<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Robert+Clay</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Robert+Clay"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Robert_Clay"/>
	<updated>2026-05-15T16:10:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=316231</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=316231"/>
		<updated>2017-03-22T10:56:07Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Mount */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I&#039;m a good one, right.  But not ya &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand, blade and hilt glowing faintly blue with magic.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &#039;&#039;MAGE. Of course.  IDIOT GIRL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose an we see bout that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned toward him, paying no heed to the fact that the web had suddenly dissipated. &amp;quot;What? I don&#039;t--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he said, flashing the gold coins in the dim moonlight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if you saw true, an I&#039;m not so good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Don&#039;t mean I care it&#039;s honest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.  She wondered why he was trusting her, or if his apparent trust was an act.  For all he knew, she could take his money and run, or cut his throat while he slept.  Or did he know something else?  &amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do parlor tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal (Contact: Mama Jona, matron of all-women criminal gang in the small city of Risen Rock)&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 35 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 3 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=315307</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=315307"/>
		<updated>2017-03-02T01:18:56Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Fire Bolt, Light, Mending, Prestidigitation&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Chromatic Orb*, Comprehend Languages*, Detect Magic*, Feather Fall*, Shield*, Silent Image, Sleep, Unseen Servant&#039;&#039;&lt;br /&gt;
*Level 2: &#039;&#039;Invisibility*, See Invisibility*, Spider Climb, Web*&#039;&#039;&lt;br /&gt;
*Level 3: &#039;&#039;Fly*, Haste, Lightning Bolt, Slow*&#039;&#039;&lt;br /&gt;
*Level 4: &#039;&#039;Conjure Minor Elementals*, Dimension Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 15 (8 + Int Mod 4 + Prof Bonus 3)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Arcane focus (an oak staff covered in elvish runes)&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
*Coinage: 90pp, 9gp.&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=314710</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=314710"/>
		<updated>2017-02-19T13:21:36Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Fire Bolt, Light, Mending, Prestidigitation&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Chromatic Orb, Comprehend Languages*, Detect Magic*, Feather Fall*, Shield*, Silent Image*, Sleep*, Unseen Servant&#039;&#039;&lt;br /&gt;
*Level 2: &#039;&#039;Invisibility, See Invisibility*, Spider Climb, Web*&#039;&#039;&lt;br /&gt;
*Level 3: &#039;&#039;Fly*, Haste, Lightning Bolt, Slow*&#039;&#039;&lt;br /&gt;
*Level 4: &#039;&#039;Conjure Minor Elementals*, Dimension Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 15 (8 + Int Mod 4 + Prof Bonus 3)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Arcane focus (an oak staff covered in elvish runes)&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
*Coinage: 90pp, 9gp.&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=314709</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=314709"/>
		<updated>2017-02-19T13:16:41Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I&#039;m a good one, right.  But not ya &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand, blade and hilt glowing faintly blue with magic.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &#039;&#039;MAGE. Of course.  IDIOT GIRL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose an we see bout that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned toward him, paying no heed to the fact that the web had suddenly dissipated. &amp;quot;What? I don&#039;t--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he said, flashing the gold coins in the dim moonlight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if you saw true, an I&#039;m not so good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Don&#039;t mean I care it&#039;s honest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.  She wondered why he was trusting her, or if his apparent trust was an act.  For all he knew, she could take his money and run, or cut his throat while he slept.  Or did he know something else?  &amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do parlor tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal (Contact: Mama Jona, matron of all-women criminal gang in the small city of Risen Rock)&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 35 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 3 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=314708</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=314708"/>
		<updated>2017-02-19T13:16:22Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I&#039;m a good one, right.  But not ya &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand, blade and hilt glowing faintly blue with magic.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &#039;&#039;MAGE. Of course.  IDIOT GIRL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose an we see bout that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned toward him, paying no heed to the fact that the web had suddenly dissipated. &amp;quot;What? I don&#039;t--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he said, flashing the gold coins in the dim moonlight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if you saw true, an I&#039;m not so good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Don&#039;t mean I care it&#039;s honest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.  She wondered why he was trusting her, or if his apparent trust was an act.  For all he knew, she could take his money and run, or cut his throat while he slept.  Or did he know something else?  &amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do parlor tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal (Contact: Mama Jona, matron of all-women criminal gang in the small city of Risen Rock)&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 35 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=314211</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=314211"/>
		<updated>2017-02-12T13:53:45Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I&#039;m a good one, right.  But not ya &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand, blade and hilt glowing faintly blue with magic.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &#039;&#039;MAGE. Of course.  IDIOT GIRL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose an we see bout that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned toward him, paying no heed to the fact that the web had suddenly dissipated. &amp;quot;What? I don&#039;t--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he said, flashing the gold coins in the dim moonlight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if you saw true, an I&#039;m not so good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Don&#039;t mean I care it&#039;s honest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.  She wondered why he was trusting her, or if his apparent trust was an act.  For all he knew, she could take his money and run, or cut his throat while he slept.  Or did he know something else?  &amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do parlor tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal (Contact: Mama Jona, matron of all-women criminal gang in the small city of Risen Rock)&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=313535</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=313535"/>
		<updated>2017-02-02T23:50:56Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Fire Bolt, Light, Mending, Prestidigitation&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Chromatic Orb, Comprehend Languages*, Detect Magic*, Feather Fall*, Shield*, Silent Image*, Sleep*, Unseen Servant&#039;&#039;&lt;br /&gt;
*Level 2: &#039;&#039;Invisibility, See Invisibility*, Spider Climb, Web*&#039;&#039;&lt;br /&gt;
*Level 3: &#039;&#039;Fly*, Haste, Lightning Bolt, Slow*&#039;&#039;&lt;br /&gt;
*Level 4: &#039;&#039;Conjure Minor Elementals*, Dimension Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 15 (8 + Int Mod 4 + Prof Bonus 3)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Arcane focus (an oak staff covered in elvish runes)&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=313502</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=313502"/>
		<updated>2017-02-02T01:07:23Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Fire Bolt, Light, Mending, Prestidigitation&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Chromatic Orb, Comprehend Languages*, Detect Magic*, Feather Fall*, Shield*, Silent Image*, Sleep*, Unseen Servant&#039;&#039;&lt;br /&gt;
*Level 2: &#039;&#039;Invisibility, See Invisibility*, Spider Climb, Web*&#039;&#039;&lt;br /&gt;
*Level 3: &#039;&#039;Fly*, Haste, Lightning Bolt, Slow*&#039;&#039;&lt;br /&gt;
*Level 4: &#039;&#039;Conjure Minor Elementals*, Dimension Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; 15 (8 + Int Mod 4 + Prof Bonus 3)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Arcane focus (an oak staff covered in elvish runes)&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=313470</id>
		<title>ReforgeTheChain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=313470"/>
		<updated>2017-02-01T02:41:35Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reforge the Chain=&lt;br /&gt;
&lt;br /&gt;
Seventy years ago, King Isadoro Falibus died under mysterious circumstances. Without the strength of will and arms he imposed on the land, the Kingdom of Chains (so named because Falibus rose from slavery to become King) fell into squabbling and to humanoid hordes. It became a land of petty fiefdoms and great danger, with adventurers often the only recourse of justice as well as the greatest scourge. Still, good people, or at least ones of vision and who seek to promote Law, exist, and these people are the ones who can reforge the chain which previously held the realm secure and safe.&lt;br /&gt;
&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
&lt;br /&gt;
[[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*[[Tasha Mir RTC | Tasha Mir]], his apprentice&lt;br /&gt;
[[Lionelle RTC|Lionelle]]&lt;br /&gt;
*[[Brother Thomas RTC|Brother Thomas]], her assistant&lt;br /&gt;
&lt;br /&gt;
==Marching Order and Watches==&lt;br /&gt;
&lt;br /&gt;
Marching Order (List two-wide and single)&lt;br /&gt;
*Two-Wide&lt;br /&gt;
** Lionelle&lt;br /&gt;
** Thomas&lt;br /&gt;
** Tasha&lt;br /&gt;
** Calren&lt;br /&gt;
*Single File&lt;br /&gt;
** Lionelle&lt;br /&gt;
** Tasha&lt;br /&gt;
** Calren&lt;br /&gt;
** Thomas&lt;br /&gt;
&lt;br /&gt;
Watch Order&lt;br /&gt;
*1st watch:&lt;br /&gt;
*2nd watch:&lt;br /&gt;
*3rd watch: &lt;br /&gt;
*4th watch:&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
*[[RTCMagicID | Items to Identify]]&lt;br /&gt;
*[[RTCTreasureHistory | Treasure History]]&lt;br /&gt;
&lt;br /&gt;
==Locations of Note==&lt;br /&gt;
[[RTCRegionMap|Player&#039;s Region Map]]&lt;br /&gt;
&lt;br /&gt;
==Domain Management==&lt;br /&gt;
[[Sirrus]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Character Classes&lt;br /&gt;
** the Champion Archetype is part of every Fighter&#039;s Abilities. You take a separate archetype on top of it (Battlemaster, Eldritch Knight, etc).&lt;br /&gt;
** Fighters and Paladins grant a +1 to Morale Checks for forces under their command (ie NPCs) starting at 3rd level. This goes to +2 at 9, +3 at 14, and +4 at 18th Level.&lt;br /&gt;
**You don&#039;t have to buy separate skills to be proficient; you are proficient in what a Fighter/Cleric/etc would be proficient, for example. If you multiclass, you get a skill out of it. You can use feats to get additional Proficiencies.&lt;br /&gt;
* Morale Checks for forces under command are a DC 10 Wisdom Save, rolled in the following circumstances&lt;br /&gt;
**The first time an ally in the unit is reduced to 0 HP&lt;br /&gt;
**When the unit is reduced to half-strength&lt;br /&gt;
**If they fail, the unit can only retreat cautiously, although a unit with a commander can rally the men with another Wisdom Save, adding the commander&#039;s Charisma modifier.&lt;br /&gt;
*Alignments are Law, Neutral and Chaos. Please stick between Law and Neutral.&lt;br /&gt;
* Languages include the following:&lt;br /&gt;
**Beastial (Orc, Ogre, Gnolls)&lt;br /&gt;
**Giant&lt;br /&gt;
**Halfling (they are slightly more common, since a number of them travel as merchant companies.)&lt;br /&gt;
**Celestial (the language of Law, common among clergy)&lt;br /&gt;
**Anarchsis (the language of Chaos)&lt;br /&gt;
**Moortongue (lizardfolk, troglodytes, and other swamp creatures)&lt;br /&gt;
**Draconic (the language of arcane magic, also spoken by kobolds)&lt;br /&gt;
**Cant (for Rogues and such, but really not known otherwise)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?796764-Relaunch-of-Recruitment-Reforge-the-Chain-a-2-3-person-5E-D20-ish-game&amp;amp;p=20748166 Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish) IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?797094-OOC-Reforge-the-Chain-(5e-OSR-ish) OOC Thread]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18YvxSX7vjHMhOBIAxbT6l8GUTMJlruzhuv5RoD1F95E/edit#gid=0 A spreadsheet showing an alternate magic item creation setup and cost] 5e is really fast and loose, and doesn&#039;t give much range between Common, Uncommon, Rare, etc.&lt;br /&gt;
*[http://dhmstark.co.uk/rpgs/encounter-calculator-5th/ Encounter Calculator]&lt;br /&gt;
&lt;br /&gt;
==Ephemera==&lt;br /&gt;
*[[Media:gilroyletter1.jpg]]&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=313469</id>
		<title>RTCTreasureHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=313469"/>
		<updated>2017-02-01T02:40:10Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Treasure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
== Treasure History ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20791200#post20791200 120gp]&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=313260</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=313260"/>
		<updated>2017-01-29T00:45:20Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Fire Bolt, Light, Mending, Prestidigitation&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Chromatic Orb, Comprehend Languages*, Detect Magic*, Feather Fall*, Shield*, Silent Image*, Sleep*, Unseen Servant&#039;&#039;&lt;br /&gt;
*Level 2: &#039;&#039;Invisibility, See Invisibility*, Spider Climb, Web*&#039;&#039;&lt;br /&gt;
*Level 3: &#039;&#039;Fly*, Haste, Lightning Bolt, Slow*&#039;&#039;&lt;br /&gt;
*Level 4: &#039;&#039;Conjure Minor Elementals*, Dimension Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Arcane focus (an oak staff covered in elvish runes)&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313160</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313160"/>
		<updated>2017-01-27T04:07:48Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Skills, Feats, and Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I assure you, I&#039;m a good one.  And I&#039;m not your &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &#039;&#039;MAGE. Of course.  IDIOT GIRL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose from this and I&#039;ll show you how much more I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned toward him, paying no heed to the fact that the web had suddenly dissipated. &amp;quot;What? I don&#039;t--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he said, flashing the gold coins in the dim moonlight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if what you said is true, and I&#039;m not very good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Doesn&#039;t mean I care how honest it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal (Contact: Mama Jona, matron of all-women criminal gang in the small city of Risen Rock)&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313159</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313159"/>
		<updated>2017-01-27T04:07:22Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Skills, Feats, and Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I assure you, I&#039;m a good one.  And I&#039;m not your &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &#039;&#039;MAGE. Of course.  IDIOT GIRL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose from this and I&#039;ll show you how much more I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned toward him, paying no heed to the fact that the web had suddenly dissipated. &amp;quot;What? I don&#039;t--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he said, flashing the gold coins in the dim moonlight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if what you said is true, and I&#039;m not very good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Doesn&#039;t mean I care how honest it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal (Contact: Mama Jona, matron of all-girl criminal gang in the small city of Risen Rock)&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313158</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313158"/>
		<updated>2017-01-27T04:06:33Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I assure you, I&#039;m a good one.  And I&#039;m not your &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &#039;&#039;MAGE. Of course.  IDIOT GIRL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose from this and I&#039;ll show you how much more I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned toward him, paying no heed to the fact that the web had suddenly dissipated. &amp;quot;What? I don&#039;t--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he said, flashing the gold coins in the dim moonlight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if what you said is true, and I&#039;m not very good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Doesn&#039;t mean I care how honest it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313157</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313157"/>
		<updated>2017-01-27T04:05:21Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I assure you, I&#039;m a good one.  And I&#039;m not your &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &#039;&#039;MAGE. Of course.  IDIOT GIRL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose from this and I&#039;ll show you how much more I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She turned toward him, paying no heed to the fact that the web had suddenly dissipated. &amp;quot;What? I don&#039;t--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he said, flashing the gold coins in the dim moonlight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if what you said is true, and I&#039;m not very good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Doesn&#039;t mean I care how honest it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313155</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313155"/>
		<updated>2017-01-27T04:02:07Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I assure you, I&#039;m a good one.  And I&#039;m not your &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &#039;&#039;MAGE. Of course.  IDIOT GIRL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose from this and I&#039;ll show you how much more I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? I don&#039;t--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he said, flashing the gold coins in the dim moonlight.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if what you said is true, and I&#039;m not very good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Doesn&#039;t mean I care how honest it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313151</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313151"/>
		<updated>2017-01-27T04:00:55Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I assure you, I&#039;m a good one.  And I&#039;m not your &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose from this and I&#039;ll show you how much more I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? I don&#039;t--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he said, flashing the gold coins in the dim moonlight.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if what you said is true, and I&#039;m not very good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Doesn&#039;t mean I care how honest it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313150</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=313150"/>
		<updated>2017-01-27T04:00:19Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Tasha Mir was orphaned at four years old, or kicked out of her home at eight, or ran away at nine--the story changes every time she tells it, as do the names of her parents.  She may not even remember the truth anymore.  One thing never changes: when she was thirteen, living alone on the streets of Risen Rock, begging for scraps and contemplating selling her body to earn a few silver, Mama Jona took her in and taught her a trade.&lt;br /&gt;
&lt;br /&gt;
At first it was just burglary and picking pockets.  No one got hurt.  Then gang rivalries flared up, and Mama Jona stood for Big Duke when Croc moved on him, and Croc&#039;s thugs murdered two of her girls for it, and from there things just happened.  That&#039;s how Tasha tells it, how she learned to kill.  &lt;br /&gt;
&lt;br /&gt;
Time passed, blood flowed, until it didn&#039;t, and things settled down.  The city guard resumed patrols, many of them taking coin from Big Duke.  By then Tasha was right at the heart of Mama Jona&#039;s most loyal band of followers.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
On an autumn night not long after the street wars were settled, Tasha picked a man stopping in town for the night as an easy mark.  Well-dressed and unarmed, he was clearly a fool for traveling alone.  Even better, as she closed in behind him, he turned a corner into a dark alley, allowing a perfect opportunity.  She had almost caught him, another thirty paces down the empty alley, when he turned suddenly and said, &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn&#039;t even try, dear.  Usually sneaking up on someone involves &#039;&#039;sneaking&#039;&#039;.  Something I understand you criminal urchin sorts can usually do well.  Maybe you aren&#039;t a very good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She drew her dagger at the insult.  &amp;quot;Oh, I assure you, I&#039;m a good one.  And I&#039;m not your &#039;&#039;dear&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now there&#039;s the spirit.&amp;quot;  With a flick of his wrist, he had a short sword in his hand.  He took a step toward her.  &amp;quot;Now--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She muttered an expletive and turned to run.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey!  Come on, let&#039;s talk!&amp;quot;  And then he muttered some gibberish, and she was stuck in a web. &lt;br /&gt;
&lt;br /&gt;
She could hear his footfalls stop as he came to the edge of the web he had conjured beneath her, but she dared not turn around to face him.  Her heart was racing as her mind rushed through all the terrifying warnings Mama Jona had ever given her about sorcerers and warlocks.  &lt;br /&gt;
&lt;br /&gt;
The man chuckled, which sent a chill down her spine, and then he said, &amp;quot;Gods, you&#039;re barely more than a child.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She mustered up her defiance.  &amp;quot;Let me loose from this and I&#039;ll show you how much more I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guess I&#039;d better not let you loose then.&amp;quot;  A moment passed in silence.  &amp;quot;Look, kid, since I just got jumped by a dangerous rogue in the streets, I clearly need a bodyguard. I&#039;m here for five days. Why don&#039;t I hire you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? I don&#039;t--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten Valors,&amp;quot; he says, flashing the gold coins in the dim moonlight.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah--&amp;quot; Tasha found herself unable to speak for a moment.  She rarely came across men who carried that much coin on them.  &amp;quot;What if what you said is true, and I&#039;m not very good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then maybe you&#039;ll die protecting me,&amp;quot; he said.  &amp;quot;I&#039;ll have to hire whoever kills you, since they&#039;re better.&amp;quot;  He grinned then, holding his hand forward.  &amp;quot;Take the coins.  Make some honest money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She hesitated, then grabbed the gold.  &amp;quot;It&#039;s a lot of gold,&amp;quot; she explained.  &amp;quot;Doesn&#039;t mean I care how honest it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They walked in silence for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never seen magic before,&amp;quot; Tasha said, breaking the uncomfortable silence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pray you don&#039;t see it again,&amp;quot; the man answered.  &amp;quot;I don&#039;t do tricks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand,&amp;quot; she answered. &amp;quot;What if I wanted to learn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not answer for a while, but when he did, he said, &amp;quot;That would be different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312939</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312939"/>
		<updated>2017-01-24T03:51:24Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Fire Bolt, Light, Mending, Prestidigitation&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Chromatic Orb, Comprehend Languages*, Detect Magic*, Feather Fall*, Shield*, Silent Image*, Sleep*, Unseen Servant&#039;&#039;&lt;br /&gt;
*Level 2: &#039;&#039;Invisibility, See Invisibility*, Spider Climb, Web*&#039;&#039;&lt;br /&gt;
*Level 3: &#039;&#039;Fly*, Haste, Lightning Bolt, Slow*&#039;&#039;&lt;br /&gt;
*Level 4: &#039;&#039;Conjure Minor Elementals*, Dimension Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312938</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312938"/>
		<updated>2017-01-24T03:48:51Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Fire Bolt, Light, Mending, Prestidigitation&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Chromatic Orb, Comprehend Languages, Detect Magic, Feather Fall, Shield, Silent Image, Sleep, Unseen Servant&#039;&#039;&lt;br /&gt;
*Level 2: &#039;&#039;Invisibility, See Invisibility, Spider Climb, Web&#039;&#039;&lt;br /&gt;
*Level 3: &#039;&#039;Fly, Haste, Lightning Bolt, Slow&#039;&#039;&lt;br /&gt;
*Level 4: &#039;&#039;Conjure Minor Elementals*, Dimension Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312937</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312937"/>
		<updated>2017-01-24T03:44:52Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Skills, Feats, and Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039; Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312936</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312936"/>
		<updated>2017-01-24T03:44:41Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills, Feats, and Class Features==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
*Rogue Class Features&lt;br /&gt;
**Expertise: Perception, Stealth (Double Proficiency bonus)&lt;br /&gt;
**Sneak Attack 2d6&lt;br /&gt;
**Thieves&#039; Cant&lt;br /&gt;
**Cunning Action: Dash, Disengage, or Hide as bonus action&lt;br /&gt;
**Archetype: Arcane Trickster&lt;br /&gt;
***&#039;&#039;Mage Hand&#039;&#039;Legerdemain&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312935</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312935"/>
		<updated>2017-01-24T03:38:02Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
*Rogue Expertise: Perception, Stealth&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 75.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**50 ft hempen rope&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
*2 quivers&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312916</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312916"/>
		<updated>2017-01-24T02:12:23Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
*Rogue Expertise: Perception, Stealth&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 73.5 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Shortsword&lt;br /&gt;
*2 daggers&lt;br /&gt;
*Shortbow&lt;br /&gt;
*40 arrows&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather &lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Scroll of fireball 8d6&lt;br /&gt;
*Potion of invisibility, 5 doses, 10 minutes/dose&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*Burglar&#039;s pack&lt;br /&gt;
**Backpack&lt;br /&gt;
**1000 ball bearings&lt;br /&gt;
**10 feet of string&lt;br /&gt;
**5 candles&lt;br /&gt;
**Bell&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Hammer&lt;br /&gt;
**10 pitons&lt;br /&gt;
**Hooded lantern&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**5 days rations&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
*Grappling hook&lt;br /&gt;
*Bedroll&lt;br /&gt;
*2 sets of traveler&#039;s clothes&lt;br /&gt;
*Disguise kit&lt;br /&gt;
*Thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312914</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312914"/>
		<updated>2017-01-24T01:33:31Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Fire Bolt, Light, Mending, Prestidigitation&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Chromatic Orb, Comprehend Languages, Detect Magic, Feather Fall, Shield, Silent Image, Sleep, Unseen Servant&#039;&#039;&lt;br /&gt;
*Level 2: &#039;&#039;Invisibility, See Invisibility, Spider Climb, Web&#039;&#039;&lt;br /&gt;
*Level 3: &#039;&#039;Fly, Haste, Lightning Bolt, Slow&#039;&#039;&lt;br /&gt;
*Level 4: &#039;&#039;Conjure Minor Elementals, Dimension Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312913</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312913"/>
		<updated>2017-01-24T01:31:51Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Fire Bolt, Light, Mending, Prestidigitation&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Chromatic Orb, Comprehend Languages, Detect Magic, Feather Fall, Shield, Silent Image, Sleep, Unseen Servant&#039;&#039;&lt;br /&gt;
*Level 2: &#039;&#039;Invisibility, See Invisibility, Spider Climb, Web&#039;&#039;&lt;br /&gt;
*Level 3: &#039;&#039;Fly, Haste, Lightning Bolt, Slow&#039;&#039;&lt;br /&gt;
*Level 4: &#039;&#039;Conjure Minor Elementals, Dimension Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Total Carried: 26 lbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312912</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312912"/>
		<updated>2017-01-24T01:29:34Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
*Rogue Expertise: Perception, Stealth&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312911</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312911"/>
		<updated>2017-01-24T01:28:45Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
*Rogue Expertise: Perception, Stealth&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Mage Hand, Message, True Strike&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Charm Person, Disguise Self, Feather Fall, Sleep&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312910</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312910"/>
		<updated>2017-01-24T01:19:03Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: &#039;&#039;Fire Bolt, Light, Mending, Prestidigitation&#039;&#039;&lt;br /&gt;
*Level 1: &#039;&#039;Chromatic Orb, Comprehend Languages, Detect Magic, Feather Fall, Shield, Silent Image, Sleep, Unseen Servant&#039;&#039;&lt;br /&gt;
*Level 2: &#039;&#039;Invisibility, See Invisibility, Spider Climb, Web&#039;&#039;&lt;br /&gt;
*Level 3: &#039;&#039;Fly, Haste, Lightning Bolt, Slow&#039;&#039;&lt;br /&gt;
*Level 4: &#039;&#039;Conjure Minor Elementals, Dimension Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312909</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312909"/>
		<updated>2017-01-24T01:13:30Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
*Rogue Expertise: Perception, Stealth&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 16&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Shortsword (+6, 1d6+4) &lt;br /&gt;
**Melee Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
**Primary Ranged Attack: Shortbow (+6, 1d6+4, 80/320, 40 arrows)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4+4, main hand)&lt;br /&gt;
**Ranged Attack: Dagger (+6, 1d4, off hand)&lt;br /&gt;
*Sneak Attack: 2d6&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +1&lt;br /&gt;
*DEX +6&lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +5&lt;br /&gt;
*WIS +0&lt;br /&gt;
*CHA +2&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312906</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312906"/>
		<updated>2017-01-24T00:24:22Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Criminal&lt;br /&gt;
*Rogue Expertise: Perception, Stealth&lt;br /&gt;
&lt;br /&gt;
*Languages &lt;br /&gt;
** Common&lt;br /&gt;
&lt;br /&gt;
*Feats &lt;br /&gt;
**Alert (1st Level human variant)&lt;br /&gt;
**Observant (4th Level)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC X&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (List any bonuses here such as Advantage, etc)&lt;br /&gt;
*STR &lt;br /&gt;
*DEX &lt;br /&gt;
*CON &lt;br /&gt;
*INT &lt;br /&gt;
*WIS &lt;br /&gt;
*CHA&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312905</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312905"/>
		<updated>2017-01-24T00:21:07Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill (Name Your Profession, you have Proficiency in all skills reasonable for your profession to have.&lt;br /&gt;
*Additional Skill 1&lt;br /&gt;
*Additional Skill 2&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Feats (List what level you got them from&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC X&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +9&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (List any bonuses here such as Advantage, etc)&lt;br /&gt;
*STR &lt;br /&gt;
*DEX &lt;br /&gt;
*CON &lt;br /&gt;
*INT &lt;br /&gt;
*WIS &lt;br /&gt;
*CHA&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312904</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312904"/>
		<updated>2017-01-24T00:20:26Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill (Name Your Profession, you have Proficiency in all skills reasonable for your profession to have.&lt;br /&gt;
*Additional Skill 1&lt;br /&gt;
*Additional Skill 2&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Feats (List what level you got them from&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC X&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +4&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (List any bonuses here such as Advantage, etc)&lt;br /&gt;
*STR &lt;br /&gt;
*DEX &lt;br /&gt;
*CON &lt;br /&gt;
*INT &lt;br /&gt;
*WIS &lt;br /&gt;
*CHA&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312903</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312903"/>
		<updated>2017-01-24T00:08:43Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
**Secondary Melee Attack: Dagger, +5 to hit, 1d4 +2 damage&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: Fire Bolt, Light, Mending, Prestidigitation&lt;br /&gt;
*Level 1: Chromatic Orb, Comprehend Languages, Detect Magic, Feather Fall, Shield, Silent Image, Sleep, Unseen Servant&lt;br /&gt;
*Level 2: Invisibility, See Invisibility, Spider Climb, Web&lt;br /&gt;
*Level 3: Fly, Haste, Lightning Bolt, Slow&lt;br /&gt;
*Level 4: Conjure Minor Elementals, Dimension Door&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312902</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312902"/>
		<updated>2017-01-23T23:44:54Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Dagger, +5 to hit, 1d4 + 2 damage&lt;br /&gt;
**Primary Ranged Attack: &#039;&#039;Fire Bolt&#039;&#039;, +7 to hit, 2d10 fire damage, range 120.&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: Fire Bolt, Light, Mending, Prestidigitation&lt;br /&gt;
*Level 1: Chromatic Orb, Comprehend Languages, Detect Magic, Feather Fall, Shield, Silent Image, Sleep, Unseen Servant&lt;br /&gt;
*Level 2: Invisibility, See Invisibility, Spider Climb, Web&lt;br /&gt;
*Level 3: Fly, Haste, Lightning Bolt, Slow&lt;br /&gt;
*Level 4: Conjure Minor Elementals, Dimension Door&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312901</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312901"/>
		<updated>2017-01-23T23:42:37Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Dagger, +5 to hit, 1d4 + 2 damage&lt;br /&gt;
**Primary Ranged Attack: By spell&lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: Fire Bolt, Light, Mending, Prestidigitation&lt;br /&gt;
*Level 1: Chromatic Orb, Comprehend Languages, Detect Magic, Feather Fall, Shield, Silent Image, Sleep, Unseen Servant&lt;br /&gt;
*Level 2: Invisibility, See Invisibility, Spider Climb, Web&lt;br /&gt;
*Level 3: Fly, Haste, Lightning Bolt, Slow&lt;br /&gt;
*Level 4: Conjure Minor Elementals, Dimension Door&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312900</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312900"/>
		<updated>2017-01-23T23:40:56Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: Fire Bolt, Light, Mending, Prestidigitation&lt;br /&gt;
*Level 1: Chromatic Orb, Comprehend Languages, Detect Magic, Feather Fall, Shield, Silent Image, Sleep, Unseen Servant&lt;br /&gt;
*Level 2: Invisibility, See Invisibility, Spider Climb, Web&lt;br /&gt;
*Level 3: Fly, Haste, Lightning Bolt, Slow&lt;br /&gt;
*Level 4: Conjure Minor Elementals, Dimension Door&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place, not with him while he travels)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
When traveling, Cal generally keeps his spellbook, bedroll, and spare clothing in his saddlebags rather than carrying them.&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312816</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312816"/>
		<updated>2017-01-23T04:29:42Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
*Cantrips: Fire Bolt, Light, Mending, Prestidigitation&lt;br /&gt;
*Level 1: Chromatic Orb, Comprehend Languages, Detect Magic, Feather Fall, Shield, Silent Image, Sleep, Unseen Servant&lt;br /&gt;
*Level 2: Invisibility, See Invisibility, Spider Climb, Web&lt;br /&gt;
*Level 3: Fly, Haste, Lightning Bolt, Slow&lt;br /&gt;
*Level 4: Conjure Minor Elementals, Dimension Door&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312815</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312815"/>
		<updated>2017-01-23T04:29:21Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039;&lt;br /&gt;
Cantrips: Fire Bolt, Light, Mending, Prestidigitation&lt;br /&gt;
*Level 1: Chromatic Orb, Comprehend Languages, Detect Magic, Feather Fall, Shield, Silent Image, Sleep, Unseen Servant&lt;br /&gt;
*Level 2: Invisibility, See Invisibility, Spider Climb, Web&lt;br /&gt;
*Level 3: Fly, Haste, Lightning Bolt, Slow&lt;br /&gt;
*Level 4: Conjure Minor Elementals, Dimension Door&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots&#039;&#039;&#039; 4, 3, 3, 1&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312809</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312809"/>
		<updated>2017-01-23T01:23:40Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Mount */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
*Riding horse&lt;br /&gt;
*Riding saddle, saddlebags&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312808</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312808"/>
		<updated>2017-01-23T01:23:11Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
*Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
*Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
*Immovable Rod&lt;br /&gt;
*Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
*2 sets of traveling clothing&lt;br /&gt;
*4 suits of fine clothing&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Reserve spellbook (kept in a safe place)&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312807</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312807"/>
		<updated>2017-01-23T01:22:42Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Dagger (Finesse, 1d4 + Dex damage)&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
*Studded Leather (12 + Dex AC)&lt;br /&gt;
&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
Wand of Empowered Summons +1, +5 HP to summoned creatures&lt;br /&gt;
Potion of Greater Healing, 4d4 + 4&lt;br /&gt;
Immovable Rod&lt;br /&gt;
Brooch of Shielding&lt;br /&gt;
&#039;&#039;&#039;Other Equipment&#039;&#039;&#039;&lt;br /&gt;
2 sets of traveling clothing&lt;br /&gt;
4 suits of fine clothing&lt;br /&gt;
Spellbook&lt;br /&gt;
Reserve spellbook (kept in a safe place)&lt;br /&gt;
Bedroll&lt;br /&gt;
Waterskin&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312806</id>
		<title>Calren Laythand RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Calren_Laythand_RTC&amp;diff=312806"/>
		<updated>2017-01-23T01:15:29Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
During the reign of King Falibus, the Laythand family had been on the rise. Calren&#039;s great-grandfather, Jorj Laythand, had built upon a three-generation family legacy in the spice trade to build one of the kingdom&#039;s largest fortunes and secured a marriage to the second daughter of a minor Baron for his eldest son Willan. The splintering of the kingdom wrought havoc on trade, and though Willan&#039;s son Daven inherited a modest title, a bit of land, and a few servants, his diminished wealth remained impressive only relative to the much-diminished condition of his peers and neighbors.&lt;br /&gt;
&lt;br /&gt;
Cal is the youngest of Daven Laythand&#039;s three sons, and as such upon reaching maturity received such a modest sum of gold that being the third son of a minor noble in an impoverished realm would afford and then set out to find a profession. Nevertheless he was a noble&#039;s son, so he must find a respectable profession. So he tried in turns at studying architecture, drama, secular law, natural philosophy, and engineering, but found that none of these suited him. He was considering the war college when by chance he crossed paths with a wizard&#039;s apprentice who was sorely in need of coin; refusing to accept charity, the apprentice sold him a minor scroll for a few gold. Cal became fascinated with the unintelligible arcane markings he had acquired, and the rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Wizard, Level 7, Conjurer&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 28&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 11&lt;br /&gt;
*DEX 15 (Roll 14, +1 Lightly Armored feat)&lt;br /&gt;
*CON 18 (Roll 16, +1 human bonus, +1 Resilient feat)&lt;br /&gt;
*INT 18 (Roll 17, +1 human bonus)&lt;br /&gt;
*WIS 14&lt;br /&gt;
*CHA 11&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted Resilient feat in place of level 4 attribute bump.&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Background: Noble&lt;br /&gt;
*Additional Skills TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
* Common&lt;br /&gt;
* Additional Languages TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; &lt;br /&gt;
*Lightly Armored (Level 1 Variant Human feat)&lt;br /&gt;
*Resilient - Constitution (Level 4)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 14 (Studded Leather 12, +2 Dex)&lt;br /&gt;
*HP 58&lt;br /&gt;
*Hit Dice 7d6&lt;br /&gt;
*Movement Rate 30&lt;br /&gt;
*Initiative Modifier +2&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (Proficient in Con, Int, and Wis saves)&lt;br /&gt;
*STR +0&lt;br /&gt;
*DEX +2&lt;br /&gt;
*CON +7&lt;br /&gt;
*INT +7&lt;br /&gt;
*WIS +5&lt;br /&gt;
*CHA +0&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
**TBD&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=312805</id>
		<title>ReforgeTheChain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=312805"/>
		<updated>2017-01-22T23:54:56Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reforge the Chain=&lt;br /&gt;
&lt;br /&gt;
Seventy years ago, King Isadoro Falibus died under mysterious circumstances. Without the strength of will and arms he imposed on the land, the Kingdom of Chains (so named because Falibus rose from slavery to become King) fell into squabbling and to humanoid hordes. It became a land of petty fiefdoms and great danger, with adventurers often the only recourse of justice as well as the greatest scourge. Still, good people, or at least ones of vision and who seek to promote Law, exist, and these people are the ones who can reforge the chain which previously held the realm secure and safe.&lt;br /&gt;
&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[SampleRTC | Sample Character]] Open this, rename it for your characters, use it as a template to create a new page for your character.&lt;br /&gt;
&lt;br /&gt;
[[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*[[Tasha Mir RTC | Tasha Mir]], his apprentice&lt;br /&gt;
[[Lionelle RTC|Lionelle]]&lt;br /&gt;
*[[Brother Thomas RTC|Brother Thomas]], her assistant&lt;br /&gt;
&lt;br /&gt;
==Marching Order and Watches==&lt;br /&gt;
&lt;br /&gt;
Marching Order (List two-wide and single)&lt;br /&gt;
*Two-Wide&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Single File&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
Watch Order&lt;br /&gt;
*1st watch:&lt;br /&gt;
*2nd watch:&lt;br /&gt;
*3rd watch: &lt;br /&gt;
*4th watch:&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
*[[RTCMagicID | Items to Identify]]&lt;br /&gt;
*[[RTCTreasureHistory | Treasure History]]&lt;br /&gt;
&lt;br /&gt;
==Locations of Note==&lt;br /&gt;
&lt;br /&gt;
==Domain Management==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Character Classes&lt;br /&gt;
** the Champion Archetype is part of every Fighter&#039;s Abilities. You take a separate archetype on top of it (Battlemaster, Eldritch Knight, etc).&lt;br /&gt;
** Fighters and Paladins grant a +1 to Morale Checks for forces under their command (ie NPCs) starting at 3rd level. This goes to +2 at 9, +3 at 14, and +4 at 18th Level.&lt;br /&gt;
**You don&#039;t have to buy separate skills to be proficient; you are proficient in what a Fighter/Cleric/etc would be proficient, for example. If you multiclass, you get a skill out of it. You can use feats to get additional Proficiencies.&lt;br /&gt;
* Morale Checks for forces under command are a DC 10 Wisdom Save, rolled in the following circumstances&lt;br /&gt;
**The first time an ally in the unit is reduced to 0 HP&lt;br /&gt;
**When the unit is reduced to half-strength&lt;br /&gt;
**If they fail, the unit can only retreat cautiously, although a unit with a commander can rally the men with another Wisdom Save, adding the commander&#039;s Charisma modifier.&lt;br /&gt;
*Alignments are Law, Neutral and Chaos. Please stick between Law and Neutral.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?796764-Relaunch-of-Recruitment-Reforge-the-Chain-a-2-3-person-5E-D20-ish-game&amp;amp;p=20748166 Recruitment Thread]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18YvxSX7vjHMhOBIAxbT6l8GUTMJlruzhuv5RoD1F95E/edit#gid=0 A spreadsheet showing an alternate magic item creation setup and cost] 5e is really fast and loose, and doesn&#039;t give much range between Common, Uncommon, Rare, etc.&lt;br /&gt;
*[http://dhmstark.co.uk/rpgs/encounter-calculator-5th/ Encounter Calculator]&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312793</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312793"/>
		<updated>2017-01-22T19:12:49Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13&lt;br /&gt;
*DEX 18 (Roll 17, +1 Human bonus)&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 17 (Roll 16, +1 Human bonus)&lt;br /&gt;
*WIS 10 (+1 Observant feat)&lt;br /&gt;
*CHA 14&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps: Substituted feat for Level 4 attribute bump&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill (Name Your Profession, you have Proficiency in all skills reasonable for your profession to have.&lt;br /&gt;
*Additional Skill 1&lt;br /&gt;
*Additional Skill 2&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Feats (List what level you got them from&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC X&lt;br /&gt;
*HP (Full HP + Con Modifier at first, half HD+1+ Con Modifier each addtional Level)&lt;br /&gt;
*Hit Dice&lt;br /&gt;
*Movement Rate &lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (List any bonuses here such as Advantage, etc)&lt;br /&gt;
*STR &lt;br /&gt;
*DEX &lt;br /&gt;
*CON &lt;br /&gt;
*INT &lt;br /&gt;
*WIS &lt;br /&gt;
*CHA &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
**Frostbite: Sword +3, Frost Brand&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312792</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312792"/>
		<updated>2017-01-22T19:05:20Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Rogue, Level 4, Arcane Trickster&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment: Neutral &lt;br /&gt;
*Henchman of [[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 19&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR &lt;br /&gt;
*DEX &lt;br /&gt;
*CON &lt;br /&gt;
*INT &lt;br /&gt;
*WIS &lt;br /&gt;
*CHA &lt;br /&gt;
&lt;br /&gt;
Attribute Bumps (List what level you got them from on the attribute Line)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +X&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill (Name Your Profession, you have Proficiency in all skills reasonable for your profession to have.&lt;br /&gt;
*Additional Skill 1&lt;br /&gt;
*Additional Skill 2&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Feats (List what level you got them from&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC X&lt;br /&gt;
*HP (Full HP + Con Modifier at first, half HD+1+ Con Modifier each addtional Level)&lt;br /&gt;
*Hit Dice&lt;br /&gt;
*Movement Rate &lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (List any bonuses here such as Advantage, etc)&lt;br /&gt;
*STR &lt;br /&gt;
*DEX &lt;br /&gt;
*CON &lt;br /&gt;
*INT &lt;br /&gt;
*WIS &lt;br /&gt;
*CHA &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
**Frostbite: Sword +3, Frost Brand&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312791</id>
		<title>Tasha Mir RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tasha_Mir_RTC&amp;diff=312791"/>
		<updated>2017-01-22T19:02:28Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: Created page with &amp;quot;ReforgeTheChain  Character Description == Sheet == *Class, Level, Archetype  *XP: X/Y  **Include where you got XP from *Alignment:   *PC or Henchmen of X *Titles/Holdings:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Class, Level, Archetype &lt;br /&gt;
*XP: X/Y &lt;br /&gt;
**Include where you got XP from&lt;br /&gt;
*Alignment:  &lt;br /&gt;
*PC or Henchmen of X&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 17&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR &lt;br /&gt;
*DEX &lt;br /&gt;
*CON &lt;br /&gt;
*INT &lt;br /&gt;
*WIS &lt;br /&gt;
*CHA &lt;br /&gt;
&lt;br /&gt;
Attribute Bumps (List what level you got them from on the attribute Line)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +X&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill (Name Your Profession, you have Proficiency in all skills reasonable for your profession to have.&lt;br /&gt;
*Additional Skill 1&lt;br /&gt;
*Additional Skill 2&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
*Feats (List what level you got them from&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC X&lt;br /&gt;
*HP (Full HP + Con Modifier at first, half HD+1+ Con Modifier each addtional Level)&lt;br /&gt;
*Hit Dice&lt;br /&gt;
*Movement Rate &lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Melee Attack: &lt;br /&gt;
**Primary Ranged Attack: &lt;br /&gt;
**Ranged Attack: &lt;br /&gt;
*Saves: (List any bonuses here such as Advantage, etc)&lt;br /&gt;
*STR &lt;br /&gt;
*DEX &lt;br /&gt;
*CON &lt;br /&gt;
*INT &lt;br /&gt;
*WIS &lt;br /&gt;
*CHA &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
**None&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance.&lt;br /&gt;
**Frostbite: Sword +3, Frost Brand&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=312790</id>
		<title>ReforgeTheChain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=312790"/>
		<updated>2017-01-22T19:02:07Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reforge the Chain=&lt;br /&gt;
&lt;br /&gt;
Seventy years ago, King Isadoro Falibus died under mysterious circumstances. Without the strength of will and arms he imposed on the land, the Kingdom of Chains (so named because Falibus rose from slavery to become King) fell into squabbling and to humanoid hordes. It became a land of petty fiefdoms and great danger, with adventurers often the only recourse of justice as well as the greatest scourge. Still, good people, or at least ones of vision and who seek to promote Law, exist, and these people are the ones who can reforge the chain which previously held the realm secure and safe.&lt;br /&gt;
&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[SampleRTC | Sample Character]] Open this, rename it for your characters, use it as a template to create a new page for your character.&lt;br /&gt;
&lt;br /&gt;
[[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*[[Tasha Mir RTC | Tasha Mir]], his companion&lt;br /&gt;
&lt;br /&gt;
==Marching Order and Watches==&lt;br /&gt;
&lt;br /&gt;
Marching Order (List two-wide and single)&lt;br /&gt;
*Two-Wide&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Single File&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
Watch Order&lt;br /&gt;
*1st watch:&lt;br /&gt;
*2nd watch:&lt;br /&gt;
*3rd watch: &lt;br /&gt;
*4th watch:&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
*[[RTCMagicID | Items to Identify]]&lt;br /&gt;
*[[RTCTreasureHistory | Treasure History]]&lt;br /&gt;
&lt;br /&gt;
==Locations of Note==&lt;br /&gt;
&lt;br /&gt;
==Domain Management==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Character Classes&lt;br /&gt;
** the Champion Archetype is part of every Fighter&#039;s Abilities. You take a separate archetype on top of it (Battlemaster, Eldritch Knight, etc).&lt;br /&gt;
** Fighters and Paladins grant a +1 to Morale Checks for forces under their command (ie NPCs) starting at 3rd level. This goes to +2 at 9, +3 at 14, and +4 at 18th Level.&lt;br /&gt;
**You don&#039;t have to buy separate skills to be proficient; you are proficient in what a Fighter/Cleric/etc would be proficient, for example. If you multiclass, you get a skill out of it. You can use feats to get additional Proficiencies.&lt;br /&gt;
* Morale Checks for forces under command are a DC 10 Wisdom Save, rolled in the following circumstances&lt;br /&gt;
**The first time an ally in the unit is reduced to 0 HP&lt;br /&gt;
**When the unit is reduced to half-strength&lt;br /&gt;
**If they fail, the unit can only retreat cautiously, although a unit with a commander can rally the men with another Wisdom Save, adding the commander&#039;s Charisma modifier.&lt;br /&gt;
*Alignments are Law, Neutral and Chaos. Please stick between Law and Neutral.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?796764-Relaunch-of-Recruitment-Reforge-the-Chain-a-2-3-person-5E-D20-ish-game&amp;amp;p=20748166 Recruitment Thread]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18YvxSX7vjHMhOBIAxbT6l8GUTMJlruzhuv5RoD1F95E/edit#gid=0 A spreadsheet showing an alternate magic item creation setup and cost] 5e is really fast and loose, and doesn&#039;t give much range between Common, Uncommon, Rare, etc.&lt;br /&gt;
*[http://dhmstark.co.uk/rpgs/encounter-calculator-5th/ Encounter Calculator]&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=312789</id>
		<title>ReforgeTheChain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=312789"/>
		<updated>2017-01-22T19:01:54Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reforge the Chain=&lt;br /&gt;
&lt;br /&gt;
Seventy years ago, King Isadoro Falibus died under mysterious circumstances. Without the strength of will and arms he imposed on the land, the Kingdom of Chains (so named because Falibus rose from slavery to become King) fell into squabbling and to humanoid hordes. It became a land of petty fiefdoms and great danger, with adventurers often the only recourse of justice as well as the greatest scourge. Still, good people, or at least ones of vision and who seek to promote Law, exist, and these people are the ones who can reforge the chain which previously held the realm secure and safe.&lt;br /&gt;
&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[SampleRTC | Sample Character]] Open this, rename it for your characters, use it as a template to create a new page for your character.&lt;br /&gt;
&lt;br /&gt;
[[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
**[[Tasha Mir RTC | Tasha Mir]], his companion&lt;br /&gt;
&lt;br /&gt;
==Marching Order and Watches==&lt;br /&gt;
&lt;br /&gt;
Marching Order (List two-wide and single)&lt;br /&gt;
*Two-Wide&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Single File&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
Watch Order&lt;br /&gt;
*1st watch:&lt;br /&gt;
*2nd watch:&lt;br /&gt;
*3rd watch: &lt;br /&gt;
*4th watch:&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
*[[RTCMagicID | Items to Identify]]&lt;br /&gt;
*[[RTCTreasureHistory | Treasure History]]&lt;br /&gt;
&lt;br /&gt;
==Locations of Note==&lt;br /&gt;
&lt;br /&gt;
==Domain Management==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Character Classes&lt;br /&gt;
** the Champion Archetype is part of every Fighter&#039;s Abilities. You take a separate archetype on top of it (Battlemaster, Eldritch Knight, etc).&lt;br /&gt;
** Fighters and Paladins grant a +1 to Morale Checks for forces under their command (ie NPCs) starting at 3rd level. This goes to +2 at 9, +3 at 14, and +4 at 18th Level.&lt;br /&gt;
**You don&#039;t have to buy separate skills to be proficient; you are proficient in what a Fighter/Cleric/etc would be proficient, for example. If you multiclass, you get a skill out of it. You can use feats to get additional Proficiencies.&lt;br /&gt;
* Morale Checks for forces under command are a DC 10 Wisdom Save, rolled in the following circumstances&lt;br /&gt;
**The first time an ally in the unit is reduced to 0 HP&lt;br /&gt;
**When the unit is reduced to half-strength&lt;br /&gt;
**If they fail, the unit can only retreat cautiously, although a unit with a commander can rally the men with another Wisdom Save, adding the commander&#039;s Charisma modifier.&lt;br /&gt;
*Alignments are Law, Neutral and Chaos. Please stick between Law and Neutral.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?796764-Relaunch-of-Recruitment-Reforge-the-Chain-a-2-3-person-5E-D20-ish-game&amp;amp;p=20748166 Recruitment Thread]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18YvxSX7vjHMhOBIAxbT6l8GUTMJlruzhuv5RoD1F95E/edit#gid=0 A spreadsheet showing an alternate magic item creation setup and cost] 5e is really fast and loose, and doesn&#039;t give much range between Common, Uncommon, Rare, etc.&lt;br /&gt;
*[http://dhmstark.co.uk/rpgs/encounter-calculator-5th/ Encounter Calculator]&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CalrenRTC&amp;diff=312788</id>
		<title>CalrenRTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CalrenRTC&amp;diff=312788"/>
		<updated>2017-01-22T17:52:24Z</updated>

		<summary type="html">&lt;p&gt;Robert Clay: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robert Clay</name></author>
	</entry>
</feed>