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	<updated>2026-05-15T01:01:49Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485676</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485676"/>
		<updated>2026-03-28T00:34:55Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown will joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Physical Traits&#039;&#039;&#039;&lt;br /&gt;
* Almost always carries a guitar, but sometimes it&#039;s a different instrument.&lt;br /&gt;
* An easy smile all the time but hard eyes on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Social Traits&#039;&#039;&#039;&lt;br /&gt;
* Straight edge but not straight or edgy.&lt;br /&gt;
* Ready with a joke but not mockery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Expand spoiler&amp;quot;&amp;gt;&lt;br /&gt;
She&#039;s actually descended from a distant estranged branch of the Ravenscroft&#039;s--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie&#039;s own remaining family isn&#039;t happy about the risk she&#039;s taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Level 1 &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 1 XP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Attributes &lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Perks&lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Flaws&lt;br /&gt;
|-&lt;br /&gt;
| 44/44 points spent&lt;br /&gt;
&#039;&#039;(40 base, 3 from 1 XP, 1 bonus extraordinary)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | score&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | cost&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | dice&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Profession: Musician&lt;br /&gt;
&#039;&#039;(advantage 1 to related non-combat action rolls)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bravado&lt;br /&gt;
&#039;&#039;(undertake bold or daring maneuvers simply for the thrill of it)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Attractive&lt;br /&gt;
&#039;&#039;(advantage 1 to any relevant action rolls)&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Gotta Be Free&lt;br /&gt;
&#039;&#039;(avoids getting tied down)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Defenses&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Guard &lt;br /&gt;
&#039;&#039;Agility + Might + Armor + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toughness &lt;br /&gt;
&#039;&#039;Fortitude + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resolve &lt;br /&gt;
&#039;&#039;Presence + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 2d6&lt;br /&gt;
|&lt;br /&gt;
| Max&lt;br /&gt;
| Lethal&lt;br /&gt;
| Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
| &#039;&#039;(2 x (Fortitude + Will + Presence) + 10)&#039;&#039;&lt;br /&gt;
| 26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Alteration&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
! Initiative&lt;br /&gt;
|(advantage)&lt;br /&gt;
! Wealth&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Energy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot;| d20+1d6&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Entropy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Influence&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Movement&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Prescience&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Protection&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Feats&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6/7 points spent&lt;br /&gt;
&#039;&#039;(6 base, 1 from XP)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:bottom&amp;quot; | cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Hospitaler&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Use major action to give ally immediate free action resist roll with advantage 1. Also gain advantage 1 on invoking &#039;&#039;restoration&#039;&#039; boon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Knowledge I (Music)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Automatically succeed on roll related to sphere of knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Skill Specialization I (Presence)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
!= colspan = &amp;quot;7&amp;quot; | Preferred Boons&lt;br /&gt;
|-&lt;br /&gt;
! Boon&lt;br /&gt;
! Attribute&lt;br /&gt;
! PL&lt;br /&gt;
! CR&lt;br /&gt;
! Time&lt;br /&gt;
! Duration&lt;br /&gt;
! Notes/Effect&lt;br /&gt;
|-&lt;br /&gt;
| Restoration &lt;br /&gt;
| Creation &lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 from Hospitaler&lt;br /&gt;
* Cancel banes of invoked PL or L&lt;br /&gt;
* Cancel any bane on roll of 20 + twice bane&#039;s power level&lt;br /&gt;
|-&lt;br /&gt;
| Bolster&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 on a single chosen attribute&lt;br /&gt;
|-&lt;br /&gt;
| Heal&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
|&lt;br /&gt;
* Heals exploding 1d4 / 1d6 / 1d8&lt;br /&gt;
* Does not heal lethal damage&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 3&lt;br /&gt;
| 12 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Target heals 1d4 / 1d6 at start of invoker&#039;s turns&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| 24 Hours&lt;br /&gt;
| &lt;br /&gt;
* Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation)&lt;br /&gt;
|-&lt;br /&gt;
| Sound&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* PL 1 - basic simple sounds (continual or singular)&lt;br /&gt;
* PL 2 - simple sounds (repeating), musical accompaniment in the form of percussion or strings&lt;br /&gt;
* PL 3 - moderately involved sounds, full melodies (single instrument), animal noises&lt;br /&gt;
* PL 4 - general sounds, human voices, melodies (multiple instruments)&lt;br /&gt;
* PL 5 - complex sounds, multiple voices in conversations, voices with melodies, full orchestras&lt;br /&gt;
* PL 6 - very complex sounds, orchestras with choirs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:girl_musician_guitar_149459_2560x1440.jpg|1280px]]&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Girl_musician_guitar_149459_2560x1440.jpg&amp;diff=485675</id>
		<title>File:Girl musician guitar 149459 2560x1440.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Girl_musician_guitar_149459_2560x1440.jpg&amp;diff=485675"/>
		<updated>2026-03-28T00:10:28Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485671</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485671"/>
		<updated>2026-03-26T13:34:19Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown will joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Physical Traits&#039;&#039;&#039;&lt;br /&gt;
* Almost always carries a guitar, but sometimes it&#039;s a different instrument.&lt;br /&gt;
* An easy smile all the time but hard eyes on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Social Traits&#039;&#039;&#039;&lt;br /&gt;
* Straight edge but not straight or edgy.&lt;br /&gt;
* Ready with a joke but not mockery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Expand spoiler&amp;quot;&amp;gt;&lt;br /&gt;
She&#039;s actually descended from a distant estranged branch of the Ravenscroft&#039;s--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie&#039;s own remaining family isn&#039;t happy about the risk she&#039;s taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Level 1 &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 1 XP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Attributes &lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Perks&lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Flaws&lt;br /&gt;
|-&lt;br /&gt;
| 44/44 points spent&lt;br /&gt;
&#039;&#039;(40 base, 3 from 1 XP, 1 bonus extraordinary)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | score&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | cost&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | dice&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Profession: Musician&lt;br /&gt;
&#039;&#039;(advantage 1 to related non-combat action rolls)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bravado&lt;br /&gt;
&#039;&#039;(undertake bold or daring maneuvers simply for the thrill of it)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Attractive&lt;br /&gt;
&#039;&#039;(advantage 1 to any relevant action rolls)&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Gotta Be Free&lt;br /&gt;
&#039;&#039;(avoids getting tied down)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Defenses&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Guard &lt;br /&gt;
&#039;&#039;Agility + Might + Armor + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toughness &lt;br /&gt;
&#039;&#039;Fortitude + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resolve &lt;br /&gt;
&#039;&#039;Presence + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 2d6&lt;br /&gt;
|&lt;br /&gt;
| Max&lt;br /&gt;
| Lethal&lt;br /&gt;
| Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
| &#039;&#039;(2 x (Fortitude + Will + Presence) + 10)&#039;&#039;&lt;br /&gt;
| 26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Alteration&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
! Initiative&lt;br /&gt;
|(advantage)&lt;br /&gt;
! Wealth&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Energy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot;| d20+1d6&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Entropy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Influence&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Movement&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Prescience&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Protection&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Feats&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6/7 points spent&lt;br /&gt;
&#039;&#039;(6 base, 1 from XP)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:bottom&amp;quot; | cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Hospitaler&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Use major action to give ally immediate free action resist roll with advantage 1. Also gain advantage 1 on invoking &#039;&#039;restoration&#039;&#039; boon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Knowledge I (Music)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Automatically succeed on roll related to sphere of knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Skill Specialization I (Presence)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
!= colspan = &amp;quot;7&amp;quot; | Preferred Boons&lt;br /&gt;
|-&lt;br /&gt;
! Boon&lt;br /&gt;
! Attribute&lt;br /&gt;
! PL&lt;br /&gt;
! CR&lt;br /&gt;
! Time&lt;br /&gt;
! Duration&lt;br /&gt;
! Notes/Effect&lt;br /&gt;
|-&lt;br /&gt;
| Restoration &lt;br /&gt;
| Creation &lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 from Hospitaler&lt;br /&gt;
* Cancel banes of invoked PL or L&lt;br /&gt;
* Cancel any bane on roll of 20 + twice bane&#039;s power level&lt;br /&gt;
|-&lt;br /&gt;
| Bolster&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 on a single chosen attribute&lt;br /&gt;
|-&lt;br /&gt;
| Heal&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
|&lt;br /&gt;
* Heals exploding 1d4 / 1d6 / 1d8&lt;br /&gt;
* Does not heal lethal damage&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 3&lt;br /&gt;
| 12 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Target heals 1d4 / 1d6 at start of invoker&#039;s turns&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| 24 Hours&lt;br /&gt;
| &lt;br /&gt;
* Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation)&lt;br /&gt;
|-&lt;br /&gt;
| Sound&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* PL 1 - basic simple sounds (continual or singular)&lt;br /&gt;
* PL 2 - simple sounds (repeating), musical accompaniment in the form of percussion or strings&lt;br /&gt;
* PL 3 - moderately involved sounds, full melodies (single instrument), animal noises&lt;br /&gt;
* PL 4 - general sounds, human voices, melodies (multiple instruments)&lt;br /&gt;
* PL 5 - complex sounds, multiple voices in conversations, voices with melodies, full orchestras&lt;br /&gt;
* PL 6 - very complex sounds, orchestras with choirs&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485670</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485670"/>
		<updated>2026-03-24T14:59:31Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown will joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Physical Traits&#039;&#039;&#039;&lt;br /&gt;
* Almost always carries a guitar, but sometimes it&#039;s a different instrument.&lt;br /&gt;
* An easy smile all the time but hard eyes on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Social Traits&#039;&#039;&#039;&lt;br /&gt;
* Straight edge but not straight or edgy.&lt;br /&gt;
* Ready with a joke but not mockery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Expand spoiler&amp;quot;&amp;gt;&lt;br /&gt;
She&#039;s actually descended from a distant estranged branch of the Ravenscroft&#039;s--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie&#039;s own remaining family isn&#039;t happy about the risk she&#039;s taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Level 1 &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 1 XP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Attributes &lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Perks&lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Flaws&lt;br /&gt;
|-&lt;br /&gt;
| 44/44 points spent&lt;br /&gt;
&#039;&#039;(40 base, 3 from 1 XP, 1 bonus extraordinary)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | score&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | cost&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | dice&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Profession: Musician&lt;br /&gt;
&#039;&#039;(advantage 1 to related non-combat action rolls)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bravado&lt;br /&gt;
&#039;&#039;(undertake bold or daring maneuvers simply for the thrill of it)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Attractive&lt;br /&gt;
&#039;&#039;(advantage 1 to any relevant action rolls)&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Gotta Be Free&lt;br /&gt;
&#039;&#039;(avoids getting tied down)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Defenses&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Guard &lt;br /&gt;
&#039;&#039;Agility + Might + Armor + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toughness &lt;br /&gt;
&#039;&#039;Fortitude + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resolve &lt;br /&gt;
&#039;&#039;Presence + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 2d6&lt;br /&gt;
|&lt;br /&gt;
| Max&lt;br /&gt;
| Lethal&lt;br /&gt;
| Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
| &#039;&#039;(2 x (Fortitude + Will + Presence) + 10)&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Alteration&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
! Initiative&lt;br /&gt;
|(advantage)&lt;br /&gt;
! Wealth&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Energy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot;| d20+1d6&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Entropy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Influence&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Movement&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Prescience&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Protection&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Feats&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6/7 points spent&lt;br /&gt;
&#039;&#039;(6 base, 1 from XP)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:bottom&amp;quot; | cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Hospitaler&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Use major action to give ally immediate free action resist roll with advantage 1. Also gain advantage 1 on invoking &#039;&#039;restoration&#039;&#039; boon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Knowledge I (Music)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Automatically succeed on roll related to sphere of knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Skill Specialization I (Presence)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
!= colspan = &amp;quot;7&amp;quot; | Preferred Boons&lt;br /&gt;
|-&lt;br /&gt;
! Boon&lt;br /&gt;
! Attribute&lt;br /&gt;
! PL&lt;br /&gt;
! CR&lt;br /&gt;
! Time&lt;br /&gt;
! Duration&lt;br /&gt;
! Notes/Effect&lt;br /&gt;
|-&lt;br /&gt;
| Restoration &lt;br /&gt;
| Creation &lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 from Hospitaler&lt;br /&gt;
* Cancel banes of invoked PL or L&lt;br /&gt;
* Cancel any bane on roll of 20 + twice bane&#039;s power level&lt;br /&gt;
|-&lt;br /&gt;
| Bolster&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 on a single chosen attribute&lt;br /&gt;
|-&lt;br /&gt;
| Heal&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
|&lt;br /&gt;
* Heals exploding 1d4 / 1d6 / 1d8&lt;br /&gt;
* Does not heal lethal damage&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 3&lt;br /&gt;
| 12 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Target heals 1d4 / 1d6 at start of invoker&#039;s turns&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| 24 Hours&lt;br /&gt;
| &lt;br /&gt;
* Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation)&lt;br /&gt;
|-&lt;br /&gt;
| Sound&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* PL 1 - basic simple sounds (continual or singular)&lt;br /&gt;
* PL 2 - simple sounds (repeating), musical accompaniment in the form of percussion or strings&lt;br /&gt;
* PL 3 - moderately involved sounds, full melodies (single instrument), animal noises&lt;br /&gt;
* PL 4 - general sounds, human voices, melodies (multiple instruments)&lt;br /&gt;
* PL 5 - complex sounds, multiple voices in conversations, voices with melodies, full orchestras&lt;br /&gt;
* PL 6 - very complex sounds, orchestras with choirs&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485669</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485669"/>
		<updated>2026-03-24T11:20:10Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown will joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Physical Traits&#039;&#039;&#039;&lt;br /&gt;
* Almost always carries a guitar, but sometimes it&#039;s a different instrument.&lt;br /&gt;
* An easy smile all the time but hard eyes on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Social Traits&#039;&#039;&#039;&lt;br /&gt;
* Straight edge but not straight or edgy.&lt;br /&gt;
* Ready with a joke but not mockery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Expand spoiler&amp;quot;&amp;gt;&lt;br /&gt;
She&#039;s actually descended from a distant estranged branch of the Ravenscroft&#039;s--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie&#039;s own remaining family isn&#039;t happy about the risk she&#039;s taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Level 1 &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 1 XP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Attributes &lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Perks&lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Flaws&lt;br /&gt;
|-&lt;br /&gt;
| 44/44 points spent&lt;br /&gt;
&#039;&#039;(40 base, 3 from 1 XP, 1 bonus extraordinary)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | score&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | cost&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | dice&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Profession: Musician&lt;br /&gt;
&#039;&#039;(advantage 1 to related non-combat action rolls)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bravado&lt;br /&gt;
&#039;&#039;(undertake bold or daring maneuvers simply for the thrill of it)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Attractive&lt;br /&gt;
&#039;&#039;(advantage 1 to any relevant action rolls)&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Gotta Be Free&lt;br /&gt;
&#039;&#039;(avoids getting tied down)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Defenses&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Guard &lt;br /&gt;
&#039;&#039;Agility + Might + Armor + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toughness &lt;br /&gt;
&#039;&#039;Fortitude + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resolve &lt;br /&gt;
&#039;&#039;Presence + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 2d6&lt;br /&gt;
|&lt;br /&gt;
| Max&lt;br /&gt;
| Lethal&lt;br /&gt;
| Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
| &#039;&#039;(2 x (Fortitude + Will + Presence) + 10)&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Alteration&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
! Initiative&lt;br /&gt;
|(advantage)&lt;br /&gt;
! Wealth&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Energy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot;| d20+1d6&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Entropy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Influence&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Movement&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Prescience&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Protection&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Feats&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6/7 points spent&lt;br /&gt;
&#039;&#039;(6 base, 1 from XP)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:bottom&amp;quot; | cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Hospitaler&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Use major action to give ally immediate free action resist roll with advantage 1. Also gain advantage 1 on invoking &#039;&#039;restoration&#039;&#039; boon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Knowledge I (Music)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Automatically succeed on roll related to sphere of knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Skill Specialization I (Presence)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
!= colspan = &amp;quot;7&amp;quot; | Preferred Boons&lt;br /&gt;
|-&lt;br /&gt;
! Boon&lt;br /&gt;
! Attribute&lt;br /&gt;
! PL&lt;br /&gt;
! CR&lt;br /&gt;
! Time&lt;br /&gt;
! Duration&lt;br /&gt;
! Notes/Effect&lt;br /&gt;
|-&lt;br /&gt;
| Restoration &lt;br /&gt;
| Creation &lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 from Hospitaler&lt;br /&gt;
* Cancel banes of invoked PL or L&lt;br /&gt;
* Cancel any bane on roll of 20 + twice bane&#039;s power level&lt;br /&gt;
|-&lt;br /&gt;
| Bolster&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 on a single chosen attribute&lt;br /&gt;
|-&lt;br /&gt;
| Heal&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
|&lt;br /&gt;
* Heals exploding 1d4 / 1d6 / 1d8&lt;br /&gt;
* Does not heal lethal damage&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 3&lt;br /&gt;
| 12 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Target heals 1d4 / 1d6 at start of invoker&#039;s turns&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| 24 Hours&lt;br /&gt;
| &lt;br /&gt;
* Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation)&lt;br /&gt;
|-&lt;br /&gt;
| Sound&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* PL 1 - basic simple sounds (continual or singular)&lt;br /&gt;
* PL 2 - simple sounds (repeating), musical accompaniment in the form of percussion or strings&lt;br /&gt;
* PL 3 - moderately involved sounds, full melodies (single instrument), animal noises&lt;br /&gt;
* PL 4 - general sounds, human voices, melodies (multiple instruments)&lt;br /&gt;
* PL 5 - complex sounds, multiple voices in conversations, voices with melodies, full orchestras&lt;br /&gt;
* PL 6 - very complex sounds, orchestras with choirs&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485560</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485560"/>
		<updated>2026-03-05T22:08:45Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown will joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Physical Traits&#039;&#039;&#039;&lt;br /&gt;
* Almost always carries a guitar, but sometimes it&#039;s a different instrument.&lt;br /&gt;
* An easy smile all the time but hard eyes on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Social Traits&#039;&#039;&#039;&lt;br /&gt;
* Straight edge but not straight or edgy.&lt;br /&gt;
* Ready with a joke but not mockery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Expand spoiler&amp;quot;&amp;gt;&lt;br /&gt;
She&#039;s actually descended from a distant estranged branch of the Ravenscroft&#039;s--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie&#039;s own remaining family isn&#039;t happy about the risk she&#039;s taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Level 1 &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 1 XP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Attributes &lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Perks&lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Flaws&lt;br /&gt;
|-&lt;br /&gt;
| 44/44 points spent&lt;br /&gt;
&#039;&#039;(40 base, 3 from 1 XP, 1 bonus extraordinary)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | score&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | cost&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | dice&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Profession: Musician&lt;br /&gt;
&#039;&#039;(advantage 1 to related non-combat action rolls)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bravado&lt;br /&gt;
&#039;&#039;(undertake bold or daring maneuvers simply for the thrill of it)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Attractive&lt;br /&gt;
&#039;&#039;(advantage 1 to any relevant action rolls)&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Gotta Be Free&lt;br /&gt;
&#039;&#039;(avoids getting tied down)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Defenses&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Guard &lt;br /&gt;
&#039;&#039;Agility + Might + Armor + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toughness &lt;br /&gt;
&#039;&#039;Fortitude + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resolve &lt;br /&gt;
&#039;&#039;Presence + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 1d10&lt;br /&gt;
|&lt;br /&gt;
| Max&lt;br /&gt;
| Lethal&lt;br /&gt;
| Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
| &#039;&#039;(2 x (Fortitude + Will + Presence) + 10)&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Alteration&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
! Initiative&lt;br /&gt;
|(advantage)&lt;br /&gt;
! Wealth&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Energy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot;| d20+1d6&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Entropy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Influence&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Movement&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Prescience&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Protection&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Feats&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6/7 points spent&lt;br /&gt;
&#039;&#039;(6 base, 1 from XP)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:bottom&amp;quot; | cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Hospitaler&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Use major action to give ally immediate free action resist roll with advantage 1. Also gain advantage 1 on invoking &#039;&#039;restoration&#039;&#039; boon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Knowledge I (Music)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Automatically succeed on roll related to sphere of knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Skill Specialization I (Presence)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
!= colspan = &amp;quot;7&amp;quot; | Preferred Boons&lt;br /&gt;
|-&lt;br /&gt;
! Boon&lt;br /&gt;
! Attribute&lt;br /&gt;
! PL&lt;br /&gt;
! CR&lt;br /&gt;
! Time&lt;br /&gt;
! Duration&lt;br /&gt;
! Notes/Effect&lt;br /&gt;
|-&lt;br /&gt;
| Restoration &lt;br /&gt;
| Creation &lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 from Hospitaler&lt;br /&gt;
* Cancel banes of invoked PL or L&lt;br /&gt;
* Cancel any bane on roll of 20 + twice bane&#039;s power level&lt;br /&gt;
|-&lt;br /&gt;
| Bolster&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 on a single chosen attribute&lt;br /&gt;
|-&lt;br /&gt;
| Heal&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
|&lt;br /&gt;
* Heals exploding 1d4 / 1d6 / 1d8&lt;br /&gt;
* Does not heal lethal damage&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 3&lt;br /&gt;
| 12 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Target heals 1d4 / 1d6 at start of invoker&#039;s turns&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| 24 Hours&lt;br /&gt;
| &lt;br /&gt;
* Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation)&lt;br /&gt;
|-&lt;br /&gt;
| Sound&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* PL 1 - basic simple sounds (continual or singular)&lt;br /&gt;
* PL 2 - simple sounds (repeating), musical accompaniment in the form of percussion or strings&lt;br /&gt;
* PL 3 - moderately involved sounds, full melodies (single instrument), animal noises&lt;br /&gt;
* PL 4 - general sounds, human voices, melodies (multiple instruments)&lt;br /&gt;
* PL 5 - complex sounds, multiple voices in conversations, voices with melodies, full orchestras&lt;br /&gt;
* PL 6 - very complex sounds, orchestras with choirs&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485554</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485554"/>
		<updated>2026-03-04T22:13:45Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown will joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Physical Traits&#039;&#039;&#039;&lt;br /&gt;
* Almost always carries a guitar, but sometimes it&#039;s a different instrument.&lt;br /&gt;
* An easy smile all the time but hard eyes on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Social Traits&#039;&#039;&#039;&lt;br /&gt;
* Straight edge but not straight or edgy.&lt;br /&gt;
* Ready with a joke but not mockery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Expand spoiler&amp;quot;&amp;gt;&lt;br /&gt;
She&#039;s actually descended from a distant estranged branch of the Ravenscroft&#039;s--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie&#039;s own remaining family isn&#039;t happy about the risk she&#039;s taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Level 1 &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 1 XP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Attributes &lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Perks&lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Flaws&lt;br /&gt;
|-&lt;br /&gt;
| 44/44 points spent&lt;br /&gt;
&#039;&#039;(40 base, 3 from 1 XP, 1 bonus extraordinary)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | score&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | cost&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | dice&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Profession: Musician&lt;br /&gt;
&#039;&#039;(advantage 1 to related non-combat action rolls)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bravado&lt;br /&gt;
&#039;&#039;(undertake bold or daring maneuvers simply for the thrill of it)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Attractive&lt;br /&gt;
&#039;&#039;(advantage 1 to any relevant action rolls)&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Gotta Be Free&lt;br /&gt;
&#039;&#039;(avoids getting tied down)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Defenses&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Guard &lt;br /&gt;
&#039;&#039;Agility + Might + Armor + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toughness &lt;br /&gt;
&#039;&#039;Fortitude + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resolve &lt;br /&gt;
&#039;&#039;Presence + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 1d10&lt;br /&gt;
|&lt;br /&gt;
| Max&lt;br /&gt;
| Lethal&lt;br /&gt;
| Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
| &#039;&#039;(2 x (Fortitude + Will + Presence) + 10)&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Alteration&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
! Initiative&lt;br /&gt;
|(advantage)&lt;br /&gt;
! Wealth&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Energy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot;| d20+1d6&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Entropy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Influence&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Movement&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Prescience&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Protection&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Feats&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6/7 points spent&lt;br /&gt;
&#039;&#039;(6 base, 1 from XP)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:bottom&amp;quot; | cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Hospitaler&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Use major action to give ally immediate free action resist roll with advantaage 1. Also gain advantage 1 on invoking &#039;&#039;restoration&#039;&#039; boon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Knowledge I (Music)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Automatically succeed on roll related to sphere of knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Skill Specialization I (Presence)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
!= colspan = &amp;quot;7&amp;quot; | Preferred Boons&lt;br /&gt;
|-&lt;br /&gt;
! Boon&lt;br /&gt;
! Attribute&lt;br /&gt;
! PL&lt;br /&gt;
! CR&lt;br /&gt;
! Time&lt;br /&gt;
! Duration&lt;br /&gt;
! Notes/Effect&lt;br /&gt;
|-&lt;br /&gt;
| Restoration &lt;br /&gt;
| Creation &lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 from Hospitaler&lt;br /&gt;
* Cancel banes of invoked PL or L&lt;br /&gt;
* Cancel any bane on roll of 20 + twice bane&#039;s power level&lt;br /&gt;
|-&lt;br /&gt;
| Bolster&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 on a single chosen attribute&lt;br /&gt;
|-&lt;br /&gt;
| Heal&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
|&lt;br /&gt;
* Heals exploding 1d4 / 1d6 / 1d8&lt;br /&gt;
* Does not heal lethal damage&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 3&lt;br /&gt;
| 12 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Target heals 1d4 / 1d6 at start of invoker&#039;s turns&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| 24 Hours&lt;br /&gt;
| &lt;br /&gt;
* Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation)&lt;br /&gt;
|-&lt;br /&gt;
| Sound&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* PL 1 - basic simple sounds (continual or singular)&lt;br /&gt;
* PL 2 - simple sounds (repeating), musical accompaniment in the form of percussion or strings&lt;br /&gt;
* PL 3 - moderately involved sounds, full melodies (single instrument), animal noises&lt;br /&gt;
* PL 4 - general sounds, human voices, melodies (multiple instruments)&lt;br /&gt;
* PL 5 - complex sounds, multiple voices in conversations, voices with melodies, full orchestras&lt;br /&gt;
* PL 6 - very complex sounds, orchestras with choirs&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485551</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485551"/>
		<updated>2026-03-04T12:08:22Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown will joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Physical Traits&#039;&#039;&#039;&lt;br /&gt;
* Almost always carries a guitar, but sometimes it&#039;s a different instrument.&lt;br /&gt;
* An easy smile all the time but hard eyes on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Social Traits&#039;&#039;&#039;&lt;br /&gt;
* Straight edge but not straight or edgy.&lt;br /&gt;
* Ready with a joke but not mockery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Expand spoiler&amp;quot;&amp;gt;&lt;br /&gt;
She&#039;s actually descended from a distant estranged branch of the Ravenscroft&#039;s--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie&#039;s own remaining family isn&#039;t happy about the risk she&#039;s taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Level 1 &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 1 XP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Attributes &lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Perks&lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Flaws&lt;br /&gt;
|-&lt;br /&gt;
| 44/44 points spent&lt;br /&gt;
&#039;&#039;(40 base, 3 from 1 XP, 1 bonus extraordinary)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | score&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | cost&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | dice&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Profession: Musician&lt;br /&gt;
&#039;&#039;(advantage 1 to related non-combat action rolls)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bravado&lt;br /&gt;
&#039;&#039;(undertake bold or daring maneuvers simply for the thrill of it)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Attractive&lt;br /&gt;
&#039;&#039;(advantage 1 to any relevant action rolls)&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Gotta Be Free&lt;br /&gt;
&#039;&#039;(avoids getting tied down)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Defenses&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Guard &lt;br /&gt;
&#039;&#039;Agility + Might + Armor + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toughness &lt;br /&gt;
&#039;&#039;Fortitude + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resolve &lt;br /&gt;
&#039;&#039;Presence + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 1d10&lt;br /&gt;
|&lt;br /&gt;
| Max&lt;br /&gt;
| Lethal&lt;br /&gt;
| Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
| &#039;&#039;(2 x (Fortitude + Will + Presence) + 10)&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Alteration&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
! Initiative&lt;br /&gt;
|(advantage)&lt;br /&gt;
! Wealth&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Energy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot;| d20+1d6&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Entropy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Influence&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Movement&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Prescience&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Protection&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Feats&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6/7 points spent&lt;br /&gt;
&#039;&#039;(6 base, 1 from XP)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:bottom&amp;quot; | cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Hospitaler&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Use major action to give ally immediate free action resist roll with advantaage 1. Also gain advantage 1 on invoking &#039;&#039;restoration&#039;&#039; boon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Knowledge I (Music)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Automatically succeed on roll related to sphere with knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Skill Specialization I (Presence)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
!= colspan = &amp;quot;7&amp;quot; | Preferred Boons&lt;br /&gt;
|-&lt;br /&gt;
! Boon&lt;br /&gt;
! Attribute&lt;br /&gt;
! PL&lt;br /&gt;
! CR&lt;br /&gt;
! Time&lt;br /&gt;
! Duration&lt;br /&gt;
! Notes/Effect&lt;br /&gt;
|-&lt;br /&gt;
| Restoration &lt;br /&gt;
| Creation &lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 from Hospitaler&lt;br /&gt;
* Cancel banes of invoked PL or L&lt;br /&gt;
* Cancel any bane on roll of 20 + twice bane&#039;s power level&lt;br /&gt;
|-&lt;br /&gt;
| Bolster&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 on a single chosen attribute&lt;br /&gt;
|-&lt;br /&gt;
| Heal&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
|&lt;br /&gt;
* Heals exploding 1d4 / 1d6 / 1d8&lt;br /&gt;
* Does not heal lethal damage&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 3&lt;br /&gt;
| 12 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Target heals 1d4 / 1d6 at start of invoker&#039;s turns&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| 24 Hours&lt;br /&gt;
| &lt;br /&gt;
* Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation)&lt;br /&gt;
|-&lt;br /&gt;
| Sound&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* PL 1 - basic simple sounds (continual or singular)&lt;br /&gt;
* PL 2 - simple sounds (repeating), musical accompaniment in the form of percussion or strings&lt;br /&gt;
* PL 3 - moderately involved sounds, full melodies (single instrument), animal noises&lt;br /&gt;
* PL 4 - general sounds, human voices, melodies (multiple instruments)&lt;br /&gt;
* PL 5 - complex sounds, multiple voices in conversations, voices with melodies, full orchestras&lt;br /&gt;
* PL 6 - very complex sounds, orchestras with choirs&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485415</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485415"/>
		<updated>2026-02-15T14:19:06Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown will joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Physical Traits&#039;&#039;&#039;&lt;br /&gt;
* Almost always carries a guitar, but sometimes it&#039;s a different instrument.&lt;br /&gt;
* An easy smile all the time but hard eyes on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Social Traits&#039;&#039;&#039;&lt;br /&gt;
* Straight edge but not straight or edgy.&lt;br /&gt;
* Ready with a joke but not mockery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Expand spoiler&amp;quot;&amp;gt;&lt;br /&gt;
She&#039;s actually descended from a distant estranged branch of the Ravenscroft&#039;s--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie&#039;s own remaining family isn&#039;t happy about the risk she&#039;s taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Level 1 &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 1 XP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Attributes &lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Perks&lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Flaws&lt;br /&gt;
|-&lt;br /&gt;
| 44/44 points spent&lt;br /&gt;
&#039;&#039;(40 base, 3 from 1 XP, 1 bonus extraordinary)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | score&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | cost&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | dice&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Profession: Musician&lt;br /&gt;
&#039;&#039;(advantage 1 to related non-combat action rolls)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bravado&lt;br /&gt;
&#039;&#039;(undertake bold or daring maneuvers simply for the thrill of it)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Attractive&lt;br /&gt;
&#039;&#039;(advantage 1 to any relevant action rolls)&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Gotta Be Free&lt;br /&gt;
&#039;&#039;(avoids getting tied down)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Defenses&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Guard &lt;br /&gt;
&#039;&#039;Agility + Might + Armor + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toughness &lt;br /&gt;
&#039;&#039;Fortitude + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resolve &lt;br /&gt;
&#039;&#039;Presence + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 1d10&lt;br /&gt;
|&lt;br /&gt;
| Max&lt;br /&gt;
| Lethal&lt;br /&gt;
| Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
| &#039;&#039;(2 x (Fortitude + Will + Presence) + 10)&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Alteration&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
! Initiative&lt;br /&gt;
|(advantage)&lt;br /&gt;
! Wealth&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Energy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot;| d20+1d6&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Entropy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Influence&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Movement&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Prescience&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Protection&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Feats&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6/7 points spent&lt;br /&gt;
&#039;&#039;(6 base, 1 from XP)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:bottom&amp;quot; | cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Hospitaler&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Use major action to give ally immediate free action resist roll with advantaage 1. Also gain advantage 1 on invoking &#039;&#039;restoration&#039;&#039; boon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Knowledge I (Music)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Automatically succeed on roll related to sphere with knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Skill Specialization I (Presence)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
!= colspan = &amp;quot;7&amp;quot; | Preferred Boons&lt;br /&gt;
|-&lt;br /&gt;
! Boon&lt;br /&gt;
! Attribute&lt;br /&gt;
! PL&lt;br /&gt;
! CR&lt;br /&gt;
! Time&lt;br /&gt;
! Duration&lt;br /&gt;
! Notes/Effect&lt;br /&gt;
|-&lt;br /&gt;
| Restoration &lt;br /&gt;
| Creation &lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 from Hospitaler&lt;br /&gt;
* Cancel banes of invoked PL or L&lt;br /&gt;
* Cancel any bane on roll of 20 + twice bane&#039;s power level&lt;br /&gt;
|-&lt;br /&gt;
| Bolster&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 on a single chosen attribute&lt;br /&gt;
|-&lt;br /&gt;
| Heal&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
|&lt;br /&gt;
* Heals exploding 1d4 / 1d6 / 1d8&lt;br /&gt;
* Does not heal lethal damage&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 3&lt;br /&gt;
| 12 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Target heals 1d4 / 1d6 at start of invoker&#039;s turns&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| 24 Hours&lt;br /&gt;
| &lt;br /&gt;
* Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation)&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Minor Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Summons light to radius of five feet per PL&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485411</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485411"/>
		<updated>2026-02-15T14:13:09Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown will joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Physical Traits&#039;&#039;&#039;&lt;br /&gt;
* Almost always carries a guitar, but sometimes it&#039;s a different instrument.&lt;br /&gt;
* An easy smile all the time but hard eyes on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Social Traits&#039;&#039;&#039;&lt;br /&gt;
* Straight edge but not straight or edgy.&lt;br /&gt;
* Ready with a joke but not mockery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Expand spoiler&amp;quot;&amp;gt;&lt;br /&gt;
She&#039;s actually descended from a distant estranged branch of the Ravenscroft&#039;s--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie&#039;s own remaining family isn&#039;t happy about the risk she&#039;s taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Level 1 &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 1 XP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Attributes &lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Perks&lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Flaws&lt;br /&gt;
|-&lt;br /&gt;
| 44/44 points spent&lt;br /&gt;
&#039;&#039;(40 base, 3 from 1 XP, 1 bonus extraordinary)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | score&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | cost&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | dice&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Profession: Musician&lt;br /&gt;
&#039;&#039;(advantage 1 to related non-combat action rolls)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bravado&lt;br /&gt;
&#039;&#039;(undertake bold or daring maneuvers simply for the thrill of it)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Attractive&lt;br /&gt;
&#039;&#039;(advantage 1 to any relevant action rolls)&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Gotta Be Free&lt;br /&gt;
&#039;&#039;(avoids getting tied down)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Defenses&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Guard &lt;br /&gt;
&#039;&#039;Agility + Might + Armor + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toughness &lt;br /&gt;
&#039;&#039;Fortitude + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resolve &lt;br /&gt;
&#039;&#039;Presence + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 1d10&lt;br /&gt;
|&lt;br /&gt;
| Max&lt;br /&gt;
| Lethal&lt;br /&gt;
| Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
| &#039;&#039;(2 x (Fortitude + Will + Presence) + 10)&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Alteration&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
! Initiative&lt;br /&gt;
|(advantage)&lt;br /&gt;
! Wealth&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Energy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot;| d20+1d6&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Entropy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Influence&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Movement&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Prescience&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Protection&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Feats&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6/7 points spent&lt;br /&gt;
&#039;&#039;(6 base, 1 from XP)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:bottom&amp;quot; | cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Hospitaler&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Use major action to give ally immediate free action resist roll with advantaage 1. Also gain advantage 1 on invoking &#039;&#039;restoration&#039;&#039; boon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Knowledge I (Music)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Automatically succeed on roll related to sphere with knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Skill Specialization I (Presence)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
!= colspan = &amp;quot;7&amp;quot; | Preferred Boons&lt;br /&gt;
|-&lt;br /&gt;
! Boon&lt;br /&gt;
! Attribute&lt;br /&gt;
! PL&lt;br /&gt;
! CR&lt;br /&gt;
! Time&lt;br /&gt;
! Duration&lt;br /&gt;
! Notes/Effect&lt;br /&gt;
|-&lt;br /&gt;
| Restoration &lt;br /&gt;
| Creation &lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 from Hospitaler&lt;br /&gt;
* Cancel banes of invoked PL or L&lt;br /&gt;
* Cancel any bane on roll of 20 + twice bane&#039;s power level&lt;br /&gt;
|-&lt;br /&gt;
| Bolster&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Advantage 1 on a single chosen attribute&lt;br /&gt;
|-&lt;br /&gt;
| Heal&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Instantaneous &lt;br /&gt;
|&lt;br /&gt;
* Heals exploding 1d4 / 1d6 / 1d8&lt;br /&gt;
* Does not heal lethal damage&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| Creation&lt;br /&gt;
| 1 / 3&lt;br /&gt;
| 12 / 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Target heals 1d4 / 1d6 at start of invoker&#039;s turns&lt;br /&gt;
|-&lt;br /&gt;
| Sustenance&lt;br /&gt;
| Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 1 Major Action &lt;br /&gt;
| 24 Hours&lt;br /&gt;
| &lt;br /&gt;
* Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation)&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| Creation (magical), Presence (non-magical)&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| 12 / 14 / 16&lt;br /&gt;
| 1 Minor Action &lt;br /&gt;
| Sustain Persists&lt;br /&gt;
| &lt;br /&gt;
* Summons light to radius of five feet per PL&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485405</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485405"/>
		<updated>2026-02-15T13:44:46Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown will joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Physical Traits&#039;&#039;&#039;&lt;br /&gt;
* Almost always carries a guitar, but sometimes it&#039;s a different instrument.&lt;br /&gt;
* An easy smile all the time but hard eyes on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Social Traits&#039;&#039;&#039;&lt;br /&gt;
* Straight edge but not straight or edgy.&lt;br /&gt;
* Ready with a joke but not mockery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:0px; width:80%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;&#039;&#039;Mechanics&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Level 1 &lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 1 XP&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Attributes &lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Perks&lt;br /&gt;
!- colspan=&amp;quot;2&amp;quot; | Flaws&lt;br /&gt;
|-&lt;br /&gt;
| 44/44 points spent&lt;br /&gt;
&#039;&#039;(40 base, 3 from 1 XP, 1 bonus extraordinary)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | score&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | cost&lt;br /&gt;
| style=&amp;quot;vertical-align: bottom&amp;quot; | dice&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Profession: Musician&lt;br /&gt;
&#039;&#039;(advantage 1 to related non-combat action rolls)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bravado&lt;br /&gt;
&#039;&#039;(undertake bold or daring maneuvers simply for the thrill of it)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Attractive&lt;br /&gt;
&#039;&#039;(advantage 1 to any relevant action rolls)&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Gotta Be Free&lt;br /&gt;
&#039;&#039;(avoids getting tied down)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Defenses&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Guard &lt;br /&gt;
&#039;&#039;Agility + Might + Armor + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Toughness &lt;br /&gt;
&#039;&#039;Fortitude + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Resolve &lt;br /&gt;
&#039;&#039;Presence + Will + Feats + 10&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
!- colspan=&amp;quot;4&amp;quot; | Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 1d10&lt;br /&gt;
|&lt;br /&gt;
| Max&lt;br /&gt;
| Lethal&lt;br /&gt;
| Current&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
| &#039;&#039;(2 x (Fortitude + Will + Presence) + 10)&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Alteration&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Creation&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
! Initiative&lt;br /&gt;
|(advantage)&lt;br /&gt;
! Wealth&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Energy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot;| d20+1d6&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; | No&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| rowspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Entropy&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Influence&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Movement&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Prescience&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Protection&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;width:40%&amp;quot;| Feats&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6/7 points spent&lt;br /&gt;
&#039;&#039;(6 base, 1 from XP)&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:bottom&amp;quot; | cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Hospitaler&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Use major action to give ally immediate free action resist roll with advantaage 1. Also gain advantage 1 on invoking &#039;&#039;restoration&#039;&#039; boon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Knowledge I (Music)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Automatically succeed on roll related to sphere with knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Skill Specialization I (Presence)&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485403</id>
		<title>Charlotte Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charlotte_Brown&amp;diff=485403"/>
		<updated>2026-02-15T12:01:21Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: Created page with &amp;quot;Back to the main page  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Under Construction&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;  Charlotte (Charlie) Brown wil joke that she doesn&amp;#039;t answer to Charlie due to the &amp;#039;&amp;#039;Peanuts&amp;#039;&amp;#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.  &amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt; {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; margin:auto&amp;quot; !colspan=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Charlotte Brown&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; |- |colspan=&amp;quot;4&amp;quot;| Level 1  | 1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Open_Legend:_The_Magician&#039;s_Gambit|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charlotte (Charlie) Brown wil joke that she doesn&#039;t answer to Charlie due to the &#039;&#039;Peanuts&#039;&#039; cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noresize&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; margin:auto&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;&#039;&#039;Charlotte Brown&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Level 1 &lt;br /&gt;
| 1 XP&lt;br /&gt;
| 0 LP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Attributes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| score&lt;br /&gt;
| cost&lt;br /&gt;
| dice&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Physical&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Agility&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Fortitude&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Might&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Mental&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Learning&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; |  Logic&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Perception&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Will&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Social&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Deception&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Persuasion&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 1d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px&amp;quot; | Presence&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 1d10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&#039;&#039;Extraordinary&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Open_Legend:_The_Magician%27s_Gambit&amp;diff=485402</id>
		<title>Open Legend: The Magician&#039;s Gambit</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Open_Legend:_The_Magician%27s_Gambit&amp;diff=485402"/>
		<updated>2026-02-15T11:13:28Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaign Overview=&lt;br /&gt;
&lt;br /&gt;
This is the campaign Wiki for a modern day Open Legend adventure set in the world of Lev Grossman&#039;s [https://themagicians.fandom.com/wiki/The_Magicians The Magicians].&lt;br /&gt;
&lt;br /&gt;
=Campaign Premise=&lt;br /&gt;
Magic is dying. Or at least, that&#039;s what some whisper. Each year, fewer candidates are found. Fewer young adults show even a flicker of magical potential. The world grows quieter.&lt;br /&gt;
&lt;br /&gt;
Dean Solomon Hopper believes he has the answer. For the first time in decades, Brakebills College for Magical Pedagogy has expanded its admissions criteria, seeking out not just the naturally gifted, but also those with faint, fragile sparks that might grow under careful training.&lt;br /&gt;
&lt;br /&gt;
This year&#039;s entrance exam will draw the largest pool of applicants in living memory. And if enough of them pass, Brakebills will welcome its largest incoming class in half a century. Some call it Hopper&#039;s grand experiment. Others call it a dangerous gamble.&lt;br /&gt;
&lt;br /&gt;
Not everyone is happy. Rumors circulate of dissent among the Five Families who make up the school&#039;s Board of Directors. Visionary? Or madman? Those are the two views about Hopper that has put the Families at such odds with one another. It is most certainly a case of time shall tell.&lt;br /&gt;
&lt;br /&gt;
Thus, this is the world you find yourself stepping into. Whether you come from an established magical background, or have no clue about the existence of real magic, you&#039;ve been chosen. Perhaps your family groomed you for this moment. Perhaps you stumbled into it by accident. Perhaps you still don&#039;t quite believe it&#039;s real. It doesn&#039;t matter. Brakebills has found you, and the gates are opening.&lt;br /&gt;
&lt;br /&gt;
=Relevant Links=&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/open-legend-the-magicians-gambit.931388/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/open-legend-the-magicians-gambit.931351/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/interest-recruitment-open-legend-the-magicians-gambit.931302/ Recruitment Thread]&lt;br /&gt;
*[https://openlegendrpg.com/core-rules/introduction Open Legend Core Rules]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/interest-recruitment-open-legend-the-magicians-gambit.931302/post-25625307  Anne Greydon] (played by [https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven])&lt;br /&gt;
*[https://openlegend.heromuster.com/character?s=benjaminp649 Benjamin Pierce] (played by [https://forum.rpg.net/index.php?members/paulk.3557/ PaulK])&lt;br /&gt;
*[https://openlegend.heromuster.com/character?s=brendanbe618 Brendan Beirne] (played by [https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant])&lt;br /&gt;
*[https://openlegend.heromuster.com/character?s=jakemitch203 Jake Mitchell] (played by [https://forum.rpg.net/index.php?members/the-watcher.9116/ The Watcher])&lt;br /&gt;
*[[Cecily Elizabeth Harrington ]] (played by [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine ])&lt;br /&gt;
*[[Aiden LaVey ]] (played by [https://forum.rpg.net/index.php?members/talisman.167661/ Talisman])&lt;br /&gt;
*[[Charlotte Brown]] (played by [https://forum.rpg.net/index.php?members/ravensdance.32703/ Ravensdance])&lt;br /&gt;
&lt;br /&gt;
=Notable NPCs=&lt;br /&gt;
===Brakebills Faculty/Staff===&lt;br /&gt;
*[https://i.postimg.cc/Rhb81GT0/Solomon-Hopper-5.jpg Solomon Hopper], Dean of Brakebills&lt;br /&gt;
*[https://i.postimg.cc/8zyjSsgF/gray-suited-man.jpg Keshawn Warren], Hedge Witch/Professor (The Hidden Paths: Folk Traditions and Everyday Magic)&lt;br /&gt;
*[https://i.postimg.cc/XvKrYVF6/f3b2a99a557f7815a100d001b240a746.jpg Maxine Banks], Professor (Fundamentals of Thaumaturgic Theory)&lt;br /&gt;
*[https://i.postimg.cc/hP7PGDWC/ab549d29b5f5a7d0d84ebf6911b9c210.jpg Oskar Vestergaard], Professor (Language and Gesture of Magic)&lt;br /&gt;
*[https://i.postimg.cc/DZMLtTbY/forbes.jpg Satcher Forbes], Professor (Principles of Alchemy and Practical Distillations)&lt;br /&gt;
*[https://i.postimg.cc/QMd2HmKp/dark-glasses-man.jpg Stanislav Pavlenko], Professor (Mental Discipline and Visualization)&lt;br /&gt;
*[https://i.postimg.cc/43r3MsfY/white-beard-man.jpg Józef Dąbrowski], Professor (History and Literature of Magic)&lt;br /&gt;
*[https://i.postimg.cc/k5k5ZqJD/7922d2dfea0c557be71faaac2d93b17a.jpg Cyril Zhan], Professor (Elementary Transformations)&lt;br /&gt;
*[https://i.postimg.cc/ZRSw7VP7/Gareth.jpg Gareth Whittemore], Librarian&lt;br /&gt;
&lt;br /&gt;
=== Brakebills Students ===&lt;br /&gt;
==== First Years ====&lt;br /&gt;
===== Group A =====&lt;br /&gt;
*[https://i.postimg.cc/CL5Ck1hv/adisa.jpg Adisa Temitope]&lt;br /&gt;
*[https://i.postimg.cc/VkDdR97z/jaden.jpg Jaden Bunnag]&lt;br /&gt;
*[https://i.postimg.cc/G3VtghJ1/Mackenzie.jpg Mackenzie Rijnders]&lt;br /&gt;
===== Group B =====&lt;br /&gt;
*[https://i.postimg.cc/2yHVXc3d/blue-hair-girl.jpg Rebecca &amp;quot;Becca&amp;quot; Wyatt]&lt;br /&gt;
*[https://i.postimg.cc/g0Fr3QkT/pink-hair-girl.jpg Kestrel Kroon]&lt;br /&gt;
*[https://i.postimg.cc/t4MW27vz/Anthony.jpg Anthony Ravenscroft]&lt;br /&gt;
&lt;br /&gt;
===== Group C =====&lt;br /&gt;
*[https://i.postimg.cc/fbbbDxw2/nervous-boy.jpg Elijah Grant]&lt;br /&gt;
*[https://i.postimg.cc/R0mYsK1B/9c3655310ffe20a3b6bcd9a9051391bd.jpg Camellia Duvalier]&lt;br /&gt;
*[https://i.postimg.cc/Znjz8W8v/fit-boy.jpg Rhett McAllistair]&lt;br /&gt;
*[https://i.postimg.cc/2SG7zRn2/ostentatious-girl.jpg Mimi Whitney-Langdon]&lt;br /&gt;
*[https://i.postimg.cc/9fKZWXRy/clean-cut-boy.jpg Shaun Mercado]&lt;br /&gt;
*[https://i.postimg.cc/BvkHqZLD/punk-girl.jpg Edwina &amp;quot;Ed&amp;quot; Platt]&lt;br /&gt;
*[https://i.postimg.cc/QxDGKM3X/c87b1c90186ac924d2fe4b8b2c11171a.jpg Verity St. John]&lt;br /&gt;
*[https://i.postimg.cc/Xv0hG1XN/Faysal.jpg Faysal Qadir]&lt;br /&gt;
===== Group D =====&lt;br /&gt;
*[https://i.postimg.cc/hP7kLDWB/Alejandro.jpg Alejandro Etxebarria]&lt;br /&gt;
*[https://i.postimg.cc/mgf0VvRK/Serena.jpg Serena Norman]&lt;br /&gt;
===== Group E =====&lt;br /&gt;
*[https://i.postimg.cc/yYSMm14K/Conrad.jpg Conrad Baines]&lt;br /&gt;
*[https://i.postimg.cc/GmwZzWrf/Megan.jpg Megan Lawrence]&lt;br /&gt;
&lt;br /&gt;
==== Second Years ====&lt;br /&gt;
*[https://i.postimg.cc/rzXBPCYm/long-haired-boy.jpg Murphy &amp;quot;Murph&amp;quot; Bowers]&lt;br /&gt;
*[https://i.postimg.cc/ZRzk986P/necklace-girl.jpg Esme Montagne]&lt;br /&gt;
&lt;br /&gt;
==== Third Years ====&lt;br /&gt;
*[https://i.postimg.cc/L4BZMrgj/alt-girl.jpg Cassandra &amp;quot;Cassie&amp;quot; Fosse]&lt;br /&gt;
*[https://i.postimg.cc/vBGjYgHQ/bored-boy.jpg Lawson Faulkner]&lt;br /&gt;
*[https://i.postimg.cc/FRb0sbCd/moss-green-hair-girl.png Summer Flowers]&lt;br /&gt;
*[https://i.postimg.cc/KjQy4ywC/cashmere-sweater-boy.jpg Duncan McAllistair]&lt;br /&gt;
&lt;br /&gt;
==== Fourth Years ====&lt;br /&gt;
&lt;br /&gt;
==== Fifth Years ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Brakebills Alumni ===&lt;br /&gt;
*[https://i.postimg.cc/905ktp3Z/corwin.jpg Corwin McAllistair], Class of 1993&lt;br /&gt;
*[https://i.postimg.cc/jSCB3jvG/Killian.jpg Killian McAllistair], Class of 1997&lt;br /&gt;
*[https://i.postimg.cc/Y07Dx5kr/Aunt_Josephine.jpg Josephine Duvalier], Class of 1999&lt;br /&gt;
*[https://i.postimg.cc/d3jfhfJB/Tripp_Archer.jpg Tripp Archer], Class of 2011&lt;br /&gt;
&lt;br /&gt;
=The Five Families of North American Magic=&lt;br /&gt;
Brakebills is overseen by a Board of Directors, composed of representatives from five magical dynasties. Each family has its own traditions, strengths, and rivalries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The McAllistairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cold, calculating, and relentless in their pursuit of control. The McAllistairs are political animals, weaving their influence through mundane governments as well as magical tribunals. They believe in strict hierarchy, seeing magic as a resource to be hoarded and weaponized. Many Brakebills students come to dread the McAllistair name, but few deny their power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reputation: Tradition-bound, ruthless, aristocratic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ravenscrofts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Masters of illusion, charm, and manipulation. The Ravenscrofts hold court in salons, theaters, and secret societies, turning social power into magical dominance. They are known for producing dazzling performers, charismatic leaders, and subtle liars. With them, appearances are never what they seem. Even their allies wonder if they&#039;re being played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reputation: Glamorous, cunning, duplicitous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Duvaliers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steeped in the traditions of Haiti and the deep South, the Duvaliers&#039; magic is rooted in ancestry, spirit-work, and blood ties. They carry themselves with gravitas, invoking the strength of their forebears and honoring the dead as living allies. Their power is feared and respected, but their rivals whisper about &amp;quot;dark bargains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reputation: Spiritual, formidable, feared.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Karras&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Industrialists, alchemists, and pragmatists. The Karras family built their fortune on magical innovation, refining potions, devices, and materials that quietly fuel the hidden magical economy. They see magic as an engine to be harnessed, and they do not shy away from monetizing it. Some call them revolutionaries; others call them profiteers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reputation: Practical, wealthy, opportunistic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ashworths&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Proud elementalists, heirs to a legacy of raw magical force. The Ashworths are known for their dramatic displays of fire, storm, and stone, often flaunting their superiority with little regard for subtlety. They raise their children to embody strength and dominance, producing magicians as arrogant as they are powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reputation: Bold, reckless, arrogant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Sorcerers of Sherman Oaks =&lt;br /&gt;
&lt;br /&gt;
The hit Disney [[Sorcerers of Sherman Oaks|show]] that Jake Mitchell starred in.&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers_Red_Gate_City&amp;diff=483828</id>
		<title>Supers Red Gate City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers_Red_Gate_City&amp;diff=483828"/>
		<updated>2025-09-30T22:54:50Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: /* Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Gate_City.jpg|300px]]&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/gate-city-supers-red.928118/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/gate-city-supers-red.928119/ OOC Thread]&lt;br /&gt;
=House Rules=&lt;br /&gt;
[https://docs.google.com/document/d/1yQq3huTg8gzkPkJkLwLV42RnY_vDFoFgfcgbJHEyt2Y/view House rules for Supers Red]&lt;br /&gt;
=Map=&lt;br /&gt;
[[File:gate_city_sketch.png]]&lt;br /&gt;
&lt;br /&gt;
=Heroes=&lt;br /&gt;
&lt;br /&gt;
[[Gate_City_Bohemian | Bohemian]]&lt;br /&gt;
&lt;br /&gt;
[[Gate_City_Farad | Farad]]&lt;br /&gt;
&lt;br /&gt;
[[Gate_City_Fenris | Fenris]]&lt;br /&gt;
&lt;br /&gt;
[[Gate_City_Slime | Slime]]&lt;br /&gt;
&lt;br /&gt;
[[Gate_City_Princess_Punch | Princess Punch]]&lt;br /&gt;
&lt;br /&gt;
[[Gate_City_Singularity | Singularity]]&lt;br /&gt;
&lt;br /&gt;
[[Gate_City_Butterfly | Butterfly]]&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gate_City_Butterfly&amp;diff=483827</id>
		<title>Gate City Butterfly</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gate_City_Butterfly&amp;diff=483827"/>
		<updated>2025-09-30T22:54:44Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: Created page with &amp;quot;Back to the main page   {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; height: 14em;&amp;quot; |- ! style=&amp;quot;width: 350px;&amp;quot;| Image !! Resistances (7) !! Aptitudes (2) |- style=&amp;quot;vertical-align: top;&amp;quot; | rowspan=&amp;quot;3&amp;quot; |350px |  :Composure 2 :Fortitude 2 :Reaction 5 :Will 2  |  :Athleticism 3 |- !Powers (14) !! Adds/Disadds (-3) |- style=&amp;quot;vertical-align: top;&amp;quot; | :5D Teleportation, Complication: Limited Use (No Attack), Complication: Limi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Supers_Red_Gate_City|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; height: 14em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 350px;&amp;quot;| Image !! Resistances (7) !! Aptitudes (2)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File: GateCity_Butterfly.png|350px]]&lt;br /&gt;
| &lt;br /&gt;
:Composure 2&lt;br /&gt;
:Fortitude 2&lt;br /&gt;
:Reaction 5&lt;br /&gt;
:Will 2&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
:Athleticism 3&lt;br /&gt;
|-&lt;br /&gt;
!Powers (14) !! Adds/Disadds (-3)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
:5D Teleportation, Complication: Limited Use (No Attack), Complication: Limited Use (No Distance—within normal movement range overall), Complication: Limited Use (Self Only) [3]&lt;br /&gt;
:4D Super Aptitude: Combat, Complication: Limited Use (No Shooting) [3]&lt;br /&gt;
:2D Flight, Boost: Sharable, Tradeoff: Slow (1D) But Manoeuvrable (3D)  [3]&lt;br /&gt;
:3D Super Speed, Complication: Limited Use (No Attack), Complication: Limited Use (No Defense) [1]&lt;br /&gt;
:4D Super Senses (Danger Sense) [4]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement Speeds&#039;&#039;&#039;&lt;br /&gt;
:Flight Speed 200 mph&lt;br /&gt;
:Sharable Flight Speed 25 mph (no Super Speed bonus on the shared Flight)&lt;br /&gt;
:Running Speed 160 mph&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
:Minor Mental Hindrance (Outsider—raised by hive-mind butterfly monks from an alternate dimension) [-1]&lt;br /&gt;
:Poor [-1]&lt;br /&gt;
:Public ID [-1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competency Pool&#039;&#039;&#039;: 0D&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
Butterfly (Katie Nikoskelainen) developed teleportation powers at a very young age, and control of those powers... not so much. She vanished from just outside a park where the Gate was visible, and took a chunk of the sidewalk and a newsstand with her. Which isn&#039;t the norm for her teleportation, but then neither is crossing dimensions to an alternate Earth; both suggest her powers were affected by the Gate. She ended up in a world where evolution took a very different turn and the dominant lifeforms were semi-psychic hive-mind butterflies. Some of those butterflies thankfully chose to raise her, and with time and training she grew into her powers and other, butterfly-related, ones. And eventually she was able to return home with the aid of the butterflies, but eventually was about 15 years later. So the 20-year old Butterfly knows more of the alternate Earth she landed in than this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; Ravensdance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GateCity_Butterfly.png&amp;diff=483826</id>
		<title>File:GateCity Butterfly.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GateCity_Butterfly.png&amp;diff=483826"/>
		<updated>2025-09-30T22:39:16Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:Katzia&amp;diff=482086</id>
		<title>Defenders of Supremeopolis:Katzia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:Katzia&amp;diff=482086"/>
		<updated>2025-06-23T23:03:51Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Katarynkathalazia “Katzia” Meadowlark Hawthorn, the Argent Messenger==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;“I think maybe it was meant to be ardent and there was a transcription error at some point. There’s nothing silver about me.”&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Katzia&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || Impossibly swift messenger&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d12+3&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d6&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d6&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 1200 MPH&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to hit with ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
|Uncanny Reflexes ||&lt;br /&gt;
|-&lt;br /&gt;
|Extraction ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Ancestry: Half-Elf&lt;br /&gt;
|-&lt;br /&gt;
|Agile || &lt;br /&gt;
|-&lt;br /&gt;
|Low-Light Vision ||  &lt;br /&gt;
|-&lt;br /&gt;
|Outsider || Minor Hindrance &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Timid || Major || &lt;br /&gt;
|-&lt;br /&gt;
|Tongue-Tied || Major || &lt;br /&gt;
|-&lt;br /&gt;
|Distinctive Appearance || Minor || Constant motion blue &lt;br /&gt;
|-&lt;br /&gt;
|Armor Interference || Minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d12+3 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d6 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Actions&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Fast Action || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s fast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge&#039;&#039;&#039;|| Point Cost: 2 || - || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s fast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge: Dodge&#039;&#039;&#039;|| Point Cost: 2 || - || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s fast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge: Uncanny Reflexes&#039;&#039;&#039;|| Point Cost: 2 || - || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s fast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speed&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Maneuverable, Surface Tension || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s fast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speak Language&#039;&#039;&#039;|| Point Cost: 2? || Modifiers: Written Word || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Being the Argent Messengers come with language powers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan (Messages)&#039;&#039;&#039;|| Point Cost: 5? || Modifiers: Calibration, Tracker || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Argent Messengers also has an instrinsic sense for messages.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute (Agility) x2&#039;&#039;&#039;|| Point Cost: 4 || - || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| And we&#039;re back to: She&#039;s fast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Teleport&#039;&#039;&#039;|| Point Cost: &amp;gt;=5? || Modifiers: Traverse, Alternate Trait: Athletics, Limitatio: On Foot, Limitation: Traverse Only || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s really, really fast.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:Katzia&amp;diff=482084</id>
		<title>Defenders of Supremeopolis:Katzia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:Katzia&amp;diff=482084"/>
		<updated>2025-06-23T22:48:07Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Katarynkathalazia “Katzia” Meadowlark Hawthorn, the Argent Messenger==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px; padding: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;“I think maybe it was meant to be ardent and there was a transcription error at some point. There’s nothing silver about me.”&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Katzia&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || Impossibly swift messenger&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d12+3&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d6&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d6&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 1200 MPH&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to hit with ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
|Uncanny Reflexes ||&lt;br /&gt;
|-&lt;br /&gt;
|Extraction ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Ancestry: Half-Elf&lt;br /&gt;
|-&lt;br /&gt;
|Agile || &lt;br /&gt;
|-&lt;br /&gt;
|Low-Light Vision ||  &lt;br /&gt;
|-&lt;br /&gt;
|Outsider || Minor Hindrance &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Timid || Major || &lt;br /&gt;
|-&lt;br /&gt;
|Tongue-Tied || Major || &lt;br /&gt;
|-&lt;br /&gt;
|Distinctive Appearance || Minor || Constant motion blue &lt;br /&gt;
|-&lt;br /&gt;
|Armor Interference || Minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d12+3 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d6 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Actions&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Fast Action || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s fast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge&#039;&#039;&#039;|| Point Cost: 2 || - || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s fast.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:Katzia&amp;diff=482069</id>
		<title>Defenders of Supremeopolis:Katzia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:Katzia&amp;diff=482069"/>
		<updated>2025-06-23T11:58:43Z</updated>

		<summary type="html">&lt;p&gt;Ravensdance: Created page with &amp;quot;==Katarynkathalazia “Katzia” Meadowlark Hawthorn, the Argent Messenger==  {| style=&amp;quot;border: solid 1px; width: 720px&amp;quot; |- | {|class=&amp;quot;wikitable&amp;quot;;  |- | {|  |-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot; |  | |&amp;#039;&amp;#039;“I think maybe it was meant to be ardent and there was a transcription error at some point. There’s nothing silver about me.” &amp;#039;&amp;#039; |} |} {| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;;  |-valign=&amp;quot;top&amp;quot; | {|class=&amp;quot;wikitable&amp;quot;;  |- |+Background |- |Character...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Katarynkathalazia “Katzia” Meadowlark Hawthorn, the Argent Messenger==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;“I think maybe it was meant to be ardent and there was a transcription error at some point. There’s nothing silver about me.”&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Katzia&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || Impossibly swift messenger&lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d12+3&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d6&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d6&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || &lt;br /&gt;
|-&lt;br /&gt;
|Parry || &lt;br /&gt;
|-&lt;br /&gt;
|Toughness || &lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers &lt;br /&gt;
|-&lt;br /&gt;
|Dodge || -2 to hit with ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
|Uncanny Reflexes ||&lt;br /&gt;
|-&lt;br /&gt;
|Extraction ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Timid || Major || &lt;br /&gt;
|-&lt;br /&gt;
|Tongue-Tied || Major || &lt;br /&gt;
|-&lt;br /&gt;
|Distinctive Appearance || Minor || Constant motion blue &lt;br /&gt;
|-&lt;br /&gt;
|Armor Interference || Minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d12+3 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d6 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d6 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Actions&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Fast Action || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s fast.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ravensdance</name></author>
	</entry>
</feed>