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	<updated>2026-05-15T03:08:29Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Seeds_in_their_Pockets&amp;diff=439042</id>
		<title>Seeds in their Pockets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Seeds_in_their_Pockets&amp;diff=439042"/>
		<updated>2023-06-09T18:06:57Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Solarpunk2.webp]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the solarpunk Traveller game &amp;quot;Seeds in their Pockets&amp;quot;&lt;br /&gt;
=Houserules=&lt;br /&gt;
;Every character has Skill-0 in all skills that were in the basic training list of their career. &lt;br /&gt;
;A skill that is strongly related to a skill that the player has at at least level 2 can be attempted as -1 to the skill that is known. So Sword-3 provides Cutlass-2 and so forth.&lt;br /&gt;
;During the game moments of awesome, good roleplay, daring and contributing something important to the setting will attract a point of inspiration, recorded using this symbol&lt;br /&gt;
[[File:Imperial_Sunburst.gif|50px]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture&lt;br /&gt;
! UPP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Enzo Tameron   597899   Age 34   CR 9,400&lt;br /&gt;
4 terms Other&lt;br /&gt;
Skills: Forgery 2, Computer 1, Jack-of-all-Trades 1 (modified house rule)&lt;br /&gt;
(Service skills at 0: Vehicle TBC, Gambling, Brawling, Bribery, Blade Cbt, Gun Cbt)&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
Body Pistol and 2x ammo, Rifle and 5x ammo, Mesh, Dagger, Short range comm, Personal computer (software TBC)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KlaatuMcLaren.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Klaatu McLaren&#039;&#039;&#039; 9A9B83 Skills: Pilot,2, Engineering,1, Navigation,1, Ground Car,1&lt;br /&gt;
&lt;br /&gt;
Pronouns: They/Them&lt;br /&gt;
&lt;br /&gt;
Gear: Scout Ship,1&lt;br /&gt;
&lt;br /&gt;
Shopping list:&lt;br /&gt;
- Vacc Suit&lt;br /&gt;
- Vid Camera/recorder&lt;br /&gt;
- Shotgun, 200 birdshot, 100 buckshot, locked case&lt;br /&gt;
- 9mm Pistol, 3 spare mags, holster, locked case 300 rds FMJ&lt;br /&gt;
- One of those portable computers&lt;br /&gt;
- four baggy summer weight utility changes of clothes, grey with green stripes&lt;br /&gt;
- two quilted winter weight utility changes of clothes. White with orange stripes&lt;br /&gt;
- colorful teeshirts with anti-imperial slogans&lt;br /&gt;
- gloves, tools, green knit hat and matching scarf&lt;br /&gt;
- shaving and hygiene kit&lt;br /&gt;
- first aid kit&lt;br /&gt;
- sewing kit&lt;br /&gt;
- multi tool&lt;br /&gt;
- roll of thousand-mile an hour tape&lt;br /&gt;
- aerosol can of adhesive spray, nitrogen propellant&lt;br /&gt;
- aerosol can of yellow orange latex spray paint, nitrogen propellant&lt;br /&gt;
- mess kit&lt;br /&gt;
&lt;br /&gt;
Angry Youth! Born to Die!!!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traveller_woman.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Aniella Baker&#039;&#039;&#039; 9459BB Age 46 Cr 39200&lt;br /&gt;
:7 terms Merchant (2nd Officer); &#039;&#039;Retirement Pay:&#039;&#039; 8000&lt;br /&gt;
:&#039;&#039;&#039;Skills:&#039;&#039;&#039; Engineering-1, Medical-3, Sword-3, Laser Rifle-1, Steward-1, Helicopters-1, Bribery-2&lt;br /&gt;
:&#039;&#039;&#039;Gear:&#039;&#039;&#039; Sword-1, Low Passage Ticket-2, Mesh Armor, long range comm, medical kit, light intensifier googles, combination respirator/air filter&lt;br /&gt;
&lt;br /&gt;
Aniella (ON yel ah) has put a lot of years into plying trade routes on good and bad ships. Recently retired from the corps with a pension, she is looking for somewhere to apply her diverse skills. Herny Westerly, her son, thinks she should come visit him and help take care of Rulia and Jesse, her grandchildren. But Henry is a tightwad who probably wants her to pay the rent from her pension. She has not heard from Mary, her daughter who joined the Marines of branches, in years and the Marines have never sent a death notice. The less said about Albert Westerly, her ex, the better.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traveller Guard.jpg|200px]]&lt;br /&gt;
|Zoe Chao Lin   847B7B   Age 30   Cr 32,990 &lt;br /&gt;
3 terms Army (Major)&lt;br /&gt;
Skills: Vehicle (Ground Car) 2, Air/Raft 0, Gun Combat 0 (Rifle) 1, (SMG) 1, Forward Observer 1, Blade Combat 1 (Saber), Mechanical 1, Brawling 1&lt;br /&gt;
Gear: Automatic Rifle (Cr 1,000) 5 Kg 3D damage, Rifle Ammunition x5 (Cr 100) 2.5 Kg (20 Rounds / Clip), SMG Ammunition x4 (Cr 40) 1 Kg (15 Rounds / Clip), Telescopic Sights (Cr 200) .8 Kg, Mesh (Cr 150)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Seeds_in_their_Pockets&amp;diff=439041</id>
		<title>Seeds in their Pockets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Seeds_in_their_Pockets&amp;diff=439041"/>
		<updated>2023-06-09T17:58:21Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Solarpunk2.webp]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the solarpunk Traveller game &amp;quot;Seeds in their Pockets&amp;quot;&lt;br /&gt;
=Houserules=&lt;br /&gt;
;Every character has Skill-0 in all skills that were in the basic training list of their career. &lt;br /&gt;
;A skill that is strongly related to a skill that the player has at at least level 2 can be attempted as -1 to the skill that is known. So Sword-3 provides Cutlass-2 and so forth.&lt;br /&gt;
;During the game moments of awesome, good roleplay, daring and contributing something important to the setting will attract a point of inspiration, recorded using this symbol&lt;br /&gt;
[[File:Imperial_Sunburst.gif|50px]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture&lt;br /&gt;
! UPP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Enzo Tameron   597899   Age 34   CR 9,400&lt;br /&gt;
4 terms Other&lt;br /&gt;
Skills: Forgery 2, Computer 1, Jack-of-all-Trades 1 (modified house rule)&lt;br /&gt;
(Service skills at 0: Vehicle TBC, Gambling, Brawling, Bribery, Blade Cbt, Gun Cbt)&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
Body Pistol and 2x ammo, Rifle and 5x ammo, Mesh, Dagger, Short range comm, Personal computer (software TBC)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KlaatuMcLaren.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Klaatu McLaren&#039;&#039;&#039; 9A9B83 Skills: Pilot,2, Engineering,1, Navigation,1, Ground Car,1&lt;br /&gt;
&lt;br /&gt;
Pronouns: They/Them&lt;br /&gt;
&lt;br /&gt;
Gear: Scout Ship,1&lt;br /&gt;
&lt;br /&gt;
Shopping list:&lt;br /&gt;
- Vacc Suit&lt;br /&gt;
- Vid Camera/recorder&lt;br /&gt;
- Shotgun, 200 birdshot, 100 buckshot, locked case&lt;br /&gt;
- 9mm Pistol, 3 spare mags, holster, locked case 300 rds FMJ&lt;br /&gt;
- One of those portable computers&lt;br /&gt;
- four baggy summer weight utility changes of clothes, grey with green stripes&lt;br /&gt;
- two quilted winter weight utility changes of clothes. White with orange stripes&lt;br /&gt;
- colorful teeshirts with anti-imperial slogans&lt;br /&gt;
- gloves, tools, green knit hat and matching scarf&lt;br /&gt;
- shaving and hygiene kit&lt;br /&gt;
- first aid kit&lt;br /&gt;
- sewing kit&lt;br /&gt;
- multi tool&lt;br /&gt;
- roll of thousand-mile an hour tape&lt;br /&gt;
- aerosol can of adhesive spray, nitrogen propellant&lt;br /&gt;
- aerosol can of yellow orange latex spray paint, nitrogen propellant&lt;br /&gt;
- mess kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traveller_woman.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Aniella Baker&#039;&#039;&#039; 9459BB Age 46 Cr 39200&lt;br /&gt;
:7 terms Merchant (2nd Officer); &#039;&#039;Retirement Pay:&#039;&#039; 8000&lt;br /&gt;
:&#039;&#039;&#039;Skills:&#039;&#039;&#039; Engineering-1, Medical-3, Sword-3, Laser Rifle-1, Steward-1, Helicopters-1, Bribery-2&lt;br /&gt;
:&#039;&#039;&#039;Gear:&#039;&#039;&#039; Sword-1, Low Passage Ticket-2, Mesh Armor, long range comm, medical kit, light intensifier googles, combination respirator/air filter&lt;br /&gt;
&lt;br /&gt;
Aniella (ON yel ah) has put a lot of years into plying trade routes on good and bad ships. Recently retired from the corps with a pension, she is looking for somewhere to apply her diverse skills. Herny Westerly, her son, thinks she should come visit him and help take care of Rulia and Jesse, her grandchildren. But Henry is a tightwad who probably wants her to pay the rent from her pension. She has not heard from Mary, her daughter who joined the Marines of branches, in years and the Marines have never sent a death notice. The less said about Albert Westerly, her ex, the better.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traveller Guard.jpg|200px]]&lt;br /&gt;
|Zoe Chao Lin   847B7B   Age 30   Cr 32,990 &lt;br /&gt;
3 terms Army (Major)&lt;br /&gt;
Skills: Vehicle (Ground Car) 2, Air/Raft 0, Gun Combat 0 (Rifle) 1, (SMG) 1, Forward Observer 1, Blade Combat 1 (Saber), Mechanical 1, Brawling 1&lt;br /&gt;
Gear: Automatic Rifle (Cr 1,000) 5 Kg 3D damage, Rifle Ammunition x5 (Cr 100) 2.5 Kg (20 Rounds / Clip), SMG Ammunition x4 (Cr 40) 1 Kg (15 Rounds / Clip), Telescopic Sights (Cr 200) .8 Kg, Mesh (Cr 150)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Seeds_in_their_Pockets&amp;diff=439040</id>
		<title>Seeds in their Pockets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Seeds_in_their_Pockets&amp;diff=439040"/>
		<updated>2023-06-09T17:54:30Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Characters */ Image of Klaatu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Solarpunk2.webp]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the solarpunk Traveller game &amp;quot;Seeds in their Pockets&amp;quot;&lt;br /&gt;
=Houserules=&lt;br /&gt;
;Every character has Skill-0 in all skills that were in the basic training list of their career. &lt;br /&gt;
;A skill that is strongly related to a skill that the player has at at least level 2 can be attempted as -1 to the skill that is known. So Sword-3 provides Cutlass-2 and so forth.&lt;br /&gt;
;During the game moments of awesome, good roleplay, daring and contributing something important to the setting will attract a point of inspiration, recorded using this symbol&lt;br /&gt;
[[File:Imperial_Sunburst.gif|50px]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture&lt;br /&gt;
! UPP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Enzo Tameron   597899   Age 34   CR 9,400&lt;br /&gt;
4 terms Other&lt;br /&gt;
Skills: Forgery 2, Computer 1, Jack-of-all-Trades 1 (modified house rule)&lt;br /&gt;
(Service skills at 0: Vehicle TBC, Gambling, Brawling, Bribery, Blade Cbt, Gun Cbt)&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
Body Pistol and 2x ammo, Rifle and 5x ammo, Mesh, Dagger, Short range comm, Personal computer (software TBC)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KlaatuMcLaren.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Klaatu McLaren&#039;&#039;&#039; 9A9B83 Skills: Pilot,2, Engineering,1, Navigation,1, Ground Car,1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traveller_woman.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Aniella Baker&#039;&#039;&#039; 9459BB Age 46 Cr 39200&lt;br /&gt;
:7 terms Merchant (2nd Officer); &#039;&#039;Retirement Pay:&#039;&#039; 8000&lt;br /&gt;
:&#039;&#039;&#039;Skills:&#039;&#039;&#039; Engineering-1, Medical-3, Sword-3, Laser Rifle-1, Steward-1, Helicopters-1, Bribery-2&lt;br /&gt;
:&#039;&#039;&#039;Gear:&#039;&#039;&#039; Sword-1, Low Passage Ticket-2, Mesh Armor, long range comm, medical kit, light intensifier googles, combination respirator/air filter&lt;br /&gt;
&lt;br /&gt;
Aniella (ON yel ah) has put a lot of years into plying trade routes on good and bad ships. Recently retired from the corps with a pension, she is looking for somewhere to apply her diverse skills. Herny Westerly, her son, thinks she should come visit him and help take care of Rulia and Jesse, her grandchildren. But Henry is a tightwad who probably wants her to pay the rent from her pension. She has not heard from Mary, her daughter who joined the Marines of branches, in years and the Marines have never sent a death notice. The less said about Albert Westerly, her ex, the better.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traveller Guard.jpg|200px]]&lt;br /&gt;
|Zoe Chao Lin   847B7B   Age 30   Cr 32,990 &lt;br /&gt;
3 terms Army (Major)&lt;br /&gt;
Skills: Vehicle (Ground Car) 2, Air/Raft 0, Gun Combat 0 (Rifle) 1, (SMG) 1, Forward Observer 1, Blade Combat 1 (Saber), Mechanical 1, Brawling 1&lt;br /&gt;
Gear: Automatic Rifle (Cr 1,000) 5 Kg 3D damage, Rifle Ammunition x5 (Cr 100) 2.5 Kg (20 Rounds / Clip), SMG Ammunition x4 (Cr 40) 1 Kg (15 Rounds / Clip), Telescopic Sights (Cr 200) .8 Kg, Mesh (Cr 150)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:KlaatuMcLaren.jpg&amp;diff=439039</id>
		<title>File:KlaatuMcLaren.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:KlaatuMcLaren.jpg&amp;diff=439039"/>
		<updated>2023-06-09T17:52:09Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: Traveller Scout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Traveller Scout&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Seeds_in_their_Pockets&amp;diff=438796</id>
		<title>Seeds in their Pockets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Seeds_in_their_Pockets&amp;diff=438796"/>
		<updated>2023-06-06T20:14:01Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Solarpunk2.webp]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the solarpunk Traveller game &amp;quot;Seeds in their Pockets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture&lt;br /&gt;
! UPP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Enzo Tameron   597899   Age 34   CR 9,400&lt;br /&gt;
4 terms Other&lt;br /&gt;
Skills: Forgery 2, Computer 1, Jack-of-all-Trades 1 (modified house rule)&lt;br /&gt;
(Service skills at 0: Vehicle TBC, Gambling, Brawling, Bribery, Blade Cbt, Gun Cbt)&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
Body Pistol and 2x ammo, Rifle and 5x ammo, Mesh, Dagger, Short range comm, Personal computer (software TBC)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traveller Guard.jpg|200px]]&lt;br /&gt;
|&#039;&#039;&#039;Klaatu McLaren&#039;&#039;&#039; 9A9B83 Skills: Pilot,2, Engineering,1, Navigation,1, Ground Car,1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traveller_woman.jpg|200px]]&lt;br /&gt;
|Luna Kryten   A68976   Age 26   Cr 30000 &lt;br /&gt;
2 terms Merchant (3rd Officer)&lt;br /&gt;
Skills: Auto Pistol,1,Bribery,1,Navigation,1,Jack-of-all-Trades,1,Medical,1&lt;br /&gt;
Gear: Blade,1 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traveller Guard.jpg|200px]]&lt;br /&gt;
|Luna Kryten   A68976   Age 26   Cr 30000 &lt;br /&gt;
2 terms Merchant (3rd Officer)&lt;br /&gt;
Skills: Auto Pistol,1,Bribery,1,Navigation,1,Jack-of-all-Trades,1,Medical,1&lt;br /&gt;
Gear: Blade,1 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tara_Castillo&amp;diff=380406</id>
		<title>Tara Castillo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tara_Castillo&amp;diff=380406"/>
		<updated>2020-05-22T22:38:52Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/PBP_Traveller_TradeAndShenanigans Traveller Trade and Shenanigans ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:	Tara Castillo&#039;&#039;&#039;&lt;br /&gt;
Species:	&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
Age:	&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
Strength:	6&lt;br /&gt;
Dexterity:	6&lt;br /&gt;
Endurance:	6&lt;br /&gt;
Intellect:	4&lt;br /&gt;
Education:	10&lt;br /&gt;
Social:	9&lt;br /&gt;
Psi:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
Athletics-0&lt;br /&gt;
Language-0&lt;br /&gt;
Vacc Suit-0&lt;br /&gt;
&#039;&#039;&#039;Advocate-1&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Profession (Journalist) -2&#039;&#039;&#039;&lt;br /&gt;
Art-0&lt;br /&gt;
Carouse-0&lt;br /&gt;
Deception-0&lt;br /&gt;
Drive-0&lt;br /&gt;
Persuade-0&lt;br /&gt;
Steward-0&lt;br /&gt;
&#039;&#039;&#039;Electronics(comms)-1&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Investigate - 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;&lt;br /&gt;
You gained entry to the University. University Event: Betrayal: You are betrayed in some fashion by a friend. Gain a Rival or an Enemy.&lt;br /&gt;
You have graduated from University.&lt;br /&gt;
&lt;br /&gt;
You qualified for the Entertainer career. You survived this term in Journalist in the Entertainer career. Entertainer Events: Life Event. Roll on the Life Events table. Betrayal: You are betrayed in some fashion by a friend. Gain a Rival or an Enemy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have been promoted to rank 1 (&#039;&#039;&#039;Freelancer&#039;&#039;&#039;) in the Entertainer career.  Entertainer Rank Bonus: You gained Electronics(comms)-1. You&#039;ve gained the skill Investigate&lt;br /&gt;
&lt;br /&gt;
Aging: At the age of 26 you are not old enough to feel the effects of age. You have served 1 term and achieved rank 1 as an Entertainer.&lt;br /&gt;
You have earned 2 total benefit rolls with a DM of to your first roll plus any rank bonus and still have lifetime rolls on the Cash Table.&lt;br /&gt;
&lt;br /&gt;
Entertainer Benefit: Two Ship Shares&lt;br /&gt;
Entertainer Benefit: Contact&lt;br /&gt;
&lt;br /&gt;
[http://www.munsondev.com/chargen/ Munson character generator]&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darion_Blake_of_New_Rome&amp;diff=380405</id>
		<title>Darion Blake of New Rome</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darion_Blake_of_New_Rome&amp;diff=380405"/>
		<updated>2020-05-22T22:37:28Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: Update Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trade And Shenanigans]]&lt;br /&gt;
[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Player Character]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Main Page; [[PBP Traveller TradeAndShenanigans]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darion Blake&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7A8B96.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeworld&#039;&#039;&#039;: New Rome [a colony of Glisten]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; 42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terms Served&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Army Cavalry&#039;&#039;&#039; 1 Term (Lance Corporal) - CSR, Purple heart, MCUF.&lt;br /&gt;
*&#039;&#039;&#039;Star Marines&#039;&#039;&#039; 2 Terms (Lance Corporal)- CSR, MCUF Bar.&lt;br /&gt;
*&#039;&#039;&#039;Free Trader&#039;&#039;&#039; 2 Terms (Spacehand)&lt;br /&gt;
*&#039;&#039;&#039;Salvager&#039;&#039;&#039; 1 Term (R0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Drive 0, Hvy Weapons 0, Language 0, Seafarer 0, Science 0, Stealth 0 Steward 0, Tactics 0 .&lt;br /&gt;
* Athletics[Dex] 1, Diplomacy 1, Electronics[Sensors] 1, Gun[Slug] 1, Leadership 1, Melee[Unarmed] 1, Streetwise 1, Pilot[Spacecraft] 1, Vacc Suit 1.&lt;br /&gt;
* Astrogation 2, Gun[Energy] 2, Medic 2, Recon 2.&lt;br /&gt;
* Melee Combat [Blades] 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant People.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connection&#039;&#039;&#039;: Sayaka il&#039;Moon “Saya” A childhood friend from New Rome. Also arrested him 24 years later.&lt;br /&gt;
*&#039;&#039;&#039;Connection&#039;&#039;&#039;: Iglim of Tsarina &amp;quot;Iggy&amp;quot; or &amp;quot;Pop&amp;quot; A fellow Marine and member of Darion&#039;s fire-team during a two year anti-piracy hitch. Their entire&lt;br /&gt;
platoon went in as frontal assault drop troops during the final raid on the pirate base at Datrillion.&lt;br /&gt;
*Enemy - Ruuj Ghaashnuur Imperial ‘Trader’ Captain flagged out of Dallia. Works for the Trexalon Technocracy. They clashed over several smuggling/human trafficking incidents in the Tarkine system and Ruuj, an unscrupulous and devious type, had the Trexalon run up smuggling charges.&lt;br /&gt;
*Ally - Romantic. Ayeht Espihz Darian[F] he formed a lifelong bond with during the occupation of Lanth 1107-1109.&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
*Gun - 1000cr&lt;br /&gt;
*Blade - Static Blade [Swordworlder Captains Blade]&lt;br /&gt;
*Armour - TL12 Cloth Undersuit + more to come- total 10000cr&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeworld&#039;&#039;&#039;: New Rome [a colony of Glisten]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TL-12 Static Blade&#039;&#039;&#039; [Sword Worlder Captain] w&#039;case.   950cr + 50cr&lt;br /&gt;
* &#039;&#039;&#039;Combat Env Suit w TL-12 Cloth undersuit&#039;&#039;&#039;. Prot +8/+4[12], Rad 20  Weight 2+2+1 kg. 10000cr  &lt;br /&gt;
** Chameleon IR + 5000cr.&lt;br /&gt;
** Hardhat [CES Helmet - rigid version] 1kg  Prot 12 [as above] 75cr w&#039;Computer/1 1000cr , Binoculars 75, Eye Protection 50cr, Geiger Counter 400cr, IR Goggles 500, Radio Transceiver 500, Scope 50.&lt;br /&gt;
* Assault Rifle 500cr, X-Ray outlining aid [TL9] 300cr, Laser sight [TL 10] 200cr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
The Blake Clan are old Sindahlese stock, and had been working the underseas of New Rome for generations before colonization from Glisten began. They are Providers, rough working folk on the edge of respectability and civilization. They net Ur-krill in the ice caverns and hunt Exo-pods during their migrations, catching and processing them for Human and Aslan consumption. Darion grew up in the fishing fleet and was working Subs by 14, but the whole clan could see his heart wasn&#039;t in it. He spent as much time as he could at the new schools, and made a circle of friends that included Sakaya Il’Moon. They bonded over their desire to see the stars and pushed each other to do their best. His native intelligence and constant questions about the outside world convinced the Clanheads to let him apply for University. So, off he went to the big colony cities near the warmer equator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1087-1090&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darion’s application was rejected due to his uncertain status as a Glisten Citizen. Having made it to the big city and wanting to see more of the world, Darion tried to enlist rather than go home, reasoning that he could do a stretch in the Imperial Army to solidify his citizenship status, like many of his clan, then re-apply to university.&lt;br /&gt;
Darion enlisted and found himself in the Imperial Army Cavalry. After training, he is shipped out to District 268 to support local client states. His unit was involved in long range patrols in support of the Marine garrison on Tarkine, a rather brutal ground war fought on the most beautiful planet in the Subsector. In the middle of his hitch, he triggered a direction mine that shredded him alive, and he spent five months in hospital, most of it in a locally run rehabilitation centre, where he learned a little of the local language and made friends. He received his Purple Heart, promotion [Lance Corporal] and MCUF and was sent back to the front. Despite his growing love for the world and people of Tarkine, he repatriated back to his homeworld at the end of his tour.&lt;br /&gt;
&lt;br /&gt;
1091-1094&lt;br /&gt;
By 22, Darion was a recovering War Vet with some really interesting scars and a gun. A very different world view, too. The stories of the locals on Tarsus had given him a view of the world from outside the Imperium, and it wasn&#039;t one he was too comfortable with.&lt;br /&gt;
He reapplied for University, but found himself turned down again, even on a vet scholarship. Someone has it in for Clan Blake at admissions, mainly due to increasing strain between the locals and the New Colonials. Discouraged, but not disheartened, Darion applies for the more prestigious Marines, counting on his service record to help his admission.&lt;br /&gt;
In The Star Marines, he does well, but finds it dull compared to the Army... not that he&#039;d mention that. His shipboard workouts and study regimens occupy an otherwise uneventful hitch at New Rome, apart from a promotion to Lance Corporal. He is able to spend a fair amount of time with his family, at least in holo’s and netcomms, and he is well aware of the local tensions. This gives him time to think about the wider Imperium and his place in it.&lt;br /&gt;
&lt;br /&gt;
1095-1098&lt;br /&gt;
Mustering out again at 30 with a slew of military skills, no money, and a peevish desire to prove everyone wrong and be the first Blake to go to University [nobody ever said a Blake wasn&#039;t stubborn], a thoroughly disillusioned Darion is turned down for both University and an application for The Imperial Justice Department. To make matters worse, his application leaves him open to the draft. Luckily, his Unit Sergeant Major sees his draft papers and recalls him to duty. He returns to his old Marine unit and picks up the nick name &#039;Two Timer&#039;.&lt;br /&gt;
Despite his dodgy rep, he redeemed himself in the eyes of the corps with his actions on the front lines of a years-long anti-piracy campaign, hunting Sword-World sponsored groups. He got to know &#039;&#039;&#039;Iglim of Tsarina&#039;&#039;&#039; during this time as a member of his fire team and they formed a bond. The mission culminated in a planetary assault and occupation of the pirate base [secretly supported by the old Oligarchy] on Datrillion. Taking leadership when the chain of command was decimated during an initial orbital assault, Darion&#039;s fire-team led several marine units to critical targets and rallied disorganised outliers from the drop. The &#039;&#039;&#039;Datrillion Drop&#039;&#039;&#039; is mildly famous in the service, and survivors have limited bragging rights. The pirate base was ultimately destroyed, the old government toppled and a representative democracy established. A promotion, ribbons and a medal bar followed for one of the first-in Drop Troops, and Darion retired to New Rome a hero.&lt;br /&gt;
&lt;br /&gt;
1099-1102&lt;br /&gt;
Even Heroes need to eat. Two months of work back with the Clan and Darion placed an admission form with the Free Traders Guild, offering his knowledge of District 268 as an extra bargaining chip. He placed a berth on the tramp trader Largesse, but his years were fraught with the legal problems created by competing polities and the Imperial border in District 268 - as well as some of their barely-legal trading practices. He largely worked in negotiations with passengers and local port staff, developing a knack for getting everyone most of what they wanted. This helped when the personal references came up in various of their legal shenanigans. Despite being too busy to learn much, Darion felt he had found a place in the slightly seedy subculture of the Borderworld Free Traders.&lt;br /&gt;
1103-1106&lt;br /&gt;
The Largesse moved deeper into District 268, running riskier and riskier cargoes. Dorian met up with an old friend on Tarkine during a layover and ended up agreeing to ‘run’ medical supplies and food to impoverished backwoods villages and towns. The number of visits the Largesse made to the system were noted by one Ruuj Ghaashnuur, an Imperial Citizen who flagged a small fleet of traders out of Dallia. Ruuj ran a human trafficking ring under his cover as a trading network and used a location in the Tarkine hinterlands as a base. Darion convinced his crew to try and put them out of business by exposure - Ruuj retaliated by pinning evidence of arms smuggling on them. This led to a cat-and-mouse chase for several months in the local systems. The Largesse was finally run down and captured by non other than Darion’s childhood friend Sayaka Il’Moon, now a captain in the Imperial Navy.&lt;br /&gt;
&lt;br /&gt;
Despite a sympathetic friend, Imperial processes saw the Largesse confiscated, her accounts frozen and cargo seized by the Dallian government, pending trial. After 3 months of waiting, the crew were finally released [except for the captain-owner], and Sayaka provided naval passage for the crew back to Imperial space. Once again, Darion came home, but this time he was broke and broken.&lt;br /&gt;
&lt;br /&gt;
1107-1110 The Fifth Frontier War.&lt;br /&gt;
&lt;br /&gt;
A dispirited Darion finally accepted an offer to pull space duty on a salvage crew working the Glisten - Mertactor Trade lanes. When war broke out, they were scooped up by the Imperial Navy and shipped Coreward to provide secondary support to Navy Salvage vessels.&lt;br /&gt;
&lt;br /&gt;
His vessel was in Lanth Downport for sensor upgrades when the Sword Worlds launched their surprise attack in 1107. He escaped, along with a small group of other off-worlders, from the Downport and managed to escape into the tens of thousands of small islands and archipelagos that supported the local population. During this escape, he met and fell in love with Ayeht Espihz, a Daryan Scholar - Technician. Hiding her existence from Sword-Worlders became harrowing, and Darion reluctantly hooked up with the local guerrilla movement, providing technical and medical support to more active resistance cells. When the planet was liberated in 1109, they found the Imperium&#039;s gratitude for their wartime service was a lift home, a civilian service citation and a thank you.&lt;br /&gt;
&lt;br /&gt;
Darion thinks he has finally found a ‘home’ - his new relationship with Ayeht. His wilder background somehow complements her more sedate upbringing and they inspire each other to be different. His clan accepted her and their prodigal son with open arms, but Darion and Ayeht want to do more in the wake of the war and build a life together.&lt;br /&gt;
&lt;br /&gt;
So Darion and Ayeht have made contact with his childhood friend, now Dame Sakaya Il’Moon and part owner of a Far Trader, offering themselves as elite, multi-positional space crew&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tara_Castillo&amp;diff=380401</id>
		<title>Tara Castillo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tara_Castillo&amp;diff=380401"/>
		<updated>2020-05-22T21:37:02Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/PBP_Traveller_TradeAndShenanigans Traveller Trade and Shenanigans ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:	Tara Castillo&#039;&#039;&#039;&lt;br /&gt;
Species:	&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
Age:	&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
Strength:	6&lt;br /&gt;
Dexterity:	6&lt;br /&gt;
Endurance:	6&lt;br /&gt;
Intellect:	4&lt;br /&gt;
Education:	10&lt;br /&gt;
Social:	9&lt;br /&gt;
Psi:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
Athletics-0&lt;br /&gt;
Language-0&lt;br /&gt;
Vacc Suit-0&lt;br /&gt;
&#039;&#039;&#039;Advocate-1&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Profession (Journalist) -2&#039;&#039;&#039;&lt;br /&gt;
Art-0&lt;br /&gt;
Carouse-0&lt;br /&gt;
Deception-0&lt;br /&gt;
Drive-0&lt;br /&gt;
Persuade-0&lt;br /&gt;
Steward-0&lt;br /&gt;
&#039;&#039;&#039;Electronics(comms)-1&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Investigate - 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;&lt;br /&gt;
You gained entry to the University. University Event: Betrayal: You are betrayed in some fashion by a friend. Gain a Rival or an Enemy.&lt;br /&gt;
You have graduated from University.&lt;br /&gt;
&lt;br /&gt;
You qualified for the Entertainer career. You survived this term in Journalist in the Entertainer career. Entertainer Events: Life Event. Roll on the Life Events table. Betrayal: You are betrayed in some fashion by a friend. Gain a Rival or an Enemy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have been promoted to rank 1 (&#039;&#039;&#039;Freelancer&#039;&#039;&#039;) in the Entertainer career.  Entertainer Rank Bonus: You gained Electronics(comms)-1. You&#039;ve gained the skill Investigate&lt;br /&gt;
&lt;br /&gt;
Aging: At the age of 26 you are not old enough to feel the effects of age. You have served 1 term and achieved rank 1 as an Entertainer.&lt;br /&gt;
You have earned 2 total benefit rolls with a DM of to your first roll plus any rank bonus and still have lifetime rolls on the Cash Table.&lt;br /&gt;
&lt;br /&gt;
Entertainer Benefit: Two Ship Shares&lt;br /&gt;
Entertainer Benefit: Contact&lt;br /&gt;
&lt;br /&gt;
[http://www.munsondev.com/chargen/ Munson character generator]&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tara_Castillo&amp;diff=380400</id>
		<title>Tara Castillo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tara_Castillo&amp;diff=380400"/>
		<updated>2020-05-22T21:33:46Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: Formatting, added link to campaign and random generator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Root [https://wiki.rpg.net/index.php/PBP_Traveller_TradeAndShenanigans]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:	Tara Castillo&#039;&#039;&#039;&lt;br /&gt;
Species:	&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
Age:	&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
Strength:	6&lt;br /&gt;
Dexterity:	6&lt;br /&gt;
Endurance:	6&lt;br /&gt;
Intellect:	4&lt;br /&gt;
Education:	10&lt;br /&gt;
Social:	9&lt;br /&gt;
Psi:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
Athletics-0&lt;br /&gt;
Language-0&lt;br /&gt;
Vacc Suit-0&lt;br /&gt;
&#039;&#039;&#039;Advocate-1&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Profession (Journalist) -2&#039;&#039;&#039;&lt;br /&gt;
Art-0&lt;br /&gt;
Carouse-0&lt;br /&gt;
Deception-0&lt;br /&gt;
Drive-0&lt;br /&gt;
Persuade-0&lt;br /&gt;
Steward-0&lt;br /&gt;
&#039;&#039;&#039;Electronics(comms)-1&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Investigate - 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;&lt;br /&gt;
You gained entry to the University. University Event: Betrayal: You are betrayed in some fashion by a friend. Gain a Rival or an Enemy.&lt;br /&gt;
You have graduated from University.&lt;br /&gt;
&lt;br /&gt;
You qualified for the Entertainer career. You survived this term in Journalist in the Entertainer career. Entertainer Events: Life Event. Roll on the Life Events table. Betrayal: You are betrayed in some fashion by a friend. Gain a Rival or an Enemy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have been promoted to rank 1 (&#039;&#039;&#039;Freelancer&#039;&#039;&#039;) in the Entertainer career.  Entertainer Rank Bonus: You gained Electronics(comms)-1. You&#039;ve gained the skill Investigate&lt;br /&gt;
&lt;br /&gt;
Aging: At the age of 26 you are not old enough to feel the effects of age. You have served 1 term and achieved rank 1 as an Entertainer.&lt;br /&gt;
You have earned 2 total benefit rolls with a DM of to your first roll plus any rank bonus and still have lifetime rolls on the Cash Table.&lt;br /&gt;
&lt;br /&gt;
Entertainer Benefit: Two Ship Shares&lt;br /&gt;
Entertainer Benefit: Contact&lt;br /&gt;
&lt;br /&gt;
[http://www.munsondev.com/chargen/]&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tara_Castillo&amp;diff=380395</id>
		<title>Tara Castillo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tara_Castillo&amp;diff=380395"/>
		<updated>2020-05-22T21:10:46Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: Random generation of a Journalist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:	Tara Castillo&#039;&#039;&#039;&lt;br /&gt;
Species:	&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
Age:	&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
Strength:	6&lt;br /&gt;
Dexterity:	6&lt;br /&gt;
Endurance:	6&lt;br /&gt;
Intellect:	4&lt;br /&gt;
Education:	10&lt;br /&gt;
Social:	9&lt;br /&gt;
Psi:	0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
Athletics-0&lt;br /&gt;
Language-0&lt;br /&gt;
Vacc Suit-0&lt;br /&gt;
Advocate-1&lt;br /&gt;
Profession (Journalist) -2&lt;br /&gt;
Art-0&lt;br /&gt;
Carouse-0&lt;br /&gt;
Deception-0&lt;br /&gt;
Drive-0&lt;br /&gt;
Persuade-0&lt;br /&gt;
Steward-0&lt;br /&gt;
Electronics(comms)-1&lt;br /&gt;
Investigate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;&lt;br /&gt;
You gained entry to the University.&lt;br /&gt;
University Event: Life Event. Roll on the Life Events table.&lt;br /&gt;
University Event: Betrayal: You are betrayed in some fashion by a friend. If you have any Contacts or Allies, convert one into a Rival or Enemy. Otherwise, gain a Rival or an Enemy.&lt;br /&gt;
You have graduated from University.&lt;br /&gt;
You qualified for the Entertainer career.&lt;br /&gt;
You survived this term in Journalist in the Entertainer career.&lt;br /&gt;
Entertainer Events: Life Event. Roll on the Life Events table.&lt;br /&gt;
Betrayal: You are betrayed in some fashion by a friend. If you have any Contacts or Allies, convert one into a Rival or Enemy. Otherwise, gain a Rival or an Enemy.&lt;br /&gt;
Betrayal Rival or Enemy&lt;br /&gt;
You have been promoted to rank 1 (&#039;&#039;&#039;Freelancer&#039;&#039;&#039;) in the Entertainer career&lt;br /&gt;
Entertainer Rank Bonus: You gained Electronics(comms)-1&lt;br /&gt;
You&#039;ve gained the skill Investigate&lt;br /&gt;
Aging: At the age of 26 you are not old enough to feel the effects of age.&lt;br /&gt;
You have served 1 term and achieved rank 1 as an Entertainer.&lt;br /&gt;
You have earned 2 total benefit rolls with a DM of to your first roll plus any rank bonus and still have lifetime rolls on the Cash Table.&lt;br /&gt;
Entertainer Benefit: Two Ship Shares&lt;br /&gt;
Entertainer Benefit: Contact&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379350</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379350"/>
		<updated>2020-04-24T03:25:36Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Passengers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
&lt;br /&gt;
Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Existing characters from Classic Traveller, Traveller 5th, Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
&lt;br /&gt;
Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
&lt;br /&gt;
Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
&lt;br /&gt;
The fifth in a series of inconclusive frontier wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
&lt;br /&gt;
In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose. Badly damaged worlds along the borders need reconstruction.&lt;br /&gt;
&lt;br /&gt;
Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
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The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
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Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
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===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
A quiet backwater, heavily industrialized and dominated by mining worlds and asteroid belters. &lt;br /&gt;
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*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
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* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
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* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
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* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
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* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
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* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
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* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported here where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
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* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
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* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
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* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
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* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
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* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
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* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
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===Lunion Subsector===&lt;br /&gt;
Even more than Glisten sector, Lunion is highly industrialized. There are several Imperial bases and shipyards, producing a large number of warships. Lunion subsector saw heavy fighting during the recent war. &lt;br /&gt;
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* &#039;&#039;&#039;Smoug&#039;&#039;&#039; is a small world with a thin atmosphere, tainted by sulfur compounds and rust particles. Mining is the main economic activity. Taxes are high and laws stringent. Entertainment is at a premium.&lt;br /&gt;
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* &#039;&#039;&#039;Wardn&#039;&#039;&#039;  is a lightly populated world on the frontier of the Imperium. There is some agriculture but most economic activity is centered around the Imperial Scout base. The 60,000 inhabitants are too few to maintain high tech manufacturing. Desert Petroglyph attracted tourists before the war. However, everything has been tightly locked down for the past few years.&lt;br /&gt;
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===Sword Worlds Subsector===&lt;br /&gt;
Defeated during the war, the Sword Worlds independence is questionable. Many worlds are occupied or otherwise dominated by the Imperium. Many Sword Worlders are happy with the Imperium, but many more resist. Popular opinion is the Zhodani threw the Sword Worlds under the feet of the Imperium to secure its own borders.&lt;br /&gt;
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* &#039;&#039;&#039;Biter&#039;&#039;&#039; is a Sword World, currently under stringent Imperial occupation. Former Sword World bases are now occupied by the Imperial Scout service and Lunion subsector navy and army units. The population is 3 million rowdy Sword Worlders. Their cities were damaged during the fighting but citizens fled to the countryside to avoid casualties. It&#039;s famed for its forests and the rich ecology therein.&lt;br /&gt;
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* &#039;&#039;&#039;Sting&#039;&#039;&#039; is a Sword World, currently under Imperial control. Law enforcement is tight and tough. The populace seems friendly to Imperial forces; it was the capital of the Sword Worlds before that moved first to its rival world Beater and, since the war, Gram. Sting is an important agricultural world, with extensive farming infrastructure. The population is just over 75 million grumpy farmers and bureaucrats.&lt;br /&gt;
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===District 268=== &lt;br /&gt;
A sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
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* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
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* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
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==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
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==Passengers== &lt;br /&gt;
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* Sir Reginald Whyte Dudly Smithe, Imperial Court&lt;br /&gt;
* Master Sgt Carmina Draper, 1st Regiment Sylean Rangers&lt;br /&gt;
* Lady Tenchture Alkhikoi-Flanders, Imperial Court&lt;br /&gt;
* Citizen Vivian Alkhikoi&lt;br /&gt;
* Lita Ahnan Warbaeun Adjudant of the Imperial Court&lt;br /&gt;
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Note that Vivian is &amp;quot;Varian Alkhalikoi Alkhalikoi&amp;quot;, Duke Heir of Sanches, Incognito&lt;br /&gt;
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==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
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==Organizations==&lt;br /&gt;
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* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
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* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
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* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
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* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
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* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
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* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
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* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
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* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
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* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
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* [[Spinward Main Sophent Association]] A charitable organization operating in the Spinward Marches. Dutchess Daphene of Mora is a sponsor.&lt;br /&gt;
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* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
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==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
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===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
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===Other===&lt;br /&gt;
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* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
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* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
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* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
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===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379349</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379349"/>
		<updated>2020-04-24T03:24:59Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Player Characters */&lt;/p&gt;
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&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
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A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
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Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Existing characters from Classic Traveller, Traveller 5th, Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
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Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
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The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
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Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
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The fifth in a series of inconclusive frontier wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
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In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose. Badly damaged worlds along the borders need reconstruction.&lt;br /&gt;
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Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
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==Background==&lt;br /&gt;
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The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
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The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
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Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
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===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
A quiet backwater, heavily industrialized and dominated by mining worlds and asteroid belters. &lt;br /&gt;
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*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
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* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
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* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported here where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lunion Subsector===&lt;br /&gt;
Even more than Glisten sector, Lunion is highly industrialized. There are several Imperial bases and shipyards, producing a large number of warships. Lunion subsector saw heavy fighting during the recent war. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smoug&#039;&#039;&#039; is a small world with a thin atmosphere, tainted by sulfur compounds and rust particles. Mining is the main economic activity. Taxes are high and laws stringent. Entertainment is at a premium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wardn&#039;&#039;&#039;  is a lightly populated world on the frontier of the Imperium. There is some agriculture but most economic activity is centered around the Imperial Scout base. The 60,000 inhabitants are too few to maintain high tech manufacturing. Desert Petroglyph attracted tourists before the war. However, everything has been tightly locked down for the past few years.&lt;br /&gt;
&lt;br /&gt;
===Sword Worlds Subsector===&lt;br /&gt;
Defeated during the war, the Sword Worlds independence is questionable. Many worlds are occupied or otherwise dominated by the Imperium. Many Sword Worlders are happy with the Imperium, but many more resist. Popular opinion is the Zhodani threw the Sword Worlds under the feet of the Imperium to secure its own borders.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Biter&#039;&#039;&#039; is a Sword World, currently under stringent Imperial occupation. Former Sword World bases are now occupied by the Imperial Scout service and Lunion subsector navy and army units. The population is 3 million rowdy Sword Worlders. Their cities were damaged during the fighting but citizens fled to the countryside to avoid casualties. It&#039;s famed for its forests and the rich ecology therein.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039; is a Sword World, currently under Imperial control. Law enforcement is tight and tough. The populace seems friendly to Imperial forces; it was the capital of the Sword Worlds before that moved first to its rival world Beater and, since the war, Gram. Sting is an important agricultural world, with extensive farming infrastructure. The population is just over 75 million grumpy farmers and bureaucrats.&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
A sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==Passengers== &lt;br /&gt;
&lt;br /&gt;
* Sir Reginald Whyte Dudly Smithe, Imperial Court&lt;br /&gt;
* Master Sgt Carmina Draper, 1st Regiment Sylean Rangers&lt;br /&gt;
* Lady Tenchture Alkhikoi-Flanders, Imperial Court&lt;br /&gt;
* Citizen Vivian Alkhikoi&lt;br /&gt;
* Lita Ahnan Warbaeun Adjudant of the Imperial Court&lt;br /&gt;
&lt;br /&gt;
Note that Vivian is &amp;quot;Varian Alkhalikoi Alkhalikoi&amp;quot; Incognito&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Spinward Main Sophent Association]] A charitable organization operating in the Spinward Marches. Dutchess Daphene of Mora is a sponsor.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379318</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379318"/>
		<updated>2020-04-21T10:15:50Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
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Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Existing characters from Classic Traveller, Traveller 5th, Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
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Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
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Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
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The fifth in a series of inconclusive frontier wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
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In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose. Badly damaged worlds along the borders need reconstruction.&lt;br /&gt;
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Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
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The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
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Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
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===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
A quiet backwater, heavily industrialized and dominated by mining worlds and asteroid belters. &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
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* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
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* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
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* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
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* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
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* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
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* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported here where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
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* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lunion Subsector===&lt;br /&gt;
Even more than Glisten sector, Lunion is highly industrialized. There are several Imperial bases and shipyards, producing a large number of warships. Lunion subsector saw heavy fighting during the recent war. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smoug&#039;&#039;&#039; is a small world with a thin atmosphere, tainted by sulfur compounds and rust particles. Mining is the main economic activity. Taxes are high and laws stringent. Entertainment is at a premium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wardn&#039;&#039;&#039;  is a lightly populated world on the frontier of the Imperium. There is some agriculture but most economic activity is centered around the Imperial Scout base. The 60,000 inhabitants are too few to maintain high tech manufacturing. Desert Petroglyph attracted tourists before the war. However, everything has been tightly locked down for the past few years.&lt;br /&gt;
&lt;br /&gt;
===Sword Worlds Subsector===&lt;br /&gt;
Defeated during the war, the Sword Worlds independence is questionable. Many worlds are occupied or otherwise dominated by the Imperium. Many Sword Worlders are happy with the Imperium, but many more resist. Popular opinion is the Zhodani threw the Sword Worlds under the feet of the Imperium to secure its own borders.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Biter&#039;&#039;&#039; is a Sword World, currently under stringent Imperial occupation. Former Sword World bases are now occupied by the Imperial Scout service and Lunion subsector navy and army units. The population is 3 million rowdy Sword Worlders. Their cities were damaged during the fighting but citizens fled to the countryside to avoid casualties. It&#039;s famed for its forests and the rich ecology therein.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039; is a Sword World, currently under Imperial control. Law enforcement is tight and tough. The populace seems friendly to Imperial forces; it was the capital of the Sword Worlds before that moved first to its rival world Beater and, since the war, Gram. Sting is an important agricultural world, with extensive farming infrastructure. The population is just over 75 million grumpy farmers and bureaucrats.&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
A sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Spinward Main Sophent Association]] A charitable organization operating in the Spinward Marches. Dutchess Daphene of Mora is a sponsor.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379317</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379317"/>
		<updated>2020-04-21T10:14:18Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
&lt;br /&gt;
Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Existing characters from Classic Traveller, Traveller 5th, Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
&lt;br /&gt;
Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
&lt;br /&gt;
Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
&lt;br /&gt;
The fifth in a series of inconclusive frontier wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
&lt;br /&gt;
In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose. Badly damaged worlds along the borders need reconstruction.&lt;br /&gt;
&lt;br /&gt;
Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
&lt;br /&gt;
The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
&lt;br /&gt;
Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
A quiet backwater, heavily industrialized and dominated by mining worlds and asteroid belters. &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported here where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lunion Subsector===&lt;br /&gt;
Even more than Glisten sector, Lunion is highly industrialized. There are several Imperial bases and shipyards, producing a large number of warships. Lunion subsector saw heavy fighting during the recent war. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smoug&#039;&#039;&#039; is a small world with a thin atmosphere, tainted by sulfur compounds and rust particles. Mining is the main economic activity. Taxes are high and laws stringent. Entertainment is at a premium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wardn&#039;&#039;&#039;  is a lightly populated world on the frontier of the Imperium. There is some agriculture but most economic activity is centered around the Imperial Scout base. The 60,000 inhabitants are too few to maintain high tech manufacturing. Desert Petroglyph attracted tourists before the war. However, everything has been tightly locked down for the past few years.&lt;br /&gt;
&lt;br /&gt;
===Sword Worlds Subsector===&lt;br /&gt;
Defeated during the war, the Sword Worlds independence is questionable. Many worlds are occupied or otherwise dominated by the Imperium. Many Sword Worlders are happy with the Imperium, but many more resist. Popular opinion is the Zhodani threw the Sword Worlds under the feet of the Imperium to secure its own borders.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Biter&#039;&#039;&#039; is a Sword World, currently under stringent Imperial occupation. Former Sword World bases are now occupied by the Imperial Scout service and Lunion subsector navy and army units. The population is 3 million rowdy Sword Worlders. Their cities were damaged during the fighting but citizens fled to the countryside to avoid casualties. It&#039;s famed for its forests and the rich ecology therein.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039; is a Sword World, currently under Imperial control. Law enforcement is tight and tough. The populace seems friendly to Imperial forces; it was the capital of the Sword Worlds before that moved first to its rival world Beater and, since the war, Gram. Sting is an important agricultural world, with extensive farming infrastructure. The population is just over 75 million grumpy farmers and bureaucrats.&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
A sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Spinward Main Sophent Association]] little known charitable organization operating in the Spinward Marches. The Dutchess of Mora is a sponsor.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379028</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379028"/>
		<updated>2020-04-11T04:59:34Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* The Pitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
&lt;br /&gt;
Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Existing characters from Classic Traveller, Traveller 5th, Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
&lt;br /&gt;
Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
&lt;br /&gt;
Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
&lt;br /&gt;
The fifth in a series of inconclusive frontier wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
&lt;br /&gt;
In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose. Badly damaged worlds along the borders need reconstruction.&lt;br /&gt;
&lt;br /&gt;
Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
&lt;br /&gt;
The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
&lt;br /&gt;
Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
A quiet backwater, heavily industrialized and dominated by mining worlds and asteroid belters. &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported here where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lunion Subsector===&lt;br /&gt;
Even more than Glisten sector, Lunion is highly industrialized. There are several Imperial bases and shipyards, producing a large number of warships. Lunion subsector saw heavy fighting during the recent war. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smoug&#039;&#039;&#039; is a small world with a thin atmosphere, tainted by sulfur compounds and rust particles. Mining is the main economic activity. Taxes are high and laws stringent. Entertainment is at a premium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wardn&#039;&#039;&#039;  is a lightly populated world on the frontier of the Imperium. There is some agriculture but most economic activity is centered around the Imperial Scout base. The 60,000 inhabitants are too few to maintain high tech manufacturing. Desert Petroglyph attracted tourists before the war. However, everything has been tightly locked down for the past few years.&lt;br /&gt;
&lt;br /&gt;
===Sword Worlds Subsector===&lt;br /&gt;
Defeated during the war, the Sword Worlds independence is questionable. Many worlds are occupied or otherwise dominated by the Imperium. Many Sword Worlders are happy with the Imperium, but many more resist. Popular opinion is the Zhodani threw the Sword Worlds under the feet of the Imperium to secure its own borders.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Biter&#039;&#039;&#039; is a Sword World, currently under stringent Imperial occupation. Former Sword World bases are now occupied by the Imperial Scout service and Lunion subsector navy and army units. The population is 3 million rowdy Sword Worlders. Their cities were damaged during the fighting but citizens fled to the countryside to avoid casualties. It&#039;s famed for its forests and the rich ecology therein.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039; is a Sword World, currently under Imperial control. Law enforcement is tight and tough. The populace seems friendly to Imperial forces; it was the capital of the Sword Worlds before that moved first to its rival world Beater and, since the war, Gram. Sting is an important agricultural world, with extensive farming infrastructure. The population is just over 75 million grumpy farmers and bureaucrats.&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
A sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379027</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379027"/>
		<updated>2020-04-11T04:56:38Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Sword Worlds Subsector */  Detailed Biter and Sting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
&lt;br /&gt;
Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Characters from Classic Traveller, Traveller 5th Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
&lt;br /&gt;
Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
&lt;br /&gt;
Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
&lt;br /&gt;
The fifth in a series of inconclusive wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were allies and battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
&lt;br /&gt;
In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose.&lt;br /&gt;
&lt;br /&gt;
Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
&lt;br /&gt;
The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
&lt;br /&gt;
Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
A quiet backwater, heavily industrialized and dominated by mining worlds and asteroid belters. &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported here where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lunion Subsector===&lt;br /&gt;
Even more than Glisten sector, Lunion is highly industrialized. There are several Imperial bases and shipyards, producing a large number of warships. Lunion subsector saw heavy fighting during the recent war. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smoug&#039;&#039;&#039; is a small world with a thin atmosphere, tainted by sulfur compounds and rust particles. Mining is the main economic activity. Taxes are high and laws stringent. Entertainment is at a premium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wardn&#039;&#039;&#039;  is a lightly populated world on the frontier of the Imperium. There is some agriculture but most economic activity is centered around the Imperial Scout base. The 60,000 inhabitants are too few to maintain high tech manufacturing. Desert Petroglyph attracted tourists before the war. However, everything has been tightly locked down for the past few years.&lt;br /&gt;
&lt;br /&gt;
===Sword Worlds Subsector===&lt;br /&gt;
Defeated during the war, the Sword Worlds independence is questionable. Many worlds are occupied or otherwise dominated by the Imperium. Many Sword Worlders are happy with the Imperium, but many more resist. Popular opinion is the Zhodani threw the Sword Worlds under the feet of the Imperium to secure its own borders.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Biter&#039;&#039;&#039; is a Sword World, currently under stringent Imperial occupation. Former Sword World bases are now occupied by the Imperial Scout service and Lunion subsector navy and army units. The population is 3 million rowdy Sword Worlders. Their cities were damaged during the fighting but citizens fled to the countryside to avoid casualties. It&#039;s famed for its forests and the rich ecology therein.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039; is a Sword World, currently under Imperial control. Law enforcement is tight and tough. The populace seems friendly to Imperial forces; it was the capital of the Sword Worlds before that moved first to its rival world Beater and, since the war, Gram. Sting is an important agricultural world, with extensive farming infrastructure. The population is just over 75 million grumpy farmers and bureaucrats.&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
A sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379026</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379026"/>
		<updated>2020-04-11T04:33:48Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Lunion Subsector */ Worlds updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
&lt;br /&gt;
Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Characters from Classic Traveller, Traveller 5th Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
&lt;br /&gt;
Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
&lt;br /&gt;
Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
&lt;br /&gt;
The fifth in a series of inconclusive wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were allies and battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
&lt;br /&gt;
In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose.&lt;br /&gt;
&lt;br /&gt;
Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
&lt;br /&gt;
The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
&lt;br /&gt;
Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
A quiet backwater, heavily industrialized and dominated by mining worlds and asteroid belters. &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported here where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lunion Subsector===&lt;br /&gt;
Even more than Glisten sector, Lunion is highly industrialized. There are several Imperial bases and shipyards, producing a large number of warships. Lunion subsector saw heavy fighting during the recent war. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smoug&#039;&#039;&#039; is a small world with a thin atmosphere, tainted by sulfur compounds and rust particles. Mining is the main economic activity. Taxes are high and laws stringent. Entertainment is at a premium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wardn&#039;&#039;&#039;  is a lightly populated world on the frontier of the Imperium. There is some agriculture but most economic activity is centered around the Imperial Scout base. The 60,000 inhabitants are too few to maintain high tech manufacturing. Desert Petroglyph attracted tourists before the war. However, everything has been tightly locked down for the past few years.&lt;br /&gt;
&lt;br /&gt;
===Sword Worlds Subsector===&lt;br /&gt;
Defeated during the war, the Sword Worlds independence is questionable. Many worlds are occupied or otherwise dominated by the Imperium. Many Sword Worlders are happy with the Imperium, but many more resist. Popular opinion is the Zhodani threw the Sword Worlds under the feet of the Imperium to secure its own borders.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
A sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379025</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379025"/>
		<updated>2020-04-11T04:22:06Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Lunion Subsector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
&lt;br /&gt;
Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Characters from Classic Traveller, Traveller 5th Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
&lt;br /&gt;
Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
&lt;br /&gt;
Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
&lt;br /&gt;
The fifth in a series of inconclusive wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were allies and battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
&lt;br /&gt;
In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose.&lt;br /&gt;
&lt;br /&gt;
Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
&lt;br /&gt;
The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
&lt;br /&gt;
Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
A quiet backwater, heavily industrialized and dominated by mining worlds and asteroid belters. &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported here where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lunion Subsector===&lt;br /&gt;
Even more than Glisten sector, Lunion is highly industrialized. There are several Imperial bases and shipyards, producing a large number of warships. Lunion subsector saw heavy fighting during the recent war. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smoug&#039;&#039;&#039; is a small world with a thin atmosphere, tainted by sulfur compounds and rust particles. Mining is the main economic activity. Taxes are high and laws stringent. Entertainment is at a premium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wardn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sword Worlds Subsector===&lt;br /&gt;
Defeated during the war, the Sword Worlds independence is questionable. Many worlds are occupied or otherwise dominated by the Imperium. Many Sword Worlders are happy with the Imperium, but many more resist. Popular opinion is the Zhodani threw the Sword Worlds under the feet of the Imperium to secure its own borders.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
A sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379024</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379024"/>
		<updated>2020-04-11T00:46:46Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
&lt;br /&gt;
Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Characters from Classic Traveller, Traveller 5th Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
&lt;br /&gt;
Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
&lt;br /&gt;
Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
&lt;br /&gt;
The fifth in a series of inconclusive wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were allies and battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
&lt;br /&gt;
In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose.&lt;br /&gt;
&lt;br /&gt;
Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
&lt;br /&gt;
The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
&lt;br /&gt;
Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
A quiet backwater, heavily industrialized and dominated by mining worlds and asteroid belters. &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported here where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lunion Subsector===&lt;br /&gt;
Even more than Glisten sector, Lunion is highly industrialized. There are several Imperial bases and shipyards, producing a large number of warships. Lunion subsector saw heavy fighting during the recent war. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smoug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wardn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sword Worlds Subsector===&lt;br /&gt;
Defeated during the war, the Sword Worlds independence is questionable. Many worlds are occupied or otherwise dominated by the Imperium. Many Sword Worlders are happy with the Imperium, but many more resist. Popular opinion is the Zhodani threw the Sword Worlds under the feet of the Imperium to secure its own borders.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
A sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379021</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379021"/>
		<updated>2020-04-10T23:49:04Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Background */  Update subsectors and worlds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
&lt;br /&gt;
Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Characters from Classic Traveller, Traveller 5th Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
&lt;br /&gt;
Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
&lt;br /&gt;
Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
&lt;br /&gt;
The fifth in a series of inconclusive wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were allies and battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
&lt;br /&gt;
In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose.&lt;br /&gt;
&lt;br /&gt;
Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
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The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
&lt;br /&gt;
Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
An isolated spur of the imperial x-boat network; until 940, it was a quiet backwater for marginal officials of the imperial bureaucracy. However, in 941, District 268 was opened by the decree of Margaret ll Glisten has since served as a base for the colonization of the new territory.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported here where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
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* &#039;&#039;&#039;Smoug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sword Worlds Subsector===&lt;br /&gt;
Defeated during the war, the Sword Worlds independence is questionable. Many worlds are occupied or otherwise dominated by the Imperium. Many Sword Worlders are happy with the Imperium, but many more resist. Popular opinion is the Zhodani threw the Sword Worlds under the feet of the Imperium to secure its own borders.&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
The sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379020</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379020"/>
		<updated>2020-04-10T23:42:19Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* District 268 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
&lt;br /&gt;
Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Characters from Classic Traveller, Traveller 5th Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
&lt;br /&gt;
Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
&lt;br /&gt;
Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
&lt;br /&gt;
The fifth in a series of inconclusive wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were allies and battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
&lt;br /&gt;
In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose.&lt;br /&gt;
&lt;br /&gt;
Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
&lt;br /&gt;
The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
&lt;br /&gt;
Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
An isolated spur of the imperial x-boat network; until 940, it was a quiet backwater for marginal officials of the imperial bureaucracy. However, in 941, District 268 was opened by the decree of Margaret ll Glisten has since served as a base for the colonization of the new territory.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported to the world where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smoug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
The sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379019</id>
		<title>PBP Traveller TradeAndShenanigans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PBP_Traveller_TradeAndShenanigans&amp;diff=379019"/>
		<updated>2020-04-10T23:41:37Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* District 268 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Traveller]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Trade And Shenanigans]]&lt;br /&gt;
&lt;br /&gt;
==The Pitch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What comes after eleventy-eleven?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Play By Post game of Traveller. Using Mongoose 2ed and set in the Spinward Marches just after the Fifth Frontier War. An eclectic group of PCs will seek wealth via Interstellar Trading and subsidiary Shenanigans.&lt;br /&gt;
&lt;br /&gt;
Traveller is a series of classic science fiction roleplaying games by Marc Millar ET Al. There are a dozen versions. We’ll use the popular 2d6 second edition rules by Mongoose. Characters from Classic Traveller, Traveller 5th Mongoose 1st, or Cepheus, can easily be adapted for this game.&lt;br /&gt;
&lt;br /&gt;
Traveller is distinguished by lifepath character creation. Success checks are based on 2d6 (Roll high). Typical die roll modifiers are skill levels and attribute bonuses. &lt;br /&gt;
&lt;br /&gt;
The Spinward March is a border region of the Third Imperium, an 1100-year-old commercial trading empire dominated by Humanity, nobility, and megacorperations. The Imperium does not try to rule each world directly; they control Trade between worlds. Space belongs to the Empire.&lt;br /&gt;
&lt;br /&gt;
Other races and interstellar governments are in the Sector. Humans, their distant relatives the Varger canines, the feline Aslan, and the mysterious psychic Droyne gargoyles are considered Major Races – they’ve developed Star Travel on their own and have expanded throughout Charted Space. Other races exist with their own particular gifts and oddities.&lt;br /&gt;
&lt;br /&gt;
The fifth in a series of inconclusive wars between the Imperium and the rival Zhodani Consulate just ended. The client states of these empires were allies and battlegrounds in the war. Postwar, espionage and diplomatic intrigue between the former warring states continue unchecked.&lt;br /&gt;
&lt;br /&gt;
In the wake of violent conflict, traditional power centers are weakened. Opportunity abounds for bold traders. Demobilization and corporate layoffs cut thousands of skilled but underappreciated individuals loose.&lt;br /&gt;
&lt;br /&gt;
Player Characters have opportunities to seize prosperity, freedom, and power for themselves. These opportunities are not without risks…&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The setting is the &#039;&#039;&#039;Spinward Marches circa Imperial Year 1111&#039;&#039;&#039;. The Fifth Frontier War recently ended and there is still considerable turmoil. To Spinward, the defeated alliance of Zhodani and Sword Worlds. Coreward are chaotic Vargar Extent states. Rimward, Aslan unlanded males seek lands.&lt;br /&gt;
&lt;br /&gt;
The Sector &#039;&#039;&#039;Dutchess Daphene&#039;&#039;&#039;, Matriarch of Mora is upstaged by the brilliant upstart &#039;&#039;&#039;Duke Norris of Regina&#039;&#039;&#039;. It is a time for new ventures and for new social structures to replace the old.&lt;br /&gt;
&lt;br /&gt;
Several of the &#039;&#039;&#039;Sword Worlds&#039;&#039;&#039; are occupied by Imperial Forces. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Glisten subsector&#039;&#039;&#039;=== &lt;br /&gt;
An isolated spur of the imperial x-boat network; until 940, it was a quiet backwater for marginal officials of the imperial bureaucracy. However, in 941, District 268 was opened by the decree of Margaret ll Glisten has since served as a base for the colonization of the new territory.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Aki&#039;&#039;&#039; is a poor world with a population of over two billion. It has well-developed manufacturing and processing industries. Manufactured goods are a major export item. Its economy is barely growing and living conditions are not expected to improve in the near future. Food and water are rationed. This world designated as an &#039;&#039;Amber Zone&#039;&#039;. Caution is advised. Aki was settled from Deneb around 300, and converted to [[Aborism]], a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate off-world activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crout&#039;&#039;&#039; is a lower-tech world with three billion population. The hinterlands are designated as an &#039;&#039;Amber Zone&#039;&#039; due to an active rebellion against the paternalistic government. However, the starport and port town are considered one of the safest and friendliest to traders, tourists and other travelers.  A significant alien population of [[Llellewyloly]] exists on Crout.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Egypt&#039;&#039;&#039; is a Ministry of Colonization training base. Several worlds in the Spinward Marches and adjacent sectors are under active colonization projects. Survival outside Egypt&#039;s domed facilities is a tremendous challenge for colonist trainees. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glisten&#039;&#039;&#039; is the subsector capital. The system has a population of eight billion. This population is scattered across one hundred-seventy-four (or more) dwarf planet in two co-orbital positions; a main-belt and an outer asteroid belt. The different belts have different lifestyles and rivalries. Glisten City on Gliss Ten is the system capital and largest city. Glisten is effectively a single high technology world; available technology is over the usual standards for Charted Space. It has well-developed manufacturing and processing industries. Glisten has colonies on Melior, Weiss, and New Rome. Glisten has the largest Port Authority staff in the Spinward march, as each inhabited world has space docks and other port facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grote&#039;&#039;&#039; A low population medium high-tech vacuum world with a starship manufacturing yard. Most inhabitants either work in the yard or engage in trade and support for passing ships. The shipyard is affiliated with Blistein yard at Glisten but is a bit of a rival. Ling Standard Products offered a buy out before the Fifth Frontier War, but negotiations stalled. Popular imports include luxury food and drink, other luxury goods, and entertainment. There are long term metal contracts in place with neighboring systems. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;&#039;&#039; is a former silver mine colony abandoned over a hundred years ago. It&#039;s a single sealed dome city. The low tech level is a function of the low population, they barely keep enough specialized knowledge to keep the life support systems going. Nothing left for any industry. What they do have is abandoned mining and ore processing machinery and a bunch of other old junk. It&#039;s now a junkyard, operated by scavengers. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mithras&#039;&#039;&#039; is an imperial exile prison. Convicted individuals are deported to the world where they begin life anew. Environmental conditions are harsh, but Imperial authorities point to Mithras as a showcase. Exiles banded together to form their own government. There is limited trade, but only through authorized traders. Many ex-prisoners are released as rehabilitated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Rome&#039;&#039;&#039; an Imperial world in the Glisten subsector. Ruled out of Glisten system. Icy New Rome was a secondary world in what was called the Bellion System. In 86 a vindictive Imperial admiral dumped political exiles there. New Rome prospered and became the site of most of the system&#039;s heavy industry. Eventually, the majority of the system&#039;s population lived on New Rome and the system was accordingly renamed to reflect that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bellion&#039;&#039;&#039; was settled by refugees from the fall of the Sindalian Empire. It had its own independent mini-empire, but in 165 the Third Imperium sent the Navy in. By 392 it and its economic dependents joined the Imperium en bloc. Like New Rome, it is administered as a dependency of the Glisten belts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smoug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tirem&#039;&#039;&#039; is just one of the larger asteroids in the Incalescens Belt: there are another 247 &amp;quot;asteroids&amp;quot; with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. Total population is over six billion, comparable to Glisten. According to the most common theory, the Belt is the result of the destruction of a small (size 22?) planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos. Tirem is an elongated, misshapen brick of a world, with its diameter varying from 3000 km to 22,000 km. There is a thin atmosphere tainted with sulfur compounds. Riddled with tunnels, it remains one of the greatest sources of nickel, copper, and iron in the sector.The convoluted shape of the world - along with relentless &amp;quot;hollowing&amp;quot; by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. Tirem minor planet belt is the center of [[Belter Freedom Allience]] activities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsarina&#039;&#039;&#039; has a tainted, very thin atmosphere and no surface water. It has a population of three million. Much of its terrain is dusty desert plains, swept by the thin winds driven by a short rotational period.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiss&#039;&#039;&#039; is a moderate population, moderate-high tech icy vacuum world. There is a Ling Standard Product shipyard there, and LSP subsidiaries own the local economy. The population is descended from Sword World refugees and dissidents. The planet was annexed by Glisten in 1104 to suppress pro-sword world sympathies. &#039;&#039;&#039;Rated AMBER ZONE&#039;&#039;&#039;. Popular imports are Fancy food, medical supplies, and luxury goods. There is a demand for (illegal).  weapons. Exports include ships and high tech machinery. There is [[Belter Freedom Allience]] activity in the system, with a heavy patrol of LSP affiliated mercenaries and company militia. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windsor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===District 268=== &lt;br /&gt;
The sparsely settled region between Glisten subsector and Five Sisters subsector. Most worlds are independent of the Imperium.  By Imperial decree, District 268 is open for Trade and Shenanigans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mertactor&#039;&#039;&#039; is a lovely garden world with a short-sleeve breathable atmosphere. Technically in District 268, but currently associated with the more developed Imperial Glisten sector. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated. Mertactor has historical animosity toward its homeworld Mora. But its own governmental institutions are heavily influenced by Mora. While Mertactor is not a matriarchy, women traditionally get preference.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elixibeth&#039;&#039;&#039; A mid-tech world with a small population. Investment has been modest but Elixabeth is growing in prosperity. There is a move&lt;br /&gt;
towards Imperial membership. The only real industry on Elixabeth is the extensive Class B starport. This derives much of its revenue from a subsidy paid by the Imperial Navy. Elixabeth was a notorious haven for spies before and during the Fifth Frontier War. The current situation is unsettled.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857904/ In Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/traveller-trade-and-shenanigans.857730/ Out of Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-traveller-trade-and-shenanigans.857454 Recruiting Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* [[Aleksander Berg of Tirem]] Captain and Owner Aboard IMSS [[Scant Regard]]&lt;br /&gt;
* [[Dame Sayaka Moon of New Rome]] retired Navy Captain&lt;br /&gt;
* [[Bridin Innes of Tierem]] Political Activist&lt;br /&gt;
* [[Baroness Éadaoin of Mertactor]] Influential Socialite&lt;br /&gt;
* [[Darion Blake of New Rome]] Ex-Marine&lt;br /&gt;
* [[Igliim of Tsarina]] Former Marine, Merc and Spacer&lt;br /&gt;
* [[John Fitzhugh]] of New Rome Art Curator and roguish adventurer.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
[[Imperial Merchant Starship Scant Regard]]&lt;br /&gt;
===[[Scant Regard&#039;s Equipment]]===&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
* [[Arkesh Spacers]] a really shady trading company. has a nominal headquarters on Strouden / Lunion., Arkesh Spacers eschew regular bases, relying instead on independent contacts on many Marcher worlds to provide custom and maintain their vessels. These contacts include radical members of the Belter Freedom Alliance and even more shady people.&lt;br /&gt;
&lt;br /&gt;
* [[Barrachi Technum]] is a diverse company which engages in Manufacturing, Finance, and Trade. BT operates out of Trin in Trin&#039;s Veil subsector and throughout the Spinward Marches sector and neighboring Trojan&#039;s Reach sector. BT is engaged in a bitter rivalry with McClellan Factors for control of regional shipping. Both see the many opportunities in the sparsely populated worlds of District 268 and parts of Trojan&#039;s sector, areas that are currently outside the Imperium. BT have dealt with the [[Senlis Foederate]] and [[Belgardian Sojurnate]].&lt;br /&gt;
&lt;br /&gt;
* [[Belgardian Sojurnate]] petty micro space empire in [[Trojan&#039;s Reach]]. Little more than scum and pirates. During the time of the Fifth Frontier War, Imperial Scout [[Aleksander Berg of Tirem]] stumbled across a fleet of actual warships they&#039;d somehow acquired. This started a sideshow micro-war, more of a police action really, where our heroes were very heroic.&lt;br /&gt;
&lt;br /&gt;
* [[Belter Freedom Alliance]] political association active across Glisten Sector. Some activists are little more than pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Bilstein Yards]] a boutique starship manufacturing company, operating in Glisten sector and Imperium wide. It&#039;s a very small company compared to LSP. Best known products are yachts, but it also produces and maintains merchant craft. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Navy]] A training ground for Imperial Nobility. They fly the Marine&#039;s taxis. &lt;br /&gt;
&lt;br /&gt;
* [[Imperial Scout Service]] the Third Imperium&#039;s combination postal service, census bureau, and intelligence agency. Many love or fear their floral print bowling shirts. It&#039;s a short, short life in the scouts!&lt;br /&gt;
&lt;br /&gt;
* [[McClellen Factors]] is a pure shipping and trade company, HQ on Mertactor and Trelaxion in District 268. They have a hypercompetitive attitude, typical of Mertactor merchants. Most of their current development is on areas outside the Imperium, but the company is lobbing Sector Nobility for expansion of Imperial Boundaries. Victory in the Fifth Frontier War make this possible, if not likely,&lt;br /&gt;
&lt;br /&gt;
* [[Senlis Foederate]] petty micro space empire in [[Trojan&#039;s Reach]]. They claim to be strong supporters of the Third Imperium. However, they are little more than Scum and Pirates.&lt;br /&gt;
&lt;br /&gt;
* [[Third Imperium]] In the &#039;&#039;&#039;Grim Darkness of the Fifty-Seventh century&#039;&#039;&#039; there is only the spiritual heirs of the British East Indies Company.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Wheels And Patrons===&lt;br /&gt;
* [[Count Charlie Montbatten]] an elderly personal Envoy of the Emperor to the March Nobility. From Sanches in Core Sector. Has been and continues to a patron of several PCs. A linguist, but barely understands Belter Creole.&lt;br /&gt;
* [[Marquesa Eithne]] Mother of [[Baroness Éadaoin of Mertactor]] and senior Imperial Landed Noble of [[Mertactor]] and [[Mille Falcs]] in [[District 268]].&lt;br /&gt;
* [[Lita Ahnan Warbaeun]] Count Charlie&#039;s aide. Might be a cyborg or android or something.&lt;br /&gt;
&lt;br /&gt;
===Contacts and Allies===&lt;br /&gt;
* [[Ayeht Espihz]] Darrian refugee attached to [[Darion Blake of New Rome]]&lt;br /&gt;
* [[Professor Anachan]] of Glisten University, Vilani Professor of History, Academic advisor to the [[Pride of Aquitaine]] (Historical Recreation society, mostly of women who emulate Eleanor of Aquitaine as much as possible). Influenced Éadaoin.&lt;br /&gt;
* [[Andra Castami]] Actress and Historian. Wrote and acted in a major Historical Epic a few years ago, staring as Hillary Clinton. Keeps in touch with the [[Pride of Aquitaine]], including Éadaoin.&lt;br /&gt;
* [[Juni&#039;i Daveerra]] Businesswoman and former girlfriend of Éadaoin. former Vice-president of an intrasystem transportation company in the Glisten Main-belt, but currently an Operation Manager for [[Arkesh Spacers]].&lt;br /&gt;
* [[Teni Vortu]] Tailor. Um, Couture Designer. The Imperium&#039;s version of Edna Mode. &amp;quot;No Drapes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rivals and Enemies===&lt;br /&gt;
* [[Sala Abosh]] one of the Abosh clan merchant family. [[John Fitzhugh]] exposed Sala as a gun runner selling prototype weapons to both sides on a border war. She was cast out from the family business and is looking for revenge.&lt;br /&gt;
* [[Magnus Artelier]] former scout who abandoned the future [[Baroness Éadaoin of Mertactor]] on an exploration mission. Later Lt. Colonel of Imperial Marines. Currently Director of Operations in District 268 for [[Baraccai Technum]]&lt;br /&gt;
* [[Ciaran O&#039;Doyl]] radical leader of the [[Belter Freedom Allience]] and estranged father of Briden&#039;s daughter [[Siobhan Innes]]. &lt;br /&gt;
* [[Senior Scout Derek Fleming]] a low-level spymaster who blackmailed [[John Fitzhugh]] John was forced to investigate who was supplying the weapons in the Abosh Affair. Fleming intended to have John stumble on to the evidence and then be killed by the suppliers. John managed to find the corporation that had supplied. John did an end-run around Flemming and bargained with [[Count Charlie Montbatten]] for his release. Fleming tried to send John a lethal severance payment.&lt;br /&gt;
* [[Marlo Genn]] managed a casino. [[John Fitzhugh]] stole 10K worth of credit from and the casino. then blackmailed Marlo to keep the money. Briden has gamed at his joint. &lt;br /&gt;
* [[Vice-Admiral Sir Lucian Shiishuginsa]] Commander of Glisten Navy Base.  VERY old First Empire family, a distant relative of the current Imperial line and the Duke of Vland. An upper-class twit, Mildly competent in routine matters. Catchphrase: &amp;quot;Breeding Will Out!&amp;quot; Distains [[Dame Sayaka Moon of New Rome]]&#039;s lack of aristocratic lineage.&lt;br /&gt;
* [[Captain Dame Nicholle Hortalez]] Devious, cunning and actually competent, Nicholle uses her position in the Navy to further her house&#039;s interest. Feels mortally insulted by a prank played by Sayaka during their Academy years. Was likely behind having [[Dame Sayaka Moon of New Rome]] retired. The only fortune is that Nicholle has a lot on her plate, and Sayaka is probably not her only nemesis. Rumor is she&#039;s the brains behind Admiral Lucy. Supposed to have been reassigned to the Border Worlds commission.&lt;br /&gt;
* [[Ramon Kaarin Manguld]]; current whereabouts unknown. A former lieutenant of the Imperial Navy who embezzled Imperial Supplies. Sayaka uncovered and turned him in rather than take a cut. He was imprisoned but has served his time. No doubt, he&#039;s out for revenge if an opportunity presents itself. Last seen working with the Belter Freedom Alliance and his cousin [[Ciaran O&#039;Doyl]].&lt;br /&gt;
* [[Ex-Commander Lynn Kaagria]] Once a trusted friend of Sayaka. Blamed Sayaka for an accounting error to further her own career. Retired a few years back. Commander Kaagria got called back up for the war. They were in charge of a purchasing group at Mora/Mora. They encountered Éadaoin there. Now has a cushy job with a Ling Standard Products subsidiary.&lt;br /&gt;
* [[Ruuj Ghaashnuur]] a more than unusually aggressive Imperial Trader operating in District 269. Runs a slave trade ring out of [[Dallia]].&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* [[Captain Lionel Wassa]] of the [[IMSS Bountiful]] Served under Dame il Moon. Kind of rowdy.&lt;br /&gt;
&lt;br /&gt;
* [[Rosolyn McCellan]] Vice President of [[McCellan]] Factors operation in Glisten sector.&lt;br /&gt;
&lt;br /&gt;
* [[Tara Castillo]]  Traveller News Service Reporter. &lt;br /&gt;
&lt;br /&gt;
===[[Ships Equipment]]=== to be moved after edit approval&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378642</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378642"/>
		<updated>2020-03-23T02:41:04Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Personas and Masks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  -1&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +1&lt;br /&gt;
*Intelligence +1&lt;br /&gt;
*Wisdom +0&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Personas and Masks===&lt;br /&gt;
* &#039;&#039;Butterfly&#039;&#039;, a female half-elf bard entertainer. Dances and plays violin at every opportunity.&lt;br /&gt;
* &#039;&#039;Ratface&#039;&#039;, a male half-orc thug. Redhaired, scar-faced, ill-tempered, coughs and weezes constantly.  &lt;br /&gt;
* &#039;&#039;Taxes&#039;&#039; a wandering male teifling ex-soldier from what is now the Mornland. Quiet and sad.&lt;br /&gt;
* &#039;&#039;Kokrel&#039;&#039; a Hobgoblin sailor. Meticulous and cold.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finesse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*Entertainer&#039;s pack&lt;br /&gt;
**backpack&lt;br /&gt;
**Flute&lt;br /&gt;
**bedroll&lt;br /&gt;
**2 costumes&lt;br /&gt;
**5 candles&lt;br /&gt;
**5 days of rations&lt;br /&gt;
**waterskin&lt;br /&gt;
**disguise kit (doesn&#039;t really need this -- false trail to cover their identity)&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
**Set of entertainer clothes&lt;br /&gt;
**Crowbar&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Violin Case&lt;br /&gt;
**Violin&lt;br /&gt;
**Bow&lt;br /&gt;
**Rosen&lt;br /&gt;
*Quiver&lt;br /&gt;
**Dozen bolts&lt;br /&gt;
**Sharpening stone&lt;br /&gt;
*Belt pouch&lt;br /&gt;
**small knife&lt;br /&gt;
**100 gp&lt;br /&gt;
**Deck of fortune-telling cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING OF MIND SHIELDING&#039;&#039;&#039;&lt;br /&gt;
Worn and Attuned&lt;br /&gt;
&lt;br /&gt;
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.&lt;br /&gt;
&lt;br /&gt;
You can use an action to cause the ring to become invisible until you use another action to make it visible until you remove the ring, or until you die.&lt;br /&gt;
&lt;br /&gt;
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can&#039;t prevent this telepathic communication.&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378631</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378631"/>
		<updated>2020-03-20T03:46:03Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  -1&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +1&lt;br /&gt;
*Intelligence +1&lt;br /&gt;
*Wisdom +0&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Personas and Masks===&lt;br /&gt;
* &#039;&#039;Butterfly&#039;&#039;, a female half-elf bard entertainer. Dances and plays violin at every opportunity.&lt;br /&gt;
* &#039;&#039;Ratface&#039;&#039;, a male half-orc thug. Redhaired, scar-faced, ill-tempered, coughs and weezes constantly.  &lt;br /&gt;
* &#039;&#039;Taxes&#039;&#039; a wandering male teifling ex-soldier from what is now the Mornland. Quiet and sad.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finesse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*Entertainer&#039;s pack&lt;br /&gt;
**backpack&lt;br /&gt;
**Flute&lt;br /&gt;
**bedroll&lt;br /&gt;
**2 costumes&lt;br /&gt;
**5 candles&lt;br /&gt;
**5 days of rations&lt;br /&gt;
**waterskin&lt;br /&gt;
**disguise kit (doesn&#039;t really need this -- false trail to cover their identity)&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
**Set of entertainer clothes&lt;br /&gt;
**Crowbar&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Violin Case&lt;br /&gt;
**Violin&lt;br /&gt;
**Bow&lt;br /&gt;
**Rosen&lt;br /&gt;
*Quiver&lt;br /&gt;
**Dozen bolts&lt;br /&gt;
**Sharpening stone&lt;br /&gt;
*Belt pouch&lt;br /&gt;
**small knife&lt;br /&gt;
**100 gp&lt;br /&gt;
**Deck of fortune-telling cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING OF MIND SHIELDING&#039;&#039;&#039;&lt;br /&gt;
Worn and Attuned&lt;br /&gt;
&lt;br /&gt;
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.&lt;br /&gt;
&lt;br /&gt;
You can use an action to cause the ring to become invisible until you use another action to make it visible until you remove the ring, or until you die.&lt;br /&gt;
&lt;br /&gt;
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can&#039;t prevent this telepathic communication.&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378630</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378630"/>
		<updated>2020-03-20T03:44:44Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  -1&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +1&lt;br /&gt;
*Intelligence +1&lt;br /&gt;
*Wisdom +0&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Personas and Masks===&lt;br /&gt;
* &#039;&#039;Butterfly&#039;&#039;, a female half-elf bard entertainer. Dances and plays violin at every opportunity.&lt;br /&gt;
* &#039;&#039;Ratface&#039;&#039;, a male half-orc thug. Redhaired, scar-faced, ill-tempered, coughs and weezes constantly.  &lt;br /&gt;
* &#039;&#039;Taxes&#039;&#039; a wandering male teifling ex-soldier from what is now the Mornland. Quiet and sad.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finesse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*Entertainer&#039;s pack&lt;br /&gt;
**backpack&lt;br /&gt;
**Flute&lt;br /&gt;
**bedroll&lt;br /&gt;
**2 costumes&lt;br /&gt;
**5 candles&lt;br /&gt;
**5 days of rations&lt;br /&gt;
**waterskin&lt;br /&gt;
**disguise kit.&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
**Set of entertainer clothes&lt;br /&gt;
**Crowbar&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Violin Case&lt;br /&gt;
**Violin&lt;br /&gt;
**Bow&lt;br /&gt;
**Rosen&lt;br /&gt;
*Quiver&lt;br /&gt;
**Dozen bolts&lt;br /&gt;
**Sharpening stone&lt;br /&gt;
*Belt pouch&lt;br /&gt;
**small knife&lt;br /&gt;
**100 gp&lt;br /&gt;
**Deck of fortune-telling cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING OF MIND SHIELDING&#039;&#039;&#039;&lt;br /&gt;
Worn and Attuned&lt;br /&gt;
&lt;br /&gt;
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.&lt;br /&gt;
&lt;br /&gt;
You can use an action to cause the ring to become invisible until you use another action to make it visible until you remove the ring, or until you die.&lt;br /&gt;
&lt;br /&gt;
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can&#039;t prevent this telepathic communication.&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378629</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378629"/>
		<updated>2020-03-20T03:37:50Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  -1&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +1&lt;br /&gt;
*Intelligence +1&lt;br /&gt;
*Wisdom +0&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Personas and Masks===&lt;br /&gt;
* &#039;&#039;Butterfly&#039;&#039;, a female half-elf bard entertainer. Dances and plays violin at every opportunity.&lt;br /&gt;
* &#039;&#039;Ratface&#039;&#039;, a male half-orc thug. Redhaired, scar-faced, ill-tempered, coughs and weezes constantly.  &lt;br /&gt;
* &#039;&#039;Taxes&#039;&#039; a wandering male teifling ex-soldier from what is now the Mornland. Quiet and sad.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finesse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*Entertainer&#039;s pack&lt;br /&gt;
**backpack&lt;br /&gt;
**bedroll&lt;br /&gt;
**costumes&lt;br /&gt;
**5 candles&lt;br /&gt;
**5 days of rations&lt;br /&gt;
**waterskin&lt;br /&gt;
**disguise kit.&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
**Set of entertainer clothes&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Belt pouch&lt;br /&gt;
**100 gp&lt;br /&gt;
**Deck of fortune-telling cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING OF MIND SHIELDING&#039;&#039;&#039;&lt;br /&gt;
Worn and Attuned&lt;br /&gt;
&lt;br /&gt;
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.&lt;br /&gt;
&lt;br /&gt;
You can use an action to cause the ring to become invisible until you use another action to make it visible until you remove the ring, or until you die.&lt;br /&gt;
&lt;br /&gt;
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can&#039;t prevent this telepathic communication.&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378628</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378628"/>
		<updated>2020-03-20T03:36:38Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Personas and Masks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  -1&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +1&lt;br /&gt;
*Intelligence +1&lt;br /&gt;
*Wisdom +0&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Personas and Masks===&lt;br /&gt;
* &#039;&#039;Butterfly&#039;&#039;, a female half-elf bard entertainer. Dances and plays violin at every opportunity.&lt;br /&gt;
* &#039;&#039;Ratface&#039;&#039;, a male half-orc thug. Redhaired, scar-faced, ill-tempered, coughs and weezes constantly.  &lt;br /&gt;
* &#039;&#039;Taxes&#039;&#039; a wandering male teifling ex-soldier from what is now the Mornland. Quiet and sad.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finesse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*Entertainer&#039;s pack&lt;br /&gt;
**backpack&lt;br /&gt;
**bedroll&lt;br /&gt;
**costumes&lt;br /&gt;
**5 candles&lt;br /&gt;
**5 days of rations&lt;br /&gt;
**waterskin&lt;br /&gt;
**disguise kit.&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
**Set of entertainer clothes&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Belt pouch&lt;br /&gt;
**100 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING OF MIND SHIELDING&#039;&#039;&#039;&lt;br /&gt;
Worn and Attuned&lt;br /&gt;
&lt;br /&gt;
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.&lt;br /&gt;
&lt;br /&gt;
You can use an action to cause the ring to become invisible until you use another action to make it visible until you remove the ring, or until you die.&lt;br /&gt;
&lt;br /&gt;
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can&#039;t prevent this telepathic communication.&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378627</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378627"/>
		<updated>2020-03-20T03:32:24Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  -1&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +1&lt;br /&gt;
*Intelligence +1&lt;br /&gt;
*Wisdom +0&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Personas and Masks===&lt;br /&gt;
* Butterfly, a half-elf bard entertainer. &lt;br /&gt;
* Ratface, a half-orc thug. &lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finesse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*Entertainer&#039;s pack&lt;br /&gt;
**backpack&lt;br /&gt;
**bedroll&lt;br /&gt;
**costumes&lt;br /&gt;
**5 candles&lt;br /&gt;
**5 days of rations&lt;br /&gt;
**waterskin&lt;br /&gt;
**disguise kit.&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
**Set of entertainer clothes&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Belt pouch&lt;br /&gt;
**100 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING OF MIND SHIELDING&#039;&#039;&#039;&lt;br /&gt;
Worn and Attuned&lt;br /&gt;
&lt;br /&gt;
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.&lt;br /&gt;
&lt;br /&gt;
You can use an action to cause the ring to become invisible until you use another action to make it visible until you remove the ring, or until you die.&lt;br /&gt;
&lt;br /&gt;
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can&#039;t prevent this telepathic communication.&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ill-Fated_Voyage&amp;diff=378616</id>
		<title>Ill-Fated Voyage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ill-Fated_Voyage&amp;diff=378616"/>
		<updated>2020-03-19T23:33:57Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ships-in-a-Storm-pirates-39057316-1600-9001-1024x576.jpg]]&lt;br /&gt;
&lt;br /&gt;
A D&amp;amp;D 5e campaign in Eberron.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [https://forum.rpg.net/index.php?members/donan.67432/ Donan]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Borgar]], played by [https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&lt;br /&gt;
&lt;br /&gt;
[[Albrecht d&#039;Cannith|Albrecht]], played by [https://forum.rpg.net/index.php?members/superzero.175498/ SuperZero]&lt;br /&gt;
&lt;br /&gt;
[[Kosj]], played by [https://forum.rpg.net/index.php?members/graeywolf.11645/ graeyWolf]&lt;br /&gt;
&lt;br /&gt;
[[Faranis]], played by [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine]&lt;br /&gt;
&lt;br /&gt;
[[Simadi Sors]], played by [https://forum.rpg.net/index.php?members/robertedwards.328/ RobertEdwards]&lt;br /&gt;
&lt;br /&gt;
[[Shaw]], played by [https://forum.rpg.net/index.php?members/illtry.170640/ Illtry]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/5e_charsheet Blank character sheet]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/eberron-an-ill-dated-voyage.860547/ Out of Character thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/an-ill-fated-voyage.860867/ In character thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OUR STORY SO FAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locations Visited&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Tigeress&#039;&#039;, sailing off the coast of Dargunn, bound for Sharn out of Q&#039;barra&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Captain Eizar Rosk of the Tigeress&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378602</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378602"/>
		<updated>2020-03-19T15:31:16Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  -1&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +1&lt;br /&gt;
*Intelligence +1&lt;br /&gt;
*Wisdom +0&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finesse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*Entertainer&#039;s pack&lt;br /&gt;
**backpack&lt;br /&gt;
**bedroll&lt;br /&gt;
**costumes&lt;br /&gt;
**5 candles&lt;br /&gt;
**5 days of rations&lt;br /&gt;
**waterskin&lt;br /&gt;
**disguise kit.&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
**Set of entertainer clothes&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Belt pouch&lt;br /&gt;
**100 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RING OF MIND SHIELDING&#039;&#039;&#039;&lt;br /&gt;
Worn and Attuned&lt;br /&gt;
&lt;br /&gt;
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.&lt;br /&gt;
&lt;br /&gt;
You can use an action to cause the ring to become invisible until you use another action to make it visible until you remove the ring, or until you die.&lt;br /&gt;
&lt;br /&gt;
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can&#039;t prevent this telepathic communication.&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378594</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378594"/>
		<updated>2020-03-19T11:05:43Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  -1&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +1&lt;br /&gt;
*Intelligence +1&lt;br /&gt;
*Wisdom +0&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finesse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*Entertainer&#039;s pack&lt;br /&gt;
**backpack&lt;br /&gt;
**bedroll&lt;br /&gt;
**costumes&lt;br /&gt;
**5 candles&lt;br /&gt;
**5 days of rations&lt;br /&gt;
**waterskin&lt;br /&gt;
**disguise kit.&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
**Set of entertainer clothes&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Belt pouch&lt;br /&gt;
**100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378593</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378593"/>
		<updated>2020-03-19T10:50:59Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Saving Throws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  -1&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +1&lt;br /&gt;
*Intelligence +1&lt;br /&gt;
*Wisdom +0&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finessse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*pack&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Set of entertainer clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378591</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378591"/>
		<updated>2020-03-19T03:54:08Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Ability Scores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks, but not ability bonuses.&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks.&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finessse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*pack&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Set of entertainer clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378590</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378590"/>
		<updated>2020-03-19T03:53:21Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Saving Throws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
JOAT gives +1 to Str, Con, Int, and Wis checks.&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finessse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*pack&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Set of entertainer clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378589</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378589"/>
		<updated>2020-03-19T03:52:04Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies &lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise (Investigation, Performance)&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finessse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*pack&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Set of entertainer clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378588</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378588"/>
		<updated>2020-03-19T03:51:19Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard, &#039;&#039;&#039;Expert&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Persuasion&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Lore)&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies&lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finessse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*pack&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Set of entertainer clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378587</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378587"/>
		<updated>2020-03-19T03:48:00Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard)&lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
**3 Bonus Proficiencies&lt;br /&gt;
**Cutting Words&lt;br /&gt;
*2 Skills with Expertise&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finessse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*pack&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Set of entertainer clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378572</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378572"/>
		<updated>2020-03-18T05:58:51Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Ability Scores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: 13 (in armor)&lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: +4&lt;br /&gt;
*Ranged Attack: +4&lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared:&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard)&lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
*Expertise&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finessse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*pack&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Set of entertainer clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378571</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378571"/>
		<updated>2020-03-18T05:57:38Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard)&lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College of Lore&lt;br /&gt;
*Expertise&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finessse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*pack&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Set of entertainer clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378570</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378570"/>
		<updated>2020-03-18T05:57:08Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard)&lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College&lt;br /&gt;
*Expertise&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finessse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*pack&lt;br /&gt;
*Leather armor 11+2 (Dex mod)&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Set of entertainer clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378569</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378569"/>
		<updated>2020-03-18T05:56:35Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard)&lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College&lt;br /&gt;
*Expertise&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier 1d8 piercing finessse&lt;br /&gt;
*Ranged weapon Light Crossbow 1d8&lt;br /&gt;
*pack&lt;br /&gt;
*Leather armor 11+ Dex mod&lt;br /&gt;
*Set of common clothes&lt;br /&gt;
*Set of entertainer clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378543</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378543"/>
		<updated>2020-03-17T05:08:21Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Proficiencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Simple weapons, Hand crossbow, shortsword, rapier, longsword&lt;br /&gt;
*Three Musical Instruments: Guitar, Flute, Violin&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard)&lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College&lt;br /&gt;
*Expertise&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier&lt;br /&gt;
*Ranged weapon Light Crossbow&lt;br /&gt;
*pack&lt;br /&gt;
*armor&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378541</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378541"/>
		<updated>2020-03-17T05:04:40Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
*Simple weapons&lt;br /&gt;
*Three Musical Instruments&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard)&lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality: I would rather make a new friend than a new enemy.&lt;br /&gt;
*Ideal: Chains are meant to be broken.&lt;br /&gt;
*Bond: I would do anything for my family and my chosen companions.&lt;br /&gt;
*Flaw: I would rather wander the world than be bored at home.&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College&lt;br /&gt;
*Expertise&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier&lt;br /&gt;
*Ranged weapon Light Crossbow&lt;br /&gt;
*pack&lt;br /&gt;
*armor&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378538</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378538"/>
		<updated>2020-03-17T04:18:39Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the dawn of time we come, moving silently down the centuries. Living many secret lives, struggling...No one has ever know we were among you...&#039;&#039;&#039;Until Now.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Simadi Sors ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages Known===&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
*Simple weapons&lt;br /&gt;
*Three Musical Instruments&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard)&lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
*Personality:&lt;br /&gt;
*Ideal:&lt;br /&gt;
*Bond:&lt;br /&gt;
*Flaw:&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College&lt;br /&gt;
*Expertise&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
*Melee weapon Rapier&lt;br /&gt;
*Ranged weapon Light Crossbow&lt;br /&gt;
*pack&lt;br /&gt;
*armor&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*100 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378525</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378525"/>
		<updated>2020-03-16T05:10:24Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
Simadi Sors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: 21&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +4&lt;br /&gt;
*Constitution +2&lt;br /&gt;
*Intelligence +2&lt;br /&gt;
*Wisdom +1&lt;br /&gt;
*&#039;&#039;&#039;Charisma&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
*Simple weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Bard) &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*&#039;&#039;&#039;Deception&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*&#039;&#039;&#039;Performance&#039;&#039;&#039; (Bard)&lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Personality:&lt;br /&gt;
*Ideal:&lt;br /&gt;
*Bond:&lt;br /&gt;
*Flaw:&lt;br /&gt;
*Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
*Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College&lt;br /&gt;
*Expertise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiency&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Melee weapon&lt;br /&gt;
*Ranged weapon&lt;br /&gt;
*pack&lt;br /&gt;
*armor&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*5 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378520</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378520"/>
		<updated>2020-03-16T00:46:01Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: Added Changling Traits, Ht, Wt, Age&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Back To Ill-Fated Voyage]&lt;br /&gt;
&lt;br /&gt;
Simadi Sors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: Spy&lt;br /&gt;
*Age: 24&lt;br /&gt;
*Height: 5&#039; 9&amp;quot; &lt;br /&gt;
*Weight: 155 #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-1)&lt;br /&gt;
*Dexterity 15 (+2)&lt;br /&gt;
*Constitution 13 (+1)&lt;br /&gt;
*Intelligence 12 (+1)&lt;br /&gt;
*Wisdom 10 (-0)&lt;br /&gt;
*Charisma 17 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: &lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength  &lt;br /&gt;
*Dexterity &lt;br /&gt;
*Constitution &lt;br /&gt;
*Intelligence &lt;br /&gt;
*Wisdom &lt;br /&gt;
*Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
*Elvish &lt;br /&gt;
*Goblin &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
*Simple weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*Deception (Changling Instincts)&lt;br /&gt;
*History &lt;br /&gt;
*Insight (Changling Instincts)&lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*Performance &lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regret: Did unspeakable things while a spy during the war.&lt;br /&gt;
Debt: Someone knows where a missing sibling is. This will cost me...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Shapeshifting (Changling)&lt;br /&gt;
*Spellcasting (Bard)&lt;br /&gt;
*Bardic Inspiration (d6)&lt;br /&gt;
*Jack Of All Trades +1&lt;br /&gt;
*Song of Rest&lt;br /&gt;
*Bardic College&lt;br /&gt;
Expertise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Melee weapon&lt;br /&gt;
*Ranged weapon&lt;br /&gt;
*pack&lt;br /&gt;
*armor&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*5 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378440</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378440"/>
		<updated>2020-03-14T02:49:45Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Campaign Page]&lt;br /&gt;
&lt;br /&gt;
Simadi Sors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neutral Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: &lt;br /&gt;
*Age: &lt;br /&gt;
*Height: &lt;br /&gt;
*Weight: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-)&lt;br /&gt;
*Dexterity 15 (-)&lt;br /&gt;
*Constitution 13 (-)&lt;br /&gt;
*Intelligence 12 (-)&lt;br /&gt;
*Wisdom 10 (-)&lt;br /&gt;
*Charisma 17 (-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: &lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength  &lt;br /&gt;
*Dexterity &lt;br /&gt;
*Constitution &lt;br /&gt;
*Intelligence &lt;br /&gt;
*Wisdom &lt;br /&gt;
*Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
*Simple weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*Deception &lt;br /&gt;
*History &lt;br /&gt;
*Insight &lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*Performance &lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*feat here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*traits here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*features here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Melee weapon&lt;br /&gt;
*Ranged weapon&lt;br /&gt;
*pack&lt;br /&gt;
*armor&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*5 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378438</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378438"/>
		<updated>2020-03-14T01:48:23Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Campaign Page]&lt;br /&gt;
&lt;br /&gt;
Simadi Sors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alignment Intersex Changling Bard Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: &lt;br /&gt;
*Age: &lt;br /&gt;
*Height: &lt;br /&gt;
*Weight: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength 8 (-)&lt;br /&gt;
*Dexterity 15 (-)&lt;br /&gt;
*Constitution 13 (-)&lt;br /&gt;
*Intelligence 12 (-)&lt;br /&gt;
*Wisdom 10 (-)&lt;br /&gt;
*Charisma 17 (-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: &lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength  &lt;br /&gt;
*Dexterity &lt;br /&gt;
*Constitution &lt;br /&gt;
*Intelligence &lt;br /&gt;
*Wisdom &lt;br /&gt;
*Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
*Simple weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*Deception &lt;br /&gt;
*History &lt;br /&gt;
*Insight &lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*Performance &lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*feat here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*traits here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*features here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Melee weapon&lt;br /&gt;
*Ranged weapon&lt;br /&gt;
*pack&lt;br /&gt;
*armor&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*5 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378405</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378405"/>
		<updated>2020-03-12T16:55:37Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Campaign Page]&lt;br /&gt;
&lt;br /&gt;
Simadi Sors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alignment Intersex Changling Class Level 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: &lt;br /&gt;
*Age: &lt;br /&gt;
*Height: &lt;br /&gt;
*Weight: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength 10 (-)&lt;br /&gt;
*Dexterity 10 (-)&lt;br /&gt;
*Constitution 10 (-)&lt;br /&gt;
*Intelligence 10 (-)&lt;br /&gt;
*Wisdom 10 (-)&lt;br /&gt;
*Charisma 10 (-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: &lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength  &lt;br /&gt;
*Dexterity &lt;br /&gt;
*Constitution &lt;br /&gt;
*Intelligence &lt;br /&gt;
*Wisdom &lt;br /&gt;
*Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
*Simple weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*Deception &lt;br /&gt;
*History &lt;br /&gt;
*Insight &lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*Performance &lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*feat here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*traits here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*features here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Melee weapon&lt;br /&gt;
*Ranged weapon&lt;br /&gt;
*pack&lt;br /&gt;
*armor&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*5 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378396</id>
		<title>Simadi Sors</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Simadi_Sors&amp;diff=378396"/>
		<updated>2020-03-12T15:13:31Z</updated>

		<summary type="html">&lt;p&gt;RobertEdwards: Insert Character Sheet Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Ill-Fated_Voyage Campaign Page]&lt;br /&gt;
&lt;br /&gt;
Simadi Sors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alignment Gender Race Class Level&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Background: &lt;br /&gt;
*Age: &lt;br /&gt;
*Height: &lt;br /&gt;
*Weight: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength 10 (-)&lt;br /&gt;
*Dexterity 10 (-)&lt;br /&gt;
*Constitution 10 (-)&lt;br /&gt;
*Intelligence 10 (-)&lt;br /&gt;
*Wisdom 10 (-)&lt;br /&gt;
*Charisma 10 (-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AC: &lt;br /&gt;
*HP: &lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Proficiency: +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Melee Attack: &lt;br /&gt;
*Ranged Attack: &lt;br /&gt;
*Spell Attack: &lt;br /&gt;
*Spell Save DC:&lt;br /&gt;
*Cantrips known: &lt;br /&gt;
*Spells Known: &lt;br /&gt;
*Spells Prepared: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Strength  &lt;br /&gt;
*Dexterity &lt;br /&gt;
*Constitution &lt;br /&gt;
*Intelligence &lt;br /&gt;
*Wisdom &lt;br /&gt;
*Charisma &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Common&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
*Simple weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics &lt;br /&gt;
*Animal Handling &lt;br /&gt;
*Arcana &lt;br /&gt;
*Athletics &lt;br /&gt;
*Deception &lt;br /&gt;
*History &lt;br /&gt;
*Insight &lt;br /&gt;
*Intimidation &lt;br /&gt;
*Investigation &lt;br /&gt;
*Medicine &lt;br /&gt;
*Nature &lt;br /&gt;
*Perception &lt;br /&gt;
*Performance &lt;br /&gt;
*Persuasion &lt;br /&gt;
*Religion &lt;br /&gt;
*Sleight of Hand &lt;br /&gt;
*Stealth &lt;br /&gt;
*Survival &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*feat here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*traits here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*features here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Melee weapon&lt;br /&gt;
*Ranged weapon&lt;br /&gt;
*pack&lt;br /&gt;
*armor&lt;br /&gt;
**Set of common clothes&lt;br /&gt;
*Belt pouch&lt;br /&gt;
*5 gp&lt;/div&gt;</summary>
		<author><name>RobertEdwards</name></author>
	</entry>
</feed>