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	<updated>2026-05-16T12:05:48Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=188239</id>
		<title>Hildebald aka &quot;The Healer&quot; of the Woodmen of Wilderland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=188239"/>
		<updated>2011-08-09T21:20:58Z</updated>

		<summary type="html">&lt;p&gt;Red5 5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039;  Hildebald – “The Healer”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039;  Woodmen of Wilderland&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039;  Woodcrafty – When the Woodmen fight in the woods, they use their favoured Wits score as their basic Parry rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;  Wizard’s Pupil - Many years ago, you and your sisters and brothers used to challenge each other to recall the stories depicted in the woven tapestries hung along the walls of the great hall of Rhosgobel. One day, you caught the attention of the wizard Radagast, and he told you how the deeds of your ancestors were handed down from generation to generation as songs. He taught you that there are important lessons to be learnt from the past, and from the actions of those that came before you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039;  Wanderer - You see the wonders of living in Middle-earth even where the Shadow is deepest. Every corner of the land holds a promise of untold secrets, and this is why you have decided that any dell, cave and river vale can be your home, albeit briefly. For when the morning comes, another horizon will show your new destination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes:&#039;&#039;&#039;  Body 3 (6), Heart 5 (6), Wits 6 (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills:&#039;&#039;&#039; Awe 0, Athletics 2, Awareness 2, &#039;&#039;Explore&#039;&#039; 3, &#039;&#039;Song&#039;&#039; 3, Craft 1, Inspire 1, Travel 2, Insight 0, &#039;&#039;Healing&#039;&#039; 3, Courtesy 0, Battle 1, Persuade 0, Stealth 2, Search 0, &#039;&#039;Hunting&#039;&#039; 2, Riddle 2, Lore 0 (Favoured Skills are in italics.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; (Bows) 2, Long-Hafted Axe 1, Dagger 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 25 (8 Fatigue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Traits:&#039;&#039;&#039; Beast-lore, Herb-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background Traits:&#039;&#039;&#039; Cunning, Patient&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait:&#039;&#039;&#039; Folk-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Staunching Song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Traveling Gear, Bow, Long-hafted Axe, Dagger, Leather Shirt, Musical Instrument (Any thoughts on what is an appropriate instrument for Hildebald&#039;s culture? Maybe a pipe?)&lt;/div&gt;</summary>
		<author><name>Red5 5</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=188238</id>
		<title>Hildebald aka &quot;The Healer&quot; of the Woodmen of Wilderland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=188238"/>
		<updated>2011-08-09T21:17:11Z</updated>

		<summary type="html">&lt;p&gt;Red5 5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039;  Hildebald – “The Healer”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039;  Woodmen of Wilderland&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039;  Woodcrafty – When the Woodmen fight in the woods, they use their favoured Wits score as their basic Parry rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;  Wizard’s Pupil - Many years ago, you and your sisters and brothers used to challenge each other to recall the stories depicted in the woven tapestries hung along the walls of the great hall of Rhosgobel. One day, you caught the attention of the wizard Radagast, and he told you how the deeds of your ancestors were handed down from generation to generation as songs. He taught you that there are important lessons to be learnt from the past, and from the actions of those that came before you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039;  Wanderer - You see the wonders of living in Middle-earth even where the Shadow is deepest. Every corner of the land holds a promise of untold secrets, and this is why you have decided that any dell, cave and river vale can be your home, albeit briefly. For when the morning comes, another horizon will show your new destination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes:&#039;&#039;&#039;  Body 3 (6), Heart 5 (6), Wits 6 (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills:&#039;&#039;&#039; Awe 0, Athletics 2, Awareness 2, &#039;&#039;Explore&#039;&#039; 3, &#039;&#039;Song&#039;&#039; 3, Craft 1, Inspire 1, Travel 2, Insight 0, &#039;&#039;Healing&#039;&#039; 3, Courtesy 0, Battle 1, Persuade 0, Stealth 2, Search 0, &#039;&#039;Hunting&#039;&#039; 2, Riddle 2, Lore 0 (Favoured Skills are in italics.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; (Bows) 2, Long-Hafted Axe 1, Dagger 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 25 (8 Fatigue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Traits:&#039;&#039;&#039; Beast-lore, Herb-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background Traits:&#039;&#039;&#039; Cunning, Patient&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait:&#039;&#039;&#039; Folk-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Staunching Song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Traveling Gear, Bow, Long-hafted Axe, Dagger, Leather Shirt, Musical Instrument (Any thoughts on what is an appropriate instrument for Hildebald&#039;s culture?)&lt;/div&gt;</summary>
		<author><name>Red5 5</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=188237</id>
		<title>Hildebald aka &quot;The Healer&quot; of the Woodmen of Wilderland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=188237"/>
		<updated>2011-08-09T21:15:15Z</updated>

		<summary type="html">&lt;p&gt;Red5 5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039;  Hildebald – “The Healer”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039;  Woodmen of Wilderland&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039;  Woodcrafty – When the Woodmen fight in the woods, they use their favoured Wits score as their basic Parry rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;  Wizard’s Pupil - Many years ago, you and your sisters and brothers used to challenge each other to recall the stories depicted in the woven tapestries hung along the walls of the great hall of Rhosgobel. One day, you caught the attention of the wizard Radagast, and he told you how the deeds of your ancestors were handed down from generation to generation as songs. He taught you that there are important lessons to be learnt from the past, and from the actions of those that came before you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039;  Wanderer - You see the wonders of living in Middle-earth even where the Shadow is deepest. Every corner of the land holds a promise of untold secrets, and this is why you have decided that any dell, cave and river vale can be your home, albeit briefly. For when the morning comes, another horizon will show your new destination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes:&#039;&#039;&#039;  Body 3 (6), Heart 5 (6), Wits 6 (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills:&#039;&#039;&#039;* Awe 0, Athletics 2, Awareness 2, &#039;&#039;Explore&#039;&#039; 3, &#039;&#039;Song&#039;&#039; 3, Craft 1, Inspire 1, Travel 2, Insight 0, &#039;&#039;Healing&#039;&#039; 3, Courtesy 0, Battle 1, Persuade 0, Stealth 2, Search 0, &#039;&#039;Hunting&#039;&#039; 2, Riddle 2, Lore 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; (Bows) 2, Long-Hafted Axe 1, Dagger 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 25 (8 Fatigue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Traits:&#039;&#039;&#039; Beast-lore, Herb-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background Traits:&#039;&#039;&#039; Cunning, Patient&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait:&#039;&#039;&#039; Folk-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Staunching Song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Traveling Gear, Bow, Long-hafted Axe, Dagger, Leather Shirt&lt;br /&gt;
&lt;br /&gt;
*Favoured Skills are in italics.  (Can&#039;t figure out how to underline!  Any help would be appreciated!)&lt;/div&gt;</summary>
		<author><name>Red5 5</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=188236</id>
		<title>Hildebald aka &quot;The Healer&quot; of the Woodmen of Wilderland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=188236"/>
		<updated>2011-08-09T21:14:43Z</updated>

		<summary type="html">&lt;p&gt;Red5 5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039;  Hildebald – “The Healer”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039;  Woodmen of Wilderland&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039;  Woodcrafty – When the Woodmen fight in the woods, they use their favoured Wits score as their basic Parry rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;  Wizard’s Pupil - Many years ago, you and your sisters and brothers used to challenge each other to recall the stories depicted in the woven tapestries hung along the walls of the great hall of Rhosgobel. One day, you caught the attention of the wizard Radagast, and he told you how the deeds of your ancestors were handed down from generation to generation as songs. He taught you that there are important lessons to be learnt from the past, and from the actions of those that came before you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039;  Wanderer - You see the wonders of living in Middle-earth even where the Shadow is deepest. Every corner of the land holds a promise of untold secrets, and this is why you have decided that any dell, cave and river vale can be your home, albeit briefly. For when the morning comes, another horizon will show your new destination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes:&#039;&#039;&#039;  Body 3 (6), Heart 5 (6), Wits 6 (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills:&#039;&#039;&#039;* Awe 0, Athletics 2, Awareness 2, &#039;&#039;Explore&#039;&#039; 3, &#039;&#039;Song&#039;&#039; 3, Craft 1, Inspire 1, Travel 2, Insight 0, &#039;&#039;Healing&#039;&#039; 3, Courtesy 0, Battle 1, Persuade 0, Stealth 2, Search 0, &#039;&#039;Hunting&#039;&#039; 2, Riddle 2, Lore 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; (Bows) 2, Long-Hafted Axe 1, Dagger 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 25 (8 Fatigue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Traits:&#039;&#039;&#039; Beast-lore, Herb-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background Traits:&#039;&#039;&#039; Cunning, Patient&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait:&#039;&#039;&#039; Folk-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Staunching Song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Traveling Gear, Bow, Long-hafted Axe, Dagger, Leather Shirt&lt;br /&gt;
&lt;br /&gt;
*Favoured Skills are in italics.  (Can&#039;t figure out how to underline!  Any help would be appreciated!)&lt;/div&gt;</summary>
		<author><name>Red5 5</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188235</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188235"/>
		<updated>2011-08-09T20:59:01Z</updated>

		<summary type="html">&lt;p&gt;Red5 5: /* Players &amp;amp; Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
(Any maps required will be added here)&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Red5 5</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=188234</id>
		<title>Hildebald aka &quot;The Healer&quot; of the Woodmen of Wilderland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=188234"/>
		<updated>2011-08-09T20:54:05Z</updated>

		<summary type="html">&lt;p&gt;Red5 5: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;  Hildebald – “The Healer”  &amp;#039;&amp;#039;&amp;#039;Culture:&amp;#039;&amp;#039;&amp;#039;  Woodmen of Wilderland  &amp;#039;&amp;#039;&amp;#039;Cultural Blessing:&amp;#039;&amp;#039;&amp;#039;  Woodcrafty – When the Woodmen fight in the woods, they use their f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039;  Hildebald – “The Healer”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039;  Woodmen of Wilderland&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039;  Woodcrafty – When the Woodmen fight in the woods, they use their favoured Wits score as their basic Parry rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;  Wizard’s Pupil - Many years ago, you and your sisters and brothers used to challenge each other to recall the stories depicted in the woven tapestries hung along the walls of the great hall of Rhosgobel. One day, you caught the attention of the wizard Radagast, and he told you how the deeds of your ancestors were handed down from generation to generation as songs. He taught you that there are important lessons to be learnt from the past, and from the actions of those that came before you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039;  Wanderer - You see the wonders of living in Middle-earth even where the Shadow is deepest. Every corner of the land holds a promise of untold secrets, and this is why you have decided that any dell, cave and river vale can be your home, albeit briefly. For when the morning comes, another horizon will show your new destination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes:&#039;&#039;&#039;  Body 3 (6), Heart 5 (6), Wits 6 (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills:&#039;&#039;&#039;* Awe 0, Athletics 2, Awareness 2, &#039;&#039;Explore&#039;&#039; 3, &#039;&#039;Song&#039;&#039; 3, Craft 1, Inspire 1, Travel 2, Insight 0, &#039;&#039;Healing&#039;&#039; 3, Courtesy 0, Battle 1, Persuade 0, Stealth 2, Search 0, &#039;&#039;Hunting&#039;&#039; 2, Riddle 2, Lore 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; (Bows) 2, Long-Hafted Axe 1, Dagger 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 25 (9 Fatigue Summer Travel, 10 Fatigue Winter Travel)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Traits:&#039;&#039;&#039; Beast-lore, Herb-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background Traits:&#039;&#039;&#039; Cunning, Patient&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait:&#039;&#039;&#039; Folk-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Staunching Song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Traveling Gear, Bow, Long-hafted Axe, Dagger, Leather Shirt&lt;br /&gt;
&lt;br /&gt;
*Favoured Skills are in italics.  (Can&#039;t figure out how to underline!  Any help would be appreciated!)&lt;/div&gt;</summary>
		<author><name>Red5 5</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188230</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188230"/>
		<updated>2011-08-09T20:42:41Z</updated>

		<summary type="html">&lt;p&gt;Red5 5: /* Players &amp;amp; Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]] (Character Sheet Coming Soon)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
(Any maps required will be added here)&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Red5 5</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188228</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188228"/>
		<updated>2011-08-09T20:40:32Z</updated>

		<summary type="html">&lt;p&gt;Red5 5: /* Players &amp;amp; Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland (Character Sheet Coming Soon)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
(Any maps required will be added here)&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Red5 5</name></author>
	</entry>
</feed>