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	<updated>2026-05-15T05:23:43Z</updated>
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		<updated>2022-12-05T02:19:23Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
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		<updated>2022-12-05T02:18:25Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
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		<updated>2022-12-05T02:16:53Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
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		<updated>2022-12-05T02:16:28Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
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		<author><name>Raveled</name></author>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scion_2E:Class_of_Strange_Aeons&amp;diff=397150</id>
		<title>Scion 2E:Class of Strange Aeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scion_2E:Class_of_Strange_Aeons&amp;diff=397150"/>
		<updated>2021-03-10T21:21:50Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Unaussprechlichen Hochschulabsolvent (Players) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Higher education starts as a dream... =&lt;br /&gt;
&lt;br /&gt;
Ever since childhood, you&#039;ve known about the Dreamlands.&lt;br /&gt;
&lt;br /&gt;
Maybe you were just born that way. Maybe a creature of Aware Darkness went through your head, and you became lucid forever. Maybe you saw a creature from there. Whatever the case, you know what lies beyond your own dreams, and you remember how you loved to sleep, so you could play with your friends all over again.&lt;br /&gt;
&lt;br /&gt;
You knew each other, actually - along with an older teen, Meri. You didn&#039;t know much about Meri; they never talked about it. But you know they were nice, and they were human, and they came from Arkham, Massachusetts. Maybe you did too, but the Dreamlands don&#039;t care about geography. You could be on the other side of the planet, and you&#039;d dream yourself to that little park near Ulthar, where Meri and their cats always seemed to be.&lt;br /&gt;
&lt;br /&gt;
Then, one day, Meri vanished. The cats didn&#039;t want to talk about it, and if you strayed too close to the treehouse they lived in, you would see flashes of a knife, a twisted city, and a flash of red. The park didn&#039;t seem very fun any more, and you just...drifted apart.&lt;br /&gt;
&lt;br /&gt;
Then, two things happened, later in your life.&lt;br /&gt;
&lt;br /&gt;
One day, you discovered that one of the most powerful dreamers in the Dreamlands, those timeless intelligences, had infused you with power. Maybe it was intentional. Maybe it wasn&#039;t. Maybe you were always of them, built or partly sired by sorcery, but you only became aware of how deeply you were tied together in that moment.&lt;br /&gt;
&lt;br /&gt;
And soon after, you received a letter, informing you of a scholarship at Arkham University. In it was a picture of a high school graduation album, and among the photos of the junior year, was one Meri Alex Pickman...&lt;br /&gt;
&lt;br /&gt;
= Welcome to Arkham U! Your class rules and orientation= &lt;br /&gt;
&#039;&#039;&#039;1. What kind of game is this (system, power-level, genre, tone, etc)?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scion 2E, using the Masks of the Mythos previews and the Miskatonic Hollow setting, focusing on Scions recently enrolled in Arkham University who previously known each other, and the aforementioned Meri Pickman, as childhood friends in the Dreamlands. After their (gender-neutral pronoun deliberate, Meri was genderqueer) untimely vanishing, you went back to your old lives, bitter and unnerved, only to be Visited as Scions of the Great Old Ones in high school, followed rapidly by your sudden scholarship at Arkham, along with a picture confirming Meri was from Arkham. You are united both by investigating what happened to them, and who they were, while protecting the town and the larger Hollow from malicious cultists and monsters you get involved with due to everyone wanting at the library for their schemes. It&#039;s not going to exactly be a dark, or even that much of a horror game, but I do plan to get at some dark themes, especially those revolving around human malice.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
2. How many players? (&amp;quot;Big16&amp;quot; #3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Depending on interest, between 3 and 6. I&#039;m a newbie GM, though, so I wouldn&#039;t mind someone who wouldn&#039;t mind me bouncing ideas off. (There is currently 4, last I counted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. What are the character creation guidelines? (&amp;quot;Big16&amp;quot; #5, 6, 7, 8, 9, 10, 11, 16)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Everyone&#039;s a Scion of the Old Ones, and has Awareness, using Scion: Hero, and Masks of the Mythos to make Legend 1, Awareness 1 characters. Otherwise, everything is good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Any house rules? Anything we should know about how the dice work? (&amp;quot;Big16&amp;quot; #12, 13)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rules we are using aren&#039;t the finalized version of the official rules, and I expect problems. I am open to making Awareness the only power stat if the majority of the players want that (although that does mean we&#039;ll need to figure out a more merciful refresh rate), and will be using Dread and Revelation as the Mythos Virtues; Dread is about acting based on fear and a desire to protect people from what you know, Revelation is about exploring the Mythos, teaching it to others, and embracing your potential as a larval Old One yourself.&lt;br /&gt;
&lt;br /&gt;
As a first general house rule; the Pantheon Skills for the Old Ones are any two of Occult, Science, Integrity, and Subterfuge.&lt;br /&gt;
&lt;br /&gt;
If you wish to take a Mythos Relic from the previews, please talk with me or another player about balancing it to Scion Companion rules; they are not especially balanced in said previews.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 5. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? (&amp;quot;Big16&amp;quot; #14) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I do long-form backstories a lot, but I don&#039;t mind if it&#039;s anything close to a paragraph or two. While you were all childhood friends of Meri and knew each other, you knew each other through the Dreamlands. You can be from all across the world, I just request your character is able to speak English for ease of communication in Massachusetts. You could even be someone nonhuman, like a ghoul who can pass for human or a deep one hybrid, if you can justify why one would become friends with a human dreamer and then attend a human college. I won&#039;t make you necessarily a Denizen, in that case.&lt;br /&gt;
&lt;br /&gt;
I will ask a questionnaire later; the Dreamlands are very important to this game, and they will end up reflecting your personal idiosyncrasies a lot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 6. Does your game involve a lot of hack &amp;amp; slash, puzzle solving, roleplaying, or a combination of the above? (&amp;quot;Big16&amp;quot; #15)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat and investigation, mostly, with roleplaying elements. Most of which are part of the Storypath system. Most of the game will focus on the investigation of both Meri&#039;s past and whatever book thief of the week is attacking the Hollow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 7. Is there anything else we need to know? (NEW!) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am a newbie ST, and also have a few other obligations, like a Master&#039;s Degree in Education to work on, and several fanfics. My posting rate will be somewhat sporadic, and I will try to warn you when I need to go radio silent for a bit.&lt;br /&gt;
&lt;br /&gt;
I will get into some dark themes about racism, bullying and social decay in my notes; do not be afraid to flash an X card in chat, and we will discuss what everyone is okay with in Session 0.&lt;br /&gt;
&lt;br /&gt;
=Unaussprechlichen Hochschulabsolvent (Players)=&lt;br /&gt;
&lt;br /&gt;
[[Class_of_Strange_Aeons_Josh_Waley | Josh Waley, Scion of Yog-Sothoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scion_2E:Class_of_Strange_Aeons/Tori_Lynch| Tori Lynch, Scion of Cthulhu]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scion_2E:Class_of_Strange_Aeons/Tori_Lynch&amp;diff=397149</id>
		<title>Scion 2E:Class of Strange Aeons/Tori Lynch</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scion_2E:Class_of_Strange_Aeons/Tori_Lynch&amp;diff=397149"/>
		<updated>2021-03-10T21:19:40Z</updated>

		<summary type="html">&lt;p&gt;Raveled: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Victoria &amp;quot;Tori: Lynch&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;God:&amp;#039;&amp;#039;&amp;#039; Cthulhu&amp;lt;br&amp;gt;  == Deeds == &amp;#039;&amp;#039;&amp;#039;Short-Term Deed:&amp;#039;&amp;#039;&amp;#039; Disarm a situation without violence&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Long-Term Deed:&amp;#039;&amp;#039;&amp;#039; Ensure a libera...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Victoria &amp;quot;Tori: Lynch&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;God:&#039;&#039;&#039; Cthulhu&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Deed:&#039;&#039;&#039; Disarm a situation without violence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Long-Term Deed:&#039;&#039;&#039; Ensure a liberal mayor elected in Kingsport &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
Implacable Destroyer (Athletics, Close Combat, Survival) [Secondary] &amp;lt;br&amp;gt;&lt;br /&gt;
Crusader &amp;amp; Protector (Culture, Close Combat, Leadership) [Primary] &amp;lt;br&amp;gt;&lt;br /&gt;
Claws of Cthulhu (Athletics, Occult, Integrity) [Tertiary] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Cunning: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Might: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamina: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Presence: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Composure: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Academics 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics 3 (Breaking Things) &amp;lt;br&amp;gt;&lt;br /&gt;
Close Combat 5 (Improvised Weapons) &amp;lt;br&amp;gt;&lt;br /&gt;
Culture 3 (Etiquette) &amp;lt;br&amp;gt;&lt;br /&gt;
Empathy 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Leadership 3 (Persuading Groups) &amp;lt;br&amp;gt;&lt;br /&gt;
Occult 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&#039;&#039;&#039;Legend:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legendary Titles:&#039;&#039;&#039; Devastation of the Moment &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Awareness:&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Movement:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; Bruised x2, Injured, Maimed, Taken Out &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virtues&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dread () () (x) () () Revelation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Callings &amp;amp; Knacks ==&lt;br /&gt;
&#039;&#039;&#039;Callings:&#039;&#039;&#039; Destroyer 1, Guardian 2, Leader 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039; Unbound (Destroyer), Savage, Shepard (Guardian), Overlord, Inspiration (Leader)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Knacks:&#039;&#039;&#039; Rust &amp;amp; Decay, A Purpose, A Warning, Harsh Words, Perfect Poise&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purviews &amp;amp; Boons ==&lt;br /&gt;
&#039;&#039;&#039;Motif:&#039;&#039;&#039; Unearthly might and reslience &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arcane Calculus&#039;&#039; (Pantheon) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Innate Power:&#039;&#039;&#039; When performing analysis, research, or surveying investigation actions, you gain +1 Enhancement. You can ignore up to 1 Complication from such actions that would lead you to misinterpret the information you gain on the action. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epic Strength&#039;&#039; (Innate) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Innate Power:&#039;&#039;&#039; You have +1 Scale for purposes of lifting, breaking, or carrying large objects. You can use Might in place of Presence for intimidation, seduction, or building Bonds of camaraderie.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; A World of Glass, Pistons for Fists&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epic Stamina&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Innate Power:&#039;&#039;&#039; Whenever you are suffering Injury Conditions, reduce the Complication imposed by the Condition by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Health&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Innate Power:&#039;&#039;&#039; You are always in good health. You are immune to the effects of mundane diseases, though divine or magical diseases affect you normally. If you’ve come into contact with a disease, you can alleviate that disease in others with a touch. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Birthrights ==&lt;br /&gt;
Verdigrised Bronze Breastplate&lt;br /&gt;
&#039;&#039;Epic Stamina&#039;&#039; (Relic 3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Epic Stamina Innate Power:&#039;&#039;&#039; Psychic Attack (spend a Momentum and make a skill check to inflict a Condition on the target that hinders them on mental actions), you have to show them the mind-bending tentacle design on the armor. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perfect Defense:&#039;&#039;&#039; Once per fight, declare that an attack made against you by an enemy of the same Tier or lower does not affect you in any way. To do this a second time, spend Momentum. This may not be used more than twice a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tags:&#039;&#039;&#039; Armored (Hard), Concealable, Resistant (Arrows)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Golden Torc&lt;br /&gt;
&#039;&#039;Health&#039;&#039; (Relic 5) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damage Conversion:&#039;&#039;&#039; When you administer medical attention to a patient or yourself as an action, convert any Injuries one lower: Maimed becomes Injured, Injured becomes Bruised, and Bruised injuries heal completely.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reconstruction:&#039;&#039;&#039; Once per day, make a Knack Skill roll. If any successes are achieved, remove any one Condition a target may face that is not necessarily an illness or ailment. Examples include ending a character’s blindness, restoring a limb with a perfect prosthetic, and ending paralysis or PTSD. You may cure additional ailments by spending 1 Momentum each. As an additional effect, which does not cost Momentum, at the beginning of the session you have the option to reassign your Attribute dots in any order as long as they remain within the same original categories. You cannot move Resistance dots into Power dots, for example. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Miskatonic Pagan Alliace&#039;&#039;&#039;&#039;&#039; - Cult 1 &amp;lt;br&amp;gt;&lt;br /&gt;
A small mutual-aid group composed of worshipers of several minor deities. The leaders of the group are actually Mythos scholars and they recognize Tori as the mouthpiece of something greater. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Community&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion&#039;s Role:&#039;&#039;&#039; Tori has been asked to lead opening and closing rituals at the monthly meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cult Path Skills:&#039;&#039;&#039; Academics, Culture, Occult&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shadow:&#039;&#039;&#039; 1 (Access: to restricted volumes from the university library)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; 1 (Contact: Jackson Smythe, owner of the curio shop the club meets at once a month)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=393340</id>
		<title>Transcendence Record</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=393340"/>
		<updated>2021-01-17T18:34:59Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Claims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cult of the Transcendence Record (Tier 0, Strong Hold)&lt;br /&gt;
&lt;br /&gt;
Their god is &#039;&#039;serene&#039;&#039; and &#039;&#039;transcendent&#039;&#039;, a place where all knowledge that exists can be accessed. This includes secret things, future facts, and things from alternate futures and pasts that never existed.&lt;br /&gt;
&lt;br /&gt;
The Crew&#039;s &#039;&#039;&#039;reputation&#039;&#039;&#039; is &#039;&#039;strange&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Chosen&#039;&#039;&#039;: Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Adikin&#039;&#039;&#039; an occultist&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hutchins&#039;&#039;&#039; an antiquarian&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Heat || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Wanted Level || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Acquire Turf 5/8&lt;br /&gt;
&lt;br /&gt;
==Cohorts==&lt;br /&gt;
A &#039;&#039;gang&#039;&#039; of &#039;&#039;&#039;Adepts&#039;&#039;&#039; (Independent/Unreliable)&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Crew XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Lair&lt;br /&gt;
| [ ] [ ] || Carriage&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;][ ] || Boat&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Quarters&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Secure&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Vault&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Workshop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Quality&lt;br /&gt;
| [ ] || Documents&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Gear&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Implements&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Supplies&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Tools&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Training&lt;br /&gt;
| [ ] || Insight&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Prowess&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Personal&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ]&amp;lt;/br&amp;gt;[ ] [ ] || Mastery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==XP Tracks==&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).&lt;br /&gt;
* Advance the agenda of your deity or embody its precepts in action.&lt;br /&gt;
* Contend with challenges above your current station.&lt;br /&gt;
* Bolster your crew&#039;s reputation or develop a new one.&lt;br /&gt;
* Express the goals, drives, inner conflict, or essential nature of the crew.&lt;br /&gt;
&lt;br /&gt;
==Claims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Reputation || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] || Turf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Cloister || Vice Den || Offertory || Ancient Obelisk || Ancient Tower &lt;br /&gt;
|-&lt;br /&gt;
| Turf || Turf || &#039;&#039;&#039;Lair&#039;&#039;&#039; &amp;lt;/br&amp;gt;X|| Turf || Turf &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Well || Ancient Gate || Sanctuary || Sacred Nexus || Ancient Altar &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393273</id>
		<title>William Danfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393273"/>
		<updated>2021-01-17T04:16:13Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leech.jpg|200px|thumb]] William Danfield, aka Skinner, the Leech&lt;br /&gt;
&lt;br /&gt;
William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family&#039;s climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Akoros&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Academic&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Obligation&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Physicker&#039;&#039;&#039; You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets &#039;&#039;&#039;+1d&#039;&#039;&#039; to their healing treatment rolls.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || Gunpowder Burns || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ &amp;amp;Dagger; ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Wrecking Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blowgun &amp;amp; Darts, Syringes&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) x || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Gadgets || [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Stazia&#039;&#039;&#039; an apothecary, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Malista&#039;&#039;&#039; a priestess, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with technical skill or mayhem.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393270</id>
		<title>William Danfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393270"/>
		<updated>2021-01-17T04:13:56Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leech.jpg|200px|thumb]] William Danfield, aka Skinner, the Leech&lt;br /&gt;
&lt;br /&gt;
William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family&#039;s climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Akoros&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Academic&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Obligation&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Physicker&#039;&#039;&#039; You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets &#039;&#039;&#039;+1d&#039;&#039;&#039; to their healing treatment rolls.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || Gunpowder Burns || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ &amp;amp;Dagger; ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Wrecking Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blowgun &amp;amp; Darts, Syringes&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) x || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Gadgets || [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Stazia&#039;&#039;&#039; an apothecary, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Malista&#039;&#039;&#039; a priestess, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with technical skill or mayhem.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=393263</id>
		<title>Transcendence Record</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=393263"/>
		<updated>2021-01-17T04:07:33Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cult of the Transcendence Record (Tier 0, Strong Hold)&lt;br /&gt;
&lt;br /&gt;
Their god is &#039;&#039;serene&#039;&#039; and &#039;&#039;transcendent&#039;&#039;, a place where all knowledge that exists can be accessed. This includes secret things, future facts, and things from alternate futures and pasts that never existed.&lt;br /&gt;
&lt;br /&gt;
The Crew&#039;s &#039;&#039;&#039;reputation&#039;&#039;&#039; is &#039;&#039;strange&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Chosen&#039;&#039;&#039;: Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Adikin&#039;&#039;&#039; an occultist&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hutchins&#039;&#039;&#039; an antiquarian&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Heat || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Wanted Level || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
Acquire Turf 5/8&lt;br /&gt;
&lt;br /&gt;
==Cohorts==&lt;br /&gt;
A &#039;&#039;gang&#039;&#039; of &#039;&#039;&#039;Adepts&#039;&#039;&#039; (Independent/Unreliable)&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Crew XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Lair&lt;br /&gt;
| [ ] [ ] || Carriage&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;][ ] || Boat&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Quarters&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Secure&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Vault&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Workshop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Quality&lt;br /&gt;
| [ ] || Documents&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Gear&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Implements&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Supplies&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Tools&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Training&lt;br /&gt;
| [ ] || Insight&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Prowess&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Personal&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ]&amp;lt;/br&amp;gt;[ ] [ ] || Mastery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==XP Tracks==&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).&lt;br /&gt;
* Advance the agenda of your deity or embody its precepts in action.&lt;br /&gt;
* Contend with challenges above your current station.&lt;br /&gt;
* Bolster your crew&#039;s reputation or develop a new one.&lt;br /&gt;
* Express the goals, drives, inner conflict, or essential nature of the crew.&lt;br /&gt;
&lt;br /&gt;
==Claims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Reputation || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] || Turf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Cloister || Vice Den || Offertory || Ancient Obelisk || Ancient Tower &lt;br /&gt;
|-&lt;br /&gt;
| Turf || Turf || &#039;&#039;&#039;Lair&#039;&#039;&#039; &amp;lt;/br&amp;gt;X|| Turf || Turf &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Well || Ancient Gate || Sanctuary || Sacred Nexus || Ancient Altar &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393260</id>
		<title>William Danfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393260"/>
		<updated>2021-01-17T04:06:27Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leech.jpg|200px|thumb]] William Danfield, aka Skinner, the Leech&lt;br /&gt;
&lt;br /&gt;
William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family&#039;s climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Akoros&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Academic&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Obligation&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Physicker&#039;&#039;&#039; You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets &#039;&#039;&#039;+1d&#039;&#039;&#039; to their healing treatment rolls.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || Gunpowder Burns || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ &amp;amp;Dagger; ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Wrecking Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blowgun &amp;amp; Darts, Syringes&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) x || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Gadgets || [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Stazia&#039;&#039;&#039; an apothecary, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Malista&#039;&#039;&#039; a priestess, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with technical skill or mayhem.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=393257</id>
		<title>Transcendence Record</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=393257"/>
		<updated>2021-01-17T03:51:59Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cult of the Transcendence Record (Tier 0, Strong Hold)&lt;br /&gt;
&lt;br /&gt;
Their god is &#039;&#039;serene&#039;&#039; and &#039;&#039;transcendent&#039;&#039;, a place where all knowledge that exists can be accessed. This includes secret things, future facts, and things from alternate futures and pasts that never existed.&lt;br /&gt;
&lt;br /&gt;
The Crew&#039;s &#039;&#039;&#039;reputation&#039;&#039;&#039; is &#039;&#039;strange&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Chosen&#039;&#039;&#039;: Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Adikin&#039;&#039;&#039; an occultist&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hutchins&#039;&#039;&#039; an antiquarian&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Heat || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Wanted Level || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cohorts==&lt;br /&gt;
A &#039;&#039;gang&#039;&#039; of &#039;&#039;&#039;Adepts&#039;&#039;&#039; (Independent/Unreliable)&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Crew XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Lair&lt;br /&gt;
| [ ] [ ] || Carriage&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;][ ] || Boat&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Quarters&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Secure&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Vault&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Workshop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Quality&lt;br /&gt;
| [ ] || Documents&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Gear&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Implements&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Supplies&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Tools&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Training&lt;br /&gt;
| [ ] || Insight&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Prowess&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Personal&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ]&amp;lt;/br&amp;gt;[ ] [ ] || Mastery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==XP Tracks==&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).&lt;br /&gt;
* Advance the agenda of your deity or embody its precepts in action.&lt;br /&gt;
* Contend with challenges above your current station.&lt;br /&gt;
* Bolster your crew&#039;s reputation or develop a new one.&lt;br /&gt;
* Express the goals, drives, inner conflict, or essential nature of the crew.&lt;br /&gt;
&lt;br /&gt;
==Claims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Reputation || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] || Turf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Cloister || Vice Den || Offertory || Ancient Obelisk || Ancient Tower &lt;br /&gt;
|-&lt;br /&gt;
| Turf || Turf || &#039;&#039;&#039;Lair&#039;&#039;&#039; &amp;lt;/br&amp;gt;X|| Turf || Turf &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Well || Ancient Gate || Sanctuary || Sacred Nexus || Ancient Altar &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=393254</id>
		<title>Transcendence Record</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=393254"/>
		<updated>2021-01-17T03:44:27Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Claims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cult of the Transcendence Record (Tier 0, Strong Hold)&lt;br /&gt;
&lt;br /&gt;
Their god is &#039;&#039;serene&#039;&#039; and &#039;&#039;transcendent&#039;&#039;, a place where all knowledge that exists can be accessed. This includes secret things, future facts, and things from alternate futures and pasts that never existed.&lt;br /&gt;
&lt;br /&gt;
The Crew&#039;s &#039;&#039;&#039;reputation&#039;&#039;&#039; is &#039;&#039;strange&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Chosen&#039;&#039;&#039;: Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Adikin&#039;&#039;&#039; an occultist&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hutchins&#039;&#039;&#039; an antiquarian&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Heat || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Wanted Level || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cohorts==&lt;br /&gt;
A &#039;&#039;gang&#039;&#039; of &#039;&#039;&#039;Adepts&#039;&#039;&#039; (Independent/Unreliable)&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Crew XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Lair&lt;br /&gt;
| [ ] [ ] || Carriage&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;][ ] || Boat&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Quarters&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Secure&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Vault&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Workshop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Quality&lt;br /&gt;
| [ ] || Documents&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Gear&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Implements&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Supplies&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Tools&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Training&lt;br /&gt;
| [ ] || Insight&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Prowess&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Personal&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ]&amp;lt;/br&amp;gt;[ ] [ ] || Mastery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==XP Tracks==&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).&lt;br /&gt;
* Advance the agenda of your deity or embody its precepts in action.&lt;br /&gt;
* Contend with challenges above your current station.&lt;br /&gt;
* Bolster your crew&#039;s reputation or develop a new one.&lt;br /&gt;
* Express the goals, drives, inner conflict, or essential nature of the crew.&lt;br /&gt;
&lt;br /&gt;
==Claims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Reputation || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] || Turf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Cloister || Vice Den || Offertory || Ancient Obelisk || Ancient Tower &lt;br /&gt;
|-&lt;br /&gt;
| Turf || Turf || &#039;&#039;&#039;Lair&#039;&#039;&#039; &amp;lt;/br&amp;gt;X|| Turf || Turf &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Well || Ancient Gate || Sanctuary || Sacred Nexus || Ancient Altar &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393253</id>
		<title>Daphne Hellas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393253"/>
		<updated>2021-01-17T03:44:16Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whisper.jpg|200px|thumb]] Daphne Hellas, aka Hook, the Whisper&lt;br /&gt;
&lt;br /&gt;
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She&#039;s always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship&#039;s occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She&#039;s not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He&#039;s shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Dagger Isle&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Weird&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Iron Will&#039;&#039;&#039; You&#039;re immune to the terror that some supernatural  entities inflict on sight. Take +1d to resistance rolls with Resolve.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || Ghost Shock || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ &amp;amp;Dagger; ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Lightning Hook || [ ]=[ ]&lt;br /&gt;
|-&lt;br /&gt;
| Fine Spirit Hook || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electroplasm Vials&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Bottles (2) || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ghost Key&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Demonbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Scurlock&#039;&#039;&#039; a vampire, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quellyn&#039;&#039;&#039; a witch, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with knowledge or arcane power.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393252</id>
		<title>William Danfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393252"/>
		<updated>2021-01-17T03:44:03Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leech.jpg|200px|thumb]] William Danfield, aka Skinner, the Leech&lt;br /&gt;
&lt;br /&gt;
William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family&#039;s climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Akoros&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Academic&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Obligation&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Physicker&#039;&#039;&#039; You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets &#039;&#039;&#039;+1d&#039;&#039;&#039; to their healing treatment rolls.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || Gunpoweder Burns || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ &amp;amp;Dagger; ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Wrecking Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blowgun &amp;amp; Darts, Syringes&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) x || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Gadgets || [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Stazia&#039;&#039;&#039; an apothecary, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Malista&#039;&#039;&#039; a priestess, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with technical skill or mayhem.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=393251</id>
		<title>Lizete Boden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=393251"/>
		<updated>2021-01-17T03:43:53Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutter.jpg|200px|thumb]] Lizete Boden, aka Chains, the Cutter&lt;br /&gt;
&lt;br /&gt;
Lizete was born on the wide plains of Severos and lived as a nomadic horsewoman, hunting and camping on the open plains. She was never one to turn down a challenge, which unfortunately was capitalized on to put her in deep debt. Lizete ended up working on a leviathan-hunting ship where she broke up long weeks and months at sea by getting involved in bare-knuckle brawling fights, which evolved into no-holds-barred fighting tournaments. The senior fighter Marlane became a mentor and a teacher to her and taught the young tough the ropes. Meanwhile Lizete built a rivalry with the fighter who only went by Mercy. Mercy was widely known to be an assassin who simply used the fights to boost his own reputation, and his style of cruel and incapacitating strikes tended to end a fight before it had really began. As Lizete&#039;s fame in the fighting pits grew she found herself needing a gimmick to stand out from the crowd and Marlane put her in touch with the cult of the Transcendence Record. The cult taught Lizete how to channel her internal energy to hurt or restrain spirits and the unquiet dead. Lizete wasn&#039;t able to answer the cry for help when the cult was under attack and is now looking to pay back her debts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Severos&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Stupor&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Ghost Fighter&#039;&#039;&#039; You may imbue your hands, melee weapons, or tools  with spirit energy. You gain potency in combat vs. the supernatural.  You may grapple with spirits to restrain and capture them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Heavy || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Hand Weapon || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Heavy Weapon || [ &amp;amp;Dagger; ]=[ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Scary Weapon or Tool || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Manacles &amp;amp; Chain&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rage Essence Vial&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Marlane&#039;&#039;&#039; a pugilist, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mercy&#039;&#039;&#039; a cold killer, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with violence or coercion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fade&amp;diff=393250</id>
		<title>Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fade&amp;diff=393250"/>
		<updated>2021-01-17T03:43:42Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fade.jpg|200px|thumb]] Fade, the Lurk&lt;br /&gt;
&lt;br /&gt;
Fade had a tragic childhood, being born among refugees and landing in Doskvol with no relatives or support. They fell into an orphanage and quickly learned to take care of themselves, sneaking and keeping out of the way of the bigger children. They were never big enough to win a fight, but they were quiet and quick and nimble. They were recruited as a look-out by one of the many child-gangs that run the streets of Doskvol and learned to love climbing up to the tops of buildings and perching there. It wasn&#039;t long before Fade began stealing on their own. They knew Darmont from childhood as one of the bigger, meaner kids in the orphanage; it&#039;s no surprise that he joined up with the Bluecoats, the biggest and meanest gang in Doskvol. Meanwhile Fade drifted from gang to gang, never quite finding a home until they were burgling the temple of the Transcendence Record. Rather than reporting them to the Bluecoats, though, the cult leader (William&#039;s father) just talked to Fade and eventually let them go. Fade returned to the cult again and again to talk and eventually grew to like the sense of belonging and family, even if the more esoteric aims of the cult never seemed comprehensible. When the crackdown did come, Fade was one of the adherents who escaped and was contacted by William to reform the cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Skovlan&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Criminal&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Luxury&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Infiltrator&#039;&#039;&#039; You are not affected by quality or Tier when you  bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Normal || [ ] [ ] [ ] [ ] [ ] [ &amp;amp;Dagger; ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fine Lockpicks&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Shadow Cloak || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Light Climbing Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Silence Potion Vial || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Dark-sight Goggles || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Telda&#039;&#039;&#039; a beggar, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Darmont&#039;&#039;&#039; a Bluecloak, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with stealth or evasion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fade&amp;diff=393245</id>
		<title>Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fade&amp;diff=393245"/>
		<updated>2021-01-17T03:26:11Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fade.jpg|200px|thumb]] Fade, the Lurk&lt;br /&gt;
&lt;br /&gt;
Fade had a tragic childhood, being born among refugees and landing in Doskvol with no relatives or support. They fell into an orphanage and quickly learned to take care of themselves, sneaking and keeping out of the way of the bigger children. They were never big enough to win a fight, but they were quiet and quick and nimble. They were recruited as a look-out by one of the many child-gangs that run the streets of Doskvol and learned to love climbing up to the tops of buildings and perching there. It wasn&#039;t long before Fade began stealing on their own. They knew Darmont from childhood as one of the bigger, meaner kids in the orphanage; it&#039;s no surprise that he joined up with the Bluecoats, the biggest and meanest gang in Doskvol. Meanwhile Fade drifted from gang to gang, never quite finding a home until they were burgling the temple of the Transcendence Record. Rather than reporting them to the Bluecoats, though, the cult leader (William&#039;s father) just talked to Fade and eventually let them go. Fade returned to the cult again and again to talk and eventually grew to like the sense of belonging and family, even if the more esoteric aims of the cult never seemed comprehensible. When the crackdown did come, Fade was one of the adherents who escaped and was contacted by William to reform the cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Skovlan&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Criminal&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Luxury&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Infiltrator&#039;&#039;&#039; You are not affected by quality or Tier when you  bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Normal || [ ] [ ] [ ] [ ] [ ] [ &amp;amp;Dagger; ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fine Lockpicks&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Shadow Cloak || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Light Climbing Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Silence Potion Vial || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Dark-sight Goggles || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Telda&#039;&#039;&#039; a beggar, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Darmont&#039;&#039;&#039; a Bluecloak, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with stealth or evasion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=393244</id>
		<title>Lizete Boden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=393244"/>
		<updated>2021-01-17T03:23:38Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutter.jpg|200px|thumb]] Lizete Boden, aka Chains, the Cutter&lt;br /&gt;
&lt;br /&gt;
Lizete was born on the wide plains of Severos and lived as a nomadic horsewoman, hunting and camping on the open plains. She was never one to turn down a challenge, which unfortunately was capitalized on to put her in deep debt. Lizete ended up working on a leviathan-hunting ship where she broke up long weeks and months at sea by getting involved in bare-knuckle brawling fights, which evolved into no-holds-barred fighting tournaments. The senior fighter Marlane became a mentor and a teacher to her and taught the young tough the ropes. Meanwhile Lizete built a rivalry with the fighter who only went by Mercy. Mercy was widely known to be an assassin who simply used the fights to boost his own reputation, and his style of cruel and incapacitating strikes tended to end a fight before it had really began. As Lizete&#039;s fame in the fighting pits grew she found herself needing a gimmick to stand out from the crowd and Marlane put her in touch with the cult of the Transcendence Record. The cult taught Lizete how to channel her internal energy to hurt or restrain spirits and the unquiet dead. Lizete wasn&#039;t able to answer the cry for help when the cult was under attack and is now looking to pay back her debts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Severos&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Stupor&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Ghost Fighter&#039;&#039;&#039; You may imbue your hands, melee weapons, or tools  with spirit energy. You gain potency in combat vs. the supernatural.  You may grapple with spirits to restrain and capture them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Heavy || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Hand Weapon || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Heavy Weapon || [ &amp;amp;Dagger; ]=[ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Scary Weapon or Tool || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Manacles &amp;amp; Chain&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rage Essence Vial&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Marlane&#039;&#039;&#039; a pugilist, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mercy&#039;&#039;&#039; a cold killer, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with violence or coercion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fade&amp;diff=393243</id>
		<title>Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fade&amp;diff=393243"/>
		<updated>2021-01-17T02:49:56Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fade.jpg|200px|thumb]] Fade, the Lurk&lt;br /&gt;
&lt;br /&gt;
Fade had a tragic childhood, being born among refugees and landing in Doskvol with no relatives or support. They fell into an orphanage and quickly learned to take care of themselves, sneaking and keeping out of the way of the bigger children. They were never big enough to win a fight, but they were quiet and quick and nimble. They were recruited as a look-out by one of the many child-gangs that run the streets of Doskvol and learned to love climbing up to the tops of buildings and perching there. It wasn&#039;t long before Fade began stealing on their own. They knew Darmont from childhood as one of the bigger, meaner kids in the orphanage; it&#039;s no surprise that he joined up with the Bluecoats, the biggest and meanest gang in Doskvol. Meanwhile Fade drifted from gang to gang, never quite finding a home until they were burgling the temple of the Transcendence Record. Rather than reporting them to the Bluecoats, though, the cult leader (William&#039;s father) just talked to Fade and eventually let them go. Fade returned to the cult again and again to talk and eventually grew to like the sense of belonging and family, even if the more esoteric aims of the cult never seemed comprehensible. When the crackdown did come, Fade was one of the adherents who escaped and was contacted by William to reform the cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Skovlan&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Criminal&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Luxury&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Infiltrator&#039;&#039;&#039; You are not affected by quality or Tier when you  bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Normal || [ ] [ ] [ ] [ ] [ ] [ &amp;amp;Dagger; ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fine Lockpicks&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Shadow Cloak || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Light Climbing Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Silence Potion Vial || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Dark-sight Goggles || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Telda&#039;&#039;&#039; a beggar, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Darmont&#039;&#039;&#039; a Bluecloak, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with stealth or evasion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=393242</id>
		<title>Lizete Boden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=393242"/>
		<updated>2021-01-17T02:33:24Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutter.jpg|200px|thumb]] Lizete Boden, aka Chains, the Cutter&lt;br /&gt;
&lt;br /&gt;
Lizete was born on the wide plains of Severos and lived as a nomadic horsewoman, hunting and camping on the open plains. She was never one to turn down a challenge, which unfortunately was capitalized on to put her in deep debt. Lizete ended up working on a leviathan-hunting ship where she broke up long weeks and months at sea by getting involved in bare-knuckle brawling fights, which evolved into no-holds-barred fighting tournaments. The senior fighter Marlane became a mentor and a teacher to her and taught the young tough the ropes. Meanwhile Lizete built a rivalry with the fighter who only went by Mercy. Mercy was widely known to be an assassin who simply used the fights to boost his own reputation, and his style of cruel and incapacitating strikes tended to end a fight before it had really began. As Lizete&#039;s fame in the fighting pits grew she found herself needing a gimmick to stand out from the crowd and Marlane put her in touch with the cult of the Transcendence Record. The cult taught Lizete how to channel her internal energy to hurt or restrain spirits and the unquiet dead. Lizete wasn&#039;t able to answer the cry for help when the cult was under attack and is now looking to pay back her debts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Severos&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Stupor&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Ghost Fighter&#039;&#039;&#039; You may imbue your hands, melee weapons, or tools  with spirit energy. You gain potency in combat vs. the supernatural.  You may grapple with spirits to restrain and capture them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Heavy || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Hand Weapon || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Heavy Weapon || [ &amp;amp;Dagger; ]=[ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Scary Weapon or Tool || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Manacles &amp;amp; Chain&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rage Essence Vial&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Marlane&#039;&#039;&#039; a pugilist, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mercy&#039;&#039;&#039; a cold killer, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with violence or coercion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393241</id>
		<title>William Danfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393241"/>
		<updated>2021-01-17T02:25:52Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leech.jpg|200px|thumb]] William Danfield, aka Skinner, the Leech&lt;br /&gt;
&lt;br /&gt;
William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family&#039;s climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Akoros&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Academic&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Obligation&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Physicker&#039;&#039;&#039; You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets &#039;&#039;&#039;+1d&#039;&#039;&#039; to their healing treatment rolls.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || Gunpoweder Burns || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ &amp;amp;Dagger; ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Wrecking Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blowgun &amp;amp; Darts, Syringes&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) x || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Gadgets || [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Stazia&#039;&#039;&#039; an apothecary, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Malista&#039;&#039;&#039; a priestess, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with technical skill or mayhem.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393240</id>
		<title>William Danfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393240"/>
		<updated>2021-01-17T02:24:52Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leech.jpg|200px|thumb]] William Danfield, aka Skinner, the Leech&lt;br /&gt;
&lt;br /&gt;
William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family&#039;s climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Akoros&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Academic&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Obligation&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Physicker&#039;&#039;&#039; You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets &#039;&#039;&#039;+1d&#039;&#039;&#039; to their healing treatment rolls.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ &amp;amp;Dagger; ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Wrecking Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blowgun &amp;amp; Darts, Syringes&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) x || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Gadgets || [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Stazia&#039;&#039;&#039; an apothecary, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Malista&#039;&#039;&#039; a priestess, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with technical skill or mayhem.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393239</id>
		<title>Daphne Hellas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393239"/>
		<updated>2021-01-17T02:22:20Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whisper.jpg|200px|thumb]] Daphne Hellas, aka Hook, the Whisper&lt;br /&gt;
&lt;br /&gt;
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She&#039;s always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship&#039;s occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She&#039;s not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He&#039;s shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Dagger Isle&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Weird&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Iron Will&#039;&#039;&#039; You&#039;re immune to the terror that some supernatural  entities inflict on sight. Take +1d to resistance rolls with Resolve.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || Ghost Shock || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ &amp;amp;Dagger; ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Lightning Hook || [ ]=[ ]&lt;br /&gt;
|-&lt;br /&gt;
| Fine Spirit Hook || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electroplasm Vials&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Bottles (2) || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ghost Key&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Demonbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Scurlock&#039;&#039;&#039; a vampire, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quellyn&#039;&#039;&#039; a witch, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with knowledge or arcane power.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393237</id>
		<title>Daphne Hellas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393237"/>
		<updated>2021-01-17T01:34:41Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whisper.jpg|200px|thumb]] Daphne Hellas, aka Hook, the Whisper&lt;br /&gt;
&lt;br /&gt;
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She&#039;s always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship&#039;s occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She&#039;s not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He&#039;s shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Dagger Isle&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Weird&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Iron Will&#039;&#039;&#039; You&#039;re immune to the terror that some supernatural  entities inflict on sight. Take +1d to resistance rolls with Resolve.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ &amp;amp;Dagger; ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Lightning Hook || [ ]=[ ]&lt;br /&gt;
|-&lt;br /&gt;
| Fine Spirit Hook || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electroplasm Vials&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Bottles (2) || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ghost Key&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Demonbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Scurlock&#039;&#039;&#039; a vampire, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quellyn&#039;&#039;&#039; a witch, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with knowledge or arcane power.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393223</id>
		<title>William Danfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393223"/>
		<updated>2021-01-17T00:13:19Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leech.jpg|200px|thumb]] William Danfield, aka Skinner, the Leech&lt;br /&gt;
&lt;br /&gt;
William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family&#039;s climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Akoros&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Academic&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Obligation&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Physicker&#039;&#039;&#039; You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets &#039;&#039;&#039;+1d&#039;&#039;&#039; to their healing treatment rolls.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ &amp;amp;Dagger; ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Wrecking Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blowgun &amp;amp; Darts, Syringes&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) x || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Gadgets || [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Stazia&#039;&#039;&#039; an apothecary, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Malista&#039;&#039;&#039; a priestess, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with technical skill or mayhem.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393067</id>
		<title>Daphne Hellas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393067"/>
		<updated>2021-01-15T23:15:31Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whisper.jpg|200px|thumb]] Daphne Hellas, aka Hook, the Whisper&lt;br /&gt;
&lt;br /&gt;
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She&#039;s always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship&#039;s occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She&#039;s not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He&#039;s shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Dagger Isle&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Weird&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Iron Will&#039;&#039;&#039; You&#039;re immune to the terror that some supernatural  entities inflict on sight. Take +1d to resistance rolls with Resolve.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Lightning Hook || [ ]=[ ]&lt;br /&gt;
|-&lt;br /&gt;
| Fine Spirit Hook || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electroplasm Vials&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Bottles (2) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ghost Key&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Demonbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Scurlock&#039;&#039;&#039; a vampire, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quellyn&#039;&#039;&#039; a witch, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with knowledge or arcane power.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393066</id>
		<title>William Danfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=393066"/>
		<updated>2021-01-15T23:13:28Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leech.jpg|200px|thumb]] William Danfield, aka Skinner, the Leech&lt;br /&gt;
&lt;br /&gt;
William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family&#039;s climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Akoros&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Academic&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Obligation&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Physicker&#039;&#039;&#039; You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets &#039;&#039;&#039;+1d&#039;&#039;&#039; to their healing treatment rolls.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Wrecking Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blowgun &amp;amp; Darts, Syringes&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Gadgets || [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Stazia&#039;&#039;&#039; an apothecary, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Malista&#039;&#039;&#039; a priestess, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with technical skill or mayhem.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393065</id>
		<title>Daphne Hellas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393065"/>
		<updated>2021-01-15T23:12:56Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whisper.jpg|200px|thumb]] Daphne Hellas, aka Hook, the Whisper&lt;br /&gt;
&lt;br /&gt;
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She&#039;s always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship&#039;s occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She&#039;s not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He&#039;s shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Dagger Isle&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Weird&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Iron Will&#039;&#039;&#039; You&#039;re immune to the terror that some supernatural  entities inflict on sight. Take +1d to resistance rolls with Resolve.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Lightning Hook || [ ]=[ ]&lt;br /&gt;
|-&lt;br /&gt;
| Fine Spirit Hook || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electroplasm Vials&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Bottles (2) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ghost Key&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Demonbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Scurlock&#039;&#039;&#039; a vampire, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quellyn&#039;&#039;&#039; a witch, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with knowledge or arcane power.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393063</id>
		<title>Daphne Hellas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393063"/>
		<updated>2021-01-15T23:11:10Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whisper.jpg|200px|thumb]] Daphne Hellas, aka Hook, the Whisper&lt;br /&gt;
&lt;br /&gt;
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She&#039;s always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship&#039;s occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She&#039;s not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He&#039;s shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Dagger Isle&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Weird&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Iron Will&#039;&#039;&#039; You&#039;re immune to the terror that some supernatural  entities inflict on sight. Take +1d to resistance rolls with Resolve.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Lightning Hook || [ ]=[ ]&lt;br /&gt;
|-&lt;br /&gt;
| Fine Spirit Hook || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electroplasm Vials&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Bottles (2) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ghost Key&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Demonbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Scurlock&#039;&#039;&#039; a vampire, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quellyn&#039;&#039;&#039; a witch, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with knowledge or arcane power.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393062</id>
		<title>Daphne Hellas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=393062"/>
		<updated>2021-01-15T23:11:02Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whisper.jpg|200px|thumb]] Daphne Hellas, aka Hook, the Whisper&lt;br /&gt;
&lt;br /&gt;
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She&#039;s always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship&#039;s occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She&#039;s not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He&#039;s shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Dagger Isle&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Weird&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Iron Will&#039;&#039;&#039; You&#039;re immune to the terror that some supernatural  entities inflict on sight. Take +1d to resistance rolls with Resolve.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Lightning Hook || [ ]=[ ]&lt;br /&gt;
|-&lt;br /&gt;
| Fine Spirit Hook || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electroplasm Vials&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Bottles (2) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ghost Key&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Demonbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Scurlock&#039;&#039;&#039; a vampire, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quellyn&#039;&#039;&#039; a witch, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with knowledge or arcane power.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=392907</id>
		<title>Daphne Hellas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=392907"/>
		<updated>2021-01-15T01:55:58Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whisper.jpg|200px|thumb]] Daphne Hellas, aka Hook, the Whisper&lt;br /&gt;
&lt;br /&gt;
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She&#039;s always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship&#039;s occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She&#039;s not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He&#039;s shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Dagger Isle&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Weird&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Iron Will&#039;&#039;&#039; You&#039;re immune to the terror that some supernatural  entities inflict on sight. Take +1d to resistance rolls with Resolve.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Lightning Hook || [ ]=[ ]&lt;br /&gt;
|-&lt;br /&gt;
| Fine Spirit Hook || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electroplasm Vials&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Bottles (2) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ghost Key&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Demonbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Scurlock&#039;&#039;&#039; a vampire, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quellyn&#039;&#039;&#039; a witch, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with knowledge or arcane power.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=392905</id>
		<title>Lizete Boden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=392905"/>
		<updated>2021-01-15T01:24:30Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutter.jpg|200px|thumb]] Lizete Boden, aka Chains, the Cutter&lt;br /&gt;
&lt;br /&gt;
Lizete was born on the wide plains of Severos and lived as a nomadic horsewoman, hunting and camping on the open plains. She was never one to turn down a challenge, which unfortunately was capitalized on to put her in deep debt. Lizete ended up working on a leviathan-hunting ship where she broke up long weeks and months at sea by getting involved in bare-knuckle brawling fights, which evolved into no-holds-barred fighting tournaments. The senior fighter Marlane became a mentor and a teacher to her and taught the young tough the ropes. Meanwhile Lizete built a rivalry with the fighter who only went by Mercy. Mercy was widely known to be an assassin who simply used the fights to boost his own reputation, and his style of cruel and incapacitating strikes tended to end a fight before it had really began. As Lizete&#039;s fame in the fighting pits grew she found herself needing a gimmick to stand out from the crowd and Marlane put her in touch with the cult of the Transcendence Record. The cult taught Lizete how to channel her internal energy to hurt or restrain spirits and the unquiet dead. Lizete wasn&#039;t able to answer the cry for help when the cult was under attack and is now looking to pay back her debts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Severos&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Stupor&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Ghost Fighter&#039;&#039;&#039; You may imbue your hands, melee weapons, or tools  with spirit energy. You gain potency in combat vs. the supernatural.  You may grapple with spirits to restrain and capture them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Heavy || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Hand Weapon || [ &amp;amp;Dagger; ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Heavy Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Scary Weapon or Tool || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Manacles &amp;amp; Chain&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rage Essence Vial&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Marlane&#039;&#039;&#039; a pugilist, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mercy&#039;&#039;&#039; a cold killer, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with violence or coercion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=392901</id>
		<title>Lizete Boden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=392901"/>
		<updated>2021-01-14T22:09:37Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutter.jpg|200px|thumb]] Lizete Boden, aka Chains, the Cutter&lt;br /&gt;
&lt;br /&gt;
Lizete was born on the wide plains of Severos and lived as a nomadic horsewoman, hunting and camping on the open plains. She was never one to turn down a challenge, which unfortunately was capitalized on to put her in deep debt. Lizete ended up working on a leviathan-hunting ship where she broke up long weeks and months at sea by getting involved in bare-knuckle brawling fights, which evolved into no-holds-barred fighting tournaments. The senior fighter Marlane became a mentor and a teacher to her and taught the young tough the ropes. Meanwhile Lizete built a rivalry with the fighter who only went by Mercy. Mercy was widely known to be an assassin who simply used the fights to boost his own reputation, and his style of cruel and incapacitating strikes tended to end a fight before it had really began. As Lizete&#039;s fame in the fighting pits grew she found herself needing a gimmick to stand out from the crowd and Marlane put her in touch with the cult of the Transcendence Record. The cult taught Lizete how to channel her internal energy to hurt or restrain spirits and the unquiet dead. Lizete wasn&#039;t able to answer the cry for help when the cult was under attack and is now looking to pay back her debts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Severos&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Stupor&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Ghost Fighter&#039;&#039;&#039; You may imbue your hands, melee weapons, or tools  with spirit energy. You gain potency in combat vs. the supernatural.  You may grapple with spirits to restrain and capture them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Heavy || [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Hand Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Heavy Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Scary Weapon or Tool || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Manacles &amp;amp; Chain&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rage Essence Vial&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Marlane&#039;&#039;&#039; a pugilist, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mercy&#039;&#039;&#039; a cold killer, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with violence or coercion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fade&amp;diff=392900</id>
		<title>Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fade&amp;diff=392900"/>
		<updated>2021-01-14T22:09:31Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fade.jpg|200px|thumb]] Fade, the Lurk&lt;br /&gt;
&lt;br /&gt;
Fade had a tragic childhood, being born among refugees and landing in Doskvol with no relatives or support. They fell into an orphanage and quickly learned to take care of themselves, sneaking and keeping out of the way of the bigger children. They were never big enough to win a fight, but they were quiet and quick and nimble. They were recruited as a look-out by one of the many child-gangs that run the streets of Doskvol and learned to love climbing up to the tops of buildings and perching there. It wasn&#039;t long before Fade began stealing on their own. They knew Darmont from childhood as one of the bigger, meaner kids in the orphanage; it&#039;s no surprise that he joined up with the Bluecoats, the biggest and meanest gang in Doskvol. Meanwhile Fade drifted from gang to gang, never quite finding a home until they were burgling the temple of the Transcendence Record. Rather than reporting them to the Bluecoats, though, the cult leader (William&#039;s father) just talked to Fade and eventually let them go. Fade returned to the cult again and again to talk and eventually grew to like the sense of belonging and family, even if the more esoteric aims of the cult never seemed comprehensible. When the crackdown did come, Fade was one of the adherents who escaped and was contacted by William to reform the cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Skovlan&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Criminal&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Luxury&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Infiltrator&#039;&#039;&#039; You are not affected by quality or Tier when you  bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Normal || [ ] [ ] [ ] [ ] [ ] [ &amp;amp;Dagger; ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fine Lockpicks&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Shadow Cloak || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Light Climbing Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Silence Potion Vial || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Dark-sight Goggles || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Telda&#039;&#039;&#039; a beggar, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Darmont&#039;&#039;&#039; a Bluecloak, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with stealth or evasion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fade&amp;diff=392896</id>
		<title>Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fade&amp;diff=392896"/>
		<updated>2021-01-14T20:39:31Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fade.jpg|200px|thumb]] Fade, the Lurk&lt;br /&gt;
&lt;br /&gt;
Fade had a tragic childhood, being born among refugees and landing in Doskvol with no relatives or support. They fell into an orphanage and quickly learned to take care of themselves, sneaking and keeping out of the way of the bigger children. They were never big enough to win a fight, but they were quiet and quick and nimble. They were recruited as a look-out by one of the many child-gangs that run the streets of Doskvol and learned to love climbing up to the tops of buildings and perching there. It wasn&#039;t long before Fade began stealing on their own. They knew Darmont from childhood as one of the bigger, meaner kids in the orphanage; it&#039;s no surprise that he joined up with the Bluecoats, the biggest and meanest gang in Doskvol. Meanwhile Fade drifted from gang to gang, never quite finding a home until they were burgling the temple of the Transcendence Record. Rather than reporting them to the Bluecoats, though, the cult leader (William&#039;s father) just talked to Fade and eventually let them go. Fade returned to the cult again and again to talk and eventually grew to like the sense of belonging and family, even if the more esoteric aims of the cult never seemed comprehensible. When the crackdown did come, Fade was one of the adherents who escaped and was contacted by William to reform the cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Skovlan&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Criminal&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Luxury&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Infiltrator&#039;&#039;&#039; You are not affected by quality or Tier when you  bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Normal || [ ] [ ] [ ] [ ] [ ] [ &amp;amp;Dagger; ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fine Lockpicks&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Shadow Cloak || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Light Climbing Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Silence Potion Vial || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Dark-sight Goggles || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Telda&#039;&#039;&#039; a beggar, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Darmont&#039;&#039;&#039; a Bluecloak, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with stealth or evasion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=392893</id>
		<title>Lizete Boden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=392893"/>
		<updated>2021-01-14T20:37:53Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutter.jpg|200px|thumb]] Lizete Boden, aka Chains, the Cutter&lt;br /&gt;
&lt;br /&gt;
Lizete was born on the wide plains of Severos and lived as a nomadic horsewoman, hunting and camping on the open plains. She was never one to turn down a challenge, which unfortunately was capitalized on to put her in deep debt. Lizete ended up working on a leviathan-hunting ship where she broke up long weeks and months at sea by getting involved in bare-knuckle brawling fights, which evolved into no-holds-barred fighting tournaments. The senior fighter Marlane became a mentor and a teacher to her and taught the young tough the ropes. Meanwhile Lizete built a rivalry with the fighter who only went by Mercy. Mercy was widely known to be an assassin who simply used the fights to boost his own reputation, and his style of cruel and incapacitating strikes tended to end a fight before it had really began. As Lizete&#039;s fame in the fighting pits grew she found herself needing a gimmick to stand out from the crowd and Marlane put her in touch with the cult of the Transcendence Record. The cult taught Lizete how to channel her internal energy to hurt or restrain spirits and the unquiet dead. Lizete wasn&#039;t able to answer the cry for help when the cult was under attack and is now looking to pay back her debts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Severos&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Stupor&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Ghost Fighter&#039;&#039;&#039; You may imbue your hands, melee weapons, or tools  with spirit energy. You gain potency in combat vs. the supernatural.  You may grapple with spirits to restrain and capture them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Heavy || [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Hand Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Heavy Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Scary Weapon or Tool || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Manacles &amp;amp; Chain&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rage Essence Vial&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Marlane&#039;&#039;&#039; a pugilist, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mercy&#039;&#039;&#039; a cold killer, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with violence or coercion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=392891</id>
		<title>Daphne Hellas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=392891"/>
		<updated>2021-01-14T20:36:57Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whisper.jpg|200px|thumb]] Daphne Hellas, aka Hook, the Whisper&lt;br /&gt;
&lt;br /&gt;
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She&#039;s always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship&#039;s occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She&#039;s not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He&#039;s shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Dagger Isle&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Weird&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Iron Will&#039;&#039;&#039; You&#039;re immune to the terror that some supernatural  entities inflict on sight. Take +1d to resistance rolls with Resolve.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Lightning Hook || [ ]=[ ]&lt;br /&gt;
|-&lt;br /&gt;
| Fine Spirit Hook || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electroplasm Vials&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Bottles (2) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ghost Key&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Demonbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Scurlock&#039;&#039;&#039; a vampire, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quellyn&#039;&#039;&#039; a witch, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with knowledge or arcane power.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=392889</id>
		<title>William Danfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=392889"/>
		<updated>2021-01-14T20:36:44Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leech.jpg|200px|thumb]] William Danfield, aka Skinner, the Leech&lt;br /&gt;
&lt;br /&gt;
William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family&#039;s climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Akoros&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Academic&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Obligation&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Physicker&#039;&#039;&#039; You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets &#039;&#039;&#039;+1d&#039;&#039;&#039; to their healing treatment rolls.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Light || [ ] [ ] [ ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Wrecking Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blowgun &amp;amp; Darts, Syringes&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Gadgets || [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Stazia&#039;&#039;&#039; an apothecary, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Malista&#039;&#039;&#039; a priestess, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with technical skill or mayhem.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fade&amp;diff=392888</id>
		<title>Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fade&amp;diff=392888"/>
		<updated>2021-01-14T20:36:02Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fade.jpg|200px|thumb]] Fade, the Lurk&lt;br /&gt;
&lt;br /&gt;
Fade had a tragic childhood, being born among refugees and landing in Doskvol with no relatives or support. They fell into an orphanage and quickly learned to take care of themselves, sneaking and keeping out of the way of the bigger children. They were never big enough to win a fight, but they were quiet and quick and nimble. They were recruited as a look-out by one of the many child-gangs that run the streets of Doskvol and learned to love climbing up to the tops of buildings and perching there. It wasn&#039;t long before Fade began stealing on their own. They knew Darmont from childhood as one of the bigger, meaner kids in the orphanage; it&#039;s no surprise that he joined up with the Bluecoats, the biggest and meanest gang in Doskvol. Meanwhile Fade drifted from gang to gang, never quite finding a home until they were burgling the temple of the Transcendence Record. Rather than reporting them to the Bluecoats, though, the cult leader (William&#039;s father) just talked to Fade and eventually let them go. Fade returned to the cult again and again to talk and eventually grew to like the sense of belonging and family, even if the more esoteric aims of the cult never seemed comprehensible. When the crackdown did come, Fade was one of the adherents who escaped and was contacted by William to reform the cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Skovlan&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Criminal&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Luxury&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Infiltrator&#039;&#039;&#039; You are not affected by quality or Tier when you  bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Load&lt;br /&gt;
| Normal || [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fine Lockpicks&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Shadow Cloak || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Light Climbing Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Silence Potion Vial || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Dark-sight Goggles || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Telda&#039;&#039;&#039; a beggar, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Darmont&#039;&#039;&#039; a Bluecloak, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with stealth or evasion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fade&amp;diff=392886</id>
		<title>Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fade&amp;diff=392886"/>
		<updated>2021-01-14T20:31:47Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fade.jpg|200px|thumb]] Fade, the Lurk&lt;br /&gt;
&lt;br /&gt;
Fade had a tragic childhood, being born among refugees and landing in Doskvol with no relatives or support. They fell into an orphanage and quickly learned to take care of themselves, sneaking and keeping out of the way of the bigger children. They were never big enough to win a fight, but they were quiet and quick and nimble. They were recruited as a look-out by one of the many child-gangs that run the streets of Doskvol and learned to love climbing up to the tops of buildings and perching there. It wasn&#039;t long before Fade began stealing on their own. They knew Darmont from childhood as one of the bigger, meaner kids in the orphanage; it&#039;s no surprise that he joined up with the Bluecoats, the biggest and meanest gang in Doskvol. Meanwhile Fade drifted from gang to gang, never quite finding a home until they were burgling the temple of the Transcendence Record. Rather than reporting them to the Bluecoats, though, the cult leader (William&#039;s father) just talked to Fade and eventually let them go. Fade returned to the cult again and again to talk and eventually grew to like the sense of belonging and family, even if the more esoteric aims of the cult never seemed comprehensible. When the crackdown did come, Fade was one of the adherents who escaped and was contacted by William to reform the cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Skovlan&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Criminal&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Luxury&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Infiltrator&#039;&#039;&#039; You are not affected by quality or Tier when you  bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ &amp;amp;Dagger; ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fine Lockpicks&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Shadow Cloak || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Light Climbing Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Silence Potion Vial || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Dark-sight Goggles || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Telda&#039;&#039;&#039; a beggar, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Darmont&#039;&#039;&#039; a Bluecloak, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with stealth or evasion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=392751</id>
		<title>Transcendence Record</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=392751"/>
		<updated>2021-01-13T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;Raveled: /* Claims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cult of the Transcendence Record (Tier 0, Strong Hold)&lt;br /&gt;
&lt;br /&gt;
Their god is &#039;&#039;serene&#039;&#039; and &#039;&#039;transcendent&#039;&#039;, a place where all knowledge that exists can be accessed. This includes secret things, future facts, and things from alternate futures and pasts that never existed.&lt;br /&gt;
&lt;br /&gt;
The Crew&#039;s &#039;&#039;&#039;reputation&#039;&#039;&#039; is &#039;&#039;strange&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Chosen&#039;&#039;&#039;: Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Adikin&#039;&#039;&#039; an occultist&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hutchins&#039;&#039;&#039; an antiquarian&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Heat || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Wanted Level || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cohorts==&lt;br /&gt;
A &#039;&#039;gang&#039;&#039; of &#039;&#039;&#039;Adepts&#039;&#039;&#039; (Independent/Unreliable)&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Crew XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Lair&lt;br /&gt;
| [ ] [ ] || Carriage&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;][ ] || Boat&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Quarters&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Secure&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Vault&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Workshop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Quality&lt;br /&gt;
| [ ] || Documents&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Gear&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Implements&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Supplies&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Tools&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Training&lt;br /&gt;
| [ ] || Insight&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Prowess&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Personal&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ]&amp;lt;/br&amp;gt;[ ] [ ] || Mastery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==XP Tracks==&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).&lt;br /&gt;
* Advance the agenda of your deity or embody its precepts in action.&lt;br /&gt;
* Contend with challenges above your current station.&lt;br /&gt;
* Bolster your crew&#039;s reputation or develop a new one.&lt;br /&gt;
* Express the goals, drives, inner conflict, or essential nature of the crew.&lt;br /&gt;
&lt;br /&gt;
==Claims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Reputation || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] || Turf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Cloister || Vice Den || Offertory || Ancient Obelisk || Ancient Tower &lt;br /&gt;
|-&lt;br /&gt;
| Turf || Turf || &#039;&#039;&#039;Lair&#039;&#039;&#039; &amp;lt;/br&amp;gt;X|| Turf || Turf &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Well || Ancient Gate || Sanctuary || Sacred Nexus || Ancient Altar &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=392749</id>
		<title>Transcendence Record</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Transcendence_Record&amp;diff=392749"/>
		<updated>2021-01-13T20:41:13Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cult of the Transcendence Record (Tier 0, Strong Hold)&lt;br /&gt;
&lt;br /&gt;
Their god is &#039;&#039;serene&#039;&#039; and &#039;&#039;transcendent&#039;&#039;, a place where all knowledge that exists can be accessed. This includes secret things, future facts, and things from alternate futures and pasts that never existed.&lt;br /&gt;
&lt;br /&gt;
The Crew&#039;s &#039;&#039;&#039;reputation&#039;&#039;&#039; is &#039;&#039;strange&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Chosen&#039;&#039;&#039;: Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Adikin&#039;&#039;&#039; an occultist&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hutchins&#039;&#039;&#039; an antiquarian&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Heat || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Wanted Level || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cohorts==&lt;br /&gt;
A &#039;&#039;gang&#039;&#039; of &#039;&#039;&#039;Adepts&#039;&#039;&#039; (Independent/Unreliable)&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Crew XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Lair&lt;br /&gt;
| [ ] [ ] || Carriage&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;][ ] || Boat&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Quarters&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Secure&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ] || Vault&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Workshop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Quality&lt;br /&gt;
| [ ] || Documents&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Gear&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Implements&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Supplies&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Tools&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Training&lt;br /&gt;
| [ ] || Insight&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Prowess&lt;br /&gt;
|-&lt;br /&gt;
| [&amp;amp;Dagger;] || Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [ ] || Personal&lt;br /&gt;
|-&lt;br /&gt;
| [ ] [ ]&amp;lt;/br&amp;gt;[ ] [ ] || Mastery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==XP Tracks==&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).&lt;br /&gt;
* Advance the agenda of your deity or embody its precepts in action.&lt;br /&gt;
* Contend with challenges above your current station.&lt;br /&gt;
* Bolster your crew&#039;s reputation or develop a new one.&lt;br /&gt;
* Express the goals, drives, inner conflict, or essential nature of the crew.&lt;br /&gt;
&lt;br /&gt;
==Claims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Reputation || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] || Turf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Cloister || Vice Den || Offertory || Ancient Obelisk || Ancient Tower &lt;br /&gt;
|-&lt;br /&gt;
| Turf || Turf || &#039;&#039;&#039;Lair&#039;&#039;&#039; &amp;lt;/br&amp;gt;X|| Turf || Turf &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Well || Ancient Gate || Sanctuary || Sacred Nexus || Ancient Altar &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Vault || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ &amp;amp;Dagger; ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark|| Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=392747</id>
		<title>William Danfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=William_Danfield&amp;diff=392747"/>
		<updated>2021-01-13T20:36:36Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leech.jpg|200px|thumb]] William Danfield, aka Skinner, the Leech&lt;br /&gt;
&lt;br /&gt;
William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family&#039;s climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Akoros&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Academic&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Obligation&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Physicker&#039;&#039;&#039; You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets &#039;&#039;&#039;+1d&#039;&#039;&#039; to their healing treatment rolls.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Wrecking Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blowgun &amp;amp; Darts, Syringes&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Bandolier (3 uses) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Gadgets || [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Stazia&#039;&#039;&#039; an apothecary, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Malista&#039;&#039;&#039; a priestess, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with technical skill or mayhem.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=392746</id>
		<title>Daphne Hellas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daphne_Hellas&amp;diff=392746"/>
		<updated>2021-01-13T20:36:06Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whisper.jpg|200px|thumb]] Daphne Hellas, aka Hook, the Whisper&lt;br /&gt;
&lt;br /&gt;
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She&#039;s always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship&#039;s occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She&#039;s not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He&#039;s shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Dagger Isle&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Weird&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Iron Will&#039;&#039;&#039; You&#039;re immune to the terror that some supernatural  entities inflict on sight. Take +1d to resistance rolls with Resolve.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Lightning Hook || [ ]=[ ]&lt;br /&gt;
|-&lt;br /&gt;
| Fine Spirit Hook || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electroplasm Vials&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Spirit Bottles (2) || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ghost Key&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Demonbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Scurlock&#039;&#039;&#039; a vampire, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quellyn&#039;&#039;&#039; a witch, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with knowledge or arcane power.&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fade&amp;diff=392745</id>
		<title>Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fade&amp;diff=392745"/>
		<updated>2021-01-13T20:34:53Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fade.jpg|200px|thumb]] Fade, the Lurk&lt;br /&gt;
&lt;br /&gt;
Fade had a tragic childhood, being born among refugees and landing in Doskvol with no relatives or support. They fell into an orphanage and quickly learned to take care of themselves, sneaking and keeping out of the way of the bigger children. They were never big enough to win a fight, but they were quiet and quick and nimble. They were recruited as a look-out by one of the many child-gangs that run the streets of Doskvol and learned to love climbing up to the tops of buildings and perching there. It wasn&#039;t long before Fade began stealing on their own. They knew Darmont from childhood as one of the bigger, meaner kids in the orphanage; it&#039;s no surprise that he joined up with the Bluecoats, the biggest and meanest gang in Doskvol. Meanwhile Fade drifted from gang to gang, never quite finding a home until they were burgling the temple of the Transcendence Record. Rather than reporting them to the Bluecoats, though, the cult leader (William&#039;s father) just talked to Fade and eventually let them go. Fade returned to the cult again and again to talk and eventually grew to like the sense of belonging and family, even if the more esoteric aims of the cult never seemed comprehensible. When the crackdown did come, Fade was one of the adherents who escaped and was contacted by William to reform the cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Skovlan&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Criminal&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Luxury&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Infiltrator&#039;&#039;&#039; You are not affected by quality or Tier when you  bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fine Lockpicks&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Shadow Cloak || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Light Climbing Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Silence Potion Vial || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Dark-sight Goggles || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Telda&#039;&#039;&#039; a beggar, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Darmont&#039;&#039;&#039; a Bluecloak, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with stealth or evasion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=392744</id>
		<title>Lizete Boden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lizete_Boden&amp;diff=392744"/>
		<updated>2021-01-13T20:34:11Z</updated>

		<summary type="html">&lt;p&gt;Raveled: Created page with &amp;quot;thumb Lizete Boden, aka Chains, the Cutter  Lizete was born on the wide plains of Severos and lived as a nomadic horsewoman, hunting and camping on t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutter.jpg|200px|thumb]] Lizete Boden, aka Chains, the Cutter&lt;br /&gt;
&lt;br /&gt;
Lizete was born on the wide plains of Severos and lived as a nomadic horsewoman, hunting and camping on the open plains. She was never one to turn down a challenge, which unfortunately was capitalized on to put her in deep debt. Lizete ended up working on a leviathan-hunting ship where she broke up long weeks and months at sea by getting involved in bare-knuckle brawling fights, which evolved into no-holds-barred fighting tournaments. The senior fighter Marlane became a mentor and a teacher to her and taught the young tough the ropes. Meanwhile Lizete built a rivalry with the fighter who only went by Mercy. Mercy was widely known to be an assassin who simply used the fights to boost his own reputation, and his style of cruel and incapacitating strikes tended to end a fight before it had really began. As Lizete&#039;s fame in the fighting pits grew she found herself needing a gimmick to stand out from the crowd and Marlane put her in touch with the cult of the Transcendence Record. The cult taught Lizete how to channel her internal energy to hurt or restrain spirits and the unquiet dead. Lizete wasn&#039;t able to answer the cry for help when the cult was under attack and is now looking to pay back her debts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Severos&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Labor&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Stupor&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039;Ghost Fighter&#039;&#039;&#039; You may imbue your hands, melee weapons, or tools  with spirit energy. You gain potency in combat vs. the supernatural.  You may grapple with spirits to restrain and capture them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Armor&lt;br /&gt;
| Armor || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Special || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Healing&lt;br /&gt;
| Project Clock || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Fine Hand Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Heavy Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Scary Weapon or Tool || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Manacles &amp;amp; Chain&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rage Essence Vial&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Coin || [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Marlane&#039;&#039;&#039; a pugilist, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mercy&#039;&#039;&#039; a cold killer, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with violence or coercion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Cutter.jpg&amp;diff=392743</id>
		<title>File:Cutter.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Cutter.jpg&amp;diff=392743"/>
		<updated>2021-01-13T20:24:49Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fade&amp;diff=392742</id>
		<title>Fade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fade&amp;diff=392742"/>
		<updated>2021-01-13T20:24:28Z</updated>

		<summary type="html">&lt;p&gt;Raveled: Created page with &amp;quot;thumb Fade, the Lurk  Fade had a tragic childhood, being born among refugees and landing in Doskvol with no relatives or support. They fell into an orp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fade.jpg|200px|thumb]] Fade, the Lurk&lt;br /&gt;
&lt;br /&gt;
Fade had a tragic childhood, being born among refugees and landing in Doskvol with no relatives or support. They fell into an orphanage and quickly learned to take care of themselves, sneaking and keeping out of the way of the bigger children. They were never big enough to win a fight, but they were quiet and quick and nimble. They were recruited as a look-out by one of the many child-gangs that run the streets of Doskvol and learned to love climbing up to the tops of buildings and perching there. It wasn&#039;t long before Fade began stealing on their own. They knew Darmont from childhood as one of the bigger, meaner kids in the orphanage; it&#039;s no surprise that he joined up with the Bluecoats, the biggest and meanest gang in Doskvol. Meanwhile Fade drifted from gang to gang, never quite finding a home until they were burgling the temple of the Transcendence Record. Rather than reporting them to the Bluecoats, though, the cult leader (William&#039;s father) just talked to Fade and eventually let them go. Fade returned to the cult again and again to talk and eventually grew to like the sense of belonging and family, even if the more esoteric aims of the cult never seemed comprehensible. When the crackdown did come, Fade was one of the adherents who escaped and was contacted by William to reform the cult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heritage&#039;&#039;&#039; Skovlan&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;  Criminal&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; Luxury&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&#039;&#039;&#039; Infiltrator&#039;&#039;&#039; You are not affected by quality or Tier when you  bypass security measures.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Hunt || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Study || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Survey || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Tinker || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Prowl || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || [ &amp;amp;Dagger; ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Wreck || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &amp;amp;Dagger; &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Attune || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Command || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Consort || [ ] [ ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Sway || [ &amp;amp;Dagger; ] [ &amp;amp;Dagger; ] [ ] [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Resist || &amp;amp;Dagger; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Stress || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Trauma&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Harm&lt;br /&gt;
| 1 || None || None || Less Effect&lt;br /&gt;
|-&lt;br /&gt;
| 2 || None || None || -1D&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  || Need Help&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A Blade or Two || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Second Pistol || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| A Large Weapon || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| An Unusual Weapon || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Armor || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || [ ]=[ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Burglary Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Climbing Gear || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Implements || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Documents || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Subterfuge Supplies || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Demolition Tools || [ ]=[ ] &lt;br /&gt;
|-&lt;br /&gt;
| Tinkering Tools || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Lantern || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fine Lockpicks&#039;&#039; || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Fine Shadow Cloak || [ ]&lt;br /&gt;
|-&lt;br /&gt;
| Light Climbing Gear || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Silence Potion Vial || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| Dark-sight Goggles || [ ] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spiritbane Charm&#039;&#039; || [ ] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&#039;&#039;&#039;Telda&#039;&#039;&#039; a beggar, a friend&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Darmont&#039;&#039;&#039; a Bluecloak, a rival&lt;br /&gt;
&lt;br /&gt;
==XP Tricks==&lt;br /&gt;
* Every time you roll a desperate action, mark xp in that action&#039;s attribute.&lt;br /&gt;
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.&lt;br /&gt;
* You addressed a challenge with stealth or evasion&lt;br /&gt;
* You expressed your beliefs, drives, heritage, or background.&lt;br /&gt;
* You struggled with issues from your vice or traumas during the session&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Fade.jpg&amp;diff=392739</id>
		<title>File:Fade.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Fade.jpg&amp;diff=392739"/>
		<updated>2021-01-13T20:18:36Z</updated>

		<summary type="html">&lt;p&gt;Raveled: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raveled</name></author>
	</entry>
</feed>