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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RedBeardJim</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RedBeardJim"/>
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	<updated>2026-05-16T11:16:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion&amp;diff=186900</id>
		<title>XCrawl:Sparkle Motion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion&amp;diff=186900"/>
		<updated>2011-07-22T02:49:55Z</updated>

		<summary type="html">&lt;p&gt;RedBeardJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page exists now!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[XCrawl:Sparkle Motion:Samri Gloaming|Samri Gloaming]] of High House Sparkle&lt;br /&gt;
*[[XCrawl:Sparkle Motion:Vazier &amp;quot;Vaz&amp;quot; Oussiryn|Vazier &amp;quot;Vaz&amp;quot; Oussiryn]], activist and assassin&lt;br /&gt;
*[[XCrawl:Sparkle Motion:Professer Interficio Vulgivagus|Professer Interficio Vulgivagus  ]], PhD in Combat Administration&lt;br /&gt;
*[[XCrawl:Sparkle Motion:Sifu Bloodfang|Sifu Bloodfang]], martial arts instructor and pugilist&lt;/div&gt;</summary>
		<author><name>RedBeardJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186899</id>
		<title>XCrawl:Sparkle Motion:Sifu Bloodfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186899"/>
		<updated>2011-07-22T02:48:20Z</updated>

		<summary type="html">&lt;p&gt;RedBeardJim: /* Bio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[XCrawl:Sparkle_Motion|XCrawl: Sparkle Motion]].&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
[[File:Bloodfang.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodfang is an instructor in a local dojo. It&#039;s falling on hard times and could use a cash infusion, and he&#039;s turned to XCrawl as a way to pick up the slack. Plus, inner peace is all well and good but now and then you just need to hit something until it falls down.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Striker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Monastic Tradition:&#039;&#039;&#039; Stone Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Tags:&#039;&#039;&#039; Punch you through a wall. And you, too.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Likes:&#039;&#039;&#039; Hitting things, pizza, meditation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dislikes:&#039;&#039;&#039; Showoffs, fancy liquor, meditation&lt;br /&gt;
&lt;br /&gt;
== Combat Block ==&lt;br /&gt;
&lt;br /&gt;
Half-orc Monk 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 43  &#039;&#039;&#039;Bloodied:&#039;&#039;&#039; 21 &#039;&#039;&#039;Healing Surges:&#039;&#039;&#039; 8 &#039;&#039;&#039;Surge Value:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fort:&#039;&#039;&#039; 17 &#039;&#039;&#039;Reflex:&#039;&#039;&#039; 18 &#039;&#039;&#039;Will:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 6 &#039;&#039;&#039;Initiative:&#039;&#039;&#039; +9 &#039;&#039;&#039;Passive Insight:&#039;&#039;&#039; 14 &#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 19&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; Low-light&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
Strength 17 +3/+5&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution 11 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 19 +4/+6&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom 14 +2/+4&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Trained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatics +11, Athletics +12, Heal +9, Perception +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untrained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +6, History +2, Insight +4, Intimidate +4, Nature +4, Religion +2, Stealth +6, Streetwise +2, Thievery +6&amp;lt;br&amp;gt;&lt;br /&gt;
== Feats ==&lt;br /&gt;
Level 1: Thirst for Battle - +1 healing surge, +3 feat bonus to Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Level 2: Violent Awakening - Deal extra damage to Flurry of Blows target when both Flurry of Blows and Furious Assault are triggered&amp;lt;br&amp;gt;&lt;br /&gt;
Level 4: Crack the Mountain - Enemy is slowed (save ends) when hit by a monk daily power&amp;lt;br&amp;gt;&lt;br /&gt;
Feat User Choice: Versatile Expertise (Ki Focuses &amp;amp; Unarmed) - +1 to hit with Ki Focuses or Unarmed attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
====At-Will====&lt;br /&gt;
*Melee Basic Attack (Monk Unarmed Strike): +10 vs. AC, 1d8+4 damage&lt;br /&gt;
*Ranged Basic Attack (Sling): +10 vs. AC, 1d6+5 damage, Range 10/20&lt;br /&gt;
*Stone Fist Flurry of Blows: Free Action, Melee 1, One creature. Once per round, deal 6 damage to one creature when you hit with an attack. +2 damage if the target of Flurry of Blows is not the target of the triggering attack.&lt;br /&gt;
*Crane&#039;s Wings (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 1d10+5 damage and push the target 1 square.&lt;br /&gt;
*Crane&#039;s Wings (Movement Technique): Move Action, Personal. Make an Athletics check with a +5 power bonus to jump. Jump distance not limited by speed.&lt;br /&gt;
*Five Storms (Attack Technique): Standard Action, Close burst 1, Each enemy you can see in burst. +8 vs. Reflex, 1d8+5 damage.&lt;br /&gt;
*Five Storms (Movement Technique): Move Action, Personal. Shift two squares.&lt;br /&gt;
====Encounter====&lt;br /&gt;
*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage.&lt;br /&gt;
*Careful Stride: Move Action Utility. Until the end of the turn, you can ignore difficult terrain and treat liquid as if it were solid ground. In addition, move your speed.&lt;br /&gt;
*Rising Storm (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 2d8+5 thunder damage and every enemy adjacent to the target takes thunder damage equal to your STR mod (+3).&lt;br /&gt;
*Rising Storm (Movement Technique): Move Action, Personal. Fly your speed. If you don&#039;t land at the end of the movement, you fall.&lt;br /&gt;
*Eternal Mountain (Attack Technique): Standard Action, Close burst 1, Each enemy in burst. +8 vs. Fort, 2d8+5 damage and knock the target prone.&lt;br /&gt;
*Eternal Mountain (Movement Technique): Move Action, Personal. Shift 2 squares and gain resistance to all damage equal to your STR mod (+3) until end of your next turn.&lt;br /&gt;
====Daily====&lt;br /&gt;
*Masterful Spiral: Standard Action, Close burst 2, Each enemy in burst. +8 vs. Reflex, 3d8+5 force damage (half on miss). Enter the spiral stance: until the stance ends, range of melee touch attacks increases by 1.&lt;br /&gt;
*Resonating Fist: Standard Action, Melee touch, One creature. +8 vs. Fort, 2d6+5 damage and enemy gains vulnerability to all damage equal to your STR mod (+3) (save ends). When you hit the target with an attack, it takes a -2 penalty to its next saving throw against this power. Miss: 2d6+5 damage.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Cloth armor (dojo uniform)&lt;br /&gt;
*Sling&lt;br /&gt;
*20 sling bullets&lt;br /&gt;
*Iron Body Ki Focus +1 (when you hit a target with an attack, gain resist 3 to all of that target&#039;s attacks until end of your next turn)&lt;br /&gt;
Adventurer&#039;s Kit, Climber&#039;s Kit, Healing Potion (x2)&lt;br /&gt;
&lt;br /&gt;
==Invisible Castle Account==&lt;br /&gt;
[[http://invisiblecastle.com/profile/Morvannon/ | Morvannon]]&lt;/div&gt;</summary>
		<author><name>RedBeardJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186898</id>
		<title>XCrawl:Sparkle Motion:Sifu Bloodfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186898"/>
		<updated>2011-07-22T02:47:59Z</updated>

		<summary type="html">&lt;p&gt;RedBeardJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[XCrawl:Sparkle_Motion|XCrawl: Sparkle Motion]].&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
[[File:Bloodfang.jpg]]&lt;br /&gt;
Bloodfang is an instructor in a local dojo. It&#039;s falling on hard times and could use a cash infusion, and he&#039;s turned to XCrawl as a way to pick up the slack. Plus, inner peace is all well and good but now and then you just need to hit something until it falls down.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Striker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Monastic Tradition:&#039;&#039;&#039; Stone Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Tags:&#039;&#039;&#039; Punch you through a wall. And you, too.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Likes:&#039;&#039;&#039; Hitting things, pizza, meditation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dislikes:&#039;&#039;&#039; Showoffs, fancy liquor, meditation&lt;br /&gt;
&lt;br /&gt;
== Combat Block ==&lt;br /&gt;
&lt;br /&gt;
Half-orc Monk 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 43  &#039;&#039;&#039;Bloodied:&#039;&#039;&#039; 21 &#039;&#039;&#039;Healing Surges:&#039;&#039;&#039; 8 &#039;&#039;&#039;Surge Value:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fort:&#039;&#039;&#039; 17 &#039;&#039;&#039;Reflex:&#039;&#039;&#039; 18 &#039;&#039;&#039;Will:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 6 &#039;&#039;&#039;Initiative:&#039;&#039;&#039; +9 &#039;&#039;&#039;Passive Insight:&#039;&#039;&#039; 14 &#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 19&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; Low-light&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
Strength 17 +3/+5&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution 11 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 19 +4/+6&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom 14 +2/+4&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Trained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatics +11, Athletics +12, Heal +9, Perception +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untrained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +6, History +2, Insight +4, Intimidate +4, Nature +4, Religion +2, Stealth +6, Streetwise +2, Thievery +6&amp;lt;br&amp;gt;&lt;br /&gt;
== Feats ==&lt;br /&gt;
Level 1: Thirst for Battle - +1 healing surge, +3 feat bonus to Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Level 2: Violent Awakening - Deal extra damage to Flurry of Blows target when both Flurry of Blows and Furious Assault are triggered&amp;lt;br&amp;gt;&lt;br /&gt;
Level 4: Crack the Mountain - Enemy is slowed (save ends) when hit by a monk daily power&amp;lt;br&amp;gt;&lt;br /&gt;
Feat User Choice: Versatile Expertise (Ki Focuses &amp;amp; Unarmed) - +1 to hit with Ki Focuses or Unarmed attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
====At-Will====&lt;br /&gt;
*Melee Basic Attack (Monk Unarmed Strike): +10 vs. AC, 1d8+4 damage&lt;br /&gt;
*Ranged Basic Attack (Sling): +10 vs. AC, 1d6+5 damage, Range 10/20&lt;br /&gt;
*Stone Fist Flurry of Blows: Free Action, Melee 1, One creature. Once per round, deal 6 damage to one creature when you hit with an attack. +2 damage if the target of Flurry of Blows is not the target of the triggering attack.&lt;br /&gt;
*Crane&#039;s Wings (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 1d10+5 damage and push the target 1 square.&lt;br /&gt;
*Crane&#039;s Wings (Movement Technique): Move Action, Personal. Make an Athletics check with a +5 power bonus to jump. Jump distance not limited by speed.&lt;br /&gt;
*Five Storms (Attack Technique): Standard Action, Close burst 1, Each enemy you can see in burst. +8 vs. Reflex, 1d8+5 damage.&lt;br /&gt;
*Five Storms (Movement Technique): Move Action, Personal. Shift two squares.&lt;br /&gt;
====Encounter====&lt;br /&gt;
*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage.&lt;br /&gt;
*Careful Stride: Move Action Utility. Until the end of the turn, you can ignore difficult terrain and treat liquid as if it were solid ground. In addition, move your speed.&lt;br /&gt;
*Rising Storm (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 2d8+5 thunder damage and every enemy adjacent to the target takes thunder damage equal to your STR mod (+3).&lt;br /&gt;
*Rising Storm (Movement Technique): Move Action, Personal. Fly your speed. If you don&#039;t land at the end of the movement, you fall.&lt;br /&gt;
*Eternal Mountain (Attack Technique): Standard Action, Close burst 1, Each enemy in burst. +8 vs. Fort, 2d8+5 damage and knock the target prone.&lt;br /&gt;
*Eternal Mountain (Movement Technique): Move Action, Personal. Shift 2 squares and gain resistance to all damage equal to your STR mod (+3) until end of your next turn.&lt;br /&gt;
====Daily====&lt;br /&gt;
*Masterful Spiral: Standard Action, Close burst 2, Each enemy in burst. +8 vs. Reflex, 3d8+5 force damage (half on miss). Enter the spiral stance: until the stance ends, range of melee touch attacks increases by 1.&lt;br /&gt;
*Resonating Fist: Standard Action, Melee touch, One creature. +8 vs. Fort, 2d6+5 damage and enemy gains vulnerability to all damage equal to your STR mod (+3) (save ends). When you hit the target with an attack, it takes a -2 penalty to its next saving throw against this power. Miss: 2d6+5 damage.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Cloth armor (dojo uniform)&lt;br /&gt;
*Sling&lt;br /&gt;
*20 sling bullets&lt;br /&gt;
*Iron Body Ki Focus +1 (when you hit a target with an attack, gain resist 3 to all of that target&#039;s attacks until end of your next turn)&lt;br /&gt;
Adventurer&#039;s Kit, Climber&#039;s Kit, Healing Potion (x2)&lt;br /&gt;
&lt;br /&gt;
==Invisible Castle Account==&lt;br /&gt;
[[http://invisiblecastle.com/profile/Morvannon/ | Morvannon]]&lt;/div&gt;</summary>
		<author><name>RedBeardJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Bloodfang.jpg&amp;diff=186897</id>
		<title>File:Bloodfang.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Bloodfang.jpg&amp;diff=186897"/>
		<updated>2011-07-22T02:46:45Z</updated>

		<summary type="html">&lt;p&gt;RedBeardJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RedBeardJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186896</id>
		<title>XCrawl:Sparkle Motion:Sifu Bloodfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186896"/>
		<updated>2011-07-22T02:44:19Z</updated>

		<summary type="html">&lt;p&gt;RedBeardJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[XCrawl:Sparkle_Motion|XCrawl: Sparkle Motion]].&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&lt;br /&gt;
Bloodfang is an instructor in a local dojo. It&#039;s falling on hard times and could use a cash infusion, and he&#039;s turned to XCrawl as a way to pick up the slack. Plus, inner peace is all well and good but now and then you just need to hit something until it falls down.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Striker&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Monastic Tradition:&#039;&#039;&#039; Stone Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Tags:&#039;&#039;&#039; Punch you through a wall. And you, too.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Likes:&#039;&#039;&#039; Hitting things, pizza, meditation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dislikes:&#039;&#039;&#039; Showoffs, fancy liquor, meditation&lt;br /&gt;
&lt;br /&gt;
== Combat Block ==&lt;br /&gt;
&lt;br /&gt;
Half-orc Monk 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 43  &#039;&#039;&#039;Bloodied:&#039;&#039;&#039; 21 &#039;&#039;&#039;Healing Surges:&#039;&#039;&#039; 8 &#039;&#039;&#039;Surge Value:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fort:&#039;&#039;&#039; 17 &#039;&#039;&#039;Reflex:&#039;&#039;&#039; 18 &#039;&#039;&#039;Will:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 6 &#039;&#039;&#039;Initiative:&#039;&#039;&#039; +9 &#039;&#039;&#039;Passive Insight:&#039;&#039;&#039; 14 &#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 19&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; Low-light&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
Strength 17 +3/+5&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution 11 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 19 +4/+6&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom 14 +2/+4&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Trained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatics +11, Athletics +12, Heal +9, Perception +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untrained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +6, History +2, Insight +4, Intimidate +4, Nature +4, Religion +2, Stealth +6, Streetwise +2, Thievery +6&amp;lt;br&amp;gt;&lt;br /&gt;
== Feats ==&lt;br /&gt;
Level 1: Thirst for Battle - +1 healing surge, +3 feat bonus to Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Level 2: Violent Awakening - Deal extra damage to Flurry of Blows target when both Flurry of Blows and Furious Assault are triggered&amp;lt;br&amp;gt;&lt;br /&gt;
Level 4: Crack the Mountain - Enemy is slowed (save ends) when hit by a monk daily power&amp;lt;br&amp;gt;&lt;br /&gt;
Feat User Choice: Versatile Expertise (Ki Focuses &amp;amp; Unarmed) - +1 to hit with Ki Focuses or Unarmed attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
====At-Will====&lt;br /&gt;
*Melee Basic Attack (Monk Unarmed Strike): +10 vs. AC, 1d8+4 damage&lt;br /&gt;
*Ranged Basic Attack (Sling): +10 vs. AC, 1d6+5 damage, Range 10/20&lt;br /&gt;
*Stone Fist Flurry of Blows: Free Action, Melee 1, One creature. Once per round, deal 6 damage to one creature when you hit with an attack. +2 damage if the target of Flurry of Blows is not the target of the triggering attack.&lt;br /&gt;
*Crane&#039;s Wings (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 1d10+5 damage and push the target 1 square.&lt;br /&gt;
*Crane&#039;s Wings (Movement Technique): Move Action, Personal. Make an Athletics check with a +5 power bonus to jump. Jump distance not limited by speed.&lt;br /&gt;
*Five Storms (Attack Technique): Standard Action, Close burst 1, Each enemy you can see in burst. +8 vs. Reflex, 1d8+5 damage.&lt;br /&gt;
*Five Storms (Movement Technique): Move Action, Personal. Shift two squares.&lt;br /&gt;
====Encounter====&lt;br /&gt;
*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage.&lt;br /&gt;
*Careful Stride: Move Action Utility. Until the end of the turn, you can ignore difficult terrain and treat liquid as if it were solid ground. In addition, move your speed.&lt;br /&gt;
*Rising Storm (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 2d8+5 thunder damage and every enemy adjacent to the target takes thunder damage equal to your STR mod (+3).&lt;br /&gt;
*Rising Storm (Movement Technique): Move Action, Personal. Fly your speed. If you don&#039;t land at the end of the movement, you fall.&lt;br /&gt;
*Eternal Mountain (Attack Technique): Standard Action, Close burst 1, Each enemy in burst. +8 vs. Fort, 2d8+5 damage and knock the target prone.&lt;br /&gt;
*Eternal Mountain (Movement Technique): Move Action, Personal. Shift 2 squares and gain resistance to all damage equal to your STR mod (+3) until end of your next turn.&lt;br /&gt;
====Daily====&lt;br /&gt;
*Masterful Spiral: Standard Action, Close burst 2, Each enemy in burst. +8 vs. Reflex, 3d8+5 force damage (half on miss). Enter the spiral stance: until the stance ends, range of melee touch attacks increases by 1.&lt;br /&gt;
*Resonating Fist: Standard Action, Melee touch, One creature. +8 vs. Fort, 2d6+5 damage and enemy gains vulnerability to all damage equal to your STR mod (+3) (save ends). When you hit the target with an attack, it takes a -2 penalty to its next saving throw against this power. Miss: 2d6+5 damage.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Cloth armor (dojo uniform)&lt;br /&gt;
*Sling&lt;br /&gt;
*20 sling bullets&lt;br /&gt;
*Iron Body Ki Focus +1 (when you hit a target with an attack, gain resist 3 to all of that target&#039;s attacks until end of your next turn)&lt;br /&gt;
Adventurer&#039;s Kit, Climber&#039;s Kit, Healing Potion (x2)&lt;br /&gt;
&lt;br /&gt;
==Invisible Castle Account==&lt;br /&gt;
[[http://invisiblecastle.com/profile/Morvannon/ | Morvannon]]&lt;/div&gt;</summary>
		<author><name>RedBeardJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186895</id>
		<title>XCrawl:Sparkle Motion:Sifu Bloodfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186895"/>
		<updated>2011-07-22T02:36:10Z</updated>

		<summary type="html">&lt;p&gt;RedBeardJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[XCrawl:Sparkle_Motion|XCrawl: Sparkle Motion]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Bloodfang is an instructor in a local dojo. It&#039;s falling on hard times and could use a cash infusion, and he&#039;s turned to XCrawl as a way to pick up the slack. Plus, inner peace is all well and good but now and then you just need to hit something until it falls down.&lt;br /&gt;
&lt;br /&gt;
== Combat Block ==&lt;br /&gt;
&lt;br /&gt;
Half-orc Monk 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 43  &#039;&#039;&#039;Bloodied:&#039;&#039;&#039; 21 &#039;&#039;&#039;Healing Surges:&#039;&#039;&#039; 8 &#039;&#039;&#039;Surge Value:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fort:&#039;&#039;&#039; 17 &#039;&#039;&#039;Reflex:&#039;&#039;&#039; 18 &#039;&#039;&#039;Will:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 6 &#039;&#039;&#039;Initiative:&#039;&#039;&#039; +9 &#039;&#039;&#039;Passive Insight:&#039;&#039;&#039; 14 &#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 19&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; Low-light&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
Strength 17 +3/+5&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution 11 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 19 +4/+6&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom 14 +2/+4&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Trained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatics +11, Athletics +12, Heal +9, Perception +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untrained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +6, History +2, Insight +4, Intimidate +4, Nature +4, Religion +2, Stealth +6, Streetwise +2, Thievery +6&amp;lt;br&amp;gt;&lt;br /&gt;
== Feats ==&lt;br /&gt;
Level 1: Thirst for Battle - +1 healing surge, +3 feat bonus to Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Level 2: Violent Awakening - Deal extra damage to Flurry of Blows target when both Flurry of Blows and Furious Assault are triggered&amp;lt;br&amp;gt;&lt;br /&gt;
Level 4: Crack the Mountain - Enemy is slowed (save ends) when hit by a monk daily power&amp;lt;br&amp;gt;&lt;br /&gt;
Feat User Choice: Versatile Expertise (Ki Focuses &amp;amp; Unarmed) - +1 to hit with Ki Focuses or Unarmed attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
====At-Will====&lt;br /&gt;
*Melee Basic Attack (Monk Unarmed Strike): +10 vs. AC, 1d8+4 damage&lt;br /&gt;
*Ranged Basic Attack (Sling): +10 vs. AC, 1d6+5 damage, Range 10/20&lt;br /&gt;
*Stone Fist Flurry of Blows: Free Action, Melee 1, One creature. Once per round, deal 6 damage to one creature when you hit with an attack. +2 damage if the target of Flurry of Blows is not the target of the triggering attack.&lt;br /&gt;
*Crane&#039;s Wings (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 1d10+5 damage and push the target 1 square.&lt;br /&gt;
*Crane&#039;s Wings (Movement Technique): Move Action, Personal. Make an Athletics check with a +5 power bonus to jump. Jump distance not limited by speed.&lt;br /&gt;
*Five Storms (Attack Technique): Standard Action, Close burst 1, Each enemy you can see in burst. +8 vs. Reflex, 1d8+5 damage.&lt;br /&gt;
*Five Storms (Movement Technique): Move Action, Personal. Shift two squares.&lt;br /&gt;
====Encounter====&lt;br /&gt;
*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage.&lt;br /&gt;
*Careful Stride: Move Action Utility. Until the end of the turn, you can ignore difficult terrain and treat liquid as if it were solid ground. In addition, move your speed.&lt;br /&gt;
*Rising Storm (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 2d8+5 thunder damage and every enemy adjacent to the target takes thunder damage equal to your STR mod (+3).&lt;br /&gt;
*Rising Storm (Movement Technique): Move Action, Personal. Fly your speed. If you don&#039;t land at the end of the movement, you fall.&lt;br /&gt;
*Eternal Mountain (Attack Technique): Standard Action, Close burst 1, Each enemy in burst. +8 vs. Fort, 2d8+5 damage and knock the target prone.&lt;br /&gt;
*Eternal Mountain (Movement Technique): Move Action, Personal. Shift 2 squares and gain resistance to all damage equal to your STR mod (+3) until end of your next turn.&lt;br /&gt;
====Daily====&lt;br /&gt;
*Masterful Spiral: Standard Action, Close burst 2, Each enemy in burst. +8 vs. Reflex, 3d8+5 force damage (half on miss). Enter the spiral stance: until the stance ends, range of melee touch attacks increases by 1.&lt;br /&gt;
*Resonating Fist: Standard Action, Melee touch, One creature. +8 vs. Fort, 2d6+5 damage and enemy gains vulnerability to all damage equal to your STR mod (+3) (save ends). When you hit the target with an attack, it takes a -2 penalty to its next saving throw against this power. Miss: 2d6+5 damage.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Cloth armor (dojo uniform)&lt;br /&gt;
*Sling&lt;br /&gt;
*20 sling bullets&lt;br /&gt;
*Iron Body Ki Focus +1 (when you hit a target with an attack, gain resist 3 to all of that target&#039;s attacks until end of your next turn)&lt;br /&gt;
Adventurer&#039;s Kit, Climber&#039;s Kit, Healing Potion (x2)&lt;/div&gt;</summary>
		<author><name>RedBeardJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186894</id>
		<title>XCrawl:Sparkle Motion:Sifu Bloodfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186894"/>
		<updated>2011-07-22T02:31:34Z</updated>

		<summary type="html">&lt;p&gt;RedBeardJim: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[XCrawl:Sparkle_Motion|XCrawl: Sparkle Motion]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Bloodfang is an instructor in a local dojo. It&#039;s falling on hard times and could use a cash infusion, and he&#039;s turned to XCrawl as a way to pick up the slack. Plus, inner peace is all well and good but now and then you just need to hit something until it falls down.&lt;br /&gt;
&lt;br /&gt;
== Combat Block ==&lt;br /&gt;
&lt;br /&gt;
Half-orc Monk 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 43  &#039;&#039;&#039;Bloodied:&#039;&#039;&#039; 21 &#039;&#039;&#039;Healing Surges:&#039;&#039;&#039; 8 &#039;&#039;&#039;Surge Value:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fort:&#039;&#039;&#039; 17 &#039;&#039;&#039;Reflex:&#039;&#039;&#039; 18 &#039;&#039;&#039;Will:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 6 &#039;&#039;&#039;Initiative:&#039;&#039;&#039; +9 &#039;&#039;&#039;Passive Insight:&#039;&#039;&#039; 14 &#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 19&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; Low-light&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
Strength 17 +3/+5&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution 11 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 19 +4/+6&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom 14 +2/+4&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Trained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatics +11, Athletics +12, Heal +9, Perception +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untrained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +6, History +2, Insight +4, Intimidate +4, Nature +4, Religion +2, Stealth +6, Streetwise +2, Thievery +6&amp;lt;br&amp;gt;&lt;br /&gt;
== Feats ==&lt;br /&gt;
Level 1: Thirst for Battle - +1 healing surge, +3 feat bonus to Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Level 2: Violent Awakening - Deal extra damage to Flurry of Blows target when both Flurry of Blows and Furious Assault are triggered&amp;lt;br&amp;gt;&lt;br /&gt;
Level 4: Crack the Mountain - Enemy is slowed (save ends) when hit by a monk daily power&amp;lt;br&amp;gt;&lt;br /&gt;
Feat User Choice: Versatile Expertise (Ki Focuses &amp;amp; Unarmed) - +1 to hit with Ki Focuses or Unarmed attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
====At-Will====&lt;br /&gt;
*Melee Basic Attack (Monk Unarmed Strike): +10 vs. AC, 1d8+4 damage&lt;br /&gt;
*Ranged Basic Attack (Sling): +10 vs. AC, 1d6+5 damage, Range 10/20&lt;br /&gt;
*Stone Fist Flurry of Blows: Free Action, Melee 1, One creature. Once per round, deal 6 damage to one creature when you hit with an attack. +2 damage if the target of Flurry of Blows is not the target of the triggering attack.&lt;br /&gt;
*Crane&#039;s Wings (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 1d10+5 damage and push the target 1 square.&lt;br /&gt;
*Crane&#039;s Wings (Movement Technique): Move Action, Personal. Make an Athletics check with a +5 power bonus to jump. Jump distance not limited by speed.&lt;br /&gt;
*Five Storms (Attack Technique): Standard Action, Close burst 1, Each enemy you can see in burst. +8 vs. Reflex, 1d8+5 damage.&lt;br /&gt;
*Five Storms (Movement Technique): Move Action, Personal. Shift two squares.&lt;br /&gt;
====Encounter====&lt;br /&gt;
*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage.&lt;br /&gt;
*Careful Stride: Move Action Utility. Until the end of the turn, you can ignore difficult terrain and treat liquid as if it were solid ground. In addition, move your speed.&lt;br /&gt;
*Rising Storm (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 2d8+5 thunder damage and every enemy adjacent to the target takes thunder damage equal to your STR mod (+3).&lt;br /&gt;
*Rising Storm (Movement Technique): Move Action, Personal. Fly your speed. If you don&#039;t land at the end of the movement, you fall.&lt;br /&gt;
*Eternal Mountain (Attack Technique): Standard Action, Close burst 1, Each enemy in burst. +8 vs. Fort, 2d8+5 damage and knock the target prone.&lt;br /&gt;
*Eternal Mountain (Movement Technique): Move Action, Personal. Shift 2 squares and gain resistance to all damage equal to your STR mod (+3) until end of your next turn.&lt;br /&gt;
====Daily====&lt;br /&gt;
*Masterful Spiral: Standard Action, Close burst 2, Each enemy in burst. +8 vs. Reflex, 3d8+5 force damage (half on miss). Enter the spiral stance: until the stance ends, range of melee touch attacks increases by 1.&lt;br /&gt;
*Resonating Fist: Standard Action, Melee touch, one creature. +8 vs. Fort, 2d6+5 damage and enemy gains vulnerability to all damage equal to your STR mod (+3) (save ends). When you hit the target with an attack, it takes a -2 penalty to its next saving throw against this power. Miss: 2d6+5 damage.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Hand Crossbow&lt;br /&gt;
*Light Shield&lt;br /&gt;
*Rapier&lt;br /&gt;
*Dagger&lt;br /&gt;
*Bola x5&lt;br /&gt;
*Blowgun&lt;br /&gt;
*Leather Armor&lt;br /&gt;
*Bracers of Archery&lt;br /&gt;
Adventurer&#039;s Kit, Poisoner&#039;s Kit, Healing Potion, Gravespawn Potion, stylish shades, black leather coat&lt;/div&gt;</summary>
		<author><name>RedBeardJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186891</id>
		<title>XCrawl:Sparkle Motion:Sifu Bloodfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186891"/>
		<updated>2011-07-22T01:48:19Z</updated>

		<summary type="html">&lt;p&gt;RedBeardJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[XCrawl:Sparkle_Motion|XCrawl: Sparkle Motion]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Bloodfang is an instructor in a local dojo. It&#039;s falling on hard times and could use a cash infusion, and he&#039;s turned to XCrawl as a way to pick up the slack. Plus, inner peace is all well and good but now and then you just need to hit something until it falls down.&lt;br /&gt;
&lt;br /&gt;
== Combat Block ==&lt;br /&gt;
&lt;br /&gt;
Half-orc Monk 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 43  &#039;&#039;&#039;Bloodied:&#039;&#039;&#039; 21 &#039;&#039;&#039;Healing Surges:&#039;&#039;&#039; 8 &#039;&#039;&#039;Surge Value:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fort:&#039;&#039;&#039; 17 &#039;&#039;&#039;Reflex:&#039;&#039;&#039; 18 &#039;&#039;&#039;Will:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 6 &#039;&#039;&#039;Initiative:&#039;&#039;&#039; +9 &#039;&#039;&#039;Passive Insight:&#039;&#039;&#039; 14 &#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 19&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; Low-light&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
Strength 17 +3/+5&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution 11 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 19 +4/+6&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom 14 +2/+4&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Trained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatics +11, Athletics +12, Heal +9, Perception +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untrained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +6, History +2, Insight +4, Intimidate +4, Nature +4, Religion +2, Stealth +6, Streetwise +2, Thievery +6&amp;lt;br&amp;gt;&lt;br /&gt;
== Feats ==&lt;br /&gt;
Level 1: Thirst for Battle - +1 healing surge, +3 feat bonus to Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Level 2: Violent Awakening - Deal extra damage to Flurry of Blows target when both Flurry of Blows and Furious Assault are triggered&amp;lt;br&amp;gt;&lt;br /&gt;
Level 4: Crack the Mountain - Enemy is slowed (save ends) when hit by a monk daily power&amp;lt;br&amp;gt;&lt;br /&gt;
Feat User Choice: Versatile Expertise (Ki Focuses &amp;amp; Unarmed) - +1 to hit with Ki Focuses or Unarmed attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
====At-Will====&lt;br /&gt;
*Melee Basic Attack (Monk Unarmed Strike): +10 vs. AC, 1d8+4 damage&lt;br /&gt;
*Ranged Basic Attack (Sling): +10 vs. AC, 1d6+5 damage, Range 10/20&lt;br /&gt;
*Stone Fist Flurry of Blows: Free Action, Melee 1, One creature. Once per round, deal 6 damage to one creature when you hit with an attack. +2 damage if the target of Flurry of Blows is not the target of the triggering attack.&lt;br /&gt;
*Crane&#039;s Wings (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 1d10+5 damage and push the target 1 square.&lt;br /&gt;
*Crane&#039;s Wings (Movement Technique): Move Action, Personal. Make an Athletics check with a +5 power bonus to jump. Jump distance not limited by speed.&lt;br /&gt;
*Five Storms (Attack Technique): Standard Action, Close burst 1, Each enemy you can see in burst. +8 vs. Reflex, 1d8+5 damage.&lt;br /&gt;
*Five Storms (Movement Technique): Move Action, Personal. Shift two squares.&lt;br /&gt;
====Encounter====&lt;br /&gt;
*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage.&lt;br /&gt;
*Careful Stride: Move Action Utility. Until the end of the turn, you can ignore difficult terrain and treat liquid as if it were solid ground. In addition, move your speed.&lt;br /&gt;
*Rising Storm (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 2d8+5 thunder damage and every enemy adjacent to the target takes thunder damage equal to your STR mod (+3).&lt;br /&gt;
*Rising Storm (Movement Technique): Move Action, Personal. &lt;br /&gt;
*Cloud of Darkness: Minor Action Close Burst 1.  Creates a cloud of darkness until the end of your next turn.  This cloud blocks line of sight, squares within it are totally obscured, and creatures within the cloud are Blinded.  You are immune to these effects.&lt;br /&gt;
====Daily====&lt;br /&gt;
*Bloodroot Poison&lt;br /&gt;
*Carrion Crawler Brain Juice&lt;br /&gt;
*Id Moss Powder&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Hand Crossbow&lt;br /&gt;
*Light Shield&lt;br /&gt;
*Rapier&lt;br /&gt;
*Dagger&lt;br /&gt;
*Bola x5&lt;br /&gt;
*Blowgun&lt;br /&gt;
*Leather Armor&lt;br /&gt;
*Bracers of Archery&lt;br /&gt;
Adventurer&#039;s Kit, Poisoner&#039;s Kit, Healing Potion, Gravespawn Potion, stylish shades, black leather coat&lt;/div&gt;</summary>
		<author><name>RedBeardJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186890</id>
		<title>XCrawl:Sparkle Motion:Sifu Bloodfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCrawl:Sparkle_Motion:Sifu_Bloodfang&amp;diff=186890"/>
		<updated>2011-07-22T01:42:09Z</updated>

		<summary type="html">&lt;p&gt;RedBeardJim: Created page with &amp;quot;A character for XCrawl: Sparkle Motion.  == Background ==  Bloodfang is an instructor in a local dojo. It&amp;#039;s falling on hard times and could use a cash i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[XCrawl:Sparkle_Motion|XCrawl: Sparkle Motion]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Bloodfang is an instructor in a local dojo. It&#039;s falling on hard times and could use a cash infusion, and he&#039;s turned to XCrawl as a way to pick up the slack. Plus, inner peace is all well and good but now and then you just need to hit something until it falls down.&lt;br /&gt;
&lt;br /&gt;
== Combat Block ==&lt;br /&gt;
&lt;br /&gt;
Half-orc Monk 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 43  &#039;&#039;&#039;Bloodied:&#039;&#039;&#039; 21 &#039;&#039;&#039;Healing Surges:&#039;&#039;&#039; 8 &#039;&#039;&#039;Surge Value:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fort:&#039;&#039;&#039; 17 &#039;&#039;&#039;Reflex:&#039;&#039;&#039; 18 &#039;&#039;&#039;Will:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 6 &#039;&#039;&#039;Initiative:&#039;&#039;&#039; +9 &#039;&#039;&#039;Passive Insight:&#039;&#039;&#039; 14 &#039;&#039;&#039;Passive Perception:&#039;&#039;&#039; 19&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vision:&#039;&#039;&#039; Low-light&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
Strength 17 +3/+5&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution 11 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity 19 +4/+6&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom 14 +2/+4&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma 10 +0/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Trained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatics +11, Athletics +12, Heal +9, Perception +9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untrained&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +6, History +2, Insight +4, Intimidate +4, Nature +4, Religion +2, Stealth +6, Streetwise +2, Thievery +6&amp;lt;br&amp;gt;&lt;br /&gt;
== Feats ==&lt;br /&gt;
Level 1: Thirst for Battle - +1 healing surge, +3 feat bonus to Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Level 2: Violent Awakening - Deal extra damage to Flurry of Blows target when both Flurry of Blows and Furious Assault are triggered&amp;lt;br&amp;gt;&lt;br /&gt;
Level 4: Crack the Mountain - Enemy is slowed (save ends) when hit by a monk daily power&amp;lt;br&amp;gt;&lt;br /&gt;
Feat User Choice: Versatile Expertise (Ki Focuses &amp;amp; Unarmed) - +1 to hit with Ki Focuses or Unarmed attacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
====At-Will====&lt;br /&gt;
*Melee Basic Attack (Monk Unarmed Strike): +10 vs. AC, 1d8+4 damage&lt;br /&gt;
*Ranged Basic Attack (Sling): +10 vs. AC, 1d6+5 damage, Range 10/20&lt;br /&gt;
*Stone Fist Flurry of Blows: Free Action, Melee 1, One creature. Once per round, deal 6 damage to one creature when you hit with an attack. +2 damage if the target of Flurry of Blows is not the target of the triggering attack.&lt;br /&gt;
*Crane&#039;s Wings (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 1d10+5 damage and push the target 1 square.&lt;br /&gt;
*Crane&#039;s Wings (Movement Technique): Move Action, Personal. Make an Athletics check with a +5 power bonus to jump. Jump distance not limited by speed.&lt;br /&gt;
*Five Storms (Attack Technique): Standard Action, Close burst 1, Each enemy you can see in burst. +8 vs. Reflex, 1d8+5 damage.&lt;br /&gt;
*Five Storms (Movement Technique): Move Action, Personal. Shift two squares.&lt;br /&gt;
====Encounter====&lt;br /&gt;
*Assassin&#039;s Strike: No Action, triggered against a creature hit with a weapon by you within 5 squares.  Add 2d10 damage to the triggering attack.  If the target is helpless, this damage is maximized.  Only a short or extended rest can allow you to regain this power.&lt;br /&gt;
*Strike from the Shadows: No Action, triggered when you hit a creature granting Combat Advantage to you with a ranged or melee weapon attack power.  The creature is Weakened until the end of your next turn and you may shift up to 2 squares.&lt;br /&gt;
*Warlock&#039;s Curse&lt;br /&gt;
*Cloak of Shades: Minor Action Utility.  Until the end of your next turn you gain concealment against all creatures and are Invisible to creatures that are more than 5 squares away from you.&lt;br /&gt;
*Cloud of Darkness: Minor Action Close Burst 1.  Creates a cloud of darkness until the end of your next turn.  This cloud blocks line of sight, squares within it are totally obscured, and creatures within the cloud are Blinded.  You are immune to these effects.&lt;br /&gt;
====Daily====&lt;br /&gt;
*Bloodroot Poison&lt;br /&gt;
*Carrion Crawler Brain Juice&lt;br /&gt;
*Id Moss Powder&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Hand Crossbow&lt;br /&gt;
*Light Shield&lt;br /&gt;
*Rapier&lt;br /&gt;
*Dagger&lt;br /&gt;
*Bola x5&lt;br /&gt;
*Blowgun&lt;br /&gt;
*Leather Armor&lt;br /&gt;
*Bracers of Archery&lt;br /&gt;
Adventurer&#039;s Kit, Poisoner&#039;s Kit, Healing Potion, Gravespawn Potion, stylish shades, black leather coat&lt;/div&gt;</summary>
		<author><name>RedBeardJim</name></author>
	</entry>
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