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		<id>https://wiki.rpg.net/index.php?title=Asseasse:NPCs&amp;diff=107416</id>
		<title>Asseasse:NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asseasse:NPCs&amp;diff=107416"/>
		<updated>2009-04-09T18:17:30Z</updated>

		<summary type="html">&lt;p&gt;Raziel Kain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dortriss ==&lt;br /&gt;
La maison &amp;quot;Melken&amp;quot; des drow-elf voulait plus de pouvoir (d&#039;esclaves) et a décidé de donner une nouvelle sous-race d&#039;elf : Drow-Avariel. Leur expérimentations ont réussis et Lloth fut plu de cela, elle prit donc la maison en sa faveur et leur permit d&#039;améliorer la sous-race. La nouvelle génération avait les ailes des avariels, certains des pouvoirs innés et le talent des drows. Du leur double-nature, cette sous-race est très facilement manipulable et instable psychologiquement.&lt;br /&gt;
&lt;br /&gt;
Dortriss étant le prototype de la sous-race améliorée, fut conditionné psychologiquement à obéir inconditionnellement à toutes les femelles de la maison de peur qu&#039;il devienne incontrôlable. Durant son conditionnement il n&#039;est pas sorti de la maison et par conséquent il a été conditionné à obéir à tous les femelles sans le savoir. Il a été entrainé durant les 50 premières années de sa vie comme guerrier, magicien et voleur dans l&#039;espoir de créer l&#039;assassin parfait. Il a été ensuite relaché à la surface dans le but d&#039;assassiner un village complet d&#039;Avariel. Mais la seule faille était son conditionnement: il ne pouvait rien contre les femelles.&lt;br /&gt;
&lt;br /&gt;
Rendu à la surface, il s&#039;est bien adapté à la lumière grace à son héritage d&#039;avariel. Il a erré quelques jours dans la nature et comme il n&#039;avait aucune expérience de survie en surface, il devint dans une condition pitoyable. Il s&#039;est fait secourir par une avarielle qui l&#039;a ensuite élevé comme si c&#039;était son propre enfant. Cet &amp;quot;élevage&amp;quot; l&#039;a conditionné à devenir un jeune enfant hyperactif. &lt;br /&gt;
&lt;br /&gt;
Dortriss est très instable. Il peut agir autant calmement qu&#039;avec cruauté. Mais il a tendence en vieilissant à se calmer. Tout ce qu&#039;il fait, il le fait pour lui-même sauf peut-être pour faire simplement du mal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gorgor ==&lt;br /&gt;
Dernier Roi de Solass. C&#039;est un excellent guerrier qui passe ses heures libres à perfectionner sont art de guerre. Il recherche la perfection et selon lui, il ne fait rien assez bien, il doit toujour fair mieux. Comme homme social il est très courtois. En bref, c&#039;est le parfait paladin modèle. Au commencement, Goror et son frêre Erasmus recherchait les 12 fragements d&#039;un artefact puissant. Cette artefact avait le pouvoir de réssucité leur père, le defunt Roi de Solamnia. Avec l&#039;aide de Logan, Rizan, Dannax, Mirielle et quelques autres aventurier, il complêterent l&#039;artefact, le Roi retourna, mais aussi un Troll qui avait été son compagnon. L&#039;artefact était un n&#039;istrument de la balance, donc si un homme bien était ramener, aussi un être malefique devait revenir. &lt;br /&gt;
&lt;br /&gt;
Quelques années plus tard, un autre Paladin, Mark, entra dans la salle du trone et retrouva Gorgor, couvert de sang, et le Roi mort à ses pieds. Gorgor n&#039;avait aucune mémoire de ce qui était arrivé. Du au code d&#039;honneur des Paladin, Gorgor fut expulser du Royayme, banit des Paladins. L&#039;histoire enregistra par la suite que Gorgor reganat son statut de Paladin après avoir vengé la mort de son frêre Erasmus, qui avait été tuer par un demon. Gorgor et autres Alliés puissant entraire dans l&#039;abbyss infernal et en resortir vainqueur. Gorgor retourna au royaume, et fut rétabli Roi. Il rennoma Solamnia en Solass, et sous son reigne, l&#039;ordre et paix furent rétablient. &lt;br /&gt;
&lt;br /&gt;
Suite a son reigne, son fils lui succeda, si seulement pour un court moment. Après avoir négocier avec les prêtre de Nythissyss, Gorgor avait accepté de les laisser se promener librement dans son royaume. Ceci était très difficile pour son fils à gêrer. Pour rajouter à cette situation déja difficile, une invasion de Zambie pris place. Cette nouvelle armé possedait des armes três puissante que Zambie n&#039;avait jamais vue, et les armées de Solass furent vite vaincu. Le nouveau Roi fut incapable de garder controle du royaume, et pour combler le tout, un meteor frappa Solass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Erasmus ==&lt;br /&gt;
Erasmus, fils du Roi, frêre de Gorgor, et Mage fou. Erasmus est le style de &amp;quot;mad scientist&amp;quot; qui n&#039;a pas d&#039;ordre dans ses choses. Sa devise c&#039;est l&#039;incohérence. Mais il veille toujours que son incohérence serve le bien. Au commencement, Erasmus et son frêre Gorgor recherchaient les 12 fragements d&#039;un artefact puissant. Cette artefact avait le pouvoir de réssucité leur père, le defunt Roi de Solamnia. Avec l&#039;aide de Logan, Rizan, Dannax, Mirielle et quelques autres aventurier, il complêterent l&#039;artefact, le Roi retourna, mais aussi un Troll qui avait été son compagnon. L&#039;artefact était un n&#039;istrument de la balance, donc si un homme bien était ramener, aussi un être malefique devait revenir.  &lt;br /&gt;
&lt;br /&gt;
Suite à l&#039;expulsion de son frêre, Erasmus fit des recherches pour découvrir ce qui était arriver a son frêre, car il suspectait qu&#039;un ensorcellement avait été lancé sur son frêre. Si Erasmus trouva quelque chose, personne ne le saura, car peut après le début de ces recherche, il fut assassiner par un demon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Père Logan ==&lt;br /&gt;
Né Dans les fins fonds d’Ibitiba, région éloigné d’Assëässe, Logan était un magicien moyennement expérimenté de la ville de Rikor. Il a quitté sa ville natale , Yoj, à 8 ans, afin de se sauver de sa famille. Son père, un humain coriace et acharné au combat, avait combattu dans la grande guerre d’Adon. Afin de protéger son roi, il s’est lancé entre le roi et une boule de feu lancé par le mage Rashidi. Adon pu alors frapper Rashidi. Par contre, le père de Logan perdit l’usage de ses jambes et de son bras. La mère de Logan alors, ne pouvant plus s’accoupler avec son mari, devint folle, et se retourna vers ses deux fils. Logan se sauva donc de la maison en emportant son petit frère, Sarzo, qu’il confia à un « Plain Traveler ». Après de nombreuses années d’études en magie a Rikor, il devint la meilleur de sa classe, et aussi le plus arrogant, le plus perturbé. Lorsque son maître lui confia la mission de tuer la magicienne Ertamis, une rivale de son maitre, il refusa. Son dieu apparu et lui ordonna d’obéir. Logan refusa de nouveaux, ce qui lui causa bien des problèmes, mais le lança sur la plus grandes aventures de sa vie, la quête de l’artefact.&lt;br /&gt;
&lt;br /&gt;
La punition de son maître fut une simple téléportation sur une autre île du monde d’assëässe. Pour être plus précis, il fut téléporté dans la tante d’un groupe d’aventurier, ceux qui sont devenu ses premiers amis. De ses meilleur amis, on retrouve Mirielle, Rizan, Danax, Gorgor, Erasmus, et Dortriss. Sa relation était spéciale. Avec Murielle c&#039;etait de la bitcherie souvent mais il l’aimait bien. Malheureusement, ce n’était pas réciproque. Avec Danax, pas plus que des relations d’aventuriers. Meme chose avec Rizan, sauf qu&#039;il etait plus lier par la religion d&#039;Ertiam. Il avait le plus grand respect pour Gorgor, le paladin parfait. Erasmus, le mage le plus puissant des mages qu’il a connu était devenu son idole, du temps que Logan était mage. Mais la personne pour laquelle Logan avait le plus d’appréciation, c’était Dortriss, le mystère en personne. Bien que Dortriss voulait le tuer pour plusieurs raisons, Logan le respectait et aimait sa compagnie, même s’il ne le voyait pas souvent.&lt;br /&gt;
&lt;br /&gt;
Avanture:&lt;br /&gt;
Il était magicien. Mais un jour, les maîtres de la magie situé dans les trois tour du sud, ont décidé que les magiciens était trop puissant, car il n’avait plus besoins d’utilisé d’éléments matériel pour jeté des sorts. Alors, ils rétablirent la magie sous son ancienne forme. Logan ne pu s’y habituer et décida de devenir guerrier. Mais la génétique n’ayant pas joué en sa faveur, le simple fait de porter un armure le ralentissait, l’encombrait. Il devint frustré et tenta de se suicider. C’est alors que son nouveau dieu le contacta et lui demanda de devenir prêtre. C’est alors que père Logan est né, le premier prêtre d’Ertiam. Pour ce qui est de sa race, Logan est né de deux parents humains. La raison pour laquelle il est demi-elf est très simple. Il fit des recherche et s’aperçut que seul les demi-elf pouvait être Prêtre-mage. Étant humain, il ne pouvait le devenir. Un jour, Ertiam lui accorda un souhait, celui de devenir demi-elf. Hélas (crosse du DM), ce n’est pas le coté physique qui permet aux demi-elf d’être Prêtre-mage, mais le coté psychologique. Donc, il ne pu être Prêtre-mage..&lt;br /&gt;
&lt;br /&gt;
Finalement, lorsque ses aventures tirèrent à leurs fin, Logan se porta volontaires pour un rituel qui permettait à Erasmus de compléter la quête de l’artefact. Logan y perdit la vie, mais Ertiam le réanima car il avait prouvé qu’il était digne de confiance. Malheureusement, lors du rituel, un brouillard se leva et emporta Mirielle et Danax dans un autre univers. La quête de l&#039;artefact terminé, il c’est etabli dans la capital du pays, et y fonda une ordre religieuse. Un jour son frere est revenue, et il c’est etabli a Solass, et agit en garde du corps de Logan. Alors que tout semblait se retablir, Logan recu une vision d&#039;Ertiam, qui lui dit de retrouver ses ancient compagnons sur la planete de glace Falakyr. Il se reveilla et sur sa table de chevet etait deposer une boite avec un bouton sur le dessus. Par instinc il appuya et se retrouver sur Falakyr Aupres de Murielle et de Rizan. La joie lui monta au visage, mais Murielle fit vite de lui anoncer que Danax etait mort. La Brume mysterieuse les avait emporter dans une autre univers. Mirielle put s&#039;en sortir, mais pas Danax. Donc une fois de retour avec ses amis, Logan repartit en quete. une fois Revenu de la planete de glace, Logan continua son role de premier pretre d&#039;Ertiam et assiste Gorgor, Maintenant Roi, dans la lutte contre la religion Nythysiss. Son but est simple, eliminer Drasson, le pretre premier de cette religion.&lt;br /&gt;
&lt;br /&gt;
Après plusieures années, après que Gorgor eu établie la nouvelle loi de tolérance avec Nythissyss, Logan ce choqua. Il ne pouvait consevoir que Gorgor avait accepter un tel compromis, et dans une folle rage, partit avec son frere Sarzo et Dortriss pour la tour de Nythissyss situé au sud de Brisum, un village a l&#039;est de Solass. Logan et sa troupe prétendirent de vouloir parler avec Drasson. Une fois dans la tour, ils attaquerent les autres prêtres, et combatirent pleusieur mort vivants, garde et autres, jusqu&#039;a ce quil firent face a Kerbeross et Drasson. Après un combat interminable, il en ressortirent vainqueur.&lt;br /&gt;
&lt;br /&gt;
Suite à l&#039;invasion et à la tombé du meteor, Logan ne fut revu et est presumé mort.&lt;/div&gt;</summary>
		<author><name>Raziel Kain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asseasse:Adventures&amp;diff=107293</id>
		<title>Asseasse:Adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asseasse:Adventures&amp;diff=107293"/>
		<updated>2009-04-09T02:19:46Z</updated>

		<summary type="html">&lt;p&gt;Raziel Kain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== The return of Rowen ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Rowen came back from the new continent, he was shocked to find the balance of power had shifted too much. The evil religion had prospered from the destruction of Solace. With his new companions, Marvill, The blind Priest and The artist formerly known as &#039;Bard&#039;, he set out to find more information on what was going on. Upon arriving in Dao, he encounter his old friend, Grey. Grey explained that the western side of Zambie was fully controlled by Nythissyss, and that the eastern side was still too weak from the invasion to free it. Rowen asked about Kenelane, which he had not seen since the last run in the meteor crash site. Grey told him he went to the southern forest to cause mischief in the last outpost of solace, Bruno&#039;s keep. The four of them set out to find him. During their journey, they fell on a mining site where a monster was causing trouble with the local workers. In sum, they lost the blind priest due to a misunderstanding from his part, and after destroying the mine, they set out for Nelde. In Nelde they met with Albedo and his pet white tiger. He was waiting for Kenelane to meet him here, but Kenelane was 3 days late. Albedo told them of a strange case of disappearances happening in town, so they decided to investigate it. It turned out some Lycanthrope were kidnapping the locals. Luckily, Kenelane had been a prisoner there.&lt;br /&gt;
&lt;br /&gt;
After some discussions about the local events, they set out to Bruno&#039;s Keep to forged an alliance with the lord of the keep. Being wanted, they had not problem getting in the keep trough the main door, asking for an audience and getting it. They explained that they wanted to strike at Nythissyss. The lord of the keep was confused, since all Rowen and Kenelane had done was strike at Solace for the past 5 years. Rowen told them he was seeking balance between good and evil, nature and civilization, nothing more. The lord of the keep told him if he could gather 100 men, he would join him in his quest.&lt;br /&gt;
&lt;br /&gt;
Now that they had a clearer path, they went back to Dao and planned a raid on the Tower of Nythissyss located north-east of here. It was the only foothold they had on this side of Zambie, and it would give Rowen and his associate the opportunity to make a statement, and rally the land to their cause.&lt;br /&gt;
&lt;br /&gt;
We gathered a little strike force and destroyed and set out to destroy the tower.&lt;br /&gt;
&lt;br /&gt;
PC: Rowen - Archdruid, Kenelane - Thief, Albedo - Fighter/Thief, Marvill - Mage, The artist formerly known as &#039;Bard&#039; - Mage&lt;br /&gt;
&lt;br /&gt;
NPC: Saldrin (Grey) - Mage, The guild of blades - followers of Kenelane&lt;br /&gt;
&lt;br /&gt;
Henchmen: 20 Pike men and 20 archers from Dao&#039;s militia, 4 thieves from the thief&#039;s guild of Dao&lt;br /&gt;
&lt;br /&gt;
After 5 levels of hacking, slashing, undead cutting and guard mashing, we managed to kill a couple high clerics, found some good loot and lots of gold bars.&lt;br /&gt;
&lt;br /&gt;
No loss on our side, except for the meat shields from Dao. Rowen struck the tower with lightning enough to weaken it, and then used all of his might to conjure a massive ivy, which enveloped and crushed to tower to rubble. More, it became a shrine of nature where the Tower stood. But something happened to Rowen, he was &#039;absorbed&#039; by the land. No one seems to worry, for Nature will probably spit him back soon to allow him to continue his quest.&lt;br /&gt;
&lt;br /&gt;
In short, no evil survived on this day, and nature has retook what was once hers. Surely the price on our heads has tripled. &lt;br /&gt;
&lt;br /&gt;
We paid the remaining militia men and told them to spread &amp;quot;THE WORD&amp;quot; to the villages of this side of Zambie. Soon enough, many will speak of the angry Archdruid who crumbled a tower, and of his associates who kept him alive that day... please.&lt;br /&gt;
&lt;br /&gt;
With all the gold bars we found, we&#039;ll be able to fund our army and campaign. Once we&#039;ve gathered all the men we can, and re-contact Bruno&#039;s Keep, we should be ready for one last step before striking the western side of Zambie: The Dwarves. They will be hard to convince, but we&#039;ll need their help.&lt;/div&gt;</summary>
		<author><name>Raziel Kain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asseasse:Adventures&amp;diff=107292</id>
		<title>Asseasse:Adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asseasse:Adventures&amp;diff=107292"/>
		<updated>2009-04-09T02:18:45Z</updated>

		<summary type="html">&lt;p&gt;Raziel Kain: /* 2009-02 to 2009-04-07 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Asseasse:Glogs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The return of Rowen ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Rowen came back from the new continent, he was shocked to find the balance of power had shifted too much. The evil religion had prospered from the destruction of Solace. With his new companions, Marvill, The blind Priest and The artist formerly known as &#039;Bard&#039;, he set out to find more information on what was going on. Upon arriving in Dao, he encounter his old friend, Grey. Grey explained that the western side of Zambie was fully controlled by Nythissyss, and that the eastern side was still too weak from the invasion to free it. Rowen asked about Kenelane, which he had not seen since the last run in the meteor crash site. Grey told him he went to the southern forest to cause mischief in the last outpost of solace, Bruno&#039;s keep. The four of them set out to find him. During their journey, they fell on a mining site where a monster was causing trouble with the local workers. In sum, they lost the blind priest due to a misunderstanding from his part, and after destroying the mine, they set out for Nelde. In Nelde they met with Albedo and his pet white tiger. He was waiting for Kenelane to meet him here, but Kenelane was 3 days late. Albedo told them of a strange case of disappearances happening in town, so they decided to investigate it. It turned out some Lycanthrope were kidnapping the locals. Luckily, Kenelane had been a prisoner there.&lt;br /&gt;
&lt;br /&gt;
After some discussions about the local events, they set out to Bruno&#039;s Keep to forged an alliance with the lord of the keep. Being wanted, they had not problem getting in the keep trough the main door, asking for an audience and getting it. They explained that they wanted to strike at Nythissyss. The lord of the keep was confused, since all Rowen and Kenelane had done was strike at Solace for the past 5 years. Rowen told them he was seeking balance between good and evil, nature and civilization, nothing more. The lord of the keep told him if he could gather 100 men, he would join him in his quest.&lt;br /&gt;
&lt;br /&gt;
Now that they had a clearer path, they went back to Dao and planned a raid on the Tower of Nythissyss located north-east of here. It was the only foothold they had on this side of Zambie, and it would give Rowen and his associate the opportunity to make a statement, and rally the land to their cause.&lt;br /&gt;
&lt;br /&gt;
We gathered a little strike force and destroyed and set out to destroy the tower.&lt;br /&gt;
&lt;br /&gt;
PC: Rowen - Archdruid, Kenelane - Thief, Albedo - Fighter/Thief, Marvill - Mage, The artist formerly known as &#039;Bard&#039; - Mage&lt;br /&gt;
&lt;br /&gt;
NPC: Saldrin (Grey) - Mage, The guild of blades - followers of Kenelane&lt;br /&gt;
&lt;br /&gt;
Henchmen: 20 Pike men and 20 archers from Dao&#039;s militia, 4 thieves from the thief&#039;s guild of Dao&lt;br /&gt;
&lt;br /&gt;
After 5 levels of hacking, slashing, undead cutting and guard mashing, we managed to kill a couple high clerics, found some good loot and lots of gold bars.&lt;br /&gt;
&lt;br /&gt;
No loss on our side, except for the meat shields from Dao. Rowen struck the tower with lightning enough to weaken it, and then used all of his might to conjure a massive ivy, which enveloped and crushed to tower to rubble. More, it became a shrine of nature where the Tower stood. But something happened to Rowen, he was &#039;absorbed&#039; by the land. No one seems to worry, for Nature will probably spit him back soon to allow him to continue his quest.&lt;br /&gt;
&lt;br /&gt;
In short, no evil survived on this day, and nature has retook what was once hers. Surely the price on our heads has tripled. &lt;br /&gt;
&lt;br /&gt;
We paid the remaining militia men and told them to spread &amp;quot;THE WORD&amp;quot; to the villages of this side of Zambie. Soon enough, many will speak of the angry Archdruid who crumbled a tower, and of his associates who kept him alive that day... please.&lt;br /&gt;
&lt;br /&gt;
With all the gold bars we found, we&#039;ll be able to fund our army and campaign. Once we&#039;ve gathered all the men we can, and re-contact Bruno&#039;s Keep, we should be ready for one last step before striking the western side of Zambie: The Dwarves. They will be hard to convince, but we&#039;ll need their help.&lt;/div&gt;</summary>
		<author><name>Raziel Kain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asseasse:Adventures&amp;diff=107291</id>
		<title>Asseasse:Adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asseasse:Adventures&amp;diff=107291"/>
		<updated>2009-04-09T02:17:11Z</updated>

		<summary type="html">&lt;p&gt;Raziel Kain: /* 2009-02 to 2009-04-07 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Asseasse:Glogs]]&lt;br /&gt;
&lt;br /&gt;
== 2009-02 to 2009-04-07 ==&lt;br /&gt;
When Rowen came back from the new continent, he was shocked to find the balance of power had shifted too much. The evil religion had prospered from the destruction of Solace. With his new companions, Marvill, The blind Priest and The artist formerly known as &#039;Bard&#039;, he set out to find more information on what was going on. Upon arriving in Dao, he encounter his old friend, Grey. Grey explained that the western side of Zambie was fully controlled by Nythissyss, and that the eastern side was still too weak from the invasion to free it. Rowen asked about Kenelane, which he had not seen since the last run in the meteor crash site. Grey told him he went to the southern forest to cause mischief in the last outpost of solace, Bruno&#039;s keep. The four of them set out to find him. During their journey, they fell on a mining site where a monster was causing trouble with the local workers. In sum, they lost the blind priest due to a misunderstanding from his part, and after destroying the mine, they set out for Nelde. In Nelde they met with Albedo and his pet white tiger. He was waiting for Kenelane to meet him here, but Kenelane was 3 days late. Albedo told them of a strange case of disappearances happening in town, so they decided to investigate it. It turned out some Lycanthrope were kidnapping the locals. Luckily, Kenelane had been a prisoner there.&lt;br /&gt;
&lt;br /&gt;
After some discussions about the local events, they set out to Bruno&#039;s Keep to forged an alliance with the lord of the keep. Being wanted, they had not problem getting in the keep trough the main door, asking for an audience and getting it. They explained that they wanted to strike at Nythissyss. The lord of the keep was confused, since all Rowen and Kenelane had done was strike at Solace for the past 5 years. Rowen told them he was seeking balance between good and evil, nature and civilization, nothing more. The lord of the keep told him if he could gather 100 men, he would join him in his quest.&lt;br /&gt;
&lt;br /&gt;
Now that they had a clearer path, they went back to Dao and planned a raid on the Tower of Nythissyss located north-east of here. It was the only foothold they had on this side of Zambie, and it would give Rowen and his associate the opportunity to make a statement, and rally the land to their cause.&lt;br /&gt;
&lt;br /&gt;
We gathered a little strike force and destroyed and set out to destroy the tower.&lt;br /&gt;
&lt;br /&gt;
PC: Rowen - Archdruid, Kenelane - Thief, Albedo - Fighter/Thief, Marvill - Mage, The artist formerly known as &#039;Bard&#039; - Mage&lt;br /&gt;
&lt;br /&gt;
NPC: Saldrin (Grey) - Mage, The guild of blades - followers of Kenelane&lt;br /&gt;
&lt;br /&gt;
Henchmen: 20 Pike men and 20 archers from Dao&#039;s militia, 4 thieves from the thief&#039;s guild of Dao&lt;br /&gt;
&lt;br /&gt;
After 5 levels of hacking, slashing, undead cutting and guard mashing, we managed to kill a couple high clerics, found some good loot and lots of gold bars.&lt;br /&gt;
&lt;br /&gt;
No loss on our side, except for the meat shields from Dao. Rowen struck the tower with lightning enough to weaken it, and then used all of his might to conjure a massive ivy, which enveloped and crushed to tower to rubble. More, it became a shrine of nature where the Tower stood. But something happened to Rowen, he was &#039;absorbed&#039; by the land. No one seems to worry, for Nature will probably spit him back soon to allow him to continue his quest.&lt;br /&gt;
&lt;br /&gt;
In short, no evil survived on this day, and nature has retook what was once hers. Surely the price on our heads has tripled. &lt;br /&gt;
&lt;br /&gt;
We paid the remaining militia men and told them to spread &amp;quot;THE WORD&amp;quot; to the villages of this side of Zambie. Soon enough, many will speak of the angry Archdruid who crumbled a tower, and of his associates who kept him alive that day... please.&lt;br /&gt;
&lt;br /&gt;
With all the gold bars we found, we&#039;ll be able to fund our army and campaign. Once we&#039;ve gathered all the men we can, and re-contact Bruno&#039;s Keep, we should be ready for one last step before striking the western side of Zambie: The Dwarves. They will be hard to convince, but we&#039;ll need their help.&lt;/div&gt;</summary>
		<author><name>Raziel Kain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asseasse:Adventures&amp;diff=107290</id>
		<title>Asseasse:Adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asseasse:Adventures&amp;diff=107290"/>
		<updated>2009-04-09T02:15:35Z</updated>

		<summary type="html">&lt;p&gt;Raziel Kain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Asseasse:Glogs]]&lt;br /&gt;
&lt;br /&gt;
== 2009-02 to 2009-04-07 ==&lt;br /&gt;
When Rowen came back from the new continent, he was shocked to find the balance of power had shifted too much. The evil religion had prospered from the destruction of Solace. With his new companions, Marvill, The blind Priest and The artist formerly known as &#039;Bard&#039;, he set out to find more information on what was going on. Upon arriving in Dao, he encounter his old friend, Grey. Grey explained that the western side of Zambie was fully controlled by Nythissyss, and that the eastern side was still too weak from the invasion to free it. Rowen asked about Kenelane, which he had not seen since the last run in the meteor crash site. Grey told him he went to the southern forest to cause mischief in the last outpost of solace, Bruno&#039;s keep. The four of them set out to find him. During their journey, they fell on a mining site where a monster was causing trouble with the local workers. In sum, they lost the blind priest due to a misunderstanding from his part, and after destroying the mine, they set out for Nelde. In Nelde they met with Albedo and his pet white tiger. He was waiting for Kenelane to meet him here, but Kenelane was 3 days late. Albedo told them of a strange case of disappearances happening in town, so they decided to investigate it. It turned out some Lycanthrope were kidnapping the locals. Luckily, Kenelane had been a prisoner there.&lt;br /&gt;
&lt;br /&gt;
After some discussions about the local events, they set out to Bruno&#039;s Keep to forged an alliance with the lord of the keep. Being wanted, they had not problem getting in the keep trough the main door, asking for an audience and getting it. They explained that they wanted to strike at Nythissyss. The lord of the keep was confused, since all Rowen and Kenelane had done was strike at Solace for the past 5 years. Rowen told them he was seeking balance between good and evil, nature and civilization, nothing more. The lord of the keep told him if he could gather 100 men, he would join him in his quest.&lt;br /&gt;
&lt;br /&gt;
Now that they had a clearer path, they went back to Dao and planned a raid on the Tower of Nythissyss located north-east of here. It was the only foothold they had on this side of Zambie, and it would give Rowen and his associate the opportunity to make a statement, and rally the land to their cause.&lt;br /&gt;
&lt;br /&gt;
We gathered a little strike force and destroyed and set out to destroy the tower.&lt;br /&gt;
&lt;br /&gt;
PC&lt;br /&gt;
Rowen - Archdruid &lt;br /&gt;
Kenelane - Thief&lt;br /&gt;
Albedo - Fighter/Thief&lt;br /&gt;
Marvill - Mage&lt;br /&gt;
The artist formerly known as &#039;Bard&#039; - Mage&lt;br /&gt;
&lt;br /&gt;
NPC&lt;br /&gt;
Saldrin (Grey) - Mage&lt;br /&gt;
The guild of blades - follower of Kenelane&lt;br /&gt;
&lt;br /&gt;
Henchmen&lt;br /&gt;
20 Pike men, from Dao&#039;s militia&lt;br /&gt;
20 Archer, from Dao&#039;s militia&lt;br /&gt;
4 thieves, from the thief&#039;s guild of Dao&lt;br /&gt;
&lt;br /&gt;
After 5 levels of hacking, slashing, undead cutting and guard mashing, we managed to kill a couple high clerics, found some good loot and lots of gold bars.&lt;br /&gt;
&lt;br /&gt;
No loss on our side, except for the meat shields from Dao. Rowen struck the tower with lightning enough to weaken it, and then used all of his might to conjure a massive ivy, which enveloped and crushed to tower to rubble. More, it became a shrine of nature where the Tower stood. But something happened to Rowen, he was &#039;absorbed&#039; by the land. No one seems to worry, for Nature will probably spit him back soon to allow him to continue his quest.&lt;br /&gt;
&lt;br /&gt;
In short, no evil survived on this day, and nature has retook what was once hers. Surely the price on our heads has tripled. &lt;br /&gt;
&lt;br /&gt;
We paid the remaining militia men and told them to spread &amp;quot;THE WORD&amp;quot; to the villages of this side of Zambie. Soon enough, many will speak of the angry Archdruid who crumbled a tower, and of his associates who kept him alive that day... please.&lt;br /&gt;
&lt;br /&gt;
With all the gold bars we found, we&#039;ll be able to fund our army and campaign. Once we&#039;ve gathered all the men we can, and re-contact Bruno&#039;s Keep, we should be ready for one last step before striking the western side of Zambie: The Dwarves. They will be hard to convince, but we&#039;ll need their help.&lt;/div&gt;</summary>
		<author><name>Raziel Kain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asseasse:Pantheon&amp;diff=107289</id>
		<title>Asseasse:Pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asseasse:Pantheon&amp;diff=107289"/>
		<updated>2009-04-09T01:19:30Z</updated>

		<summary type="html">&lt;p&gt;Raziel Kain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raziel Kain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asseasse:Pantheon&amp;diff=107288</id>
		<title>Asseasse:Pantheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asseasse:Pantheon&amp;diff=107288"/>
		<updated>2009-04-09T01:17:55Z</updated>

		<summary type="html">&lt;p&gt;Raziel Kain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ertiam ==&lt;br /&gt;
God of good, the forgiver, the quest giver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty priest (Cleric)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allowed Weapons:       Any blunt weapon&lt;br /&gt;
Armor restriction:     Any armor&lt;br /&gt;
Alignment restriction: Any good&lt;br /&gt;
Requirements:          Wisdom greater than 12&lt;br /&gt;
Special powers:&lt;br /&gt;
    * At first level, each priest receive a major access to all spheres&lt;br /&gt;
    * They turn undead&lt;br /&gt;
    * At 5th level, they receive the power to perform a ritual (once in a lifetime) with a group and gain telepathic ability amongst themselves.&lt;br /&gt;
    * At 10th level, they receive the power to make a wish per level. If the wish is not used for a level it is not cumulative with the next one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Noh ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty priest (Cleric)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allowed Weapons:       Noh priests prefer hiding than fighting. They will fight only in last resort. They may use dagger, knife, quarterstaff, dart, sling&lt;br /&gt;
Armor restriction:     Any armor may be worn by the priest.&lt;br /&gt;
Alignment restriction: Any Neutral&lt;br /&gt;
Requirements:          Wisdom 15, Intelligence 12, Charisma 10&lt;br /&gt;
Special powers:&lt;br /&gt;
    * At first level, each priest of Noh receive the bonus proficiency &#039;Law&#039;&lt;br /&gt;
    * At first level, they receive access to restricted spheres (see below)&lt;br /&gt;
    * They Pacify* humanoids instead of turning undead (see below)&lt;br /&gt;
    * At 5th level, they receive the ability of sanctuary at will&lt;br /&gt;
    * At 10th level, they receive the ability of true seeing at will&lt;br /&gt;
&lt;br /&gt;
Sphere of casting&lt;br /&gt;
Spheres         Degree  Reverse only&lt;br /&gt;
All 	        Major 	No&lt;br /&gt;
Animal 	        Minor 	No&lt;br /&gt;
Astral 	        Major 	No&lt;br /&gt;
Charm 	        Major 	No&lt;br /&gt;
Creation 	Major 	No&lt;br /&gt;
Divination 	Major 	No&lt;br /&gt;
Elemental 	Minor 	No&lt;br /&gt;
Guardian 	Major 	No&lt;br /&gt;
Healing 	Minor 	No&lt;br /&gt;
Plant 	        Minor 	No&lt;br /&gt;
Protection 	Major 	No&lt;br /&gt;
Summoning 	Minor 	No&lt;br /&gt;
&lt;br /&gt;
Pacify skill&lt;br /&gt;
Target&#039;s 	Priest&#039;s Level&lt;br /&gt;
HD 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10-11 	12-13 	14+&lt;br /&gt;
1 	10 	7 	4 	P 	P 	F 	F 	F 	F 	F 	F 	F&lt;br /&gt;
2 	13 	10 	7 	4 	P 	P 	F 	F 	F 	F 	F 	F&lt;br /&gt;
3 	16 	13 	10 	7 	4 	P 	P 	F 	F 	F 	F 	F&lt;br /&gt;
4 	19 	16 	13 	10 	7 	4 	P 	P 	F 	F 	F 	F&lt;br /&gt;
5 	20 	19 	16 	13 	10 	7 	4 	P 	P 	F 	F 	F&lt;br /&gt;
6 	-- 	20 	19 	16 	13 	10 	7 	4 	P 	P 	F 	F&lt;br /&gt;
7 	-- 	-- 	20 	19 	16 	13 	10 	7 	4 	P 	P 	F&lt;br /&gt;
8 	-- 	-- 	-- 	20 	19 	16 	13 	10 	7 	4 	P 	P&lt;br /&gt;
9 	-- 	-- 	-- 	-- 	20 	19 	16 	13 	10 	7 	4 	P&lt;br /&gt;
10 	-- 	-- 	-- 	-- 	-- 	20 	19 	16 	13 	10 	7 	4&lt;br /&gt;
11 	-- 	-- 	-- 	-- 	-- 	-- 	20 	19 	16 	13 	10 	7&lt;br /&gt;
12 	-- 	-- 	-- 	-- 	-- 	-- 	-- 	20 	19 	16 	13 	10&lt;br /&gt;
13+ 	-- 	-- 	-- 	-- 	-- 	-- 	-- 	-- 	20 	19 	16 	13&lt;br /&gt;
&lt;br /&gt;
Skill description: The table is used exactly as the &#039;Turn Undead&#039; table. The skill affects only humanoids creatures having an intelligence between 5 and 18 (including 5 and 18). The sole exception, is bonus for high wisdom applies. (ex: a 4th level priest attempting to pacify a 5th level bard with 16 of wisdom would need at least 15 on his die roll.) When a creature is pacified; it will cease any immediate hostile action. (ex: A thief attacking a peasant will stop.) Also, the creature will not engage any hostile action towards the priest while he&#039;s in the creature&#039;s sight. (ex: A king will not order his guards to attack the priest, he wont stop them neither.) A threat towards the creature will negate the effects, but not towards the priest. (Unless the priest threaten the creature; which is against the priest&#039;s beliefs.) (ex: a ranger fighting a dragon will be pacified but an instant.) A creature having more than 13HD is entitled a saving throw vs spells if the pacify roll succeeds. P means the creature is automatically pacified regardless of wisdom bonus. F means the creature is friendly to the priest. The rules used are the same as the first level wizard spell friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nythysiss ==&lt;br /&gt;
(The Undead god)&lt;br /&gt;
Greater Power of Asseasse, Neutral Evil&lt;br /&gt;
Portfolio: 	Death, disease, undead&lt;br /&gt;
Aliases: 	None&lt;br /&gt;
Domain Name: 	Alvanas/The Pyramid of Power&lt;br /&gt;
Superior: 	None&lt;br /&gt;
Allies: 	None&lt;br /&gt;
Foes: 	        Ertiam&lt;br /&gt;
Symbol: 	Ank&lt;br /&gt;
Wor. Align.: 	LE, NE, CE&lt;br /&gt;
  	 &lt;br /&gt;
Nythyssis (NEE-THEE-sess) is the twisted goddess that is now holding the Realms in her grasp, doing with it and its people as she pleases. As feared as she is worshiped around the Realms, she has spread out her follower base at a frightening pace, promising riches and power to all that venerate her while dealing out death and despair to those that do not.&lt;br /&gt;
Strangely enough, Alvanah is an elf turned deity who holds power in the human pantheon of gods and yet holds no direct influence in the elven pantheon. She is mainly worshiped by humans, although her followers come from all humanoid races in Faerûn.&lt;br /&gt;
&lt;br /&gt;
After acquiring the sought after Mask of Myrkul as a mortal, she fell into the servitude of Cyric, who claimed the mask as his own. At this time she attained the status of a Demipower, given control of the portfolio of envy since in exchange for her power, the mask took the beauty she so adored. Serving the Dark Sun unwillingly, she spent this time shaping her plans of freedom and eventual true godhood. She saw it as her destiny. Upon the trial of Cyric due to Mask&#039;s manipulation and the Cyrinishad event, his loss of power and sanity weakened his attention on the activities of the then enslaved Alvanah. She slipped from his control at this time to aid in the destruction of Zhentil Keep, effectively reducing Cyric&#039;s followers enough to weaken him and usurp the portfolio of murder from him. This is when her follower base began to grow and due to the dramatic increase in its numbers, she claimed the portfolios of power and power hunger as her own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty priest (Cleric)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allowed Weapons:       Dagger, dart, Morning Star, whip, scythe&lt;br /&gt;
Armor restriction:     The armor must be crafted by a priest of the same cult, and must be non metallic&lt;br /&gt;
Alignment restriction: Any evil&lt;br /&gt;
Requirements:          Wisdom greater than 9, Charisma at most 13&lt;br /&gt;
Special powers:&lt;br /&gt;
    * At first level, each priest of Nythysiss receive the physiological alteration: face becomes white and skeletal&lt;br /&gt;
    * At first level, they receive access to restricted spheres and mage school (see below)&lt;br /&gt;
    * They control undead instead of turning them. During &#039;Zombie Fest&#039; period, they control any undead at will without a die roll.&lt;br /&gt;
    * At 5th level, they receive the power to create three undead per week (see below)&lt;br /&gt;
    * At 10th level, they receive the power to cause lycantrophy once a month at full moon (see below)&lt;br /&gt;
Spheres&lt;br /&gt;
Access                  Degree  Reverse only&lt;br /&gt;
Necromancy (Wizard)* 	Major 	No&lt;br /&gt;
Necromancy (Priest) 	Major 	No&lt;br /&gt;
All 	                Minor 	Yes&lt;br /&gt;
Chaos 	                Minor 	No&lt;br /&gt;
Divination 	        Minor 	Yes&lt;br /&gt;
Guard 	                Major 	Yes&lt;br /&gt;
Protection 	        Minor 	Yes&lt;br /&gt;
Healing 	        Major   **&lt;br /&gt;
* The spells are acquired the same fashion a cleric spell would be (ie: no spellbook needed)&lt;br /&gt;
** Powers granted only to heal non-good characters. Otherwise, reverse only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weapon restriction:    Same as above plus bardiche, fauchard, halberd&lt;br /&gt;
Armor restriction:     They may wear any kind of armor crafted by the same cult&lt;br /&gt;
Alignment restriction: Lawful Evil&lt;br /&gt;
Requirements:          Wisdom greater than 9, Charisma at most 13&lt;br /&gt;
Special powers:&lt;br /&gt;
    * The guardians receive only the physiological alteration&lt;br /&gt;
    * They cannot turn or control undeads&lt;br /&gt;
    * The have the THAC0 of a fighter&lt;br /&gt;
    * They have access to certain spheres (see below)&lt;br /&gt;
Spheres&lt;br /&gt;
Access                  Degree  Reverse only&lt;br /&gt;
Necromancy (Priest) 	Minor 	Yes&lt;br /&gt;
All 	                Minor 	Yes&lt;br /&gt;
Chaos 	                Minor 	No&lt;br /&gt;
Divination 	        Minor 	Yes&lt;br /&gt;
Guard 	                Major 	No&lt;br /&gt;
Protection 	        Major 	No&lt;br /&gt;
Healing 	        Minor 	Yes&lt;br /&gt;
Combat 	                Major 	No&lt;br /&gt;
War 	                Major 	No&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead                          Level&#039;&#039;&#039;&lt;br /&gt;
Skeleton 	                5&lt;br /&gt;
Zombie 	                        6&lt;br /&gt;
Ghoul 	                        7&lt;br /&gt;
Feyr (Forgotten Realms) 	8&lt;br /&gt;
Wight 	                        9&lt;br /&gt;
Ghast 	                        10&lt;br /&gt;
Wraith 	                        11&lt;br /&gt;
Mummy 	                        12&lt;br /&gt;
Beast Undead (Dragon Lance) 	13&lt;br /&gt;
Doomsphere (Forgotten Realms) 	14&lt;br /&gt;
Quake 	                        15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lycantropy                      Level&#039;&#039;&#039;&lt;br /&gt;
Wererat 	                10&lt;br /&gt;
Werewolf 	                15&lt;/div&gt;</summary>
		<author><name>Raziel Kain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Asseass.jpg&amp;diff=107286</id>
		<title>File:Asseass.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Asseass.jpg&amp;diff=107286"/>
		<updated>2009-04-09T00:49:46Z</updated>

		<summary type="html">&lt;p&gt;Raziel Kain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raziel Kain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Asseasse:Calendar&amp;diff=107285</id>
		<title>Asseasse:Calendar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Asseasse:Calendar&amp;diff=107285"/>
		<updated>2009-04-09T00:48:56Z</updated>

		<summary type="html">&lt;p&gt;Raziel Kain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:asseass.jpg]]&lt;/div&gt;</summary>
		<author><name>Raziel Kain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Asseass_Calendar.jpg&amp;diff=107284</id>
		<title>File:Asseass Calendar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Asseass_Calendar.jpg&amp;diff=107284"/>
		<updated>2009-04-09T00:46:39Z</updated>

		<summary type="html">&lt;p&gt;Raziel Kain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raziel Kain</name></author>
	</entry>
</feed>