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	<updated>2026-05-15T11:26:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass&amp;diff=375761</id>
		<title>Through the Looking Glass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass&amp;diff=375761"/>
		<updated>2019-12-30T21:51:53Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: add my character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PCs==&lt;br /&gt;
&lt;br /&gt;
[[Through the Looking Glass: Blondie|Louella “Blondie” Gorman]], ghost, played by [[User:Rook Seidhr|Rook H.]]&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie&amp;diff=375745</id>
		<title>Through the Looking Glass: Blondie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie&amp;diff=375745"/>
		<updated>2019-12-30T08:30:23Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: muck around with Basic Abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blondie Gorman.jpg|thumb|right|Blondie, among the Quick]]&#039;&#039;&#039;Rook H.&#039;&#039;&#039;&#039;s character for [[Through the Looking Glass]], a game of fractured reality and esoteric horror run by [[User:The Tim|The Tim]].&lt;br /&gt;
&lt;br /&gt;
==Louella “Blondie” Gorman==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Concept:&#039;&#039;&#039; ghost with a Destiny&lt;br /&gt;
* &#039;&#039;&#039;Obsession:&#039;&#039;&#039; promote scientific research into the Afterlife&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble:&#039;&#039;&#039; Lonely people looking for love. Everyone deserves love (if they want it).&lt;br /&gt;
* &#039;&#039;&#039;Rage:&#039;&#039;&#039; Unsafe or unhealthy working conditions and the people who enforce them.&lt;br /&gt;
* &#039;&#039;&#039;Fear:&#039;&#039;&#039; &#039;&#039;(Helplessness)&#039;&#039; Being victimized by fate or circumstance.&lt;br /&gt;
&lt;br /&gt;
==Basic Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fitness&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Helplessness&#039;&#039;&lt;br /&gt;
! Dodge&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Violence&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Isolation&#039;&#039;&lt;br /&gt;
! Pursuit&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Helplessness&amp;lt;br&amp;gt;coerces Isolation&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Self&#039;&#039;&lt;br /&gt;
! Lie&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Unnatural&amp;lt;br&amp;gt;coerces Self&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Notice&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Unnatural&#039;&#039;&lt;br /&gt;
! Secrets&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Self&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | coerces Unnatural&lt;br /&gt;
|-&lt;br /&gt;
! Connect&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Violence&#039;&#039;&lt;br /&gt;
! Struggle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Isolation&amp;lt;br&amp;gt;coerces Helplessness&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | coerces Violence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vague Protection&#039;&#039; (substitutes for Dodge)&lt;br /&gt;
* Unique: become immaterial&lt;br /&gt;
&lt;br /&gt;
===Gorgeous===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; look good in those clothes; create a distraction; get past the velvet rope&lt;br /&gt;
* substitutes for Lie&lt;br /&gt;
* substitutes for Status&lt;br /&gt;
* defends Helplessness&lt;br /&gt;
&lt;br /&gt;
===Legionnaire of Fate===&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; know who&#039;s who among the local dead; get ghostly backup; get my fortune told by someone at HQ&lt;br /&gt;
* substitutes for Struggle&lt;br /&gt;
* provides wound threshold&lt;br /&gt;
* Unique: detect whether someone or something has a Destiny&lt;br /&gt;
&lt;br /&gt;
===Through the Looking Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; remember my home timeline&#039;s history&lt;br /&gt;
* substitutes for Secrets&lt;br /&gt;
* evaluates Negative Identity&lt;br /&gt;
* Unique: detect whether something belongs to this reality&lt;br /&gt;
&lt;br /&gt;
==Negative Identity: Angst==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 40%&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Possessions==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;TBD&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie&amp;diff=375744</id>
		<title>Through the Looking Glass: Blondie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie&amp;diff=375744"/>
		<updated>2019-12-30T08:23:57Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Through the Looking Glass */ rephrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blondie Gorman.jpg|thumb|right|Blondie, among the Quick]]&#039;&#039;&#039;Rook H.&#039;&#039;&#039;&#039;s character for [[Through the Looking Glass]], a game of fractured reality and esoteric horror run by [[User:The Tim|The Tim]].&lt;br /&gt;
&lt;br /&gt;
==Louella &amp;quot;Blondie&amp;quot; Gorman==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Concept:&#039;&#039;&#039; ghost with a Destiny&lt;br /&gt;
* &#039;&#039;&#039;Obsession:&#039;&#039;&#039; promote scientific research into the Afterlife&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble:&#039;&#039;&#039; Lonely people looking for love. Everyone deserves love (if they want it).&lt;br /&gt;
* &#039;&#039;&#039;Rage:&#039;&#039;&#039; Unsafe or unhealthy working conditions and the people who enforce them.&lt;br /&gt;
* &#039;&#039;&#039;Fear:&#039;&#039;&#039; &#039;&#039;(Helplessness)&#039;&#039; Being victimized by fate or circumstance.&lt;br /&gt;
&lt;br /&gt;
==Basic Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fitness&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Helplessness&#039;&#039;&lt;br /&gt;
! Dodge&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Violence&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Isolation&#039;&#039;&lt;br /&gt;
! Pursuit&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Helplessness&amp;lt;br&amp;gt;coerces Isolation&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Self&#039;&#039;&lt;br /&gt;
! Lie&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Unnatural&amp;lt;br&amp;gt;coerces Self&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Notice&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Unnatural&#039;&#039;&lt;br /&gt;
! Secrets&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Self&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | coerces Unnatural&lt;br /&gt;
|-&lt;br /&gt;
! Connect&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Violence&#039;&#039;&lt;br /&gt;
! Struggle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Isolation&amp;lt;br&amp;gt;coerces Helplessness&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | coerces Violence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vague Protection&#039;&#039; (substitutes for Dodge)&lt;br /&gt;
* Unique: become immaterial&lt;br /&gt;
&lt;br /&gt;
===Gorgeous===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; look good in those clothes; create a distraction; get past the velvet rope&lt;br /&gt;
* substitutes for Lie&lt;br /&gt;
* substitutes for Status&lt;br /&gt;
* defends Helplessness&lt;br /&gt;
&lt;br /&gt;
===Legionnaire of Fate===&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; know who&#039;s who among the local dead; get ghostly backup; get my fortune told by someone at HQ&lt;br /&gt;
* substitutes for Struggle&lt;br /&gt;
* provides wound threshold&lt;br /&gt;
* Unique: detect whether someone or something has a Destiny&lt;br /&gt;
&lt;br /&gt;
===Through the Looking Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; remember my home timeline&#039;s history&lt;br /&gt;
* substitutes for Secrets&lt;br /&gt;
* evaluates Negative Identity&lt;br /&gt;
* Unique: detect whether something belongs to this reality&lt;br /&gt;
&lt;br /&gt;
==Negative Identity: Angst==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 30%&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Possessions==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;TBD&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie&amp;diff=375743</id>
		<title>Through the Looking Glass: Blondie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie&amp;diff=375743"/>
		<updated>2019-12-30T08:23:34Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Legionnaire of Fate */ change features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blondie Gorman.jpg|thumb|right|Blondie, among the Quick]]&#039;&#039;&#039;Rook H.&#039;&#039;&#039;&#039;s character for [[Through the Looking Glass]], a game of fractured reality and esoteric horror run by [[User:The Tim|The Tim]].&lt;br /&gt;
&lt;br /&gt;
==Louella &amp;quot;Blondie&amp;quot; Gorman==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Concept:&#039;&#039;&#039; ghost with a Destiny&lt;br /&gt;
* &#039;&#039;&#039;Obsession:&#039;&#039;&#039; promote scientific research into the Afterlife&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble:&#039;&#039;&#039; Lonely people looking for love. Everyone deserves love (if they want it).&lt;br /&gt;
* &#039;&#039;&#039;Rage:&#039;&#039;&#039; Unsafe or unhealthy working conditions and the people who enforce them.&lt;br /&gt;
* &#039;&#039;&#039;Fear:&#039;&#039;&#039; &#039;&#039;(Helplessness)&#039;&#039; Being victimized by fate or circumstance.&lt;br /&gt;
&lt;br /&gt;
==Basic Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fitness&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Helplessness&#039;&#039;&lt;br /&gt;
! Dodge&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Violence&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Isolation&#039;&#039;&lt;br /&gt;
! Pursuit&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Helplessness&amp;lt;br&amp;gt;coerces Isolation&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Self&#039;&#039;&lt;br /&gt;
! Lie&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Unnatural&amp;lt;br&amp;gt;coerces Self&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Notice&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Unnatural&#039;&#039;&lt;br /&gt;
! Secrets&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Self&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | coerces Unnatural&lt;br /&gt;
|-&lt;br /&gt;
! Connect&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Violence&#039;&#039;&lt;br /&gt;
! Struggle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Isolation&amp;lt;br&amp;gt;coerces Helplessness&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | coerces Violence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vague Protection&#039;&#039; (substitutes for Dodge)&lt;br /&gt;
* Unique: become immaterial&lt;br /&gt;
&lt;br /&gt;
===Gorgeous===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; look good in those clothes; create a distraction; get past the velvet rope&lt;br /&gt;
* substitutes for Lie&lt;br /&gt;
* substitutes for Status&lt;br /&gt;
* defends Helplessness&lt;br /&gt;
&lt;br /&gt;
===Legionnaire of Fate===&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; know who&#039;s who among the local dead; get ghostly backup; get my fortune told by someone at HQ&lt;br /&gt;
* substitutes for Struggle&lt;br /&gt;
* provides wound threshold&lt;br /&gt;
* Unique: detect whether someone or something has a Destiny&lt;br /&gt;
&lt;br /&gt;
===Through the Looking Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; remember my home timeline&#039;s history&lt;br /&gt;
* substitutes for Secrets&lt;br /&gt;
* evaluates Negative Identity&lt;br /&gt;
* Unique: determine whether something belongs to this reality&lt;br /&gt;
&lt;br /&gt;
==Negative Identity: Angst==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 30%&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Possessions==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;TBD&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie&amp;diff=375742</id>
		<title>Through the Looking Glass: Blondie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie&amp;diff=375742"/>
		<updated>2019-12-30T08:13:38Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: rewrite Wr20 sheet into quasi-UA3 system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blondie Gorman.jpg|thumb|right|Blondie, among the Quick]]&#039;&#039;&#039;Rook H.&#039;&#039;&#039;&#039;s character for [[Through the Looking Glass]], a game of fractured reality and esoteric horror run by [[User:The Tim|The Tim]].&lt;br /&gt;
&lt;br /&gt;
==Louella &amp;quot;Blondie&amp;quot; Gorman==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Concept:&#039;&#039;&#039; ghost with a Destiny&lt;br /&gt;
* &#039;&#039;&#039;Obsession:&#039;&#039;&#039; promote scientific research into the Afterlife&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble:&#039;&#039;&#039; Lonely people looking for love. Everyone deserves love (if they want it).&lt;br /&gt;
* &#039;&#039;&#039;Rage:&#039;&#039;&#039; Unsafe or unhealthy working conditions and the people who enforce them.&lt;br /&gt;
* &#039;&#039;&#039;Fear:&#039;&#039;&#039; &#039;&#039;(Helplessness)&#039;&#039; Being victimized by fate or circumstance.&lt;br /&gt;
&lt;br /&gt;
==Basic Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fitness&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Helplessness&#039;&#039;&lt;br /&gt;
! Dodge&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Violence&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Isolation&#039;&#039;&lt;br /&gt;
! Pursuit&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Helplessness&amp;lt;br&amp;gt;coerces Isolation&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Self&#039;&#039;&lt;br /&gt;
! Lie&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Unnatural&amp;lt;br&amp;gt;coerces Self&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Notice&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Unnatural&#039;&#039;&lt;br /&gt;
! Secrets&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Self&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | coerces Unnatural&lt;br /&gt;
|-&lt;br /&gt;
! Connect&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle&amp;quot; | &#039;&#039;Violence&#039;&#039;&lt;br /&gt;
! Struggle&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | defends Isolation&amp;lt;br&amp;gt;coerces Helplessness&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | coerces Violence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vague Protection&#039;&#039; (substitutes for Dodge)&lt;br /&gt;
* Unique: become immaterial&lt;br /&gt;
&lt;br /&gt;
===Gorgeous===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; look good in those clothes; create a distraction; get past the velvet rope&lt;br /&gt;
* substitutes for Lie&lt;br /&gt;
* substitutes for Status&lt;br /&gt;
* defends Helplessness&lt;br /&gt;
&lt;br /&gt;
===Legionnaire of Fate===&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; know who&#039;s who among the local dead; get ghostly backup; get my fortune told by someone at HQ&lt;br /&gt;
* substitutes for Secrets&lt;br /&gt;
* substitutes for Struggle&lt;br /&gt;
* provides wound threshold&lt;br /&gt;
&lt;br /&gt;
===Through the Looking Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course I can:&#039;&#039; remember my home timeline&#039;s history&lt;br /&gt;
* substitutes for Secrets&lt;br /&gt;
* evaluates Negative Identity&lt;br /&gt;
* Unique: determine whether something belongs to this reality&lt;br /&gt;
&lt;br /&gt;
==Negative Identity: Angst==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating:&#039;&#039;&#039; 30%&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Possessions==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;TBD&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie&amp;diff=375741</id>
		<title>Through the Looking Glass: Blondie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie&amp;diff=375741"/>
		<updated>2019-12-30T05:25:05Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: Rook Seidhr moved page Through the Looking Glass: Blondie to Through the Looking Glass: Blondie (Wr20): make room for quasi-UA3 version of character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Through the Looking Glass: Blondie (Wr20)]]&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie_(Wr20)&amp;diff=375740</id>
		<title>Through the Looking Glass: Blondie (Wr20)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie_(Wr20)&amp;diff=375740"/>
		<updated>2019-12-30T05:25:05Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: Rook Seidhr moved page Through the Looking Glass: Blondie to Through the Looking Glass: Blondie (Wr20): make room for quasi-UA3 version of character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blondie Gorman.jpg|thumb|right|Blondie, among the Quick]]&#039;&#039;&#039;Rook H.&#039;&#039;&#039;&#039;s character for [[Through the Looking Glass]], a game of fractured reality and esoteric horror run by [[User:The Tim|The Tim]].&lt;br /&gt;
&lt;br /&gt;
==Louella &amp;quot;Blondie&amp;quot; Gorman==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Life:&#039;&#039;&#039; undergraduate chemical engineering student&lt;br /&gt;
* &#039;&#039;&#039;Death:&#039;&#039;&#039; suicide following toxic chemical exposure in a heroic self-sacrifice&lt;br /&gt;
* &#039;&#039;&#039;Regret:&#039;&#039;&#039; never found out what she was meant to be&lt;br /&gt;
&lt;br /&gt;
==Psyche==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nature:&#039;&#039;&#039; Leader&lt;br /&gt;
* &#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Scientist&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physical:&#039;&#039;&#039; Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; Charisma 3, Manipulation 2, Appearance 4 (stunning)&lt;br /&gt;
* &#039;&#039;&#039;Mental:&#039;&#039;&#039; Perception 4 (noticing connections), Intelligence 3, Wits 3&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Alertness 1, Athletics 2, Awareness 2, Brawl 1, Persuasion 2, Subterfuge 1&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Crafts 1, Leadership 1, Meditation 1, Melee 2&lt;br /&gt;
* &#039;&#039;&#039;Knowledges:&#039;&#039;&#039; Academics 1, Bureaucracy 1, Computer 1, Enigmas 1, Investigation 1, Medicine 1, Occult 3, Science 2, Technology 2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Artifact:&#039;&#039;&#039; mask 1, living chains 4&lt;br /&gt;
* &#039;&#039;&#039;Memoriam:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; Legion of Fate 3&lt;br /&gt;
&lt;br /&gt;
===Arcanoi===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fatalism:&#039;&#039;&#039; 5 (Kismet, Foreshadow, Reading the Bones, Sidestep, Breathing the Mists)&lt;br /&gt;
&lt;br /&gt;
===Fetters===&lt;br /&gt;
&lt;br /&gt;
* Closed chemical plant where she worked 3&lt;br /&gt;
* College dorm room where she committed suicide 1&lt;br /&gt;
* Favorite after-work watering hole 2&lt;br /&gt;
* Might-have-been boyfriend 4&lt;br /&gt;
&lt;br /&gt;
===Passions===&lt;br /&gt;
&lt;br /&gt;
* Find a partner for her boyfriend-manqué (Compassion) 3&lt;br /&gt;
* Find a post-mortem romance for herself (Loneliness) 3&lt;br /&gt;
* Learn the secrets of the Alchemists&#039; Guild (Curiosity) 1&lt;br /&gt;
* Promote scientific research into the afterlife (Hope) 3&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8&lt;br /&gt;
*: current: &amp;lt;code&amp;gt;◼︎◼︎◼︎◼︎◼︎ ◼︎◼︎◼︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Pathos&#039;&#039;&#039;&lt;br /&gt;
*: current: &amp;lt;code&amp;gt;◼︎◼︎◼︎◼︎◼︎ ◼︎◼︎◼︎◻︎◻︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Corpus:&#039;&#039;&#039; 10&lt;br /&gt;
*: current: &amp;lt;code&amp;gt;✻◻︎◻︎◻︎◻︎ ◻︎◻︎◻︎◻︎◻︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadow==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archetype:&#039;&#039;&#039; [[The Victim (Shadow Archetype)|The Victim]]&lt;br /&gt;
&lt;br /&gt;
===Dark Passions===&lt;br /&gt;
&lt;br /&gt;
* Give dishonest advice about others&#039; fates (Despair) 2&lt;br /&gt;
* Isolate her boyfriend-manqué from the living (Jealousy) 3&lt;br /&gt;
* Kill scientists and engineers (Resentment) 2&lt;br /&gt;
* Learn soulforging (Rage) 1&lt;br /&gt;
&lt;br /&gt;
===Thorns===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Freudian Slip&#039;&#039;&#039; (5)&lt;br /&gt;
* &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; (2)&lt;br /&gt;
* &#039;&#039;&#039;Pact of Doom&#039;&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Starting Permanent Angst:&#039;&#039;&#039; [https://orokos.com/roll/776869 3]&lt;br /&gt;
* &#039;&#039;&#039;Starting Temporary Angst:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Freebie Point Log==&lt;br /&gt;
&lt;br /&gt;
===Psyche===&lt;br /&gt;
* Charisma 3 (5)&lt;br /&gt;
* Artifact (living chains) 1–4 (4)&lt;br /&gt;
* Willpower 6–8 (3)&lt;br /&gt;
* (10 unspent)&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
* Dark Passion (learn soulforging) 1 (1)&lt;br /&gt;
* Freudian Slip (5)&lt;br /&gt;
* Mirror, Mirror (2)&lt;br /&gt;
* Pact of Doom (3)&lt;br /&gt;
* starting temporary Angst 1–3 (6)&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Dark_City:Cass&amp;diff=375283</id>
		<title>The Dark City:Cass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Dark_City:Cass&amp;diff=375283"/>
		<updated>2019-12-20T01:41:55Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Debts */ record Debt owed to Fionn mac Fionn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cass Harmala, the Oracle==&lt;br /&gt;
&lt;br /&gt;
A character for [[The Dark City:Overview|The Dark City]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Power&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Caucasian, female, warm clothing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; paranoid&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
* Blood =0&lt;br /&gt;
* Heart –1&lt;br /&gt;
* Mind +1&lt;br /&gt;
* Spirit +2&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
* Mortality =0&lt;br /&gt;
* &#039;&#039;&#039;Night&#039;&#039;&#039; =0&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;Wild&#039;&#039;&#039; +1&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
* Simple apartment, crappy car, cell phone&lt;br /&gt;
* Collection of tomes and grimoires&lt;br /&gt;
&lt;br /&gt;
==Debts==&lt;br /&gt;
&lt;br /&gt;
* [[The Dark City:Nadia|Nadia]] helps you understand your dreams and visions. You owe her 2 Debts.&lt;br /&gt;
* You&#039;ve had a dire prophecy about [[The Dark City:Jonas|Jonas]], but you don&#039;t know how to help him…yet. You owe him a Debt.&lt;br /&gt;
* You are helping [[The Dark City:Sarah|Sarah]] realize her true potential through your visions. She owes you a Debt.&lt;br /&gt;
* [[The Dark City:Sarah|Sarah]] is leveraging dirt she has on you to get your help with something. She owes you another Debt.&lt;br /&gt;
* You are hiding [[The Dark City:Tonio|Tonio]] from someone or something powerful. He owes you a Debt.&lt;br /&gt;
* You are responsible for [[The Dark City:Danielle|Danielle]] becoming a vampire. You owe her a Debt.&lt;br /&gt;
&lt;br /&gt;
* You received an introduction to Cryptic from &#039;&#039;&#039;Fionn mac Fionn&#039;&#039;&#039;. You owe him a Debt.&lt;br /&gt;
&lt;br /&gt;
==Oracle Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Foretellings&#039;&#039;—At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take –1 to all rolls to prevent it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conduit&#039;&#039;—Advance &#039;&#039;Let It Out&#039;&#039; for all characters in your presence, including yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At Any Cost&#039;&#039;—When you interfere with someone’s plans or actions to prevent one of your visions from coming true, mark their Faction and take +1 forward.&lt;br /&gt;
&lt;br /&gt;
==Drama Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption Move&#039;&#039;—When you give someone a false prophecy, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intimacy Move&#039;&#039;—When you share a moment of intimacy—physical or emotional—with another person, you gain a specific and clear vision about that person’s future. You can ask up to 3 questions about the vision; mark corruption for each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End Move&#039;&#039;—When you die or retire your character, announce a proclamation upon the world that will reverberate in dreams worldwide. Detail the signs of its coming. The MC will make your prophecy come to pass, sooner rather than later.&lt;br /&gt;
&lt;br /&gt;
==Corruption==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marks:&#039;&#039;&#039; 2&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie_(Wr20)&amp;diff=375282</id>
		<title>Through the Looking Glass: Blondie (Wr20)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie_(Wr20)&amp;diff=375282"/>
		<updated>2019-12-19T23:59:58Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: work in progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blondie Gorman.jpg|thumb|right|Blondie, among the Quick]]&#039;&#039;&#039;Rook H.&#039;&#039;&#039;&#039;s character for [[Through the Looking Glass]], a game of fractured reality and esoteric horror run by [[User:The Tim|The Tim]].&lt;br /&gt;
&lt;br /&gt;
==Louella &amp;quot;Blondie&amp;quot; Gorman==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Life:&#039;&#039;&#039; undergraduate chemical engineering student&lt;br /&gt;
* &#039;&#039;&#039;Death:&#039;&#039;&#039; suicide following toxic chemical exposure in a heroic self-sacrifice&lt;br /&gt;
* &#039;&#039;&#039;Regret:&#039;&#039;&#039; never found out what she was meant to be&lt;br /&gt;
&lt;br /&gt;
==Psyche==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nature:&#039;&#039;&#039; Leader&lt;br /&gt;
* &#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Scientist&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physical:&#039;&#039;&#039; Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; Charisma 3, Manipulation 2, Appearance 4 (stunning)&lt;br /&gt;
* &#039;&#039;&#039;Mental:&#039;&#039;&#039; Perception 4 (noticing connections), Intelligence 3, Wits 3&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Alertness 1, Athletics 2, Awareness 2, Brawl 1, Persuasion 2, Subterfuge 1&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Crafts 1, Leadership 1, Meditation 1, Melee 2&lt;br /&gt;
* &#039;&#039;&#039;Knowledges:&#039;&#039;&#039; Academics 1, Bureaucracy 1, Computer 1, Enigmas 1, Investigation 1, Medicine 1, Occult 3, Science 2, Technology 2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Artifact:&#039;&#039;&#039; mask 1, living chains 4&lt;br /&gt;
* &#039;&#039;&#039;Memoriam:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; Legion of Fate 3&lt;br /&gt;
&lt;br /&gt;
===Arcanoi===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fatalism:&#039;&#039;&#039; 5 (Kismet, Foreshadow, Reading the Bones, Sidestep, Breathing the Mists)&lt;br /&gt;
&lt;br /&gt;
===Fetters===&lt;br /&gt;
&lt;br /&gt;
* Closed chemical plant where she worked 3&lt;br /&gt;
* College dorm room where she committed suicide 1&lt;br /&gt;
* Favorite after-work watering hole 2&lt;br /&gt;
* Might-have-been boyfriend 4&lt;br /&gt;
&lt;br /&gt;
===Passions===&lt;br /&gt;
&lt;br /&gt;
* Find a partner for her boyfriend-manqué (Compassion) 3&lt;br /&gt;
* Find a post-mortem romance for herself (Loneliness) 3&lt;br /&gt;
* Learn the secrets of the Alchemists&#039; Guild (Curiosity) 1&lt;br /&gt;
* Promote scientific research into the afterlife (Hope) 3&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8&lt;br /&gt;
*: current: &amp;lt;code&amp;gt;◼︎◼︎◼︎◼︎◼︎ ◼︎◼︎◼︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Pathos&#039;&#039;&#039;&lt;br /&gt;
*: current: &amp;lt;code&amp;gt;◼︎◼︎◼︎◼︎◼︎ ◼︎◼︎◼︎◻︎◻︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Corpus:&#039;&#039;&#039; 10&lt;br /&gt;
*: current: &amp;lt;code&amp;gt;✻◻︎◻︎◻︎◻︎ ◻︎◻︎◻︎◻︎◻︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadow==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archetype:&#039;&#039;&#039; [[The Victim (Shadow Archetype)|The Victim]]&lt;br /&gt;
&lt;br /&gt;
===Dark Passions===&lt;br /&gt;
&lt;br /&gt;
* Give dishonest advice about others&#039; fates (Despair) 2&lt;br /&gt;
* Isolate her boyfriend-manqué from the living (Jealousy) 3&lt;br /&gt;
* Kill scientists and engineers (Resentment) 2&lt;br /&gt;
* Learn soulforging (Rage) 1&lt;br /&gt;
&lt;br /&gt;
===Thorns===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Freudian Slip&#039;&#039;&#039; (5)&lt;br /&gt;
* &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; (2)&lt;br /&gt;
* &#039;&#039;&#039;Pact of Doom&#039;&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Starting Permanent Angst:&#039;&#039;&#039; [https://orokos.com/roll/776869 3]&lt;br /&gt;
* &#039;&#039;&#039;Starting Temporary Angst:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Freebie Point Log==&lt;br /&gt;
&lt;br /&gt;
===Psyche===&lt;br /&gt;
* Charisma 3 (5)&lt;br /&gt;
* Artifact (living chains) 1–4 (4)&lt;br /&gt;
* Willpower 6–8 (3)&lt;br /&gt;
* (10 unspent)&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
* Dark Passion (learn soulforging) 1 (1)&lt;br /&gt;
* Freudian Slip (5)&lt;br /&gt;
* Mirror, Mirror (2)&lt;br /&gt;
* Pact of Doom (3)&lt;br /&gt;
* starting temporary Angst 1–3 (6)&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie_(Wr20)&amp;diff=375279</id>
		<title>Through the Looking Glass: Blondie (Wr20)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass:_Blondie_(Wr20)&amp;diff=375279"/>
		<updated>2019-12-19T22:07:31Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: WIP character page copied from previous campaign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blondie Gorman.jpg|thumb|right|Blondie, among the Quick]]&#039;&#039;&#039;Rook Seidhr&#039;&#039;&#039;&#039;s character for [[Cranston Ghost Stories (Wraith20)|Cranston Ghost Stories]], a chronicle of &#039;&#039;Wraith: the Oblivion&#039;&#039; 20th Anniversary Edition run by &#039;&#039;&#039;BVrtis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Blondie==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Life:&#039;&#039;&#039; undergraduate chemical engineering student&lt;br /&gt;
* &#039;&#039;&#039;Death:&#039;&#039;&#039; suicide following toxic chemical exposure in a heroic self-sacrifice&lt;br /&gt;
* &#039;&#039;&#039;Regret:&#039;&#039;&#039; never found out what she was meant to be&lt;br /&gt;
&lt;br /&gt;
==Psyche==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nature:&#039;&#039;&#039; Leader&lt;br /&gt;
* &#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Scientist&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physical:&#039;&#039;&#039; Strength 2, Dexterity 2, Stamina 2&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; Charisma 3, Manipulation 2, Appearance 3&lt;br /&gt;
* &#039;&#039;&#039;Mental:&#039;&#039;&#039; Perception 3, Intelligence 3, Wits 4 (concentration)&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Alertness 1, Athletics 2, Awareness 2, Brawl 1, Persuasion 2, Subterfuge 1&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Crafts 1, Leadership 1, Meditation 1, Melee 2&lt;br /&gt;
* &#039;&#039;&#039;Knowledges:&#039;&#039;&#039; Academics 1, Bureaucracy 1, Computer 1, Enigmas 1, Investigation 1, Medicine 1, Occult 3, Science 2, Technology 2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Artifact:&#039;&#039;&#039; mask 1, living chains 4&lt;br /&gt;
* &#039;&#039;&#039;Memoriam&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Status:&#039;&#039;&#039; Legion of Fate 3&lt;br /&gt;
&lt;br /&gt;
===Arcanoi===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fatalism:&#039;&#039;&#039; 5 (Kismet, Foreshadow, Reading the Bones, Sidestep, Breathing the Mists)&lt;br /&gt;
* &#039;&#039;&#039;Inhabit:&#039;&#039;&#039; 3 (Assume the Shell, Misfire, Claim the Shell)&lt;br /&gt;
&lt;br /&gt;
===Fetters===&lt;br /&gt;
&lt;br /&gt;
* Closed chemical plant where she worked 3&lt;br /&gt;
* College dorm room where she committed suicide 1&lt;br /&gt;
* Favorite after-work watering hole 2&lt;br /&gt;
* Might-have-been boyfriend 4&lt;br /&gt;
&lt;br /&gt;
===Passions===&lt;br /&gt;
&lt;br /&gt;
* Find a partner for her boyfriend-manqué (Compassion) 3&lt;br /&gt;
* Find a post-mortem romance for herself (Loneliness) 3&lt;br /&gt;
* Learn the secrets of the Alchemists&#039; Guild (Curiosity) 1&lt;br /&gt;
* Promote scientific research into the afterlife (Hope) 3&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Willpower:&#039;&#039;&#039; 8&lt;br /&gt;
*: current: &amp;lt;code&amp;gt;◼︎◼︎◼︎◼︎◼︎ ◼︎◻︎◻︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Pathos&#039;&#039;&#039;&lt;br /&gt;
*: current: &amp;lt;code&amp;gt;◼︎◼︎◻︎◻︎◻︎ ◻︎◻︎◻︎◻︎◻︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Corpus:&#039;&#039;&#039; 10&lt;br /&gt;
*: current: &amp;lt;code&amp;gt;✻◻︎◻︎◻︎◻︎ ◻︎◻︎◻︎◻︎◻︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadow==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archetype:&#039;&#039;&#039; [[The Victim (Shadow Archetype)|The Victim]]&lt;br /&gt;
&lt;br /&gt;
===Dark Passions===&lt;br /&gt;
&lt;br /&gt;
* Give dishonest advice about others&#039; fates (Despair) 2&lt;br /&gt;
* Isolate her boyfriend-manqué from the living (Jealousy) 3&lt;br /&gt;
* Kill scientists and engineers (Resentment) 2&lt;br /&gt;
* Learn soulforging (Rage) 1&lt;br /&gt;
&lt;br /&gt;
===Thorns===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Freudian Slip&#039;&#039;&#039; (5)&lt;br /&gt;
* &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; (2)&lt;br /&gt;
* &#039;&#039;&#039;Pact of Doom&#039;&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Starting Permanent Angst:&#039;&#039;&#039; [http://orokos.com/roll/655048 4]&lt;br /&gt;
* &#039;&#039;&#039;Starting Temporary Angst:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Freebie Point Log==&lt;br /&gt;
&lt;br /&gt;
===Psyche===&lt;br /&gt;
* Artifact (living chains) 1–4 (4)&lt;br /&gt;
* Inhabit 1–3 (15)&lt;br /&gt;
* Willpower 6–8 (3)&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
* Dark Passion (learn soulforging) 1 (1)&lt;br /&gt;
* Freudian Slip (5)&lt;br /&gt;
* Mirror, Mirror (2)&lt;br /&gt;
* Pact of Doom (3)&lt;br /&gt;
* starting temporary Angst 1–3 (6)&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass&amp;diff=375278</id>
		<title>Through the Looking Glass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Through_the_Looking_Glass&amp;diff=375278"/>
		<updated>2019-12-19T22:05:32Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: create campaign page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of fractured reality and esoteric horror, run by [[User:The Tim|The Tim]].&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-esoteric-horror-game-%E2%80%94-system-tbd.856485/ Recruitment]&lt;br /&gt;
&lt;br /&gt;
==PCs (WIP)==&lt;br /&gt;
&lt;br /&gt;
[[Through the Looking Glass: Blondie|Louella &amp;quot;Blondie&amp;quot; Gorman]]&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Dark_City:Cass&amp;diff=375277</id>
		<title>The Dark City:Cass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Dark_City:Cass&amp;diff=375277"/>
		<updated>2019-12-19T21:56:40Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Debts */ bullet list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cass Harmala, the Oracle==&lt;br /&gt;
&lt;br /&gt;
A character for [[The Dark City:Overview|The Dark City]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Power&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Caucasian, female, warm clothing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; paranoid&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
* Blood =0&lt;br /&gt;
* Heart –1&lt;br /&gt;
* Mind +1&lt;br /&gt;
* Spirit +2&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
* Mortality =0&lt;br /&gt;
* &#039;&#039;&#039;Night&#039;&#039;&#039; =0&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;Wild&#039;&#039;&#039; +1&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
* Simple apartment, crappy car, cell phone&lt;br /&gt;
* Collection of tomes and grimoires&lt;br /&gt;
&lt;br /&gt;
==Debts==&lt;br /&gt;
&lt;br /&gt;
* [[The Dark City:Nadia|Nadia]] helps you understand your dreams and visions. You owe her 2 Debts.&lt;br /&gt;
* You&#039;ve had a dire prophecy about [[The Dark City:Jonas|Jonas]], but you don&#039;t know how to help him…yet. You owe him a Debt.&lt;br /&gt;
* You are helping [[The Dark City:Sarah|Sarah]] realize her true potential through your visions. She owes you a Debt.&lt;br /&gt;
* [[The Dark City:Sarah|Sarah]] is leveraging dirt she has on you to get your help with something. She owes you another Debt.&lt;br /&gt;
* You are hiding [[The Dark City:Tonio|Tonio]] from someone or something powerful. He owes you a Debt.&lt;br /&gt;
* You are responsible for [[The Dark City:Danielle|Danielle]] becoming a vampire. You owe her a Debt.&lt;br /&gt;
&lt;br /&gt;
==Oracle Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Foretellings&#039;&#039;—At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take –1 to all rolls to prevent it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conduit&#039;&#039;—Advance &#039;&#039;Let It Out&#039;&#039; for all characters in your presence, including yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At Any Cost&#039;&#039;—When you interfere with someone’s plans or actions to prevent one of your visions from coming true, mark their Faction and take +1 forward.&lt;br /&gt;
&lt;br /&gt;
==Drama Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption Move&#039;&#039;—When you give someone a false prophecy, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intimacy Move&#039;&#039;—When you share a moment of intimacy—physical or emotional—with another person, you gain a specific and clear vision about that person’s future. You can ask up to 3 questions about the vision; mark corruption for each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End Move&#039;&#039;—When you die or retire your character, announce a proclamation upon the world that will reverberate in dreams worldwide. Detail the signs of its coming. The MC will make your prophecy come to pass, sooner rather than later.&lt;br /&gt;
&lt;br /&gt;
==Corruption==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marks:&#039;&#039;&#039; 2&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Dark_City:Cass&amp;diff=375276</id>
		<title>The Dark City:Cass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Dark_City:Cass&amp;diff=375276"/>
		<updated>2019-12-19T21:55:59Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: mark factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cass Harmala, the Oracle==&lt;br /&gt;
&lt;br /&gt;
A character for [[The Dark City:Overview|The Dark City]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Power&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Caucasian, female, warm clothing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; paranoid&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
* Blood =0&lt;br /&gt;
* Heart –1&lt;br /&gt;
* Mind +1&lt;br /&gt;
* Spirit +2&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
* Mortality =0&lt;br /&gt;
* &#039;&#039;&#039;Night&#039;&#039;&#039; =0&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;Wild&#039;&#039;&#039; +1&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
* Simple apartment, crappy car, cell phone&lt;br /&gt;
* Collection of tomes and grimoires&lt;br /&gt;
&lt;br /&gt;
==Debts==&lt;br /&gt;
&lt;br /&gt;
[[The Dark City:Nadia|Nadia]] helps you understand your dreams and visions. You owe her 2 Debts.&lt;br /&gt;
You&#039;ve had a dire prophecy about [[The Dark City:Jonas|Jonas]], but you don&#039;t know how to help him…yet. You owe him a Debt.&lt;br /&gt;
You are helping [[The Dark City:Sarah|Sarah]] realize her true potential through your visions. She owes you a Debt.&lt;br /&gt;
[[The Dark City:Sarah|Sarah]] is leveraging dirt she has on you to get your help with something. She owes you another Debt.&lt;br /&gt;
You are hiding [[The Dark City:Tonio|Tonio]] from someone or something powerful. He owes you a Debt.&lt;br /&gt;
You are responsible for [[The Dark City:Danielle|Danielle]] becoming a vampire. You owe her a Debt.&lt;br /&gt;
&lt;br /&gt;
==Oracle Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Foretellings&#039;&#039;—At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take –1 to all rolls to prevent it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conduit&#039;&#039;—Advance &#039;&#039;Let It Out&#039;&#039; for all characters in your presence, including yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At Any Cost&#039;&#039;—When you interfere with someone’s plans or actions to prevent one of your visions from coming true, mark their Faction and take +1 forward.&lt;br /&gt;
&lt;br /&gt;
==Drama Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption Move&#039;&#039;—When you give someone a false prophecy, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intimacy Move&#039;&#039;—When you share a moment of intimacy—physical or emotional—with another person, you gain a specific and clear vision about that person’s future. You can ask up to 3 questions about the vision; mark corruption for each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End Move&#039;&#039;—When you die or retire your character, announce a proclamation upon the world that will reverberate in dreams worldwide. Detail the signs of its coming. The MC will make your prophecy come to pass, sooner rather than later.&lt;br /&gt;
&lt;br /&gt;
==Corruption==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marks:&#039;&#039;&#039; 2&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Dark_City:Cass&amp;diff=375275</id>
		<title>The Dark City:Cass</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Dark_City:Cass&amp;diff=375275"/>
		<updated>2019-12-19T21:54:14Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: create character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cass Harmala, the Oracle==&lt;br /&gt;
&lt;br /&gt;
A character for [[The Dark City:Overview|The Dark City]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Power&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Caucasian, female, warm clothing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; paranoid&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
* Blood =0&lt;br /&gt;
* Heart –1&lt;br /&gt;
* Mind +1&lt;br /&gt;
* Spirit +2&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
* Mortality =0&lt;br /&gt;
* Night =0&lt;br /&gt;
* Power +1&lt;br /&gt;
* Wild +1&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
* Simple apartment, crappy car, cell phone&lt;br /&gt;
* Collection of tomes and grimoires&lt;br /&gt;
&lt;br /&gt;
==Debts==&lt;br /&gt;
&lt;br /&gt;
[[The Dark City:Nadia|Nadia]] helps you understand your dreams and visions. You owe her 2 Debts.&lt;br /&gt;
You&#039;ve had a dire prophecy about [[The Dark City:Jonas|Jonas]], but you don&#039;t know how to help him…yet. You owe him a Debt.&lt;br /&gt;
You are helping [[The Dark City:Sarah|Sarah]] realize her true potential through your visions. She owes you a Debt.&lt;br /&gt;
[[The Dark City:Sarah|Sarah]] is leveraging dirt she has on you to get your help with something. She owes you another Debt.&lt;br /&gt;
You are hiding [[The Dark City:Tonio|Tonio]] from someone or something powerful. He owes you a Debt.&lt;br /&gt;
You are responsible for [[The Dark City:Danielle|Danielle]] becoming a vampire. You owe her a Debt.&lt;br /&gt;
&lt;br /&gt;
==Oracle Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Foretellings&#039;&#039;—At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take –1 to all rolls to prevent it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conduit&#039;&#039;—Advance &#039;&#039;Let It Out&#039;&#039; for all characters in your presence, including yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At Any Cost&#039;&#039;—When you interfere with someone’s plans or actions to prevent one of your visions from coming true, mark their Faction and take +1 forward.&lt;br /&gt;
&lt;br /&gt;
==Drama Moves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corruption Move&#039;&#039;—When you give someone a false prophecy, mark corruption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intimacy Move&#039;&#039;—When you share a moment of intimacy—physical or emotional—with another person, you gain a specific and clear vision about that person’s future. You can ask up to 3 questions about the vision; mark corruption for each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End Move&#039;&#039;—When you die or retire your character, announce a proclamation upon the world that will reverberate in dreams worldwide. Detail the signs of its coming. The MC will make your prophecy come to pass, sooner rather than later.&lt;br /&gt;
&lt;br /&gt;
==Corruption==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marks:&#039;&#039;&#039; 2&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Dark_City:Overview&amp;diff=375274</id>
		<title>The Dark City:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Dark_City:Overview&amp;diff=375274"/>
		<updated>2019-12-19T21:32:28Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* PCs */ add Cass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=PCs=&lt;br /&gt;
&lt;br /&gt;
[[The_Dark_City:Nadia|Nadia]]&lt;br /&gt;
&lt;br /&gt;
[[The_Dark_City:Danielle|Danielle]]&lt;br /&gt;
&lt;br /&gt;
[[The_Dark_City:Jonas|Jonas]]&lt;br /&gt;
&lt;br /&gt;
[[The_Dark_City:Cass|Cass]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Portrait&lt;br /&gt;
! Name&lt;br /&gt;
! Faction&lt;br /&gt;
! Custom Move + Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Loopy Lucy&lt;br /&gt;
| Mortality&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;The Incubus&#039;&lt;br /&gt;
| Wild&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Cryptic&lt;br /&gt;
| Night&lt;br /&gt;
| One of the Night Brothers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Night&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Blaine&lt;br /&gt;
| Power&lt;br /&gt;
| A Seer with more ability than sense&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Nikst&lt;br /&gt;
| Wild&lt;br /&gt;
| Cave Goblin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| The Empress&lt;br /&gt;
| Night&lt;br /&gt;
| Ancient ghost cult leader&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Debts=&lt;br /&gt;
&lt;br /&gt;
==PC—PC Debts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ☟ Owes Debts to ☞&lt;br /&gt;
! Black Jonas&lt;br /&gt;
! Sarah Bell&lt;br /&gt;
! Cassandra Harmala&lt;br /&gt;
! Nadia&lt;br /&gt;
! Tonio &amp;quot;el Lupe&amp;quot; Ortiz&lt;br /&gt;
! Danielle&lt;br /&gt;
|-&lt;br /&gt;
| Black Jonas&lt;br /&gt;
| N/A&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| 1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Sarah Bell&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cassandra Harmala&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Nadia&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tonio &amp;quot;el Lupe&amp;quot; Ortiz&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Danielle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPC Debts==&lt;br /&gt;
&lt;br /&gt;
Nadia owes 3 Debts to the Pale Lady&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=374728</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=374728"/>
		<updated>2019-12-05T01:44:45Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Magic */ fix up most of Magic section for aponoia2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Mastigos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Silver Ladder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Pompous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression 1&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 4&lt;br /&gt;
** &#039;&#039;&#039;Silver Ladder&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Striking Looks&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 12 (max 3 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| Death —&lt;br /&gt;
| Forces —&lt;br /&gt;
| &amp;lt;s&amp;gt;Matter&amp;lt;/s&amp;gt; —&lt;br /&gt;
| Prime 1&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; 3&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| &#039;&#039;&#039;Mind&#039;&#039;&#039; 4&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
* Co-Location (Space 3), ?&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* Pierce Deception (Prime 1)&lt;br /&gt;
* Supernal Vision (Prime 1)&lt;br /&gt;
* Word of Command (Prime 1)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
none&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=374727</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=374727"/>
		<updated>2019-12-05T01:39:12Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Aspirations */ delete irrelevant section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Mastigos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Silver Ladder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Pompous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression 1&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 4&lt;br /&gt;
** &#039;&#039;&#039;Silver Ladder&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Striking Looks&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 12 (max 3 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 3&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
* Co-Location (Space 3), &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Break Boundary (Space 2)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;needs updating for Gnosis 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
none&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=374726</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=374726"/>
		<updated>2019-12-05T01:38:43Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Merits */ more aponoia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Mastigos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Silver Ladder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Pompous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression 1&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 4&lt;br /&gt;
** &#039;&#039;&#039;Silver Ladder&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Striking Looks&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 12 (max 3 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 3&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
* Co-Location (Space 3), &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Break Boundary (Space 2)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;needs updating for Gnosis 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
none&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=374723</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=374723"/>
		<updated>2019-12-05T01:36:47Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Info */ begin applying aponoia changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Mastigos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Silver Ladder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Pompous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression 1&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Occultation&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 3&lt;br /&gt;
** &#039;&#039;&#039;Free Council&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 12 (max 3 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 3&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
* Co-Location (Space 3), &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Break Boundary (Space 2)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;needs updating for Gnosis 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
none&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Dark_City:Overview&amp;diff=374464</id>
		<title>The Dark City:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Dark_City:Overview&amp;diff=374464"/>
		<updated>2019-12-01T08:54:20Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* PC—PC Debts */ finish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=PCs=&lt;br /&gt;
&lt;br /&gt;
[[The_Dark_City:Nadia|Nadia]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Portrait&lt;br /&gt;
! Name&lt;br /&gt;
! Faction&lt;br /&gt;
! Custom Move + Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Loopy Lucy&lt;br /&gt;
| Mortality&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;The Incubus&#039;&lt;br /&gt;
| Wild&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Cryptic&lt;br /&gt;
| Night&lt;br /&gt;
| One of the Night Brothers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Night&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Blaine&lt;br /&gt;
| Power&lt;br /&gt;
| A Seer with more ability than sense&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Nikst&lt;br /&gt;
| Wild&lt;br /&gt;
| Cave Goblin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| The Empress&lt;br /&gt;
| Night&lt;br /&gt;
| Ancient ghost cult leader&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Debts=&lt;br /&gt;
&lt;br /&gt;
==PC—PC Debts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ☟ Owes Debts to ☞&lt;br /&gt;
! Black Jonas&lt;br /&gt;
! Sarah Bell&lt;br /&gt;
! Cassandra Harmala&lt;br /&gt;
! Nadia&lt;br /&gt;
! Tonio &amp;quot;el Lupe&amp;quot; Ortiz&lt;br /&gt;
! Danielle&lt;br /&gt;
|-&lt;br /&gt;
| Black Jonas&lt;br /&gt;
| N/A&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| 1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Sarah Bell&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cassandra Harmala&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Nadia&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tonio &amp;quot;el Lupe&amp;quot; Ortiz&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Danielle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPC Debts==&lt;br /&gt;
&lt;br /&gt;
Nadia owes 3 Debts to the Pale Lady&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Dark_City:Overview&amp;diff=374463</id>
		<title>The Dark City:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Dark_City:Overview&amp;diff=374463"/>
		<updated>2019-12-01T08:47:51Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* PC—PC Debts */ copying stuff from OOC thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=PCs=&lt;br /&gt;
&lt;br /&gt;
[[The_Dark_City:Nadia|Nadia]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Portrait&lt;br /&gt;
! Name&lt;br /&gt;
! Faction&lt;br /&gt;
! Custom Move + Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Loopy Lucy&lt;br /&gt;
| Mortality&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;The Incubus&#039;&lt;br /&gt;
| Wild&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Cryptic&lt;br /&gt;
| Night&lt;br /&gt;
| One of the Night Brothers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Night&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Blaine&lt;br /&gt;
| Power&lt;br /&gt;
| A Seer with more ability than sense&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Nikst&lt;br /&gt;
| Wild&lt;br /&gt;
| Cave Goblin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| The Empress&lt;br /&gt;
| Night&lt;br /&gt;
| Ancient ghost cult leader&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Debts=&lt;br /&gt;
&lt;br /&gt;
==PC—PC Debts==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ☟ Owes Debts to ☞&lt;br /&gt;
! Black Jonas&lt;br /&gt;
! Sarah Bell&lt;br /&gt;
! Cassandra Harmala&lt;br /&gt;
! Nadia&lt;br /&gt;
! Tonio &amp;quot;el Lupe&amp;quot; Ortiz&lt;br /&gt;
! Danielle&lt;br /&gt;
|-&lt;br /&gt;
| Black Jonas&lt;br /&gt;
| N/A&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| 1 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sarah Bell&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cassandra Harmala&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nadia&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 2?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tonio &amp;quot;el Lupe&amp;quot; Ortiz&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Danielle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPC Debts==&lt;br /&gt;
&lt;br /&gt;
Nadia owes 3 Debts to the Pale Lady&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Parks_And_Requiem&amp;diff=369972</id>
		<title>Parks And Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Parks_And_Requiem&amp;diff=369972"/>
		<updated>2019-09-04T14:54:22Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Places */ will be mentioned in Digby&amp;#039;s IC intro for episode 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Founded in 1835, Shermer Illinois is the seventeenth largest city in the state, with a population of over 73,000. An hour northwest of Chicago, it&#039;s a vibrant community recently voted the fourth best suburb in Illinois!&lt;br /&gt;
&lt;br /&gt;
Notable features of Shermer include:&lt;br /&gt;
*Shermer University, a liberal arts college famous for it&#039;s Pottery curriculum!&lt;br /&gt;
*Avalon Hills, the fifth largest open air mall in the country! Over 120 stores!&lt;br /&gt;
*Over eight square miles of pristine nature preserve, including a herd of real buffalo!&lt;br /&gt;
*A city government filled with Supernatural creatures of every description!&lt;br /&gt;
&lt;br /&gt;
(Admittedly, that last part didn&#039;t make it into the brochures.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;Shermer Illinois - A Town for Everyone!&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
== Player Characters (PCs) ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/maledicta.158912/ Maledicta] as &#039;&#039;&#039;[[Mr Town | Nicholas Daly]], City Clerk&#039;&#039;&#039; AND &#039;&#039;&#039;[[Mr Town | Julian Shaw]], Civics Teacher.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22532943 Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss] as &#039;&#039;&#039;[[John Smith | John Smith]], FBI Liason.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22601871 Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim] as &#039;&#039;&#039;[[Edony | &amp;lt;s&amp;gt;Edony Marguerite&amp;lt;/s&amp;gt; Eddie Mags]], Intern.&#039;&#039;&#039; ([https://docs.google.com/document/d/1pSfjKeJZFiWKD79wqlMu0CqinIvksMgmDq5EbQyVFmA/edit?usp=sharing Character Sheet])&lt;br /&gt;
*[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym] as &#039;&#039;&#039;[[Krushyu | Nikolai Krushyu]], Health Inspector.&#039;&#039;&#039; &lt;br /&gt;
* [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S] as &#039;&#039;&#039;[[Digby | John Diggory]], Data Scientist.&#039;&#039;&#039; ([https://docs.google.com/document/d/1VxrAnXyDYyUTdnUjlaOP0bdeuX9CvKc4CVhf6MTBBzg/edit?usp=drivesdk Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/squidheadjax.62862/ squidheadjax] as &#039;&#039;&#039;[[Melissa | Melissa Fritschle]], City Planner.&#039;&#039;&#039; ([https://drive.google.com/file/d/1BkNx90q3gbIFw2wSQKX8sV4YwUyq4mff/view Character Sheet])&lt;br /&gt;
*[https://forum.rpg.net/index.php?members/timestitch.179590/ TimeStitch] as &#039;&#039;&#039;[[Steve White | Steve White]]&#039;&#039;&#039;, City Treasurer.&#039;&#039;&#039; ([https://drive.google.com/open?id=1FTQdjHuep34i3irzKd6yVfno2JoRJONd Character Sheet])([https://docs.google.com/document/d/1-xWfuiCrdxGlAmrgc5CW3YuvvC5b8TBFaVZZHPcRs18/edit?usp=sharing Backstory])&lt;br /&gt;
&lt;br /&gt;
== Retired Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/totenblume.164560/ totenblume] as &#039;&#039;&#039;[[Shelly | Shelly Last]], Assistant to the Mayor.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22584695v Character Sheet])&lt;br /&gt;
&lt;br /&gt;
== Mortal NPCs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Jumpin&#039;&amp;quot; John Ehrlenmeyer,&#039;&#039;&#039; Mayor of Shermer. Dumb but charismatic.&lt;br /&gt;
* &#039;&#039;&#039;Karen Krieger,&#039;&#039;&#039; local pain in the ass. MLM Boss Babe, Quantum Physicist, Mother, Busybody.&lt;br /&gt;
* &#039;&#039;&#039;Judy Hoeps,&#039;&#039;&#039; Graduate pottery student at Shermer University. Budding Pyrokinetic. Melissa&#039;s girlfriend.&lt;br /&gt;
*&#039;&#039;&#039;Veronica Sawyer,&#039;&#039;&#039; Junior at Shermer High, playing the role of Christine in the fall musical.&lt;br /&gt;
&lt;br /&gt;
=== Shermer PD ===&lt;br /&gt;
* Chief Alton Brown (AB to his friends... of which you are not one.)&lt;br /&gt;
* Lieutenant Justin Wilson&lt;br /&gt;
* Officer Geoffrey Fieri (known as Guy to fucking idiots.)&lt;br /&gt;
&lt;br /&gt;
== The Esohumans of Shermer ==&lt;br /&gt;
=== Kindred ===&lt;br /&gt;
* Johann Stadtler, ancient Ventrue who mostly wants the kids to get off his lawn and is still adapting to the 1950s.&lt;br /&gt;
* Spot, Gangrel hippie who keeps trying to hang out with werewolves&lt;br /&gt;
* Livinia Aster, emo girl, probably Mekhet, who constantly advocates for extended library hours (even though that&#039;s not Melissa&#039;s department) and zoning for more bookstores (even though that&#039;s not how it works) because &#039;that&#039;s where to find cute nerdy necks&#039;&lt;br /&gt;
* Greg Bundt, the other local Ventrue, who was Director of Sanitation in the late 60s until he retired after a scandal where he showed up to city hall stoned off his gourd too many nights. Still has a taste for second-hand psychedelics, as it were, clashing with teetotaler Stadtler (who is thought to have engineered his removal).&lt;br /&gt;
* Nellie Pitchford, Nosferatu social media maven and professional conspiracy theorist. Currently on a kick about governments putting flouride in the water to make human blood less nourishing and making her ghouls drink raw water, but that probably won&#039;t last long before she moves onto the next thing.&lt;br /&gt;
* Amy Clark, Gangrel catlady and largest single donor to the local animal shelters. Advocates drinking only from vegan humans. Melissa&#039;s closest friend among the local Kindred.&lt;br /&gt;
=== Changelings ===&lt;br /&gt;
* Cynthia Margate of Spring - a sweet old woman who gives out precisely one size of knitted kitten sweatshirts as gifts. She always decorates for the meetings with homemade decorations. She’s more than a little nosy and knows a surprising amount about the Courts back in Chicago where her grandson and “his new wife the ‘dancer’” lives. Her eyes are two birds that nest in the holes in her empty sockets.&lt;br /&gt;
&lt;br /&gt;
* Todd Barghest of Summer - As far as anyone can tell, he lives full-time in Chicago and is a stock trader. He has not shown up for a single meeting since Helena started coming. He usually texts her the day of each meeting (after having confirmed the calendar appointment weeks before) declaring that he’s swamped and really wishes he could be there.&lt;br /&gt;
&lt;br /&gt;
* Scratchings-Eyebite Honestguy of Fall - Scratchings-Eyebite is two and a half feet tall, with needle sharp teeth and grabby little hands. He lives in a giant mushroom under a bridge. He spends his days trying to pay for socks with pebbles and challenging catfish to riddle contests. He is obviously a Gentry spy, but he is so comically bad at it that no one holds it against him.&lt;br /&gt;
&lt;br /&gt;
* Neville Norwuich of Winter - the rule-follower, the paper pusher, Neville believes his talents as a contract lawyer are wasted in Shermer, both in the normal world and on this council. He sends detailed reports every day to his superiors in Chicago, methodically documenting every piece of “important news” in Shermer. He is… not someone you want to talk to in a party, unless you really want to hear about zoning laws and his recent issues with his neighbor’s birds (which is to say the birds that nest in his neighbor’s tree that don’t actually belong to anyone at all).&lt;br /&gt;
&lt;br /&gt;
* Jayden “Goatboy” McAllister (it was his nickname before he became a satyr), leader of Shermer’s worst punk band.&lt;br /&gt;
&lt;br /&gt;
* Olivia the Grump works for (and secretly lives in) the dump. She smells awful.&lt;br /&gt;
&lt;br /&gt;
* Colin Jamison owns a house made of candy. The exterminators fees are obscene.&lt;br /&gt;
&lt;br /&gt;
=== Mages ===&lt;br /&gt;
* Buffalo Sue (aka Sue Grafton, aka The Herdmistress). Formerly an OmniLab Scientist, now Herdmistress of the Great Prairie Herd. Mage, Free Council Thrysus. Lives in a secret hovel in the Omnilab grounds. Enjoys margaritas and karaoke.&lt;br /&gt;
&lt;br /&gt;
* Professor Kickflip (aka James Patterson, aka Lord of the Grind). A professional skateboarder in the 80s, now a PE coach at Randall Poffo Junior High. Mage, Adamantine Obrimos. Three time X-games gold medalist. Wielder of Soulgrinder, a Runic Skateboard of frightening potency. Looks like Gandalf and Tony Hawk had a baby.&lt;br /&gt;
&lt;br /&gt;
* Magdalena La Maldonata (aka Joan Collins, aka The Westside Witch). A strip mall fortune teller and Time Mage. Free Council Acanthus. Lives the goth lifestyle without irony. Swears a lot, even by Mage standards.&lt;br /&gt;
&lt;br /&gt;
* Smiley (aka Dean Koontz, aka The Spymaster). Looks like a drunken scumbum, acts like a drunken scumbum. Actually a terrifying former covert ops specialist for the Iron Pyramid. Unholy master of interrogation and mind magic. Claims to be retired, but no one&#039;s actually sure if a Seer can retire - not even Smiley. Looks exactly like Matthew McConnaughey if he gave up on life.&lt;br /&gt;
&lt;br /&gt;
=== Unchained ===&lt;br /&gt;
&lt;br /&gt;
* Sharon Krieger (aka Ms Boots). Her present Cover is that of Karen Krieger&#039;s identical twin sister. Sharon &#039;was away&#039; in Paris for many years but moved home to support her sister during the divorce. She teaches French at the High School and drives a Puegeot. Her true form is that of a one-winged clockwork angel. Currently dating John Smith in all her Covers.&lt;br /&gt;
&lt;br /&gt;
=== Werewolves ===&lt;br /&gt;
* Luther Watson, High School football coach for over 25 years, now retired. A Bone Shadow Elodoth who left the hunt when he met his true love Shirley. Presently on a European tour after winning the Guatemalan Lottery.&lt;br /&gt;
&lt;br /&gt;
= Stuff to Add =&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
The Smith Family, Shermer PD, Karen and her son, Bob the Ghoul, Judge Good&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
OmniLab, City Hall, Old City Hall, Smith Homestead, Shermer Police Station, The Chilis of the Damned, The Pig and Whistle, Noo Soosh, Whips &#039;n&#039; Clips&lt;br /&gt;
&lt;br /&gt;
== Things ==&lt;br /&gt;
El Detonarbisonte&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Parks_And_Requiem&amp;diff=369971</id>
		<title>Parks And Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Parks_And_Requiem&amp;diff=369971"/>
		<updated>2019-09-04T14:53:34Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* People */ Judge Good (probable Unchained) was mentioned in passing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Founded in 1835, Shermer Illinois is the seventeenth largest city in the state, with a population of over 73,000. An hour northwest of Chicago, it&#039;s a vibrant community recently voted the fourth best suburb in Illinois!&lt;br /&gt;
&lt;br /&gt;
Notable features of Shermer include:&lt;br /&gt;
*Shermer University, a liberal arts college famous for it&#039;s Pottery curriculum!&lt;br /&gt;
*Avalon Hills, the fifth largest open air mall in the country! Over 120 stores!&lt;br /&gt;
*Over eight square miles of pristine nature preserve, including a herd of real buffalo!&lt;br /&gt;
*A city government filled with Supernatural creatures of every description!&lt;br /&gt;
&lt;br /&gt;
(Admittedly, that last part didn&#039;t make it into the brochures.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;Shermer Illinois - A Town for Everyone!&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
== Player Characters (PCs) ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/maledicta.158912/ Maledicta] as &#039;&#039;&#039;[[Mr Town | Nicholas Daly]], City Clerk&#039;&#039;&#039; AND &#039;&#039;&#039;[[Mr Town | Julian Shaw]], Civics Teacher.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22532943 Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss] as &#039;&#039;&#039;[[John Smith | John Smith]], FBI Liason.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22601871 Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim] as &#039;&#039;&#039;[[Edony | &amp;lt;s&amp;gt;Edony Marguerite&amp;lt;/s&amp;gt; Eddie Mags]], Intern.&#039;&#039;&#039; ([https://docs.google.com/document/d/1pSfjKeJZFiWKD79wqlMu0CqinIvksMgmDq5EbQyVFmA/edit?usp=sharing Character Sheet])&lt;br /&gt;
*[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym] as &#039;&#039;&#039;[[Krushyu | Nikolai Krushyu]], Health Inspector.&#039;&#039;&#039; &lt;br /&gt;
* [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S] as &#039;&#039;&#039;[[Digby | John Diggory]], Data Scientist.&#039;&#039;&#039; ([https://docs.google.com/document/d/1VxrAnXyDYyUTdnUjlaOP0bdeuX9CvKc4CVhf6MTBBzg/edit?usp=drivesdk Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/squidheadjax.62862/ squidheadjax] as &#039;&#039;&#039;[[Melissa | Melissa Fritschle]], City Planner.&#039;&#039;&#039; ([https://drive.google.com/file/d/1BkNx90q3gbIFw2wSQKX8sV4YwUyq4mff/view Character Sheet])&lt;br /&gt;
*[https://forum.rpg.net/index.php?members/timestitch.179590/ TimeStitch] as &#039;&#039;&#039;[[Steve White | Steve White]]&#039;&#039;&#039;, City Treasurer.&#039;&#039;&#039; ([https://drive.google.com/open?id=1FTQdjHuep34i3irzKd6yVfno2JoRJONd Character Sheet])([https://docs.google.com/document/d/1-xWfuiCrdxGlAmrgc5CW3YuvvC5b8TBFaVZZHPcRs18/edit?usp=sharing Backstory])&lt;br /&gt;
&lt;br /&gt;
== Retired Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/totenblume.164560/ totenblume] as &#039;&#039;&#039;[[Shelly | Shelly Last]], Assistant to the Mayor.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22584695v Character Sheet])&lt;br /&gt;
&lt;br /&gt;
== Mortal NPCs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Jumpin&#039;&amp;quot; John Ehrlenmeyer,&#039;&#039;&#039; Mayor of Shermer. Dumb but charismatic.&lt;br /&gt;
* &#039;&#039;&#039;Karen Krieger,&#039;&#039;&#039; local pain in the ass. MLM Boss Babe, Quantum Physicist, Mother, Busybody.&lt;br /&gt;
* &#039;&#039;&#039;Judy Hoeps,&#039;&#039;&#039; Graduate pottery student at Shermer University. Budding Pyrokinetic. Melissa&#039;s girlfriend.&lt;br /&gt;
*&#039;&#039;&#039;Veronica Sawyer,&#039;&#039;&#039; Junior at Shermer High, playing the role of Christine in the fall musical.&lt;br /&gt;
&lt;br /&gt;
=== Shermer PD ===&lt;br /&gt;
* Chief Alton Brown (AB to his friends... of which you are not one.)&lt;br /&gt;
* Lieutenant Justin Wilson&lt;br /&gt;
* Officer Geoffrey Fieri (known as Guy to fucking idiots.)&lt;br /&gt;
&lt;br /&gt;
== The Esohumans of Shermer ==&lt;br /&gt;
=== Kindred ===&lt;br /&gt;
* Johann Stadtler, ancient Ventrue who mostly wants the kids to get off his lawn and is still adapting to the 1950s.&lt;br /&gt;
* Spot, Gangrel hippie who keeps trying to hang out with werewolves&lt;br /&gt;
* Livinia Aster, emo girl, probably Mekhet, who constantly advocates for extended library hours (even though that&#039;s not Melissa&#039;s department) and zoning for more bookstores (even though that&#039;s not how it works) because &#039;that&#039;s where to find cute nerdy necks&#039;&lt;br /&gt;
* Greg Bundt, the other local Ventrue, who was Director of Sanitation in the late 60s until he retired after a scandal where he showed up to city hall stoned off his gourd too many nights. Still has a taste for second-hand psychedelics, as it were, clashing with teetotaler Stadtler (who is thought to have engineered his removal).&lt;br /&gt;
* Nellie Pitchford, Nosferatu social media maven and professional conspiracy theorist. Currently on a kick about governments putting flouride in the water to make human blood less nourishing and making her ghouls drink raw water, but that probably won&#039;t last long before she moves onto the next thing.&lt;br /&gt;
* Amy Clark, Gangrel catlady and largest single donor to the local animal shelters. Advocates drinking only from vegan humans. Melissa&#039;s closest friend among the local Kindred.&lt;br /&gt;
=== Changelings ===&lt;br /&gt;
* Cynthia Margate of Spring - a sweet old woman who gives out precisely one size of knitted kitten sweatshirts as gifts. She always decorates for the meetings with homemade decorations. She’s more than a little nosy and knows a surprising amount about the Courts back in Chicago where her grandson and “his new wife the ‘dancer’” lives. Her eyes are two birds that nest in the holes in her empty sockets.&lt;br /&gt;
&lt;br /&gt;
* Todd Barghest of Summer - As far as anyone can tell, he lives full-time in Chicago and is a stock trader. He has not shown up for a single meeting since Helena started coming. He usually texts her the day of each meeting (after having confirmed the calendar appointment weeks before) declaring that he’s swamped and really wishes he could be there.&lt;br /&gt;
&lt;br /&gt;
* Scratchings-Eyebite Honestguy of Fall - Scratchings-Eyebite is two and a half feet tall, with needle sharp teeth and grabby little hands. He lives in a giant mushroom under a bridge. He spends his days trying to pay for socks with pebbles and challenging catfish to riddle contests. He is obviously a Gentry spy, but he is so comically bad at it that no one holds it against him.&lt;br /&gt;
&lt;br /&gt;
* Neville Norwuich of Winter - the rule-follower, the paper pusher, Neville believes his talents as a contract lawyer are wasted in Shermer, both in the normal world and on this council. He sends detailed reports every day to his superiors in Chicago, methodically documenting every piece of “important news” in Shermer. He is… not someone you want to talk to in a party, unless you really want to hear about zoning laws and his recent issues with his neighbor’s birds (which is to say the birds that nest in his neighbor’s tree that don’t actually belong to anyone at all).&lt;br /&gt;
&lt;br /&gt;
* Jayden “Goatboy” McAllister (it was his nickname before he became a satyr), leader of Shermer’s worst punk band.&lt;br /&gt;
&lt;br /&gt;
* Olivia the Grump works for (and secretly lives in) the dump. She smells awful.&lt;br /&gt;
&lt;br /&gt;
* Colin Jamison owns a house made of candy. The exterminators fees are obscene.&lt;br /&gt;
&lt;br /&gt;
=== Mages ===&lt;br /&gt;
* Buffalo Sue (aka Sue Grafton, aka The Herdmistress). Formerly an OmniLab Scientist, now Herdmistress of the Great Prairie Herd. Mage, Free Council Thrysus. Lives in a secret hovel in the Omnilab grounds. Enjoys margaritas and karaoke.&lt;br /&gt;
&lt;br /&gt;
* Professor Kickflip (aka James Patterson, aka Lord of the Grind). A professional skateboarder in the 80s, now a PE coach at Randall Poffo Junior High. Mage, Adamantine Obrimos. Three time X-games gold medalist. Wielder of Soulgrinder, a Runic Skateboard of frightening potency. Looks like Gandalf and Tony Hawk had a baby.&lt;br /&gt;
&lt;br /&gt;
* Magdalena La Maldonata (aka Joan Collins, aka The Westside Witch). A strip mall fortune teller and Time Mage. Free Council Acanthus. Lives the goth lifestyle without irony. Swears a lot, even by Mage standards.&lt;br /&gt;
&lt;br /&gt;
* Smiley (aka Dean Koontz, aka The Spymaster). Looks like a drunken scumbum, acts like a drunken scumbum. Actually a terrifying former covert ops specialist for the Iron Pyramid. Unholy master of interrogation and mind magic. Claims to be retired, but no one&#039;s actually sure if a Seer can retire - not even Smiley. Looks exactly like Matthew McConnaughey if he gave up on life.&lt;br /&gt;
&lt;br /&gt;
=== Unchained ===&lt;br /&gt;
&lt;br /&gt;
* Sharon Krieger (aka Ms Boots). Her present Cover is that of Karen Krieger&#039;s identical twin sister. Sharon &#039;was away&#039; in Paris for many years but moved home to support her sister during the divorce. She teaches French at the High School and drives a Puegeot. Her true form is that of a one-winged clockwork angel. Currently dating John Smith in all her Covers.&lt;br /&gt;
&lt;br /&gt;
=== Werewolves ===&lt;br /&gt;
* Luther Watson, High School football coach for over 25 years, now retired. A Bone Shadow Elodoth who left the hunt when he met his true love Shirley. Presently on a European tour after winning the Guatemalan Lottery.&lt;br /&gt;
&lt;br /&gt;
= Stuff to Add =&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
The Smith Family, Shermer PD, Karen and her son, Bob the Ghoul, Judge Good&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
OmniLab, City Hall, Old City Hall, Smith Homestead, Shermer Police Station, The Chilis of the Damned, The Pig and Whistle, Noo Soosh&lt;br /&gt;
&lt;br /&gt;
== Things ==&lt;br /&gt;
El Detonarbisonte&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Parks_And_Requiem&amp;diff=369969</id>
		<title>Parks And Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Parks_And_Requiem&amp;diff=369969"/>
		<updated>2019-09-04T14:48:06Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Player Characters (PCs) */ correct PC name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Founded in 1835, Shermer Illinois is the seventeenth largest city in the state, with a population of over 73,000. An hour northwest of Chicago, it&#039;s a vibrant community recently voted the fourth best suburb in Illinois!&lt;br /&gt;
&lt;br /&gt;
Notable features of Shermer include:&lt;br /&gt;
*Shermer University, a liberal arts college famous for it&#039;s Pottery curriculum!&lt;br /&gt;
*Avalon Hills, the fifth largest open air mall in the country! Over 120 stores!&lt;br /&gt;
*Over eight square miles of pristine nature preserve, including a herd of real buffalo!&lt;br /&gt;
*A city government filled with Supernatural creatures of every description!&lt;br /&gt;
&lt;br /&gt;
(Admittedly, that last part didn&#039;t make it into the brochures.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;Shermer Illinois - A Town for Everyone!&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
== Player Characters (PCs) ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/maledicta.158912/ Maledicta] as &#039;&#039;&#039;[[Mr Town | Nicholas Daly]], City Clerk&#039;&#039;&#039; AND &#039;&#039;&#039;[[Mr Town | Julian Shaw]], Civics Teacher.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22532943 Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss] as &#039;&#039;&#039;[[John Smith | John Smith]], FBI Liason.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22601871 Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim] as &#039;&#039;&#039;[[Edony | &amp;lt;s&amp;gt;Edony Marguerite&amp;lt;/s&amp;gt; Eddie Mags]], Intern.&#039;&#039;&#039; ([https://docs.google.com/document/d/1pSfjKeJZFiWKD79wqlMu0CqinIvksMgmDq5EbQyVFmA/edit?usp=sharing Character Sheet])&lt;br /&gt;
*[https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym] as &#039;&#039;&#039;[[Krushyu | Nikolai Krushyu]], Health Inspector.&#039;&#039;&#039; &lt;br /&gt;
* [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S] as &#039;&#039;&#039;[[Digby | John Diggory]], Data Scientist.&#039;&#039;&#039; ([https://docs.google.com/document/d/1VxrAnXyDYyUTdnUjlaOP0bdeuX9CvKc4CVhf6MTBBzg/edit?usp=drivesdk Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/squidheadjax.62862/ squidheadjax] as &#039;&#039;&#039;[[Melissa | Melissa Fritschle]], City Planner.&#039;&#039;&#039; ([https://drive.google.com/file/d/1BkNx90q3gbIFw2wSQKX8sV4YwUyq4mff/view Character Sheet])&lt;br /&gt;
*[https://forum.rpg.net/index.php?members/timestitch.179590/ TimeStitch] as &#039;&#039;&#039;[[Steve White | Steve White]]&#039;&#039;&#039;, City Treasurer.&#039;&#039;&#039; ([https://drive.google.com/open?id=1FTQdjHuep34i3irzKd6yVfno2JoRJONd Character Sheet])([https://docs.google.com/document/d/1-xWfuiCrdxGlAmrgc5CW3YuvvC5b8TBFaVZZHPcRs18/edit?usp=sharing Backstory])&lt;br /&gt;
&lt;br /&gt;
== Retired Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/totenblume.164560/ totenblume] as &#039;&#039;&#039;[[Shelly | Shelly Last]], Assistant to the Mayor.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22584695v Character Sheet])&lt;br /&gt;
&lt;br /&gt;
== Mortal NPCs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Jumpin&#039;&amp;quot; John Ehrlenmeyer,&#039;&#039;&#039; Mayor of Shermer. Dumb but charismatic.&lt;br /&gt;
* &#039;&#039;&#039;Karen Krieger,&#039;&#039;&#039; local pain in the ass. MLM Boss Babe, Quantum Physicist, Mother, Busybody.&lt;br /&gt;
* &#039;&#039;&#039;Judy Hoeps,&#039;&#039;&#039; Graduate pottery student at Shermer College. Budding Pyrokinetic. Melissa&#039;s girlfriend.&lt;br /&gt;
*&#039;&#039;&#039;Veronica Sawyer,&#039;&#039;&#039; Junior at Shermer High, playing the role of Christine in the fall musical.&lt;br /&gt;
&lt;br /&gt;
=== Shermer PD ===&lt;br /&gt;
* Chief Alton Brown (AB to his friends... of which you are not one.)&lt;br /&gt;
* Lieutenant Justin Wilson&lt;br /&gt;
* Officer Geoffrey Fieri (known as Guy to fucking idiots.)&lt;br /&gt;
&lt;br /&gt;
== The Esohumans of Shermer ==&lt;br /&gt;
=== Kindred ===&lt;br /&gt;
* Johann Stadtler, ancient Ventrue who mostly wants the kids to get off his lawn and is still adapting to the 1950s.&lt;br /&gt;
* Spot, Gangrel hippie who keeps trying to hang out with werewolves&lt;br /&gt;
* Livinia Aster, emo girl, probably Mekhet, who constantly advocates for extended library hours (even though that&#039;s not Melissa&#039;s department) and zoning for more bookstores (even though that&#039;s not how it works) because &#039;that&#039;s where to find cute nerdy necks&#039;&lt;br /&gt;
* Greg Bundt, the other local Ventrue, who was Director of Sanitation in the late 60s until he retired after a scandal where he showed up to city hall stoned off his gourd too many nights. Still has a taste for second-hand psychedelics, as it were, clashing with teetotaler Stadtler (who is thought to have engineered his removal).&lt;br /&gt;
* Nellie Pitchford, Nosferatu social media maven and professional conspiracy theorist. Currently on a kick about governments putting flouride in the water to make human blood less nourishing and making her ghouls drink raw water, but that probably won&#039;t last long before she moves onto the next thing.&lt;br /&gt;
* Amy Clark, Gangrel catlady and largest single donor to the local animal shelters. Advocates drinking only from vegan humans. Melissa&#039;s closest friend among the local Kindred.&lt;br /&gt;
=== Changelings ===&lt;br /&gt;
* Cynthia Margate of Spring - a sweet old woman who gives out precisely one size of knitted kitten sweatshirts as gifts. She always decorates for the meetings with homemade decorations. She’s more than a little nosy and knows a surprising amount about the Courts back in Chicago where her grandson and “his new wife the ‘dancer’” lives. Her eyes are two birds that nest in the holes in her empty sockets.&lt;br /&gt;
&lt;br /&gt;
* Todd Barghest of Summer - As far as anyone can tell, he lives full-time in Chicago and is a stock trader. He has not shown up for a single meeting since Helena started coming. He usually texts her the day of each meeting (after having confirmed the calendar appointment weeks before) declaring that he’s swamped and really wishes he could be there.&lt;br /&gt;
&lt;br /&gt;
* Scratchings-Eyebite Honestguy of Fall - Scratchings-Eyebite is two and a half feet tall, with needle sharp teeth and grabby little hands. He lives in a giant mushroom under a bridge. He spends his days trying to pay for socks with pebbles and challenging catfish to riddle contests. He is obviously a Gentry spy, but he is so comically bad at it that no one holds it against him.&lt;br /&gt;
&lt;br /&gt;
* Neville Norwuich of Winter - the rule-follower, the paper pusher, Neville believes his talents as a contract lawyer are wasted in Shermer, both in the normal world and on this council. He sends detailed reports every day to his superiors in Chicago, methodically documenting every piece of “important news” in Shermer. He is… not someone you want to talk to in a party, unless you really want to hear about zoning laws and his recent issues with his neighbor’s birds (which is to say the birds that nest in his neighbor’s tree that don’t actually belong to anyone at all).&lt;br /&gt;
&lt;br /&gt;
* Jayden “Goatboy” McAllister (it was his nickname before he became a satyr), leader of Shermer’s worst punk band.&lt;br /&gt;
&lt;br /&gt;
* Olivia the Grump works for (and secretly lives in) the dump. She smells awful.&lt;br /&gt;
&lt;br /&gt;
* Colin Jamison owns a house made of candy. The exterminators fees are obscene.&lt;br /&gt;
&lt;br /&gt;
=== Mages ===&lt;br /&gt;
* Buffalo Sue (aka Sue Grafton, aka The Herdmistress). Formerly an OmniLab Scientist, now Herdmistress of the Great Prairie Herd. Mage, Free Council Thrysus. Lives in a secret hovel in the Omnilab grounds. Enjoys margaritas and karaoke.&lt;br /&gt;
&lt;br /&gt;
* Professor Kickflip (aka James Patterson, aka Lord of the Grind). A professional skateboarder in the 80s, now a PE coach at Randall Poffo Junior High. Mage, Adamantine Obrimos. Three time X-games gold medalist. Wielder of Soulgrinder, a Runic Skateboard of frightening potency. Looks like Gandalf and Tony Hawk had a baby.&lt;br /&gt;
&lt;br /&gt;
* Magdalena La Maldonata (aka Joan Collins, aka The Westside Witch). A strip mall fortune teller and Time Mage. Free Council Acanthus. Lives the goth lifestyle without irony. Swears a lot, even by Mage standards.&lt;br /&gt;
&lt;br /&gt;
* Smiley (aka Dean Koontz, aka The Spymaster). Looks like a drunken scumbum, acts like a drunken scumbum. Actually a terrifying former covert ops specialist for the Iron Pyramid. Unholy master of interrogation and mind magic. Claims to be retired, but no one&#039;s actually sure if a Seer can retire - not even Smiley. Looks exactly like Matthew McConnaughey if he gave up on life.&lt;br /&gt;
&lt;br /&gt;
=== Unchained ===&lt;br /&gt;
&lt;br /&gt;
* Sharon Krieger (aka Ms Boots). Her present Cover is that of Karen Krieger&#039;s identical twin sister. Sharon &#039;was away&#039; in Paris for many years but moved home to support her sister during the divorce. She teaches French at the High School and drives a Puegeot. Her true form is that of a one-winged clockwork angel. Currently dating John Smith in all her Covers.&lt;br /&gt;
&lt;br /&gt;
=== Werewolves ===&lt;br /&gt;
* Luther Watson, High School football coach for over 25 years, now retired. A Bone Shadow Elodoth who left the hunt when he met his true love Shirley. Presently on a European tour after winning the Guatemalan Lottery.&lt;br /&gt;
&lt;br /&gt;
= Stuff to Add =&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
The Smith Family, Shermer PD, Karen and her son, Bob the Ghoul&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
OmniLab, City Hall, Old City Hall, Smith Homestead, Shermer Police Station, The Chilis of the Damned, The Pig and Whistle, Noo Soosh&lt;br /&gt;
&lt;br /&gt;
== Things ==&lt;br /&gt;
El Detonarbisonte&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=369968</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=369968"/>
		<updated>2019-09-04T14:46:47Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Experience */ delete section as irrelevant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Obrimos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Free Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Pompous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression 1&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Occultation&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 3&lt;br /&gt;
** &#039;&#039;&#039;Free Council&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 12 (max 3 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 3&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
* Co-Location (Space 3), &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Break Boundary (Space 2)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;needs updating for Gnosis 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
none&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=369967</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=369967"/>
		<updated>2019-09-04T14:45:52Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Stats */ advancement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Obrimos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Free Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Pompous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression 1&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Occultation&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 3&lt;br /&gt;
** &#039;&#039;&#039;Free Council&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 12 (max 3 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 3&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
* Co-Location (Space 3), &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Break Boundary (Space 2)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;needs updating for Gnosis 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=369966</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=369966"/>
		<updated>2019-09-04T14:45:03Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Aspirations */ tbd for the new episode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Obrimos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Free Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Pompous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Occultation&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 3&lt;br /&gt;
** &#039;&#039;&#039;Free Council&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 12 (max 3 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 3&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
* Co-Location (Space 3), &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Break Boundary (Space 2)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;needs updating for Gnosis 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=369965</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=369965"/>
		<updated>2019-09-04T14:44:18Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Magic */ advancement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Obrimos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Free Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Pompous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Occultation&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 3&lt;br /&gt;
** &#039;&#039;&#039;Free Council&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
* get turned down for a date&lt;br /&gt;
* find a Hallow&lt;br /&gt;
* get a raise&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 12 (max 3 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 3&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* tbd for the new episode&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
* Co-Location (Space 3), &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Break Boundary (Space 2)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;needs updating for Gnosis 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=369964</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=369964"/>
		<updated>2019-09-04T14:40:31Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Info */ Vice got changed early on with GM approval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Obrimos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Free Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Pompous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Occultation&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 3&lt;br /&gt;
** &#039;&#039;&#039;Free Council&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
* get turned down for a date&lt;br /&gt;
* find a Hallow&lt;br /&gt;
* get a raise&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 11 (max 2 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* scrutinize an unusual type of esohuman&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
* As Above, So Below (Prime 2): remaining duration one week, grants 8-Again to High Speech, mirror and knife&lt;br /&gt;
* Pierce Deception (Prime 1): remaining duration one month, detects lies and gives a sense of the truth, Clash of Wills 9 dice&lt;br /&gt;
* Supernal Vision (Prime 1): remaining duration one day, 3 questions per turn, includes non-Supernal entities, Clash of Wills 7 dice&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Rook_Seidhr&amp;diff=367089</id>
		<title>User:Rook Seidhr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Rook_Seidhr&amp;diff=367089"/>
		<updated>2019-07-26T12:56:45Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dorky-gothbird.jpg]]&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Rook_Seidhr&amp;diff=367088</id>
		<title>User:Rook Seidhr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Rook_Seidhr&amp;diff=367088"/>
		<updated>2019-07-26T12:56:16Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: my portrait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[File:Dorky-gothbird.jpg]&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Dorky-gothbird.jpg&amp;diff=367087</id>
		<title>File:Dorky-gothbird.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Dorky-gothbird.jpg&amp;diff=367087"/>
		<updated>2019-07-26T12:55:19Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: picture of a rook (Corvus fructilegus) with the caption &amp;quot;dorky gothbird&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;picture of a rook (Corvus fructilegus) with the caption &amp;quot;dorky gothbird&amp;quot;&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365706</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365706"/>
		<updated>2019-07-12T15:20:15Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Building Your Emotional Palette */ fill in Emotion Knight&amp;#039;s pick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a PC page for the game [[The Gang&#039;s All Here]].&lt;br /&gt;
&lt;br /&gt;
== Fiona Tani ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 4&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 3&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defense 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
===Look===&lt;br /&gt;
*Ouji Lolit​a, straight from the Harajuku street scene. If you don&#039;t know it, it&#039;s basically the visual kei take on milgoth. Google it.&lt;br /&gt;
&lt;br /&gt;
Fiona is recognizably Avril, but Avril if she were half-Irish half-Japanese instead of all-Polish Ashkenazim, and slim and toned instead of built like a linebacker gone to seed.&lt;br /&gt;
&lt;br /&gt;
===Defensive Stats===&lt;br /&gt;
*GUARD (=Dex): 4&lt;br /&gt;
*HEALTH (=Con): 2&lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2): 6&lt;br /&gt;
&lt;br /&gt;
===Building Your Emotional Palette===&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
* Trust&lt;br /&gt;
* Fear&lt;br /&gt;
* Surprise&lt;br /&gt;
* Loathing&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
===The Voice===&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Scents of myrrh and honey emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
&lt;br /&gt;
===Performing With Your D4===&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
===The Emotion Control Dice Pool===&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
===Resisting You===&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
===Emotional Scale===&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
===Critical Failure===&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
===A Little Emotional Nudge===&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365650</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365650"/>
		<updated>2019-07-12T00:10:26Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Look */ put a zero-width space between Lolit and a, hopefully defeating the spam filter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a PC page for the game [[The Gang&#039;s All Here]].&lt;br /&gt;
&lt;br /&gt;
== Fiona Tani ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 4&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 3&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defense 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
===Look===&lt;br /&gt;
*Ouji Lolit​a, straight from the Harajuku street scene. If you don&#039;t know it, it&#039;s basically the visual kei take on milgoth. Google it.&lt;br /&gt;
&lt;br /&gt;
Fiona is recognizably Avril, but Avril if she were half-Irish half-Japanese instead of all-Polish Ashkenazim, and slim and toned instead of built like a linebacker gone to seed.&lt;br /&gt;
&lt;br /&gt;
===Defensive Stats===&lt;br /&gt;
*GUARD (=Dex): 4&lt;br /&gt;
*HEALTH (=Con): 2&lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2): 6&lt;br /&gt;
&lt;br /&gt;
===Building Your Emotional Palette===&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
* Trust&lt;br /&gt;
* Fear&lt;br /&gt;
* Surprise&lt;br /&gt;
* whatever the Emotion Knight is taking, if it&#039;s not one of those&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
===The Voice===&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Scents of myrrh and honey emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
&lt;br /&gt;
===Performing With Your D4===&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
===The Emotion Control Dice Pool===&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
===Resisting You===&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
===Emotional Scale===&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
===Critical Failure===&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
===A Little Emotional Nudge===&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365649</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365649"/>
		<updated>2019-07-12T00:07:27Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: adjust header ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a PC page for the game [[The Gang&#039;s All Here]].&lt;br /&gt;
&lt;br /&gt;
== Fiona Tani ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 4&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 3&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defense 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
===Look===&lt;br /&gt;
*Ouji Lolit&amp;amp;zwsp;a, straight from the Harajuku street scene. If you don&#039;t know it, it&#039;s basically the visual kei take on milgoth. Google it.&lt;br /&gt;
&lt;br /&gt;
Fiona is recognizably Avril, but Avril if she were half-Irish half-Japanese instead of all-Polish Ashkenazim, and slim and toned instead of built like a linebacker gone to seed.&lt;br /&gt;
&lt;br /&gt;
===Defensive Stats===&lt;br /&gt;
*GUARD (=Dex): 4&lt;br /&gt;
*HEALTH (=Con): 2&lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2): 6&lt;br /&gt;
&lt;br /&gt;
===Building Your Emotional Palette===&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
* Trust&lt;br /&gt;
* Fear&lt;br /&gt;
* Surprise&lt;br /&gt;
* whatever the Emotion Knight is taking, if it&#039;s not one of those&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
===The Voice===&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Scents of myrrh and honey emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
&lt;br /&gt;
===Performing With Your D4===&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
===The Emotion Control Dice Pool===&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
===Resisting You===&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
===Emotional Scale===&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
===Critical Failure===&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
===A Little Emotional Nudge===&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365648</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365648"/>
		<updated>2019-07-12T00:00:49Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Building Your Emotional Palette */ rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fiona Tani =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 4&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 3&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defense 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
*Ouji Lolit a, straight from the Harajuku street scene. If you don&#039;t know it, it&#039;s basically the visual kei take on milgoth. Google it.&lt;br /&gt;
&lt;br /&gt;
Fiona is recognizably Avril, but Avril if she were half-Irish half-Japanese instead of all-Polish Ashkenazim.&lt;br /&gt;
&lt;br /&gt;
==Defensive Stats==&lt;br /&gt;
*GUARD (=Dex): 4&lt;br /&gt;
*HEALTH (=Con): 2&lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2): 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Building Your Emotional Palette==&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
* Trust&lt;br /&gt;
* Fear&lt;br /&gt;
* Surprise&lt;br /&gt;
* whatever the Emotion Knight is taking, if it&#039;s not one of those&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
==The Voice==&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Scents of myrrh and honey emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
&lt;br /&gt;
==Performing With Your D4==&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
==The Emotion Control Dice Pool==&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
==Resisting You==&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
==Emotional Scale==&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
==Critical Failure==&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
==A Little Emotional Nudge==&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365631</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365631"/>
		<updated>2019-07-11T21:25:20Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Page Two */ del hdr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fiona Tani =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 4&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 3&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defense 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
*Ouji Lolit a, straight from the Harajuku street scene. If you don&#039;t know it, it&#039;s basically the visual kei take on milgoth. Google it.&lt;br /&gt;
&lt;br /&gt;
Fiona is recognizably Avril, but Avril if she were half-Irish half-Japanese instead of all-Polish Ashkenazim.&lt;br /&gt;
&lt;br /&gt;
==Defensive Stats==&lt;br /&gt;
*GUARD (=Dex): 4&lt;br /&gt;
*HEALTH (=Con): 2&lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2): 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Building Your Emotional Palette==&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
* Admiration&lt;br /&gt;
* Terror&lt;br /&gt;
* Amazement&lt;br /&gt;
* whatever the Emotion Knight is taking, if it&#039;s not one of those&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
==The Voice==&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Scents of myrrh and honey emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
&lt;br /&gt;
==Performing With Your D4==&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
==The Emotion Control Dice Pool==&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
==Resisting You==&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
==Emotional Scale==&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
==Critical Failure==&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
==A Little Emotional Nudge==&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365590</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365590"/>
		<updated>2019-07-11T16:43:45Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: fiddling with stats and look (spam filter will not let me use the word that starts with Lol and ends with ita without mangling it)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fiona Tani =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 4&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 3&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defense 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
*Ouji Lolit a, straight from the Harajuku street scene. If you don&#039;t know it, it&#039;s basically the visual kei take on milgoth. Google it.&lt;br /&gt;
&lt;br /&gt;
Fiona is recognizably Avril, but Avril if she were half-Irish half-Japanese instead of all-Polish Ashkenazim.&lt;br /&gt;
&lt;br /&gt;
==Defensive Stats==&lt;br /&gt;
*GUARD (=Dex): 4&lt;br /&gt;
*HEALTH (=Con): 2&lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2): 6&lt;br /&gt;
&lt;br /&gt;
=Page Two=&lt;br /&gt;
&lt;br /&gt;
==Building Your Emotional Palette==&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
* Admiration&lt;br /&gt;
* Terror&lt;br /&gt;
* Amazement&lt;br /&gt;
* whatever the Emotion Knight is taking, if it&#039;s not one of those&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
==The Voice==&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Scents of myrrh and honey emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
&lt;br /&gt;
==Performing With Your D4==&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
==The Emotion Control Dice Pool==&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
==Resisting You==&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
==Emotional Scale==&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
==Critical Failure==&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
==A Little Emotional Nudge==&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365583</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365583"/>
		<updated>2019-07-11T16:02:56Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* The Voice */ stinky breath ew&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page One =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
==Fiona Desvalles==&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 3&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 4&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defence 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
(delete all but one)&lt;br /&gt;
*Austere, severe angular outfits&lt;br /&gt;
*Flamboyant, straight out of a stage show&lt;br /&gt;
*Spectacular eveningwear&lt;br /&gt;
*Your own idea: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Defensive Stats==&lt;br /&gt;
*GUARD (=Dex): 3&lt;br /&gt;
*HEALTH (=Con): 2&lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2): 6&lt;br /&gt;
&lt;br /&gt;
=Page Two=&lt;br /&gt;
&lt;br /&gt;
==Building Your Emotional Palette==&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
* Admiration&lt;br /&gt;
* Terror&lt;br /&gt;
* Amazement&lt;br /&gt;
* whatever the Emotion Knight is taking, if it&#039;s not one of those&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
==The Voice==&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Scents of myrrh and honey emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
&lt;br /&gt;
==Performing With Your D4==&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
==The Emotion Control Dice Pool==&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
==Resisting You==&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
==Emotional Scale==&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
==Critical Failure==&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
==A Little Emotional Nudge==&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365582</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365582"/>
		<updated>2019-07-11T15:59:30Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Building Your Emotional Palette */ first draft, pending EK selection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page One =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
==Fiona Desvalles==&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 3&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 4&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defence 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
(delete all but one)&lt;br /&gt;
*Austere, severe angular outfits&lt;br /&gt;
*Flamboyant, straight out of a stage show&lt;br /&gt;
*Spectacular eveningwear&lt;br /&gt;
*Your own idea: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Defensive Stats==&lt;br /&gt;
*GUARD (=Dex): 3&lt;br /&gt;
*HEALTH (=Con): 2&lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2): 6&lt;br /&gt;
&lt;br /&gt;
=Page Two=&lt;br /&gt;
&lt;br /&gt;
==Building Your Emotional Palette==&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
* Admiration&lt;br /&gt;
* Terror&lt;br /&gt;
* Amazement&lt;br /&gt;
* whatever the Emotion Knight is taking, if it&#039;s not one of those&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
==The Voice==&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Strange facial scars (possible to whisper, visibly obvious)&lt;br /&gt;
*Demonic, loud voice (impossible to whisper, not visibly obvious)&lt;br /&gt;
*Strange smells emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
*Something else: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Performing With Your D4==&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
==The Emotion Control Dice Pool==&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
==Resisting You==&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
==Emotional Scale==&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
==Critical Failure==&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
==A Little Emotional Nudge==&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365581</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365581"/>
		<updated>2019-07-11T15:57:46Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Page One */ name should be in bigger type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page One =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
==Fiona Desvalles==&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 3&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 4&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defence 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
(delete all but one)&lt;br /&gt;
*Austere, severe angular outfits&lt;br /&gt;
*Flamboyant, straight out of a stage show&lt;br /&gt;
*Spectacular eveningwear&lt;br /&gt;
*Your own idea: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Defensive Stats==&lt;br /&gt;
*GUARD (=Dex): 3&lt;br /&gt;
*HEALTH (=Con): 2&lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2): 6&lt;br /&gt;
&lt;br /&gt;
=Page Two=&lt;br /&gt;
&lt;br /&gt;
==Building Your Emotional Palette==&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
==The Voice==&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Strange facial scars (possible to whisper, visibly obvious)&lt;br /&gt;
*Demonic, loud voice (impossible to whisper, not visibly obvious)&lt;br /&gt;
*Strange smells emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
*Something else: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Performing With Your D4==&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
==The Emotion Control Dice Pool==&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
==Resisting You==&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
==Emotional Scale==&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
==Critical Failure==&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
==A Little Emotional Nudge==&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365580</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365580"/>
		<updated>2019-07-11T15:56:52Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Defensive Stats */ derived from first draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page One =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
==Your Name==&lt;br /&gt;
Fiona Desvalles&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 3&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 4&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defence 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
(delete all but one)&lt;br /&gt;
*Austere, severe angular outfits&lt;br /&gt;
*Flamboyant, straight out of a stage show&lt;br /&gt;
*Spectacular eveningwear&lt;br /&gt;
*Your own idea: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Defensive Stats==&lt;br /&gt;
*GUARD (=Dex): 3&lt;br /&gt;
*HEALTH (=Con): 2&lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2): 6&lt;br /&gt;
&lt;br /&gt;
=Page Two=&lt;br /&gt;
&lt;br /&gt;
==Building Your Emotional Palette==&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
==The Voice==&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Strange facial scars (possible to whisper, visibly obvious)&lt;br /&gt;
*Demonic, loud voice (impossible to whisper, not visibly obvious)&lt;br /&gt;
*Strange smells emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
*Something else: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Performing With Your D4==&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
==The Emotion Control Dice Pool==&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
==Resisting You==&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
==Emotional Scale==&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
==Critical Failure==&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
==A Little Emotional Nudge==&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365579</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365579"/>
		<updated>2019-07-11T15:55:45Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Equipment */ choose your weapon, hero&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page One =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
==Your Name==&lt;br /&gt;
Fiona Desvalles&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 3&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 4&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defence 1)&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
(delete all but one)&lt;br /&gt;
*Austere, severe angular outfits&lt;br /&gt;
*Flamboyant, straight out of a stage show&lt;br /&gt;
*Spectacular eveningwear&lt;br /&gt;
*Your own idea: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Defensive Stats==&lt;br /&gt;
*GUARD (=Dex): &lt;br /&gt;
*HEALTH (=Con): &lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2):&lt;br /&gt;
&lt;br /&gt;
=Page Two=&lt;br /&gt;
&lt;br /&gt;
==Building Your Emotional Palette==&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
==The Voice==&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Strange facial scars (possible to whisper, visibly obvious)&lt;br /&gt;
*Demonic, loud voice (impossible to whisper, not visibly obvious)&lt;br /&gt;
*Strange smells emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
*Something else: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Performing With Your D4==&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
==The Emotion Control Dice Pool==&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
==Resisting You==&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
==Emotional Scale==&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
==Critical Failure==&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
==A Little Emotional Nudge==&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365578</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365578"/>
		<updated>2019-07-11T15:53:50Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Stats */ first draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page One =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
==Your Name==&lt;br /&gt;
Fiona Desvalles&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*STRENGTH: 2&lt;br /&gt;
*DEXTERITY: 3&lt;br /&gt;
*CONSTITUTION: 2&lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
*INTELLIGENCE: 4&lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: 4&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defence 1)&lt;br /&gt;
&lt;br /&gt;
In addition, choose one of the following options (delete all but one):&lt;br /&gt;
&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
*A Dagger and a Ranged Weapon (bow, pistol) including ammunition&lt;br /&gt;
*Magical Death Touch (May use Dexterity instead of Strength for its dice pool. This weapon is concealed and cannot be disarmed.)&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
(delete all but one)&lt;br /&gt;
*Austere, severe angular outfits&lt;br /&gt;
*Flamboyant, straight out of a stage show&lt;br /&gt;
*Spectacular eveningwear&lt;br /&gt;
*Your own idea: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Defensive Stats==&lt;br /&gt;
*GUARD (=Dex): &lt;br /&gt;
*HEALTH (=Con): &lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2):&lt;br /&gt;
&lt;br /&gt;
=Page Two=&lt;br /&gt;
&lt;br /&gt;
==Building Your Emotional Palette==&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
==The Voice==&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Strange facial scars (possible to whisper, visibly obvious)&lt;br /&gt;
*Demonic, loud voice (impossible to whisper, not visibly obvious)&lt;br /&gt;
*Strange smells emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
*Something else: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Performing With Your D4==&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
==The Emotion Control Dice Pool==&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
==Resisting You==&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
==Emotional Scale==&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
==Critical Failure==&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
==A Little Emotional Nudge==&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365577</id>
		<title>The Gang&#039;s All Here: The Dictator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Gang%27s_All_Here:_The_Dictator&amp;diff=365577"/>
		<updated>2019-07-11T15:50:39Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Your Name */ name her&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Page One =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLASS DIE: D4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You read a sad story. You cry. Do you think that’s sinister, as if someone has taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree.&lt;br /&gt;
&lt;br /&gt;
By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D terms, they are like Bards, if everyone was fucking petrified of bards. &lt;br /&gt;
&lt;br /&gt;
==Your Name==&lt;br /&gt;
Fiona Desvalles&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*STRENGTH: &lt;br /&gt;
*DEXTERITY: &lt;br /&gt;
*CONSTITUTION: &lt;br /&gt;
*&amp;lt;u&amp;gt;WISDOM&amp;lt;/u&amp;gt;: &lt;br /&gt;
*INTELLIGENCE: &lt;br /&gt;
*&amp;lt;u&amp;gt;CHARISMA&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
You start with the following:&lt;br /&gt;
*The Dictator’s Clothes (Defence 1)&lt;br /&gt;
&lt;br /&gt;
In addition, choose one of the following options (delete all but one):&lt;br /&gt;
&lt;br /&gt;
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)&lt;br /&gt;
*A Dagger and a Ranged Weapon (bow, pistol) including ammunition&lt;br /&gt;
*Magical Death Touch (May use Dexterity instead of Strength for its dice pool. This weapon is concealed and cannot be disarmed.)&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
&lt;br /&gt;
(delete all but one)&lt;br /&gt;
*Austere, severe angular outfits&lt;br /&gt;
*Flamboyant, straight out of a stage show&lt;br /&gt;
*Spectacular eveningwear&lt;br /&gt;
*Your own idea: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Defensive Stats==&lt;br /&gt;
*GUARD (=Dex): &lt;br /&gt;
*HEALTH (=Con): &lt;br /&gt;
*DEFENSE: 1&lt;br /&gt;
*WILLPOWER (=Wis x 2):&lt;br /&gt;
&lt;br /&gt;
=Page Two=&lt;br /&gt;
&lt;br /&gt;
==Building Your Emotional Palette==&lt;br /&gt;
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.&lt;br /&gt;
&lt;br /&gt;
Every artist has their favourite themes. Look at the Emotion Wheel below. Choose four of the spokes. &lt;br /&gt;
&lt;br /&gt;
Write your four choices below (the emotion at the wheel&#039;s center):&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[File:Emotion_Wheel.png]]&lt;br /&gt;
&lt;br /&gt;
==The Voice==&lt;br /&gt;
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)&lt;br /&gt;
&lt;br /&gt;
*Strange facial scars (possible to whisper, visibly obvious)&lt;br /&gt;
*Demonic, loud voice (impossible to whisper, not visibly obvious)&lt;br /&gt;
*Strange smells emerge from your mouth (not visible, scent lingers)&lt;br /&gt;
*Something else: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ &lt;br /&gt;
&lt;br /&gt;
==Performing With Your D4==&lt;br /&gt;
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.&lt;br /&gt;
&lt;br /&gt;
If you want to use your powers on someone else, you must first reclaim the D4. You can do this instantly, and doing so ends that previous compulsion.&lt;br /&gt;
&lt;br /&gt;
The Dictator is left to think of clever uses of all these emotions – the useful formula is choosing an emotion and a target.&lt;br /&gt;
&lt;br /&gt;
For example, “Fear” and “me” could lead to someone running away from you. Or it could lead to their heart exploding in sheer terror. Go read the Emotion Scale section opposite and see what you’re getting into.&lt;br /&gt;
&lt;br /&gt;
To create a compound emotion – as in, an emotion that lies between two of the spokes – you must possess and use the two emotions beside them. So, to actually make someone fall in love, you must have Joy and Trust emotions.&lt;br /&gt;
&lt;br /&gt;
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.&lt;br /&gt;
&lt;br /&gt;
==The Emotion Control Dice Pool==&lt;br /&gt;
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.&lt;br /&gt;
&lt;br /&gt;
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.&lt;br /&gt;
&lt;br /&gt;
==Resisting You==&lt;br /&gt;
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.&lt;br /&gt;
&lt;br /&gt;
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.&lt;br /&gt;
&lt;br /&gt;
==Emotional Scale==&lt;br /&gt;
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.&lt;br /&gt;
&lt;br /&gt;
1 – You feel it enough to influence you.&lt;br /&gt;
&lt;br /&gt;
2 – You feel it intensely. It’s hard to do anything not related to it.&lt;br /&gt;
&lt;br /&gt;
3 – Feeling it as intensely as most people ever feel it, except in extremis. Active compulsions.&lt;br /&gt;
&lt;br /&gt;
4 – If we’re talking love, more than you love your partner.&lt;br /&gt;
&lt;br /&gt;
5 – All consuming obsession. Often the further reaches of madness.&lt;br /&gt;
&lt;br /&gt;
6+ – Supernaturally intense emotions beyond anything in reality.&lt;br /&gt;
&lt;br /&gt;
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.&lt;br /&gt;
&lt;br /&gt;
==Critical Failure==&lt;br /&gt;
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear&lt;br /&gt;
&lt;br /&gt;
==A Little Emotional Nudge==&lt;br /&gt;
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.&lt;br /&gt;
&lt;br /&gt;
There’s not much cute about your character, so enjoy it while it lasts.&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=361752</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=361752"/>
		<updated>2019-05-21T22:18:31Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Magic */ update current Mana and active spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Obrimos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Free Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Evasive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Occultation&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 3&lt;br /&gt;
** &#039;&#039;&#039;Free Council&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
* get turned down for a date&lt;br /&gt;
* find a Hallow&lt;br /&gt;
* get a raise&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 11 (max 2 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* scrutinize an unusual type of esohuman&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
* As Above, So Below (Prime 2): remaining duration one week, grants 8-Again to High Speech, mirror and knife&lt;br /&gt;
* Pierce Deception (Prime 1): remaining duration one month, detects lies and gives a sense of the truth, Clash of Wills 9 dice&lt;br /&gt;
* Supernal Vision (Prime 1): remaining duration one day, 3 questions per turn, includes non-Supernal entities, Clash of Wills 7 dice&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=361751</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=361751"/>
		<updated>2019-05-21T22:15:06Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Derived */ reset Health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Obrimos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Free Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Evasive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; unwounded&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Occultation&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 3&lt;br /&gt;
** &#039;&#039;&#039;Free Council&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
* get turned down for a date&lt;br /&gt;
* find a Hallow&lt;br /&gt;
* get a raise&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 11 (max 2 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* scrutinize an unusual type of esohuman&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
* Sacred Geometry (Prime 2): remaining duration 6 days, Clash of Wills 7&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Digby&amp;diff=361567</id>
		<title>Digby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Digby&amp;diff=361567"/>
		<updated>2019-05-19T05:28:56Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: Character sheet for Digby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the PC of [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S.] in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2].&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Name:&#039;&#039;&#039; Digby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Publicly-Known Name:&#039;&#039;&#039; John Diggory&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sympathetic Name:&#039;&#039;&#039; Boris Locke&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Awakened Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path:&#039;&#039;&#039; Obrimos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order:&#039;&#039;&#039; Free Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Curious&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice:&#039;&#039;&#039; Evasive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Attributes&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Power&lt;br /&gt;
| Intelligence 3 || Strength 2 || Presence 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Finesse&lt;br /&gt;
| Wits 3 || Dexterity 2 || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | Resistance&lt;br /&gt;
| Resolve 3 || Stamina 2 || Composure 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Skills&lt;br /&gt;
! Mental !! Physical !! Social&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled)&lt;br /&gt;
|-&lt;br /&gt;
| Academics 2 || Athletics 1 || Animal Ken —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Computer 3 || Brawl — || Empathy —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| data analysis || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafts&#039;&#039;&#039; 1 || Drive — || Expression —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Investigation 1 || Firearms — || Intimidation 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || invective&lt;br /&gt;
|-&lt;br /&gt;
| Medicine — || Larceny 2 || &#039;&#039;&#039;Persuasion&#039;&#039;&#039; 2&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Occult 3 || Stealth 1 || Socialize —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || urbex || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Politics 1 || Survival — || Streetwise —&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039; 1 || Weaponry — || Subterfuge 3&lt;br /&gt;
|- style=&amp;quot;font-size:60%;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Derived ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 7 (penalty at 5, 6, 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; r/ r/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alternate ID&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;John Diggory&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;High Speech&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Occultation&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;City Government&#039;&#039;&#039; 3&lt;br /&gt;
** &#039;&#039;&#039;Free Council&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
* get turned down for a date&lt;br /&gt;
* find a Hallow&lt;br /&gt;
* get a raise&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnosis:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana:&#039;&#039;&#039; 11 (max 2 per turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Current:&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Arcana&lt;br /&gt;
| &amp;lt;s&amp;gt;Death&amp;lt;/s&amp;gt; —&lt;br /&gt;
| &#039;&#039;&#039;Forces&#039;&#039;&#039; 1&lt;br /&gt;
| Matter —&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; 3&lt;br /&gt;
| Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Fate —&lt;br /&gt;
| Life —&lt;br /&gt;
| Mind —&lt;br /&gt;
| Spirit —&lt;br /&gt;
| Time —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
=== Obsessions ===&lt;br /&gt;
&lt;br /&gt;
* scrutinize an unusual type of esohuman&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
* Camera Obscura (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Platonic Form (Prime 3), &#039;&#039;&#039;Crafts&#039;&#039;&#039;&lt;br /&gt;
* Correspondence (Space 1), Academics&lt;br /&gt;
&lt;br /&gt;
=== Praxes ===&lt;br /&gt;
&lt;br /&gt;
* The Outward and Inward Eye (Space 1)&lt;br /&gt;
* Scrying (Space 2)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* military-surplus steel signal mirror &#039;&#039;(dedicated)&#039;&#039;&lt;br /&gt;
* WWII steel penny&lt;br /&gt;
* steel camping cup&lt;br /&gt;
* survival knife&lt;br /&gt;
* 9&amp;quot; long piece of 1&amp;quot; dia steel conduit&lt;br /&gt;
&lt;br /&gt;
=== Nimbus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate:&#039;&#039;&#039; the clear light of reality suffuses and haloes all things (+1 Wits)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature:&#039;&#039;&#039; clinging drops of clear light&lt;br /&gt;
&lt;br /&gt;
=== Active Spells ===&lt;br /&gt;
&lt;br /&gt;
* Sacred Geometry (Prime 2): remaining duration 6 days, Clash of Wills 7&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mundane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane:&#039;&#039;&#039; 0 spent/0 total (0 beats)&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Parks_And_Requiem&amp;diff=361559</id>
		<title>Parks And Requiem</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Parks_And_Requiem&amp;diff=361559"/>
		<updated>2019-05-19T04:19:20Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Player Characters (PCs) */ Digby doesn&amp;#039;t use his sympathetic name at work; he has an alternate ID&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Founded in 1835, Shermer Illinois is the seventeenth largest city in the state, with a population of over 73,000. An hour northwest of Chicago, it&#039;s a vibrant community recently voted the fourth best suburb in Illinois!&lt;br /&gt;
&lt;br /&gt;
Notable features of Shermer include:&lt;br /&gt;
*Shermer University, a liberal arts college famous for it&#039;s Pottery curriculum!&lt;br /&gt;
*Avalon Hills, the fifth largest open air mall in the country! Over 120 stores!&lt;br /&gt;
*Over eight square miles of pristine nature preserve, including a herd of real buffalo!&lt;br /&gt;
*A city government filled with Supernatural creatures of every description!&lt;br /&gt;
&lt;br /&gt;
(Admittedly, that last part didn&#039;t make it into the brochures.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;Shermer Illinois - A Town for Everyone!&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
== Player Characters (PCs) ==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/maledicta.158912/ Maledicta] as &#039;&#039;&#039;[[Mr Town | Nicholas Daly]], City Clerk.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22532943 Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss] as &#039;&#039;&#039;[[John Smith | John Smith]], FBI Liason.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22601871 Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim] as &#039;&#039;&#039;[[Edony | Edony Marguerite]], Intern.&#039;&#039;&#039; ([https://docs.google.com/document/d/1pSfjKeJZFiWKD79wqlMu0CqinIvksMgmDq5EbQyVFmA/edit?usp=sharing Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/rook-s.2947/ Rook S] as &#039;&#039;&#039;[[Digby | John Diggory]], Data Scientist.&#039;&#039;&#039; ([https://docs.google.com/document/d/1VxrAnXyDYyUTdnUjlaOP0bdeuX9CvKc4CVhf6MTBBzg/edit?usp=drivesdk Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/squidheadjax.62862/ squidheadjax] as &#039;&#039;&#039;[[Melissa | Melissa Fritschle]], City Planner.&#039;&#039;&#039; ([https://drive.google.com/file/d/1BkNx90q3gbIFw2wSQKX8sV4YwUyq4mff/view Character Sheet])&lt;br /&gt;
* [https://forum.rpg.net/index.php?members/totenblume.164560/ totenblume] as &#039;&#039;&#039;[[Shelly | Shelly Last]], Assistant to the Mayor.&#039;&#039;&#039; ([https://forum.rpg.net/index.php?threads/nwod-parks-and-requiem.844246/post-22584695v Character Sheet])&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Jumpin&#039;&amp;quot; John Ehrlenmeyer,&#039;&#039;&#039; Mayor of Shermer. Dumb but charismatic.&lt;br /&gt;
* &#039;&#039;&#039;Buffalo Sue,&#039;&#039;&#039; formerly an OmniLab Scientist, now Herdmistress of the Great Prairie Herd. Mage, Free Council Thrysus. Lives in a secret hovel in the Omnilab grounds. Enjoys margaritas and karaoke.&lt;br /&gt;
&lt;br /&gt;
== The Esohumans of Shermer ==&lt;br /&gt;
=== Kindred ===&lt;br /&gt;
* Johann Stadtler, ancient Ventrue who mostly wants the kids to get off his lawn and is still adapting to the 1950s.&lt;br /&gt;
* Spot, Gangrel hippie who keeps trying to hang out with werewolves&lt;br /&gt;
* Livinia Aster, emo girl, probably Mekhet, who constantly advocates for extended library hours (even though that&#039;s not Melissa&#039;s department) and zoning for more bookstores (even though that&#039;s not how it works) because &#039;that&#039;s where to find cute nerdy necks&#039;&lt;br /&gt;
* Greg Bundt, the other local Ventrue, who was Director of Sanitation in the late 60s until he retired after a scandal where he showed up to city hall stoned off his gourd too many nights. Still has a taste for second-hand psychedelics, as it were, clashing with teetotaler Stadtler (who is thought to have engineered his removal).&lt;br /&gt;
* Nellie Pitchford, Nosferatu social media maven and professional conspiracy theorist. Currently on a kick about governments putting flouride in the water to make human blood less nourishing and making her ghouls drink raw water, but that probably won&#039;t last long before she moves onto the next thing.&lt;br /&gt;
* Amy Clark, Gangrel catlady and largest single donor to the local animal shelters. Advocates drinking only from vegan humans. Melissa&#039;s closest friend among the local Kindred.&lt;br /&gt;
=== Changelings ===&lt;br /&gt;
* Cynthia Margate of Spring - a sweet old woman who gives out precisely one size of knitted kitten sweatshirts as gifts. She always decorates for the meetings with homemade decorations. She’s more than a little nosy and knows a surprising amount about the Courts back in Chicago where her grandson and “his new wife the ‘dancer’” lives. Her eyes are two birds that nest in the holes in her empty sockets.&lt;br /&gt;
&lt;br /&gt;
* Todd Barghest of Summer - As far as anyone can tell, he lives full-time in Chicago and is a stock trader. He has not shown up for a single meeting since Helena started coming. He usually texts her the day of each meeting (after having confirmed the calendar appointment weeks before) declaring that he’s swamped and really wishes he could be there.&lt;br /&gt;
&lt;br /&gt;
* Scratchings-Eyebite Honestguy of Fall - Scratchings-Eyebite is two and a half feet tall, with needle sharp teeth and grabby little hands. He lives in a giant mushroom under a bridge. He spends his days trying to pay for socks with pebbles and challenging catfish to riddle contests. He is obviously a Gentry spy, but he is so comically bad at it that no one holds it against him.&lt;br /&gt;
&lt;br /&gt;
* Neville Norwuich of Winter - the rule-follower, the paper pusher, Neville believes his talents as a contract lawyer are wasted in Shermer, both in the normal world and on this council. He sends detailed reports every day to his superiors in Chicago, methodically documenting every piece of “important news” in Shermer. He is… not someone you want to talk to in a party, unless you really want to hear about zoning laws and his recent issues with his neighbor’s birds (which is to say the birds that nest in his neighbor’s tree that don’t actually belong to anyone at all).&lt;br /&gt;
&lt;br /&gt;
* Jayden “Goatboy” McAllister (it was his nickname before he became a satyr), leader of Shermer’s worst punk band.&lt;br /&gt;
&lt;br /&gt;
* Olivia the Grump works for (and secretly lives in) the dump. She smells awful.&lt;br /&gt;
&lt;br /&gt;
* Colin Jamison owns a house made of candy. The exterminators fees are obscene.&lt;br /&gt;
&lt;br /&gt;
= Stuff to Add =&lt;br /&gt;
== People ==&lt;br /&gt;
The Smith Family, Shermer PD, Karen and her son, Bob the Ghoul&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
OmniLab, City Hall, Old City Hall, Smith Homestead, Shermer Police Station&lt;br /&gt;
== Things ==&lt;br /&gt;
El Detonarbisonte&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amber_Every_Side_of_the_Sky&amp;diff=360793</id>
		<title>Amber Every Side of the Sky</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amber_Every_Side_of_the_Sky&amp;diff=360793"/>
		<updated>2019-05-10T02:51:43Z</updated>

		<summary type="html">&lt;p&gt;Rook Seidhr: /* Player Characters */ ooooooooops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Amber game run by [https://forum.rpg.net/index.php?members/the-tim.10673/ The Tim].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A relatively young cohort of Oberon&#039;s grandchildren are visiting their older cousin Merlin, and things get weird from there. The game assumes the first five books of the Chronicles of Amber happened, but the five books about Merlin did not. The specifics are below so that there&#039;s nothing unclear about how things will be going.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-interest-amber-every-side-of-the-sky.845514/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[Amber:EverySideOfTheSky_Adam | Adam]]&lt;br /&gt;
&lt;br /&gt;
[[Amber:EverySideOfTheSky_Ambrose | Ambrose]]&lt;br /&gt;
&lt;br /&gt;
[[Amber:EverySideOfTheSky_Cara | Cara]] &lt;br /&gt;
&lt;br /&gt;
[[Amber:EverySideOfTheSky_Nicholas | Nicholas]] &lt;br /&gt;
&lt;br /&gt;
[[Amber:EverySideOfTheSky_Ryan | Ryan]]  &lt;br /&gt;
&lt;br /&gt;
[[Amber:EverySideOfTheSky_Trevian | Trevian]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
[[Amber:EverySideOfTheSky_Baxter | Baxter]]  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amber:EverySideOfTheSky_Midna | Midna]]  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amber:EverySideOfTheSky_Merlin | Merlin]]  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;/div&gt;</summary>
		<author><name>Rook Seidhr</name></author>
	</entry>
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