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	<updated>2026-05-16T02:59:17Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System/Combat_Screen&amp;diff=29864</id>
		<title>AnglerStudios:Battle System/Combat Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System/Combat_Screen&amp;diff=29864"/>
		<updated>2006-08-14T23:26:49Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Combat Screen =&lt;br /&gt;
&lt;br /&gt;
That is, what you get when you enter combat.&lt;br /&gt;
&lt;br /&gt;
{Insert Pic here}&lt;br /&gt;
&lt;br /&gt;
== The Character Layout ==&lt;br /&gt;
&lt;br /&gt;
=== Good side and Bad side ===&lt;br /&gt;
&lt;br /&gt;
=== Battle Line ===&lt;br /&gt;
&lt;br /&gt;
Or, &#039;The Front and Back Rows&#039;&lt;br /&gt;
&lt;br /&gt;
==== Battle Line Order after Battle ====&lt;br /&gt;
&lt;br /&gt;
=== Spectator Slot ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
== Turn Order ==&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
== Item ==&lt;br /&gt;
&lt;br /&gt;
== Baggage ==&lt;br /&gt;
&lt;br /&gt;
== Move ==&lt;br /&gt;
&lt;br /&gt;
== Run Away ==&lt;br /&gt;
&lt;br /&gt;
== Skip ==&lt;br /&gt;
&lt;br /&gt;
== Character Death ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System/Combat_Screen&amp;diff=29586</id>
		<title>AnglerStudios:Battle System/Combat Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System/Combat_Screen&amp;diff=29586"/>
		<updated>2006-08-09T07:11:46Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Combat Screen =&lt;br /&gt;
&lt;br /&gt;
That is, what you get when you enter combat.&lt;br /&gt;
&lt;br /&gt;
{Insert Pic here}&lt;br /&gt;
&lt;br /&gt;
== Monkeys ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=29585</id>
		<title>AnglerStudios:Battle System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=29585"/>
		<updated>2006-08-09T07:10:48Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the [[AnglerStudios:Main_Page|Main Page]].&lt;br /&gt;
&lt;br /&gt;
= The Proposed Battle System =&lt;br /&gt;
&lt;br /&gt;
To see our friend the Battle System please go here: [[AnglerStudios:Battle_System/Combat_Screen|Combat Screen]] (under construction, I&#039;ll do it in the next few days/weeks, I hope.)&lt;br /&gt;
&lt;br /&gt;
=Battle System Design Issues=&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had an idea about a fairly useful battle system idea type concept thingy...&lt;br /&gt;
&lt;br /&gt;
If you played Final Fantasy 8, do you remember how enemies were scaled in strength according to your party&#039;s level? They would jump up a few levels if you were too high for them, and vice versa. Obviously there were limits, but this ensured that enemies always posed something resembling a challenge anyways (stopped you steamrolling through the same lowbie monsters every time like a zombie just grinding for XP...)&lt;br /&gt;
&lt;br /&gt;
We could implement a similar idea... we could have say an instance of the enemy npc class for each monster, but have it contain like a level parameter, and how strong it is. We can then introduce paramaters for how much strength they gain per level, so their base strength at level 5 is say... 15... and it jumps up 2 points per level. A level 15 group encounters this monster so it scales itself up from level 5 to anywhere between level 12 - 18 (im using broad numbers here since we havent decided on damage scales and stuff yet. Can a level 15 beat a level 18??). So lets say it chooses level 12 (for example&#039;s sake). its scaled itself up from its base level by 7 so we add 7 X 2 (7 levels times 2 str per level for scaling) and get a more evenly matched fight. Obviously this would take a bit of fine tuning to ensure the monster didn&#039;t become too uber too quickly etc, but that&#039;s got to be done anyways.&lt;br /&gt;
&lt;br /&gt;
This would also reduce tedium when your party obviously overpowers the enemies in the area.&lt;br /&gt;
&lt;br /&gt;
Alternatively we could simply reduce encounter rate when your party&#039;s too strong for the monsters in the area (monsters too scared to attack... slightly WoW-like but yeah) but this could be fun. Anyways, thats just an idea. Any thoughts? [[User:Natoli|Natoli]] 20:03, 5 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we went with the first suggestion, the monsters would have to scale up in such a fashion that they would be stronger, but still weaker (relative to the level difference) so there would be an actual benefit in going up levels.&lt;br /&gt;
&lt;br /&gt;
The second one sounds good, though - except it prevents players simply leveling up by slogging through heaps of low levels if they want to.  Do we want to prevent that?&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Spose there&#039;s pros and cons to it.&lt;br /&gt;
For the first idea, I suggest if we go with it that we could cap the amount that the enemy scales up in difficulty... say 5 levels or so only, so that eventually you&#039;ll still OMGWTFPWN them, but they&#039;ll still pose a challenge if say, someone gets lost in the forest and ends up in so many random battles that they level up too much. I agree that they&#039;d have to scale to be weaker eventually as you said, but its not like the slime that is attacking you for revenge since you killed his family, friends and 99.9% of his entire race is going to still be as pathetically weak as the others... right?&lt;br /&gt;
&lt;br /&gt;
The other idea... after a few levels in an area, chances are the player&#039;s going to start steamrolling through the monsters anyway. Maybe we could/should scale the amount of XP required to level up so that if they decide to continue training there (pure grinding for xp until they&#039;re so awesomely powerful that they can one-shot the final boss or something...) that it&#039;ll take forever to make any progress. More like dissuading someone from spending 12 hours of their life in one zone killing monsters to get to level 99 or something.&lt;br /&gt;
&lt;br /&gt;
Obviously this needs more thought, but as far as Im concerned continually training on mobs that are too weak is kinda pointless anyway.&lt;br /&gt;
[[User:Natoli|Natoli]] 04:44, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe we could scale the XP gain to lower according to some scale the higher your level is, sort of like Diablo 2, where you&#039;d only get full XP if you were within 5 lvls of the monsters you were killing, and then would get less and less for monsters too high or low.&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lot of good discussion here.&lt;br /&gt;
&lt;br /&gt;
My initial thought is: Why are we talking about dissuading people from playing our game? Crikey, if someone wants to grind for 12 hours in our game to one-shot the final boss, good for them! That&#039;s one way of playing we didn&#039;t necessarily foresee, but it&#039;s a valid possibility. I fear that RPGs, especially ones like these of such length are already over-prone to repetitive grinding and partial-completion, not to mention they are not as accessible as more arcade-style games. I have the feeling I&#039;m going to have to try really hard when it&#039;s done to convince my friends to play it, rather than them wanting to play it. For some, they will only play because I insist, not because they love in-depth RPGs... so if they do play, why make them frustrated and force them to play a particular way?&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s quite possible to define a way of modifying the stats of a monster based on level. Perhaps we have an equation field that we can see that determines how to change the stats per level? Perhaps a base stats attributes, then another set of stats that has how much to add per level up to a cap? e.g. perhaps only HP changes as the level goes up, so the fights last longer...&lt;br /&gt;
&lt;br /&gt;
Also, just sort of back to my first point, do we want battles to always be balanced and long? I know I personally &#039;&#039;&#039;like&#039;&#039;&#039; if I can find a nice low level area to blitz through, with a few quick battles that net me a few items and a handful of exp. Sure, that may not be the conventional playstyle, but hey, it&#039;s mine, and it&#039;s valid. You don&#039;t make games to tell people how to play them. You create something they can play however they darn well feel like. If you limit them too much, it sucks, and people stop playing your game.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not totally against your arguments, though. I&#039;m just bringing up a contrary POV. -[[User:G01d HaCkEr|G01d HaCkEr]] 05:58, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That&#039;s a good point - the feeling of godlike supremacy that rushes up your spine as your shatter a group of frail slime monsters with the force of your mightiest weapons is a major selling point in these games.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 05:36, 8 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Yeah I&#039;ll give you that much... farming Deadmines in WoW in the space of 20 minutes is still fun occasionally :P [[User:Natoli|Natoli]] 10:34, 9 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
&lt;br /&gt;
Do we want multiple status effects to be on a character at once? I&#039;d say yes... but do we want a limit to this?&lt;br /&gt;
An idea I had for status effects is to have a spell that can remove ANY status effect (except death of course) - but the catch is it will only remove one - whether its a negative effect or a positive effect even! This can add some more strategy to the battle too... if you have beneficial effects and no negative ones, casting the spell is stupid since you will lose a benefit. &lt;br /&gt;
&lt;br /&gt;
Now, the question to this is... do we select the removed effect at random or have a priority system (so it removes &amp;quot;worse&amp;quot; negative effects before less serious negative effects before beneficial effects)?&lt;br /&gt;
&lt;br /&gt;
What say you? [[User:Natoli|Natoli]] 20:33, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think they should be removed at random, but I think we&#039;ll have to choose between a priority system or a choice.  Random seems to arbritary to be fun.  A priority system wouldn&#039;t be bad or anything, but a choice can be strategic.  But then again, maybe its too much freedom (and perhaps hard to program).&lt;br /&gt;
&lt;br /&gt;
At any rate, I think we definately need more than one status effect at a time.  In fact, that been incorporated conceptually into the battle system design we discussed (I&#039;ll get around to putting that all up eventually...).&lt;br /&gt;
&lt;br /&gt;
And I reckon we could have more than one type of spell - one which cures only one effect, and one which clears everything, good or bad.  And perhaps one that erases one at random?&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:35, 18 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
Hmm... every RPG I&#039;ve ever played seems to have a spell for each status effect, so I assume we&#039;re going to do that too anyways... but adding one uber-status repair spell that can backfire could be fun :)&lt;br /&gt;
&lt;br /&gt;
Another idea for this sort of thing is, admittedly, something I saw in WoW but its still cool. Basically they group their status effects in different ways... like there are different types of poisons that can be removed with the cleanse poison spell... many types of diseases that can be removed with cure disease... and a spell that works on all of the same type.&lt;br /&gt;
&lt;br /&gt;
Only thing is that we probably wouldn&#039;t have enough status effects to warrant that... unless we created multi-purpse spells that cleaned say... 3 effects but ONLY if they were of 3 selected types... (say one that can cure poison, drunk and paralyse, and a different one to dispel sleep, confuse and slow or something like that).&lt;br /&gt;
&lt;br /&gt;
[[User:Natoli|Natoli]] 20:25, 1 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some quick, good points on stats, especially &#039;&#039;poison&#039;&#039;:&lt;br /&gt;
* Poison should take a percentage of your health off per &#039;tick&#039;/turn, rather than a fixed amount. This makes it always affect your characters the same.&lt;br /&gt;
* Natoli suggested that we have a minimum health level where Poison cannot kill your character for a few turns, since that can be a particularly frustrating thing to happen. So, say Poison takes 3% of your HP per turn, if you are on 3% or less of your max HP when  Poison goes to do it&#039;s thing and subtract the 3%, it instead adds one to, say, a &#039;grace&#039; counter, and doesn&#039;t subtract HP. Just an idea.&lt;br /&gt;
&lt;br /&gt;
--[[User:G01d HaCkEr|g01d_HaCkEr]] 20:32, 1 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
I reckon those are all good ideas.  I&#039;m just wondering if we want Poison to affect Characters equally at any level or not - I mean, we could argue that the stronger you are, the longer you can hold out. I&#039;m not fussed, though.  I particularly like the &#039;cure poison&#039; curing poison, drunk and paralyse and all other logically connected effects.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:53, 6 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Levelling and stat increases=&lt;br /&gt;
&lt;br /&gt;
Quick question... what style of stat increase do we want as the characters develop?&lt;br /&gt;
I was thinking that different characters could have a different multiplier for stats... so that we could get something like a swordsman&#039;s strength increasing by a factor of say... 2 or 3 per level... while a mage&#039;s strength could be equal to half (or even less than half) times his level.&lt;br /&gt;
This would be fairly easy to program (and could possibly result in storing less data since the stat calculations can be done &amp;quot;on the fly&amp;quot;), but it results in a linear character progression. This may or may not be a bad thing... though it could cause balancing issues end-game. Of course... if enemies progressed in the same fashion the balancing issue could be nonexistent. Just wanted to see how you guys felt abouot it... because its probably REALLY inefficient to say, store stats per character per level to a max level of 100 or something. Another bonus to my propsed idea would be that we wouldn&#039;t need to have a level cap... well... not until we start getting overflow errors on character&#039;s strength values at level 704657 anyway :P&lt;br /&gt;
Any other ways we could possibly see character progression? Even a more complex formula or such? (maybe randomising it to a degree that they get stronger in their primary stats, but not always by the same amount?)&lt;br /&gt;
&lt;br /&gt;
Discuss :) [[User:Natoli|Natoli]] 21:25, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s an interesting idea I hadn&#039;t thought of... if we did go that way, it&#039;d have to be a slightly more complicated formula than &#039;x2&#039;, at least some of the time.   I reckon we&#039;d still want a cap, but now we can put it whereever we want and not have to write out the stats all individually.  We might even move the cap as the characters progress.&lt;br /&gt;
&lt;br /&gt;
Balance would be an issue, but that can be overcome in playtesting.  I hope.&lt;br /&gt;
&lt;br /&gt;
And the slightly randomised stats is a good idea too... I think that, if you could do it, you should go for that.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:34, 18 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=29584</id>
		<title>AnglerStudios:Battle System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=29584"/>
		<updated>2006-08-09T07:09:52Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the [[AnglerStudios:Main_Page|Main Page]].&lt;br /&gt;
&lt;br /&gt;
= The Proposed Battle System =&lt;br /&gt;
&lt;br /&gt;
To see our friend the Battle System please go here: [[AnglerStudios:Battle_System|Combat_Screen]] (under construction, I&#039;ll do it in the next few days/weeks, I hope.)&lt;br /&gt;
&lt;br /&gt;
=Battle System Design Issues=&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had an idea about a fairly useful battle system idea type concept thingy...&lt;br /&gt;
&lt;br /&gt;
If you played Final Fantasy 8, do you remember how enemies were scaled in strength according to your party&#039;s level? They would jump up a few levels if you were too high for them, and vice versa. Obviously there were limits, but this ensured that enemies always posed something resembling a challenge anyways (stopped you steamrolling through the same lowbie monsters every time like a zombie just grinding for XP...)&lt;br /&gt;
&lt;br /&gt;
We could implement a similar idea... we could have say an instance of the enemy npc class for each monster, but have it contain like a level parameter, and how strong it is. We can then introduce paramaters for how much strength they gain per level, so their base strength at level 5 is say... 15... and it jumps up 2 points per level. A level 15 group encounters this monster so it scales itself up from level 5 to anywhere between level 12 - 18 (im using broad numbers here since we havent decided on damage scales and stuff yet. Can a level 15 beat a level 18??). So lets say it chooses level 12 (for example&#039;s sake). its scaled itself up from its base level by 7 so we add 7 X 2 (7 levels times 2 str per level for scaling) and get a more evenly matched fight. Obviously this would take a bit of fine tuning to ensure the monster didn&#039;t become too uber too quickly etc, but that&#039;s got to be done anyways.&lt;br /&gt;
&lt;br /&gt;
This would also reduce tedium when your party obviously overpowers the enemies in the area.&lt;br /&gt;
&lt;br /&gt;
Alternatively we could simply reduce encounter rate when your party&#039;s too strong for the monsters in the area (monsters too scared to attack... slightly WoW-like but yeah) but this could be fun. Anyways, thats just an idea. Any thoughts? [[User:Natoli|Natoli]] 20:03, 5 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we went with the first suggestion, the monsters would have to scale up in such a fashion that they would be stronger, but still weaker (relative to the level difference) so there would be an actual benefit in going up levels.&lt;br /&gt;
&lt;br /&gt;
The second one sounds good, though - except it prevents players simply leveling up by slogging through heaps of low levels if they want to.  Do we want to prevent that?&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Spose there&#039;s pros and cons to it.&lt;br /&gt;
For the first idea, I suggest if we go with it that we could cap the amount that the enemy scales up in difficulty... say 5 levels or so only, so that eventually you&#039;ll still OMGWTFPWN them, but they&#039;ll still pose a challenge if say, someone gets lost in the forest and ends up in so many random battles that they level up too much. I agree that they&#039;d have to scale to be weaker eventually as you said, but its not like the slime that is attacking you for revenge since you killed his family, friends and 99.9% of his entire race is going to still be as pathetically weak as the others... right?&lt;br /&gt;
&lt;br /&gt;
The other idea... after a few levels in an area, chances are the player&#039;s going to start steamrolling through the monsters anyway. Maybe we could/should scale the amount of XP required to level up so that if they decide to continue training there (pure grinding for xp until they&#039;re so awesomely powerful that they can one-shot the final boss or something...) that it&#039;ll take forever to make any progress. More like dissuading someone from spending 12 hours of their life in one zone killing monsters to get to level 99 or something.&lt;br /&gt;
&lt;br /&gt;
Obviously this needs more thought, but as far as Im concerned continually training on mobs that are too weak is kinda pointless anyway.&lt;br /&gt;
[[User:Natoli|Natoli]] 04:44, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe we could scale the XP gain to lower according to some scale the higher your level is, sort of like Diablo 2, where you&#039;d only get full XP if you were within 5 lvls of the monsters you were killing, and then would get less and less for monsters too high or low.&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lot of good discussion here.&lt;br /&gt;
&lt;br /&gt;
My initial thought is: Why are we talking about dissuading people from playing our game? Crikey, if someone wants to grind for 12 hours in our game to one-shot the final boss, good for them! That&#039;s one way of playing we didn&#039;t necessarily foresee, but it&#039;s a valid possibility. I fear that RPGs, especially ones like these of such length are already over-prone to repetitive grinding and partial-completion, not to mention they are not as accessible as more arcade-style games. I have the feeling I&#039;m going to have to try really hard when it&#039;s done to convince my friends to play it, rather than them wanting to play it. For some, they will only play because I insist, not because they love in-depth RPGs... so if they do play, why make them frustrated and force them to play a particular way?&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s quite possible to define a way of modifying the stats of a monster based on level. Perhaps we have an equation field that we can see that determines how to change the stats per level? Perhaps a base stats attributes, then another set of stats that has how much to add per level up to a cap? e.g. perhaps only HP changes as the level goes up, so the fights last longer...&lt;br /&gt;
&lt;br /&gt;
Also, just sort of back to my first point, do we want battles to always be balanced and long? I know I personally &#039;&#039;&#039;like&#039;&#039;&#039; if I can find a nice low level area to blitz through, with a few quick battles that net me a few items and a handful of exp. Sure, that may not be the conventional playstyle, but hey, it&#039;s mine, and it&#039;s valid. You don&#039;t make games to tell people how to play them. You create something they can play however they darn well feel like. If you limit them too much, it sucks, and people stop playing your game.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not totally against your arguments, though. I&#039;m just bringing up a contrary POV. -[[User:G01d HaCkEr|G01d HaCkEr]] 05:58, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That&#039;s a good point - the feeling of godlike supremacy that rushes up your spine as your shatter a group of frail slime monsters with the force of your mightiest weapons is a major selling point in these games.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 05:36, 8 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Yeah I&#039;ll give you that much... farming Deadmines in WoW in the space of 20 minutes is still fun occasionally :P [[User:Natoli|Natoli]] 10:34, 9 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
&lt;br /&gt;
Do we want multiple status effects to be on a character at once? I&#039;d say yes... but do we want a limit to this?&lt;br /&gt;
An idea I had for status effects is to have a spell that can remove ANY status effect (except death of course) - but the catch is it will only remove one - whether its a negative effect or a positive effect even! This can add some more strategy to the battle too... if you have beneficial effects and no negative ones, casting the spell is stupid since you will lose a benefit. &lt;br /&gt;
&lt;br /&gt;
Now, the question to this is... do we select the removed effect at random or have a priority system (so it removes &amp;quot;worse&amp;quot; negative effects before less serious negative effects before beneficial effects)?&lt;br /&gt;
&lt;br /&gt;
What say you? [[User:Natoli|Natoli]] 20:33, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think they should be removed at random, but I think we&#039;ll have to choose between a priority system or a choice.  Random seems to arbritary to be fun.  A priority system wouldn&#039;t be bad or anything, but a choice can be strategic.  But then again, maybe its too much freedom (and perhaps hard to program).&lt;br /&gt;
&lt;br /&gt;
At any rate, I think we definately need more than one status effect at a time.  In fact, that been incorporated conceptually into the battle system design we discussed (I&#039;ll get around to putting that all up eventually...).&lt;br /&gt;
&lt;br /&gt;
And I reckon we could have more than one type of spell - one which cures only one effect, and one which clears everything, good or bad.  And perhaps one that erases one at random?&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:35, 18 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
Hmm... every RPG I&#039;ve ever played seems to have a spell for each status effect, so I assume we&#039;re going to do that too anyways... but adding one uber-status repair spell that can backfire could be fun :)&lt;br /&gt;
&lt;br /&gt;
Another idea for this sort of thing is, admittedly, something I saw in WoW but its still cool. Basically they group their status effects in different ways... like there are different types of poisons that can be removed with the cleanse poison spell... many types of diseases that can be removed with cure disease... and a spell that works on all of the same type.&lt;br /&gt;
&lt;br /&gt;
Only thing is that we probably wouldn&#039;t have enough status effects to warrant that... unless we created multi-purpse spells that cleaned say... 3 effects but ONLY if they were of 3 selected types... (say one that can cure poison, drunk and paralyse, and a different one to dispel sleep, confuse and slow or something like that).&lt;br /&gt;
&lt;br /&gt;
[[User:Natoli|Natoli]] 20:25, 1 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some quick, good points on stats, especially &#039;&#039;poison&#039;&#039;:&lt;br /&gt;
* Poison should take a percentage of your health off per &#039;tick&#039;/turn, rather than a fixed amount. This makes it always affect your characters the same.&lt;br /&gt;
* Natoli suggested that we have a minimum health level where Poison cannot kill your character for a few turns, since that can be a particularly frustrating thing to happen. So, say Poison takes 3% of your HP per turn, if you are on 3% or less of your max HP when  Poison goes to do it&#039;s thing and subtract the 3%, it instead adds one to, say, a &#039;grace&#039; counter, and doesn&#039;t subtract HP. Just an idea.&lt;br /&gt;
&lt;br /&gt;
--[[User:G01d HaCkEr|g01d_HaCkEr]] 20:32, 1 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
I reckon those are all good ideas.  I&#039;m just wondering if we want Poison to affect Characters equally at any level or not - I mean, we could argue that the stronger you are, the longer you can hold out. I&#039;m not fussed, though.  I particularly like the &#039;cure poison&#039; curing poison, drunk and paralyse and all other logically connected effects.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:53, 6 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Levelling and stat increases=&lt;br /&gt;
&lt;br /&gt;
Quick question... what style of stat increase do we want as the characters develop?&lt;br /&gt;
I was thinking that different characters could have a different multiplier for stats... so that we could get something like a swordsman&#039;s strength increasing by a factor of say... 2 or 3 per level... while a mage&#039;s strength could be equal to half (or even less than half) times his level.&lt;br /&gt;
This would be fairly easy to program (and could possibly result in storing less data since the stat calculations can be done &amp;quot;on the fly&amp;quot;), but it results in a linear character progression. This may or may not be a bad thing... though it could cause balancing issues end-game. Of course... if enemies progressed in the same fashion the balancing issue could be nonexistent. Just wanted to see how you guys felt abouot it... because its probably REALLY inefficient to say, store stats per character per level to a max level of 100 or something. Another bonus to my propsed idea would be that we wouldn&#039;t need to have a level cap... well... not until we start getting overflow errors on character&#039;s strength values at level 704657 anyway :P&lt;br /&gt;
Any other ways we could possibly see character progression? Even a more complex formula or such? (maybe randomising it to a degree that they get stronger in their primary stats, but not always by the same amount?)&lt;br /&gt;
&lt;br /&gt;
Discuss :) [[User:Natoli|Natoli]] 21:25, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s an interesting idea I hadn&#039;t thought of... if we did go that way, it&#039;d have to be a slightly more complicated formula than &#039;x2&#039;, at least some of the time.   I reckon we&#039;d still want a cap, but now we can put it whereever we want and not have to write out the stats all individually.  We might even move the cap as the characters progress.&lt;br /&gt;
&lt;br /&gt;
Balance would be an issue, but that can be overcome in playtesting.  I hope.&lt;br /&gt;
&lt;br /&gt;
And the slightly randomised stats is a good idea too... I think that, if you could do it, you should go for that.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:34, 18 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=29404</id>
		<title>AnglerStudios:Battle System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=29404"/>
		<updated>2006-08-06T07:53:30Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the [[AnglerStudios:Main_Page|Main Page]].&lt;br /&gt;
=Battle System Design Issues=&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had an idea about a fairly useful battle system idea type concept thingy...&lt;br /&gt;
&lt;br /&gt;
If you played Final Fantasy 8, do you remember how enemies were scaled in strength according to your party&#039;s level? They would jump up a few levels if you were too high for them, and vice versa. Obviously there were limits, but this ensured that enemies always posed something resembling a challenge anyways (stopped you steamrolling through the same lowbie monsters every time like a zombie just grinding for XP...)&lt;br /&gt;
&lt;br /&gt;
We could implement a similar idea... we could have say an instance of the enemy npc class for each monster, but have it contain like a level parameter, and how strong it is. We can then introduce paramaters for how much strength they gain per level, so their base strength at level 5 is say... 15... and it jumps up 2 points per level. A level 15 group encounters this monster so it scales itself up from level 5 to anywhere between level 12 - 18 (im using broad numbers here since we havent decided on damage scales and stuff yet. Can a level 15 beat a level 18??). So lets say it chooses level 12 (for example&#039;s sake). its scaled itself up from its base level by 7 so we add 7 X 2 (7 levels times 2 str per level for scaling) and get a more evenly matched fight. Obviously this would take a bit of fine tuning to ensure the monster didn&#039;t become too uber too quickly etc, but that&#039;s got to be done anyways.&lt;br /&gt;
&lt;br /&gt;
This would also reduce tedium when your party obviously overpowers the enemies in the area.&lt;br /&gt;
&lt;br /&gt;
Alternatively we could simply reduce encounter rate when your party&#039;s too strong for the monsters in the area (monsters too scared to attack... slightly WoW-like but yeah) but this could be fun. Anyways, thats just an idea. Any thoughts? [[User:Natoli|Natoli]] 20:03, 5 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we went with the first suggestion, the monsters would have to scale up in such a fashion that they would be stronger, but still weaker (relative to the level difference) so there would be an actual benefit in going up levels.&lt;br /&gt;
&lt;br /&gt;
The second one sounds good, though - except it prevents players simply leveling up by slogging through heaps of low levels if they want to.  Do we want to prevent that?&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Spose there&#039;s pros and cons to it.&lt;br /&gt;
For the first idea, I suggest if we go with it that we could cap the amount that the enemy scales up in difficulty... say 5 levels or so only, so that eventually you&#039;ll still OMGWTFPWN them, but they&#039;ll still pose a challenge if say, someone gets lost in the forest and ends up in so many random battles that they level up too much. I agree that they&#039;d have to scale to be weaker eventually as you said, but its not like the slime that is attacking you for revenge since you killed his family, friends and 99.9% of his entire race is going to still be as pathetically weak as the others... right?&lt;br /&gt;
&lt;br /&gt;
The other idea... after a few levels in an area, chances are the player&#039;s going to start steamrolling through the monsters anyway. Maybe we could/should scale the amount of XP required to level up so that if they decide to continue training there (pure grinding for xp until they&#039;re so awesomely powerful that they can one-shot the final boss or something...) that it&#039;ll take forever to make any progress. More like dissuading someone from spending 12 hours of their life in one zone killing monsters to get to level 99 or something.&lt;br /&gt;
&lt;br /&gt;
Obviously this needs more thought, but as far as Im concerned continually training on mobs that are too weak is kinda pointless anyway.&lt;br /&gt;
[[User:Natoli|Natoli]] 04:44, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe we could scale the XP gain to lower according to some scale the higher your level is, sort of like Diablo 2, where you&#039;d only get full XP if you were within 5 lvls of the monsters you were killing, and then would get less and less for monsters too high or low.&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lot of good discussion here.&lt;br /&gt;
&lt;br /&gt;
My initial thought is: Why are we talking about dissuading people from playing our game? Crikey, if someone wants to grind for 12 hours in our game to one-shot the final boss, good for them! That&#039;s one way of playing we didn&#039;t necessarily foresee, but it&#039;s a valid possibility. I fear that RPGs, especially ones like these of such length are already over-prone to repetitive grinding and partial-completion, not to mention they are not as accessible as more arcade-style games. I have the feeling I&#039;m going to have to try really hard when it&#039;s done to convince my friends to play it, rather than them wanting to play it. For some, they will only play because I insist, not because they love in-depth RPGs... so if they do play, why make them frustrated and force them to play a particular way?&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s quite possible to define a way of modifying the stats of a monster based on level. Perhaps we have an equation field that we can see that determines how to change the stats per level? Perhaps a base stats attributes, then another set of stats that has how much to add per level up to a cap? e.g. perhaps only HP changes as the level goes up, so the fights last longer...&lt;br /&gt;
&lt;br /&gt;
Also, just sort of back to my first point, do we want battles to always be balanced and long? I know I personally &#039;&#039;&#039;like&#039;&#039;&#039; if I can find a nice low level area to blitz through, with a few quick battles that net me a few items and a handful of exp. Sure, that may not be the conventional playstyle, but hey, it&#039;s mine, and it&#039;s valid. You don&#039;t make games to tell people how to play them. You create something they can play however they darn well feel like. If you limit them too much, it sucks, and people stop playing your game.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not totally against your arguments, though. I&#039;m just bringing up a contrary POV. -[[User:G01d HaCkEr|G01d HaCkEr]] 05:58, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That&#039;s a good point - the feeling of godlike supremacy that rushes up your spine as your shatter a group of frail slime monsters with the force of your mightiest weapons is a major selling point in these games.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 05:36, 8 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Yeah I&#039;ll give you that much... farming Deadmines in WoW in the space of 20 minutes is still fun occasionally :P [[User:Natoli|Natoli]] 10:34, 9 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
&lt;br /&gt;
Do we want multiple status effects to be on a character at once? I&#039;d say yes... but do we want a limit to this?&lt;br /&gt;
An idea I had for status effects is to have a spell that can remove ANY status effect (except death of course) - but the catch is it will only remove one - whether its a negative effect or a positive effect even! This can add some more strategy to the battle too... if you have beneficial effects and no negative ones, casting the spell is stupid since you will lose a benefit. &lt;br /&gt;
&lt;br /&gt;
Now, the question to this is... do we select the removed effect at random or have a priority system (so it removes &amp;quot;worse&amp;quot; negative effects before less serious negative effects before beneficial effects)?&lt;br /&gt;
&lt;br /&gt;
What say you? [[User:Natoli|Natoli]] 20:33, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think they should be removed at random, but I think we&#039;ll have to choose between a priority system or a choice.  Random seems to arbritary to be fun.  A priority system wouldn&#039;t be bad or anything, but a choice can be strategic.  But then again, maybe its too much freedom (and perhaps hard to program).&lt;br /&gt;
&lt;br /&gt;
At any rate, I think we definately need more than one status effect at a time.  In fact, that been incorporated conceptually into the battle system design we discussed (I&#039;ll get around to putting that all up eventually...).&lt;br /&gt;
&lt;br /&gt;
And I reckon we could have more than one type of spell - one which cures only one effect, and one which clears everything, good or bad.  And perhaps one that erases one at random?&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:35, 18 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
Hmm... every RPG I&#039;ve ever played seems to have a spell for each status effect, so I assume we&#039;re going to do that too anyways... but adding one uber-status repair spell that can backfire could be fun :)&lt;br /&gt;
&lt;br /&gt;
Another idea for this sort of thing is, admittedly, something I saw in WoW but its still cool. Basically they group their status effects in different ways... like there are different types of poisons that can be removed with the cleanse poison spell... many types of diseases that can be removed with cure disease... and a spell that works on all of the same type.&lt;br /&gt;
&lt;br /&gt;
Only thing is that we probably wouldn&#039;t have enough status effects to warrant that... unless we created multi-purpse spells that cleaned say... 3 effects but ONLY if they were of 3 selected types... (say one that can cure poison, drunk and paralyse, and a different one to dispel sleep, confuse and slow or something like that).&lt;br /&gt;
&lt;br /&gt;
[[User:Natoli|Natoli]] 20:25, 1 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some quick, good points on stats, especially &#039;&#039;poison&#039;&#039;:&lt;br /&gt;
* Poison should take a percentage of your health off per &#039;tick&#039;/turn, rather than a fixed amount. This makes it always affect your characters the same.&lt;br /&gt;
* Natoli suggested that we have a minimum health level where Poison cannot kill your character for a few turns, since that can be a particularly frustrating thing to happen. So, say Poison takes 3% of your HP per turn, if you are on 3% or less of your max HP when  Poison goes to do it&#039;s thing and subtract the 3%, it instead adds one to, say, a &#039;grace&#039; counter, and doesn&#039;t subtract HP. Just an idea.&lt;br /&gt;
&lt;br /&gt;
--[[User:G01d HaCkEr|g01d_HaCkEr]] 20:32, 1 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
I reckon those are all good ideas.  I&#039;m just wondering if we want Poison to affect Characters equally at any level or not - I mean, we could argue that the stronger you are, the longer you can hold out. I&#039;m not fussed, though.  I particularly like the &#039;cure poison&#039; curing poison, drunk and paralyse and all other logically connected effects.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:53, 6 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Levelling and stat increases=&lt;br /&gt;
&lt;br /&gt;
Quick question... what style of stat increase do we want as the characters develop?&lt;br /&gt;
I was thinking that different characters could have a different multiplier for stats... so that we could get something like a swordsman&#039;s strength increasing by a factor of say... 2 or 3 per level... while a mage&#039;s strength could be equal to half (or even less than half) times his level.&lt;br /&gt;
This would be fairly easy to program (and could possibly result in storing less data since the stat calculations can be done &amp;quot;on the fly&amp;quot;), but it results in a linear character progression. This may or may not be a bad thing... though it could cause balancing issues end-game. Of course... if enemies progressed in the same fashion the balancing issue could be nonexistent. Just wanted to see how you guys felt abouot it... because its probably REALLY inefficient to say, store stats per character per level to a max level of 100 or something. Another bonus to my propsed idea would be that we wouldn&#039;t need to have a level cap... well... not until we start getting overflow errors on character&#039;s strength values at level 704657 anyway :P&lt;br /&gt;
Any other ways we could possibly see character progression? Even a more complex formula or such? (maybe randomising it to a degree that they get stronger in their primary stats, but not always by the same amount?)&lt;br /&gt;
&lt;br /&gt;
Discuss :) [[User:Natoli|Natoli]] 21:25, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s an interesting idea I hadn&#039;t thought of... if we did go that way, it&#039;d have to be a slightly more complicated formula than &#039;x2&#039;, at least some of the time.   I reckon we&#039;d still want a cap, but now we can put it whereever we want and not have to write out the stats all individually.  We might even move the cap as the characters progress.&lt;br /&gt;
&lt;br /&gt;
Balance would be an issue, but that can be overcome in playtesting.  I hope.&lt;br /&gt;
&lt;br /&gt;
And the slightly randomised stats is a good idea too... I think that, if you could do it, you should go for that.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:34, 18 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Leen&amp;diff=28791</id>
		<title>AnglerStudios:Story/Leen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Leen&amp;diff=28791"/>
		<updated>2006-07-26T04:47:02Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Leen =&lt;br /&gt;
&lt;br /&gt;
Leen is the only daughter of [[AnglerStudios:Story/King_Roland|King Roland]].  She was born in a time of rising tension concerning [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] in the North, and was eight when the War began.  Her mother died before she was of age to remember her, and her father was too busy dealing with political business and the the threat Lamb Shank posed.&lt;br /&gt;
&lt;br /&gt;
She is kindly and generally of sweet temperament - the only people she really seems to get mad at are people who have done something clearly evil in her sight, and [[AnglerStudios:Story/Enzi|Enzi]].  She dislikes arguments and will often over-simplify or ignore important matters in favour of peaceful relations.  This said, she has a strong moral centre and a very low tolerance of wrong-doing, and surprises people with her heavy-handed and almost harsh reactions to bad behaviour - from petulance to evil.  Moral relativism is almost unknown to her.&lt;br /&gt;
&lt;br /&gt;
Having lacked sufficient parental guidence (being brought up by a faceless army of nannies), and due to the boyfriend-stealing of [[AnglerStudios:Story/Cynthia|Cynthia]] (see below), Leen has developed a serious fear of being left alone.  It&#039;s nothing pathological, but it grips her quite strongly.&lt;br /&gt;
&lt;br /&gt;
She enjoys sport and physical activity, especially archery, a fact that does not impress her father, but which he has not had time to address.  This sportsmanship is not tomboyness, but it has resulted in her becoming quite strong.  Fearing that her strength makes her look unfeminine, as well as being quite modest, Leen dresses almost exclusively in conservative bell-dresses, even when they are inconvenient.  She also takes great pride in her hair.&lt;br /&gt;
&lt;br /&gt;
While being respectful, polite and well-versed in social graces, she lacks experience with people, and is often a tad naive through inexperience.  This has been because of a native modesty holding her back from extravagant social activity, as well as a sheltered existance.&lt;br /&gt;
&lt;br /&gt;
She is very skilled in politics.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
=== King Roland ===&lt;br /&gt;
&lt;br /&gt;
=== Hoth ===&lt;br /&gt;
&lt;br /&gt;
=== Zed ===&lt;br /&gt;
&lt;br /&gt;
=== Cynthia ===&lt;br /&gt;
&lt;br /&gt;
=== Se Lung ===&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
=== Sarah-Marie the Seductress ===&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=28789</id>
		<title>AnglerStudios:Story/Enzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=28789"/>
		<updated>2006-07-26T04:43:05Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Enzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Enzi =&lt;br /&gt;
&lt;br /&gt;
Enzi is the primary protagonist, and is hella cool.  Though he appears to be and thinks himself human, he is, in fact, a [[AnglerStudios:Story/Races/Trenashi|Trenashi]].  He carries himself in a very lazy fashion, speaking ineloquently and is rarely impressed or even particularly respectful of authority.  However, he does possess an incredibly keen and pronounced sense of Right and Wrong - partially due to his Trenashian blood - which defines his actions, and always motivates him to do things he otherwise wouldn&#039;t do.  He sees it as his implicit duty to stop evil wherever he encounters it.&lt;br /&gt;
&lt;br /&gt;
Other than his strong moral impulse, Enzi doesn&#039;t take himself very seriously, and often will jokingly demand payment for his services.  Not that rewards don&#039;t fill him with unparalleled glee.  He finds questing to be dull and bothersome, and lacks subtlety, not due to unintelligence, but due to bluntness and a lack of refinement.  His major vices are a penchant for stealing things which aren&#039;t his, and a degree of apathy towards trivial matters (like people&#039;s motivations), and even to some degree people&#039;s troubles.  He is also somewhat &#039;&#039;blaz&amp;amp;egrave;&#039;&#039; about fighting, killing and warfare.&lt;br /&gt;
&lt;br /&gt;
Enzi has a habit of spontaneously sharing lengthy, bizarre and uncomfortable stories with people when left alone with them for too long.  He also tends to be a little eccentric.  He typically deals with a problem by barging straight in and &#039;rushing&#039; it.&lt;br /&gt;
&lt;br /&gt;
Oh, and he&#039;s apparently got the potential to be one of the most powerful entities on the planet.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Enzi has sharp brown eyes and messy, long blue hair that he ties back in a ponytail.  His standards of personal hygiene are pretty low.  He likes to dress down - that is, eternally in his singelet and baggy pants.&lt;br /&gt;
&lt;br /&gt;
Enzi is broadly expressive, but often wears either a look of sharp, nigh-philosophical inquiry that borders on just not getting anything, or a look of mischevious larikinism.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Enzi was born approximately 20 years before the beginning of the Storyline, son (and Crown Prince) of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Uzi|Uzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== Five Years Later ===&lt;br /&gt;
&lt;br /&gt;
Enzi waited five years in desperate hope that his brother would return, a testament to his idealism.  Uzi did not return, however, and, fearing that Uzi was going to do something terrible, Enzi left his home, and set off after him.  That is where our story begins.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
Enzi and Uzi are close, and love each other deeply, even after their big argument.  Never at any point does Enzi &#039;&#039;want&#039;&#039; to hurt Uzi, and vice versa, but neither wants the other to commit a big mistake.&lt;br /&gt;
&lt;br /&gt;
In his time away, Uzi eventually decided that he was not capable of ruling the perfect world he wanted to create.  He decided, then, on making Enzi the ruler.  Knowing Lamb Shank&#039;s plans, he played along assisted in training Enzi to be stronger and pulled strings behind the scenes to get Enzi onto the throne (though he managed to do this by himself by marrying the Princess).&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
There is a significant amount of mutual attraction between Enzi and [[AnglerStudios:Story/Leen|Leen]].  Leen, however, being somewhat more refined and compassionate than Enzi, tends to berate his seemingly (and frequently) uncaring or selfish behaviour.  She also doesn&#039;t think much of Enzi&#039;s intellegence.  Enzi, in turn, feels that Leen is always getting the party into unnecessary trials.  This equates to a lot of arguing between the two, and this arguing had meant that they are initially unwilling to explore any sort of romance, their pride on the line.&lt;br /&gt;
&lt;br /&gt;
Something does eventually bloom, but then a new problem of Leen&#039;s royalness emerges.  Enzi couldn&#039;t give a brass razzoo about Leen&#039;s princesshood, but she&#039;s got a thing for properness, so this stresses her out.  [[AnglerStudios:Story/Hoth|Hoth]] doesn&#039;t help.  Then they find out that Enzi&#039;s a prince, and she&#039;s over the moon.&lt;br /&gt;
&lt;br /&gt;
Both have a habit of becoming insanely and almost violently jealous at even the most ridiculous provocation.&lt;br /&gt;
&lt;br /&gt;
They end up married, and Enzi ends up King.  He&#039;s pretty happy about the first, pretty &#039;meh&#039; over the second.  He keeps forgetting, actually.&lt;br /&gt;
&lt;br /&gt;
=== Zed the Unholy/Holy ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Zed|Zed]] and Enzi quickly become friends, despite Zed believing very strongly that Enzi is a moron.  They take friendly jabs at one another, though Zed never lets his grim demenour slip.  Zed harbours a strong respect for Enzi&#039;s convictions and willingness to act on them, and, despite his reservations about entrusting anything to Enzi&#039;s intellect, is convinced himself that Enzi is the best hope for the world, and perhaps even for he himself.&lt;br /&gt;
&lt;br /&gt;
Enzi is fond of Zed&#039;s dry wit, and in turn respects Zed&#039;s willingness to do the right thing at cost to himself.  He goes through a bit of a moral dilemma when he discovers Zed&#039;s past, but decides that morally speaking, Zed has recovered from his history.  He has great faith in Zed eventually being able to conquer his past, and trusts him implicitly.&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Hoth|Hoth]] and Enzi don&#039;t get along.  Honestly, Enzi probably started it, jealous of Hoth&#039;s heroics and image.  Hoth regards Enzi as a nobody who just happens to have a strong arm.  They lack any respect for one another whatsoever.&lt;br /&gt;
&lt;br /&gt;
Their ideologies don&#039;t get along too well, either.  Enzi is suspcious of Hoth&#039;s overly emotional obsession with revenge, and is downright hostile to Hoth&#039;s lax notions of Right and Wrong.  Hoth, on the other hand, sees Enzi as perpetuator of the institutions with which he is growing more disillusioned.&lt;br /&gt;
&lt;br /&gt;
Leen is put under a bit of stress concerning their unfriendly relationship, as Hoth was an old crush of her&#039;s.  Hoth is vocally against her relationship with Enzi, motivated partially by his dislike for Enzi, and partially by his internal conflict between his love of the  Royal family and his growing revulsion against Monarchy. He is not below attempting to poison the relationship, even to the extent of being a little dishonest.  After the party discovers that Enzi is in fact of royal blood, Hoth more or less gives up on trying to end the romance.&lt;br /&gt;
&lt;br /&gt;
These matters aside, they are both willing to work together professionally in order to finish Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
=== Se Lung of Blades ===&lt;br /&gt;
&lt;br /&gt;
These two really hate each other.  [[AnglerStudios:Story/Se_Lung|Se Lung]] feels a sense of commonality between the two of them at the level of soldiery, but that is as far as it goes.  Enzi is downright offended by Se Lung&#039;s amorality and boundless desire for strength, while Se Lung thinks of Enzi as a sentimental fool who would constantly waste their time and endanger them by helping the weak.  The two only really are kept from blows by Se Lung&#039;s asocial behaviour and by Leen and Zed&#039;s constant efforts to redirect their attentions to a common goal.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, Se Lung turns out to be a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and they kill him.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Enzi is one of the few people in the world who is not pertrified of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]].  He is somewhat curious as to his motives, but otherwise considers him a mad villain who must be stopped.  Lamb Shank, on the other hand, would enjoy toying with Enzi, if Enzi would ever take him seriously.  As it is, Lamb Shank likes Enzi more when he&#039;s not around, because any face-to-face conversation they have is extremely frustrating for the dictator.  Lamb Shank has his own, special plans for Enzi, and the crux of all his deliberations lies around him and his Twin Cousin.&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s heartstrings aren&#039;t the easiest to tug, but [[AnglerStudios:Story/Cid|Cid]]&#039;s manic depression does it for him.  Ever since meeting him in Darlan, he has harboured an almost parental affection for the guy, even though Cid is older and a father himself.  Enzi is shocked to discover that he&#039;s a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and constantly tries, unsuccessfully, to get him to turn back.  Cid is the only Legendary Sword that he feels particularly bad about killing.&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
These two never actually meet until their fight to the death, but at first [[AnglerStudios:Story/Flock|Flock]] feels that Enzi is some annoying gnat taking advantage of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]]&#039;s idiocy/madness to tear their little power base apart.  As Enzi grows in power, however, Flock begins to regard him as the Hector to his Achilles, and looks forward to their inevitable conflict as the fight that will put both their names into bard-songs and history books forever.  Enzi thinks Flock is a powerful enemy, but deluded in his belief that fame will somehow in some abstract way render him immortal.&lt;br /&gt;
&lt;br /&gt;
And Enzi is somewhat jealous that Leen, like most other women, finds Flock rather attractive.&lt;br /&gt;
&lt;br /&gt;
=== Sarah-Marie the Seductress ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie]]&#039;s powers have little affect on Enzi, as he is neither human nor particularly interested in her (he likes his women more muscular).  This both frustrates her no end and increases her interest in him.  He actually finds her a bit pathetic, and is with the majority of the party that decides to let her go. &lt;br /&gt;
&lt;br /&gt;
=== Jim ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Jim|Jim]] reserves all of his deepest hatreds for Enzi.  Every single time Jim sets up a store, Enzi comes along and firebombs it, blows it up, or otherwise puts him out of business.  Enzi really doesn&#039;t dislike him that much, though...&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Enzi is a member of the [[AnglerStudios:Story/Religion|Cult of the Smith]].  He inherently believes in the existence of the High-God, and his natural affinity with Aspects causes him to be acutely aware of evil, and thus he tends to be very black and white morally.  He struggles with Smithian teachings about compassion and love, while thrives on ones concerning justice.  He has huge issues with the concept of mercy, which he works through as the game progresses.&lt;br /&gt;
&lt;br /&gt;
At one point, when put on trial by the Black Aspect, he defends his black and white morality by stating that any &#039;gray&#039; issue is really a collection of smaller black and white issues.  If these individual issues were dealt with in the appropriate manner, then there would be no moral confusion as to the gray area.&lt;br /&gt;
&lt;br /&gt;
Enzi considers Free Will to be sacred and assumed, but considers violence, conflict and strife to be unavoidable consequences of people making different decisions.  He can only conceptually imagine a just peace as one where everyone agrees in everything.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
Even as a [[AnglerStudios:Story/Races/Trenashi|Trenashi]], Enzi is particularly powerful.  He has all the standard Trenashian powers, to a stronger than average extent:&lt;br /&gt;
&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
&lt;br /&gt;
Enzi has the ability to &#039;sense&#039; the presense of things around him, like trees and wind and people and whatever.  The problem is, there&#039;s always stuff around him, so this sense is constantly drowned out, like hearing is around a lot of shouting.  So, it only really effective around strong concentrations of things, like trees in a forest, or fire in a burning building.  Obviously, those situations can be quite satisfactorily picked up by the other five senses.&lt;br /&gt;
&lt;br /&gt;
In truth, what he is sensing is not smell, or taste, or anything, but the underlying Aspects of any given object.  A tree will, naturally, have a huge degree of &#039;tree-aspectness&#039;, and a large number of trees tallies up to a lot of tree-aspectness.  As such, Enzi, if he were deprived of all his other senses, would still be able to determine that he was in an area full of a lot of trees.&lt;br /&gt;
&lt;br /&gt;
His sixth sense usually only has any practical value with normally undetected Aspects.  Specifically important is the ability to detect large concentrations of the Black Aspect - like in [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
Like all Trenashi, Enzi can adopt certain &#039;[[AnglerStudios:Story/Aspects|Aspects]]&#039;, which change is physical form and grant him new powers.  Also, as a member of the Royal Family, he is able to assume the two Royal Aspects - The Silver and Gold Aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some other powers as well:&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
&lt;br /&gt;
He has an unusual gifting in the area of [[AnglerStudios:Story/The_tower_of_Magic|Economics]].  &lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=28788</id>
		<title>AnglerStudios:Story/Enzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=28788"/>
		<updated>2006-07-26T04:39:14Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Hoth the Ethereal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Enzi =&lt;br /&gt;
&lt;br /&gt;
Enzi is the primary protagonist, and is hella cool.  Though he appears to be and thinks himself human, he is, in fact, a [[AnglerStudios:Story/Races/Trenashi|Trenashi]].  He carries himself in a very lazy fashion, speaking ineloquently and is rarely impressed or even particularly respectful of authority.  However, he does possess an incredibly keen and pronounced sense of Right and Wrong - partially due to his Trenashian blood - which defines his actions, and always motivates him to do things he otherwise wouldn&#039;t do.  He sees it as his implicit duty to stop evil wherever he encounters it.&lt;br /&gt;
&lt;br /&gt;
Other than his strong moral impulse, Enzi doesn&#039;t take himself very seriously, and often will jokingly demand payment for his services.  Not that rewards don&#039;t fill him with unparralleled glee.  He finds questing to be dull and bothersome, and lacks subtlety, not due to unintelligence, but due to bluntness and a lack of refinement.  His major vices are a penchant for stealing things which aren&#039;t his, and a degree of apathy towards trivial matters (like people&#039;s motivations), and even to some degree people&#039;s troubles.  He is also somewhat &#039;&#039;blaz&amp;amp;egrave;&#039;&#039; about fighting, killing and warfare.&lt;br /&gt;
&lt;br /&gt;
Enzi has a habit of spontaneously sharing lengthy, bizarre and uncomfortable stories with people when left alone with them for too long.  He also tends to be a little eccentric.  He typically deals with a problem by barging straight in and &#039;rushing&#039; it.&lt;br /&gt;
&lt;br /&gt;
Oh, and he&#039;s apparently got the potential to be one of the most powerful entities on the planet.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Enzi has sharp brown eyes and messy, long blue hair that he ties back in a ponytail.  His standards of personal hygiene are pretty low.  He likes to dress down - that is, eternally in his singelet and baggy pants.&lt;br /&gt;
&lt;br /&gt;
Enzi is broadly expressive, but often wears either a look of sharp, nigh-philosophical inquiry that borders on just not getting anything, or a look of mischevious larikinism.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Enzi was born approximately 20 years before the beginning of the Storyline, son (and Crown Prince) of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Uzi|Uzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== Five Years Later ===&lt;br /&gt;
&lt;br /&gt;
Enzi waited five years in desperate hope that his brother would return, a testament to his idealism.  Uzi did not return, however, and, fearing that Uzi was going to do something terrible, Enzi left his home, and set off after him.  That is where our story begins.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
Enzi and Uzi are close, and love each other deeply, even after their big argument.  Never at any point does Enzi &#039;&#039;want&#039;&#039; to hurt Uzi, and vice versa, but neither wants the other to commit a big mistake.&lt;br /&gt;
&lt;br /&gt;
In his time away, Uzi eventually decided that he was not capable of ruling the perfect world he wanted to create.  He decided, then, on making Enzi the ruler.  Knowing Lamb Shank&#039;s plans, he played along assisted in training Enzi to be stronger and pulled strings behind the scenes to get Enzi onto the throne (though he managed to do this by himself by marrying the Princess).&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
There is a significant amount of mutual attraction between Enzi and [[AnglerStudios:Story/Leen|Leen]].  Leen, however, being somewhat more refined and compassionate than Enzi, tends to berate his seemingly (and frequently) uncaring or selfish behaviour.  She also doesn&#039;t think much of Enzi&#039;s intellegence.  Enzi, in turn, feels that Leen is always getting the party into unnecessary trials.  This equates to a lot of arguing between the two, and this arguing had meant that they are initially unwilling to explore any sort of romance, their pride on the line.&lt;br /&gt;
&lt;br /&gt;
Something does eventually bloom, but then a new problem of Leen&#039;s royalness emerges.  Enzi couldn&#039;t give a brass razzoo about Leen&#039;s princesshood, but she&#039;s got a thing for properness, so this stresses her out.  [[AnglerStudios:Story/Hoth|Hoth]] doesn&#039;t help.  Then they find out that Enzi&#039;s a prince, and she&#039;s over the moon.&lt;br /&gt;
&lt;br /&gt;
Both have a habit of becoming insanely and almost violently jealous at even the most ridiculous provocation.&lt;br /&gt;
&lt;br /&gt;
They end up married, and Enzi ends up King.  He&#039;s pretty happy about the first, pretty &#039;meh&#039; over the second.  He keeps forgetting, actually.&lt;br /&gt;
&lt;br /&gt;
=== Zed the Unholy/Holy ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Zed|Zed]] and Enzi quickly become friends, despite Zed believing very strongly that Enzi is a moron.  They take friendly jabs at one another, though Zed never lets his grim demenour slip.  Zed harbours a strong respect for Enzi&#039;s convictions and willingness to act on them, and, despite his reservations about entrusting anything to Enzi&#039;s intellect, is convinced himself that Enzi is the best hope for the world, and perhaps even for he himself.&lt;br /&gt;
&lt;br /&gt;
Enzi is fond of Zed&#039;s dry wit, and in turn respects Zed&#039;s willingness to do the right thing at cost to himself.  He goes through a bit of a moral dilemma when he discovers Zed&#039;s past, but decides that morally speaking, Zed has recovered from his history.  He has great faith in Zed eventually being able to conquer his past, and trusts him implicitly.&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Hoth|Hoth]] and Enzi don&#039;t get along.  Honestly, Enzi probably started it, jealous of Hoth&#039;s heroics and image.  Hoth regards Enzi as a nobody who just happens to have a strong arm.  They lack any respect for one another whatsoever.&lt;br /&gt;
&lt;br /&gt;
Their ideologies don&#039;t get along too well, either.  Enzi is suspcious of Hoth&#039;s overly emotional obsession with revenge, and is downright hostile to Hoth&#039;s lax notions of Right and Wrong.  Hoth, on the other hand, sees Enzi as perpetuator of the institutions with which he is growing more disillusioned.&lt;br /&gt;
&lt;br /&gt;
Leen is put under a bit of stress concerning their unfriendly relationship, as Hoth was an old crush of her&#039;s.  Hoth is vocally against her relationship with Enzi, motivated partially by his dislike for Enzi, and partially by his internal conflict between his love of the  Royal family and his growing revulsion against Monarchy. He is not below attempting to poison the relationship, even to the extent of being a little dishonest.  After the party discovers that Enzi is in fact of royal blood, Hoth more or less gives up on trying to end the romance.&lt;br /&gt;
&lt;br /&gt;
These matters aside, they are both willing to work together professionally in order to finish Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
=== Se Lung of Blades ===&lt;br /&gt;
&lt;br /&gt;
These two really hate each other.  [[AnglerStudios:Story/Se_Lung|Se Lung]] feels a sense of commonality between the two of them at the level of soldiery, but that is as far as it goes.  Enzi is downright offended by Se Lung&#039;s amorality and boundless desire for strength, while Se Lung thinks of Enzi as a sentimental fool who would constantly waste their time and endanger them by helping the weak.  The two only really are kept from blows by Se Lung&#039;s asocial behaviour and by Leen and Zed&#039;s constant efforts to redirect their attentions to a common goal.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, Se Lung turns out to be a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and they kill him.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Enzi is one of the few people in the world who is not pertrified of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]].  He is somewhat curious as to his motives, but otherwise considers him a mad villain who must be stopped.  Lamb Shank, on the other hand, would enjoy toying with Enzi, if Enzi would ever take him seriously.  As it is, Lamb Shank likes Enzi more when he&#039;s not around, because any face-to-face conversation they have is extremely frustrating for the dictator.  Lamb Shank has his own, special plans for Enzi, and the crux of all his deliberations lies around him and his Twin Cousin.&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s heartstrings aren&#039;t the easiest to tug, but [[AnglerStudios:Story/Cid|Cid]]&#039;s manic depression does it for him.  Ever since meeting him in Darlan, he has harboured an almost parental affection for the guy, even though Cid is older and a father himself.  Enzi is shocked to discover that he&#039;s a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and constantly tries, unsuccessfully, to get him to turn back.  Cid is the only Legendary Sword that he feels particularly bad about killing.&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
These two never actually meet until their fight to the death, but at first [[AnglerStudios:Story/Flock|Flock]] feels that Enzi is some annoying gnat taking advantage of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]]&#039;s idiocy/madness to tear their little power base apart.  As Enzi grows in power, however, Flock begins to regard him as the Hector to his Achilles, and looks forward to their inevitable conflict as the fight that will put both their names into bard-songs and history books forever.  Enzi thinks Flock is a powerful enemy, but deluded in his belief that fame will somehow in some abstract way render him immortal.&lt;br /&gt;
&lt;br /&gt;
And Enzi is somewhat jealous that Leen, like most other women, finds Flock rather attractive.&lt;br /&gt;
&lt;br /&gt;
=== Sarah-Marie the Seductress ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie]]&#039;s powers have little affect on Enzi, as he is neither human nor particularly interested in her (he likes his women more muscular).  This both frustrates her no end and increases her interest in him.  He actually finds her a bit pathetic, and is with the majority of the party that decides to let her go. &lt;br /&gt;
&lt;br /&gt;
=== Jim ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Jim|Jim]] reserves all of his deepest hatreds for Enzi.  Every single time Jim sets up a store, Enzi comes along and firebombs it, blows it up, or otherwise puts him out of business.  Enzi really doesn&#039;t dislike him that much, though...&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Enzi is a member of the [[AnglerStudios:Story/Religion|Cult of the Smith]].  He inherently believes in the existence of the High-God, and his natural affinity with Aspects causes him to be acutely aware of evil, and thus he tends to be very black and white morally.  He struggles with Smithian teachings about compassion and love, while thrives on ones concerning justice.  He has huge issues with the concept of mercy, which he works through as the game progresses.&lt;br /&gt;
&lt;br /&gt;
At one point, when put on trial by the Black Aspect, he defends his black and white morality by stating that any &#039;gray&#039; issue is really a collection of smaller black and white issues.  If these individual issues were dealt with in the appropriate manner, then there would be no moral confusion as to the gray area.&lt;br /&gt;
&lt;br /&gt;
Enzi considers Free Will to be sacred and assumed, but considers violence, conflict and strife to be unavoidable consequences of people making different decisions.  He can only conceptually imagine a just peace as one where everyone agrees in everything.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
Even as a [[AnglerStudios:Story/Races/Trenashi|Trenashi]], Enzi is particularly powerful.  He has all the standard Trenashian powers, to a stronger than average extent:&lt;br /&gt;
&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
&lt;br /&gt;
Enzi has the ability to &#039;sense&#039; the presense of things around him, like trees and wind and people and whatever.  The problem is, there&#039;s always stuff around him, so this sense is constantly drowned out, like hearing is around a lot of shouting.  So, it only really effective around strong concentrations of things, like trees in a forest, or fire in a burning building.  Obviously, those situations can be quite satisfactorily picked up by the other five senses.&lt;br /&gt;
&lt;br /&gt;
In truth, what he is sensing is not smell, or taste, or anything, but the underlying Aspects of any given object.  A tree will, naturally, have a huge degree of &#039;tree-aspectness&#039;, and a large number of trees tallies up to a lot of tree-aspectness.  As such, Enzi, if he were deprived of all his other senses, would still be able to determine that he was in an area full of a lot of trees.&lt;br /&gt;
&lt;br /&gt;
His sixth sense usually only has any practical value with normally undetected Aspects.  Specifically important is the ability to detect large concentrations of the Black Aspect - like in [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
Like all Trenashi, Enzi can adopt certain &#039;[[AnglerStudios:Story/Aspects|Aspects]]&#039;, which change is physical form and grant him new powers.  Also, as a member of the Royal Family, he is able to assume the two Royal Aspects - The Silver and Gold Aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some other powers as well:&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
&lt;br /&gt;
He has an unusual gifting in the area of [[AnglerStudios:Story/The_tower_of_Magic|Economics]].  &lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=28787</id>
		<title>AnglerStudios:Story/Enzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=28787"/>
		<updated>2006-07-26T04:36:28Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Enzi =&lt;br /&gt;
&lt;br /&gt;
Enzi is the primary protagonist, and is hella cool.  Though he appears to be and thinks himself human, he is, in fact, a [[AnglerStudios:Story/Races/Trenashi|Trenashi]].  He carries himself in a very lazy fashion, speaking ineloquently and is rarely impressed or even particularly respectful of authority.  However, he does possess an incredibly keen and pronounced sense of Right and Wrong - partially due to his Trenashian blood - which defines his actions, and always motivates him to do things he otherwise wouldn&#039;t do.  He sees it as his implicit duty to stop evil wherever he encounters it.&lt;br /&gt;
&lt;br /&gt;
Other than his strong moral impulse, Enzi doesn&#039;t take himself very seriously, and often will jokingly demand payment for his services.  Not that rewards don&#039;t fill him with unparralleled glee.  He finds questing to be dull and bothersome, and lacks subtlety, not due to unintelligence, but due to bluntness and a lack of refinement.  His major vices are a penchant for stealing things which aren&#039;t his, and a degree of apathy towards trivial matters (like people&#039;s motivations), and even to some degree people&#039;s troubles.  He is also somewhat &#039;&#039;blaz&amp;amp;egrave;&#039;&#039; about fighting, killing and warfare.&lt;br /&gt;
&lt;br /&gt;
Enzi has a habit of spontaneously sharing lengthy, bizarre and uncomfortable stories with people when left alone with them for too long.  He also tends to be a little eccentric.  He typically deals with a problem by barging straight in and &#039;rushing&#039; it.&lt;br /&gt;
&lt;br /&gt;
Oh, and he&#039;s apparently got the potential to be one of the most powerful entities on the planet.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Enzi has sharp brown eyes and messy, long blue hair that he ties back in a ponytail.  His standards of personal hygiene are pretty low.  He likes to dress down - that is, eternally in his singelet and baggy pants.&lt;br /&gt;
&lt;br /&gt;
Enzi is broadly expressive, but often wears either a look of sharp, nigh-philosophical inquiry that borders on just not getting anything, or a look of mischevious larikinism.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Enzi was born approximately 20 years before the beginning of the Storyline, son (and Crown Prince) of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Uzi|Uzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== Five Years Later ===&lt;br /&gt;
&lt;br /&gt;
Enzi waited five years in desperate hope that his brother would return, a testament to his idealism.  Uzi did not return, however, and, fearing that Uzi was going to do something terrible, Enzi left his home, and set off after him.  That is where our story begins.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
Enzi and Uzi are close, and love each other deeply, even after their big argument.  Never at any point does Enzi &#039;&#039;want&#039;&#039; to hurt Uzi, and vice versa, but neither wants the other to commit a big mistake.&lt;br /&gt;
&lt;br /&gt;
In his time away, Uzi eventually decided that he was not capable of ruling the perfect world he wanted to create.  He decided, then, on making Enzi the ruler.  Knowing Lamb Shank&#039;s plans, he played along assisted in training Enzi to be stronger and pulled strings behind the scenes to get Enzi onto the throne (though he managed to do this by himself by marrying the Princess).&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
There is a significant amount of mutual attraction between Enzi and [[AnglerStudios:Story/Leen|Leen]].  Leen, however, being somewhat more refined and compassionate than Enzi, tends to berate his seemingly (and frequently) uncaring or selfish behaviour.  She also doesn&#039;t think much of Enzi&#039;s intellegence.  Enzi, in turn, feels that Leen is always getting the party into unnecessary trials.  This equates to a lot of arguing between the two, and this arguing had meant that they are initially unwilling to explore any sort of romance, their pride on the line.&lt;br /&gt;
&lt;br /&gt;
Something does eventually bloom, but then a new problem of Leen&#039;s royalness emerges.  Enzi couldn&#039;t give a brass razzoo about Leen&#039;s princesshood, but she&#039;s got a thing for properness, so this stresses her out.  [[AnglerStudios:Story/Hoth|Hoth]] doesn&#039;t help.  Then they find out that Enzi&#039;s a prince, and she&#039;s over the moon.&lt;br /&gt;
&lt;br /&gt;
Both have a habit of becoming insanely and almost violently jealous at even the most ridiculous provocation.&lt;br /&gt;
&lt;br /&gt;
They end up married, and Enzi ends up King.  He&#039;s pretty happy about the first, pretty &#039;meh&#039; over the second.  He keeps forgetting, actually.&lt;br /&gt;
&lt;br /&gt;
=== Zed the Unholy/Holy ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Zed|Zed]] and Enzi quickly become friends, despite Zed believing very strongly that Enzi is a moron.  They take friendly jabs at one another, though Zed never lets his grim demenour slip.  Zed harbours a strong respect for Enzi&#039;s convictions and willingness to act on them, and, despite his reservations about entrusting anything to Enzi&#039;s intellect, is convinced himself that Enzi is the best hope for the world, and perhaps even for he himself.&lt;br /&gt;
&lt;br /&gt;
Enzi is fond of Zed&#039;s dry wit, and in turn respects Zed&#039;s willingness to do the right thing at cost to himself.  He goes through a bit of a moral dilemma when he discovers Zed&#039;s past, but decides that morally speaking, Zed has recovered from his history.  He has great faith in Zed eventually being able to conquer his past, and trusts him implicitly.&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Hoth|Hoth]] and Enzi don&#039;t get along.  Honestly, Enzi probably started it, jealous of Hoth&#039;s heroics and image.  Hoth regards Enzi as nobody who just happens to have a strong arm.  They lack any respect for one another whatsoever.&lt;br /&gt;
&lt;br /&gt;
Their ideologies don&#039;t get along too well, either.  Enzi is suspcious of Hoth&#039;s overly emotional obsession with revenge, and is downright hostile to Hoth&#039;s lax notions of Right and Wrong.  Hoth, on the other hand, sees Enzi as perpetuator of the institutions with which he is growing more disillusioned.&lt;br /&gt;
&lt;br /&gt;
Leen is put under a bit of stress concerning their unfriendly relationship, as Hoth was an old crush of her&#039;s.  Hoth is vocally against her relationship with Enzi, motivated partially by his dislike for Enzi, and partially by his internal conflict between his love of the  Royal family and his growing revulsion against Monarchy. He is not below attempting to poison the relationship, even to the extent of being a little dishonest.  After the party discovers that Enzi is in fact of royal blood, Hoth more or less gives up on trying to end the romance.&lt;br /&gt;
&lt;br /&gt;
These matters aside, they are both willing to work together professionally in order to finish Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
=== Se Lung of Blades ===&lt;br /&gt;
&lt;br /&gt;
These two really hate each other.  [[AnglerStudios:Story/Se_Lung|Se Lung]] feels a sense of commonality between the two of them at the level of soldiery, but that is as far as it goes.  Enzi is downright offended by Se Lung&#039;s amorality and boundless desire for strength, while Se Lung thinks of Enzi as a sentimental fool who would constantly waste their time and endanger them by helping the weak.  The two only really are kept from blows by Se Lung&#039;s asocial behaviour and by Leen and Zed&#039;s constant efforts to redirect their attentions to a common goal.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, Se Lung turns out to be a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and they kill him.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Enzi is one of the few people in the world who is not pertrified of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]].  He is somewhat curious as to his motives, but otherwise considers him a mad villain who must be stopped.  Lamb Shank, on the other hand, would enjoy toying with Enzi, if Enzi would ever take him seriously.  As it is, Lamb Shank likes Enzi more when he&#039;s not around, because any face-to-face conversation they have is extremely frustrating for the dictator.  Lamb Shank has his own, special plans for Enzi, and the crux of all his deliberations lies around him and his Twin Cousin.&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s heartstrings aren&#039;t the easiest to tug, but [[AnglerStudios:Story/Cid|Cid]]&#039;s manic depression does it for him.  Ever since meeting him in Darlan, he has harboured an almost parental affection for the guy, even though Cid is older and a father himself.  Enzi is shocked to discover that he&#039;s a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and constantly tries, unsuccessfully, to get him to turn back.  Cid is the only Legendary Sword that he feels particularly bad about killing.&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
These two never actually meet until their fight to the death, but at first [[AnglerStudios:Story/Flock|Flock]] feels that Enzi is some annoying gnat taking advantage of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]]&#039;s idiocy/madness to tear their little power base apart.  As Enzi grows in power, however, Flock begins to regard him as the Hector to his Achilles, and looks forward to their inevitable conflict as the fight that will put both their names into bard-songs and history books forever.  Enzi thinks Flock is a powerful enemy, but deluded in his belief that fame will somehow in some abstract way render him immortal.&lt;br /&gt;
&lt;br /&gt;
And Enzi is somewhat jealous that Leen, like most other women, finds Flock rather attractive.&lt;br /&gt;
&lt;br /&gt;
=== Sarah-Marie the Seductress ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie]]&#039;s powers have little affect on Enzi, as he is neither human nor particularly interested in her (he likes his women more muscular).  This both frustrates her no end and increases her interest in him.  He actually finds her a bit pathetic, and is with the majority of the party that decides to let her go. &lt;br /&gt;
&lt;br /&gt;
=== Jim ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Jim|Jim]] reserves all of his deepest hatreds for Enzi.  Every single time Jim sets up a store, Enzi comes along and firebombs it, blows it up, or otherwise puts him out of business.  Enzi really doesn&#039;t dislike him that much, though...&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Enzi is a member of the [[AnglerStudios:Story/Religion|Cult of the Smith]].  He inherently believes in the existence of the High-God, and his natural affinity with Aspects causes him to be acutely aware of evil, and thus he tends to be very black and white morally.  He struggles with Smithian teachings about compassion and love, while thrives on ones concerning justice.  He has huge issues with the concept of mercy, which he works through as the game progresses.&lt;br /&gt;
&lt;br /&gt;
At one point, when put on trial by the Black Aspect, he defends his black and white morality by stating that any &#039;gray&#039; issue is really a collection of smaller black and white issues.  If these individual issues were dealt with in the appropriate manner, then there would be no moral confusion as to the gray area.&lt;br /&gt;
&lt;br /&gt;
Enzi considers Free Will to be sacred and assumed, but considers violence, conflict and strife to be unavoidable consequences of people making different decisions.  He can only conceptually imagine a just peace as one where everyone agrees in everything.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
Even as a [[AnglerStudios:Story/Races/Trenashi|Trenashi]], Enzi is particularly powerful.  He has all the standard Trenashian powers, to a stronger than average extent:&lt;br /&gt;
&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
&lt;br /&gt;
Enzi has the ability to &#039;sense&#039; the presense of things around him, like trees and wind and people and whatever.  The problem is, there&#039;s always stuff around him, so this sense is constantly drowned out, like hearing is around a lot of shouting.  So, it only really effective around strong concentrations of things, like trees in a forest, or fire in a burning building.  Obviously, those situations can be quite satisfactorily picked up by the other five senses.&lt;br /&gt;
&lt;br /&gt;
In truth, what he is sensing is not smell, or taste, or anything, but the underlying Aspects of any given object.  A tree will, naturally, have a huge degree of &#039;tree-aspectness&#039;, and a large number of trees tallies up to a lot of tree-aspectness.  As such, Enzi, if he were deprived of all his other senses, would still be able to determine that he was in an area full of a lot of trees.&lt;br /&gt;
&lt;br /&gt;
His sixth sense usually only has any practical value with normally undetected Aspects.  Specifically important is the ability to detect large concentrations of the Black Aspect - like in [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
Like all Trenashi, Enzi can adopt certain &#039;[[AnglerStudios:Story/Aspects|Aspects]]&#039;, which change is physical form and grant him new powers.  Also, as a member of the Royal Family, he is able to assume the two Royal Aspects - The Silver and Gold Aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some other powers as well:&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
&lt;br /&gt;
He has an unusual gifting in the area of [[AnglerStudios:Story/The_tower_of_Magic|Economics]].  &lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Leen&amp;diff=28786</id>
		<title>AnglerStudios:Story/Leen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Leen&amp;diff=28786"/>
		<updated>2006-07-26T04:34:53Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Leen =&lt;br /&gt;
&lt;br /&gt;
Leen is the only daughter of [[AnglerStudios:Story/King_Roland|King Roland]].  She was born in a time of rising tension concerning [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] in the North, and was eight when the War began.  Her mother died before she was of age to remember her, and her father was too busy dealing with political business and the the threat Lamb Shank posed.&lt;br /&gt;
&lt;br /&gt;
She is kindly and generally of sweet temperament - the only people she really seems to get mad at are people who have done something clearly evil in her sight, and [[AnglerStudios:Story/Enzi|Enzi]].  She dislikes arguments and will often over-simplify or ignore important matters in favour of peaceful relations.  This said, she has a strong moral centre and a very low tolerance of wrong-doing, and surprises people with her heavy-handed and almost harsh reactions to bad behaviour - from petulance to evil.  Moral relativism is almost unknown to her.&lt;br /&gt;
&lt;br /&gt;
Having lacked sufficient parental guidence (being brought up by a faceless army of nannies), and due to the boyfriend-stealing of [[AnglerStudios:Story/Cynthia|Cynthia]] (see below), Leen has developed a serious fear of being left alone.  It&#039;s nothing pathological, but it grips her quite strongly.&lt;br /&gt;
&lt;br /&gt;
She enjoys sport and physical activity, especially archery, a fact that does not impress her father, but which he has not had time to address.  This sportsmanship is not tomboyness, but it has resulted in her becoming quite strong.  Fearing that her strength makes her look unfeminine, as well as being quite modest, Leen dresses almost exclusively in conservative bell-dresses, even when they are inconvenient.  She also takes great pride in her hair.&lt;br /&gt;
&lt;br /&gt;
While being respectful, polite and well-versed in social graces, she lacks experience with people, and is often a tad naive through inexperience.  This has been because of a native modesty holding her back from extravagant social activity, as well as a sheltered existance.&lt;br /&gt;
&lt;br /&gt;
She is very skilled in politics.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Leen&amp;diff=28785</id>
		<title>AnglerStudios:Story/Leen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Leen&amp;diff=28785"/>
		<updated>2006-07-26T04:12:18Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Leen =&lt;br /&gt;
&lt;br /&gt;
Leen is the only daughter of [[AnglerStudios:Story/King_Roland|King Roland]].  She was born in a time of rising tension concerning [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]]&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=28244</id>
		<title>AnglerStudios:Story/Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=28244"/>
		<updated>2006-07-18T07:56:09Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Aspects and Sentience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aspects =&lt;br /&gt;
&lt;br /&gt;
Aspects are, in the contempory world that the player enters, an area of secret knowledge.  Previously, particularly in the age of the Trenashi, it was not nearly so closely guarded.  Aspects are the foundation of [[AnglerStudios:Story/Magic|Magic]].&lt;br /&gt;
&lt;br /&gt;
Those people who still have some knowledge of the Aspects (notably the mages of [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]]) have nowhere near as an advanced an understanding as the Trenashians did, largely due to human limitations.&lt;br /&gt;
&lt;br /&gt;
== So, what&#039;s the deal with Aspects? ==&lt;br /&gt;
&lt;br /&gt;
Well, okay, y&#039;know how a tree is a tree?  Right?  Well, you take tree 1 and compare it to tree 2.  They&#039;re both trees, right?  But they look different.  They&#039;re not the same tree, are they?  So what is it that makes them trees?  That&#039;s the Aspect - in this case, the Tree-Aspect.&lt;br /&gt;
&lt;br /&gt;
So, that &#039;&#039;tree-ness&#039;&#039; that a tree represents is the Aspect of the tree.  And the closer the tree is to this tree-Aspect, the more tree-like it becomes.  That commonality that all trees possess is the tree Aspect.&lt;br /&gt;
&lt;br /&gt;
This applies to all things;  snakes, birds, water, fire, green, red, tall, short, etc.  Each has an associated Aspect - or, to put it more accurately, they are all derivatives of an Aspect.  A green tree is a derivative of the tree-Aspect and the green-Aspect (as distinct from the Green Aspect).&lt;br /&gt;
&lt;br /&gt;
Now, the more philosophically-inclined of you may say to yourselves &#039;Ah, these are just Plato&#039;s Forms&#039;.  Well, sorta.  But no.  A little different.&lt;br /&gt;
&lt;br /&gt;
Firstly, conformity to an Aspect does not necessarily breed uniformity.  Two red objects are both perfectly red, and thus in conforming to the Red Aspect, and still be different shades.  Two trees may both be tree-like in the truest sense, but look nothing like each other.  Two mountains may be both tall, and thus in conform to the tall-Aspect, but still be different heights.&lt;br /&gt;
&lt;br /&gt;
And an object may embody &#039;contradictory&#039; forms simultaneously - for instance, a fence embodies the tall-Aspect when compared to the grass, but also embodies the short-aspect when compared to the house.   Sometimes, however, some &#039;opposites&#039; are really simply the non-conformity to an Aspect.  For instance, the &#039;cold-Aspect&#039; is really just non-adherence to the &#039;hot-Aspect&#039; to such-and-such an extent.&lt;br /&gt;
&lt;br /&gt;
So, it is readily seen that any given object is a whole nexus of Aspects.  Some old Trenashian experts have theorised that all things possess all Aspects, to greater or lesser extents, which many have used as a basis not only for fellowship between and within races, but also for veganism and - by some extremists - not doing anything at all.&lt;br /&gt;
&lt;br /&gt;
Now, the theory of Aspects becomes a little more complex.  We can look at trees and go &#039;they have the tree-Aspect&#039;.  But we could also go to individual trees and say &#039;this has the willow-Aspect&#039; and &#039;that has the oak-Aspect&#039;.  We could even step back and say &#039;this parsely and that tree both have the plant-Aspect&#039;.  We see that the Aspect-sphere of reality is equally as decisive and collective as physical matter. &lt;br /&gt;
&lt;br /&gt;
== Aspects and Magic ==&lt;br /&gt;
&lt;br /&gt;
What, then, does this have to do with Magic?  Well, at it&#039;s root, magic slightly alters aspects from one thing to another.  For instance, a fire spell will turn air into flame.  Essentially, by way of &#039;pulling the invisible strings&#039; of the universe, one can shift something&#039;s aspect.  This doesn&#039;t mean magic can&#039;t operate in a vaccuum - the Vaccuum-aspect is shifted to the fire-aspect or whatever.&lt;br /&gt;
&lt;br /&gt;
That&#039;s what&#039;s happening at a grass-roots level.  Most magicians have no idea what&#039;s going on, they just know what works, and sorta &#039;feel out&#039; their way to more powerful abilities.  In a way not fully understood, even by the traditional experts in Aspect-theory, the [[AnglerStudios:Story/Races/Trenashi|Trenashi]], is how movements of the hand and spoke words and so forth effect the aspects of other objects.&lt;br /&gt;
&lt;br /&gt;
== Aspects and Sentience ==&lt;br /&gt;
&lt;br /&gt;
Most Trenashian experts maintain the theory that, in essence, Sentience is the ability to comprehend other aspects.  Tied up within this is perhaps the ability to reach other Aspects - Someone with the weak-aspect may train and gain the strong-aspect.  Now, the factor which distinguishes this change from a plant growing up and moving from the short-aspect to the tall-aspect is Will.  A Sentient creature can &#039;&#039;will&#039;&#039; itself to change.&lt;br /&gt;
&lt;br /&gt;
This is a matter largely for philosophy and religion, and it bores me, so I&#039;ll cut straight to the relevant bit - Most people notice that the larger portions of sentient races in the known world are more similar than disimilar - usually humanoid, for instance, and employing similar notions of Reason.  This has sparked a controversy over the origins of sentient life between two theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) All life has developed from one initial race, either now non-existant or still current&lt;br /&gt;
&lt;br /&gt;
2) All races, or their progenators at least, were begun indepedently of each other, and the similarities are due either to coincidence or the machinations of a higher guiding force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of the two, theory 1 has gained the far greater following.&lt;br /&gt;
&lt;br /&gt;
The issue then is What was the initial race?  The two most commonly presented options were the Trenashi or the Humans.&lt;br /&gt;
&lt;br /&gt;
The Trenashian case rests upon the idea that, due to the Trenashian ability to screw around with their Aspects, they must necessarily be closer to the will-powerless aspects of the natural world.  Other arguments include religious ones, like that since [[AnglerStudios:Story/Religion|The Smith]] was a Trenashi, the Trenashi must be the original race.  Critics invert these arguments and state that the Trenashian kinship with Aspects may be due to a developed superiority, rather than a perfect originality, and further assert that it is therefore possible that the Smith emerged from the most advanced sentient race rather than the underdeveloped original.&lt;br /&gt;
&lt;br /&gt;
The Argument for Man being the original rely on their more considerable population and the belief that they represent a logical &#039;mid-way point&#039; between all the races.&lt;br /&gt;
&lt;br /&gt;
Other splinter groups have suggested other races, usually their own, particualarly the Angelinas, and even more particularly the reigning Praetoria, [[AnglerStudios:Story/Praetoria|Lady Felina]].&lt;br /&gt;
&lt;br /&gt;
== Aspects and Religion ==&lt;br /&gt;
&lt;br /&gt;
Now, earlier, you may have have asked &#039;wait, we have a red-Aspect here and a tree-Aspect there, and a courage-Aspect here - isn&#039;t there an Aspect we&#039;ve missed out on?&#039; and you would have been most clever to notice.  Shouldn&#039;t there be an Aspect-Aspect?  Is there a principle to which all Aspects, provided that they conform to themselves, are themselves conforming to?  This abstract thought is often called &#039;The Aspect of Aspects&#039; or &#039;The Aspect beyond Aspects&#039;.&lt;br /&gt;
&lt;br /&gt;
There have been, throughout the history of Aspect Study, those who have looked to this concept and called it &#039;The High-God&#039;, or rather &#039;this is the High-God we have been worshipping&#039;.  While these individuals have rarely been called out-and-out heretics, they have generally been considered with varying degrees of suspicion.  The more popular opinion - presuming that the individual both believes in a God and even has any knowledge of Aspects - has been that the High-God is outside the Aspect-System, or more accurately, permates but is not bound by the Aspect-System.&lt;br /&gt;
&lt;br /&gt;
Many different religious movements have sprung out of the study of Aspects.  There have been hedonistic cults that worshipped every individual Aspect, and ascetic cults that attempt to deprive the self of any Aspect qualities whatsoever, and other such things.  These groups were usually based in [[AnglerStudios:Story/Places/Burgand|Burgand]], being the unquestioned hub of all research into the Aspect world, and most have been quenched or at least greatly reduced by the emergence and success of [[AnglerStudios:Story/Religion|the Cult of the Smith]].  &lt;br /&gt;
&lt;br /&gt;
The cult of the Smith itself has no inherent dogmas concerning Aspects, excepting where theories may contradict their own doctrines, and has mostly been open to research in this area, at least where people are even aware of it.  Resistance to Aspect-research is usually based then on personal feelings given a religious covering rather than actual issues of belief.&lt;br /&gt;
&lt;br /&gt;
== Aspects and the Trenashi ==&lt;br /&gt;
&lt;br /&gt;
- able to &#039;distort&#039; or &#039;shift&#039; aspect qualities&lt;br /&gt;
&lt;br /&gt;
=== Red Aspect ===&lt;br /&gt;
=== Green Aspect ===&lt;br /&gt;
=== Blue Aspect ===&lt;br /&gt;
=== Gray Aspect ===&lt;br /&gt;
=== Brown Aspect ===&lt;br /&gt;
=== Yellow Aspect ===&lt;br /&gt;
=== The Gold and Silver Aspects ===&lt;br /&gt;
&lt;br /&gt;
== The Black Aspect ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=28243</id>
		<title>AnglerStudios:Story/Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=28243"/>
		<updated>2006-07-18T07:55:43Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Aspects and Sentience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aspects =&lt;br /&gt;
&lt;br /&gt;
Aspects are, in the contempory world that the player enters, an area of secret knowledge.  Previously, particularly in the age of the Trenashi, it was not nearly so closely guarded.  Aspects are the foundation of [[AnglerStudios:Story/Magic|Magic]].&lt;br /&gt;
&lt;br /&gt;
Those people who still have some knowledge of the Aspects (notably the mages of [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]]) have nowhere near as an advanced an understanding as the Trenashians did, largely due to human limitations.&lt;br /&gt;
&lt;br /&gt;
== So, what&#039;s the deal with Aspects? ==&lt;br /&gt;
&lt;br /&gt;
Well, okay, y&#039;know how a tree is a tree?  Right?  Well, you take tree 1 and compare it to tree 2.  They&#039;re both trees, right?  But they look different.  They&#039;re not the same tree, are they?  So what is it that makes them trees?  That&#039;s the Aspect - in this case, the Tree-Aspect.&lt;br /&gt;
&lt;br /&gt;
So, that &#039;&#039;tree-ness&#039;&#039; that a tree represents is the Aspect of the tree.  And the closer the tree is to this tree-Aspect, the more tree-like it becomes.  That commonality that all trees possess is the tree Aspect.&lt;br /&gt;
&lt;br /&gt;
This applies to all things;  snakes, birds, water, fire, green, red, tall, short, etc.  Each has an associated Aspect - or, to put it more accurately, they are all derivatives of an Aspect.  A green tree is a derivative of the tree-Aspect and the green-Aspect (as distinct from the Green Aspect).&lt;br /&gt;
&lt;br /&gt;
Now, the more philosophically-inclined of you may say to yourselves &#039;Ah, these are just Plato&#039;s Forms&#039;.  Well, sorta.  But no.  A little different.&lt;br /&gt;
&lt;br /&gt;
Firstly, conformity to an Aspect does not necessarily breed uniformity.  Two red objects are both perfectly red, and thus in conforming to the Red Aspect, and still be different shades.  Two trees may both be tree-like in the truest sense, but look nothing like each other.  Two mountains may be both tall, and thus in conform to the tall-Aspect, but still be different heights.&lt;br /&gt;
&lt;br /&gt;
And an object may embody &#039;contradictory&#039; forms simultaneously - for instance, a fence embodies the tall-Aspect when compared to the grass, but also embodies the short-aspect when compared to the house.   Sometimes, however, some &#039;opposites&#039; are really simply the non-conformity to an Aspect.  For instance, the &#039;cold-Aspect&#039; is really just non-adherence to the &#039;hot-Aspect&#039; to such-and-such an extent.&lt;br /&gt;
&lt;br /&gt;
So, it is readily seen that any given object is a whole nexus of Aspects.  Some old Trenashian experts have theorised that all things possess all Aspects, to greater or lesser extents, which many have used as a basis not only for fellowship between and within races, but also for veganism and - by some extremists - not doing anything at all.&lt;br /&gt;
&lt;br /&gt;
Now, the theory of Aspects becomes a little more complex.  We can look at trees and go &#039;they have the tree-Aspect&#039;.  But we could also go to individual trees and say &#039;this has the willow-Aspect&#039; and &#039;that has the oak-Aspect&#039;.  We could even step back and say &#039;this parsely and that tree both have the plant-Aspect&#039;.  We see that the Aspect-sphere of reality is equally as decisive and collective as physical matter. &lt;br /&gt;
&lt;br /&gt;
== Aspects and Magic ==&lt;br /&gt;
&lt;br /&gt;
What, then, does this have to do with Magic?  Well, at it&#039;s root, magic slightly alters aspects from one thing to another.  For instance, a fire spell will turn air into flame.  Essentially, by way of &#039;pulling the invisible strings&#039; of the universe, one can shift something&#039;s aspect.  This doesn&#039;t mean magic can&#039;t operate in a vaccuum - the Vaccuum-aspect is shifted to the fire-aspect or whatever.&lt;br /&gt;
&lt;br /&gt;
That&#039;s what&#039;s happening at a grass-roots level.  Most magicians have no idea what&#039;s going on, they just know what works, and sorta &#039;feel out&#039; their way to more powerful abilities.  In a way not fully understood, even by the traditional experts in Aspect-theory, the [[AnglerStudios:Story/Races/Trenashi|Trenashi]], is how movements of the hand and spoke words and so forth effect the aspects of other objects.&lt;br /&gt;
&lt;br /&gt;
== Aspects and Sentience ==&lt;br /&gt;
&lt;br /&gt;
Most Trenashian experts maintain the theory that, in essence, Sentience is the ability to comprehend other aspects.  Tied up within this is perhaps the ability to reach other Aspects - Someone with the weak-aspect may train and gain the strong-aspect.  Now, the factor which distinguishes this change from a plant growing up and moving from the short-aspect to the tall-aspect is Will.  A Sentient creature can &#039;&#039;will&#039;&#039; itself to change.&lt;br /&gt;
&lt;br /&gt;
This is a matter largely for philosophy and religion, and it bores me, so I&#039;ll cut straight to the relevant bit - Most people notice that the larger portions of sentient races in the known world are more similar than disimilar - usually humanoid, for instance, and employing similar notions of Reason.  This has sparked a controversy over the origins of sentient life between two theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) All life has developed from one initial race, either now non-existant or still current&lt;br /&gt;
&lt;br /&gt;
2) All races, or their progenators at least, were begun indepedently of each other, and the similarities are due either to coincidence or the machinations of a higher guiding force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of the two, theory 1 has gained the far greater following.&lt;br /&gt;
&lt;br /&gt;
The issue then is What was the initial race?  The two most commonly presented options were the Trenashi or the Humans.&lt;br /&gt;
&lt;br /&gt;
The Trenashian case rests upon the idea that, due to the Trenashian ability to screw around with their Aspects, they must necessarily be closer to the will-powerless aspects of the natural world.  Other arguments include religious ones, like that since [[AnglerStudios:Story/Religion|Religion]] was a Trenashi, the Trenashi must be the original race.  Critics invert these arguments and state that the Trenashian kinship with Aspects may be due to a developed superiority, rather than a perfect originality, and further assert that it is therefore possible that the Smith emerged from the most advanced sentient race rather than the underdeveloped original.&lt;br /&gt;
&lt;br /&gt;
The Argument for Man being the original rely on their more considerable population and the belief that they represent a logical &#039;mid-way point&#039; between all the races.&lt;br /&gt;
&lt;br /&gt;
Other splinter groups have suggested other races, usually their own, particualarly the Angelinas, and even more particularly the reigning Praetoria, [[AnglerStudios:Story/Praetoria|Lady Felina]].&lt;br /&gt;
&lt;br /&gt;
== Aspects and Religion ==&lt;br /&gt;
&lt;br /&gt;
Now, earlier, you may have have asked &#039;wait, we have a red-Aspect here and a tree-Aspect there, and a courage-Aspect here - isn&#039;t there an Aspect we&#039;ve missed out on?&#039; and you would have been most clever to notice.  Shouldn&#039;t there be an Aspect-Aspect?  Is there a principle to which all Aspects, provided that they conform to themselves, are themselves conforming to?  This abstract thought is often called &#039;The Aspect of Aspects&#039; or &#039;The Aspect beyond Aspects&#039;.&lt;br /&gt;
&lt;br /&gt;
There have been, throughout the history of Aspect Study, those who have looked to this concept and called it &#039;The High-God&#039;, or rather &#039;this is the High-God we have been worshipping&#039;.  While these individuals have rarely been called out-and-out heretics, they have generally been considered with varying degrees of suspicion.  The more popular opinion - presuming that the individual both believes in a God and even has any knowledge of Aspects - has been that the High-God is outside the Aspect-System, or more accurately, permates but is not bound by the Aspect-System.&lt;br /&gt;
&lt;br /&gt;
Many different religious movements have sprung out of the study of Aspects.  There have been hedonistic cults that worshipped every individual Aspect, and ascetic cults that attempt to deprive the self of any Aspect qualities whatsoever, and other such things.  These groups were usually based in [[AnglerStudios:Story/Places/Burgand|Burgand]], being the unquestioned hub of all research into the Aspect world, and most have been quenched or at least greatly reduced by the emergence and success of [[AnglerStudios:Story/Religion|the Cult of the Smith]].  &lt;br /&gt;
&lt;br /&gt;
The cult of the Smith itself has no inherent dogmas concerning Aspects, excepting where theories may contradict their own doctrines, and has mostly been open to research in this area, at least where people are even aware of it.  Resistance to Aspect-research is usually based then on personal feelings given a religious covering rather than actual issues of belief.&lt;br /&gt;
&lt;br /&gt;
== Aspects and the Trenashi ==&lt;br /&gt;
&lt;br /&gt;
- able to &#039;distort&#039; or &#039;shift&#039; aspect qualities&lt;br /&gt;
&lt;br /&gt;
=== Red Aspect ===&lt;br /&gt;
=== Green Aspect ===&lt;br /&gt;
=== Blue Aspect ===&lt;br /&gt;
=== Gray Aspect ===&lt;br /&gt;
=== Brown Aspect ===&lt;br /&gt;
=== Yellow Aspect ===&lt;br /&gt;
=== The Gold and Silver Aspects ===&lt;br /&gt;
&lt;br /&gt;
== The Black Aspect ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=28242</id>
		<title>AnglerStudios:Story/Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=28242"/>
		<updated>2006-07-18T07:55:26Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Aspects and Sentience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aspects =&lt;br /&gt;
&lt;br /&gt;
Aspects are, in the contempory world that the player enters, an area of secret knowledge.  Previously, particularly in the age of the Trenashi, it was not nearly so closely guarded.  Aspects are the foundation of [[AnglerStudios:Story/Magic|Magic]].&lt;br /&gt;
&lt;br /&gt;
Those people who still have some knowledge of the Aspects (notably the mages of [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]]) have nowhere near as an advanced an understanding as the Trenashians did, largely due to human limitations.&lt;br /&gt;
&lt;br /&gt;
== So, what&#039;s the deal with Aspects? ==&lt;br /&gt;
&lt;br /&gt;
Well, okay, y&#039;know how a tree is a tree?  Right?  Well, you take tree 1 and compare it to tree 2.  They&#039;re both trees, right?  But they look different.  They&#039;re not the same tree, are they?  So what is it that makes them trees?  That&#039;s the Aspect - in this case, the Tree-Aspect.&lt;br /&gt;
&lt;br /&gt;
So, that &#039;&#039;tree-ness&#039;&#039; that a tree represents is the Aspect of the tree.  And the closer the tree is to this tree-Aspect, the more tree-like it becomes.  That commonality that all trees possess is the tree Aspect.&lt;br /&gt;
&lt;br /&gt;
This applies to all things;  snakes, birds, water, fire, green, red, tall, short, etc.  Each has an associated Aspect - or, to put it more accurately, they are all derivatives of an Aspect.  A green tree is a derivative of the tree-Aspect and the green-Aspect (as distinct from the Green Aspect).&lt;br /&gt;
&lt;br /&gt;
Now, the more philosophically-inclined of you may say to yourselves &#039;Ah, these are just Plato&#039;s Forms&#039;.  Well, sorta.  But no.  A little different.&lt;br /&gt;
&lt;br /&gt;
Firstly, conformity to an Aspect does not necessarily breed uniformity.  Two red objects are both perfectly red, and thus in conforming to the Red Aspect, and still be different shades.  Two trees may both be tree-like in the truest sense, but look nothing like each other.  Two mountains may be both tall, and thus in conform to the tall-Aspect, but still be different heights.&lt;br /&gt;
&lt;br /&gt;
And an object may embody &#039;contradictory&#039; forms simultaneously - for instance, a fence embodies the tall-Aspect when compared to the grass, but also embodies the short-aspect when compared to the house.   Sometimes, however, some &#039;opposites&#039; are really simply the non-conformity to an Aspect.  For instance, the &#039;cold-Aspect&#039; is really just non-adherence to the &#039;hot-Aspect&#039; to such-and-such an extent.&lt;br /&gt;
&lt;br /&gt;
So, it is readily seen that any given object is a whole nexus of Aspects.  Some old Trenashian experts have theorised that all things possess all Aspects, to greater or lesser extents, which many have used as a basis not only for fellowship between and within races, but also for veganism and - by some extremists - not doing anything at all.&lt;br /&gt;
&lt;br /&gt;
Now, the theory of Aspects becomes a little more complex.  We can look at trees and go &#039;they have the tree-Aspect&#039;.  But we could also go to individual trees and say &#039;this has the willow-Aspect&#039; and &#039;that has the oak-Aspect&#039;.  We could even step back and say &#039;this parsely and that tree both have the plant-Aspect&#039;.  We see that the Aspect-sphere of reality is equally as decisive and collective as physical matter. &lt;br /&gt;
&lt;br /&gt;
== Aspects and Magic ==&lt;br /&gt;
&lt;br /&gt;
What, then, does this have to do with Magic?  Well, at it&#039;s root, magic slightly alters aspects from one thing to another.  For instance, a fire spell will turn air into flame.  Essentially, by way of &#039;pulling the invisible strings&#039; of the universe, one can shift something&#039;s aspect.  This doesn&#039;t mean magic can&#039;t operate in a vaccuum - the Vaccuum-aspect is shifted to the fire-aspect or whatever.&lt;br /&gt;
&lt;br /&gt;
That&#039;s what&#039;s happening at a grass-roots level.  Most magicians have no idea what&#039;s going on, they just know what works, and sorta &#039;feel out&#039; their way to more powerful abilities.  In a way not fully understood, even by the traditional experts in Aspect-theory, the [[AnglerStudios:Story/Races/Trenashi|Trenashi]], is how movements of the hand and spoke words and so forth effect the aspects of other objects.&lt;br /&gt;
&lt;br /&gt;
== Aspects and Sentience ==&lt;br /&gt;
&lt;br /&gt;
Most Trenashian experts maintain the theory that, in essence, Sentience is the ability to comprehend other aspects.  Tied up within this is perhaps the ability to reach other Aspects - Someone with the weak-aspect may train and gain the strong-aspect.  Now, the factor which distinguishes this change from a plant growing up and moving from the short-aspect to the tall-aspect is Will.  A Sentient creature can &#039;&#039;will&#039;&#039; itself to change.&lt;br /&gt;
&lt;br /&gt;
This is a matter largely for philosophy and religion, and it bores me, so I&#039;ll cut straight to the relevant bit - Most people notice that the larger portions of sentient races in the known world are more similar than disimilar - usually humanoid, for instance, and employing similar notions of Reason.  This has sparked a controversy over the origins of sentient life between two theories:&lt;br /&gt;
&lt;br /&gt;
1) All life has developed from one initial race, either now non-existant or still current&lt;br /&gt;
&lt;br /&gt;
2) All races, or their progenators at least, were begun indepedently of each other, and the similarities are due either to coincidence or the machinations of a higher guiding force.&lt;br /&gt;
&lt;br /&gt;
Of the two, theory 1 has gained the far greater following.&lt;br /&gt;
&lt;br /&gt;
The issue then is What was the initial race?  The two most commonly presented options were the Trenashi or the Humans.&lt;br /&gt;
&lt;br /&gt;
The Trenashian case rests upon the idea that, due to the Trenashian ability to screw around with their Aspects, they must necessarily be closer to the will-powerless aspects of the natural world.  Other arguments include religious ones, like that since [[AnglerStudios:Story/Religion|Religion]] was a Trenashi, the Trenashi must be the original race.  Critics invert these arguments and state that the Trenashian kinship with Aspects may be due to a developed superiority, rather than a perfect originality, and further assert that it is therefore possible that the Smith emerged from the most advanced sentient race rather than the underdeveloped original.&lt;br /&gt;
&lt;br /&gt;
The Argument for Man being the original rely on their more considerable population and the belief that they represent a logical &#039;mid-way point&#039; between all the races.&lt;br /&gt;
&lt;br /&gt;
Other splinter groups have suggested other races, usually their own, particualarly the Angelinas, and even more particularly the reigning Praetoria, [[AnglerStudios:Story/Praetoria|Lady Felina]].&lt;br /&gt;
&lt;br /&gt;
== Aspects and Religion ==&lt;br /&gt;
&lt;br /&gt;
Now, earlier, you may have have asked &#039;wait, we have a red-Aspect here and a tree-Aspect there, and a courage-Aspect here - isn&#039;t there an Aspect we&#039;ve missed out on?&#039; and you would have been most clever to notice.  Shouldn&#039;t there be an Aspect-Aspect?  Is there a principle to which all Aspects, provided that they conform to themselves, are themselves conforming to?  This abstract thought is often called &#039;The Aspect of Aspects&#039; or &#039;The Aspect beyond Aspects&#039;.&lt;br /&gt;
&lt;br /&gt;
There have been, throughout the history of Aspect Study, those who have looked to this concept and called it &#039;The High-God&#039;, or rather &#039;this is the High-God we have been worshipping&#039;.  While these individuals have rarely been called out-and-out heretics, they have generally been considered with varying degrees of suspicion.  The more popular opinion - presuming that the individual both believes in a God and even has any knowledge of Aspects - has been that the High-God is outside the Aspect-System, or more accurately, permates but is not bound by the Aspect-System.&lt;br /&gt;
&lt;br /&gt;
Many different religious movements have sprung out of the study of Aspects.  There have been hedonistic cults that worshipped every individual Aspect, and ascetic cults that attempt to deprive the self of any Aspect qualities whatsoever, and other such things.  These groups were usually based in [[AnglerStudios:Story/Places/Burgand|Burgand]], being the unquestioned hub of all research into the Aspect world, and most have been quenched or at least greatly reduced by the emergence and success of [[AnglerStudios:Story/Religion|the Cult of the Smith]].  &lt;br /&gt;
&lt;br /&gt;
The cult of the Smith itself has no inherent dogmas concerning Aspects, excepting where theories may contradict their own doctrines, and has mostly been open to research in this area, at least where people are even aware of it.  Resistance to Aspect-research is usually based then on personal feelings given a religious covering rather than actual issues of belief.&lt;br /&gt;
&lt;br /&gt;
== Aspects and the Trenashi ==&lt;br /&gt;
&lt;br /&gt;
- able to &#039;distort&#039; or &#039;shift&#039; aspect qualities&lt;br /&gt;
&lt;br /&gt;
=== Red Aspect ===&lt;br /&gt;
=== Green Aspect ===&lt;br /&gt;
=== Blue Aspect ===&lt;br /&gt;
=== Gray Aspect ===&lt;br /&gt;
=== Brown Aspect ===&lt;br /&gt;
=== Yellow Aspect ===&lt;br /&gt;
=== The Gold and Silver Aspects ===&lt;br /&gt;
&lt;br /&gt;
== The Black Aspect ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=28241</id>
		<title>AnglerStudios:Story/Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=28241"/>
		<updated>2006-07-18T07:55:15Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Aspects and Sentience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aspects =&lt;br /&gt;
&lt;br /&gt;
Aspects are, in the contempory world that the player enters, an area of secret knowledge.  Previously, particularly in the age of the Trenashi, it was not nearly so closely guarded.  Aspects are the foundation of [[AnglerStudios:Story/Magic|Magic]].&lt;br /&gt;
&lt;br /&gt;
Those people who still have some knowledge of the Aspects (notably the mages of [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]]) have nowhere near as an advanced an understanding as the Trenashians did, largely due to human limitations.&lt;br /&gt;
&lt;br /&gt;
== So, what&#039;s the deal with Aspects? ==&lt;br /&gt;
&lt;br /&gt;
Well, okay, y&#039;know how a tree is a tree?  Right?  Well, you take tree 1 and compare it to tree 2.  They&#039;re both trees, right?  But they look different.  They&#039;re not the same tree, are they?  So what is it that makes them trees?  That&#039;s the Aspect - in this case, the Tree-Aspect.&lt;br /&gt;
&lt;br /&gt;
So, that &#039;&#039;tree-ness&#039;&#039; that a tree represents is the Aspect of the tree.  And the closer the tree is to this tree-Aspect, the more tree-like it becomes.  That commonality that all trees possess is the tree Aspect.&lt;br /&gt;
&lt;br /&gt;
This applies to all things;  snakes, birds, water, fire, green, red, tall, short, etc.  Each has an associated Aspect - or, to put it more accurately, they are all derivatives of an Aspect.  A green tree is a derivative of the tree-Aspect and the green-Aspect (as distinct from the Green Aspect).&lt;br /&gt;
&lt;br /&gt;
Now, the more philosophically-inclined of you may say to yourselves &#039;Ah, these are just Plato&#039;s Forms&#039;.  Well, sorta.  But no.  A little different.&lt;br /&gt;
&lt;br /&gt;
Firstly, conformity to an Aspect does not necessarily breed uniformity.  Two red objects are both perfectly red, and thus in conforming to the Red Aspect, and still be different shades.  Two trees may both be tree-like in the truest sense, but look nothing like each other.  Two mountains may be both tall, and thus in conform to the tall-Aspect, but still be different heights.&lt;br /&gt;
&lt;br /&gt;
And an object may embody &#039;contradictory&#039; forms simultaneously - for instance, a fence embodies the tall-Aspect when compared to the grass, but also embodies the short-aspect when compared to the house.   Sometimes, however, some &#039;opposites&#039; are really simply the non-conformity to an Aspect.  For instance, the &#039;cold-Aspect&#039; is really just non-adherence to the &#039;hot-Aspect&#039; to such-and-such an extent.&lt;br /&gt;
&lt;br /&gt;
So, it is readily seen that any given object is a whole nexus of Aspects.  Some old Trenashian experts have theorised that all things possess all Aspects, to greater or lesser extents, which many have used as a basis not only for fellowship between and within races, but also for veganism and - by some extremists - not doing anything at all.&lt;br /&gt;
&lt;br /&gt;
Now, the theory of Aspects becomes a little more complex.  We can look at trees and go &#039;they have the tree-Aspect&#039;.  But we could also go to individual trees and say &#039;this has the willow-Aspect&#039; and &#039;that has the oak-Aspect&#039;.  We could even step back and say &#039;this parsely and that tree both have the plant-Aspect&#039;.  We see that the Aspect-sphere of reality is equally as decisive and collective as physical matter. &lt;br /&gt;
&lt;br /&gt;
== Aspects and Magic ==&lt;br /&gt;
&lt;br /&gt;
What, then, does this have to do with Magic?  Well, at it&#039;s root, magic slightly alters aspects from one thing to another.  For instance, a fire spell will turn air into flame.  Essentially, by way of &#039;pulling the invisible strings&#039; of the universe, one can shift something&#039;s aspect.  This doesn&#039;t mean magic can&#039;t operate in a vaccuum - the Vaccuum-aspect is shifted to the fire-aspect or whatever.&lt;br /&gt;
&lt;br /&gt;
That&#039;s what&#039;s happening at a grass-roots level.  Most magicians have no idea what&#039;s going on, they just know what works, and sorta &#039;feel out&#039; their way to more powerful abilities.  In a way not fully understood, even by the traditional experts in Aspect-theory, the [[AnglerStudios:Story/Races/Trenashi|Trenashi]], is how movements of the hand and spoke words and so forth effect the aspects of other objects.&lt;br /&gt;
&lt;br /&gt;
== Aspects and Sentience ==&lt;br /&gt;
&lt;br /&gt;
Most Trenashian experts maintain the theory that, in essence, Sentience is the ability to comprehend other aspects.  Tied up within this is perhaps the ability to reach other Aspects - Someone with the weak-aspect may train and gain the strong-aspect.  Now, the factor which distinguishes this change from a plant growing up and moving from the short-aspect to the tall-aspect is Will.  A Sentient creature can &#039;&#039;will&#039;&#039; itself to change.&lt;br /&gt;
&lt;br /&gt;
This is a matter largely for philosophy and religion, and it bores me, so I&#039;ll cut straight to the relevant bit - Most people notice that the larger portions of sentient races in the known world are more similar than disimilar - usually humanoid, for instance, and employing similar notions of Reason.  This has sparked a controversy over the origins of sentient life between two theories:&lt;br /&gt;
&lt;br /&gt;
1) All life has developed from one initial race, either now non-existant or still current&lt;br /&gt;
2) All races, or their progenators at least, were begun indepedently of each other, and the similarities are due either to coincidence or the machinations of a higher guiding force.&lt;br /&gt;
&lt;br /&gt;
Of the two, theory 1 has gained the far greater following.&lt;br /&gt;
&lt;br /&gt;
The issue then is What was the initial race?  The two most commonly presented options were the Trenashi or the Humans.&lt;br /&gt;
&lt;br /&gt;
The Trenashian case rests upon the idea that, due to the Trenashian ability to screw around with their Aspects, they must necessarily be closer to the will-powerless aspects of the natural world.  Other arguments include religious ones, like that since [[AnglerStudios:Story/Religion|Religion]] was a Trenashi, the Trenashi must be the original race.  Critics invert these arguments and state that the Trenashian kinship with Aspects may be due to a developed superiority, rather than a perfect originality, and further assert that it is therefore possible that the Smith emerged from the most advanced sentient race rather than the underdeveloped original.&lt;br /&gt;
&lt;br /&gt;
The Argument for Man being the original rely on their more considerable population and the belief that they represent a logical &#039;mid-way point&#039; between all the races.&lt;br /&gt;
&lt;br /&gt;
Other splinter groups have suggested other races, usually their own, particualarly the Angelinas, and even more particularly the reigning Praetoria, [[AnglerStudios:Story/Praetoria|Lady Felina]].&lt;br /&gt;
&lt;br /&gt;
== Aspects and Religion ==&lt;br /&gt;
&lt;br /&gt;
Now, earlier, you may have have asked &#039;wait, we have a red-Aspect here and a tree-Aspect there, and a courage-Aspect here - isn&#039;t there an Aspect we&#039;ve missed out on?&#039; and you would have been most clever to notice.  Shouldn&#039;t there be an Aspect-Aspect?  Is there a principle to which all Aspects, provided that they conform to themselves, are themselves conforming to?  This abstract thought is often called &#039;The Aspect of Aspects&#039; or &#039;The Aspect beyond Aspects&#039;.&lt;br /&gt;
&lt;br /&gt;
There have been, throughout the history of Aspect Study, those who have looked to this concept and called it &#039;The High-God&#039;, or rather &#039;this is the High-God we have been worshipping&#039;.  While these individuals have rarely been called out-and-out heretics, they have generally been considered with varying degrees of suspicion.  The more popular opinion - presuming that the individual both believes in a God and even has any knowledge of Aspects - has been that the High-God is outside the Aspect-System, or more accurately, permates but is not bound by the Aspect-System.&lt;br /&gt;
&lt;br /&gt;
Many different religious movements have sprung out of the study of Aspects.  There have been hedonistic cults that worshipped every individual Aspect, and ascetic cults that attempt to deprive the self of any Aspect qualities whatsoever, and other such things.  These groups were usually based in [[AnglerStudios:Story/Places/Burgand|Burgand]], being the unquestioned hub of all research into the Aspect world, and most have been quenched or at least greatly reduced by the emergence and success of [[AnglerStudios:Story/Religion|the Cult of the Smith]].  &lt;br /&gt;
&lt;br /&gt;
The cult of the Smith itself has no inherent dogmas concerning Aspects, excepting where theories may contradict their own doctrines, and has mostly been open to research in this area, at least where people are even aware of it.  Resistance to Aspect-research is usually based then on personal feelings given a religious covering rather than actual issues of belief.&lt;br /&gt;
&lt;br /&gt;
== Aspects and the Trenashi ==&lt;br /&gt;
&lt;br /&gt;
- able to &#039;distort&#039; or &#039;shift&#039; aspect qualities&lt;br /&gt;
&lt;br /&gt;
=== Red Aspect ===&lt;br /&gt;
=== Green Aspect ===&lt;br /&gt;
=== Blue Aspect ===&lt;br /&gt;
=== Gray Aspect ===&lt;br /&gt;
=== Brown Aspect ===&lt;br /&gt;
=== Yellow Aspect ===&lt;br /&gt;
=== The Gold and Silver Aspects ===&lt;br /&gt;
&lt;br /&gt;
== The Black Aspect ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=28240</id>
		<title>AnglerStudios:Battle System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=28240"/>
		<updated>2006-07-18T07:35:16Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the [[AnglerStudios:Main_Page|Main Page]].&lt;br /&gt;
=Battle System Design Issues=&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had an idea about a fairly useful battle system idea type concept thingy...&lt;br /&gt;
&lt;br /&gt;
If you played Final Fantasy 8, do you remember how enemies were scaled in strength according to your party&#039;s level? They would jump up a few levels if you were too high for them, and vice versa. Obviously there were limits, but this ensured that enemies always posed something resembling a challenge anyways (stopped you steamrolling through the same lowbie monsters every time like a zombie just grinding for XP...)&lt;br /&gt;
&lt;br /&gt;
We could implement a similar idea... we could have say an instance of the enemy npc class for each monster, but have it contain like a level parameter, and how strong it is. We can then introduce paramaters for how much strength they gain per level, so their base strength at level 5 is say... 15... and it jumps up 2 points per level. A level 15 group encounters this monster so it scales itself up from level 5 to anywhere between level 12 - 18 (im using broad numbers here since we havent decided on damage scales and stuff yet. Can a level 15 beat a level 18??). So lets say it chooses level 12 (for example&#039;s sake). its scaled itself up from its base level by 7 so we add 7 X 2 (7 levels times 2 str per level for scaling) and get a more evenly matched fight. Obviously this would take a bit of fine tuning to ensure the monster didn&#039;t become too uber too quickly etc, but that&#039;s got to be done anyways.&lt;br /&gt;
&lt;br /&gt;
This would also reduce tedium when your party obviously overpowers the enemies in the area.&lt;br /&gt;
&lt;br /&gt;
Alternatively we could simply reduce encounter rate when your party&#039;s too strong for the monsters in the area (monsters too scared to attack... slightly WoW-like but yeah) but this could be fun. Anyways, thats just an idea. Any thoughts? [[User:Natoli|Natoli]] 20:03, 5 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we went with the first suggestion, the monsters would have to scale up in such a fashion that they would be stronger, but still weaker (relative to the level difference) so there would be an actual benefit in going up levels.&lt;br /&gt;
&lt;br /&gt;
The second one sounds good, though - except it prevents players simply leveling up by slogging through heaps of low levels if they want to.  Do we want to prevent that?&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Spose there&#039;s pros and cons to it.&lt;br /&gt;
For the first idea, I suggest if we go with it that we could cap the amount that the enemy scales up in difficulty... say 5 levels or so only, so that eventually you&#039;ll still OMGWTFPWN them, but they&#039;ll still pose a challenge if say, someone gets lost in the forest and ends up in so many random battles that they level up too much. I agree that they&#039;d have to scale to be weaker eventually as you said, but its not like the slime that is attacking you for revenge since you killed his family, friends and 99.9% of his entire race is going to still be as pathetically weak as the others... right?&lt;br /&gt;
&lt;br /&gt;
The other idea... after a few levels in an area, chances are the player&#039;s going to start steamrolling through the monsters anyway. Maybe we could/should scale the amount of XP required to level up so that if they decide to continue training there (pure grinding for xp until they&#039;re so awesomely powerful that they can one-shot the final boss or something...) that it&#039;ll take forever to make any progress. More like dissuading someone from spending 12 hours of their life in one zone killing monsters to get to level 99 or something.&lt;br /&gt;
&lt;br /&gt;
Obviously this needs more thought, but as far as Im concerned continually training on mobs that are too weak is kinda pointless anyway.&lt;br /&gt;
[[User:Natoli|Natoli]] 04:44, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe we could scale the XP gain to lower according to some scale the higher your level is, sort of like Diablo 2, where you&#039;d only get full XP if you were within 5 lvls of the monsters you were killing, and then would get less and less for monsters too high or low.&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lot of good discussion here.&lt;br /&gt;
&lt;br /&gt;
My initial thought is: Why are we talking about dissuading people from playing our game? Crikey, if someone wants to grind for 12 hours in our game to one-shot the final boss, good for them! That&#039;s one way of playing we didn&#039;t necessarily foresee, but it&#039;s a valid possibility. I fear that RPGs, especially ones like these of such length are already over-prone to repetitive grinding and partial-completion, not to mention they are not as accessible as more arcade-style games. I have the feeling I&#039;m going to have to try really hard when it&#039;s done to convince my friends to play it, rather than them wanting to play it. For some, they will only play because I insist, not because they love in-depth RPGs... so if they do play, why make them frustrated and force them to play a particular way?&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s quite possible to define a way of modifying the stats of a monster based on level. Perhaps we have an equation field that we can see that determines how to change the stats per level? Perhaps a base stats attributes, then another set of stats that has how much to add per level up to a cap? e.g. perhaps only HP changes as the level goes up, so the fights last longer...&lt;br /&gt;
&lt;br /&gt;
Also, just sort of back to my first point, do we want battles to always be balanced and long? I know I personally &#039;&#039;&#039;like&#039;&#039;&#039; if I can find a nice low level area to blitz through, with a few quick battles that net me a few items and a handful of exp. Sure, that may not be the conventional playstyle, but hey, it&#039;s mine, and it&#039;s valid. You don&#039;t make games to tell people how to play them. You create something they can play however they darn well feel like. If you limit them too much, it sucks, and people stop playing your game.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not totally against your arguments, though. I&#039;m just bringing up a contrary POV. -[[User:G01d HaCkEr|G01d HaCkEr]] 05:58, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That&#039;s a good point - the feeling of godlike supremacy that rushes up your spine as your shatter a group of frail slime monsters with the force of your mightiest weapons is a major selling point in these games.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 05:36, 8 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Yeah I&#039;ll give you that much... farming Deadmines in WoW in the space of 20 minutes is still fun occasionally :P [[User:Natoli|Natoli]] 10:34, 9 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
&lt;br /&gt;
Do we want multiple status effects to be on a character at once? I&#039;d say yes... but do we want a limit to this?&lt;br /&gt;
An idea I had for status effects is to have a spell that can remove ANY status effect (except death of course) - but the catch is it will only remove one - whether its a negative effect or a positive effect even! This can add some more strategy to the battle too... if you have beneficial effects and no negative ones, casting the spell is stupid since you will lose a benefit. &lt;br /&gt;
&lt;br /&gt;
Now, the question to this is... do we select the removed effect at random or have a priority system (so it removes &amp;quot;worse&amp;quot; negative effects before less serious negative effects before beneficial effects)?&lt;br /&gt;
&lt;br /&gt;
What say you? [[User:Natoli|Natoli]] 20:33, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think they should be removed at random, but I think we&#039;ll have to choose between a priority system or a choice.  Random seems to arbritary to be fun.  A priority system wouldn&#039;t be bad or anything, but a choice can be strategic.  But then again, maybe its too much freedom (and perhaps hard to program).&lt;br /&gt;
&lt;br /&gt;
At any rate, I think we definately need more than one status effect at a time.  In fact, that been incorporated conceptually into the battle system design we discussed (I&#039;ll get around to putting that all up eventually...).&lt;br /&gt;
&lt;br /&gt;
And I reckon we could have more than one type of spell - one which cures only one effect, and one which clears everything, good or bad.  And perhaps one that erases one at random?&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:35, 18 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Levelling and stat increases=&lt;br /&gt;
&lt;br /&gt;
Quick question... what style of stat increase do we want as the characters develop?&lt;br /&gt;
I was thinking that different characters could have a different multiplier for stats... so that we could get something like a swordsman&#039;s strength increasing by a factor of say... 2 or 3 per level... while a mage&#039;s strength could be equal to half (or even less than half) times his level.&lt;br /&gt;
This would be fairly easy to program (and could possibly result in storing less data since the stat calculations can be done &amp;quot;on the fly&amp;quot;), but it results in a linear character progression. This may or may not be a bad thing... though it could cause balancing issues end-game. Of course... if enemies progressed in the same fashion the balancing issue could be nonexistent. Just wanted to see how you guys felt abouot it... because its probably REALLY inefficient to say, store stats per character per level to a max level of 100 or something. Another bonus to my propsed idea would be that we wouldn&#039;t need to have a level cap... well... not until we start getting overflow errors on character&#039;s strength values at level 704657 anyway :P&lt;br /&gt;
Any other ways we could possibly see character progression? Even a more complex formula or such? (maybe randomising it to a degree that they get stronger in their primary stats, but not always by the same amount?)&lt;br /&gt;
&lt;br /&gt;
Discuss :) [[User:Natoli|Natoli]] 21:25, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s an interesting idea I hadn&#039;t thought of... if we did go that way, it&#039;d have to be a slightly more complicated formula than &#039;x2&#039;, at least some of the time.   I reckon we&#039;d still want a cap, but now we can put it whereever we want and not have to write out the stats all individually.  We might even move the cap as the characters progress.&lt;br /&gt;
&lt;br /&gt;
Balance would be an issue, but that can be overcome in playtesting.  I hope.&lt;br /&gt;
&lt;br /&gt;
And the slightly randomised stats is a good idea too... I think that, if you could do it, you should go for that.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:34, 18 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=28239</id>
		<title>AnglerStudios:Battle System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=28239"/>
		<updated>2006-07-18T07:34:38Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the [[AnglerStudios:Main_Page|Main Page]].&lt;br /&gt;
=Battle System Design Issues=&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had an idea about a fairly useful battle system idea type concept thingy...&lt;br /&gt;
&lt;br /&gt;
If you played Final Fantasy 8, do you remember how enemies were scaled in strength according to your party&#039;s level? They would jump up a few levels if you were too high for them, and vice versa. Obviously there were limits, but this ensured that enemies always posed something resembling a challenge anyways (stopped you steamrolling through the same lowbie monsters every time like a zombie just grinding for XP...)&lt;br /&gt;
&lt;br /&gt;
We could implement a similar idea... we could have say an instance of the enemy npc class for each monster, but have it contain like a level parameter, and how strong it is. We can then introduce paramaters for how much strength they gain per level, so their base strength at level 5 is say... 15... and it jumps up 2 points per level. A level 15 group encounters this monster so it scales itself up from level 5 to anywhere between level 12 - 18 (im using broad numbers here since we havent decided on damage scales and stuff yet. Can a level 15 beat a level 18??). So lets say it chooses level 12 (for example&#039;s sake). its scaled itself up from its base level by 7 so we add 7 X 2 (7 levels times 2 str per level for scaling) and get a more evenly matched fight. Obviously this would take a bit of fine tuning to ensure the monster didn&#039;t become too uber too quickly etc, but that&#039;s got to be done anyways.&lt;br /&gt;
&lt;br /&gt;
This would also reduce tedium when your party obviously overpowers the enemies in the area.&lt;br /&gt;
&lt;br /&gt;
Alternatively we could simply reduce encounter rate when your party&#039;s too strong for the monsters in the area (monsters too scared to attack... slightly WoW-like but yeah) but this could be fun. Anyways, thats just an idea. Any thoughts? [[User:Natoli|Natoli]] 20:03, 5 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we went with the first suggestion, the monsters would have to scale up in such a fashion that they would be stronger, but still weaker (relative to the level difference) so there would be an actual benefit in going up levels.&lt;br /&gt;
&lt;br /&gt;
The second one sounds good, though - except it prevents players simply leveling up by slogging through heaps of low levels if they want to.  Do we want to prevent that?&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Spose there&#039;s pros and cons to it.&lt;br /&gt;
For the first idea, I suggest if we go with it that we could cap the amount that the enemy scales up in difficulty... say 5 levels or so only, so that eventually you&#039;ll still OMGWTFPWN them, but they&#039;ll still pose a challenge if say, someone gets lost in the forest and ends up in so many random battles that they level up too much. I agree that they&#039;d have to scale to be weaker eventually as you said, but its not like the slime that is attacking you for revenge since you killed his family, friends and 99.9% of his entire race is going to still be as pathetically weak as the others... right?&lt;br /&gt;
&lt;br /&gt;
The other idea... after a few levels in an area, chances are the player&#039;s going to start steamrolling through the monsters anyway. Maybe we could/should scale the amount of XP required to level up so that if they decide to continue training there (pure grinding for xp until they&#039;re so awesomely powerful that they can one-shot the final boss or something...) that it&#039;ll take forever to make any progress. More like dissuading someone from spending 12 hours of their life in one zone killing monsters to get to level 99 or something.&lt;br /&gt;
&lt;br /&gt;
Obviously this needs more thought, but as far as Im concerned continually training on mobs that are too weak is kinda pointless anyway.&lt;br /&gt;
[[User:Natoli|Natoli]] 04:44, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe we could scale the XP gain to lower according to some scale the higher your level is, sort of like Diablo 2, where you&#039;d only get full XP if you were within 5 lvls of the monsters you were killing, and then would get less and less for monsters too high or low.&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lot of good discussion here.&lt;br /&gt;
&lt;br /&gt;
My initial thought is: Why are we talking about dissuading people from playing our game? Crikey, if someone wants to grind for 12 hours in our game to one-shot the final boss, good for them! That&#039;s one way of playing we didn&#039;t necessarily foresee, but it&#039;s a valid possibility. I fear that RPGs, especially ones like these of such length are already over-prone to repetitive grinding and partial-completion, not to mention they are not as accessible as more arcade-style games. I have the feeling I&#039;m going to have to try really hard when it&#039;s done to convince my friends to play it, rather than them wanting to play it. For some, they will only play because I insist, not because they love in-depth RPGs... so if they do play, why make them frustrated and force them to play a particular way?&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s quite possible to define a way of modifying the stats of a monster based on level. Perhaps we have an equation field that we can see that determines how to change the stats per level? Perhaps a base stats attributes, then another set of stats that has how much to add per level up to a cap? e.g. perhaps only HP changes as the level goes up, so the fights last longer...&lt;br /&gt;
&lt;br /&gt;
Also, just sort of back to my first point, do we want battles to always be balanced and long? I know I personally &#039;&#039;&#039;like&#039;&#039;&#039; if I can find a nice low level area to blitz through, with a few quick battles that net me a few items and a handful of exp. Sure, that may not be the conventional playstyle, but hey, it&#039;s mine, and it&#039;s valid. You don&#039;t make games to tell people how to play them. You create something they can play however they darn well feel like. If you limit them too much, it sucks, and people stop playing your game.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not totally against your arguments, though. I&#039;m just bringing up a contrary POV. -[[User:G01d HaCkEr|G01d HaCkEr]] 05:58, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That&#039;s a good point - the feeling of godlike supremacy that rushes up your spine as your shatter a group of frail slime monsters with the force of your mightiest weapons is a major selling point in these games.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 05:36, 8 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Yeah I&#039;ll give you that much... farming Deadmines in WoW in the space of 20 minutes is still fun occasionally :P [[User:Natoli|Natoli]] 10:34, 9 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
&lt;br /&gt;
Do we want multiple status effects to be on a character at once? I&#039;d say yes... but do we want a limit to this?&lt;br /&gt;
An idea I had for status effects is to have a spell that can remove ANY status effect (except death of course) - but the catch is it will only remove one - whether its a negative effect or a positive effect even! This can add some more strategy to the battle too... if you have beneficial effects and no negative ones, casting the spell is stupid since you will lose a benefit. &lt;br /&gt;
&lt;br /&gt;
Now, the question to this is... do we select the removed effect at random or have a priority system (so it removes &amp;quot;worse&amp;quot; negative effects before less serious negative effects before beneficial effects)?&lt;br /&gt;
&lt;br /&gt;
What say you? [[User:Natoli|Natoli]] 20:33, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think they should be removed at random, but I think we&#039;ll have to choose between a priority system or a choice.  Random seems to arbritary to be fun.  A priority system wouldn&#039;t be bad or anything, but a choice can be strategic.  But then again, maybe its too much freedom (and perhaps hard to program).&lt;br /&gt;
&lt;br /&gt;
At any rate, I think we definately need more than one status effect at a time.  In fact, that been incorporated conceptually into the battle system design we discussed (I&#039;ll get around to putting that all up eventually...).&lt;br /&gt;
&lt;br /&gt;
And I reckon we could have more than one type of spell - one which cures only one effect, and one which clears everything, good or bad.  And perhaps one that erases one at random?&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:34, 18 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Levelling and stat increases=&lt;br /&gt;
&lt;br /&gt;
Quick question... what style of stat increase do we want as the characters develop?&lt;br /&gt;
I was thinking that different characters could have a different multiplier for stats... so that we could get something like a swordsman&#039;s strength increasing by a factor of say... 2 or 3 per level... while a mage&#039;s strength could be equal to half (or even less than half) times his level.&lt;br /&gt;
This would be fairly easy to program (and could possibly result in storing less data since the stat calculations can be done &amp;quot;on the fly&amp;quot;), but it results in a linear character progression. This may or may not be a bad thing... though it could cause balancing issues end-game. Of course... if enemies progressed in the same fashion the balancing issue could be nonexistent. Just wanted to see how you guys felt abouot it... because its probably REALLY inefficient to say, store stats per character per level to a max level of 100 or something. Another bonus to my propsed idea would be that we wouldn&#039;t need to have a level cap... well... not until we start getting overflow errors on character&#039;s strength values at level 704657 anyway :P&lt;br /&gt;
Any other ways we could possibly see character progression? Even a more complex formula or such? (maybe randomising it to a degree that they get stronger in their primary stats, but not always by the same amount?)&lt;br /&gt;
&lt;br /&gt;
Discuss :) [[User:Natoli|Natoli]] 21:25, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s an interesting idea I hadn&#039;t thought of... if we did go that way, it&#039;d have to be a slightly more complicated formula than &#039;x2&#039;, at least some of the time.   I reckon we&#039;d still want a cap, but now we can put it whereever we want and not have to write out the stats all individually.  We might even move the cap as the characters progress.&lt;br /&gt;
&lt;br /&gt;
Balance would be an issue, but that can be overcome in playtesting.  I hope.&lt;br /&gt;
&lt;br /&gt;
And the slightly randomised stats is a good idea too... I think that, if you could do it, you should go for that.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:34, 18 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=28238</id>
		<title>AnglerStudios:Battle System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=28238"/>
		<updated>2006-07-18T07:34:27Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Levelling and stat increases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the [[AnglerStudios:Main_Page|Main Page]].&lt;br /&gt;
=Battle System Design Issues=&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had an idea about a fairly useful battle system idea type concept thingy...&lt;br /&gt;
&lt;br /&gt;
If you played Final Fantasy 8, do you remember how enemies were scaled in strength according to your party&#039;s level? They would jump up a few levels if you were too high for them, and vice versa. Obviously there were limits, but this ensured that enemies always posed something resembling a challenge anyways (stopped you steamrolling through the same lowbie monsters every time like a zombie just grinding for XP...)&lt;br /&gt;
&lt;br /&gt;
We could implement a similar idea... we could have say an instance of the enemy npc class for each monster, but have it contain like a level parameter, and how strong it is. We can then introduce paramaters for how much strength they gain per level, so their base strength at level 5 is say... 15... and it jumps up 2 points per level. A level 15 group encounters this monster so it scales itself up from level 5 to anywhere between level 12 - 18 (im using broad numbers here since we havent decided on damage scales and stuff yet. Can a level 15 beat a level 18??). So lets say it chooses level 12 (for example&#039;s sake). its scaled itself up from its base level by 7 so we add 7 X 2 (7 levels times 2 str per level for scaling) and get a more evenly matched fight. Obviously this would take a bit of fine tuning to ensure the monster didn&#039;t become too uber too quickly etc, but that&#039;s got to be done anyways.&lt;br /&gt;
&lt;br /&gt;
This would also reduce tedium when your party obviously overpowers the enemies in the area.&lt;br /&gt;
&lt;br /&gt;
Alternatively we could simply reduce encounter rate when your party&#039;s too strong for the monsters in the area (monsters too scared to attack... slightly WoW-like but yeah) but this could be fun. Anyways, thats just an idea. Any thoughts? [[User:Natoli|Natoli]] 20:03, 5 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we went with the first suggestion, the monsters would have to scale up in such a fashion that they would be stronger, but still weaker (relative to the level difference) so there would be an actual benefit in going up levels.&lt;br /&gt;
&lt;br /&gt;
The second one sounds good, though - except it prevents players simply leveling up by slogging through heaps of low levels if they want to.  Do we want to prevent that?&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Spose there&#039;s pros and cons to it.&lt;br /&gt;
For the first idea, I suggest if we go with it that we could cap the amount that the enemy scales up in difficulty... say 5 levels or so only, so that eventually you&#039;ll still OMGWTFPWN them, but they&#039;ll still pose a challenge if say, someone gets lost in the forest and ends up in so many random battles that they level up too much. I agree that they&#039;d have to scale to be weaker eventually as you said, but its not like the slime that is attacking you for revenge since you killed his family, friends and 99.9% of his entire race is going to still be as pathetically weak as the others... right?&lt;br /&gt;
&lt;br /&gt;
The other idea... after a few levels in an area, chances are the player&#039;s going to start steamrolling through the monsters anyway. Maybe we could/should scale the amount of XP required to level up so that if they decide to continue training there (pure grinding for xp until they&#039;re so awesomely powerful that they can one-shot the final boss or something...) that it&#039;ll take forever to make any progress. More like dissuading someone from spending 12 hours of their life in one zone killing monsters to get to level 99 or something.&lt;br /&gt;
&lt;br /&gt;
Obviously this needs more thought, but as far as Im concerned continually training on mobs that are too weak is kinda pointless anyway.&lt;br /&gt;
[[User:Natoli|Natoli]] 04:44, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe we could scale the XP gain to lower according to some scale the higher your level is, sort of like Diablo 2, where you&#039;d only get full XP if you were within 5 lvls of the monsters you were killing, and then would get less and less for monsters too high or low.&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lot of good discussion here.&lt;br /&gt;
&lt;br /&gt;
My initial thought is: Why are we talking about dissuading people from playing our game? Crikey, if someone wants to grind for 12 hours in our game to one-shot the final boss, good for them! That&#039;s one way of playing we didn&#039;t necessarily foresee, but it&#039;s a valid possibility. I fear that RPGs, especially ones like these of such length are already over-prone to repetitive grinding and partial-completion, not to mention they are not as accessible as more arcade-style games. I have the feeling I&#039;m going to have to try really hard when it&#039;s done to convince my friends to play it, rather than them wanting to play it. For some, they will only play because I insist, not because they love in-depth RPGs... so if they do play, why make them frustrated and force them to play a particular way?&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s quite possible to define a way of modifying the stats of a monster based on level. Perhaps we have an equation field that we can see that determines how to change the stats per level? Perhaps a base stats attributes, then another set of stats that has how much to add per level up to a cap? e.g. perhaps only HP changes as the level goes up, so the fights last longer...&lt;br /&gt;
&lt;br /&gt;
Also, just sort of back to my first point, do we want battles to always be balanced and long? I know I personally &#039;&#039;&#039;like&#039;&#039;&#039; if I can find a nice low level area to blitz through, with a few quick battles that net me a few items and a handful of exp. Sure, that may not be the conventional playstyle, but hey, it&#039;s mine, and it&#039;s valid. You don&#039;t make games to tell people how to play them. You create something they can play however they darn well feel like. If you limit them too much, it sucks, and people stop playing your game.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not totally against your arguments, though. I&#039;m just bringing up a contrary POV. -[[User:G01d HaCkEr|G01d HaCkEr]] 05:58, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That&#039;s a good point - the feeling of godlike supremacy that rushes up your spine as your shatter a group of frail slime monsters with the force of your mightiest weapons is a major selling point in these games.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 05:36, 8 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Yeah I&#039;ll give you that much... farming Deadmines in WoW in the space of 20 minutes is still fun occasionally :P [[User:Natoli|Natoli]] 10:34, 9 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
&lt;br /&gt;
Do we want multiple status effects to be on a character at once? I&#039;d say yes... but do we want a limit to this?&lt;br /&gt;
An idea I had for status effects is to have a spell that can remove ANY status effect (except death of course) - but the catch is it will only remove one - whether its a negative effect or a positive effect even! This can add some more strategy to the battle too... if you have beneficial effects and no negative ones, casting the spell is stupid since you will lose a benefit. &lt;br /&gt;
&lt;br /&gt;
Now, the question to this is... do we select the removed effect at random or have a priority system (so it removes &amp;quot;worse&amp;quot; negative effects before less serious negative effects before beneficial effects)?&lt;br /&gt;
&lt;br /&gt;
What say you? [[User:Natoli|Natoli]] 20:33, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think they should be removed at random, but I think we&#039;ll have to choose between a priority system or a choice.  Random seems to arbritary to be fun.  A priority system wouldn&#039;t be bad or anything, but a choice can be strategic.  But then again, maybe its too much freedom (and perhaps hard to program).&lt;br /&gt;
&lt;br /&gt;
At any rate, I think we definately need more than one status effect at a time.  In fact, that been incorporated conceptually into the battle system design we discussed (I&#039;ll get around to putting that all up eventually...).&lt;br /&gt;
&lt;br /&gt;
And I reckon we could have more than one type of spell - one which cures only one effect, and one which clears everything, good or bad.  And perhaps one that erases one at random?&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:34, 18 July 2006 (PDT) 00:07, 18 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Levelling and stat increases=&lt;br /&gt;
&lt;br /&gt;
Quick question... what style of stat increase do we want as the characters develop?&lt;br /&gt;
I was thinking that different characters could have a different multiplier for stats... so that we could get something like a swordsman&#039;s strength increasing by a factor of say... 2 or 3 per level... while a mage&#039;s strength could be equal to half (or even less than half) times his level.&lt;br /&gt;
This would be fairly easy to program (and could possibly result in storing less data since the stat calculations can be done &amp;quot;on the fly&amp;quot;), but it results in a linear character progression. This may or may not be a bad thing... though it could cause balancing issues end-game. Of course... if enemies progressed in the same fashion the balancing issue could be nonexistent. Just wanted to see how you guys felt abouot it... because its probably REALLY inefficient to say, store stats per character per level to a max level of 100 or something. Another bonus to my propsed idea would be that we wouldn&#039;t need to have a level cap... well... not until we start getting overflow errors on character&#039;s strength values at level 704657 anyway :P&lt;br /&gt;
Any other ways we could possibly see character progression? Even a more complex formula or such? (maybe randomising it to a degree that they get stronger in their primary stats, but not always by the same amount?)&lt;br /&gt;
&lt;br /&gt;
Discuss :) [[User:Natoli|Natoli]] 21:25, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s an interesting idea I hadn&#039;t thought of... if we did go that way, it&#039;d have to be a slightly more complicated formula than &#039;x2&#039;, at least some of the time.   I reckon we&#039;d still want a cap, but now we can put it whereever we want and not have to write out the stats all individually.  We might even move the cap as the characters progress.&lt;br /&gt;
&lt;br /&gt;
Balance would be an issue, but that can be overcome in playtesting.  I hope.&lt;br /&gt;
&lt;br /&gt;
And the slightly randomised stats is a good idea too... I think that, if you could do it, you should go for that.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:34, 18 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=28237</id>
		<title>AnglerStudios:Battle System</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Battle_System&amp;diff=28237"/>
		<updated>2006-07-18T07:34:13Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the [[AnglerStudios:Main_Page|Main Page]].&lt;br /&gt;
=Battle System Design Issues=&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had an idea about a fairly useful battle system idea type concept thingy...&lt;br /&gt;
&lt;br /&gt;
If you played Final Fantasy 8, do you remember how enemies were scaled in strength according to your party&#039;s level? They would jump up a few levels if you were too high for them, and vice versa. Obviously there were limits, but this ensured that enemies always posed something resembling a challenge anyways (stopped you steamrolling through the same lowbie monsters every time like a zombie just grinding for XP...)&lt;br /&gt;
&lt;br /&gt;
We could implement a similar idea... we could have say an instance of the enemy npc class for each monster, but have it contain like a level parameter, and how strong it is. We can then introduce paramaters for how much strength they gain per level, so their base strength at level 5 is say... 15... and it jumps up 2 points per level. A level 15 group encounters this monster so it scales itself up from level 5 to anywhere between level 12 - 18 (im using broad numbers here since we havent decided on damage scales and stuff yet. Can a level 15 beat a level 18??). So lets say it chooses level 12 (for example&#039;s sake). its scaled itself up from its base level by 7 so we add 7 X 2 (7 levels times 2 str per level for scaling) and get a more evenly matched fight. Obviously this would take a bit of fine tuning to ensure the monster didn&#039;t become too uber too quickly etc, but that&#039;s got to be done anyways.&lt;br /&gt;
&lt;br /&gt;
This would also reduce tedium when your party obviously overpowers the enemies in the area.&lt;br /&gt;
&lt;br /&gt;
Alternatively we could simply reduce encounter rate when your party&#039;s too strong for the monsters in the area (monsters too scared to attack... slightly WoW-like but yeah) but this could be fun. Anyways, thats just an idea. Any thoughts? [[User:Natoli|Natoli]] 20:03, 5 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we went with the first suggestion, the monsters would have to scale up in such a fashion that they would be stronger, but still weaker (relative to the level difference) so there would be an actual benefit in going up levels.&lt;br /&gt;
&lt;br /&gt;
The second one sounds good, though - except it prevents players simply leveling up by slogging through heaps of low levels if they want to.  Do we want to prevent that?&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Spose there&#039;s pros and cons to it.&lt;br /&gt;
For the first idea, I suggest if we go with it that we could cap the amount that the enemy scales up in difficulty... say 5 levels or so only, so that eventually you&#039;ll still OMGWTFPWN them, but they&#039;ll still pose a challenge if say, someone gets lost in the forest and ends up in so many random battles that they level up too much. I agree that they&#039;d have to scale to be weaker eventually as you said, but its not like the slime that is attacking you for revenge since you killed his family, friends and 99.9% of his entire race is going to still be as pathetically weak as the others... right?&lt;br /&gt;
&lt;br /&gt;
The other idea... after a few levels in an area, chances are the player&#039;s going to start steamrolling through the monsters anyway. Maybe we could/should scale the amount of XP required to level up so that if they decide to continue training there (pure grinding for xp until they&#039;re so awesomely powerful that they can one-shot the final boss or something...) that it&#039;ll take forever to make any progress. More like dissuading someone from spending 12 hours of their life in one zone killing monsters to get to level 99 or something.&lt;br /&gt;
&lt;br /&gt;
Obviously this needs more thought, but as far as Im concerned continually training on mobs that are too weak is kinda pointless anyway.&lt;br /&gt;
[[User:Natoli|Natoli]] 04:44, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Maybe we could scale the XP gain to lower according to some scale the higher your level is, sort of like Diablo 2, where you&#039;d only get full XP if you were within 5 lvls of the monsters you were killing, and then would get less and less for monsters too high or low.&lt;br /&gt;
&lt;br /&gt;
RichardS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lot of good discussion here.&lt;br /&gt;
&lt;br /&gt;
My initial thought is: Why are we talking about dissuading people from playing our game? Crikey, if someone wants to grind for 12 hours in our game to one-shot the final boss, good for them! That&#039;s one way of playing we didn&#039;t necessarily foresee, but it&#039;s a valid possibility. I fear that RPGs, especially ones like these of such length are already over-prone to repetitive grinding and partial-completion, not to mention they are not as accessible as more arcade-style games. I have the feeling I&#039;m going to have to try really hard when it&#039;s done to convince my friends to play it, rather than them wanting to play it. For some, they will only play because I insist, not because they love in-depth RPGs... so if they do play, why make them frustrated and force them to play a particular way?&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s quite possible to define a way of modifying the stats of a monster based on level. Perhaps we have an equation field that we can see that determines how to change the stats per level? Perhaps a base stats attributes, then another set of stats that has how much to add per level up to a cap? e.g. perhaps only HP changes as the level goes up, so the fights last longer...&lt;br /&gt;
&lt;br /&gt;
Also, just sort of back to my first point, do we want battles to always be balanced and long? I know I personally &#039;&#039;&#039;like&#039;&#039;&#039; if I can find a nice low level area to blitz through, with a few quick battles that net me a few items and a handful of exp. Sure, that may not be the conventional playstyle, but hey, it&#039;s mine, and it&#039;s valid. You don&#039;t make games to tell people how to play them. You create something they can play however they darn well feel like. If you limit them too much, it sucks, and people stop playing your game.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not totally against your arguments, though. I&#039;m just bringing up a contrary POV. -[[User:G01d HaCkEr|G01d HaCkEr]] 05:58, 7 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That&#039;s a good point - the feeling of godlike supremacy that rushes up your spine as your shatter a group of frail slime monsters with the force of your mightiest weapons is a major selling point in these games.&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 05:36, 8 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Yeah I&#039;ll give you that much... farming Deadmines in WoW in the space of 20 minutes is still fun occasionally :P [[User:Natoli|Natoli]] 10:34, 9 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
&lt;br /&gt;
Do we want multiple status effects to be on a character at once? I&#039;d say yes... but do we want a limit to this?&lt;br /&gt;
An idea I had for status effects is to have a spell that can remove ANY status effect (except death of course) - but the catch is it will only remove one - whether its a negative effect or a positive effect even! This can add some more strategy to the battle too... if you have beneficial effects and no negative ones, casting the spell is stupid since you will lose a benefit. &lt;br /&gt;
&lt;br /&gt;
Now, the question to this is... do we select the removed effect at random or have a priority system (so it removes &amp;quot;worse&amp;quot; negative effects before less serious negative effects before beneficial effects)?&lt;br /&gt;
&lt;br /&gt;
What say you? [[User:Natoli|Natoli]] 20:33, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think they should be removed at random, but I think we&#039;ll have to choose between a priority system or a choice.  Random seems to arbritary to be fun.  A priority system wouldn&#039;t be bad or anything, but a choice can be strategic.  But then again, maybe its too much freedom (and perhaps hard to program).&lt;br /&gt;
&lt;br /&gt;
At any rate, I think we definately need more than one status effect at a time.  In fact, that been incorporated conceptually into the battle system design we discussed (I&#039;ll get around to putting that all up eventually...).&lt;br /&gt;
&lt;br /&gt;
And I reckon we could have more than one type of spell - one which cures only one effect, and one which clears everything, good or bad.  And perhaps one that erases one at random?&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 00:34, 18 July 2006 (PDT) 00:07, 18 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=Levelling and stat increases=&lt;br /&gt;
&lt;br /&gt;
Quick question... what style of stat increase do we want as the characters develop?&lt;br /&gt;
I was thinking that different characters could have a different multiplier for stats... so that we could get something like a swordsman&#039;s strength increasing by a factor of say... 2 or 3 per level... while a mage&#039;s strength could be equal to half (or even less than half) times his level.&lt;br /&gt;
This would be fairly easy to program (and could possibly result in storing less data since the stat calculations can be done &amp;quot;on the fly&amp;quot;), but it results in a linear character progression. This may or may not be a bad thing... though it could cause balancing issues end-game. Of course... if enemies progressed in the same fashion the balancing issue could be nonexistent. Just wanted to see how you guys felt abouot it... because its probably REALLY inefficient to say, store stats per character per level to a max level of 100 or something. Another bonus to my propsed idea would be that we wouldn&#039;t need to have a level cap... well... not until we start getting overflow errors on character&#039;s strength values at level 704657 anyway :P&lt;br /&gt;
Any other ways we could possibly see character progression? Even a more complex formula or such? (maybe randomising it to a degree that they get stronger in their primary stats, but not always by the same amount?)&lt;br /&gt;
&lt;br /&gt;
Discuss :) [[User:Natoli|Natoli]] 21:25, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s an interesting idea I hadn&#039;t thought of... if we did go that way, it&#039;d have to be a slightly more complicated formula than &#039;x2&#039;, at least some of the time.   I reckon we&#039;d still want a cap, but now we can put it whereever we want and not have to write out the stats all individually.  We might even move the cap as the characters progress.&lt;br /&gt;
&lt;br /&gt;
Balance would be an issue, but that can be overcome in playtesting.  I hope.&lt;br /&gt;
&lt;br /&gt;
And the slightly randomised stats is a good idea too... I think that, if you could do it, you should go for that.&lt;br /&gt;
&lt;br /&gt;
[[User:150.101.112.158|150.101.112.158]] 00:12, 18 July 2006 (PDT) 00:12, 18 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=26754</id>
		<title>AnglerStudios:Story/Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=26754"/>
		<updated>2006-07-04T07:09:30Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aspects =&lt;br /&gt;
&lt;br /&gt;
Aspects are, in the contempory world that the player enters, an area of secret knowledge.  Previously, particularly in the age of the Trenashi, it was not nearly so closely guarded.  Aspects are the foundation of [[AnglerStudios:Story/Magic|Magic]].&lt;br /&gt;
&lt;br /&gt;
Those people who still have some knowledge of the Aspects (notably the mages of [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]]) have nowhere near as an advanced an understanding as the Trenashians did, largely due to human limitations.&lt;br /&gt;
&lt;br /&gt;
== So, what&#039;s the deal with Aspects? ==&lt;br /&gt;
&lt;br /&gt;
Well, okay, y&#039;know how a tree is a tree?  Right?  Well, you take tree 1 and compare it to tree 2.  They&#039;re both trees, right?  But they look different.  They&#039;re not the same tree, are they?  So what is it that makes them trees?  That&#039;s the Aspect - in this case, the Tree-Aspect.&lt;br /&gt;
&lt;br /&gt;
So, that &#039;&#039;tree-ness&#039;&#039; that a tree represents is the Aspect of the tree.  And the closer the tree is to this tree-Aspect, the more tree-like it becomes.  That commonality that all trees possess is the tree Aspect.&lt;br /&gt;
&lt;br /&gt;
This applies to all things;  snakes, birds, water, fire, green, red, tall, short, etc.  Each has an associated Aspect - or, to put it more accurately, they are all derivatives of an Aspect.  A green tree is a derivative of the tree-Aspect and the green-Aspect (as distinct from the Green Aspect).&lt;br /&gt;
&lt;br /&gt;
Now, the more philosophically-inclined of you may say to yourselves &#039;Ah, these are just Plato&#039;s Forms&#039;.  Well, sorta.  But no.  A little different.&lt;br /&gt;
&lt;br /&gt;
Firstly, conformity to an Aspect does not necessarily breed uniformity.  Two red objects are both perfectly red, and thus in conforming to the Red Aspect, and still be different shades.  Two trees may both be tree-like in the truest sense, but look nothing like each other.  Two mountains may be both tall, and thus in conform to the tall-Aspect, but still be different heights.&lt;br /&gt;
&lt;br /&gt;
And an object may embody &#039;contradictory&#039; forms simultaneously - for instance, a fence embodies the tall-Aspect when compared to the grass, but also embodies the short-aspect when compared to the house.   Sometimes, however, some &#039;opposites&#039; are really simply the non-conformity to an Aspect.  For instance, the &#039;cold-Aspect&#039; is really just non-adherence to the &#039;hot-Aspect&#039; to such-and-such an extent.&lt;br /&gt;
&lt;br /&gt;
So, it is readily seen that any given object is a whole nexus of Aspects.  Some old Trenashian experts have theorised that all things possess all Aspects, to greater or lesser extents, which many have used as a basis not only for fellowship between and within races, but also for veganism and - by some extremists - not doing anything at all.&lt;br /&gt;
&lt;br /&gt;
Now, the theory of Aspects becomes a little more complex.  We can look at trees and go &#039;they have the tree-Aspect&#039;.  But we could also go to individual trees and say &#039;this has the willow-Aspect&#039; and &#039;that has the oak-Aspect&#039;.  We could even step back and say &#039;this parsely and that tree both have the plant-Aspect&#039;.  We see that the Aspect-sphere of reality is equally as decisive and collective as physical matter. &lt;br /&gt;
&lt;br /&gt;
== Aspects and Magic ==&lt;br /&gt;
&lt;br /&gt;
What, then, does this have to do with Magic?  Well, at it&#039;s root, magic slightly alters aspects from one thing to another.  For instance, a fire spell will turn air into flame.  Essentially, by way of &#039;pulling the invisible strings&#039; of the universe, one can shift something&#039;s aspect.  This doesn&#039;t mean magic can&#039;t operate in a vaccuum - the Vaccuum-aspect is shifted to the fire-aspect or whatever.&lt;br /&gt;
&lt;br /&gt;
That&#039;s what&#039;s happening at a grass-roots level.  Most magicians have no idea what&#039;s going on, they just know what works, and sorta &#039;feel out&#039; their way to more powerful abilities.  In a way not fully understood, even by the traditional experts in Aspect-theory, the [[AnglerStudios:Story/Races/Trenashi|Trenashi]], is how movements of the hand and spoke words and so forth effect the aspects of other objects.&lt;br /&gt;
&lt;br /&gt;
== Aspects and Sentience ==&lt;br /&gt;
&lt;br /&gt;
beings are sentient by ordering, sub-conciously, aspects in their mind.  For some reason, do not fully conform to aspects - is this non-conformity sentience, or is it due to some other factor?&lt;br /&gt;
&lt;br /&gt;
Who came first - Trenashi or Humans?  - other? (Angelina?)&lt;br /&gt;
&lt;br /&gt;
== Aspects and Religion ==&lt;br /&gt;
&lt;br /&gt;
Now, earlier, you may have have asked &#039;wait, we have a red-Aspect here and a tree-Aspect there, and a courage-Aspect here - isn&#039;t there an Aspect we&#039;ve missed out on?&#039; and you would have been most clever to notice.  Shouldn&#039;t there be an Aspect-Aspect?  Is there a principle to which all Aspects, provided that they conform to themselves, are themselves conforming to?  This abstract thought is often called &#039;The Aspect of Aspects&#039; or &#039;The Aspect beyond Aspects&#039;.&lt;br /&gt;
&lt;br /&gt;
There have been, throughout the history of Aspect Study, those who have looked to this concept and called it &#039;The High-God&#039;, or rather &#039;this is the High-God we have been worshipping&#039;.  While these individuals have rarely been called out-and-out heretics, they have generally been considered with varying degrees of suspicion.  The more popular opinion - presuming that the individual both believes in a God and even has any knowledge of Aspects - has been that the High-God is outside the Aspect-System, or more accurately, permates but is not bound by the Aspect-System.&lt;br /&gt;
&lt;br /&gt;
Many different religious movements have sprung out of the study of Aspects.  There have been hedonistic cults that worshipped every individual Aspect, and ascetic cults that attempt to deprive the self of any Aspect qualities whatsoever, and other such things.  These groups were usually based in [[AnglerStudios:Story/Places/Burgand|Burgand]], being the unquestioned hub of all research into the Aspect world, and most have been quenched or at least greatly reduced by the emergence and success of [[AnglerStudios:Story/Religion|the Cult of the Smith]].  &lt;br /&gt;
&lt;br /&gt;
The cult of the Smith itself has no inherent dogmas concerning Aspects, excepting where theories may contradict their own doctrines, and has mostly been open to research in this area, at least where people are even aware of it.  Resistance to Aspect-research is usually based then on personal feelings given a religious covering rather than actual issues of belief.&lt;br /&gt;
&lt;br /&gt;
== Aspects and the Trenashi ==&lt;br /&gt;
&lt;br /&gt;
- able to &#039;distort&#039; or &#039;shift&#039; aspect qualities&lt;br /&gt;
&lt;br /&gt;
=== Red Aspect ===&lt;br /&gt;
=== Green Aspect ===&lt;br /&gt;
=== Blue Aspect ===&lt;br /&gt;
=== Gray Aspect ===&lt;br /&gt;
=== Brown Aspect ===&lt;br /&gt;
=== Yellow Aspect ===&lt;br /&gt;
=== The Gold and Silver Aspects ===&lt;br /&gt;
&lt;br /&gt;
== The Black Aspect ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=26753</id>
		<title>AnglerStudios:Story/Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=26753"/>
		<updated>2006-07-04T07:08:42Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aspects =&lt;br /&gt;
&lt;br /&gt;
Aspects are, in the contempory world that the player enters, an area of secret knowledge.  Previously, particularly in the age of the Trenashi, it was not nearly so closely guarded.  Aspects are the foundation of [[AnglerStudios:Story/Magic|Magic]].&lt;br /&gt;
&lt;br /&gt;
Those people who still have some knowledge of the Aspects (notably the mages of [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]]) have nowhere near as an advanced an understanding as the Trenashians did, largely due to human limitations.&lt;br /&gt;
&lt;br /&gt;
== So, what&#039;s the deal with Aspects? ==&lt;br /&gt;
&lt;br /&gt;
Well, okay, y&#039;know how a tree is a tree?  Right?  Well, you take tree 1 and compare it to tree 2.  They&#039;re both trees, right?  But they look different.  They&#039;re not the same tree, are they?  So what is it that makes them trees?  That&#039;s the Aspect - in this case, the Tree-Aspect.&lt;br /&gt;
&lt;br /&gt;
So, that &#039;&#039;tree-ness&#039;&#039; that a tree represents is the Aspect of the tree.  And the closer the tree is to this tree-Aspect, the more tree-like it becomes.  That commonality that all trees possess is the tree Aspect.&lt;br /&gt;
&lt;br /&gt;
This applies to all things;  snakes, birds, water, fire, green, red, tall, short, etc.  Each has an associated Aspect - or, to put it more accurately, they are all derivatives of an Aspect.  A green tree is a derivative of the tree-Aspect and the green-Aspect (as distinct from the Green Aspect).&lt;br /&gt;
&lt;br /&gt;
Now, the more philosophically-inclined of you may say to yourselves &#039;Ah, these are just Plato&#039;s Forms&#039;.  Well, sorta.  But no.  A little different.&lt;br /&gt;
&lt;br /&gt;
Firstly, conformity to an Aspect does not necessarily breed uniformity.  Two red objects are both perfectly red, and thus in conforming to the Red Aspect, and still be different shades.  Two trees may both be tree-like in the truest sense, but look nothing like each other.  Two mountains may be both tall, and thus in conform to the tall-Aspect, but still be different heights.&lt;br /&gt;
&lt;br /&gt;
And an object may embody &#039;contradictory&#039; forms simultaneously - for instance, a fence embodies the tall-Aspect when compared to the grass, but also embodies the short-aspect when compared to the house.   Sometimes, however, some &#039;opposites&#039; are really simply the non-conformity to an Aspect.  For instance, the &#039;cold-Aspect&#039; is really just non-adherence to the &#039;hot-Aspect&#039; to such-and-such an extent.&lt;br /&gt;
&lt;br /&gt;
So, it is readily seen that any given object is a whole nexus of Aspects.  Some old Trenashian experts have theorised that all things possess all Aspects, to greater or lesser extents, which many have used as a basis not only for fellowship between and within races, but also for veganism and - by some extremists - not doing anything at all.&lt;br /&gt;
&lt;br /&gt;
Now, the theory of Aspects becomes a little more complex.  We can look at trees and go &#039;they have the tree-Aspect&#039;.  But we could also go to individual trees and say &#039;this has the willow-Aspect&#039; and &#039;that has the oak-Aspect&#039;.  We could even step back and say &#039;this parsely and that tree both have the plant-Aspect&#039;.  We see that the Aspect-sphere of reality is equally as decisive and collective as physical matter. &lt;br /&gt;
&lt;br /&gt;
== Aspects and Magic ==&lt;br /&gt;
&lt;br /&gt;
What, then, does this have to do with Magic?  Well, at it&#039;s root, magic slightly alters aspects from one thing to another.  For instance, a fire spell will turn air into flame.  Essentially, by way of &#039;pulling the invisible strings&#039; of the universe, one can shift something&#039;s aspect.  This doesn&#039;t mean magic can&#039;t operate in a vaccuum - the Vaccuum-aspect is shifted to the fire-aspect or whatever.&lt;br /&gt;
&lt;br /&gt;
That&#039;s what&#039;s happening at a grass-roots level.  Most magicians have no idea what&#039;s going on, they just know what works, and sorta &#039;feel out&#039; their way to more powerful abilities.  In a way not fully understood, even by the traditional experts in Aspect-theory, the [[AnglerStudios:Story/Races/Trenashi|Trenashi]], is how movements of the hand and spoke words and so forth effect the aspects of other objects.&lt;br /&gt;
&lt;br /&gt;
== Aspects and Sentience ==&lt;br /&gt;
&lt;br /&gt;
beings are sentient by ordering, sub-conciously, aspects in their mind.  For some reason, do not fully conform to aspects - is this non-conformity sentience, or is it due to some other factor?&lt;br /&gt;
&lt;br /&gt;
Who came first - Trenashi or Humans?  - other? (Angelina?)&lt;br /&gt;
&lt;br /&gt;
== Aspects and Religion ==&lt;br /&gt;
&lt;br /&gt;
Now, earlier, you may have have asked &#039;wait, we have a red-Aspect here and a tree-Aspect there, and a courage-Aspect here - isn&#039;t there an Aspect we&#039;ve missed out on?&#039; and you would have been most clever to notice.  Shouldn&#039;t there be an Aspect-Aspect?  Is there a principle to which all Aspects, provided that they conform to themselves, are themselves conforming to?  This abstract thought is often called &#039;The Aspect of Aspects&#039; or &#039;The Aspect beyond Aspects&#039;.&lt;br /&gt;
&lt;br /&gt;
There have been, throughout the history of Aspect Study, those who have looked to this concept and called it &#039;The High-God&#039;, or rather &#039;this is the High-God we have been worshipping&#039;.  While these individuals have rarely been called out-and-out heretics, they have generally been considered with varying degrees of suspicion.  The more popular opinion - presuming that the individual both believes in a God and even has any knowledge of Aspects - has been that the High-God is outside the Aspect-System, or more accurately, permates but is not bound by the Aspect-System.&lt;br /&gt;
&lt;br /&gt;
Many different religious movements have sprung out of the study of Aspects.  There have been hedonistic cults that worshipped every individual Aspect, and ascetic cults that attempt to deprive the self of any Aspect qualities whatsoever, and other such things.  These groups were usually based in Burgand, being the unquestioned hub of all research into the Aspect world, and most have been quenched or at least greatly reduced by the emergence and success of [[AnglerStudios:Story/Religion|the Cult of the Smith]].  &lt;br /&gt;
&lt;br /&gt;
The cult of the Smith itself has no inherent dogmas concerning Aspects, excepting where theories may contradict their own doctrines, and has mostly been open to research in this area, at least where people are even aware of it.  Resistance to Aspect-research is usually based then on personal feelings given a religious covering rather than actual issues of belief.&lt;br /&gt;
&lt;br /&gt;
== Aspects and the Trenashi ==&lt;br /&gt;
&lt;br /&gt;
- able to &#039;distort&#039; or &#039;shift&#039; aspect qualities&lt;br /&gt;
&lt;br /&gt;
=== Red Aspect ===&lt;br /&gt;
=== Green Aspect ===&lt;br /&gt;
=== Blue Aspect ===&lt;br /&gt;
=== Gray Aspect ===&lt;br /&gt;
=== Brown Aspect ===&lt;br /&gt;
=== Yellow Aspect ===&lt;br /&gt;
=== The Gold and Silver Aspects ===&lt;br /&gt;
&lt;br /&gt;
== The Black Aspect ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26752</id>
		<title>AnglerStudios:Story/Lamb Shank</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26752"/>
		<updated>2006-07-04T07:01:33Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lamb Shank =&lt;br /&gt;
&lt;br /&gt;
The most visible antagonist.  Lamb Shank is the dictator of the North.  He is smug, and totally convinced of his own genius - which he actually has.  He absolutely, pathologically &#039;&#039;has&#039;&#039; to have attention, which is the root of his dramatics and sometimes of his almost arbitrary violence. &lt;br /&gt;
&lt;br /&gt;
He is one of the most naturally gifted magicians in all history, a gift which his father could never appreciate, and even despised.  On the recieving end of a lot of violence from his father, Lamb Shank resents him considerably.&lt;br /&gt;
&lt;br /&gt;
So, anyway, Lamb Shank got it into his head that he wanted to be God.  This is his ultimate objective, and he&#039;s trying his darnedest to get there.  However, at it&#039;s most essential heart, this is really both an act of violence against his father, and a cry out to him for the love and acceptance he never received.&lt;br /&gt;
&lt;br /&gt;
Everyone assumes that he extends his youth and life by magic, but this is only indirectly true - it is only a result of assuming the [[AnglerStudios:Story/Aspects|The Black Aspect]].  While the [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] have assumed the Black Aspect, Lamb Shank has become so caught up in it that he considers himself - and in some senses &#039;&#039;is&#039;&#039; - the incarnation of the Black Aspect.  Amoung other things, this enhances his already considerable powers to a mind-boggling degree.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;Childhood&#039; ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was born of the Duke of [[AnglerStudios:Story/Places/Meggedo|Meggedo]] to the North.  He began manifesting incredible magical talent at a unprecidentally early age.  His father was almost fanatically loyal to the traditional values of science, and vented his hatred of these new-fangled ways of science on his son - violently.  That was the start of the matter.&lt;br /&gt;
&lt;br /&gt;
=== Beginning of Political Career ===&lt;br /&gt;
&lt;br /&gt;
Ten years before the start of our story, his father died of illness, and Lamb Shank inherited the title. The first thing he did was build [[AnglerStudios:Story/Places/Castle_Sirosis|Castle Sirosis]] into an even bigger fortress - incoropating much of Meggedo right into it, and becoming bigger than what was left of the city.  During its construction, he travelled to [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]] and learnt everything he could.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]], Chancellor of [[AnglerStudios:Story/Places/Burgand|Burgand]], came to Lamb Shank and learnt how to assume the [[AnglerStudios:Story/Aspects|Black Aspect]].  He returned to his home and secretly began accumulating support for his new master.  The Royal Family of the [[AnglerStudios:Story/Races/Trenashi|Trenashian]] city [[AnglerStudios:Story/Places/Burgand|Burgand]] had taken vows to contain Lamb Shank up in the North, so this inside man was greatly to Lamb Shank&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
Also in this time, [[AnglerStudios:Story/Cid|Cid]] Son of Orpheus, Son of David, a young yet famous singer at the [[AnglerStudios:Story/The_True_Forge|True Forge]] and native of , also took the Black Aspect and joined Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
The next thing he did was kill the entire population of Meggedo and turn them into an army of magic soldiers.  He knew that he was almost universally considered by the political community to be dangerously crazy, so he wasted no time and attack Burgand.  Pete has gathered a large segement of the [[AnglerStudios:Story/Races/Trenashi|Trenashi]] Race to Lamb Shank&#039;s side, and attacks from within and without simultaneously broke the city quickly.&lt;br /&gt;
&lt;br /&gt;
=== The Dread Rises ===&lt;br /&gt;
&lt;br /&gt;
A long period of tension lasted ten years.  Lamb Shank spent the time studying the magic of the Trenashi, interested in becoming as personally powerful as possible, also reading up on other things like military tactica make his eventual victory smoother.  Everyone else was terrified as to what he&#039;d do next and begun building up their military strength.&lt;br /&gt;
&lt;br /&gt;
During this time Princesses [[AnglerStudios:Story/Enzi|Leen]] and [[AnglerStudios:Story/Enzi|Cynthia]] were born. &lt;br /&gt;
&lt;br /&gt;
=== On the Warpath ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank&#039;s forces suddenly moved South, utterly wasting the cities of , and along the way.  They came to the bustling port city of [[AnglerStudios:Story/Places/Cephas|Cephas]], home of the then young [[AnglerStudios:Story/Hoth|Hoth]].  This siege proved fractionally more difficult than the others, largely due to Hoth&#039;s presence, but Cid the Dirge Poet, also a native, met him in combat and the resultant fight was so harsh that it rent the city apart, and was so harsh on Hoth that he lost most of the copreal aspects of his body - lending him the name &#039;the Ethereal&#039;.&lt;br /&gt;
&lt;br /&gt;
The tyrant crossed Steadfast Ford and continued his rampage.  He sacked the cities of , and , suspiciously leaving the Tower of Magic well enough alone.  He did enter personally, and other than taking in any new learning he didn&#039;t already know, the only thing he took was an ancient treasure, sealed away in the past, called [[AnglerStudios:Story/The_Gem_of_Hubris|The Gem of Hubris]].  &lt;br /&gt;
&lt;br /&gt;
Other than cementing his control over his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]], the Gem provided him with a revelation - the continuing existance of the two heirs to the Burgandian Throne - [[AnglerStudios:Story/Uzi|Uzi]] and [[AnglerStudios:Story/Enzi|Enzi]].  Furthermore, the Gem revealed that they were destined to be far more powerful than he could ever be.  Naturally, this frustrated his intent to become the omnipotent ruler of all the universe, and this frustration sent him into a made rage.&lt;br /&gt;
&lt;br /&gt;
From here, his plans lost coherence.  The Human Kingdom had decided to pit their great defense against Lamb Shank in the valley of Dundan.  Lamb Shank stumbled right into the [[AnglerStudios:Story/|Battle of Dundan]] without any cunning, just brute force.  Fortunately for him, the power of his Legendary Swords, a sizable number thereof he had accumulated by this time, carried the day and wrought such an overwhelming victory for him that &#039;Dundan&#039; became a byword for utter massacre.&lt;br /&gt;
&lt;br /&gt;
The Legendary Swords in Lamb Shank&#039;s service by this time were:&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Reggie_the_Fro|Reggie the Fro]]&lt;br /&gt;
* [[AnglerStudios:Story/Zug_the_Stubborn|Zug the Stubborn]]&lt;br /&gt;
* [[AnglerStudios:Story/System_the_Accountant|System the Accountant]]&lt;br /&gt;
* [[AnglerStudios:Story/asd|das]] - DG Mon&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Enzi|Enzi]] - Pikachu the Annoying&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Zed|Zed the Unholy]]&lt;br /&gt;
* the&lt;br /&gt;
* three&lt;br /&gt;
* valley girls&lt;br /&gt;
* [[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]]&lt;br /&gt;
* [[AnglerStudios:Story/Cid|Cid the Dirge Poet]]&lt;br /&gt;
&lt;br /&gt;
Surviving Human Heroes at Dundan include:&lt;br /&gt;
&lt;br /&gt;
* daffd&lt;br /&gt;
&lt;br /&gt;
=== After Dundan ===&lt;br /&gt;
&lt;br /&gt;
The defeat at Dundan had destroyed almost all of Humanities regulars and sent the Kingdom spiralling down into despair.  Driven now by spite, Lamb Shank pressed onward down through the [[AnglerStudios:Story/Places/Death_Mountains|Death Mountains]].  This took him through the territory of the [[AnglerStudios:Story/Races/Angelina|Angelinas]], suddenly making everyone else&#039;s problem their problem.  They swiftly engaged Lamb Shanks forces in guerilla-style fighting, and found that this, in combination with Lamb Shank&#039;s sudden loss of clarity, proved especially effective in overcoming an enemy who relied heavily on the incredible strength of only a handful of super-soldiers.  In this time, the young Angelina [[AnglerStudios:Story/Flock|Flock]] proved himself both a heroic general and soldier, earning for himself the Angelinian title of &#039;White Prince&#039;.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was stopped in his tracks, and when Hoth arrived with a force of human irregulars, he was forced backward.  As soon as Lamb Shank was out of the way, the Angelinas largely let off, but Hoth and his men dogged Lamb Shank all the way back to [[AnglerStudios:Story/Steadfast_Ford|Steadfast Ford]], where the narrow passage allowed Lamb Shank to focus his forces in such a way as to defend himself effectively.  To this day, this is where the battle line technically lies.&lt;br /&gt;
&lt;br /&gt;
=== A new strategy ===&lt;br /&gt;
&lt;br /&gt;
After this humiliation, Lamb Shank had something of an epiphany, leading to two tangible results;  Firstly, the formulation of his new Evil Plan, discussed below, and secondly, the realisation that traditional warfare was now not going to achieve much for him anymore, now that his enemies were developing tactics orientated specifically towards dealing with his armies.&lt;br /&gt;
&lt;br /&gt;
The frontline at Steadfast Ford suddenly became incredibly irrelevant to him for the time being.  In fact, the area has become extremely quiet for now, and is arguably one of the safest places in Kingdom for the short term.&lt;br /&gt;
&lt;br /&gt;
Instead, Lamb Shank focused on mobility and secrecy.  He is now able to sneak small pockets of troops to just about anywhere he wants, bypassing the battlefield totally, turning the entire world into a skirmish, and involving civilians in the war in a way that they had not historically been before.  Further, his focus has moved from simply smashing his enemies like china, to corrupting them with the Black Aspect &#039;&#039;then&#039;&#039; smashing them like china, like with the Trenashi.&lt;br /&gt;
&lt;br /&gt;
=== The False Peace ===&lt;br /&gt;
&lt;br /&gt;
Over the next ten years, Lamb Shank has primarily been setting up his new Master Plan.  From the outside, no one can figure out why he doesn&#039;t march out and crush them all, as is well within his power.  Some note that he waited for a long time after taking over Burgand, and they wait for the end of this decade with trepidation.  Most just call him mad and leave the explanation at that.&lt;br /&gt;
&lt;br /&gt;
After Uzi entered the wider world, Lamb Shank began offering him a place at his side and so on, and has been manipulating all his Legendary Swords - who he ultimately considers expendanble, though he never tells them that - and everyone else, for that matter, so as to generate exactly the sort of scenario he wants so as to achieve his aims.&lt;br /&gt;
&lt;br /&gt;
Also in this time, Flock assumed the Black Aspect, and Lamb Shank began an extended mission to corrupt the Angelinas of [[AnglerStudios:Story/Places/Hebron|Hebron]], a mission under the command of both Flock and [[AnglerStudios:Story/Praetoria|Lady Felina]].  He also aquired the services of some new Legendary Swords, [[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie the Seductress]], [[AnglerStudios:Story/Gromit_the_Bludger|Gromit the Bludger]], [[AnglerStudios:Story/Se_Lung|Se Lung of Blades]], while losing [[AnglerStudios:Story/Zed|Zed the Unholy]].&lt;br /&gt;
&lt;br /&gt;
During this time, he frequents [[AnglerStudios:Story/The_tower_of_magic|The Tower of Magic]], and shoots all around the land to do his evil work.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]]&#039;s emergence has set his cunningly laid plans into motion, and thus our story begins...&lt;br /&gt;
&lt;br /&gt;
== His Evil Plan ==&lt;br /&gt;
&lt;br /&gt;
Just &#039;cause a guy&#039;s got a plan, doesn&#039;t make him sane.&lt;br /&gt;
&lt;br /&gt;
=== The Underlying &#039;Reasoning&#039; ===&lt;br /&gt;
&lt;br /&gt;
His defeat by Hoth and Flock was the catalyst that made Lamb Shank realise that he&#039;d never be God by the accumulation of force.  No matter how strong he became magically, physically, or through military domination, there was no way he could ever be as strong as or stronger than He that is stronger that strength.  Not to mention that he knew that he couldn&#039;t even be the strongest guy around, since Uzi and Enzi would both beat him there.&lt;br /&gt;
&lt;br /&gt;
This angered him greatly, but then he started reflecting on the nature of God and authority.  A King has authority because he controls the army and police, meaning he is the most powerful man in the kingdom.  That power equals authority because he can throw disadents in prison, or even execute them.  Said another way, the King&#039;s authority is based upon the threat of destruction.  Lamb Shank then reflected that God is God by virtue of His unlimited power, like the King&#039;s army, and that likewise He rules the world by virtue of the implied threat of the universe&#039;s destruction if it rebels.  God is God because He can destroy the world.&lt;br /&gt;
&lt;br /&gt;
This got Lamb Shank thinking - suppose &#039;&#039;he&#039;&#039; destroyed the world.  That would make him God.  After all, the proof is in the pudding - if he is the one to wipe it out, he will, in a funny way, &#039;&#039;always&#039;&#039; have been God.  The problem is that he didn&#039;t have the strength to destroy the world, strong as he was.&lt;br /&gt;
&lt;br /&gt;
But Uzi and Enzi would.&lt;br /&gt;
&lt;br /&gt;
=== The Threads of a Scheme ===&lt;br /&gt;
&lt;br /&gt;
If he could manipulate one of the two of them, even both of them, into destroying the world, then he would be God by virtue of being the one to have instigated it.  So the question is: How does one convince them to do it?&lt;br /&gt;
&lt;br /&gt;
Three basic facts about Enzi and Uzi became obvious to him in his observations:&lt;br /&gt;
&lt;br /&gt;
* They&#039;re both naturally violent.&lt;br /&gt;
* They both have very strong moral impulses.&lt;br /&gt;
* They both love each other very much.&lt;br /&gt;
&lt;br /&gt;
So he contrived this basic plan:  He would set up Enzi&#039;s &#039;adventure&#039; and Uzi&#039;s &#039;success&#039; so as to progressively increase their strength to an appropriately high level, Uzi overcoming various gangs, and Enzi fighting the Legendary Swords.  Once one of them has become as powerful enough for him to set them on their way, he would drop this bomb on them; the fact that the Black Aspect, which they hate so much, was infact present in everything, pervading all life and staining every aspect so universially so as to be totally undetected by their senses.&lt;br /&gt;
&lt;br /&gt;
This revelation, considering their strict &#039;evil must be punished&#039; philosophy, would drive them to destroy the planet and even themselves.  It got better:  by keeping them seperate, if one of them happened to die, then the other would go mad with grief and more doggedly do the deed.  In this way the two acted as contingencies to each other.&lt;br /&gt;
&lt;br /&gt;
Even if Lamb Shank died in the process, in his own head at least, he would have completed his task.&lt;br /&gt;
&lt;br /&gt;
=== Where It All Goes Wrong ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s moral philosophy develops significantly as the story progresses, and by the time he faces Lamb Shank, he has come to accept to some degree that sometimes issues are too complex for him, as well has come to appreciate Good for its own sake, and not just focusing on his hatred of evil.  These realisations coupled with a strong feeling that destroying the world would be wrong, eradicating the good with the bad, help him to overcome his strong horror and gut reaction, and he ignores Lamb Shank.  The dictator can&#039;t abide by that and yells childishly, mentioning his &#039;Daddy&#039; and giving away the fact that this is about his Dad more than anything. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
Most people on the street think that Lamb Shank is a madman who acts without reason or overarching plan.&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]] is one of the few people that Lamb Shank has an ounce of respect for.  That is, Lamb Shank puts his intellegence at around the level of a ladybeetle.  The way that Enzi treats him casually and without much fear or gravity is a real teeth-grinder, particularly the way he refers to him as &#039;Shanky&#039;.  This just serves to spur Lamb Shank to try more and more to get Enzi to treat him seriously.  As one of the two major instruments of his Plan, Lamb Shank pays Enzi more attention than he normally would another sentient being.&lt;br /&gt;
&lt;br /&gt;
Enzi is dedicated to stopping Lamb Shank, but has an uncharacteristic interest in his motives.  He is not certain what Lamb Shank is after, but is confident that there is an underlying method to the madness.&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Uzi|Uzi]] is another person whose intellegence is lifted to &#039;small insectoid&#039; level.  Lamb Shank largely deals with him through proxy - that is, [[AnglerStudios:Story/Cid|Cid the Dirge Poet]].  He derives some amusement in the way Uzi feels that he has earnt his own way to the top when Lamb Shank engineered much of it.&lt;br /&gt;
&lt;br /&gt;
Uzi hates Lamb Shank with an absolute passion, but wants his Twin Cousin to kill him.  He thinks Lamb Shank is similarly trying to create a totalitarian society, but &#039;unlike his one&#039;, would be run selfishly and evilly.&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
After Lamb Shank destroyed his home city of [[AnglerStudios:Story/Places/Cephas|Cephas]], [[AnglerStudios:Story/Hoth|Hoth]] became obsessed with getting revenge on him.  Despite being credited as the greatest human hero of all time, and particularly with pushing back Lamb Shank&#039;s armies, the tyrant doesn&#039;t pay him much heed at all, hardly even as a nuisance.  This gets Hoth even more enraged.&lt;br /&gt;
&lt;br /&gt;
Hoth thinks Lamb Shank wants to create a universal tyranny.&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank doesn&#039;t think much of [[AnglerStudios:Story/Leen|Leen]] as a politician, or as anything much at all.  Lamb Shank doesn&#039;t think much of women generally.  Her romance with [[AnglerStudios:Story/Enzi|Enzi]] is a trivial amusement to him, and he does enjoy taunting her about how he killed her father.&lt;br /&gt;
&lt;br /&gt;
Leen only begins to feel personally involved in the battle with Lamb Shank when she finds out that he killed her father.  Previously, she had seen him as a terribly evil person, and that it was her royal duty to try and stop him.  Even after she finds out, she is more given to greiving than vengeance, and remains relatively dispassionate towards Lamb Shank.  She believes that he&#039;s a madman who loves random destruction.&lt;br /&gt;
&lt;br /&gt;
=== King Roland ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank never saw [[AnglerStudios:Story/King_Roland|King Roland]] as a threat.  He was just one of those tiny little obsticles for him to conquer and leave alone.  Seeing no value in the monarch, Lamb Shank killed him fairly quickly after bringing him to [[AnglerStudios:Story/Castle_Sirosis|Sirosis]].  King Roland, in turn, saw Lamb Shank as a horrifically powerful madman who had to be killed for the general good of everyone, lest he lash out arbritarily.&lt;br /&gt;
&lt;br /&gt;
=== Zed the Unholy ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was not hugely fussed about [[AnglerStudios:Story/Zed|Zed]] leaving the Legendary Swords.  He treats him like a chess piece, but does consider him to be a bit more intellegent that the bulk of people.  Zed is absolutely convinced that Lamb Shank needs to be stopped, but is pessimistic as to anyone&#039;s chances of doing so.  He is under the impression that Lamb Shank is trying to wipe out all life for bloodlust&#039;s sake, but is constantly frustrated by his random madness.&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Flock|Flock]] resents Lamb Shank greatly, and Lamb Shank knows it.  Flock struggles against the powers of [[AnglerStudios:Story/The_Gem_of_Hubris|the Gem of Hubris]] so he can then kill Lamb Shank himself, realising that he would earn much fame with the story.  He also hates being bossed around and made to do mundane tasks.  Being a canny soldier, Flock sees all Lamb Shank&#039;s glaring tactical errors, and tries in vain to correct them.  He puts it down to Lamb Shank&#039;s insanity, not realising that it is part of the plan.  He is under the impression that Lamb Shank wants to impose his tyranny over the whole world.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank thinks that Flock&#039;s machinations are pathetic to the point of being funny.  He is also deliciously pleased that the one who gave him so much trouble in the [[AnglerStudios:Story/Death_Mountains|Death Mountians]] now works for him.&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Cid|Cid]] has not been happily under Lamb Shank&#039;s command for many years.  He hates every moment of it, but continues to serve because he feels that his fate is sealed.  He particularly resents the way Lamb Shank treats his daughter, [[AnglerStudios:Story/Xa_the_Abominable|Xa the Abominable]] - that is, as a weapon.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank is cautious of Cid turning on him, but is not overly worried.  He continues to treat Cid and his family like tools, knowing full well what he feels about it.&lt;br /&gt;
&lt;br /&gt;
=== Pete the Unstable ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete]] is one of the few people Lamb Shank has mis-estimated.  Lamb Shank thinks that Pete is servile and totally dedicated to him.  In reality, Pete is more than willing to go against Lamb Shank&#039;s orders if it would serve his own ultimate purposes.  He simply knows where he stands, and is not greatly opposed to Lamb Shank&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank keeps Pete constantly around as a confident.  Pete doesn&#039;t know the full extent of Lamb Shank&#039;s plans, though he is aware that most of the Legendary Swords are expendable.  He thinks Lamb Shank is ultimately trying to establish an empire, and is under the impression that he&#039;ll receive the crown of Burgand out of the deal.&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t know why Lamb Shank is all up ons about Enzi, but he doesn&#039;t really care, so goes along with it.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Needless to say, Lamb Shank is particularly antagonistic of any [[AnglerStudios:Story/Religion|religious establishment]].  That&#039;s not to say that he necessarily has doctrinal issues with them, so much as he is attempting to overthrow everything they found themselves on, and he hates them like diseases.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
Lamb Shank is one of the most powerful [[AnglerStudios:Story/Magic|magicians]] in the world, and his natural faculties in this area are enhanced by his near-total incorporation of the [[AnglerStudios:Story/Aspects|Black Aspect]].&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musical Inspiration ==&lt;br /&gt;
&lt;br /&gt;
Here are some of the songs I listen to so I can get this guy in character:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;I Just Wanna Be God&#039;&#039; by Alice Cooper&lt;br /&gt;
* &#039;&#039;The Sentinel&#039;&#039; by Alice Cooper&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26625</id>
		<title>AnglerStudios:Story/Lamb Shank</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26625"/>
		<updated>2006-07-01T07:18:39Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lamb Shank =&lt;br /&gt;
&lt;br /&gt;
The most visible antagonist.  Lamb Shank is the dictator of the North.  He is smug, and totally convinced of his own genius - which he actually has.  He absolutely, pathologically &#039;&#039;has&#039;&#039; to have attention, which is the root of his dramatics and sometimes of his almost arbitrary violence. &lt;br /&gt;
&lt;br /&gt;
He is one of the most naturally gifted magicians in all history, a gift which his father could never appreciate, and even despised.  On the recieving end of a lot of violence from his father, Lamb Shank resents him considerably.&lt;br /&gt;
&lt;br /&gt;
So, anyway, Lamb Shank got it into his head that he wanted to be God.  This is his ultimate objective, and he&#039;s trying his darnedest to get there.  However, at it&#039;s most essential heart, this is really both an act of violence against his father, and a cry out to him for the love and acceptance he never received.&lt;br /&gt;
&lt;br /&gt;
Everyone assumes that he extends his youth and life by magic, but this is only indirectly true - it is only a result of assuming the [[AnglerStudios:Story/Aspects|The Black Aspect]].  While the [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] have assumed the Black Aspect, Lamb Shank has become so caught up in it that he considers himself - and in some senses &#039;&#039;is&#039;&#039; - the incarnation of the Black Aspect.  Amoung other things, this enhances his already considerable powers to a mind-boggling degree.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;Childhood&#039; ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was born of the Duke of [[AnglerStudios:Story/Places/Meggedo|Meggedo]] to the North.  He began manifesting incredible magical talent at a unprecidentally early age.  His father was almost fanatically loyal to the traditional values of science, and vented his hatred of these new-fangled ways of science on his son - violently.  That was the start of the matter.&lt;br /&gt;
&lt;br /&gt;
=== Beginning of Political Career ===&lt;br /&gt;
&lt;br /&gt;
Ten years before the start of our story, his father died of illness, and Lamb Shank inherited the title. The first thing he did was build [[AnglerStudios:Story/Places/Castle_Sirosis|Castle Sirosis]] into an even bigger fortress - incoropating much of Meggedo right into it, and becoming bigger than what was left of the city.  During its construction, he travelled to [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]] and learnt everything he could.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]], Chancellor of [[AnglerStudios:Story/Places/Burgand|Burgand]], came to Lamb Shank and learnt how to assume the [[AnglerStudios:Story/Aspects|Black Aspect]].  He returned to his home and secretly began accumulating support for his new master.  The Royal Family of the [[AnglerStudios:Story/Races/Trenashi|Trenashian]] city [[AnglerStudios:Story/Places/Burgand|Burgand]] had taken vows to contain Lamb Shank up in the North, so this inside man was greatly to Lamb Shank&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
Also in this time, [[AnglerStudios:Story/Cid|Cid]] Son of Orpheus, Son of David, a young yet famous singer at the [[AnglerStudios:Story/The_True_Forge|True Forge]] and native of , also took the Black Aspect and joined Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
The next thing he did was kill the entire population of Meggedo and turn them into an army of magic soldiers.  He knew that he was almost universally considered by the political community to be dangerously crazy, so he wasted no time and attack Burgand.  Pete has gathered a large segement of the [[AnglerStudios:Story/Races/Trenashi|Trenashi]] Race to Lamb Shank&#039;s side, and attacks from within and without simultaneously broke the city quickly.&lt;br /&gt;
&lt;br /&gt;
=== The Dread Rises ===&lt;br /&gt;
&lt;br /&gt;
A long period of tension lasted ten years.  Lamb Shank spent the time studying the magic of the Trenashi, interested in becoming as personally powerful as possible, also reading up on other things like military tactica make his eventual victory smoother.  Everyone else was terrified as to what he&#039;d do next and begun building up their military strength.&lt;br /&gt;
&lt;br /&gt;
During this time Princesses [[AnglerStudios:Story/Enzi|Leen]] and [[AnglerStudios:Story/Enzi|Cynthia]] were born. &lt;br /&gt;
&lt;br /&gt;
=== On the Warpath ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank&#039;s forces suddenly moved South, utterly wasting the cities of , and along the way.  They came to the bustling port city of [[AnglerStudios:Story/Places/Cephas|Cephas]], home of the then young [[AnglerStudios:Story/Hoth|Hoth]].  This siege proved fractionally more difficult than the others, largely due to Hoth&#039;s presence, but Cid the Dirge Poet, also a native, met him in combat and the resultant fight was so harsh that it rent the city apart, and was so harsh on Hoth that he lost most of the copreal aspects of his body - lending him the name &#039;the Ethereal&#039;.&lt;br /&gt;
&lt;br /&gt;
The tyrant crossed Steadfast Ford and continued his rampage.  He sacked the cities of , and , suspiciously leaving the Tower of Magic well enough alone.  He did enter personally, and other than taking in any new learning he didn&#039;t already know, the only thing he took was an ancient treasure, sealed away in the past, called [[AnglerStudios:Story/The_Gem_of_Hubris|The Gem of Hubris]].  &lt;br /&gt;
&lt;br /&gt;
Other than cementing his control over his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]], the Gem provided him with a revelation - the continuing existance of the two heirs to the Burgandian Throne - [[AnglerStudios:Story/Uzi|Uzi]] and [[AnglerStudios:Story/Enzi|Enzi]].  Furthermore, the Gem revealed that they were destined to be far more powerful than he could ever be.  Naturally, this frustrated his intent to become the omnipotent ruler of all the universe, and this frustration sent him into a made rage.&lt;br /&gt;
&lt;br /&gt;
From here, his plans lost coherence.  The Human Kingdom had decided to pit their great defense against Lamb Shank in the valley of Dundan.  Lamb Shank stumbled right into the [[AnglerStudios:Story/|Battle of Dundan]] without any cunning, just brute force.  Fortunately for him, the power of his Legendary Swords, a sizable number thereof he had accumulated by this time, carried the day and wrought such an overwhelming victory for him that &#039;Dundan&#039; became a byword for utter massacre.&lt;br /&gt;
&lt;br /&gt;
The Legendary Swords in Lamb Shank&#039;s service by this time were:&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Reggie_the_Fro|Reggie the Fro]]&lt;br /&gt;
* [[AnglerStudios:Story/Zug_the_Stubborn|Zug the Stubborn]]&lt;br /&gt;
* [[AnglerStudios:Story/System_the_Accountant|System the Accountant]]&lt;br /&gt;
* [[AnglerStudios:Story/asd|das]] - DG Mon&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Enzi|Enzi]] - Pikachu the Annoying&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Zed|Zed the Unholy]]&lt;br /&gt;
* the&lt;br /&gt;
* three&lt;br /&gt;
* valley girls&lt;br /&gt;
* [[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]]&lt;br /&gt;
* [[AnglerStudios:Story/Cid|Cid the Dirge Poet]]&lt;br /&gt;
&lt;br /&gt;
Surviving Human Heroes at Dundan include:&lt;br /&gt;
&lt;br /&gt;
* daffd&lt;br /&gt;
&lt;br /&gt;
=== After Dundan ===&lt;br /&gt;
&lt;br /&gt;
The defeat at Dundan had destroyed almost all of Humanities regulars and sent the Kingdom spiralling down into despair.  Driven now by spite, Lamb Shank pressed onward down through the [[AnglerStudios:Story/Places/Death_Mountains|Death Mountains]].  This took him through the territory of the [[AnglerStudios:Story/Races/Angelina|Angelinas]], suddenly making everyone else&#039;s problem their problem.  They swiftly engaged Lamb Shanks forces in guerilla-style fighting, and found that this, in combination with Lamb Shank&#039;s sudden loss of clarity, proved especially effective in overcoming an enemy who relied heavily on the incredible strength of only a handful of super-soldiers.  In this time, the young Angelina [[AnglerStudios:Story/Flock|Flock]] proved himself both a heroic general and soldier, earning for himself the Angelinian title of &#039;White Prince&#039;.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was stopped in his tracks, and when Hoth arrived with a force of human irregulars, he was forced backward.  As soon as Lamb Shank was out of the way, the Angelinas largely let off, but Hoth and his men dogged Lamb Shank all the way back to [[AnglerStudios:Story/Steadfast_Ford|Steadfast Ford]], where the narrow passage allowed Lamb Shank to focus his forces in such a way as to defend himself effectively.  To this day, this is where the battle line technically lies.&lt;br /&gt;
&lt;br /&gt;
=== A new strategy ===&lt;br /&gt;
&lt;br /&gt;
After this humiliation, Lamb Shank had something of an epiphany, leading to two tangible results;  Firstly, the formulation of his new Evil Plan, discussed below, and secondly, the realisation that traditional warfare was now not going to achieve much for him anymore, now that his enemies were developing tactics orientated specifically towards dealing with his armies.&lt;br /&gt;
&lt;br /&gt;
The frontline at Steadfast Ford suddenly became incredibly irrelevant to him for the time being.  In fact, the area has become extremely quiet for now, and is arguably one of the safest places in Kingdom for the short term.&lt;br /&gt;
&lt;br /&gt;
Instead, Lamb Shank focused on mobility and secrecy.  He is now able to sneak small pockets of troops to just about anywhere he wants, bypassing the battlefield totally, turning the entire world into a skirmish, and involving civilians in the war in a way that they had not historically been before.  Further, his focus has moved from simply smashing his enemies like china, to corrupting them with the Black Aspect &#039;&#039;then&#039;&#039; smashing them like china, like with the Trenashi.&lt;br /&gt;
&lt;br /&gt;
=== The False Peace ===&lt;br /&gt;
&lt;br /&gt;
Over the next ten years, Lamb Shank has primarily been setting up his new Master Plan.  From the outside, no one can figure out why he doesn&#039;t march out and crush them all, as is well within his power.  Some note that he waited for a long time after taking over Burgand, and they wait for the end of this decade with trepidation.  Most just call him mad and leave the explanation at that.&lt;br /&gt;
&lt;br /&gt;
After Uzi entered the wider world, Lamb Shank began offering him a place at his side and so on, and has been manipulating all his Legendary Swords - who he ultimately considers expendanble, though he never tells them that - and everyone else, for that matter, so as to generate exactly the sort of scenario he wants so as to achieve his aims.&lt;br /&gt;
&lt;br /&gt;
Also in this time, Flock assumed the Black Aspect, and Lamb Shank began an extended mission to corrupt the Angelinas of [[AnglerStudios:Story/Places/Hebron|Hebron]], a mission under the command of both Flock and [[AnglerStudios:Story/Praetoria|Lady Felina]].  He also aquired the services of some new Legendary Swords, [[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie the Seductress]], [[AnglerStudios:Story/Gromit_the_Bludger|Gromit the Bludger]], [[AnglerStudios:Story/Se_Lung|Se Lung of Blades]], while losing [[AnglerStudios:Story/Zed|Zed the Unholy]].&lt;br /&gt;
&lt;br /&gt;
During this time, he frequents [[AnglerStudios:Story/The_tower_of_magic|The Tower of Magic]], and shoots all around the land to do his evil work.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]]&#039;s emergence has set his cunningly laid plans into motion, and thus our story begins...&lt;br /&gt;
&lt;br /&gt;
== His Evil Plan ==&lt;br /&gt;
&lt;br /&gt;
Just &#039;cause a guy&#039;s got a plan, doesn&#039;t make him sane.&lt;br /&gt;
&lt;br /&gt;
=== The Underlying &#039;Reasoning&#039; ===&lt;br /&gt;
&lt;br /&gt;
His defeat by Hoth and Flock was the catalyst that made Lamb Shank realise that he&#039;d never be God by the accumulation of force.  No matter how strong he became magically, physically, or through military domination, there was no way he could ever be as strong as or stronger than He that is stronger that strength.  Not to mention that he knew that he couldn&#039;t even be the strongest guy around, since Uzi and Enzi would both beat him there.&lt;br /&gt;
&lt;br /&gt;
This angered him greatly, but then he started reflecting on the nature of God and authority.  A King has authority because he controls the army and police, meaning he is the most powerful man in the kingdom.  That power equals authority because he can throw disadents in prison, or even execute them.  Said another way, the King&#039;s authority is based upon the threat of destruction.  Lamb Shank then reflected that God is God by virtue of His unlimited power, like the King&#039;s army, and that likewise He rules the world by virtue of the implied threat of the universe&#039;s destruction if it rebels.  God is God because He can destroy the world.&lt;br /&gt;
&lt;br /&gt;
This got Lamb Shank thinking - suppose &#039;&#039;he&#039;&#039; destroyed the world.  That would make him God.  After all, the proof is in the pudding - if he is the one to wipe it out, he will, in a funny way, &#039;&#039;always&#039;&#039; have been God.  The problem is that he didn&#039;t have the strength to destroy the world, strong as he was.&lt;br /&gt;
&lt;br /&gt;
But Uzi and Enzi would.&lt;br /&gt;
&lt;br /&gt;
=== The Threads of a Scheme ===&lt;br /&gt;
&lt;br /&gt;
If he could manipulate one of the two of them, even both of them, into destroying the world, then he would be God by virtue of being the one to have instigated it.  So the question is: How does one convince them to do it?&lt;br /&gt;
&lt;br /&gt;
Three basic facts about Enzi and Uzi became obvious to him in his observations:&lt;br /&gt;
&lt;br /&gt;
* They&#039;re both naturally violent.&lt;br /&gt;
* They both have very strong moral impulses.&lt;br /&gt;
* They both love each other very much.&lt;br /&gt;
&lt;br /&gt;
So he contrived this basic plan:  He would set up Enzi&#039;s &#039;adventure&#039; and Uzi&#039;s &#039;success&#039; so as to progressively increase their strength to an appropriately high level, Uzi overcoming various gangs, and Enzi fighting the Legendary Swords.  Once one of them has become as powerful enough for him to set them on their way, he would drop this bomb on them; the fact that the Black Aspect, which they hate so much, was infact present in everything, pervading all life and staining every aspect so universially so as to be totally undetected by their senses.&lt;br /&gt;
&lt;br /&gt;
This revelation, considering their strict &#039;evil must be punished&#039; philosophy, would drive them to destroy the planet and even themselves.  It got better:  by keeping them seperate, if one of them happened to die, then the other would go mad with grief and more doggedly do the deed.  In this way the two acted as contingencies to each other.&lt;br /&gt;
&lt;br /&gt;
Even if Lamb Shank died in the process, in his own head at least, he would have completed his task.&lt;br /&gt;
&lt;br /&gt;
=== Where It All Goes Wrong ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s moral philosophy develops significantly as the story progresses, and by the time he faces Lamb Shank, he has come to accept to some degree that sometimes issues are too complex for him, as well has come to appreciate Good for its own sake, and not just focusing on his hatred of evil.  These realisations coupled with a strong feeling that destroying the world would be wrong, eradicating the good with the bad, help him to overcome his strong horror and gut reaction, and he ignores Lamb Shank.  The dictator can&#039;t abide by that and yells childishly, mentioning his &#039;Daddy&#039; and giving away the fact that this is about his Dad more than anything. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
Most people on the street think that Lamb Shank is a madman who acts without reason or overarching plan.&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]] is one of the few people that Lamb Shank has an ounce of respect for.  That is, Lamb Shank puts his intellegence at around the level of a ladybeetle.  The way that Enzi treats him casually and without much fear or gravity is a real teeth-grinder, particularly the way he refers to him as &#039;Shanky&#039;.  This just serves to spur Lamb Shank to try more and more to get Enzi to treat him seriously.  As one of the two major instruments of his Plan, Lamb Shank pays Enzi more attention than he normally would another sentient being.&lt;br /&gt;
&lt;br /&gt;
Enzi is dedicated to stopping Lamb Shank, but has an uncharacteristic interest in his motives.  He is not certain what Lamb Shank is after, but is confident that there is an underlying method to the madness.&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Uzi|Uzi]] is another person whose intellegence is lifted to &#039;small insectoid&#039; level.  Lamb Shank largely deals with him through proxy - that is, [[AnglerStudios:Story/Cid|Cid the Dirge Poet]].  He derives some amusement in the way Uzi feels that he has earnt his own way to the top when Lamb Shank engineered much of it.&lt;br /&gt;
&lt;br /&gt;
Uzi hates Lamb Shank with an absolute passion, but wants his Twin Cousin to kill him.  He thinks Lamb Shank is similarly trying to create a totalitarian society, but &#039;unlike his one&#039;, would be run selfishly and evilly.&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
After Lamb Shank destroyed his home city of [[AnglerStudios:Story/Places/Cephas|Cephas]], [[AnglerStudios:Story/Hoth|Hoth]] became obsessed with getting revenge on him.  Despite being credited as the greatest human hero of all time, and particularly with pushing back Lamb Shank&#039;s armies, the tyrant doesn&#039;t pay him much heed at all, hardly even as a nuisance.  This gets Hoth even more enraged.&lt;br /&gt;
&lt;br /&gt;
Hoth thinks Lamb Shank wants to create a universal tyranny.&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank doesn&#039;t think much of [[AnglerStudios:Story/Leen|Leen]] as a politician, or as anything much at all.  Lamb Shank doesn&#039;t think much of women generally.  Her romance with [[AnglerStudios:Story/Enzi|Enzi]] is a trivial amusement to him, and he does enjoy taunting her about how he killed her father.&lt;br /&gt;
&lt;br /&gt;
Leen only begins to feel personally involved in the battle with Lamb Shank when she finds out that he killed her father.  Previously, she had seen him as a terribly evil person, and that it was her royal duty to try and stop him.  Even after she finds out, she is more given to greiving than vengeance, and remains relatively dispassionate towards Lamb Shank.  She believes that he&#039;s a madman who loves random destruction.&lt;br /&gt;
&lt;br /&gt;
=== King Roland ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank never saw [[AnglerStudios:Story/King_Roland|King Roland]] as a threat.  He was just one of those tiny little obsticles for him to conquer and leave alone.  Seeing no value in the monarch, Lamb Shank killed him fairly quickly after bringing him to [[AnglerStudios:Story/Castle_Sirosis|Sirosis]].  King Roland, in turn, saw Lamb Shank as a horrifically powerful madman who had to be killed for the general good of everyone, lest he lash out arbritarily.&lt;br /&gt;
&lt;br /&gt;
=== Zed the Unholy ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was not hugely fussed about [[AnglerStudios:Story/Zed|Zed]] leaving the Legendary Swords.  He treats him like a chess piece, but does consider him to be a bit more intellegent that the bulk of people.  Zed is absolutely convinced that Lamb Shank needs to be stopped, but is pessimistic as to anyone&#039;s chances of doing so.  He is under the impression that Lamb Shank is trying to wipe out all life for bloodlust&#039;s sake, but is constantly frustrated by his random madness.&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Flock|Flock]] resents Lamb Shank greatly, and Lamb Shank knows it.  Flock struggles against the powers of [[AnglerStudios:Story/The_Gem_of_Hubris|the Gem of Hubris]] so he can then kill Lamb Shank himself, realising that he would earn much fame with the story.  He also hates being bossed around and made to do mundane tasks.  Being a canny soldier, Flock sees all Lamb Shank&#039;s glaring tactical errors, and tries in vain to correct them.  He puts it down to Lamb Shank&#039;s insanity, not realising that it is part of the plan.  He is under the impression that Lamb Shank wants to impose his tyranny over the whole world.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank thinks that Flock&#039;s machinations are pathetic to the point of being funny.  He is also deliciously pleased that the one who gave him so much trouble in the [[AnglerStudios:Story/Death_Mountains|Death Mountians]] now works for him.&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Cid|Cid]] has not been happily under Lamb Shank&#039;s command for many years.  He hates every moment of it, but continues to serve because he feels that his fate is sealed.  He particularly resents the way Lamb Shank treats his daughter, [[AnglerStudios:Story/Xa_the_Abominable|Xa the Abominable]] - that is, as a weapon.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank is cautious of Cid turning on him, but is not overly worried.  He continues to treat Cid and his family like tools, knowing full well what he feels about it.&lt;br /&gt;
&lt;br /&gt;
=== Pete the Unstable ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete]] is one of the few people Lamb Shank has mis-estimated.  Lamb Shank thinks that Pete is servile and totally dedicated to him.  In reality, Pete is more than willing to go against Lamb Shank&#039;s orders if it would serve his own ultimate purposes.  He simply knows where he stands, and is not greatly opposed to Lamb Shank&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank keeps Pete constantly around as a confident.  Pete doesn&#039;t know the full extent of Lamb Shank&#039;s plans, though he is aware that most of the Legendary Swords are expendable.  He thinks Lamb Shank is ultimately trying to establish an empire, and is under the impression that he&#039;ll receive the crown of Burgand out of the deal.&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t know why Lamb Shank is all up ons about Enzi, but he doesn&#039;t really care, so goes along with it.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Needless to say, Lamb Shank is particularly antagonistic of any [[AnglerStudios:Story/Religion|religious establishment]].  That&#039;s not to say that he necessarily has doctrinal issues with them, so much as he is attempting to overthrow everything they found themselves on, and he hates them like diseases.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musical Inspiration ==&lt;br /&gt;
&lt;br /&gt;
Here are some of the songs I listen to so I can get this guy in character:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;I Just Wanna Be God&#039;&#039; by Alice Cooper&lt;br /&gt;
* &#039;&#039;The Sentinel&#039;&#039; by Alice Cooper&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26624</id>
		<title>AnglerStudios:Story/Places</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26624"/>
		<updated>2006-07-01T07:07:54Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Places =&lt;br /&gt;
&lt;br /&gt;
Here are the places of note in the Game World:&lt;br /&gt;
&lt;br /&gt;
== General Areas ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
* [[AnglerStudios:Story/Places/The Blasted Lands|The Blasted Lands]]&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/Darlan|Darlan]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fever_Town|Fever Town]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fever_Motte_and_Bailey|Fever Motte and Bailey]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fromar|Fromar]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Hebron|Hebron]]&lt;br /&gt;
* sdf&lt;br /&gt;
* dsfds&lt;br /&gt;
* [[AnglerStudios:Story/Places/Cephas|Cephas]] - economically successful port town&lt;br /&gt;
** [[AnglerStudios:Story/Places/Steadfast_Ford|Steadfast Ford]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Burgand|Burgand]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Meggedo|Meggedo]]&lt;br /&gt;
** [[AnglerStudios:Story/Castle_Sirosis|Castle Sirosis]]&lt;br /&gt;
&lt;br /&gt;
== Other Places of Interest ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_Grove|The Grove]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Mist_Forest|Mist Forest]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Middle_Sea|The Middle Sea]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fortress_of_Mon|The Fortress of Mon]] **NAME CHANGE SOON**&lt;br /&gt;
* [[AnglerStudios:Story/Places/Death_Mountains|The Death Mountains]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Gate_of_Anchilles|The Gate of Anchilles]] - Gate to the North&lt;br /&gt;
* [[AnglerStudios:Story/Places/Brack_Swamp|Brack Swamp]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Bloody_Marshes|The Bloody Marshes]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Dundan|Dundan]] - The Field of the Great Battle between Lamb Shank&#039;s armies and the Kingdom of Man&#039;s.&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_tower_of_Magic|The Tower of Magic]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_True_Forge|The True Forge]] - Sacred Site&lt;br /&gt;
* [[AnglerStudios:Story/Places/Pillars_of_|The Pillars of ]] - Can&#039;t remember their names.&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26623</id>
		<title>AnglerStudios:Story/Lamb Shank</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26623"/>
		<updated>2006-07-01T07:06:54Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lamb Shank =&lt;br /&gt;
&lt;br /&gt;
The most visible antagonist.  Lamb Shank is the dictator of the North.  He is smug, and totally convinced of his own genius - which he actually has.  He absolutely, pathologically &#039;&#039;has&#039;&#039; to have attention, which is the root of his dramatics and sometimes of his almost arbitrary violence. &lt;br /&gt;
&lt;br /&gt;
He is one of the most naturally gifted magicians in all history, a gift which his father could never appreciate, and even despised.  On the recieving end of a lot of violence from his father, Lamb Shank resents him considerably.&lt;br /&gt;
&lt;br /&gt;
So, anyway, Lamb Shank got it into his head that he wanted to be God.  This is his ultimate objective, and he&#039;s trying his darnedest to get there.  However, at it&#039;s most essential heart, this is really both an act of violence against his father, and a cry out to him for the love and acceptance he never received.&lt;br /&gt;
&lt;br /&gt;
Everyone assumes that he extends his youth and life by magic, but this is only indirectly true - it is only a result of assuming the [[AnglerStudios:Story/Aspects|The Black Aspect]].  While the [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] have assumed the Black Aspect, Lamb Shank has become so caught up in it that he considers himself - and in some senses &#039;&#039;is&#039;&#039; - the incarnation of the Black Aspect.  Amoung other things, this enhances his already considerable powers to a mind-boggling degree.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;Childhood&#039; ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was born of the Duke of [[AnglerStudios:Story/Places/Meggedo|Meggedo]] to the North.  He began manifesting incredible magical talent at a unprecidentally early age.  His father was almost fanatically loyal to the traditional values of science, and vented his hatred of these new-fangled ways of science on his son - violently.  That was the start of the matter.&lt;br /&gt;
&lt;br /&gt;
=== Beginning of Political Career ===&lt;br /&gt;
&lt;br /&gt;
Ten years before the start of our story, his father died of illness, and Lamb Shank inherited the title. The first thing he did was build [[AnglerStudios:Story/Places/Castle_Sirosis|Castle Sirosis]] into an even bigger fortress - incoropating much of Meggedo right into it, and becoming bigger than what was left of the city.  During its construction, he travelled to [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]] and learnt everything he could.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]], Chancellor of [[AnglerStudios:Story/Places/Burgand|Burgand]], came to Lamb Shank and learnt how to assume the [[AnglerStudios:Story/Aspects|Black Aspect]].  He returned to his home and secretly began accumulating support for his new master.  The Royal Family of the [[AnglerStudios:Story/Races/Trenashi|Trenashian]] city [[AnglerStudios:Story/Places/Burgand|Burgand]] had taken vows to contain Lamb Shank up in the North, so this inside man was greatly to Lamb Shank&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
Also in this time, [[AnglerStudios:Story/Cid|Cid]] Son of Orpheus, Son of David, a young yet famous singer at the [[AnglerStudios:Story/The_True_Forge|True Forge]] and native of , also took the Black Aspect and joined Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
The next thing he did was kill the entire population of Meggedo and turn them into an army of magic soldiers.  He knew that he was almost universally considered by the political community to be dangerously crazy, so he wasted no time and attack Burgand.  Pete has gathered a large segement of the [[AnglerStudios:Story/Races/Trenashi|Trenashi]] Race to Lamb Shank&#039;s side, and attacks from within and without simultaneously broke the city quickly.&lt;br /&gt;
&lt;br /&gt;
=== The Dread Rises ===&lt;br /&gt;
&lt;br /&gt;
A long period of tension lasted ten years.  Lamb Shank spent the time studying the magic of the Trenashi, interested in becoming as personally powerful as possible, also reading up on other things like military tactica make his eventual victory smoother.  Everyone else was terrified as to what he&#039;d do next and begun building up their military strength.&lt;br /&gt;
&lt;br /&gt;
During this time Princesses [[AnglerStudios:Story/Enzi|Leen]] and [[AnglerStudios:Story/Enzi|Cynthia]] were born. &lt;br /&gt;
&lt;br /&gt;
=== On the Warpath ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank&#039;s forces suddenly moved South, utterly wasting the cities of , and along the way.  They came to the bustling port city of [[AnglerStudios:Story/Places/Cephas|Cephas]], home of the then young [[AnglerStudios:Story/Hoth|Hoth]].  This siege proved fractionally more difficult than the others, largely due to Hoth&#039;s presence, but Cid the Dirge Poet, also a native, met him in combat and the resultant fight was so harsh that it rent the city apart, and was so harsh on Hoth that he lost most of the copreal aspects of his body - lending him the name &#039;the Ethereal&#039;.&lt;br /&gt;
&lt;br /&gt;
The tyrant crossed Steadfast Ford and continued his rampage.  He sacked the cities of , and , suspiciously leaving the Tower of Magic well enough alone.  He did enter personally, and other than taking in any new learning he didn&#039;t already know, the only thing he took was an ancient treasure, sealed away in the past, called [[AnglerStudios:Story/The_Gem_of_Hubris|The Gem of Hubris]].  &lt;br /&gt;
&lt;br /&gt;
Other than cementing his control over his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]], the Gem provided him with a revelation - the continuing existance of the two heirs to the Burgandian Throne - [[AnglerStudios:Story/Uzi|Uzi]] and [[AnglerStudios:Story/Enzi|Enzi]].  Furthermore, the Gem revealed that they were destined to be far more powerful than he could ever be.  Naturally, this frustrated his intent to become the omnipotent ruler of all the universe, and this frustration sent him into a made rage.&lt;br /&gt;
&lt;br /&gt;
From here, his plans lost coherence.  The Human Kingdom had decided to pit their great defense against Lamb Shank in the valley of Dundan.  Lamb Shank stumbled right into the [[AnglerStudios:Story/|Battle of Dundan]] without any cunning, just brute force.  Fortunately for him, the power of his Legendary Swords, a sizable number thereof he had accumulated by this time, carried the day and wrought such an overwhelming victory for him that &#039;Dundan&#039; became a byword for utter massacre.&lt;br /&gt;
&lt;br /&gt;
The Legendary Swords in Lamb Shank&#039;s service by this time were:&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Reggie_the_Fro|Reggie the Fro]]&lt;br /&gt;
* [[AnglerStudios:Story/Zug_the_Stubborn|Zug the Stubborn]]&lt;br /&gt;
* [[AnglerStudios:Story/System_the_Accountant|System the Accountant]]&lt;br /&gt;
* [[AnglerStudios:Story/asd|das]] - DG Mon&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Enzi|Enzi]] - Pikachu the Annoying&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Zed|Zed the Unholy]]&lt;br /&gt;
* the&lt;br /&gt;
* three&lt;br /&gt;
* valley girls&lt;br /&gt;
* [[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]]&lt;br /&gt;
* [[AnglerStudios:Story/Cid|Cid the Dirge Poet]]&lt;br /&gt;
&lt;br /&gt;
Surviving Human Heroes at Dundan include:&lt;br /&gt;
&lt;br /&gt;
* daffd&lt;br /&gt;
&lt;br /&gt;
=== After Dundan ===&lt;br /&gt;
&lt;br /&gt;
The defeat at Dundan had destroyed almost all of Humanities regulars and sent the Kingdom spiralling down into despair.  Driven now by spite, Lamb Shank pressed onward down through the [[AnglerStudios:Story/Places/Death_Mountains|Death Mountains]].  This took him through the territory of the [[AnglerStudios:Story/Races/Angelina|Angelinas]], suddenly making everyone else&#039;s problem their problem.  They swiftly engaged Lamb Shanks forces in guerilla-style fighting, and found that this, in combination with Lamb Shank&#039;s sudden loss of clarity, proved especially effective in overcoming an enemy who relied heavily on the incredible strength of only a handful of super-soldiers.  In this time, the young Angelina [[AnglerStudios:Story/Flock|Flock]] proved himself both a heroic general and soldier, earning for himself the Angelinian title of &#039;White Prince&#039;.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was stopped in his tracks, and when Hoth arrived with a force of human irregulars, he was forced backward.  As soon as Lamb Shank was out of the way, the Angelinas largely let off, but Hoth and his men dogged Lamb Shank all the way back to [[AnglerStudios:Story/Steadfast_Ford|Steadfast Ford]], where the narrow passage allowed Lamb Shank to focus his forces in such a way as to defend himself effectively.  To this day, this is where the battle line technically lies.&lt;br /&gt;
&lt;br /&gt;
=== A new strategy ===&lt;br /&gt;
&lt;br /&gt;
After this humiliation, Lamb Shank had something of an epiphany, leading to two tangible results;  Firstly, the formulation of his new Evil Plan, discussed below, and secondly, the realisation that traditional warfare was now not going to achieve much for him anymore, now that his enemies were developing tactics orientated specifically towards dealing with his armies.&lt;br /&gt;
&lt;br /&gt;
The frontline at Steadfast Ford suddenly became incredibly irrelevant to him for the time being.  In fact, the area has become extremely quiet for now, and is arguably one of the safest places in Kingdom for the short term.&lt;br /&gt;
&lt;br /&gt;
Instead, Lamb Shank focused on mobility and secrecy.  He is now able to sneak small pockets of troops to just about anywhere he wants, bypassing the battlefield totally, turning the entire world into a skirmish, and involving civilians in the war in a way that they had not historically been before.  Further, his focus has moved from simply smashing his enemies like china, to corrupting them with the Black Aspect &#039;&#039;then&#039;&#039; smashing them like china, like with the Trenashi.&lt;br /&gt;
&lt;br /&gt;
=== The False Peace ===&lt;br /&gt;
&lt;br /&gt;
Over the next ten years, Lamb Shank has primarily been setting up his new Master Plan.  From the outside, no one can figure out why he doesn&#039;t march out and crush them all, as is well within his power.  Some note that he waited for a long time after taking over Burgand, and they wait for the end of this decade with trepidation.  Most just call him mad and leave the explanation at that.&lt;br /&gt;
&lt;br /&gt;
After Uzi entered the wider world, Lamb Shank began offering him a place at his side and so on, and has been manipulating all his Legendary Swords - who he ultimately considers expendanble, though he never tells them that - and everyone else, for that matter, so as to generate exactly the sort of scenario he wants so as to achieve his aims.&lt;br /&gt;
&lt;br /&gt;
Also in this time, Flock assumed the Black Aspect, and Lamb Shank began an extended mission to corrupt the Angelinas of [[AnglerStudios:Story/Places/Hebron|Hebron]], a mission under the command of both Flock and [[AnglerStudios:Story/Praetoria|Lady Felina]].  He also aquired the services of some new Legendary Swords, [[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie the Seductress]], [[AnglerStudios:Story/Gromit_the_Bludger|Gromit the Bludger]], [[AnglerStudios:Story/Se_Lung|Se Lung of Blades]], while losing [[AnglerStudios:Story/Zed|Zed the Unholy]].&lt;br /&gt;
&lt;br /&gt;
During this time, he frequents [[AnglerStudios:Story/The_tower_of_magic|The Tower of Magic]], and shoots all around the land to do his evil work.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]]&#039;s emergence has set his cunningly laid plans into motion, and thus our story begins...&lt;br /&gt;
&lt;br /&gt;
== His Evil Plan ==&lt;br /&gt;
&lt;br /&gt;
Just &#039;cause a guy&#039;s got a plan, doesn&#039;t make him sane.&lt;br /&gt;
&lt;br /&gt;
=== The Underlying &#039;Reasoning&#039; ===&lt;br /&gt;
&lt;br /&gt;
His defeat by Hoth and Flock was the catalyst that made Lamb Shank realise that he&#039;d never be God by the accumulation of force.  No matter how strong he became magically, physically, or through military domination, there was no way he could ever be as strong as or stronger than He that is stronger that strength.  Not to mention that he knew that he couldn&#039;t even be the strongest guy around, since Uzi and Enzi would both beat him there.&lt;br /&gt;
&lt;br /&gt;
This angered him greatly, but then he started reflecting on the nature of God and authority.  A King has authority because he controls the army and police, meaning he is the most powerful man in the kingdom.  That power equals authority because he can throw disadents in prison, or even execute them.  Said another way, the King&#039;s authority is based upon the threat of destruction.  Lamb Shank then reflected that God is God by virtue of His unlimited power, like the King&#039;s army, and that likewise He rules the world by virtue of the implied threat of the universe&#039;s destruction if it rebels.  God is God because He can destroy the world.&lt;br /&gt;
&lt;br /&gt;
This got Lamb Shank thinking - suppose &#039;&#039;he&#039;&#039; destroyed the world.  That would make him God.  After all, the proof is in the pudding - if he is the one to wipe it out, he will, in a funny way, &#039;&#039;always&#039;&#039; have been God.  The problem is that he didn&#039;t have the strength to destroy the world, strong as he was.&lt;br /&gt;
&lt;br /&gt;
But Uzi and Enzi would.&lt;br /&gt;
&lt;br /&gt;
=== The Threads of a Scheme ===&lt;br /&gt;
&lt;br /&gt;
If he could manipulate one of the two of them, even both of them, into destroying the world, then he would be God by virtue of being the one to have instigated it.  So the question is: How does one convince them to do it?&lt;br /&gt;
&lt;br /&gt;
Three basic facts about Enzi and Uzi became obvious to him in his observations:&lt;br /&gt;
&lt;br /&gt;
* They&#039;re both naturally violent.&lt;br /&gt;
* They both have very strong moral impulses.&lt;br /&gt;
* They both love each other very much.&lt;br /&gt;
&lt;br /&gt;
So he contrived this basic plan:  He would set up Enzi&#039;s &#039;adventure&#039; and Uzi&#039;s &#039;success&#039; so as to progressively increase their strength to an appropriately high level, Uzi overcoming various gangs, and Enzi fighting the Legendary Swords.  Once one of them has become as powerful enough for him to set them on their way, he would drop this bomb on them; the fact that the Black Aspect, which they hate so much, was infact present in everything, pervading all life and staining every aspect so universially so as to be totally undetected by their senses.&lt;br /&gt;
&lt;br /&gt;
This revelation, considering their strict &#039;evil must be punished&#039; philosophy, would drive them to destroy the planet and even themselves.  It got better:  by keeping them seperate, if one of them happened to die, then the other would go mad with grief and more doggedly do the deed.  In this way the two acted as contingencies to each other.&lt;br /&gt;
&lt;br /&gt;
Even if Lamb Shank died in the process, in his own head at least, he would have completed his task.&lt;br /&gt;
&lt;br /&gt;
=== Where It All Goes Wrong ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s moral philosophy develops significantly as the story progresses, and by the time he faces Lamb Shank, he has come to accept to some degree that sometimes issues are too complex for him, as well has come to appreciate Good for its own sake, and not just focusing on his hatred of evil.  These realisations coupled with a strong feeling that destroying the world would be wrong, eradicating the good with the bad, help him to overcome his strong horror and gut reaction, and he ignores Lamb Shank.  The dictator can&#039;t abide by that and yells childishly, mentioning his &#039;Daddy&#039; and giving away the fact that this is about his Dad more than anything. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
Most people on the street think that Lamb Shank is a madman who acts without reason or overarching plan.&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]] is one of the few people that Lamb Shank has an ounce of respect for.  That is, Lamb Shank puts his intellegence at around the level of a ladybeetle.  The way that Enzi treats him casually and without much fear or gravity is a real teeth-grinder, particularly the way he refers to him as &#039;Shanky&#039;.  This just serves to spur Lamb Shank to try more and more to get Enzi to treat him seriously.  As one of the two major instruments of his Plan, Lamb Shank pays Enzi more attention than he normally would another sentient being.&lt;br /&gt;
&lt;br /&gt;
Enzi is dedicated to stopping Lamb Shank, but has an uncharacteristic interest in his motives.  He is not certain what Lamb Shank is after, but is confident that there is an underlying method to the madness.&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Uzi|Uzi]] is another person whose intellegence is lifted to &#039;small insectoid&#039; level.  Lamb Shank largely deals with him through proxy - that is, [[AnglerStudios:Story/Cid|Cid the Dirge Poet]].  He derives some amusement in the way Uzi feels that he has earnt his own way to the top when Lamb Shank engineered much of it.&lt;br /&gt;
&lt;br /&gt;
Uzi hates Lamb Shank with an absolute passion, but wants his Twin Cousin to kill him.  He thinks Lamb Shank is similarly trying to create a totalitarian society, but &#039;unlike his one&#039;, would be run selfishly and evilly.&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
After Lamb Shank destroyed his home city of [[AnglerStudios:Story/Places/Cephas|Cephas]], [[AnglerStudios:Story/Hoth|Hoth]] became obsessed with getting revenge on him.  Despite being credited as the greatest human hero of all time, and particularly with pushing back Lamb Shank&#039;s armies, the tyrant doesn&#039;t pay him much heed at all, hardly even as a nuisance.  This gets Hoth even more enraged.&lt;br /&gt;
&lt;br /&gt;
Hoth thinks Lamb Shank wants to create a universal tyranny.&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank doesn&#039;t think much of [[AnglerStudios:Story/Leen|Leen]] as a politician, or as anything much at all.  Lamb Shank doesn&#039;t think much of women generally.  Her romance with [[AnglerStudios:Story/Enzi|Enzi]] is a trivial amusement to him, and he does enjoy taunting her about how he killed her father.&lt;br /&gt;
&lt;br /&gt;
Leen only begins to feel personally involved in the battle with Lamb Shank when she finds out that he killed her father.  Previously, she had seen him as a terribly evil person, and that it was her royal duty to try and stop him.  Even after she finds out, she is more given to greiving than vengeance, and remains relatively dispassionate towards Lamb Shank.  She believes that he&#039;s a madman who loves random destruction.&lt;br /&gt;
&lt;br /&gt;
=== King Roland ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank never saw [[AnglerStudios:Story/King_Roland|King Roland]] as a threat.  He was just one of those tiny little obsticles for him to conquer and leave alone.  Seeing no value in the monarch, Lamb Shank killed him fairly quickly after bringing him to [[AnglerStudios:Story/Castle_Sirosis|Sirosis]].  King Roland, in turn, saw Lamb Shank as a horrifically powerful madman who had to be killed for the general good of everyone, lest he lash out arbritarily.&lt;br /&gt;
&lt;br /&gt;
=== Zed the Unholy ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was not hugely fussed about [[AnglerStudios:Story/Zed|Zed]] leaving the Legendary Swords.  He treats him like a chess piece, but does consider him to be a bit more intellegent that the bulk of people.  Zed is absolutely convinced that Lamb Shank needs to be stopped, but is pessimistic as to anyone&#039;s chances of doing so.  He is under the impression that Lamb Shank is trying to wipe out all life for bloodlust&#039;s sake, but is constantly frustrated by his random madness.&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Flock|Flock]] resents Lamb Shank greatly, and Lamb Shank knows it.  Flock struggles against the powers of [[AnglerStudios:Story/The_Gem_of_Hubris|the Gem of Hubris]] so he can then kill Lamb Shank himself, realising that he would earn much fame with the story.  He also hates being bossed around and made to do mundane tasks.  Being a canny soldier, Flock sees all Lamb Shank&#039;s glaring tactical errors, and tries in vain to correct them.  He puts it down to Lamb Shank&#039;s insanity, not realising that it is part of the plan.  He is under the impression that Lamb Shank wants to impose his tyranny over the whole world.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank thinks that Flock&#039;s machinations are pathetic to the point of being funny.  He is also deliciously pleased that the one who gave him so much trouble in the [[AnglerStudios:Story/Death_Mountains|Death Mountians]] now works for him.&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pete the Unstable ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete]] is one of the few people Lamb Shank has mis-estimated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Needless to say, Lamb Shank is particularly antagonistic of any [[AnglerStudios:Story/Religion|religious establishment]].  That&#039;s not to say that he necessarily has doctrinal issues with them, so much as he is attempting to overthrow everything they found themselves on, and he hates them like diseases.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musical Inspiration ==&lt;br /&gt;
&lt;br /&gt;
Here are some of the songs I listen to so I can get this guy in character:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;I Just Wanna Be God&#039;&#039; by Alice Cooper&lt;br /&gt;
* &#039;&#039;The Sentinel&#039;&#039; by Alice Cooper&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26622</id>
		<title>AnglerStudios:Story/Lamb Shank</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26622"/>
		<updated>2006-07-01T06:28:44Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lamb Shank =&lt;br /&gt;
&lt;br /&gt;
The most visible antagonist.  Lamb Shank is the dictator of the North.  He is smug, and totally convinced of his own genius - which he actually has.  He absolutely, pathologically &#039;&#039;has&#039;&#039; to have attention, which is the root of his dramatics and sometimes of his almost arbitrary violence. &lt;br /&gt;
&lt;br /&gt;
He is one of the most naturally gifted magicians in all history, a gift which his father could never appreciate, and even despised.  On the recieving end of a lot of violence from his father, Lamb Shank resents him considerably.&lt;br /&gt;
&lt;br /&gt;
So, anyway, Lamb Shank got it into his head that he wanted to be God.  This is his ultimate objective, and he&#039;s trying his darnedest to get there.  However, at it&#039;s most essential heart, this is really both an act of violence against his father, and a cry out to him for the love and acceptance he never received.&lt;br /&gt;
&lt;br /&gt;
Everyone assumes that he extends his youth and life by magic, but this is only indirectly true - it is only a result of assuming the [[AnglerStudios:Story/Aspects|The Black Aspect]].  While the [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] have assumed the Black Aspect, Lamb Shank has become so caught up in it that he considers himself - and in some senses &#039;&#039;is&#039;&#039; - the incarnation of the Black Aspect.  Amoung other things, this enhances his already considerable powers to a mind-boggling degree.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;Childhood&#039; ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was born of the Duke of [[AnglerStudios:Story/Places/Meggedo|Meggedo]] to the North.  He began manifesting incredible magical talent at a unprecidentally early age.  His father was almost fanatically loyal to the traditional values of science, and vented his hatred of these new-fangled ways of science on his son - violently.  That was the start of the matter.&lt;br /&gt;
&lt;br /&gt;
=== Beginning of Political Career ===&lt;br /&gt;
&lt;br /&gt;
Ten years before the start of our story, his father died of illness, and Lamb Shank inherited the title. The first thing he did was build [[AnglerStudios:Story/Places/Castle_Sirosis|Castle Sirosis]] into an even bigger fortress - incoropating much of Meggedo right into it, and becoming bigger than what was left of the city.  During its construction, he travelled to [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]] and learnt everything he could.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]], Chancellor of [[AnglerStudios:Story/Places/Burgand|Burgand]], came to Lamb Shank and learnt how to assume the [[AnglerStudios:Story/Aspects|Black Aspect]].  He returned to his home and secretly began accumulating support for his new master.  The Royal Family of the [[AnglerStudios:Story/Races/Trenashi|Trenashian]] city [[AnglerStudios:Story/Places/Burgand|Burgand]] had taken vows to contain Lamb Shank up in the North, so this inside man was greatly to Lamb Shank&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
Also in this time, [[AnglerStudios:Story/Cid|Cid]] Son of Orpheus, Son of David, a young yet famous singer at the [[AnglerStudios:Story/The_True_Forge|True Forge]] and native of , also took the Black Aspect and joined Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
The next thing he did was kill the entire population of Meggedo and turn them into an army of magic soldiers.  He knew that he was almost universally considered by the political community to be dangerously crazy, so he wasted no time and attack Burgand.  Pete has gathered a large segement of the [[AnglerStudios:Story/Races/Trenashi|Trenashi]] Race to Lamb Shank&#039;s side, and attacks from within and without simultaneously broke the city quickly.&lt;br /&gt;
&lt;br /&gt;
=== The Dread Rises ===&lt;br /&gt;
&lt;br /&gt;
A long period of tension lasted ten years.  Lamb Shank spent the time studying the magic of the Trenashi, interested in becoming as personally powerful as possible, also reading up on other things like military tactica make his eventual victory smoother.  Everyone else was terrified as to what he&#039;d do next and begun building up their military strength.&lt;br /&gt;
&lt;br /&gt;
During this time Princesses [[AnglerStudios:Story/Enzi|Leen]] and [[AnglerStudios:Story/Enzi|Cynthia]] were born. &lt;br /&gt;
&lt;br /&gt;
=== On the Warpath ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank&#039;s forces suddenly moved South, utterly wasting the cities of , and along the way.  They came to the bustling port city of , home of the then young [[AnglerStudios:Story/Hoth|Hoth]].  This siege proved fractionally more difficult than the others, largely due to Hoth&#039;s presence, but Cid the Dirge Poet, also a native, met him in combat and the resultant fight was so harsh that it rent the city apart, and was so harsh on Hoth that he lost most of the copreal aspects of his body - lending him the name &#039;the Ethereal&#039;.&lt;br /&gt;
&lt;br /&gt;
The tyrant crossed Steadfast Ford and continued his rampage.  He sacked the cities of , and , suspiciously leaving the Tower of Magic well enough alone.  He did enter personally, and other than taking in any new learning he didn&#039;t already know, the only thing he took was an ancient treasure, sealed away in the past, called [[AnglerStudios:Story/The_Gem_of_Hubris|The Gem of Hubris]].  &lt;br /&gt;
&lt;br /&gt;
Other than cementing his control over his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]], the Gem provided him with a revelation - the continuing existance of the two heirs to the Burgandian Throne - [[AnglerStudios:Story/Uzi|Uzi]] and [[AnglerStudios:Story/Enzi|Enzi]].  Furthermore, the Gem revealed that they were destined to be far more powerful than he could ever be.  Naturally, this frustrated his intent to become the omnipotent ruler of all the universe, and this frustration sent him into a made rage.&lt;br /&gt;
&lt;br /&gt;
From here, his plans lost coherence.  The Human Kingdom had decided to pit their great defense against Lamb Shank in the valley of Dundan.  Lamb Shank stumbled right into the [[AnglerStudios:Story/|Battle of Dundan]] without any cunning, just brute force.  Fortunately for him, the power of his Legendary Swords, a sizable number thereof he had accumulated by this time, carried the day and wrought such an overwhelming victory for him that &#039;Dundan&#039; became a byword for utter massacre.&lt;br /&gt;
&lt;br /&gt;
The Legendary Swords in Lamb Shank&#039;s service by this time were:&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Reggie_the_Fro|Reggie the Fro]]&lt;br /&gt;
* [[AnglerStudios:Story/Zug_the_Stubborn|Zug the Stubborn]]&lt;br /&gt;
* [[AnglerStudios:Story/System_the_Accountant|System the Accountant]]&lt;br /&gt;
* [[AnglerStudios:Story/asd|das]] - DG Mon&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Enzi|Enzi]] - Pikachu the Annoying&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Zed|Zed the Unholy]]&lt;br /&gt;
* the&lt;br /&gt;
* three&lt;br /&gt;
* valley girls&lt;br /&gt;
* [[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]]&lt;br /&gt;
* [[AnglerStudios:Story/Cid|Cid the Dirge Poet]]&lt;br /&gt;
&lt;br /&gt;
Surviving Human Heroes at Dundan include:&lt;br /&gt;
&lt;br /&gt;
* daffd&lt;br /&gt;
&lt;br /&gt;
=== After Dundan ===&lt;br /&gt;
&lt;br /&gt;
The defeat at Dundan had destroyed almost all of Humanities regulars and sent the Kingdom spiralling down into despair.  Driven now by spite, Lamb Shank pressed onward down through the [[AnglerStudios:Story/Places/Death_Mountains|Death Mountains]].  This took him through the territory of the [[AnglerStudios:Story/Races/Angelina|Angelinas]], suddenly making everyone else&#039;s problem their problem.  They swiftly engaged Lamb Shanks forces in guerilla-style fighting, and found that this, in combination with Lamb Shank&#039;s sudden loss of clarity, proved especially effective in overcoming an enemy who relied heavily on the incredible strength of only a handful of super-soldiers.  In this time, the young Angelina [[AnglerStudios:Story/Flock|Flock]] proved himself both a heroic general and soldier, earning for himself the Angelinian title of &#039;White Prince&#039;.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was stopped in his tracks, and when Hoth arrived with a force of human irregulars, he was forced backward.  As soon as Lamb Shank was out of the way, the Angelinas largely let off, but Hoth and his men dogged Lamb Shank all the way back to [[AnglerStudios:Story/Steadfast_Ford|Steadfast Ford]], where the narrow passage allowed Lamb Shank to focus his forces in such a way as to defend himself effectively.  To this day, this is where the battle line technically lies.&lt;br /&gt;
&lt;br /&gt;
=== A new strategy ===&lt;br /&gt;
&lt;br /&gt;
After this humiliation, Lamb Shank had something of an epiphany, leading to two tangible results;  Firstly, the formulation of his new Evil Plan, discussed below, and secondly, the realisation that traditional warfare was now not going to achieve much for him anymore, now that his enemies were developing tactics orientated specifically towards dealing with his armies.&lt;br /&gt;
&lt;br /&gt;
The frontline at Steadfast Ford suddenly became incredibly irrelevant to him for the time being.  In fact, the area has become extremely quiet for now, and is arguably one of the safest places in Kingdom for the short term.&lt;br /&gt;
&lt;br /&gt;
Instead, Lamb Shank focused on mobility and secrecy.  He is now able to sneak small pockets of troops to just about anywhere he wants, bypassing the battlefield totally, turning the entire world into a skirmish, and involving civilians in the war in a way that they had not historically been before.  Further, his focus has moved from simply smashing his enemies like china, to corrupting them with the Black Aspect &#039;&#039;then&#039;&#039; smashing them like china, like with the Trenashi.&lt;br /&gt;
&lt;br /&gt;
=== The False Peace ===&lt;br /&gt;
&lt;br /&gt;
Over the next ten years, Lamb Shank has primarily been setting up his new Master Plan.  From the outside, no one can figure out why he doesn&#039;t march out and crush them all, as is well within his power.  Some note that he waited for a long time after taking over Burgand, and they wait for the end of this decade with trepidation.  Most just call him mad and leave the explanation at that.&lt;br /&gt;
&lt;br /&gt;
After Uzi entered the wider world, Lamb Shank began offering him a place at his side and so on, and has been manipulating all his Legendary Swords - who he ultimately considers expendanble, though he never tells them that - and everyone else, for that matter, so as to generate exactly the sort of scenario he wants so as to achieve his aims.&lt;br /&gt;
&lt;br /&gt;
Also in this time, Flock assumed the Black Aspect, and Lamb Shank began an extended mission to corrupt the Angelinas of [[AnglerStudios:Story/Places/Hebron|Hebron]], a mission under the command of both Flock and [[AnglerStudios:Story/Praetoria|Lady Felina]].  He also aquired the services of some new Legendary Swords, [[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie the Seductress]], [[AnglerStudios:Story/Gromit_the_Bludger|Gromit the Bludger]], [[AnglerStudios:Story/Se_Lung|Se Lung of Blades]], while losing [[AnglerStudios:Story/Zed|Zed the Unholy]].&lt;br /&gt;
&lt;br /&gt;
During this time, he frequents [[AnglerStudios:Story/The_tower_of_magic|The Tower of Magic]], and shoots all around the land to do his evil work.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]]&#039;s emergence has set his cunningly laid plans into motion, and thus our story begins...&lt;br /&gt;
&lt;br /&gt;
== His Evil Plan ==&lt;br /&gt;
&lt;br /&gt;
Just &#039;cause a guy&#039;s got a plan, doesn&#039;t make him sane.&lt;br /&gt;
&lt;br /&gt;
=== The Underlying &#039;Reasoning&#039; ===&lt;br /&gt;
&lt;br /&gt;
His defeat by Hoth and Flock was the catalyst that made Lamb Shank realise that he&#039;d never be God by the accumulation of force.  No matter how strong he became magically, physically, or through military domination, there was no way he could ever be as strong as or stronger than He that is stronger that strength.  Not to mention that he knew that he couldn&#039;t even be the strongest guy around, since Uzi and Enzi would both beat him there.&lt;br /&gt;
&lt;br /&gt;
This angered him greatly, but then he started reflecting on the nature of God and authority.  A King has authority because he controls the army and police, meaning he is the most powerful man in the kingdom.  That power equals authority because he can throw disadents in prison, or even execute them.  Said another way, the King&#039;s authority is based upon the threat of destruction.  Lamb Shank then reflected that God is God by virtue of His unlimited power, like the King&#039;s army, and that likewise He rules the world by virtue of the implied threat of the universe&#039;s destruction if it rebels.  God is God because He can destroy the world.&lt;br /&gt;
&lt;br /&gt;
This got Lamb Shank thinking - suppose &#039;&#039;he&#039;&#039; destroyed the world.  That would make him God.  After all, the proof is in the pudding - if he is the one to wipe it out, he will, in a funny way, &#039;&#039;always&#039;&#039; have been God.  The problem is that he didn&#039;t have the strength to destroy the world, strong as he was.&lt;br /&gt;
&lt;br /&gt;
But Uzi and Enzi would.&lt;br /&gt;
&lt;br /&gt;
=== The Threads of a Scheme ===&lt;br /&gt;
&lt;br /&gt;
If he could manipulate one of the two of them, even both of them, into destroying the world, then he would be God by virtue of being the one to have instigated it.  So the question is: How does one convince them to do it?&lt;br /&gt;
&lt;br /&gt;
Three basic facts about Enzi and Uzi became obvious to him in his observations:&lt;br /&gt;
&lt;br /&gt;
* They&#039;re both naturally violent.&lt;br /&gt;
* They both have very strong moral impulses.&lt;br /&gt;
* They both love each other very much.&lt;br /&gt;
&lt;br /&gt;
So he contrived this basic plan:  He would set up Enzi&#039;s &#039;adventure&#039; and Uzi&#039;s &#039;success&#039; so as to progressively increase their strength to an appropriately high level, Uzi overcoming various gangs, and Enzi fighting the Legendary Swords.  Once one of them has become as powerful enough for him to set them on their way, he would drop this bomb on them; the fact that the Black Aspect, which they hate so much, was infact present in everything, pervading all life and staining every aspect so universially so as to be totally undetected by their senses.&lt;br /&gt;
&lt;br /&gt;
This revelation, considering their strict &#039;evil must be punished&#039; philosophy, would drive them to destroy the planet and even themselves.  It got better:  by keeping them seperate, if one of them happened to die, then the other would go mad with grief and more doggedly do the deed.  In this way the two acted as contingencies to each other.&lt;br /&gt;
&lt;br /&gt;
Even if Lamb Shank died in the process, in his own head at least, he would have completed his task.&lt;br /&gt;
&lt;br /&gt;
=== Where It All Goes Wrong ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s moral philosophy develops significantly as the story progresses, and by the time he faces Lamb Shank, he has come to accept to some degree that sometimes issues are too complex for him, as well has come to appreciate Good for its own sake, and not just focusing on his hatred of evil.  These realisations coupled with a strong feeling that destroying the world would be wrong, eradicating the good with the bad, help him to overcome his strong horror and gut reaction, and he ignores Lamb Shank.  The dictator can&#039;t abide by that and yells childishly, mentioning his &#039;Daddy&#039; and giving away the fact that this is about his Dad more than anything. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
=== Pete the Unstable ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Needless to say, Lamb Shank is particularly antagonistic of any religious establishment.  That&#039;s not to say that he necessarily has doctrinal issues with them, so much as he is attempting to overthrow everything they found themselves on, and he hates them like diseases.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musical Inspiration ==&lt;br /&gt;
&lt;br /&gt;
Here are some of the songs I listen to so I can get this guy in character:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;I Just Wanna Be God&#039;&#039; by Alice Cooper&lt;br /&gt;
* &#039;&#039;The Sentinel&#039;&#039; by Alice Cooper&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26621</id>
		<title>AnglerStudios:Story/Lamb Shank</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26621"/>
		<updated>2006-07-01T06:25:22Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lamb Shank =&lt;br /&gt;
&lt;br /&gt;
The most visible antagonist.  Lamb Shank is the dictator of the North.  He is smug, and totally convinced of his own genius - which he actually has.  He absolutely, pathologically &#039;&#039;has&#039;&#039; to have attention, which is the root of his dramatics and sometimes of his almost arbitrary violence. &lt;br /&gt;
&lt;br /&gt;
He is one of the most naturally gifted magicians in all history, a gift which his father could never appreciate, and even despised.  On the recieving end of a lot of violence from his father, Lamb Shank resents him considerably.&lt;br /&gt;
&lt;br /&gt;
So, anyway, Lamb Shank got it into his head that he wanted to be God.  This is his ultimate objective, and he&#039;s trying his darnedest to get there.  However, at it&#039;s most essential heart, this is really both an act of violence against his father, and a cry out to him for the love and acceptance he never received.&lt;br /&gt;
&lt;br /&gt;
Everyone assumes that he extends his youth and life by magic, but this is only indirectly true - it is only a result of assuming the [[AnglerStudios:Story/Aspects|The Black Aspect]].  While the [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] have assumed the Black Aspect, Lamb Shank has become so caught up in it that he considers himself - and in some senses &#039;&#039;is&#039;&#039; - the incarnation of the Black Aspect.  Amoung other things, this enhances his already considerable powers to a mind-boggling degree.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;Childhood&#039; ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was born of the Duke of [[AnglerStudios:Story/Places/Meggedo|Meggedo]] to the North.  He began manifesting incredible magical talent at a unprecidentally early age.  His father was almost fanatically loyal to the traditional values of science, and vented his hatred of these new-fangled ways of science on his son - violently.  That was the start of the matter.&lt;br /&gt;
&lt;br /&gt;
=== Beginning of Political Career ===&lt;br /&gt;
&lt;br /&gt;
Ten years before the start of our story, his father died of illness, and Lamb Shank inherited the title. The first thing he did was build [[AnglerStudios:Story/Places/Castle_Sirosis|Castle Sirosis]] into an even bigger fortress - incoropating much of Meggedo right into it, and becoming bigger than what was left of the city.  During its construction, he travelled to [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]] and learnt everything he could.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]], Chancellor of [[AnglerStudios:Story/Places/Burgand|Burgand]], came to Lamb Shank and learnt how to assume the [[AnglerStudios:Story/Aspects|Black Aspect]].  He returned to his home and secretly began accumulating support for his new master.  The Royal Family of the [[AnglerStudios:Story/Races/Trenashi|Trenashian]] city [[AnglerStudios:Story/Places/Burgand|Burgand]] had taken vows to contain Lamb Shank up in the North, so this inside man was greatly to Lamb Shank&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
Also in this time, [[AnglerStudios:Story/Cid|Cid]] Son of Orpheus, Son of David, a young yet famous singer at the [[AnglerStudios:Story/The_True_Forge|True Forge]] and native of , also took the Black Aspect and joined Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
The next thing he did was kill the entire population of Meggedo and turn them into an army of magic soldiers.  He knew that he was almost universally considered by the political community to be dangerously crazy, so he wasted no time and attack Burgand.  Pete has gathered a large segement of the [[AnglerStudios:Story/Races/Trenashi|Trenashi]] Race to Lamb Shank&#039;s side, and attacks from within and without simultaneously broke the city quickly.&lt;br /&gt;
&lt;br /&gt;
=== The Dread Rises ===&lt;br /&gt;
&lt;br /&gt;
A long period of tension lasted ten years.  Lamb Shank spent the time studying the magic of the Trenashi, interested in becoming as personally powerful as possible, also reading up on other things like military tactica make his eventual victory smoother.  Everyone else was terrified as to what he&#039;d do next and begun building up their military strength.&lt;br /&gt;
&lt;br /&gt;
During this time Princesses [[AnglerStudios:Story/Enzi|Leen]] and [[AnglerStudios:Story/Enzi|Cynthia]] were born. &lt;br /&gt;
&lt;br /&gt;
=== On the Warpath ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank&#039;s forces suddenly moved South, utterly wasting the cities of , and along the way.  They came to the bustling port city of , home of the then young [[AnglerStudios:Story/Hoth|Hoth]].  This siege proved fractionally more difficult than the others, largely due to Hoth&#039;s presence, but Cid the Dirge Poet, also a native, met him in combat and the resultant fight was so harsh that it rent the city apart, and was so harsh on Hoth that he lost most of the copreal aspects of his body - lending him the name &#039;the Ethereal&#039;.&lt;br /&gt;
&lt;br /&gt;
The tyrant crossed Steadfast Ford and continued his rampage.  He sacked the cities of , and , suspiciously leaving the Tower of Magic well enough alone.  He did enter personally, and other than taking in any new learning he didn&#039;t already know, the only thing he took was an ancient treasure, sealed away in the past, called [[AnglerStudios:Story/The_Gem_of_Hubris|The Gem of Hubris]].  &lt;br /&gt;
&lt;br /&gt;
Other than cementing his control over his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]], the Gem provided him with a revelation - the continuing existance of the two heirs to the Burgandian Throne - [[AnglerStudios:Story/Uzi|Uzi]] and [[AnglerStudios:Story/Enzi|Enzi]].  Furthermore, the Gem revealed that they were destined to be far more powerful than he could ever be.  Naturally, this frustrated his intent to become the omnipotent ruler of all the universe, and this frustration sent him into a made rage.&lt;br /&gt;
&lt;br /&gt;
From here, his plans lost coherence.  The Human Kingdom had decided to pit their great defense against Lamb Shank in the valley of Dundan.  Lamb Shank stumbled right into the [[AnglerStudios:Story/|Battle of Dundan]] without any cunning, just brute force.  Fortunately for him, the power of his Legendary Swords, a sizable number thereof he had accumulated by this time, carried the day and wrought such an overwhelming victory for him that &#039;Dundan&#039; became a byword for utter massacre.&lt;br /&gt;
&lt;br /&gt;
The Legendary Swords in Lamb Shank&#039;s service by this time were:&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Reggie_the_Fro|Reggie the Fro]]&lt;br /&gt;
* [[AnglerStudios:Story/Zug_the_Stubborn|Zug the Stubborn]]&lt;br /&gt;
* [[AnglerStudios:Story/System_the_Accountant|System the Accountant]]&lt;br /&gt;
* [[AnglerStudios:Story/asd|das]] - DG Mon&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Enzi|Enzi]] - Pikachu the Annoying&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Zed|Zed the Unholy]]&lt;br /&gt;
* the&lt;br /&gt;
* three&lt;br /&gt;
* valley girls&lt;br /&gt;
* [[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]]&lt;br /&gt;
* [[AnglerStudios:Story/Cid|Cid the Dirge Poet]]&lt;br /&gt;
&lt;br /&gt;
Surviving Human Heroes at Dundan include:&lt;br /&gt;
&lt;br /&gt;
* daffd&lt;br /&gt;
&lt;br /&gt;
=== After Dundan ===&lt;br /&gt;
&lt;br /&gt;
The defeat at Dundan had destroyed almost all of Humanities regulars and sent the Kingdom spiralling down into despair.  Driven now by spite, Lamb Shank pressed onward down through the [[AnglerStudios:Story/Places/Death_Mountains|Death Mountains]].  This took him through the territory of the [[AnglerStudios:Story/Races/Angelina|Angelinas]], suddenly making everyone else&#039;s problem their problem.  They swiftly engaged Lamb Shanks forces in guerilla-style fighting, and found that this, in combination with Lamb Shank&#039;s sudden loss of clarity, proved especially effective in overcoming an enemy who relied heavily on the incredible strength of only a handful of super-soldiers.  In this time, the young Angelina [[AnglerStudios:Story/Flock|Flock]] proved himself both a heroic general and soldier, earning for himself the Angelinian title of &#039;White Prince&#039;.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was stopped in his tracks, and when Hoth arrived with a force of human irregulars, he was forced backward.  As soon as Lamb Shank was out of the way, the Angelinas largely let off, but Hoth and his men dogged Lamb Shank all the way back to [[AnglerStudios:Story/Steadfast_Ford|Steadfast Ford]], where the narrow passage allowed Lamb Shank to focus his forces in such a way as to defend himself effectively.  To this day, this is where the battle line technically lies.&lt;br /&gt;
&lt;br /&gt;
=== A new strategy ===&lt;br /&gt;
&lt;br /&gt;
After this humiliation, Lamb Shank had something of an epiphany, leading to two tangible results;  Firstly, the formulation of his new Evil Plan, discussed below, and secondly, the realisation that traditional warfare was now not going to achieve much for him anymore, now that his enemies were developing tactics orientated specifically towards dealing with his armies.&lt;br /&gt;
&lt;br /&gt;
The frontline at Steadfast Ford suddenly became incredibly irrelevant to him for the time being.  In fact, the area has become extremely quiet for now, and is arguably one of the safest places in Kingdom for the short term.&lt;br /&gt;
&lt;br /&gt;
Instead, Lamb Shank focused on mobility and secrecy.  He is now able to sneak small pockets of troops to just about anywhere he wants, bypassing the battlefield totally, turning the entire world into a skirmish, and involving civilians in the war in a way that they had not historically been before.  Further, his focus has moved from simply smashing his enemies like china, to corrupting them with the Black Aspect &#039;&#039;then&#039;&#039; smashing them like china, like with the Trenashi.&lt;br /&gt;
&lt;br /&gt;
=== The False Peace ===&lt;br /&gt;
&lt;br /&gt;
Over the next ten years, Lamb Shank has primarily been setting up his new Master Plan.  From the outside, no one can figure out why he doesn&#039;t march out and crush them all, as is well within his power.  Some note that he waited for a long time after taking over Burgand, and they wait for the end of this decade with trepidation.  Most just call him mad and leave the explanation at that.&lt;br /&gt;
&lt;br /&gt;
After Uzi entered the wider world, Lamb Shank began offering him a place at his side and so on, and has been manipulating all his Legendary Swords - who he ultimately considers expendanble, though he never tells them that - and everyone else, for that matter, so as to generate exactly the sort of scenario he wants so as to achieve his aims.&lt;br /&gt;
&lt;br /&gt;
Also in this time, Flock assumed the Black Aspect, and Lamb Shank began an extended mission to corrupt the Angelinas of [[AnglerStudios:Story/Places/Hebron|Hebron]], a mission under the command of both Flock and [[AnglerStudios:Story/Praetoria|Lady Felina]].  He also aquired the services of some new Legendary Swords, [[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie the Seductress]], [[AnglerStudios:Story/Gromit_the_Bludger|Gromit the Bludger]], [[AnglerStudios:Story/Se_Lung|Se Lung of Blades]], while losing [[AnglerStudios:Story/Zed|Zed the Unholy]].&lt;br /&gt;
&lt;br /&gt;
During this time, he frequents [[AnglerStudios:Story/The_tower_of_magic|The Tower of Magic]], and shoots all around the land to do his evil work.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]]&#039;s emergence has set his cunningly laid plans into motion, and thus our story begins...&lt;br /&gt;
&lt;br /&gt;
== His Evil Plan ==&lt;br /&gt;
&lt;br /&gt;
Just &#039;cause a guy&#039;s got a plan, doesn&#039;t make him sane.&lt;br /&gt;
&lt;br /&gt;
=== The Underlying &#039;Reasoning&#039; ===&lt;br /&gt;
&lt;br /&gt;
His defeat by Hoth and Flock was the catalyst that made Lamb Shank realise that he&#039;d never be God by the accumulation of force.  No matter how strong he became magically, physically, or through military domination, there was no way he could ever be as strong as or stronger than He that is stronger that strength.  Not to mention that he knew that he couldn&#039;t even be the strongest guy around, since Uzi and Enzi would both beat him there.&lt;br /&gt;
&lt;br /&gt;
This angered him greatly, but then he started reflecting on the nature of God and authority.  A King has authority because he controls the army and police, meaning he is the most powerful man in the kingdom.  That power equals authority because he can throw disadents in prison, or even execute them.  Said another way, the King&#039;s authority is based upon the threat of destruction.  Lamb Shank then reflected that God is God by virtue of His unlimited power, like the King&#039;s army, and that likewise He rules the world by virtue of the implied threat of the universe&#039;s destruction if it rebels.  God is God because He can destroy the world.&lt;br /&gt;
&lt;br /&gt;
This got Lamb Shank thinking - suppose &#039;&#039;he&#039;&#039; destroyed the world.  That would make him God.  After all, the proof is in the pudding - if he is the one to wipe it out, he will, in a funny way, &#039;&#039;always&#039;&#039; have been God.  The problem is that he didn&#039;t have the strength to destroy the world, strong as he was.&lt;br /&gt;
&lt;br /&gt;
But Uzi and Enzi would.&lt;br /&gt;
&lt;br /&gt;
=== The Threads of a Scheme ===&lt;br /&gt;
&lt;br /&gt;
If he could manipulate one of the two of them, even both of them, into destroying the world, then he would be God by virtue of being the one to have instigated it.  So the question is: How does one convince them to do it?&lt;br /&gt;
&lt;br /&gt;
Three basic facts about Enzi and Uzi became obvious to him in his observations:&lt;br /&gt;
&lt;br /&gt;
* They&#039;re both naturally violent.&lt;br /&gt;
* They both have very strong moral impulses.&lt;br /&gt;
* They both love each other very much.&lt;br /&gt;
&lt;br /&gt;
So he contrived this basic plan:  He would set up Enzi&#039;s &#039;adventure&#039; and Uzi&#039;s &#039;success&#039; so as to progressively increase their strength to an appropriately high level, Uzi overcoming various gangs, and Enzi fighting the Legendary Swords.  Once one of them has become as powerful enough for him to set them on their way, he would drop this bomb on them; the fact that the Black Aspect, which they hate so much, was infact present in everything, pervading all life and staining every aspect so universially so as to be totally undetected by their senses.&lt;br /&gt;
&lt;br /&gt;
This revelation, considering their strict &#039;evil must be punished&#039; philosophy, would drive them to destroy the planet and even themselves.  It got better:  by keeping them seperate, if one of them happened to die, then the other would go mad with grief and more doggedly do the deed.  In this way the two acted as contingencies to each other.&lt;br /&gt;
&lt;br /&gt;
Even if Lamb Shank died in the process, in his own head at least, he would have completed his task.&lt;br /&gt;
&lt;br /&gt;
=== Where It All Goes Wrong ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s moral philosophy develops significantly as the story progresses, and by the time he faces Lamb Shank, he has come to accept to some degree that sometimes issues are too complex for him, as well has come to appreciate Good for its own sake, and not just focusing on his hatred of evil.  These realisations coupled with a strong feeling that destroying the world would be wrong, eradicating the good with the bad, help him to overcome his strong horror and gut reaction, and he ignores Lamb Shank.  The dictator can&#039;t abide by that and yells childishly, mentioning his &#039;Daddy&#039; and giving away the fact that this is about his Dad more than anything. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
=== Pete the Unstable ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musical Inspiration ==&lt;br /&gt;
&lt;br /&gt;
Here are some of the songs I listen to so I can get this guy in character:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;I Just Wanna Be God&#039;&#039; by Alice Cooper&lt;br /&gt;
* &#039;&#039;The Sentinel&#039;&#039; by Alice Cooper&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26620</id>
		<title>AnglerStudios:Story/Lamb Shank</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26620"/>
		<updated>2006-07-01T05:42:30Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lamb Shank =&lt;br /&gt;
&lt;br /&gt;
The most visible antagonist.  Lamb Shank is the dictator of the North.  He is smug, and totally convinced of his own genius - which he actually has.  He absolutely, pathologically &#039;&#039;has&#039;&#039; to have attention, which is the root of his dramatics and sometimes of his almost arbitrary violence. &lt;br /&gt;
&lt;br /&gt;
He is one of the most naturally gifted magicians in all history, a gift which his father could never appreciate, and even despised.  On the recieving end of a lot of violence from his father, Lamb Shank resents him considerably.&lt;br /&gt;
&lt;br /&gt;
So, anyway, Lamb Shank got it into his head that he wanted to be God.  This is his ultimate objective, and he&#039;s trying his darnedest to get there.  However, at it&#039;s most essential heart, this is really both an act of violence against his father, and a cry out to him for the love and acceptance he never received.&lt;br /&gt;
&lt;br /&gt;
Everyone assumes that he extends his youth and life by magic, but this is only indirectly true - it is only a result of assuming the [[AnglerStudios:Story/Aspects|The Black Aspect]].  While the [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] have assumed the Black Aspect, Lamb Shank has become so caught up in it that he considers himself - and in some senses &#039;&#039;is&#039;&#039; - the incarnation of the Black Aspect.  Amoung other things, this enhances his already considerable powers to a mind-boggling degree.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;Childhood&#039; ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was born of the Duke of [[AnglerStudios:Story/Places/Meggedo|Meggedo]] to the North.  He began manifesting incredible magical talent at a unprecidentally early age.  His father was almost fanatically loyal to the traditional values of science, and vented his hatred of these new-fangled ways of science on his son - violently.  That was the start of the matter.&lt;br /&gt;
&lt;br /&gt;
=== Beginning of Political Career ===&lt;br /&gt;
&lt;br /&gt;
Ten years before the start of our story, his father died of illness, and Lamb Shank inherited the title. The first thing he did was build [[AnglerStudios:Story/Places/Castle_Sirosis|Castle Sirosis]] into an even bigger fortress - incoropating much of Meggedo right into it, and becoming bigger than what was left of the city.  During its construction, he travelled to [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]] and learnt everything he could.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]], Chancellor of [[AnglerStudios:Story/Places/Burgand|Burgand]], came to Lamb Shank and learnt how to assume the [[AnglerStudios:Story/Aspects|Black Aspect]].  He returned to his home and secretly began accumulating support for his new master.  The Royal Family of the [[AnglerStudios:Story/Races/Trenashi|Trenashian]] city [[AnglerStudios:Story/Places/Burgand|Burgand]] had taken vows to contain Lamb Shank up in the North, so this inside man was greatly to Lamb Shank&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
Also in this time, [[AnglerStudios:Story/Cid|Cid]] Son of Orpheus, Son of David, a young yet famous singer at the [[AnglerStudios:Story/The_True_Forge|True Forge]] and native of , also took the Black Aspect and joined Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
The next thing he did was kill the entire population of Meggedo and turn them into an army of magic soldiers.  He knew that he was almost universally considered by the political community to be dangerously crazy, so he wasted no time and attack Burgand.  Pete has gathered a large segement of the [[AnglerStudios:Story/Races/Trenashi|Trenashi]] Race to Lamb Shank&#039;s side, and attacks from within and without simultaneously broke the city quickly.&lt;br /&gt;
&lt;br /&gt;
=== The Dread Rises ===&lt;br /&gt;
&lt;br /&gt;
A long period of tension lasted ten years.  Lamb Shank spent the time studying the magic of the Trenashi, interested in becoming as personally powerful as possible, also reading up on other things like military tactica make his eventual victory smoother.  Everyone else was terrified as to what he&#039;d do next and begun building up their military strength.&lt;br /&gt;
&lt;br /&gt;
During this time Princesses [[AnglerStudios:Story/Enzi|Leen]] and [[AnglerStudios:Story/Enzi|Cynthia]] were born. &lt;br /&gt;
&lt;br /&gt;
=== On the Warpath ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank&#039;s forces suddenly moved South, utterly wasting the cities of , and along the way.  They came to the bustling port city of , home of the then young [[AnglerStudios:Story/Hoth|Hoth]].  This siege proved fractionally more difficult than the others, largely due to Hoth&#039;s presence, but Cid the Dirge Poet, also a native, met him in combat and the resultant fight was so harsh that it rent the city apart, and was so harsh on Hoth that he lost most of the copreal aspects of his body - lending him the name &#039;the Ethereal&#039;.&lt;br /&gt;
&lt;br /&gt;
The tyrant crossed Steadfast Ford and continued his rampage.  He sacked the cities of , and , suspiciously leaving the Tower of Magic well enough alone.  He did enter personally, and other than taking in any new learning he didn&#039;t already know, the only thing he took was an ancient treasure, sealed away in the past, called [[AnglerStudios:Story/The_Gem_of_Hubris|The Gem of Hubris]].  &lt;br /&gt;
&lt;br /&gt;
Other than cementing his control over his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]], the Gem provided him with a revelation - the continuing existance of the two heirs to the Burgandian Throne - [[AnglerStudios:Story/Uzi|Uzi]] and [[AnglerStudios:Story/Enzi|Enzi]].  Furthermore, the Gem revealed that they were destined to be far more powerful than he could ever be.  Naturally, this frustrated his intent to become the omnipotent ruler of all the universe, and this frustration sent him into a made rage.&lt;br /&gt;
&lt;br /&gt;
From here, his plans lost coherence.  The Human Kingdom had decided to pit their great defense against Lamb Shank in the valley of Dundan.  Lamb Shank stumbled right into the [[AnglerStudios:Story/|Battle of Dundan]] without any cunning, just brute force.  Fortunately for him, the power of his Legendary Swords, a sizable number thereof he had accumulated by this time, carried the day and wrought such an overwhelming victory for him that &#039;Dundan&#039; became a byword for utter massacre.&lt;br /&gt;
&lt;br /&gt;
The Legendary Swords in Lamb Shank&#039;s service by this time were:&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Reggie_the_Fro|Reggie the Fro]]&lt;br /&gt;
* [[AnglerStudios:Story/Zug_the_Stubborn|Zug the Stubborn]]&lt;br /&gt;
* [[AnglerStudios:Story/System_the_Accountant|System the Accountant]]&lt;br /&gt;
* [[AnglerStudios:Story/asd|das]] - DG Mon&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Enzi|Enzi]] - Pikachu the Annoying&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Zed|Zed the Unholy]]&lt;br /&gt;
* the&lt;br /&gt;
* three&lt;br /&gt;
* valley girls&lt;br /&gt;
* [[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]]&lt;br /&gt;
* [[AnglerStudios:Story/Cid|Cid the Dirge Poet]]&lt;br /&gt;
&lt;br /&gt;
Surviving Human Heroes at Dundan include:&lt;br /&gt;
&lt;br /&gt;
* daffd&lt;br /&gt;
&lt;br /&gt;
=== After Dundan ===&lt;br /&gt;
&lt;br /&gt;
The defeat at Dundan had destroyed almost all of Humanities regulars and sent the Kingdom spiralling down into despair.  Driven now by spite, Lamb Shank pressed onward down through the [[AnglerStudios:Story/Places/Death_Mountains|Death Mountains]].  This took him through the territory of the [[AnglerStudios:Story/Races/Angelina|Angelinas]], suddenly making everyone else&#039;s problem their problem.  They swiftly engaged Lamb Shanks forces in guerilla-style fighting, and found that this, in combination with Lamb Shank&#039;s sudden loss of clarity, proved especially effective in overcoming an enemy who relied heavily on the incredible strength of only a handful of super-soldiers.  In this time, the young Angelina [[AnglerStudios:Story/Flock|Flock]] proved himself both a heroic general and soldier, earning for himself the Angelinian title of &#039;White Prince&#039;.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was stopped in his tracks, and when Hoth arrived with a force of human irregulars, he was forced backward.  As soon as Lamb Shank was out of the way, the Angelinas largely let off, but Hoth and his men dogged Lamb Shank all the way back to [[AnglerStudios:Story/Steadfast_Ford|Steadfast Ford]], where the narrow passage allowed Lamb Shank to focus his forces in such a way as to defend himself effectively.  To this day, this is where the battle line technically lies.&lt;br /&gt;
&lt;br /&gt;
=== A new strategy ===&lt;br /&gt;
&lt;br /&gt;
After this humiliation, Lamb Shank had something of an epiphany, leading to two tangible results;  Firstly, the formulation of his new Evil Plan, discussed below, and secondly, the realisation that traditional warfare was now not going to achieve much for him anymore, now that his enemies were developing tactics orientated specifically towards dealing with his armies.&lt;br /&gt;
&lt;br /&gt;
The frontline at Steadfast Ford suddenly became incredibly irrelevant to him for the time being.  In fact, the area has become extremely quiet for now, and is arguably one of the safest places in Kingdom for the short term.&lt;br /&gt;
&lt;br /&gt;
Instead, Lamb Shank focused on mobility and secrecy.  He is now able to sneak small pockets of troops to just about anywhere he wants, bypassing the battlefield totally, turning the entire world into a skirmish, and involving civilians in the war in a way that they had not historically been before.  Further, his focus has moved from simply smashing his enemies like china, to corrupting them with the Black Aspect &#039;&#039;then&#039;&#039; smashing them like china, like with the Trenashi.&lt;br /&gt;
&lt;br /&gt;
=== The False Peace ===&lt;br /&gt;
&lt;br /&gt;
Over the next ten years, Lamb Shank has primarily been setting up his new Master Plan.  From the outside, no one can figure out why he doesn&#039;t march out and crush them all, as is well within his power.  Some note that he waited for a long time after taking over Burgand, and they wait for the end of this decade with trepidation.  Most just call him mad and leave the explanation at that.&lt;br /&gt;
&lt;br /&gt;
After Uzi entered the wider world, Lamb Shank began offering him a place at his side and so on, and has been manipulating all his Legendary Swords - who he ultimately considers expendanble, though he never tells them that - and everyone else, for that matter, so as to generate exactly the sort of scenario he wants so as to achieve his aims.&lt;br /&gt;
&lt;br /&gt;
Also in this time, Flock assumed the Black Aspect, and Lamb Shank began an extended mission to corrupt the Angelinas of [[AnglerStudios:Story/Places/Hebron|Hebron]], a mission under the command of both Flock and [[AnglerStudios:Story/Praetoria|Lady Felina]].  He also aquired the services of some new Legendary Swords, [[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie the Seductress]], [[AnglerStudios:Story/Gromit_the_Bludger|Gromit the Bludger]], [[AnglerStudios:Story/Se_Lung|Se Lung of Blades]], while losing [[AnglerStudios:Story/Zed|Zed the Unholy]].&lt;br /&gt;
&lt;br /&gt;
During this time, he frequents [[AnglerStudios:Story/The_tower_of_magic|The Tower of Magic]], and shoots all around the land to do his evil work.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]]&#039;s emergence has set his cunningly laid plans into motion, and thus our story begins...&lt;br /&gt;
&lt;br /&gt;
== His Evil Plan ==&lt;br /&gt;
&lt;br /&gt;
Just &#039;cause a guy&#039;s got a plan, doesn&#039;t make him sane.&lt;br /&gt;
&lt;br /&gt;
=== The Underlying &#039;Reasoning&#039; ===&lt;br /&gt;
&lt;br /&gt;
His defeat by Hoth and Flock was the catalyst that made Lamb Shank realise that he&#039;d never be God by the accumulation of force.  No matter how strong he became magically, physically, or through military domination, there was no way he could ever be as strong as or stronger than He that is stronger that strength.  Not to mention that he knew that he couldn&#039;t even be the strongest guy around, since Uzi and Enzi would both beat him there.&lt;br /&gt;
&lt;br /&gt;
This angered him greatly, but then he started reflecting on the nature of God and authority.  A King has authority because he controls the army and police, meaning he is the most powerful man in the kingdom.  That power equals authority because he can throw disadents in prison, or even execute them.  Said another way, the King&#039;s authority is based upon the threat of destruction.  Lamb Shank then reflected that God is God by virtue of His unlimited power, like the King&#039;s army, and that likewise He rules the world by virtue of the implied threat of the universe&#039;s destruction if it rebels.  God is God because He can destroy the world.&lt;br /&gt;
&lt;br /&gt;
This got Lamb Shank thinking - suppose &#039;&#039;he&#039;&#039; destroyed the world.  That would make him God.  After all, the proof is in the pudding - if he is the one to wipe it out, he will, in a funny way, &#039;&#039;always&#039;&#039; have been God.  The problem is that he didn&#039;t have the strength to destroy the world, strong as he was.&lt;br /&gt;
&lt;br /&gt;
But Uzi and Enzi would.&lt;br /&gt;
&lt;br /&gt;
=== The Threads of a Scheme ===&lt;br /&gt;
&lt;br /&gt;
If he could manipulate one of the two of them, even both of them, into destroying the world, then he would be God by virtue of being the one to have instigated it.  So the question is: How does one convince them to do it?&lt;br /&gt;
&lt;br /&gt;
Three basic facts about Enzi and Uzi became obvious to him in his observations:&lt;br /&gt;
&lt;br /&gt;
* They&#039;re both naturally violent.&lt;br /&gt;
* They both have very strong moral impulses.&lt;br /&gt;
* They both love each other very much.&lt;br /&gt;
&lt;br /&gt;
So he contrived this basic plan:  He would set up Enzi&#039;s &#039;adventure&#039; and Uzi&#039;s &#039;success&#039; so as to progressively increase their strength to an appropriately high level, Uzi overcoming various gangs, and Enzi fighting the Legendary Swords.  Once one of them has become as powerful enough for him to set them on their way, he would drop this bomb on them; the fact that the Black Aspect, which they hate so much, was infact present in everything, pervading all life and staining every aspect so universially so as to be totally undetected by their senses.&lt;br /&gt;
&lt;br /&gt;
This revelation, considering their strict &#039;evil must be punished&#039; philosophy, would drive them to destroy the planet and even themselves.  It got better:  by keeping them seperate, if one of them happened to die, then the other would go mad with grief and more doggedly do the deed.  In this way the two acted as contingencies to each other.&lt;br /&gt;
&lt;br /&gt;
Even if Lamb Shank died in the process, in his own head at least, he would have completed his task.&lt;br /&gt;
&lt;br /&gt;
=== Where It All Goes Wrong ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s moral philosophy develops significantly as the story progresses, and by the time&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
=== Pete the Unstable ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musical Inspiration ==&lt;br /&gt;
&lt;br /&gt;
Here are some of the songs I listen to so I can get this guy in character:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;I Just Wanna Be God&#039;&#039; by Alice Cooper&lt;br /&gt;
* &#039;&#039;The Sentinel&#039;&#039; by Alice Cooper&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26615</id>
		<title>AnglerStudios:Story/Lamb Shank</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26615"/>
		<updated>2006-07-01T02:32:27Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lamb Shank =&lt;br /&gt;
&lt;br /&gt;
The most visible antagonist.  Lamb Shank is the dictator of the North.  He is smug, and totally convinced of his own genius - which he actually has.  He absolutely, pathologically &#039;&#039;has&#039;&#039; to have attention, which is the root of his dramatics and sometimes of his almost arbitrary violence. &lt;br /&gt;
&lt;br /&gt;
He is one of the most naturally gifted magicians in all history, a gift which his father could never appreciate, and even despised.  On the recieving end of a lot of violence from his father, Lamb Shank resents him considerably.&lt;br /&gt;
&lt;br /&gt;
So, anyway, Lamb Shank got it into his head that he wanted to be God.  This is his ultimate objective, and he&#039;s trying his darnedest to get there.  However, at it&#039;s most essential heart, this is really both an act of violence against his father, and a cry out to him for the love and acceptance he never received.&lt;br /&gt;
&lt;br /&gt;
Everyone assumes that he extends his youth and life by magic, but this is only indirectly true - it is only a result of assuming the [[AnglerStudios:Story/Aspects|The Black Aspect]].  While the [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] have assumed the Black Aspect, Lamb Shank has become so caught up in it that he considers himself - and in some senses &#039;&#039;is&#039;&#039; - the incarnation of the Black Aspect.  Amoung other things, this enhances his already considerable powers to a mind-boggling degree.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;Childhood&#039; ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was born of the Duke of [[AnglerStudios:Story/Places/Meggedo|Meggedo]] to the North.  He began manifesting incredible magical talent at a unprecidentally early age.  His father was almost fanatically loyal to the traditional values of science, and vented his hatred of these new-fangled ways of science on his son - violently.  That was the start of the matter.&lt;br /&gt;
&lt;br /&gt;
=== Beginning of Political Career ===&lt;br /&gt;
&lt;br /&gt;
Ten years before the start of our story, his father died of illness, and Lamb Shank inherited the title. The first thing he did was build [[AnglerStudios:Story/Places/Castle_Sirosis|Castle Sirosis]] into an even bigger fortress - incoropating much of Meggedo right into it, and becoming bigger than what was left of the city.  During its construction, he travelled to [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]] and learnt everything he could.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]], Chancellor of [[AnglerStudios:Story/Places/Burgand|Burgand]], came to Lamb Shank and learnt how to assume the [[AnglerStudios:Story/Aspects|Black Aspect]].  He returned to his home and secretly began accumulating support for his new master.  The Royal Family of the [[AnglerStudios:Story/Races/Trenashi|Trenashian]] city [[AnglerStudios:Story/Places/Burgand|Burgand]] had taken vows to contain Lamb Shank up in the North, so this inside man was greatly to Lamb Shank&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
Also in this time, [[AnglerStudios:Story/Cid|Cid]] Son of Orpheus, Son of David, a young yet famous singer at the [[AnglerStudios:Story/The_True_Forge|True Forge]] and native of , also took the Black Aspect and joined Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
The next thing he did was kill the entire population of Meggedo and turn them into an army of magic soldiers.  He knew that he was almost universally considered by the political community to be dangerously crazy, so he wasted no time and attack Burgand.  Pete has gathered a large segement of the [[AnglerStudios:Story/Races/Trenashi|Trenashi]] Race to Lamb Shank&#039;s side, and attacks from within and without simultaneously broke the city quickly.&lt;br /&gt;
&lt;br /&gt;
=== The Dread Rises ===&lt;br /&gt;
&lt;br /&gt;
A long period of tension lasted ten years.  Lamb Shank spent the time studying the magic of the Trenashi, interested in becoming as personally powerful as possible, also reading up on other things like military tactica make his eventual victory smoother.  Everyone else was terrified as to what he&#039;d do next and begun building up their military strength.&lt;br /&gt;
&lt;br /&gt;
During this time Princesses [[AnglerStudios:Story/Enzi|Leen]] and [[AnglerStudios:Story/Enzi|Cynthia]] were born. &lt;br /&gt;
&lt;br /&gt;
=== On the Warpath ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank&#039;s forces suddenly moved South, utterly wasting the cities of , and along the way.  They came to the bustling port city of , home of the then young [[AnglerStudios:Story/Hoth|Hoth]].  This siege proved fractionally more difficult than the others, largely due to Hoth&#039;s presence, but Cid the Dirge Poet, also a native, met him in combat and the resultant fight was so harsh that it rent the city apart, and was so harsh on Hoth that he lost most of the copreal aspects of his body - lending him the name &#039;the Ethereal&#039;.&lt;br /&gt;
&lt;br /&gt;
The tyrant crossed Steadfast Ford and continued his rampage.  He sacked the cities of , and , suspiciously leaving the Tower of Magic well enough alone.  He did enter personally, and other than taking in any new learning he didn&#039;t already know, the only thing he took was an ancient treasure, sealed away in the past, called [[AnglerStudios:Story/The_Gem_of_Hubris|The Gem of Hubris]].  &lt;br /&gt;
&lt;br /&gt;
Other than cementing his control over his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]], the Gem provided him with a revelation - the continuing existance of the two heirs to the Burgandian Throne - [[AnglerStudios:Story/Uzi|Uzi]] and [[AnglerStudios:Story/Enzi|Enzi]].  Furthermore, the Gem revealed that they were destined to be far more powerful than he could ever be.  Naturally, this frustrated his intent to become the omnipotent ruler of all the universe, and this frustration sent him into a made rage.&lt;br /&gt;
&lt;br /&gt;
From here, his plans lost coherence.  The Human Kingdom had decided to pit their great defense against Lamb Shank in the valley of Dundan.  Lamb Shank stumbled right into the [[AnglerStudios:Story/|Battle of Dundan]] without any cunning, just brute force.  Fortunately for him, the power of his Legendary Swords, a sizable number thereof he had accumulated by this time, carried the day and wrought such an overwhelming victory for him that &#039;Dundan&#039; became a byword for utter massacre.&lt;br /&gt;
&lt;br /&gt;
The Legendary Swords in Lamb Shank&#039;s service by this time were:&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Reggie_the_Fro|Reggie the Fro]]&lt;br /&gt;
* [[AnglerStudios:Story/Zug_the_Stubborn|Zug the Stubborn]]&lt;br /&gt;
* [[AnglerStudios:Story/System_the_Accountant|System the Accountant]]&lt;br /&gt;
* [[AnglerStudios:Story/asd|das]] - DG Mon&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Enzi|Enzi]] - Pikachu the Annoying&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Zed|Zed the Unholy]]&lt;br /&gt;
* the&lt;br /&gt;
* three&lt;br /&gt;
* valley girls&lt;br /&gt;
* [[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]]&lt;br /&gt;
* [[AnglerStudios:Story/Cid|Cid the Dirge Poet]]&lt;br /&gt;
&lt;br /&gt;
Surviving Human Heroes at Dundan include:&lt;br /&gt;
&lt;br /&gt;
* daffd&lt;br /&gt;
&lt;br /&gt;
This was the year that Princesses [[AnglerStudios:Story/Leem|Leen]] and [[AnglerStudios:Story/Cynthia|Cynthia]] were born.&lt;br /&gt;
&lt;br /&gt;
=== After Dundan ===&lt;br /&gt;
&lt;br /&gt;
The defeat at Dundan had destroyed almost all of Humanities regulars and sent the Kingdom spiralling down into despair.  Driven now by spite, Lamb Shank pressed onward down through the [[AnglerStudios:Story/Places/Death_Mountains|Death Mountains]].  This took him through the territory of the [[AnglerStudios:Story/Races/Angelina|Angelinas]], suddenly making everyone else&#039;s problem their problem.  They swiftly engaged Lamb Shanks forces in guerilla-style fighting, and found that this, in combination with Lamb Shank&#039;s sudden loss of clarity, proved especially effective in overcoming an enemy who relied heavily on the incredible strength of only a handful of super-soldiers.  In this time, the young Angelina [[AnglerStudios:Story/Flock|Flock]] proved himself both a heroic general and soldier, earning for himself the Angelinian title of &#039;White Prince&#039;.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was stopped in his tracks, and when Hoth arrived with a force of human irregulars, he was forced backward.  As soon as Lamb Shank was out of the way, the Angelinas largely let off, but Hoth and his men dogged Lamb Shank all the way back to [[AnglerStudios:Story/Steadfast_Ford|Steadfast Ford]], where the narrow passage allowed Lamb Shank to focus his forces in such a way as to defend himself effectively.  To this day, this is where the battle line technically lies.&lt;br /&gt;
&lt;br /&gt;
=== A new strategy ===&lt;br /&gt;
&lt;br /&gt;
After this humiliation, Lamb Shank had something of an epiphany, leading to two tangible results;  Firstly, the formulation of his new Evil Plan, discussed below, and secondly, the realisation that traditional warfare was now not going to achieve much for him anymore, now that his enemies were developing tactics orientated specifically towards dealing with his armies.&lt;br /&gt;
&lt;br /&gt;
The frontline at Steadfast Ford suddenly became incredibly irrelevant to him for the time being.  In fact, the area has become extremely quiet for now, and is arguably one of the safest places in Kingdom for the short term.&lt;br /&gt;
&lt;br /&gt;
Instead, Lamb Shank focused on mobility and secrecy.  He is now able to sneak small pockets of troops to just about anywhere he wants, bypassing the battlefield totally, turning the entire world into a skirmish, and involving civilians in the war in a way that they had not historically been before.  Further, his focus has moved from simply smashing his enemies like china, to corrupting them with the Black Aspect &#039;&#039;then&#039;&#039; smashing them like china, like with the Trenashi.&lt;br /&gt;
&lt;br /&gt;
=== The False Peace ===&lt;br /&gt;
&lt;br /&gt;
Over the next ten years, Lamb Shank has primarily been setting up his new Master Plan.  From the outside, no one can figure out why he doesn&#039;t march out and crush them all, as is well within his power.  Some note that he waited for a long time after taking over Burgand, and they wait for the end of this decade with trepidation.  Most just call him mad and leave the explanation at that.&lt;br /&gt;
&lt;br /&gt;
After Uzi entered the wider world, Lamb Shank began offering him a place at his side and so on, and has been manipulating all his Legendary Swords - who he ultimately considers expendanble, though he never tells them that - and everyone else, for that matter, so as to generate exactly the sort of scenario he wants so as to achieve his aims.&lt;br /&gt;
&lt;br /&gt;
Also in this time, Flock assumed the Black Aspect, and Lamb Shank began an extended mission to corrupt the Angelinas of [[AnglerStudios:Story/Places/Hebron|Hebron]], a mission under the command of both Flock and [[AnglerStudios:Story/Praetoria|Lady Felina]].  He also aquired the services of some new Legendary Swords, [[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie the Seductress]], [[AnglerStudios:Story/Gromit_the_Bludger|Gromit the Bludger]], [[AnglerStudios:Story/Se_Lung|Se Lung of Blades]], while losing [[AnglerStudios:Story/Zed|Zed the Unholy]].&lt;br /&gt;
&lt;br /&gt;
During this time, he frequents [[AnglerStudios:Story/The_tower_of_magic|The Tower of Magic]], and shoots all around the land to do his evil work.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]]&#039;s emergence has set his cunningly laid plans into motion, and thus our story begins...&lt;br /&gt;
&lt;br /&gt;
== His Evil Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
=== Pete the Unstable ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musical Inspiration ==&lt;br /&gt;
&lt;br /&gt;
Here are some of the songs I listen to so I can get this guy in character:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;I Just Wanna Be God&#039;&#039; by Alice Cooper&lt;br /&gt;
* &#039;&#039;The Sentinel&#039;&#039; by Alice Cooper&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story&amp;diff=26614</id>
		<title>AnglerStudios:Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story&amp;diff=26614"/>
		<updated>2006-07-01T02:20:39Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AnglerStudios:Main_Page|Go to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Storyline=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Everywhere in this Storyline Area are&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;SPOILERS&#039;&#039;&#039;&#039;&#039;.&#039;&#039;&#039; You have been warned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Plot|The Plot]].&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Enzi|Enzi]] is the main character&lt;br /&gt;
&lt;br /&gt;
List of Important [[AnglerStudios:Story/Places|Places]].  List of Noteworthy [[AnglerStudios:Story/Characters|Characters]].  The major [[AnglerStudios:Story/Races|Races]].  And a really really dodge [[AnglerStudios:Story/History|History]].&lt;br /&gt;
&lt;br /&gt;
==Up for Discussion==&lt;br /&gt;
&lt;br /&gt;
Hey, I&#039;m thinking up concepts for bad-guy bosses (The Legendary Swords) to replace some of the not-good ones from the Old Story.  Here&#039;s the guys who need replacing for now.  Any ideas?&lt;br /&gt;
&lt;br /&gt;
1) D.G. Mon - This character&#039;s gotta be all about how the only constant in life is change, and how nothing&#039;s permanent, blah blah blah.  This guy just needs a face lift, really, and maybe a twist for the battle itself (I had him change in to Super-Kabutarimon, so a transformations right in character)&lt;br /&gt;
&lt;br /&gt;
2) Pikachu the Annoying - Okay, I just wanted to throw my Pikachu model in there.  He&#039;s taken over the Second-Most Important City in the Kingdom, and the only major bastion of humanity left.  Need a character as well as a design concept for this dude.&lt;br /&gt;
&lt;br /&gt;
3) Ammanda the So-Totally, Lucy the Like-Wow, and Tracey the Whatever -  I primarily wanted to have a boss fight with three people instead of just the same-old one at a time.  Their background characters still needed to be fleshed out (Their characters were basically &#039;Valley Girls&#039;).  They after a serious personal trial for Enzi, Leen and Zed, and just before the introduction of Hoth as a party member.  Do you reckon I need to change them?&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 18:53, 13 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
And do we really want to keep calling him &#039;Lamb Shank&#039;?&lt;br /&gt;
&lt;br /&gt;
[[User:RichardS|RichardS]] 18:54, 13 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/History&amp;diff=26613</id>
		<title>AnglerStudios:Story/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/History&amp;diff=26613"/>
		<updated>2006-07-01T02:20:09Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;21 years ago - Uzi and Enzi born.  Lamb Shank comes to power - Pete comes over to his side.&lt;br /&gt;
&lt;br /&gt;
20 years ago - Lamb Shank screws Burgand over.&lt;br /&gt;
&lt;br /&gt;
18 years ago - Leen and Cynthia born&lt;br /&gt;
&lt;br /&gt;
10 years ago - Lamb Shank starts the war.  Hoth screwed over&lt;br /&gt;
&lt;br /&gt;
9 years ago - war over&lt;br /&gt;
&lt;br /&gt;
8 years ago - Cid and Sarah-Marie get married.&lt;br /&gt;
&lt;br /&gt;
7 years ago - Flock joins Lamb Shank&lt;br /&gt;
&lt;br /&gt;
5 years ago - Uzi and Enzi have their fight.  Xa is born&lt;br /&gt;
&lt;br /&gt;
3 years ago - Cid and Sarah-Marie get divorced&lt;br /&gt;
&lt;br /&gt;
0 years ago - we get our game on.&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26601</id>
		<title>AnglerStudios:Story/Lamb Shank</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26601"/>
		<updated>2006-07-01T01:51:20Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lamb Shank =&lt;br /&gt;
&lt;br /&gt;
The most visible antagonist.  Lamb Shank is the dictator of the North.  He is smug, and totally convinced of his own genius - which he actually has.  He absolutely, pathologically &#039;&#039;has&#039;&#039; to have attention, which is the root of his dramatics and sometimes of his almost arbitrary violence. &lt;br /&gt;
&lt;br /&gt;
He is one of the most naturally gifted magicians in all history, a gift which his father could never appreciate, and even despised.  On the recieving end of a lot of violence from his father, Lamb Shank resents him considerably.&lt;br /&gt;
&lt;br /&gt;
So, anyway, Lamb Shank got it into his head that he wanted to be God.  This is his ultimate objective, and he&#039;s trying his darnedest to get there.  However, at it&#039;s most essential heart, this is really both an act of violence against his father, and a cry out to him for the love and acceptance he never received.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;Childhood&#039; ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was born of the Duke of [[AnglerStudios:Story/Places/Meggedo|Meggedo]] to the North.  He began manifesting incredible magical talent at a unprecidentally early age.  His father was almost fanatically loyal to the traditional values of science, and vented his hatred of these new-fangled ways of science on his son - violently.  That was the start of the matter.&lt;br /&gt;
&lt;br /&gt;
=== Beginning of Political Career ===&lt;br /&gt;
&lt;br /&gt;
His father died of illness, and Lamb Shank inherited the title. The first thing he did was build [[AnglerStudios:Story/Places/Castle_Sirosis|Castle Sirosis]] into an even bigger fortress - incoropating much of Meggedo right into it, and becoming bigger than what was left of the city.  During its construction, he travelled to [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]] and learnt everything he could.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]], Chancellor of [[AnglerStudios:Story/Places/Burgand|Burgand]], came to Lamb Shank and learnt how to assume the [[AnglerStudios:Story/Aspects|Black Aspect]].  He returned to his home and secretly began accumulating support for his new master.  The Royal Family of the [[AnglerStudios:Story/Races/Trenashi|Trenashian]] city [[AnglerStudios:Story/Places/Burgand|Burgand]] had taken vows to contain Lamb Shank up in the North, so this inside man was greatly to Lamb Shank&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
Also in this time, [[AnglerStudios:Story/Cid|Cid]] Son of Orpheus, Son of David, a young yet famous singer at the [[AnglerStudios:Story/The_True_Forge|True Forge]] and native of , also took the Black Aspect and joined Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
The next thing he did was kill the entire population of Meggedo and turn them into an army of magic soldiers.  He knew that he was almost universally considered by the political community to be dangerously crazy, so he wasted no time and attack Burgand.  Pete has gathered a large segement of the [[AnglerStudios:Story/Races/Trenashi|Trenashi]] Race to Lamb Shank&#039;s side, and attacks from within and without simultaneously broke the city quickly.&lt;br /&gt;
&lt;br /&gt;
=== On the Warpath ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank&#039;s forces moved South, utterly wasting the cities of , and along the way.  They came to the bustling port city of , home of the then young [[AnglerStudios:Story/Hoth|Hoth]].  This siege proved fractionally more difficult than the others, largely due to Hoth&#039;s presence, but Cid the Dirge Poet, also a native, met him in combat and the resultant fight was so harsh that it rent the city apart, and was so harsh on Hoth that he lost most of the copreal aspects of his body - lending him the name &#039;the Ethereal&#039;.&lt;br /&gt;
&lt;br /&gt;
The tyrant crossed Steadfast Ford and continued his rampage.  He sacked the cities of , and , suspiciously leaving the Tower of Magic well enough alone.  He did enter personally, and other than taking in any new learning he didn&#039;t already know, the only thing he took was an ancient treasure, sealed away in the past, called [[AnglerStudios:Story/The_Gem_of_Hubris|The Gem of Hubris]].  &lt;br /&gt;
&lt;br /&gt;
Other than cementing his control over his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]], the Gem provided him with a revelation - the continuing existance of the two heirs to the Burgandian Throne - [[AnglerStudios:Story/Uzi|Uzi]] and [[AnglerStudios:Story/Enzi|Enzi]].  Furthermore, the Gem revealed that they were destined to be far more powerful than he could ever be.  Naturally, this frustrated his intent to become the omnipotent ruler of all the universe, and this frustration sent him into a made rage.&lt;br /&gt;
&lt;br /&gt;
From here, his plans lost coherence.  The Human Kingdom had decided to pit their great defense against Lamb Shank in the valley of Dundan.  Lamb Shank stumbled right into the [[AnglerStudios:Story/|Battle of Dundan]] without any cunning, just brute force.  Fortunately for him, the power of his Legendary Swords, a sizable number thereof he had accumulated by this time, carried the day and wrought such an overwhelming victory for him that &#039;Dundan&#039; became a byword for utter massacre.&lt;br /&gt;
&lt;br /&gt;
The Legendary Swords in Lamb Shank&#039;s service by this time were:&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Reggie_the_Fro|Reggie the Fro]]&lt;br /&gt;
* [[AnglerStudios:Story/Zug_the_Stubborn|Zug the Stubborn]]&lt;br /&gt;
* [[AnglerStudios:Story/System_the_Accountant|System the Accountant]]&lt;br /&gt;
* [[AnglerStudios:Story/asd|das]] - DG Mon&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Enzi|Enzi]] - Pikachu the Annoying&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Zed|Zed the Unholy]]&lt;br /&gt;
* the&lt;br /&gt;
* three&lt;br /&gt;
* valley girls&lt;br /&gt;
* [[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]]&lt;br /&gt;
* [[AnglerStudios:Story/Cid|Cid the Dirge Poet]]&lt;br /&gt;
&lt;br /&gt;
Surviving Human Heroes at Dundan include:&lt;br /&gt;
&lt;br /&gt;
* daffd&lt;br /&gt;
&lt;br /&gt;
This was the year that Princesses [[AnglerStudios:Story/Leem|Leen]] and [[AnglerStudios:Story/Cynthia|Cynthia]] were born.&lt;br /&gt;
&lt;br /&gt;
=== After Dundan ===&lt;br /&gt;
&lt;br /&gt;
The defeat at Dundan had destroyed almost all of Humanities regulars and sent the Kingdom spiralling down into despair.  Driven now by spite, Lamb Shank pressed onward down through the [[AnglerStudios:Story/Places/Death_Mountains|Death Mountains]].  This took him through the territory of the [[AnglerStudios:Story/Races/Angelina|Angelinas]], suddenly making everyone else&#039;s problem their problem.  They swiftly engaged Lamb Shanks forces in guerilla-style fighting, and found that this, in combination with Lamb Shank&#039;s sudden loss of clarity, proved especially effective in overcoming an enemy who relied heavily on the incredible strength of only a handful of super-soldiers.  In this time, the young Angelina [[AnglerStudios:Story/Flock|Flock]] proved himself both a capable general and soldier, earning for himself the Angelinian title of &#039;White Prince&#039;.&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was stopped in his tracks, and when Hoth arrived with a force of human irregulars, he was forced backward.  As soon as Lamb Shank was out of the way, the Angelinas largely let off, but Hoth and his men dogged Lamb Shank all the way back to [[AnglerStudios:Story/Steadfast_Ford|Steadfast Ford]], where the narrow passage allowed Lamb Shank to focus his forces in such a way as to defend himself effectively.  To this day, this is where the battle line technically lies.&lt;br /&gt;
&lt;br /&gt;
=== A new strategy ===&lt;br /&gt;
&lt;br /&gt;
After this humiliation, Lamb Shank had something of an epiphany, leading to two tangible results;  Firstly, the formulation of his new Evil Plan, discussed below, and secondly, the realisation that traditional warfare was now not going to achieve much for him anymore, now that his enemies were developing tactics orientated specifically towards dealing with his armies.&lt;br /&gt;
&lt;br /&gt;
The frontline at Steadfast Ford suddenly became incredibly irrelevant to him for the time being.  In fact, the area has become extremely quiet for now, and is arguably one of the safest places in Kingdom for the short term.&lt;br /&gt;
&lt;br /&gt;
Instead, Lamb Shank focused on mobility and secrecy.  He is now able to sneak small pockets of troops to just about anywhere he wants, bypassing the battlefield totally, turning the entire world into a skirmish, and involving civilians in the war in a way that they had not historically been before.  Further, his focus has moved from simply smashing his enemies like china, to corrupting them with the Black Aspect &#039;&#039;then&#039;&#039; smashing them like china, like with the Trenashi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== His Evil Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
=== Pete the Unstable ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musical Inspiration ==&lt;br /&gt;
&lt;br /&gt;
Here are some of the songs I listen to so I can get this guy in character:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;I Just Wanna Be God&#039;&#039; by Alice Cooper&lt;br /&gt;
* &#039;&#039;The Sentinel&#039;&#039; by Alice Cooper&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26600</id>
		<title>AnglerStudios:Story/Lamb Shank</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26600"/>
		<updated>2006-07-01T01:20:28Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lamb Shank =&lt;br /&gt;
&lt;br /&gt;
The most visible antagonist.  Lamb Shank is the dictator of the North.  He is smug, and totally convinced of his own genius - which he actually has.  He absolutely, pathologically &#039;&#039;has&#039;&#039; to have attention, which is the root of his dramatics and sometimes of his almost arbitrary violence. &lt;br /&gt;
&lt;br /&gt;
He is one of the most naturally gifted magicians in all history, a gift which his father could never appreciate, and even despised.  On the recieving end of a lot of violence from his father, Lamb Shank resents him considerably.&lt;br /&gt;
&lt;br /&gt;
So, anyway, Lamb Shank got it into his head that he wanted to be God.  This is his ultimate objective, and he&#039;s trying his darnedest to get there.  However, at it&#039;s most essential heart, this is really both an act of violence against his father, and a cry out to him for the love and acceptance he never received.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;Childhood&#039; ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was born of the Duke of [[AnglerStudios:Story/Places/Meggedo|Meggedo]] to the North.  He began manifesting incredible magical talent at a unprecidentally early age.  His father was almost fanatically loyal to the traditional values of science, and vented his hatred of these new-fangled ways of science on his son - violently.  That was the start of the matter.&lt;br /&gt;
&lt;br /&gt;
=== Beginning of Political Career ===&lt;br /&gt;
&lt;br /&gt;
His father died of illness, and Lamb Shank inherited the title. The first thing he did was build [[AnglerStudios:Story/Places/Castle_Sirosis|Castle Sirosis]] into an even bigger fortress - incoropating much of Meggedo right into it, and becoming bigger than what was left of the city.  During its construction, he travelled to [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]] and learnt everything he could.&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]], Chancellor of [[AnglerStudios:Story/Places/Burgand|Burgand]], came to Lamb Shank and learnt how to assume the [[AnglerStudios:Story/Aspects|Black Aspect]].  He returned to his home and secretly began accumulating support for his new master.  The Royal Family of Burgand had taken vows to contain Lamb Shank up in the North, so this inside man was greatly to Lamb Shank&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
Also in this time, [[AnglerStudios:Story/Cid|Cid]] Son of Orpheus, Son of David, a young yet famous singer at the [[AnglerStudios:Story/The_True_Forge|True Forge]] and native of , also took the Black Aspect and joined Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
The next thing he did was kill the entire population of Meggedo and turn them into an army of magic soldiers.  He knew that he was almost universally considered by the political community to be dangerously crazy, so he wasted no time and attack Burgand.  Pete has gathered a large segement of the [[AnglerStudios:Story/Races/Trenashi|Trenashi]] Race to Lamb Shank&#039;s side, and attacks from within and without simultaneously broke the city quickly.&lt;br /&gt;
&lt;br /&gt;
=== On the Warpath ===&lt;br /&gt;
&lt;br /&gt;
Lamb Shank&#039;s forces moved South, utterly wasting the cities of , and along the way.  They came to the bustling port city of , home of the then young [[AnglerStudios:Story/Hoth|Hoth]].  This siege proved fractionally more difficult than the others, largely due to Hoth&#039;s presence, but Cid the Dirge Poet, also a native, met him in combat and the resultant fight was so harsh that it rent the city apart, and was so harsh on Hoth that he lost most of the copreal aspects of his body - lending him the name &#039;the Ethereal&#039;.&lt;br /&gt;
&lt;br /&gt;
The tyrant crossed Steadfast Ford and continued his rampage.  He sacked the cities of , and , suspiciously leaving the Tower of Magic well enough alone.  He did enter personally, and other than taking in any new learning he didn&#039;t already know, the only thing he took was an ancient treasure, sealed away in the past, called [[AnglerStudios:Story/The_Gem_of_Hubris|The Gem of Hubris]].  &lt;br /&gt;
&lt;br /&gt;
Other than cementing his control over his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]], the Gem provided him with a revelation - the continuing existance of the two heirs to the Burgandian Throne - [[AnglerStudios:Story/Uzi|Uzi]] and [[AnglerStudios:Story/Enzi|Enzi]].  Furthermore, the Gem revealed that they were destined to be far more powerful than he could ever be.  Naturally, this frustrated his intent to become the omnipotent ruler of all the universe, and this frustration sent him into a made rage.&lt;br /&gt;
&lt;br /&gt;
From here, his plans lost coherence.  The Human Kingdom had decided to pit their great defense against Lamb Shank in the valley of Dundan.  Lamb Shank stumbled right into the [[AnglerStudios:Story/|Battle of Dundan]] without any cunning, just brute force.  Fortunately for him, the power of his Legendary Swords, a sizable number thereof he had accumulated by this time, carried the day and wrought such an overwhelming victory for him that &#039;Dundan&#039; became a byword for utter massacre.&lt;br /&gt;
&lt;br /&gt;
The Legendary Swords in Lamb Shank&#039;s service by this time were:&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Enzi|Enzi]]&lt;br /&gt;
* [[AnglerStudios:Story/Reggie_the_Fro|Reggie the Fro]]&lt;br /&gt;
* [[AnglerStudios:Story/asd|das]] - DG Mon&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Enzi|Enzi]] - Pikachu the Annoying&#039;s replacement&lt;br /&gt;
* [[AnglerStudios:Story/Zed|Zed the Unholy]]&lt;br /&gt;
* the&lt;br /&gt;
* three&lt;br /&gt;
* valley girls&lt;br /&gt;
* [[AnglerStudios:Story/Pete_the_Unstable|Pete the Unstable]]&lt;br /&gt;
* [[AnglerStudios:Story/Cid|Cid the Dirge Poet]]&lt;br /&gt;
&lt;br /&gt;
Surviving Human Heroes at Dundan include:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
This was the year that Princesses [[AnglerStudios:Story/Leem|Leen]] and [[AnglerStudios:Story/Cynthia|Cynthia]] were born.&lt;br /&gt;
&lt;br /&gt;
=== After Dundan ===&lt;br /&gt;
&lt;br /&gt;
The defeat at Dundan had destroyed almost all of Humanities regulars and sent the Kingdom spiralling down into despair.  Driven now by spite, Lamb Shank pressed onward down&lt;br /&gt;
&lt;br /&gt;
== His Evil Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
=== Pete the Unstable ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musical Inspiration ==&lt;br /&gt;
&lt;br /&gt;
Here are some of the songs I listen to so I can get this guy in character:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;I Just Wanna Be God&#039;&#039; by Alice Cooper&lt;br /&gt;
* &#039;&#039;The Sentinel&#039;&#039; by Alice Cooper&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26599</id>
		<title>AnglerStudios:Story/Places</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26599"/>
		<updated>2006-07-01T01:06:07Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Places =&lt;br /&gt;
&lt;br /&gt;
Here are the places of note in the Game World:&lt;br /&gt;
&lt;br /&gt;
== General Areas ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
* [[AnglerStudios:Story/Places/The Blasted Lands|The Blasted Lands]]&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/Darlan|Darlan]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fever_Town|Fever Town]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fever_Motte_and_Bailey|Fever Motte and Bailey]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fromar|Fromar]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Hebron|Hebron]]&lt;br /&gt;
* sdf&lt;br /&gt;
* dsfds&lt;br /&gt;
* sfs&lt;br /&gt;
** [[AnglerStudios:Story/Places/Steadfast_Ford|Steadfast Ford]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Burgand|Burgand]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Meggedo|Meggedo]]&lt;br /&gt;
** [[AnglerStudios:Story/Castle_Sirosis|Castle Sirosis]]&lt;br /&gt;
&lt;br /&gt;
== Other Places of Interest ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_Grove|The Grove]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Mist_Forest|Mist Forest]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Middle_Sea|The Middle Sea]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fortress_of_Mon|The Fortress of Mon]] **NAME CHANGE SOON**&lt;br /&gt;
* [[AnglerStudios:Story/Places/Death_Mountains|The Death Mountains]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Gate_of_Anchilles|The Gate of Anchilles]] - Gate to the North&lt;br /&gt;
* [[AnglerStudios:Story/Places/Brack_Swamp|Brack Swamp]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Bloody_Marshes|The Bloody Marshes]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Dundan|Dundan]] - The Field of the Great Battle between Lamb Shank&#039;s armies and the Kingdom of Man&#039;s.&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_tower_of_Magic|The Tower of Magic]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_True_Forge|The True Forge]] - Sacred Site&lt;br /&gt;
* [[AnglerStudios:Story/Places/Pillars_of_|The Pillars of ]] - Can&#039;t remember their names.&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26598</id>
		<title>AnglerStudios:Story/Places</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26598"/>
		<updated>2006-07-01T00:48:32Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Places =&lt;br /&gt;
&lt;br /&gt;
Here are the places of note in the Game World:&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/Darlan|Darlan]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fever_Town|Fever Town]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fever_Motte_and_Bailey|Fever Motte and Bailey]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fromar|Fromar]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Hebron|Hebron]]&lt;br /&gt;
* sdf&lt;br /&gt;
* dsfds&lt;br /&gt;
* sfs&lt;br /&gt;
** [[AnglerStudios:Story/Places/Steadfast_Ford|Steadfast Ford]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Burgand|Burgand]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Meggedo|Meggedo]]&lt;br /&gt;
** [[AnglerStudios:Story/Castle_Sirosis|Castle Sirosis]]&lt;br /&gt;
&lt;br /&gt;
== Other Places of Interest ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_Grove|The Grove]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Mist_Forest|Mist Forest]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Middle_Sea|The Middle Sea]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fortress_of_Mon|The Fortress of Mon]] **NAME CHANGE SOON**&lt;br /&gt;
* [[AnglerStudios:Story/Places/Death_Mountains|The Death Mountains]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Gate_of_Anchilles|The Gate of Anchilles]] - Gate to the North&lt;br /&gt;
* [[AnglerStudios:Story/Places/Brack_Swamp|Brack Swamp]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Bloody_Marshes|The Bloody Marshes]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Dundan|Dundan]] - The Field of the Great Battle between Lamb Shank&#039;s armies and the Kingdom of Man&#039;s.&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_tower_of_Magic|The Tower of Magic]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_True_Forge|The True Forge]] - Sacred Site&lt;br /&gt;
* [[AnglerStudios:Story/Places/Pillars_of_|The Pillars of ]] - Can&#039;t remember their names.&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26597</id>
		<title>AnglerStudios:Story/Places</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26597"/>
		<updated>2006-07-01T00:48:21Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Places =&lt;br /&gt;
&lt;br /&gt;
Here are the places of note in the Game World:&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/Darlan|Darlan]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fever_Town|Fever Town]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fever_Motte_and_Bailey|Fever Motte and Bailey]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fromar|Fromar]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Hebron|Hebron]]&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
** [[AnglerStudios:Story/Places/Steadfast_Ford|Steadfast Ford]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Burgand|Burgand]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Meggedo|Meggedo]]&lt;br /&gt;
** [[AnglerStudios:Story/Castle_Sirosis|Castle Sirosis]]&lt;br /&gt;
&lt;br /&gt;
== Other Places of Interest ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_Grove|The Grove]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Mist_Forest|Mist Forest]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Middle_Sea|The Middle Sea]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fortress_of_Mon|The Fortress of Mon]] **NAME CHANGE SOON**&lt;br /&gt;
* [[AnglerStudios:Story/Places/Death_Mountains|The Death Mountains]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Gate_of_Anchilles|The Gate of Anchilles]] - Gate to the North&lt;br /&gt;
* [[AnglerStudios:Story/Places/Brack_Swamp|Brack Swamp]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Bloody_Marshes|The Bloody Marshes]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Dundan|Dundan]] - The Field of the Great Battle between Lamb Shank&#039;s armies and the Kingdom of Man&#039;s.&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_tower_of_Magic|The Tower of Magic]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_True_Forge|The True Forge]] - Sacred Site&lt;br /&gt;
* [[AnglerStudios:Story/Places/Pillars_of_|The Pillars of ]] - Can&#039;t remember their names.&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26596</id>
		<title>AnglerStudios:Story/Places</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26596"/>
		<updated>2006-07-01T00:48:10Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Places =&lt;br /&gt;
&lt;br /&gt;
Here are the places of note in the Game World:&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/Darlan|Darlan]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fever_Town|Fever Town]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fever_Motte_and_Bailey|Fever Motte and Bailey]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fromar|Fromar]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Hebron|Hebron]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
** [[AnglerStudios:Story/Places/Steadfast_Ford|Steadfast Ford]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Burgand|Burgand]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Meggedo|Meggedo]]&lt;br /&gt;
** [[AnglerStudios:Story/Castle_Sirosis|Castle Sirosis]]&lt;br /&gt;
&lt;br /&gt;
== Other Places of Interest ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_Grove|The Grove]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Mist_Forest|Mist Forest]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Middle_Sea|The Middle Sea]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fortress_of_Mon|The Fortress of Mon]] **NAME CHANGE SOON**&lt;br /&gt;
* [[AnglerStudios:Story/Places/Death_Mountains|The Death Mountains]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Gate_of_Anchilles|The Gate of Anchilles]] - Gate to the North&lt;br /&gt;
* [[AnglerStudios:Story/Places/Brack_Swamp|Brack Swamp]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Bloody_Marshes|The Bloody Marshes]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Dundan|Dundan]] - The Field of the Great Battle between Lamb Shank&#039;s armies and the Kingdom of Man&#039;s.&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_tower_of_Magic|The Tower of Magic]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_True_Forge|The True Forge]] - Sacred Site&lt;br /&gt;
* [[AnglerStudios:Story/Places/Pillars_of_|The Pillars of ]] - Can&#039;t remember their names.&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26595</id>
		<title>AnglerStudios:Story/Places</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Places&amp;diff=26595"/>
		<updated>2006-07-01T00:33:20Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Places =&lt;br /&gt;
&lt;br /&gt;
Here are the places of note in the Game World:&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/Darlan|Darlan]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fever_Town|Fever Town]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fever_Motte_and_Bailey|Fever Motte and Bailey]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Fromar|Fromar]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Hebron|Hebron]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Burgand|Burgand]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Meggedo|Meggedo]]&lt;br /&gt;
** [[AnglerStudios:Story/Castle_Sirosis|Castle Sirosis]]&lt;br /&gt;
&lt;br /&gt;
== Other Places of Interest ==&lt;br /&gt;
&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_Grove|The Grove]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Mist_Forest|Mist Forest]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Middle_Sea|The Middle Sea]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Fortress_of_Mon|The Fortress of Mon]] **NAME CHANGE SOON**&lt;br /&gt;
* [[AnglerStudios:Story/Places/Death_Mountains|The Death Mountains]]&lt;br /&gt;
** [[AnglerStudios:Story/Places/Gate_of_Anchilles|The Gate of Anchilles]] - Gate to the North&lt;br /&gt;
* [[AnglerStudios:Story/Places/Brack_Swamp|Brack Swamp]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Bloody_Marshes|The Bloody Marshes]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/Dundan|Dundan]] - The Field of the Great Battle between Lamb Shank&#039;s armies and the Kingdom of Man&#039;s.&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_tower_of_Magic|The Tower of Magic]]&lt;br /&gt;
* [[AnglerStudios:Story/Places/The_True_Forge|The True Forge]] - Sacred Site&lt;br /&gt;
* [[AnglerStudios:Story/Places/Pillars_of_|The Pillars of ]] - Can&#039;t remember their names.&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Uzi&amp;diff=26594</id>
		<title>AnglerStudios:Story/Uzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Uzi&amp;diff=26594"/>
		<updated>2006-07-01T00:15:06Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Lamb Shank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Uzi =&lt;br /&gt;
&lt;br /&gt;
Uzi is a visionary.  He is more stern and quiet than his Twin Cousin [[AnglerStudios:Story/Enzi|Enzi]], and certainly has far less a love for the limelight.  He enjoys particularly working behind the scenes and influencing events unnoticed.  Like his Cousin, he is a [[AnglerStudios:Story/Races/Trenashi|Trenahi]] of Royal blood.&lt;br /&gt;
&lt;br /&gt;
He may be a hard man, but underneath his seemingly brutal methods is a considerable compassion.  He may be seemingly apathetic to the fate of individuals, but to people as a whole, he can brook no harm.  That is the origins of his ideology of a perfectly totalitarian state, wherein evil is entirely, perfectly and eternally stamped out.  It is to this end that he commits all his actions.&lt;br /&gt;
&lt;br /&gt;
Uzi tends to be a little defensive, particularly of his lover [[AnglerStudios:Story/Melinda|Melinda]], the ex-mercenary captain.  He is quick to meet threats with violence, and, as you might of guessed, over-reacts quite a bit.  He is dedicated to force as the ultimate solution, and sees all his guile as merely the aquisition and application of force in an intellegent way.&lt;br /&gt;
&lt;br /&gt;
This being said, he is not cruel to people he meets unless he percieves them as an enemy or noticable obsticle.  He will be kind to the helpless if he personally comes across them, and is really quite generous.&lt;br /&gt;
&lt;br /&gt;
Uzi is less eccentric in behaviour than Enzi, and generally enjoys a reputation of intellegence, again in contrast to his cousin.&lt;br /&gt;
&lt;br /&gt;
His strength is comparable to Enzi&#039;s, and he too has the potential to be one of the most powerful persons ever.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Like Enzi, he has blue hair and brown eyes, but his eyes are larger and his hair less of a mess.  He lets his hair fall, but it is thicker and has a fuller body than Enzi&#039;s.  He likes dressing up, and favours heavy furs or elaborate armour.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Uzi was born approximately 20 years before the beginning of the Storyline, son of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Enzi|Enzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== After the Fight ===&lt;br /&gt;
&lt;br /&gt;
Realising that he couldn&#039;t well conquer the land without an army or support base, Uzi travelled a little, learning what he could about history, [[AnglerStudios:Story/Magic|Magic]] and [[AnglerStudios:Story/Aspects|Aspects]].  In this time, Uzi learnt exactly how bad he was with people, and decided that Enzi would be a far better ruler than he would be.  With this in mind, he decided to attempt to set things up to smooth Enzi&#039;s rise to power, which he was confident that he would convince his cousin to take.&lt;br /&gt;
&lt;br /&gt;
He was also approached by Lamb Shank, who offered to make Uzi his second-in-command.  Uzi instantly refused, fully aware that Lamb Shank represented just about everything he hated.  This did not disuade the dictator, who constantly came back with similar offers, particularly through his agent, [[AnglerStudios:Story/Cid|Cid the Dirge Poet]].&lt;br /&gt;
&lt;br /&gt;
Uzi began developing his power base by taking over a serious of gangs and starting an organised crime syndicate.  He eventually grew in power, and moved into the mercenary industry.  Here he meant [[AnglerStudios:Story/Melinda|Melinda]], then captain of the famous mecenary regiment, the [[AnglerStudios:Story/Wolves_of_Enkidu|Wolves of Enkidu]].  They ended up both falling in love and joining forces.&lt;br /&gt;
&lt;br /&gt;
Within five remarkable years, Uzi had become one of the most powerful figures in the underworld.  While stunned about this incredible success, Uzi took it as a divine sanction of his mission, not realising that Lamb Shank had also been secretly assisting his rise to power.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
These two share a very deep love, and that is why they come to blows.  Uzi wants to help [[AnglerStudios:Story/Enzi|Enzi]] to come around to his point of view, and even expects it.  Enzi&#039;s resistence fills him with a desperate anger because, deep down, the most important validation to him comes from Enzi.  Uzi wants Enzi and his ideology reconciled, and his faith in both is such that he banks all of his plans on it.&lt;br /&gt;
&lt;br /&gt;
Uzi is perhaps the only person in the whole story who doesn&#039;t underestimate Enzi&#039;s intellegence, in fact, he probably idealises his Twin Cousin too much.&lt;br /&gt;
&lt;br /&gt;
=== Melinda ===&lt;br /&gt;
&lt;br /&gt;
There&#039;s no hard and fast reason as to why two people fall in love, so there&#039;s no point in trying to explain why these two romance as they do.  Uzi may be more practical than his cousin, but he is still an incredible idealist compared to most people.  [[AnglerStudios:Story/Melinda|Melinda]] is far more pragmatic, and basically runs Uzi&#039;s operations while Uzi himself acts as the Heart and Muscle to her Brain.  She constant takes jabs at Uzi&#039;s ambitious dream, and seems to most outsiders sceptical.&lt;br /&gt;
&lt;br /&gt;
The truth is, Uzi&#039;s vision is the only thing she has been able to believe in since her childhood.  How much of this support is tied up in her feelings for Uzi is unclear, but her naturally calculating nature combined with her hard-bitten personality don&#039;t render her unsympathetic.&lt;br /&gt;
&lt;br /&gt;
Uzi wants to get married, but Melinda is hesitant, being jaded towards things like that.  Uzi doesn&#039;t push it, and at any rate directs his attention towards the completion of his goals.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Uzi hates [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]], and if it weren&#039;t for his intention to use him as a tool to both train Enzi and win him the respect needed to become King, Uzi would probably kill him personally.  He is aware that Lamb Shank himself is using his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] to similarly train Enzi and make him stronger, though Uzi is under the impression that this is to prepare him to become his lieutenant, just like he is offering to Uzi.&lt;br /&gt;
&lt;br /&gt;
It is ironic that Lamb Shank is in fact the one using Uzi...&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Aside from finding his messages from Lamb Shank annoying, Uzi is a little, if irrationally, jealous of [[AnglerStudios:Story/Cid|Cid]].  Since Melinda deals with the negociations, Cid usually talks to her.  She has a mite of compassion for his cycle of depression, but Uzi is very defensive about all this.  He tends to be even more easily pushed to violence concerning Cid, and Melinda has to calm him down in these circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Uzi is a wayward member of the [[AnglerStudios:Story/Religion|Cult of the Smith]], though he does not see himself as wayward.  He ignores all the teachings that are in conflict with his vision, while feeding himself those which he sees as justifying it.  As he sees his vision of the totalitarian state as the best for everyone, he believes it to be in accordance with the Cult&#039;s principles, and partially justifies himself by pointing at his prostigous success as a mark of divine sanction.&lt;br /&gt;
&lt;br /&gt;
He, like his cousin, is a very black and white thinker.  On the matter of &#039;gray&#039; issues, however, he tends to arbritrate rather than break down the question.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
Even as a [[AnglerStudios:Story/Races/Trenashi|Trenashi]], Uzi is particularly powerful.  He has all the standard Trenashian powers, to a stronger than average extent:&lt;br /&gt;
&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
&lt;br /&gt;
Uzi has a &#039;Sixth Sense&#039; to a comparable degree to [[AnglerStudios:Story/Enzi|Enzi]].&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
Like all Trenashi, Uzi can adopt certain &#039;[[AnglerStudios:Story/Aspects|Aspects]]&#039;, which change is physical form and grant him new powers.  Also, as a member of the Royal Family, he is able to assume the two Royal Aspects - The Silver and Gold Aspects.&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Uzi&amp;diff=26593</id>
		<title>AnglerStudios:Story/Uzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Uzi&amp;diff=26593"/>
		<updated>2006-07-01T00:11:59Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Uzi =&lt;br /&gt;
&lt;br /&gt;
Uzi is a visionary.  He is more stern and quiet than his Twin Cousin [[AnglerStudios:Story/Enzi|Enzi]], and certainly has far less a love for the limelight.  He enjoys particularly working behind the scenes and influencing events unnoticed.  Like his Cousin, he is a [[AnglerStudios:Story/Races/Trenashi|Trenahi]] of Royal blood.&lt;br /&gt;
&lt;br /&gt;
He may be a hard man, but underneath his seemingly brutal methods is a considerable compassion.  He may be seemingly apathetic to the fate of individuals, but to people as a whole, he can brook no harm.  That is the origins of his ideology of a perfectly totalitarian state, wherein evil is entirely, perfectly and eternally stamped out.  It is to this end that he commits all his actions.&lt;br /&gt;
&lt;br /&gt;
Uzi tends to be a little defensive, particularly of his lover [[AnglerStudios:Story/Melinda|Melinda]], the ex-mercenary captain.  He is quick to meet threats with violence, and, as you might of guessed, over-reacts quite a bit.  He is dedicated to force as the ultimate solution, and sees all his guile as merely the aquisition and application of force in an intellegent way.&lt;br /&gt;
&lt;br /&gt;
This being said, he is not cruel to people he meets unless he percieves them as an enemy or noticable obsticle.  He will be kind to the helpless if he personally comes across them, and is really quite generous.&lt;br /&gt;
&lt;br /&gt;
Uzi is less eccentric in behaviour than Enzi, and generally enjoys a reputation of intellegence, again in contrast to his cousin.&lt;br /&gt;
&lt;br /&gt;
His strength is comparable to Enzi&#039;s, and he too has the potential to be one of the most powerful persons ever.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Like Enzi, he has blue hair and brown eyes, but his eyes are larger and his hair less of a mess.  He lets his hair fall, but it is thicker and has a fuller body than Enzi&#039;s.  He likes dressing up, and favours heavy furs or elaborate armour.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Uzi was born approximately 20 years before the beginning of the Storyline, son of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Enzi|Enzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== After the Fight ===&lt;br /&gt;
&lt;br /&gt;
Realising that he couldn&#039;t well conquer the land without an army or support base, Uzi travelled a little, learning what he could about history, [[AnglerStudios:Story/Magic|Magic]] and [[AnglerStudios:Story/Aspects|Aspects]].  In this time, Uzi learnt exactly how bad he was with people, and decided that Enzi would be a far better ruler than he would be.  With this in mind, he decided to attempt to set things up to smooth Enzi&#039;s rise to power, which he was confident that he would convince his cousin to take.&lt;br /&gt;
&lt;br /&gt;
He was also approached by Lamb Shank, who offered to make Uzi his second-in-command.  Uzi instantly refused, fully aware that Lamb Shank represented just about everything he hated.  This did not disuade the dictator, who constantly came back with similar offers, particularly through his agent, [[AnglerStudios:Story/Cid|Cid the Dirge Poet]].&lt;br /&gt;
&lt;br /&gt;
Uzi began developing his power base by taking over a serious of gangs and starting an organised crime syndicate.  He eventually grew in power, and moved into the mercenary industry.  Here he meant [[AnglerStudios:Story/Melinda|Melinda]], then captain of the famous mecenary regiment, the [[AnglerStudios:Story/Wolves_of_Enkidu|Wolves of Enkidu]].  They ended up both falling in love and joining forces.&lt;br /&gt;
&lt;br /&gt;
Within five remarkable years, Uzi had become one of the most powerful figures in the underworld.  While stunned about this incredible success, Uzi took it as a divine sanction of his mission, not realising that Lamb Shank had also been secretly assisting his rise to power.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
These two share a very deep love, and that is why they come to blows.  Uzi wants to help [[AnglerStudios:Story/Enzi|Enzi]] to come around to his point of view, and even expects it.  Enzi&#039;s resistence fills him with a desperate anger because, deep down, the most important validation to him comes from Enzi.  Uzi wants Enzi and his ideology reconciled, and his faith in both is such that he banks all of his plans on it.&lt;br /&gt;
&lt;br /&gt;
Uzi is perhaps the only person in the whole story who doesn&#039;t underestimate Enzi&#039;s intellegence, in fact, he probably idealises his Twin Cousin too much.&lt;br /&gt;
&lt;br /&gt;
=== Melinda ===&lt;br /&gt;
&lt;br /&gt;
There&#039;s no hard and fast reason as to why two people fall in love, so there&#039;s no point in trying to explain why these two romance as they do.  Uzi may be more practical than his cousin, but he is still an incredible idealist compared to most people.  [[AnglerStudios:Story/Melinda|Melinda]] is far more pragmatic, and basically runs Uzi&#039;s operations while Uzi himself acts as the Heart and Muscle to her Brain.  She constant takes jabs at Uzi&#039;s ambitious dream, and seems to most outsiders sceptical.&lt;br /&gt;
&lt;br /&gt;
The truth is, Uzi&#039;s vision is the only thing she has been able to believe in since her childhood.  How much of this support is tied up in her feelings for Uzi is unclear, but her naturally calculating nature combined with her hard-bitten personality don&#039;t render her unsympathetic.&lt;br /&gt;
&lt;br /&gt;
Uzi wants to get married, but Melinda is hesitant, being jaded towards things like that.  Uzi doesn&#039;t push it, and at any rate directs his attention towards the completion of his goals.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Uzi hates [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]], if it weren&#039;t for his intention to use him as a tool to both train Enzi and win him the respect needed to become King.  He is aware that Lamb Shank himself is using his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] to similarly train Enzi and make him stronger, though Uzi is under the impression that this is to prepare him to become his lieutenant, just like he is offering to Uzi.&lt;br /&gt;
&lt;br /&gt;
It is ironic that Lamb Shank is in fact the one using Uzi...&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Aside from finding his messages from Lamb Shank annoying, Uzi is a little, if irrationally, jealous of [[AnglerStudios:Story/Cid|Cid]].  Since Melinda deals with the negociations, Cid usually talks to her.  She has a mite of compassion for his cycle of depression, but Uzi is very defensive about all this.  He tends to be even more easily pushed to violence concerning Cid, and Melinda has to calm him down in these circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Uzi is a wayward member of the [[AnglerStudios:Story/Religion|Cult of the Smith]], though he does not see himself as wayward.  He ignores all the teachings that are in conflict with his vision, while feeding himself those which he sees as justifying it.  As he sees his vision of the totalitarian state as the best for everyone, he believes it to be in accordance with the Cult&#039;s principles, and partially justifies himself by pointing at his prostigous success as a mark of divine sanction.&lt;br /&gt;
&lt;br /&gt;
He, like his cousin, is a very black and white thinker.  On the matter of &#039;gray&#039; issues, however, he tends to arbritrate rather than break down the question.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
Even as a [[AnglerStudios:Story/Races/Trenashi|Trenashi]], Uzi is particularly powerful.  He has all the standard Trenashian powers, to a stronger than average extent:&lt;br /&gt;
&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
&lt;br /&gt;
Uzi has a &#039;Sixth Sense&#039; to a comparable degree to [[AnglerStudios:Story/Enzi|Enzi]].&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
Like all Trenashi, Uzi can adopt certain &#039;[[AnglerStudios:Story/Aspects|Aspects]]&#039;, which change is physical form and grant him new powers.  Also, as a member of the Royal Family, he is able to assume the two Royal Aspects - The Silver and Gold Aspects.&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Uzi&amp;diff=26592</id>
		<title>AnglerStudios:Story/Uzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Uzi&amp;diff=26592"/>
		<updated>2006-07-01T00:11:30Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Uzi =&lt;br /&gt;
&lt;br /&gt;
Uzi is a visionary.  He is more stern and quiet than his Twin Cousin [[AnglerStudios:Story/Enzi|Enzi]], and certainly has far less a love for the limelight.  He enjoys particularly working behind the scenes and influencing events unnoticed.  Like his Cousin, he is a [[AnglerStudios:Story/Races/Trenashi|Trenahi]] of Royal blood.&lt;br /&gt;
&lt;br /&gt;
He made be a hard man, but underneath his seemingly brutal methods is a considerable compassion.  He may be seemingly apathetic to the fate of individuals, but to people as a whole, he can brook no harm.  That is the origins of his ideology of a perfectly totalitarian state, wherein evil is entirely, perfectly and eternally stamped out.  It is to this end that he commits all his actions.&lt;br /&gt;
&lt;br /&gt;
Uzi tends to be a little defensive, particularly of his lover [[AnglerStudios:Story/Melinda|Melinda]], the ex-mercenary captain.  He is quick to meet threats with violence, and, as you might of guessed, over-reacts quite a bit.  He is dedicated to force as the ultimate solution, and sees all his guile as merely the aquisition and application of force in an intellegent way.&lt;br /&gt;
&lt;br /&gt;
This being said, he is not cruel to people he meets unless he percieves them as an enemy or noticable obsticle.  He will be kind to the helpless if he personally comes across them, and is really quite generous.&lt;br /&gt;
&lt;br /&gt;
Uzi is less eccentric in behaviour than Enzi, and generally enjoys a reputation of intellegence, again in contrast to his cousin.&lt;br /&gt;
&lt;br /&gt;
His strength is comparable to Enzi&#039;s, and he too has the potential to be one of the most powerful persons ever.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Like Enzi, he has blue hair and brown eyes, but his eyes are larger and his hair less of a mess.  He lets his hair fall, but it is thicker and has a fuller body than Enzi&#039;s.  He likes dressing up, and favours heavy furs or elaborate armour.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Uzi was born approximately 20 years before the beginning of the Storyline, son of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Enzi|Enzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== After the Fight ===&lt;br /&gt;
&lt;br /&gt;
Realising that he couldn&#039;t well conquer the land without an army or support base, Uzi travelled a little, learning what he could about history, [[AnglerStudios:Story/Magic|Magic]] and [[AnglerStudios:Story/Aspects|Aspects]].  In this time, Uzi learnt exactly how bad he was with people, and decided that Enzi would be a far better ruler than he would be.  With this in mind, he decided to attempt to set things up to smooth Enzi&#039;s rise to power, which he was confident that he would convince his cousin to take.&lt;br /&gt;
&lt;br /&gt;
He was also approached by Lamb Shank, who offered to make Uzi his second-in-command.  Uzi instantly refused, fully aware that Lamb Shank represented just about everything he hated.  This did not disuade the dictator, who constantly came back with similar offers, particularly through his agent, [[AnglerStudios:Story/Cid|Cid the Dirge Poet]].&lt;br /&gt;
&lt;br /&gt;
Uzi began developing his power base by taking over a serious of gangs and starting an organised crime syndicate.  He eventually grew in power, and moved into the mercenary industry.  Here he meant [[AnglerStudios:Story/Melinda|Melinda]], then captain of the famous mecenary regiment, the [[AnglerStudios:Story/Wolves_of_Enkidu|Wolves of Enkidu]].  They ended up both falling in love and joining forces.&lt;br /&gt;
&lt;br /&gt;
Within five remarkable years, Uzi had become one of the most powerful figures in the underworld.  While stunned about this incredible success, Uzi took it as a divine sanction of his mission, not realising that Lamb Shank had also been secretly assisting his rise to power.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
These two share a very deep love, and that is why they come to blows.  Uzi wants to help [[AnglerStudios:Story/Enzi|Enzi]] to come around to his point of view, and even expects it.  Enzi&#039;s resistence fills him with a desperate anger because, deep down, the most important validation to him comes from Enzi.  Uzi wants Enzi and his ideology reconciled, and his faith in both is such that he banks all of his plans on it.&lt;br /&gt;
&lt;br /&gt;
Uzi is perhaps the only person in the whole story who doesn&#039;t underestimate Enzi&#039;s intellegence, in fact, he probably idealises his Twin Cousin too much.&lt;br /&gt;
&lt;br /&gt;
=== Melinda ===&lt;br /&gt;
&lt;br /&gt;
There&#039;s no hard and fast reason as to why two people fall in love, so there&#039;s no point in trying to explain why these two romance as they do.  Uzi may be more practical than his cousin, but he is still an incredible idealist compared to most people.  [[AnglerStudios:Story/Melinda|Melinda]] is far more pragmatic, and basically runs Uzi&#039;s operations while Uzi himself acts as the Heart and Muscle to her Brain.  She constant takes jabs at Uzi&#039;s ambitious dream, and seems to most outsiders sceptical.&lt;br /&gt;
&lt;br /&gt;
The truth is, Uzi&#039;s vision is the only thing she has been able to believe in since her childhood.  How much of this support is tied up in her feelings for Uzi is unclear, but her naturally calculating nature combined with her hard-bitten personality don&#039;t render her unsympathetic.&lt;br /&gt;
&lt;br /&gt;
Uzi wants to get married, but Melinda is hesitant, being jaded towards things like that.  Uzi doesn&#039;t push it, and at any rate directs his attention towards the completion of his goals.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Uzi hates [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]], if it weren&#039;t for his intention to use him as a tool to both train Enzi and win him the respect needed to become King.  He is aware that Lamb Shank himself is using his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] to similarly train Enzi and make him stronger, though Uzi is under the impression that this is to prepare him to become his lieutenant, just like he is offering to Uzi.&lt;br /&gt;
&lt;br /&gt;
It is ironic that Lamb Shank is in fact the one using Uzi...&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Aside from finding his messages from Lamb Shank annoying, Uzi is a little, if irrationally, jealous of [[AnglerStudios:Story/Cid|Cid]].  Since Melinda deals with the negociations, Cid usually talks to her.  She has a mite of compassion for his cycle of depression, but Uzi is very defensive about all this.  He tends to be even more easily pushed to violence concerning Cid, and Melinda has to calm him down in these circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Uzi is a wayward member of the [[AnglerStudios:Story/Religion|Cult of the Smith]], though he does not see himself as wayward.  He ignores all the teachings that are in conflict with his vision, while feeding himself those which he sees as justifying it.  As he sees his vision of the totalitarian state as the best for everyone, he believes it to be in accordance with the Cult&#039;s principles, and partially justifies himself by pointing at his prostigous success as a mark of divine sanction.&lt;br /&gt;
&lt;br /&gt;
He, like his cousin, is a very black and white thinker.  On the matter of &#039;gray&#039; issues, however, he tends to arbritrate rather than break down the question.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
Even as a [[AnglerStudios:Story/Races/Trenashi|Trenashi]], Uzi is particularly powerful.  He has all the standard Trenashian powers, to a stronger than average extent:&lt;br /&gt;
&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
&lt;br /&gt;
Uzi has a &#039;Sixth Sense&#039; to a comparable degree to [[AnglerStudios:Story/Enzi|Enzi]].&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
Like all Trenashi, Uzi can adopt certain &#039;[[AnglerStudios:Story/Aspects|Aspects]]&#039;, which change is physical form and grant him new powers.  Also, as a member of the Royal Family, he is able to assume the two Royal Aspects - The Silver and Gold Aspects.&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=26591</id>
		<title>AnglerStudios:Story/Enzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=26591"/>
		<updated>2006-07-01T00:08:34Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Enzi =&lt;br /&gt;
&lt;br /&gt;
Enzi is the primary protagonist, and is hella cool.  Though he appears to be and thinks himself human, he is, in fact, a [[AnglerStudios:Story/Races/Trenashi|Trenashi]].  He carries himself in a very lazy fashion, speaking ineloquently and is rarely impressed or even particularly respectful of authority.  However, he does possess an incredibly keen and pronounced sense of Right and Wrong - partially due to his Trenashian blood - which defines his actions, and always motivates him to do things he otherwise wouldn&#039;t do.  He sees it as his implicit duty to stop evil wherever he encounters it.&lt;br /&gt;
&lt;br /&gt;
Other than his strong moral impulse, Enzi doesn&#039;t take himself very seriously, and often will jokingly demand payment for his services.  Not that rewards don&#039;t fill him with unparralleled glee.  He finds questing to be dull and bothersome, and lacks subtlety, not due to unintelligence, but due to bluntness and a lack of refinement.  His major vices are a penchant for stealing things which aren&#039;t his, and a degree of apathy towards trivial matters (like people&#039;s motivations), and even to some degree people&#039;s troubles.  He is also somewhat &#039;&#039;blaz&amp;amp;egrave;&#039;&#039; about fighting, killing and warfare.&lt;br /&gt;
&lt;br /&gt;
Enzi has a habit of spontaneously sharing lengthy, bizarre and uncomfortable stories with people when left alone with them for too long.  He also tends to be a little eccentric.  He typically deals with a problem by barging straight in and &#039;rushing&#039; it.&lt;br /&gt;
&lt;br /&gt;
Oh, and he&#039;s apparently got the potential to be one of the most powerful entities on the planet.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Enzi has sharp brown eyes and messy, long blue hair that he ties back in a ponytail.  His standards of personal hygiene are pretty low.  He likes to dress down - that is, eternally in his singelet and baggy pants.&lt;br /&gt;
&lt;br /&gt;
Enzi is broadly expressive, but often wears either a look of sharp, nigh-philosophical inquiry that borders on just not getting anything, or a look of mischevious larikinism.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Enzi was born approximately 20 years before the beginning of the Storyline, son (and Crown Prince) of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Uzi|Uzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== Five Years Later ===&lt;br /&gt;
&lt;br /&gt;
Enzi waited five years in desperate hope that his brother would return, a testament to his idealism.  Uzi did not return, however, and, fearing that Uzi was going to do something terrible, Enzi left his home, and set off after him.  That is where our story begins.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
Enzi and Uzi are close, and love each other deeply, even after their big argument.  Never at any point does Enzi &#039;&#039;want&#039;&#039; to hurt Uzi, and vice versa, but neither wants the other to commit a big mistake.&lt;br /&gt;
&lt;br /&gt;
In his time away, Uzi eventually decided that he was not capable of ruling the perfect world he wanted to create.  He decided, then, on making Enzi the ruler.  Knowing Lamb Shank&#039;s plans, he played along assisted in training Enzi to be stronger and pulled strings behind the scenes to get Enzi onto the throne (though he managed to do this by himself by marrying the Princess).&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
There is a significant amount of mutual attraction between Enzi and [[AnglerStudios:Story/Leen|Leen]].  Leen, however, being somewhat more refined and compassionate than Enzi, tends to berate his seemingly (and frequently) uncaring or selfish behaviour.  She also doesn&#039;t think much of Enzi&#039;s intellegence.  Enzi, in turn, feels that Leen is always getting the party into unnecessary trials.  This equates to a lot of arguing between the two, and this arguing had meant that they are initially unwilling to explore any sort of romance, their pride on the line.&lt;br /&gt;
&lt;br /&gt;
Something does eventually bloom, but then a new problem of Leen&#039;s royalness emerges.  Enzi couldn&#039;t give a brass razzoo about Leen&#039;s princesshood, but she&#039;s got a thing for properness, so this stresses her out.  [[AnglerStudios:Story/Hoth|Hoth]] doesn&#039;t help.  Then they find out that Enzi&#039;s a prince, and she&#039;s over the moon.&lt;br /&gt;
&lt;br /&gt;
Both have a habit of becoming insanely and almost violently jealous at even the most ridiculous provocation.&lt;br /&gt;
&lt;br /&gt;
They end up married, and Enzi ends up King.  He&#039;s pretty happy about the first, pretty &#039;meh&#039; over the second.  He keeps forgetting, actually.&lt;br /&gt;
&lt;br /&gt;
=== Zed the Unholy/Holy ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Zed|Zed]] and Enzi quickly become friends, despite Zed believing very strongly that Enzi is a moron.  They take friendly jabs at one another, though Zed never lets his grim demenour slip.  Zed harbours a strong respect for Enzi&#039;s convictions and willingness to act on them, and, despite his reservations about entrusting anything to Enzi&#039;s intellect, is convinced himself that Enzi is the best hope for the world, and perhaps even for he himself.&lt;br /&gt;
&lt;br /&gt;
Enzi is fond of Zed&#039;s dry wit, and in turn respects Zed&#039;s willingness to do the right thing at cost to himself.  He goes through a bit of a moral dilemma when he discovers Zed&#039;s past, but decides that morally speaking, Zed has recovered from his history.  He has great faith in Zed eventually being able to conquer his past, and trusts him implicitly.&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Hoth|Hoth]] and Enzi don&#039;t get along.  Honestly, Enzi probably started it, jealous of Hoth&#039;s heroics and image.  Hoth regards Enzi as nobody who just happens to have a strong arm.  They lack any respect for one another whatsoever.&lt;br /&gt;
&lt;br /&gt;
Their ideologies don&#039;t get along too well, either.  Enzi is suspcious of Hoth&#039;s overly emotional obsession with revenge, and is downright hostile to Hoth&#039;s lax notions of Right and Wrong.  Hoth, on the other hand, sees Enzi as perpetuator of the institutions with which he is growing more disillusioned.&lt;br /&gt;
&lt;br /&gt;
Leen is put under a bit of stress concerning their unfriendly relationship, as Hoth was an old crush of her&#039;s.  Hoth is vocally against her relationship with Enzi, motivated partially by his dislike for Enzi, and partially by his internal conflict between his love of the  Royal family and his growing revulsion against Monarchy. He is not below attempting to poison the relationship, even to the extent of being a little dishonest.  After the party discovers that Enzi is in fact of royal blood, Hoth more or less gives up on trying to end the romance.&lt;br /&gt;
&lt;br /&gt;
These matters aside, they are both willing to work together professionally in order to finish Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
=== Se Lung of Blades ===&lt;br /&gt;
&lt;br /&gt;
These two really hate each other.  [[AnglerStudios:Story/Se_Lung|Se Lung]] feels a sense of commonality between the two of them at the level of soldiery, but that is as far as it goes.  Enzi is downright offended by Se Lung&#039;s amorality and boundless desire for strength, while Se Lung thinks of Enzi as a sentimental fool who would constantly waste their time and endanger them by helping the weak.  The two only really are kept from blows by Se Lung&#039;s asocial behaviour and by Leen and Zed&#039;s constant efforts to redirect their attentions to a common goal.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, Se Lung turns out to be a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and they kill him.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Enzi is one of the few people in the world who is not pertrified of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]].  He is somewhat curious as to his motives, but otherwise considers him a mad villain who must be stopped.  Lamb Shank, on the other hand, would enjoy toying with Enzi, if Enzi would ever take him seriously.  As it is, Lamb Shank likes Enzi more when he&#039;s not around, because any face-to-face conversation they have is extremely frustrating for the dictator.  Lamb Shank has his own, special plans for Enzi, and the crux of all his deliberations lies around him and his Twin Cousin.&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s heartstrings aren&#039;t the easiest to tug, but [[AnglerStudios:Story/Cid|Cid]]&#039;s manic depression does it for him.  Ever since meeting him in Darlan, he has harboured an almost parental affection for the guy, even though Cid is older and a father himself.  Enzi is shocked to discover that he&#039;s a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and constantly tries, unsuccessfully, to get him to turn back.  Cid is the only Legendary Sword that he feels particularly bad about killing.&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
These two never actually meet until their fight to the death, but at first [[AnglerStudios:Story/Flock|Flock]] feels that Enzi is some annoying gnat taking advantage of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]]&#039;s idiocy/madness to tear their little power base apart.  As Enzi grows in power, however, Flock begins to regard him as the Hector to his Achilles, and looks forward to their inevitable conflict as the fight that will put both their names into bard-songs and history books forever.  Enzi thinks Flock is a powerful enemy, but deluded in his belief that fame will somehow in some abstract way render him immortal.&lt;br /&gt;
&lt;br /&gt;
And Enzi is somewhat jealous that Leen, like most other women, finds Flock rather attractive.&lt;br /&gt;
&lt;br /&gt;
=== Sarah-Marie the Seductress ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie]]&#039;s powers have little affect on Enzi, as he is neither human nor particularly interested in her (he likes his women more muscular).  This both frustrates her no end and increases her interest in him.  He actually finds her a bit pathetic, and is with the majority of the party that decides to let her go. &lt;br /&gt;
&lt;br /&gt;
=== Jim ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Jim|Jim]] reserves all of his deepest hatreds for Enzi.  Every single time Jim sets up a store, Enzi comes along and firebombs it, blows it up, or otherwise puts him out of business.  Enzi really doesn&#039;t dislike him that much, though...&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Enzi is a member of the [[AnglerStudios:Story/Religion|Cult of the Smith]].  He inherently believes in the existence of the High-God, and his natural affinity with Aspects causes him to be acutely aware of evil, and thus he tends to be very black and white morally.  He struggles with Smithian teachings about compassion and love, while thrives on ones concerning justice.  He has huge issues with the concept of mercy, which he works through as the game progresses.&lt;br /&gt;
&lt;br /&gt;
At one point, when put on trial by the Black Aspect, he defends his black and white morality by stating that any &#039;gray&#039; issue is really a collection of smaller black and white issues.  If these individual issues were dealt with in the appropriate manner, then there would be moral confusion as to the gray area.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
Even as a [[AnglerStudios:Story/Races/Trenashi|Trenashi]], Enzi is particularly powerful.  He has all the standard Trenashian powers, to a stronger than average extent:&lt;br /&gt;
&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
&lt;br /&gt;
Enzi has the ability to &#039;sense&#039; the presense of things around him, like trees and wind and people and whatever.  The problem is, there&#039;s always stuff around him, so this sense is constantly drowned out, like hearing is around a lot of shouting.  So, it only really effective around strong concentrations of things, like trees in a forest, or fire in a burning building.  Obviously, those situations can be quite satisfactorily picked up by the other five senses.&lt;br /&gt;
&lt;br /&gt;
In truth, what he is sensing is not smell, or taste, or anything, but the underlying Aspects of any given object.  A tree will, naturally, have a huge degree of &#039;tree-aspectness&#039;, and a large number of trees tallies up to a lot of tree-aspectness.  As such, Enzi, if he were deprived of all his other senses, would still be able to determine that he was in an area full of a lot of trees.&lt;br /&gt;
&lt;br /&gt;
His sixth sense usually only has any practical value with normally undetected Aspects.  Specifically important is the ability to detect large concentrations of the Black Aspect - like in [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
Like all Trenashi, Enzi can adopt certain &#039;[[AnglerStudios:Story/Aspects|Aspects]]&#039;, which change is physical form and grant him new powers.  Also, as a member of the Royal Family, he is able to assume the two Royal Aspects - The Silver and Gold Aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some other powers as well:&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
&lt;br /&gt;
He has an unusual gifting in the area of [[AnglerStudios:Story/The_tower_of_Magic|Economics]].  &lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=26590</id>
		<title>AnglerStudios:Story/Enzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=26590"/>
		<updated>2006-07-01T00:03:47Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Leen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Enzi =&lt;br /&gt;
&lt;br /&gt;
Enzi is the primary protagonist, and is hella cool.  Though he appears to be and thinks himself human, he is, in fact, a [[AnglerStudios:Story/Races/Trenashi|Trenashi]].  He carries himself in a very lazy fashion, speaking ineloquently and is rarely impressed or even particularly respectful of authority.  However, he does possess an incredibly keen and pronounced sense of Right and Wrong - partially due to his Trenashian blood - which defines his actions, and always motivates him to do things he otherwise wouldn&#039;t do.  He sees it as his implicit duty to stop evil wherever he encounters it.&lt;br /&gt;
&lt;br /&gt;
Other than his strong moral impulse, Enzi doesn&#039;t take himself very seriously, and often will jokingly demand payment for his services.  Not that rewards don&#039;t fill him with unparralleled glee.  He finds questing to be dull and bothersome, and lacks subtlety, not due to unintelligence, but due to bluntness and a lack of refinement.  His major vices are a penchant for stealing things which aren&#039;t his, and a degree of apathy towards trivial matters (like people&#039;s motivations), and even to some degree people&#039;s troubles.  He is also somewhat &#039;&#039;blaz&amp;amp;egrave;&#039;&#039; about fighting, killing and warfare.&lt;br /&gt;
&lt;br /&gt;
Enzi has a habit of spontaneously sharing lengthy, bizarre and uncomfortable stories with people when left alone with them for too long.  He also tends to be a little eccentric.  He typically deals with a problem by barging straight in and &#039;rushing&#039; it.&lt;br /&gt;
&lt;br /&gt;
Oh, and he&#039;s apparently got the potential to be one of the most powerful entities on the planet.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Enzi has sharp brown eyes and messy, long blue hair that he ties back in a ponytail.  His standards of personal hygiene are pretty low.  He likes to dress down - that is, eternally in his singelet and baggy pants.&lt;br /&gt;
&lt;br /&gt;
Enzi is broadly expressive, but often wears either a look of sharp, nigh-philosophical inquiry that borders on just not getting anything, or a look of mischevious larikinism.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Enzi was born approximately 20 years before the beginning of the Storyline, son (and Crown Prince) of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Uzi|Uzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== Five Years Later ===&lt;br /&gt;
&lt;br /&gt;
Enzi waited five years in desperate hope that his brother would return, a testament to his idealism.  Uzi did not return, however, and, fearing that Uzi was going to do something terrible, Enzi left his home, and set off after him.  That is where our story begins.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
Enzi and Uzi are close, and love each other deeply, even after their big argument.  Never at any point does Enzi &#039;&#039;want&#039;&#039; to hurt Uzi, and vice versa, but neither wants the other to commit a big mistake.&lt;br /&gt;
&lt;br /&gt;
In his time away, Uzi eventually decided that he was not capable of ruling the perfect world he wanted to create.  He decided, then, on making Enzi the ruler.  Knowing Lamb Shank&#039;s plans, he played along assisted in training Enzi to be stronger and pulled strings behind the scenes to get Enzi onto the throne (though he managed to do this by himself by marrying the Princess).&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
There is a significant amount of mutual attraction between Enzi and [[AnglerStudios:Story/Leen|Leen]].  Leen, however, being somewhat more refined and compassionate than Enzi, tends to berate his seemingly (and frequently) uncaring or selfish behaviour.  She also doesn&#039;t think much of Enzi&#039;s intellegence.  Enzi, in turn, feels that Leen is always getting the party into unnecessary trials.  This equates to a lot of arguing between the two, and this arguing had meant that they are initially unwilling to explore any sort of romance, their pride on the line.&lt;br /&gt;
&lt;br /&gt;
Something does eventually bloom, but then a new problem of Leen&#039;s royalness emerges.  Enzi couldn&#039;t give a brass razzoo about Leen&#039;s princesshood, but she&#039;s got a thing for properness, so this stresses her out.  [[AnglerStudios:Story/Hoth|Hoth]] doesn&#039;t help.  Then they find out that Enzi&#039;s a prince, and she&#039;s over the moon.&lt;br /&gt;
&lt;br /&gt;
Both have a habit of becoming insanely and almost violently jealous at even the most ridiculous provocation.&lt;br /&gt;
&lt;br /&gt;
They end up married, and Enzi ends up King.  He&#039;s pretty happy about the first, pretty &#039;meh&#039; over the second.  He keeps forgetting, actually.&lt;br /&gt;
&lt;br /&gt;
=== Zed the Unholy/Holy ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Zed|Zed]] and Enzi quickly become friends, despite Zed believing very strongly that Enzi is a moron.  They take friendly jabs at one another, though Zed never lets his grim demenour slip.  Zed harbours a strong respect for Enzi&#039;s convictions and willingness to act on them, and, despite his reservations about entrusting anything to Enzi&#039;s intellect, is convinced himself that Enzi is the best hope for the world, and perhaps even for he himself.&lt;br /&gt;
&lt;br /&gt;
Enzi is fond of Zed&#039;s dry wit, and in turn respects Zed&#039;s willingness to do the right thing at cost to himself.  He goes through a bit of a moral dilemma when he discovers Zed&#039;s past, but decides that morally speaking, Zed has recovered from his history.  He has great faith in Zed eventually being able to conquer his past, and trusts him implicitly.&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Hoth|Hoth]] and Enzi don&#039;t get along.  Honestly, Enzi probably started it, jealous of Hoth&#039;s heroics and image.  Hoth regards Enzi as nobody who just happens to have a strong arm.  They lack any respect for one another whatsoever.&lt;br /&gt;
&lt;br /&gt;
Their ideologies don&#039;t get along too well, either.  Enzi is suspcious of Hoth&#039;s overly emotional obsession with revenge, and is downright hostile to Hoth&#039;s lax notions of Right and Wrong.  Hoth, on the other hand, sees Enzi as perpetuator of the institutions with which he is growing more disillusioned.&lt;br /&gt;
&lt;br /&gt;
Leen is put under a bit of stress concerning their unfriendly relationship, as Hoth was an old crush of her&#039;s.  Hoth is vocally against her relationship with Enzi, motivated partially by his dislike for Enzi, and partially by his internal conflict between his love of the  Royal family and his growing revulsion against Monarchy. He is not below attempting to poison the relationship, even to the extent of being a little dishonest.  After the party discovers that Enzi is in fact of royal blood, Hoth more or less gives up on trying to end the romance.&lt;br /&gt;
&lt;br /&gt;
These matters aside, they are both willing to work together professionally in order to finish Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
=== Se Lung of Blades ===&lt;br /&gt;
&lt;br /&gt;
These two really hate each other.  [[AnglerStudios:Story/Se_Lung|Se Lung]] feels a sense of commonality between the two of them at the level of soldiery, but that is as far as it goes.  Enzi is downright offended by Se Lung&#039;s amorality and boundless desire for strength, while Se Lung thinks of Enzi as a sentimental fool who would constantly waste their time and endanger them by helping the weak.  The two only really are kept from blows by Se Lung&#039;s asocial behaviour and by Leen and Zed&#039;s constant efforts to redirect their attentions to a common goal.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, Se Lung turns out to be a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and they kill him.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Enzi is one of the few people in the world who is not pertrified of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]].  He is somewhat curious as to his motives, but otherwise considers him a mad villain who must be stopped.  Lamb Shank, on the other hand, would enjoy toying with Enzi, if Enzi would ever take him seriously.  As it is, Lamb Shank likes Enzi more when he&#039;s not around, because any face-to-face conversation they have is extremely frustrating for the dictator.  Lamb Shank has his own, special plans for Enzi, and the crux of all his deliberations lies around him and his Twin Cousin.&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s heartstrings aren&#039;t the easiest to tug, but [[AnglerStudios:Story/Cid|Cid]]&#039;s manic depression does it for him.  Ever since meeting him in Darlan, he has harboured an almost parental affection for the guy, even though Cid is older and a father himself.  Enzi is shocked to discover that he&#039;s a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and constantly tries, unsuccessfully, to get him to turn back.  Cid is the only Legendary Sword that he feels particularly bad about killing.&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
These two never actually meet until their fight to the death, but at first [[AnglerStudios:Story/Flock|Flock]] feels that Enzi is some annoying gnat taking advantage of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]]&#039;s idiocy/madness to tear their little power base apart.  As Enzi grows in power, however, Flock begins to regard him as the Hector to his Achilles, and looks forward to their inevitable conflict as the fight that will put both their names into bard-songs and history books forever.  Enzi thinks Flock is a powerful enemy, but deluded in his belief that fame will somehow in some abstract way render him immortal.&lt;br /&gt;
&lt;br /&gt;
And Enzi is somewhat jealous that Leen, like most other women, finds Flock rather attractive.&lt;br /&gt;
&lt;br /&gt;
=== Sarah-Marie the Seductress ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie]]&#039;s powers have little affect on Enzi, as he is neither human nor particularly interested in her (he likes his women more muscular).  This both frustrates her no end and increases her interest in him.  He actually finds her a bit pathetic, and is with the majority of the party that decides to let her go. &lt;br /&gt;
&lt;br /&gt;
=== Jim ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Jim|Jim]] reserves all of his deepest hatreds for Enzi.  Every single time Jim sets up a store, Enzi comes along and firebombs it, blows it up, or otherwise puts him out of business.  Enzi really doesn&#039;t dislike him that much, though...&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Enzi is a member of the [[AnglerStudios:Story/Religion|Cult of the Smith]].  He inherently believes in the existence of the High-God, and his natural affinity with Aspects causes him to be acutely aware of evil, and thus he tends to be very black and white morally.  He struggles with Smithian teachings about compassion and love, while thrives of ones concerning justice.  He has huge issues with the concept of mercy, which he works through as the game progresses.&lt;br /&gt;
&lt;br /&gt;
At one point, when put on trial by the Black Aspect, he defends his black and white morality by stating that any &#039;gray&#039; issue is really a collection of smaller black and white issues.  If these individual issues were dealt with in the appropriate manner, then there would be moral confusion as to the gray area.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
Even as a [[AnglerStudios:Story/Races/Trenashi|Trenashi]], Enzi is particularly powerful.  He has all the standard Trenashian powers, to a stronger than average extent:&lt;br /&gt;
&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
&lt;br /&gt;
Enzi has the ability to &#039;sense&#039; the presense of things around him, like trees and wind and people and whatever.  The problem is, there&#039;s always stuff around him, so this sense is constantly drowned out, like hearing is around a lot of shouting.  So, it only really effective around strong concentrations of things, like trees in a forest, or fire in a burning building.  Obviously, those situations can be quite satisfactorily picked up by the other five senses.&lt;br /&gt;
&lt;br /&gt;
In truth, what he is sensing is not smell, or taste, or anything, but the underlying Aspects of any given object.  A tree will, naturally, have a huge degree of &#039;tree-aspectness&#039;, and a large number of trees tallies up to a lot of tree-aspectness.  As such, Enzi, if he were deprived of all his other senses, would still be able to determine that he was in an area full of a lot of trees.&lt;br /&gt;
&lt;br /&gt;
His sixth sense usually only has any practical value with normally undetected Aspects.  Specifically important is the ability to detect large concentrations of the Black Aspect - like in [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
Like all Trenashi, Enzi can adopt certain &#039;[[AnglerStudios:Story/Aspects|Aspects]]&#039;, which change is physical form and grant him new powers.  Also, as a member of the Royal Family, he is able to assume the two Royal Aspects - The Silver and Gold Aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some other powers as well:&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
&lt;br /&gt;
He has an unusual gifting in the area of [[AnglerStudios:Story/The_tower_of_Magic|Economics]].  &lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=26589</id>
		<title>AnglerStudios:Story/Enzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=26589"/>
		<updated>2006-07-01T00:02:24Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Enzi =&lt;br /&gt;
&lt;br /&gt;
Enzi is the primary protagonist, and is hella cool.  Though he appears to be and thinks himself human, he is, in fact, a [[AnglerStudios:Story/Races/Trenashi|Trenashi]].  He carries himself in a very lazy fashion, speaking ineloquently and is rarely impressed or even particularly respectful of authority.  However, he does possess an incredibly keen and pronounced sense of Right and Wrong - partially due to his Trenashian blood - which defines his actions, and always motivates him to do things he otherwise wouldn&#039;t do.  He sees it as his implicit duty to stop evil wherever he encounters it.&lt;br /&gt;
&lt;br /&gt;
Other than his strong moral impulse, Enzi doesn&#039;t take himself very seriously, and often will jokingly demand payment for his services.  Not that rewards don&#039;t fill him with unparralleled glee.  He finds questing to be dull and bothersome, and lacks subtlety, not due to unintelligence, but due to bluntness and a lack of refinement.  His major vices are a penchant for stealing things which aren&#039;t his, and a degree of apathy towards trivial matters (like people&#039;s motivations), and even to some degree people&#039;s troubles.  He is also somewhat &#039;&#039;blaz&amp;amp;egrave;&#039;&#039; about fighting, killing and warfare.&lt;br /&gt;
&lt;br /&gt;
Enzi has a habit of spontaneously sharing lengthy, bizarre and uncomfortable stories with people when left alone with them for too long.  He also tends to be a little eccentric.  He typically deals with a problem by barging straight in and &#039;rushing&#039; it.&lt;br /&gt;
&lt;br /&gt;
Oh, and he&#039;s apparently got the potential to be one of the most powerful entities on the planet.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Enzi has sharp brown eyes and messy, long blue hair that he ties back in a ponytail.  His standards of personal hygiene are pretty low.  He likes to dress down - that is, eternally in his singelet and baggy pants.&lt;br /&gt;
&lt;br /&gt;
Enzi is broadly expressive, but often wears either a look of sharp, nigh-philosophical inquiry that borders on just not getting anything, or a look of mischevious larikinism.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Enzi was born approximately 20 years before the beginning of the Storyline, son (and Crown Prince) of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Uzi|Uzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== Five Years Later ===&lt;br /&gt;
&lt;br /&gt;
Enzi waited five years in desperate hope that his brother would return, a testament to his idealism.  Uzi did not return, however, and, fearing that Uzi was going to do something terrible, Enzi left his home, and set off after him.  That is where our story begins.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
Enzi and Uzi are close, and love each other deeply, even after their big argument.  Never at any point does Enzi &#039;&#039;want&#039;&#039; to hurt Uzi, and vice versa, but neither wants the other to commit a big mistake.&lt;br /&gt;
&lt;br /&gt;
In his time away, Uzi eventually decided that he was not capable of ruling the perfect world he wanted to create.  He decided, then, on making Enzi the ruler.  Knowing Lamb Shank&#039;s plans, he played along assisted in training Enzi to be stronger and pulled strings behind the scenes to get Enzi onto the throne (though he managed to do this by himself by marrying the Princess).&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
There is a significant amount of mutual attraction between Enzi and [[AnglerStudios:Story/Leen|Leen]].  Leen, however, being somewhat more refined and compassionate than Enzi, tends to berate his seemingly (and frequently) uncaring or selfish behaviour.  She also doesn&#039;t think much of Enzi&#039;s intellegence.  Enzi, in turn, feels that Leen is always getting the party into unnecessary trials.  This equates to a lot of arguing between the two, and this arguing had meant that they are initially unwilling to explore any sort of romance as their pride is on the line.&lt;br /&gt;
&lt;br /&gt;
Something does eventually bloom, but then a new problem of Leen&#039;s royalness emerges.  Enzi couldn&#039;t give a brass razzoo about Leen&#039;s princesshood, but she&#039;s got a thing for properness, so this stresses her out.  [[AnglerStudios:Story/Hoth|Hoth]] doesn&#039;t help.  Then they find out that Enzi&#039;s a prince, and she&#039;s over the moon.&lt;br /&gt;
&lt;br /&gt;
Both have a habit of becoming insanely and almost violently jealous at even the most ridiculous provocation.&lt;br /&gt;
&lt;br /&gt;
They end up married, and Enzi ends up King.  He&#039;s pretty happy about the first, pretty &#039;meh&#039; over the second.  He keeps forgetting, actually.&lt;br /&gt;
&lt;br /&gt;
=== Zed the Unholy/Holy ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Zed|Zed]] and Enzi quickly become friends, despite Zed believing very strongly that Enzi is a moron.  They take friendly jabs at one another, though Zed never lets his grim demenour slip.  Zed harbours a strong respect for Enzi&#039;s convictions and willingness to act on them, and, despite his reservations about entrusting anything to Enzi&#039;s intellect, is convinced himself that Enzi is the best hope for the world, and perhaps even for he himself.&lt;br /&gt;
&lt;br /&gt;
Enzi is fond of Zed&#039;s dry wit, and in turn respects Zed&#039;s willingness to do the right thing at cost to himself.  He goes through a bit of a moral dilemma when he discovers Zed&#039;s past, but decides that morally speaking, Zed has recovered from his history.  He has great faith in Zed eventually being able to conquer his past, and trusts him implicitly.&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Hoth|Hoth]] and Enzi don&#039;t get along.  Honestly, Enzi probably started it, jealous of Hoth&#039;s heroics and image.  Hoth regards Enzi as nobody who just happens to have a strong arm.  They lack any respect for one another whatsoever.&lt;br /&gt;
&lt;br /&gt;
Their ideologies don&#039;t get along too well, either.  Enzi is suspcious of Hoth&#039;s overly emotional obsession with revenge, and is downright hostile to Hoth&#039;s lax notions of Right and Wrong.  Hoth, on the other hand, sees Enzi as perpetuator of the institutions with which he is growing more disillusioned.&lt;br /&gt;
&lt;br /&gt;
Leen is put under a bit of stress concerning their unfriendly relationship, as Hoth was an old crush of her&#039;s.  Hoth is vocally against her relationship with Enzi, motivated partially by his dislike for Enzi, and partially by his internal conflict between his love of the  Royal family and his growing revulsion against Monarchy. He is not below attempting to poison the relationship, even to the extent of being a little dishonest.  After the party discovers that Enzi is in fact of royal blood, Hoth more or less gives up on trying to end the romance.&lt;br /&gt;
&lt;br /&gt;
These matters aside, they are both willing to work together professionally in order to finish Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
=== Se Lung of Blades ===&lt;br /&gt;
&lt;br /&gt;
These two really hate each other.  [[AnglerStudios:Story/Se_Lung|Se Lung]] feels a sense of commonality between the two of them at the level of soldiery, but that is as far as it goes.  Enzi is downright offended by Se Lung&#039;s amorality and boundless desire for strength, while Se Lung thinks of Enzi as a sentimental fool who would constantly waste their time and endanger them by helping the weak.  The two only really are kept from blows by Se Lung&#039;s asocial behaviour and by Leen and Zed&#039;s constant efforts to redirect their attentions to a common goal.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, Se Lung turns out to be a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and they kill him.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Enzi is one of the few people in the world who is not pertrified of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]].  He is somewhat curious as to his motives, but otherwise considers him a mad villain who must be stopped.  Lamb Shank, on the other hand, would enjoy toying with Enzi, if Enzi would ever take him seriously.  As it is, Lamb Shank likes Enzi more when he&#039;s not around, because any face-to-face conversation they have is extremely frustrating for the dictator.  Lamb Shank has his own, special plans for Enzi, and the crux of all his deliberations lies around him and his Twin Cousin.&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s heartstrings aren&#039;t the easiest to tug, but [[AnglerStudios:Story/Cid|Cid]]&#039;s manic depression does it for him.  Ever since meeting him in Darlan, he has harboured an almost parental affection for the guy, even though Cid is older and a father himself.  Enzi is shocked to discover that he&#039;s a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and constantly tries, unsuccessfully, to get him to turn back.  Cid is the only Legendary Sword that he feels particularly bad about killing.&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
These two never actually meet until their fight to the death, but at first [[AnglerStudios:Story/Flock|Flock]] feels that Enzi is some annoying gnat taking advantage of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]]&#039;s idiocy/madness to tear their little power base apart.  As Enzi grows in power, however, Flock begins to regard him as the Hector to his Achilles, and looks forward to their inevitable conflict as the fight that will put both their names into bard-songs and history books forever.  Enzi thinks Flock is a powerful enemy, but deluded in his belief that fame will somehow in some abstract way render him immortal.&lt;br /&gt;
&lt;br /&gt;
And Enzi is somewhat jealous that Leen, like most other women, finds Flock rather attractive.&lt;br /&gt;
&lt;br /&gt;
=== Sarah-Marie the Seductress ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie]]&#039;s powers have little affect on Enzi, as he is neither human nor particularly interested in her (he likes his women more muscular).  This both frustrates her no end and increases her interest in him.  He actually finds her a bit pathetic, and is with the majority of the party that decides to let her go. &lt;br /&gt;
&lt;br /&gt;
=== Jim ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Jim|Jim]] reserves all of his deepest hatreds for Enzi.  Every single time Jim sets up a store, Enzi comes along and firebombs it, blows it up, or otherwise puts him out of business.  Enzi really doesn&#039;t dislike him that much, though...&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Enzi is a member of the [[AnglerStudios:Story/Religion|Cult of the Smith]].  He inherently believes in the existence of the High-God, and his natural affinity with Aspects causes him to be acutely aware of evil, and thus he tends to be very black and white morally.  He struggles with Smithian teachings about compassion and love, while thrives of ones concerning justice.  He has huge issues with the concept of mercy, which he works through as the game progresses.&lt;br /&gt;
&lt;br /&gt;
At one point, when put on trial by the Black Aspect, he defends his black and white morality by stating that any &#039;gray&#039; issue is really a collection of smaller black and white issues.  If these individual issues were dealt with in the appropriate manner, then there would be moral confusion as to the gray area.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
Even as a [[AnglerStudios:Story/Races/Trenashi|Trenashi]], Enzi is particularly powerful.  He has all the standard Trenashian powers, to a stronger than average extent:&lt;br /&gt;
&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
&lt;br /&gt;
Enzi has the ability to &#039;sense&#039; the presense of things around him, like trees and wind and people and whatever.  The problem is, there&#039;s always stuff around him, so this sense is constantly drowned out, like hearing is around a lot of shouting.  So, it only really effective around strong concentrations of things, like trees in a forest, or fire in a burning building.  Obviously, those situations can be quite satisfactorily picked up by the other five senses.&lt;br /&gt;
&lt;br /&gt;
In truth, what he is sensing is not smell, or taste, or anything, but the underlying Aspects of any given object.  A tree will, naturally, have a huge degree of &#039;tree-aspectness&#039;, and a large number of trees tallies up to a lot of tree-aspectness.  As such, Enzi, if he were deprived of all his other senses, would still be able to determine that he was in an area full of a lot of trees.&lt;br /&gt;
&lt;br /&gt;
His sixth sense usually only has any practical value with normally undetected Aspects.  Specifically important is the ability to detect large concentrations of the Black Aspect - like in [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
Like all Trenashi, Enzi can adopt certain &#039;[[AnglerStudios:Story/Aspects|Aspects]]&#039;, which change is physical form and grant him new powers.  Also, as a member of the Royal Family, he is able to assume the two Royal Aspects - The Silver and Gold Aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some other powers as well:&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
&lt;br /&gt;
He has an unusual gifting in the area of [[AnglerStudios:Story/The_tower_of_Magic|Economics]].  &lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=26588</id>
		<title>AnglerStudios:Story/Enzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Enzi&amp;diff=26588"/>
		<updated>2006-07-01T00:01:32Z</updated>

		<summary type="html">&lt;p&gt;RichardS: /* Enzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Enzi =&lt;br /&gt;
&lt;br /&gt;
Enzi is the primary protagonist, and is hella cool.  Though he appears to be and thinks himself human, he is, in fact, a [[AnglerStudios:Story/Races/Trenashi|Trenashi]].  He carries himself in a very lazy fashion, speaking ineloquently and is rarely impressed or even particularly respectful of authority.  However, he does possess an incredibly keen and pronounced sense of Right and Wrong - partially due to his Trenashian blood - which defines his actions, and always motivates him to do things he otherwise wouldn&#039;t do.  He sees it as his implicit duty to stop evil wherever he encounters it.&lt;br /&gt;
&lt;br /&gt;
Other than his strong moral impulse, Enzi doesn&#039;t take himself very seriously, and often will jokingly demand payment for his services.  Not that rewards don&#039;t fill him with unparralleled glee.  He finds questing to be dull and bothersome, and lacks subtlety, not due to unintelligence, but due to bluntness and a lack of refinement.  His major vices are a penchant for stealing things which aren&#039;t his, and a degree of apathy towards trivial matters (like people&#039;s motivations), and even to some degree people&#039;s troubles.  He is also somewhat &#039;&#039;blaz&amp;amp;egrave;&#039;&#039; about fighting, killing and warfare.&lt;br /&gt;
&lt;br /&gt;
Enzi has a habit of spontaneously sharing lengthy, bizarre and uncomfortable stories with people when left alone with them for too long.  He also tends to be a little eccentric.  He typically deals with a problem by barging straight in and &#039;rushing&#039; it.&lt;br /&gt;
&lt;br /&gt;
Oh, and he&#039;s apparently got the potential to be one of the most powerful entities on the planet.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Enzi has sharp brown eyes and messy, long blue hair that he ties back in a ponytail.  His standards of personal hygiene are pretty low.  He likes to dress down - that is, eternally in his singelet and baggy pants.&lt;br /&gt;
&lt;br /&gt;
Enzi is broadly expressive, but often wears either a look of sharp, nigh-philosophical inquiry that borders on just not getting anything, or a look of mischevious larikinism.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Enzi was born approximately 20 years before the beginning of the Storyline, son (and Crown Prince) of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Uzi|Uzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== Five Years Later ===&lt;br /&gt;
&lt;br /&gt;
Enzi waited five years in desperate hope that his brother would return, a testament to his idealism.  Uzi did not return, however, and, fearing that Uzi was going to do something terrible, Enzi left his home, and set off after him.  That is where our story begins.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
Enzi and Uzi are close, and love each other deeply, even after their big argument.  Never at any point does Enzi want to hurt Uzi, and vice versa, but neither wants the other to commit a big mistake.&lt;br /&gt;
&lt;br /&gt;
In his time away, Uzi eventually decided that he was not capable of ruling the perfect world he wanted to create.  He decided, then, on making Enzi the ruler.  Knowing Lamb Shank&#039;s plans, he played along assisted in training Enzi to be stronger and pulled strings behind the scenes to get Enzi onto the throne (though he managed to do this by himself by marrying the Princess).&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
There is a significant amount of mutual attraction between Enzi and [[AnglerStudios:Story/Leen|Leen]].  Leen, however, being somewhat more refined and compassionate than Enzi, tends to berate his seemingly (and frequently) uncaring or selfish behaviour.  She also doesn&#039;t think much of Enzi&#039;s intellegence.  Enzi, in turn, feels that Leen is always getting the party into unnecessary trials.  This equates to a lot of arguing between the two, and this arguing had meant that they are initially unwilling to explore any sort of romance as their pride is on the line.&lt;br /&gt;
&lt;br /&gt;
Something does eventually bloom, but then a new problem of Leen&#039;s royalness emerges.  Enzi couldn&#039;t give a brass razzoo about Leen&#039;s princesshood, but she&#039;s got a thing for properness, so this stresses her out.  [[AnglerStudios:Story/Hoth|Hoth]] doesn&#039;t help.  Then they find out that Enzi&#039;s a prince, and she&#039;s over the moon.&lt;br /&gt;
&lt;br /&gt;
Both have a habit of becoming insanely and almost violently jealous at even the most ridiculous provocation.&lt;br /&gt;
&lt;br /&gt;
They end up married, and Enzi ends up King.  He&#039;s pretty happy about the first, pretty &#039;meh&#039; over the second.  He keeps forgetting, actually.&lt;br /&gt;
&lt;br /&gt;
=== Zed the Unholy/Holy ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Zed|Zed]] and Enzi quickly become friends, despite Zed believing very strongly that Enzi is a moron.  They take friendly jabs at one another, though Zed never lets his grim demenour slip.  Zed harbours a strong respect for Enzi&#039;s convictions and willingness to act on them, and, despite his reservations about entrusting anything to Enzi&#039;s intellect, is convinced himself that Enzi is the best hope for the world, and perhaps even for he himself.&lt;br /&gt;
&lt;br /&gt;
Enzi is fond of Zed&#039;s dry wit, and in turn respects Zed&#039;s willingness to do the right thing at cost to himself.  He goes through a bit of a moral dilemma when he discovers Zed&#039;s past, but decides that morally speaking, Zed has recovered from his history.  He has great faith in Zed eventually being able to conquer his past, and trusts him implicitly.&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Hoth|Hoth]] and Enzi don&#039;t get along.  Honestly, Enzi probably started it, jealous of Hoth&#039;s heroics and image.  Hoth regards Enzi as nobody who just happens to have a strong arm.  They lack any respect for one another whatsoever.&lt;br /&gt;
&lt;br /&gt;
Their ideologies don&#039;t get along too well, either.  Enzi is suspcious of Hoth&#039;s overly emotional obsession with revenge, and is downright hostile to Hoth&#039;s lax notions of Right and Wrong.  Hoth, on the other hand, sees Enzi as perpetuator of the institutions with which he is growing more disillusioned.&lt;br /&gt;
&lt;br /&gt;
Leen is put under a bit of stress concerning their unfriendly relationship, as Hoth was an old crush of her&#039;s.  Hoth is vocally against her relationship with Enzi, motivated partially by his dislike for Enzi, and partially by his internal conflict between his love of the  Royal family and his growing revulsion against Monarchy. He is not below attempting to poison the relationship, even to the extent of being a little dishonest.  After the party discovers that Enzi is in fact of royal blood, Hoth more or less gives up on trying to end the romance.&lt;br /&gt;
&lt;br /&gt;
These matters aside, they are both willing to work together professionally in order to finish Lamb Shank.&lt;br /&gt;
&lt;br /&gt;
=== Se Lung of Blades ===&lt;br /&gt;
&lt;br /&gt;
These two really hate each other.  [[AnglerStudios:Story/Se_Lung|Se Lung]] feels a sense of commonality between the two of them at the level of soldiery, but that is as far as it goes.  Enzi is downright offended by Se Lung&#039;s amorality and boundless desire for strength, while Se Lung thinks of Enzi as a sentimental fool who would constantly waste their time and endanger them by helping the weak.  The two only really are kept from blows by Se Lung&#039;s asocial behaviour and by Leen and Zed&#039;s constant efforts to redirect their attentions to a common goal.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, Se Lung turns out to be a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and they kill him.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Enzi is one of the few people in the world who is not pertrified of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]].  He is somewhat curious as to his motives, but otherwise considers him a mad villain who must be stopped.  Lamb Shank, on the other hand, would enjoy toying with Enzi, if Enzi would ever take him seriously.  As it is, Lamb Shank likes Enzi more when he&#039;s not around, because any face-to-face conversation they have is extremely frustrating for the dictator.  Lamb Shank has his own, special plans for Enzi, and the crux of all his deliberations lies around him and his Twin Cousin.&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Enzi&#039;s heartstrings aren&#039;t the easiest to tug, but [[AnglerStudios:Story/Cid|Cid]]&#039;s manic depression does it for him.  Ever since meeting him in Darlan, he has harboured an almost parental affection for the guy, even though Cid is older and a father himself.  Enzi is shocked to discover that he&#039;s a [[AnglerStudios:Story/Legendary_Sword|Legendary Sword]], and constantly tries, unsuccessfully, to get him to turn back.  Cid is the only Legendary Sword that he feels particularly bad about killing.&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
These two never actually meet until their fight to the death, but at first [[AnglerStudios:Story/Flock|Flock]] feels that Enzi is some annoying gnat taking advantage of [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]]&#039;s idiocy/madness to tear their little power base apart.  As Enzi grows in power, however, Flock begins to regard him as the Hector to his Achilles, and looks forward to their inevitable conflict as the fight that will put both their names into bard-songs and history books forever.  Enzi thinks Flock is a powerful enemy, but deluded in his belief that fame will somehow in some abstract way render him immortal.&lt;br /&gt;
&lt;br /&gt;
And Enzi is somewhat jealous that Leen, like most other women, finds Flock rather attractive.&lt;br /&gt;
&lt;br /&gt;
=== Sarah-Marie the Seductress ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Sarah-Marie_the_Seductress|Sarah-Marie]]&#039;s powers have little affect on Enzi, as he is neither human nor particularly interested in her (he likes his women more muscular).  This both frustrates her no end and increases her interest in him.  He actually finds her a bit pathetic, and is with the majority of the party that decides to let her go. &lt;br /&gt;
&lt;br /&gt;
=== Jim ===&lt;br /&gt;
&lt;br /&gt;
[[AnglerStudios:Story/Jim|Jim]] reserves all of his deepest hatreds for Enzi.  Every single time Jim sets up a store, Enzi comes along and firebombs it, blows it up, or otherwise puts him out of business.  Enzi really doesn&#039;t dislike him that much, though...&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Enzi is a member of the [[AnglerStudios:Story/Religion|Cult of the Smith]].  He inherently believes in the existence of the High-God, and his natural affinity with Aspects causes him to be acutely aware of evil, and thus he tends to be very black and white morally.  He struggles with Smithian teachings about compassion and love, while thrives of ones concerning justice.  He has huge issues with the concept of mercy, which he works through as the game progresses.&lt;br /&gt;
&lt;br /&gt;
At one point, when put on trial by the Black Aspect, he defends his black and white morality by stating that any &#039;gray&#039; issue is really a collection of smaller black and white issues.  If these individual issues were dealt with in the appropriate manner, then there would be moral confusion as to the gray area.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
Even as a [[AnglerStudios:Story/Races/Trenashi|Trenashi]], Enzi is particularly powerful.  He has all the standard Trenashian powers, to a stronger than average extent:&lt;br /&gt;
&lt;br /&gt;
=== Sixth Sense ===&lt;br /&gt;
&lt;br /&gt;
Enzi has the ability to &#039;sense&#039; the presense of things around him, like trees and wind and people and whatever.  The problem is, there&#039;s always stuff around him, so this sense is constantly drowned out, like hearing is around a lot of shouting.  So, it only really effective around strong concentrations of things, like trees in a forest, or fire in a burning building.  Obviously, those situations can be quite satisfactorily picked up by the other five senses.&lt;br /&gt;
&lt;br /&gt;
In truth, what he is sensing is not smell, or taste, or anything, but the underlying Aspects of any given object.  A tree will, naturally, have a huge degree of &#039;tree-aspectness&#039;, and a large number of trees tallies up to a lot of tree-aspectness.  As such, Enzi, if he were deprived of all his other senses, would still be able to determine that he was in an area full of a lot of trees.&lt;br /&gt;
&lt;br /&gt;
His sixth sense usually only has any practical value with normally undetected Aspects.  Specifically important is the ability to detect large concentrations of the Black Aspect - like in [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
&lt;br /&gt;
Like all Trenashi, Enzi can adopt certain &#039;[[AnglerStudios:Story/Aspects|Aspects]]&#039;, which change is physical form and grant him new powers.  Also, as a member of the Royal Family, he is able to assume the two Royal Aspects - The Silver and Gold Aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some other powers as well:&lt;br /&gt;
&lt;br /&gt;
=== Economics ===&lt;br /&gt;
&lt;br /&gt;
He has an unusual gifting in the area of [[AnglerStudios:Story/The_tower_of_Magic|Economics]].  &lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Flock&amp;diff=26409</id>
		<title>AnglerStudios:Story/Flock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Flock&amp;diff=26409"/>
		<updated>2006-06-27T04:42:06Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Flock =&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
== Supa-Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
== Musical Inspiration ==&lt;br /&gt;
&lt;br /&gt;
These are the songs which inspired me to make this character as he is:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;Achilles Last Stand&#039;&#039; by Led Zepplin&lt;br /&gt;
# &#039;&#039;Flight of Icarus&#039;&#039; by Iron Maiden&lt;br /&gt;
# The &#039;&#039;Fame&#039;&#039; theme&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26267</id>
		<title>AnglerStudios:Story/Lamb Shank</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Lamb_Shank&amp;diff=26267"/>
		<updated>2006-06-24T08:51:43Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lamb Shank =&lt;br /&gt;
&lt;br /&gt;
The most visible antagonist.  Lamb Shank is the dictator of the North.  He is smug, and totally convinced of his own genius - which he actually has.  He absolutely, pathologically &#039;&#039;has&#039;&#039; to have attention, which is the root of his dramatics and sometimes of his almost arbitrary violence. &lt;br /&gt;
&lt;br /&gt;
He is one of the most naturally gifted magicians in all history, a gift which his father could never appreciate, and even despised.  On the recieving end of a lot of violence from his father, Lamb Shank resents him considerably.&lt;br /&gt;
&lt;br /&gt;
So, anyway, Lamb Shank got it into his head that he wanted to be God.  This is his ultimate objective, and he&#039;s trying his darnedest to get there.  However, at it&#039;s most essential heart, this is really both an act of violence against his father, and a cry out to him for the love and acceptance he never received.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
Lamb Shank was born of the Duke of [[AnglerStudios:Story/Places/Meggedo|Meggedo]] to the North.&lt;br /&gt;
&lt;br /&gt;
== His Evil Plan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
=== Uzi ===&lt;br /&gt;
&lt;br /&gt;
=== Hoth the Ethereal ===&lt;br /&gt;
&lt;br /&gt;
=== Leen ===&lt;br /&gt;
&lt;br /&gt;
=== Flock the White Prince ===&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
=== Pete the Unstable ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Uzi&amp;diff=26266</id>
		<title>AnglerStudios:Story/Uzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Uzi&amp;diff=26266"/>
		<updated>2006-06-24T08:41:02Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Uzi =&lt;br /&gt;
&lt;br /&gt;
Uzi is a visionary.  He is more stern and quiet than his Twin Cousin [[AnglerStudios:Story/Enzi|Enzi]], and certainly has far less a love for the limelight.  He enjoys particularly working behind the scenes and influencing events unnoticed.  Like his Cousin, he is a [[AnglerStudios:Story/Races/Trenashi|Trenahi]] of Royal blood.&lt;br /&gt;
&lt;br /&gt;
He made be a hard man, but underneath his seemingly brutal methods is a considerable compassion.  He may be seemingly apathetic to the fate of individuals, but to people as a whole, he can brook no harm.  That is the origins of his ideology of a perfectly totalitarian state, wherein evil is entirely, perfectly and eternally stamped out.  It is to this end that he commits all his actions.&lt;br /&gt;
&lt;br /&gt;
Uzi tends to be a little defensive, particularly of his lover [[AnglerStudios:Story/Melinda|Melinda]], the ex-mercenary captain.  He is quick to meet threats with violence, and, as you might of guessed, over-reacts quite a bit.  He is dedicated to force as the ultimate solution, and sees all his guile as merely the aquisition and application of force in an intellegent way.&lt;br /&gt;
&lt;br /&gt;
This being said, he is not cruel to people he meets unless he percieves them as an enemy or noticable obsticle.  He will be kind to the helpless if he personally comes across them, and is really quite generous.&lt;br /&gt;
&lt;br /&gt;
Uzi is less eccentric in behaviour than Enzi, and generally enjoys a reputation of intellegence, again in contrast to his cousin.&lt;br /&gt;
&lt;br /&gt;
His strength is comparable to Enzi&#039;s, and he too has the potential to be one of the most powerful persons ever.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Like Enzi, he has blue hair and brown eyes, but his eyes are larger and his hair less of a mess.  He lets his hair fall, but it is thicker and has a fuller body than Enzi&#039;s.  He likes dressing up, and favours heavy furs or elaborate armour.&lt;br /&gt;
&lt;br /&gt;
== Pre-Game History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth ===&lt;br /&gt;
&lt;br /&gt;
Uzi was born approximately 20 years before the beginning of the Storyline, son of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Enzi|Enzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
&lt;br /&gt;
Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
&lt;br /&gt;
=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
&lt;br /&gt;
Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
&lt;br /&gt;
Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
&lt;br /&gt;
Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
&lt;br /&gt;
The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
&lt;br /&gt;
It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
&lt;br /&gt;
=== After the Fight ===&lt;br /&gt;
&lt;br /&gt;
Realising that he couldn&#039;t well conquer the land without an army or support base, Uzi travelled a little, learning what he could about history, [[AnglerStudios:Story/Magic|Magic]] and [[AnglerStudios:Story/Aspects|Aspects]].  In this time, Uzi learnt exactly how bad he was with people, and decided that Enzi would be a far better ruler than he would be.  With this in mind, he decided to attempt to set things up to smooth Enzi&#039;s rise to power, which he was confident that he would convince his cousin to take.&lt;br /&gt;
&lt;br /&gt;
He was also approached by Lamb Shank, who offered to make Uzi his second-in-command.  Uzi instantly refused, fully aware that Lamb Shank represented just about everything he hated.  This did not disuade the dictator, who constantly came back with similar offers, particularly through his agent, [[AnglerStudios:Story/Cid|Cid the Dirge Poet]].&lt;br /&gt;
&lt;br /&gt;
Uzi began developing his power base by taking over a serious of gangs and starting an organised crime syndicate.  He eventually grew in power, and moved into the mercenary industry.  Here he meant [[AnglerStudios:Story/Melinda|Melinda]], then captain of the famous mecenary regiment, the [[AnglerStudios:Story/Wolves_of_Enkidu|Wolves of Enkidu]].  They ended up both falling in love and joining forces.&lt;br /&gt;
&lt;br /&gt;
Within five remarkable years, Uzi had become one of the most powerful figures in the underworld.  While stunned about this incredible success, Uzi took it as a divine sanction of his mission, not realising that Lamb Shank had also been secretly assisting his rise to power.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Enzi ===&lt;br /&gt;
&lt;br /&gt;
These two share a very deep love, and that is why they come to blows.  Uzi wants to help [[AnglerStudios:Story/Enzi|Enzi]] to come around to his point of view, and even expects it.  Enzi&#039;s resistence fills him with a desperate anger because, deep down, the most important validation to him comes from Enzi.  Uzi wants Enzi and his ideology reconciled, and his faith in both is such that he banks all of his plans on it.&lt;br /&gt;
&lt;br /&gt;
Uzi is perhaps the only person in the whole story who doesn&#039;t underestimate Enzi&#039;s intellegence, in fact, he probably idealises his Twin Cousin too much.&lt;br /&gt;
&lt;br /&gt;
=== Melinda ===&lt;br /&gt;
&lt;br /&gt;
There&#039;s no hard and fast reason as to why two people fall in love, so there&#039;s no point in trying to explain why these two romance as they do.  Uzi may be more practical than his cousin, but he is still an incredible idealist compared to most people.  [[AnglerStudios:Story/Melinda|Melinda]] is far more pragmatic, and basically runs Uzi&#039;s operations while Uzi himself acts as the Heart and Muscle to her Brain.  She constant takes jabs at Uzi&#039;s ambitious dream, and seems to most outsiders sceptical.&lt;br /&gt;
&lt;br /&gt;
The truth is, Uzi&#039;s vision is the only thing she has been able to believe in since her childhood.  How much of this support is tied up in her feelings for Uzi is unclear, but her naturally calculating nature combined with her hard-bitten personality don&#039;t render her unsympathetic.&lt;br /&gt;
&lt;br /&gt;
Uzi wants to get married, but Melinda is hesitant, being jaded towards things like that.  Uzi doesn&#039;t push it, and at any rate directs his attention towards the completion of his goals.&lt;br /&gt;
&lt;br /&gt;
=== Lamb Shank ===&lt;br /&gt;
&lt;br /&gt;
Uzi hates [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]], if it weren&#039;t for his intention to use him as a tool to both train Enzi and win him the respect needed to become King.  He is aware that Lamb Shank himself is using his [[AnglerStudios:Story/Legendary_Sword|Legendary Swords]] to similarly train Enzi and make him stronger, though Uzi is under the impression that this is to prepare him to become his lieutenant, just like he is offering to Uzi.&lt;br /&gt;
&lt;br /&gt;
It is ironic that Lamb Shank is in fact the one using Uzi...&lt;br /&gt;
&lt;br /&gt;
=== Cid the Dirge Poet ===&lt;br /&gt;
&lt;br /&gt;
Aside from finding his messages from Lamb Shank annoying, Uzi is a little, if irrationally, jealous of [[AnglerStudios:Story/Cid|Cid]].  Since Melinda deals with the negociations, Cid usually talks to her.  She has a mite of compassion for his cycle of depression, but Uzi is very defensive about all this.  He tends to be even more easily pushed to violence concerning Cid, and Melinda has to calm him down in these circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Uzi is a wayward member of the [[AnglerStudios:Story/Religion|Cult of the Smith]], though he does not see himself as wayward.  He ignores all the teachings that are in conflict with his vision, while feeding himself those which he sees as justifying it.  As he sees his vision of the totalitarian state as the best for everyone, he believes it to be in accordance with the Cult&#039;s principles, and partially justifies himself by pointing at his prostigous success as a mark of divine sanction.&lt;br /&gt;
&lt;br /&gt;
He, like his cousin, is a very black and white thinker.  On the matter of &#039;gray&#039; issues, however, he tends to arbritrate rather than break down the question.&lt;br /&gt;
&lt;br /&gt;
== Supa Awesome Powers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=26265</id>
		<title>AnglerStudios:Story/Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Aspects&amp;diff=26265"/>
		<updated>2006-06-24T08:21:09Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aspects =&lt;br /&gt;
&lt;br /&gt;
Aspects are, in the contempory world that the player enters, an area of secret knowledge.  Previously, particularly in the age of the Trenashi, it was not nearly so closely guarded.  Aspects are the foundation of [[AnglerStudios:Story/Magic|Magic]].&lt;br /&gt;
&lt;br /&gt;
Those people who still have some knowledge of the Aspects (notably the mages of [[AnglerStudios:Story/Places/The_Tower_of_Magic|The Tower of Magic]]) have nowhere near as an advanced an understanding as the Trenashians did, largely due to human limitations.&lt;br /&gt;
&lt;br /&gt;
== So, what&#039;s the deal with Aspects? ==&lt;br /&gt;
&lt;br /&gt;
Well, okay, y&#039;know how a tree is a tree?  Right?  Well, you take tree 1 and compare it to tree 2.  They&#039;re both trees, right?  But they look different.  They&#039;re not the same tree, are they?  So what is it that makes them trees?  That&#039;s the Aspect - in this case, the Tree-Aspect.&lt;br /&gt;
&lt;br /&gt;
So, that &#039;&#039;tree-ness&#039;&#039; that a tree represents is the Aspect of the tree.  And the closer the tree is to this tree-Aspect, the more tree-like it becomes.  That commonality that all trees possess is the tree Aspect.&lt;br /&gt;
&lt;br /&gt;
This applies to all things;  snakes, birds, water, fire, green, red, tall, short, etc.  Each has an associated Aspect - or, to put it more accurately, they are all derivatives of an Aspect.  A green tree is a derivative of the tree-Aspect and the green-Aspect (as distinct from the Green Aspect).&lt;br /&gt;
&lt;br /&gt;
Now, the more philosophically-inclined of you may say to yourselves &#039;Ah, these are just Plato&#039;s Forms&#039;.  Well, sorta.  But no.  A little different.&lt;br /&gt;
&lt;br /&gt;
Firstly, conformity to an Aspect does not necessarily breed uniformity.  Two red objects are both perfectly red, and thus in conforming to the Red Aspect, and still be different shades.  Two trees may both be tree-like in the truest sense, but look nothing like each other.  Two mountains may be both tall, and thus in conform to the tall-Aspect, but still be different heights.&lt;br /&gt;
&lt;br /&gt;
And an object may embody &#039;contradictory&#039; forms simultaneously - for instance, a fence embodies the tall-Aspect when compared to the grass, but also embodies the short-aspect when compared to the house.   Sometimes, however, some &#039;opposites&#039; are really simply the non-conformity to an Aspect.  For instance, the &#039;cold-Aspect&#039; is really just non-adherence to the &#039;hot-Aspect&#039; to such-and-such an extent.&lt;br /&gt;
&lt;br /&gt;
So, it is readily seen that any given object is a whole nexus of Aspects.  Some old Trenashian experts have theorised that all things possess all Aspects, to greater or lesser extents, which many have used as a basis not only for fellowship between and within races, but also for veganism and - by some extremists - not doing anything at all.&lt;br /&gt;
&lt;br /&gt;
Now, the theory of Aspects becomes a little more complex.  We can look at trees and go &#039;they have the tree-Aspect&#039;.  But we could also go to individual trees and say &#039;this has the willow-Aspect&#039; and &#039;that has the oak-Aspect&#039;.  We could even step back and say &#039;this parsely and that tree both have the plant-Aspect&#039;.  We see that the Aspect-sphere of reality is equally as decisive and collective as physical matter. &lt;br /&gt;
&lt;br /&gt;
== Aspects and Magic ==&lt;br /&gt;
&lt;br /&gt;
What, then, does this have to do with Magic?  Well, &lt;br /&gt;
&lt;br /&gt;
== Aspects and Sentience ==&lt;br /&gt;
&lt;br /&gt;
beings are sentient by ordering, sub-conciously, aspects in their mind.  For some reason, do not fully conform to aspects - is this non-conformity sentience, or is it due to some other factor?&lt;br /&gt;
&lt;br /&gt;
Who came first - Trenashi or Humans?  - other? (Angelina?)&lt;br /&gt;
&lt;br /&gt;
== Aspects and Religion ==&lt;br /&gt;
&lt;br /&gt;
Now, earlier, you may have have asked &#039;wait, we have a red-Aspect here and a tree-Aspect there, and a courage-Aspect here - isn&#039;t there an Aspect we&#039;ve missed out on?&#039; and you would have been most clever to notice.  Shouldn&#039;t there be an Aspect-Aspect?  Is there a principle to which all Aspects, provided that they conform to themselves, are themselves conforming to?  This abstract thought is often called &#039;The Aspect of Aspects&#039; or &#039;The Aspect beyond Aspects&#039;.&lt;br /&gt;
&lt;br /&gt;
There have been, throughout the history of Aspect Study, those who have looked to this concept and called it &#039;The High-God&#039;, or rather &#039;this is the High-God we have been worshipping&#039;.  While these individuals have rarely been called out-and-out heretics, they have generally been considered with varying degrees of suspicion.  The more popular opinion - presuming that the individual both believes in a God and even has any knowledge of Aspects - has been that the High-God is outside the Aspect-System, or more accurately, permates but is not bound by the Aspect-System.&lt;br /&gt;
&lt;br /&gt;
Many different religious movements have sprung out of the study of Aspects.  There have been hedonistic cults that worshipped every individual Aspect, and ascetic cults that attempt to deprive the self of any Aspect qualities whatsoever, and other such things.  These groups were usually based in Burgand, being the unquestioned hub of all research into the Aspect world, and most have been quenched or at least greatly reduced by the emergence and success of [[AnglerStudios:Story/Religion|the Cult of the Smith]].  &lt;br /&gt;
&lt;br /&gt;
The cult of the Smith itself has no inherent dogmas concerning Aspects, excepting where theories may contradict their own doctrines, and has mostly been open to research in this area, at least where people are even aware of it.  Resistance to Aspect-research is usually based then on personal feelings given a religious covering rather than actual issues of belief.&lt;br /&gt;
&lt;br /&gt;
== Aspects and the Trenashi ==&lt;br /&gt;
&lt;br /&gt;
- able to &#039;distort&#039; or &#039;shift&#039; aspect qualities&lt;br /&gt;
&lt;br /&gt;
=== Red Aspect ===&lt;br /&gt;
=== Green Aspect ===&lt;br /&gt;
=== Blue Aspect ===&lt;br /&gt;
=== Gray Aspect ===&lt;br /&gt;
=== Brown Aspect ===&lt;br /&gt;
=== Yellow Aspect ===&lt;br /&gt;
=== The Gold and Silver Aspects ===&lt;br /&gt;
&lt;br /&gt;
== The Black Aspect ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Uzi&amp;diff=26264</id>
		<title>AnglerStudios:Story/Uzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AnglerStudios:Story/Uzi&amp;diff=26264"/>
		<updated>2006-06-24T08:12:23Z</updated>

		<summary type="html">&lt;p&gt;RichardS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Uzi =&lt;br /&gt;
&lt;br /&gt;
Uzi is a visionary.  He is more stern and quiet than his Twin Cousin [[AnglerStudios:Story/Enzi|Enzi]], and certainly has far less a love for the limelight.  He enjoys particularly working behind the scenes and influencing events unnoticed.  Like his Cousin, he is a [[AnglerStudios:Story/Races/Trenashi|Trenahi]] of Royal blood.&lt;br /&gt;
&lt;br /&gt;
He made be a hard man, but underneath his seemingly brutal methods is a considerable compassion.  He may be seemingly apathetic to the fate of individuals, but to people as a whole, he can brook no harm.  That is the origins of his ideology of a perfectly totalitarian state, wherein evil is entirely, perfectly and eternally stamped out.  It is to this end that he commits all his actions.&lt;br /&gt;
&lt;br /&gt;
Uzi tends to be a little defensive, particularly of his lover [[AnglerStudios:Story/Melinda|Melinda]], the ex-mercenary captain.  He is quick to meet threats with violence, and, as you might of guessed, over-reacts quite a bit.  He is dedicated to force as the ultimate solution, and sees all his guile as merely the aquisition and application of force in an intellegent way.&lt;br /&gt;
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This being said, he is not cruel to people he meets unless he percieves them as an enemy or noticable obsticle.  He will be kind to the helpless if he personally comes across them, and is really quite generous.&lt;br /&gt;
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Uzi is less eccentric in behaviour than Enzi, and generally enjoys a reputation of intellegence, again in contrast to his cousin.&lt;br /&gt;
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His strength is comparable to Enzi&#039;s, and he too has the potential to be one of the most powerful persons ever.&lt;br /&gt;
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== Appearance ==&lt;br /&gt;
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Like Enzi, he has blue hair and brown eyes, but his eyes are larger and his hair less of a mess.  He lets his hair fall, but it is thicker and has a fuller body than Enzi&#039;s.  He likes dressing up, and favours heavy furs or elaborate armour.&lt;br /&gt;
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== Pre-Game History ==&lt;br /&gt;
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=== Birth ===&lt;br /&gt;
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Uzi was born approximately 20 years before the beginning of the Storyline, son of the King of the great Trenashi Capital, [[AnglerStudios:Story/Places/Burgand|Burgand]].  He was born with his Twin Cousin, [[AnglerStudios:Story/Enzi|Enzi]].  Nine months later, [[AnglerStudios:Story/Lamb_Shank|Lamb Shank]] marched on Burgand, and the King and Queen sent their children away with the Human Ambassador [[AnglerStudios:Story/Mushi|Mushi]].  &lt;br /&gt;
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Mushi took them to [[AnglerStudios:Story/Places/Darlan|Darlan]], the Royal Capital.  There, [[AnglerStudios:Story/King_Roland|King Roland]] demanded that he be moved somewhere else in the Kingdom, so as to withdraw Lamb Shank&#039;s attention away from the capitol.  Mushi left the two children at [[AnglerStudios:Story/Places/The_Grove|The Grove]], with the caretakers [[AnglerStudios:Story/Bob|Bob]] and [[AnglerStudios:Story/Sheila|Sheila]].  They didn&#039;t know the children&#039;s exact history, or even that they were Trenashi, and so brought them up like humans.&lt;br /&gt;
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=== At Fifteen (That&#039;s 15 for those of us who can&#039;t read) ===&lt;br /&gt;
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Given their strange powers, Enzi and Uzi began to generate general uneasiness in the neighbouring peoples.  People tended to stay away, except the rather clueless Grove Apple pickers, and Bob and Sheila, who could&#039;t care less, really.  Rumours started spreading.  All this served only to strengthen and deepen the relationship between Enzi and Uzi.&lt;br /&gt;
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Then, a [[AnglerStudios:Story/Killer|felon]] from Darlan started terrorising the area.  He would assault and murder unsuspecting women, caging the area in terror.  Unmindful of the atmosphere of fear, Uzi and Enzi went out wondering one day, when, by way of their Trenashi sense, they sensed the evil of the killer and found him with a fresh victim.  In the inevitable struggle, Uzi and Enzi were forced to kill the killer.&lt;br /&gt;
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Later that evening, after returning the girl to her home, Uzi and Enzi had a long argument about the incident.  Enzi, while convinced that he had done the best possible thing, was still slightly uneasy about having killed the man.  Both were absolutely certain of the evil the man did and was doing when they found him.  The argument began when Uzi stated that he wished all evil-doers everywhere to be killed right away.&lt;br /&gt;
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The two had very different ideologies - Uzi believed all people should be made, by force, to adhere to what was Right, so evil could be stamped out everywhere.  Enzi, however, asserted the need for freewill, and further that Good and Evil were meaningless without the ability to choose.  Enzi believed that Order and Law should be enforced, but choices not policed.&lt;br /&gt;
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It ended with Uzi storming out, announcing that he would conquer all the world so as to create a Good one.&lt;br /&gt;
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=== After the Fight ===&lt;br /&gt;
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Realising that he couldn&#039;t well conquer the land without an army or support base, Uzi travelled a little, learning what he could about history, [[AnglerStudios:Story/Magic|Magic]] and [[AnglerStudios:Story/Aspects|Aspects]].  In this time, Uzi learnt exactly how bad he was with people, and decided that Enzi would be a far better ruler than he would be.  With this in mind, he decided to attempt to set things up to smooth Enzi&#039;s rise to power, which he was confident that he would convince his cousin to take.&lt;br /&gt;
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He was also approached by Lamb Shank, who offered to make Uzi his second-in-command.  Uzi instantly refused, fully aware that Lamb Shank represented just about everything he hated.  This did not disuade the dictator, who constantly came back with similar offers, particularly through his agent, [[AnglerStudios:Story/Cid|Cid the Dirge Poet]].&lt;br /&gt;
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Uzi began developing his power base by taking over a serious of gangs and starting an organised crime syndicate.  He eventually grew in power, and moved into the mercenary industry.  Here he meant [[AnglerStudios:Story/Melinda|Melinda]], then captain of the famous mecenary regiment, the [[AnglerStudios:Story/Wolves_of_Enkidu|Wolves of Enkidu]].  They ended up both falling in love and joining forces.&lt;br /&gt;
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Within five remarkable years, Uzi had become one of the most powerful figures in the underworld.  While stunned about this incredible success, Uzi took it as a divine sanction of his mission, not realising that Lamb Shank had also been secretly assisting his rise to power.&lt;br /&gt;
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== Relationships ==&lt;br /&gt;
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=== Enzi ===&lt;br /&gt;
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=== Melinda ===&lt;br /&gt;
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=== Lamb Shank ===&lt;br /&gt;
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=== Cid the Dirge Poet ===&lt;br /&gt;
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== Religion ==&lt;br /&gt;
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Uzi is a wayward member of the [[AnglerStudios:Story/Religion|Cult of the Smith]], though he does not see himself as wayward.  He ignores all the teachings that are in conflict with his vision, while feeding himself those which he sees as justifying it.  As he sees his vision of the totalitarian state as the best for everyone, he believes it to be in accordance with the Cult&#039;s principles, and partially justifies himself by pointing at his prostigous success as a mark of divine sanction.&lt;br /&gt;
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He, like his cousin, is a very black and white thinker.  On the matter of &#039;gray&#039; issues, however, he tends to arbritrate rather than break down the question.&lt;br /&gt;
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== Supa Awesome Powers ==&lt;br /&gt;
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== Plot (in game, that is) ==&lt;/div&gt;</summary>
		<author><name>RichardS</name></author>
	</entry>
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