&gt;
&lt;br /&gt;
Immunity (radiation, aging, diseases) [3]&lt;br /&gt;
&lt;br /&gt;
Protection 5 [5]&lt;br /&gt;
&lt;br /&gt;
Morph 4 (metamorph, only creatures with DNA / RNA. [24]&lt;br /&gt;
&lt;br /&gt;
Regeneration 5 [5]&lt;br /&gt;
&lt;br /&gt;
Senses (Olfactory) (accurate, acute, analytical, danger sense; feature, DNA /RNA  in living things, or parts thereof, even if DNA long since degraded, or disappeared) [10]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Scudamore has always believed that helping others, medically, and advancing human knowledge, in the fields of medicine, genetics, and history, is the most important goal he has, even if that goal ends up with him having to break the law to fund his research and experiments. He avoided, as much as he could, harming others, in his crimes, and never experimented on unwilling subjects, preferring to do tests on willing volunteers, or on himself, which is why he has his present form, one he is perfectly happy with, and his current powers&lt;br /&gt;
&lt;br /&gt;
That is one of the major reasons he was recruited into this current program, and why he accepted&lt;br /&gt;
&lt;br /&gt;
== Metamorph Forms ==&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreCat|Cat]]&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreEagle|Eagle]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=461983</id>
		<title>SidewaysLLCScudamoreCheese</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=461983"/>
		<updated>2024-06-09T00:42:15Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Skills [10] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Appearance, humanoid hyaenodon&lt;br /&gt;
&lt;br /&gt;
Motivations&lt;br /&gt;
&lt;br /&gt;
Curiosity, Helping Others&lt;br /&gt;
&lt;br /&gt;
== Abilities [50] ==&lt;br /&gt;
&lt;br /&gt;
STR: 4&lt;br /&gt;
&lt;br /&gt;
STA: 3&lt;br /&gt;
&lt;br /&gt;
AGL: 2&lt;br /&gt;
&lt;br /&gt;
DEX: 1&lt;br /&gt;
&lt;br /&gt;
FGT: 2&lt;br /&gt;
&lt;br /&gt;
INT: 10&lt;br /&gt;
&lt;br /&gt;
AWE: 3&lt;br /&gt;
&lt;br /&gt;
PRE: 0 (0)&lt;br /&gt;
&lt;br /&gt;
== Advantages [14] ==&lt;br /&gt;
&lt;br /&gt;
Close Attack 2&lt;br /&gt;
&lt;br /&gt;
Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
Equipment 5&lt;br /&gt;
&lt;br /&gt;
Language 4 (French, German, Spanish, Russian, Latin, Mandarin, Japanese, Arabic)&lt;br /&gt;
&lt;br /&gt;
Skill Mastery (science)&lt;br /&gt;
&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
== Skills [13] ==&lt;br /&gt;
&lt;br /&gt;
Close Combat (unarmed) 4 &lt;br /&gt;
Expertise (music) 2&lt;br /&gt;
Expertise (science) 4&lt;br /&gt;
Perception 6&lt;br /&gt;
Technology 2&lt;br /&gt;
Treatment 4&lt;br /&gt;
Vehicles 2&lt;br /&gt;
&lt;br /&gt;
== Powers [81] ==&lt;br /&gt;
&lt;br /&gt;
Feature (fur, teeth) [2]&lt;br /&gt;
&lt;br /&gt;
Feature (hobbies magnet fisher) [1]&lt;br /&gt;
&lt;br /&gt;
Healing 10 (limited, diseases, radiation, genetic problems) [10]&lt;br /&gt;
&lt;br /&gt;
Immunity (radiation, aging, diseases) [3]&lt;br /&gt;
&lt;br /&gt;
Protection 5 [5]&lt;br /&gt;
&lt;br /&gt;
Morph 4 (metamorph, only creatures with DNA / RNA. [24]&lt;br /&gt;
&lt;br /&gt;
Regeneration 5 [5]&lt;br /&gt;
&lt;br /&gt;
Senses (Olfactory) (accurate, acute, analytical, danger sense; feature, DNA /RNA  in living things, or parts thereof, even if DNA long since degraded, or disappeared) [10]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Scudamore has always believed that helping others, medically, and advancing human knowledge, in the fields of medicine, genetics, and history, is the most important goal he has, even if that goal ends up with him having to break the law to fund his research and experiments. He avoided, as much as he could, harming others, in his crimes, and never experimented on unwilling subjects, preferring to do tests on willing volunteers, or on himself, which is why he has his present form, one he is perfectly happy with, and his current powers&lt;br /&gt;
&lt;br /&gt;
That is one of the major reasons he was recruited into this current program, and why he accepted&lt;br /&gt;
&lt;br /&gt;
== Metamorph Forms ==&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreCat|Cat]]&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreEagle|Eagle]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=461981</id>
		<title>SidewaysLLCScudamoreCheese</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SidewaysLLCScudamoreCheese&amp;diff=461981"/>
		<updated>2024-06-09T00:41:35Z</updated>

		<summary type="html">&lt;p&gt;Rainbowdragon: /* Powers [81] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Appearance, humanoid hyaenodon&lt;br /&gt;
&lt;br /&gt;
Motivations&lt;br /&gt;
&lt;br /&gt;
Curiosity, Helping Others&lt;br /&gt;
&lt;br /&gt;
== Abilities [50] ==&lt;br /&gt;
&lt;br /&gt;
STR: 4&lt;br /&gt;
&lt;br /&gt;
STA: 3&lt;br /&gt;
&lt;br /&gt;
AGL: 2&lt;br /&gt;
&lt;br /&gt;
DEX: 1&lt;br /&gt;
&lt;br /&gt;
FGT: 2&lt;br /&gt;
&lt;br /&gt;
INT: 10&lt;br /&gt;
&lt;br /&gt;
AWE: 3&lt;br /&gt;
&lt;br /&gt;
PRE: 0 (0)&lt;br /&gt;
&lt;br /&gt;
== Advantages [14] ==&lt;br /&gt;
&lt;br /&gt;
Close Attack 2&lt;br /&gt;
&lt;br /&gt;
Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
Equipment 5&lt;br /&gt;
&lt;br /&gt;
Language 4 (French, German, Spanish, Russian, Latin, Mandarin, Japanese, Arabic)&lt;br /&gt;
&lt;br /&gt;
Skill Mastery (science)&lt;br /&gt;
&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
== Skills [10] ==&lt;br /&gt;
&lt;br /&gt;
Close Combat (2 + 2)&lt;br /&gt;
&lt;br /&gt;
Expertise (music) (2 + 10)&lt;br /&gt;
&lt;br /&gt;
Expertise (science) (4 + 10)&lt;br /&gt;
&lt;br /&gt;
Perception (6 + 3)&lt;br /&gt;
&lt;br /&gt;
Technology (2 + 10)&lt;br /&gt;
&lt;br /&gt;
Treatment (4 + 10)&lt;br /&gt;
&lt;br /&gt;
== Powers [81] ==&lt;br /&gt;
&lt;br /&gt;
Feature (fur, teeth) [2]&lt;br /&gt;
&lt;br /&gt;
Feature (hobbies magnet fisher) [1]&lt;br /&gt;
&lt;br /&gt;
Healing 10 (limited, diseases, radiation, genetic problems) [10]&lt;br /&gt;
&lt;br /&gt;
Immunity (radiation, aging, diseases) [3]&lt;br /&gt;
&lt;br /&gt;
Protection 5 [5]&lt;br /&gt;
&lt;br /&gt;
Morph 4 (metamorph, only creatures with DNA / RNA. [24]&lt;br /&gt;
&lt;br /&gt;
Regeneration 5 [5]&lt;br /&gt;
&lt;br /&gt;
Senses (Olfactory) (accurate, acute, analytical, danger sense; feature, DNA /RNA  in living things, or parts thereof, even if DNA long since degraded, or disappeared) [10]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Scudamore has always believed that helping others, medically, and advancing human knowledge, in the fields of medicine, genetics, and history, is the most important goal he has, even if that goal ends up with him having to break the law to fund his research and experiments. He avoided, as much as he could, harming others, in his crimes, and never experimented on unwilling subjects, preferring to do tests on willing volunteers, or on himself, which is why he has his present form, one he is perfectly happy with, and his current powers&lt;br /&gt;
&lt;br /&gt;
That is one of the major reasons he was recruited into this current program, and why he accepted&lt;br /&gt;
&lt;br /&gt;
== Metamorph Forms ==&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreCat|Cat]]&lt;br /&gt;
&lt;br /&gt;
[[SidewaysLLCScudamoreEagle|Eagle]]&lt;/div&gt;</summary>
		<author><name>Rainbowdragon</name></author>
	</entry>
</feed>