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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=163135</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=163135"/>
		<updated>2010-11-13T20:42:05Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Viridian_Inkwell.png|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Viridian Inkwell &amp;lt;/div&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Make the world love me for myself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Pyrian) Faithfully mediate between Creation and Malfeas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: She Who Lives in Her Name (Awe-Struck Pity), Demons (Protectiveness), the Arts (Devotion to His Craft), Personal Agency (Reverence), Akuma (Disgust), his circle (Desire to Please)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Malfeas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 2, Dexterity 5, Stamina 5, Perception 5, Intelligence 5, Wits 4, Appearance 5, Manipulation 1, Charisma 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Occult 5 (Mind-Hand Manipulation +2), Lore 5 (Malfeas +1), Performance 5 (Things Written Down +1), Integrity 5, Linguistics 5, Survival 1, Athletics 3, Martial Arts 2, Craft (fire) 5, Craft (air) 2, Craft (earth) 2, Dodge 2 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039; All &amp;lt;Yozi&amp;gt; General Charms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives in Her Name Charms:&#039;&#039; Factual Determination Analysis, Essence-Dissecting Glance, Counter-Conceptual Interposition, Ego-Infused Pattern Prana (x2), Pattern-Reassertion Touch, Wholeness Rightly Assumed (x5, Crippling, Sickness, Poison, bashing, lethal), Mind-Hand Manipulation, Principle-Invoking Onslaught, Force-Suppression Barrier, Tool-Transcending Constructs, Experimental Acceleration Mastery, Crystal-Fire Barrier Technique, Ascendant Objectivity Stance, Will-Crushing Force, Heuristic Logos Shintai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas Charms:&#039;&#039; Sorcerous Initiation of Malfeas (x2), By Pain Reforged, By Rage Recast, Insignificant Embers Intuition, Skyfire-Seizing Repast, Sun-Heart Furnace Soul, Green Sun Nimbus Flare, Kissed By Hellish Noon, Rage-Stoked Inferno Soul, Wrath-Stoked Bonfire Soul, Malfeas Yozi-Body Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heretical Charms:&#039;&#039; Emerald Angel Unfurling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Acquisition, Sapphire Banishment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Compassion 5, Conviction 5, Temperance 1, Valor 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 61 (plus a ten-point pool from Sun-Heart Furnace Soul)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Cult 1, Influence 1, Backing 1, Artifact 5 (hauberk of bells, metasorcerous phylactery, divinity requisition badge (+7 to all prayers)), Manse 4, Savant 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By Rage Recast mutation library:&#039;&#039; Large (1), also Giant (+3), Night Vision (1), Air/Water/Wood/Fire Adaptation (1 each), Wolf&#039;s Pace (1, Gazelle&#039;s Pace +1, Cheetah&#039;s Pace +3), Talons 2, Horns 2, Thick Skin (bought twice, 2 each), Stone Body (6), Gilder (4, also Wings +2), Hair Color (red) 0, Skin Color (Brass) 0, Brass Ego Reinforcement (one automatic success to Valor rolls, 2), Tooth of Amalion (2, +2 to social rolls with a positive context), Inner Voice of Ligier (2, grants inviolable Intimacy to code of noblesse oblige), Enhanced Senses (eyesight, hearing, smell, touch, 1 each), Gills (2), Impossible Joints (2), Inexhaustible (2)&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. These days, he&#039;s semi-permanently attached to the Second Deliberative and is openly accounted by them as a member, just as the Reclamation still openly counts him among their loyalist Green Sun Princes. So far, his work still suits the Principle of Hierarchy, and the Reclamation conspirators have preferred not to press the issue of his loyalties by giving him orders that might be refused.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases. He wears long robes of brassy green, and carries his metasorcerous phylactery, a straight brass staff, with the hearthstone of his manse affixed to the tip. A key to the Demon City, his badge of office, hangs from his belt.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=163134</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=163134"/>
		<updated>2010-11-13T20:40:43Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Viridian_Inkwell.png|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Viridian Inkwell &amp;lt;/div&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Make the world love me for myself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Pyrian) Faithfully mediate between Creation and Malfeas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: She Who Lives in Her Name (Awe-Struck Pity), Demons (Protectiveness), His Potential Future Primordial Self (Eager Excitement), the Arts (Devotion to His Craft), Personal Agency (Reverence)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Malfeas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 2, Dexterity 5, Stamina 5, Perception 5, Intelligence 5, Wits 4, Appearance 5, Manipulation 1, Charisma 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Occult 5 (Mind-Hand Manipulation +2), Lore 5 (Malfeas +1), Performance 5 (Things Written Down +1), Integrity 5, Linguistics 5, Survival 1, Athletics 3, Martial Arts 2, Craft (fire) 5, Craft (air) 2, Craft (earth) 2, Dodge 2 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039; All &amp;lt;Yozi&amp;gt; General Charms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives in Her Name Charms:&#039;&#039; Factual Determination Analysis, Essence-Dissecting Glance, Counter-Conceptual Interposition, Ego-Infused Pattern Prana (x2), Pattern-Reassertion Touch, Wholeness Rightly Assumed (x5, Crippling, Sickness, Poison, bashing, lethal), Mind-Hand Manipulation, Principle-Invoking Onslaught, Force-Suppression Barrier, Tool-Transcending Constructs, Experimental Acceleration Mastery, Crystal-Fire Barrier Technique, Ascendant Objectivity Stance, Will-Crushing Force, Heuristic Logos Shintai&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas Charms:&#039;&#039; Sorcerous Initiation of Malfeas (x2), By Pain Reforged, By Rage Recast, Insignificant Embers Intuition, Skyfire-Seizing Repast, Sun-Heart Furnace Soul, Green Sun Nimbus Flare, Kissed By Hellish Noon, Rage-Stoked Inferno Soul, Wrath-Stoked Bonfire Soul, Malfeas Yozi-Body Unity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heretical Charms:&#039;&#039; Emerald Angel Unfurling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Acquisition, Sapphire Banishment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Compassion 5, Conviction 5, Temperance 1, Valor 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 61 (plus a ten-point pool from Sun-Heart Furnace Soul)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Cult 1, Influence 1, Backing 1, Artifact 5 (hauberk of bells, metasorcerous phylactery, divinity requisition badge (+7 to all prayers)), Manse 4, Savant 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By Rage Recast mutation library:&#039;&#039; Large (1), also Giant (+3), Night Vision (1), Air/Water/Wood/Fire Adaptation (1 each), Wolf&#039;s Pace (1, Gazelle&#039;s Pace +1, Cheetah&#039;s Pace +3), Talons 2, Horns 2, Thick Skin (bought twice, 2 each), Stone Body (6), Gilder (4, also Wings +2), Hair Color (red) 0, Skin Color (Brass) 0, Brass Ego Reinforcement (one automatic success to Valor rolls, 2), Tooth of Amalion (2, +2 to social rolls with a positive context), Inner Voice of Ligier (2, grants inviolable Intimacy to code of noblesse oblige), Enhanced Senses (eyesight, hearing, smell, touch, 1 each), Gills (2), Impossible Joints (2), Inexhaustible (2)&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. These days, he&#039;s semi-permanently attached to the Second Deliberative and is openly accounted by them as a member, just as the Reclamation still openly counts him among their loyalist Green Sun Princes. So far, his work still suits the Principle of Hierarchy, and the Reclamation conspirators have preferred not to press the issue of his loyalties by giving him orders that might be refused.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases. He wears long robes of brassy green, and carries his metasorcerous phylactery, a straight brass staff, with the hearthstone of his manse affixed to the tip. A key to the Demon City, his badge of office, hangs from his belt.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=160027</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=160027"/>
		<updated>2010-10-17T20:51:09Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Viridian_Inkwell.png|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Viridian Inkwell &amp;lt;/div&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Heal the minds of the twisted Primordials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Pyrian) Faithfully mediate between Creation and Malfeas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: She Who Lives in Her Name (Awe-Struck Pity), Demons (Protectiveness), His Potential Future Primordial Self (Eager Excitement), the Arts (Devotion to His Craft), Personal Agency (Reverence)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Adorjan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 2, Dexterity 5, Stamina 5, Perception 5, Intelligence 5, Wits 4, Appearance 5, Manipulation 1, Charisma 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Medicine 5, Investigation 5, Lore 5 (Puzzles +1), Occult 5 (Primordials +2), Craft (air, earth, fire, water, wood, magitech 5, vitriol 2) (Tool-Transcending Constructs +3), Linguistics 5 (Rivertongue, Old Realm, Flametongue, Seatongue, Foresttongue, Skytongue), Integrity 5, Performance 4 (the Written Word +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039; First/Second &amp;lt;Yozi&amp;gt; Excellencies, &amp;lt;Yozi&amp;gt; Mythos Exultant, &amp;lt;Yozi&amp;gt; Inevitability Technique, Effortless &amp;lt;Yozi&amp;gt; Dominance, and So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initation of She Who Lives in Her Name (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas Charms:&#039;&#039; Insignificant Embers Intuition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives in Her Name Charms:&#039;&#039; Factual Determination Analysis, Conceptual Context Expansion, Orthodox Mind Vocabulary, Essence-Dissecting Stare, Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Constructive Convergence of Principles (x3), Unseen Force Application, Tool-Transcending Constructs (x2), Force-Suprression Barrier, Crystal-Fire Barrier Technique, Ascendant Objectivity Stance, Experimental Acceleration Mastery, Ego-Infused Pattern Primacy, Wholeness Rightly Assumed (Crippling, Sickness, Poison), Underlying Tenets Internalization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Acquisition, Sapphire Banishment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Compassion 5, Conviction 5, Temperance 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Backing (Reclamation) 1, Cult 1, Influence (Reclamation) 1, Artifact 5 (metasorcerous phylactery, key to the demon city (works in any door), divinity requisition badge (+7 successes to all prayers)), Manse 5&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. These days, he&#039;s semi-permanently attached to the Second Deliberative and is openly accounted by them as a member, just as the Reclamation still openly counts him among their loyalist Green Sun Princes. So far, his work still suits the Principle of Hierarchy, and the Reclamation conspirators have preferred not to press the issue of his loyalties by giving him orders that might be refused.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases. He wears long robes of brassy green, and carries his metasorcerous phylactery, a straight brass staff, with the hearthstone of his manse affixed to the tip. A key to the Demon City, his badge of office, hangs from his belt.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=157729</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=157729"/>
		<updated>2010-09-19T22:58:01Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the rest of the human race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Pyrian) Faithfully mediate between Creation and Malfeas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: She Who Lives in Her Name (Awe-Struck Pity), Demons (Protectiveness), His Potential Future Primordial Self (Eager Excitement), the Arts (Devotion to His Craft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 2, Dexterity 5, Stamina 5, Perception 5, Intelligence 5, Wits 4, Appearance 5, Manipulation 1, Charisma 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Medicine 5, Investigation 5, Lore 5 (Puzzles +1), Occult 5 (Primordials +2), Craft (air, earth, fire, water, wood, magitech 5, vitriol 2) (Tool-Transcending Constructs +3), Linguistics 5 (Rivertongue, Old Realm, Flametongue, Seatongue, Foresttongue, Skytongue), Integrity 5, Performance 4 (the Written Word +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039; First/Second &amp;lt;Yozi&amp;gt; Excellencies, &amp;lt;Yozi&amp;gt; Mythos Exultant, &amp;lt;Yozi&amp;gt; Inevitability Technique, Effortless &amp;lt;Yozi&amp;gt; Dominance, and So Speaks &amp;lt;Yozi&amp;gt; of She Who Lives in Her Name and Cecelyne, Sorcerous Initation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives in Her Name Charms:&#039;&#039; Factual Determination Analysis, Conceptual Context Expansion, Orthodox Mind Vocabulary, Essence-Dissecting Stare, Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Constructive Convergence of Principles (x3), Unseen Force Application, Tool-Transcending Constructs (x2), Force-Suprression Barrier, Crystal-Fire Barrier Technique, Ascendant Objectivity Stance, Experimental Acceleration Mastery, Ego-Infused Pattern Primacy, Wholeness Rightly Assumed (Crippling, Sickness, Poison), Underlying Tenets Internalization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Acquisition, Sapphire Banishment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Compassion 5, Conviction 5, Temperance 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Backing (Reclamation) 1, Cult 1, Influence (Reclamation) 1, Artifact 5 (metasorcerous phylactery, key to the demon city (works in any door), divinity requisition badge (+7 successes to all prayers)), Manse 5&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. These days, he&#039;s semi-permanently attached to the Second Deliberative and is openly accounted by them as a member, just as the Reclamation still openly counts him among their loyalist Green Sun Princes. So far, his work still suits the Principle of Hierarchy, and the Reclamation conspirators have preferred not to press the issue of his loyalties by giving him orders that might be refused.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases. He wears long robes of brassy green, and carries his metasorcerous phylactery, a straight brass staff, with the hearthstone of his manse affixed to the tip. A key to the Demon City, his badge of office, hangs from his belt.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=155018</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=155018"/>
		<updated>2010-08-30T17:30:32Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the rest of the human race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Pyrian) Faithfully mediate between Creation and Malfeas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: She Who Lives in Her Name (Awe-Struck Pity), Demons (Protectiveness), His Potential Future Primordial Self (Eager Excitement), the Arts (Devotion to His Craft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 2, Dexterity 5, Stamina 5, Perception 5, Intelligence 5, Wits 4, Appearance 5, Manipulation 1, Charisma 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Medicine 5, Investigation 5, Lore 5 (Puzzles +1), Occult 5 (Primordials +2), Craft (air, earth, fire, water, wood, magitech 5, vitriol 2) (Tool-Transcending Constructs +3), Linguistics 5 (Rivertongue, Old Realm, Flametongue, Seatongue, Foresttongue, Skytongue), Integrity 5, Performance 4 (the Written Word +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039; First/Second &amp;lt;Yozi&amp;gt; Excellencies, &amp;lt;Yozi&amp;gt; Mythos Exultant, &amp;lt;Yozi&amp;gt; Inevitability Technique, Effortless &amp;lt;Yozi&amp;gt; Dominance, and So Speaks &amp;lt;Yozi&amp;gt; of She Who Lives in Her Name and Cecelyne, Sorcerous Initation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives in Her Name Charms:&#039;&#039; Factual Determination Analysis, Conceptual Context Expansion, Orthodox Mind Vocabulary, Essence-Dissecting Stare, Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Constructive Convergence of Principles (x3), Unseen Force Application, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Ego-Infused Pattern Primacy, Wholeness Rightly Assumed (Crippling, Sickness), Underlying Tenets Internalization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Acquisition, Sapphire Banishment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Compassion 5, Conviction 5, Temperance 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Backing (Reclamation) 1, Cult 1, Influence (Reclamation) 1, Artifact 5 (metasorcerous phylactery, key to the demon city (works in any door), divinity requisition badge (+7 successes to all prayers)), Manse 5&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. These days, he&#039;s semi-permanently attached to the Second Deliberative and is openly accounted by them as a member, just as the Reclamation still openly counts him among their loyalist Green Sun Princes. So far, his work still suits the Principle of Hierarchy, and the Reclamation conspirators have preferred not to press the issue of his loyalties by giving him orders that might be refused.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases. He wears long robes of brassy green, and carries his metasorcerous phylactery, a straight brass staff, with the hearthstone of his manse affixed to the tip. A key to the Demon City, his badge of office, hangs from his belt.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=155017</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=155017"/>
		<updated>2010-08-30T17:29:07Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the rest of the human race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Pyrian) Faithfully mediate between Creation and Malfeas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: She Who Lives in Her Name (Awe-Struck Pity), Demons (Protectiveness), His Potential Future Primordial Self (Eager Excitement), the Arts (Devotion to His Craft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 2, Dexterity 5, Stamina 5, Perception 5, Intelligence 5, Wits 4, Appearance 5, Manipulation 1, Charisma 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Medicine 5, Investigation 5, Lore 5 (Puzzles +1), Occult 5 (Primordials +2), Craft (air, earth, fire, water, wood, magitech 5, vitriol 2) (Tool-Transcending Constructs +3), Linguistics 5 (Rivertongue, Old Realm, Flametongue, Seatongue, Foresttongue, Skytongue), Integrity 5, Performance 4 (the Written Word +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039; First/Second &amp;lt;Yozi&amp;gt; Excellencies, &amp;lt;Yozi&amp;gt; Mythos Exultant, &amp;lt;Yozi&amp;gt; Inevitability Technique, Effortless &amp;lt;Yozi&amp;gt; Dominance, and So Speaks &amp;lt;Yozi&amp;gt; of She Who Lives in Her Name and Cecelyne, Sorcerous Initation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives in Her Name Charms:&#039;&#039; Factual Determination Analysis, Conceptual Context Expansion, Orthodox Mind Vocabulary, Essence-Dissecting Stare, Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Constructive Convergence of Principles (x3), Unseen Force Application, Force-Suppression Barrier, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Ego-Infused Pattern Primacy, Wholeness Rightly Assumed (Crippling), Underlying Tenets Internalization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Acquisition, Sapphire Banishment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Compassion 5, Conviction 5, Temperance 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Backing (Reclamation) 1, Cult 1, Influence (Reclamation) 1, Artifact 5 (metasorcerous phylactery, key to the demon city (works in any door), divinity requisition badge (+7 successes to all prayers)), Manse 5&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. These days, he&#039;s semi-permanently attached to the Second Deliberative and is openly accounted by them as a member, just as the Reclamation still openly counts him among their loyalist Green Sun Princes. So far, his work still suits the Principle of Hierarchy, and the Reclamation conspirators have preferred not to press the issue of his loyalties by giving him orders that might be refused.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases. He wears long robes of brassy green, and carries his metasorcerous phylactery, a straight brass staff, with the hearthstone of his manse affixed to the tip. A key to the Demon City, his badge of office, hangs from his belt.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=153634</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=153634"/>
		<updated>2010-08-18T01:36:35Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the rest of the human race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Pyrian) Faithfully mediate between Creation and Malfeas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: She Who Lives in Her Name (Awe-Struck Pity), Demons (Protectiveness), His Potential Future Primordial Self (Eager Excitement), the Arts (Devotion to His Craft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 2, Dexterity 5, Stamina 5, Perception 5, Intelligence 5, Wits 4, Appearance 5, Manipulation 1, Charisma 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Medicine 5, Investigation 5, Lore 5 (Puzzles +1), Occult 5 (Primordials +2), Craft (air, earth, fire, water, wood, magitech 5, vitriol 2) (Tool-Transcending Constructs +3), Linguistics 5 (Rivertongue, Old Realm, Flametongue, Seatongue, Foresttongue, Skytongue), Integrity 5, Performance 4 (the Written Word +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039; First/Second &amp;lt;Yozi&amp;gt; Excellencies, &amp;lt;Yozi&amp;gt; Mythos Exultant, &amp;lt;Yozi&amp;gt; Inevitability Technique, Effortless &amp;lt;Yozi&amp;gt; Dominance, and So Speaks &amp;lt;Yozi&amp;gt; of She Who Lives in Her Name and Cecelyne, Sorcerous Initation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives in Her Name Charms:&#039;&#039; Factual Determination Analysis, Conceptual Context Expansion, Orthodox Mind Vocabulary, Essence-Dissecting Stare, Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Constructive Convergence of Principles (x3), Unseen Force Application, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Ego-Infused Pattern Primacy, Underlying Tenets Internalization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Acquisition, Sapphire Banishment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Compassion 5, Conviction 5, Temperance 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Backing (Reclamation) 1, Cult 1, Influence (Reclamation) 1, Artifact 5 (metasorcerous phylactery, key to the demon city (works in any door), divinity requisition badge (+7 successes to all prayers)), Manse 5&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. These days, he&#039;s semi-permanently attached to the Second Deliberative and is openly accounted by them as a member, just as the Reclamation still openly counts him among their loyalist Green Sun Princes. So far, his work still suits the Principle of Hierarchy, and the Reclamation conspirators have preferred not to press the issue of his loyalties by giving him orders that might be refused.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases. He wears long robes of brassy green, and carries his metasorcerous phylactery, a straight brass staff, with the hearthstone of his manse affixed to the tip. A key to the Demon City, his badge of office, hangs from his belt.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=153633</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=153633"/>
		<updated>2010-08-18T01:36:18Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the rest of the human race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Pyrian) Faithfully mediate between Creation and Malfeas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: She Who Lives in Her Name (Awe-Struck Pity), Demons (Protectiveness), His Potential Future Primordial Self (Eager Excitement), the Arts (Devotion to His Craft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 2, Dexterity 5, Stamina 5, Perception 5, Intelligence 5, Wits 4, Appearance 5, Manipulation 1, Charisma 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Medicine 5, Investigation 5, Lore 5 (Puzzles +1), Occult 5 (Primordials +2), Craft (air, earth, fire, water, wood, magitech 5, vitriol 2) (Tool-Transcending Constructs +3), Linguistics 5 (Rivertongue, Old Realm, Flametongue, Seatongue, Foresttongue, Skytongue), Integrity 5, Performance 4 (the Written Word +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
First/Second &amp;lt;Yozi&amp;gt; Excellencies, &amp;lt;Yozi&amp;gt; Mythos Exultant, &amp;lt;Yozi&amp;gt; Inevitability Technique, Effortless &amp;lt;Yozi&amp;gt; Dominance, and So Speaks &amp;lt;Yozi&amp;gt; of She Who Lives in Her Name and Cecelyne, Sorcerous Initation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives in Her Name Charms:&#039;&#039; Factual Determination Analysis, Conceptual Context Expansion, Orthodox Mind Vocabulary, Essence-Dissecting Stare, Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Constructive Convergence of Principles (x3), Unseen Force Application, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Ego-Infused Pattern Primacy, Underlying Tenets Internalization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Acquisition, Sapphire Banishment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Compassion 5, Conviction 5, Temperance 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Backing (Reclamation) 1, Cult 1, Influence (Reclamation) 1, Artifact 5 (metasorcerous phylactery, key to the demon city (works in any door), divinity requisition badge (+7 successes to all prayers)), Manse 5&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. These days, he&#039;s semi-permanently attached to the Second Deliberative and is openly accounted by them as a member, just as the Reclamation still openly counts him among their loyalist Green Sun Princes. So far, his work still suits the Principle of Hierarchy, and the Reclamation conspirators have preferred not to press the issue of his loyalties by giving him orders that might be refused.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases. He wears long robes of brassy green, and carries his metasorcerous phylactery, a straight brass staff, with the hearthstone of his manse affixed to the tip. A key to the Demon City, his badge of office, hangs from his belt.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=153632</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=153632"/>
		<updated>2010-08-18T01:35:49Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the rest of the human race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Pyrian) Faithfully mediate between Creation and Malfeas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: She Who Lives in Her Name (Awe-Struck Pity), Demons (Protectiveness), His Potential Future Primordial Self (Eager Excitement), the Arts (Devotion to His Craft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 2, Dexterity 5, Stamina 5, Perception 5, Intelligence 5, Wits 4, Appearance 5, Manipulation 1, Charisma 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Medicine 5, Investigation 5, Lore 5 (Puzzles +1), Occult 5 (Primordials +2), Craft (air, earth, fire, water, wood, magitech 5, vitriol 2) (Tool-Transcending Constructs +3), Linguistics 5 (Rivertongue, Old Realm, Flametongue, Seatongue, Foresttongue, Skytongue), Integrity 5, Performance 4 (the Written Word +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
First/Second &amp;lt;Yozi&amp;gt; Excellencies, &amp;lt;Yozi&amp;gt; Mythos Exultant, &amp;lt;Yozi&amp;gt; Inevitability Technique, Effortless &amp;lt;Yozi&amp;gt; Dominance, and So Speaks &amp;lt;Yozi&amp;gt; of She Who Lives in Her Name and Cecelyne, Sorcerous Initation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives in Her Name Charms:&#039;&#039; Factual Determination Analysis, Conceptual Context Expansion, Orthodox Mind Vocabulary, Essence-Dissecting Stare, Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Constructive Convergence of Principles (x3), Unseen Force Application, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Ego-Infused Pattern Primacy, Underlying Tenets Internalization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Acquisition, Sapphire Banishment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Compassion 5, Conviction 5, Temperance 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 58&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backgrounds:&#039;&#039;&#039; Backing (Reclamation) 1, Cult 1, Influence (Reclamation) 1, Artifact 5 (metasorcerous phylactery, key to the demon city (works in any door), divinity requisition badge (+7 successes to all prayers)), Manse 5&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. These days, he&#039;s semi-permanently attached to the Second Deliberative and is openly accounted by them as a member, just as the Reclamation still openly counts him among their loyalist Green Sun Princes. So far, his work still suits the Principle of Hierarchy, and the Reclamation conspirators have preferred not to press the issue of his loyalties by giving him orders that might be refused.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases. He wears long robes of brassy green, and carries his metasorcerous phylactery, a straight brass staff, with the hearthstone of his manse affixed to the tip. A key to the Demon City, his badge of office, hangs from his belt.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=153631</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=153631"/>
		<updated>2010-08-18T01:35:16Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the rest of the human race.&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Pyrian) Faithfully mediate between Creation and Malfeas.&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: She Who Lives in Her Name (Awe-Struck Pity), Demons (Protectiveness), His Potential Future Primordial Self (Eager Excitement), the Arts (Devotion to His Craft)&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 2, Dexterity 5, Stamina 5, Perception 5, Intelligence 5, Wits 4, Appearance 5, Manipulation 1, Charisma 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Medicine 5, Investigation 5, Lore 5 (Puzzles +1), Occult 5 (Primordials +2), Craft (air, earth, fire, water, wood, magitech 5, vitriol 2) (Tool-Transcending Constructs +3), Linguistics 5 (Rivertongue, Old Realm, Flametongue, Seatongue, Foresttongue, Skytongue), Integrity 5, Performance 4 (the Written Word +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
First/Second &amp;lt;Yozi&amp;gt; Excellencies, &amp;lt;Yozi&amp;gt; Mythos Exultant, &amp;lt;Yozi&amp;gt; Inevitability Technique, Effortless &amp;lt;Yozi&amp;gt; Dominance, and So Speaks &amp;lt;Yozi&amp;gt; of She Who Lives in Her Name and Cecelyne, Sorcerous Initation of Cecelyne (x2)&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
She Who Lives in Her Name Charms:&#039;&#039; Factual Determination Analysis, Conceptual Context Expansion, Orthodox Mind Vocabulary, Essence-Dissecting Stare, Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Constructive Convergence of Principles (x3), Unseen Force Application, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Ego-Infused Pattern Primacy, Underlying Tenets Internalization&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spells:&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Acquisition, Sapphire Banishment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Compassion 5, Conviction 5, Temperance 2, Valor 1&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 58&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Backgrounds:&#039;&#039;&#039; Backing (Reclamation) 1, Cult 1, Influence (Reclamation) 1, Artifact 5 (metasorcerous phylactery, key to the demon city (works in any door), divinity requisition badge (+7 successes to all prayers)), Manse 5&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. These days, he&#039;s semi-permanently attached to the Second Deliberative and is openly accounted by them as a member, just as the Reclamation still openly counts him among their loyalist Green Sun Princes. So far, his work still suits the Principle of Hierarchy, and the Reclamation conspirators have preferred not to press the issue of his loyalties by giving him orders that might be refused.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases. He wears long robes of brassy green, and carries his metasorcerous phylactery, a straight brass staff, with the hearthstone of his manse affixed to the tip. A key to the Demon City, his badge of office, hangs from his belt.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dawn_of_the_Third_Age&amp;diff=153630</id>
		<title>Dawn of the Third Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dawn_of_the_Third_Age&amp;diff=153630"/>
		<updated>2010-08-18T01:33:54Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]][[Category:Dawn_of_the_Third_Age]]&lt;br /&gt;
An Exalted PbIM game in the Third Age of Creation, 10 years after the events of [[Once_more_with_feeling|Once More With Feeling]].&lt;br /&gt;
=Setting=&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;It is Realm Year 778. Ten years ago, the chaos of the Time of Tumult peaked: a mysterious force in Yu-Shan slew numerous gods and nearly the entire Five Score Fellowship before vanishing; the Mask of Winters moved boldly against the Scavenger Lands, plunging Nexus into a shadowland and devastating Great Forks, Greyfalls, and Lookshy; and a second Balorian Crusade swept over Creation from every direction. In that moment of crisis, a group of Solar and Lunar Exalted, having already reclaimed the city of Denandsor, penetrated to the heart of the Sword of Creation and threw back the invading fae, and halted the offensive of the Deathlords. From there, they brought the Realm to heel and turned their efforts to unifying and preparing Creation for the next assault.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite the growing acceptance of the Celestial Exalted, the Time of Tumult continues. The Deathlords have suffered a setback, but they are readying their next strike. The raksha invasion has been defeated, but the new Celestial Deliberative has only just begun to push back the boundaries of the Wyld, and the agents of the Reclamation have begun carving realms of Yozi-worshippers out of the chaos, coming as saviors and protectors wherever the Celestial Deliberative&#039;s power does not yet reach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are enemies from within, as well. The Immaculate Order has splintered over the doctrinal reforms imposed by the Realm&#039;s new Celestial masters, and even among the Dragon-Blooded who have accepted - or had beaten into them - the truth that Celestial Exalted are not Anathema, many resent to at least some degree the subordinate position they have been forced into. And, of course, the Great Houses and their rivalries still remain - with new rivalries, now that the surviving members of the Lookshy&#039;s Seventh Legion are trying to integrate into the new political dispensation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One bright spot - although it is a secret so far restricted to only a few members of the Deliberative - is that peaceful contact has been made with the nations of Autochthonia, after a patropolis broke through the Seal of Eight Divinities in the wilderness near Denandsor. Limited amounts of trade and joint magitech research are taking place.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Dawn_of_the_Third_Age/Setting/CreationMap| A map of Creation as it exists at the time of the game]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dawn_of_the_Third_Age/Setting/GrandCircle| The Grand Circle of Denandsor, founders of the Celestial Deliberative]]&lt;br /&gt;
=House Rules=&lt;br /&gt;
[[Dawn_of_the_Third_Age/Rules/CharacterGeneration | Character Generation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dawn_of_the_Third_Age/Rules/AnimaPowers| Anima Powers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dawn_of_the_Third_Age/Rules/Other| Other House Rules]]&lt;br /&gt;
=Player Characters=&lt;br /&gt;
==The Solars==&lt;br /&gt;
*Dakkareth as [[Character:Nomoe_Hideaki | &#039;&#039;&#039;Nomoe Hideaki&#039;&#039;&#039;]], &#039;&#039;martial arts diplomat&#039;&#039; (Eclipse Caste)&lt;br /&gt;
==The Lunars==&lt;br /&gt;
==The Alchemicals==&lt;br /&gt;
==The Infernals==&lt;br /&gt;
*Rand Brittain as [[Character:Viridian_Inkwell | &#039;&#039;&#039;Viridian Inkwell&#039;&#039;&#039;]], &#039;&#039;virtuous Ambassador to the Exiles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=NPCs and Allies=&lt;br /&gt;
&lt;br /&gt;
=Logs=&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=152434</id>
		<title>Character:Heylel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=152434"/>
		<updated>2010-08-07T01:11:38Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heylel, the Ruined Scholar&#039;&#039;&#039; (Slayer Caste Green Sun Prince)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Protect those who are both wise and weak so that broken things can be mended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Ebon Dragon) Remake the world in your own twisted image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: Intelligence in the abstract (awed respect), savants, scholars, and learners (protective affection)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi&#039;&#039;&#039;: Adorjan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima:&#039;&#039;&#039; A green star going nova&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 3, Dexerity 5, Stamina 3, Perception 3, Intelligence 1, Wits 5, Appearance 3, Charisma 3, Manipulation 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Martial Arts 5 (Parrying +2), Melee 3, Thrown 2, &#039;&#039;Survival&#039;&#039; 2, Performance 1, &#039;&#039;Craft&#039;&#039; (air) 1, Presence 1, &#039;&#039;Integrity&#039;&#039; 3, Resistance 2, &#039;&#039;Dodge&#039;&#039; 3, &#039;&#039;Athletics&#039;&#039; 5, Ride 1, Awareness 1, Linguistics 2 (Native: Rivertongue, Old Realm, Flametongue), Occult 1 (Malfeas +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 1, Influence (Demons under Malfeas) 2, Backing (Malfeas) 1, Artifact 2 (Instruction &amp;amp; Remembrance, a pair of vitriolic smashfists), Past Lives 2 (Kethel, the Spell-Poet, a young student of Salina with the Motivation &amp;quot;Attain mastery of all the arts and sciences&amp;quot;), Artifact 2 (vitriolic orichalcum reinforced buff jacket +9L/+12B soak, 6L/6B Hardness, Mobility -1, 3 motes to attune)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Valor 4, Compassion 4, Temperance 1, Conviction 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 40 (9 committed for 31 remaining)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Punch:&#039;&#039; Speed 5, Accuracy +11, Damage +10B, Parry DV 8, Rate 3, Tags M, P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak:&#039;&#039; 15B/12L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hardness:&#039;&#039; 6L/6B (3B natural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; -0/-1/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;: First Malfeas Excellency, By Pain Reforged, Scar-Writ Saga Shield, Hardened Devil Body, Pathetic Distraction Rebuke, Wind-Borne Stride, Death-Dealing Journey, Who Strikes the Wind?, Transcendent Desert Creature, Sorcerous Initiation of Malfeas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Artless Shouting Avoidance&#039;&#039;: (First Malfeas Excellency, Pathetic Distraction Rebuke, Who Strikes the Wind?)&lt;br /&gt;
&lt;br /&gt;
Heylel the scholar was born in a small Southern town built around a jade vein owned by House Peleps. The Great House built a small school of engineering and thaumaturgy to train local children for mining operations. Heylel was considered to be hands-down the best of the bunch, with a quick mind and an eager willingness to learn and to better himself. Unfortunately, he was clever enough to arouse the jealousy of a Dynast&#039;s younger Terrestrial son. With the use of Charms he was able to keep up and make up for his lack of scholastic talent, but he was struck by a sense of being barely adequate that burned at him.&lt;br /&gt;
&lt;br /&gt;
One night, the young Dynast&#039;s hired thugs dragged Heylel out of his dormitory window and locked him in a cell in one of the mines, where his rival began using him as a test subject for an experimental alchemical compound intended for slaves and other manual laborers, which he called &amp;quot;thickened bone dust.&amp;quot; After two months of being fed thickened bone dust and red meat (and little else), the reed-thin scholar exploded outwards into a mountain of hard muscle and bone. This transformation had taken its toll, however, and his brilliant mind was almost completely burned out, and the promising student was now a hulk of a man unable even to write his own name.&lt;br /&gt;
&lt;br /&gt;
Too ashamed to return to his family, Heylel was put to work in the mines, where his enormous body would be of use. His Dragon-Blooded rival cackled and prepared to lace the village&#039;s water supply with his thickened bone dust, but it was then that the demons came. The blood ape offered the chance to become a Green Sun Prince, to have power and to have revenge, but most important, he offered Heylel the chance to be someone again. Heylel accepted his offer, and the Peleps compound collapsed overnight in a fury of violence. The Dynast&#039;s alchemical notes were never recovered.&lt;br /&gt;
&lt;br /&gt;
Heylel&#039;s relationship with the Yozis is complicated, like that of all Green Sun Princes. Malfeas considers his giant Prince to be far improved over his old self, but has some sympathy for a man who feels himself mutilated by his enemies. Heylel is both attracted and repulsed by the brutality of the Demon City, but has to agree that Creation&#039;s current management is lacking. Malfeas considers the Ruined Scholar to be a completely loyal and obedient servant. Heylel, on the other hand, has already learned a painful lesson in the value of affecting servility.&lt;br /&gt;
&lt;br /&gt;
Heylel is just a few inches short of seven feet tall; the Chrysalis Grotesque smoothed out the lumps and asymmetries induced by his chemically-enhanced growth and left him relatively handsome, in a brutish sort of way. His hair is a smouldering deep red and his skin a dark Southern tan. He wears green-tinted orichalcum armor and plated smashfists into battle, which he does with great relish when he deems it necessary. His greatest desire is to protect people like his old self- the intelligent and knowing ones who don&#039;t have the power to stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
Bullies need to be smashed. Exactly who Heylel needs to be smashing at the end of the day is yet to be determined.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact:&#039;&#039;&#039; &#039;&#039;Instruction &amp;amp; Remembrance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This pair of vitriol-tainted orichalcum smashfists was constructed by Ligier himself for the benefit of the Green Sun Prince that Malfeas give the name the Ruined Scholar. The demon-hide is reinforced with thousands of thin metal plates engraved with seemingly random Old Realm characters. Occasionally, when the fists strike a hard surface, a character or two will flake off, leaving a trail of meaningless symbols in the owner&#039;s wake.&lt;br /&gt;
&lt;br /&gt;
In addition to their capabilities as weapons, Instruction and Remembrance are writing instruments of truly amazing delicacy. The owner may write on any surface simply by drawing a finger along it. The gloves will mark the surface with any color the owner desires and can mimic any imaginable brush, pen, or other writing instrument with amazing facility. They serve as perfect-quality tools for any type of writing, drawing, or painting. If the owner dips his fingers in blood and uses that as his ink, Instruction and Remembrance provide four additional dice to any resulting written social attack.&lt;br /&gt;
&lt;br /&gt;
Speed 5, Accuracy +1, Damage +7B, Defense +3, Rate 3, Attune 6, Tags M, P&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=151012</id>
		<title>Character:Heylel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=151012"/>
		<updated>2010-07-20T23:43:28Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heylel, the Ruined Scholar&#039;&#039;&#039; (Slayer Caste Green Sun Prince)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Protect those who are both wise and weak so that broken things can be mended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Ebon Dragon) Remake the world in your own twisted image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: Intelligence in the abstract (awed respect), savants, scholars, and learners (protective affection)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi&#039;&#039;&#039;: Adorjan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima:&#039;&#039;&#039; A green star going nova&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 3, Dexerity 5, Stamina 3, Perception 3, Intelligence 1, Wits 5, Appearance 3, Charisma 3, Manipulation 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Martial Arts 5 (Parrying +2), Melee 3, Thrown 2, &#039;&#039;Survival&#039;&#039; 2, Performance 1, &#039;&#039;Craft&#039;&#039; (air) 1, Presence 1, &#039;&#039;Integrity&#039;&#039; 3, Resistance 2, &#039;&#039;Dodge&#039;&#039; 3, &#039;&#039;Athletics&#039;&#039; 5, Ride 1, Awareness 1, Linguistics 2 (Native: Rivertongue, Old Realm, Flametongue), Occult 1 (Malfeas +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 1, Influence (Demons under Malfeas) 2, Backing (Malfeas) 1, Artifact 2 (Instruction &amp;amp; Remembrance, a pair of vitriolic smashfists), Past Lives 2 (Kethel, the Spell-Poet, a young student of Salina with the Motivation &amp;quot;Attain mastery of all the arts and sciences&amp;quot;), Artifact 2 (vitriolic orichalcum reinforced buff jacket +9L/+12B soak, 6L/6B Hardness, Mobility -1, 3 motes to attune)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Valor 4, Compassion 4, Temperance 1, Conviction 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 40 (9 committed for 31 remaining)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Punch:&#039;&#039; Speed 5, Accuracy +11, Damage +10B, Parry DV 8, Rate 3, Tags M, P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak:&#039;&#039; 15B/12L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardness:&#039;&#039; 6L/6B (3B natural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; -0/-1/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;: First Malfeas Excellency, By Pain Reforged, Scar-Writ Saga Shield, Hardened Devil Body, Pathetic Distraction Rebuke, Wind-Borne Stride, Death-Dealing Journey, Who Strikes the Wind?, Transcendent Desert Creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Artless Shouting Avoidance&#039;&#039;: (First Malfeas Excellency, Pathetic Distraction Rebuke, Who Strikes the Wind?)&lt;br /&gt;
&lt;br /&gt;
Heylel the scholar was born in a small Southern town built around a jade vein owned by House Peleps. The Great House built a small school of engineering and thaumaturgy to train local children for mining operations. Heylel was considered to be hands-down the best of the bunch, with a quick mind and an eager willingness to learn and to better himself. Unfortunately, he was clever enough to arouse the jealousy of a Dynast&#039;s younger Terrestrial son. With the use of Charms he was able to keep up and make up for his lack of scholastic talent, but he was struck by a sense of being barely adequate that burned at him.&lt;br /&gt;
&lt;br /&gt;
One night, the young Dynast&#039;s hired thugs dragged Heylel out of his dormitory window and locked him in a cell in one of the mines, where his rival began using him as a test subject for an experimental alchemical compound intended for slaves and other manual laborers, which he called &amp;quot;thickened bone dust.&amp;quot; After two months of being fed thickened bone dust and red meat (and little else), the reed-thin scholar exploded outwards into a mountain of hard muscle and bone. This transformation had taken its toll, however, and his brilliant mind was almost completely burned out, and the promising student was now a hulk of a man unable even to write his own name.&lt;br /&gt;
&lt;br /&gt;
Too ashamed to return to his family, Heylel was put to work in the mines, where his enormous body would be of use. His Dragon-Blooded rival cackled and prepared to lace the village&#039;s water supply with his thickened bone dust, but it was then that the demons came. The blood ape offered the chance to become a Green Sun Prince, to have power and to have revenge, but most important, he offered Heylel the chance to be someone again. Heylel accepted his offer, and the Peleps compound collapsed overnight in a fury of violence. The Dynast&#039;s alchemical notes were never recovered.&lt;br /&gt;
&lt;br /&gt;
Heylel&#039;s relationship with the Yozis is complicated, like that of all Green Sun Princes. Malfeas considers his giant Prince to be far improved over his old self, but has some sympathy for a man who feels himself mutilated by his enemies. Heylel is both attracted and repulsed by the brutality of the Demon City, but has to agree that Creation&#039;s current management is lacking. Malfeas considers the Ruined Scholar to be a completely loyal and obedient servant. Heylel, on the other hand, has already learned a painful lesson in the value of affecting servility.&lt;br /&gt;
&lt;br /&gt;
Heylel is just a few inches short of seven feet tall; the Chrysalis Grotesque smoothed out the lumps and asymmetries induced by his chemically-enhanced growth and left him relatively handsome, in a brutish sort of way. His hair is a smouldering deep red and his skin a dark Southern tan. He wears green-tinted orichalcum armor and plated smashfists into battle, which he does with great relish when he deems it necessary. His greatest desire is to protect people like his old self- the intelligent and knowing ones who don&#039;t have the power to stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
Bullies need to be smashed. Exactly who Heylel needs to be smashing at the end of the day is yet to be determined.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact:&#039;&#039;&#039; &#039;&#039;Instruction &amp;amp; Remembrance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This pair of vitriol-tainted orichalcum smashfists was constructed by Ligier himself for the benefit of the Green Sun Prince that Malfeas give the name the Ruined Scholar. The demon-hide is reinforced with thousands of thin metal plates engraved with seemingly random Old Realm characters. Occasionally, when the fists strike a hard surface, a character or two will flake off, leaving a trail of meaningless symbols in the owner&#039;s wake.&lt;br /&gt;
&lt;br /&gt;
In addition to their capabilities as weapons, Instruction and Remembrance are writing instruments of truly amazing delicacy. The owner may write on any surface simply by drawing a finger along it. The gloves will mark the surface with any color the owner desires and can mimic any imaginable brush, pen, or other writing instrument with amazing facility. They serve as perfect-quality tools for any type of writing, drawing, or painting. If the owner dips his fingers in blood and uses that as his ink, Instruction and Remembrance provide four additional dice to any resulting written social attack.&lt;br /&gt;
&lt;br /&gt;
Speed 5, Accuracy +1, Damage +7B, Defense +3, Rate 3, Attune 6, Tags M, P&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=148961</id>
		<title>Character:Heylel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=148961"/>
		<updated>2010-07-04T23:56:17Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heylel, the Ruined Scholar&#039;&#039;&#039; (Slayer Caste Green Sun Prince)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Protect those who are both wise and weak so that broken things can be mended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Ebon Dragon) Remake the world in your own twisted image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: Intelligence in the abstract (awed respect), savants, scholars, and learners (protective affection)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi&#039;&#039;&#039;: Adorjan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima:&#039;&#039;&#039; A green star going nova&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 3, Dexerity 5, Stamina 3, Perception 3, Intelligence 1, Wits 5, Appearance 3, Charisma 3, Manipulation 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Martial Arts 5 (Parrying +2), Melee 3, Thrown 2, &#039;&#039;Survival&#039;&#039; 2, Performance 1, &#039;&#039;Craft&#039;&#039; (air) 1, Presence 1, &#039;&#039;Integrity&#039;&#039; 3, Resistance 2, &#039;&#039;Dodge&#039;&#039; 3, &#039;&#039;Athletics&#039;&#039; 5, Ride 1, Awareness 1, Linguistics 2 (Native: Rivertongue, Old Realm, Flametongue), Occult 1 (Malfeas +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 1, Influence (Demons under Malfeas) 2, Backing (Malfeas) 1, Artifact 2 (Instruction &amp;amp; Remembrance, a pair of vitriolic smashfists), Past Lives 2 (Kethel, the Spell-Poet, a young student of Salina with the Motivation &amp;quot;Attain mastery of all the arts and sciences&amp;quot;), Artifact 2 (vitriolic orichalcum reinforced buff jacket +9L/+12B soak, 6L/6B Hardness, Mobility -1, 3 motes to attune)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Valor 4, Compassion 4, Temperance 1, Conviction 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 33 (9 committed for 24 remaining)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Punch:&#039;&#039; Speed 5, Accuracy +11, Damage +10B, Parry DV 8, Rate 3, Tags M, P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak:&#039;&#039; 15B/12L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardness:&#039;&#039; 6L/6B (3B natural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; -0/-1/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;: First Malfeas Excellency, By Pain Reforged, Scar-Writ Saga Shield, Hardened Devil Body, Pathetic Distraction Rebuke, Wind-Borne Stride, Death-Dealing Journey, Who Strikes the Wind?, Transcendent Desert Creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Artless Shouting Avoidance&#039;&#039;: (First Malfeas Excellency, Pathetic Distraction Rebuke, Who Strikes the Wind?)&lt;br /&gt;
&lt;br /&gt;
Heylel the scholar was born in a small Southern town built around a jade vein owned by House Peleps. The Great House built a small school of engineering and thaumaturgy to train local children for mining operations. Heylel was considered to be hands-down the best of the bunch, with a quick mind and an eager willingness to learn and to better himself. Unfortunately, he was clever enough to arouse the jealousy of a Dynast&#039;s younger Terrestrial son. With the use of Charms he was able to keep up and make up for his lack of scholastic talent, but he was struck by a sense of being barely adequate that burned at him.&lt;br /&gt;
&lt;br /&gt;
One night, the young Dynast&#039;s hired thugs dragged Heylel out of his dormitory window and locked him in a cell in one of the mines, where his rival began using him as a test subject for an experimental alchemical compound intended for slaves and other manual laborers, which he called &amp;quot;thickened bone dust.&amp;quot; After two months of being fed thickened bone dust and red meat (and little else), the reed-thin scholar exploded outwards into a mountain of hard muscle and bone. This transformation had taken its toll, however, and his brilliant mind was almost completely burned out, and the promising student was now a hulk of a man unable even to write his own name.&lt;br /&gt;
&lt;br /&gt;
Too ashamed to return to his family, Heylel was put to work in the mines, where his enormous body would be of use. His Dragon-Blooded rival cackled and prepared to lace the village&#039;s water supply with his thickened bone dust, but it was then that the demons came. The blood ape offered the chance to become a Green Sun Prince, to have power and to have revenge, but most important, he offered Heylel the chance to be someone again. Heylel accepted his offer, and the Peleps compound collapsed overnight in a fury of violence. The Dynast&#039;s alchemical notes were never recovered.&lt;br /&gt;
&lt;br /&gt;
Heylel&#039;s relationship with the Yozis is complicated, like that of all Green Sun Princes. Malfeas considers his giant Prince to be far improved over his old self, but has some sympathy for a man who feels himself mutilated by his enemies. Heylel is both attracted and repulsed by the brutality of the Demon City, but has to agree that Creation&#039;s current management is lacking. Malfeas considers the Ruined Scholar to be a completely loyal and obedient servant. Heylel, on the other hand, has already learned a painful lesson in the value of affecting servility.&lt;br /&gt;
&lt;br /&gt;
Heylel is just a few inches short of seven feet tall; the Chrysalis Grotesque smoothed out the lumps and asymmetries induced by his chemically-enhanced growth and left him relatively handsome, in a brutish sort of way. His hair is a smouldering deep red and his skin a dark Southern tan. He wears green-tinted orichalcum armor and plated smashfists into battle, which he does with great relish when he deems it necessary. His greatest desire is to protect people like his old self- the intelligent and knowing ones who don&#039;t have the power to stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
Bullies need to be smashed. Exactly who Heylel needs to be smashing at the end of the day is yet to be determined.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact:&#039;&#039;&#039; &#039;&#039;Instruction &amp;amp; Remembrance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This pair of vitriol-tainted orichalcum smashfists was constructed by Ligier himself for the benefit of the Green Sun Prince that Malfeas give the name the Ruined Scholar. The demon-hide is reinforced with thousands of thin metal plates engraved with seemingly random Old Realm characters. Occasionally, when the fists strike a hard surface, a character or two will flake off, leaving a trail of meaningless symbols in the owner&#039;s wake.&lt;br /&gt;
&lt;br /&gt;
In addition to their capabilities as weapons, Instruction and Remembrance are writing instruments of truly amazing delicacy. The owner may write on any surface simply by drawing a finger along it. The gloves will mark the surface with any color the owner desires and can mimic any imaginable brush, pen, or other writing instrument with amazing facility. They serve as perfect-quality tools for any type of writing, drawing, or painting. If the owner dips his fingers in blood and uses that as his ink, Instruction and Remembrance provide four additional dice to any resulting written social attack.&lt;br /&gt;
&lt;br /&gt;
Speed 5, Accuracy +1, Damage +7B, Defense +3, Rate 3, Attune 6, Tags M, P&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=148517</id>
		<title>Character:Heylel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=148517"/>
		<updated>2010-06-29T04:06:21Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heylel, the Ruined Scholar&#039;&#039;&#039; (Slayer Caste Green Sun Prince)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Protect those who are both wise and weak so that broken things can be mended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Ebon Dragon) Remake the world in your own twisted image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: Intelligence in the abstract (awed respect), savants, scholars, and learners (protective affection)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi&#039;&#039;&#039;: Adorjan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 3, Dexerity 5, Stamina 3, Perception 3, Intelligence 1, Wits 5, Appearance 3, Charisma 3, Manipulation 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Martial Arts 5 (Parrying +2), Melee 3, Thrown 2, &#039;&#039;Survival&#039;&#039; 2, Performance 1, &#039;&#039;Craft&#039;&#039; (air) 1, Presence 1, &#039;&#039;Integrity&#039;&#039; 3, Resistance 2, &#039;&#039;Dodge&#039;&#039; 3, &#039;&#039;Athletics&#039;&#039; 5, Ride 1, Awareness 1, Linguistics 2 (Native: Rivertongue, Old Realm, Flametongue), Occult 1 (Malfeas +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 1, Influence (Demons under Malfeas) 3, Backing (Malfeas) 1, Artifact 2 (Instruction &amp;amp; Remembrance, a pair of vitriolic smashfists), Past Lives 1, Artifact 2 (vitriolic orichalcum reinforced buff jacket +9L/+12B soak, 6L/6B Hardness, Mobility -1, 3 motes to attune)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Valor 4, Compassion 4, Temperance 1, Conviction 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 33 (9 committed for 24 remaining)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Punch:&#039;&#039; Speed 5, Accuracy +11, Damage +10B, Parry DV 8, Rate 3, Tags M, P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak:&#039;&#039; 15B/12L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardness:&#039;&#039; 6L/6B (3B natural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; -0/-1/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;: First Malfeas Excellency, By Pain Reforged, Scar-Writ Saga Shield, Hardened Devil Body, Pathetic Distraction Rebuke, Wind-Borne Stride, Death-Dealing Journey, Who Strikes the Wind?, Transcendent Desert Creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Artless Shouting Avoidance&#039;&#039;: (First Malfeas Excellency, Pathetic Distraction Rebuke, Who Strikes the Wind?)&lt;br /&gt;
&lt;br /&gt;
Heylel the scholar was born in a small Southern town built around a jade vein owned by House Peleps. The Great House built a small school of engineering and thaumaturgy to train local children for mining operations. Heylel was considered to be hands-down the best of the bunch, with a quick mind and an eager willingness to learn and to better himself. Unfortunately, he was clever enough to arouse the jealousy of a Dynast&#039;s younger Terrestrial son. With the use of Charms he was able to keep up and make up for his lack of scholastic talent, but he was struck by a sense of being barely adequate that burned at him.&lt;br /&gt;
&lt;br /&gt;
One night, the young Dynast&#039;s hired thugs dragged Heylel out of his dormitory window and locked him in a cell in one of the mines, where his rival began using him as a test subject for an experimental alchemical compound intended for slaves and other manual laborers, which he called &amp;quot;thickened bone dust.&amp;quot; After two months of being fed thickened bone dust and red meat (and little else), the reed-thin scholar exploded outwards into a mountain of hard muscle and bone. This transformation had taken its toll, however, and his brilliant mind was almost completely burned out, and the promising student was now a hulk of a man unable even to write his own name.&lt;br /&gt;
&lt;br /&gt;
Too ashamed to return to his family, Heylel was put to work in the mines, where his enormous body would be of use. His Dragon-Blooded rival cackled and prepared to lace the village&#039;s water supply with his thickened bone dust, but it was then that the demons came. The blood ape offered the chance to become a Green Sun Prince, to have power and to have revenge, but most important, he offered Heylel the chance to be someone again. Heylel accepted his offer, and the Peleps compound collapsed overnight in a fury of violence. The Dynast&#039;s alchemical notes were never recovered.&lt;br /&gt;
&lt;br /&gt;
Heylel&#039;s relationship with the Yozis is complicated, like that of all Green Sun Princes. Malfeas considers his giant Prince to be far improved over his old self, but has some sympathy for a man who feels himself mutilated by his enemies. Heylel is both attracted and repulsed by the brutality of the Demon City, but has to agree that Creation&#039;s current management is lacking. Malfeas considers the Ruined Scholar to be a completely loyal and obedient servant. Heylel, on the other hand, has already learned a painful lesson in the value of affecting servility.&lt;br /&gt;
&lt;br /&gt;
Heylel is just a few inches short of seven feet tall; the Chrysalis Grotesque smoothed out the lumps and asymmetries induced by his chemically-enhanced growth and left him relatively handsome, in a brutish sort of way. His hair is a smouldering deep red and his skin a dark Southern tan. He wears green-tinted orichalcum armor and plated smashfists into battle, which he does with great relish when he deems it necessary. His greatest desire is to protect people like his old self- the intelligent and knowing ones who don&#039;t have the power to stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
Bullies need to be smashed. Exactly who Heylel needs to be smashing at the end of the day is yet to be determined.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact:&#039;&#039;&#039; &#039;&#039;Instruction &amp;amp; Remembrance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This pair of vitriol-tainted orichalcum smashfists was constructed by Ligier himself for the benefit of the Green Sun Prince that Malfeas called the Ruined Scholar. The demon-hide is reinforced with thousands of thin metal plates engraved with meaningless Old Realm characters. Occasionally, when the fists strike a hard surface, a character or two will flake off, leaving a trail of meaningless symbols in the owner&#039;s wake.&lt;br /&gt;
&lt;br /&gt;
In addition to their capabilities as weapons, Instruction and Remembrance are writing instruments of truly amazing delicacy. The owner may write on any surface simply by drawing a finger along it. The gloves will mark the surface with any color the owner desires and can mimic any imaginable brush, pen, or other writing instrument with amazing facility. They serve as perfect quality tools for any type of writing, drawing, or painting. If the owner dips his fingers in blood and uses that as his ink, Instruction and Remembrance provide four additional dice to any resulting written social attack.&lt;br /&gt;
&lt;br /&gt;
Speed 5, Accuracy +1, Damage +7B, Defense +3, Rate 3, Attune 6, Tags M, P&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=148283</id>
		<title>Character:Heylel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=148283"/>
		<updated>2010-06-27T01:06:14Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heylel, the Ruined Scholar&#039;&#039;&#039; (Slayer Caste Green Sun Prince)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Protect those who are both wise and weak so that broken things can be mended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Ebon Dragon) Remake the world in your own twisted image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: Intelligence in the abstract (awed respect), savants, scholars, and learners (protective affection)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi&#039;&#039;&#039;: Adorjan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 3, Dexerity 5, Stamina 3, Perception 3, Intelligence 1, Wits 5, Appearance 3, Charisma 3, Manipulation 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Martial Arts 5, Melee 5, Thrown 3, &#039;&#039;Survival&#039;&#039; 2, Performance 1, &#039;&#039;Presence&#039;&#039; 3, &#039;&#039;Integrity&#039;&#039; 2, Resistance 2, &#039;&#039;Dodge&#039;&#039; 3, &#039;&#039;Athletics&#039;&#039; 3, Ride 1, Awareness 1, Linguistics 1 (Native: Rivertongue, Old Realm), Occult 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 1, Influence (Demons under Malfeas) 3, Backing (Malfeas) 1, Artifact 2 (vitriolic orichalcum smashfist), Past Lives 1, Artifact 4 (some kind of artifact armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Valor 4, Compassion 4, Temperance 1, Conviction 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;: First Malfeas Excellency, By Pain Reforged, Scar-Writ Saga Shield, Hardened Devil Body, Pathetic Distraction Rebuke, Wind-Borne Stride, Death-Dealing Journey, Who Strikes the Wind?, Transcendent Desert Creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Artless Shouting Avoidance&#039;&#039;: (First Malfeas Excellency, Pathetic Distraction Rebuke, Who Strikes the Wind?)&lt;br /&gt;
&lt;br /&gt;
Heylel the scholar was born in a small Southern town built around a jade vein owned by House Peleps. The Great House built a small school of engineering and thaumaturgy to train local children for mining operations. Heylel was considered to be hands-down the best of the bunch, with a quick mind and an eager willingness to learn and to better himself. Unfortunately, he was clever enough to arouse the jealousy of a Dynast&#039;s younger Terrestrial son. With the use of Charms he was able to keep up and make up for his lack of scholastic talent, but he was struck by a sense of being barely adequate that burned at him.&lt;br /&gt;
&lt;br /&gt;
One night, the young Dynast&#039;s hired thugs dragged Heylel out of his dormitory window and locked him in a cell in one of the mines, where his rival began using him as a test subject for an experimental alchemical compound intended for slaves and other manual laborers, which he called &amp;quot;thickened bone dust.&amp;quot; After two months of being fed thickened bone dust and red meat (and little else), the reed-thin scholar exploded outwards into a mountain of hard muscle and bone. This transformation had taken its toll, however, and his brilliant mind was almost completely burned out, and the promising student was now a hulk of a man unable even to write his own name.&lt;br /&gt;
&lt;br /&gt;
Too ashamed to return to his family, Heylel was put to work in the mines, where his enormous body would be of use. His Dragon-Blooded rival cackled and prepared to lace the village&#039;s water supply with his thickened bone dust, but it was then that the demons came. The blood ape offered the chance to become a Green Sun Prince, to have power and to have revenge, but most important, he offered Heylel the chance to be someone again. Heylel accepted his offer, and the Peleps compound collapsed overnight in a fury of violence. The Dynast&#039;s alchemical notes were never recovered.&lt;br /&gt;
&lt;br /&gt;
Heylel&#039;s relationship with the Yozis is complicated, like that of all Green Sun Princes. Malfeas considers his giant Prince to be far improved over his old self, but has some sympathy for a man who feels himself mutilated by his enemies. Heylel is both attracted and repulsed by the brutality of the Demon City, but has to agree that Creation&#039;s current management is lacking. Malfeas considers the Ruined Scholar to be a completely loyal and obedient servant. Heylel, on the other hand, has already learned a painful lesson in the value of affecting servility.&lt;br /&gt;
&lt;br /&gt;
Heylel is just a few inches short of seven feet tall; the Chrysalis Grotesque smoothed out the lumps and asymmetries induced by his chemically-enhanced growth and left him relatively handsome, in a brutish sort of way. His hair is a smouldering deep red and his skin a dark Southern tan. He wears green-tinted orichalcum armor and plated smashfists into battle, which he does with great relish when he deems it necessary. His greatest desire is to protect people like his old self- the intelligent and knowing ones who don&#039;t have the power to stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
Bullies need to be smashed. Exactly who Heylel needs to be smashing at the end of the day is yet to be determined.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=148282</id>
		<title>Character:Heylel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Heylel&amp;diff=148282"/>
		<updated>2010-06-27T01:05:37Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Heylel, the Ruined Scholar&amp;#039;&amp;#039;&amp;#039; (Slayer Caste Green Sun Prince)  &amp;#039;&amp;#039;&amp;#039;Motivation&amp;#039;&amp;#039;&amp;#039;: Protect those who are both wise and weak so that broken things can be mended. &amp;#039;&amp;#039;&amp;#039;Urge&amp;#039;&amp;#039;&amp;#039;: (Ebo…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Heylel, the Ruined Scholar&#039;&#039;&#039; (Slayer Caste Green Sun Prince)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Protect those who are both wise and weak so that broken things can be mended.&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Ebon Dragon) Remake the world in your own twisted image.&lt;br /&gt;
&#039;&#039;&#039;Intimacies&#039;&#039;&#039;: Intelligence in the abstract (awed respect), savants, scholars, and learners (protective affection)&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi&#039;&#039;&#039;: Adorjan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 3, Dexerity 5, Stamina 3, Perception 3, Intelligence 1, Wits 5, Appearance 3, Charisma 3, Manipulation 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Martial Arts 5, Melee 5, Thrown 3, &#039;&#039;Survival&#039;&#039; 2, Performance 1, &#039;&#039;Presence&#039;&#039; 3, &#039;&#039;Integrity&#039;&#039; 2, Resistance 2, &#039;&#039;Dodge&#039;&#039; 3, &#039;&#039;Athletics&#039;&#039; 3, Ride 1, Awareness 1, Linguistics 1 (Native: Rivertongue, Old Realm), Occult 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 1, Influence (Demons under Malfeas) 3, Backing (Malfeas) 1, Artifact 2 (vitriolic orichalcum smashfist), Past Lives 1, Artifact 4 (some kind of artifact armor)&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Valor 4, Compassion 4, Temperance 1, Conviction 2&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 2&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;: First Malfeas Excellency, By Pain Reforged, Scar-Writ Saga Shield, Hardened Devil Body, Pathetic Distraction Rebuke, Wind-Borne Stride, Death-Dealing Journey, Who Strikes the Wind?, Transcendent Desert Creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Artless Shouting Avoidance&#039;&#039;: (First Malfeas Excellency, Pathetic Distraction Rebuke, Who Strikes the Wind?)&lt;br /&gt;
&lt;br /&gt;
Heylel the scholar was born in a small Southern town built around a jade vein owned by House Peleps. The Great House built a small school of engineering and thaumaturgy to train local children for mining operations. Heylel was considered to be hands-down the best of the bunch, with a quick mind and an eager willingness to learn and to better himself. Unfortunately, he was clever enough to arouse the jealousy of a Dynast&#039;s younger Terrestrial son. With the use of Charms he was able to keep up and make up for his lack of scholastic talent, but he was struck by a sense of being barely adequate that burned at him.&lt;br /&gt;
&lt;br /&gt;
One night, the young Dynast&#039;s hired thugs dragged Heylel out of his dormitory window and locked him in a cell in one of the mines, where his rival began using him as a test subject for an experimental alchemical compound intended for slaves and other manual laborers, which he called &amp;quot;thickened bone dust.&amp;quot; After two months of being fed thickened bone dust and red meat (and little else), the reed-thin scholar exploded outwards into a mountain of hard muscle and bone. This transformation had taken its toll, however, and his brilliant mind was almost completely burned out, and the promising student was now a hulk of a man unable even to write his own name.&lt;br /&gt;
&lt;br /&gt;
Too ashamed to return to his family, Heylel was put to work in the mines, where his enormous body would be of use. His Dragon-Blooded rival cackled and prepared to lace the village&#039;s water supply with his thickened bone dust, but it was then that the demons came. The blood ape offered the chance to become a Green Sun Prince, to have power and to have revenge, but most important, he offered Heylel the chance to be someone again. Heylel accepted his offer, and the Peleps compound collapsed overnight in a fury of violence. The Dynast&#039;s alchemical notes were never recovered.&lt;br /&gt;
&lt;br /&gt;
Heylel&#039;s relationship with the Yozis is complicated, like that of all Green Sun Princes. Malfeas considers his giant Prince to be far improved over his old self, but has some sympathy for a man who feels himself mutilated by his enemies. Heylel is both attracted and repulsed by the brutality of the Demon City, but has to agree that Creation&#039;s current management is lacking. Malfeas considers the Ruined Scholar to be a completely loyal and obedient servant. Heylel, on the other hand, has already learned a painful lesson in the value of affecting servility.&lt;br /&gt;
&lt;br /&gt;
Heylel is just a few inches short of seven feet tall; the Chrysalis Grotesque smoothed out the lumps and asymmetries induced by his chemically-enhanced growth and left him relatively handsome, in a brutish sort of way. His hair is a smouldering deep red and his skin a dark Southern tan. He wears green-tinted orichalcum armor and plated smashfists into battle, which he does with great relish when he deems it necessary. His greatest desire is to protect people like his old self- the intelligent and knowing ones who don&#039;t have the power to stand up for themselves.&lt;br /&gt;
&lt;br /&gt;
Bullies need to be smashed. Exactly who Heylel needs to be smashing at the end of the day is yet to be determined.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted:Skies_Over-Chiaroscuro&amp;diff=148281</id>
		<title>Exalted:Skies Over-Chiaroscuro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted:Skies_Over-Chiaroscuro&amp;diff=148281"/>
		<updated>2010-06-27T00:56:02Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skies over Chiaroscuro=&lt;br /&gt;
In the South enemies seek to undermine the Realm and Creation.  What will you do for this once proud land?  Will it burn as it did centuries ago, or will it flourish as a new gem among the sands.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Character:Alexandros | Alexandros ]]- by &lt;br /&gt;
*[[Character:Cairo | Cairo]]- by&lt;br /&gt;
*[[Character:Lioness | Lioness]]- by &lt;br /&gt;
*[[Character:Heylel | Heylel, the Ruined Scholar]]= by Rand Brittain&lt;br /&gt;
* Characters here...&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=143858</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=143858"/>
		<updated>2010-05-13T04:22:57Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies:&#039;&#039;&#039; the written word (respect), belief that he can change (hope)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge:&#039;&#039;&#039; (Pyrian) Pass interesting data on to the Yozis and the Thing Infernal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 1, Dexterity 3, Stamina 5, Perception 5, Intelligence 5, Wits 1, Appearance 5, Manipulation 1, Charisma 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Occult 5 (Primordials +3), Survival 1, &#039;&#039;Performance&#039;&#039; 5 (Music +2), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), &#039;&#039;Linguistics&#039;&#039; 2 (Rivertongue, Old Realm, High Realm), Lore 5, &#039;&#039;Resistance&#039;&#039; 4, Investigation 5 (Trying to Understand People +2), Medicine 5, &#039;&#039;Integrity&#039;&#039; 5, Ride 1, &#039;&#039;Bureaucracy&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Temperance 5, Compassion 2, Conviction 5, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 3, Cult 2, Influence (She Who Lives In Her Name) 1&lt;br /&gt;
&lt;br /&gt;
(Manse: The House of the Oasis: This five-dot manse in Malfeas, aspected to She Who Lives in Her Name, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Adamant Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from the Principle of Hierarchy&#039;s initiation by five motes, to a minimum of 10m.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;General Charms:&#039;&#039; All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of She Who Lives In Her Name (x3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas Charms:&#039;&#039; Hardened Devil Body (x4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name Charms:&#039;&#039; Factual Determination Analysis, Cosmic Transcendence of Temperance, Cosmic Transcendence of Conviction, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy (x3), Pattern-Restoration Touch, Wholeness Rightly Assumed (Crippling, Sickness, Poison), Mind-Hand Manipulation, Unseen Force Application, Force-Suppression Barrier, Crystal-Fire Barrier Technique, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Composite Task Resolution, Genius Synthesis Technique, Conceptual Context Expansion, Error-Detecting Mode, Orthodox Mind Vocabulary, Orbital Impact Storm, Precision Thought-Force Exercise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Peacock Shadow Eyes, Sapphire Countermagic, Fiend-Vassal Conscription, Enemy of Nature, Servant of Infallible Location, Open the Spirit Door, All-Commanding Oversoul Beckoning, Adamant Banishing, Winds of Confusion, Fountain of Fathomless Dreams, Adamant Countermagic, Chariot of the Blazing Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos:&#039;&#039;&#039; &#039;&#039;Unseen Hand Preparation&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Conceptual Context Expansion, Force-Suppression Barrier), &#039;&#039;Unknown Word Recitation&#039;&#039; (First Malfeas Excellency, Principle-Invoking Onslaught, Counter-Conceptual Interposition, Conceptual Context Expansion)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; 5&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade:&#039;&#039; Speed 5, Accuracy +15, Damage 5L piercing (aggravated to creatures of the Wyld), Parry DV 7, Rate 4, Range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch:&#039;&#039; Speed 6, Accuracy +15, Damage 5B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Spare XP: 1&lt;br /&gt;
&lt;br /&gt;
Artifacts: (Metasorcerous phylactery, key to the demon city, skin-mount amulet, hauberk of bells, opened mind crown, precision goggles, divinity requisition badge [+7 to all prayers])&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
Unique Charms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help.&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conceptual Context Expansion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: 4m&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Reflexive&lt;br /&gt;
Keywords: Combo-OK, Compulsion, Social&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Prerequisite Charms: Factual Determination Analysis&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy coldly sorts all that she perceives and comprehends into ordered patterns, devising theories and laws to logically explain the world around her. Should she lack sufficient information to reach such conclusions, she can respond only with frustrated anger and boundless curiosity, probing and analyzing until she understands all. The Infernal may activate this Charm whenever they hear another character verbally make any statement. She reflexively rolls (Perception + Investigation) as a social attack against that character&#039;s Dodge MDV. She need not speak, instead telepathically implanting a replicated thought-form of her own curiosity in the target&#039;s mind–a command to explain.*&lt;br /&gt;
&lt;br /&gt;
If she succeeds, that character must completely state all information necessary to understand the targeted statement. This includes contextual details, background information, the meanings of any unclear phrases or idioms, and all other data needed to understand everything that he meant in making the statement. If the targeted statement was a lie of omission or a half-truth, the character must supply any information he willingly withheld, spoiling his deception. However, if he outright lied, he only need supply details necessary to understand the false statement–outright errors in data lead to corrupted understanding. This Charm can only analyze statements willingly made by a character–if they are compelled to speak by unnatural mental influence, it is ineffectual. The target may resist this unnatural mental influence for a cost of two Willpower. He intuitively understands that his mind is being controlled, although he must successfully resist the Charm, either by successfully exerting his MDV or by paying Willpower, and be able to perceive the Infernal in order to understand that she was responsible.*&lt;br /&gt;
&lt;br /&gt;
A second purchase of this Charm at Essence 3 allows the Infernal to discreetly probe minds. Instead of compelling her target to verbally state all clarifying information needed to fully understand the statement with this Charm, the Infernal may choose to instead rip the knowledge from his mind, instantly understanding all information he would have supplied through a telepathic bond. The target may still resist this mental influence normally. However, even if he successfully resists the influence exerted by this subtler mode of the Charm, he does not recognize the Infernal as being responsible for his psychic violation. While he knows that some unknown force has attempted to control his mind, he does not know who or what exerted the influence on him unless he uses Charms designed for that purpose. In addition, the Infernal may now use this Charm to target statements that are made telepathically, in addition to those that are spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Error-Detecting Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: Compulsion&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Conceptual Context Expansion&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name cannot comprehend the concept of deception. Accurate data is correct. Inaccurate data is an error to be corrected. There are no other possibilities. This Charm upgrades Conceptual Context Expansion. If the Infernal uses it to target any statement that is an intentional lie or deception, it compels the speaker to elaborate the truth of the matter, rather than simply clarifying his own lie. In addition, if the Infernal activates Conceptual Context Expansion to target any statement that she knows is a lie, either by making a roll to read the motivations of a character or through magic, its cost is reduced to two motes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orthodox Mind Vocabulary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: Social&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Conceptual Context Expansion&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Names obsessively analyzes and criticizes all information, qualifying and quantifying the empirical accuracy and objective moral value of each separate fact. If her compulsive calculations indicate that any input is undesirable, it is immediately rejected and redacted. This Charm upgrades Conceptual Context Expansion. If the Infernal successfully uses it in Step 2 of a social attack in order to analyze any spoken mental influence, she may perfectly dodge the unwanted influence, even if it is undodgeable. She must pay two motes to do so if the influence aligns with any Virtue the Infernal has rated at 3 or higher. She must also pay this surcharge to defend against any attack that she knows is true, whether by rolling to read the motivation of the speaker or through magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbital Impact Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: 5m; Mins: Essence 2; Type: Simple (Speed 3, DV -0)&lt;br /&gt;
Keywords: Combo-OK, Obvious, Sorcerous&lt;br /&gt;
Duration: One scene&lt;br /&gt;
Prerequisite Charms: Mind-Hand Manipulation&lt;br /&gt;
&lt;br /&gt;
Creation was built to reflect the glorious order embodied by She Who Lives In Her Name, from the movement of the constellations to the closed circle of life and death. Taking up the least expression of the Pyrian Flame’s perfect motion, the Infernal becomes a reflection of this truth.&lt;br /&gt;
&lt;br /&gt;
Upon activating Orbital Impact Storm, the warlock seizes a clattering maelstrom of loose objects from the surrounding environment—stones and chairs, dinner plates, hammers, broken fence-posts, and any other nearby bric-a-brac (objects carried by individuals and all attuned artifacts are exempt from being appropriated in this manner, as are objects too large or heavy for the average adult mortal to lift with one hand). If necessary, the Infernal may even rip cobblestones loose from streets or bricks from walls, inflicting (Essence) levels of unsoakable damage in the process; objects and structures with a soak greater than 8L are immune to such vandalism. This Charm cannot be activated if the Storyteller decrees that the environment lacks appropriate objects to work with, though players are reminded that two-point stunts allow dramatic editing of the scenery.&lt;br /&gt;
&lt;br /&gt;
The seized objects hang in midair for a moment. Then the newly-formed constellation of debris begins to orbit the Infernal at ever-increasing speeds, pulverizing those foolish enough to attempt to close with the warlock. This constitutes an environmental hazard (Damage 4L/action, Trauma 2) covering a sphere with a radius of (Essence) yards around the character. Even blunt objects inflict lethal damage at the speed generated by Orbital Impact Storm. Opponents may safely navigate the storm if their Dodge DV is higher than the Infernal’s (Willpower x 2). Additionally, it becomes difficult to target the Infernal through the whirling maelstrom, as blades are knocked askew and arrows snapped in half before they can reach her flesh; attacks suffer an external penalty of (Infernal’s Essence / 2, round up).&lt;br /&gt;
&lt;br /&gt;
Normally, action-interval environmental hazard exposure resolves after the victim&#039;s DV refreshes but before anyone acts on the tick. However, the storm created by this Charm damages victims after resolving all actions taken during the tick, meaning that characters agile enough to avoid the debris must take care not to penalize their Dodge DV to the point that they get hit.&lt;br /&gt;
&lt;br /&gt;
Unlike most Sorcerous Charms, the warlock may deactivate Orbital Impact Storm voluntarily. This may be done peacefully with a diceless miscellaneous action, freezing the suspended objects in place a split second before dropping them. Alternately, she can reflexively pay 5 motes to hurl shrapnel in all directions as a one-time environmental hazard (Damage 5L, Trauma 3) with a radius of (Willpower x 5) yards. This terminates the Charm and does not count as a Charm activation. Opponents may avoid the debris outright if their Dodge DV is higher than the Infernal’s (Willpower + Essence).&lt;br /&gt;
&lt;br /&gt;
Essence 3+ Infernals can purchase this Charm a second time, extending its duration to one day (or indefinite with Essence 5+).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precision Thought-Force Exercise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: —; Mins: Essence 2; Type: Permanent&lt;br /&gt;
Keywords: Obvious&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: First She Who Lives In Her Name Excellency, Mind-Hand Manipulation&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name feels something like pity for humans. They are crippled amputees, incapable of reaching beyond their physical forms. It isn&#039;t really pity, of course, but rather an acute and targeted awareness of her superiority and the necessity of upgrading lesser beings to her specifications. The Green Sun Princes who learn this Charm perform a great service, serving as honored prototypes of humaniform transmogrification even as they civilize themselves.&lt;br /&gt;
This Charm permanently upgrades Mind-Hand Method in the following ways:&lt;br /&gt;
&lt;br /&gt;
● The Charm may be used to protect others with Defend Other actions out to its maximum range rather than the usual (Dexterity rating) yards.&lt;br /&gt;
● The Charm can be used to deliver Touch effects as though the emanated force is part of the Infernal&#039;s body.&lt;br /&gt;
● The Infernal adds +2 to his Parry DV using Mind-Hand Method while taking a Guard action. With Essence 4+, this benefit also applies while using Defend Other to protect someone.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=143857</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=143857"/>
		<updated>2010-05-13T04:21:59Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies:&#039;&#039;&#039; the written word (respect), belief that he can change (hope)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge:&#039;&#039;&#039; (Pyrian) Pass interesting data on to the Yozis and the Thing Infernal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 1, Dexterity 3, Stamina 5, Perception 5, Intelligence 5, Wits 1, Appearance 5, Manipulation 1, Charisma 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Occult 5 (Malfeas +3), Survival 1, &#039;&#039;Performance&#039;&#039; 5 (Music +2), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), &#039;&#039;Linguistics&#039;&#039; 2 (Rivertongue, Old Realm, High Realm), Lore 5, &#039;&#039;Resistance&#039;&#039; 4, Investigation 5 (Trying to Understand People +2), Medicine 5, &#039;&#039;Integrity&#039;&#039; 5, Ride 1, &#039;&#039;Bureaucracy&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Temperance 5, Compassion 2, Conviction 5, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 3, Cult 2, Influence (She Who Lives In Her Name) 1&lt;br /&gt;
&lt;br /&gt;
(Manse: The House of the Oasis: This five-dot manse in Malfeas, aspected to She Who Lives in Her Name, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Adamant Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from the Principle of Hierarchy&#039;s initiation by five motes, to a minimum of 10m.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;General Charms:&#039;&#039; All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of She Who Lives In Her Name (x3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas Charms:&#039;&#039; Hardened Devil Body (x4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name Charms:&#039;&#039; Factual Determination Analysis, Cosmic Transcendence of Temperance, Cosmic Transcendence of Conviction, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy (x3), Pattern-Restoration Touch, Wholeness Rightly Assumed (Crippling, Sickness, Poison), Mind-Hand Manipulation, Unseen Force Application, Force-Suppression Barrier, Crystal-Fire Barrier Technique, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Composite Task Resolution, Genius Synthesis Technique, Conceptual Context Expansion, Error-Detecting Mode, Orthodox Mind Vocabulary, Orbital Impact Storm, Precision Thought-Force Exercise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Peacock Shadow Eyes, Sapphire Countermagic, Fiend-Vassal Conscription, Enemy of Nature, Servant of Infallible Location, Open the Spirit Door, All-Commanding Oversoul Beckoning, Adamant Banishing, Winds of Confusion, Fountain of Fathomless Dreams, Adamant Countermagic, Chariot of the Blazing Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos:&#039;&#039;&#039; &#039;&#039;Unseen Hand Preparation&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Conceptual Context Expansion, Force-Suppression Barrier), &#039;&#039;Unknown Word Recitation&#039;&#039; (First Malfeas Excellency, Principle-Invoking Onslaught, Counter-Conceptual Interposition, Conceptual Context Expansion)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; 5&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade:&#039;&#039; Speed 5, Accuracy +15, Damage 5L piercing (aggravated to creatures of the Wyld), Parry DV 7, Rate 4, Range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch:&#039;&#039; Speed 6, Accuracy +15, Damage 5B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Spare XP: 1&lt;br /&gt;
&lt;br /&gt;
Artifacts: (Metasorcerous phylactery, key to the demon city, skin-mount amulet, hauberk of bells, opened mind crown, precision goggles, divinity requisition badge [+7 to all prayers])&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
Unique Charms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help.&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conceptual Context Expansion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: 4m&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Reflexive&lt;br /&gt;
Keywords: Combo-OK, Compulsion, Social&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Prerequisite Charms: Factual Determination Analysis&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy coldly sorts all that she perceives and comprehends into ordered patterns, devising theories and laws to logically explain the world around her. Should she lack sufficient information to reach such conclusions, she can respond only with frustrated anger and boundless curiosity, probing and analyzing until she understands all. The Infernal may activate this Charm whenever they hear another character verbally make any statement. She reflexively rolls (Perception + Investigation) as a social attack against that character&#039;s Dodge MDV. She need not speak, instead telepathically implanting a replicated thought-form of her own curiosity in the target&#039;s mind–a command to explain.*&lt;br /&gt;
&lt;br /&gt;
If she succeeds, that character must completely state all information necessary to understand the targeted statement. This includes contextual details, background information, the meanings of any unclear phrases or idioms, and all other data needed to understand everything that he meant in making the statement. If the targeted statement was a lie of omission or a half-truth, the character must supply any information he willingly withheld, spoiling his deception. However, if he outright lied, he only need supply details necessary to understand the false statement–outright errors in data lead to corrupted understanding. This Charm can only analyze statements willingly made by a character–if they are compelled to speak by unnatural mental influence, it is ineffectual. The target may resist this unnatural mental influence for a cost of two Willpower. He intuitively understands that his mind is being controlled, although he must successfully resist the Charm, either by successfully exerting his MDV or by paying Willpower, and be able to perceive the Infernal in order to understand that she was responsible.*&lt;br /&gt;
&lt;br /&gt;
A second purchase of this Charm at Essence 3 allows the Infernal to discreetly probe minds. Instead of compelling her target to verbally state all clarifying information needed to fully understand the statement with this Charm, the Infernal may choose to instead rip the knowledge from his mind, instantly understanding all information he would have supplied through a telepathic bond. The target may still resist this mental influence normally. However, even if he successfully resists the influence exerted by this subtler mode of the Charm, he does not recognize the Infernal as being responsible for his psychic violation. While he knows that some unknown force has attempted to control his mind, he does not know who or what exerted the influence on him unless he uses Charms designed for that purpose. In addition, the Infernal may now use this Charm to target statements that are made telepathically, in addition to those that are spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Error-Detecting Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: Compulsion&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Conceptual Context Expansion&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name cannot comprehend the concept of deception. Accurate data is correct. Inaccurate data is an error to be corrected. There are no other possibilities. This Charm upgrades Conceptual Context Expansion. If the Infernal uses it to target any statement that is an intentional lie or deception, it compels the speaker to elaborate the truth of the matter, rather than simply clarifying his own lie. In addition, if the Infernal activates Conceptual Context Expansion to target any statement that she knows is a lie, either by making a roll to read the motivations of a character or through magic, its cost is reduced to two motes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orthodox Mind Vocabulary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: Social&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Conceptual Context Expansion&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Names obsessively analyzes and criticizes all information, qualifying and quantifying the empirical accuracy and objective moral value of each separate fact. If her compulsive calculations indicate that any input is undesirable, it is immediately rejected and redacted. This Charm upgrades Conceptual Context Expansion. If the Infernal successfully uses it in Step 2 of a social attack in order to analyze any spoken mental influence, she may perfectly dodge the unwanted influence, even if it is undodgeable. She must pay two motes to do so if the influence aligns with any Virtue the Infernal has rated at 3 or higher. She must also pay this surcharge to defend against any attack that she knows is true, whether by rolling to read the motivation of the speaker or through magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbital Impact Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: 5m; Mins: Essence 2; Type: Simple (Speed 3, DV -0)&lt;br /&gt;
Keywords: Combo-OK, Obvious, Sorcerous&lt;br /&gt;
Duration: One scene&lt;br /&gt;
Prerequisite Charms: Mind-Hand Manipulation&lt;br /&gt;
&lt;br /&gt;
Creation was built to reflect the glorious order embodied by She Who Lives In Her Name, from the movement of the constellations to the closed circle of life and death. Taking up the least expression of the Pyrian Flame’s perfect motion, the Infernal becomes a reflection of this truth.&lt;br /&gt;
&lt;br /&gt;
Upon activating Orbital Impact Storm, the warlock seizes a clattering maelstrom of loose objects from the surrounding environment—stones and chairs, dinner plates, hammers, broken fence-posts, and any other nearby bric-a-brac (objects carried by individuals and all attuned artifacts are exempt from being appropriated in this manner, as are objects too large or heavy for the average adult mortal to lift with one hand). If necessary, the Infernal may even rip cobblestones loose from streets or bricks from walls, inflicting (Essence) levels of unsoakable damage in the process; objects and structures with a soak greater than 8L are immune to such vandalism. This Charm cannot be activated if the Storyteller decrees that the environment lacks appropriate objects to work with, though players are reminded that two-point stunts allow dramatic editing of the scenery.&lt;br /&gt;
&lt;br /&gt;
The seized objects hang in midair for a moment. Then the newly-formed constellation of debris begins to orbit the Infernal at ever-increasing speeds, pulverizing those foolish enough to attempt to close with the warlock. This constitutes an environmental hazard (Damage 4L/action, Trauma 2) covering a sphere with a radius of (Essence) yards around the character. Even blunt objects inflict lethal damage at the speed generated by Orbital Impact Storm. Opponents may safely navigate the storm if their Dodge DV is higher than the Infernal’s (Willpower x 2). Additionally, it becomes difficult to target the Infernal through the whirling maelstrom, as blades are knocked askew and arrows snapped in half before they can reach her flesh; attacks suffer an external penalty of (Infernal’s Essence / 2, round up).&lt;br /&gt;
&lt;br /&gt;
Normally, action-interval environmental hazard exposure resolves after the victim&#039;s DV refreshes but before anyone acts on the tick. However, the storm created by this Charm damages victims after resolving all actions taken during the tick, meaning that characters agile enough to avoid the debris must take care not to penalize their Dodge DV to the point that they get hit.&lt;br /&gt;
&lt;br /&gt;
Unlike most Sorcerous Charms, the warlock may deactivate Orbital Impact Storm voluntarily. This may be done peacefully with a diceless miscellaneous action, freezing the suspended objects in place a split second before dropping them. Alternately, she can reflexively pay 5 motes to hurl shrapnel in all directions as a one-time environmental hazard (Damage 5L, Trauma 3) with a radius of (Willpower x 5) yards. This terminates the Charm and does not count as a Charm activation. Opponents may avoid the debris outright if their Dodge DV is higher than the Infernal’s (Willpower + Essence).&lt;br /&gt;
&lt;br /&gt;
Essence 3+ Infernals can purchase this Charm a second time, extending its duration to one day (or indefinite with Essence 5+).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precision Thought-Force Exercise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: —; Mins: Essence 2; Type: Permanent&lt;br /&gt;
Keywords: Obvious&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: First She Who Lives In Her Name Excellency, Mind-Hand Manipulation&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name feels something like pity for humans. They are crippled amputees, incapable of reaching beyond their physical forms. It isn&#039;t really pity, of course, but rather an acute and targeted awareness of her superiority and the necessity of upgrading lesser beings to her specifications. The Green Sun Princes who learn this Charm perform a great service, serving as honored prototypes of humaniform transmogrification even as they civilize themselves.&lt;br /&gt;
This Charm permanently upgrades Mind-Hand Method in the following ways:&lt;br /&gt;
&lt;br /&gt;
● The Charm may be used to protect others with Defend Other actions out to its maximum range rather than the usual (Dexterity rating) yards.&lt;br /&gt;
● The Charm can be used to deliver Touch effects as though the emanated force is part of the Infernal&#039;s body.&lt;br /&gt;
● The Infernal adds +2 to his Parry DV using Mind-Hand Method while taking a Guard action. With Essence 4+, this benefit also applies while using Defend Other to protect someone.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=143856</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=143856"/>
		<updated>2010-05-13T04:20:14Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies:&#039;&#039;&#039; the written word (respect), belief that he can change (hope)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge:&#039;&#039;&#039; (Pyrian) Pass interesting data on to the Yozis and the Thing Infernal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 1, Dexterity 3, Stamina 5, Perception 5, Intelligence 5, Wits 1, Appearance 5, Manipulation 1, Charisma 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Occult 5 (Malfeas +3), Survival 1, &#039;&#039;Performance&#039;&#039; 5 (Music +2), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), &#039;&#039;Linguistics&#039;&#039; 2 (Rivertongue, Old Realm, High Realm), Lore 5, &#039;&#039;Resistance&#039;&#039; 4, Investigation 5 (Trying to Understand People +2), Medicine 5, &#039;&#039;Integrity&#039;&#039; 5, Ride 1, &#039;&#039;Bureaucracy&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Temperance 5, Compassion 2, Conviction 5, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 3, Cult 2, Influence (She Who Lives In Her Name) 1&lt;br /&gt;
&lt;br /&gt;
(Manse: The House of the Oasis: This five-dot manse in Malfeas, aspected to She Who Lives in Her Name, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Adamant Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from the Principle of Hierarchy&#039;s initiation by five motes, to a minimum of 10m.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;General Charms:&#039;&#039; All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of She Who Lives In Her Name (x3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas Charms:&#039;&#039; Hardened Devil Body (x4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name Charms:&#039;&#039; Factual Determination Analysis, Cosmic Transcendence of Temperance, Cosmic Transcendence of Conviction, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy (x3), Pattern-Restoration Touch, Wholeness Rightly Assumed (Crippling, Sickness, Poison), Mind-Hand Manipulation, Unseen Force Application, Force-Suppression Barrier, Crystal-Fire Barrier Technique, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Composite Task Resolution, Genius Synthesis Technique, Conceptual Context Expansion, Error-Detecting Mode, Orthodox Mind Vocabulary, Orbital Impact Storm, Precision Thought-Force Exercise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Peacock Shadow Eyes, Sapphire Countermagic, Fiend-Vassal Conscription, Enemy of Nature, Servant of Infallible Location, Open the Spirit Door, All-Commanding Oversoul Beckoning, Adamant Banishing, Winds of Confusion, Fountain of Fathomless Dreams, Adamant Countermagic, Chariot of the Blazing Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos:&#039;&#039;&#039; &#039;&#039;Unseen Hand Preparation&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Conceptual Context Expansion, Force-Suppression Barrier), &#039;&#039;Unknown Word Recitation&#039;&#039; (First Malfeas Excellency, Principle-Invoking Onslaught, Counter-Conceptual Interposition, Conceptual Context Expansion)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; 5&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade:&#039;&#039; Speed 5, Accuracy +15, Damage 5L piercing (aggravated to creatures of the Wyld), Parry DV 7, Rate 4, Range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch:&#039;&#039; Speed 6, Accuracy +15, Damage 5B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Spare XP: 1&lt;br /&gt;
&lt;br /&gt;
Artifacts: (Metasorcerous phylactery, key to the demon city, skin-mount amulet, hauberk of bells)&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
Unique Charms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help.&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conceptual Context Expansion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: 4m&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Reflexive&lt;br /&gt;
Keywords: Combo-OK, Compulsion, Social&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Prerequisite Charms: Factual Determination Analysis&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy coldly sorts all that she perceives and comprehends into ordered patterns, devising theories and laws to logically explain the world around her. Should she lack sufficient information to reach such conclusions, she can respond only with frustrated anger and boundless curiosity, probing and analyzing until she understands all. The Infernal may activate this Charm whenever they hear another character verbally make any statement. She reflexively rolls (Perception + Investigation) as a social attack against that character&#039;s Dodge MDV. She need not speak, instead telepathically implanting a replicated thought-form of her own curiosity in the target&#039;s mind–a command to explain.*&lt;br /&gt;
&lt;br /&gt;
If she succeeds, that character must completely state all information necessary to understand the targeted statement. This includes contextual details, background information, the meanings of any unclear phrases or idioms, and all other data needed to understand everything that he meant in making the statement. If the targeted statement was a lie of omission or a half-truth, the character must supply any information he willingly withheld, spoiling his deception. However, if he outright lied, he only need supply details necessary to understand the false statement–outright errors in data lead to corrupted understanding. This Charm can only analyze statements willingly made by a character–if they are compelled to speak by unnatural mental influence, it is ineffectual. The target may resist this unnatural mental influence for a cost of two Willpower. He intuitively understands that his mind is being controlled, although he must successfully resist the Charm, either by successfully exerting his MDV or by paying Willpower, and be able to perceive the Infernal in order to understand that she was responsible.*&lt;br /&gt;
&lt;br /&gt;
A second purchase of this Charm at Essence 3 allows the Infernal to discreetly probe minds. Instead of compelling her target to verbally state all clarifying information needed to fully understand the statement with this Charm, the Infernal may choose to instead rip the knowledge from his mind, instantly understanding all information he would have supplied through a telepathic bond. The target may still resist this mental influence normally. However, even if he successfully resists the influence exerted by this subtler mode of the Charm, he does not recognize the Infernal as being responsible for his psychic violation. While he knows that some unknown force has attempted to control his mind, he does not know who or what exerted the influence on him unless he uses Charms designed for that purpose. In addition, the Infernal may now use this Charm to target statements that are made telepathically, in addition to those that are spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Error-Detecting Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: Compulsion&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Conceptual Context Expansion&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name cannot comprehend the concept of deception. Accurate data is correct. Inaccurate data is an error to be corrected. There are no other possibilities. This Charm upgrades Conceptual Context Expansion. If the Infernal uses it to target any statement that is an intentional lie or deception, it compels the speaker to elaborate the truth of the matter, rather than simply clarifying his own lie. In addition, if the Infernal activates Conceptual Context Expansion to target any statement that she knows is a lie, either by making a roll to read the motivations of a character or through magic, its cost is reduced to two motes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orthodox Mind Vocabulary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: Social&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Conceptual Context Expansion&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Names obsessively analyzes and criticizes all information, qualifying and quantifying the empirical accuracy and objective moral value of each separate fact. If her compulsive calculations indicate that any input is undesirable, it is immediately rejected and redacted. This Charm upgrades Conceptual Context Expansion. If the Infernal successfully uses it in Step 2 of a social attack in order to analyze any spoken mental influence, she may perfectly dodge the unwanted influence, even if it is undodgeable. She must pay two motes to do so if the influence aligns with any Virtue the Infernal has rated at 3 or higher. She must also pay this surcharge to defend against any attack that she knows is true, whether by rolling to read the motivation of the speaker or through magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbital Impact Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: 5m; Mins: Essence 2; Type: Simple (Speed 3, DV -0)&lt;br /&gt;
Keywords: Combo-OK, Obvious, Sorcerous&lt;br /&gt;
Duration: One scene&lt;br /&gt;
Prerequisite Charms: Mind-Hand Manipulation&lt;br /&gt;
&lt;br /&gt;
Creation was built to reflect the glorious order embodied by She Who Lives In Her Name, from the movement of the constellations to the closed circle of life and death. Taking up the least expression of the Pyrian Flame’s perfect motion, the Infernal becomes a reflection of this truth.&lt;br /&gt;
&lt;br /&gt;
Upon activating Orbital Impact Storm, the warlock seizes a clattering maelstrom of loose objects from the surrounding environment—stones and chairs, dinner plates, hammers, broken fence-posts, and any other nearby bric-a-brac (objects carried by individuals and all attuned artifacts are exempt from being appropriated in this manner, as are objects too large or heavy for the average adult mortal to lift with one hand). If necessary, the Infernal may even rip cobblestones loose from streets or bricks from walls, inflicting (Essence) levels of unsoakable damage in the process; objects and structures with a soak greater than 8L are immune to such vandalism. This Charm cannot be activated if the Storyteller decrees that the environment lacks appropriate objects to work with, though players are reminded that two-point stunts allow dramatic editing of the scenery.&lt;br /&gt;
&lt;br /&gt;
The seized objects hang in midair for a moment. Then the newly-formed constellation of debris begins to orbit the Infernal at ever-increasing speeds, pulverizing those foolish enough to attempt to close with the warlock. This constitutes an environmental hazard (Damage 4L/action, Trauma 2) covering a sphere with a radius of (Essence) yards around the character. Even blunt objects inflict lethal damage at the speed generated by Orbital Impact Storm. Opponents may safely navigate the storm if their Dodge DV is higher than the Infernal’s (Willpower x 2). Additionally, it becomes difficult to target the Infernal through the whirling maelstrom, as blades are knocked askew and arrows snapped in half before they can reach her flesh; attacks suffer an external penalty of (Infernal’s Essence / 2, round up).&lt;br /&gt;
&lt;br /&gt;
Normally, action-interval environmental hazard exposure resolves after the victim&#039;s DV refreshes but before anyone acts on the tick. However, the storm created by this Charm damages victims after resolving all actions taken during the tick, meaning that characters agile enough to avoid the debris must take care not to penalize their Dodge DV to the point that they get hit.&lt;br /&gt;
&lt;br /&gt;
Unlike most Sorcerous Charms, the warlock may deactivate Orbital Impact Storm voluntarily. This may be done peacefully with a diceless miscellaneous action, freezing the suspended objects in place a split second before dropping them. Alternately, she can reflexively pay 5 motes to hurl shrapnel in all directions as a one-time environmental hazard (Damage 5L, Trauma 3) with a radius of (Willpower x 5) yards. This terminates the Charm and does not count as a Charm activation. Opponents may avoid the debris outright if their Dodge DV is higher than the Infernal’s (Willpower + Essence).&lt;br /&gt;
&lt;br /&gt;
Essence 3+ Infernals can purchase this Charm a second time, extending its duration to one day (or indefinite with Essence 5+).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precision Thought-Force Exercise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: —; Mins: Essence 2; Type: Permanent&lt;br /&gt;
Keywords: Obvious&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: First She Who Lives In Her Name Excellency, Mind-Hand Manipulation&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name feels something like pity for humans. They are crippled amputees, incapable of reaching beyond their physical forms. It isn&#039;t really pity, of course, but rather an acute and targeted awareness of her superiority and the necessity of upgrading lesser beings to her specifications. The Green Sun Princes who learn this Charm perform a great service, serving as honored prototypes of humaniform transmogrification even as they civilize themselves.&lt;br /&gt;
This Charm permanently upgrades Mind-Hand Method in the following ways:&lt;br /&gt;
&lt;br /&gt;
● The Charm may be used to protect others with Defend Other actions out to its maximum range rather than the usual (Dexterity rating) yards.&lt;br /&gt;
● The Charm can be used to deliver Touch effects as though the emanated force is part of the Infernal&#039;s body.&lt;br /&gt;
● The Infernal adds +2 to his Parry DV using Mind-Hand Method while taking a Guard action. With Essence 4+, this benefit also applies while using Defend Other to protect someone.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=143855</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=143855"/>
		<updated>2010-05-13T04:16:39Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caste:&#039;&#039;&#039; Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Yozi:&#039;&#039;&#039; Cecelyne&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimacies:&#039;&#039;&#039; the written word (respect), belief that he can change (hope)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge:&#039;&#039;&#039; (Pyrian) Pass interesting data on to the Yozis and the Thing Infernal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Strength 1, Dexterity 3, Stamina 5, Perception 5, Intelligence 5, Wits 1, Appearance 5, Manipulation 1, Charisma 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Occult 5 (Malfeas +3), Survival 1, Performance 5 (Music +2), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Resistance 4, Investigation 5 (Trying to Understand People +2), Medicine 5, Integrity 5, Ride 1, Bureaucracy 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues:&#039;&#039;&#039; Temperance 5, Compassion 2, Conviction 5, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds:&#039;&#039;&#039; Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 3, Cult 2, Influence (She Who Lives In Her Name) 1&lt;br /&gt;
&lt;br /&gt;
(Manse: The House of the Oasis: This five-dot manse in Malfeas, aspected to She Who Lives in Her Name, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Adamant Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from the Principle of Hierarchy&#039;s initiation by five motes, to a minimum of 10m.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;General Charms:&#039;&#039; All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of She Who Lives In Her Name (x3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas Charms:&#039;&#039; Hardened Devil Body (x4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name Charms:&#039;&#039; Factual Determination Analysis, Cosmic Transcendence of Temperance, Cosmic Transcendence of Conviction, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy (x3), Pattern-Restoration Touch, Wholeness Rightly Assumed (Crippling, Sickness, Poison), Mind-Hand Manipulation, Unseen Force Application, Force-Suppression Barrier, Crystal-Fire Barrier Technique, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Composite Task Resolution, Genius Synthesis Technique, Conceptual Context Expansion, Error-Detecting Mode, Orthodox Mind Vocabulary, Orbital Impact Storm, Precision Thought-Force Exercise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Peacock Shadow Eyes, Sapphire Countermagic, Fiend-Vassal Conscription, Enemy of Nature, Servant of Infallible Location, Open the Spirit Door, All-Commanding Oversoul Beckoning, Adamant Banishing, Winds of Confusion, Fountain of Fathomless Dreams, Adamant Countermagic, Chariot of the Blazing Sun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combos:&#039;&#039;&#039; &#039;&#039;Unseen Hand Preparation&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Conceptual Context Expansion, Force-Suppression Barrier), &#039;&#039;Unknown Word Recitation&#039;&#039; (First Malfeas Excellency, Principle-Invoking Onslaught, Counter-Conceptual Interposition, Conceptual Context Expansion)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039; 5&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 10&lt;br /&gt;
&#039;&#039;&#039;Personal Essence:&#039;&#039;&#039; 25&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence:&#039;&#039;&#039; 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade:&#039;&#039; Speed 5, Accuracy +15, Damage 5L piercing (aggravated to creatures of the Wyld), Parry DV 7, Rate 4, Range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch:&#039;&#039; Speed 6, Accuracy +15, Damage 5B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels:&#039;&#039;&#039; -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Spare XP: 1&lt;br /&gt;
&lt;br /&gt;
Artifacts: (Metasorcerous phylactery, key to the demon city, skin-mount amulet, hauberk of bells)&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
Unique Charms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help.&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conceptual Context Expansion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: 4m&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Reflexive&lt;br /&gt;
Keywords: Combo-OK, Compulsion, Social&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Prerequisite Charms: Factual Determination Analysis&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy coldly sorts all that she perceives and comprehends into ordered patterns, devising theories and laws to logically explain the world around her. Should she lack sufficient information to reach such conclusions, she can respond only with frustrated anger and boundless curiosity, probing and analyzing until she understands all. The Infernal may activate this Charm whenever they hear another character verbally make any statement. She reflexively rolls (Perception + Investigation) as a social attack against that character&#039;s Dodge MDV. She need not speak, instead telepathically implanting a replicated thought-form of her own curiosity in the target&#039;s mind–a command to explain.*&lt;br /&gt;
&lt;br /&gt;
If she succeeds, that character must completely state all information necessary to understand the targeted statement. This includes contextual details, background information, the meanings of any unclear phrases or idioms, and all other data needed to understand everything that he meant in making the statement. If the targeted statement was a lie of omission or a half-truth, the character must supply any information he willingly withheld, spoiling his deception. However, if he outright lied, he only need supply details necessary to understand the false statement–outright errors in data lead to corrupted understanding. This Charm can only analyze statements willingly made by a character–if they are compelled to speak by unnatural mental influence, it is ineffectual. The target may resist this unnatural mental influence for a cost of two Willpower. He intuitively understands that his mind is being controlled, although he must successfully resist the Charm, either by successfully exerting his MDV or by paying Willpower, and be able to perceive the Infernal in order to understand that she was responsible.*&lt;br /&gt;
&lt;br /&gt;
A second purchase of this Charm at Essence 3 allows the Infernal to discreetly probe minds. Instead of compelling her target to verbally state all clarifying information needed to fully understand the statement with this Charm, the Infernal may choose to instead rip the knowledge from his mind, instantly understanding all information he would have supplied through a telepathic bond. The target may still resist this mental influence normally. However, even if he successfully resists the influence exerted by this subtler mode of the Charm, he does not recognize the Infernal as being responsible for his psychic violation. While he knows that some unknown force has attempted to control his mind, he does not know who or what exerted the influence on him unless he uses Charms designed for that purpose. In addition, the Infernal may now use this Charm to target statements that are made telepathically, in addition to those that are spoken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Error-Detecting Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: Compulsion&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Conceptual Context Expansion&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name cannot comprehend the concept of deception. Accurate data is correct. Inaccurate data is an error to be corrected. There are no other possibilities. This Charm upgrades Conceptual Context Expansion. If the Infernal uses it to target any statement that is an intentional lie or deception, it compels the speaker to elaborate the truth of the matter, rather than simply clarifying his own lie. In addition, if the Infernal activates Conceptual Context Expansion to target any statement that she knows is a lie, either by making a roll to read the motivations of a character or through magic, its cost is reduced to two motes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orthodox Mind Vocabulary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Essence 2&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: Social&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Conceptual Context Expansion&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Names obsessively analyzes and criticizes all information, qualifying and quantifying the empirical accuracy and objective moral value of each separate fact. If her compulsive calculations indicate that any input is undesirable, it is immediately rejected and redacted. This Charm upgrades Conceptual Context Expansion. If the Infernal successfully uses it in Step 2 of a social attack in order to analyze any spoken mental influence, she may perfectly dodge the unwanted influence, even if it is undodgeable. She must pay two motes to do so if the influence aligns with any Virtue the Infernal has rated at 3 or higher. She must also pay this surcharge to defend against any attack that she knows is true, whether by rolling to read the motivation of the speaker or through magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbital Impact Storm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: 5m; Mins: Essence 2; Type: Simple (Speed 3, DV -0)&lt;br /&gt;
Keywords: Combo-OK, Obvious, Sorcerous&lt;br /&gt;
Duration: One scene&lt;br /&gt;
Prerequisite Charms: Mind-Hand Manipulation&lt;br /&gt;
&lt;br /&gt;
Creation was built to reflect the glorious order embodied by She Who Lives In Her Name, from the movement of the constellations to the closed circle of life and death. Taking up the least expression of the Pyrian Flame’s perfect motion, the Infernal becomes a reflection of this truth.&lt;br /&gt;
&lt;br /&gt;
Upon activating Orbital Impact Storm, the warlock seizes a clattering maelstrom of loose objects from the surrounding environment—stones and chairs, dinner plates, hammers, broken fence-posts, and any other nearby bric-a-brac (objects carried by individuals and all attuned artifacts are exempt from being appropriated in this manner, as are objects too large or heavy for the average adult mortal to lift with one hand). If necessary, the Infernal may even rip cobblestones loose from streets or bricks from walls, inflicting (Essence) levels of unsoakable damage in the process; objects and structures with a soak greater than 8L are immune to such vandalism. This Charm cannot be activated if the Storyteller decrees that the environment lacks appropriate objects to work with, though players are reminded that two-point stunts allow dramatic editing of the scenery.&lt;br /&gt;
&lt;br /&gt;
The seized objects hang in midair for a moment. Then the newly-formed constellation of debris begins to orbit the Infernal at ever-increasing speeds, pulverizing those foolish enough to attempt to close with the warlock. This constitutes an environmental hazard (Damage 4L/action, Trauma 2) covering a sphere with a radius of (Essence) yards around the character. Even blunt objects inflict lethal damage at the speed generated by Orbital Impact Storm. Opponents may safely navigate the storm if their Dodge DV is higher than the Infernal’s (Willpower x 2). Additionally, it becomes difficult to target the Infernal through the whirling maelstrom, as blades are knocked askew and arrows snapped in half before they can reach her flesh; attacks suffer an external penalty of (Infernal’s Essence / 2, round up).&lt;br /&gt;
&lt;br /&gt;
Normally, action-interval environmental hazard exposure resolves after the victim&#039;s DV refreshes but before anyone acts on the tick. However, the storm created by this Charm damages victims after resolving all actions taken during the tick, meaning that characters agile enough to avoid the debris must take care not to penalize their Dodge DV to the point that they get hit.&lt;br /&gt;
&lt;br /&gt;
Unlike most Sorcerous Charms, the warlock may deactivate Orbital Impact Storm voluntarily. This may be done peacefully with a diceless miscellaneous action, freezing the suspended objects in place a split second before dropping them. Alternately, she can reflexively pay 5 motes to hurl shrapnel in all directions as a one-time environmental hazard (Damage 5L, Trauma 3) with a radius of (Willpower x 5) yards. This terminates the Charm and does not count as a Charm activation. Opponents may avoid the debris outright if their Dodge DV is higher than the Infernal’s (Willpower + Essence).&lt;br /&gt;
&lt;br /&gt;
Essence 3+ Infernals can purchase this Charm a second time, extending its duration to one day (or indefinite with Essence 5+).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precision Thought-Force Exercise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cost: —; Mins: Essence 2; Type: Permanent&lt;br /&gt;
Keywords: Obvious&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: First She Who Lives In Her Name Excellency, Mind-Hand Manipulation&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name feels something like pity for humans. They are crippled amputees, incapable of reaching beyond their physical forms. It isn&#039;t really pity, of course, but rather an acute and targeted awareness of her superiority and the necessity of upgrading lesser beings to her specifications. The Green Sun Princes who learn this Charm perform a great service, serving as honored prototypes of humaniform transmogrification even as they civilize themselves.&lt;br /&gt;
This Charm permanently upgrades Mind-Hand Method in the following ways:&lt;br /&gt;
&lt;br /&gt;
● The Charm may be used to protect others with Defend Other actions out to its maximum range rather than the usual (Dexterity rating) yards.&lt;br /&gt;
● The Charm can be used to deliver Touch effects as though the emanated force is part of the Infernal&#039;s body.&lt;br /&gt;
● The Infernal adds +2 to his Parry DV using Mind-Hand Method while taking a Guard action. With Essence 4+, this benefit also applies while using Defend Other to protect someone.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=143638</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=143638"/>
		<updated>2010-05-07T05:58:54Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: huh, Backgrounds were too low somehow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Malfean) Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 1, Stamina 5, Perception 5, Intelligence 5, Wits 1, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 1, &#039;&#039;Performance&#039;&#039; 5 (Dance +2), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), &#039;&#039;Linguistics&#039;&#039; 2 (Rivertongue, Old Realm, High Realm), Lore 5, &#039;&#039;Resistance&#039;&#039; 4, Investigation 4, Medicine 5, &#039;&#039;Integrity&#039;&#039; 5 (Won&#039;t Let It Get To Me +2), Ride 1, &#039;&#039;Athletics&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 2, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 3, Cult 2, Influence (She Who Lives In Her Name) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x4), By Pain Reforged, Scar-Writ Saga Shield (x2), Viridian Legend Exoskeleton (x2), Nightmare Fugue Vigilance, By Agony Empowered, &#039;&#039;Brass-Shod Feet Respite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cecelyne Charms: Transcendent Desert Creature, Untouchable Infinitude Reflection, Counter-Pronouncement of Enthymemic Law&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Pattern-Restoration Touch, Wholeness Rightly Assumed (Crippling, Sickness), Mind-Hand Manipulation, Unseen Force Application, Force-Suppression Barrier, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, &#039;&#039;Composite Task Resolution&#039;&#039;, &#039;&#039;Genius Synthesis Technique&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Unbreakable Bones of Stone, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze, All-Commanding Oversoul Beckoning, Adamant Banishing, Winds of Confusion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Devastation&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency, Counter-Pronouncement of Enthymemic Law)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 5L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 5B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak:&#039;&#039;&#039; 10B/10L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardness:&#039;&#039;&#039; 5B&lt;br /&gt;
&lt;br /&gt;
Spare XP: 2&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help. &lt;br /&gt;
&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brass-Shod Feet Respite&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent, Prerequisites: Nightmare Fugue Vigilance&lt;br /&gt;
&lt;br /&gt;
Malfeas&#039; raging ego struggles without cease against the humiliating reality of his castrated helplessness, leaving him no opportunity for peaceful rest. His fruitless rage abates only in music and the dance, where his artless expression allows him to forget himself for a time.&lt;br /&gt;
&lt;br /&gt;
The Infernal no longer suffers fatigue while dancing or performing music, regardless of how long he continues. If he can meet his needs for food and water, he may go on dancing for eternity. Furthermore, musical or terpsichorean performance relieves all other fatigue as though the Infernal were sleeping. The Infernal also receives a single bonus success on all rolls involving dancing.&lt;br /&gt;
&lt;br /&gt;
After such a session of performance, the Infernal may roll Conviction to regain Willpower without penalty, or he may roll another Virtue that was relevant to the content of his performance. The number of dice he may roll at such times is capped by the number of hours he spent performing.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=141945</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=141945"/>
		<updated>2010-04-11T04:12:14Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Malfean) Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 1, Stamina 5, Perception 5, Intelligence 5, Wits 1, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 1, &#039;&#039;Performance&#039;&#039; 5 (Dance +2), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), &#039;&#039;Linguistics&#039;&#039; 2 (Rivertongue, Old Realm, High Realm), Lore 5, &#039;&#039;Resistance&#039;&#039; 4, Investigation 4, Medicine 5, &#039;&#039;Integrity&#039;&#039; 5 (Won&#039;t Let It Get To Me +2), Ride 1, &#039;&#039;Athletics&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 2, Compassion 5, Conviction 1, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x4), By Pain Reforged, Scar-Writ Saga Shield (x2), Viridian Legend Exoskeleton (x2), Nightmare Fugue Vigilance, By Agony Empowered, &#039;&#039;Brass-Shod Feet Respite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cecelyne Charms: Transcendent Desert Creature, Untouchable Infinitude Reflection, Counter-Pronouncement of Enthymemic Law&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Force-Suppression Barrier, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, &#039;&#039;Composite Task Resolution&#039;&#039;, &#039;&#039;Genius Synthesis Technique&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Unbreakable Bones of Stone, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze, All-Commanding Oversoul Beckoning, Adamant Banishing, Winds of Confusion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Devastation&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency, Counter-Pronouncement of Enthymemic Law)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 5L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 5B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak:&#039;&#039;&#039; 10B/10L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardness:&#039;&#039;&#039; 5B&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help. &lt;br /&gt;
&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brass-Shod Feet Respite&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent, Prerequisites: Nightmare Fugue Vigilance&lt;br /&gt;
&lt;br /&gt;
Malfeas&#039; raging ego struggles without cease against the humiliating reality of his castrated helplessness, leaving him no opportunity for peaceful rest. His fruitless rage abates only in music and the dance, where his artless expression allows him to forget himself for a time.&lt;br /&gt;
&lt;br /&gt;
The Infernal no longer suffers fatigue while dancing or performing music, regardless of how long he continues. If he can meet his needs for food and water, he may go on dancing for eternity. Furthermore, musical or terpsichorean performance relieves all other fatigue as though the Infernal were sleeping. The Infernal also receives a single bonus success on all rolls involving dancing.&lt;br /&gt;
&lt;br /&gt;
After such a session of performance, the Infernal may roll Conviction to regain Willpower without penalty, or he may roll another Virtue that was relevant to the content of his performance. The number of dice he may roll at such times is capped by the number of hours he spent performing.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=141378</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=141378"/>
		<updated>2010-04-03T17:00:47Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Malfean) Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 1, Stamina 5, Perception 5, Intelligence 5, Wits 1, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 1, &#039;&#039;Performance&#039;&#039; 5 (Dance +2), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), &#039;&#039;Linguistics&#039;&#039; 2 (Rivertongue, Old Realm, High Realm), Lore 5, &#039;&#039;Resistance&#039;&#039; 4, Investigation 4, Medicine 5, &#039;&#039;Integrity&#039;&#039; 5 (Won&#039;t Let It Get To Me +2), Ride 1, &#039;&#039;Athletics&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 1, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x4), By Pain Reforged, &#039;&#039;Crashing Rage Catharsis&#039;&#039;, Scar-Writ Saga Shield (x2), Viridian Legend Exoskeleton (x2), Nightmare Fugue Vigilance, By Agony Empowered, &#039;&#039;World-Ordering Clangor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cecelyne Charms: Hellscry Chakra, Wayward Divinity Oversight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, &#039;&#039;Composite Task Resolution&#039;&#039;, &#039;&#039;Genius Synthesis Technique&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Unbreakable Bones of Stone, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze, All-Commanding Oversoul Beckoning, Adamant Banishing, Winds of Confusion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Devastation&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Crashing Rage Catharsis), &#039;&#039;Chaos-Smashing Will&#039;&#039; (First She Who Lives In Her Name Excellency, Constructive Convergence of Principles, World-Ordering Clangor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 5L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 5B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak:&#039;&#039;&#039; 10B/10L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardness:&#039;&#039;&#039; 5B&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help. &lt;br /&gt;
&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140574</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140574"/>
		<updated>2010-03-26T02:26:30Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Malfean) Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 1, Stamina 5, Perception 5, Intelligence 5, Wits 1, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 1, &#039;&#039;Performance&#039;&#039; 5 (Dance +2), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), &#039;&#039;Linguistics&#039;&#039; 2 (Rivertongue, Old Realm, High Realm), Lore 5, &#039;&#039;Resistance&#039;&#039; 4, Investigation 4, Medicine 5, &#039;&#039;Integrity&#039;&#039; 5 (Won&#039;t Let It Get To Me +2), Ride 1, &#039;&#039;Athletics&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 1, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x3), By Pain Reforged, &#039;&#039;Crashing Rage Catharsis&#039;&#039;, Scar-Writ Saga Shield (x2), Viridian Legend Exoskeleton (x2), Nightmare Fugue Vigilance, By Agony Empowered, &#039;&#039;World-Ordering Clangor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cecelyne Charms: Hellscry Chakra, Wayward Divinity Oversight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs, Experimental Acceleration Mastery, &#039;&#039;Composite Task Resolution&#039;&#039;, &#039;&#039;Genius Synthesis Technique&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Devastation&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Crashing Rage Catharsis), &#039;&#039;Chaos-Smashing Will&#039;&#039; (First She Who Lives In Her Name Excellency, Constructive Convergence of Principles, World-Ordering Clangor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 10L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 10B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak:&#039;&#039;&#039; 10B/10L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardness:&#039;&#039;&#039; 5B&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help. &lt;br /&gt;
&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140573</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140573"/>
		<updated>2010-03-26T02:07:39Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Malfean) Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 1, Stamina 5, Perception 5, Intelligence 5, Wits 1, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 1, &#039;&#039;Performance&#039;&#039; 5 (Dance +2), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), &#039;&#039;Linguistics&#039;&#039; 2 (Rivertongue, Old Realm, High Realm), Lore 5, &#039;&#039;Resistance&#039;&#039; 4, Investigation 5, Medicine 5, &#039;&#039;Integrity&#039;&#039; 5 (Won&#039;t Let It Get To Me +2), Ride 1, &#039;&#039;Athletics&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 1, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x3), By Pain Reforged, &#039;&#039;Crashing Rage Catharsis&#039;&#039;, Scar-Writ Saga Shield (x2), Viridian Legend Exoskeleton (x2), Nightmare Fugue Vigilance, By Agony Empowered, &#039;&#039;World-Ordering Clangor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cecelyne Charms: Hellscry Chakra&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs, Experimental Acceleration Mastery, &#039;&#039;Composite Task Resolution&#039;&#039;, &#039;&#039;Genius Synthesis Technique&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Devastation&#039;&#039; (By Pain Reforged, Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Crashing Rage Catharsis), &#039;&#039;Chaos-Smashing Will&#039;&#039; (Constructive Convergence of Principles, World-Ordering Clangor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 10L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 10B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak:&#039;&#039;&#039; 10B/10L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardness:&#039;&#039;&#039; 5B&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help. &lt;br /&gt;
&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140570</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140570"/>
		<updated>2010-03-26T01:00:44Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Malfean) Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 4, Stamina 5, Perception 5, Intelligence 5, Wits 1, Appearance 5, Manipulation 1, Charisma 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 1, &#039;&#039;Performance&#039;&#039; 5 (Dance +2), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 1 (Rivertongue, Old Realm), Lore 5, &#039;&#039;Resistance&#039;&#039; 4, Investigation 2, Medicine 2, &#039;&#039;Integrity&#039;&#039; 5 (Won&#039;t Let It Get To Me +2), Ride 1, &#039;&#039;Athletics&#039;&#039; 2, &#039;&#039;Melee&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 1, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x3), By Pain Reforged, &#039;&#039;Crashing Rage Catharsis&#039;&#039;, Scar-Writ Saga Shield (x2), Viridian Legend Exoskeleton (x2), Nightmare Fugue Vigilance, By Agony Empowered, &#039;&#039;World-Ordering Clangor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cecelyne Charms: Hellscry Chakra&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs, Experimental Acceleration Mastery, &#039;&#039;Composite Task Resolution&#039;&#039;, &#039;&#039;Genius Synthesis Technique&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Devastation&#039;&#039; (By Pain Reforged, Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Crashing Rage Catharsis), &#039;&#039;Chaos-Smashing Will&#039;&#039; (Constructive Convergence of Principles, World-Ordering Clangor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 10L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 10B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak:&#039;&#039;&#039; 10B/10L&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardness:&#039;&#039;&#039; 5B&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help. &lt;br /&gt;
&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140357</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140357"/>
		<updated>2010-03-24T05:18:23Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Malfean) Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +1), Performance 5 (Music +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 4, Resistance 2, Investigation 2 (Reading People +1), Integrity 5 (Won&#039;t Let It Get To Me +2), Ride 1, Athletics 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 1, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
Malfeas Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Knowing the Desolate Heart, Untouchable Infinitude Reflection, Counter-Pronouncement of Enthymemic Law&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Wholeness Rightly Assumed (Crippling), Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Force-Supression Barrier, &#039;&#039;Composite Task Resolution&#039;&#039;, &#039;&#039;Genius Synthesis Technique&#039;&#039;, Severe Punishment&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Force-Supression Barrier, Severe Punishment, So Speaks Adorjan, First Adorjan Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help. &lt;br /&gt;
&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140353</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140353"/>
		<updated>2010-03-24T03:53:43Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Malfean) Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +1), Performance 5 (Music +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 4, Resistance 2, Investigation 2 (Reading People +1), Integrity 5 (Won&#039;t Let It Get To Me +2), Ride 1, Athletics 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 1, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
Malfeas Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Knowing the Desolate Heart, Untouchable Infinitude Reflection, Counter-Pronouncement of Enthymemic Law&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Wholeness Rightly Assumed (Crippling, Sickness), Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Force-Supression Barrier, &#039;&#039;Composite Task Resolution&#039;&#039;, &#039;&#039;Genius Synthesis Technique&#039;&#039;, Severe Punishment&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Force-Supression Barrier, Severe Punishment, So Speaks Adorjan, First Adorjan Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composite Task Resolution&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
She Who Lives In Her Name subordinates lesser minions to her will, optimizing the efficiency of her projects through delegated division of labor. This Charm upgrades Experimental Acceleration Mastery. If the Infernal activates it to speed the process of crafting an artifact while receiving an assistance from aides, she may increase the rate by which her work is multiplied by an amount equal to the number of automatic successes she receives on the roll from their assistance, to a maximum multiplier of (Essence x 5). At Essence 5, he may double the effective number of automatic successes he receives for determining the bonus he adds to his multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Synthesis Technique&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent, Prerequisite Charms: Composite Task Resolution&lt;br /&gt;
&lt;br /&gt;
The Principle of Hierarchy need not possess every imaginable competence; this division of labor is what subordinates are for. If the Infernal receives aid from an Essence-using assistant while crafting an artifact, he reduces each of the minimum Ability ratings required to create it by one dot. With the aid of a master artificer (one whose assistance adds at least four automatic successes), he instead reduces the prerequisite minimums by two dots each. If the Infernal receives aid while building a manse, he may reduce by three dots the total number of dots he must allocate among Craft, Lore, and Occult with a supernatural assistant, or by six dots with a master artificer’s help. &lt;br /&gt;
&lt;br /&gt;
At Essence 7, the Infernal also increases the number of automatic successes any assistant provides to a crafting roll by one.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140094</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=140094"/>
		<updated>2010-03-20T04:19:48Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: (Malfean) Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +1), Performance 5 (Mind-Hand Manipulation +1, Miracle Worker +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 4, Resistance 2, Investigation 2 (Reading People +1), Integrity 5 (Won&#039;t Let It Get To Me +2), Ride 1, Athletics 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 1, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
Malfeas Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Scoured Perfection of Form, &#039;&#039;Boundless Empty Promises&#039;&#039;, Knowing the Desolate Heart, Untouchable Infinitude Reflection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent,&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boundless Empty Promises&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent&lt;br /&gt;
Prerequisites: Bestowal of Accursed Fortune, Scoured Perfection of Form&lt;br /&gt;
&lt;br /&gt;
Cecelyne&#039;s infinite power flows without limit into the needy, leaving them slaves to her law. This Charm improves Verdant Emptiness Endowment, allowing the Infernal to bestow multiple dots or mutations with a single activation, up to the target&#039;s normal maximums, so long as the complete result is a logical fulfillment of the original wish. The Infernal may bestow up to (Essence) dots of traits and (Essence x 5) points of mutations. The target owes the Infernal one favor for each dot or positive mutation bestowed, but the cost to reject the entire gift remains one point of Willpower.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139893</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139893"/>
		<updated>2010-03-15T07:35:58Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +1), Performance 5 (Mind-Hand Manipulation +1, Miracle Worker +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 4, Resistance 2, Investigation 2 (Reading People +1), Integrity 5 (Won&#039;t Let It Get To Me +2), Ride 1, Athletics 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 1, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Scoured Perfection of Form, &#039;&#039;Boundless Empty Promises&#039;&#039;, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ebon Dragon&#039;&#039; Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really understand them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent,&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boundless Empty Promises&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent&lt;br /&gt;
Prerequisites: Bestowal of Accursed Fortune, Scoured Perfection of Form&lt;br /&gt;
&lt;br /&gt;
Cecelyne&#039;s infinite power flows without limit into the needy, leaving them slaves to her law. This Charm improves Verdant Emptiness Endowment, allowing the Infernal to bestow multiple dots or mutations with a single activation, up to the target&#039;s normal maximums, so long as the complete result is a logical fulfillment of the original wish. The Infernal may bestow up to (Essence) dots of traits and (Essence x 5) points of mutations. The target owes the Infernal one favor for each dot or positive mutation bestowed, but the cost to reject the entire gift remains one point of Willpower.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139892</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139892"/>
		<updated>2010-03-15T07:06:46Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +1), Performance 5 (Mind-Hand Manipulation +1, Miracle Worker +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 4, Resistance 2, Investigation 2 (Reading People +1), Integrity 5 (Won&#039;t Let It Get To Me +2), Ride 1, Athletics 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 1, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Scoured Perfection of Form, &#039;&#039;Boundless Empty Promises&#039;&#039;, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ebon Dragon&#039;&#039; Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent,&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boundless Empty Promises&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent&lt;br /&gt;
Prerequisites: Bestowal of Accursed Fortune, Scoured Perfection of Form&lt;br /&gt;
&lt;br /&gt;
Cecelyne&#039;s infinite power flows without limit into the needy, leaving them slaves to her law. This Charm improves Verdant Emptiness Endowment, allowing the Infernal to bestow multiple dots or mutations with a single activation, up to the target&#039;s normal maximums, so long as the complete result is a logical fulfillment of the original wish. The Infernal may bestow up to (Essence) dots of traits and (Essence x 5) points of mutations. The target owes the Infernal one favor for each dot or positive mutation bestowed, but the cost to reject the entire gift remains one point of Willpower.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139891</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139891"/>
		<updated>2010-03-15T07:01:13Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I know just how you feel... that is how you feel, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Transhuman explorer of the human condition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the human condition and share that understanding with others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy those indifferent to right and wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 2, Charisma 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +1), Performance 5 (Mind-Hand Manipulation +1, Miracle Worker +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 4, Resistance 2, Investigation 2 (Reading People +1), Integrity 5 (Won&#039;t Let It Get To Me +2), Ride 1, Athletics 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 1, Compassion 5, Conviction 2, Valor 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The manse&#039;s hearthstone is the Legion-Calling Bead, which allows the bearer to benefit from the powers of the Host-Binding Circle manse feature and reduces the cost of spells that benefit from Cecelyne&#039;s initiation by five motes, to a minimum of 10m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Scoured Perfection of Form, &#039;&#039;Boundless Empty Promises&#039;&#039;, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ebon Dragon&#039;&#039; Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Sapphire Countermagic, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Cloud Trapeze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and the most prestigious schools of the city declared him unteachable. In truth, Inkwell suffered from a form of autism, which Creation&#039;s education systems were unequipped to handle. After a miserable experience in several academies, having suffered more than he could take from the ministrations of bullies or his parents perceived disappointment, Inkwell ran away from home at the age of eighteen. In the wilderness, a gethin appeared before him and offered him the chance to unlock his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He doesn&#039;t really them himself. It is therefore his self-appointed mission to understand the complexities at the heart of personality and self. He has attached himself to a circle of Celestial Exalts, thinking that this group will provide him with plenty of opportunities to see free will in action and give him plenty to do. If they want to expunge the forces of the dreaded Neverborn from Thorns, hey, it keeps the Althing happy, and it gives Inkwell time to tinker around in the back rooms.&lt;br /&gt;
&lt;br /&gt;
Inkwell emerged from his Chrysalis Grotesque with an almost unrecognizably handsome face and body, of which he could previously have only dreamed. His hair is a pale shade of gold and his eyes are a limpid gethin green. He is prone to remain very still while thinking, and then explode into a frenzy of action, possibly ill-considered. The confidence with which he moves during manic periods sometimes causes casual acquaintances to underestimate how awkward he feels during his more common melancholy phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent,&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boundless Empty Promises&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 4, Type: Permanent&lt;br /&gt;
Prerequisites: Bestowal of Accursed Fortune, Scoured Perfection of Form&lt;br /&gt;
&lt;br /&gt;
Cecelyne&#039;s infinite power flows without limit into the needy, leaving them slaves to her law. This Charm improves Verdant Emptiness Endowment, allowing the Infernal to bestow multiple dots or mutations with a single activation, up to the target&#039;s normal maximums, so long as the complete result is a logical fulfillment of the original wish. The Infernal may bestow up to (Essence) dots of traits and (Essence x 6) points of mutations. The target owes the Infernal one favor for each dot or positive mutation bestowed, but the cost to reject the entire gift remains one point of Willpower.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139863</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139863"/>
		<updated>2010-03-14T01:51:05Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy those indifferent to righteousness. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +1), Integrity 5 (Unnatural Mental Influence +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ebon Dragon&#039;&#039; Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Open the Spirit Door, Fiend-Vassal Conscription, The Princes of the Fallen Tower, Servant of Infallible Location, Winds of Confusion, Adamant Countermagic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent,&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139848</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139848"/>
		<updated>2010-03-13T17:03:45Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy those indifferent to righteousness. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +1), Integrity 5 (Unnatural Mental Influence +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ebon Dragon&#039;&#039; Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Fiend-Vassal Conscription, Sapphire Countermagic, The Princes of the Fallen Tower, Servant of Infallible Location, Winds of Confusion, All-Commanding Oversoul Beckoning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent,&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139847</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139847"/>
		<updated>2010-03-13T16:57:16Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy those indifferent to righteousness. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +1), Integrity 5 (Unnatural Mental Influence +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ebon Dragon&#039;&#039; Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Fiend-Vassal Conscription, Sapphire Countermagic, The Princes of the Fallen Tower, Servant of Infallible Location, Winds of Confusion, Infinite Catalepsis Macramè&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent,&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139522</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139522"/>
		<updated>2010-03-07T05:43:59Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy those indifferent to righteousness. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +1), Integrity 5 (Unnatural Mental Influence +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ebon Dragon&#039;&#039; Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Fiend-Vassal Conscription, Sapphire Countermagic, The Princes of the Fallen Tower, Servant of Infallible Location&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent,&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139521</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139521"/>
		<updated>2010-03-07T05:42:59Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy those indifferent to righteousness. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +1), Integrity 5 (Unnatural Mental Influence +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Fiend-Vassal Conscription, Sapphire Countermagic, The Princes of the Fallen Tower, Servant of Infallible Location&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent,&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139520</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139520"/>
		<updated>2010-03-07T05:42:28Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy those indifferent to righteousness. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +1), Integrity 5 (Unnatural Mental Influence +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Fiend-Vassal Conscription, Sapphire Countermagic, The Princes of the Fallen Tower, Servant of Infallible Location&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139518</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139518"/>
		<updated>2010-03-07T05:41:46Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy those indifferent to righteousness. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +1), Craft (elemental/magitech/vitriol) 5 (Mind-Hand Manipulation +3), Linguistics 2 (Rivertongue, Old Realm, High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +1), Integrity 5 (Unnatural Mental Influence +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization, &#039;&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Fiend-Vassal Conscription, Sapphire Countermagic, The Princes of the Fallen Tower, Servant of Infallible Location&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unique Charms&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorporation of Subservient Efforts&#039;&#039;&lt;br /&gt;
Cost: ---, Mins: Essence 3, Type: Permanent&lt;br /&gt;
Prerequisites: Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
It is not good for the Principle of Hierarchy to work alone, and she is at her best when multiple subordinates divide the manual labor amongst themselves. When working with assistants on a complex project, such as artifact or manse construction, the speed modifier provided by this Charms prerequisite is increased by one for each success provided by assistants, up to a maximum increase of (Essence x 5). The rules for utilizing assistants in crafting may be found in Oadenol&#039;s Codex.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139490</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=139490"/>
		<updated>2010-03-07T01:41:03Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy the unrighteous and apathetic. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +3), Craft (earth/fire/water/air/wood/magitech) 5, Linguistics 2 (Rivertongue, Old Realm (fluent), High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +2), Integrity 5 (Resisting Emotion Effects +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Force-Suppression Barrier, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Infallible Messenger, Fiend-Vassal Conscription, Sapphire Countermagic, The Princes of the Fallen Tower, Servant of Infallible Location&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Force-Suppression Barrier, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=138980</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=138980"/>
		<updated>2010-03-03T14:54:14Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy the unrighteous and apathetic. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +3), Craft (earth/fire/water/air/wood) 5, Linguistics 2 (Rivertongue, Old Realm (fluent), High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +2), Integrity 5 (Resisting Emotion Effects +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Force-Suppression Barrier, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery, Underlying Tenets Internalization&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Conscription, Sapphire Countermagic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Force-Suppression Barrier, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=138253</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=138253"/>
		<updated>2010-02-21T19:36:42Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy the unrighteous and apathetic. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +3), Craft (earth/fire/water/air/wood) 5, Linguistics 2 (Rivertongue, Old Realm (fluent), High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +2), Integrity 5 (Resisting Emotion Effects +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malfeas&#039;&#039; Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune, Knowing the Desolate Heart&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles (x2), Force-Suppression Barrier, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Conscription, Sapphire Countermagic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Force-Suppression Barrier, First Malfeas Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=136758</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=136758"/>
		<updated>2010-02-07T03:25:46Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy the unrighteous and apathetic. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +3), Craft (earth/fire/water/air/wood) 5, Linguistics 2 (Foresttongue, Old Realm (fluent), High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +2), Integrity 5 (Resisting Emotion Effects +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
Malfeas Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles, Force-Suppression Barrier, Tool-Transcending Constructs (x2), Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Conscription, Sapphire Countermagic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Force Suppression Barrier, First She Who Lives in Her Name Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=136618</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=136618"/>
		<updated>2010-02-05T16:01:52Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy the unrighteous and apathetic. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +3), Craft (earth/fire/water/air/wood) 5, Linguistics 2 (Foresttongue, Old Realm (fluent), High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +2), Integrity 5 (Resisting Emotion Effects +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
Malfeas Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment, Bestowal of Accursed Fortune&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles, Force-Suppression Barrier, Tool-Transcending Constructs, Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Conscription, Sapphire Countermagic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Force Suppression Barrier, First She Who Lives in Her Name Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=136296</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=136296"/>
		<updated>2010-02-01T15:03:16Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy the unrighteous and apathetic. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +3), Craft (earth/fire/water/air/wood) 5, Linguistics 2 (Foresttongue, Old Realm (fluent), High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +2), Integrity 5 (Resisting Emotion Effects +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
&lt;br /&gt;
Malfeas Charms: Hardened Devil Body (x2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Cosmic Transcendence of Temperance, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles, Force-Suppression Barrier, Tool-Transcending Constructs, Experimental Acceleration Mastery&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Conscription, Sapphire Countermagic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Force Suppression Barrier, First She Who Lives in Her Name Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=136295</id>
		<title>Character:Viridian Inkwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Viridian_Inkwell&amp;diff=136295"/>
		<updated>2010-02-01T15:02:22Z</updated>

		<summary type="html">&lt;p&gt;Rand Brittain: Created page with &amp;#039; == Viridian Inkwell ==   &amp;#039;&amp;#039;&amp;#039;Caste&amp;#039;&amp;#039;&amp;#039;: Defiler &amp;#039;&amp;#039;&amp;#039;Concept&amp;#039;&amp;#039;&amp;#039;: Immovable saint of miracles &amp;#039;&amp;#039;&amp;#039;Motivation&amp;#039;&amp;#039;&amp;#039;: Understand the concept of selfhood. &amp;#039;&amp;#039;&amp;#039;Urge&amp;#039;&amp;#039;&amp;#039;: Destroy the unrighteou…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Viridian Inkwell ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Defiler&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Immovable saint of miracles&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Understand the concept of selfhood.&lt;br /&gt;
&#039;&#039;&#039;Urge&#039;&#039;&#039;: Destroy the unrighteous and apathetic. (read: those darn gods)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Strength 1, Dexterity 3, Stamina 3, Perception 5, Intelligence 5, Wits 2, Appearance 5, Manipulation 1, Charisma 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;: Occult 5 (Mind-Hand Manipulation +3), Survival 2 (Places of Desolation +2), Performance 5 (Mind-Hand Manipulation +3), Craft (earth/fire/water/air/wood) 5, Linguistics 2 (Foresttongue, Old Realm (fluent), High Realm), Lore 5, Medicine 5, Resistance 2, Investigation 5 (Reading People +2), Integrity 5 (Resisting Emotion Effects +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtues&#039;&#039;&#039;: Temperance 5, Compassion 4, Conviction 2, Valor 1&lt;br /&gt;
&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;: Cult 5, Manse 5, Savant 3, Artifact 4 (metasorcerous phylactery), Lunar Bond 5, Backing (She Who Lives in Her Name) 1, Influence (Cecelyne) 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manse&#039;&#039;: The House of the Oasis: This five-dot manse in Malfeas, aspected to Cecelyne, was built for Viridian Inkwell by a troupe of artisans of the Second Circle as a gift to celebrate his mastery of the Sapphire Circle of sorcery. It is maintained in his absence by several dozen highly-favored lesser demons, who are exceedingly glad to serve a master who is frequently tolerant and even more frequently absent. The House of the Oasis is a pleasantly-appointed townhouse on the edge of the desert, with a few gardens and springs, but its truly noteworthy feature is the summoning chamber with its sapient binding circle. The House has the powers Host-Binding Circle and Rainbow Tabernacle, and is an atelier-manse for the Craft (fire) ability. Its hearthstone is the Home-Calling Stone, which allows the bearer to evoke the House&#039;s binding circle into Creation as a dramatic action taking ten minutes. The binding circle counts as an appropriate standard and exotic ritual component for summoning any demon, and allows the bearer to benefit from the manse&#039;s sorcery-affecting powers while casting any spell suitable for Cecelyne&#039;s initiation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charms&#039;&#039;&#039;:&lt;br /&gt;
General Charms: All Yozi Excellencies, &amp;lt;Yozi&amp;gt; Inevitability Technique, &amp;lt;Yozi&amp;gt; Mythos Exultant, So Speaks &amp;lt;Yozi&amp;gt;, Sorcerous Initiation of Cecelyne (x2)&lt;br /&gt;
Malfeas Charms: Hardened Devil Body (x2)&lt;br /&gt;
&#039;&#039;Cecelyne&#039;&#039; Charms: Transcendent Desert Creature, Hellscry Chakra, Verdant Emptiness Endowment&lt;br /&gt;
&#039;&#039;She Who Lives In Her Name&#039;&#039; Charms: Factual Determination Analysis, Cosmic Transcendence of Temperance, Essence-Dissecting Stare, Counter-Conceptual Interposition, Ego-Infused Pattern Primacy, Mind-Hand Manipulation, Unseen Force Application, Principle-Invoking Onslaught, Constructive Convergence of Principles, Force-Suppression Barrier, Tool-Transcending Constructs, Experimental Acceleration Mastery&lt;br /&gt;
Ebon Dragon Charms: Loom-Snarling Deception, Eldritch Secrets Mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Slave-Spawn Summons, Emerald Countermagic, Fiend-Vassal Conscription, Sapphire Countermagic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039;: &#039;&#039;Unseen Hand Disintegration&#039;&#039; (Mind-Hand Manipulation, Counter-Conceptual Interposition, Principle-Invoking Onslaught, Force Suppression Barrier, First She Who Lives in Her Name Excellency)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;: 5&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039;: 10&lt;br /&gt;
&#039;&#039;&#039;Personal Essence&#039;&#039;&#039;: 25&lt;br /&gt;
&#039;&#039;&#039;Peripheral Essence&#039;&#039;&#039;: 57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinetic Blade&#039;&#039;: Speed 5, Accuracy +18, Damage 9L piercing (aggravated to creatures of the Wyld), Parry DV 9, Rate 4, Range 14&lt;br /&gt;
&#039;&#039;Telekinetic Clinch&#039;&#039;: Speed 6, Accuracy +18, Damage 9B, Rate 1, Range 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Levels&#039;&#039;&#039;: -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/I&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell was born a child of Great Forks, and was blessed at birth with an endowment from Livilla, a goddess whom his parents had loyally served. However, the God-Blood never lived up to the promise his enchanted heritage had seemed to offer, and after failing to awaken his Essence through various methods, he fled his home in disgrace. In the wilderness, a gethin appeared before him and offered him the chance to reach his hidden potential. Viridian Inkwell accepted the offer and the Infernal Exaltation.&lt;br /&gt;
&lt;br /&gt;
Inkwell understands that his Yozi masters have a hard time conceptualizing the reality of other beings. He often has difficulty understanding them himself. It is therefore his self-appointed mission to understand the shinmaic complexities at the heart of personality and self. He does so by posing as an ascetic anchorite with mystical powers, and offering to grant petitioners their heart&#039;s desire. From the outcome of these little dramas, he increases his understanding of others, and acquires the adoration of the masses. His deeds have spread the cult of the Unstirring Prophet across Creation, which, combined with those cults which Cecelyne has commanded to worship him, provides him with a pleasantly immense stream of Essence.&lt;br /&gt;
&lt;br /&gt;
Viridian Inkwell is a handsome young man of utterly calm features, with the capacity to remain utterly still for days on end. He relies on his petitioners and summoned demons to bring him what he requires to live. He never stirs a muscle if he can help it, preferring not to interrupt his meditation, and instead does what tasks need doing with telekinesis and sorcery. He will, however, gladly accept small tasks and do favors for nearly anyone who comes to ask him, and especially enjoys giving (mostly good) advice.&lt;/div&gt;</summary>
		<author><name>Rand Brittain</name></author>
	</entry>
</feed>